“ | ... You're still so naïve. But... I... I've always liked that about you. | „ |
~ Blaze the Cat to Silver the Hedgehog |
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Blaze the Cat
Articles About Blaze the Cat
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Main Continuity | Main Timeline - Sir Percival |
Alternate Continuity | Pre-Genesis Archie Comics - Post-Genesis Archie Comics |
“ | I said this is MY problem. Don't bother me! | „ |
~ Blaze the Cat |
“ | You'll never be a match for me! | „ |
~ Blaze the Cat winning a race |
“ | Hmph. I suppose it was an easier fight for your help. | „ |
~ Blaze the Cat to Silver the Hedgehog |
“ | Praise is unnecessary | „ |
“ | I must finish my mission here quickly. I don't want to leave my friends to fend for themselves for too long. |
„ |
~ Blaze to herself |
“ | It's better this way. I first came here as a stranger out of nowhere. I think it's appropriate that I leave the same way. Sonic... thank you for your help. Bye. | „ |
~ Burning Blaze to Super Sonic |
“ | As most of you know, if Sonic can manage to gather the seven Chaos Emeralds, he can use their power to transform into Super Sonic. |
„ |
~ Blaze explaining the Sol |
Background
Blaze the Cat is a main protagonist of the Sonic the Hedgehog series. She is an anthropomorphic Cat who originated from a parallel universe known as the Sol Dimension, who was mysteriously brought to the future of Sonic the Hedgehog's world and became the partner of Silver the Hedgehog. She possesses mystical Pyrokinetic power and is regarded as one of the most potent fighters of the series. She also serves as the Princess of the Sol Empire and guardian of the Sol Emeralds, objects which she is constantly seen pursuing.
This dropdown contains the synopsis of Blaze’s story. Read at your own risk as you may be spoiled otherwise! |
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The parallel universe to Sonic's, the Sol Dimension, is home to the powerful Sol Empire. The Princess of the Sol Empire, Blaze the Cat, was charged with being the guardians of the mystical Sol Emeralds. Before she could understand the relics, however, Blaze mysteriously appeared in the future of Sonic's world, which was being ravaged by Iblis. In this world being burned by Iblis, Blaze became the partner of the only known survivor, Silver the Hedgehog. Silver and Blaze together fought Iblis on countless occasions, eventually making for a formidable team, though they found themselves unable to put down Iblis for good. During a bought of frustration, the two were approached by the mysterious Mephiles The Dark, who claimed that to destroy Iblis, they must go back in time and kill Sonic the Hedgehog. Blaze and Silver agreed to go back in time, but they were briefly separated in their quest. While Silver was alone, however, he soon came to learn that Sonic was not the enemy, and that they were deceived by Mephiles. Silver and Blaze collected two of the Chaos Emeralds and returned to their future, where they fought Iblis one last time. To put an end to the monster once and for all, although Silver was heavily against it, Blaze absorbed Iblis into herself and begged Silver to send them to another dimension. Blaze disappeared with Iblis within her and vanished from Sonic's world. Following the defeat of Solaris, the timeline was erased, and all memories of the events were wiped from everyone's minds, including Blaze and Silver's memories of one another. Blaze found herself back in the Sol Dimension. Not long after, however, Blaze found that the Sol Emeralds had been taken by two evil men named Dr. Eggman and Dr. Eggman Nega. In pursuit of the Sol Emeralds, Blaze found herself back in Sonic's dimension, where she met Sonic the Hedgehog for the first time, along with some of his friends. Blaze and Sonic fought against the Doctors, recovering both the Chaos and Sol Emeralds alike. They used these Emeralds to become Super Sonic and Burning Blaze, thwarting the Doctors' plans. Although peace returned for a time, it wouldn't be long before Blaze found that both Sonic the Hedgehog and Tails the Fox were pulled into the Sol Dimension. They face off against the evil Captain Whisker and defeat him, only to find out that the true villains were Eggman and Eggman Nega once again. Assuming their Super and Burning forms yet again, Sonic and Blaze won the fight, and Sonic returned home. |
General Information
Origin: Sonic the Hedgehog
Sex: Female
Age: Unknown (The official Sonic ages aren't confirmed)
Classification: Animal, Vessel of Iblis
Species: Cat
Occupation: Princess of Sol Empire
Status: Alive
Alignment: Neutral Good (Blaze with Silver merely wants a good and peaceful future, to the point that she sacrificed herself as a vessel of Iblis in order to stop the monster form ruining the future)
Origin: Sonic the Hedgehog
Sex: Female
Age: Unknown (The official Sonic ages aren't confirmed)
Classification: Animal, Vessel of Iblis
Species: Cat
Occupation: Princess of Sol Empire
Status: Alive
Alignment: Neutral GoodCodex Statistics
Tier: At least 7-C | At least 6-B
Dimensionality: 3-D
Attack Potency: At least Town level (Can fight on par with Sonic the Hedgehog, and even overpower him in some cases. Sonic, alongside Tails and Knuckles, destroyed a large metal base) | At least Country level (Comparable to Super Sonic, who is empowered by the seven Chaos Emeralds, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)
Durability: At least Town level (Can take hits from Sonic and is superior to Dr.Eggman), rings make her incredibly difficult to kill | At least Country level, Invulnerability makes her difficult to kill
Striking Strength: At least Town Class | At least Country Class
Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons) | At least Class M
Travel Speed: Supersonic (Can keep up with Sonic the Hedgehog), Hypersonic+ with Boost and items (Could match Sonic the Hedgehog's boost with her own. Power-ups like the Power Sneakers can nearly triple Blaze's standard running speed), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Blaze into a laser) | Faster Than Light (Comparable to and kept up with Super Sonic, who is capable of breaking physics and moving in places where linear time does not exist which is hypothesized to only be scientifically possible by tachyons moving faster than the speed of light)
Attack Speed: At most Relativistic | Faster Than Light
Reaction Speed: At most Relativistic (Comparable to Sonic the Hedgehog, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness. Sonic, even during the early years of his life, should be relative to later clones of himself who can catch lasers with enough precision) | Faster Than Light
Stamina: Superhuman (Comparable to Sonic the Hedgehog, who through many different time zones in Sonic CD and managed to beat Dr. Eggman without showing signs of tiring. Blaze herself is implied to have defeated Iblis on numerous occasions) | Pseudo-Limitless (Blaze can maintain her Burning form indefinitely so long as she has access to Rings)
Range: Standard Melee, Hundreds of Meters with Fire Manipulation and Wisp powers, Cross-Universal with Chaos and Sol abilities
Intelligence: Gifted Intelligence (Should be comparable to Sonic the Hedgehog, likely even brighter given her ability to run an entire empire. She is constantly seen calling Silver naïve, implying superior intelligence to him. She is capable of fighting on par with Sonic the Hedgehog, who has several years of experience)
Tier: At least 7-C | At least 6-B
Dimensionality: 3-D
Attack Potency: At least Town level (Stronger than before and could help fight alongside Sonic after the events of Sonic Forces. Should be superior E-123 Omega who caused a large explosion in Eggman's Arsenal Pyramid) | At least Country level (Scales to Super Sonic, who defeated a weakened The End with help from Sage, The End is Sonic's most powerful foe to date. With The End being a living planetoid. Is empowered by the Sol Emeralds which, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)
Durability: At least Town level (Can take hits from Sonic and is vastly superior to Dr.Eggman), rings make her incredibly difficult to kill | At least Country level, Invulnerability makes her difficult to kill
Striking Strength: At least Town Class | At least Country Class
Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons) | At least Class M, possibly Class G (Scales to Super Silver who telekinetically lifted the combined metal virus that infected most of the population)
Travel Speed: Supersonic (Can keep up with Sonic the Hedgehog), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Blaze into a laser), Faster Than Light with Boost and items (Could match Sonic the Hedgehog's boost with her own which is faster than the Light Speed Dash. Power-ups like the Power Sneakers can nearly triple Blaze's standard running speed) | Faster Than Light (Comparable to and kept up with Super Sonic, who is capable of breaking physics and moving in places where linear time does not exist which is hypothesized to only be scientifically possible by tachyons moving faster than the speed of light)
Attack Speed: At most Relativistic | Faster Than Light
Reaction Speed: At most Relativistic (Comparable to Sonic the Hedgehog, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | Faster Than Light
Stamina: Superhuman (Comparable to Sonic the Hedgehog, who was said in Sonic Forces to have been tortured for months but could still defeat Zavok with little trouble or signs of fatigue. Blaze fought alongside the Rebellion against Neo Metal Sonic) | Pseudo-Limitless (Blaze can maintain her Burning form indefinitely so long as she has access to Rings)
Range: Standard Melee, Hundreds of Meters with Fire Manipulation and Wisp powers, Cross-Universal with Chaos and Sol abilities
Intelligence: Gifted Intelligence (Should be comparable to Sonic the Hedgehog, likely even brighter given her ability to run an entire empire. She is constantly seen calling Silver naïve, implying superior intelligence to him. She is capable of fighting on par with Sonic the Hedgehog, who has several years of experience)Powers and Techniques
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They can restore your energy for your abilities and Super/Hyper form. They allow one to survive lethal attacks from far stronger foes)
The Sol Emeralds are the counterpart to the Chaos Emeralds and thus have the same abilities, including: Transformation (Partial Transformation; With all seven Sol Emeralds, one can unlock the Super Form and Hyper form with super emeralds. In Blaze's case, she accesses the Burning Blaze form), Healing (chaos Emeralds can heal you when you're knocked out. Shadow can use chaos control in order to heal himself), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Duplication (Mephiles used two of the Chaos Emeralds to create dozens of clones of himself), Intangibility (Spatial; With chaos burst, Shadow himself uses this to hide in distorted space, when emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits), Fusionism (Noted that Mephiles would use the chaos emeralds to become one with Iblis), Air Manipulation (Used the power of a single chaos emerald to push back Team Dark), Energy Manipulation & Electricity Manipulation (With Chaos Spear, a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt, one can fire multiple bolts with it or charge it to shoot a larger more powerful energy bolt), Explosion Manipulation (With Chaos Blast, is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards), Forcefield Creation & Damage Transferal (Can power one's guarding through the use of chaos control, creating a spherical field, which is signified by a purple pulse emerging from and moving around the user that can block any incoming attacks. Half of the received damage is transferred to the Ichikoro Gauge), Space-Time Manipulation (Chaos Emeralds can control time and space), Spatial Manipulation (Chaos Control can be used to distort space itself and can create an area of distorted space. Shadow can use chaos nightmare and chaos upper to grinds his fists to distort space, to attack and knock opponents away), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for, the application of quickly dashing and warping through space to appear in areas instantly and stopping time), Limited Magnetism Manipulation (Chaos Emeralds attract each other), Battlefield Removal and Sealing (Chaos Control can be used to send others into separate dimensions. Chaos Control can also be used to send someone into a distorted space momentarily), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Plant Manipulation (The Chaos Emeralds did this on their own)
All abilities of base form are greatly enhanced, Greatly Enhanced Fire Manipulation (Her mere transformation generates and engulfs fire around her, along with greatly increasing her fire output allowing her to soar through the sky), Afterimage Creation & Energy Manipulation (Can create multiple energy-based afterimages that damage foes and move at such speeds that they can appear in multiple places at once), Telekinesis (Should scale to Super Sonic and Super Silver, the former of which can spin around objects and carry them with Cyloop), Self-Sustenance (Restful; As long as one has rings, they won't tire. The Chaos Emeralds rejuvenated a nigh-unconscious Sonic back into his prime), Flight, Spaceflight, Glyph Creation (Can form large energy projections of her fists and shoes when attacking foes, stacking more damage than she would normally dish out), Invulnerability (Blaze makes note that she can't be harmed while in her Burning Blaze form), Reality Warping, Aura (Can ram enemies with a boosting aura attack), Battlefield Removal (Type 1; Scales to Super Sonic and Super Shadow who warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (Super Sonic, by fighting Perfect Chaos, erased his urge to destroy, which Burning Blaze should also be capable of. Scales to other supers who could interact with and harm Solaris' consciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Burning Blaze can absorb light to become an arrow of light), Forcefield Creation (Burning Blaze can create a forcefield to constantly protect herself), Power Nullification & Attack Reflection (Can stop attacks and redirect them in a given direction. Further shown here).
After absorbing Iblis, Blaze became Burning Blaze. Burning Blaze is later heavily implied to be a result of Iblis within her. Thus, Burning Blaze should have Iblis' abilities, including:
Superhuman Physical Characteristics, Longevity (Iblis has lived even into the far future), Self-Sustenance (Respiratory, Nutritional, & Restful), Regeneration (Mid-High; Iblis can constantly reform itself from its ashes), Transformation, Greater Fire Manipulation (Can unleash waves of fire, engulf himself in flames and breathe fire), Magma Manipulation (Iblis' existence caused for Crisis City to fill with lava, and he can attack with balls of magma), Weather Manipulation (Iblis' presence surrounds a terrain in a whirlwind of fire), Life Manipulation, Creation & Summoning (Can create and summon monsters made of magma, and large flaming meteors), Telekinesis (Can telekinetically control giant flaming boulders).
Equipment
- Rings: The Ring, also known as the Gold Ring, is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points. Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
- Sol Emeralds: The Sol Emeralds are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and mystical relics that serve as the alternate-universe counterparts to the Chaos Emeralds. These emeralds are held in the Sol Dimension, where they are protected by the royal family of the Sol Empire; currently watched over by Blaze the Cat. As an almost direct copy of the Chaos Emeralds, the Sol Emeralds possess several abilities, such as that to warp time and space, power machines, and initiate transformations in the holder. The Sol Emeralds maintain the balance in Blaze's world, and as such, if they are ever removed from it, it could cause catastrophe.
Optional Equipment
- Wisps: Wisps are creatures that appear in the Sonic the Hedgehog series. They are a diminutive, yet powerful alien species from Planet Wisp, although they can be found on many other planets across the universe. During one of Dr. Eggman's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, and they have been living happily on Sonic's world ever since. Now, in remembrance of Sonic's deeds, the Wisps are ready to offer him and his allies help whenever needed. There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.
- Item Boxes: The Item Box, also referred to as the Video Monitor, Monitor, Item Capsule and TV, is an object that appears in the Sonic the Hedgehog series. Having been featured frequently in the series since the very beginning, Item Boxes contain various kinds of power-ups or bonuses which can be used by the player. Placed on the ground, in mid-air or even hidden in different places in the various levels, the player can open Item Boxes in order to obtain their power-ups.
- Flame Shield: Item Boxes containing Flame Shield usually either contain or display an icon depicting what looks like a red flame. When the player obtains the Flame Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Flame Shield equipped, the Flame Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds. However, the Flame Shield cannot protect the playable character from losing a try when falling into a bottomless pit, being crushed, or in case they get a Time Over.
- Invincible: Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allows, for example, the playable character to walk on spikes without any ill effects.
- Magnetic Shield: Item Boxes containing Magnetic Shield usually either contain or display an icon depicting what looks like a white and blue plasma globe. When the player obtains the Magnetic Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Magnetic Shield equipped, the Magnetic Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Power Sneakers: Item Boxes containing Power Sneakers typically contain or display an icon depicting a singular shoe, which is identical to Sonic the Hedgehog's iconic footwear. When the player obtains the Power Sneakers, the playable character will automatically be able to accelerate and move around (both by walking or running) at a much faster pace and leap higher than normal. Also, whilst the Power Sneakers are in effect, the background music for the level usually changes to either a more fast-paced version of itself or a dedicated jingle. The latter sound effect is generally heard on platforms where increasing the speed of the music is not possible due to technical reasons.
- Shield: Item Boxes containing Shield usually either contain or display an icon depicting a sphere that is colored either green or blue. When the player obtains the Shield, a protective bubble will typically appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Shield equipped, the Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
Notable Techniques
- Fire Boost: When performing the Fire Boost, Blaze is engulfed in a protective barrier of flames, and propels herself forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. The fire she emits using this is both orange/red and purple, and will both burn and destroy anything in her path.
- Crouch: When performing the Crouch, the user assumes a low position by lowering their head and upper body. In gameplay, Crouching is useful for dodging attacks or obstacles that would otherwise hit the player while standing up.
- Crouch (Grinding): When performing the crouch, the user assumes a lower position while grinding along a Grind Rail to gain a small boost of speed. How this position is assumed differs between games. In gameplay, the crouch is useful for maximizing the player's grinding speed when their acceleration starts to falter at any time while grinding.
- Drift: When performing the Drift, the user creates friction to one of their sides while either sliding or spinning at high speed, causing their direction to shift rapidly in a smooth curve without losing much momentum.
- Grab: When performing Grab, the users grasp an object with their hands and start carrying it around or holding onto it. In gameplay, unlike conventional items akin to the Rings, objects picked up with Grab do not disappear from the field and enter the in-game inventory when touched, but remains in the playable characters' hands. As such, Grab can under normal circumstances only be used on one object at the time.
- Grinding: Grinding is the act of balancing on a Grind Rail and then moving down such rails at high speeds. Most practitioners grind with their feet on the Grind Rails while others grind using other parts of their bodies, like their rear. Extreme Gear practitioners on the other hand always grind with their Extreme Gears on the Grind Rails.
- Grind Step: When performing the Grind Step, the user, while grinding besides a parallel Grind Rail, does a jump over to the parallel rail at high speed, from where they continue grinding. In gameplay, this move enables the player to quickly and safely switch lanes when grinding in Grind Rail sections. This way, the player can dodge incoming obstacles on the Grind Rails while still maintaining speed or the Boost, as opposed to simply jumping to another rail.
- Axel Jump: Instead of the common Spin Jump, Blaze has a variation known as the Axel Jump. When she jumps, instead of curling up into a ball, Blaze spins around in an upright position and is engulfed in a vortex of flames. This fiery tornado protects her from attacks and allows for her to blast through foes. She can also perform this on the ground, which she is able to charge up to gain more speed, and it is referred to as a Burst Dash.
- Burst Hover: Using her pyrokinesis, Blaze is able to turn her seemingly ordinary shoes into hover boots. She emits flames through the bottom of her shoes to act as jets, which allows for her to hover mid-air for a short time to close distances and make it over small gaps.
- Spinning Claw: Blaze spins around in a similar manner to a ballet spin circle, using her pyrokinesis to form a ring of fire in front of her. This powerful ring of fire damages anything it touches.
- Fire Claw: As opposed to having the staple Homing Attack, Blaze instead has a variant known as the Fire Claw. Blaze dashes forwards in a small burst of flames, before homing-in on an enemy. She then spins forwards horizontally, before striking her opponent with her right hand.
- Bestowal: All wisps bestow Blaze with a different set of powers and abilities upon going inside of him. The most basic white wisps can grant him the power to boost or fill his boost meter allowing him to boost for longer. Other wisps greatly enhance his speed.
- Transformation: Majority of wisps, once entering into Blaze have the ability to transform her body into different kinds of objects depending on their power set, like the Indigo Asteroid turning her into a black hole like object with its own gravitational pull, pink spikes turn her into a pink set of spikes, black bomb turns her into a bomb, etcetera.
- Black Bomb: Once absorbing the Black Wisp, Blaze turns into a ticking time bomb that will eventually explode.
- Blue Cube: Once absorbing the Blue Wisp, Blaze turns into a blue cube that causes massive shockwaves upon landing.
- Crimson Eagle: Once absorbing the Crimson Wisp, Blaze turns into an eagle and can utilize this form's wings to achieve flight and soar through the air unhindered. The Crimson Eagle's only known weakness is that it can only be used for a few seconds and requires more Hyper-go-on from Crimson Wisps to be maintained.
- Cyan Laser: Once absorbing the Cyan Wisp, Blaze turns into a laser.
- Green Hover: Once absorbing the Green Wisp, Blaze turns into a hovercraft.
- Ring Dash: The Ring Dash is very similar to the Light Speed Dash, except it is much slower, can be used on even vertical trails of Rings and requires the Green Hover. When using it, the Green Hover automatically moves along a trail of Rings without interruption though midair while picking up the Rings, until it reaches the end of the trail.
- Gray Quake: Once absorbing the Gray Wisp, Blaze turns into an iron ball.
- Indigo Asteroid: Once absorbing the Indigo Wisp, becomes a miniature planet with a strong gravitational field. The user is as such capable of creating a powerful gravitational pull around themselves, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants the user the ability to levitate through midair.
- Ivory Wing: Once absorbing the Ivory Wisp, Blaze turns into a lightning bolt.
- Jade Ghost: The Ghost Attack is very similar to the Homing Attack, except it is slower and requires the Jade Ghost, among other things. When using the Ghost Attack, the user locks onto a target from a distance and pulls themselves towards it in a straight line. When doing so, a jade light tether line will emit from the Jade Ghost, which will connect straight to the that target. If used on an enemy, the user will pull themselves towards it and then land a damaging impact upon it. Notably, the Ghost Attack can even lock onto targets behind walls and objects, and then pull the user through the aforementioned obstructions until they reach their target.
- Magenta Rhythm: Once absorbing the Magenta Wisp, Blaze turns into a musical note.
- Orange Rocket: Once absorbing the Orange Wisp, Blaze turns into a rocket.
- Pink Spikes: Once absorbing the Pink Wisp, Blaze turns into pink spikes, being capable of scaling on any surface.
- Purple Frenzy: Once absorbing the Purple Wisp, Blaze gains powerful jaws that can chew through any robot’s armor and other durable obstacles that even Shadow cannot smash with a single hit. The Purple Frenzy can also consume any matter the user bites off and add it to their own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that let the user suck in smaller objects not too heavy or rooted to the ground. The Purple Frenzy is also capable of levitating a small distance above the ground, which is how it travels around without legs.
- Red Burst: Once absorbing the Red Wisp, Blaze turns into a fire ball that can burst.
- Violet Void: Once absorbing the Violet Wisp, Blaze turns into a pseudo-black hole, with a gravitational pull so strong that it bends space and time. This gravitational pull allows the Violet Void to draw objects into themselves from a distance and make them vanish into a void within them.
- White Boost: Once absorbing the White Wisp, Blaze gains more boost gauge allowing her to boost even faster.
- Yellow Drill: Once absorbing the Yellow Wisp, Blaze gains the ability to turn into a drill and burrow underground.
- Item Box Transfer: The Item Box Transfer is a team action that certain racing cars can pull off. With it, a car racer can request or offer an Item Box power-up to their teammates to help themselves or their teammates out throughout the race.
- Air Ride: Air Ride, also called Air Riding, is a move that appears in all three games in the Sonic Riders series. It is a racing maneuver used by racers riding on Extreme Gear, where users are able to take flight into mid-air on their Gear and pass-through Dash Rings/Accelerators.
- Air Slide: When performing the Air Slide, the user shoots out a jet of Air from the side on the user's Extreme Gear, resulting in the user making a sharp turn while still moving at high speed. After making the turn, the user will then shoot forward in the direction he/she is facing. In gameplay, this is a useful maneuver for making it through sharp turns on the racing tracks while still maintaining top speed.
- Bowling Strike: Strikes anyone in its way.
- Free Throw: Stuns racer in 1st Place temporarily. Replaces Tee Shot when using a Bike.
- Gravity Control: Story-wise, in order to allow a user to perform Gravity Control, the user must possess an Ark of the Cosmos/Gravity Band which is required due to their gravity-altering properties. In order to perform Gravity Control in gameplay, the user must have accumulated enough Gravity Points (GP) in their GP Gauge. If the user has even a little amount of GP, they can perform Gravity Control. When performing Gravity Control, the user activates their Ark of the Cosmos/Gravity Band, which is signified by a small wave of light and ripples erupting from the Ark of the Cosmos/Gravity Band, followed by the Ark of the Cosmos/Gravity Band itself glowing. This causes the gravity in the user's nearby vicinity to be negated, causing nearby objects and the user itself to enter zero gravity, though the user will still move in the same direction as when the Gravity Control was activated (albeit at a slower pace). Once in mid-air, the user can directly select any new direction to head towards, even when the user was going at full speed on Extreme Gear. Once the direction has been selected, the user propels themselves forward at high speeds with a quick shift in gravity, while other objects caught in the gravity shift are destroyed, allowing the user to resume racing on their Extreme Gear at high speeds. This is sometimes referred to as "Gravity Drift".
- Gravity Dive: Story-wise, in order for the user to perform Gravity Dive, the user must possess an Ark of the Cosmos/Gravity Band which is required due to their gravity-altering properties. In order to perform Gravity Dive in gameplay, the user must have accumulated enough Gravity Points (GP) in their GP Gauge by performing tricks, grinding, opening certain Item boxes etcetera If the user has even a little amount of GP, the player can perform Gravity Dive. When performing Gravity Dive, the user activates their Ark of the Cosmos/Gravity Band, which is signified by an brief explosion of light erupting from the Ark of the Cosmos/Gravity Band that turns all colors from the user's perspective monochrome. Once activated, the Ark of the Cosmos/Gravity Band will generate a temporary black hole further down the track, thus creating a powerful gravitational disturbance that makes all objects within a large radius of the user to enter zero-gravity. This results in larger objects along the side of the track, such as trains or tree trunks, to be torn off the ground and to float closer to the center of the track. At the same time, the user slowly gets off their Extreme Gear and starts floating above the ground, holding the minimized Extreme Gear loosely at their side. Once in position, the user usually shouts a personal quote and is, in an instant, pulled through mid-air towards the black hole at maximum speed. While flying through the air, the user has free movement abilities, can plow through most obstacles and can freely control their movements in all directions, though the player will slowly descend back to the ground if the Gravity Dive is used high above. Once the player runs out of Gravity Points or chooses to deactivate Gravity Dive, the user falls back on the ground and gets back on their Extreme Gear and resumes racing at high speeds.
- Kick Dash: When performing the Kick Dash, the user releases a burst of air from the rear of his/her Extreme Gear, resulting in the user and his/her Extreme Gear being propelled forward at high speed.
- Level 1 Attack: Shocks the opponent by shouting "Here I come!"
- Level 2 Attack: Hits the opponent with a Spin Dash.
- Level 3 Attack: Hits the opponent with a stronger Spin Dash.
- Octo-Ink: Distorts an opponent's vision when struck.
- Slide Turn: When performing Slide Turn, the user jumps while leaning towards the side they want to turn on their Extreme Gear, causing it to tilt and make a sharp sliding turn along the ground while still moving at high speed. After making the turn, the user will then shoot forward in the direction they are facing. In gameplay, this is a useful maneuver for making it through sharp turns on the racing tracks without using Gravity Control. It also partially overcomes the Wheel type Extreme Gears' inability to use the aforementioned move to the same extent as other Extreme Gears.
- Soda Rocket: Provides a burst of speed.
- Special Item: Character uses his or her special attack when using the Kick Dash.
- Target Torpedo: Locks onto and strikes an opponent.
- Tee Shot: Stuns racer in 1st place temporarily.
- Tornado: When performing the Tornado, the users spin around once on their Extreme Gear and uses their accumulated Air to release a grey mini tornado in their wake. These tornados possess strong enough wind currents to knock an Extreme Gear rider off-balance.
- Drift: The Drift is a move that is performed with race cars to get through sharp turns. When performing this move, the user makes a sharp turn while using their accelerator and drifting controls at the same time. This causes the user's direction to shift rapidly in a smooth curve without them losing much of their momentum. At the same time, the user builds up a speed boost that will be triggered once the user finishes drifting. In gameplay, the Drift is useful for the player when they have to get through tight turns at high speeds. In fact, mastering Drift can help the player conquer the most complicated of tracks by making them able to perform 180 degree turns or more. Sometimes, using Drift will be the only way to master tricky corners. In addition, by continuously drifting, the player earns a speed boost which will automatically propel the playable character forward quickly upon ending their drifting maneuver. By using the Drift long enough, the player will build up their boost, allowing it to power through three different boost levels. For each increase in level, the Drift's speed boost will be empowered further, allowing for greater and faster acceleration when triggered.
- Rival Takedown: The Rival Takedown is a maneuver that can only be pulled off while driving in a race car. When performing the Rival Takedown, the user attacks a rival car racer with either a Wisp's Color Power or by shunting.
- Skim Boost: The Skim Boost is a maneuver that certain racing cars can pull off. When performing the Skim Boost, a car racer's teammate drives up next to the car racer and skims past them. This will cause yellow rings to appear around the car racer which will then close in around them. Once the rings disappear, the car racer will receive a brief speed boost.
- Slingshot: The Slingshot is a maneuver that certain racing cars can pull off. When performing the Slingshot, a car racer follows the yellow tire tracks of a teammate. By staying on the trail, the car racer's car will build up a speed boost which will come into effect when the user leaves their teammate's trail.
- Start Line Boost: The Start Line Boost is a move that is performed with race cars. When performing this move, the user revs up their car just before a race starts. If done correctly, then the user's race car will take off at high speed when beginning the race. If done incorrectly however, the user will start off with a plodding disadvantage.
- Stunt: The Stunt refers to a form of acrobatic maneuvers that the user performs with a race car. When performing a Stunt, the user uses their car to execute a form of aerial movement while their race car is in midair. By executing a Stunt, the user builds up a speed boost. In some cases, it even lets the user steer their race car through midair.
- Team Ultimate: When performing the Team Ultimate, the user, while riding a racing vehicle, surrounds themselves in a fiery golden aura that grants their vehicle a massive speed boost, thereby turning them into an unstoppable projectile that can plow through any obstacle and rival racer.
- Burning Fire Boost: While flying as Burning Blaze, she releases a burst of fiery red/pink energy in order to rocket herself forwards. When using this, she is able to slam into objects to deflect them, such as when she used it to hurl meteors at the Egg Salamander.
Other
Weaknesses: Blaze is scared of heights.
Battle Records
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