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Sonic the Hedgehog

From The Codex
Revision as of 04:02, 30 December 2021 by GiverOfThePeace (talk | contribs)

What you see is what you get, just a guy that loves adventure! I'm Sonic the Hedgehog!
~ Adventure Era Sonic

Background

Sonic the Hedgehog is the main protagonist of the eponymous series of video games developed by SEGA. As young teenage anthropomorphic hedgehog, Sonic decided to use his incredible speed for the advantage of those in need, as he regularly combats Doctor Ivo "Eggman" Robotnik, and his evil machinations. Along his multiple journeys, Sonic has regularly collected seven powerful relics known as the Chaos Emeralds, which he uses to become Super Sonic and unlock unmatched power.

Sonic has dozens of different friends, mainly Tails the Fox, who accompany him on his quests to thwart Dr. Eggman and his machine army. His adventures are separated into three different "eras" that define different chapters of his life; the Classic Era, Adventure Era, and Modern Era.

The Classic Era includes Sonic at his very youngest, during his first-ever adventures alongside his few friends, Tails the Fox and Knuckles the Echidna. The Adventure Era launched the series into a 3D plain, introducing more of Sonic's friends and more complex plots for Sonic to foil. And the Modern Era has Sonic as he is currently, an experienced and matured fighter.

With an extreme attitude and undying will, Sonic has pulled through nearly every adventure that has come his way, no matter the scale. He is noted for being extremely overconfident and snarky, as a defining characteristic of who he is; though nothing is more prevalent about Sonic than his lightning-fast speed, which has earned him the title "The Blue Blur." Sonic has gone on dozens of quests, and successfully saved the day every single time, as Dr. Eggman constantly attempts to turn defenseless forest creatures into robotic minions.

Statistics

Key: Base | Super Form | Hyper Form

Tier: 7-A | 5-B | 5-B

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Sex: Male

Age: 15 years old

Classification: Hedgehog, The Blue Blur, The Fastest Thing Alive

Dimensionality: 3-D

Attack Potency: Mountain level (Destroyed the chain holding Little Planet) | Planet level (Empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet) | Planet level (Far stronger then before)

Durability: Mountain level, rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill | Planet level, Invulnerability makes him difficult to kill

Striking Strength: Mountain Class | Planet Class | Planet Class

Lifting Strength: Class 10 (Can push boulders comparable to his size) | Pre-Stellar (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight) | Pre-Stellar

Travel Speed: FTL (Can move faster then Eggrobo's laser) | FTL+ (Comparable to his Classic Timeline self, who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future) | FTL+ (Faster than his super form)

Combat Speed: FTL | FTL+ | FTL+

Reaction Speed: FTL (Sonic can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | FTL+ | FTL+

Stamina: Superhuman (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring. He was said in Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue), Psuedo-Limitless as Super Sonic and Hyper Sonic (Sonic can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Hundreds of Meters with abilities, Cross-Universal with Chaos abilities

Intelligence: Gifted (He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")

Key: Base | Super Form

Tier: At least 7-A, higher with Ichikoro Gauge | 5-B

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Sex: Male

Age: 15 years old

Classification: Hedgehog, The Blue Blur, The Fastest Thing Alive

Dimensionality: 3-D

Attack Potency: At least Mountain level (Has grown and improved overtime, making him superior to his younger self. Noted to have trained himself between the events of the Classic Era and the Adventure Era to get stronger), higher with Ichikoro Gauge (The Ichikoro Gauge is an energy gauge for powering up Special Moves, when used the user can defeat an opponent in one hit) | Planet level (Empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)

Durability: At least Mountain level, rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill

Striking Strength: At least Mountain Class | Planet Class

Lifting Strength: Class M (Can topple the Egg Golem with a kick) | Pre-Stellar (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)

Travel Speed: FTL (Faster than and can dodge Knuckles' blitzing attacks; Knuckles can keep up with) | FTL+

Combat Speed: FTL | FTL+

Reaction Speed: FTL (Dodged Knuckles' blitzing attack) | FTL+

Stamina: Superhuman (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring. He was said in Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue), Psuedo-Limitless as Super Sonic (Sonic can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Hundreds of Meters with abilities, Cross-Universal with Chaos abilities

Intelligence: Gifted (He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")

Key: Base | Super Form

Tier: At least 7-A | 5-B

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Sex: Male

Age: 15 years old, 16 by Generations (The entire plot of the game is it being Sonic's birthday)

Classification: Hedgehog, The Blue Blur, The Fastest Thing Alive, Knight of the Wind

Dimensionality: 3-D

Attack Potency: At least Mountain level (Has grown and improved overtime, making him superior to his younger self) | Planet level (Empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet) | Planet level (Far stronger then before)

Durability: At least Mountain level, rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill

Striking Strength: At least Mountain Class | Planet Class

Lifting Strength: Class M (Can topple the Egg Golem with a kick) | Pre-Stellar (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)

Travel Speed: FTL (Should be faster than previously) | FTL+ (Could travel to Nonaggression Zone in a short timeframe)

Combat Speed: FTL | FTL+

Reaction Speed: FTL | FTL+ (Able to react to laser attacks that stem from Solaris' body; Solaris' attacks are shown throughout all of time itself due to them appearing in the past, present, and future)

Stamina: Superhuman (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring. He was said in Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue), Psuedo-Limitless as Super Sonic (Sonic can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Extended Melee with Excalibur, Hundreds of Meters with abilities and Color Powers, Cross-Universal with Chaos abilities

Intelligence: Gifted (He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")

Powers and Abilities

Superhuman Physical Characteristics, Acrobatics Breaking the Fourth Wall (Leaves the screen if a player is inactive for four minutes), Self-Sustenance (Type 1. Can breathe in space), Enhanced Senses (Can sense danger when sneezing), Limited Acausality (Type 2. The future in Sonic is essentially unwritten and constantly changing with events Sonic and co. do in the present affecting the future), Spin Dash, Vehicular Mastery (Shown driving cars in Sonic Drift. Can ride the Tornado in Tails ending of Sonic 2), Acrobatics, Limited Cartoon Physics (Able to stay in the air despite Homing Attack not initially working), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Time Travel (Can travel back to the past and the future in Sonic CD), Non-Physical Interaction and Soul Manipulation (Can harm Hyudoros), Time Paradox Immunity (Type 0. Can meet his future self without disappearing), Temporary Invulnerability and Aura (Can render himself invincible with an aura for a limited amount of time), Vector Manipulation (Drop Dash has been described as Sonic storing up momentum and then releasing it in one instance), Limited Time Manipulation (Can restore time with his speed), Forcefield Creation and Energy Manipulation (Via Insta-Shield), Energy Manipulation and Forcefield Creation (Via Insta-Shield), Resistance to Heat Manipulation (Shown here), Ice Manipulation (Breaks free of ice when frozen), Ice Manipulation (Can break out of being frozen solid), Poison Manipulation (Can go through Chemical Plant and is unharmed by its toxins), Gravity Manipulation, Biological Manipulation, Cosmic Radiations (Can survive the vacuums of space)

All previous abilities to a greater extent, Enhanced Aura (With light speed dash and light speed attack, covers himself in a defensive aura that deals double damage from his regular attacks. Sonic's boost surrounds him in a protective aura), Healing (Sonic Heal heals damage with supersonic speed), Damage Reduction (With Strength Support 8, a special skill that enhances the defensive mechanism of the body), Accelerated Development (Training;Physical Stats and Skills; Has been training to grow faster and stronger. Has grown and improved overtime), Afterimage Creation (Can move so fast, he can create afterimages), Homing Attack (With the homing attack. He can also throw out Rings and perform a homing spin attack toward them), Spin Dash (With Somersault), Power Mimicry (Can mimic Shadow's chaos control), Energy Manipulation (Can imbue his spin dash with energy to make his attacks stronger), Statistics Amplification (Increases his strength with Attack Support 6 his defense with Strength Support 8, and his speed with Acceleration Up Lv 2 and Speed Up), Healing (Can naturally heal himself via Sonic Heal), Barrier Creation (Pulses a purple barrier in front of his arms to block oncoming attacks with Sonic Guard), Reactive Adaptation (When Sonic was inflicted with Dark Gaia's evil energy, unlike others who were corrupted, he instead gained a form that increased his powers), Fire Manipulation (Can imbue his somersault attacks with fire using the Flame Ring), Air Manipulation, Homing Attack and Curtain Fire (Can create tornadoes with Blue Tornado and Tornado Jump, and also create homing wind bullets with Sonic Wind), Sound Manipulation and Status Effect Inducement (Can shock opponents with shouts), Paralysis Inducement (Can temporarily paralyze enemies with powerful spin attacks), Explosion Manipulation (Sets volatile landmines with Sonic Air Cracker and Sonic Cracker. He can also use bombs on enemies with Explosion and Bomb), Vibration Manipulation (Attacks with shockwaves during Sonic Storm and Sonic Wave), Vector Manipulation (Increases his torque by spinning with Sonic Ballet), Resistance to Curse Manipulation (Unaffected by curses), Spatial Manipulation (Can take attacks from Chaos Magic, which distort space with its attacks)

All abilities of base form are greatly enhanced, Body Control and Elasticity (Werehog Sonic can stretch his limbs long distances), Size Manipulation (He can increase the size of his hands to increase the power of his attacks), Darkness Manipulation and Energy Manipulation (Is inflicted with the dark energy of Dark Gaia, inflicting punches of darkness), Statistics Amplification (Dark Gaia's power greatly strengthens his attacks), Forcefield Creation (Dark Gaia's power can create forcefields), Vibration Manipulation (Werehog Sonic's strikes can create tremors), Status Effect Inducement (Werehog Sonic's attacks can cause dizziness), Berserk Mode, Aura and Limited Invulnerability (Unleashed Mode puts him in an uncontrollable rage, that grants a blue aura and temporary invulnerability)

All abilities of base form are greatly enhanced, Flight (Flies around in the final boss fight), Immortality Negation (Type 1 & 8; Absorbed the Sacred Swords, which counteracted the immortality of King Arthur, who stayed alive so long as the Scabbard of Excalibur existed), Body Control (Excalibur can greatly expand itself), Attack Reflection (Reflects magical attacks with Excalibur), Power Nullification (Excalibur's strikes can destroy magic barriers), Light Manipulation (Excalibur is formed out of light), Transmutation (Excalibur Sonic transformed the shape of the Excalibur sword), Aura (Both Excalibur, and Excalibur Sonic, give off a golden aura)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' conciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Resistance to Space-Time Manipulation (His Mania version [1]

Transformation (Wisps will transform Sonic's body), Burrowing (With drill wisps, can burrow into the ground and dig around), Empowerment (White wisps gives Sonic the power to boost), Statistics Amplification (Cyan Laser and White Wisp Boost greatly increases Sonic's speed), Surface Scaling (Pink Spikes and Gray Quake scale all kinds of surfaces), Energy Projection (Cyan laser is a laser), Fire Manipulation and Explosion Manipulation (The Red Burst attacks with flames and explosive bursts. Black Bomb utilizes explosions), Electricity Manipulation (Ivory Lightning attacks with electricity), Magnetism Manipulation (Can draw in rings with Ivory Lightning), Invisibility and Intangibility (Jade Ghost makes Sonic invisible and intangible), Deconstruction & Gravity Manipulation (Indigo Asteroid has its own gravitational pull, which deconstruct objects it pulls in), Space-Time Manipulation (The Violet Void bends space-time to absorb rings), Consumption & Size Manipulation (Type 1. With Purple Frenzy, the more they eat, the larger they grow), Text Manipulation & Sound Manipulation (With Magneta Rhytm, can create rhytm notes to bounce on), Spike Manipulation (With the pink spikes, can transform into a spike being), Flight (With green hover, allows him to fly. The Orange Rocket, grants one the ability to fly. Crimson Eagle grants flight. With Rhtym Wisp, can repeatedly hop on the notes to essentially stay in the air), Limited Transmutation (With cube, transforms all blocks near it)

Transformation (Via his Super and Hyper forms), Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Plant Manipulation (The Chaos Emeralds did this on their own)
Homing Attack (With the Gold Shield), Enhanced Senses (With Treasure Scanner), Aquatic Breathing (With the Aqua Shield), Time Manipulation (Through the use of Shahra's Ring, can use Time Break, where he can slow down time to a near stop), Transmutation and Aura (Can turn enemies into rings with Ring Time, which projects a golden aura), Flight (With Rocket Shoes and his Extreme Gear), Ice Manipulation (Can form an icy aura through Ice Boost), Statistics Amplification (Of power and speed with various power-ups), Statistics Reduction (of speed. Can weaken Precioustone monsters and the Precioustone itself), Air Manipulation (Gains more air in his air tank via Air), Power Modification (Can enhance and add to his techniques with the Power Cores), With Forcejewels: Body Puppetry (Can force others to move), Barrier Creation (Can create barriers to block off other players), Ice Manipulation (Can freeze others. This also works on Sonic, Tails and Knuckles, whereas they can all resist being frozen), Sealing, Magic, Size Manipulation and Explosion Manipulation (Shrinks enemies and encases them in magic bombs with the Magic Gloves), Invisibility Negation, Creation, Portal Creation and Glyph Creation (Can create platforms, reveal invisible surfaces and doors, open portals and create rings with the Mystic Melody), Time Stop (With Time Stop Monitors), Fire Manipulation (Can imbue his spin attacks with fire using the Flame Shield), Spatial Manipulation (With the Teleporter Monitor. Can warp others to his location or a random one), Teleportation (Can warp to a different random location), Sealing (Can seal the Precioustone in crystal, Resistance to Body Puppetry, Barrier Creation, Ice Manipulation, Statistics Reduction, Essence Manipulation, Nothingness Manipulation, Reality Warping, Spatial Manipulation, Teleportation and Sealing (Can resist the effects of all Forcejewels), Fire Manipulation (Through Flame Shield), Electricity Manipulation and Energy Manipulation (Through the Lightning Shield)


Standard Equipment

Rings, Power Sneakers, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment

Super Emeralds, Wisps, Item Boxes, Sonic Crackers, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Shahra's Ring, and Caliburn


Other

Standard Tactics: Sonic normally attemps to view his opponent and look for weak points, attacking by jumping onto them, when he later on aquires the homing attack, he uses his speed in conjunction with various fighting styles in order to catch the enemy off guard and normally homing attack them. He will also at times use chaos abilities in fights where he has the chaos emeralds such as when he used chaos control in his fight against Shadow.

Weaknesses: Can be incredibly cocky and overconfident at times, which has gotten him into trouble. Sonic canonically has a hard time swimming and can't breathe underwater.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Sonic the Hedgehog