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Shovel Knight

From The Codex
Revision as of 05:10, 12 January 2025 by GiverOfThePeace (talk | contribs) (→‎Battle Records: re-categorisation per CFD)
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Don't dwell on your defeat. Knights are strongest when they work together!
~ Shovel Knight
I don't need a blade to fight evil. Shield Knight, I know you aren't lost forever.
~ Shovel Knight

Background

Shovel Knight is the titular protagonist of the Shovel Knight series. This chivalrous adventurer is trying to stop The Enchantress from taking over the Valley and find his beloved Shield Knight, lost to the Tower of Fate.

Always honest and helpful, Shovel Knight aids people he meets along his journey. He constantly dreams of his long-lost partner Shield Knight, fighting away imaginary enemies while attempting to catch her.

He solves many physically and mentally challenging puzzles throughout the lairs of the Order of No Quarter, proving his great intelligence and strength. Shovel Knight is a shining example of the Code of Shovelry: Slash Mercilessly and Dig Tirelessly!

This dropdown contains the synopsis of Shovel Knight's story. Read at your own risk as you may be spoiled otherwise!

Long before Treasure Trove, Shovel Knight trained in the ways of Shovelry along with his comrades in arms and rivals Black Knight and Polar Knight. He eventually went on his own adventures with his close partner Shield Knight, finding treasures and fighting evil where can be. The pair soon became the most accomplished adventurers in the Valley.

In Shovel Knight DIG, his earliest known adventure so far, an unsuspecting Shovel Knight was attacked and knocked away by Drill Knight while he was resting at his campfire. The villainous knight proceeded to steal the Blue Burrower's treasures before making his escape underground. Shovel Knight, alongside his partner Shield Knight, jumped down the hole left by the thief in pursuit, discovering it being connected to a massive pit that extended far, far down into the depths of the Valley's crust, and had to proceed deeper and deeper and confront each of the Hexcavators before he could reclaim his belongings.

In the true ending of Shovel Knight DIG, Shovel Knight and Shield Knight confront Drill Kight, along with the rest of the Hexcavators, who were searching the submerged Tower of Fate for a powerful treasure unlike any known to man. This led to the discovery of the Amulet which held the imprisoned Enchantress, who sealed the Hexcavators into gemstones and fused them into a deadly monstrosity. Through the combined efforts of Shovel Knight and Shield Knight, they were able to defeat the Hexcavators and seal the Enchantress yet again.

Upon their next adventure, the two knights ventured to the mysterious Tower of Fate in the far ends of the Valley where they sought to destroy the dangerous and evil amulet they previously encountered. Unfortunately, Shovel Knight lagged behind Shield Knight and once he caught up to her, he witnessed her falling down a platform. The catching up Shovel Knight was then caught up in a terrible dark magic, passed out and, while unconscious, was somehow expelled from the Tower. Awakening, he found the structure sealed and impenetrable, and Shield Knight nowhere to be seen.

Assuming the worst, the grieving Shovel Knight retired to a solitary farming life beyond the Valley's Plains, exacerbating his rivalry with Black Knight, who came to see him as a coward who was unable to protect their common friend Shield Knight. Eventually, as the rise of The Enchantress and her villainous Order of No Quarter was in full swing, the Blue Borrower heard rumors of the Tower unsealing itself. After an epiphany (revealed in Showdown), Shovel Knight decided to journey back to the Tower of Fate, to discover what really happened to his partner.

Codex Statistics

Key: Pre-Tower of Fate | Shovel of Hope | Return to Tower of Fate

Tier: Low 8-C, High 8-C with stronger relics | High 8-C, Higher with relics and armors | 8-A, Higher with relics and armors

Name: Shovel Knight (Real name unknown)

Origin: Shovel Knight

Sex: Male (Original), Female (Body Swap)

Age: Unknown, at least an adult

Classification: Knight, Treasure Hunter, Farmer

Status: Alive

Alignment: Lawful Good (Shovel Knight believes in the code of Shovelry, and often helps out others in need. He prefers to make peace with others instead of fighting to resolve conflict. Although he and Shield Knight are renowned for their treasure hunting career, both knights prioritize the safety of the people of the lands and will even put forth their own safety to stop a potential evil threat. Shovel Knight has successfully made peace with several warriors over the course of his various journeys)

Dimensionality: 3-D

Attack Potency: Small Building level (Can damage members of the Hexcavators such as Drill Knight, who can effortlessly tear through stone pillars and cell walls with his drills), Large Building level with stronger relics (Relics such as the Morph Lance can increase in power by 500% through consecutive hits) | Large Building level (Far stronger than Black Knight, who can break the ground, giving these results. Defeated Specter Knight twice in combat, who can cut through cannon balls. Destroyed Tinker Knight's giant machine and fought Kratos who could effortlessly tear stone pillars apart), Higher with relics and armor (Relics such as the War Horn deal far greater damage than Shovel Knight's standard attacks. Armors such as the Armor of Chaos allow him to absorb red orbs to shoot a powerful fire projectile) | City District (Defeated Black Knight after being empowered by only a tiny amount of The Enchantress's power. He was able to summon meteors at these speeds. Shovel Knight defeated The Enchantress at full power alongside Shield Knight), Higher with relics and armor

Durability: Small Building level (Shovel Knight can survive big bomb explosions point-blank and survive large falls underground) | Large Building level (Can take strikes from Black Knight, Tinker Knight, and is comparable to Shield Knight. Can survive being catapulted from a long distance), Higher with armor (The Mail of Momentum prevents most knockback, thus making Shovel Knight tougher) | City District level (Survived the meteors shot by Black Knight. Comparable to Shield Knight, who survived the collapse of The Tower of Fate, which was potent enough to cause an earthquake), Higher with armor

Striking Strength: Small Building Class, Large Building Class with stronger relics Large Building Class, Higher with relics and armor | City District Class, Higher with relics and armor

Lifting Strength: Class 1 (Can lift his bag of treasure which contains various treasures) | At least Class K (Scales to King Knight who could effortlessly carry Mr.Hat while he was lifting his store off the ground. Lifted the Order of No Quarter, several adult males with full-body armor) | At least Class K, possibly Higher (Scales to Black Knight after he was amplified by the Enchantress' dark magic who could pull meteors)

Travel Speed: Supersonic (Can keep up with Mole Knight who can create sparks with his movement and keep pace with cannonballs), Higher with accessories | Supersonic (Can outrun cannonballs and should be faster than before), Higher with Toad Gear (The Toad Gear increases Shovel Knight's movement speed) | Supersonic (Can outrun cannonballs and should be higher than before), Higher with Toad Gear

Attack Speed: Supersonic (Can hit Mole Knight who can create sparks with his movement) | Massively Hypersonic (Can keep up with Specter Knight) | Faster Than Light (Can tag the Enchantress in combat after dawning her true form, who should be well superior to King Birder who can fire lasers)

Reaction Speed: Supersonic (Can dodge cannonballs from Tinker Knight's submarine) | Massively Hypersonic (Can dodge attacks from Phantom Striker, who uses cloud-to-ground lightning attacks. Superior to Specter Knight, who can dodge lightning early in his quest) | Faster Than Light (Can dodge meteors from Black Knight. Scales to the Enchantress who should be far superior to her creations such as the Grand Triumvirate which fires lasers)

Stamina: Very High (Chased down each of the Hexcavators back-to-back without stopping) | Very High (Traversed the lands and challenged each Knight of the Order of No Quarter) | Very High (Can fight the Black Knight, the entire Order of No Quarter, and The Enchantress in one sitting)

Range: Standard Melee physically, Extended Melee to Several Meters with Shovel Blade and several melee relics, Tens of Meters with mid-range Relics, Shockwave Generation, and Absorption, Kilometers to Hundreds of Kilometers with Portal Creation, Cross-Dimensional with Phase Locket and Sealing

Intelligence: At least Gifted (Noted to be the best hero and treasure hunter according to the game's intro. Defeated the entire Order of No Quarter, a group of skilled knights with various skills. Was stated by Mole Knight to be better at digging than him. He and Shield Knight have gone on hundreds of journeys together)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Was a renowned treasure hunter alongside Shield Knight and became a farmer), Acrobatics (Preforms a long flip at the start of each level and is naturally athletic with his Shovel Blade in combat), Dimensional Storage (Can carry all of his relics and treasure), Weapon Usage (Along with being skilled with his Shove Blade, he also knows how to use various relics, such as the Flare Wand, Dust Knuckles, Throwing Anchor, Alchemy Coin, Mobile Gear, War Horn, Propeller Dagger, and Chaos Sphere), Penetration Damage (Physical Penetration; Shovel Knight's shovel blade is innately sharp enough to pierce through solid structures with ease), Perfect Guard & Attack Reflection (His Shovel Blade can send back projectiles. Can perform a parry when being attacked that reflects incoming damage), Adaptation (Shovel Knight is capable of adapting to certain ailments to benefit himself instead and can quickly revert the negative attributes of inflicted ailments), Accelerated Development (Battle; Physical Statistics. Shovel Knight went from fighting a weakened Enchantress at his prime to challenging a fully powered Enchantress after being exhausted in battle), Sheer Will & Restoration (Even after fighting tirelessly against the Enchantress and considering himself well past his peak condition, he was able to muster up all of his energy to fight the Enchantress alongside Shield Knight for the final battle), Magic (Shovel Knight has an innate pool of magic, which allows him to use his relics. Is noted to be a mage by other magic users), Aquatic Breathing and Self-Sustenance (Respiratory Self-Sustenance; Shovel Knight can freely breathe underwater. Can fight other knights in the Event Horizon stage in showdown), Non-Standard Interaction and Soul Manipulation (Can interact with and kill ghosts), Damage Boost and Durability Negation (Shovel Knight can charge his power for one attack with the Charge Handle, which can bypass armor and shields that are normally Invulnerable), Fire Manipulation (When at full health, Shovel Knight can use the Drop Spark, which creates a spark-based projectile), Limited Subjective Reality (The treasures that Shovel Knight gets in his dreams are transferred to real life), Divine Protection (Noted by Kratos to have the Gods' favor during their battle), Damage Transferal (When enemies or objects are nearby, Shovel Knight can harm all of them at once)


Equipment

  • Shovel Blade: The Shovel Blade is Shovel Knight's signature and ever-trusting weapon; it is a solid and versatile tool used for digging as well as attacking, and is the only gear that Shovel Knight doesn't need to equip. Those who wield such a weapon follow an honorable moral code known as the Code of Shovelry.
  • Relics:
Name Magic Stage Cost Description

Flare Wand
4 Pridemoor Keep 1000 It's a wand that shoots fireballs! Watch your magic meter!

Conjure fiery blasts!


Phase Locket
8 The Lich Yard 1000 Escape from all harm... briefly. You can even walk on spikes!

Dust Knuckles
2 Lost City 3000 Dash through dirt and foes alike!

Throwing Anchor
6 Iron Whale 3000 An unstoppable arc of destruction. Crush foes above and below!

Alchemy Coin
8 Explodatorium 3000 Toss a coin for a chance at riches. If you're lucky you can win big!

Mobile Gear
6 Clockwork Tower 3000 Ride over hazards and reach higher places! Hop on and hold on!

War Horn
20 Stranded Ship 4000 Clear a space around you with a powerful blow!

Propeller Dagger
4 Flying Machine 4000 Soar through the sky blade first!

Fishing Rod
6 Village 1250 Cast into a pit, and wait for a bite!

Chaos Sphere
6 Village 2500 An orb of boundless combat potential. Give it a good throw!

Troupple Chalice
N/A Village 1500 A vessel for storing mythical ichor.

  • Showdown: Berserker Bee, Bomb, Joustus Card, Propeller Pack, Chronos Coin, Cube of Zorix, Remnant Spiral, Repeller, Griffoth Egg, Fairy Egg, Birder Egg, Slamvil, Fairy Wand, Warping Glass, Witherbolt, and Ichor of Fortitude
  • Armors:
Armor Image Cost Description
Final Guard 3000 Drop half as much gold when you fall in battle!
Conjurer's Coat 4000 Sacrifice some protection for a higher magic limit, and harvest magic from defeated foes!
Dynamo Mail 6000 Perform two consecutive shovel drops to unleash a powerful charge slash!
Mail of Momentum 6000 Heavily plated. Keep your footing when struck by enemies, but stopping may be a problem!
Ornate Plate 8000 Flashy! Acrobatic! Useless!
Armor of Chaos N/A A plate of fiery fury. Collect orbs to fuel your rage!
Toad Gear N/A Brawl and use smash hits! Double tap [left] or [right] to run!
  • Pocket Dungeon Items:
Name Description
Potion Restores 2 HP.
Bomb Explodes, damaging everything in its radius. Effects and looks are slightly changed by Plague Knight's abilities and the Too Big Bomb Relic.
Fire Bomb Explodes, leaving damaging flames in its radius.
Ice Bomb Explodes, freezing everything in its radius.
Crystal Clear Explodes, damaging everything.
Wood Blade +1 damage to base attacks.
Steel Blade +2 damage to base attacks.
Hero Blade +3 damage to base attacks.
Flame Axe Ignite foes on hit!
Ice Axe Freezes foes on hit!
War Horn Blasts an area around you!
Shield Blocks 1 damage.
Chronos Coin Stops time for a while.
Bomb Cannon Vs. Mode item. Drops Bombs on your opponent.
Spear Long reach, pierces shields.
Wildcard Destroy all matching foes.
Monster Potion Vs. Mode item. Temporarily transform your opponent into a monster.
Zap Wand Blast a line with electricity.
Flood Fish Vs. Mode item. Flood the opponent's board.
Turkey Restores 10 HP.
Smoke Bomb Avoid harm in the smoke.
Troupple Chalice +5 max HP until end of level.
Troupple Chalice Restores 1 HP every 5 turns until end of level.
Shuffle Top Shuffle the opponent's board.
  • Pocket Dungeon Relics:
Name Base Cost Description
Swift Dagger 10000 First strikes do +1 damage.
Fenix Feather 10000 This feather will destroy everything and restore your Health if you fall in battle. But only once!
Nimbus Balloon 8000 Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
Mentor Manual 8000 If you know the way, you can get out of the Dungeon faster!
Fury Horns 10000 After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
Meal Ticket 6000 +2 Health.
Premium Meal Ticket 8000 +3 Health.
Fizzle Wand 6000 This broken Flare Wand leaves a damaging trail wherever you walk.
Snoutin' Charm 6000 Find Gems in Blocks.
Divine Liquid 8000 +1 damage to Undead. 10+ Chains recover all health.
Potion Napkin 8000 Does not Chain Potions, letting them being drink singularly.
Single Glove 8000 +1 damage to single foes.
Diamond Dust 8000 +1 Item damage and their Durability.
Third Amulet 8000 +1 damage every 3rd hit on the same foe.
Gem Beet 6000 Slows down Gem Meter depletion and slain foes grants more Gem Meter.
Dynamallet 6000 Your next Chain explodes. Recharges when opening chests.
Desperation Talon 6000 Fatal blows recover 2HP at low health.
Power Pail 10000 +1 damage at max Gem Meter.
Five String 10000 +1 damage every fifth hit.
Too Big Bomb 10000 Bigger Bomb explosions.
Gem Chain 8000 More Gems from Chains.
Shockproof Socks 6000 Resist electric damage. +1 damage every 10 steps.
Obsidian Drill 6000 Deal extra damage to all blocks.
Chronos Glass 6000 Freezes time on room enter or when board is nearly full.
Gold Leaf Clover 8000 Find rarer Items.
Bomb Seed Bag 6000 Find more Bombs + bomb resistance (this includes Ratsploders blast.
Toad Totem 10000 Attacks poison foes.

Notable Techniques

  • Drop Spark: Makes Dig Slashes generate rolling sparks while Shovel Knight is on full health.
  • Trench Blade: Lets the Shovel Blade dig up Dig Piles with just one Dig Slash instead of five.
  • Charge Handle: Lets Shovel Knight charge up the Shovel Blade to perform stronger and wider Dig Slashes.

Other

Standard Tactics: Shovel Knight will typically use his Shovel Blade and various relics to attack. He also sometimes preforms sneak attacks by playing dead.

Weaknesses: Has a limited supply of magic and only fights when forced to.

Note: Do not attempt to scale Shovel Knight to Kratos. Despite being claimed as canon from both parties, their words contradict their games. To start with, Cory Balrog's statement of it being canon was in a clear joking manner, "He appears on his journey from Greece to Scandinavia. So that was actually a part of the God of War history where he suddenly became 8-bit... it's canon. Wait for the box set". Along with this, it cannot fit anywhere in the timeline Cory notes here as it's meant to take place in between his journey from the Greek Pantheon to the Norse Pantheon. At the end of God of War 3, Kratos killed the entire pantheon, flooding the earth and killing everyone, if this is canon to Shovel Knight, this implies the world of Shovel Knight is completely destroyed as the events of God of War 3, it's noted that their fight takes place in the City of Olympia also, which would not make sense if this is meant to be post God of War 3. This also doesn't make sense due to how Kratos acts in Shovel Knight. Along with this, even if he is shown to use weapons from God of War 3, this is a Kratos before the events of the games, as he notes to Athena he is still being tested by the gods, which is a thing that was done all the way back in the first God of War and even prior in Chains of Olympus where he was 7-A. Along with noting Shovel Knight has the Gods favor, which is something he would not do in God of War 2 and onward where he has broken free from the chains of fate. Along with this, if this was GoW 2 or onward, he would not simply accept the Gods favor one as he detests the Gods after their betrayal in GoW 2. Another thing to note is the timeline of events, if this is meant to take place after God of War 3, Kratos would no longer be allied with Athena as their alliance ended after he gave hope to all of humanity, with Kratos still detesting her all the way into God of War (2018). One other point to note is that even in a game like God of War Ragnarok, where Playstation All Stars is treated as canon, Shovel Knight is not once mentioned. Even if we were to assume this battle was canon, it would be deemed as an outlier due to Shovel Knight and those comparable to him being threatened and harmed by lesser feats much after the battle against Kratos.

References

Battle Records