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Mr. Game & Watch
Background
Mr. Game & Watch is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. Mr. Game & Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. He is also monochrome, and due to the LCD display of the Game & Watch, he can only move in alternating, preset frames, similar to the numbers on a calculator, or the Game & Watch games themselves.
he Shadow Bugs trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance which can replicate characters or even create new dark creatures. Tabuu discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the Subspace Army.
Snake, Meta Knight and Lucario enter the Halberd's control room to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the main deck, interrupting Zelda (disguised as Sheik), Fox, and Peach's tea party. The clones then revert to Shadow Bugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the robot is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives it. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her parasol to cheer him up.
At the entrance to Subspace, Mr. Game & Watch, along with the rest of his team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to Luigi, Ness, and King Dedede. After that, he accompanies the heroes through the Great Maze and the showdown with Tabuu.
It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil, despite the fact that Mr. Game & Watch has shown moral behaviour in many of his games.
Powers and Stats
Tier: Low 2-C, possibly 2-B, higher with his Final Smash, Numbers Pad, & Spirit Amplification | At least 3-A, possibly 2-C, likely higher
Name: Mr. Game & Watch
Origin: Game & Watch, Super Smash Bros., Legend of Zelda
Gender: Male
Age: His shadow bugs have existed since the beginning of time
Classification: 2 Dimensional being
Attack Potency: Macrocosmic level+ (Can fight Master Hand who is far superior to beings such as Arceus and Dialga who birthed time and created the universe, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands.), possibly Macroverse level (Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines), higher with his Final Smash, Numbers Pad, & Spirits (Spirits are used to power up smash characters and are the very thing that aided them to defeat Galeem) | At least Macrocosmic level, possibly Low Macroverse level, likely higher (Possesses the full triforce, scaling him to beings like Yuga Ganon who was going to consume both Lorule and Hyrule.)
Dimensionality: 2-D, 4-D with the Full Triforce
Travel Speed: Unknown | Relativistic
Combat Speed: MFTL+ | MFTL+, possibly Immeasurable
Reaction Speed: MFTL+ (Comparable to other fighters, who can react to Galeem's light beams) | MFTL+, possibly Immeasurable
Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force) | Class E (Superior to the Four Giants who could hold the moon and halt it from falling.)
Striking Strength: Macrocosmic+, possibly Macroversal, higher with Spirits | At least Macrocosmic, possibly Low Macroversal, likely higher
Durability: Macrocosmic level+, possibly Macroverse level, higher with Spirits | At least Macrocosmic level, possibly Low Macroverse level, likely higher
Stamina: Limitless
Range: Extended melee range, several meters with bombs or projectiles, Low Macroversal with the full triforce
Has The Triforce which grants him: Grants the wielder the Goddess Farore, Nayru, and Din's powers, amplified Magical power, Immense Courage, Healing (Healed Link's wounds right before his fight with Ganon, upon touching a piece Link was healed. Triforce of Wisdom has natural healing), Divine Wisdom, Telepathy, Precognition (Types 1 & 5), Shapeshifting, Invulnerability, Invisibility, Immortality and Regeneration Negation (Types 1, 3, 4, and 6. Mid-Godly. Negated the Triforce of Power's invisibility and invulnerability, the power of the triforce crushed Ganon), Sealing, Invulnerability to most forms of attack, Immortality (Types 1, 3, 4, and 6. Protected by the Golden Goddesses), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Fire Manipulation (Ganon created a fire barrier with the triforce of power), Energy Projection (Can shoot out energy beams), Temporal BFR/Time Travel & Power Modification (Created areas within his tower that sends Link into a a pocket realm/back in time where he fights old bosses he's already defeated while only having the equipment he had during the original fights), Pocket Reality Manipulation (Can recreate entire areas that Link has traveled to before), Plant Manipulation (One of the pocket realities he remade has violent plants), Resurrection (Resurrected Volvagia), Homing Attack (Shoots out energy balls that home in on the target), Illusion Creation (Type 1 & Type 3. He can create fake walls, his weaker phantom can create fake projections of himself, and he can even create illusions potent enough to actually attack and damage his opponent), Power Bestowal (Can make enemies invisible), Sleep Manipulation (Put Zelda to sleep), Magma Manipulation (Ganon's fire room has magama lava), Water Manipulation, Ice Manipulation (Completely froze Zora's under a thick sheet of ice), Air Manipulation, Lightning Manipulation, Earth Manipulation & Vibration Manipulation (Caused an earthquake), Reactive Evolution (Ganondorf adapted to the time stop placed by the Golden Goddesses developing a resistance to it, has adapted to the Master Sword a blade meant to destroy him and has made it where it can only seal him at times rather then negating his regeneration and immortality and has constantly adapted to sealing), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Regeneration (Mid-Godly. With the triforce of power Ganon's hatred manifested Shadow Link who has mid godly regeneration. His phantom can regenerate from complete destruction. Ganon has regenerated from his malice), Statistics Amplification (Via triforce of power), Morality Manipulation (Stated by Malon that everyone is turning evil under Ganondorf's influence), Non-Physical Interaction (Physically grabbed and destroyed the Sage of Water), Hell Manipulation (Ganon's evil made Saria unable to hear the call from the Sacred Realm), Aura (Ganon with the triforce of power can prevent beings from getting close to him), Telepathy (Can communicate with people from Low Macroversal distances and look into their dreams), Sealing (Ganon with the triforce of power sealed Zelda in a crystal), Invisibility & Intangibility (Immaterial, intangible even to those who can hit ghosts), Transmutation (Zants curse that turned Midna into a small imp was a result of Ganon with the triforce of power's magic, anyone he sends to the Dark World is turned into a reflection of their heart and mind), Resistance Negation (Can create enemies that bypass resistances to transmutation), Explosion Manipulation (Caused many spontaneous explosions in and around his castle), Extrasensory Perception and Clairvoyance (He can sense and pinpoint his targets location even if they are invisible, he can watch events unfold despite not being present at the locations said events happen), Abstract Existence (Type 2. Ganon could exist as pure malice), Existence Erasure (Type 2. Eradicated The Imprisoned, which was confirmed by Fi who can sense the soul/consciousness of someone), Paralysis Inducement (Ganon with the full triforce summoned upon fiery birds that paralyzed Link), Resurrection (of others), BFR & Dimension Manipulation (The full triforce sent Link to the land of Holodrum & Labrynna, Ganon can send those into the dark world, and has shown once gaining the triforce of power to send his phantom into the gap between dimensions), Power Nullification, Transmutation, Mind Manipulation (Ganon with the full triforce created his offshoot Agahnim, who was able to control the minds of every solider in Hyrule Castle, those he sends to the Dark World will have their consciousness erased), Madness Manipulation (Type 2 Via sending people into the Dark World, a tree had said he thought he'd never see someone who wasn't insane), Spatial Manipulation (Ganon with the triforce of power created a maze that loops back to the starting room if you take a wrong turn no matter how far away you get from it), Biological Manipulation (Turned a Great Fairy fat), Avatar Creation (Ganon with the full triforce created an offshoot of himself in the form of Agahnim, who acted as his avatar in the Light World while Ganon remained trapped in the Dark World), Sealing (Sealed the 7 Maidens into crystals), Sleep Manipulation (Broke the spell on Zelda that made her sleep eternally), Wish Granting & Reality Warping (The triforce can grant the user any wish), Conceptual Manipulation (Type 1. Stated by Hylia to be capable of altering the essence of all things. Said essences include beings like the goddesses themselves who transcend reality), Fate Manipulation, Probability Manipulation (Changed fate to make it where Link was comparable to Ganon and was able to be given a future.), Information Manipulation (Type 1. Erased the past of Hyrule, making the triforce disappear forever even the individual pieces of the Triforce, materialized a new continent out of nowhere), Law Manipulation & Physics Manipulation (Nayru created the concept of law), Soul Manipulation, Life Manipulation (Farore created the concept of life), Fire Manipulation & Earth Manipulation (Din's flames forged the earth), Should have all magical powers in the verse as it's the force behind everything, Resistance to Soul Manipulation, Information Analysis (Navi couldn't identify any weaknesses on Ganon with the Triforce of Power), Time Stop (Ganon with the triforce of power broke free of the time stop that was placed upon Hyrule by the goddesses), Corruption (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts), Magic, Mind Manipulation, Hell Manipulation, Curse Manipulation, Willpower Manipulation, Conceptual Attacks (Ganondorf could take hits from the Fused Shadows while in his form of pure malice with the triforce of power), Regeneration & Immortality Negation (Types 3, 4, and 6. Up to Mid-Godly. Ganondorf with the full triforce repeatedly in series taken multiple hits from the Master Sword & Silver Arrows), Physical Attacks, Elemental Manipulation, Ice Manipulation, Fire Manipulation, Vibration Manipulation, Explosion Manipulation, Air Manipulation, Wave Manipulation, Lightning Manipulation, Earth Manipulation, & Paralysis Inducement, Transmutation (With the triforce of power's invulnerability he has shown to not be affected by the Megaton Hammer, deku nuts, bombs, Deku Leaf, fire/ice arrows, all 3 of the medallions)
Standard Equipment: Frying Pan, Manhole, Key, Hylian Shield, Sword, Tomahawk, Water of Life, Diving Helmet, Helmet, Turtles, Bombs, Bucket, Torches, Food, Firefighters, Hammer, Bell, Number Pad, Package, Aquarium, Fish, Balls and Full Triforce
Item | Description |
---|---|
Assist Trophy | When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. |
Back Shield | Defends the wearer from attacks towards their back. |
Banana Gun | Ejects the banana out of the peel and the player is left with the banana peel after using it. |
Banana Peel | Once thrown, trips opponents that touch it. |
Barrel | Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. |
Barrel Cannon | Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. |
Beam Sword | Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. |
Beastball | Reappears near an opponent after being thrown and targets them, covered in flames. |
Beehive | Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. |
Beetle | Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. |
Black Hole | Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. |
Blast Box | Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. |
Bob-omb | Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. |
Bombchu | Can move up walls and across floors and ceilings. Explodes on contact with opponent. |
Bomber | Explodes in the player's hand when used. Only affects enemies. |
Boomerang | Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. |
Boss Galaga | Carries foes upward to the top of the screen. Can be destroyed by attacking it. |
Bullet Bill | Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. |
Bumper | Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. |
Bunny Hood | Increases the user's movement speed, jump height, and falling speed. |
Capsule | Contains a single item. Has a one-in-eight chance of exploding. |
Cloaking Device | Renders the user mostly invisible and makes them immune to damage (but not knockback). |
Cracker Launcher | Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch. |
Crate | Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. |
Cucco | Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. |
Daybreak | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits. |
Death's Scythe | Instantly KOs opponents at high percentages. |
Deku Nut | When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). |
Dragoon | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. |
Drill | Allows the wearer to fire a large drill. |
Fairy Bottle | Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. |
Fake Smash Ball | Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. |
Fan | Fastest-swinging battering item. High shield damage. |
Fire Bar | Causes fire damage. Grows shorter with each successful attack. |
Fire Flower | Produces a continuous stream of short-range fire. |
Flipper | Once thrown, halts in the air and bops characters that run into it. |
Food | Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. |
Franklin Badge | Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. |
Freezie | Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. |
Golden Hammer | Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. |
Gooey Bomb | When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. |
Grass | When picked up, another item appears in its place. |
Green Shell | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. |
Gust Bellows | Blows gusts of wind at other players to push them away. |
Hammer | One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. |
Healing Field | Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. |
Healing Sprout | Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. |
Heart Container | Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). |
Hocotate Bomb | A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. |
Home-Run Bat | An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. |
Hothead | Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. |
Killer Eye | When placed, can fire energy beams in the direction it faces. Hitting it flips it around. |
Killing Edge | A sword that deals x2 more damage and knockback when glowing. |
Lightning Bolt | When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. |
Lip's Stick | Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. |
Master Ball | Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. |
Maxim Tomato | The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). |
Metal Box | Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). |
Motion-Sensor Bomb | Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. |
Mr. Saturn | Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. |
Ore Club | An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. |
Parasol | Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. |
Party Ball | Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. |
Pitfall | Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. |
Poison Mushroom | Slides across the stage. When touched, shrinks the character. |
Poké Ball | Once thrown and lands on the ground, unleashes a Pokémon to aid the user. |
POW Block | When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. |
Rage Blaster | Fires a blast of energy. The higher the percent a user has, the more damage it does. |
Ramblin' Evil Mushroom | A mushroom will grow on the opponent's head, reversing the left and right controls. |
Ray Gun | Fires blasts of energy that have infinite horizontal range. |
Red Shell | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. |
Rocket Belt | Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. |
Rolling Crate | When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. |
Sandbag | When attacked, produces items. |
Screw Attack | Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. |
Smart Bomb | Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. |
Smash Ball | Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. |
Smoke Ball | Once thrown, spews smoke around its immediate area. May stick to opponents. |
Soccer Ball | Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. |
Special Flag | Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. |
Spiny Shell | Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent. |
Spring | When idle, repels characters when touched depending on whether it is upright or sideways. |
Staff | Shoots a beam. The farther the opponent is, the more damage it deals. |
Star Rod | Has a limited supply of long-range star shots produced on f-tilt or f-smash. |
Steel Diver | A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. |
Super Launch Star | Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. |
Super Leaf | Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. |
Super Mushroom | Slides across the stage. When touched, enlarges the character. |
Super Scope | Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. |
Super Star | Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. |
Superspicy Curry | Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. |
Team Healer | Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. |
Timer | Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. |
Unira | Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. |
Warp Star | Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. |
X Bomb | Creates a cross-shaped explosion that spans most of the screen. |
Intelligence: Unknown (Has existed since the beginning of time, and shows to be a competent crewman for the Halberd, but has no understanding over the concept of good and evil, likely due to being limited by his 2 dimensional mind)
Weaknesses: As a 2 dimensional being he's limited to higher dimensional aspects, otherwise none notable.
Notable Attacks/Techniques:
- Oil Panic: He can absorb energy-based attacks like fire, lasers, explosions etc. and then reflect them back at 3x the power.
- Shadow Bugs: Mr. Game & Watch's body is composed out of a mysterious matter called Shadow Bugs. This matter has the property of being able to be produced from Mr. Game & Watch's body endlessly and of taking the shape of anything it desires. It was used to create most members of the Subspace Army, but also to create clones from nearly every fighters. As Mr. Game & Watch himself is made out of Shadow Bugs, he can clone himself at will or reform his own body into another form (such as Duon).
- Octopus: He can turn into an octopus for a limited amount of time.
- Sword Beam: When at full health, he can fire beams out of his sword.
- Water of Life: If he is brought to death, the Water of Life will bring him back at full health once.
- Judge (Smash): This move allows Mr. Game and Watch to draw a random number between 1 and 9. The higher the number, the stronger the attack. Various elemental-based attacks can be achieved through uses of this move, as well as the potential to instantly knock out an opponent if the attack is a 9. Mr. Game and Watch is most likely to try his luck with this move when he's in a tight pinch.
- Judge (G&W): He can pull up a numbers pad, which then shows a random number from 1 to 9. Any number higher than 2 seems to increase his durability and attack potency to the point of instantly knocking out beings he could trade blows with previously and so on with each higher numbers.
Key: Composite | Full Triforce
Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: