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The Trailblazer

From The Codex

A boy/girl who boarded the Astral Express. They chose to travel with the Astral Express to eliminate the dangers posed by the Stellaron.

Background

The Trailblazer is the playable main protagonist of Honkai: Star Rail.

They are awakened during the opening events of the game by Kafka and Silver Wolf, who leave them to be found by March 7th and Dan Heng on Herta Space Station during the Antimatter Legion's invasion. The player gets to choose either Stelle (female) or Caelus (male), along with their Receptacle Codename.

The Trailblazer is obtained after completing the Trailblaze Mission Chaos in the Deep.

Lore


A (boy/girl), (Trailblazer), decides to travel with the Astral Express to eliminate the threat of the Stellaron.


You don't remember much. You're not from around here, nor did you come from elsewhere. You're not really going anywhere— Just then, that indistinct voice whispers into your ear. That sorrowful and tender persuasion, that deceptive goading... The seeds take root. You open your eyes, and the speaker is no longer there.

But there are more and more voices, and they are getting clearer and clearer. Some give easygoing care, some calmly provide advice, some speak firm support, and some gift gentle direction... You see the silken thread being woven to form tomorrow.

A huge beast descends from infinity, golden pupils stare down from the darkness, and you are no longer abandoned by the past. You will also set upon a long journey, and the thorns you have stepped on have become your path.

The train whistles, wishing you a successful journey to the coming future ...by your own will.


You have arrived at the "City of Preservation." Behind the snow curtain, the wind lashes like steel blades, but the kindling burns on. Distant lands won't hear them, and the earth trembles in kind, with only the wailing crowds braving the wind.

After facing foreign enemies, the Eternal Freeze, and reality's fissures, a rot begins to fester within the fort. You try lending a helping hand, but are forsaken. Some once looked down on you and misunderstood you, but still you stood by their side and helped them find their way. More care about you and worry about you. They face their suffering, and find the cure for the distressed. Eventually, they come to your side.

In the ice and snow, you are like a fire, protecting the soul of this world

...Even though you must scorch yourself day and night.

Personality

General Information

Name: Stelle (Female), Caelus (Male)

Nicknames: Trailblazer

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail "Today Is Yesterday's Tomorrow", "Chaos in the Deep"

Company: Hoyoverse

Creator: David Jiang (Head producer), miHoYo

Sex: Female (Stelle), Male (Caelus)

Sexuality: Bi-Sexual (Regardless of the sex chosen the Trailblazer will flirt with people of the same sex as them considering men handsome even as a guy and flirting with women as a girl)

Pronouns: She/Her (Stelle), He/Him (Caelus)

Age: Unknown

Homeworld: Unknown

Residence: Astral Express

Story Role: Hero, Main Protagonist, Party Member

Classification: Stellaron, Trailblazer

Species: Artificial Body (The Traiblazer was an artificial body created for the purpose of hosting a Stellaron[3])

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Astral Express Member

Path: Trailblaze (Noted to be apart of the path of the Trailblaze[4] and chosen by it[5])

Affiliations: Kafka (Noted by Blade that The Trailblazer once followed Kafka[6]), March 7th, Dan Heng, Himeko, Welt, Pom Pom, Xianzhou, Belobog (After helping them with the Stellaron), Asta, Herta, Ruan Mei, Arlan, Bronya (After she saw their heroism in the underground), Seele, Natasha, Clara, Svarog (After their battle), Pela, Luka, Lynx, The Moles, Wildfire, Serval, Geopard (After the defeat of Cocolia), Sampo,Xianzhou Alliance, Jing Yuan, Fu Xuan, Sushang, Guinaifen, Yukong, Hanya, Xueyi, Qingque, Argenti, Acheron, Robin, Gallagher, Misha, Black Swan

Enemies: Antimatter Legion, Fragmentum Monsters, Silvermane Guards (Formerly), Bronya (Formerly), Vagrants, Svarog (Formerly), Cocolia, Mara-Struck Enemies, Disciples of Sanctus Medicus, Abundant Ebon Deer, Entranced Ingenium, Aurumaton Gatekeeper, Yanqing (Yanqing confused them of being allies with Kafka), The Swarm, Dreamjolt Troupe, Aventurine, Stellaron Hunter (The Stellaron Hunters are mainly antagonistic with the Astral Express asides from The Trailblazer, though they are allow one of the members, being Silver Wolf to visit without much complaints, along with being relatively fine with Firefly, aka Sam), Sunday

Status: Alive

Alignment: Chaotic Good (The Trailblazer's mantra are that rules are made to be broken. Refused to leave Arlan behind, promising to protect him to get him to the master control room safely[7]. Helped out with the monsters attacking the Herta Space Station[8]. Went out of their way to help Arlan, checking how he is[9], and proceeded to help the researchers[10], along with helping the mental state of some of the researchers[11]. Noted to be "saintly". Has shown to be able to make people feel proud when talking to them along with being the one person everyone asks for help due to their suggestions always helping. The Astral Express follows the mission of Trailblaze, which consists of exploring unknown worlds to cotninue the journey ahead, understand the local culture and immerse themselves within it, establish a connection with the new world - rejoice with it and share its fears, and connect worlds together, carving an endless path. March 7th describes the Astral Express as "kindhearted interstellar public servants, lending a helping hand to any world affected by a Stellaron[12]. Had no problem helping out with the fight between the underground and the Vagrants, with even Seele mentioning that's quite nice of them[13]. Helped out researchers with a food shortage situation on Herta's space station[14]. Noted by Bronya that the Astral Express crew took up arms in the name of justice and risk their lives for the sake of others[15]. Noted by Leonard that everyone's been talking about The Trailblazer and that their kindheartedness is famous throughout the space station[16])

Protection Level: Cosmic Protector (March 7th describes the Astral Express as "kindhearted interstellar public servants, lending a helping hand to any world affected by a Stellaron[17], where the Stellaron is noted to be spreading across the universe like a cancerous growth, giving it the name "Cancer of All Worlds"[18])

Threat Level: Cosmic Threat (Noted by Welt that The Trailblazer won't even be in the clear while the Stellaron is inside of their body, where the Stellaron is noted to be spreading across the universe like a cancerous growth, giving it the name "Cancer of All Worlds"[19])

Codex Statistics

Tier: At least 4-C, Higher with the Path of Destruction. Can disperse up to 2-C levels of energy with the powers of Preservation. 2-C with Empowerment

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Star level (Fought and defeated Phantylia, who can casually "crush" one with the weight of a star, causing a massive explosion, along with greatly dwarfing the planet in size[20]. Comparable to Dan Heng, who was noted in Part III of Himeko's character story that he defeated monsters that can swallow stars in just one strike of his lance[21]. Can fight the Doomsday Beast[22], who is noted to be the legion's Planet Destroyer[23]), Higher with the Path of Destruction (The Trailblazer is apart of the path of destruction, which this path deals outstanding amounts of damage and possesses great survivability[24]). Can disperse up to Universe levels of energy with the Powers of Preservation (Noted by Welt that the power of Preservation protected the entire Dreamscape from[25], Acheron's slash, which would've destroyed the entire dreamscape[26], an entire universe[27]). Universe level with Empowerment (Was able to fight and defeat Sunday, with the help of Robin, with everyone's wishes and support, where this form of Sunday, who fused with the "Harmonious Choir" The Great Septimus, who is one of the many embodiments Xipe The Harmony, with interferences from the Order, being materialized as the Hive Mind's responses to wishes, and all who made this wish will become the source of his power[28], this should make him at the very least comparable to Acheron with her sword unsheathed, where her slash[29] would have destroyed the entire dreamscape[30], an entire universe[31])

Durability: At least Star level (Able to tank a star destruction at point blank range[32]), Higher with Path of Preservation (The Trailblazer can later switch to the path of Preservation[33], which possesses powerful defensive abilities to protect allies in various ways[34]), Can disperse up to Universe levels of energy with the Powers of Preservation. Universe level with Empowerment

Striking Strength: Unknown (Uses bats, lances, and their hat for attacks), Higher with the Path of Destruction

Lifting Strength: Class 5 (Was able to move a mine cart out of the way[35], which weigh around 1200 kilograms)

Travel Speed: Superhuman (All playable characters can outrun the Abundance Sprite: Golden Hound, who is noted to be a gilded hunting hound that moves with grace and speed[36], where the fastest hounds travel at a speed of 45 mph)

Combat Speed: Massively Hypersonic (Comparable to Seele[37], who could cut a bullet right before it reached Bronya[38], reaching these speeds, and move faster then Bronya's gun[39]. Can fight against Kafka, who in her ultimate views all of the bullets as stationary, reaching these speeds. Comparable to Fu Xuan, who viewed Kafka's bullets as moving so slow she can casually turn them around to hit each other reaching these speeds), likely Far Higher

Reaction Speed: Massively Hypersonic, likely Far Higher (Can dodge iridescent beams from Mask of No Thoughts from a distance[40])

Stamina: Superhuman (Noted by March 7th that Trailblazers can go days without sleeping, though as a drawback when they do go to sleep, they have to make up for the days of sleep they missed[41]. Noted by Welt that the Trailblazer's stamina is really quite special[42], was able to fight at peak condition despite getting no rest[43]. Noted by Natasha that The Trailblazer has been on their feet and gotten no rest since Rivet Town)

Range: Standard Melee Range, Extended Melee Range with Bat & Lance, Several Meters with Throwing Hat (They can throw their hat this far)

Intelligence:

Genius Intelligence (Was able to see through Julian's disguise where he looked like an adult[44]. Can talk to all the suspects that are potential suspects for stealing Foreman's vein detector[45], where the vagrants were having a hard time figuring out which one did it[46], The Trailblazer figured out who the culprit was after speaking to all four of them. Can run an entire museum in Belobog making buisness in the museum booming again, with Eris not seeing this many people in the museum since she was a little girl[47]. Able to mix drinks and make perfect drinks, being able to have conversations with the guests, being able to even help the guest outside of their bartending hours, along with this they can open and run the buisiness themselves with them doing this making the bar more popular they did all of this despite having no bartending experience before this or any experience in the bar buisiness itself before this[48]. The Trailblazer is an incredibly skilled movie director, despite never directing a movie before, with all of their movies being massive hits and fixing the slash Acheron left on the dreamscape[49])
Genius Intelligence (Noted by Asta that the entire crew on the Astral Express is extraordinarily skilled[56]. Can fight and defeat Voidranger: Eliminators, having attacks that can mark enemies they hit and carrying out orders to eliminate, can defeat Voidranger: Tramplers, who are the recast and fuse remnants of fallen warirors and Leviathans, they possess both the intelligence of a warrior and the power and mobility of a Leviathan, and can defeat the Doomsday Beast, which holds the resentful spirits of the dead and detains the will of all beings[57])

Powers and Techniques

Superhuman Physical Characteristics, Aura (All characters that use ultimates have an massive aura around themself), Time Paradox Immunity (Grandfather Paradox; All party members can take hits from "Past Confined and Caged", a being bound by Order and performing scenes of the "Past". All party members can take hits from "Tomorrow in Harmonious Chords", a being bound by Order and performing scenes of the "Future"[58], in which the Order directly interferes with beings and changes them, conducting hymns that can rehsape the world and create new laws[59]), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[60]), Restoration (Characters basic attacks recover skill stamina[61]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[62], with the Garden of Recollection believing the world is defined by everyone's perception and memories are proof of the world's existence. The cognition from the fragments of the subconsciousness in the Memory Zone created various enemies imbued with a specific cogniton from the subconscious[63]), Immortality (Immortal Metaphysical Aspect; Characters in Star Rail can forgot their physical bodies, and still exist, this is mainly shown with Memokeepers that follow the Path of Rememberance, sacrificing their wordly bodies allow them to traverse the universe in the form of memes[64], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[65], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture. Noted by a Garden of Recollection Member that even if all matter is annihilated, it can continue to live on in the form of memories[66]. Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[67]), Non-Standard Interaction (Metaphysical Interaction; All characters are able to interac with Wubbaboos, a subspecies of Astral Spirits, that exist in the form of spiritual entites[68]. Conceptual Interaction; All characters are able to interact with memory bubbles bubbles made by the Garden of Recollection to preserve memories in a bubble to carry around, which are referred to as concepts by Memokeepers like Black Swan. Can fight enemies in the Forgotten Hall who are composed of memories[69]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Reality Warping (All paths originate and are formed from imaginary elements, where imaginary power allows one to twist reality at will[70]), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[71], with it being directly noted that ultimates are not affected by Action Order[72]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[73]), Immortality Negation (Unknown Type) & Immutability Negation' (All party members are able to permanently kill Mara-Struck Soldiers who are soldiers of the Xiahnzhou fallen to madness, having their bodies continually grow and mutate[74], with the Xianzhou being immortals where their body is stuck within a fixed state where even if they were born blind and find a way to cure themself, they will eventually revert back to being blind[75]. Along with this, immortality and resurrection is seen as a mere status effect within Honkai: Star Rail as characters like Pela can debuff the Mara-Struck Soldiers ability to revive themself making it where they die that the Mara-Struck does not heal them as opposed to the other soldier who wasn't debuffed).


Resistance to Ice Manipulation & Extreme Colds (All party members can interact with and take hits fom Frostspawn without freezing, where its data file notes that it is in the form of eerily low temperatures, freezing everything around it[76]. All party members can break out of being frozen), Fire Manipulation & Extreme Heats (All party members can interact with and take hits from the Flamespawn, not taking any burn status effect from it, where its data file notes that it is emitting intense heat, burning everything in its path[77]. All party members can fight within Sam's Secondary Combustion zone, which burns anyone trying to use a skill. All party members can interact with and take fire based hits from Blaze Out of Space, where it's armor is noted to burn with the burning flames in the core of stars[78], which is about 15 million degrees celcius[79], it is also noted in the data entry that it incinerates anything it touches[80]), Air Manipulation (All party members can interact with the Windspawn, not taking any wind shear status effect from it, where its data file notes that it is engulfed in twisting winds, raging on like a tornado[81]. Party members are able to take the effects of wind shear, with it eventually going away), Electricity Manipulation (All party members can interact with the Thunderspawn, not taking any shock status effect from it, where its data file notes its brimming with electricity, releasing thunderclaps in all directions[82]. Party members are able to take the effect of lightning damage, with it eventually going away), Status Effect Inducement (Party members are able to take the effect of bleed damage, with it eventually going away), Imaginary Energy Manipulation (All party members can break out of being imprisoned within imaginary energy), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[83]), Poison Manipulation (Grade V and Above) & Corrosion Manipulation (All party members can take hits and interact with the Gnaw Sting, where it's noted in its enemy bio that its adept at using quantum toxins in their mandibles to corrode away the body of their prey[84]), Transmutation (All party members can take hits from the power of destruction, which can be used to transform one into a Voidranger), Antimatter Manipulation (All party members can take hits from antimatter legion members[85], who are made of antimatter[86]), Matter Manipulation (All party members are able to interact with strange matter[87], which is an object that changes any matter into strange matter through colliding with normal matter), Corrosion Manipulation & Corruption (All party members are able to fight fragmentum creatures[88], where the Fragmentum is a corrosive phenomenon that is quietly expanding[89]. The Fragmentum continues to corrode bodies even after death[90], ), Reality Warping (All party members can take hits from the Imaginary Weaver, where they use their imaginary power to twist reality at will[91]), Mind Manipulation, Metaphysical Manipulation, Conceptual Manipulation & Information Manipulation (Total; All Party members are able to travel around in the Fragmentum and are unaffected by the Fragmentum corrosion, where the Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed. All party members can take hits from different paths, where all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit, party members can also take hits from memory based beings along with chracters that can interact with memories, which are referred to as concepts by Memokeepers like Black Swan. All party members can take hits from Cocolia, Mother of Deception, where it's noted in her data entry that the she is a singer able to control Imaginary Energy[92]. Souls within the series are something carries information[93], along with being the data of one's consciousness, thus standard attacks to one's soul would not be enough to affect them), Law Manipulation (All party members can be hit by the hymns conducted without any adverse effects, where the conducting hymns can rehsape the world and create new laws[94])
All characters have Effect RES (Effect Resistance), which increases resistances, allowing them to resist things they normally cannot which includes: Resistance to Status Effect Inducement & Statistics Reduction (All characters have Effect RES (Effect Resistance), which increases resistances against incoming debuffs, allowing them to resist various status effects), Empathic Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as outrage, which causes one to lose all reason and attack aimlessly), Sleep Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as alien dream that puts a target to sleep), Domination (As all characters have effect resistance which allows them to resist debuffs, such as spirit whisper, that allows Kafka to dominate and control the target), Absorption (As all characters have effect resistance which allows them to resist debuffs, such as Black Prana's Snare, which siphons one's health, cutting it in half), Ice Manipulation (As all characters have effect resistance which allows them to resist debuffs, which include being frozen), Fire Manipulation ((As all characters have effect resistance which allows them to resist debuffs, which includes the burn status effect), Air Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include wind shear), Electricity Manipulation (As all characters have effect resistance which allows them to resist debuffs, which includes the shock status from lightning damage), Bleeding (As all characters have effect resistance which allows them to resist debuffs, which would include bleed damage), Imaginary Energy Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being imprisoned within imaginary energy), Quantum Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being put in quantum entanglement[95])

Human Achievements (Photographer; Noted by Himeko that they are skilled at taking photos[96]. Buisiness Owner; Can run an entire museum in Belobog making buisness in the museum booming again, with Eris not seeing this many people in the museum since she was a little girl[97]. Expert Bartendening; Able to mix drinks and make perfect drinks, being able to have conversations with the guests, being able to even help the guest outside of their bartending hours, along with this they can open and run the buisiness themselves with them doing this making the bar more popular they did all of this despite having no bartending experience before this or any experience in the bar buisiness itself before this[98], they are able to make eight perfect flips in mid-air and land it firmly back on their hand. Movie Director; The Trailblazer is an incredibly skilled movie director, despite never directing a movie before, with all of their movies being massive hits and fixing the slash Acheron left on the dreamscape[99]), Multilingualism (The Trailblazer was given a blessing by the Wubbaboos to be able to understand and speak with them[100]), Acrobatics (The Trailblazer is able to do superhuman leaps while also using spears to acrobatically flip off of, maintaining her momentum while avoiding atacks[101]), Social Influencing (Conversationalist; Can help calm down researchers who are having panic attacks[102]. Has shown to be able to make people feel proud when talking to them along with being the one person everyone asks for help due to their suggestions always helping. Simply talking with the Trailblazer made Clara not feel so lost anymore. Noted by Misha that speaking with the Trailblazer makes them so happy. Can help people sort out their thoughts. Social Status; The Trailblazer is known as a big hero who saved the entire space station[103], their social status was enough to make someone leave the group chat after fear after they realized who they were dealing with[104]. Noted by Leonard that everyone's been talking about The Trailblazer and that their kindheartedness is famous throughout the space station[105]. The Trailblazer is known as the Bane of Svarog and the big hero of the Underworld in Jarilo-VI's underworld[106]. Charisma; Trailblazer is one of the first people people ask to talk with or hang out with. Most people have their full faith in them, expecting them never to come back empty handed. This faith cause people to usually go to the Trailblazer first before anyone whenever asking for help. Can cause friendships to emerge through fighting against people. People commonly ask them to join them in different activities such as gaming. Gertie was so overjoyed with The Trailblazer filling out her service rating card, noting that their opinion is highly regarded and their feedback will definetely help imrpove the quality of their service in the botique hotel, giving them something as thanks[107]), Extrasensory Perception (The Trailblazer is able to see a mirror that everyone else is turning a blind eye too as they do not see it themselves, along with being able to see a messenger of the Garden of Recollection, who sacrificed their wordly bodies and traverse the universe in the form of memes[108], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[109], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture), Accelerated Development (Battle; Physical Stats and Abilities; Noted by Pom-Pom that the Trailblazer is different since they first were on the ship, becoming more mature and stable[110]. Noted by Pom Pom that the Trailblazer is learning fast, with them implying it'll be hard not to improve when they've encountered so much. Pom Pom notes that the Trailblazer has made great growth[111]), Sheer Will (Touched the light of amber, showing their will to attract the gaze of the Aeons[112]), Observation (Unconscious Manifestation; The Trailblazer has come to understand the concept of rembrance and the Garden of Recollection, these memories activating a pathway for the Garden of Recollection to make copies and implant a messenger into their thoughts[113]), Blessed, Divine Protection & Immortality (Protection from Source; Died in their fight against Cocolia, sending them into "the universe"[114] where the Aeon of Preservation brought them back to life with powers from their path due to Preservation fading in Belobog[115], being noted to "bond their destiny to them"[116]. Noted by Cocolia that the Will of Preservation made its choice[117]. Noted by Sunday that the bond between the Trailblazer and others is so strong that it even impresses the Aeon of Harmony, giving them a new path from it[118]), Acausality (Unfixed Causality; Noted that everything Kafka tells The Trailbalzer to do is destiny from Elio's script[119], where Elio always tells the exact future, beng able to tell the exact time[120], where what is destined to happen will always happen[121] yet the Trailblazer is able to change the possibility of facing another battle[122] with even Kafka acknowleding it[123]. The Trailblazer can also refuse Kafka's request as a whole going against the script Elio laid out getting the "True Free Will" achievement), Free Will (The Trailblazer can also refuse Kafka's request as a whole going against the script Elio laid out getting the "True Free Will" achievement[124]), Non-Standard Interaction (Through touching and interacting with a Curio, The Trailblazer caused a quantum fluctuation that fixed it having Asta jokingly say that The Trailblazr's hand was blessed by an Aeon), Memory Manipulation & Fate Manipulation (The Trailblazer has the power to craft memories that can captivate the world and illuminate the universes future path[125]), Forcefield Manipulation (A forcefield was made around the Trailblazer while they were trying to protect March 7th from the Doomsday Beast[126]), Precognition (Premonitions; Saw numerous visions of the future while trying to protect March from a blast[127]), Retrocognition (Likely due to being connected with a Stellaron, The Trailblazer is able to see into Cocolia's past when she first interacted with the Stellaron[128]).


Limited Resistance to Domination & Precognition (Temporal Precognition; The Trailblazer can choose to not join the Astral Express and stay at the Space Station, despite Kafka using her Spirit Whisper to tell them to join the crew[129], which gives her the power of suggestion capable of convincing people to accept her orders without a second thought[130], with the files further confirming this, stating that Spirit Whisper allows her to hypnotically manipulate others through language[131]. Along with Kafka noting this is the future Elio has written for them[132]), Resistance to Biological Manipulation (Noted to Dan Heng that they felt fine after the jump from the Astral Express, which he noted causes dizziness or retching are normal reactions[133]), Precognition (Destiny Perception; The Trailblazer is able to give Fu Xuan a gift that she did not foresee[134]), Dream Manipulation & Illusion Creation ("Real" Illusions; Once the Trailblazer realizes the dream is not real, they can break out of it and return to the rea world where the plan of The Order was to blend the real world and dream world together, with Black Swan even noting the world as an illusion[135]), Mind Manipulation (Received a glance from Nanook without any real effects done to them[136], where Nanook's glance causes one to start acting weird and letting the Destruction Path's mentality consume them[137], where in the simulated universe, Aeons are cultivated to act just like the real ones[138]. Initially lost their mind being in IX's presence, though after Herta called out to them, they are able to resist IX's presence for a time which Herta notes the human mind will break when people get near IX (the Aeon of Nihility)[139], later in Swarm Disaster they are able to appear in IX's presence though they are effected by its presence through falling asleep[140]), Memory Manipulation (Noted by Ruan Mei that the anti truth serum would eventually wear off and The Trailblazer's memories of her will disappear with The Trailblazer noting they will not forget her[141]), Absorption (As the Trailblazer is directly interacting with Curios even fixing some of them they are unaffected by the energy black hole that absorbs energy but not food)

Resistance to Stellaron Abilities (The Trailblazer is able to absorb the Stellaron into themself without any adverse effects[142], with it being noted that they were created for that purpose[143]), The Stellaron Abilities includes:


Weather Manipulation & Spatial Manipulation (The Stellaron causes a spatial reading anomaly thaT affects the complex locality of a world[144]. Welt notes that a Stellaron's arrival causes massive changes to civilizations and ecosystems, along with generating distortions in space such as Fragmentums[145], with the Stellaron being the cause for Jarilo-VI becoming a frozen planet[146]. Noted by Dan Heng that creatures outside the city of Jarilo-VI came from a tear in corroded space, otherwise known as a fragmentum[147]), Ice Manipulation (The Stellaron is responsible for the Eternal Freeze on Jarilo-VI[148]), Data Manipulation & Information Manipulation (Total; The results of the phenomenon of space distortions form Calyxes, which contain reality data in them[149]. The Fragmentum records the Aether information of the entities and spaces touched by the Fragmentum, the data is combined with the information inherent in the Fragmentum and develop into a type of hybrid Fragmentum creation[150]. The Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed), Conceptual Manipulation & Space-Time Manipulation (The Stellaron disrupts the flow of Imaginary Energy, which imaginary energy comes from the space-time vasculature, and surges endlessly from it, creating countless worlds[151], with all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Pocket Reality Manipulation (The Fragmentum creatures absorbing information and data combine it to make isolated paranormal spaces that spring up in every corner of the worlds corroded by the Cancer of All Worlds[152]. The Stellaron forms different caylxes with their own stored data of reality in them[153]), Creation (The Stellaron creates fragmentum monsters across an entire planet[154]. The power of a Stellaron can manifest shadows carrying out the Fragmentum's unceasing will to expand[155]), Corrosion Manipulation (The Stellaron leaves behind a massive corrosion that can spread and even target areas under the protection of the Aeon of Preservation, Qlipoth[156]. The Fragmentum is a corrosive phenomenon that is quietly expanding[157]. The Fragmentum continues to corrode bodies even after death[158]. Monsters that have experienced corrosion as the Fragmentum expanded have been corrupted into Fragmentum monsters where their source of power has mutated[159]. The Fragmentum energy of the Stellaron being assimilaited into Cocolia transformed her into a singer able to control Imaginary Energy[160]. Noted by Welt that the Fragmentum's erosion affects reality, tearing open a rift in space[161]), Corruption & Power Modification (Monsters that have experienced corrosion as the Fragmentum expanded have been corrupted into Fragmentum monsters where their source of power has mutated[162]. The Fragmentum energy of the Stellaron being assimilaited into Cocolia transformed her into a singer able to control Imaginary Energy[163]), Transmutation (The Stellaron converts the entities and spaces it touches into special Fragmentum creations, becoming a type of spatial corrosion[164]), Ice Manipulation (The Fragmentum creates crystallized elements of a bird releasing eerily low temperatures, freezing everything around it[165]), Fire Manipulation & Heat Manipulation (The Fragmentum creates crystallized elements of a bird emitting intense heat, burning everything in its path[166]), Electricity Manipulation (The Fragmentum creates crystallized elements of a bird brimming with electricity, releasing thunderclaps in all directions[167]), Air Manipulation (The Fragmentum creates crystallized elements of a bird engulfed in tisting winds, raging on like a tornado[168]), Fusionism (The Fragmentum corrosion can still have victims live, to piece them together into one bizarre creature where any part of them that was once human has vanished[169]), Mimicry (Physiology Mimicry; The Fragmentum creates shades that can mimic the form of the Silvermane Guards in a twisted manner[170]), Reality Warping (The Fragmentum causes beings like the Imginary Weaver to exists, a being that do not belong to the world, breaching into reality and passing through countless barriers, using imaginary power to twist reality at will[171]), Technology Manipulation (The Fragmentum twists and creates machines out of the "perversion of the Fragmentum"[172]. The Stellaron seems to be the reason for the mutations done to the Entranced Ingenium: Obedient Dracolion, the Entranced Ingenium: Golden cloud Toad, and the Entranced Ingenium: Illumination Dragonfish[173]), Animal Manipulation & Resurrection (The ambrosial Arbor was mended by the Stellaron, reviving the Abundant Ebon Deer[174]), Memory Manipulation (The Fragmentum made a special connection with Cocolia, having it repeatedly generating forms in her image[175])
Blessed (The Trailblaze path grants blessings and abilities to people that follow it[176]), Adaptation (The Trailblaze Path allows one to adapt to harsh environments[177]), Paradox Existence (Those on the path of Trailblaze can escape their own dream bubbles and go into and manifest into reality, even if it's merely a memory of oneself, with Black Swan noting that should be impossible to do).


Resistance to Extreme Temperatures (Due to the Trailblaze path allowing one to adapt to harsh environemnts, being on ice cold planets like Jarilo-VI doesn't feel cold[178])

Weapon Mastery (Bat Mastery; Uses a bat skillfully in combat being able to hit multiple targets at once with her hits[179]), Summoning (Can summon and de-summon her bat), Empowerment (With Stardust Ace, the Trailblazer empowers their bat to be far stronger then normal[180]), Statistics Boost (After using their ultimate, any attack they do gives themself an attack boost[181]. With "Perfect Pickoff", each time the Trailblazer inflicts weakness break on an enemy, the Trailblazer's attack increases), Status Effect Inducement (With the path of destruction, they are a physical user[182], where they can apply the bleed effect on enemies, dealing physical DoT[183])
Restoration (With "A Falling Star", when enemies are defeated due to the Trailblazer's ultimate, the Trailblazer regenerates additional energy[190]), Healing (With "An Unwilling Host, attacking an enemy with physical weakness restores the Trailblazer's health[191]), Statistics Boost (With "A Leading Whisper", skill level and talent level increases[192]. With "A Destructing Glance", when attacking an enemy with weakness break, critical hit rate is increased[193]. With "A Surviving Hope", ultimate level and basic level increase[194]. With "A Trailblazing Will", the Trailblazer's talent is also triggered when they defeat an enemy, in which the talent increases the Trailblazer's attack each time they inflicts weakness breaks on an enemy[195])

Weapon Mastery (Lance Mastery; Can use a lance skilfully in combat[196]), Empathic Manipulation (Can induce a taunt that makes the target focus on them, completely cancelling lock-ons[197]), Suppression (Abilitiy Suppression, AoE Suppression, & Energy Suppression; Noted by Welt that the power of Preservation protected the entire Dreamscape fromCite error: Closing </ref> missing for <ref> tag), Fire Manipulation & Status Effect Inducement (With the path of preservation they are a fire user[198], where they can apply burn effect, dealing fire DoT[199]), Explosion Manipulation (When Magmi Will is stacked to 4, Trailblazer gets an enhanced attack that causes a firery pillar explosion[200]), Statistics Boost & Forcefield Creation (With "Call of the Guardian, at the start of the next battle, gains shield that blocks damage. With "Treasure of the Architects", applies a shield to all allies when dealing damage, using their ultimate, or using a skill)
Statistics Boost & Restoration (With DEF Boost, increases defense[201]. With ATK Boost, increases attack[202]. With HP Boost, maximum health increases by 4.0%[203]. With "Action Beats Overthinking", when the Trailblazer is protected by a shield at the beginning of the turn increases attack and regnerates energy[204]), Healing (With Unwavering Gallantry, using enhanced basic attack restores health[205]), Damage Reduction (With "The Strong Defends the Weak", after using skill, the damage taken by all allies reduces[206])
Statistics Boost (With "Earth-Shaking Resonance", when the Trailblazer uses their basic attack, deals additional fire damage[207]. With "Trail-Blazing Blueprint", skill level and talent level increases[208]. With "Nation-Building Oath", immedieatly gains 4 stacks of magma will at the beginning of the battle[209]. With "Spirit-Warming Flame", ultimate level and basic attack level increases[210]. With "City-Forging Bulwarks, after using an enhanced basic attack or ultimate, the Trailblazer's defense increases by 10%[211]), Damage Reduction (With "Time-Defying Tenacity", the shield applies to all allies from the Trailblazer's talent will block additional damage[212])

Human Achievements (Dancing Skills; On the Path of Harmony the Trailblazer's dancing skills greatly increase, using it in the midst of combat), Weapon Mastery (Unique Weaponry; Able to use their hat as a throwing weapon in combat), Curtain Fire & Weapon Control (The Trailblazer can throw their hat into the air and turn it into many projectiles falling down on the enemy), Imaginary Energy Manipulation & Status Effect Inducement (Path of Harmony Trailblazer is a user of the imaginary element, where imaginary attacks trigger a weakness break that deals imaginary damage and applies the imprisonment status effect, delaying the enemy's action and reducing their speed[213]. With "Swing Dance Etiqueete", deals imaginary damage), Statistics Boost (With "Now! I'm in the Band!", after the technique is used, at the start of the next battle, all allies break effect increases), Restoration (With "Full-on Aerial Dance, the Trailblazer immedieatly regenerates energy when an enemy target's weakness is broken), Power Bestowal (With "All-Out Footlight Parade, grants all allies the backup dancer effect)
Statistics Boost (With Break Enhance, increases break effect[214]. With DMG Boost: Imaginary, imaginary damage increases[215]. With "Dance With the One", when the number of eney targets on the field is 5 or more, super break damage increases[216]. With "Shuffle Along", when using skill, additionally increases toughness redution[217]), Resistance Boosting (With Effect RES Boost, increases effect resistance[218]), Status Effect Inducement (With "Hat of the Theater", additionally delays the enemy target's actions when allies break enemy weaknesses[219])
Restoration (With "Best Seat in the House", after using skill for the first time, immeideatly recovers a skill point[220]), Statistics Boost (With "Jailbreaking Rainbowwalk", when the battle starts, the Trailblazer's energy regeneration rate increases[221]. With "Sanatorium for Rest Notes", skill level and talent level increases[222]. With "Dove in Tophat", while the Trailblazer is on the field, increases the break effect of all teammates[223]. With "Poem Favors Rhytms of Old", ultimate level and basic attack level increases[224]. With "Tomorrow, Rest in Spotlight", number of additional damage applications by the skill increases[225])


Equipment

War-Flaming Lance

A lance The Trailblazer used that has fire around it, it may be part of what helps The Trailblazer shield opponents.

Hat

A hat gifted from The Watchmaker, The Trailblazer uses it for throwing attacks and summoning imaginary based damage from it.

Collapsing Sky

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The death of all things is as natural as their birth. Time erodes everything, turning all tangible entities to dust."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198

This light cone gives the buff Havoc, which at Superimposition level 1 increases the wearer's basic attack and skill damage by 20%. It increases to 25% at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Mutual Demise

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"How does one make perfect the past of a planet? Now — immediately — rend the planet asunder."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198

This light cone grants the buff Legion. At Superimposition level 1, if the wearer's current health is lower than 80%, critical hit rate increases by 12%. Critical hit rate increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Shattered Home

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Absolute control comes from the ability to inflict total destruction."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198
This light cone grants the buff Eradication. At Superimposition 1, the wearer deals 20% more damage to enemy targets whose health percentage is greater than 50%. They deal 25% more damage at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Amber

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Only those who aren't affected by time can survive in time."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 12~264
  • DEF: 15~330

This light cone grants the buff Stasis. At superimposition 1, increases defense of its wearer by 16%. If current health of its wearer is less than 50% of maximum health, increases defense by an extra 16%. At level 2, defense increases by 20%, and an extra 20% if health is less then 50%. At level 3, defense increases by 24%, and an extra 24% if health is less then 50%. At level 4, defense increases by 28%, and an extra 28% if health is less then 50%. At level 5, defense increases by 32%, and an extra 32% if health is less then 50%.

Defense

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"If you ever doubt these walls will lead us to victory, just look at these brave souls standing atop them."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 12~264
  • DEF: 12~264

This light cone grants the buff Revitalization. At Superimposition 1, when the wearer unleashes their Ultimate, they restore health by 18% of their maximum health. Health restoration increases to 21% at level 2, 24% at level 3, 27% at level 4, and 30% at level 5.

Pioneering

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"We will no longer fight alone. The IPC will stand alongside everyone in assistance."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 12~264
  • DEF: 12~264
The light cone grants the buff IPC. At Superimposition 1, when the wearer breaks an enemy's weakness, the wearer restores health by 12% of their maximum health. The health restoration increases to 14% at level 2, 16% at level 3, 18% at level 4, and 20% at level 5.

Chorus

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Fingers clutch to make a fist, strength is built via numbers. I give myself for something higher — the concept of us."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

The light cone grants the buff Concerted. After entering battle, increases the attack of all allies by 8%. Effects of the same type cannot stack. Attack increases to 9% at level 2, 10% at level 3, 11% at level 4, and 12% at level 5.

Mediation

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"What can be more joyous than purging disharmony?"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Family. At Superimposition 1, upon entering battle, increases speed of all allies by 12 for 1 turn. Speed increases to 14 at level 2, 16 at level 3, 18 at level 4, and 20 at level 5.

Meshing Cogs

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Harmony is achieved when everyone does their bit amidst the clunking of machines."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264
The light cone grants the buff Fleet Triumph. At Superimposition 1, after the wearer uses attacks or gets hit, additionally regenerates 4 energy. This effect can only be triggered 1 time per turn. It additionally regenerates 5 energy a level 2, 6 energy at level 3, 7 energy at level 4, and 8 energy at level 5.

A Secret Vow

'The boy would always make sure that his gloves and elbow guards were in good shape before leaving.

He treasured his gloves more than anything because they were tight enough to hide secrets.

With this layer of protection, no one could see the bandages on his hand and the wound beneath them. He would be treated as if he was normal, and he would be greeted just like everyone else.

That was all he asked for.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone gives the buff Spare No Effort, which at Superimposition level 1, increases damage dealt by the wearer by 20%. The wearer also deals an extra 20% of damage to enemies whose current health percentage is equal to or higher than the wearer's current health percentage. At level 2 it increases to 25%, at leavel 3 it increases to 30%, at level 4 it increases to 35%, and at level 5 it increases to 40%.

Flames Afar

''"Package secured. I'll leave covering our retreat to you."

Their comrade's voice comes through the communicator.

They glance around the surroundings, watching as the savaged remnants of their enemies continue to pass through the complex architecture inside the vast and abandoned structure. They are drawing ever closer. "Please hold."

After a beat of quietude, a series of apocalyptic explosions rocket up into the sky. Waves of displaced air casts clouds of dust high across the battlefield, and smoke scatter in all directions, the blinding white cleaving light into the night. "You know they purposely planted loads of gunpowder in there, right?"

With a rustle, they flung open the cape as if they just finished a leisurely stroll. "Of course." "So, let's light it up. All I need to do is play the part of the match."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone gives the buff Deflagration. At Superimposition 1, when the cumulative health loss of the wearer during a single attack exceeds 25% of their maximum health, or if the amount of their own health they consume at one time is greater than 25% of their maximum health, immediately heals the wearer for 15% of their maximum health. At the same time, increases the damage they deal by 25% for 2 turns. This effect can only be triggered once every 3 turns. Damage increases to 31.25% at level 2, 37.5% at level 3, 43.75% at level 4, and 50% at level 5.

Indelible Promise

'A weathered past. A sworn duty to defend home. A dream to blaze a trail across the world—

These were entrusted to the unworldly youth by a pair of rough, calloused hands.

"Soon, we'll be able to go to a larger world." The boy happily accepted his inheritance. Guarded by youth, he could not feel the weight born by the object's significance.

"Of course. Before that time comes, however, guard this place well, Misha."

He thus engraved that promise deep inside his heart, holding to it forever and always.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Inheritance. At Superimposition level 1, increases the wearer’s break effect by 28%. When the wearer uses their ultimate, increases their critical hit rate by 15%, lasting for 2 turns. At level 2, break effect increases by 35% and critical hit rate increases by 18.75%. At level 3, break effect increases by 42% and critical hit rate increases by 22.5%. At level 4, break effect increases by 49% and critical hit rate increases by 26.25%. At level 5, break effect increases by 56% and critical hit rate increases by 30%.

Nowhere to Run

''This isn't the first time he's seen this man.

This man had become his own inseparable shadow. No matter how many times he runs this man through with his spear, the man always comes back.

He can neither lose to this man, nor truly win. Though he wants to run away, there is nowhere to run.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 24~529
  • DEF: 12~264

This light cone grants the buff Desperate Times. At Superimposition 1, increases the wearer's attack by 24%. Whenever the wearer defeats an enemy, they restore health equal to 12% of their attack. At level 2, attack increases to 30% and health restored is increased to 15% of their attack. At level 3, attack increases to 36% and health restored is increased to 18% of their attack. At level 4, attack increases to 42% and health restored is increased to 21% of their attack. At level 5, attack increases to 48% and health restored is increased to 24% of their attack.

Something Irreplaceable

''"Should a day come when even I'm not here anymore, please look after this database, Svarog."

(Who is this... Why is this message in my records...) "Do you have something that's irreplaceable, Svarog?" (Irreplaceable... broken parts... can simply be replaced...) "You'll definitely find it one day, Svarog." (Such things... will only cause trouble...)

"When that time comes... You should leave this place behind."''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396

This light cone grants the buff Kinship. At Superimposition 1, increases the wearer's attack by 24%. When the wearer defeats an enemy or is hit, immediately restores health equal to 8% of the wearer's attack. At the same time, the wearer's damage is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. At level 2, attack increases by 28%, health restored increases by 9%, and damage is increased by 28%. At level 3, attack increases by 32%, health restored increases by 10%, and damage is increased by 32%. At level 4, attack increases by 36%, health restored increases by 11%, and damage is increased by 36%. At level 5, attack increases by 40%, health restored increases by 12%, and damage is increased by 40%.

The Moles Welcome You

''"Moles, moles,"

"Leaving our holes," "Smart moles fear naught foes," "Moles, moles," "Bite your toes!"''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone grants the buff Fantastic Adventure. At Superimposition 1, when the wearer uses basic attack, skill, or ultimate to attack enemies, the wearer gains one stack of mischievous. Each stack increases the wearer's attack by 12%. Attack increases by 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Under the Blue Sky

''Under the blue sky, fields of wheat were dancing.

The young girl was carefully weaving a flower wreath, for her most beloved little sister.

That was when they were still the same height.

That was when they shared the same smile.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Rye Under the Sun. At Superimposition 1, increases the wearer's attack by 16%. When the wearer defeats an enemy, the wearer's critical hit rate increases by 12% for 3 turns. At level 2, attack increases by 20% and critical hit rate increases by 15%. At level 3, attack increases by 24% and critical hit rate increases by 18%. At level 4, attack increases by 28% and critical hit rate increases by 21%. At level 5, attack increases by 32% and critical hit rate increases by 24%.

Woof! Walk Time!

''Pity that no one has seen it...

Seen it screw up its nose and sniff around and dive into an empty path.

Pity that no one has seen it... Seen it retract its claws, enter the password, and leap into the embraces of freedom.

Has nobody seen it still...? A grown dog can now walk itself in space!''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330
This light cone grants the buff Run!. At Superimposition 1, increases the wearer's attack by 10%, and increases their damage to enemies afflicted with burn or bleed by 16%. This also applies to DoT. At level 2, attack increases to 12.5% and damage increases to 20%. At level 3, attack increases to 15% and damage increases to 24%. At level 4, attack increases to 17.5% and damage increases to 28%. At level 5, attack increases to 20% and damage increases to 32%.

Concert for Two

''"Big brother, what's this..."

"It's been so long since you sang with joy... I've built a stage for you, though it's... a bit rudimentary." "But the teacher thinks I'm not cut out for this..." "Nonsense, I think you sound amazing! And your dreams will definitely come true. You deserve to sing on a bigger stage..." ...

Many years later, she stood on a dazzling stage, looking at the surging fans below, but lost herself for a moment... On the long journey of chasing dreams, she would always remember that trusting gaze and her first "concert." No glamorous lights, no elaborate makeup, just a child building a stage to encourage another child to pursue their dreams.

"Now, our dreams have come true. But... are they still 'our' dreams?" She tightened her grip on the microphone. Before the next song began, she didn't even have time to feel sad.''

~ Light Cone Description
  • HP: 43~948
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff Inspire. At Superimposition 1, increases the wearer's DEF by 16%. For every on-field character that has a shield, the damage dealt by the wearer increases by 4%. At level 2, defense increases to 20% and damage dealt increases to 5%. At level 3, defense increases to 24% and damage dealt increases to 6%. At level 4, defense increases to 28% and damage dealt increases to 7%. At level 5, defense increases to 32% and damage dealt increases to 8%.

Day One of My New Life

''"So happy I got to see Pom-Pom in new clothes today! I like it~"

"Today's my birthday! I'm still as cute as ever." "Today, I finally finally finally have a junior! Isn't that right, (Trailblazer)?"

We click the shutter many times without thinking. Do we do that to capture the happiness at that moment? Or to capture ourselves at that moment?''

~ Light Cone Description
  • HP: 43~952
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff At This Very Moment. At Superimposition 1, increases wearer's defense by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack. At level 2, defense increases to 18% and All-Type Res increases to 9%. At level 3, defense increases to 20% and All-Type Res increases to 10%. At level 4, defense increases to 22% and All-Type Res increases to 11%. At level 5, defense increases to 24% and All-Type Res increases to 12%.

Destiny's Threads Forewoven

''Destiny always tows the masses onward without reason, and she lurks within the darkness, waiting to inscribe the most crucial of instants.

Sorting, matching, shuffling, drawing... She simulates fate's hand in how it manipulates all variables for the masses, seeking the trajectory of truth beneath the visage of a disorderly exterior.

Finally, when all the characters are in their place, she brushes over the card faces that are in stasis, and assembles the unfathomable truth. "Still missing a card... So, I'll add one in."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff Insight. At Superimposition 1, increases the wearer's effect resistance by 12%. For every 100 defense the wearer has, increases the wearer's damage dealt by 0.8%, up to a maximum increase of 32%. At level 2, effect resistance increases to 14%, damage increases to 0.9% to 36% at maximum. At level 3, effect resistance increases to 16%, damage increases to 1.0% to 40% at maximum. At level 4, effect resistance increases to 18%, damage increases to 1.1% to 44% at maximum. At level 5, effect resistance increases to 20%, damage increases to 1.2% to 48% at maximum.

Landau's Choice

''"Did you not hear me? Don't go there ever again! What could you possibly be learning from those commoners!"

"But I've never heard any of the stories they tell about Belobog before..."

She pulled her brother behind her, denying him the chance to talk back. "You are both Landaus! One day, you'll face hard choices. Especially you, Serval."

She knew that her brother did nothing wrong, but she couldn't think of a rebuttal. She went to bed angry after the argument, vowing to herself: "I will be a grown-up one day. And when that day comes, I will make choices..." "My own choices..."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

This light cone grants the buff Time Fleets Away. At Superimposition 1, the wearer is more likely to be attacked, and damage taken is reduced by 16%. Damage taken is reduced to 18% at level 2, 20% at level 3, 22% at level 4, and 24% at level 5.

This Is Me!

''The girl could rock any outfit she chooses, but she was unsatisfied, judging by the dozen sets of clothing piled up behind her.

"Will this be the last outfit for today?"

She thought silently to herself and looked at the girl in the mirror. She looked extra happy on this day.

"Okay! This is me!"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 24~529

The light cone grants the buff New Chapter. At Superimposition 1, increases the wearer's defense by 16%. Increases the damage of the wearer when they use their ultimate by 60% of the wearer's defense. This effect only apply 1 time per enemy target. At level 2, defense increases to 20% and their ultimate is 75% of their defense. At level 3, defense increases to 24% and their ultimate is 90% of their defense. At level 4, defense increases to 28% and their ultimate is 105% of their defense. At level 5, defense increases to 32% and their ultimate is 120% of their defense.

Trend of the Universal Market

''The planet is receiving a revaluation...

"Will this project show that it's mutually beneficial to collect any outstanding debts?" "But we only need to convey one message — our existence."

"If it were to have a value of its own, then it must create value for the corporation."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 16~370
  • DEF: 18~396

The light cone grants the buff A New Round of Shuffling. At Superimposition 1, increases the wearer's defense by 16%. When the wearer is attacked, there is a 100% base chance to burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's defense for 2 turns. At level 2, defense increases to 20%, 105% base chance to burn an enemy, and DoT is equal to 50% of the wearer's defense. At level 3, defense increases to 24%, 110% base chance to burn an enemy, and DoT is equal to 60% of the wearer's defense. At level 4, defense increases to 28%, 115% base chance to burn an enemy, and DoT is equal to 70% of the wearer's defense. At level 5, defense increases to 32%, 120% base chance to burn an enemy, and DoT is equal to 80% of the wearer's defense.

We Are Wildfire

''She got used to people losing their homes.

And she got used to people losing their lives. But crying alone was useless.

"Wear this red scarf, and then we shall share each other's pain." "We are family. We are Wildfire."

The moment that pair of big hands held her head, she could no longer hold back her tears.''

~ Light Cone Description
  • HP: 33~740
  • ATK: 21~476
  • DEF: 21~463
This light cone grants the buff Teary-Eyed. At Superimposition 1, at the start of the battle, the damage dealt to all allies decreases by 8% for 5 turns. At the same time, immediately restores health to all allies equal to 30% of the respective health difference between the characters' maximum health and current health. At level 2, the damage dealt is decreased to 10% and the allies restore health equal to 35% of the respective health difference between the characters' maximum health and current health. At level 3, the damage dealt is decreased to 12% and the allies restore health equal to 40% of the respective health difference between the characters' maximum health and current health. At level 4, the damage dealt is decreased to 14% and the allies restore health equal to 45% of the respective health difference between the characters' maximum health and current health. At level 5, the damage dealt is decreased to 16% and the allies restore health equal to 50% of the respective health difference between the characters' maximum health and current health.

Carve the Moon, Weave the Clouds

''He immediately falls in love with the golden vessel and is about to buy it, but the Foxian girl drags him aside and whispers:

"Please return at night, Mr. Benefactor, and make up your mind then."

As promised, he returns at night. The same Foxian girl opens the door and smiles at him. "Please follow me, Mr. Benefactor."

A ray of moonlight shines onto the base of the etched plate. The artisan had traced the petals with lines of various depths, and he would not be able to see such details without the moonlight.

He finally recalls why this item is called "Carve the Moon, Weave the Clouds."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

The light cone grants the buff Secret. At Superimposition 1, at the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' attack increases by 10%, all allies' critical damage increases by 12%, or all allies' energy regeneration rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked. At level 2, attack increases to 12.5%, critical hit damage increases to 15%, or energy regeneration rate increases to 7.5%. At level 3, attack increases to 15%, critical hit damage increases to 18%, or energy regeneration rate increases to 9%. At level 4, attack increases to 17.5%, critical hit damage increases to 21%, or energy regeneration rate increases to 10.5%. At level 5, attack increases to 20%, critical hit damage increases to 24%, or energy regeneration rate increases to 12%.

Dance! Dance! Dance!

''"Why couldn't Hook do a spinning dance move, just like how Clara does?"

She clenched her tiny fists and pouted her cute lips, her chubby little face looking redder than ever under her signature felt hat. "Please, Mr. Svarog, can you please help Hook with this?" Without saying any words, Mr. Svarog began to hold out his robotic arm.

"I'm g—gonna be sick!!! Put me down now! Please!"''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

The light cone grants the buff Cannot Stop it!. At Superimposition 1, when the wearer uses their ultimate, all allies' actions are advanced forward by 16%. Actions are advanced foward by 18% at level 2, 20% at level 3, 22% at level 4, and 24% at level 5.

Dreamville Adventure

"Hello, dear viewers! Clockie and his pals have come to see you all again!"

"In the previous episode, Boss Stone discovered that Dreamville was sitting on a wealth of natural resources, and moved to seize control over the city. In response, Clockie joined forces with Brother Hanu and Origami Bird, and together, they sent Boss Stone and his goons running from Dreamville."

"But Boss Stone isn't going to be defeated that easily, and this time, he's gathered a legion of thugs to fufill his oath of turning Dreamville into a crater. In this episode, Clockie might just be standing against the greatest threat he ever faced!"

"What scheme will Clockie employ to escape from this crisis? And what new friends will join his party? Stay tuned for the latest episode of 'Dreamville Adventure'!"

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

The light cone grants the buff Solidarity. At Superimposition 1, after the wearer uses a certain type of ability such as basic attack, skill, or ultimate, all allies gain childishness, which increases allies' damage for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked. The damage increases to 14% at level 2, 16% at level 3, 18% at level 4, and 20% at level 5.

For Tomorrow's Journey

''The hands of the compass keep turning until they point to the moment of dreams.

The Asdana system, overflowing with memoria, glows with a soft light outside the train's windows. The frontier prison within is currently engulfed in the fires of war.

"Hey guys, what do you suppose the world within the dream would look like?? I must meticulously map it out!" The girl, packing away her surveying tools, gazes at the new world within reach, filled with anticipation. "That place is a mess. Don't you run off once we get there. I won't have you two getting kidnapped again..." The man in cowboy attire grumbles as he cleans his weapon, then walks over to the sofa with a drink, shaking his head in resignation. "The Land of the Dreams promises infinite possibilities. We'll surely make our mark... Hey, conductor, if we fall in love with that place and never return, would you miss us?" The Nameless dressed like a gentleman winks at Pom-Pom, smiling. "'You can't joke at the conductor's expense like this!' Is that what you want to say, conductor?" The girl's mischievous grin spreads across her face. "You guys are! So! Mean!" Bubbles drift up and down in the glass as the Express fills up with joyful laughter. ... The youthful silhouettes of these Nameless get gradually swallowed by memoria. "Have a... safe... trip...please..." When the conductor turns their head, the Express is already empty. The conductor stand frozen, this scene hauntingly familiar, as if lived through countless times before.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Bonds. At Superimposition 1, increases the wearer's attack by 16%. After the wearer uses their ultimate, increases their damage dealt by 18%, lasting for 1 turn. At level 2, attack increases to 20% and damage increases to 21%. At level 3, attack increases to 24% and damage increases to 24%. At level 4, attack increases to 28% and damage increases to 27%. At level 5, attack increases to 32% and damage increases to 30%.

Memories of the Past

''An old photo lies on the far end of the table in the guardian's residence.

She would always subconsciously move her eyes away whenever she happened to see it. The memories of the past had already become distant, but the dreams of today still linger.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

This light cone grants the buff Old Photo. At Superimposition 1, increases the wearer's break effect by 28%. When the wearer attacks, additionally regenerates 4 energy. This effect cannot be repeatedly triggered in a single turn. At level 2, break effect increases to 35% and energy regeneration increases to 5 energy. At level 3, break effect increases to 42% and energy regeneration increases to 6 energy. At level 4, break effect increases to 49% and energy regeneration increases to 7 energy. At level 5, break effect increases to 56% and energy regeneration increases to 8 energy.

Past and Future

''The wings of the paper kite in her hands were broken, brutally reminding her of her beloved's tragic passing.

She kneeled next to the fire of war, eyes full of sorrow.

"If you are the only one left to do this, then our sacrifice would..."

Gunfire raged on, painting the sky red without dampening its majesty. She looked up at the sky, eyes full of fury.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

The light cone grants the buff Kites from the Past. At Superimposition 1, when the wearer uses their skill, then the next ally taking action (except the wearer) deals 16% increased damage for 1 turn. Damage increases to 20% at level 2, 24% at level 3, 28% at level 4, and 32% at level 5.

Planetary Rendezvous

''She had no idea what to expect when she first started out on this journey.

All she knew was that she could at long last be rid of the judgmental eyes and petty bickering of her family. She felt she finally understood what the poet was trying to say. "One day, we would grow wings and forget what it was like to walk."

The light in her eyes became the glittering stars.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 15~330
The light cone grants the buff Departure. At Superimposition 1, upon battle entry, if an ally deals the same damage type as the wearer, DMG dealt increases by 12%. Damage dealt increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Brither Than the Sun

''From birth, all that ever lay before him was but a lightless dungeon.

To this darkness, irrelevant sins bound him... irrelevant memories engulfed him. He writhed, gasping for breath with every fiber of his being, attempting to clasp a sliver of light in this fathomless ocean.

Until the day the general stepped into the lightless depths of this prison, he beheld a radiance shining brighter than the sun — the gaze of a young man.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone gives the buff Defiant Till Death, which at Superimposition level 1, increases the wearer's critical hit rate by 18%. When the wearer uses their basic attack, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each stack of Dragon's Call increases the wearer's attack by 18% and energy regeneration rate by 6.0%. Dragon's Call may be stacked up to 2 times. At level 2, critical hit rate increases by 21%, attack by 21%, and energy regeneration by 7.0%. At level 3, critical hit rate increases by 24%, attack by 24%, and energy regeneration by 8.0%. At level 4, critical hit rate increases by 27%, attack by 27%, and energy regeneration by 9.0%. At level 5, critical hit rate increases by 30%, attack by 30%, and energy regeneration by 10.0%.

I Shall Be My Own Sword

''The blade shattered, plunging into the bone-chilling cold.

All earthly instruments are mere futilities, their worth discernible with a single glance. "What use do I have of swords?" She holds no attachment, nor does her gaze accommodate anything within.

"From now on, I shall be my own sword." To transcend perceived precipices and achieve unprecedented breakthroughs, one must regard themselves as "kindling" to fuel their own fire.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396

This light cone gives the buff "With This Evening Jade". At superimposition 1, increases the wearer's critical hit damage by 20%. When an ally (excluding the wearer) gets attacked or loses health, the wearer gains 1 stack of eclipse, up to a max of 3 stacks. Each stack of eclipse increases the damage of the wearer's next attack by 14.0%. When 3 stacks are reached, additionally enables the attack to ignore 12% of the enemy's defense. This effect will be removed after the wearer uses an attack. At level 2, crit damage increases by 23%, damage increases by 16.5% and ignores 14% of the enemy's defense. At level 3, crit damage increases by 26%, damage increases by 19.0% and ignores 16% of the enemy's defense. At level 4, crit damage increases by 29%, damage increases by 21.5% and ignores 18% of the enemy's defense. At level 5, crit damage increases by 32%, damage increases by 25.0% and ignores 20% of the enemy's defense.

On the Fall of an Aeon

''It began with a flash of light.

One by one, THEY fell as the threat of expiration loomed over THEM.

THEY had to stop self-replicating and rushed to embrace each other, trying to offer the right to reproduce in exchange for a possibility of survival.

THEY held hands in a show of unprecedented unity.

...But the Paths met an abrupt end, and THEY were headed to a true death.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 18~396

The light cone grants the buff "Moth to Flames". At superimposition 1, whenever the wearer attacks, their attack is increased by 8% in this battle. This effect can stack up to 4 times. After a character inflicts weakness break on an enemy, the wearer's damage increases by 12% for 2 turns. At level 2, the attack is increased by 10% and the damage increases by 15%. At level 3, the attack is increased by 12% and the damage increases by 18%. At level 4, the attack is increased by 14% and the damage increases by 21%. At level 5, the attack is increased by 16% and the damage increases by 24%.

The Unreachable Side

''He would come to this place every year, bringing new swords with him each time.

He had seen all the owners of the swords draw their last breath.

Every time he leaves, he would sorrowfully ponder...

When would his own blade be brought here by someone else?''

~ Light Cone Description
  • HP: 57~1,270
  • ATK: 26~582
  • DEF: 15~330
This light cone grants the buff Unfulfilled Yearning. At Superimposition 1, increase the wearer's critical hit rate and maximum health by 18%. After the wearer is attacked or consumes their own health, increases the wearer's damage by 24%. This effect is dispelled after the user uses an attack. At level 2, critical hit rate and maximum health are increased by 21%, while damage is increased by 28%. At level 3, critical hit rate and maximum health are increased by 24%, while damage is increased by 32%. At level 4, critical hit rate and maximum health are increased by 27%, while damage is increased by 36%. At level 5, critical hit rate and maximum health are increased by 30%, while damage is increased by 40%.

Inherently Unjust Destiny

''With the final card revealed, despondency, rage, helplessness, calm... Thousands of emotions immediately emerge from the faces of his opponents.

"Since we're already here, why don't we make everything more exciting?" He puts in all his chips. Those who have accepted their losses leave the table while muttering curses, secretly hoping that he would lose.

Victories, reputation, luck... He had never cared for any of that. He's only drunk on the moment that makes his very life quiver —Hell is only one decision away from heaven.

The chips are cast as lamentations ring out, dissipating in an instant when the dust finally settles, just like this illusory sense of satisfaction. "To have everything, or to lose everything, yet I have no power to choose..."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 30~661

This light cone grants the buff All-In. At Superimposition 1, increases the wearer's defense by 40%. When the wearer provides a shield to an ally, the wearer's critical hit damage increases by 40%, lasting for 2 turns. When the wearer's follow-up attack hits an enemy target, there is a 100% base chance to increase the damage taken by the attacked enemy target by 10.0%, lasting for 2 turns. At level 2, defense increases to 46%, critical hit damage increases to 46%, and attack increases to 11.5%. At level 3, defense increases to 52%, critical hit damage increases to 52%, and attack increases to 13%. At level 4, defense increases to 58%, critical hit damage increases to 58%, and attack increases to 14.5%. At level 6, defense increases to 64%, critical hit damage increases to 64%, and attack increases to 16%.

Moment of Victory

''"If you want to cry after your loss, Gepard, then cry."

"But you need to stand back up even when you are crying, until you can defeat me... Even if it takes years."

A few years later, the boy no longer cried or lost to his sister.

Now on the battle field, the courageous Silvermane Guard captain will defend till the end no matter what — all to find the moment to completely destroy the enemy.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 27~595

This light cone grants the buff Veridct. At Superimposition 1, increases the wearer's defense by 24% and effect hit rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their defense by an extra 24% until the end of the wearer's turn. At level 2, defense increases to 28%, effect hit rate increases to 28%, and their defense is increased to 28% when attacked. At level 3, defense increases to 32%, effect hit rate increases to 32%, and their defense is increased to 32% when attacked. At level 4, defense increases to 36%, effect hit rate increases to 36%, and their defense is increased to 36% when attacked. At level 5, defense increases to 40%, effect hit rate increases to 40%, and their defense is increased to 40% when attacked.

She Already Shut Her Eyes

''The ache in the middle of her forehead will accompany her for the rest of her life, but it is only a fraction of what she had experienced in the past.

She thought herself prescient until the departure of those for whom she cared. She now "sees" the world ever-changing, the times ever-shifting... But she already shut her eyes, because the future has already been determined...inside "the third eye."''

~ Light Cone Description
  • HP: 57~1,270
  • ATK: 19~423
  • DEF: 24~529

The light cone grants the buff Visioscape. At Superimposition 1, increases the wearer's maximum health by 24% and energy regeneration rate by 12%. When the wearer's health is reduced, all allies' damage dealt increases by 9.0%, lasting for 2 turns. At the start of every wave, restores health to all allies by an amount equal to 80% of their respective lost health. At level 2, maximum health is increased to 28%, energy regeneration rate increases to 14%, damage increases to 10.5% and allies regain 85% of respective lost health. At level 3, maximum health is increased to 32%, energy regeneration rate increases to 16%, damage increases to 12.0% and allies regain 90% of respective lost health. At level 4, maximum health is increased to 36%, energy regeneration rate increases to 18%, damage increases to 13.5% and allies regain 95% of respective lost health. At level 5, maximum health is increased to 40%, energy regeneration rate increases to 20%, damage increases to 15.0% and allies regain 100% of respective lost health.

Texture of Memories

''The universe was like a badland filled with rubbish.

There were the occasional treasure that lies undiscovered. THEY looked through the cracks of the past, choosing seeds of memory. ...If a new life was to be born, its seed has to be dead. Precious stones of pink, blue, and white were brought forth, twinkling gently in THEIR seed plot, even though the universe held onto its enigmatic silence.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 24~529
The light cone grants the buff Treasure. At Superimposition 1, increases the wearer's effect resistance by 8%. If the wearer is attacked and has no shield, they gain a shield equal to 16% of their maximum health for 2 turns. This effect can only be triggered once every 3 turns. If the wearer has a shield when attacked, the damage they receive decreases by 12%. At level 2, effect resistance increases to 10%, shield is equal to 20% of maximum health, and damage received decreases to 15%. At level 3, effect resistance increases to 12%, shield is equal to 24% of maximum health, and damage received decreases to 18%. At level 4, effect resistance increases to 14%, shield is equal to 28% of maximum health, and damage received decreases to 21%. At level 5, effect resistance increases to 16%, shield is equal to 32% of maximum health, and damage received decreases to 24%.

But the Battle Isn't Over

''"Remember, the war with the monsters cannot be won by retreating."

"We are the last defense, the final iron wall between them and Belobog..." "We cannot retreat under any circumstances!"

She looks up to see the frozen earth and endless winter ahead. Business as usual. Only that... the figure at which she had been gazing is gone.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 24~529
  • DEF: 21~463

The light cone grants Heir. At Superimposition 1, increases the wearer's energy regeneration rate by 10% and regenerates 1 Skill Point when the wearer uses their ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their skill, the next ally taking action (except the wearer) deals 30% more damage for 1 turn. At level 2, energy regeneration rate increases to 12% and deals 25% more damage. At level 3, energy regeneration rate increases to 14% and deals 40% more damage. At level 4, energy regeneration rate increases to 16% and deals 45% more damage. At level 5, energy regeneration rate increases to 18% and deals 50% more damage.

Earthly Escapade

''Just as fireworks can flicker, she too can shift between ten different colors in a minute.

When the light show nears its end, she sits high above, regarding the bustling masses beneath her feet with boredom. Thoughts flow and vanish, and slyness circulates across myriad eyes like a dancing kaleidoscope. "I've made my decision. This is how we're going to have fun today!"

Bouncing and hopping, she glides through the crowds, her golden-red tail flitting in and out of sight. "Keep up! The brightest fireworks are just about to begin!"''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 24~529
  • DEF: 21~463

The light cone grants the buff Capriciousness. At Superimposition 1, increases the wearer's critical hit damage by 32%. At the start of the battle, the wearer gains mask, lasting for 3 turns. While the wearer has mask, the wearer's allies have their critical hit rate increased by 10% and their critical hit damage increased by 28%. For every 1 skill point the wearer recovers (including skill points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain mask, lasting for 4 turns. At level 2, critical hit damage increases to 39%, critical hit rate increases to 11% and critical hit damage increases to 35% with mask. At level 3, critical hit damage increases to 46%, critical hit rate increases to 12% and critical hit damage increases to 42% with mask. At level 4, critical hit damage increases to 53%, critical hit rate increases to 13% and critical hit damage increases to 49% with mask. At level 5, critical hit damage increases to 60%, critical hit rate increases to 14% and critical hit damage increases to 56% with mask.

Flowing Nightglow

''Time flows through th emirror, metamorphosing the once inexperienced little girl into a seasoned songstress. She studies her reflection in the mirror. Time has altered all but her green eyes, which still remain as serene as a lake, as if recounting an unshakable faith.

"You seem in high spirits today" "Yes... after all, there's a very important 'performance'." "Indeed. The Charmony Festival's rehearsal is about to start. Please head to the preparation room." ...

She steps out from the dressing room, leaving behind the brilliant lights of the theater, fading into the distance.

"My stage lies not here." She closes her eyes, letting the night swallow her silhouette. "From the past to the present, my song has always been for..." "For those who have lost hope."''

~ Light Cone Description
  • HP: 43~948
  • ATK: 28~635
  • DEF: 21~463

The light cone grants the buff Pacify. At Superimposition 1, every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of cantillation increases the wearer's energy regeneration rate by 3.0%, stacking up to 5 times. When the wearer uses their ultimate, removes cantillation and gains cadenza. Cadenza increases the wearer's attack by 48% and increases all allies' damage dealt by 24%, lasting for 1 turn. At level 2, energy regeneration rate increases to 3.5%, attack increases to 60%, and damage increases to 28%. At level 3, energy regeneration rate increases to 4.0%, attack increases to 72%, and damage increases to 32%. At level 4, energy regeneration rate increases to 4.5%, attack increases to 84%, and damage increases to 36%. At level 5, energy regeneration rate increases to 5.0%, attack increases to 96%, and damage increases to 40%.

Past Self in Mirror

She once loved to seal the moment when plum blossoms were on the verge of wilting and keep them close to her.

It has been many years since then. Many lifeforms — rambunctious, sweet, and everything in between — have bloomed from her hands, but the plum blossoms still wilt at their preordained times. It has been many years since then. Her visage in the mirror seems untouched by time. But, in the grand scheme of the cosmos, is she too destined to last for but a fleeting moment?

"If all is set for eventual demise, what purpose, then, does creation serve?" After a silence that seems to stretch to eternity, the winds blow, the petals fall, and the reflection in the mirror tenders the same answer as always. "For the day when plum blossoms are no longer kept." She deftly caresses the icy surface of the mirror. Such soliloquies have happened too many times for her to count.

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 24~529
The light cone grants the buff The Plum Fragrance In My Bones. At Superimposition 1, increases the wearer's break effect by 60%. When the wearer uses their ultimate, increases all allies' damage by 24%, lasting for 3 turns. Should the wearer's break effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10 energy immediately. Effects of the same type cannot stack. At level 2, break effect increases to 70%, damage increases to 28%, and all allies regenerate 12.5 energy. At level 3, break effect increases to 80%, damage increases to 32%, and all allies regenerate 15 energy. At level 4, break effect increases to 90%, damage increases to 36%, and all allies regenerate 17.5 energy. At level 5, break effect increases to 100%, damage increases to 40%, and all allies regenerate 20 energy.


Notable Techniques

Immortal Third Strike

The Trailblazer's out of battle technique. Immediately heals all allies for 15% of their respective maximum health.

Farewell Hit

The Trailblazer's basic attack, deals physical damage equal to 50% of the Trailblazer's attack to a single enemy.

At trace level 2, the attack damage increases to 60%. At trace level 3, the attack damage increases to 70%. At trace level 4, the attack damage increases to 80%. At trace level 5, the attack damage increases to 90%. At trace level 6, the attack damage increases to 100%.

RIP Home Run

The Trailblazer's skill attack, deals physical damage equal to 62.5% of the Trailblazer's attack to a single enemy and enemies adjacent to it.

At trace level 2, attack damage increases to 68.7%. At trace level 3, attack damage increases to 75%. At trace level 4, attack damage increases to 81.2%. At trace level 5, attack damage increases to 87.5%. At trace level 6, attack damage increases to 93.7%. At trace level 7, attack damage increases to 101.5%. At trace level 8, attack damage increases to 109.3%. At trace level 9, attack damage increases to 117.1%.

Perfect Pickoff

The Trailblazer's talent, each time the Trailblazer inflicts weakness break on an enemy, the Trailblazer's attack increases by 10%. This effect stacks up to 2 times.

At trace level 2, attack increases to 11%. At trace level 3, attack increases to 12%. At trace level 4, attack increases to 13%. At trace level 5, attack increases to 14%. At trace level 6, attack increases to 15%. At trace level 7, attack increases to 16.2%. At trace level 8, attack increases to 17.5%. At trace level 9, attack increases to 18.7%.

Stardust Ace

The Trailblazer's ultimate, choose between two attack modes to deliver a full strike.

Blowout: Farewell Hit deals physical damage equal to 300% of the Trailblazer's attack to a single enemy.

Blowout: RIP Home Run deals physical damage equal to 180% of the Trailblazer's attack to a single enemy, and physical damage equal to 108% of the Trailblazer's attack to enemies adjacent to it.

At trace level 2, mode 1 attack damage increases to 315%, mode 2 attack damage for targetted enemies increase to 189%, and mode 2 attack damage for adjacent enemies 113.4%. At trace level 3, mode 1 attack damage increases to 330%, mode 2 attack damage for targetted enemies increase to 198%, and mode 2 attack damage for adjacent enemies 118.8%. At trace level 4, mode 1 attack damage increases to 345%, mode 2 attack damage for targetted enemies increase to 207%, and mode 2 attack damage for adjacent enemies 124.2%. At trace level 5, mode 1 attack damage increases to 360%, mode 2 attack damage for targetted enemies increase to 216%, and mode 2 attack damage for adjacent enemies 129.6%. At trace level 6, mode 1 attack damage increases to 375%, mode 2 attack damage for targetted enemies increase to 225%, and mode 2 attack damage for adjacent enemies 135%. At trace level 7, mode 1 attack damage increases to 393.7%, mode 2 attack damage for targetted enemies increase to 236.2%, and mode 2 attack damage for adjacent enemies 141.7%. At trace level 8, mode 1 attack damage increases to 412.5%, mode 2 attack damage for targetted enemies increase to 247.5%, and mode 2 attack damage for adjacent enemies 148.5%. At trace level 9, mode 1 attack damage increases to 431.2%, mode 2 attack damage for targetted enemies increase to 258.7%, and mode 2 attack damage for adjacent enemies 155.2%.

Call of the Guardian

The Trailblazer's out of battle technique. At the start of the next battle, gains a shield that blocks damage equal to 30% of the Trailblazer's defense plus 384 for 1 turn.

Ice-Breaking Light

The Trailblazer's basic attack, deals fire damage equal to 50% of the Trailblazer's attack to a single enemy and gains 1 stack of Magma Will.

At trace level 2, the attack damage increases to 60%. At trace level 3, the attack damage increases to 70%. At trace level 4, the attack damage increases to 80%. At trace level 5, the attack damage increases to 90%. At trace level 6, the attack damage increases to 100%.

Ever-Burning Amber

The Trailblazer's defense skill, increases the Trailblazer's damage reduction by 40% and gains 1 stack of Magma Will, with a 100% base chance to taunt all enemies for 1 turn.

At trace level 2, damage reduction increases to 41%. At trace level 3, damage reduction increases to 42%. At trace level 4, damage reduction increases to 43%. At trace level 5, damage reduction increases to 44%. At trace level 6, damage reduction increases to 45%. At trace level 7, damage reduction increases to 46%. At trace level 8, damage reduction increases to 48%. At trace level 9, damage reduction increases to 49%.

Treasure of the Architects

The Trailblazer's talent, each time the Trailblazer is hit, they gain 1 stack of Magma Will for a max of 8 stacks. When Magma Will has no fewer than 4 stacks, the Trailblazer's basic attack becomes enhanced, dealing damage to a single enemy and adjacent enemies. When the Trailblazer uses basic attack, skill, or ultimate, apply a shield to all allies that absorbs damage equal to 4% of the Trailblazer's defense plus 20. The shield lasts for 2 turns.

At trace level 2, shield strength increases to 4.2% and additional shield increases to 32. At trace level 3, shield strength increases to 4.5% and additional shield increases to 41. At trace level 4, shield strength increases to 4.7% and additional shield increases to 50. At trace level 5, shield strength increases to 5% and additional shield increases to 56. At trace level 6, shield strength increases to 5.2% and additional shield increases to 62. At trace level 7, shield strength increases to 5.4% and additional shield increases to 67. At trace level 8, shield strength increases to 5.6% and additional shield increases to 71. At trace level 9, shield strength increases to 5.8% and additional shield increases to 76.

War-Flaming Lance

The Trailblazer's ultimate, deals fire damage equal to 50% of the Trailblazer's attack plus 75% of the Trailblazer's defense to all enemies. The next basic attack will be automatically enhanced and does not cost Magma Will.

At trace level 2, ultimate attack scaling increases to 55% and ultimate defense scaling increases to 82%. At trace level 3, ultimate attack scaling increases to 60% and ultimate defense scaling increases to 90%. At trace level 4, ultimate attack scaling increases to 65% and ultimate defense scaling increases to 97%. At trace level 5, ultimate attack scaling increases to 70% and ultimate defense scaling increases to 105%. At trace level 6, ultimate attack scaling increases to 75% and ultimate defense scaling increases to 112%. At trace level 7, ultimate attack scaling increases to 81% and ultimate defense scaling increases to 121%. At trace level 8, ultimate attack scaling increases to 87% and ultimate defense scaling increases to 131%. At trace level 9, ultimate attack scaling increases to 93% and ultimate defense scaling increases to 140%.

Now! I'm the Band!

The Trailblazer's out of battle technique. After the Technique is used, at the start of the next battle, all allies' break effect increases by 30%, lasting for 2 turns.

Swing Dance Etiquette

The Traiblazer's basic attack, deals imaginary damage equal to 50% of the Trailblazer's attack to a single enemy.

At level 2, the imaginary damage increases to 60% of the Trailblazer's attack. At level 3, the imaginary damage increases to 70% of the Trailblazer's attack. At level 4, the imaginary damage increases to 80% of the Trailblazer's attack. At level 5, the imaginary damage increases to 90% of the Trailblazer's attack. At level 6, the imaginary damage increases to 100% of the Trailblazer's attack. At level 7, the imaginary damage increases to 110% of the Trailblazer's attack.

Halftime to Make It Rain

The Trailblazer's skill, deals imaginary damage equal to 25% of the Trailblazer's attack to a single target enemy and additionally deals damage for 4 times, with each time dealing imaginary damage equal to 25% of the Trailblazer's attack to a random enemy.

At level 2, the imaginary damamge increases to 27.5%. At level 3, the imaginary damamge increases to 30%. At level 4, the imaginary damamge increases to 32.5%. At level 5, the imaginary damamge increases to 35%. At level 6, the imaginary damamge increases to 37.5%. At level 7, the imaginary damamge increases to 40.625%. At level 8, the imaginary damamge increases to 43.75%. At level 9, the imaginary damamge increases to 46.875%. At level 10, the imaginary damamge increases to 50%. At level 11, the imaginary damamge increases to 52.5%. At level 12, the imaginary damamge increases to 55%.

Full-on Aerial Dance

The Trailblazer immediately regenerates 5 energy when an enemy target's weakness is broken.

At level 2, energy renegeration increases to 5.5 energy. At level 3, energy renegeration increases to 6 energy. At level 4, energy renegeration increases to 6.5 energy. At level 5, energy renegeration increases to 7 energy. At level 6, energy renegeration increases to 7.5 energy. At level 7, energy renegeration increases to 8.125 energy. At level 8, energy renegeration increases to 8.75 energy. At level 9, energy renegeration increases to 9.375 energy. At level 10, energy renegeration increases to 10 energy. At level 11, energy renegeration increases to 10.5 energy. At level 12, energy renegeration increases to 11 energy.

All-Out Footlight Parade

The Trailblazer's ultimte. Grants all allies the backup dancer effect, lasting for 3 turns. This duration reduces by 1 at the start of Trailblazer's every turn. Allies that have the backup dancer effect have their break effect increased by 15%. And when they attack enemy targets that are in the weakness broken state, the toughness reduction of this attack will be converted into 1 instance of super break damage.

At level 2, break effect is increased to 16.5%. At level 3, break effect is increased to 18%. At level 4, break effect is increased to 19.5%. At level 5, break effect is increased to 21%. At level 6, break effect is increased to 22.5%. At level 7, break effect is increased to 24.375%. At level 8, break effect is increased to 26.25%. At level 9, break effect is increased to 28.125%. At level 10, break effect is increased to 30%. At level 11, break effect is increased to 31.5%. At level 12, break effect is increased to 33%.


  • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • HP Boost: Maximum health increases by 4.0%.
    • HP Boost: Maximum health increases by 6.0%.
    • HP Boost: Maximum health increases by 8.0%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
  • Ready for Battle: At the start of the battle, immediately regenerates 15 energy.
  • Perseverance: Each Talent stack increases the Trailblazer's defense by 10%.
  • Fighting Will: When using skill or ultimate "Blowout: RIP Home Run", damage dealt to the target enemy is increased by 25%.

  • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
    • DEF Boost: Defense increases by 7.5%.
    • DEF Boost: Defense increases by 10.0%.
  • HP Boost: Maximum health increases by 4.0%.
    • HP Boost: Maximum health increases by 6.0%.
  • Unwavering Gallantry: Using enhanced basic attack restores health by 5% of the Trailblazer's maximum health.
  • The Strong Defends the Weak: After using skill, the damage taken by allies reduces by 15% for 1 turn.
  • Action Beats Overthinking: When the Trailblazer is protected by a shield at the beginning of the turn, increases attack by 15% and regenerates 5 energy until the action is over.

  • Break Enhance: Break effect increases by 5.3%.
    • Break Enhance: Break effect increases by 5.3%.
    • Break Enhance: Break effect increases by 8.0%.
    • Break Enhance: Break effect increases by 8.0%.
    • Break Enhance: Break effect increases by 10.7%.
  • Effect RES Boost: Effect resistance increases by 4.0%.
    • Effect RES Boost: Effect resistance increases by 6.0%.
  • DMG Boost: Imaginary: Imaginary damage increases by 3.2%.
    • DMG Boost: Imaginary: Imaginary damage increases by 4.8%.
    • DMG Boost: Imaginary: Imaginary damage increases by 6.4%.
  • Dance With the One: When the number of enemy targets on the field is 5 or more/4/3/2/1, the super break damage triggered by the backup dancer effect increases by 20%/30%/40%/50%/60%.
  • Shuffle Along: When using skill, additionally increases the toughness reduction of the first instance of damage by 100%.
  • Hate of the Theater: Additionally delays the enemy target's action by 30% when allies break enemy weaknesses.

A Falling Star

When enemies are defeated due to the Trailblazer's ultimate, the Trailblazer additionally regenerates 10 energy. This effect can only be triggered once per attack.

An Unwilling Host

Attacking an enemy with physical weakness restores the Trailblazer's health equal to 5% of the Trailblazer's attack.

A Leading Whisper

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

A Destructing Glance

When attacking an enemy with weakness break, critical rate is increased by 25%.

A Surviving Hope

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

A Trailblazing Will

The Trailblazer's talent is also triggered when they defeat an enemy.

Earth-Shaking Resonance

When the Trailblazer uses their basic attack, deal additional fire damage equal to 25% of the Trailblazer's defense. When the Trailblazer uses their enhanced basic attack, deals additional fire damage equal to 50% of the Trailblazer's defense.

Time-Defying Tenacity

The shield applied to all allies from the Trailblazer's talent will block additional damage equal to 2% of the Trailblazer's defense plus 27.

Trail-Blazing Blueprint

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Nation-Building Oath

Immediately gains 4 stacks of Magma Will at the beginning of the battle.

Spirit-Warming Flame

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

City-Forging Bulwarks

After using an enhanced basic attack or ultimate, the Trailblazer's defense increases by 10%. Stacks up to 3 times.

Best Seat in the House

After using skill for the first time, immediately recovers 1 skill points.

Jailbreaking Rainbowwalk

When the battle starts, the Trailblazer's energy regeneration rate increases by 25%, lasting for 3 turns.

Sanatorium for Rest Notes

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Dove in Tophat

While the Trailblazer is on the field, increases the break effect of all teammates (excluding the Trailblazer), by an amount equal to 15% of the Trailblazer's break effect.

Poem Favors Rhythms of Old

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Tomorrow, Rest in Spotlight

The number of additional damage applications by the skill increases by 2.

Other

Standard Tactics: The Trailblazer will strike with either their bat with Path of Destruction, strike with their lance and set up a shield with Path of Preservation, or use their hat to do various imaginary attacks with Path of Harmony.

Weaknesses: Noted by Welt that The Trailblazer will never be in the clear as long as they have the stellaron in their body[227]. Noted by March 7th that Trailblazers can go days without sleeping, though as a drawback when they do go to sleep, they have to make up for the days of sleep they missed[228].

Note: While the speed seems somewhat high, Kafka herself never directly uses her gun against the party members as a standard attack, she always uses it as a follow up attack even in her boss fight after inflicting the shock status effect on them.

Explanations

Paths

The paths that Star Rail characters have in game are not the actual paths they follow, there is an innate difference between using the abilities of a path and being a Pathriders of that path[229] being apart of different factions[230]. For example, March 7th is listed under the Path of Preservation[231], though she is apart of the Trailblaze path as a member of the Astral Express[232], one does not necessarily need to be in a path to us their abilities either, the Trailblazer while they were trying to protect March 7th from the Doomsday Beast, created a forcefield[233], despite using abilities from Destruction[234]. Thus the path one has in game mainly refers to their abilities and not the actual path they follow, this applies with Light Cones too.

Miscellaneous Feats

Trivia

Battle Records

17-1-2


  • Voidranger: Trampler - Fight[251]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought the Voidranger together, while the Voidranger had two allies with them.
    • Location: Herta's Space Station
  • Doomsday Beast - Fight[252]
    • Conditions: The Trailblazer, March 7th, Dan Heng, and Himeko all fought together.
    • Location: Herta's Space Station
  • Silvermane Guards - Fight[253]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought togther.
    • Location: Belobog
  • Mills - Fight[254]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, and Bronya all fought together.
    • Location: Mining Facility in Jarilo-VI
  • Ice Out of Space - Fight[255]
    • Conditions: The Trailblazer, Seele, and Bronya all fought together.
    • Location: The Underground, Jarilo-VI
  • Blaze Out of Space - Fight[256]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, and Bronya all fought together.
    • Location: Workshop in The Underground, Jarilo-VI
  • Svarog - Fight[257]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, Bronya, Natasha, and Sampo all fought together.
    • Location: The Underground, Jarilo-VI
  • Dunn - Fight[258]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Serval all fought togehter.
    • Location: Belobog, Jarilo-VI
  • Geopard - Fight[259]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Serval all fought togehter.
    • Location: Belobog, Jarilo-VI
  • Cocolia - Fight[260]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Bronya all fought togehter.
    • Location: Belobog, Jarilo-VI
    • Note: The Trailblazer initially died before being viewed by the Aeon of Preservation and being resurrected with their new Path.
  • Abundant Ebon Deer - Fight[265]
    • Conditions: This was a rematch. The Trailblazer, March 7th, and Welt fought together.
    • Location: Xianzhou Luofu
  • Phantylia the Undying - Fight[266]
    • Conditions: The Trailblazer, March 7th, Dan Heng Imbibitor Lunae, Jing Yuan, and Welt all fought together.
    • Location: Xianzhou Luofu
  • Sam - Fight[267]
    • Conditions: The Trailblazer, Acheron, and Black Swan fought together.
    • Location: Penacony
    • Note: Sam (otherwise Firefly), admits later on she was purposefully trying to get The Trailblazer out of that fight.
  • Aventurine - Fight[268]
    • Conditions: The Trailblazer, March 7th, Welt, Himeko, and Acheron all fought together.
    • Location: Penacony
  • Sunday - Fight[269]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Himeko, Welt fought against him in the first round, with Robin coming in to help in the second.
    • Location: Penacony
    • Note: It's directly noted that the Astral Express recived the support and wishes of everyone that amplified them for this fight.

  • Bronya - Fight[273]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought togther. Bronya had the Silvermane Guards with her.
    • Location: Belobog
    • Note: March 7th noted Bronya was really tough, seemingly implying the Trailblazers were going to lose, before Sampo came in to save them.

References

  1. Honkai: Star Rail: In the Withering Wintry Night, "Hide-and-seek"
  2. Honkai: Star Rail: In the Withering Wintry Night, "A Sunset Rendezvous"
  3. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  4. Honkai: Star Rail Today is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  5. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  6. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  7. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  8. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  9. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  10. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  11. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  12. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  13. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  14. Honkai: Star Rail "Meals Are More Important"
  15. Honkai: Star Rail In the Sweltering Morning Sun, "Cleanse in the Darkness Outside"
  16. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  17. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  18. Honkai: Star Rail Data Bank Terms
  19. Honkai: Star Rail Data Bank Terms
  20. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  21. Honkai: Star Rail Himeko Character Story: Part III
  22. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  23. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  24. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  25. Honkai: Star Rail In Our Time, "Small Town Grotesque"
  26. Honkai: Star Rail Cat Among Pigeons, "A Walk Among the Tombstones"
  27. Honkai: Star Rail In Our Time, "Seabiscuit"
  28. Honkai: Star Rail In Our Time, "And on the Eighth Day"
  29. Honkai: Star Rail Cat Among Pigeons, "A Walk Among the Tombstones"
  30. Honkai: Star Rail In Our Time, "Small Town Grotesque"
  31. Honkai: Star Rail In Our Time, "Seabiscuit"
  32. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  33. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  34. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  35. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  36. Honkai: Star Rail Data Bank Enemy Creatures
  37. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  38. Honkai: Star Rail: In the Withering Wintry Night, "Long Wait for the Blade's Edge"
  39. Honkai: Star Rail Seele Trailer - "Uneventful Night"
  40. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  41. Honkai: Star Rail Windswept Wanderlust, "An Invitation Without Proffer"
  42. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  43. Honkai: Star Rail: In the Withering Wintry Night, "The Past Will Return as an Avalanche"
  44. Honkai: Star Rail: In the Withering Wintry Night, "Hide-and-seek"
  45. Honkai: Star Rail Old Fersman's Treasure
  46. Honkai: Star Rail Old Foreman's Treasure
  47. Honkai: Star Rail Opportunity Makes The Thief Parts 1-4
  48. Honkai: Star Rail Vignettes in a Cup Morose Become a Drinksmith & Monsters I-VI
  49. Honkai: Star Rail Clockie Dreamjoy Memoir
  50. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  51. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  52. Honkai: Star Rail: In the Withering Wintry Night, "Everwinter Night"
  53. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  54. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  55. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  56. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  57. Honkai Star Rail Data Bank Enemy Creatures
  58. Honkai: Star Rail Data Bank Enemy Creatures
  59. Honkai: Star Rail Data Bank Enemy Creatures
  60. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  61. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  62. Honkai: Star Rail 2.2
  63. Honkai: Star Rail Data Bank Enemy Creatures
  64. Honkai: Star Rail Fleeting Lights
  65. Honkai: Star Rail Data Bank Factions
  66. Honkai: Star Rail Fleeting Lights
  67. Honkai: Star Rail 2.2
  68. Honkai: Star Rail Requiem Mass
  69. Honkai: Star Rail Fleeting Lights
  70. Honkai: Star Rail Data Bank Enemy Creatures
  71. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  72. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  73. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  74. Honkai: Star Rail Data Bank Enemy Creatures
  75. Honkai: Star Rail Dan Shu's dairy
  76. Honkai: Star Rail Data Bank Enemy Creatures
  77. Honkai: Star Rail Data Bank Enemy Creatures
  78. Honkai: Star Rail Data Bank Enemy Creatures
  79. The temperature at the very center of the Sun is about 15,000,000° C (27,000,000° F) and the density is about 150 g/cm³ (approximately 10 times the density of gold, 19.3 g/cm³ or lead, 11.3 g/cm³).
  80. Honkai: Star Rail Data Bank Enemy Creatures
  81. Honkai: Star Rail Data Bank Enemy Creatures
  82. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  83. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  84. Honkai: Star Rail Data Bank Enemy Creatures
  85. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  86. Honkai: Star Rail Data Bank Enemy Creatures
  87. Honkai: Star Rail Inventory Other Materials
  88. Honkai: Star Rail Data Bank Enemy Creatures
  89. Honkai: Star Rail Data Bank Terms
  90. Honkai: Star Rail Data Bank Enemy Creatures
  91. Honkai: Star Rail Data Bank Enemy Creatures
  92. Honkai: Star Rail Data Bank Enemy Creatures
  93. Honkai: Star Rail A Teacher and a Friend: Continued
  94. Honkai: Star Rail Data Bank Enemy Creatures
  95. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  96. Honkai: Star Rail You Already Know Me
  97. Honkai: Star Rail Opportunity Makes The Thief Parts 1-4
  98. Honkai: Star Rail Vignettes in a Cup Morose Become a Drinksmith & Monsters I-VI
  99. Honkai: Star Rail Clockie Dreamjoy Memoir
  100. Honkai: Star Rail Requiem Mass
  101. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  102. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  103. Honkai Star Rail Road to Revival
  104. Honkai: Star Rail You Already Know Me
  105. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  106. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  107. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  108. Honkai: Star Rail Fleeting Lights
  109. Honkai: Star Rail Data Bank Factions
  110. Honkai: Star Rail The Conductor's Rewards
  111. Honkai: Star Rail Don't Forget About Home
  112. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  113. Honkai: Star Rail Fleeting Lights
  114. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  115. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  116. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  117. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  118. Honkai: Star Rail Harmony Path Cutscene
  119. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  120. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  121. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  122. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  123. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  124. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  125. Honkai: Star Rail 2.2
  126. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  127. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  128. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  129. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  130. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  131. Honkai: Star Rail: Kafka Character Story: Part III
  132. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  133. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  134. Comes from official Honkai: Star Rail Tweet
  135. Honkai: Star Rail 2.2
  136. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  137. Honkai: Star Rail Simulated Universe Swarm Event, Nanook, the Aeon of Destruction Part I
  138. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  139. Honkai: Star Rail Simulated Universe Event, IX, the Aeon of Nihility
  140. Honkai: Star Rail Simulated Universe Swarm Event, IX, the Aeon of Nihility Part I
  141. Honkai Star Rail "Crown of the Mundane and Divine"
  142. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  143. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  144. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Drifting Between the Stars"
  145. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Drifting Between the Stars"
  146. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  147. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  148. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  149. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  150. Honkai: Star Rail Data Bank Terms
  151. Honkai: Star Rail Data Bank Terms
  152. Honkai: Star Rail Data Bank Terms
  153. Honkai: Star Rail Trial Of Equilibrium Part One
  154. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  155. Honkai: Star Rail Data Bank Enemy Creatures
  156. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  157. Honkai: Star Rail Data Bank Terms
  158. Honkai: Star Rail Data Bank Enemy Creatures
  159. Honkai: Star Rail Data Bank Enemy Creatures
  160. Honkai: Star Rail Data Bank Enemy Creatures
  161. Honkai: Star Rail In the Sweltering Morning Sun, "The Stars Are Cold"
  162. Honkai: Star Rail Data Bank Enemy Creatures
  163. Honkai: Star Rail Data Bank Enemy Creatures
  164. Honkai: Star Rail Data Bank Terms
  165. Honkai: Star Rail Data Bank Enemy Creatures
  166. Honkai: Star Rail Data Bank Enemy Creatures
  167. Honkai: Star Rail Data Bank Enemy Creatures
  168. Honkai: Star Rail Data Bank Enemy Creatures
  169. Honkai: Star Rail Data Bank Enemy Creatures
  170. Honkai: Star Rail Data Bank Enemy Creatures
  171. Honkai: Star Rail Data Bank Enemy Creatures
  172. Honkai: Star Rail Data Bank Enemy Creatures
  173. Honkai: Star Rail Data Bank Enemy Creatures
  174. Honkai: Star Rail Data Bank Enemy Creatures
  175. Honkai: Star Rail In the Sweltering Morning Sun, "The Stars Are Cold"
  176. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  177. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  178. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  179. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  180. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  181. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  182. Honkai: Star Rail Combat Types Explanations
  183. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  184. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  185. Honkai: Star Rail: Trailblazer's Traces Path of Destruction
  186. Honkai: Star Rail: Trailblazer's Traces Path of Destruction
  187. Honkai: Star Rail: Trailblazer's Traces Path of Destruction
  188. Honkai: Star Rail: Trailblazer's Traces Path of Destruction
  189. Honkai: Star Rail: Trailblazer's Traces Path of Destruction
  190. Honkai: Star Rail: Trailblazer's Eidolon Path of Destruction
  191. Honkai: Star Rail: Trailblazer's Eidolon Path of Destruction
  192. Honkai: Star Rail: Trailblazer's Eidolon Path of Destruction
  193. Honkai: Star Rail: Trailblazer's Eidolon Path of Destruction
  194. Honkai: Star Rail: Trailblazer's Eidolon Path of Destruction
  195. Honkai: Star Rail: Trailblazer's Eidolon Path of Destruction
  196. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  197. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  198. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  199. Honkai: Star Rail Combat Types Explanations
  200. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  201. Honkai: Star Rail: Trailblazer's Traces Path of Preservation
  202. Honkai: Star Rail: Trailblazer's Traces Path of Preservation
  203. Honkai: Star Rail: Trailblazer's Traces Path of Preservation
  204. Honkai: Star Rail: Trailblazer's Traces Path of Preservation
  205. Honkai: Star Rail: Trailblazer's Traces Path of Preservation
  206. Honkai: Star Rail: Trailblazer's Traces Path of Preservation
  207. Honkai: Star Rail: Trailblazer's Eidolon Path of Preservation
  208. Honkai: Star Rail: Trailblazer's Eidolon Path of Preservation
  209. Honkai: Star Rail: Trailblazer's Eidolon Path of Preservation
  210. Honkai: Star Rail: Trailblazer's Eidolon Path of Preservation
  211. Honkai: Star Rail: Trailblazer's Eidolon Path of Preservation
  212. Honkai: Star Rail: Trailblazer's Eidolon Path of Preservation
  213. Honkai: Star Rail Combat Types Explanations
  214. Honkai: Star Rail: Trailblazer's Trace Path of Harmony
  215. Honkai: Star Rail: Trailblazer's Trace Path of Harmony
  216. Honkai: Star Rail: Trailblazer's Trace Path of Harmony
  217. Honkai: Star Rail: Trailblazer's Trace Path of Harmony
  218. Honkai: Star Rail: Trailblazer's Trace Path of Harmony
  219. Honkai: Star Rail: Trailblazer's Trace Path of Harmony
  220. Honkai: Star Rail: Trailblazer's Eidolon Path of Harmony
  221. Honkai: Star Rail: Trailblazer's Eidolon Path of Harmony
  222. Honkai: Star Rail: Trailblazer's Eidolon Path of Harmony
  223. Honkai: Star Rail: Trailblazer's Eidolon Path of Harmony
  224. Honkai: Star Rail: Trailblazer's Eidolon Path of Harmony
  225. Honkai: Star Rail: Trailblazer's Eidolon Path of Harmony
  226. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  227. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  228. Honkai: Star Rail Windswept Wanderlust, "An Invitation Without Proffer"
  229. Honkai: Star Rail Data Bank Terms
  230. Honkai: Star Rail Data Bank Factions
  231. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  232. Honkai: Star Rail Data Bank Factions
  233. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  234. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  235. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  236. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  237. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  238. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  239. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  240. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  241. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  242. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  243. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  244. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  245. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  246. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  247. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  248. Honkai: Star Rail Survival Wisdom
  249. Honkai: Star Rail In the Withering Wintry Night, "To Rot or to Burn"
  250. Honkai: Star Rail Punklorde Mentality With Mr. Screwllum
  251. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  252. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  253. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  254. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  255. Honkai: Star Rail: In the Withering Wintry Night, "The Past Will Return as an Avalanche"
  256. Honkai: Star Rail: In the Withering Wintry Night, "To Rot Or To Burn"
  257. Honkai: Star Rail: In the Withering Wintry Night, "To Rot Or To Burn"
  258. Honkai: Star Rail In the Sweltering Morning Sun, "Unattainable Idol"
  259. Honkai: Star Rail In the Sweltering Morning Sun, "Young Guard"
  260. Honkai: Star Rail In the Sweltering Morning Sun, "Roads To The Past"
  261. Honkai: Star Rail Windswept Wanderlust, "Stars Spun, Prescience Sprung"
  262. Honkai: Star Rail Windswept Wanderlust, "Omniscient Inquiry of Arcana"
  263. Honkai Star Rail "Crown of the Mundane and Divine"
  264. Honkai Star Rail "Crown of the Mundane and Divine"
  265. Honkai: Star Rail indswept Wanderlust, "Humming Antlers Entwined Horns"
  266. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  267. Honkai: Star Rail The Sound and the Fury, "Whodunit"
  268. Honkai: Star Rail The Sound and the Fury, "A Walk Among the Tombstones"
  269. Honkai: Star Rail In Our Time, "And on the Eighth Day"
  270. Honkai: Star Rail indswept Wanderlust, "Humming Antlers Entwined Horns"
  271. Honkai: Star Rail indswept Wanderlust, "Humming Antlers Entwined Horns"
  272. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  273. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"