This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
"Spoilers Ahead"
This character or verse has very important lore or story elements, with the profile having spoilers for the story and the fate of said character or verse, avoid reading if one would like to pursue the verse without any spoilers for themself.
“
Everyone has something they're willing to fight for. Could be family. Friends. Your beliefs. Your home. Doesn't matter who you are. There's just some things you have to protect. But what do you do when the world fights back? Guess I know now. Wish I could go back in time and tell myself. But I was not ready to hear it.
„
~ Alfre in the beginning of the game
“
The judge may have had a point, but it's not like I can change who I am. And if I get caught one more time, my life is over. Which is why I gotta get the hell out of town.
„
~ Frey's description for Chapter 1
“
Frey: Did I just do that?
Cuff: Well, definitely with my assistance.
Frey: I did not just do that.
Cuff: We did.
Frey: I just moved shit with my mind.
Cuff: Perhaps our connection has somehow awoken some abilities-
Frey: I just moved shit... with my mind.
Cuff: I just keep hearing "I." "I." "I."
Frey: I just moved shit. With my freaking mind! Ha ha! Yeah, okay, that is something I do now. I do magic, talk to sentient cuffs, kill jacked-up beasts- you know what? I'll probably fly next.
Cuff: Now you're just being ridiculous.
Frey: Oh, that's too far? Good to know there's a line.
Cuff: If you could just master these new abilities- with my help of course-
Frey: Um, did you not just see me take out that gnarly beast? Oh, bring it you mangled monsters!
Alfre Holland, better known as Frey Holland, is the protagonist of Forspoken. Originally from New York City, she grew up moving between foster homes, having been abandoned as a baby in the Holland Tunnel. She finds herself mysteriously transported to the magical world of Athia. There, she teams up with a sentient, talking bracelet she calls "Cuff", who grants her access to powerful spells. As she explores this unfamiliar realm, Frey searches for a way home while uncovering the secrets of her abilities and her connection to Athia. She is voiced by Ella Balinska.
Name Meaning
"Alfre" means "hope"[1], meant to represent how Frey would be a guiding light for all Athia, a hope born of two worlds, that she might bring both worlds together. "Frey" itself is a nickname for "Alfre".
Appearance
General Description:
Frey is a young woman with a slim build, brown skin, and brown eyes. She has straight dark brown hair, which she often wears loose, though it is styled differently at various points in the story.
Facial Features:
Frey has a youthful face with brown eyes and natural, dark eyebrows that complement her overall features.
Clothing/Outfit:
At the beginning of the story, Frey is seen wearing a black puffer jacket and a white beanie. At home, she wears a dark green flannel shirt under a pair of ripped black skinny jeans with a handprint graphic on her right thigh. Her footwear consists of white sneakers with cross straps.
Special Features:
Frey's sneakers are notably worn out but have served her well in past situations. Her attire reflects a balance between practicality and a sense of personal style.
Alternate Forms/Disguises:
Once transported to Athia, Frey adopts the local attire provided by Auden after escaping from Cipal City. This includes a new outfit along with her hair styled in braids on the sides and a bun at the back. The flannel shirt she wore before is fastened around her waist, and she wears a new set of clothing that fits the Athian environment.
Personality
Emotionally Guarded: Due to her turbulent childhood, Frey struggles to trust others. She has difficulty opening up and is often defensive, pushing people away, especially when she feels vulnerable or judged. This is seen throughout the game as she continuously distances herself from those who attempt to help her, such as Auden and Cuff.
Headstrong: Frey is determined and stubborn, often charging forward with her plans even when others warn her against it. This is reflected in her eagerness to leave Athia despite the danger it would cause to the citizens of Cipal, and her initial reluctance to accept responsibility. Her refusal to listen to others is a recurring aspect of her character.
Sarcastic: Frey often uses sarcasm as a defense mechanism, especially in situations where she feels threatened or uncomfortable. She frequently makes biting remarks to hide her true feelings, particularly when interacting with others in Athia. Her dry humor is an essential part of her personality, even in moments of tension.
Reluctant Hero: Despite her initial reluctance, Frey eventually begins to embrace her role as a protector of Cipal. As the game progresses, she grows into her responsibilities and starts to understand the importance of her actions, especially after being confronted by the consequences of leaving Athia unchecked.
Witty: Frey’s sharp wit is evident throughout her journey, often coming out in her banter with Cuff. Her sarcastic remarks and clever one-liners not only serve as a defense mechanism but also help lighten the atmosphere in some of the game's more intense moments.
Independently Driven: Frey values her independence above all else. After growing up in foster care and facing a difficult life in New York, she refuses to depend on anyone, even when it might be in her best interest to do so. This desire for autonomy sometimes causes friction with those who want to help her, but it also fuels her determination to survive and succeed on her own terms.
Relationships
Cuff
Cuff is the first spirit Frey encounters in Athia, inhabiting a magical wristband that Frey wears. Initially, their relationship is rocky, filled with constant bickering. Over time, however, they form a more cooperative bond as Cuff becomes an invaluable guide to Frey throughout her journey. Though this is later all revealed to be a ploy.
Johedy is one of the first Athians Frey befriends in Cipal. She offers Frey guidance and support in her quest to stop the Tantas and the Break, helping Frey understand more about the land and its struggles as they work together.
Auden
Auden, another Athian Frey befriends, sees great potential in Frey. She encourages Frey to believe in herself, offering both moral support and practical advice as they join forces to battle the ongoing crisis in Athia.
Tantas
At first, Frey doesn't have much concern for the Tantas, but after Tanta Sila accuses her of trespassing on her territory, Frey is forced into direct conflict with the Tantas. She must defeat them all to stop the Break and return home.
It is later found out htat the reason for the Tantas acting the way they did is due to being corrupted by the evil of Susurrus making them lose their minds and go insane, with Frey defeating them essentially "freeing" their spirits.
Tanta Sila
Tanta Sila is the first of the Tantas Frey faces off against. When they first meet, Sila accuses Frey of trespassing in her domain, setting them up as enemies. Frey must defeat her as part of her mission to stop the Tantas' reign over Athia. Frey wishes for vegeance on her also after attacking the village resulted in the death of Olevia Liette, a little girl.
Tanta Prav
Frey initially tried to find a peaceful way to settle things with Prav, though due to Prav suffering from multiple personalities, she tried to attack and kill Frey, forcing Frey to kill her in self-defense.
Tanta Olas
Olas feared fighting Frey due to her already being able to take down the other two Tantas, instead attempting to trap her in an illusionary world, though ultimately Frey fought through all of these but once she reached Olas, she was already dead due to using too much power from the illusions.
Tier:High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings | High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings | High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings | High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings | High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings
As Frey journeys she learns the four different elemental types of magic from having the power of the Four Tantas, this can lead into different types of spells with include the following:
Increases damage dealt when spells are cast less often. When spells are cast less often, Surge Magic recharges more quickly. Lower casting frequency boosts Critical Hit rate.
Judicious
Protects the wearer from being dazed.
Bonifate
Increases critical rate when Surge Magic is fully charged. Critical hits poison enemies.
Boundless
Attack Magic triggered during Parkour boosts Surge Magic recharge rate.
Lief
Halves Poison damage when health is low.
Fain
Increases critical rate and causes Surge Magic to charge more quickly when at a distance from the enemy.
Damage boosted when health is very low. Surge Magic recharge rate boosted when health is very low. Critical Hit rate boosted when health is very low. Stamina recharge rate boosted when health is very low.
Valorous
Causes Surge Magic to charge more quickly when Cuff blocks.
Stranith
Debuffs on self-recover more quickly.
Monsterful
Cuff Counters can boost attacks. Cuff Counters can boost defense. Cuff counters can trigger Auto-Heal.
Dauntless
Converts damage taken when Cuff blocks into stamina.
Unstoppable
Increases the damage dealt by spells cast while parkouring and also reduces fall damage.
No Limits
PS Store preorder exclusive.
Elite
Steam preorder exclusive.
Unsurpassable
Stamina is boosted when Cuff makes a last-chance block. Improved Stamina Recovery Speed.
Faultless
Improves the chance of inflicting critical hits when health is high.
Audacious
Damage is reduced when Cuff blocks and you have full Stamina.
Gracious
Defense boost when a healing item is used.
Puissant
Causes Surge Magic to charge more quickly when large numbers of enemies are nearby.
Incomparable
Evading piercing attacks with Parkour restores health. Flow speed increased.
Whilom
Support Magic critical hit rate boosted. Support Magic recharges more quickly when health is full.
Necklaces
Necklaces in Forspoken
Necklace
What it Does
Phool Sa
Increases the effects of Frey's purple magic.
Aslani
Enemies are downed for longer.
Balle Balle
Casting frequency boosts Critical Hit rate. Improved Surge Magic recharge rate when HP is high. Recovering from defenselessness triggers auto-heal effect.
Nemeni Prisaha
NA
Troth
Killer Blows boost Surge Magic recharge rate. Enemies can be knocked to the ground more easily when Surge Magic is fully charged.
Naee Aasha
Increases the effects of Frey's purple magic.
Sarka
Support Magic deals extra damage.
Symbol Combo
PS Store preorder exclusive.
Combo
Steam preorder exclusive.
Yavuz Gagnant
Precision counters freeze enemies in place. Casting frequency boost Surge Magic recharge rate.
Nadezhda
Increases the effects of Frey's purple magic.
Sooth
Attack Magic damage boosted when stamina is fully charged. Support Magic boosted when stamina is full. Surge Magic boosted when stamina is full.
Oithur
Cuff counters expend less stamina. Precision counters expend less stamina.
Orison
Auto-heal effect triggered when enemy defeated.
Shrift
Damage boosted when Surge Magic is not fully charged.
Home Sweet Hell
Attack Magic triggered during parkour restores stamina. Killer Blows deal more damage. Recover from defenselessness more quickly.
Tesouro de Athia
Precision counters electrocute enemies. Enemies can be knocked to the ground more easily by Precision Counters.
Craftable Items in Forspoken
Item
Resources Needed
What's it for
Healing Draught
2 Balm Flax
Restores Frey's health.
Increase Medicine Pouch Capacity
3 Nuggets
Increases the size of Frey's medicine pouch so you can carry more draughts.
Increase Material Pouch Capacity
1 Feather
Increases the size of Frey's materials pouch so you can carry more materials.
Consumables
Consumables in Forspoken
Resource
Where to find it
Firewood
This resource is hard to come by, but you can get it by foraging around houses and wagons.
Healing Draught
You can craft it using a Crafting Bench or in camps.
Poppet
You'll get these by completing detours.
Old Coins
These can be found inside treasure chests locked by a Mystic Lock puzzle.
Crafting Materials
Crafting Materials in Forspoken
Resource
Where to find it
Grainstone
You can get these by foraging around Cipal or inside treasure chests.
Feather
You can get anywhere on the Athian continent, but they're hard to come by. Can be found in treasure chests.
Spinestone
This rock is most commonly found in Praenost, particularly near cliffs.
Bumbershoot
This mushroom can be found on the bark of trees where the Break is highly concentrated. Can be found in pouches and treasure chests in the Depths of Corruption.
Ringstone
You can expect to find this rock in Plateau Hollow in Shepherd's Meadow, Visoria. Can also be found in Brass Hollow Refuge, Tanta Olas' library, and in Pionerr's Plain in Praenost.
Beamstone
This rock will be available in Junoon, and in treasure chests throughout Athia and Locked Labyrinths.
Anglestone
You can find this rock by foraging in Avoalet.
Diurnite
You can get these stones by foraging throughout the Athian continent.
Wild Musk
You can get these by foraging throughout the Athian continent.
Fluteblossom
Found inside chests throughout the Athian continent.
Junoon's Mantle
You can get these by foraging in Junoon's countryside.
Tall Aster
You can get these by foraging in the Visorian Plains.
Shore Violet
You can get these by foraging in Avoalet or inside treasure chests.
Crag Grass
You can get these by foraging in Praenost.
Balm Flax
One of the most common resources out there, you'll need it to craft Healing Draught. You can get these by foraging throughout the Athian continent.
Noctite
You can get these by foraging throughout the Athian continent, but it's an extremely rare material.
Nugget
If you're lucky, you'll find these inside Pilgrim's Refuges or when completing certain detours.
Fervid Cluster
These are drops from enemies (Syntheras, Milleridae, Vorona).
Leaden Cluster
These are drops from enemies (Miacis, Merycodus, Milleridae).
Lambent Cluster
These are drops from enemies (Limnocyon, Teratornis, Vorona).
Welkin Cluster
These are drops from enemies (Syntheras, Miacis, Merycodus).
Lucid Cluster
These are drops from enemies (Chapalania, Protosuchus, Ramoceros).
Lucid Bloom
These are rarer drops from enemies (Aiolornis, Arctodus, Borophagus, Goliath, Illingoceros, Mylodon, Nunda, Ogre, Quinkana, Recreant Knight, Sulcavis).
Welkin Bloom
An advanced material level of Welkin Cluster. These can be dropped by enemies (Arctodus, Chapalania, Harpagos, Illingoceros, Kyptoceras, Mylodon, Nunda, Ogre, Protosuchus, Quinkana, Ramoceros, Thylacoleo).
Fervid Bloom
An advanced material level of Fervid Cluster. These can be found in Praenost Castle, the Citadel in Praenost, Avoalet castle town, and Samum Coast. (Aiolornis, Amphicyon, Borophagus, Canis Dirus, Errant Soldier, Gruagach, Kyptoceras, Ogre, Recreant Knight, Stegotretus, Sulcavis, Troodon).
Leaden Bloom
An advanced material level of Leaden Cluster. This item is dropped by enemies in Depths of Corruption: Praenost, the Untrodden Forest, and the Windy Hills. (Arctodus, Borophagus, Chapalania, Ilingoceros, Mylodon, Nunda, Ogre, Ramoceros, Thylacoleo).
Lambent Bloom
An advanced material level of Lambent Cluster. This item is dropped by enemies in Pioneer's Plain, The Citadel, and Samum Coast. (Harpagos, Mylodon, Ogre, Palaeonictus, Protosuchus, Quinkana, Sulcavis, Unjust Enforcer, Varanus).
Leaden Garland
This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Wing, Gyre.
Welkin Garland
This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Antler, Wing.
Lucid Garland
This item is dropped from Arcane enemies: Ogre, Goliath, Claw, Antler, Gyre.
Lambent Garland
This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Antler, Wing, Gyre.
Fervid Garland
This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Antler, Wing, Gyre.
Nail Designs in Forspoken
Nail Design
What it Does
Resources Needed
Trigger Happy Nails (Ps Store preorder exclusive)
NA
Overclock Nails (Steam preorder exclusive)
NA
Twisted
x2 Fervid Cluster
Clutch
x2 Welkin Cluster
Bounce
x1 Welkin Bloom
Beaucoup
x1 Lucid Cluster
Tease
x1 Lambent Bloom
Nightshade
x2 Leaden Cluster
Wisdom
x1 Lambent Bloom
Slay
x2 Welkin Cluster
Blue Flash
x1 Welkin Cluster
Lit
x2 Lucid Cluster
Wired
x2 Welkin Cluster
Fatale
x1 Leaden Bloom
Jet
x1 Lambent Bloom
Honor
x1 Leaden Bloom
Ignite
x2 Fervid Cluster
Escalate
x1 Lucid Cluster
Heavy
x1 Leaden Bloom
III
x1 Welkin Cluster
Grit
x2 Lambent Cluster
Dig Deep
x1 Lucid Cluster
Frostbite
x1 Leaden Bloom
Passion
x1 Fervid Bloom
Amped
x1 Fervid Bloom
Hope
x1 Welkin Bloom
Spectrum
x1 Lambent Bloom
Aftershock
x1 Lambent Cluster
Blessed
x2 Fervid Cluster
Flaunt
x1 Welkin Bloom
On Point
x2 Lambent Cluster
Savage
x1 Lucid Bloom
Notable Techniques
Purple Magic Spells
Spell
What it Does
Purple Magic Offensive Spells
Shot
Fires lumps of rocks.
Shield Shot
Creates a defensive shield while charging, blasted forward in pieces when released.
Shield Shot lv 2
Creates a larger defensive shield while charging, blasted forward with more force when released.
Shield Shot lv 3
Creates an even larger defensive shield while charging, blasted with even more force when released.
Burst Shot
Fires lumps of explosive rock that deal area damage.
Burst Shot Lv 2
Fires explosive lumps of rock that deal more damage over a wider area.
Burst Shot Lv 3
Fires even more explosive lumps of rock over a wider area, causing greater damage.
Scatter Shot
Fires a steady stream of rocks while charging, releasing a high-impact long-range shot when released.
Scatter Shot Lv 2
Fires rocks harder and faster while charging, with a higher-impact long-range shot when released.
Scatter Shot Lv 3
Fires rocks even harder, with an even higher-impact long-range shot when released.
Purple Magic Defensive Spells
Prime
Places a magical trap that explodes when stepped on, dealing area damage.
Screen
Surrounds you with stones that defend against enemy attacks.
Tendril
Sends an ivy whip around you that deals damage and heals based on the damage it causes.
Leach
Causes magical, poison-curing plants to grow that automatically heal you.
Bind
Ties enemies up in a tangle of weeds.
Disperse
Causes flowers to pick up nearby rocks and fling them at enemies.
Implant
Fires seeds into enemies, causing them to take damage over a short period.
Purple Magic Parkour Spells
Shimmy
Accelerates by kicking off from the ground.
Flow
Enables high-speed movement and parkour.
Leap
Kicks off from a wall to climb higher.
Other Purple Magic Spells
Burrow
Sends out item-seeking roots to find loot and recharge Support Magic faster.
Genesis Lv 1
Summons barbed branches that skewer enemies over a wide area.
Genesis Lv 2
Hits harder and covers a wider area when buttons are held.
Genesis Lv 3
Strikes and poisons enemies over a wide area when buttons are held longer.
Rarify
Allows you to combine Breakshards of the same type to improve their level.
Modify
Allows you to turn Breakshards into shards of other types.
Vivify
Increases the effectiveness of necklaces to improve health.
Cut and Run
Blows open the ground, sending you flying with an area-damage blast and switching to Frey's magic.
Red Magic Spells
Spell
What it Does
Red Magic Offensive Spells
Slice
Summons a magical sword that slices into the enemy.
Rage Slice
Unleashes a flurry of magical punches while charging, then sends enemies flying with explosive force when released.
Rage Slice Lv 2
Unleashes more powerful punches while charging, and explodes with more force when released.
Rage Slice Lv 3
Unleashes even more powerful punches while charging, and explodes with even more force when released.
Arc Slice Lv 1
A lightning-quick area slice with a huge magical sword. In midair, it won't go as far, but will deal more damage.
Arc Slice Lv 2
An improved area slice with a huge magical sword. When unleashed in midair, it sends out a stunning shockwave.
Arc Slice Lv 3
An insane area slice with a huge magical sword. When unleashed in midair, it sends out a devastating shockwave.
Blast Slice
Throws a magical spear at an enemy that damages them and the surrounding area. Flies further and hits harder from midair.
Blast Slice Lv 2
Throws an improved magical spear that damages an enemy and the surrounding area. Flies further and hits harder from midair.
Blast Slice Lv 3
Throws a deadly magical spear that damages an enemy and the surrounding area. Flies further and hits harder from midair.
Red Magic Defensive Spells
Fusilade
Summons multiple fiery swords that protect you by attacking enemies while you're charging up your magic.
Aegis
Summons the protective power of cleansing flame to erase any attack (or defense) reducing effects, increasing attack power at the same time.
Legion
Summons a host of fiery soldiers to attack the enemy.
Charge
A forward rush with a magical shield that drives enemies back on impact.
Crucible
Encloses the area in fiery walls, inside which attack power is increased.
Bombardier
Kicks enemies backward with fiery force, triggering an explosion that damages foes over an area.
Firetrap
Causes lava to bubble up beneath the enemy and simmer away for a hot minute.
Other Red Magic Spells
Beacon
A light in the darkness that increases the speed at which stamina recharges, but also makes you easier to spot.
Conflagration
Calls forth a fiery column that spatters enemies with magma, which remains on the ground for a short while after the attack.
Conflagration Lv 2
Hits harder and over a wider area when the buttons are held.
Conflagration Lv 3
Calls forth a fiery column that flies wildly around the battlefield when the buttons are held for even longer, dealing damage left and right.
Drag and Drop
A ranged attack that strikes distant enemies and pulls them closer, switching to Sila's magic as it does so.
Amplify
Allows you to use your crafting skills to increase the amount by which a cloak improves your magic.
Red Magic Parkour Spells
Soar
Climb even higher with multiple leaps in quick succession.
Rush
Flow even faster with a well-timed button press.
Zip
Use magic to grab and move.
Blue Magic Spells
Spell
What it Does
Blue Magic Offensive Spells
Bolt
Fires a ball of water that then hangs around until a charged shot is released, at which point it is expended to increase damage.
Fan Bolt lv 1
Fires a spray of magically linked arrows out in front of you, dealing damage over the entire area they cover.
Fan Bolt lv 2
Fires a spray of magically linked arrows out in front of you that deal more damage over the area they cover.
Fan Bolt lv 3
Fires a spray of magically linked arrows out in front of you that deal even more damage over the area they cover.
Chain Bolt lv 1
Fires an arrow upon charging, and another upon release. If both strike in the same place, bonus damage is dealt.
Chain Bolt lv 2
Arrow damage and bonus damage are increased. Additionally, if both strike in the same place, the enemy can be paralyzed.
Chain Bolt lv 3
Arrow damage and bonus damage are further increased. Additionally, if both strike in the same place, the enemy can be paralyzed.
Cluster Bolt lv 1
Fires an arrow which breaks up in midair, raining down bolts that deal damage over a wide area.
Cluster Bolt lv 2
Fires an arrow which breaks up in midair, raining down bolts that deal more damage over a wider area.
Cluster Bolt lv 3
Fires an arrow which breaks up in midair, raining down bolts that deal even more damage over an even wider area.
Blue Magic Defensive Spells
Maelstrom
Summons a watery pillar in the designated spot that protects against ranged attacks.
Brume
An attack that kicks up an obscuring spray around the enemy, making it hard for them to spot you.
Eagre
Emits a watery barrier over a wide area, sending nearby enemies flying.
Naedre
Sends a poisonous column of water snaking toward the enemy that can envenomate those it strikes.
Ablution
Causes a purifying rain to fall that can cure status ailments that slow stamina recovery.
Inundation
Heightens the senses, improving the critical hit rate of Frey's spells.
Cataract lv 1
Spins up a watery vortex that sucks in enemies, damaging them as it does so.
Cataract lv 2
Spins up a watery vortex that sucks in enemies, damaging them as it does so. Holding the buttons sends pillars of water out to attack enemies.
Cataract lv 3
Spins up a watery vortex that sucks in enemies, damaging them as it does so. Holding the buttons for even longer sends out more pillars of icy water to freeze enemies solid.
Oubliette
An attack which forms an enormous ball of water in which the enemy is trapped. Striking the ball causes an area-damage-dealing explosion.
Blue Magic Parkour Spells
Glide
Manipulate gravity in order to skim across the surface of water.
Float
Manipulate gravity in order to soften any fall.
Other Blue Magic Spells
Alb
Dramatically reduces the damage caused by a single incoming unblockable or piercing attack.
Fortify
Allows you to use your crafting skills to increase the amount by which a cloak or necklace improves your defense.
Up and Away
Frey leaps high into the air while unleashing watery attacks. Her supply of projectiles is then replenished as she simultaneously switches to Prav's magic.
Green Magic Spells
Spell
What it Does
Green Magic Offensive Spells
Dart
Emits projectiles of magical light that will mark those they strike as targets for charged attacks.
Storm Dart lv 1
Emits electrical energy over the immediate area while charging, then unleashes a shockwave when released that will also strike any darts embedded in enemies.
Storm Dart lv 2
Emits electrical energy while charging, then unleashes a more powerful shockwave over a wider area when released that will also strike any darts embedded in enemies.
Storm Dart lv 3
Emits electrical energy while charging, then unleashes an even more deadly shockwave over an even wider area when released that will also strike any darts embedded in enemies.
Seeker Dart lv 1
Emits lightning that seeks out any darts embedded in enemies, dealing damage as it goes.
Seeker Dart lv 2
Increases the power of electrical attacks.
Seeker Dart lv 3
Further increases the power of electrical attacks.
Pulse Dart lv 1
Sends beams of light at any darts embedded in enemies that shoot right through them, dealing damage as they go.
Pulse Dart lv 2
Sends beams of light at any darts embedded in enemies that shoot right through them, dealing more damage.
Pulse Dart lv 3
Sends beams of light at any darts embedded in enemies that shoot right through them, dealing even more damage.
Green Magic Defensive Spells
Distortion
Attacks enemies and engulfs them in a mind-fuddling mist that also causes them to attack one another.
Sublimation
Absorbs life force from the surrounding area, slowly healing health as a result.
Compensation
Heightens the sense, causing Surge Magic to charge more quickly when enemies are successfully evaded using Flow.
Aggression
Sends out a spread of darts in a fan formation that will mark those they strike as targets for charged attacks.
Projection
Sends a storm-charged spear flying into an enemy that emits electricity over the surrounding area.
Compulsion
Summons multiple mines that float in the air and explode when enemies touch or attack them.
Tempest lv 1
Calls up lightning from the earth to electrocute enemies over a wide area.
Tempest lv 2
Calls up lightning from the earth to electrocute enemies more viciously and over a wider area when the buttons are held.
Tempest lv 3
Calls up lightning from the earth to electrocute enemies even more viciously and over an even wider area when the buttons are held.
Displacement
Creates an illusory copy of Frey in a designated spot that enemies will attack instead of her.
Other Green Magic Spells
Diversify
Allows you to use your crafting skills to add a fourth skill to a necklace.
Suppression
Erases all trace of the user, making them harder for enemies to locate. Sudden movement will cancel the effect.
High and Seek
Fire projectiles of magical light at foes as you move at high speed, switching to Olas' magic as you do so.
Spoof
Evade and leave a decoy copy of yourself behind.
Scale
Use phantom footholds to soar even higher.
Parkour Abilities in Forspoken
Ability
What it Does
Type of Magic
Flow
Allows Frey to move at high speeds.
Purple Magic
Leap
Kick off from a wall in order to climb higher.
Purple Magic
Rush
Allows Frey to flow even faster by releasing a rush of concentrated energy. This ability also replenishes her stamina.
Purple Magic
Shimmy
Allows Frey to accelerate rapidly to cover large distances in a single jump without losing stamina.
Purple Magic
Float
An ability that softens falls so you can reduce fall damage.
Purple Magic
Glide
An ability that allows you to traverse through bodies of water using what looks like a surfboard made of water.
Purple Magic
Zip
Unleashes a magical cord that lets Frey grab onto certain objects (think of a grappling hook but with magic).
Purple Magic
Soar
With this ability, Frey can quickly kick off surfaces and traverse vertical heights.
Purple Magic
Scale
This ability allows Frey to create phantom foundations that she can use to climb up.
Purple Magic
Other
Standard Tactics: Frey uses her spells in conjunction with Cuff's protection and one of her many items in combat, using the ones that best suit the situation.