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Big Boss

From The Codex
Revision as of 18:14, 29 November 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Big Boss
Main Series Original - Body Double
Other NES - Portable Ops

After the end of World War II, the world was split into two -- East and West. This marked the beginning of the era called the Cold War.
You ejected the first bullet by hand, didn't you? I see what you were trying to do. But testing a technique you've only heard about in the middle of battle wasn't very smart. You were asking to have your gun jam on you. Besides, I don't think you're cut out for an automatic in the first place. You tend to twist your elbow to absorb the recoil. That's more of a revolver technique... But that was some fancy shooting... You're pretty good.
~ Naked Snake to Major Ocelot
It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. Unless you were planning to auction if off as a collector's item. And your forgetting one more very basic thing... You don't have what it takes to kill me.
~ Naked Snake to Major Ocelot
Snake Eater

I just wasted a bullet. Don't waste your life.
~ Big Boss to Chico
I was made to fight. I am a gun.
We will forsake our countries. We will leave our motherlands behind us and become one with this earth. We have no nation, no philosophy, no ideology. We go where we're needed, fighting not for country, not for government, but for ourselves. We need no reason to fight. We fight because we are needed. We will be the deterrent for those with no other recourse. We are soldiers without borders, our purpose defined by the era we live in. We will sometimes have to sell ourselves and services. If the times demand it, we'll be revolutionaries, criminals, terrorists. And yes, we may all be headed straight to hell. But what better place for us than this...? It is our only home. Our heaven and our hell. This... is Outer Heaven.
Heavens Divide

Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you, I've left my mark. You have too - you've written your own history. You're your own man. I'm Big Boss, and you are, too... No... He's the two of us. Together. Where we are, today? We built it. This story - this "legend" - it's ours. We can change the world - and with it, the future. I am you, and you are me. Carry that with you wherever you go. Thank you... my friend. From here on out, you're Big Boss.
~ Big Boss' message to Venom Snake
Who am I? You're talking to yourself.
~ Big Boss to Venom Snake
Well, good news is: You're in the land of the living. Bad news? Whole world wants you dead.
~ Big Boss to Venom Snake
Midge Ure - The Man Who Sold The World

This is Big Boss... Operation Intrude N313. Infiltrate the enemy's base Outer Heaven and destroy the ultimate weapon, Metal Gear! Let's go over the details first. Make contact with Gray Fox, and locate the ultimate weapon, Metal Gear. Let's use frequency 120.85 for all communications from now on... Over.
~ Big Boss to Solid Snake
This is Big Boss... Solid Snake! Mission over! return now. THAT'S AN ORDER!! TURN OFF THE MSX!! ...Over.
~ Big Boss breaking the fourth wall
The nightmares? They never go away Snake. Once you've been on the battlefield, tasted the exhilaration, the tension... it all becomes part of you. Once you've awakened the warrior within... it never sleeps again. You crave even bigger tensions, ever bigger thrills. As a mercenary, I'd think you would have realised that by now. You care nothing for power, or money, or even sex. The only thing that satisfies your cravings... is WAR! All I've done is give you a place for it. I've given you a reason to live.
Battle Against Time

Boss... you were right. It's not about changing the world. It's about doing our best to leave the world... the way it is. It's about respecting the will of others... And believing in your own. Isn't that... What you've fought for? At last... I understand the meaning behind what you did. At last... I understand the truth behind your courage.
~ Big Boss to The Boss' grave
This is good... isn't it?
~ Big Boss' final words
Father and Son

Kept you waiting, huh?

Background

Big Boss, real name John, also known as Jack and Naked Snake is a major character in the Metal Gear series. He is the main antagonist of Metal Gear and its sequel Metal Gear 2: Solid Snake. Additionally, Big Boss is the main protagonist of Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Peace Walker, and Metal Gear Solid V: Ground Zeroes along with being a major character in every other game in the franchise. He is a renowned special forces operative and mercenary, founding the elite U.S black ops unit FOXHOUND, founding the private army Militaires Sans Frontières, and founding the military nations Outer Heaven and Zanzibar Land. His skills and the stories about him have made many consider Big Boss to be "The Greatest Warrior of the 20th Century", with his genes being used to create his clone sons, Solid Snake, Liquid Snake, and Solidus Snake.

This dropdown contains the synopsis of Big Boss' story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to the Metal Gear Wiki.

Biography

Early years

Born in 1935, Jack’s military career dated back to the 1950s, becoming The Boss' disciple in June 1950, and fighting in the Korean War. The Boss taught Jack extensively regarding combat, weaponry, survival, espionage, destruction, psychology and foreign languages (such as Russian), later developing CQC together. Through the experience, Jack grew to hold The Boss in great respect and reverence, viewing her not only as a mentor, but also as a parental figure of sorts. They went their separate ways on June 12, 1959.

In 1954, Jack was involved in the Bikini Atoll test of the first airborne detonation of a hydrogen bomb. Unlike most of his friends present during the test, Jack did not develop symptoms of leukemia, thyroid cancer, or radiation poisoning, but was rendered sterile.

Prior to August 1964, Jack served in the Green Berets for several years. By late 1964, he had become experienced at sniping in urban and marine environments, and had eaten snakes during previous survival training exercises, feats which would prove useful in future missions. By this time, Jack had also been awarded various commendations, including the Army Achievement Ribbon, the Good Conduct Ribbon, Defense Distinguished Service Ribbon, Korean Service Ribbon, a ribbon that resembles the Vietnam Service Ribbon, and the Distinguished Service Cross Ribbon, along with several others.

Virtuous Mission

On August 24, 1964, under the command of Major Zero, the supervision of The Boss, and the assistance of Para-Medic, Jack took part in the Virtuous Mission as a member of the CIA's FOX Unit, in which he was to rescue defecting Soviet scientist Nikolai Stepanovich Sokolov. Operating under the codename "Naked Snake," he infiltrated the Soviet region of Tselinoyarsk after undertaking the world's first High Altitude Low Opening (HALO) jump. Evading KGB troops in the region, Snake successfully made contact with Sokolov and escorted him to safety, following a brief battle with Major Ocelot of GRU. Before he knocked the defeated Ocelot unconscious, Snake complimented the young officer on his gun-fighting skills, but suggested that his rather flashy style was better suited to revolvers than pistols. As Snake escorted Sokolov back to the extraction point, the professor explained to him that the Soviet government had forced him to work on a new revolutionary weapon, the Shagohod. Fearing the destructive power of this weapon, Sokolov begged Snake to make sure to warn his government about its existence and see to its destruction.

However, the mission ended in failure with the surprise defection of The Boss, and Snake was injured during a confrontation with her, in which he was thrown from a rope bridge. Sokolov was taken by The Boss' COBRA Unit as a gift for the rogue GRU colonel Yevgeny Borisovitch Volgin. The Boss also personally gave Volgin a stole Davy Crockett Weapon System, along with two American nuclear warheads. Volgin immediately decided to test out his new weapon, by blowing up Sokolov's test facility, with the injured Snake witnessing the explosion up close as he waited for his emergency extraction.

Operation Snake Eater

Following his rescue, Snake was placed in an advanced intensive care unit where he was interrogated by agents of the U.S. Government, regarding The Boss's defection. A week later, Zero showed up at to the infirmary ward where Snake was kept in custody, and briefed him on the situation. The government had at first been planning to use them as scapegoats for the failed mission by charging both of them with high treason for their connection to The Boss, but had dropped the idea due to more pressing matters arising. Volgin's detonation of the nuclear warhead had created an international incident, as Soviet intelligence had detected both the explosion and the American plane that had delivered Snake in the area, and now the Soviet government were demanding an explanation. The Soviet leader, Nikita Khrushchev, was personally willing to believe that a rogue element of his intelligence service had been behind the detonation, but had pointed out that without any substantial evidence to back this claim, he would be unable to convince his cabinet and the Soviet army, who were both pressing for a nuclear retaliation against the Americans, of the U.S. government's innocence in the matter. Khrushchev was able to buy the Americans a week to find the evidence, but warned that failure to do so would in all probability trigger a full-scale nuclear war. So instead, the U.S. government now had an offer for Snake and Zero. They would both be cleared of any involvement in the defection under the condition that Snake, again under Zero's command, would return to Tselinoyarsk, eliminate The Boss, destroy the Shagohod, and recover Sokolov and the remaining nuclear warhead. This mission was designated Operation Snake Eater. For his support team, Para-Medic was once again signed on, along with the new member "Sigint", a technology and weapons expert.

Despite not having completely recovered from his previous injuries, Snake was redeployed to Tselinoyarsk via a D-21 drone prototype. Zero briefed him on the way, telling that his first order of business was to meet up with a contact with the codename ADAM, an American mole in the KGB. Unbeknownst to him, however, he was secretly being followed by XOF commander Skull Face, who had been ordered to follow, assist and clean up after Snake. Shortly after his landing, The Boss appeared before him on a white horse. Snake demanded an explanation for her actions, but she refused to provide one, and instead disarmed him with ease, dismantled his gun, and destroyed the D-21 prototype. Unbeknownst to Snake, also she used this opportunity to plant a transmitter on his person so she could keep track of his movements. The Boss then told him to leave the area, saying she would have to kill him if he persisted in following her, before riding away.

Undeterred, Snake continued to where he was scheduled to meet with ADAM, but he instead met a mysterious woman who identified herself as EVA and claimed to be ADAM's partner. She provided him with a new gun, intel on Sokolov's whereabouts – telling him that he was held at Graniny Gorki, a Soviet research plant in the area – and a scientist disguise to help him infiltrate the base. Though Snake was wary towards EVA to begin with, as she failed to give him the correct countersign to prove her identity, he became convinced that she was on his side when she helped him to fight off another attack from Ocelot, who attempted to enact revenge on Snake for his humiliating defeat during the Virtuous Mission. He did, however, also prevent EVA from shooting the fleeing Ocelot, allegedly because he was "still young," although he had actually taken a liking to him.

Making it to Graniny Gorki, Snake donned his scientist disguise and infiltrated the complex. As he searched for Sokolov, he came across the bitter Soviet scientist Aleksandr Leonovitch Granin, Sokolov's professional rival, who drunkenly told him about the prototype designs for Metal Gear he was working on and how he planned to share them with a friend in America as revenge against his superiors for not appreciating his work. Granin also told Snake of the Philosophers' Legacy, and explained that it was responsible for making Volgin as wealthy and powerful as he was. When Granin learned that Snake was an American agent and on a mission to extract Sokolov, he happily told him that Sokolov was actually being held at the military compound of Groznyj Grad where he was being forced to continue his work on the Shagohod, and then handed him a key card that would help him gain entry to the fortress, in the hopes that Snake would succeed in his mission and that having Sokolov out of the way would help him advance his own career.

During his trek through Tselinoyarsk, Snake fought and defeated various members of The Boss's COBRA Unit, including The Pain, The Fear, The End, and ultimately The Fury. He also had another run-in with Ocelot, who challenged him to a gun duel at the Bolshaya Past crevice, which ended inconclusively when Ocelot fled the scene after noticing one of The Pain's hornets scouting the area. Faced with having to infiltrate the Groznyj Grad fortress, in order to locate Sokolov and get closer to the Shagohod, Snake was told to incapacitate the GRU officer, Ivan Raidenovitch Raikov, who was Volgin's secret lover, and steal his uniform in order to infiltrate the base. Snake's infiltration attempt did, however, fail when he happened to run into Volgin, who saw through Snake's disguise, resulting in his capture after losing another hand-to-hand encounter with The Boss.

Snake awakened with a bag over his head in an interrogation room to the sounds of Sokolov's apparent death at Volgin's hands. Volgin then turned his attention to Snake, repeatedly hitting him and electrocuting him with his lightning powers, while demanding to know the details of his mission and if he had any accomplices. When Snake refused to break, The Boss stepped and tried to convince Volgin that his attempts were in vain as she had personally trained Snake to never give in to torture, but a frustrated Volgin instead intensified the torture while asking Snake if he was after the Philosophers' Legacy he had in his possession, before telling him that he had hidden the Legacy in an underground vault in Groznyj Grad, so he would never get his hands on it. During the torture, a transmitter fell from Snake's body. When Volgin demanded an explanation, The Boss claimed that she had planted it on him to track his movements. Volgin then demanded proof and that she and Snake were not colluding against him and asked her to cut out Snake's eyes. Before The Boss could so, however, EVA, in her disguise as Tatyana, intervened and demanded that they stop, causing Ocelot to step in and accuse her of being the spy who had aided Snake. He decided to settle the question with a game of Russian Roulette, and prepared to shoot EVA. Snake, attempting to protect EVA, bumped into Ocelot, causing the gun to discharge in his face, which saved her life at the cost of his own right eye. Satisfied with what had taken place, Volgin departed, telling a distraught EVA to join him in his room. Ocelot, meanwhile, congratulated Snake on surviving the torture and punched him in the back (unbeknownst to Snake, placing the transmitter on his body again), before also departing. The Boss, meanwhile, covertly handed Snake a gun and a fake death pill and told him to make his escape when he had the chance. Before the guards arrived to grab Snake, EVA leaned in on him and quickly explained her hidden escape route from Groznyj Grad, telling him to meet her in the sewers under the complex.

Back in his holding cell, Snake managed to outwit the prison guard, Johnny, and made his escape from Groznyj Grad. By sneaking into the sewers, Snake headed to the rendezvous site EVA had told him about to meet her there. EVA, however, radioed in to warn that his escape had been discovered and that the Ocelot Unit was hot on his heels. Trying to evade their pursuit, Snake found himself surrounded at a dead end where the sewer dropped off into a waterfall. Ocelot showed up once more, demanding that the unit did not interfere as he gloated about getting to enjoy his revenge and loaded his revolver with a single bullet. As Ocelot cycled through the empty chambers, Snake narrowly escaped by jumping from the waterfall and landing in the pool below, almost drowning in the process and suffering a near-death experience involving the deceased COBRA member, The Sorrow. Snake reunited with EVA behind a waterfall in Tikhogornyj, retrieved his equipment from her, and adopted the use of an eye patch. He returned to Groznyj Grad and successfully destroyed the Shagohod's hangar, eventually defeating Volgin and destroying the Shagohod itself.

Snake and EVA then made their way to Rokovoj Bereg to board a WIG that EVA had stashed away as an escape vehicle. With enemy soldiers still on their tail, EVA was severely injured in a motorcycle crash, needing to be escorted through Zaozyorje by Snake while maneuvering around a search team. Upon their arrival to the lake, however, The Boss was waiting, and she confronted Snake in a field of white flowers. She reminded him of his duty as a soldier, prior to engaging him in a final duel. To ensure that Snake would carry out his mission, The Boss radioed Russian fighters, who were only ten minutes away from their position, to begin bombing Rokovoj Bereg. She gave Snake some parting words, which would come to greatly shape his worldview and haunt him for the rest of his life:

There is nothing more for me to give you. All that's left is for you to take my life by your own hand. One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny. The one who survives will inherit the title of Boss, and the one who inherits the title of Boss will face an existence of endless battle.
~ The Boss to Naked Snake

Snake fought his mentor with great reluctance, and after a fierce battle, his mastery of CQC now matching hers, he eventually incapacitated her. As Snake approached the injured Boss, she gave him the Philosophers' Legacy, explaining that she had stolen it from Volgin earlier, and told him to keep it safe. She then calmly gave him her gun and urged him to finish her off. Snake hesitantly obliged and pulled the trigger.

Snake and EVA then started to make their escape in the WIG, but before they could do so, they were once again confronted by Ocelot, as he used a flying platform to board the plane and challenge Snake to another fight. After an inconclusive fist fight, Ocelot instead suggested that he and Snake should settle it in a game that combined Russian roulette and quick draw, but not before they exchanged their real first names with each other (Adamska and John). After they both fired off their guns without killing each other, an amused Ocelot revealed that he had played a trick on Snake and that the bullet was a blank. He gave Snake a wry smile as he hinted they would probably meet again. He then jumped off the plane, allowing Snake and EVA to leave the area.

EVA and Snake eventually made their way to Galena, Alaska, where two sought refuge in an abandoned cabin, sharing together a night of tumultuous passion. As Snake awoke the next morning to find EVA had left him sometime during the night, having taken the Philosophers' Legacy with her, he also discovered a tape recording she had left behind for him before she abandoned him. In it she explained that she had never been the real EVA, but was actually a triple agent working for China. While under orders to kill anyone who knew this, she had nevertheless decided to spare his life, denying that she had done so because she had fallen in love with him, but instead because she had personally promised The Boss that she would keep him alive. She also told him the truth about The Boss' mission: namely, that The Boss had been a double agent all along, the U.S. government having staged her supposed deflection in an attempt to both steal the Philosophers' Legacy from Volgin and destroy the Shagohod in one fell swoop. However, as a result of Volgin's unanticipated decision to detonate one of the American nuclear warheads in a display that would destroy Sokolov's research facility, the U.S. was forced to go with a change in plans, having decided that sacrificing The Boss' life at the hands of Snake, her own favorite trainee and disciple, would be the best way of outwardly proving America's innocence to the Soviets. The Boss herself had agreed to this alteration of the original plan, willingly giving up her life and reputation to save both her country and the world from nuclear war, all the while knowing that history would later remember her both as a traitor and a war criminal.

Snake eventually rendezvoused with the U.S. government, and was lauded for his efforts. In a ceremony at Langley Air Force Base, Snake was awarded the Distinguished Service Cross and the codename of "Big Boss" by President Lyndon B. Johnson. Meanwhile, members of the government talked about his great skills as both a soldier and agent, considering that he might be the right man to train and head a new unit of other people with his abilities.

The newly-christened Big Boss, however, found no feeling of pride or accomplishment in the whole affair. Having learned the true nature behind Operation Snake Eater, he only felt shame. When Zero tried to congratulate him, Big Boss was unable to look him in the eye, and quietly left the ceremony.

As he stood over The Boss' anonymous grave at Arlington National Cemetery, Big Boss came to the conclusion that he had lost sight of what he was fighting for, and with it his patriotism for his country. Because of this, as well as his blaming himself for allowing it to happen, he retired from FOX.

Post-Snake Eater

In 1970, Big Boss officially formed FOXHOUND, to carry on the tradition of the FOX Unit.

The Patriots and Les Enfants Terribles

After Zero obtained control of the Philosophers' Legacy, Big Boss was invited to join in his formation of a new organization, comprising Sigint, Para-Medic, Ocelot, and himself, which would later be known as the Patriots. Dedicated to achieving a unity of thought and awareness in honor of The Boss's final wishes, Big Boss was chosen to be an icon for the group, having known The Boss better than anyone else.

Around this time, Big Boss participated in a mission to rescue EVA from Hanoi in 1971, who later joined Zero's organization herself. Stories about Big Boss, riddled with exaggeration and misrepresentation, were disseminated by Zero among the masses, elevating him to the status of an idol; a symbol to control the people. Friction developed between the two as Zero's lust for power grew, with Big Boss resenting his role as the puppet.

Afraid of losing Big Boss, Zero planned to finish up a secret project called Les Enfants Terribles wherein Big Boss's DNA was used to create genetically enhanced soldiers. The clones Solid Snake, Liquid Snake, and Solidus Snake were produced in this project and were collectively known as the "Sons of Big Boss." Other heirs to Big Boss's genetic legacy included the dozens of failures produced early in the experiment, in addition to the abortion of six fetuses during the creation of Liquid and Solid Snake. Big Boss eventually found out about the project, which became the last straw for him. Determined to oppose Zero and his plans, Big Boss broke away from the Patriots.

Big Boss left the United States and FOXHOUND, drifting from country to country as a lone soldier. During this time, he returned to Vietnam to join an LRRP (Long Range Reconnaissance Patrol), and fought alongside SOG (Studies and Observation Group), the Green Berets and the Wild Geese, completing more than 70 missions.

Meeting Kazuhira Miller

In late 1972, Big Boss was hired by the Colombian government to work with its army. There, Big Boss's unit ambushed guerrilla leader Kazuhira Miller and his unit, wiping them all out except for Miller. Big Boss later established his own mercenary group known as Militaires Sans Frontières (Soldiers Without Borders), or MSF for short, and recruited Miller as second in command. In order to ensure Miller was pardoned by the base commander instead of interrogated and/or executed, he also blackmailed the base commander with a private journal dealing with subject matter that could result in the latter's execution.

Peace Walker Incident

On November 4, 1974, Big Boss stationed MSF in the Barranquilla Coast of Colombia, where he was approached by Ramón Gálvez Mena and Paz Ortega Andrade from Costa Rica, a "Nation without a Military." Since the Cuban Missile Crisis, Latin America had become a key to maintaining the power balance between East and West. Despite this, an unknown armed force stationed themselves in various regions of the country, claiming to be an "international police force" hired by the Costa Rican Development Agency (known as CODESA). Gálvez doubted their claim believing they were actually employed by "la cia."

Big Boss initially refused to hold back the invasion, not wanting his unit to become "dogs of war." Big Boss eventually agreed when Gálvez showed Big Boss a recording from Paz's missing friend in which the voice of The Boss could be heard. Big Boss accepted, taking Gálvez gift of an off-shore base and establishing it as the new Mother Base for the Militaires Sans Frontières.

Six days later, to preserve peace in the region, MSF moved into action. Big Boss and Miller quickly discovered that the CIA was bringing nukes into Costa Rica. On his way to Nicaragua, Big Boss enlisted the help of a Sandinista National Liberation Front unit led by Amanda Valenciano Libre to find out more information, while undercover as a Colombian ornithologist, though he was eventually forced to take Amanda to Mother Base after she was injured while trying to save her younger brother Chico.

Big Boss rescued Chico and headed to Mount Irazu, where the nukes were stationed. There, he encountered Pupa after overhearing an argument between Huey Emmerich and Hot Coldman. Learning about the Peace Walker project, as well as an AI facility in a Mayan Pyramid, Big Boss recruited Huey to MSF.

At some point, Snake and Miller executed a mission with the aid of a shared cardboard "Love Box" disguise, successfully bypassing both an enemy truck and an AI weapon. However, the cramped space between them caused problems, which along with Miller's sunglasses effectively blinding him, caused them to trip up on occasion, with Miller also complaining about Snake's supposed bad breath. Eventually, they became so annoyed with each other that Snake inadvertently blew their cover, lifting up the box while still within enemy sights and expressing irritation at the Miller's complaints.

Afterwards, he managed to help Cécile Cosima Caminades, the missing friend of Paz, as well as learn a disturbing truth; The Boss's voice he had heard was actually an AI programmed in her image, known as the Mammal Pod.

Big Boss encountered Strangelove, who hated him, and took out Chrysalis and Cocoon. He attempted to stop Peace Walker]] from reaching Nicaragua, but ultimately failed. Boss followed Paz, who had been captured by Coldman, and found Peace Walker. Gálvez (whose real name was Vladimir Zadornov) revealed he was actually using Snake so the Soviet Union could conquer Central America with ease. Big Boss was forced to stop Peace Walker from causing a nuclear war after Coldman activated the launch sequence.

At the end of the fiasco, Snake decided to formally identify himself as Big Boss after learning of The Boss "putting down her gun", which he viewed as a betrayal of herself as a soldier. He removed The Boss's former bandana from his head following Peace Walker's sacrifice. Big Boss, under Kaz, Huey, and Strangelove's suggestion, commissioned the creation of Metal Gear ZEKE using parts salvaged from the AI weapons.

At some point, Big Boss initially approved of a sauna being installed at Mother Base when suggested by Kazuhira Miller, but ultimately decided against it, especially after an incident where one of the MSF personnel, Armadillo, fainted with enough force to send the seagulls flying away and also had to be hospitalized for an entire month, despite being boasted as being as "sturdy as a tank." He also proceeded to do an investigation on what actually happened there, eventually learning from both Swan and Gazelle that Miller had been in the room at the time, with the former even doing "soap play" with Miller at the time, and ultimately confirmed his suspicions when Miller inadvertently revealed that he knew Armadillo fainted in the room when he didn't even mention who fainted. This led to Big Boss to tell Miller off in the showers for his womanizing behavior setting a bad example on the MSF forces, which quickly escalated into a severe brawl. Afterwards, he sentenced Miller to a year of cleanup duty as punishment, apologizing to all involved, and keeping a check on his philandering nature. Paz witnessed this and recorded this event in her diary without their knowledge.

While ZEKE was nearing completion on Mother Base, Big Boss deduced there was a spy among the ranks of MSF. Zadornov managed to escape several times while Zeke was being built, and the man hinted as much after Big Boss shot him in self defense. Before they could think of what this could mean, Big Boss received word that ZEKE was hijacked, and rushed to confront the hijacker.

To their shock, MSF learned that the hijacker was Paz (who was actually Cipher agent Pacifica Ocean). The mission was planned by Cipher in order to get Big Boss to rejoin them. After he refused, Paz threatened to launch a nuke at the East Coast and frame the MSF. Big Boss defeated ZEKE and although Paz was seemingly killed, he suspected she survived. Miller admitted that he too was working for Cipher as a businessman, though Big Boss forgave him. In time, they would come to be known as the founders of "Outer Heaven."

Snake and Miller eventually discovered Paz's tapes and diary left behind on Mother Base. It was clear that her commitment to Cipher was wavering but with Paz's disappearance, nothing else could be certain.

At some point, Snake used Miller as "Subject D" for the R&D Team's Human Slingshot project, due to a lack of volunteers, upon receiving a report on the weapon. At another point, Snake and at least three MSF soldiers successfully executed a mission near a beach, although Snake was so exhausted that he delayed returning and let his men leave on the extract chopper, much to their gratitude, while requesting a second chopper to pick him up.

Ground Zeroes Incident

In February 1975, Big Boss and Miller received a request by the IAEA to inspect Mother Base. Although the official reason given was because they had purchased nuclear fuel from Uzbekistani officials, they both knew that the real reason was because Cipher influenced them as revenge for their earlier defeat. Big Boss stated that they send the IAEA an official letter of refusal due to their status as a private company, not a nation under the NPT. However, Huey, the only MSF member who supported the inspection, ended up sending another letter that indicated that they changed their minds, forcing Big Boss to allow the inspection to happen because it would have otherwise drawn too much suspicion. In preparation, various AFVs save for ZEKE were relocated to shore as well as various trouble-making personnel ordered to take mandatory R&R. All civilians save for Huey, including Cécile, were given papers to travel back to their home countries. The remaining members of the FSLN group made rendezvous with Amanda who was already at Cuba. Big Boss also learned that Strangelove had resigned from MSF and left Mother Base a week earlier (he had been away on an assignment at the time and thus had been unaware before then).

Ten days later, Big Boss's suspicions about Paz's survival were eventually confirmed, when he learned that she had been rescued by a Belizean fisherman while she lay adrift in the ocean. Cipher suspected Paz was compromised as a double agent, and was being interrogated and imprisoned within Camp Omega, a maximum security military prison facility located on the southern tip of Cuba. Big Boss suggested to kill her due to her knowledge of MSF but Kaz opted to instead rescue her as she was their only viable link to Cipher. They decided to retrieve her later, as they had the inspection to worry about. Unfortunately, after Chico ended up sneaking off a supply ship that was refueling at Santiago de Cuba en route to Amanda in Havana, as well as his being captured, Big Boss and Miller were forced to revise their plan to do a solo rescue op, after Chico confirmed their locations in an SOS transmission. Big Boss volunteered to be the one to undergo the operation, thereby missing the inspection. For the mission, Big Boss assembled a skeleton crew to assist him, including the helicopter pilot Morpho, and one of his top operatives, an exceptionally talented MSF medic, to provide medical support if need be.

On March 16, forty hours since Chico's last contact, Big Boss had arrived and scaled the cliff. During the infiltration, U.N. inspection teams departed from Mother Base, with Miller holding down the fort. When nearing Chico's cell, Miller radioed in telling him that they notified Amanda about Chico's current status, and expressed some disturbance regarding her oddly being elated about being "ready for the worst" regarding her brother. Big Boss eventually located Chico, although he was later forced to choke him into unconsciousness due to the latter panicking at the sight of him, and thus risking his getting caught by the guards. He later carried Chico all the way back to the chopper, due to his ankles being pierced with a nut and bolt.

Afterwards, Big Boss inquired Chico about Paz's status. He was then supplied with a cassette tape containing Paz being tortured by various personnel, with Chico claiming that she had died. Big Boss managed to deduce Paz's location after further inspection of the tape, and managed to retrieve her, who was alive, albeit unconscious, and took her back to the chopper. Shortly after boarding, however, the medic looked over Paz and decided emergency surgery had to be carried out to remove a bomb implanted in her abdomen. Big Boss assisted the medic in holding down Paz as he cut her open, and was also able to find the bomb implanted in her; he immediately tossed it out of the chopper.

The team's return to Mother Base occurred in the middle of an attack by XOF forces. Miller and Big Boss provided support and cover fire for MSF soldiers attempting to evacuate the base via chopper, narrowly escaping before the strut collapsed. After telling Big Boss that the inspection was actually a smokescreen, a furious Miller tried to interrogate Paz irritably, only to be restrained. Big Boss eventually witnessed Paz's death when she exploded after jumping out, learning that she had in fact been implanted with two bombs rather than one as earlier believed. Big Boss only suffered limited injuries from the explosion as the medic jumped in front of him and shielded him with his body as the bomb went off, thereby taking the brunt of the explosion himself. Regardless, the explosion made the MSF chopper spin out of control, sending it into a collision course with a pursuing XOF chopper.

Later, Big Boss, Miller, and the medic were treated in a hospital emergency room, where both Big Boss and the medic's lives was saved by a medical team but, Big Boss would fall into a coma due to injuries sustained from the crash. The medic, meanwhile, was then placed into an artificially induced coma.

Nine-year Coma

Once the two men were stable enough to be moved, Zero had EVA move both Big Boss and the medic to Dhekelia SBA Memorial Hospital in Cyprus in order to be hidden, to receive medical treatment, and to be looked after while they are in their comas. Zero controlled the information so that their enemies, including Skull Face and XOF would not be able to find them while they were unconscious.

Ocelot and Zero talked, with the former being in charge of the security at the hospital. During the conversation, Zero told Ocelot that he aimed to create another Snake, with Ocelot angrily assuming it was a product of the Les Enfants Terribles project. Zero explained he actually planned for the medic to become a mental copy of Big Boss, and act as a body double meant to divert attention away from the real Big Boss. Ocelot, who only cared Big Boss's best interests, reluctantly agreed to the plan.

After Miller recovered from his injuries, he noticed that Big Boss was missing. Contacting Zero, he explained that for Big Boss's safety, Miller had to stay away from Big Boss until the latter woke up from his coma. Zero said that the code word for when Big Boss woke up was "V [had] come to." Unbeknownst to Miller, Zero was actually referring to the medic, who would act as the new Big Boss, while the real one was to disappear out of the public eye.

In 1976, Skull Face sent Zero a lapel pin that belonged to The Boss which Skull Face recovered from Tselinoyarsk, and coated the lapel pin with a form of the vocal cord parasites that infected Zero when the latter accidentally pricked his finger. Skull Face, not content with just killing Zero, coated the lapel pin with a form of parasites that would eventually send Zero into a vegetative state that he would remain in for the remainder of his life.

In 1977, Zero visited both Big Boss and the medic, though he ignored the latter for the most part. He only inquired about the medic when asking the doctor which was the real Big Boss and that the doctors did as instructed. When Zero asked if either of them had woken, the doctor told him that both Snakes' EEGs showed stable activity levels. However, there was no change and that the doctors moved their muscles every four hours, so that they'd be ready to move should they wake up. Zero told the doctor that the two would be in the hospital for the rest of the duration of their comas due to the risk of moving them, and their location was safe. After talking to Big Boss spiritually about the time Zero visited Big Boss in hospital following the Virtuous Mission, Zero left the hospital and went back into hiding for good.

Awakening

In early 1984, Big Boss awoke from his coma in the Cypriot hospital, while the medic remained unconscious. Over several sessions, Ocelot briefed him on what had happened in the years he had been unconscious, and told him that XOF had learned of his recovery and that the "Man on Fire" had awakened too. Recognizing the man who had saved his life during the attack on Mother Base, Big Boss was made aware of the plan to make the medic into his physical and mental doppelganger, not only as a decoy to protect him from Cipher, but to be his face on the world stage until the time came for his own resurgence. Justifying to himself that the medic had risked his life to protect him previously, and possessed the skills to take on this dangerous role, Big Boss agreed to the plan, despite knowingly placing the lives of innocent hospital patients at risk in the event of an attack.

Big Boss also received information from Ocelot regarding Les Enfants Terribles, learning that the project was abandoned in 1976, and they discussed how they should respond to any potential encounter with the missing clone "Eli", who had given his British handlers the slip somewhere in Southern Africa. Big Boss stated that he felt no real connection to him, but ordered that he should still be treated like a human being and nothing more.

Big Boss was told by Ocelot that the war business Miller and himself started in the 1970s had a favorable influence on Cipher by directing the public's animosity outside their countries, they could unify their frame of mind, that guns for hire could continue the cycle, and the rewards would benefit the economy. One day war would become a business to manipulate the minds of the public.

Concerning Zero's location, Ocelot said there were no leads, and they were not even sure if Zero was still alive, but the protocol he put into place was still progressing. Ocelot compared Zero to Big Brother due to his controlling of information and said that Big Boss was the Big Brother of the battlefield. However, Zero would eventually have nations under his control, he would control people's way of life and extend oppression to the whole world. One day, Big Boss and Ocelot would have to fight this oppression Zero had created.

Zero had been attacked, but Ocelot said that while the details were not completely clear, a biological weapon was used. Zero received medical treatment, but he had not shown any progress in recovery. Since the attack, Zero's speech and actions became unhinged, and Zero's new location was unknown, having used a blackout in New York to disrupt the transportation and information grids and had been covered up. While the AI Cipher used would have the answers, it had been sealed off. While Skull Face successfully attacked Zero, even he didn't know where he was now.

Now that Zero was too ill to continue running Cipher, Ocelot revealed that Donald Anderson had taken over command of Cipher, as well as the AI he oversaw. The idea came to mind in 1974 when the Mammal Pod penetrated NORAD, but due to what happened during the Peace Walker Incident, the new AI had been given restrictions and its purpose was to filter data it collected before passing it on to people, guiding their decision making. They achieved this by recruiting Strangelove into DARPA. That Zero's last request was for Big Boss to be safe. Anderson's new project was called "the Patriots", which was going to be used to drive society to unify the world.

Phantom Pain Incident

The medic awakened on February 26, 1984, and on March 11, Big Boss made his move. Disguising his face in bandages, Big Boss saved the still-recovering medic, whom he dubbed "Ahab," from a female assassin, forcing her to jump from a window after setting her on fire. When Ahab asked who he was, Big Boss told him that he was "talking to himself," identified himself as "Ishmael," and explained that "he's been watching over him for nine years" and that the whole world wanted him dead. After Ishmael injected Ahab with digoxin to help him move, the two proceeded to escape the hospital.

Due to the digoxin taking too long, Ahab and Ishmael opted to use the elevator where they encountered Tretij Rebenok and the Man on Fire, the latter who caused Ahab's arm to dislocate, which Ishmael helped put back into place, telling Ahab that next time he should do it himself, advising him that it was good to fix his injuries while hiding from the enemy. The hospital was then raided by a XOF strike force who came to liquidate Big Boss, and to achieve this they began to indiscriminately and systematically kill everyone they came across in the hospital, regardless of whether they were staff or patients. As they sneaked through the corridors of the besieged hospital, Ishmael saved Ahab from multiple close brushes with death by the hands of the XOF soldiers. While hiding among dead doctors and patients, they were caught by a XOF squad who were distracted and killed by the Man on Fire, who's attack caused Ahab's ankle to dislocate, which Snake fixed himself. Ishmael, meanwhile, realized the Man on Fire's weakness, shot the sprinklers, causing him to disappear. Ishmael and Snake were then able to recover some firearms from the fallen XOF soldiers, and was now able to fight back against the strike force. Making their way to the entrance hall, Ahab and Ishmael separated as the latter ran interference to distract the soldiers and allow Ahab to escape.

After making it outside, Ishmael commandeered an ambulance and used it to run over the Man on Fire to save Snake who he then proceeded to drive to safety. Ishmael drove, evading XOF soldiers, but he was knocked unconscious after taking a shot from a helicopter. Ahab attempted to drive the ambulance, but he crashed into a river bank. Recovering from the accident first, Ishmael was pulled from the vehicle by Ocelot and left the unconscious Ahab in the ambulance.

Ocelot returned to the base area to meet with Big Boss, who discarded his bandages and role of Ishmael, and received clothing, an eyepatch and a motorcycle from his ally. Ocelot then gave Big Boss a U.S. passport and told him to go by the name in said passport and advised him to change his face, so he could return to the States without incident. Ocelot then informed him that the medic would be Big Boss from here on out, and believed himself to be Big Boss, with the real Big Boss summarizing that the medic was his "phantom."

Ocelot told Big Boss it was necessary as the whole world wanted him dead and assured once again him that the phantom would be all right and that he could handle it. Before going their separate ways, the two smoked a cigar and Ocelot left with D-Horse, though not before Big Boss promised that they would meet again. Big Boss then used the motorcycle to be on his way and began his long term plan to create his new military nation: Outer Heaven.

Big Boss's plans following the hospital escape were orchestrated by Ocelot, who guided the medic in his new role of Venom Snake and stand-in for the real Big Boss. He intentionally used Venom Snake and his mercenary company Diamond Dogs to further the legend of his own name, all the while making preparations for the establishment of the "true" Outer Heaven, outside of the public eye.

Sometime after Venom Snake defeated Skull Face and regained his memories, Big Boss sent a cassette tape to Venom Snake, labelled "From the Man Who Sold the World," which revealed the truth:

Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you I've left my mark. You have too – you've written your own history. You’re your own man. I'm Big Boss, and you are too… No… He’s the two of us. Together. Where we are today? We built it. This story – this “legend” – it’s ours. We can change the world – and with it, the future. I am you, and you are me. Carry that with you, wherever you go. Thank you... my friend. From here on out, you’re Big Boss.
~ Big Boss

Big Boss's actions, however, made him an enemy of Diamond Dogs' XO and former comrade Kazuhira Miller. Feeling that he had been betrayed after learning the truth, Miller decided to oppose Big Boss and intended to aid his phantom and "sons" in bringing about his downfall.

Later career

Since then, Big Boss appeared in numerous territorial and ethnic conflicts around the world. At some point during the Mozambican Civil War, he rescued a RENAMO soldier by the name of Frank Jaeger from imprisonment and torture. Big Boss later took both Jaeger and his foster sister, Naomi Hunter, to the United States where he helped them establish normal lives. Big Boss and Jaeger eventually returned to Africa to continue fighting, leaving Naomi behind in America.

Big Boss achieved near-mythical status due to his extraordinary military career and the exploits of Venom Snake, earning him the "Legendary Soldier" moniker. He was heralded as a true hero and made the front covers of popular magazines in many countries. Afterwards, he served as a combat instructor and worked to reintegrate former child soldiers into society. One of them was a young Sniper Wolf, whom he rescued from a harsh upbringing and raised as a soldier.

At some point during the Gulf War, information regarding Big Boss's genes was used for experimentation on various soldiers serving in the conflict. However, many of these soldiers would later suffer from side effects attributed to Gulf War Syndrome, and their offspring would suffer from physical deformities (nicknamed the "Gulf War Babies").

In the early 1990s, he returned to the U.S. to once again take command of FOXHOUND, the special forces unit he founded almost two decades earlier. While serving as FOXHOUND commander, he secretly built up his mercenary company Outer Heaven into a larger military establishment, with Venom Snake acting in his stead. During this time, he was responsible for the wild and instinctive strategies utilized by FOXHOUND during operations, which often appeared to be planned with little caution and detail.

Circa 1995, David, a former Green Beret who had fought in the Gulf War, joined FOXHOUND. Knowing that David was one of his three cloned sons, Big Boss designated him the codename Solid Snake. Big Boss taught Snake the techniques of CQC and the importance of having the will to survive on the battlefield. At some point, he told Snake that he was his father.

Outer Heaven Uprising

In 1995, the U.S. learned of Metal Gear's development in Outer Heaven. Big Boss commissioned FOXHOUND to infiltrate the fortified nation and destroy the weapon before anyone else so he could buy Venom Snake time to finish the TX-55 Metal Gear.

Big Boss first sent in Gray Fox. When Fox was captured, Big Boss briefed Solid Snake, FOXHOUND's least experienced member about the situation. He then sent him in a follow-up mission codenamed Operation Intrude N313 to rescue Fox and destroy Metal Gear, while also informing Venom Snake of the operation.

Later, Solid Snake showed skills beyond Venom Snake's expectations, leading Big Boss to start feeding Solid Snake with false information and eventually telling him to abort the mission to prevent Solid Snake's success.

Afterwards, Venom Snake confronted Solid Snake personally, calling himself Big Boss. After engaging the base's self-destruct countdown, Solid Snake and Big Boss's phantom fought one on one, and the latter was ultimately killed. With his "phantom" and best man dead, Outer Heaven destroyed, the real Big Boss left FOXHOUND for good and used Venom Snake's death to fake his own before going into hiding.

Following NATO's subsequent bombing of the area, Big Boss rescued many of the survivors, including refugees, orphans, and Resistance members. However, he only did this because he intended to use them on the battlefield. He later fled with the survivors to Central Asia.

Zanzibar Land Disturbance

In 1997, Big Boss and his followers participated in the Mercenary War, giving a fledgling nation on the border of the former USSR, Pakistan, China, and Afghanistan its independence. Zanzibar Province, a former autonomous zone of the USSR, thus became Zanzibar Land with Big Boss as its president. Recruiting war orphans from across the Third World and raising them as soldiers, Big Boss hoped to create a nation by and for soldiers where soldiers were honored, not treated as political tools. Some of the children in Zanzibar Land would come to view Big Boss as a father figure. Big Boss recruited Gray Fox to his cause and, to ensure Zanzibar Land's success, he once again commissioned the creation of a Metal Gear: Metal Gear D. This time, Dr. Madnar developed the new model of his own free will, after being branded a madman in the U.S. Dr. Madnar was also rumored to have provided Big Boss with cybernetic body parts to compensate for the injuries he received in Outer Heaven, under orders from an Eastern Bloc despot, who couldn't resist getting his hands on the legendary soldier.

In December 1999, Big Boss was forced to contend with ex-FOXHOUND agent Solid Snake, who had been sent to infiltrate Zanzibar Land's stronghold. Elite mercenaries were dispatched to eliminate the intruder, but each were thwarted by Snake. In recognition of his professionalism, a dying Black Ninja imparted Snake with knowledge on Dr. Kio Marv's location, claiming that Zanzibar Land's leader would have wanted him to.

Despite Big Boss's efforts, Metal Gear D was destroyed and his most trusted lieutenant Gray Fox was defeated in hand-to-hand combat by Snake. Big Boss then confronted Snake in the underground base, appealing to the warrior within Snake that craved the world of perpetual warfare that he was trying to create. Having spent his entire life on the battlefield, Big Boss could not conceive of a world without war, and stated that the best soldiers were otherwise dead weight and useless when removed from the battlefield. After Snake proclaimed his defiance, Big Boss imparted the final words of his own mentor, before challenging his former subordinate to one final battle.

It doesn't matter who wins here. Our fight will continue. The loser will be liberated from the battlefield, and the winner will remain. And the survivor will live out the rest of his days as a soldier.
~ Big Boss to Solid Snake, in Zanzibar Land

Big Boss attempted to gun down Snake, but ultimately fell to Snake's makeshift flamethrower, having underestimated his initially unarmed opponent. Big Boss yelled Snake's name as he was engulfed in flames, unwilling to concede the battle, but eventually collapsed from severe burns and was left for dead by Snake.

After "death"

Sometime after his defeat in Zanzibar Land, Big Boss's body was recovered by the Patriots. Despite suffering major injuries, he was still alive. The Patriots then had him injected with nanomachines in order to artificially induce a coma, preserving him as an icon for the organization. Big Boss's genome was then used to identify the so-called "soldier genes," which were implemented in the Next-Generation Special Forces via gene therapy. Big Boss's body was later believed to be in cold storage to preserve his remains.

In February 2005, Big Boss's body was one of the demands issued by a rogue FOXHOUND Unit, which had launched a revolt on Shadow Moses Island under the command of Liquid Snake. Liquid planned to use Big Boss's DNA to cure genetic mutations in the Genome Soldiers, and to recreate Big Boss's dream of Outer Heaven, utilizing the threat of a nuclear strike with the stolen Metal Gear REX. In doing this, Liquid hoped to surpass the father for whom he had developed an intense hatred. Big Boss's supposed death had also led a vengeful Naomi Hunter to make Solid Snake a target of the FOXDIE virus, though only Liquid's genome proved recognizable to the bio-weapon, which led to his death.

Prior to 2014, Big Boss's DNA and biometric data was used for the Patriots' ID recognition system, the use of which allowed access to their AI network. The Patriots also declassified documents relating to Big Boss's exploits during the 1960s, which contributed to a resurgence in his popularity, with soldiers beginning to adopt CQC techniques.

Data relating to the location of Big Boss's comatose body was stored in the Patriots' AI, GW. This data fell into the hands of Raiden supplying the information to the Paradise Lost Army led by EVA, now known as Big Mama. Using the body parts of Liquid and Solidus Snake, EVA had Big Boss's body rebuilt, eventually restoring him to his former appearance, though he remained in a comatose state due to the Patriots' nanomachines within him.

Guns of the Patriots Incident

By 2014, a tombstone to commemorate Big Boss had been erected in Arlington National Cemetery. Placed next to The Boss's grave, it read: "A Hero Forever Loyal to the Flames of War, Rests in Outer Heaven. 193X - 1999."

Due to his identical genome to Big Boss, the remains of Solidus Snake were used as a decoy in order to fool both the Patriots and Liquid Ocelot. Prior to GW's destruction, with which Liquid Ocelot had infiltrated the Patriots' AI network, access to the core AI JD was opened, revealing the location of Zero. After the FOXALIVE virus was uploaded into GW, the Patriots' system of control was destroyed thus allowing Big Boss to awaken from his coma. Now fully revived, he proceeded to track down Zero.

Big Boss found that his former friend was now in a vegetative state, dependent on life support and confined to a wheelchair. He then took Zero to Arlington National Cemetery, the location of The Boss's grave. There he witnessed Solid Snake attempt suicide and commended him when he refrained. Big Boss revealed his presence to the startled Snake, disarming him with CQC after the latter drew his weapon in surprise. Embracing him in a hug, Big Boss told his "son" (or rather "brother"), that he felt no hatred between them, and proceeded to explain his resurrection and the truth behind Liquid Ocelot.

Elaborating on the history of the Patriots, Big Boss described the struggle between Zero and himself to Snake. Big Boss stated that, although there was bad blood between him and Zero, all he felt now was "a deep sense of longing, and pity." He pondered on whether Zero despised or feared him. Big Boss proceeded to switch off Zero's air supply machine, killing him, and finally ending their conflict.

Soon after, Big Boss began to feel the effects of the new FOXDIE virus, which he had knowingly contracted from Snake. While in pain, he requested that Snake take him over to The Boss's grave, and assured him that the old FOXDIE mutation wouldn't cause an epidemic as the new strain would supplant it. When he arrived at The Boss's grave, he reflected back on the day he killed The Boss, sorrowfully admitting that he was "already dead" ever since. He then reflected on The Boss's will, finally understanding it after all those years. He stood and saluted, echoing his salute 50 years beforehand.

Sharing one final smoke, Big Boss finally made peace with his last living son, and, as a last request, pleaded with Snake to spend his final days in peace, not to waste them fighting. Moments later, Big Boss passed away at the grave of the woman whose life and death had made him into the person he was.

Personality

General Information

Name: John

Nicknames/Other Names: Jack (Nickname), Big Boss (Codename. Boss for short), Naked Snake (Former codename. Snake for short), Mr. Snake (By Para-Medic), John Doe (The fake name given to Para-Medic), Son of The Boss (By Colonel Volgin), Vic Boss (By MSF soldiers and the Sandinistas), Sankey (By Huey Emmerich), Mr. Ornithologist & Mr. First-Time Ornithologist (By Cécile), Ishmael (Fake identity used in Metal Gear Solid V: The Phantom Pain), The Man Who Sold the World (Name on the tape he sent to Venom Snake), Saladin (By Sniper Wolf), Legendary Solider & Legendary Mercenary (By the soldiers who admire him)

Origin: Metal Gear

First Appearance: Metal Gear

Latest Appearance: Metal Gear Solid Δ: Snake Eater

Company: Konami

Creator: Hideo Kojima

Actors:

David Hayter (Metal Gear Solid 3: Snake Eater & Metal Gear Solid: Peace Walker), Richard Doyle (Metal Gear Solid 4: Guns of the Patriots), Kiefer Sutherland (Metal Gear Solid V: Ground Zeroes & Metal Gear Solid V: The Phantom Pain)
Akio Otsuka (Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Peace Walker, Metal Gear Solid V: Ground Zeroes, & Metal Gear Solid V: The Phantom Pain), Chikao Ohtsuka (Metal Gear Solid 4: Guns of the Patriots)

Sex: Male

Sexuality: Bi-Sexual (Big Boss has shown interest in women like EVA and men like Kazuhira Miller)

Pronouns: He/Him

Age: 29 in Metal Gear Solid 3: Snake Eater (Stated to be 39 in Metal Gear Solid: Peace Walker, which takes place in 1974, making Big Boss this age in Metal Gear Solid 3: Snake Eater, as it takes place in 1964), 39 in Metal Gear Solid: Peace Walker (Stated to be 39 years old), 40 in Metal Gear Solid V: Ground Zeroes (Takes place in 1975, making Big Boss this age), 49 in Metal Gear Solid V: The Phantom Pain (Takes place 9 years after the previous game, making Big Boss this age), 60 in Metal Gear (Takes place in 1995, making Big Boss this age), 64 in Metal Gear 2: Solid Snake (Takes place in 1999, making Big Boss this age), 79 in Metal Gear Solid 4: Guns of the Patriots (Takes place in 2014, making Big Boss this age)

Birthday: 1935 (Stated to be 39 in Metal Gear Solid: Peace Walker, which takes place in 1974, making this his year of birth. Also stated to be born in 1935 in The Truth behind METAL GEAR SOLID: The Chronicle)

Homeworld: Earth

Residence: The United States of America (During Metal Gear Solid 3: Snake Eater and Metal Gear Solid 4: Guns of the Patriots), Colombia (At the start of Metal Gear Solid: Peace Walker), Militaires Sans Frontières Mother Base (During the rest of Metal Gear Solid: Peace Walker and Metal Gear Solid V: Ground Zeroes), Outer Heaven (During Metal Gear), Zanzibar Land (During Metal Gear 2: Solid Snake)

Story Role: Primary Protagonist in Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Peace Walker, and Metal Gear Solid V: Ground Zeroes. Primary Antagonist in Metal Gear and Metal Gear 2: Solid Snake. Major Character in every other game in the mainline Metal Gear series.

Classification: The Greatest Warrior of the 20th Century, The Greatest Living Solider in the World

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Mercenary, Solider, Commander, President of Zanzibar Land, Formerly an Agent

Ranking: Solider (While in the Green Berets), Agent (While in the CIA and FOX), Commander (While leading FOXHOUND, Militaires Sans Frontières, and Outer Heaven), President (While leading Zanzibar Land)

Affiliations: Zanzibar Land, formerly of The Green Berets, The CIA, FOX, FOXHOUND, The Patriots, Militaires Sans Frontières, Outer Heaven

Enemies: GRU, The CIA, The Patriots, XOF, FOXHOUND

Height: 180 Centimeters/5 Feet 11 Inches

Weight: 89 Kilograms/198 Pounds

Status: Deceased (Succumbed to the FOXDIE virus after making contact with Solid Snake)

Date of Death: 2014 (Died in Metal Gear Solid 4: Guns of the Patriots, which takes place in 2014)

Alignment: Initially Lawful Good in Metal Gear Solid 3: Snake Eater (Naked Snake is solider who is willing to die for the President and the top brass if he needs to and is also shown be a good hearted person, such as when he prevented EVA from killing Ocelot due to him being young, despite Ocelot having previously tried to kill him twice and saving Tatyana from being shot by Ocelot, despite not knowing that she was actually his ally EVA in disguise), becomes Chaotic Good at the start of Metal Gear Solid: Peace Walker (After killing The Boss and learning about her real mission given to her by the United States government, Big Boss left the U.S. and co-founded the private military company MSF, where he and the soldiers who joined MSF abandoned their loyalty to their countries. In MSF, Big Boss would accept a mission from a KBG agent to find out what the CIA was planning in Costa Rica and drive them out of the country, though he only did it to help Paz, who wanted peace for Costa Rica. Big Boss would then learn that the CIA was bringing nukes into Costa Rica and that said nukes were going to be launched, which Big Boss would attempt to stop), becomes Chaotic Neutral by the end of Metal Gear Solid: Peace Walker (After witnessing The Boss AI drown itself to save the world, Big Boss would begin to believe that The Boss betrayed him by allowing herself to be killed. Sometime afterwards Big Boss would allow Metal Gear ZEKE to be loaded with a nuclear bomb. By the end of the game Big Boss would accept the fact that MSF would be fighting against the changing times of politics and that their battle would be lonely with no good or evil. In this battle with the times, Big Boss was willing to become a revolutionary, a criminal, and a terrorist if the times demanded it, with him noting how his actions will likely end with him going to hell when he dies), becomes Chaotic Evil in Metal Gear (Big Boss has fully become a terrorist by this point, leading the military nations Outer Heaven and later Zanzibar Land, threating the world with nuclear weaponry in order to challenge The Patriots. While leading Zanzibar Land, Big Boss would orchestrate the kidnapping of Dr. Kio Marv, holding the secrets of OILIX hostage, which was needed to solve a world energy crisis. Along with this, Big Boss would save children that were victims of war only so he could make them soldiers in the next war), becomes Neutral Good in Metal Gear Solid 4: Guns of the Patriots (Big Boss is no longer a terrorist and has realized that he was wrong about The Boss, and that he should tried to leave the world the way it was instead of changing it into something else, with him noting that when he killed The Boss he "was already dead". Big Boss would visit Solid Snake and would tell him to live the rest of the life he has left instead of fighting and would tell him that the old FOXDIE within him would be killed by the new one so that he wouldn't have to kill himself to prevent an epidemic. He would also explain to Snake how he and The Patriots were wrong)

Protection Level: Street Protector during Metal Gear Solid 3: Snake Eater and at the start of Metal Gear Solid: Peace Walker (Big Boss is a highly trained soldier armed with various knifes, firearms and explosives)

Threat Level: Street Threat during the end of Metal Gear Solid: Peace Walker and onwards (Big Boss is a highly trained soldier armed with various knifes, firearms and explosives), Global Threat with Militaires Sans Frontières, Outer Heaven and Zanzibar Land (MSF is a private army that has access to a nuclear weapon, which made Big Boss a threat to various countries. Big Boss is the commander of Outer Heaven, which is a military nation that possesses a weapon that can change warfare on a global scale. Big Boss is the President of Zanzibar Land, which is a military nation that is a threat to the fate of the world)

Codex Statistics

Grade: S (Big Boss is a highly trained solider and spy who was so good that he was used as a genetic template for the Les Enfants Terrible project, a project that aimed to create the perfect solider through cloning Big Boss)

Tier: 9-B, Higher with Reflex Mode. 8-C with Strongest Weapons, Metal Gear ZEKE, TX-55 Metal Gear, and Metal Gear G, Far Higher with Metal Gear D. 7-C to 7-B with Nuclear Weaponry

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Able to harm Major Ocelot, who can tank being hit by EVA's motorcycle and can tank jumping off a moving WiG plane. Should be comparable to Venom Snake, who is able to take Big Boss' place as his body double, with Ocelot noting that nobody around him would doubt that he's the real Big Boss, who can harm and knock out heavily armed soldiers, who can no-sell regular gunfire, can break wooden crates, tables, and barrels with a single kick, can break two wooden tables at once with one kick, and can break two barrels at once with a single kick. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can fight and harm Gray Fox, who has gone through gene therapy, which strengthens soldiers and is strengthened by his exoskeleton suit, which increases human strength by several times, allowing him to put craters in metal walls along with making him far stronger than non-cyborg self, who can harm a rookie Solid Snake, who could destroy a wall in five punches, break down metal doors, fully kill armed soldiers in three punches, and no-selled a long fall of several floors. Implied to be far stronger than a rookie Solid Snake. Shown to be comparable to Old Snake while in his old age), Higher with Reflex Mode (Reflex Mode allows Big Boss to knock out enemy soldiers by throwing magazines at their heads, which he couldn't do before). Building level with Strongest Weapons, Metal Gear ZEKE, TX-55 Metal Gear, and Metal Gear G (His strongest weapons are able to take down both Chrysalis and Peace Walker, which are of these sizes and can't be harmed by Big Boss without lethal weaponry. Able to use the FB MR R-Launcher, which shouldn't be too much weaker than its 1984 counterpart, which can harm Metal Gear Sahelanthropus, which is a large bipedal tank of this size. Big Boss is the commander of MSF, which has access to Metal Gear ZEKE, which is able to take hits from Big Boss' strongest weapons. Is the commander of Outer Heaven, which has access to TX-55 Metal Gear, which can take hits from Solid Snake's strongest weapons from 1995, which should be superior to the ones used by Big Boss during 1974. Is the president of Zanzibar Land, which has access to Metal Gear G, which is stated to have weapons that rival MTB armored vehicles, which should have weapons superior to the ones used by Big Boss during 1974, as Metal Gear G was created in 1999), Far Higher with Metal Gear D (Is the president of Zanzibar Land, which has access to Metal Gear D, which is stated to be many times more powerful than TX-55 Metal Gear). Town level to City level with Nuclear Weaponry (Metal Gear ZEKE is loaded with the same nuke used by Peace Walker, which is a one megaton warhead. TX-55 Metal Gear is cable of firing nukes, with nuclear weaponry being able to usually produce around this much energy. Metal Gear D is cable of firing nukes)

Durability: Wall level (Tanked falling into a ravine so deep that its bottom couldn't be seen from above. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can no-sell a long fall of several floors, can tank a car crash where the car fell on top of him, and can take hits from Vamp, that dent metal walls), Higher with Equipment (The Auscam camo reduces the damage Snake takes by a third. The Sneaking Suit is made out of a special bulletproof fiber, which reduces the amount of damage Snake takes by half. The Mummy camo prevents Snake from getting serious injuries. The Battle Dress is a special combat suit with high defense. The Ballistic Shield is a bullet proof shield. Higher ranked decoys can be used to protect Big Boss from gunfire[2]), Even Higher with the Battle Dress with helmet (A Battle Dress that comes with a bulletproof helmet, further raising the defense of the Battle Dress). Metal Gear ZEKE, TX-55 Metal Gear, and Metal Gear G are Building level (Metal Gear ZEKE can take hits from Big Boss' strongest weapons. Can take hits from the weapons Solid Snake used in 1995, which should be superior to the ones used by Big Boss during 1974. As Metal Gear G was created in 1999, it should be superior to armored vehicles from 1974, which can tank hits from Big Boss' strongest weapons. Should also be superior to armored vehicles from 1984, which can tank hits from Venom Snake's strongest weapons). Metal Gear D is Far Higher (Stated to be many times more powerful than its prototype, TX-55 Metal Gear).

Striking Strength: Wall Class

Lifting Strength: Superhuman (Able to lift up closed garage shutters by himself. Able to run around and fight while wearing the Battle Dress and carrying numerous weapons, with it being shown that the items in Big Boss' inventory still have weight to them. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can pull himself out of a car where he and Meryl where originally trapped under), Class 100 with the Electromagnetic Net (Able to use the Electromagnetic Net to lift up a tank into the air)

Travel Speed: Superhuman (Able to run away from attack dogs while injured, with said attack dogs being Great Danes, which can reach a top speed of 30 mph. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who escaped the destruction of Outer Heaven in under 30 seconds, where Snake was in TX-55 Metal Gear's hanger, which is one hundred stories below the ground), Higher with Statistics Amplification (Big Boss and his teammates can sync in with each other in order to move faster)

Attack Speed: At most Massively Hypersonic (Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who can dodge tank fire, which is moves at this speed, can tag a cybernetic Gray Fox, who can deflect point-blank gunfire, which results in these speeds, can tag Tengu Soldiers, who can also block point-blank gunfire, and can dodge a bullet from a railgun, which moves at this speed. Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can block point-blank gunfire), Speed of Light with EM Wave Gun and TX-55 Metal Gear's Laser Cannon (The EM Wave Gun fires multiple types of electromagnetic waves into one concentrated spot, which moves at the speed of light. TX-55 Metal Gear can shoot lasers with its laser cannon)

Reaction Speed: At most Massively Hypersonic (Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to react to him), Far Higher with Perception Manipulation (When reflex mode is activated, Big Boss will perceive his surroundings as much slower than usual)

Stamina: Superhuman (Went through Operation Snake Eater, where he would sneak through the Soviet Union and would fight various soldiers over the course of several days with little breaks, with it being noted by Para-Medic that with Snake's condition, he should be back in the ICU, due to being thrown off of a bridge a week prior. Stated by The Boss to be able to run towards the broader of the USSR, which was sixty miles south, who Snake trained under for ten years. Withstood brutal torture from Colonel Volgin, where he was beaten and electrocuted by ten million volts of electricity, after he had already been beaten down by him moments prior. After said torture he was able to escape Groznyj Grad, sneaking around and running away from various soldiers and attack dogs without getting tried. Went through the Peace Walker Incident, where he could travel through Costa Rica, sneaking around various military bases, fighting various soldiers, tanks, helicopters, and large AI weapons with little breaks. Withstood electrical torture from Dr. Strangelove and later escaped his jailcell afterwards, sneaking arounds and taking out the guards while continuing his mission without getting tired. Even in his old age, Big Boss was able to stand up and salute The Boss' grave despite dying from FOXDIE)

Range:

Standard Melee, Extended Melee with Various Short-Ranged Weapons and CO-OPS Boundary Line (Uses combat knives, which around three to four inches long. Able to use a fork to attack from a distance. Able to use Cig Gas Spray to attack an enemy from a short range. Able to wave around a drug soaked handkerchief to knock out enemies. Able to use a torch to attack from a distance. Able to use various guns as short-ranged melee weapons. Able to use the Stun Rod to attack from a distance. Able to use the Fulton Sleeping Gas Mine, which can release gas from this range. The CO-OPS boundary line allows Snake to swap weapons from this range, which can be further increased with the Comrade camo), Tens of Meters with Throwing Weapons and Standard Explosives (Able to use various types of throwing weapons, which can be thrown this far. Able to detonate TNT and C4 charges from this distance. Able to plant C3 charges, which can be denoted from this range. Able to use various mines[3], which can have range of up to one hundred meters), Hundreds of Meters to Kilometers with Standard Firearms, Advanced Explosives, and Weaponized Vehicles (Able to use various guns and rocket launchers in combat. As the commander of MSF, the commander of Outer Heaven, and the President of Zanzibar Land, Big Boss has access to various armed vehicles)

Several Meters (Far larger than Big Boss in size), Higher with EM Pulse Field and Paralysis Beam (Able to use the EM Pulse Field, which can prevent missiles from hitting its body. Able to use the Paralysis Beam, which can be fired at this range), Tens of Meters with the Electric Shock Unit and S-mines (Able to use the Electric Shock Unit, which has this range. Able to use S-mines, which can be launched from and fired at this range), Kilometers with Firearms (Metal Gear ZEKE is equipped with machine guns, with a standard machine gun having an effective firing range of 1.8 kilometers. Metal Gear ZEKE is equipped with a railgun), Hundreds of Kilometers to Thousands of Kilometers with Missiles (Able to fire missiles, which have a range of anywhere between less than 1000 kilometers to over 5,000 kilometers), Thousands of Kilometers with Nuclear Weaponry (Can launch nukes from MSF to the eastern coast of the United States, with MSF being located in the middle of the Caribbean Sea)
Several Meters (Is 3.25 meters long, 2.75 meters wide, and 6.05 meters tall, being far larger than a human in size), Kilometers with Vulcan Gun (Equipped with a Vulcan Gun which has a range of two kilometers), Hundreds of Kilometers to Thousands of Kilometers with Missiles (Equipped with missiles, which have a range of anywhere between less than 1000 kilometers and over 5,000 kilometers), Thousands of Kilometers with Laser Cannon (Equipped with a laser cannon, which has a range of 1600 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Nuclear Weaponry (Equipped with short-ranged and middle-ranged nuclear weaponry, which has a range between 300 Kilometers to 3,500 Kilometers)
Several Meters (Is 8.5 meters tall, 7.8 meters long, and 5.6 meters wide), Kilometers with Firearms and Surface-to-air-Missiles (Equipped with a machine gun, with a standard machine gun having an effective firing range of 1.8 kilometers. Equipped with a Vulcan Gun, which has a range of two kilometers. Equipped with Surface-to-air-Missiles, which has a range of three kilometers), Tens of Kilometers with Sensors (Its Sensors have radius of 12.5 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Nuclear Weaponry (Equipped with short-ranged and middle-ranged nuclear weaponry, which has a range between 300 Kilometers to 3,500 Kilometers)

Intelligence: At least Gifted Intelligence (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who has an IQ of 180. Able to tell which one of Ocelot's guns was loaded and when it was going to be fired at EVA while Ocelot was juggling them)

Knowledge:

Grandmaster level (Specializes in covert operations and is apart of FOX, which specializes in sneaking missions, where the agents can't leave any trace of their presence and have to procure weapons, equipment, and food on site. Stated by The Boss, to always be best at infiltrating buildings, with The Boss being the mother of the U.S’s special forces an a legendary war hero. Preformed the Virtuous Mission, where he wasn't able to leave any trace of his presence, making so he had almost no weapons, no equipment, couldn't leave traces of his footprints, couldn't leave traces of his sweat, couldn't leave traces of his bodily wastes, couldn't leave traces of bullets and cartridges, and couldn't be spotted by the enemy. Able to perform Operation Snake Eater despite it being noted by Para-Medic that with Snake's condition, he should be back in the ICU, due to being thrown off of a bridge a week prior, where he would have to deal with Spetsnaz solders, who go under rigorous training in all types of special ops. Able to sneak around enemy soldiers after his only gun was destroyed and after The Boss alerted them of his presence by creating an explosion near him. Able to sneak around and take out the Ocelot Unit of Spetsnaz while they were actively searching for him, with the Ocelot Unit being the best unit GRU has to offer, being noted to be elites by Sigint, Major Zero, and EVA. Able to sneak around attack dogs, which are highly trained in tracking and detection. Able to sneak around GRU soldiers in flying vehicles. Able to sneak into various Soviet military bases without being spotted. Snuck into the Graniny Groki Lab, where he would have to disguise himself as a scientist to infiltrate and exfiltrate it. In a sniper duel, he was able to defeat The End, even being able to sneak up on him and hold him up during the battle despite having no experience with sniping in forest environments. The End is a legendary sniper, being stated to be "the father of modern sniping" and is so good at it that he doesn't need spotter. Along with this, The End had a almost supernatural knack for camouflaging himself and had the forest on his side due to his connection with it, being able to speak with it and knowing it inside out. Able to sneak into a mountain base while evading both the guards and multiple Hind Ds. Able to sneak around and take out The Fury, a member of the COBRA Unit, who are legendary heroes from World War II responsible for the United States' victory in said war. Snuck into the heavily guarded fortress of Groznyj Grad and later disguised himself as both a scientist and as Major Ivan Raidenovitch Raikov to infiltrate it, with said fortress being described as impenetrable. After being heavily injured from being tortured, Snake was to able to escape Groznyj Grad without any of his equipment. Later snuck back into Groznyj Grad and was able to disguise himself as an engineer to plant C3 charges on the Shagohod's fuel tanks. Able to sneak around various soldiers looking after him while also having to protect an injured EVA. U.S. government officials were so impressed with Big Boss' performance in Operation Snake Eater that they wanted to create an infiltration unit for top secret sneaking missions like FOX with people like Big Boss in them. Snuck into various CIA operated areas within Costa Rica without being spotted, with said areas having guards with finely honed senses and scouts that specialize in ambushes, who blend into the surrounding terrain and use wires to counter CQC. Able to sneak around tanks and stealthily take out the soldiers that patrol with them. Snuck around various trained CIA snipers and camouflaged enemy scouts that were on the look for Big Boss. Able to sneak around an attack helicopter and stealthily take out the soldiers that patrol with it. After being tortured by Dr. Strangelove, Big Boss was able to escape out of a prison cell and stealthily take out the guards without any of his equipment. Caught Vladimir Zadornov after he escaped from MSF multiple times while evading various armed soldiers in the process, and even found him after he got rid of the transmitter placed on him. Noted to have unparalleled intelligence gathering abilities by Pacifica Ocean. Snuck into Camp Omega to rescue both Chico and Pacifica Ocean without being spotted, with Big Boss not being able to call in backup due to the nature of the mission. Snuck out of a hospital that was under attack while guiding a recovering Venom Snake. Solid Snake stated that Big Boss was better at tracking then he is, with Solid Snake being able to track Naomi's footprints while evading various PMC soldiers with better equipment then what Big Boss has used in his missions. Should be comparable to Venom Snake, who had his state of consciousness altered in order to make him a mental doppelganger to Big Boss, having mentally gone through all of Big Boss' missions along with having his experience and knowledge, who can do the following: Able to sneak into to various Soviet Union occupied military bases without getting spotted, being able to extract various targets in said bases while also being able to sneak around snipers. Along with this the Soviets were sending in more soldiers and better equipment, making each mission more difficult for Snake. Able to sneak around attack helicopters. In a sniper duel, he was able to defeat Quiet, who can turn completely invisible in battle, making her untraceable to regular soldiers despite sniping from the same areas, something impossible for regular humans to do, with Ocelot noting that she is a superhuman mercenary with superhuman combat abilities. Quiet is also a extremely skilled marksmen, being able to take out a missile by using a gun turret and a moving fighter jet by shooting the pilot with a regular sniper rifle while on a moving helicopter, where her bullets would have to fight air resistance and gravity, with Ocelot noting Quiet has a superhuman sense of spatial awareness, being able to track targets at different focal lengths at once due to being able to use both of her eyes as master eyes. Able to sneak around Metal Gear Sahelanthropus, an extremely large bipedal tank, while having to carry Huey Emmerich. Able to sneak into to various PF occupied military bases without getting spotted, being able to extract various targets in said bases. These PFs are made up of extremely skilled soldiers, with the PF Rouge Coyote having soldiers that are direct descendants from the best special forces in the world, which includes snipers. Able to sneak into Diamond Dogs' mother base after it was taken over by another PF, being able to rescue his soldiers while also taking out their commander without getting spotted, where Venom Snake was unable to be aided by Diamond Dogs. Able to sneak around and defeat four Skull snipers without getting spotted, who have the same abilities as Quiet)
Grandmaster level (Stated to be a seasoned combat veteran, who has served in both the Green Berets and the CIA, is proficient in all types of military equipment and weapons, and masters CQC, with CQC being a fighting style he co-created with The Boss, which was stated to be far ahead of its time. For ten years, he trained under The Boss, who is the mother of the U.S’s special forces and a legendary war hero. Stated by The Boss to always be best at urban warfare. Has experience sniping in urban and marine environments. Despite not using CQC in a while due to serving in the Green Berets, Snake was able to easily defeat the Ocelot Unit of Spetsnaz despite being ambushed by them, with the Ocelot Unit being the best unit GRU has to offer, being noted to be elites by Sigint, Major Zero, and EVA. Able to tell Ocelot wasn't cut out to use automatic guns and was better off using revolvers based on how he twists his elbows to absorb the gun's recoil. Able to perform Operation Snake Eater despite it being noted by Para-Medic that with Snake's condition, he should be back in the ICU, due to being thrown off of a bridge a week prior, where he would have to deal with Spetsnaz solders, who go under rigorous training in all types of special ops. Survived a gun duel with Major Ocelot, who can easily gun down Soviet soldiers, ricochet bullets to hit targets, and use bullets to block Volgin's electricity. During said gun duel the Ocelot Unit tried to attack Snake from behind. Defeated The Pain, a member of the COBRA Unit, who are legendary heroes from World War II responsible for the United States' victory in said war. Defeated The Fear, where he would have to avoid the nearby traps while also trying to attack The Fear while he was using stealth camouflage, making it harder for him to be seen. Able to shoot down The Fear's crossbow bolts with his gun. In a sniper duel, he was able to defeat The End despite having no experience with sniping in forest environments. The End is a legendary sniper, being stated to be "the father of modern sniping" and is so good at it that he doesn't need spotter. Along with this, The End had a almost supernatural knack for camouflaging himself and had the forest on his side due to his connection with it, being able to speak with it and knowing it inside out. Able to disarm Volgin while he was pointing a gun at him. Defeated Colonel Volgin before the C3 charges were able to kill himself and Volgin in five minutes. Able to gun down hordes of soldiers while being driven by EVA evading the Shagohod on her motorcycle, and would even shoot down soldiers on motorcycles while doing so. Able to shoot multiple C3 charges placed on a bridge with his sniper rifle. Able to shoot the wheels of the Shagohod and a small crack in the back of it while being driven by EVA. Able to gun down various soldiers while being driven by EVA, who were using motorcycles and flying vehicles, while also defeating soldiers trying to ambush him and EVA. Over the course of several days, Snake went from being completely skill-stomped by The Boss, to being able to defeat her, with The Boss noting that Snake has gotten more skilled throughout Operation Snake Eater. During said battle Snake had only ten minutes to defeat The Boss and Snake was unable to face The Boss in a shoot out due to her use of The Patriot. Able to use Consecutive CQC to take down multiple soldiers with ease. Able to single-handedly take down tanks and helicopters while fighting the soldiers patrolling with them, which are both noted to be incredibly difficult feats to do by military officials. Able to learn the Pupa's combat patterns in seconds. Defeated the AI weapons Pupa, Chrysalis, and Cocoon. Able to take down multiple hordes of soldiers single-handedly. While surrounded, Big Boss took out various armed soldiers while also stealing an ID card from Dr. Strangelove with CQC. Defeated Peace Walker after it had made Big Boss its primary target, and then later fought it in its four-legged mode. Able to shoot down missiles heading towards mother base. Defeated Pacifica Ocean while she was controlling Metal Gear ZEKE. Noted to have unparalleled combat abilities by Pacifica Ocean. Able to headshot a solider from over three hundred meters away using a tranquiller gun. Should be comparable to Venom Snake, who had his state of consciousness altered in order to make him a mental doppelganger to Big Boss, having mentally gone through all of Big Boss' missions along with having his experience and knowledge, who can do the following: Able to fight and defeat the Skulls, who were able to easily wipe out trained body guards. In a sniper duel, he was able to defeat Quiet, who can turn completely invisible in battle, making her untraceable to regular soldiers despite sniping from the same areas, something impossible for regular humans to do, with Ocelot noting that she is a superhuman mercenary with superhuman combat abilities. Quiet is also a extremely skilled marksmen, being able to take out a missile by using a gun turret and a moving fighter jet by shooting the pilot with a regular sniper rifle while on a moving helicopter, where her bullets would have to fight air resistance and gravity, with Ocelot noting Quiet has a superhuman sense of spatial awareness. Able to fight and defeat four Skull snipers all at once in a sniper duel, who have the same abilities as Quiet. Defeated Metal Gear Sahelanthropus. Able to take out various tank and armored vehicle units, and then later took out armored vehicles coming after him, which included an attack helicopter. With aid from Quiet, Venom Snake was able to take out multiple soldiers, tanks and an attack helicopter all in the same battle)

Powers and Techniques

Superhuman Physical Characteristics & G-Force Adaptation (Able to withstand the G-Force of a high speed drone exceeding Mach three without any protective suit, which is acknowledged by the developers as superhuman.[4] Stated to be a super solider by Para-Medic), Genius Intelligence (Profoundly gifted; Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who has an IQ of 180), Martial Arts & Weapon Mastery (Multi-Weapon Usage; See Combat Knowledge), Stealth Mastery (See Strategic Knowledge), Disguise Mastery (Able to disguise himself as a cardboard box. Disguised himself as a scientist to infiltrate the Graniny Groki Lab. Disguised himself as both a scientist and as Major Ivan Raidenovitch Raikov to infiltrate Groznyj Grad. Disguised himself as an engineer to plant C3 charges on the Shagohod's fuel tanks), Blunt Force Damage (Physical Blunt Damage; Big Boss is a master at CQC, which's throws hurt twice as much as regular throws[5]), Human Achievements (Performed the world's first HALO jump. Considered by many to be the greatest warrior of the 20th century. Considered by many to be the greatest living solider in the world), Temporal Reload (Able to save his progress without the radio, with it being consistently shown that saving your progress is a canon mechanic to Metal Gear. Metal Gear is an extremely meta verse, with characters like Solid Snake needing to use the game's software manual to decipher Tap Codes, needing to use the back of the game's CD case to find Meryl's Codec frequency, being aware when the in-game music stopped playing, needing to switch over to either the second controller port or using keyboard controls to defeat Psycho Mantis, and having to swap from disc 1 to disc 2 during Metal Gear Solid. To defeat Psycho Mantis without Snake changing his controls, he must first die and then call the Codec support team in the next fight. Psycho Mantis can read what's on the players PlayStation memory card, can see how many times the player has saved, can make the players controller shake, can read the players controller inputs, and is aware that the PlayStation 3 doesn't have memory cards nor does its controller has rumble. Revolver Ocelot is aware of when one uses Turbo Controls and is aware if Snake hasn't saved in a while, mentioning how Snake will have to redo his progress if he dies. Solid Snake's Codec support team are aware if the player is using a stereo or mono TV. The Patriots AI told Raiden to turn off the game console. Big Boss himself has broken the fourth wall multiple times, such as when he was able to shoot the question marks and exclamation marks that appear above an enemies head, acknowledged that he gained The Patriot from New Game+, and told Solid Snake to turn the MSX off), Vehicular Mastery (Animals; Able to ride a mule. Able to ride a horse, and can evade projectiles from Peace Walker while on horseback. Land Vehicles; Able to drive cars, trucks, and tanks), Dimensional Storage (Able to storage a variety of equipment within an item inventory), Autopilot (Able to use the revival pill during a state of false death), Healing & Regeneration (Low; Snake will regenerate his health over time, where if he crouches or lies down he can recover LIFE faster than he can regularly. Able to regenerate his health to survive torture. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can regenerate health to survive torture), Acrobatics (Able to flip himself up from a tree branch), Restoration (Snake can regain stamina and recover from sickness and injury through resting. Able to restore his PYSCHE once it is completely depleted), Adaptation (Snake's health will increase after he has recovered from an injury), Information Analysis (Able to tell Ocelot wasn't cut out to use automatic guns and was better off using revolvers based on how he twists his elbows to absorb the gun's recoil), Multilingualism (Naturally speaks English. Able to speak fluent Russian), Extrasensory Perception (Able to see The Sorrow, who can't been seen by others. Able to see The Boss' spirit leave her body), Superhuman Precision (Able to shoot down The Fear's crossbow bolts with his gun. Can tag Major Ocelot, who can ricochet bullets to hit targets, and can use bullets to block Volgin's electricity. Able to shoot down missiles heading towards mother base. Able to headshot a solider from over three hundred meters away using a tranquiller gun. Should be comparable to Venom Snake, who had his state of consciousness altered in order to make him a mental doppelganger to Big Boss, having mentally gone through all of Big Boss' missions along with having his experience and knowledge, who can fight with Quiet, who can take out a missile by using a gun turret and a moving fighter jet by shooting the pilot with a regular sniper rifle while on a moving helicopter, where her bullets would have to fight air resistance and gravity, with Ocelot noting Quiet has a superhuman sense of spatial awareness, being able to track targets at different focal lengths at once due to being able to use both of her eyes as master eyes. Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who could tag a cybernetic Gray Fox, who can deflect point-blank gunfire and can shoot a thin rope while on a moving helicopter. Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can block bullets, can block attacks from Raiden, who can block bullets from various directions, and can attack Olga Gurlukovich before she could react, who can block gunfire from multiple soldiers), Pain Tolerance (Was trained by The Boss to not break during torture, allowing him to withstand torture from both Volgin and Dr. Strangelove), Accelerated Development (Battle; Over the course of several days, Snake went from being completely skill-stomped by The Boss, to being able to defeat her, with The Boss noting that Snake has gotten more skilled throughout Operation Snake Eater. Body; Able to gain more stamina from eating bad foods the more he eats them), Breaking the Fourth Wall (Able to shoot the question marks and exclamation marks that appear above the guards. Acknowledged that he gained The Patriot from New Game+. Told Solid Snake to turn the MSX off), Social Influencing (Charisma & Leadership; Stated to be incredibly charismatic, with his charisma and leadership allowing him to quickly grow MSF into a large army, who have shown to be completely loyalty to him, with examples such as a MSF medic throwing himself in front of an explosion to protect Big Boss and when he later became Venom Snake, he would continue to serve Big Boss after it was revealed to him he had been turned into Big Boss' body double. Took the Sandinistas in to MSF and turned them into a formattable army, causing them to heavily look up to Big Boss and will fight for him. Charmed Revolver Ocelot to the point where he went from trying to kill Snake to idolizing him and trying to revive him after his defeat in Zanzibar Land. Social Status; Viewed as a legendary solider and mercenary by many, with Big Boss' status protecting him from the likes of Cipher due to the PFs they hire admiring him, along with this various soldiers are willing to leave their organizations to fight with Big Boss due to his status), Non-Standard Interaction (Metaphysical Interaction; Able to push off a ghost attacking him), Enhanced Senses (Soldiers like Big Boss who have gone through war and survived develop a sixth sense to warn them of danger. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who fought and defeated Night Fright, where in the fight he needed to use his ears as Night Fright was using a state-of-the-art camouflage suit, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning, can avoid bullets from Night Fright, who wields a completely silent gun, and can identify a helicopter just by hearing the sound it makes, meaning he can hear the difference between the rotations of helicopter blades), Statistics Amplification (Big Boss and his teammates can sync in with each other in order to move faster, recover faster, and have a higher Camo Index), Perception Manipulation (When reflex mode is activated, Big Boss will perceive his surroundings as much slower than usual), limited Unlimited Ammo (Has an infinite supply of empty gun magazines).


Resistance to Radiation Manipulation (Was an atomic bomb test subject at Bikini Atoll, which he wasn't affected by later on in life. Was perfectly fine entering an abandoned factory polluted by nuclear fallout. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who could move in a room full of microwave radiation and extreme heat and survive passing through it), Status Effect Inducement (Unaffected by stun grenades, which creates a large flash of light that overloads one's senses, knocking them out), Sleep Manipulation (Able to stay awake after being hit by multiple of The End's tranquilizer darts. Able to quickly wake up after eating a mushroom that made him fall asleep. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who is unaffected by the sleep gas satchel), Fire Manipulation & Heat Manipulation (Able to survive being caught in the explosion of a white phosphorus grenade, which has a combustion temperature of five thousand degrees Fahrenheit. Able to survive getting hit by The Fury's flamethrower, being able to roll around and take off his clothing while on fire, with The Fury's flamethrower using liquid rocket fuel. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who could throw all of his equipment off of him while on fire, could stand next to molten metal and hot steam, and could move in a room full of microwave radiation and extreme heat and survive passing through it, with said room being so hot it could evaporate regular people), Electricity Manipulation (Withstood Dr. Strangelove's electrical torture. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can run through electrical circuits and survive), Fragrance Manipulation (Snake unable to smell anything, allowing him to wear horrible smelling uniforms with no reaction. Able to wear and used the Stench camo, which smells so bad that one whiff of it can knock out someone not used to the smell), Poison Manipulation (Able to eat the Poison Dart Frog and survive, which's poison can quickly kill enemy soldiers. Able to eat the Fly Agaric and survive, which contains phallotoxins and amatoxins, which leads to symptoms such as nausea, stomach pain, and diarrhea. These symptoms eventually lead to the breaking down of one's liver and kidneys, becoming a sponge like substance, leading to the consumer's death. Able to eat the Ural Luminescent and survive, which is poisonous. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can survive in poisonous gas for a long time and can survive being shot by Sniper Wolf's mercury tipped rounds), Paralysis Inducement (Able to resist the paralysis effects of the Paralysis Beam), Gas Manipulation (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can survive in poisonous gas for a long time), Madness Manipulation & Empathic Manipulation (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who is unaffected by the different smoke grenade variants, which can make one go insane with rage, make one laugh uncontrollably, make one cry uncontrollably, and can make one scream and run around)

Penetration Damage (Physical Penetration; Able to use various knifes. Able to use various guns. Able to use a fork in combat. The Box Tank can fire shells from its cannon), Sleep Manipulation (With the Mk22 tranquilizer gun, Big Boss can fire tranquilizer rounds that will put his enemies to sleep in under a minute and will instantly put them to sleep if shot in the head. The EZ GUN can fire noise canceling tranquilizer rounds. The Mosin Nagant can fire tranquilizer rounds from a distance. Able to use a handkerchief soaked in a knockout drug to put enemies to sleep. The Cig Gas Spray can fire out sleeping gas to knock out enemy soldiers. The Spatsa mushroom puts one to sleep, which Snake can feed to people. The Sleep Gas Grenade releases a gas that puts one to sleep when inhaled. The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers), Gas Manipulation (The Cig Gas Spray can fire out sleeping gas to knock out enemy soldiers. The Sleep Gas Grenade releases a gas that puts one to sleep when inhaled. The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers), Unlimited Ammo (The EZ GUN has infinite ammo. Was gifted The Patriot by The Boss, a gun with its internal feed mechanism shaped like an infinity symbol, giving it infinite ammo. The Infinite face paint gives Snake infinite ammo. The Grenade camo gives Snake unlimited grenades. Able to use the bandana, which gives the user infinite ammo), Non-Standard Interaction (Unique Interaction; Snake's weapons can be used to shoot the question marks or exclamation marks that appear above an enemies head), Enhanced Senses (Able to use binoculars to see from afar. Able to use various scoped weapons. Able to use thermal goggles to see heat sources. Able to use thermal goggles to see things such as traps and footprints more clearly. Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images. Able to use night-vison goggles to see various interactable objects. The Anti-Personal Sensor vibrates when it detects organic reactions from humans to alert the user of their presence. The Directional Microphone allows Snake to hear distant and quiet sounds that he can't normally hear. The GA-KO camo allows Snake to hear the Kerotan's calling, which can't be heard normally[6]. A variant of the SDV has a night-vison scope. The Sonic Eye shows Big Boss where sound is coming from. The Int-Scope allows Big Boss to mark enemies, allowing him to see their positions on his iDroid and allowing him to see them through walls), Explosion Manipulation (Has various explosive weapons. The Bomb Box will explode when picked up by an enemy), Smoke Manipulation (With smoke grenades, Big Boss can create a cloud of smoke. Able to create colored clouds of smoke with colored smoke grenades. The Smoke Shell Box Tank can fire shells that release clouds of smoke. If someone picks up the Smoke Box while it is being used, it will release release a large cloud of smoke), Status Effect Inducement (Stun grenades can create large flashes of light that overload one's senses, knocking them out. The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target. If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out), Technology Manipulation (Can disable enemy radios and electronic devices for a short time with the Chaff Grenade. The Desert Tiger camo makes it so Snake's suppressors don't deteriorate. The Flecktarn camo makes it so the batteries on Snake's equipment doesn't drain. Able to disable vehicles such as tanks with the Electromagnetic Net. The Guns & Jungle camo increases gun performance), Fire Manipulation (Able to light up a torch dipped in turpentine to create a long lasting flame. Able to use white phosphorus grenades to create a fiery explosion that reaches a temperature of five thousand degree Fahrenheit), Sound Manipulation (Able to use the sonar to detect enemy positions by using sound waves. The Directional Microphone can amplify sounds), Radar Sensing (Able to use the sonar to detect enemy positions by using sound waves. The motion detector will display moving objects within Snake's vicinity. The mine detector detects nearby claymore mines. The Surround Indicator is a radar that displays waves in a circular view that allows Big Boss to see where a sound source is coming from. The Soliton Radar is a radar that displays an area's topography and shows enemy positions), limited Biological Manipulation (Uses bug juice, a type of bug repellent, which works by affecting the senses of bugs to prevent them from tracking humans), Purification (The Revival Pill cancels out the effects of the Fake Death Pill, a potassium cyanide capsule. Serum cancels out the effects of poison. Antidote cures food poisoning. Digestive medicine cures stomach aches. Cold medicine cures colds. The Baikal Scaly Tooth mushroom can be utilized as an antidote to poison), Poison Manipulation (The Fake Death Pill is a potassium cyanide capsule that will put one into a state of false death once consumed, and will later become permanent death after some time. Able to feed soldiers poisoned food. Able to throw venomous animals at soldiers), Disease Manipulation (Able to feed rotting food to soldiers, giving them stomach problems), Healing (Able to heal himself with rations, various curries, tortilla chips, lime soda, and zero-calorie soda. A variant of the EZ GUN allows Big Boss to heal others firing at them. A variant of the M700 allows Big Boss to heal others firing at them. The Rescue Box heals the user while hiding under it. Able to heal serious injuries with the Med Spray), Restoration (Able to gain stamina by eating the various animals and plants within Metal Gear Solid 3: Snake Eater. The EZ GUN allows Snake to recover stamina by holding it. The Moss camo allows Snake to regenerate stamina quicker when under a source of light. Able to recover stamina with foods such as the calorie mate, instant noodles, Russian rations, and various hornet nests. The Spirit camo allows Snake to absorb a soldier's stamina by grabbing them. Able to regain stamina by listening to music radio stations. Able to recover PSYCHE with items such as mate tea, lime soda, zero-calorie soda, and cologne. A variant of the EZ GUN allows Big Boss to restore the PYSCHE of others when firing at them. A variant of the M1C allows Big Boss to restore the PYSCHE of others when firing at them), Camouflage (Able to wear various camouflages to increase his Camo Index, where having a Camo Index of one hundred percent makes him nearly invisible to trained soldiers. The EZ GUN increases his Camo Index. Able to use Stealth Camouflage, which renders the user nearly invisible through a light refraction system. The Stealth Mat renders the user nearly invisible), limited Mind Manipulation (Empathic Manipulation; The Animal camo makes Snake's hands stop shaking, which is caused by physiologic tremor), Absorption (The Spirit camo allows Snake to absorb a soldier's stamina by grabbing them), Animal Taming & Animal Manipulation (The Hornet Stripe camo allows Snake to tame hornets while making it so hornets, spiders, and leeches wouldn't attack him), Social Influencing (Social Status; The Cold War camo makes Soviet soldiers hesitate to shoot at Snake when facing Snake from the front), Fragrance Manipulation (The Fly camo smells so bad that soldiers won't approach Snake due to the smell. The Stench camo smells so bad that one whiff of it can knock out someone not used to the smell), Quality Manipulation (The Banana Camouflage makes any food taste great[7], where the better the food tastes, the more stamina Snake gains after eating it), Light Manipulation (Stun grenades can create large flashes of light that overload one's senses, knocking them out. Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images. Able to use Stealth Camouflage, which renders the user nearly invisible through a light refraction system. The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target. If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out. Uses a flashlight), Pierce Resistance (Standard Pierce Resistance; The Sneaking Suit is made out of a special bulletproof fiber, which reduces the amount of damage Snake takes by half. Has bulletproof helmets. The Ballistic Shield is a bullet proof shield. Higher ranked decoys can be used to protect Big Boss from gunfire[8]), Enhanced Dimensional Storage (Able to carry more equipment by storing it in his backpack. Both Battle Dress' allow Big Boss to carry more weapons and ammo), Temporal Reload (Able to save his process with the radio), Enhanced Healing & Regeneration (Low; LIFE Medicine activates the user's body's regenerative processes, allowing the user to heal injuries faster. The Moss camo allows Snake to regenerate health quicker while under a source of light. The DPM camo doubles the speed of LIFE recovery. The Sneaking Suit speeds up LIFE recovery. The Miller camo speeds up LIFE recovery), Supernatural Bond (The Neo Moss camo's looks and scent from a bond with nature, giving it an extremely high Camo Index), Electricity Manipulation (Electricity Surge; With the Stun Rod, Big Boss can shock his opponents with a million and a half volts of electricity. Electromagnetism Manipulation; With the railgun, Big Boss can fire bullets charged with electromagnetic energy at enemies, which can be furthered with the Railgun Dynamo. The Electromagnetic Net creates a net of electromagnetic electricity), Power Bestowal (The Stealth Gun renders its target nearly invisible), Lock-On (Attack Homing; Able to lock onto enemies with various rocket launchers), Battlefield Removal (With the Fulton Recovery System, Big Boss can place a balloon on a solider to send them flying into the air, where they will be picked up by a helicopter and transferred to mother base. A variant of the Carl Gustav rocket launcher fires Fulton Recovery rounds, which fultons the target away. The Electromagnetic Net is able to capture vehicles after said vehicles has be disabled. The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers and will then Fulton them away), limited Pain Manipulation (The Chinese Plantain can ease pain), Information Analysis (The Analyzer allows Big Boss to see the level, LIFE, aptitude, rank, skills, and equipment of an enemy solider. The Analyzer allows Big Boss to see the LIFE, perk, rank, and number of soldiers patrolling with an armored vehicle. The Analyzer allows Big Boss to see the purpose of each part of the AI weapons along with seeing their LIFE), Flight (Able to use the Fulton Recovery System to fly), Energy Manipulation & Radiation Manipulation (Energy Projection; The EM Wave Gun fires multiple types of electromagnetic waves into one concentrated spot, which can connect with the electromagnetic waves of other EM Wave Guns to produce a blast of energy), Surface Scaling (The Sneaking Suit allows Big Boss to climb up cliff sides while it is raining).

Resistance to Fire Manipulation & Explosion Manipulation (The Fire camo reduces damage taken from fire and explosions by half while also preventing Snake from getting burned)

Summoning (With supply markers, Big Boss can request supplies to be sent to his location. With strike markers, Big Boss can order a strike on the area the marker is placed/shot at. Able to place a missile strike on enemies while in mother base. Able to call a helicopter to pick him up or provide cover fire[9]), Explosion Manipulation (With strike markers, Big Boss can order a strike on the area the marker is placed/shot at. Able to place a missile strike on enemies while in mother base). Big Boss is the commander of MSF, which has access to the following: Penetration Damage (Physical Penetration; MSF has tanks, attack helicopters, and battleships), Flight (MSF has attack helicopters).
MSF has access to Metal Gear ZEKE, which has the following abilities: Superhuman Physical Characteristics, Large Size (Supersize; Far larger than Big Boss in size), Autopilot (Metal Gear ZEKE is an AI controlled weapon), Inorganic Physiology (Metal Gear ZEKE is a bipedal tank), Acrobatics (Able to leap superhuman distances), Penetration Damage (Physical Penetration; Equipped with machine guns. Metal Gear ZEKE is equipped with a railgun), Blunt Force Damage (Physical Blunt Damage; Able to use ramming attacks), Explosion Manipulation (Equipped with various missiles, S-mines, a large-caliber cannon, and a nuclear warhead), Electricity Manipulation (Electricity Surge; Able to use the Electric Shock Unit, which fires out a blast of electricity. Electromagnetism Manipulation; Able to use the EM Pulse Field. Able to fire bullets charged with electromagnetic energy at enemies with the railgun), Technology Manipulation (Able to use the EM Pulse Field, which can redirect missiles), Paralysis Inducement (Able to use the Paralysis Beam, which can temporally paralyze whatever it hits), Radiation Manipulation (Equipped with nuclear warhead that is radioactive), Lock-On (Targeting; Able to lock onto targets. Attack Homing; Able to lock onto targets with guided missiles), Accuracy Manipulation (Metal Gear ZEKE's Radome increases its accuracy), Pierce Resistance (Standard Pierce Resistance; Able to tank hits from Big Boss' guns), Superhuman Precision (Metal Gear ZEKE's AI can tag Big Boss, who can shoot down The Fear's crossbow bolts with his gun, can tag Major Ocelot, who can ricochet bullets to hit targets, and can use bullets to block Volgin's electricity, can shoot down missiles heading towards mother base, and can headshot a solider from over three hundred meters away using a tranquiller gun. Big Boss should be comparable to Venom Snake, who had his state of consciousness altered in order to make him a mental doppelganger to Big Boss, having mentally gone through all of Big Boss' missions along with having his experience and knowledge, who can fight with Quiet, who can take out a missile by using a gun turret and a moving fighter jet by shooting the pilot with a regular sniper rifle while on a moving helicopter, where her bullets would have to fight air resistance and gravity, with Ocelot noting Quiet has a superhuman sense of spatial awareness, being able to track targets at different focal lengths at once due to being able to use both of her eyes as master eyes. Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who could tag a cybernetic Gray Fox, who can deflect point-blank gunfire and can shoot a thin rope while on a moving helicopter. Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can block bullets, can block attacks from Raiden, who can block bullets from various directions, and can attack Olga Gurlukovich before she could react, who can block gunfire from multiple soldiers).


Resistance to Technology Manipulation (The Radome provides a resistance to Chaff Grenades, which can disable enemy radios and electronic devices for a short time)

Is the president of Zanzibar Land, which has access to Metal Gear G, which has the following abilities: Superhuman Physical Characteristics, Large Size (Supersize; Is 3.1 meters tall, 3.8 meters long, and 2.07 meters wide), Inorganic Physiology (Is a bipedal tank), Penetration Damage (Physical Penetration; Equipped with both a machine gun and a Vulcan Gun), Information Analysis & Enhanced Senses (Metal Gear G is fitted with sensors that process battlefield information and sends it to soldiers in real time), Pierce Resistance (Standard Pierce Resistance; Fitted with Chobham plate and Tungsten armor)
Is the president of Zanzibar Land, which has access to Metal Gear D, which has the following abilities: Superhuman Physical Characteristics, Inorganic Physiology (Is a bipedal tank), Enhanced Senses (Fitted with various sensors and cameras), Penetration Damage (Physical Penetration; Equipped with a machine gun and Vulcan Gun), Explosion Manipulation (Able to fire missiles and nukes), Radiation Manipulation (Is able to fire nuclear weaponry, which causes radiation), Large Size (Supersize; Is 8.5 meters tall, 7.8 meters long, and 5.6 meters wide), Lock-On & Radar Sensing (Attack Homing; Able to use radar homing missiles), Pierce Resistance (Standard Pierce Resistance; Fitted with Chobham plate armor).


Resistance to Heat Manipulation (Metal Gear D's armor is heatproof)


Equipment


  • Stun Rod: The Stun Rod is an taser like melee weapon that is cable of shocking someone with one million and a half volts of electricity. This allows for Big Boss to take down soldiers non-lethally, with its small size allowing it to be viable as a CQC weapon.
  • Mk. 22 Mod.0 Hush Puppy: The Mk. 22 is a suppressor-equipped pistol modified to be used as a tranquiller gun. It uses a slide-lock mechanism for added noise suppression at the cost of the gun having to be loaded each time it's fired. The tranquiller darts used by the Mk. 22 are able to put someone to sleep in less then a minute after being hit, and can even instantly put someone to sleep if shot in the head. The Mk. 22's suppressor can't be used forever, as it will break after being used for sometime and will have to be replaced.
  • M16A1: The M16A1 is a American-made assault rifle that uses 5.56x45mm rounds, giving it a low recoil and making it fairly accurate at the cost of its lower stopping power. The M16M1 is able to be fitted with a suppressor and a laser sight, along with having shotgun, grenade launcher, and smoke grenade launcher variants.
  • Fragmentation Grenade: Fragmentation grenades are throwable explosives that are able heavily damage or kill one's target. Once the grenade explodes, it will propel scrap metal in all directions, furthering its lethality.
  • Combat Knife: The combat knife is a small blade used for stabbing and slashing at opponents. Its size allows for it to be an effective CQC weapon, where it is usually used to pressure an enemy rather than kill them.
  • WU Silent Pistol: The WU Silent Pistol is a pistol equipped with a built-in suppressor that fires tranquiller rounds. Similar to Mk. 22, its rounds will put someone to sleep in less then a minute after being hit and will instantly put someone to sleep if shot in the head. Along with this WU Silent Pistol also has to be reloaded every time the gun is fired. The WU Silent Pistol produces little gas and recoil, allowing for steady aim along with its suppressor being able to be used indefinitely. Due to the gun's low muzzle velocity, it has a limited range compared to most firearms.
  • AM MRS-4 Rifle: The AM MRS-4 Rifle, also known as, Arms Material Multi-purpose Rifle System model 4, is an American assault rifle equipped with a scope, flashlight, and suppressor. Its suppressor allows it to be used for stealth missions, though it will quickly break after being fired enough times.
  • Flare Grenade: The Flare Grenade, also known as the Type 66 Flare Grenade, is a signal flare grenade used to direct support helicopters to the location it was thrown at.

  • Revival Pill: The Revival Pill is a pill put into one of Big Boss' teeth in preparation for the Virtuous Mission. It allows him to come back to life after using the Fake Death Pill by canceling out the effects of the potassium cyanide contained within the Fake Death Pill.
  • Cigar: A cigar is a tobacco based product using for smoking. Big Boss is so addicted to cigars that he slowly loses LIFE as he smokes them and will even bring them into missions. Despite this they have a few uses, such as providing a small source of light and being able to be used to burn off any leeches that try to attach to his body.
  • Radio: A radio is a type of portable technology used for long distance communication through the transmission of radio waves. The radio allows for Big Boss to gain intel about aspects of his mission, such as information about his weapons or about his opponents. In both the Virtuous Mission and Operation Snake Eater, Big Boss was able to save his progress through the use of his radio by calling channel 140.96.
  • Ration: Rations are a recovery item that automatically restores LIFE when Big Boss' health reaches zero when equipped. They are made to last long, allowing them to be eaten anytime without spoiling.
  • Binoculars: Binoculars are a pair of two refracting telescopes joined together to be used to allow the user to see distance objects or people from afar.
  • Surround Indicator: The Surround Indicator is a radar that displays waves in a circular view. The waves are displayed as shades of color proportional to the proximity, position, and activity of an enemy and fluctuate depending on how close an enemy is nearby. Further upgrades of the Surround Indicator allow it to directly show enemy positions.
  • Fulton Recovery System: The Fulton Recovery System, also known as the Fulton Surface-to-Air Recovery System, is a self inflating balloon that is attached to the user or target. Once the balloon inflates, it quickly propels whatever it is attached to into the sky, where the Fulton and its cargo are then picked up by a MSF helicopter. Big Boss would use the Fulton Recovery System as an unorthodox way of disposing knocked out soldiers, where MSF would then try to recruit them once they come to. Big Boss can use the Fulton Recovery System on himself to quickly leave a mission area once his objective is complete.
  • Love Box: The Love Box is a pink cardboard box that can be used to hide in during stealth missions. It's cable of fitting two people within it and is needed for Big boss to conclude the dating Extra-Ops.
  • iDROID: The iDROID is a handheld device that's primary function is to display a holographic map of an area while also being able to be used to call in a helicopter for support. The iDROID also displays mission information to Big Boss.

Int-Scope: The Int-Scope is a pair of binoculars used by Big Boss during his infiltration of Camp Omega. The Int-Scope allows Big Boss to mark his enemies, allowing him to see them through walls and see them on his map.

  • Night-Vison Goggles: Night-vision goggles are a type of goggles that allow one to see in the dark by amplifying light and displaying it as images. Night-vision goggles also highlight interactable objects or people in green, making them easier to see. Due to how the goggles amplify light, if one looks into an extremely bright light source such as fire, they can be blinded by said light.
  • Flashlight: A portable device used to crate a small source of light. Big Boss used a flashlight during his infiltration of Camp Omega.
  • Walkman MP3 Player: The Walkman MP3 Player is a portable audio player developed by Sony. It allows Big Boss to listen to any cassette tapes he finds on his missions.
  • Empty Gun Magazines: Big Boss has an infinite supply of empty gun magazines, which he can use to distract enemies by throwing them to lure enemies away.
  • Med Spray: The Med Spray is medical spray that is able to heal serious wounds sustained by Big Boss. Big Boss used the Med Spray during his infiltration of Camp Omega.

  • Jungle Fatigues: Jungle Fatigues are Olive Drag fatigues worn by Big Boss and MSF soldiers. Jungle Fatigues are olive green in color and provide provide a basic level of defense, weapon storage, ammo storage, and camouflage.
  • FOX Sneaking Suit: A Sneaking Suit branded with the FOX logo. It's a special suit made for sneaking in many environments and silences one's footsteps when wearing it. The Sneaking Suit is able to speed up LIFE recovery and allows one to climb up rocks during rainy conditions but isn't able to carry as much weapons and ammo as fatigues allow one to do.


  • EZ GUN LIFE Recovery Variant: A variant of the EZ GUN that fires LIFE recovery rounds, allowing Big Boss to heal others when firing it at them.
  • EZ GUN PYSCHE Recovery Variant: A variant of the EZ GUN that fires PYSCHE recovery rounds, allowing Big Boss to restore the PYSCHE of others when firing it at them.
  • C96: The C96 is a semi-automatic pistol that can be upgraded to a fully-automatic pistol at the cost of decreased accuracy and an increase in muzzle climb. A fully-automatic C96 can be even further upgraded to have a larger ammo capacity at the cost of even more muzzle climb. It's similar in appearance and function to EVA's Chinese imitation Type 17 Mauser.
  • K. Pistol: The K. Pistol, also known as the Walther Kampfpistole Z, is German handheld compact grenade launcher. Its ammo is able to damage and take down tanks and the gun itself can be equipped with a rifle stock for better accuracy.
  • M19: The M19, also known as the Smith and Wesson Model 19 is a .357 Magnum revolver. It can be upgraded to have a longer barrel for less recoil and further upgraded to have a laser sight. Its high stopping power allows it to send armored soldiers back with immense force.
  • M1911A1: The M1911A1 is a semi-automatic pistol that fires .45 caliber rounds, giving it a high stopping power. It has been used ever since the second world war and can be upgraded to have a suppressor equipped to it, though it will break overtime when the gun is fired.
    • M1911A1 Custom: The M1911A1 Custom is a improved variant of the M1911A1. The customizations include the M1911A1's feeding ramp being polished to a mirror sheen, preventing feeding problems, the slide being replaced with a reinforced slide that meshes perfectly with the frame, the frame being iron-welded and scarped down for maximum precision, the frame's front part being checkered to improve grip, an original three dot sight system for better target sighting, the gun hammer being replaced with a ring hammer for better cocking control and faster hammer down speed, with the grip safety being reworked to accommodate for the ring hammer, the thumb safety and slide stop being extended for more precise handling, the base of the trigger guard being whittled down, allowing for the use of a high grip, the trigger being replaced with a long-type trigger for easy finger access and lighter trigger pull, a widened magazine well for easier magazine placement, the magazine catch button has been lower to prevent hitting it by mistake, the mainspring housing being changed to a flat type for increased grip, which was also fitted with stepping so it doesn't slip from the gun's recoil, and added cocking serrations to the front part of the slide for faster cartridge loading. The M1911A1 Custom can be fitted to have a suppressor equipped to it, though it will break overtime when the gun is fired.
  • PB/6P9: The PB/6P9 semi-automatic and medium-caliber pistol. It can be fitted with a suppressor that doesn't run out of durability.
  • PM: The PM, also known as the Makarov pistol, is a Russian semi-automatic and medium-caliber pistol. It uses 9x18mm ammunition, which combined with its semi-automatic rate of fire results in less recoil.
  • Support Supply Marker Rank 3: Support Supply Marker Rank 3 is a handgun variant of the Support Supply Marker. It allows for the user to fire out support rounds that allow for the user to request supplies such as ammo and rations. It takes up a weapon slot but can be further upgraded to have more ammo, allowing for more supplies to be called for.
  • Support Strike Marker Rank 3: Support Strike Marker Rank 3 is a handgun variant of the Support Strike Marker. It allows for the user to fire out support rounds that allow for the user to request strikes on enemies. It takes up a weapon slot but can be further upgraded to have more ammo, allowing for strikes to be called for.
  • CAW: The CAW, also known as the Heckler & Koch HK CAWS, is a German twelve gauge shotgun that fires Flechettes rounds. It possess immense firepower and a decent rate of fire and magazine capacity for a shotgun.
  • M37: The M37, also known as the Ithaca 37, is an American pump action shotgun. It's great for close-range gun fights. The M37 can be fully upgraded to be equipped with a suppressor, though it will break overtime when the gun is fired.
    • ACM Variant: A M37 Variant equipped with a scope, a choke, and a longer barrel for better power and aim at longer ranges. It fires shotgun slugs instead of buckshot rounds.
  • SPAS-12: The SPAS-12, also known as the Franchi Sporting Purpose Automatic Shotgun, is an Italian selective-fire shotgun. It can fire in both a semi-automatic mode or a pump-action mode, the latter of which being less lethal. It's great at close to medium-range fire fights and is useful for taking on groups of soldiers.
  • Twin Barrel: A double barrel shotgun that can be upgraded to have a sawed off barrel at the cost of extra recoil. Later upgrades allow for the reduction of reload time, recoil, and weight.
    • Rubber Slug Variant: A non-lethal variant of the Twin Barrel that fires rubber slugs instead of twelve gauge rounds. Its reload time can be decreased with further upgrades and is effective at longer ranges than its lethal variant.
  • ADM-63: The ADM-63 is a Hungarian variant of the AKM rifle. It uses heavier ammunition and has a high recoil, though a foregrip can be added to it to prevent some of the recoil.
  • ADM-65: The ADM65 is a carbine version of the ADM-63 that is able to match the firepower of light machine guns with less weight and better handling at the cost of lower magazine capacity.
  • G11: The G11, also known as the Heckler & Koch G11, is a German assault rifle with high accuracy and low recoil. It uses smaller rounds, which gives it a lower stopping power as a result.
  • FAL: The FAL, also known as the Fusil Automatique Léger (Which translates to "Light Automatic Rifle"), is a high-caliber rifle used by NATO during the Cold War. It was originally developed in Belgium. It's an very powerful rifle but also has high recoil.
  • M16A1 Shotgun Variant: A variant of the M16A1 equipped with a shotgun attachment.
  • M16A1 Grenade Launcher Variant: A variant of the M16A1 equipped with a grenade launcher attachment.
  • M16A1 Smoke Grenade Launcher Variant: A variant of the M16A1 equipped with a smoke grenade launcher attachment.
  • M653: The M653, also known as the Colt M653, M16A1 Carbine is a a variation of the CAR-15 that is derived from the M16A1. It is an American assault rifle that works as an infiltration weapon due to its light weight and low recoil. It's similar in appearance to the XM177E2 and M4 carbine, all of which belong to the CAR-15 family of rifles. Like the M16A1, it has a few variations.
    • Shotgun Variant: A variant of the M653 equipped with a shotgun attachment.
    • Grenade Launcher Variant: A variant of the M653 equipped with a grenade launcher attachment.
    • Smoke Grenade Launcher Variant: A variant of the M653 equipped with a smoke grenade launcher attachment.
  • RK-47: The RK-47 is an MSF version of the AK-47 that has a heavy recoil due to its use of 7.62x39mm rounds.
    • Grenade Launcher Variant: A variant of the RK-47 equipped with a grenade launcher attachment.
    • Smoke Grenade Launcher Variant: A variant of the RK-47 equipped with a smoke grenade launcher attachment.
  • RPK: The RPK, also known as the Ruchnoy Pulemyot Kalashnikova (Which translates to "Hand-held machine gun of Kalashnikov") is a Soviet 7.62x39mm assault rifle that serves as a heavy barreled version of the Soviet AK-47. It has a decent firepower and magazine capacity and can be given a drum magazine through MSF's research and development team.
  • SUG: The SUG, also known as both the AUG and the Steyr AUG is an Austrian bullpup 5.56mm assault rifle. It has foregrip and bullpup configuration and is one of the more precise assaults rifles MSF has to offer. The SUG would become the standard issue weapon for Outer Heaven and Zanzibar Land soldiers during the 1980s-90s.
  • The Patriot: The Patriot was originally a American custom made machine gun created for The Boss. It's similar to the XM16E1 but has the barrel cut short and the stock taken off. The idea when creating the Patriot was to create a large pistol that had the handling and feel of a handgun but also had the power of a rifle. The Patriot's internal feed mechanism is shaped like an infinity symbol, giving it infinite ammo. Due to its size, the Patriot has insanely high recoil. Big Boss would be given the weapon by The Boss herself as a parting gift before Big Boss was forced to kill her. MSF would later recreate The Patriot for private army use.
  • MAC-10: The MAC-10, also known as both the Ingram MAC-10 and the M10, is an American submachine gun that is cable of firing over one thousand rounds per minute. This gives the MAC-10 immense firepower at close-range but also immense recoil. MSF's research and development team allows for the MAC-10 to be equipped with a suppressor, though it will break overtime when the gun is fired.
    • Barrel Jacket Variant: A barrel jacket version of the MAC-10 that allows for greater accuracy when firing.
  • MP5A2: The MP5A2, also known as the MP5, the Heckler & Koch MP5, and the Maschinenpistole 5 (Which translates to "Machine pistol model 5"), is a German submachine gun that fires 9mm proprietary pistol ammo. The MP5A2 is an all around effective submachine gun, which can be upgraded to have a suppressor, though it will break overtime when the gun is fired.
  • MP5SD2: The MP5SD2 is a variant of the MP5A2 submachine gun that includes a suppressor that doesn't wear off. FOXHOUND would late use the MP5SD2 as its standard submachine gun in the 1990s.
  • M1928A1: The M1928A1, more famously known as the Tommy Gun and also known as the Thompson submachine gun and the Chicago Typewriter is an American submachine gun. Its size makes it so that Big Boss can't use it while using the ballistic shield unlike other submachine guns. It has a high firepower and low recoil.
  • UZ61: The UZ61, also known as the Šcorpion vz. 61 is a Czechoslovakian submachine gun that uses .32ACP ammo. Unlike other submachine guns, it uses a closed bolt system that allows for high precision when firing on semi-automatic mode. The UZ61 also has a rate reducer and a shock absorption mechanism, which functions by locking the bolt in place for a spilt second when it's in the rearward position, keeping the UZ61's firing rate down to reasonable level, allowing for easier control on fully-automatic firing mode. It has a fire rate of 750 rounds per minute and can be equipped with a laser sight.
  • Mosin Nagant: The M1891/30 Mosin Nagant is a Russian bolt-action sniper rifle. They are created by selecting the best-made weapons from the M1891/30 rifle production line and upgrading them to sniper rifles. The rifles are given an optic sight, given a lighter trigger, and have charging handle bent underneath to make them sniper rifles. The Mosin Nagant used by Big Boss is a modified rifle originally used by The End that shoots tranquiller rounds. Big Boss gained the rifle after he defeated The End. In 1974, MSF would develop Mosin Nagants that could be equipped with suppressors for Big Boss to use. Due to being a bolt-action rifle, the Mosin Nagant must he reloaded every time it is fired. Along with this the suppressor used for the Mosin Nagant will break overtime when the gun is fired.
  • M1C: The M1C is an American sniper rifle that serves as a modified M1 Garand. It keeps the semi-automatic rifle rate of the M1 Garand while also adding an optic scope for better target sighting. The M1C can be upgraded for a faster firing rate and damage.
    • PSYCHE Recovery Variant: A variant of the M1C that allows Big Boss to restore the PYSCHE of others when firing it at them.
  • M21: The M21 is an American semi-automatic sniper rifle adapted from the fully-automatic and high recoil M14 battle rifle. It maintains superior penetration power to the M14 along with holding more capacity, being able to be fired rapidly, and is highly accurate. It can be upgraded to be equipped with a suppressor, though the suppressor will break overtime when the gun is fired.
  • M700: The M700, also known as the Remington 700, is an American bolt-action hunting rifle. It has various higher and lower caliber variations and holds up to four rounds. Its speed is impeded by its bolt-action capabilities but it has a high stopping power, making it useful for sniper duels.
  • LIFE Recovery Variant: A non-lethal variant of the M700 that heals the target when hit by its rounds.
  • PTRD1941: The PTRD1941 is a high caliber Soviet anti-tank rifle. It holds only one round and leaves the user immobile when reloading it.
  • PTRS1941: The PTRS1941 is an upgraded version of the PTRD1941, a semi-automatic rifle and allows it to hold up to five rounds instead of one.
  • Railgun: The Railgun is large gun that uses electromagnets to propel bullets instead of the expanding gas and mechanical action used by other guns. The kinetic energy of its projectiles can reach up to ten megajoules and can be further powered up by the Railgun Dynamo.
  • SVD: The SVD, also known as the Snayperskaya Vintovka Dragona (Which translates to "Dragunov semi-automatic sniper rifle"), is the official Soviet semi-automatic sniper rifle. It uses both 7.62x54mm sniper rounds and a type of ammo that has a steel core, making them two and a half times more precise than a regular rifle bullet.
    • Night-Vison Variant: A night-vison scope variant of the SVD that allows for sniping in the dark.
  • Stealth Gun: The Stealth Gun is a non-lethal gun that makes its target nearly invisible. It's useful for group sneaking missions where the user can make their team completely invisible, making sneaking way easier.
  • WA2000: The WA2000, also known as the Walther WA 2000, is a German semi-automatic sniper rifle that can fire 7.62x51mm bullets. It is an extremely rare gun, with only thousands being produced due to its high production price. Its armor piercing rounds make it viable for sniping armored soldiers. While its scope makes its aiming slower, it's very accurate and has little rifle sway.
  • M60: The M60, also known as the M60 General Purpose Machine Gun is an American belt-fed light machine gun. It features a high stopping power and high bullet capacity, making it useful for for fighting numerous heavy targets. The M60 reduces the users movement due to its weight while also having a high recoil and low fire rate. The M60 can be upgraded to be smaller, reducing weight while making the user's mobility and handling better.
  • M63A1: The M63A1, also known as the Stoner 63, the XM22, the XM23, the XM207, and the Mk 23 Mod 0 machine gun, is an American lightweight machine gun. It's a very small machine gun that allows for easy handling that also uses armor piercing rounds, making it useful for battling armored vehicles. The M63A1 is fully-automatic and has a high capacity, making it a very useful machine gun.
  • PKM: The PKM, also known as the PK/PKM Machine Gun, is a Soviet light machine gun that can be used for anti-aircraft roles. Its similar to the M60 but doesn't use armor piercing rounds. Each upgrade of the PKM increases bullet capacity.
  • MG3: the MG3, also known as the Rheinmetall MG 3 is a powerful German machine gun. It is a modified World War II era MG42 that possesses an extremely high fire rate and has to be fired in bursts due to the immense recoil. It's very useful against heavy targets such as tanks and the AI weapons.
  • EM Wave Gun: The EM Wave Gun, also known as both the Electromagnetic Wave Gun and the EMW Gun, is a large weapon that fires multiple types of electromagnetic waves into one concentrated spot, which, when connected with the beam of another EM Wave Gun, will create a powerful burst of energy.
  • M134: The M134, also known as both the M134 Gatling Gun and the Minigun, is American multi-barrel machine gun. It has very good firepower and a very good rate of fire but it's extremely heavy and greatly limits the user's mobility. This makes the M134 only useful for providing heavy suppressing fire as support for another solider.

  • LAW: The LAW (Lightweight Anti-Tank Weapon), also known as both the M72A3 and the M72 LAW, is a American shoulder-launched rocket launcher. It is very light, it doesn't use homing missiles, and it is one of the weaker rocket launchers. The LAW makes up for this by being easier to handle than most rocket launchers and being able to be upgraded to be as powerful as a RPG-7.
  • M202A1: The M202A1, also known as the M202A1 FLASH (Flame Assault Shoulder Weapon), is American multi-shot rocket launcher. It holds four rockets at a time, each by themselves being weaker than the LAW, but are more powerful when fired together. When using the M202A1, Big Boss is only able to carry eight rockets at a time, making it useful for quick and immense explosive damage rather than for taking on armored vehicles.
  • M47: The M47, also known as the M47 Dragon (developmental designation FGM-77), is an American shoulder-launched rocket launcher. The M47 uses the man-portable anti-tank missile system known as the "Dragon", allowing it to lock onto targets. The M47 is extremely powerful rocket launcher, with the drawbacks of a quick lock-on time and Big Boss only being able to carry three missiles when using it, making it difficult to use against high-speed targets but it's very powerful against the AI weapons, being able to destroy the Pupa in a few hits.
  • RPG-2: The RPG-2 is a Soviet shoulder-launched rocket launcher. It is the first rocket-propelled grenade developed in the Soviet Union. It is an unguided and reloadable missile weapon inspired by the German anti-tank grenade launch tube from World War II known as the Panzerfaust.
  • RPG-7: The RPG-7 is a Soviet shoulder-launched rocket launcher created as a successor to the RPG-2. It is an scoped, unguided, and reloadable missile weapon that is able to do heavy damage against multiple targets, large targets, and heavy targets.
  • Carl Gustav: The Carl Gustav is a Swedish rocket launcher. It is a powerful, versatile, single-shot, and reloadable rocket launcher that uses the Krupp firing system, which reduces recoil by venting air out from the back of the launcher. Its main draw back is its slow reload time.
    • Multi Purpose Variant: A variant of the Carl Gustav that fires HEAT rounds, which cover a greater radius but do less damage to the target. It's great for dealing with multiple targets compared to single, heavy targets.
    • Fulton Recovery Variant: A non-lethal variant of the Carl Gustav developed by the United States of America. It uses Fulton rounds to capture the target rather than killing them, taking them out of the battlefield through the use of a self-inflating balloon, where they are then picked up in the sky by a MSF chopper and brought to mother base.
  • FIM-43: The FIM-43, also known as the FIM-43 Redeye, is an American man-portable guided surface-to-air missile weapon. It uses infrared homing to lock onto its targets such as soldiers or tanks.
  • XFIM-92A: The XFIM-92A, also known as the FIM-92 Stinger is an American man-portable guided surface-to-air missile weapon. It's an upgraded version of the FIM-43, using the same technology to lock onto enemies. The improvements over the FIM-43 include a faster lock-on time and heavy damage inflicting missiles. Big Boss would seemingly use XFIM-92As in Zanzibar Land, as one was found and used by Solid Snake during his infiltration of the country.

  • Chaff Grenade: The Chaff Grenade is an anti-electronics weapon that scatters metal foil into the air, preventing the transmission of radio signals, at the cost of Big Boss disabling his own electronic equipment in the process. It's affective against the various AI weapons and can even to used to redirect Colonel Volgin's electricity, due to the electricity being attracted to the metal foil in the air.
  • EM Net: The EM Net is a throwable weapon that when activated, creates an net of electromagnetic energy around the target vehicle, disabling it and taking it away from the battlefield through the use of multiple self-inflating balloons, where it is then picked up by MSF choppers and brought back to mother base.
  • Sleep Gas Grenade: The Sleep Gas Grenade is a non-lethal grenade that releases sleeping gas to knock out any target within its radius. The Sleep Gas Grenade can be upgraded to be more potent but has the drawback of reducing the PYSCHE of the user if they inhale the sleeping gas.
  • Smoke Grenade: The Smoke Grande is a non-lethal grenade that releases smoke through the combustion of zinc oxide, ammonium chloride, aluminum, and various other components. The grayish-white smoke produced by the grenade allows Big Boss to hide within the smoke along with temporary blinding the target, with the added bonus of the gas being hard to disperse.
    • Colored Smoke Grenade: Colored variants of the Smoke Grenade, which can produce smoke clouds in the colors red, blue, green, yellow, and black.
  • Stun Grenade: The Stun Grenade is a non-lethal grenade that releases a extremely bright flash of light to overload the senses of an enemy, knocking them out. The flash of light is produced by magnesium, which is also used to create camera flashes.
  • Support Supply Marker Rank 2: The Support Supply Marker Rank 2 is a throwable variant of the Support Supply Marker. It allows the user to call for extra supplies, such as ammo and rations, to be dropped wherever the marker is thrown.
  • Support Strike Marker Rank 2: The Support Strike Marker Rank 2 is a throwable variant of the Support Strike Marker. It allows the user to call for a strike to be placed wherever the marker is thrown.

  • Anti-Tank Mine: The Anti-Tank Mine is a type of landmine used to take out heavy targets such as tanks. The damage the mine does to the armored vehicle temporary immobilizes it, along with doing heavy damage to anyone patrolling with the vehicle.
  • Aerial Mine: The Aerial Mine is a mine that uses a self-inflating balloon to reach airborne targets, such as enemy choppers. The damage the mine does to the airborne vehicle temporary immobilizes it, along with doing heavy damage to anyone close to the vehicle.
  • C4: C4, also known as Composition 4, is an American plastic explosive that is slightly more powerful than TNT. C4 can be remotely denoted or can be denoted by being shot by gunfire.
  • Claymore: The Claymore, also known as both the M18A1 Claymore anti-personnel mine and the M18A1 Claymore, is an American anti-personal landmine that is packed with a pound and a half of explosives and is filled with seven hundred steel balls bearings that are launched in various directions when the mine is activated. The mine is activated through a motion detector built into the mine, which automatically explodes when it detects any type of movement.
  • Decoy: The Decoy, as its name suggests, is a wooden decoy in the shape of an MSF solider used for distracting enemy soldiers. The decoy can be upgraded to be more durable, allowing for it to be used as cover.
  • Fulton Mine: The Fulton Mine is a non-lethal landmine that when triggered, releases gas that when inhaled, puts the target to sleep. Once the target is asleep, the mine attaches a self-inflating balloon to them, removing them from the battlefield and taking them to the sky, where they are then picked up by an MSF chopper and brought back to mother base.
  • Magazines: A paper magazine that can distract enemy soldiers when placed on the ground. The magazine comes in the following variants:
    • MGS Magazine: The MGS Magazine is a popular monthly magazine of the Metal Gear Solid series. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the MSF magazine.
    • Solid Magazine: The Solid Magazine is a sci-fi/horror themed magazine that is half filled with stories written by amateur writers. Due to this, the stories aren't meant to be taken very seriously. The Solid Magazine also includes lurid and suggestive themes within its stories. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Weekly Famitsu magazine.
    • Liquid Magazine: The Liquid Magazine is a mature magazine that includes travel logs from soldiers across the world and ample pinups. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Dengeki PlayStation magazine.
    • Solidus Magazine: The Solidus Magazine is a quarterly-issued men's lifestyle magazine aimed at discriminatory adults. It contains articles on various topics such as the news, politics, and special interests. It also contains adult content. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Dengeki Games magazine.
    • Super Magazine: The Super Magazine is a bi-monthly women's fashion magazine. Due to the models used in the magazine, it has a large male following as well. The cover of the magazine states that it's the 23rd anniversary issue of the magazine. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Weekly Shōnen magazine.
  • Support Supply Marker Rank 1: The Support Supply Marker Rank 1 is the first version of the Support Supply Marker. It allows the user to call for supplies, such as ammo or rations, to be sent to wherever the marker is placed down.
  • Support Strike Marker Rank 1: The Support Strike Marker Rank 1 is the first version of the Support Strike Marker. It allows the user to call for a strike to be placed on wherever the marker is placed down.

  • Banana: A Banana is a piece of fruit that can be used to hold up enemy soldiers during hold up Extra-Ops.
  • Railgun Dynamo: The Railgun Dynamo is a device with a crank handle that is about to convert mechanical work into electrical energy. This allows the Railgun Dynamo to powerup the Railgun, giving it a far more powerful blast than it usually has.
  • Armored Vehicles: Big Boss has access to various armored vehicles due to being the leader of both a private army and military nations. In 1974, Big Boss would be able to use his choppers to extract soldiers and equipment, some of which included enemy tanks, which Big Boss would send out to battle along with other soldiers. Big Boss would also use MSF's Research and Devolvement team to develop armored vehicles for his soldiers to use. After being spotted in a U.S. military base in Nicaragua, MSF would come to Big Boss' aid with attack helicopters and battleships. In 1975, Big Boss would us a chopper to exfiltrate Camp Omega along with extracting Chico and Pacifica Ocean from the base. In 1995 and 1999, Big Boss would use various attack helicopters, various tanks, and a bulldozer to try and stop Solid Snake from infiltrating Outer Heaven and Zanzibar Land, but they would be destroyed in battle.


  • Leaf: A variation of the Jungle Fatigues that is light green with brown spots, allowing for a high Camo Index in jungle environments.
  • Tiger Stripe: A variation of the Jungle Fatigues that is green with brown stripes, allowing a high Camo Index when near soil, grass, and even water.
  • Choco-Chip: A variation of the Jungle Fatigues that is tan with brown spots, resembling the pattern of a chocolate chip cookie. It provides a high Camo Index in dessert and mountain environments that have sand and dirt.
  • Auscam: A variation of the Jungle Fatigues that is colored in variations of gray, allowing for a high Camo Index in desert and rocky environments. It also reduces the damage Big Boss takes by a third.
  • Squares: A variation of the Jungle Fatigues that is composed of red and black squares, allowing for a high Camo Index in urban areas.
  • Splitter: A variation of the Jungle Fatigues that is a blueish-gray in color and has a jagged shape pattern, allowing for a high Camo Index in near steel and stone materials.
  • Snake: A variation of the Jungle Fatigues that Big Boss gained after defeating The Boss. It's a light gray and blueish camouflaged that provides a high Camo Index in a variety of environments, which is furthered when crawling.
  • Neo Moss: A variation of the Jungle Fatigues that Big Boss gained after making contact with the ghost of The End. It is similar in appearance to the camouflage worn by The End and has high Camo Index is due to its looks and scent forming a bond with nature itself.
  • Stench: A variation of the Jungle Fatigues that is a brown in color. Its smell is so bad that it can make anyone not used to it faint just from getting a quick whiff of it.
  • Battle Dress: The Battle Dress is a special combat suit with high defensive capabilities, high weapon storage, and high ammo storage. Its appearance however, gives it a terrible Camo Index.
    • Helmet Variation: A Battle Dress that comes with a bullet proof helmet, further increasing the defense of the Battle Dress.
  • Tuxedo: A black tuxedo. It's not suited for most missions and has a low Camo Index.
  • Miller: The same fatigues that Kazuhira Miller wears. Its functions are similar to that of the Jungle Fatigues, but with the added bonus of slightly faster running speed and LIFE recovery.
  • Swim Trunks: A male bathing suit that provides fast movement speed at the cost of lower attack, defense, weapon storage, ammo storage, and Camo Index.
  • T-Shirt: A plain white t-shirt that is similar to the Jungle Fatigues in function.
    • FOX: A variation of the T-Shirt with the FOX logo.
    • UNIQLO T-shirts: A variation of the T-Shirt designed by the fashion company UNIQLO.
    • HORI: A variation of the T-Shirt with the HORI logo.
    • Doritos: A variation of the T-Shirt with the Doritos logo.
    • Axe: A variation of the T-Shirt with the AXE body spray logo.
    • Mountain Dew: A variation of the T-Shirt with the Mountain Dew logo.
    • Lawson: A variation of the T-Shirt with the Lawson logo.
    • Pepsi Nex: A variation of the T-Shirt with the Pepsi Nex logo
    • UB Shirts: Variations of the T-Shirt with anime characters on them. These include the following:
      • Arakawa UB ★ Riku Nakamura light: A teal T-shirt depicting Riku Nakamura light that also provides a decent Camo Index in jungle, swamp, and ruins environments.
      • UB ★ Nino Arakawa Nakamura light: A blue and white T-shirt depicting Nino Arakawa light that also provides a decent Camo Index in sand, concrete, tree, dirt, and rock environments.
      • Star Light ★ UB Arakawa Nakamura: A yellow T-shirt depicting Star Light/Arakawa Nakamura that also provides a decent Camo Index in sand, swamp, tree, dirt, and rock environments.
      • Light ★ Nakamura mayor Arakawa UB: A green and white T-shirt depicting Nakamura mayor Arakawa UB that also provides a decent Camo Index in sand, jungle, swamp, and ruins environments.
      • UB ★ Sister Arakawa Nakamura light: a black and purple T-shirt depicting Sister Arakawa Nakamura Light that also provides a decent Camo Index in jungle, concrete, swamp, tree, dirt, and ruins environments.
      • UB ★ Maria Arakawa light Nakamura: A pink T-shirt depicting Maria Arakawa light Nakamura that has a terrible Camo Index in most environments.
    • Monster Hunter T-shirts: Variations of the T-Shirt with various Monster Hunter designs. Created to commemorate the release of Monster Hunter 3rd Portable, these include the following:
      • Monster T-shirt Hunter: A Monster Hunter T-shirt that is dark green and has dark Kanji on the back of it.
      • Monster T-shirt Soul Hunt: A Monster Hunter T-shirt that is black with white Kanji on the back of the shirt, while also having a unique design on it.
      • Monster T-shirt Festival Hunt: A Monster Hunter T-shirt that is blue with yellow Kanji on the back of the shirt, while also having a unique design on it.
      • Monster T-shirt friend "temporary": A Monster Hunter T-shirt that is red with white Kanji on the back of the shirt, while also having a unique design on it.
  • Pink: A variation of the Jungle Fatigues that comes in pink that provides a high Camo Index in environments of the same color.
  • Black: A variation of the Jungle Fatigues that comes in black that provides a high Camo Index in environments of the same color.
  • Navy Blue: A variation of the Jungle Fatigues that comes in navy blue that provides a high Camo Index in environments of the same color.
  • White: A variation of the Jungle Fatigues that comes in white that provides a high Camo Index in environments of the same color.
  • Red: A variation of the Jungle Fatigues that comes in red that provides a high Camo Index in environments of the same color.
  • Yellow: A variation of the Jungle Fatigues that comes in yellow that provides a high Camo Index in environments of the same color.
  • Khaki: A variation of the Jungle Fatigues that comes in khaki that provides a high Camo Index in environments of the same color.
  • Green: A variation of the Jungle Fatigues that comes in green that provides a high Camo Index in environments of the same color.
  • Water: The Water camo is a blue uniform with streaks of white on it, resembling water. It gives Big Boss a high Camo Index when under or near water.
  • Tree Bark: The Tree Bark camo is a dark brown uniform that provides a high Camo Index when Big Boss is pressed up next to a tree.
  • DPM: The DPM camo is a brown and green uniform that gives a high Camo Index in forest areas. Along with this it doubles the rate at which Big Boss regenerates LIFE.
  • Comrade: The Comrade camo is a black and yellow patterned uniform that slightly increases the diameter of the CO-OPS boundary line.
  • Guns & Jungle: The Guns & Jungle is a bright green uniform with large images of guns all over it. It is able to slightly increase gun performance.
  • Naked: A pair of fatigues that don't come with a shirt, giving it a lower defense, Camo Index, weapon storage, and ammo storage. Due to the low weight it has, it allows the user to run faster and is useful for raw intense combat.
    • Leaf: A variation of the Naked camouflage that increases the Camo Index in jungle environments, though not to the extent of its full body counterpart.
    • Tiger Stripe: A variation of the Naked camouflage that increases the Camo Index near soil, grass, and even water, though not to the extent of its full body counterpart.
    • Choco Chip: A variation of the Naked camouflage that increases the Camo Index in dessert and mountain environments that have sand and dirt, though not to the extent of its full body counterpart.
    • Desert Auscam: A variation of the Naked camouflage that increases the Camo Index in desert and rocky environments, though not to the extent of its full body counterpart. It also doesn't have the damage reduction capabilities of its full body counterpart.
    • Squares: A variation of the Naked camouflage that increases the Camo Index in urban areas, though not to the extent of its full body counterpart.
    • Splitter: A variation of the Naked camouflage that increases the Camo Index near steel and stone materials, though not to the extent of its full body counterpart.
    • Snake: A variation of the Naked camouflage that provides a high Camo Index in a variety of environments, though not to the extent of its full body counterpart. It also doesn't greatly increase the Camo Index when crawling like its full body counterpart.
    • Pink: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Black: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Navy Blue: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • White: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Red: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Yellow: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Khaki: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Green: A variation of the Naked camouflage that provides a high Camo Index in environments of the same color, though not to the extent of its full body counterpart.
    • Water: A variation of the Naked camouflage that provides a high Camo Index when under or near water, though not to the extent of its full body counterpart.
    • Tree Bark: A variation of the Naked camouflage that provides a high Camo Index when Snake is pressed up next to a tree, though not to the extent of its full body counterpart.
    • DPM: A variation of the Naked camouflage that provides a high Camo Index in forest areas, though not to the extent of its full body counterpart. It also doesn't have the LIFE regeneration capabilities of its full body counterpart.

  • Curry: Curry is a recovery item that heals LIFE, with each variant of curry healing different amounts of LIFE, which include the following:
    • Spicy: Spicy Curry, also known as Bon Curry in the Japanese version of Metal Gear Solid: Peace Walker, is the Ranks 1-2 version of Curry, healing the least amount of LIFE out of all curry variations.
    • Great: Great Curry, also known as Bon Curry Gold in the Japanese version of Metal Gear Solid: Peace Walker, is the Ranks 3-4 version of Curry, healing an average amount of LIFE compared to the other curry variations.
    • Future: Future Curry, also known as Bon Curry Neo in the Japanese version of Metal Gear Solid: Peace Walker, is the Rank 5 version of Curry, healing the most amount of LIFE out of all curry variations.
  • Tortilla Chips: Tortilla Chips are a recovery item that heals a small amount of LIFE when used. Further upgrades allow for the LIFE recovery capabilities of the Tortilla Chips to increase. In the Japanese version of Metal Gear Solid: Peace Walker, Tortilla Chips are Doritos.
  • Mate Tea: Mate Tea is a popular Latin American tea that is used to recover PYSCHE when consumed. Further upgrades allow for the PYSCHE recovery capabilities of the Mate Tea to increase.
  • Lime Soda: Lima Soda is a carbonated soft drink that is able to recover both PYSCHE and a small amount of LIFE when used. In the Japanese version of Metal Gear Solid: Peace Walker, Lime Soda is Mountain Dew.
  • Zero-Calorie Soda: Zero-Calorie Soda is a carbonated soft drink with zero calories. It is able to recover much of the user's PYSCHE and can recover a small amount of LIFE when consumed. In the Japanese version of Metal Gear Solid: Peace Walker, Zero-Calorie Soda is Pepsi NEX.
  • Cologne: Cologne is a recovery item that allows for the user to recover PYSCHE when used. In the Japanese version of Metal Gear Solid: Peace Walker, Cologne is AXE body spray.

  • Analyzer: The Analyzer is a tool that allows the user to see a soldier's LIFE, aptitude, rank, skills, and equipment. The Analyzer can also show the statistics of enemy vehicles and can show the weak points of the AI weapons.
  • Bandana: a bandana that gives the user infinity ammo when wearing it.
  • Camera: A camera that allows for the user to take pictures. It can be used to take pictures of ghosts during Extra-Ops.
  • Box Tank: The Box Tank is a cardboard box that is able to fit two people inside of it. The Box Tank has a turret connected to it, which can be used by one of the two people within the box.
    • Stun Cannon Variant: A variant of the Box Tank that fires a non-lethal projectile that releases a large flash of light that overwhelms the enemy's senses and knocks them out.
    • Smoke Shell Variant: A variant of the Box Tank that fires smoke shells, which releases a cloud of smoke to obstruct the enemy's vison while also hiding the user.
  • Bomb Box: The Bomb Box is a cardboard box that is able to fit two people within it. When the box is picked up, it will explode, damaging both the user and the person who picked up the box.
  • Stun Box: The Stun Box is a box that is able to fit two people within it. When the box is picked up, it will releases a large flash of light that overwhelms the enemy's senses and knocks them out.
  • Smoke Box: The Smoke Box is a box that is able to fit two people within it. When the box is picked up, it will releases a cloud of smoke to obstruct the enemy's vison while also hiding the user.
  • Rescue Box: The Rescue Box is a box that is able to fit two people with it. When inside the box and not moving, it will heal the user and whoever else is inside the box.
  • Assassin's Straw Box: The Assassin's Straw Box is a bale of hay that is able to fit two people within it. The Assassin's Straw Box allows for the user to drag an enemy into the box to knock them out. It is a reference to the hay bales from the Assassin's Creed series.
  • Ballistic Shield: The Ballistic Shield is a bullet proof shield that protects the user from harm at the cost of only being able to use one-handed weapons while using it.
    • Colored Variant: A colored variant of the Ballistic Shield.
  • Sonic Eye: The Sonic Eye is a device that is able to display the sources of sound as animated circles. The more circle there are, the closer one is to a sound source. The Rank 1 Sonic Eye can only be used while lying down or while pressing against a wall but can be improved with further upgrades that allow for it to be used in any position. The upgraded versions of the Sonic Eye also have a longer battery life, with the Rank 5 Sonic Eye not running out of battery.
  • Stealth Mat: The Stealth Mat is a disposable mat that renders the user nearly invisible through the use of light refraction. The drawback to the Stealth Mat is that it can only be used when pressing against a wall or while lying down.
  • Stealth Camo: Stealth Camo is a device that that renders the user nearly invisible through the use of light refraction, maximizing the user's Camo Index in the process. The Stealth Camo lasts for three minutes and nineteen seconds before needing a recharge. If the user bumps into into an enemy or is caught in a blast of smoke or gas, the Stealth Camo will automatically deactivate.
  • Soliton Radar: The Soliton Radar is a radar that that displays an area's topography, an enemy's position, and an enemy's range of vision in real time. The Soliton Radar can run out of battery overtime but further upgrades increase the battery life, with a Rank 5 Soliton Radar having an unlimited battery life.

  • Fore Grip: A fore grip is an attachment for weapons made to increase accuracy and reduce recoil.
  • Grenade Launcher: The Grenade Launcher is an attachment for assault rifles made to fire various types of grenades, such as fragmentation grenades or smoke grenades. It is attached to the underslung of the weapon and fires a 40mm projectile in a straight path towards the target.
  • Laser sight: The Laser sight is an underslung attachment for weapons. It produces a small red laser from the weapon's underslung, allowing for more precise targeting.
  • Shotgun: The Shotgun is an attachment for non-shotgun weapons that allows them to fire twelve gauge rounds, giving the weapons more stopping power at the cost of a shorter range.
  • Suppressor: The Suppressor is an attachment that goes on the barrel of a gun. It silences the noise made when the gun is fired. Overtime, the suppressor can be damaged and will break if the gun is used too much.


  • ID Cards: ID Cards are cards that allow Big Boss to gain access to various locked areas.
    • Huey's ID Card: An ID Card given to Big Boss by Dr. Huey Emmerich. It was supposed to give Big Boss access to the Dr. Strangelove's AI lab but due to the doctor's dislike of Huey, it was disabled.
    • C Variant: An ID Card stolen from an enemy patrolmen that grants access to Dr. Strangelove's lab.
    • P Variant: An ID Card stolen from Dr. Strangelove that allows Big Boss to open any door within the prison area, including his cell. This ID Card however, can only be used once.
  • Jigsaw: The Jigsaw is a metal wire used to grind metal bars. Big Boss hid a jigsaw within a fake scar on his chest and used it to escape from the prison area.
  • Battery: A battery found within Extra-Ops 28-29 that is about to restore power to some battery powered items.
  • AM Rifle Type 69: The AM Rifle Type 69, also known as the Arms Material Rifle Type 69, is an American assault rifle used by the U.S. Marines stationed at Camp Omega. It features a longer barrel to suit the combustion properties of the ammo used by the gun. This barrel gives the AM Rifle Type 69 good range at the cost of being harder to handle in tight spaces. Big Boss can obtain the AM Rifle Type 69 from the Marines stationed at Camp Omega.
  • AM-69 AAS Rifle: The AM-69 AAS Rifle, also known as the Arms Material Type 69 Advance Assault/Support Rifle, is an American assault rifle that serves as a custom support model of the AM Rifle Type 69. It is equipped with an under-barrel grenade launcher and a rifle scope. Big Boss can obtain the AM-69 AAS Rifle at the start of the Ground Zeroes mission after getting an S Rank on it.
  • S1000 Shotgun: The S1000 Shotgun, also known as the Broughton Model 1000 Series Shotgun, is a pump-action shotgun that fires twelve gauge shells. It has a high stopping power at a close-range but isn't very useful for long-range combat. Big Boss can obtain the weapon in various areas throughout Camp Omega, such as storage shelves, armories, watch towers, and trucks.
  • M2000 Sniper D: The M2000 Sniper D, also known as the Broughton Model 2000 Sniper Rifle, Detachable-Magazine, is a high caliber sniper rifle that uses a three-step variable magnification scope. Its high caliber ammo makes it very powerful at the cost of it having a slow rate of fire due to its bolt-action capabilities. Big Boss can obtain the M2000 Sniper D from watch towers, armories, and trucks in Camp Omega or can obtain it at the start of the Ground Zeroes mission after completing it with an A Rank.
  • AM D114 Pistol: The AM D114 Pistol, also known as the Arms Material Delta-114 Combat Pistol, is the standard issue pistol of the U.S. Marines during 1975. It is a high caliber pistol that has the destructive power and stopping power of a rifle at close-range. Appearance-wise, it is a three-way hybrid between the Browning hi-power, the Colt M1911A1, and the CZ-75. Big Boss can obtain the AM D114 Pistol from Marines or from the armories and watch towers in Camp Omega.
  • Uragan-5 Pistol: The Uragan-5 Pistol, also known as BTS Instrument Design Bureau Uragan-5 Pistol, is a non-lethal pistol that fires 120-atmosphere cylinders of inert gas at targets. The high-pressured gas stuns whoever is hit by it, knocking them out. The Uragan-5 Pistol can be fired five times in rapid succession but is very loud due to its use of gas, which can't be suppressed. Big Boss can obtain the Uragan-5 Pistol from the various trucks, watch towers, and armories in Camp Omega.
  • Sz.-336 SMG: The Sz.-336 SMG, also known as the Sodomka zbrojovka Type 336 Submachine Gun, is a submachine gun that uses low caliber handgun ammo. It has an extremely high rate of fire and comes equipped with a suppressor and flashlight. However it uses up ammo fast, has a small range, and can have its suppressor break after some use. Big Boss can obtain the Sz.-336 SMG in armories and in the backs of trucks in Camp Omega or can obtain it at the start of the Ground Zeroes mission after completing it with an C Rank.
  • FB MR R-Launcher: The FB MR R-Launcher, also known as the Falkenberg Multi-Role Rocket Launcher, is a one-man portable anti-tank missile weapon. It has both a high muzzle velocity and long range but has very limited ammo and takes a while to reload, making it ineffective against multiple targets. Big Boss can obtain the FB MR R-Launcher from armoires in Camp Omega, from U.S. Marines, or can obtain it at the start of the Ground Zeroes mission after completing it with an B Rank.
  • M21 D-Mine: The M21 D-Mine, also known as the M21 Directional Anti-Personnel Mine Stilett, is a directional anti-personnel landmine similar in function to the claymore mine. It is packed with explosives and ball bearings, which when denoted, releases the ball bearings in all directions, killing or severely injuring those nearby. The M21 D-Mine uses a motion detector to detect targets, automatically exploding after detecting a target. Big Boss can obtain M21 D-Mines in armories in Camp Omega or can take the ones planted on the cliffside near the prison area.
At the end of Metal Gear Solid 3: Snake Eater, Naked Snake lost nearly all of his equipment. These are equipment that Big Boss never reused in future games:

  • EZ Gun: The EZ GUN is a noise-suppressed tranquilizer gun developed for FOX by Sigint. The EZ GUN's suppressor mechanism is built into the tranquillizer rounds themselves, which works by having the firing gas push a piston, which pushes the round out of the chamber. The firing gas is then sealed within the EZ GUN's chamber by the piston, preventing it from escaping and creating noise. The EZ GUN is fitted with an experimental laser sight, allowing for more accurate target sighting. The EZ GUN is also able to increase Snake's Camo Index to eighty percent no matter what he is wearing or what stance he is in along with allowing Snake to regain stamina overtime. The drawbacks to the EZ GUN is its size, making it so it can only fit one round within its chamber before having to be reloaded.
  • XM16E1: The XM16E1 is an American assault rifle that serves as an modified black rifle, also known as the AR-15. The XM16E1 is fitted with a bolt forward assist along with other modifications including a camouflaged paint job, a suppressor, and a three-shot burst firing mechanism. The XM16E1's suppressor has a limited amount of durability, being able to break after some use.
  • White Phosphorus Grenade: The White Phosphorus Grenade, also known as Willy Petes, are grenades that uses white phosphorus to create an incendiary effect. White phosphorus is a white, waxy substance that combusts when it reacts to the oxygen in the air, igniting at temperatures that reach over five thousand degrees Fahrenheit, heavily burning any target caught within the explosion.
  • TNT: TNT, also known as Trinitrotoluene, is a explosive made of a pale yellow crystalline compound created from the mixture nitric acid and sulfuric acid called tri-nitrified. Its low sensitivity and chemically stable structure makes it easy to handle. Along with this, TNT has a low boiling point, allowing it to be shaped through boiling or melting. TNT is denotated through remote denotation, although the radio signal for the denotator is very weak and will only denotate TNT in the area Snake is in.
  • C3: C3, also known as Composition 3, is a type of plastic explosive made of seventy seven percent RDX and twenty three percent moldable plastic. C3 is less violent than TNT and won't be set off by a little bit of heat or shock, allowing it to be easily handled. The C3 Snake has is set up with detonators with a special timer system that makes it so that the C3 will detonate all at once the timer hits zero.
  • Survival Knife: The Survival Knife is a knife that provides the bare essentials needed to survive during missions. Snake is able to use the Survival Knife in combat and can use it to remove bullets within Snake's skin after getting hit.
  • Handkerchief: A Handkerchief soaked in a knockout drug, allowing Snake to put the enemy to sleep by grabbing them with CQC or by waving the handkerchief in front of them, although doing the latter can knock out Snake for a short time if he does it do much.
  • Cigarette Gas Spray: The Cigarette Gas Spray is a cigarette shaped gun that fires narcosis gas. The Cigarette Gas Spray is able to fire this sleeping gas at a short range, knocking out anyone who breathes it in.
  • Fork: A fork Snake can use as a weapon. It does less damage than Snake's knives but allows for Snake to automatically eat the planets and animals he attacks with it.

  • Active Sonar: The Active Sonar is a portable sonar device used for showing the location of living beings. The Active Sonar sends out a wave to sound that bounces off of surfaces, using the echo from the sound waves to display the position of nearby objects and living beings. The downside to using the Active Sonar is that it creates noise that can alert nearby enemies.
  • Anti-Personnel Sensor: The Anti-Personnel Sensor is a portable sensor that vibrates when it detects organic reactions from humans, being adjusted to ignore animals.
  • Bug Juice: Bug Juice is a type of bug repellant that repels creatures such as hornets and leeches for a brief period of time.
  • Cardboard Boxes: Snake uses various cardboard boxes throughout the Virtuous Mission and Operation Snake Eater. Snake can use these boxes to hide from enemies, hide inside enemy trucks, and can shield his eyes from the explosion of a Stun Grenade when hiding inside one. The various cardboard boxes Snake used include:
    • Cardboard Box A: A variation of the cardboard box that can be found in Rassvet or in Ponizovje Warehouse.
    • Cardboard Box B: A variation of the cardboard box that can be found in Tikhogornyj. It allows Snake to hide in the back of trucks in Groznyj Grad, which can then unknowingly transport him to the Shagohod's hangar.
    • Cardboard Box C: A variation of the cardboard box that can be found in Groznyj Grad. It can aid Snake during his escape from Groznyj Grad, where he didn't have most of his equipment.
  • Crocodile Cap: The Crocodile Cap is a piece of headgear that is in the shape of a crocodile. Snake can use the Crocodile Cap to disguise himself as a crocodile while underwater and can also scare away attack dogs with it.
  • Fake Death Pill: The Fake Death Pill is a potassium cyanide pill that sends Snake into a state of false death for a short time, allowing him to trick enemy soldiers into thinking he is dead. If Snake stays in this state for too long, he will die.
  • Keys: Snake uses various keys to open electric doors throughout Operation Snake Eater, which include:
    • Key A: A key that opens the electric door in the warehouse.
    • Key B: A key that opens the electric door in the mountains.
    • Key C: A key that opens the electric door in the engineering room in Groznyj Grad.
  • LIFE Medicine: LIFE Medicine is a drug developed by the Soviet Union that speeds up the regenerative processes in the user's body, allowing them to instantly heal wounds when their LIFE reaches zero.
  • Mine Detector: The Mine Detector is a portable sensor used for detecting claymore mines. The Mine Detector will alert Snake if he's near a mine by producing a sound.
  • Motion Detector: The Motion Detector is a portable sensor that displays any moving object nearby Snake, including both enemy soldiers and any animals in the vicinity.
  • Thermal Goggles: The Thermal Goggles are a pair of goggles that detect and display sources of heat, allowing Snake to see enemies and traps more easily at the cost of making harder to see the terrain.
  • Directional Microphone: The Directional Microphone is a listening device that will pick up the sounds coming from the direction it is being pointed at.
  • Mask: A mask made to look like the GRU officer Major Ivan Raidenovitch Raikov. The mask is the first ever mask that is able to blink with the user, making it a more realistic disguise.

  • Animals: The Animals camo is a tiger skin uniform that removes hand shaking when aiming a gun. It provides a high Camo Index in rocky areas and in tall grass.
  • Spirit: The Spirit camo is a dark blue, gray, and black spotted uniform. It is able to make Snake's footsteps silent while also allowing him to regain stamina when choking an enemy solider.
  • Moss: The Moss camo is a dark green rippled uniform that provides a high Camo Index in grassy and mossy areas. It has the ability to regenerate LIFE and stamina while in an direct source of light such as sunlight or torch light.
  • Spider: The Spider camo is a light and dark yellow uniform covered in a dark web pattern. It gives Snake a high Camo Index in most environments at the cost of draining his stamina. When Snake is out of stamina, the effects of the uniform won't work anymore.
  • Hornet Stripe: The Hornet Stripe camo is a bright orange, yellow, and black uniform. It can ward off hornets, spiders, and leeches while also allowing Snake to tame hornets.
  • Fire: The Fire camo is a dark red and black uniform that reduces the damage Snake takes from fire and explosions by half, along with preventing Snake from getting burned.
  • Cold War: The Cold War camo is a uniform that features the flag of the Soviet Union on the front of it and the flag of the United States on the back of it. When wearing the Cold War camo, enemy soldiers will hesitate to shoot Snake when viewing the front of his uniform but will attack him from the behind.
  • Raindrop Camouflage: The Raindrop Camouflage is a blueish gray uniform with orange spots that gives a high Camo Index in rainy areas.
  • Snow Camouflage: The Snow Camouflage is a white uniform with green splotches all over it that gives a high Camo Index in snowy areas and in areas covered in white flowers.
  • Fly Camouflage: The Fly Camouflage is a yellowish uniform covered in pictures of feces and flies. It smells extremely bad, causing soldiers to stay away from Snake when fighting him due to the smell.
  • GA-KO: The GA-KO camo is a yellow and white uniform covered in pictures of ducks that allows Snake to hear the calls of the Kerotan, which can't be heard by him normally.
    • Fruits: The Fruits camo is the replacement for the GA-KO camo in Metal Gear Solid: Snake Eater 3D. It is covered in fruits instead of ducks and allows Snake to find Yoshi dolls instead of Kerotans.
  • Soviet Sneaking Suit: The Sneaking Suit is an experimental black and orange suit developed by the Soviet Union. It gives Snake a moderate Camo Index in most environments while also reducing the amount of sound Snake's footsteps makes along with halving the damage he takes due to being made out of a special bulletproof fiber.
  • Banana Camouflage: The Banana Camouflage is a lime green uniform covered in pictures of bananas. When used, it makes any food taste good, allowing Snake to gain more stamina from said food.
  • Grenade: The Grenade camo is a dark green uniform covered in pictures of grenades, giving Snake an infinite amount of grenades.
  • Mummy: The Mummy camo is a uniform that nearly completely covers Snake in bandages, preventing him from getting serious injuries.
  • Yodobashi: The Yodobashi camo is a striped uniform covered in black stripes and pink words. It gives Snake a ten percent point rebate for all Yodobashi cameras.
  • Santa: The Santa camo is a uniform that dresses Snake up in a Santa costume.
  • New Years: The New Years camo is a multi-colored uniform that has a picture of the Japanese rising sun.
  • St.Valentines: The St.Valentines camo is a pink and white uniform that covers Snake in pink and white hearts.
  • Former West Germany: The Former West Germany camo is a dark green uniform that has the logo of West Germany.
  • Former East Germany: The Former East Germany camo is a light brown uniform covered in dark brown line-dot patterns.
  • KLMK: The KLMK (Short for kombinezon letnyi maskirovochnyi kamuflirovannyi, which translates to "summer camouflage overalls") camo is a dark green uniform with light green splotches on it. It is used for concealment against night-vision goggles.
  • Urban Tiger: The Urban Tiger camo is a gray variant of the Tiger Stripe camo that allows for a high Camo Index in urban areas.
  • Soviet Woodland: The Soviet Woodland camo is a brown uniform with woodland camouflage patterns. It is similar in design to the Battle Dress Uniform worn by Raiden.
  • E-DEN: The E-DEN camo is a uniform that dresses Snake in hippie clothing.
  • Rainbow: The Rainbow camo is a rainbow colored uniform that sometimes increases Snake's Camo Index when in grass.
  • Anubis: The Anubis camo is a orange and brown uniform.
  • Rock: The Rock camo is a orange, beige, and brown uniform covered in a rock pattern.
  • Swamp: The Swamp camo is a khaki colored uniform.
  • Night Desert: The Night Desert is a greenish gray uniform used for concealment against night-vision goggles.
  • Watersnake: The Watersnake camo is a uniform covered in the pattern of a water snake.
  • Chameleon: The Chameleon is a orange and brown uniform based off the skin pattern of a chameleon.
  • Barracuda: The Barracuda camo is a uniform with the same color pattern as a barracuda.
  • Flower: The Flower camo is a pink and white uniform with a flower pattern.
  • Festival: The Festival camo is a uniform with a festive pattern covering it.
  • Dododo: The Dododo camo is a cream-colored uniform with both light and dark brown "do" (ド) Katakana all over it.
  • Bonsai: The Bonsai camo is a blue, gray, and black patterned uniform.
  • USMX: The USMX camo is a gray and white uniform covered in large "X" symbols all over it.
  • WonderGOO: The WonderGOO camo is a blue uniform branded with the WonderGOO logo.
  • M81 Woodland: The M81 Woodland camo is a green, black, and brown uniform.
  • Scientist Uniform: The Scientist Uniform is a disguise that allows Snake to look like a scientist from both the Graniny Gorki Research Facility and Groznyj Grad weapons lab. Wearing it allows Snake to fool the soldiers in the facilities, although the scientists wouldn't be fooled by the disguise.
  • Raikov's Uniform: Raikov's Uniform is the uniform wore by Major Ivan Raidenovitch Raikov that allows Snake to impersonate Raikov when also wearing the mask with his uniform.
  • Maintenance Uniform: The Maintenance Uniform is the uniform worn by the Groznyj Grad weapons lab maintenance crew. Wearing it allows Snake to fool the soldiers in the hangar where the Shagohod is, although the maintenance crew wouldn't be fooled by the disguise.

  • Black: The Black face paint covers Snake's whole face in black paint, giving him a high Camo Index in places where it is dark.
  • Splitter: The Splitter face paint covers Snake's face with brown stripes, giving him a high Camo Index in urban environments.
  • Zombie: The Zombie face paint covers Snake's face with white and black paint to create the image of a skull. It provides a high Camo Index in black and white environments.
  • Woodland: The Woodland face paint covers Snake's face with green and brown paint in a camouflage pattern. It provides a high Camo Index in wooded environments.
  • Infinite: The Infinite face paint covers Snake's face with various Japanese symbols, giving Snake infinite ammo.
  • Kabuki: The Kabuki face paint covers Snake's face with white and red paint that resembles the Kabuki actors in Japanese traditional theatres.
  • Oyama: The Oyama face paint covers Snake's face with mostly white paint, covering part of his eyes and lips with a small amount of red paint. mimicking the face paint of Japanese geisha. It provides a high Camo Index in snowy and white environments.
  • Snow: The Snow face paint covers Snake's face in white and green paint, giving him a high Camo Index in snowy and white environments.
  • Desert: The Desert face paint covers Snake's face in yellow and brown paint, giving him a high Camo Index in sandy and mountain environments.
  • Water: The Water face paint covers Snake's face in dark blue markings, giving him a high Camo Index under or near water.
  • Green: The Green face paint covers Snake's face fully in green paint, giving him a high Camo Index in green environments.
  • Brown: The Brown face paint covers Snake's face fully in brown paint, giving him a high Camo Index in brown environments.
  • Soviet Union: The Soviet Union face paint covers Snake's face in the flag of the Soviet Union.
  • United Kingdom: The United Kingdom face paint covers Snake's face in the flag of the United Kingdom.
  • France: The France face paint covers Snake's face in the flag of France.
  • Germany: The Germany face paint covers Snake's face in the flag of Germany.
  • Italy: The Italy face paint covers Snake's face in the flag of Italy.
  • Spain: The Spain face paint covers Snake's face in the flag of Spain.
  • Sweden: The Sweden face paint covers Snake's face in the flag of Sweden.
  • Japan: The Japan face paint covers Snake's face in the flag of Japan.
  • USA: The USA face paint covers Snake's face in the flag of the United States of America.


  • Coral Snake: The Coral Snake is a red and black venomous snake that was originally from the Americas. If Snake captures the Coral Snake alive, he can throw it at enemy soldiers to attack and poison them. Snake can also recover a moderate amount of stamina by eating it.
  • Giant Anaconda: The Giant Anaconda is a huge non-venomous snake that allows Snake to recover a large amount of stamina by eating it.
  • Green Tree Python: The Green Tree Python is a non-aggressive and non-venomous snake that allows Snake to recover a moderate amount of stamina by eating it.
  • King Cobra: The King Cobra is a large venomous snake that can kill a elephant in a single bite with its venom. If Snake captures the King Cobra alive, he can throw it at enemy soldiers to attack and poison them. Snake can also recover a moderate amount of stamina by eating it.
  • Milk Snake: The Milk Snake is a red and black snake similar in appearance to the Coral Snake, however it is more hostile and less venomous. By eating it, Snake can recover a small amount of stamina.
  • Reticulated Python: The Reticulated Python is the world's largest snake, reaching up to ten meters in length, making them very dangerous despite their lack of venom. By eating it, Snake can recover a moderate amount of stamina.
  • Taiwanese Cobra: The Taiwanese Cobra is a aggressive and venomous snake originally from Taiwan and southern China. If Snake captures the Coral Snake alive, he can throw it at enemy soldiers to attack and poison them. Snake can also recover a moderate amount of stamina by eating it.
  • Thai Cobra: The Thai Cobra is a large venomous snake from Indochina, Thailand, and southern China. If Snake captures the Coral Snake alive, he can throw it at enemy soldiers to attack and poison them. Snake can also recover a moderate amount of stamina by eating it.
  • Les Enfants Terrible: The Les Enfants Terrible are three sliver and white snakes found in the flower field where Naked Snake fought The Boss.
    • Solid: The Solid is one of the Les Enfants Terrible snakes, being able to recover a full bar of Naked Snake's stamina when eaten by him. Its name is a reference to the one of the clone sons of Big Boss, Solid Snake.
    • Liquid: The Liquid is one of the Les Enfants Terrible snakes, being able to recover a full bar of Naked Snake's stamina when eaten by him. Its name is a reference to the one of the clone sons of Big Boss, Liquid Snake.
    • Solidus: The Solidus is one of the Les Enfants Terrible snakes, being able to recover a full bar of Naked Snake's stamina when eaten by him. Its name is a reference to the one of the clone sons of Big Boss, Solidus Snake.
  • Tsuchinoko: The Tsuchinoko is an cryptic snake associated with Japanese folklore, being comparable to Big Foot in rarity. By eating it, Snake can recover a large amount of stamina.

  • Baikal Scaly Tooth: The Baikal Scaly Tooth is a mushroom that can be used as an antidote to poison when eaten.
  • Fly Agaric: The Fly Agaric is a toxic mushroom similar to the deathcap mushroom, which Snake can use to poison enemy soldiers. The toxins within the Fly Agaric, include phallotoxins and amatoxins, which leads to symptoms such as nausea, stomach pain, and diarrhea. These symptoms eventually lead to the breaking down of one's liver and kidneys, becoming a sponge like substance, leading to the consumer's death. If Snake eats the mushroom, he will suffer food poisoning but will recover a low to moderate amount of stamina.
  • Golova: The Golova is a fruit similar to the jackfruit, being able to recover a large amount of Snake's stamina when eaten by him.
  • Russian False Mango: The Russian False Mango is a mango-like fruit, being able to recover a moderate amount of Snake's stamina when eaten by him. Additionally, its seeds can be used to create digestive medicine.
  • Russian Glowcap: The Russian Glowcap is a type of bioluminescent mushroom that allows Snake to recharge his batteries when eaten by him.
  • Russian Oyster Mushroom: The Russian Oyster is a edible mushroom that is rich in vitamin B1 and Niacin, being able to recover a small amount of Snake's stamina when eaten by him.
  • Siberian Ink Cap: The Siberian Ink Cap is a ink cap mushroom, being able to recover a small amount of Snake's stamina when eaten by him. Although it does have the minor drawback of inhibiting the body's ability to digest alcohol by inhibiting the function of the body's aldehyde dehydrogenase.
  • Spatsa: The Spatsa is a gray mushroom known as "the bringer of sleep", which as its name implies, is able to put Snake or the enemy soldiers he feeds it too to sleep. When asleep, Snake is able to recover both LIFE and stamina.
  • Ural Luminescent: The Ural Luminescent is a mushroom similar in appearance to the shiitake mushroom. Like the Fly Agaric, it is a toxic mushroom that Snake can feed to the enemy soldiers. If Snake eats the mushroom, he will recover a low amount of stamina.
  • Vine Melon: The Vine Melon is a type of melon rich in potassium and carotene, making it a healthy food choice. If Snake eats the melon, he will recover a moderate amount of stamina.
  • Yabloko Moloko: The Yabloko Moloko, also known as the milk apple, is a type of star apple that is able to recover a minimal amount of Snake's stamina when eaten by him.

  • Magpie: The Magpie is a species of bird related to the crow family that has a dark blue and white body and long tail. If Snake eats the Magpie, he will recover a small amount of stamina.
  • Parrot: The Parrot is a Alexandrine Parakeet owned by The End, being able to recover a moderate amount of Snake's stamina when eaten by him.
  • Red Avadavat: The Red Avadavat is a small red bird, being able to recover a small amount of Snake's stamina when eaten by him.
  • Sunda Whistling-Thrush: The Sunda Whistling-Thrush is a species of bird that features a large blue body and long beak, being able to recover a moderate amount of Snake's stamina when eaten by him.
  • White-Rumped Vulture: The White-Rumped Vulture is a species of vulture, being able to recover a large amount of Snake's stamina when eaten by him. If the vulture Snake is eating had been feeding off of another dead animal, Snake will recover even more stamina for eating it.

  • Bigeye Trevally: The Bigeye Trevally is a species of mackerel that like most fish, will rot quickly after being killed. If Snake eats the Bigeye Trevally, he will recover a minimal amount of stamina.
  • Maroon Shark: The Maroon Shark, also known as the finned cigar shark, the river barb, and the sultan fish, is a species of carp that like most fish, will rot quickly after being killed. If Snake eats the Maroon Shark, he will recover a moderate amount of stamina.
  • Arowana: The Arowana is a species of ancient fish from that dates back to the Devonian and Jurassic periods. Like most fish they will rot quickly after being killed. If Snake eats the Arowana, he will recover a moderate amount of stamina.

  • Otton Frog: The Otton Frog is a corpulent species of frog, being able to recover a moderate amount of Snake's stamina when eaten by him.
  • Tree Frog: The Tree Frog is a green arboreal species of frog, being able to recover a minimal amount of Snake's stamina when eaten by him.
  • Poison Dart Frog: The Poison Dart Frog is a poisonous species of frog that carries enough pumiliotoxin to kill twenty five people, which Snake can feed to enemy soldiers to poison them. If Snake eats the Poison Dart Frog, he will get food poisoning.

  • Cobalt Blue Tarantula: The Cobalt Blue Tarantula is a small but highly venomous spider, being able to recover a minimal amount of Snake's stamina when eaten by him. If Snake captures the Cobalt Blue Tarantula alive, he can throw it at enemy soldiers to attack and poison them.
  • Emperor Scorpion: The Emperor Scorpion is the largest known species of scorpion, possessing a potent neurotoxin deadly to humans. If Snake captures the Emperor Scorpion alive, he can throw it at enemy soldiers to attack and poison them. If Snake eats the Emperor Scorpion, he will recover a minimal amount of stamina.
  • Kenyan Mangrove Crab: The Kenyan Mangrove Crab is a orange species of land carb, being able to recover a moderate amount of Snake's stamina when eaten by him.

  • European Rabbit: The European Rabbit is a species of rabbit that, due to being tested on by The Fear, have built up a immunity to his poison bolts, with their antibodies being the source of Snake's serum. If Snake eats the European Rabbit, he will recover a moderate amount of stamina.
  • Indian Gavial: The Indian Gavial is a large species of crocodile, being able to recover a moderate amount of Snake's stamina when eaten by him.
  • Japanese Flying Squirrel: The Japanese Flying Squirrel is a species of squirrel, being able to recover a small amount of Snake's stamina when eaten by him.
  • Markhor: The Markhor is a large species of wild goat, being able to recover a large amount of Snake's stamina when eaten by him.
  • Rat: Rats are a type of small rodent, with the ones in Tselinoyarsk being related to Norway rats. If Snake eats a rat, he will recover a moderate amount of stamina.
  • Vampire Bat: The Vampire Bat is a species of bat found in caves, being able to recover a minimal amount of Snake's stamina when eaten by him.

  • Calorie Mate: The Calorie Mate is a brand of energy-supplement foods that don't rot after a long time, being able to recover a large amount of Snake's stamina when eaten by him.
  • Instant Noodles: The Instant Noodles are dried noodles that are able to be eaten when hot water is added to them, being able to recover a large amount of Snake's stamina when eaten by him. Due to how the noodles are dried, they won't spoil overtime.
  • Russian Ration: The Russian Ration is a type of ration used by the Soviet Union that never spoils, being able to recover a moderate amount of Snake's stamina when eaten by him.
  • Baltic Hornet's Nest: The Baltic Hornet's Nest is a nest for hornets considered by Para-Medic to the "perfect food for survival", containing many nutrients good for the body along with being able to recover a moderate amount of Snake's stamina when eaten by him. The honey from these nests can also be used as ointment for burns.
  • Hive of Pain Hornets: The Hive of Pain Hornets is a nest filled with bullet hornets from The Pain. The Hive of Pain Hornets never spoils and is able to recover all of Snake's stamina when eaten by him.


  • Amur Kudzu: The Amur Kudzu is a type of plant related to the bean family and is related to the Kudzu weed. It is a shrug with purple berries, with the roots of the plants containing isoflavones such as daidzin, which have fever reducing properties, allowing it to be used to create cold medicine.
  • Chinese Plantain: The Chinese Plantain is a herb similar in a appearance to a plantain root, looking like grass on top of moss. Its seeds and leaves contain large amounts of aucubin, choline, and tannin, which when mashed up and place in one's wounds, can stop the flow of blood and ease pain, making them useful for creating styptics.
  • Slav Horehound: The Slav Horehound is a herb that is related to the horehound family of flowers, looking like a tall shrub with white flowers on it. It contains a large amount of diterpene, flavonoids, and alkaloids, giving it germicidal properties that allow it to be used to create disinfectants.
  • Ezo Comfrey: The Ezo Comfrey is a plant that is related to the comfrey family, looking like a wide shrub with purple flowers on it. Due to the sticky nature of the plant's roots, they can be used to create splints.

  • Antidote: A antidote that is made of the Baikal Scaly Tooth mushroom that is able to cure any food poisoning that Snake gets after eating poisonous meals.
  • Cold Medicine: The Cold Medicine is a pill made of Amur Kudzu used to cure the common cold.
  • Digestive Medicine: The Digestive Medicine is a type of medicine used to cure stomachaches caused by spoiled food.
  • Serum: A serum used to cure poison that is inflicted by venomous animals or poison tipped weapons.
  • Bandage: The Bandage is a strip of material used to bind wounds together in order to stop bleeding caused by things such as knifes and guns.
  • Disinfectant: A Disinfectant made of Slav Horehound that Snake uses to clean his wounds in order to prevent infection or disease.
  • Styptic: The Styptic is a short stick of medication made of Chinese Plantains used to create blood clots in open wounds, preventing further bleeding
  • Ointment: A Ointment used to treat burn wounds caused by White Phosphorus Grenade explosions and flamethrowers.
  • Splint: The Splint is a medical item made of Ezo Comfrey used to treat broken bones by helping them heal faster.
  • Suture Kit: The Suture Kit is a kit that contains medical string that Snake can use to sow his cut wounds together to prevent further bleeding.

Notable Techniques

Various CQC moves used by Big Boss
  • CQC: Close Quarters Combat, abbreviated to CQC, is a combat system that involves using hand-to-hand combat when engaging armed opponents in situations where using firearms is too difficult. It was co-created by Big Boss and his mentor The Boss in the 1950s. CQC involves the use of hand-to-hand combat to disarm opponents, taking them out non-lethally through means of restraining them or knocking them out. Knifes and small firearms are used in CQC to control and threaten the opponent while also allowing the user of CQC to quickly switch between a knife and a gun fight if necessary. Big Boss is a master of CQC and has used his skills to performs feats such as easily taking out the Ocelot Unit of Spetsnaz along with Major Ocelot single-handedly, disarming Colonel Volgin while a gun was pointed at his head, and even defeating The Boss herself. Big Boss would teach CQC to his soldiers in MSF and would later teach it to his clone son, Solid Snake, who would state that it was a martial arts technique far ahead of its time. In 2014, Big Boss' file would be declassified and the use of CQC would quickly spread throughout the world, though the soldiers who tried to imitate it would never get close to using the real thing.
Big Boss using Reflex Mode to take care of enemy soldiers
  • Reflex Mode: When Big Boss is spotted by an enemy, his Reflex Mode activates, slowing down his perspective of his surroundings and allowing him to take out nearby enemies before they can call in for back up. Reflex Mode also allows Big Boss to dodge projectiles with ease, as they are moving more slowly to him than usual.

Other

Standard Tactics: Big Boss will usually try stealthily taking down his opponent rather than fighting them head on. When put into a situation where he has to fight, he will us CQC to disarm and non-lethally take out his opponent while in close-ranged combat and will use whatever weapons he has on him during situations where he has to fight from a distance. Big Boss will also use his surroundings to his advantage, using the environment to hide from enemies while also doing things such as targeting bee hives near his opponent to attack them indirectly.

Weaknesses: The suppressors on his guns will deteriorate each time they are fired until the suppressor breaks. As Snake's stamina is lowered, his aim will become less accurate and his wounds will heal more slowly. If Snake uses the Fake Death Pill and stays in a state of false death for too long, he will die. If Snake's stamina reaches below half, his stomach will growl constantly. Is unable to smell anything. Is addicted to Cigars, to the point where smoking them will slowly drain his health. Able to produce the exclamation mark, which when attacked will disorientate him for a short time. The Spider camo drains Snake's stamina while using it, and will no longer work when Snake is out of stamina. If Snake runs out of stamina, he will no longer be able to resist the effects of tranquilizer darts. Lost the use of his right eye after it was heavily damaged by the muzzle flash of Major Ocelot's revolver. If Big Boss' PYSCHE is completely depleted, he will be knocked out and wouldn't get up until his PYSCHE has replenished. The Stealth Camo will automatically deactivate if Big Boss bumps into into an enemy or is caught in a blast of smoke or gas. Metal Gear ZEKE can be affected by technology dampening equipment. TX-55 Metal Gear's armor is thinner on its legs than the rest of its body. TX-55 Metal Gear was never fully completed. Metal Gear D's legs have thinner armor than the rest of its body.

Note: The main Metal Gear cast are not assumed to scale to the potency of any of the Metal Gears or other types of armored vehicles from feats like Gray Fox and Liquid Snake being able to tank the destruction of Metal Gears, as they have been shown to be consistently far weaker than them. Big Boss and Volgin would have been killed by a C3 explosion, which was unable to damage the Shagohod, which is a armored vehicle from 1964, which should be weaker than all of its successors. Big Boss using his strongest weapons was unable to harm the Shagohod without attacking its weak point. Both Big Boss and The Boss would have been killed by the bombs from the MiG planes, which should comparable to the C3 used on the Shagohod. AI weapons such as the Cocoon can nearly one-shot Big Boss with a single attack, along with Miller stating Big Boss can't harm the various armored vehicles in the game without lethal weaponry. Attacks that are able to one-shot Venom Snake, won't one-shot Metal Gear Sahelanthropus. Metal Gear Sahelanthropus' railgun does massive damage to Venom Snake, even when using protective gear like the Battle Dress. Solid Snake needed to use his strongest weapons to attack weak points in order defeat TX-55 Metal Gear. Solid Snake would later do the same when fighting Metal Gear D. Liquid Snake stated that Solid Snake's stringer missiles would kill both him and an injured Gray Fox, with said missiles being unable to harm the armor of Metal Gear REX. Metal Gear REX was able to easily overpower Gray Fox and crushed him to death with a stomp. Liquid Snake tanking Metal Gear REX's destruction is likely due to how he was in its protective cockpit, as even a distance the explosion was able to knock out Solid Snake. Metal Gear RAY, a Metal Gear made to defeat Metal Gears like Metal Gear REX, was able to easily knock out Solid Snake with a single indirect hit. Gekkos, bipedal tanks that are easily destroyed by Metal Gear REX, can one-shot Old Snake.

Vehicles

Metal Gears
Different Units Metal Gear ZEKE - TX-55 Metal Gear - Metal Gear G - Metal Gear D
Koi no Yokushiryoku

Background

Metal Gear ZEKE is a nuclear equipped bipedal tank created by Huey Emmerich and Dr. Strangelove for the private army Militaires Sans Frontières. It is the first Metal Gear ever created, being equipped with multiple machine guns, missiles, a railgun, and a nuclear warhead. Big Boss would be forced to fight against ZEKE when it was hijacked by the Cipher agent Pacifica Ocean. Big Boss would defeat Pacifica Ocean and ZEKE would be damaged but would eventually be repaired. Later, during XOF's raid on the MSF mother base, ZEKE would seemingly be destroyed after it snuck into the ocean along with mother base.

This dropdown contains the synopsis of Metal Gear ZEKE's history. Read at your own risk as you may be spoiled otherwise!

Note: Credit to the Metal Gear Wiki.

Peace Walker Incident

In 1974, Big Boss and the MSF commissioned doctors Huey Emmerich and Strangelove to create Metal Gear ZEKE. Emmerich supervised the assembly of the frame, and Strangelove oversaw the development of the AI, it was intended to function as an unmanned weapon. Because the MSF was lacking of a defense department level budget, they required that they salvage parts from the various AI weapons. In addition, MSF subcommander Kazuhira Miller and Huey Emmerich were the ones who coined the name Likewise, the team also had problems adjusting the AI to get it up and running until Strangelove joined ZEKE's development.

Shortly after ZEKE was completed, Miller suggested that the nuclear warhead recovered from Peace Walker be used to arm the weapon, with the intention of making it a deterrent against hostile countries opposed to the MSF's fledgling "mercenary nation. Miller also pointed out that this was a good opportunity to arm ZEKE due to the White House being too busy figuring out how to create a cover story regarding the late CIA Station Chief Hot Coldman's nearly starting an all-out nuclear war. Because of the decision by Big Boss to arm ZEKE with the nuclear warhead, MSF also unofficially became the world's seventh nuclear power. However, Cipher agent Pacifica Ocean secretly made further modifications to ZEKE, allowing it to accommodate a human pilot, while her KGB ally Vladimir Zadornov escaped the MSF's custody multiple times, serving as a diversion. Some of the modifications included installing a pilot's seat inside the AI pod, a dual-control piloting lever for operating the legs, a safety restraint, and a fluid-filled cockpit for shock absorption.

Pacifica eventually hijacked ZEKE, with Zadornov escaping the seventh time as a diversion for her to make off with the weapon unnoticed. Big Boss discovered this shortly after encountering and killing Zadornov in self-defense at MSF's Mother Base. Proclaiming ZEKE to be the creation of Cipher (the group responsible for the development of the Peace Walker Project), Pacifica attempted to force Big Boss into joining their planned new world order. Big Boss refused, so Pacifica decided to use ZEKE to launch a nuclear strike at the East Coast of the United States, which would cause the public to believe that the Militaires Sans Frontières were an extremist cult. Big Boss was then forced to fight and defeat Pacifica by heavily damaging ZEKE.

After the incident, Strangelove and Huey discussed ZEKE's fate, and Strangelove revealed that she had made a backup copy of its AI, so at the very least, ZEKE could walk. However, whether ZEKE could continue on or not was up to Big Boss. Big Boss also used ZEKE in a mock battle, upon Huey's suggestion, in case someone attempted to hijack ZEKE again.

Ground Zeros Incident

Several days before the UN inspection as well as the rescue of both Chico and Paz (the latter of whom was revealed to have survived their earlier battle), ZEKE's waterproofing reinforcement had been finished the day before, alongside plans to install the main depth control tank, the compressed air tank, and the altitude control propeller pod two days later, and plans for testing its effectiveness on a seabed 300 feet underwater within the next week should the tests prove positive, with Huey reporting these to Miller and Big Boss, who were more interested and especially irritated at Huey's sending a letter indicating they changed their minds about having the IAEA inspection at Mother Base. Because of Huey making things happen to the extent that MSF was forced to allow the inspection to happen to not draw suspicion, ZEKE was the only vehicle remaining at the base, albeit hidden from sight at the bottom of the ocean below Mother Base. Mother Base was destroyed when XOF commenced their Trojan Horse operation.

Aftermath

Huey implied that ZEKE had been destroyed by the sinking debris of Mother Base. ZEKE's role as Outer Heaven's nuclear deterrent was eventually replaced by the smaller TX-55 Metal Gear. Its overall role, however, was eventually replaced by Battle Gear for the MSF's successor group Diamond Dogs, with its leader, Venom Snake, privately remarking that he had a sense of déjà vu upon hearing Huey's proposal.

General Information

Name: Metal Gear ZEKE

Origin: Metal Gear

First Appearance: Metal Gear Solid: Peace Walker

Latest Appearance: Metal Gear Solid: Peace Walker (Physical appearance), Metal Gear Solid V: The Phantom Pain (Canonically mentioned; Mentioned to have been destroyed during XOF's raid on MSF. A picture of a Metal Gear ZEKE toy is also present in the game), Super Smash Bros. Ultimate (Non-canonical; Appears as a spirit within the game)

Age: Less than one year old (Was built after November 4th 1974, where it was then destroyed during XOF's raid on mother base, which happened on March 16th 1975)

Classification: Nuclear Equipped Bipedal Tank

Ammo: Thousands of Bullets, Various Missiles, Various S-mines

Creators: Dr. Huey Emmerich & Dr. Strangelove (Huey Emmerich initially stated working on ZEKE, with Strangelove later joining in on the project)

Wielders: Militaires Sans Frontières, Pacifica Ocean

Status: Destroyed (Metal Gear ZEKE was destroyed during XOF's raid on MSF)

Threat Level: Global Threat (Metal Gear ZEKE is loaded with a nuclear warhead, which made Big Boss a threat to various countries)

Codex Statistics

Tier: 8-C. 7-C with Nuclear Weaponry

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Building level (Should be comparable to its durability), Town level with Nuclear Weaponry (Loaded with the same nuke used by Peace Walker, which is a one megaton warhead)

Durability: Building level (Able to take hits from Big Boss' strongest weapons, which able to take down both Chrysalis and Peace Walker, which are of these sizes and can't be harmed by Big Boss without lethal weaponry)

Travel Speed: Superhuman (Able to run faster than Big Boss, who can run away from attack dogs while injured, with said attack dogs being Great Danes, which can reach a top speed of 30 mph and is the genetic template for Solid Snake, who is Big Boss' inferior clone, who escaped the destruction of Outer Heaven in under 30 seconds, where Snake was in TX-55 Metal Gear's hanger, which is one hundred stories below the ground)

Attack Speed: At most Massively Hypersonic (Able to tag Big Boss, who is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who can dodge tank fire, which is moves at this speed, can tag a cybernetic Gray Fox, who can deflect point-blank gunfire, which results in these speeds, can tag Tengu Soldiers, who can also block point-blank gunfire, and can dodge a bullet from a railgun, which moves at this speed. Big Boss is also the genetic template for Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can block point-blank gunfire)

Range: Several Meters (Far larger than Big Boss in size), Higher with EM Pulse Field and Paralysis Beam (Able to use the EM Pulse Field, which can prevent missiles from hitting its body. Able to use the Paralysis Beam, which can be fired at this range), Tens of Meters with the Electric Shock Unit and S-mines (Able to use the Electric Shock Unit, which has this range. Able to use S-mines, which can be launched from and fired at this range), Kilometers with Firearms (Metal Gear ZEKE is equipped with machine guns, with a standard machine gun having an effective firing range of 1.8 kilometers. Metal Gear ZEKE is equipped with a railgun), Hundreds of Kilometers to Thousands of Kilometers with Missiles (Able to fire missiles, which have a range of anywhere between less than 1000 kilometers to over 5,000 kilometers), Thousands of Kilometers with Nuclear Weaponry (Can launch nukes from MSF to the eastern coast of the United States, with MSF being located in the middle of the Caribbean Sea)


Powers and Techniques

Superhuman Physical Characteristics, Large Size (Supersize; Far larger than Big Boss in size), Autopilot (Metal Gear ZEKE is an AI controlled weapon), Inorganic Physiology (Metal Gear ZEKE is a bipedal tank), Acrobatics (Able to leap superhuman distances), Penetration Damage (Physical Penetration; Equipped with machine guns. Metal Gear ZEKE is equipped with a railgun), Blunt Force Damage (Physical Blunt Damage; Able to use ramming attacks), Explosion Manipulation (Equipped with various missiles, S-mines, a large-caliber cannon, and a nuclear warhead), Electricity Manipulation (Electricity Surge; Able to use the Electric Shock Unit, which fires out a blast of electricity. Electromagnetism Manipulation; Able to use the EM Pulse Field. Able to fire bullets charged with electromagnetic energy at enemies with the railgun), Technology Manipulation (Able to use the EM Pulse Field, which can redirect missiles), Paralysis Inducement (Able to use the Paralysis Beam, which can temporally paralyze whatever it hits), Radiation Manipulation (Equipped with nuclear warhead that is radioactive), Lock-On (Targeting; Able to lock onto targets. Attack Homing; Able to lock onto targets with guided missiles), Accuracy Manipulation (Metal Gear ZEKE's Radome increases its accuracy), Pierce Resistance (Standard Pierce Resistance; Able to tank hits from Big Boss' guns), Superhuman Precision (Metal Gear ZEKE's AI can tag Big Boss, who can shoot down The Fear's crossbow bolts with his gun, can tag Major Ocelot, who can ricochet bullets to hit targets, and can use bullets to block Volgin's electricity, can shoot down missiles heading towards mother base, and can headshot a solider from over three hundred meters away using a tranquiller gun. Big Boss should be comparable to Venom Snake, who had his state of consciousness altered in order to make him a mental doppelganger to Big Boss, having mentally gone through all of Big Boss' missions along with having his experience and knowledge, who can fight with Quiet, who can take out a missile by using a gun turret and a moving fighter jet by shooting the pilot with a regular sniper rifle while on a moving helicopter, where her bullets would have to fight air resistance and gravity, with Ocelot noting Quiet has a superhuman sense of spatial awareness, being able to track targets at different focal lengths at once due to being able to use both of her eyes as master eyes. Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who could tag a cybernetic Gray Fox, who can deflect point-blank gunfire and can shoot a thin rope while on a moving helicopter. Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can block bullets, can block attacks from Raiden, who can block bullets from various directions, and can attack Olga Gurlukovich before she could react, who can block gunfire from multiple soldiers).

Resistance to Technology Manipulation (The Radome provides a resistance to Chaff Grenades, which can disable enemy radios and electronic devices for a short time)


Notable Techniques

ZEKE's memory boards
  • AI Pod: Metal Gear ZEKE can be controlled by an AI pod similar to the one used for the Pupa, Chrysalis, Cocoon, and Peace Walker. This pod can be fitted with various types of memory boards that can increase the effectiveness of different aspects of ZEKE, These include ZEKE's mobility, ZEKE's search capability. ZEKE's offensive capability, and ZEKE's response time.

Pupa Parts

The Pupa Head being used on ZEKE
  • Head: The Pupa Head is a head that shares the same shape as the head used for the Pupa. This head has two mounted machine guns that can be swapped with a singular Electric Shock Unit, allowing ZEKE to perform low damage rapid fire attacks, attack at a distance with moderate damage, or use maximum voltage to unleash a immensely damaging charged shot.
  • Jetpack: the Jetpack gives ZEKE the ability to charge around like the Pupa, dealing moderate damage to anything in its path.

Chrysalis Parts

The Chrysalis Head being used on ZEKE
  • Head: The Chrysalis head is a head that shares the same shape as the head used for the Chrysalis. This head allows ZEKE to fire homing missiles that can do more damage than ZEKE's standard missiles.
  • Radome: The Radome is a circular dish fitted to ZEKE's left side similar to the one fitted onto the Chrysalis. It increases ZEKE's accuracy and allows ZEKE to function even when a Chaff Grenade is being used on it.
  • Railgun: The Railgun is an electromagnetic weapon that is similar to the one fitted onto the Chrysalis. It uses electromagnets to accelerate projectiles such as bullets at high speeds, giving the railgun heavy firepower along with giving it a far range. Increased AI capability allows for the railgun to become more deadly, as it becomes more powerful and ZEKE's evasion increases.

Cocoon Parts

The Cocoon Head being used on ZEKE
  • Head: The Cocoon head is a head that shares the same shape as the head used for the Cocoon. This head features a cannon that allows ZEKE to fire cannon balls that do massive splash damage.
  • Armor: Armor that reduces damage inflicted upon ZEKE.

Peace Walker Parts

The Peace Walker Head being used on ZEKE
  • Head: The Peace Walker head is a head that shares the same shape as the head used for the Peace Walker. This head gives ZEKE the ability to use the Paralysis Beam, which renders those who touch it temporarily immobile. Along with this the head allows for ZEKE to produce an electromagnetic pulse which reflects any missile heading towards it as well as grenades from rifle-mounted grenade launchers.
  • Legs: The Peace Walker Legs give ZEKE enhanced mobility along with allowing it to use S-mines. ZEKE is able to shoot these S-mines out in a horizontal direction.

Other

Weaknesses: Metal Gear ZEKE can be affected by technology dampening equipment.

Note: The main Metal Gear cast are not assumed to scale to the potency of any of the Metal Gears or other types of armored vehicles, from feats like Gray Fox and Liquid Snake being able to tank the destruction of Metal Gears, as they have been shown to be consistently far weaker than them. Big Boss and Volgin would have been killed by a C3 explosion, which was unable to damage the Shagohod, which is a armored vehicle from 1964, which should be weaker than all of its successors. Big Boss using his strongest weapons was unable to harm the Shagohod without attacking its weak point. Both Big Boss and The Boss would have been killed by the bombs from the MiG planes, which should comparable to the C3 used on the Shagohod. AI weapons such as the Cocoon can nearly one-shot Big Boss with a single attack, along with Miller stating Big Boss can't harm the various armored vehicles in the game without lethal weaponry. Attacks that are able to one-shot Venom Snake, won't one-shot Metal Gear Sahelanthropus. Metal Gear Sahelanthropus' railgun does massive damage to Venom Snake, even when using protective gear like the Battle Dress. Solid Snake needed to use his strongest weapons to attack weak points in order defeat TX-55 Metal Gear. Solid Snake would later do the same when fighting Metal Gear D. Liquid Snake stated that Solid Snake's stringer missiles would kill both him and an injured Gray Fox, with said missiles being unable to harm the armor of Metal Gear REX. Metal Gear REX was able to easily overpower Gray Fox and crushed him to death with a stomp. Liquid Snake tanking Metal Gear REX's destruction is likely due to how he was in its protective cockpit, as even a distance the explosion was able to knock out Solid Snake. Metal Gear RAY, a Metal Gear made to defeat Metal Gears like Metal Gear REX, was able to easily knock out Solid Snake with a single indirect hit. Gekkos, bipedal tanks that are easily destroyed by Metal Gear REX, can one-shot Old Snake.

Gallery

Background

TX-55 Metal Gear is the 3rd Metal Gear being predated by Metal Gear ZEKE and Metal Gear Sahelanthropus. Like the former Metal Gears it is bipedal tank equipped with nuclear warheads. It was created by a kidnapped Dr. Drago Pettrovich Madnar who was forced to build it to keep himself and his kidnapped daughter Ellen Madnar safe. Using the AI technology from TX-11 model cyberoid also known as Bloody Brad, Madnar was able to make Metal Gear a manned and unmanned bipedal tank. After the western world learned of Metal Gear's existence as a weapon of mass destruction they sent Gray Fox and then later Solid Snake to Outer Heaven to find its whereabouts and then destroy it. Snake was able to find TX-55 Metal Gear one hundred floors below Building Three of Outer Heaven and destroyed it before it could be activated.

General Information

Name: TX-55 Metal Gear (Metal Gear for short)

Origin: Metal Gear

First Appearance: Metal Gear

Latest Appearance: Metal Gear (Canonical), Metal Gear: Ghost Babel (Alternate timeline; Appears as rubble in Outer Heaven)

Age: Less than a year old (Was created during the Outer Heaven uprising, which took place in and ended in 1995)

Classification: Nuclear Armed Bipedal Tank

Ammo: Two Nuclear Warheads, Multiple Anti-Tank Missiles, Thousands of Bullets

Creator: Dr. Drago Pettrovich Madnar

Wielders: Outer Heaven

Height: 6.05 Meters

Weight: 20.5 Tonnes

Status: Destroyed (Destroyed by Solid Snake)

Threat Level: Global Threat (TX-55 Metal Gear is a weapon that has the capabilities to change warfare on a global scale)

Codex Statistics

Tier: 8-C. 7-C to 7-B with Nuclear Warheads

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Building level (Should be comparable to its durability). Town level to City Level with Nuclear Warheads (Is cable of firing nuclear weaponry, which can usually produce around this much energy)

Durability: Building level (Can take hits from the weapons Solid Snake used in 1995, which should be superior to the ones used by Big Boss during 1974, which could take down both Chrysalis and Peace Walker, which are of these sizes and should be superior the ones used by Venom Snake during 1984, which can take down Metal Gear Sahelanthropus, which is a large bipedal tank of this size. Snake's older weapons should also be superior to minigun turrets that can harm Metal Gear Sahelanthropus)

Travel Speed: Superhuman (Can move at 50 km/h)

Attack Speed: Unknown (TX-55 Metal Gear was never fully completed and was destroyed before it was activated), Speed of Light with its Laser Cannon (Can shoot lasers with its laser cannon)

Range: Several Meters (Is 3.25 meters long, 2.75 meters wide, and 6.05 meters tall, being far larger than a human in size), Kilometers with Vulcan Gun (Equipped with a Vulcan Gun which has a range of two kilometers), Hundreds of Kilometers to Thousands of Kilometers with Missiles (Equipped with missiles, which have a range of anywhere between less than 1000 kilometers and over 5,000 kilometers), Thousands of Kilometers with Laser Cannon (Equipped with a laser cannon, which has a range of 1600 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Nuclear Weaponry (Equipped with short-ranged and middle-ranged nuclear weaponry, which has a range between 300 Kilometers to 3,500 Kilometers)


Powers and Techniques

Superhuman Physical Characteristics, Enhanced Senses (Equipped with various camera sights and sensors), Energy Manipulation & Light Manipulation (Energy Projection; Can shoot lasers with its laser cannon), Inorganic Physiology (Is a bipedal tank), Penetration Damage (Physical Penetration; With it's Vulcan Gun), Explosion Manipulation (Is equipped with missiles and nukes), Radiation Manipulation (Is able to fire nukes, which cause radiation), Radar Sensing (Has a sky alert radar), Large Size (Supersize; Is 3.25 meters long, 2.75 meters wide, and 6.05 meters tall, being far larger than a human in size), Pierce Resistance (Standard Pierce Resistance; Equipped with 30mm-110mm tungsten armor), Autopilot (TX-55 Metal Gear can be operate on its own).

Resistance to Heat Manipulation (TX-55 Metal Gear's armor is made of a special heat resistant ceramic)


Notable Techniques

None Notable.


Other

Weaknesses: Its armor is thinner on its legs than the rest of its body. Was never fully completed.

Note: The main Metal Gear cast are not assumed to scale to the potency of any of the Metal Gears or other types of armored vehicles, from feats like Gray Fox and Liquid Snake being able to tank the destruction of Metal Gears, as they have been shown to be consistently far weaker than them. Big Boss and Volgin would have been killed by a C3 explosion, which was unable to damage the Shagohod, which is a armored vehicle from 1964, which should be weaker than all of its successors. Big Boss using his strongest weapons was unable to harm the Shagohod without attacking its weak point. Both Big Boss and The Boss would have been killed by the bombs from the MiG planes, which should comparable to the C3 used on the Shagohod. AI weapons such as the Cocoon can nearly one-shot Big Boss with a single attack, along with Miller stating Big Boss can't harm the various armored vehicles in the game without lethal weaponry. Attacks that are able to one-shot Venom Snake, won't one-shot Metal Gear Sahelanthropus. Metal Gear Sahelanthropus' railgun does massive damage to Venom Snake, even when using protective gear like the Battle Dress. Solid Snake needed to use his strongest weapons to attack weak points in order defeat TX-55 Metal Gear. Solid Snake would later do the same when fighting Metal Gear D. Liquid Snake stated that Solid Snake's stringer missiles would kill both him and an injured Gray Fox, with said missiles being unable to harm the armor of Metal Gear REX. Metal Gear REX was able to easily overpower Gray Fox and crushed him to death with a stomp. Liquid Snake tanking Metal Gear REX's destruction is likely due to how he was in its protective cockpit, as even a distance the explosion was able to knock out Solid Snake. Metal Gear RAY, a Metal Gear made to defeat Metal Gears like Metal Gear REX, was able to easily knock out Solid Snake with a single indirect hit. Gekkos, bipedal tanks that are easily destroyed by Metal Gear REX, can one-shot Old Snake.

Gallery

Background

Metal Gear Gustav, also more commonly known as Metal Gear G, is a mass produced bipedal tank briefly mentioned in Metal Gear 2: Solid Snake. Created by Dr. Pettrovich Madnar to serve Zanzibar Land, its main purpose is to analysis battlefield information and communicate it to soldiers. It also serves as a lightweight counterpart to Metal Gear D, though it doesn't have the nuclear capabilities that its heavyweight counterpart does.

General Information

Name: Metal Gear Gustav (Shortened to Metal Gear G)

Origin: Metal Gear

First Appearance: Metal Gear 2: Solid Snake

Latest Appearance: Metal Gear 2: Solid Snake

Age: Less than a year old (Was created in 1999, with the Zanzibar Land Disturbance also happening in 1999)

Classification: Bipedal Information Processing Tank

Ammo: Thousands of Bullets

Creator: Dr. Drago Pettrovich Madnar

Wielders: Zanzibar Land

Height: 3.1 Meters

Weight: 18 Tonnes

Status: Unknown

Threat Level: Street Threat (Metal Gear G is a lightweight bipedal tank used for combat)

Codex Statistics

Tier: 8-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Building level (Stated to have weapons that rival MTB armored vehicles, which should have weapons superior to the ones used by Big Boss during 1974, as Metal Gear G was created in 1999, which could take down both Chrysalis and Peace Walker, which are of these sizes and should be superior the ones used by Venom Snake during 1984, which can take down Metal Gear Sahelanthropus, which is a large bipedal tank of this size. Metal Gear G's weapons should also be superior to minigun turrets that can harm Metal Gear Sahelanthropus)

Durability: Building level (As it was created in 1999, it should be superior to armored vehicles from 1974, which can tank hits from Big Boss' strongest weapons. Should also be superior to armored vehicles from 1984, which can tank hits from Venom Snake's strongest weapons)

Travel Speed: Superhuman (Stated to be able to run at 50 km/h)

Attack Speed: At most Massively Hypersonic (As it was created in 1999, it should be superior to Metal Gear ZEKE, which can tag Big Boss, who is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who can dodge tank fire, which is moves at this speed, can tag a cybernetic Gray Fox, who can deflect point-blank gunfire, which results in these speeds, can tag Tengu Soldiers, who can also block point-blank gunfire, and can dodge a bullet from a railgun, which moves at this speed. Big Boss is also the genetic template for Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can block point-blank gunfire)

Range: Extended Melee (Is 3.1 meters tall, 3.8 meters long, and 2.07 meters wide), Kilometers with Firearms (Equipped with a machine gun, with a standard machine gun having an effective firing range of 1.8 kilometers. Equipped with a Vulcan Gun, which has a range of two kilometers)


Powers and Techniques

Superhuman Physical Characteristics, Large Size (Supersize; Is 3.1 meters tall, 3.8 meters long, and 2.07 meters wide), Inorganic Physiology (Is a bipedal tank), Penetration Damage (Physical Penetration; Equipped with both a machine gun and a Vulcan Gun), Information Analysis & Enhanced Senses (Metal Gear G is fitted with sensors that process battlefield information and sends it to soldiers in real time), Pierce Resistance (Standard Pierce Resistance; Fitted with Chobham plate and Tungsten armor)


Notable Techniques

None Notable.


Other

Weaknesses: None Notable.

Gallery

Background

Metal Gear D is the fourth Metal Gear being predated by Metal Gear ZEKE, Metal Gear Sahelanthropus, and its prototype TX-55 Metal Gear. After the Outer Heaven Uprising, Dr. Drago Pettrovich Madnar was dismissed by the western world as a radical mad man and was shut out by the scientific community. With no place to go, Madnar willing joined Zanzibar Land and helped them create the new Metal Gear. After its creation, Metal Gear D was used to attack several nuclear disposal sites and other neighboring countries, allowing Zanzibar Land steal nuclear weapons from said areas along with kidnapping Dr. Kio Marv. With Zanzibar Land now being the only country with nuclear weapons, the western world yet again sent Solid Snake to stop the conflict. During his time in Zanzibar Land, Gray Fox would use Metal Gear D to try and stop Snake from rescuing Dr. Marv multiple times, with Snake eventually fighting Gray Fox and destroying Metal Gear D once and for all.

General Information

Name: Metal Gear D (Metal Gear for short)

Origin: Metal Gear

First Appearance: Metal Gear 2: Solid Snake

Latest Appearance: Metal Gear 2: Solid Snake (Physical appearance), Metal Gear Solid 4: Guns of the Patriots (Flashback; Appears in a flashback of Zanzibar Land)

Age: Less than a year old (Was created during the Zanzibar Land Disturbance, which started and ended in 1999)

Classification: Nuclear Armed Bipedal Tank

Ammo: Six Nuclear Warheads, Various Missiles, Thousands of Bullets

Creator: Dr. Drago Pettrovich Madnar

Wielders: Gray Fox, Zanzibar Land

Height: 8.5 Meters

Weight: 61.05 Tonnes

Status: Destroyed (Destroyed by Solid Snake)

Threat Level: Global Threat (Metal Gear D is a nuclear armed bipedal tank that was active during a time where no other countries had the capabilities to launch nuclear weapons)

Codex Statistics

Tier: At least 8-B. 7-C to 7-B with Nuclear Warheads

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Building level (Stated to be many times more powerful than its prototype, TX-55 Metal Gear, which can take hits from the weapons Solid Snake used in 1995, which should be superior to the ones used by Big Boss during 1974, which could take down both Chrysalis and Peace Walker, which are of these sizes and should be superior the ones used by Venom Snake during 1984, which can take down Metal Gear Sahelanthropus, which is a large bipedal tank of this size. Snake's older weapons should also be superior to minigun turrets that can harm Metal Gear Sahelanthropus). Town level to City Level with Nuclear Warheads (Is cable of firing nuclear weaponry, which can usually produce around this much energy)

Durability: At least Building level (Stated to be many times more powerful than its prototype, TX-55 Metal Gear)

Travel Speed: Superhuman (Can run at 45km/h)

Attack Speed: At most Massively Hypersonic (Can tag Solid Snake, who can dodge tank fire, which is moves at this speed, can tag a cybernetic Gray Fox, who can deflect point-blank gunfire, which results in these speeds, can tag Tengu Soldiers, who can also block point-blank gunfire, and can dodge a bullet from a railgun, which moves at this speed. Solid Snake can also tag Big Boss, who is the genetic template for Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can block point-blank gunfire)

Range: Several Meters (Is 8.5 meters tall, 7.8 meters long, and 5.6 meters wide), Kilometers with Firearms and Surface-to-air-Missiles (Equipped with a machine gun, with a standard machine gun having an effective firing range of 1.8 kilometers. Equipped with a Vulcan Gun, which has a range of two kilometers. Equipped with Surface-to-air-Missiles, which has a range of three kilometers), Tens of Kilometers with Sensors (Its Sensors have radius of 12.5 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Nuclear Weaponry (Equipped with short-ranged and middle-ranged nuclear weaponry, which has a range between 300 Kilometers to 3,500 Kilometers)


Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Is a bipedal tank), Enhanced Senses (Fitted with various sensors and cameras), Penetration Damage (Physical Penetration; Equipped with a machine gun and Vulcan Gun), Explosion Manipulation (Able to fire missiles and nukes), Radiation Manipulation (Is able to fire nuclear weaponry, which causes radiation), Large Size (Supersize; Is 8.5 meters tall, 7.8 meters long, and 5.6 meters wide), Lock-On & Radar Sensing (Attack Homing; Able to use radar homing missiles), Pierce Resistance (Standard Pierce Resistance; Fitted with Chobham plate armor).

Resistance to Heat Manipulation (Metal Gear D's armor is heatproof)


Notable Techniques

None Notable.


Other

Weaknesses: Its legs have thinner armor than the rest of its body.

Note: The main Metal Gear cast are not assumed to scale to the potency of any of the Metal Gears or other types of armored vehicles, from feats like Gray Fox and Liquid Snake being able to tank the destruction of Metal Gears, as they have been shown to be consistently far weaker than them. Big Boss and Volgin would have been killed by a C3 explosion, which was unable to damage the Shagohod, which is a armored vehicle from 1964, which should be weaker than all of its successors. Big Boss using his strongest weapons was unable to harm the Shagohod without attacking its weak point. Both Big Boss and The Boss would have been killed by the bombs from the MiG planes, which should comparable to the C3 used on the Shagohod. AI weapons such as the Cocoon can nearly one-shot Big Boss with a single attack, along with Miller stating Big Boss can't harm the various armored vehicles in the game without lethal weaponry. Attacks that are able to one-shot Venom Snake, won't one-shot Metal Gear Sahelanthropus. Metal Gear Sahelanthropus' railgun does massive damage to Venom Snake, even when using protective gear like the Battle Dress. Solid Snake needed to use his strongest weapons to attack weak points in order defeat TX-55 Metal Gear. Solid Snake would later do the same when fighting Metal Gear D. Liquid Snake stated that Solid Snake's stringer missiles would kill both him and an injured Gray Fox, with said missiles being unable to harm the armor of Metal Gear REX. Metal Gear REX was able to easily overpower Gray Fox and crushed him to death with a stomp. Liquid Snake tanking Metal Gear REX's destruction is likely due to how he was in its protective cockpit, as even a distance the explosion was able to knock out Solid Snake. Metal Gear RAY, a Metal Gear made to defeat Metal Gears like Metal Gear REX, was able to easily knock out Solid Snake with a single indirect hit. Gekkos, bipedal tanks that are easily destroyed by Metal Gear REX, can one-shot Old Snake.

Gallery

Metal Gear D's Gallery

Miscellaneous Feats

Same as Attack Potency.





Trivia

  • Big Boss' Chinese name, Tai Pan, is similar the name of the world's most dangerous family of snakes, the Inland Taipan.
Big Boss with his eyepatch on his left eye
  • Official artwork of Big Boss for Metal Gear shows him with his eyepatch on his left eye despite his (At the time) character sprite having his eye patch on his right eye, which was later changed in every other game since.
    • Big Boss' eyepatch may be a reference to Snake Plissken from Escape from New York, similar to how Solid Snake is based off of the character. Metal Gear Solid 3: Snake Eater furthers Big Boss' connection to Snake Plissken as it is revealed that Big Boss used to go by the code name Naked Snake. Metal Gear Solid: Peace Walker also furthers the connections between them with Big Boss' snake-shaped scar being on his stomach like Snake Plissken's snake tattoo.
  • Big Boss is stated to have been in both the SAS and the GSG 9 in the manual for Metal Gear, though this has since been retconned in future games.
Big Boss' original appearance in Metal Gear 2: Solid Snake
  • Big Boss' original appearance in Metal Gear 2: Solid Snake is modeled off of the Scottish actor Sean Connery. In later versions of the game, Big Boss' sprite artwork was reworked to match his appearance from Metal Gear Solid artwork.
    • Sean Connery was later referenced by Big Boss in Metal Gear Solid 3: Snake Eater, where Naked Snake notes that he couldn't help but compare himself to James Bond, who was played by Sean Connery during 1962–71, which is the timeframe the game takes place in.
  • Big Boss' Metal Gear 2: Solid Snake character sprite shows him wearing a red beret during his boss fight, which doesn't appear in both of his original and release sprite portraits.
  • The original manual for Metal Gear 2: Solid Snake stated that Big Boss lost his right eye in the late 1980's due to a combat injury, that he was nominated as FOXHOUND's international planning commander in the 1990's, and that his lust for power caused him to create Outer Heaven. All of this information would be retconned as we learn in Metal Gear Solid 3: Snake Eater that Big Boss lost his right eye in 1964 when he was being tortured by GRU and that he would found FOXHOUND in 1971, along with Metal Gear Solid 4: Guns of the Patriots showing that Big Boss created Outer Heaven to combat Zero's Patriots.
  • In Metal Gear 2: Solid Snake, Big Boss is compared to American-born Cuban guerrilla commander William Alexander Morgan by George Kasler, with both Big Boss and Morgan sharing similar facial features and being considered legendary soldiers[10].
    • Newer versions of the game have since removed this reference.
  • Big Boss' "final words" in Metal Gear 2: Solid Snake of "It's not over yet" have been quoted by various villains in the series, most notably being repeatably said by Liquid Snake.
  • Originally, the reason why Big Boss was able to survive Outer Heaven's destruction was because he was rumored to be turned into a cyborg by Dr. Drago Pettrovich Madnar in the Snatcher Project, with the name of this project being a reference to Snatcher, a previous work of Hideo Kojima. The Metal Gear Solid 4 Database later confirmed that these rumors of Big Boss being a cyborg were true, however this has since been retconned in Metal Gear Solid V: The Phantom Pain, where it is revealed that Venom Snake was the Big Boss that died in Outer Heaven.
  • In the Metal Gear 2: Solid Snake manual, Big Boss is said to have fought with the mercenary unit The Wild Geese, which is a reference to the novel and 1978 movie of the same name. The novel itself was named after a 17th-century Irish mercenary army known as the Flight of the Wild Geese.
  • In Metal Gear Solid, Liquid Snake claimed that Big Boss had directly told him multiple times that he was inferior and that he hated him. However this was changed in Metal Gear Solid: The Twin Snakes, as in this version of the game Liquid Snake only hates Big Boss for choosing him over Snake despite believing that Liquid was inferior.
  • In the English version of Metal Gear Solid Liquid Snake stated that Big Boss was in a coma during the time of the Les Enfants Terribles project, however in the original Japanese version of the game, Liquid states Big Boss was only sterilized due to injuries from combat.[11] The latter account was used in the in-universe book written by Nastasha Romanenko In the Darkness of Shadow Moses: The Unofficial Truth.[12] Despite this, Metal Gear Solid: The Twin Snakes still uses the former account of Big Boss being in a coma.
  • In the manual for Metal Gear Solid, Big Boss is stated to have created FOXHOUND after being impressed with the power and efficiency of high-tech weaponry used during the Gulf War. As mentioned before, Big Boss established FOXHOUND in 1971, which was twenty years before the end of the Gulf War.
  • In the Metal Gear Solid: Official Mission Handbook Big Boss had a completely different origin story than what was shown in future games. The handbook stated that Big Boss was a third generation Japanese-American born in Hawaii whose entire American side of his family was killed during the 1941 attack on Pearl Harbor. As Big Boss' Japanese relatives would be locked up in internment camps, Big Boss in his teenage years would join the 442nd Infantry Regiment, gaining his first bits of combat experience while fighting in France in World War II, freeing towns from Nazi control in 1944. After returning to the United States, Big Boss would lose his patriotism to the United States due to their treatment of his Japanese side of his family. Big Boss would later participate in the Congo Crisis of 1961-68, serving as a mercenary for France. Big Boss would later serve in wars in Asia, Africa, and the Middle/Far East, specifically choosing missions that liberated people from control and would decline missions from many governments, military organizations, and terrorist groups despite being offered a large payment. Big Boss would later become sterile due to various combat injuries and would agree to be apart of the Les Enfants Terribles project. After being defeated by Solid Snake, Big Boss would say "Even after my demise, I shall live on, in the fears and tormented minds of my hated enemies.".[13]
  • In the official website for Metal Gear Solid, Big Boss said to have been in his 70's by the time of his "death". This was later retconned in Metal Gear Solid: Peace Walker, where he is stated to be 39 during 1974, making his year of birth 1935 and making him 64 during Metal Gear 2: Solid Snake.
  • In the alternate timeline sequel to Metal Gear, Metal Gear: Ghost Babel, Big Boss would fight and would be killed by Solid Snake in Outer Heaven. Like in the main timeline Big Boss is the father of Solid Snake, but whether Snake is a clone of Big Boss and if Liquid Snake and Solidus Snake exist in the timeline are unknown.[14] No. 4 of the Special Stages section of Metal Gear: Ghost Babel speculated that the reason Big Boss went rouge was so he could fight Snake to the death.[15] No. 4 also mentions that the use of TX-55 Metal Gear in Outer Heaven was Big Boss' idea, with TX-55 being intended to use a railgun to fire stealth nuclear missiles[16] similar to Metal Gear REX from Metal Gear Solid. General Augustine Eguabon, one of the main antagonists of Metal Gear: Ghost Babel, was a former disciple of Big Boss during the Outer Heaven Uprising.[17]
  • In Hideo Kojima's "Grand Game Plan" for Metal Gear Solid 2: Sons of Liberty, Big Boss was originally supposed to have learned his combat skills from the scrapped Dead Cell member Old Boy.
  • In the Document of Metal Gear Solid 2 it is revealed that during the scene where Iroquois Pliskin reveals himself to be Solid Snake that Snake's line to Solidus Snake of "Stop impersonating him!" is not referring to how Solidus is impersonating Snake but is referring to how Solidus is trying to to be like Big Boss.
  • While David Hayter, the English voice actor for Solid Snake, took up the role of Naked Snake for Metal Gear Solid 3: Snake Eater, Hideo Kojima originally wanted him to be played Kurt Russell, the actor for Snake Plissken, who served as an inspiration for both Solid Snake and Naked Snake.[18]
  • In a early tech demos of Metal Gear Sold 3: Snake Eater, Naked Snake's model was the same as the model used for Solid Snake when he was disguised as Iroquois Pliskin.
  • During the scene of Naked Snake's HALO jump from Metal Gear Sold 3: Snake Eater, Snake stamps out the cigar he through on the ground, which is a response to the various players who did not like when Solid Snake through his cigarette into the Hudson Bay in Metal Gear Solid 2: Sons of Liberty.
  • Naked Snake's curling up and spinning during his sky dive in the HALO Jump scene from Metal Gear Sold 3: Snake Eater is a reference to Kamen Rider.
  • Naked Snake's mask from Metal Gear Sold 3: Snake Eater is revealed in both the game's director's commentary and a radio conversation with Para-Medic to be a reference to the 1958 movie The Fly, which was done to give the game a feel of the 1960's time period it takes place in. Along with this the mask is a refence to the previous series protagonist, Raiden.
  • The rivalry between Naked Snake and Major Ocelot in Metal Gear Sold 3: Snake Eater is somewhat comparable to the rivalry between Solid Snake and Liquid Snake in Metal Gear Solid, with Hideo Kojima noting how Liquid's and Ocelot's names rhymed in Japanese.
  • When Para-Medic mentions Godzilla, King of the Monsters! during the radio called about the Indian Gavials in the trail version of Metal Gear Sold 3: Snake Eater, Naked Snake mentions how Godzilla is "Radioactive and pissed off...", which is a reference to how Snake is angry at being irradiated during the Castle Bravo tests at Bikini Atoll and how Big Boss would ultimately descend to villainy in later games.[19]
  • Hideo Kojima commented on Naked Snake's use of a high speed drone and surviving its G-Force without a pressure suit by jokingly stating that was the moment he became superhuman.[20]
  • Para-Medic's comment about Naked Snake being "a real Captain Nemo." is a reference to Naked Snake's Japanese voice actor Akio Ōtsuka providing the voice of Captain Nemo in Nadia: The Secret of Blue Water.
  • In Metal Gear Sold 3: Snake Eater, The Boss tells Naked Snake to use his sense of smell during his mission, to which Snake tells her he can't smell at all, which is a nod to how the player can't use their sense of smell when playing the game.
  • In Metal Gear Sold 3: Snake Eater, Naked Snake states that he is a fan of dog sledding.[21] This is a reference to how Solid Snake was a dog musher during his retirement in Metal Gear Solid.
  • Naked Snake's motion capture actor, Mizuho Yoshida, did almost every scene as Snake with the exception of the CQC scene during the start of Operation Snake Eater, which was done by Motosada Mori, due to his acting looking more painful and thus more real.
  • Naked Snake's vast knowledge of military equipment such as handguns and his explanation and reaction to the M1911A1 custom that EVA had given him was the result of one of the production staff members suggesting that Snake should be similar to gun maniac at gun shops. Along with this cutscene being added, Snake receiving a spy-film gun was cut from the game because of this.[20]
  • In Metal Gear Solid 3: Snake Eater, there is a radio conversation with Zero in which he and Naked Snake talk about Snake's lack of brothers, which is a reference to how the Les Enfants Terribles project would create three clones of Big Boss, who can be considered his brothers.
    • In the conversation, Zero notes how Snake and Major Ivan Raidenovitch Raikov share the same name, with John and Jack being the English equivalent of Ivan. Zero would then note that in Russian folklore, that the youngest son in a family would be named Ivan and would be treated badly but would always end up more successful than his brothers. This is a reference to how Solid Snake was the only good clone of Big Boss, with Liquid Snake and Solidus Snake being evil and dying as a result of their actions.
  • In Metal Gear Solid 3: Snake Eater, the reason why Naked Snake tensed up when EVA tried to kiss him was because of his motion capture actor, Mizuho Yoshida, teasing up when filming the scene due to being nervous about his performance in an emotional scene.[22]
  • If the player puts in the Konami Code on the game clear screen for Metal Gear Solid 3: Snake Eater, Naked Snake will say "One More to Go...", likely a reference to how Metal Gear Solid 4: Guns of the Patriots is the final game in the Metal Gear saga.
  • In Metal Gear Solid 3: Snake Eater, during the scene where The Boss talks about the duties of a soldier, Naked Snake will comment on how he follows the president and is ready to die for him. In real life, United States soldiers swear to protect the constitution and the country itself, not the president.
  • In the novelization of Metal Gear Solid, Big Boss appears in Solid Snake's mind after Psycho Mantis enters it, creating the illusion of Big Boss begging for Snake to input the detonation codes for Metal Gear REX or otherwise he will be killed by the Sons of Big Boss.
  • Chikao Ōtsuka, Big Boss' Japanese voice actor for Metal Gear Solid 4: Guns of the Patriots, is also the father of Akio Ōtsuka, who also happens to be the Japanese voice actor for Solid Snake. This was done intentionally as the two actors had a falling out with each other years prior, so Hideo Kojima arranged for them to work together.
    • Coincidentally Chikao Ōtsuka had played Dr. Weil in the radio drama of Mega Man Zero 4, where he said the line "Not yet, it's not over yet!", which is similar to Big Boss' "final words" of "It's not over yet" in Metal Gear 2: Solid Snake.
  • In the Virtual Range from Metal Gear Solid 4: Guns of the Patriots, the targets are named John Doe, a previous alias of Big Boss.
  • During the battle against Liquid Ocelot in Metal Gear Solid 4: Guns of the Patriots, Old Snake's health bar is changed to Naked Snake during the third phase of the fight, along with the Snake Eater theme being played in the background.
  • In the Project Itoh novelization of Metal Gear Solid 4: Guns of the Patriots, Big Boss does not wear his eye patch during the scene where he meets with Old Snake at the grave yard, where as in the game, he does wear it.
  • Metal Gear Online 2 features various references to Big Boss despite not being playable in the game. Items like the STABO Harness, Combat Boots and supporters, and the leather gloves resemble the ones used by Big Boss during his missions as Naked Snake, which can also be colored to look more like the one's used by Naked Snake. Naked Snake's eye patch and Crocodile Cap can also be used in their original colors, with the Crocodile Cap being stated to have been used by Snake in the past.
  • During the radio conversation with Kazuhira Miller after Big Boss' escape from the prison area in Metal Gear Solid: Peace Walker, Big Boss can be heard coughing due to the torture he withstood. According to Big Boss' English voice actor, David Hayter, he had to force himself to throw up during the recording session in order to come up with Big Boss' coughs.
  • During an optional conversation with Huey Emmerich in Metal Gear Solid: Peace Walker, Huey asks Big Boss if he had ever fought with a clone of himself to which he replies "I wouldn't want to do that, no telling who'd survive.", which is a nod to how Solid Snake defeated Big Boss in Metal Gear 2: Solid Snake.
  • Big Boss possess the most biographies in the Android/IOS game Metal Gear Solid: Social Ops, having separate bios for his Virtuous Mission, Operation Snake Eater, and Peace Walker Incident appearances.
Big Boss with gray hair
  • In the initial trailer for Metal Gear Solid V: Ground Zeroes, Big Boss seemingly appears to have gray hair, however this was confirmed by Hideo Kojima to be due to a lighting error.[23] This can be scene in the gameplay demo for the game where Big Boss usually has brown hair, appearing gray in a few circumstances.
  • In the Metal Gear Solid V: Ground Zeroes companion app, if the player does a no kill run on the main game and connects it to the app, they will unlock Naked Snake as an officer type character for the app.
  • Big Boss' fake named used in Metal Gear Solid V: The Phantom Pain, Ishmael, is a reference to the narrator of the same name from the book, Moby Dick. Along with this, Big Boss says the line "And call me Ishmael", a reference to the opening lines of Moby Dick being "Call me Ishmael". Along with this Big Boss refers to Venom Snake as Ahab, a reference to Captain Ahab, which also serves as a nod to how Venom Snake is now taking the role of "captain" as he becomes the new Big Boss.
    • Moby Dick is also referenced in the original trailer for Metal Gear Solid V: The Phantom Pain, which stated that the game was just called The Phantom Pain, being developed by Moby Dick Studio, later being revealed to be a Metal Gear game in future trailers. The game itself also references the whale Moby Dick, as a flaming whale is featured in the first mission of the game.
  • Imagery of Big Boss was used on a Developers Sans Frontières website for the purpose of recruiting game developers for the new Metal Gear game. The entry gate for the site used an image of Big Boss that displayed him in a Uncle Sam war recruitment poster like manner, where Big Boss was pointing at the viewer with words below him reading: "BIG BOSS wants YOU! THE "NEXT" MGS DEVELOPMENT WITHOUT BORDERS GDC 2012 Booth #1914". The second picture of Big Boss was in a "classified" manila folder, showing him wearing a poncho with a the Diamond Dogs logo on it while standing next to an actual dog. This image of Big Boss is know known to be Venom Snake, having his bionic arm and shrapnel injuries visible in the artwork
  • Revolver Ocelot referenced the knowledge he learned from Big Boss during Metal Gear Solid 3: Snake Eater in Metal Gear Solid V: The Phantom Pain while watching a Diamond Dog soldier's automatic gun jam after using it like a revolver during training, where Revolver Ocelot tells him that he shouldn't try to dampen the recoil unless he's using a revolver and that the gun's engravings give him no tactical advantage in battle. Revolver Ocelot even quotes Big Boss by saying "That was some fancy shooting. Pretty good".
  • Big Boss can be seen on a poster on mother base in Metal Gear Solid V: The Phantom Pain, stating that "Big Boss is watching you", which is a reference to Big Brother from Nineteen Eighty-Four, with 1984 also being the year the game takes place in.
  • While Big Boss only appears in Metal Gear Survive in a flashback, his Jungle Fatigues are an unlockable item the player can wear. Big Boss' time as Naked Snake is also referenced in some text for the Event Episode "The Encounter: Begin 1964 Event!".
  • Big Boss has been referenced in or has directly appeared in various other fictional series due to the popularity of Metal Gear and his character. These include the following:
Naked Snake's trophy.
      • Naked Snake has a trophy, where he is shirtless and coved in bandages, likely showing his appearance from his escape from Groznyj Grad. His trophy description states the following:
As a member of the special-forces unit FOX, Naked Snake assassinated The Boss and ruined the Shagohod, a Soviet nuclear weapon. Years later, he was used to plant the seeds of Les Enfants Terribles, a project designed to create cloned super soldiers. The three Snakes - Liquid, Solid, and Solidus - were thus born. He would then embrace his name, Big Boss, and duel Solid Snake.
      • Artwork from Metal Gear Solid and its remake Metal Gear Solid: The Twin Snakes, is used for a sticker of Big Boss, which gives the user an increase by thirty in trophy drops.
      • Artwork from Metal Gear Solid 3: Snake Eater is used for his Naked Snake sticker, which grants the user some of the highest flinch resistance in the game, only being beaten by The Boss sticker.
      • The appearance of Solid Snake is a mixture of both Solid Snake from Metal Gear Solid 2: Sons of Liberty and Naked Snake from Metal Gear Solid 3: Snake Eater, with Smash Bros Snake having Naked Snake's facial hair.
Solid Snake's brawl costumes.
      • Various costumes of Solid Snake reference the uniforms used by Naked Snake in Metal Gear Solid 3: Snake Eater.
      • During a Codec conversation about Toon Link, Solid Snake mentions how like Link, there have been multiple Snakes, which includes Big Boss.
      • During a Codec conversation about Marth, Solid Snake mentions how knows what being betrayed feels like, referring to how Big Boss betrayed him and FOXHOUND in Metal Gear.
    • As a part of the crossover between Metal Gear Solid: Peace Walker and Monster Hunter Portable 3rd, male players of the latter game can receive a Big Boss outfit in a special quest.
    • In Little Big Planet 3, Big Boss' Ground Zeroes appearance is used for a DLC costume that can be worn by Sack Boy.
    • Big Boss has been referenced a few times in the Mega Man series, such as in the Archie Comics Mega Man series where Roll wears a costume of Naked Snake for Halloween. Roll also quotes Naked Snake by saying "Commencing Operation... Snake Eater!", which is what Snake said when starting said mission.
    • Big Boss' original Metal Gear 2: Solid Snake appearance makes a cameo in the end credits for I Wanna Be the Guy, where he is shown in a group of portraits showing off the pervious "guys".
    • Naked Snake, along with Solid Snake is a playable character in Bomberman R through DLC.
    • Naked Snake is playable as a Power Pro in Pawapuro Appli.
Naked Snake in Marvel Comics.

Gallery

Gallery

Battle Records

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References

  1. Metal Gear Solid: Peace Walker - "I heard you're scared of vampires - is that true? Aww... that's actually kinda of cute, Boss!"
  2. "A two-dimensional wooden decoy resembling an armed MSF soldier in jungle fatigues. Used to distract enemies, and at higher levels, it is strong enough to be used as cover."
  3. "[M21 Directional Anti-Personnel Mine Stilett.] A directional anti-personnel mine that discharges several hundred ball bearings when it detonates. Triggered when a target enters the cone-shaped detonation area to its front. Can be retrieved by approaching it from outside the detonation area."
  4. "The appearance of the Migs is for Mataan (Mechanic Design). The Mig pilots are wearing pressure suits, while Snake is only wearing combat uniform. This is the instant Snake becomes super-human (laughs). Later, this scene turns into an homage of the atmosphere entrance scene in "The Right Stuff"."
  5. "In training I got CQC-thrown against a wall and got knocked out. Felt like it hurt at least twice as bad as a usual throw, too...."
  6. "GA-KO pattern camo uniform. Wearing it enables you to hear Kerotan's calling."
  7. "A banana pattern camo uniform. It makes any food taste great."
  8. "A two-dimensional wooden decoy resembling an armed MSF soldier in jungle fatigues. Used to distract enemies, and at higher levels, it is strong enough to be used as cover."
  9. "[Type 66 Flare Grenade.] A signal flare grenade. Used to direct a friendly helicopter to the location where the grenade lands. Depending on the situation, the helicopter may provide fire support."
  10. The Cutting Room Floor - Metal Gear 2: Solid Snake
  11. Metal Gear Solid Liquid Snake: だが親父は戦場で負傷?すでに不能者だった?だから俺達は親父の体細胞を使って造られた。前世紀のアナログクローン技術とスーパーベイビー法によって。"But an injury father sustained in combat left him sterile. So they created us from his cells... with a combination of 20th century analog cloning and the Super Baby Method."
  12. Metal Gear Solid 2: Sons of Liberty - In the Darkness of Shadow Moses: The Unofficial Truth"The man selected to serve as the genetic template for the project was the most famous living mercenary of the time, Big Boss. Big Boss was, however, incapable of reproducing, a result of past war injuries. As a result, his body cells were harvested for a cloning attempt."
  13. Metal Gear Solid: Official Mission Handbook
  14. Metal Gear: Ghost Babel - "Snake: I'm no hero... Bison was right about that.... What I did here seven years ago shouldn't be forgiven.... ....It doesn't matter if other people do, I still wouldn't be able to forgive myself.... Chris: Snake.... What really happened in Outer Heaven? Snake: ........ Seven years ago, I....killed my own father here. Chris: What.....!? Snake: Big Boss, the Commander of Outer Heaven, was my....father. Chris: ....Your father? Snake: I didn't know anything about it.... I fought only to complete the mission -- and killed him to do it. But the one thing I'm not is a -- hero. But.... everyone called me a hero, named me the 'Legend'. I was in hell. I couldn't stand it. I couldn't forgive myself.... Chris: For killing your father? Snake: ....No, not just that.... I enjoyed it. Being called a hero.... I enjoyed being told how great I was, after taking my own father's life.... How could I forgive myself for that............ Chris: Even now? Snake: ....Even now. I can't let it go. Maybe I.... shouldn't even be alive. Chris: Don't say things like that! Snake: ........ Chris: ........ I forgive you. Snake: What? Chris: I can forgive you, so -- Snake: ........ Chris: Don't die. We can go home....together, okay? Snake: ............All right. Thanks...."
  15. Metal Gear: Ghost Babel -Stage 5-3 clear- No. 4: Outer Heaven - formerly known as Galuade. Do you know the truth behind that mission where Solid Snake destroyed Metal Gear and killed Big Boss to become a national hero? Solid Snake, a rookie FOXHOUND commando, infiltrates Outer Heaven alone, rescues fellow FOXHOUND member Gray Fox from the clutches of the enemy, and together they destroy Metal Gear. Solid Snake then takes down Big Boss, the commander of Outer Heaven... That's the basic story known the public. There are of course, parts that were edited out -- such as the fact that Big Boss was Solid Snake's biological father. He sent for Solid Snake with the intention of fighting to the death with his own son, but it isn't clear whether Snake knew anything about it... Whichever the case, Snake took his father's life with his own hands, and that is proof of his strength as well as his weakness... And something you could not accomplish...
  16. Metal Gear: Ghost Babel -Stage 10-3 clear- No. 4: As you well know, the development of Metal Gear began in Outer Heaven. The project fell under the auspices of the CIA's Directorate of Intelligence and its director Steven Gardner, but the idea itself, for a bipedal vehicle that would launch a nuclear strike from anywhere on the planetary surface, was apparently conceived by Big Boss, Outer Heaven's commander-in-chief. The technology wasn't there at that point, but the concept of an invisible missile from a rail gun seems to have been already planned by Big Boss. And the idea became a reality in American hands following Outer Heaven -- Metal Gear is the phantom of Big Boss, in a sense. It's no wonder Snake is so obsessed with the destruction of Metal Gear; to him, it truly is the 'evil past'. But to us, it's the gospel to a new world -- a blessing.
  17. Metal Gear: Ghost Babel -Stage 6-2 clear- No. 4: As the 'General' said, Outer Heaven was conceived as an unofficial military reserve to keep various anti-American forces in check. But what he didn't say was that he himself was once an Outer Heaven mercenary, and a fervent disciple of Big Boss. His connections with the U.S. government date back to that period. After Outer Heaven fell, he drifted from country to country -- then came back, this time as the 'big boss' himself. Maybe all this explains why he chose Outer Heaven of all places to resurrect Galuade...
  18. Game Informer - Kojima wanted Kurt Russell to voice Snake in MGS3, David Hayter says
  19. https://twitter.com/BadHumans/status/1367485542242390023
  20. 20.0 20.1 MGS3 CINEMA KOJIMA COMMENTARY - Arctic Air Space ~ Bolshaya Past Base "Originally Snake was going to get a completely original gun, a fictional gun fit for a spy. But the staff kept saying to me why don't we do this, why don't we do that, and one of the ideas was that Snake is a gun maniac. So the idea of Snake going on and on about the gun came about, like he's a gun maniac in a gun shop, looking at all the new arrivals in the display case. So we rewrote Snake's dialogue here. I heard the idea came about because of Mr Yoshida (Snake's motion actor), who is something of an expert on guns, and would explain about guns a lot."
  21. Metal Gear Solid 3: Snake Eater - "Para-Medic: Snake, be careful of those attack dogs. Snake: Don't worry. I know how dangerous they are. Para-Medic: No, you're the one who's dangerous. Snake: Me? Para-Medic: Those dogs are just innocent animals, even if they've been trained to kill. You shouldn't hurt them unless you have to. Snake: But... Para-Medic: You know, humans and dogs have been living together for 50,000 years, ever since the Stone Age. Sure, they make great pets and watch dogs... But they also help us out in a variety of different fields - not just as police and army dogs, but as hunters, shepherds, rescuers, and seeing-eye dogs. They deserve our respect. Snake: I know what you mean. I'm a dog-sled fan, myself. Para-Medic: In the future, many of the jobs that dogs do now will probably be taken over by machines. They'll have miniature unmanned reconnaissance vehicle and security systems... And in the 21st century, I bet they'll even be selling robot dogs as pets. Snake: You've got to be kidding. Para-Medic: But even if that happens, dogs will still be our most trusted companions. Snake: Unmanned recon vehicle...that's a pretty scary thought. Para-Medic: Well, for now, trained dogs are the best they've got."
  22. MGS3 CINEMA KOJIMA COMMENTARY - The End Battle ~ The Fury Battle "When Eva leans in to kiss Snake, it is Snake's motion actor Mr 吉田瑞穂 Yoshida Mizuho that got nervous and froze. It wasn't Snake that froze and became motionless, it was Mr Yoshida himself that froze (laughs). This time, we had action actors doing emotional acting, while on the other hand we had regular actresses doing action scenes. The filming was topsy-turvy and so it was a lot of fun."
  23. https://web.archive.org/web/20130620230226/https://twitter.com/HIDEO_KOJIMA_EN/status/243217008903196672