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Frey Holland

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Forspoken/Frey Holland
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Alfre Holland, better known as Frey Holland, is the protagonist of Forspoken. Originally from New York City, she grew up moving between foster homes, having been abandoned as a baby in the Holland Tunnel. She finds herself mysteriously transported to the magical world of Athia. There, she teams up with a sentient, talking bracelet she calls "Cuff", who grants her access to powerful spells. As she explores this unfamiliar realm, Frey searches for a way home while uncovering the secrets of her abilities and her connection to Athia. She is voiced by Ella Balinska.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Alfre Holland
Everyone has something they're willing to fight for. Could be family. Friends. Your beliefs. Your home. Doesn't matter who you are. There's just some things you have to protect. But what do you do when the world fights back? Guess I know now. Wish I could go back in time and tell myself. But I was not ready to hear it.
~ Alfre in the beginning of the game
The judge may have had a point, but it's not like I can change who I am. And if I get caught one more time, my life is over. Which is why I gotta get the hell out of town.
~ Frey's description for Chapter 1

Frey: Did I just do that?

Cuff: Well, definitely with my assistance.

Frey: I did not just do that.

Cuff: We did.

Frey: I just moved shit with my mind.

Cuff: Perhaps our connection has somehow awoken some abilities-

Frey: I just moved shit... with my mind.

Cuff: I just keep hearing "I." "I." "I."

Frey: I just moved shit. With my freaking mind! Ha ha! Yeah, okay, that is something I do now. I do magic, talk to sentient cuffs, kill jacked-up beasts- you know what? I'll probably fly next.

Cuff: Now you're just being ridiculous.

Frey: Oh, that's too far? Good to know there's a line.

Cuff: If you could just master these new abilities- with my help of course-

Frey: Um, did you not just see me take out that gnarly beast? Oh, bring it you mangled monsters!

~ Frey and Cuff when first using her abilities
Origin
Origin Forspoken
Creator Luminous Productions
First Appearance Forspoken
Actor English
Ella Balinska
Japanese
Umeka Shoji
Characteristics
Species Athian/Human Hybrid
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age 20 (Beginning), 21 (Later)
Birthday December 25
Height 5'11"
Weight Unknown
Ethnicity African American
Status Alive
Alignment Chaotic Good
Archetype Reluctant Hero
Occupation None
Time Period 2020s
Language English
Homeworld Earth
Relationships
Affiliations Homer, Cuff, Johedy, Auden
Enemies Tantas, Sila

Name Meaning

"Alfre" means "hope"[1], meant to represent how Frey would be a guiding light for all Athia, a hope born of two worlds, that she might bring both worlds together. "Frey" itself is a nickname for "Alfre".

Appearance

General Description: Frey is a young woman with a slim build, brown skin, and brown eyes. She has straight dark brown hair, which she often wears loose, though it is styled differently at various points in the story.

Facial Features: Frey has a youthful face with brown eyes and natural, dark eyebrows that complement her overall features.

Clothing/Outfit: At the beginning of the story, Frey is seen wearing a black puffer jacket and a white beanie. At home, she wears a dark green flannel shirt under a pair of ripped black skinny jeans with a handprint graphic on her right thigh. Her footwear consists of white sneakers with cross straps.

Special Features: Frey's sneakers are notably worn out but have served her well in past situations. Her attire reflects a balance between practicality and a sense of personal style.

Alternate Forms/Disguises: Once transported to Athia, Frey adopts the local attire provided by Auden after escaping from Cipal City. This includes a new outfit along with her hair styled in braids on the sides and a bun at the back. The flannel shirt she wore before is fastened around her waist, and she wears a new set of clothing that fits the Athian environment.

Personality

  • Emotionally Guarded: Due to her turbulent childhood, Frey struggles to trust others. She has difficulty opening up and is often defensive, pushing people away, especially when she feels vulnerable or judged. This is seen throughout the game as she continuously distances herself from those who attempt to help her, such as Auden and Cuff.
  • Headstrong: Frey is determined and stubborn, often charging forward with her plans even when others warn her against it. This is reflected in her eagerness to leave Athia despite the danger it would cause to the citizens of Cipal, and her initial reluctance to accept responsibility. Her refusal to listen to others is a recurring aspect of her character.
  • Sarcastic: Frey often uses sarcasm as a defense mechanism, especially in situations where she feels threatened or uncomfortable. She frequently makes biting remarks to hide her true feelings, particularly when interacting with others in Athia. Her dry humor is an essential part of her personality, even in moments of tension.
  • Reluctant Hero: Despite her initial reluctance, Frey eventually begins to embrace her role as a protector of Cipal. As the game progresses, she grows into her responsibilities and starts to understand the importance of her actions, especially after being confronted by the consequences of leaving Athia unchecked.
  • Witty: Frey’s sharp wit is evident throughout her journey, often coming out in her banter with Cuff. Her sarcastic remarks and clever one-liners not only serve as a defense mechanism but also help lighten the atmosphere in some of the game's more intense moments.
  • Independently Driven: Frey values her independence above all else. After growing up in foster care and facing a difficult life in New York, she refuses to depend on anyone, even when it might be in her best interest to do so. This desire for autonomy sometimes causes friction with those who want to help her, but it also fuels her determination to survive and succeed on her own terms.

Relationships

Cuff

Cuff is the first spirit Frey encounters in Athia, inhabiting a magical wristband that Frey wears. Initially, their relationship is rocky, filled with constant bickering. Over time, however, they form a more cooperative bond as Cuff becomes an invaluable guide to Frey throughout her journey. Though this is later all revealed to be a ploy.

Cuff was actually the demon Susurrus who was using Frey to get his full body back and get revenge on Athia[2].

Though once Frey fights and defeats him in the end, she re-seals him in his arm, having him as an unwitting ally[3].

They commonly bicker despite being enemies, essentially being a term known as "frenemies" with Cuff noting that he will eventually drive her out of her mind soon enough with Frey just saying good luck with that[4].

Johedy

Johedy is one of the first Athians Frey befriends in Cipal. She offers Frey guidance and support in her quest to stop the Tantas and the Break, helping Frey understand more about the land and its struggles as they work together.

Auden

Auden, another Athian Frey befriends, sees great potential in Frey. She encourages Frey to believe in herself, offering both moral support and practical advice as they join forces to battle the ongoing crisis in Athia.

Tantas

At first, Frey doesn't have much concern for the Tantas, but after Tanta Sila accuses her of trespassing on her territory, Frey is forced into direct conflict with the Tantas. She must defeat them all to stop the Break and return home.

It is later found out htat the reason for the Tantas acting the way they did is due to being corrupted by the evil of Susurrus making them lose their minds and go insane, with Frey defeating them essentially "freeing" their spirits.

Tanta Sila

Tanta Sila is the first of the Tantas Frey faces off against. When they first meet, Sila accuses Frey of trespassing in her domain, setting them up as enemies. Frey must defeat her as part of her mission to stop the Tantas' reign over Athia. Frey wishes for vegeance on her also after attacking the village resulted in the death of Olevia Liette, a little girl.

Tanta Prav

Frey initially tried to find a peaceful way to settle things with Prav, though due to Prav suffering from multiple personalities, she tried to attack and kill Frey, forcing Frey to kill her in self-defense.

Tanta Olas

Olas feared fighting Frey due to her already being able to take down the other two Tantas, instead attempting to trap her in an illusionary world, though ultimately Frey fought through all of these but once she reached Olas, she was already dead due to using too much power from the illusions.

General Information

Name: Alfre Holland[5], Tanta Frey[6]

Nicknames: Frey[5]

Origin: Forspoken

First Appearance: Forspoken

Company: Square Enix

Creator: Luminous Productions

Actor

Gender: Female[5]

Sexuality: Heterosexual

Refers to Herself: First-Person

Pronouns: She/Her

Handedness: Right-Handed (Mainly attacks with her right hand[7], interacts with objects with primarily her right hand[7])

Age: 20[5] at the beginning of the game, 21 later into the first chapter (It hits December 25th at this point which is her birthday, making her 21 years old[7]. Frey later notes that she's twenty-one[8])

Birthday: December 25[5]

Time Period: Likely 2020s (The game's introduction takes place in a modern New York City around the year of 2023 as that's when the game was released)

Timeline: Main Timeline

Homeworld: Earth

Residence

Story Role: Main Protagonist, Reluctant Hero, Reluctant Protector

Legacy: Global Legacy (Frey officially accepts herself as the protector of Athia[6], being known throughout Athia as the hero that saved it)

Influence: Global Influence (Saved Athia from the effects of the Break, having everyone live in peace again)

Language: English

Ethnicity: African American

Religion: Unknown

Classification: Graduated Student, Tanta Slayer[9], The Demon[10], Child of Cinta[10], Tanta's Daughter[11], Savior of Athia[12]

Species: Athian[12]/Human[1] Hybrid (The mother was Athian and the father was a human from New York)

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: N/A[5]

Affiliations: Homer (Her pet that she cares greatly for, shown in the fact that she cares more about Homer's wellbeing then her money bag when the house is on fire[7], she also took Homer to Judge Bird to give them a better home due to her having nowhere to stay[7]), Cuff, Johedy, Auden

Enemies: Tantas, Sila

Height: 5'11"[5]

Weight: Unknown

Status: Alive

Alignment: Chaotic Good (Frey has a previous criminal history of comitting petit larceny, grand larceny and burglary in the third degree[5], though she's never hurt anyone with any of the crimes she's committed[5]. When someone dropped their phone she went out of her way to pick it up for them and give it to them[7]. Apologized that she surprised a person making them fall on the floor and wanted to help them but needed to run from the gang members chasing after her[7]. She's shows to care more about her own pets safety then her money when the house is on fire[7]. Frey does not like taking lives, feeling down after taking Sila's life despite all the horrible things she's done[9]. Went out of her way to help those who didn't make it into safety in time[6])

Protection Level

Threat Level: Originally Street Threat (Frey has a previous criminal history of comitting petit larceny, grand larceny and burglary in the third degree[5])

Potential

Archetype: Everyman / Reluctant Hero

Codex Statistics

Key: Initial State | Sila Absorbed | Prav Absorbed | Realization | Frey's Awakening

Key Information

Grade

Tier

High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings

High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings

High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings

High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings

High 10-B physically. At least 8-B with Magic, Higher with Founts of Blessings

Cardinality: Finite

Dimensionality: 3-D

Power Source: Mana

Attack Potency

Above Average Human level physically. At least City Block level (Potency) with Magic (Absorbed Tanta Sila's magical powers and abilities, where she notes she "leveled up"[15]), Higher with Founts of Blessings

Above Average Human level physically. At least City Block level (Potency) with Magic (Fought and defeated Tanta Prav[10], absorbed Tanta Prav magical powers and abilities[11]), Higher with Founts of Blessings

Above Average Human level physically. At least City Block level (Potency) with Magic (It is revealed that even without Cuff Frey held great magical power within her[1]. Regaining the[1]. other Tanta's[1]. magical powers during this[1]), Higher with Founts of Blessings

Above Average Human level physically. At least City Block level (Potency) with Magic (Through being blessed by the four Tantas, Frey has unlocked the Tanta within herself, awakening to her true power and greatly improving many of her abilities[6]), Higher with Founts of Blessings

Durability

Above Average Human level physically. Can take attacks from stronger opponents with Cuff's Protection

Above Average Human level physically. Can take attacks from stronger opponents with Cuff's Protection

Above Average Human level physically. Can take attacks from stronger opponents with Protection Magic

Above Average Human level physically. Can take attacks from stronger opponents with Protection Magic

Striking Strength

Above Average Human Class

Above Average Human Class. At least City Block Class (Potency) with Magic

Above Average Human Class. At least City Block Class (Potency) with Magic

Above Average Human Class. At least City Block Class (Potency) with Magic

Lifting Strength

Travel Speed

Athletic Human Speed, Superhuman with Flow

Athletic Human Speed, Superhuman with Flow

Athletic Human Speed, Superhuman with Flow, Speed of Light with Hide and Seek

Attack Speed

At least Superhuman

At least Superhuman

At least Superhuman

At least Superhuman

Reaction Speed

At least Superhuman

At least Superhuman

At least Superhuman

At least Superhuman

At least Superhuman

Stamina: At least Peak Human (Able to use poles to swing off of to escape the gang members[7]. Used the walls of the closed alleyway to jump around the gang members and escape, climbing up the side of a house[7]. Alluded a gang member through throwing pocket sand at him and then jumping off of him[7], getting back to her house without really tiring)

Range: Standard Melee physically. At least Tens of Meters with Magic (Her magic shots can fire out this far[13]). At least Kilometers with Cuff Scanning (Performing Cuff Scan at any of the belfries located across Athia will give Frey an overview of the entire area[25])

Intelligence: Unknown Intelligence

Knowledge:



Has all the previous powers and abilities as the magic was within her all along, though she does not have Cuff specific abilities.



As Frey journeys she learns the four different elemental types of magic from having the power of the Four Tantas, this can lead into different types of spells with include the following:


Absorbed Sila's magical powers and can use her spells and abilities[9].

Absorbed Prav's magical powers and can now use her spells and abilities[11].



Cloaks

Cloaks in Forspoken
Cloak What it Does
Divers Increases damage dealt when health is at maximum
Infallible Recovering from Defenselessness boosts Surge Magic recharge rate. Flow effect lasts longer.
Fearless Health is restored when an enemy is defeated.
Forfend Increases damage dealt when spells are cast less often. When spells are cast less often, Surge Magic recharges more quickly. Lower casting frequency boosts Critical Hit rate.
Judicious Protects the wearer from being dazed.
Bonifate Increases critical rate when Surge Magic is fully charged. Critical hits poison enemies.
Boundless Attack Magic triggered during Parkour boosts Surge Magic recharge rate.
Lief Halves Poison damage when health is low.
Fain Increases critical rate and causes Surge Magic to charge more quickly when at a distance from the enemy.
Hooded Cloak No bonuses.
Unbroken Critical hits absorb enemy health. Critical hits boost Surge Magic recharge rate. Cuff counters improve Surge Magic recharge rate.
Pelerine Critical hits can restore health.
Veriment Damage boosted when health is very low. Surge Magic recharge rate boosted when health is very low. Critical Hit rate boosted when health is very low. Stamina recharge rate boosted when health is very low.
Valorous Causes Surge Magic to charge more quickly when Cuff blocks.
Stranith Debuffs on self-recover more quickly.
Monsterful Cuff Counters can boost attacks. Cuff Counters can boost defense. Cuff counters can trigger Auto-Heal.
Dauntless Converts damage taken when Cuff blocks into stamina.
Unstoppable Increases the damage dealt by spells cast while parkouring and also reduces fall damage.
No Limits PS Store preorder exclusive.
Elite Steam preorder exclusive.
Unsurpassable Stamina is boosted when Cuff makes a last-chance block. Improved Stamina Recovery Speed.
Faultless Improves the chance of inflicting critical hits when health is high.
Audacious Damage is reduced when Cuff blocks and you have full Stamina.
Gracious Defense boost when a healing item is used.
Puissant Causes Surge Magic to charge more quickly when large numbers of enemies are nearby.
Incomparable Evading piercing attacks with Parkour restores health. Flow speed increased.
Whilom Support Magic critical hit rate boosted. Support Magic recharges more quickly when health is full.

Necklaces

Necklaces in Forspoken
Necklace What it Does
Phool Sa Increases the effects of Frey's purple magic.
Aslani Enemies are downed for longer.
Balle Balle Casting frequency boosts Critical Hit rate. Improved Surge Magic recharge rate when HP is high. Recovering from defenselessness triggers auto-heal effect.
Nemeni Prisaha NA
Troth Killer Blows boost Surge Magic recharge rate. Enemies can be knocked to the ground more easily when Surge Magic is fully charged.
Naee Aasha Increases the effects of Frey's purple magic.
Sarka Support Magic deals extra damage.
Symbol Combo PS Store preorder exclusive.
Combo Steam preorder exclusive.
Yavuz Gagnant Precision counters freeze enemies in place. Casting frequency boost Surge Magic recharge rate.
Nadezhda Increases the effects of Frey's purple magic.
Sooth Attack Magic damage boosted when stamina is fully charged. Support Magic boosted when stamina is full. Surge Magic boosted when stamina is full.
Oithur Cuff counters expend less stamina. Precision counters expend less stamina.
Orison Auto-heal effect triggered when enemy defeated.
Shrift Damage boosted when Surge Magic is not fully charged.
Home Sweet Hell Attack Magic triggered during parkour restores stamina. Killer Blows deal more damage. Recover from defenselessness more quickly.
Tesouro de Athia Precision counters electrocute enemies. Enemies can be knocked to the ground more easily by Precision Counters.
Craftable Items in Forspoken
Item Resources Needed What's it for
Healing Draught 2 Balm Flax Restores Frey's health.
Increase Medicine Pouch Capacity 3 Nuggets Increases the size of Frey's medicine pouch so you can carry more draughts.
Increase Material Pouch Capacity 1 Feather Increases the size of Frey's materials pouch so you can carry more materials.

Consumables

Consumables in Forspoken
Resource Where to find it
Firewood This resource is hard to come by, but you can get it by foraging around houses and wagons.
Healing Draught You can craft it using a Crafting Bench or in camps.
Poppet You'll get these by completing detours.
Old Coins These can be found inside treasure chests locked by a Mystic Lock puzzle.

Crafting Materials

Crafting Materials in Forspoken
Resource Where to find it
Grainstone You can get these by foraging around Cipal or inside treasure chests.
Feather You can get anywhere on the Athian continent, but they're hard to come by. Can be found in treasure chests.
Spinestone This rock is most commonly found in Praenost, particularly near cliffs.
Bumbershoot This mushroom can be found on the bark of trees where the Break is highly concentrated. Can be found in pouches and treasure chests in the Depths of Corruption.
Ringstone You can expect to find this rock in Plateau Hollow in Shepherd's Meadow, Visoria. Can also be found in Brass Hollow Refuge, Tanta Olas' library, and in Pionerr's Plain in Praenost.
Beamstone This rock will be available in Junoon, and in treasure chests throughout Athia and Locked Labyrinths.
Anglestone You can find this rock by foraging in Avoalet.
Diurnite You can get these stones by foraging throughout the Athian continent.
Wild Musk You can get these by foraging throughout the Athian continent.
Fluteblossom Found inside chests throughout the Athian continent.
Junoon's Mantle You can get these by foraging in Junoon's countryside.
Tall Aster You can get these by foraging in the Visorian Plains.
Shore Violet You can get these by foraging in Avoalet or inside treasure chests.
Crag Grass You can get these by foraging in Praenost.
Balm Flax One of the most common resources out there, you'll need it to craft Healing Draught. You can get these by foraging throughout the Athian continent.
Noctite You can get these by foraging throughout the Athian continent, but it's an extremely rare material.
Nugget If you're lucky, you'll find these inside Pilgrim's Refuges or when completing certain detours.
Fervid Cluster These are drops from enemies (Syntheras, Milleridae, Vorona).
Leaden Cluster These are drops from enemies (Miacis, Merycodus, Milleridae).
Lambent Cluster These are drops from enemies (Limnocyon, Teratornis, Vorona).
Welkin Cluster These are drops from enemies (Syntheras, Miacis, Merycodus).
Lucid Cluster These are drops from enemies (Chapalania, Protosuchus, Ramoceros).
Lucid Bloom These are rarer drops from enemies (Aiolornis, Arctodus, Borophagus, Goliath, Illingoceros, Mylodon, Nunda, Ogre, Quinkana, Recreant Knight, Sulcavis).
Welkin Bloom An advanced material level of Welkin Cluster. These can be dropped by enemies (Arctodus, Chapalania, Harpagos, Illingoceros, Kyptoceras, Mylodon, Nunda, Ogre, Protosuchus, Quinkana, Ramoceros, Thylacoleo).
Fervid Bloom An advanced material level of Fervid Cluster. These can be found in Praenost Castle, the Citadel in Praenost, Avoalet castle town, and Samum Coast. (Aiolornis, Amphicyon, Borophagus, Canis Dirus, Errant Soldier, Gruagach, Kyptoceras, Ogre, Recreant Knight, Stegotretus, Sulcavis, Troodon).
Leaden Bloom An advanced material level of Leaden Cluster. This item is dropped by enemies in Depths of Corruption: Praenost, the Untrodden Forest, and the Windy Hills. (Arctodus, Borophagus, Chapalania, Ilingoceros, Mylodon, Nunda, Ogre, Ramoceros, Thylacoleo).
Lambent Bloom An advanced material level of Lambent Cluster. This item is dropped by enemies in Pioneer's Plain, The Citadel, and Samum Coast. (Harpagos, Mylodon, Ogre, Palaeonictus, Protosuchus, Quinkana, Sulcavis, Unjust Enforcer, Varanus).
Leaden Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Wing, Gyre.
Welkin Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Antler, Wing.
Lucid Garland This item is dropped from Arcane enemies: Ogre, Goliath, Claw, Antler, Gyre.
Lambent Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Antler, Wing, Gyre.
Fervid Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Antler, Wing, Gyre.
Nail Designs in Forspoken
Nail Design What it Does Resources Needed
Trigger Happy Nails (Ps Store preorder exclusive) NA
Overclock Nails (Steam preorder exclusive) NA
Twisted x2 Fervid Cluster
Clutch x2 Welkin Cluster
Bounce x1 Welkin Bloom
Beaucoup x1 Lucid Cluster
Tease x1 Lambent Bloom
Nightshade x2 Leaden Cluster
Wisdom x1 Lambent Bloom
Slay x2 Welkin Cluster
Blue Flash x1 Welkin Cluster
Lit x2 Lucid Cluster
Wired x2 Welkin Cluster
Fatale x1 Leaden Bloom
Jet x1 Lambent Bloom
Honor x1 Leaden Bloom
Ignite x2 Fervid Cluster
Escalate x1 Lucid Cluster
Heavy x1 Leaden Bloom
III x1 Welkin Cluster
Grit x2 Lambent Cluster
Dig Deep x1 Lucid Cluster
Frostbite x1 Leaden Bloom
Passion x1 Fervid Bloom
Amped x1 Fervid Bloom
Hope x1 Welkin Bloom
Spectrum x1 Lambent Bloom
Aftershock x1 Lambent Cluster
Blessed x2 Fervid Cluster
Flaunt x1 Welkin Bloom
On Point x2 Lambent Cluster
Savage x1 Lucid Bloom

Notable Techniques

Purple Magic Spells
Spell What it Does
Purple Magic Offensive Spells
Shot Fires lumps of rocks.
Shield Shot Creates a defensive shield while charging, blasted forward in pieces when released.
Shield Shot lv 2 Creates a larger defensive shield while charging, blasted forward with more force when released.
Shield Shot lv 3 Creates an even larger defensive shield while charging, blasted with even more force when released.
Burst Shot Fires lumps of explosive rock that deal area damage.
Burst Shot Lv 2 Fires explosive lumps of rock that deal more damage over a wider area.
Burst Shot Lv 3 Fires even more explosive lumps of rock over a wider area, causing greater damage.
Scatter Shot Fires a steady stream of rocks while charging, releasing a high-impact long-range shot when released.
Scatter Shot Lv 2 Fires rocks harder and faster while charging, with a higher-impact long-range shot when released.
Scatter Shot Lv 3 Fires rocks even harder, with an even higher-impact long-range shot when released.
Purple Magic Defensive Spells
Prime Places a magical trap that explodes when stepped on, dealing area damage.
Screen Surrounds you with stones that defend against enemy attacks.
Tendril Sends an ivy whip around you that deals damage and heals based on the damage it causes.
Leach Causes magical, poison-curing plants to grow that automatically heal you.
Bind Ties enemies up in a tangle of weeds.
Disperse Causes flowers to pick up nearby rocks and fling them at enemies.
Implant Fires seeds into enemies, causing them to take damage over a short period.
Purple Magic Parkour Spells
Shimmy Accelerates by kicking off from the ground.
Flow Enables high-speed movement and parkour.
Leap Kicks off from a wall to climb higher.
Other Purple Magic Spells
Burrow Sends out item-seeking roots to find loot and recharge Support Magic faster.
Genesis Lv 1 Summons barbed branches that skewer enemies over a wide area.
Genesis Lv 2 Hits harder and covers a wider area when buttons are held.
Genesis Lv 3 Strikes and poisons enemies over a wide area when buttons are held longer.
Rarify Allows you to combine Breakshards of the same type to improve their level.
Modify Allows you to turn Breakshards into shards of other types.
Vivify Increases the effectiveness of necklaces to improve health.
Cut and Run Blows open the ground, sending you flying with an area-damage blast and switching to Frey's magic.
Red Magic Spells
Spell What it Does
Red Magic Offensive Spells
Slice Summons a magical sword that slices into the enemy.
Rage Slice Unleashes a flurry of magical punches while charging, then sends enemies flying with explosive force when released.
Rage Slice Lv 2 Unleashes more powerful punches while charging, and explodes with more force when released.
Rage Slice Lv 3 Unleashes even more powerful punches while charging, and explodes with even more force when released.
Arc Slice Lv 1 A lightning-quick area slice with a huge magical sword. In midair, it won't go as far, but will deal more damage.
Arc Slice Lv 2 An improved area slice with a huge magical sword. When unleashed in midair, it sends out a stunning shockwave.
Arc Slice Lv 3 An insane area slice with a huge magical sword. When unleashed in midair, it sends out a devastating shockwave.
Blast Slice Throws a magical spear at an enemy that damages them and the surrounding area. Flies further and hits harder from midair.
Blast Slice Lv 2 Throws an improved magical spear that damages an enemy and the surrounding area. Flies further and hits harder from midair.
Blast Slice Lv 3 Throws a deadly magical spear that damages an enemy and the surrounding area. Flies further and hits harder from midair.
Red Magic Defensive Spells
Fusilade Summons multiple fiery swords that protect you by attacking enemies while you're charging up your magic.
Aegis Summons the protective power of cleansing flame to erase any attack (or defense) reducing effects, increasing attack power at the same time.
Legion Summons a host of fiery soldiers to attack the enemy.
Charge A forward rush with a magical shield that drives enemies back on impact.
Crucible Encloses the area in fiery walls, inside which attack power is increased.
Bombardier Kicks enemies backward with fiery force, triggering an explosion that damages foes over an area.
Firetrap Causes lava to bubble up beneath the enemy and simmer away for a hot minute.
Other Red Magic Spells
Beacon A light in the darkness that increases the speed at which stamina recharges, but also makes you easier to spot.
Conflagration Calls forth a fiery column that spatters enemies with magma, which remains on the ground for a short while after the attack.
Conflagration Lv 2 Hits harder and over a wider area when the buttons are held.
Conflagration Lv 3 Calls forth a fiery column that flies wildly around the battlefield when the buttons are held for even longer, dealing damage left and right.
Drag and Drop A ranged attack that strikes distant enemies and pulls them closer, switching to Sila's magic as it does so.
Amplify Allows you to use your crafting skills to increase the amount by which a cloak improves your magic.
Red Magic Parkour Spells
Soar Climb even higher with multiple leaps in quick succession.
Rush Flow even faster with a well-timed button press.
Zip Use magic to grab and move.
Blue Magic Spells
Spell What it Does
Blue Magic Offensive Spells
Bolt Fires a ball of water that then hangs around until a charged shot is released, at which point it is expended to increase damage.
Fan Bolt lv 1 Fires a spray of magically linked arrows out in front of you, dealing damage over the entire area they cover.
Fan Bolt lv 2 Fires a spray of magically linked arrows out in front of you that deal more damage over the area they cover.
Fan Bolt lv 3 Fires a spray of magically linked arrows out in front of you that deal even more damage over the area they cover.
Chain Bolt lv 1 Fires an arrow upon charging, and another upon release. If both strike in the same place, bonus damage is dealt.
Chain Bolt lv 2 Arrow damage and bonus damage are increased. Additionally, if both strike in the same place, the enemy can be paralyzed.
Chain Bolt lv 3 Arrow damage and bonus damage are further increased. Additionally, if both strike in the same place, the enemy can be paralyzed.
Cluster Bolt lv 1 Fires an arrow which breaks up in midair, raining down bolts that deal damage over a wide area.
Cluster Bolt lv 2 Fires an arrow which breaks up in midair, raining down bolts that deal more damage over a wider area.
Cluster Bolt lv 3 Fires an arrow which breaks up in midair, raining down bolts that deal even more damage over an even wider area.
Blue Magic Defensive Spells
Maelstrom Summons a watery pillar in the designated spot that protects against ranged attacks.
Brume An attack that kicks up an obscuring spray around the enemy, making it hard for them to spot you.
Eagre Emits a watery barrier over a wide area, sending nearby enemies flying.
Naedre Sends a poisonous column of water snaking toward the enemy that can envenomate those it strikes.
Ablution Causes a purifying rain to fall that can cure status ailments that slow stamina recovery.
Inundation Heightens the senses, improving the critical hit rate of Frey's spells.
Cataract lv 1 Spins up a watery vortex that sucks in enemies, damaging them as it does so.
Cataract lv 2 Spins up a watery vortex that sucks in enemies, damaging them as it does so. Holding the buttons sends pillars of water out to attack enemies.
Cataract lv 3 Spins up a watery vortex that sucks in enemies, damaging them as it does so. Holding the buttons for even longer sends out more pillars of icy water to freeze enemies solid.
Oubliette An attack which forms an enormous ball of water in which the enemy is trapped. Striking the ball causes an area-damage-dealing explosion.
Blue Magic Parkour Spells
Glide Manipulate gravity in order to skim across the surface of water.
Float Manipulate gravity in order to soften any fall.
Other Blue Magic Spells
Alb Dramatically reduces the damage caused by a single incoming unblockable or piercing attack.
Fortify Allows you to use your crafting skills to increase the amount by which a cloak or necklace improves your defense.
Up and Away Frey leaps high into the air while unleashing watery attacks. Her supply of projectiles is then replenished as she simultaneously switches to Prav's magic.
Green Magic Spells
Spell What it Does
Green Magic Offensive Spells
Dart Emits projectiles of magical light that will mark those they strike as targets for charged attacks.
Storm Dart lv 1 Emits electrical energy over the immediate area while charging, then unleashes a shockwave when released that will also strike any darts embedded in enemies.
Storm Dart lv 2 Emits electrical energy while charging, then unleashes a more powerful shockwave over a wider area when released that will also strike any darts embedded in enemies.
Storm Dart lv 3 Emits electrical energy while charging, then unleashes an even more deadly shockwave over an even wider area when released that will also strike any darts embedded in enemies.
Seeker Dart lv 1 Emits lightning that seeks out any darts embedded in enemies, dealing damage as it goes.
Seeker Dart lv 2 Increases the power of electrical attacks.
Seeker Dart lv 3 Further increases the power of electrical attacks.
Pulse Dart lv 1 Sends beams of light at any darts embedded in enemies that shoot right through them, dealing damage as they go.
Pulse Dart lv 2 Sends beams of light at any darts embedded in enemies that shoot right through them, dealing more damage.
Pulse Dart lv 3 Sends beams of light at any darts embedded in enemies that shoot right through them, dealing even more damage.
Green Magic Defensive Spells
Distortion Attacks enemies and engulfs them in a mind-fuddling mist that also causes them to attack one another.
Sublimation Absorbs life force from the surrounding area, slowly healing health as a result.
Compensation Heightens the sense, causing Surge Magic to charge more quickly when enemies are successfully evaded using Flow.
Aggression Sends out a spread of darts in a fan formation that will mark those they strike as targets for charged attacks.
Projection Sends a storm-charged spear flying into an enemy that emits electricity over the surrounding area.
Compulsion Summons multiple mines that float in the air and explode when enemies touch or attack them.
Tempest lv 1 Calls up lightning from the earth to electrocute enemies over a wide area.
Tempest lv 2 Calls up lightning from the earth to electrocute enemies more viciously and over a wider area when the buttons are held.
Tempest lv 3 Calls up lightning from the earth to electrocute enemies even more viciously and over an even wider area when the buttons are held.
Displacement Creates an illusory copy of Frey in a designated spot that enemies will attack instead of her.
Other Green Magic Spells
Diversify Allows you to use your crafting skills to add a fourth skill to a necklace.
Suppression Erases all trace of the user, making them harder for enemies to locate. Sudden movement will cancel the effect.
High and Seek Fire projectiles of magical light at foes as you move at high speed, switching to Olas' magic as you do so.
Spoof Evade and leave a decoy copy of yourself behind.
Scale Use phantom footholds to soar even higher.
Parkour Abilities in Forspoken
Ability What it Does Type of Magic
Flow Allows Frey to move at high speeds. Purple Magic
Leap Kick off from a wall in order to climb higher. Purple Magic
Rush Allows Frey to flow even faster by releasing a rush of concentrated energy. This ability also replenishes her stamina. Purple Magic
Shimmy Allows Frey to accelerate rapidly to cover large distances in a single jump without losing stamina. Purple Magic
Float An ability that softens falls so you can reduce fall damage. Purple Magic
Glide An ability that allows you to traverse through bodies of water using what looks like a surfboard made of water. Purple Magic
Zip Unleashes a magical cord that lets Frey grab onto certain objects (think of a grappling hook but with magic). Purple Magic
Soar With this ability, Frey can quickly kick off surfaces and traverse vertical heights. Purple Magic
Scale This ability allows Frey to create phantom foundations that she can use to climb up. Purple Magic

Other

Standard Tactics: Frey uses her spells in conjunction with Cuff's protection and one of her many items in combat, using the ones that best suit the situation.

Weaknesses

Trivia

Battle Records

10 - 0 - 0


  • Chapalania - Fight[13]
    • Conditions: None.
    • Location: Abandoned Settlement
  • Dragon - Fight[13]
    • Conditions: None.
    • Location: Junoon Castle
  • Tanta Sila (Fake) - Fight[18]
    • Conditions: None.
    • Location: Cipal
  • Tanta Sila (Real) - Fight[15]
    • Conditions: None.
    • Location: Cipal
  • Tanta Prav - Fight[10]
    • Conditions: None.
    • Location: Trial by Water
  • Senseless Savent - Fight[30]
    • Conditions: None.
    • Location: Illusionary New York City
  • The Beast - Fight[1]
    • Conditions: None.
    • Location: Unknown Realm for Frey learning the truth
  • The Brute - Fight[1]
    • Conditions: None.
    • Location: Unknown Realm for Frey learning the truth
  • The Bird - Fight[1]
    • Conditions: None.
    • Location: Unknown Realm for Frey learning the truth
  • Susurrus - Fight[6]
    • Conditions: None.
    • Location: Athia

None.

None.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Forspoken Chapter 11: "Frey's Journey The Truth"
  2. 2.0 2.1 Forspoken Chapter 11: "Frey's Journey The Third Taunta"
  3. Forspoken Post-Credits
  4. Forspoken Chapter 13 A New Beginning
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 Forspoken Introduction Cutscene
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Forspoken Chapter 12: "Frey's Journey The Final Showdown"
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 7.25 Forspoken Chapter 1: "Frey's Journey Just Another Day"
  8. Forspoken Chapter 7: "Frey's Journey A New Day"
  9. 9.0 9.1 9.2 9.3 9.4 Forspoken Chapter 6: "Frey's Journey A Hero's Welcome"
  10. 10.0 10.1 10.2 10.3 Forspoken Chapter 8: "Frey's Journey Trial by Tanta"
  11. 11.0 11.1 11.2 11.3 Forspoken Chapter 9: "Frey's Journey Child of Cinta
  12. 12.0 12.1 Forspoken Chapter 10: "Frey's Journey Where Now?"
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 13.25 13.26 13.27 13.28 13.29 13.30 13.31 13.32 13.33 13.34 13.35 13.36 13.37 13.38 13.39 13.40 13.41 13.42 Forspoken Chapter 2: "Frey's Journey Down the Rabbit Hole"
  14. 14.0 14.1 Forspoken Frey's Magic Description
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 Forspoken Chapter 5: "Frey's Journey The Fall of Tanta Sila"
  16. 16.0 16.1 Forspoken Archives, World, Athia, Sila's Power
  17. Forspoken Detours: Locked Labyrinth: Mountain
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 Forspoken Chapter 3: "Frey's Journey Her Father's Findings"
  19. 19.0 19.1 Forspoken Frey's Magic Burst Shot Description
  20. 20.0 20.1 Forspoken Frey's Magic Shield Shot Description
  21. 21.0 21.1 21.2 Forspoken Frey's Magic Scatter Shot Description
  22. 22.0 22.1 Forspoken Sila's Magic Rage Slice Description
  23. 23.0 23.1 23.2 23.3 Forspoken Frey's Magic Flow Description
  24. 24.0 24.1 24.2 Forspoken Olas's Magic Scale Description
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 25.8 Forspoken Chapter 4: "Frey's Journey To Sila's Castle"
  26. Forspoken Fort Wielki
  27. Forspoken Chapter 3: "Frey's Journey Jailbreak"
  28. Forspoken
  29. Forspoken Archives, World, Athia, Notes on the Torana
  30. 30.0 30.1 30.2 Forspoken Chapter 10: "Frey's Journey Waking Up"
  31. Forspoken Archives, World, The Break, Breakstorm, Part 2
  32. Forspoken World The Four Realms
  33. Forspoken World The Fall of Athia 6/24/3878: A Land Lost
  34. Forspoken Chapter 6: "Frey's Journey The Corruption Encroaches"
  35. Forspoken Archives: World, The Break, "Breakshards"
  36. Forspoken World, The Fall of Athia, 9/24/3877 "The Fall of Praenost"
  37. Forspoken Frey's Magic Bind Description
  38. Forspoken Frey's Magic Implant Description
  39. Forspoken Frey's Magic Tendril Description
  40. Forspoken Frey's Magic Disperse Description
  41. Forspoken Frey's Magic Leach Description
  42. Forspoken Frey's Magic Screen Description
  43. Forspoken Frey's Magic Prime Description
  44. Forspoken Frey's Magic Burrow Description
  45. Forspoken Frey's Magic Genesis Lv 1, 2, & 3 Description
  46. Forspoken Frey's Magic Shimmy Description
  47. Forspoken Frey's Magic Leap Description
  48. 48.0 48.1 Forspoken Frey's Magic Cut and Run Description
  49. Forspoken Sila's Magic Description
  50. Forspoken Sila's Magic Arc Slice Description
  51. Forspoken Sila's Magic Blast Slice Description
  52. Forspoken Sila's Magic Charge Description
  53. Forspoken Sila's Magic Legion Description
  54. Forspoken Sila's Magic Fusilade Description
  55. Forspoken Sila's Magic Aegis Description
  56. 56.0 56.1 Forspoken Sila's Magic Crucible Description
  57. Forspoken Sila's Magic Bombardier Description
  58. Forspoken Sila's Magic Firetrap Description
  59. Forspoken Sila's Magic Beacon Description
  60. Forspoken Sila's Magic Conflagration Lv 1, 2, & 3 Description
  61. Forspoken Sila's Magic Zip Description
  62. Forspoken Sila's Magic Soar Description
  63. Forspoken Sila's Magic Rush Description
  64. Forspoken Sila's Magic Drag and Drop Description
  65. Forspoken Prav's Magic Description
  66. 66.0 66.1 Forspoken Prav's Magic Fan Bolt Description
  67. Forspoken Prav's Magic Chain Bolt Lv 1, 2, & 3 Description
  68. Forspoken Prav's Magic Cluster Bolt Lv 1, 2, & 3 Description
  69. Forspoken Prav's Magic Naedre Description
  70. Forspoken Prav's Magic Maelstrom Description
  71. Forspoken Prav's Magic Eagre Description
  72. Forspoken Prav's Magic Oubliette Description
  73. Forspoken Prav's Magic Brume Description
  74. Forspoken Prav's Magic Ablution Description
  75. Forspoken Prav's Magic Inundation Description
  76. Forspoken Prav's Magic Cataract Lv 1, 2, & 3 Description
  77. Forspoken Prav's Magic Alb Description
  78. Forspoken Prav's Magic Up and Away Description
  79. Forspoken Prav's Magic Float Description
  80. Forspoken Prav's Magic Glide Description
  81. Forspoken Olas's Magic Description
  82. Forspoken Olas's Magic Storm Dart Description
  83. Forspoken Olas's Magic Pulse Dart Description
  84. Forspoken Olas's Magic Seeker Dart Description
  85. Forspoken Olas's Magic Tempest Description
  86. Forspoken Olas's Magic Distortion Description
  87. Forspoken Olas's Magic Aggression Description
  88. Forspoken Olas's Magic Sublimation Description
  89. Forspoken Olas's Magic Compensation Description
  90. Forspoken Olas's Magic Displacement Description
  91. Forspoken Olas's Magic Compulsion Description
  92. Forspoken Olas's Magic Projection Description
  93. Forspoken Olas's Magic Suppression Description
  94. Forspoken Olas's Magic Spoof Description
  95. Forspoken Nail Design "Twisted"
  96. Forspoken Nail Design "Clutch"
  97. 97.0 97.1 Forspoken Nail Design "Bounce"
  98. 98.0 98.1 Forspoken Nail Design "Beaucoup"
  99. Forspoken Nail Design "Aftershock"
  100. Forspoken Nail Design "Frostbite"
  101. Forspoken Nail Design "Ignite"
  102. Forspoken Nail Design "Wired"
  103. Forspoken Nail Design "Nightshade"
  104. Forspoken Cloak "Divers"
  105. Forspoken Cloak "Infallible"
  106. Forspoken Cloak "Fearless"
  107. Forspoken Cloak "Monsterful"
  108. Forspoken Cloak "Unbroken"
  109. Forspoken Cloak "Dauntless"
  110. Forspoken Cloak "Audacious"
  111. Forspoken Cloak "Judicious"
  112. Forspoken Cloak "Lief"
  113. Forspoken Necklace "Phool Sa"
  114. Forspoken Necklace "Balle Balle"
  115. Forspoken Necklace "Orison"
  116. Forspoken Necklace "Yavuz Gagnant"
  117. Forspoken Necklace "Tesouro de Athia"

Versus Threads

1 - 0 - 0


  • Godzilla (First Generation) - Thread
    • Rules: Fight was in Kingdom of Kush. Standard Battle Assumptions.
    • Overall Consensus: Frey's natural resistances and damage reduction from Cuff gives her more ability to survive against many of Godzilla's attacks, along with her own abilities being able to overwhelm them.


None.


None.