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Chaos
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |

Background
Chaos is a looming threat across the Castlevania series, with a face of itself being the central antagonist in Castlevania: Aria of Sorrow. This dark, primordial entity originates from the chaotic essence within humanity itself and serves as the primary source of Dracula’s tremendous power.
As a force opposed to divine order, Chaos has the unique ability to appoint a Dark Lord by granting its chosen individual the Power of Dominance. This power allows the Dark Lord to control monsters and influence those humans susceptible to negative emotions, often aligning them with darker intentions. In the year 1476, Dracula gained this dark power through a pact with an Evil God, allowing him to unleash vengeance upon humanity and pursue a campaign to eradicate mankind.
Due to his connection to Dracula’s soul, Chaos later chose Soma Cruz to become the next Dark Lord, setting the stage for a dramatic confrontation. Soma, realizing this dark fate, embarked on a journey to enter the Chaotic Realm, determined to resist his destiny and rid himself of Chaos’s influence. Along the way, he encountered Julius Belmont, a famed vampire hunter, and the two fought. Soma asked Julius to make him a promise: if he could not escape the darkness, Julius would have to end his life.
Eventually, despite Chaos’s formidable strength and efforts to overpower him, Soma succeeded in defeating this eldritch entity, breaking the hold of darkness on his soul. With Chaos’s defeat, Dracula’s Castle, which had been sealed within a solar eclipse, was finally released from its celestial prison and disintegrated, leaving no trace of its ominous presence.
As Soma returned to the earthly realm, the descent felt almost like waking from a long, strange dream. In his mind, he heard the voices of his friends—Yoko, Hammer, Julius, and Genya—offering words of encouragement and farewell, supporting him as he returned to his human life. Upon fully regaining his senses, Soma found himself safe and at peace in Mina’s arms back at the Hakuba Shrine, leaving behind the shadows of the Chaotic Realm.
General Information
Name: Chaos
Origin: Castlevania
First Appearance: Castlevania, Castlevania: Aria of Sorrow (A manifestation of Chaos appears in this game, though it is not the whole of Chaos)
Company: Konami
Creator: Koji Igarashi
Classification: Root of All Chaotic Things, Source of Dracula's power
State of Being: Existence as Concept (Is the very concept of chaos itself)
Status: Alive
Alignment: Chaotic Neutral (As it is the very concept of chaos, it works to make sure chaos exists in the world, as the world needs a Dark Lord in order for a God to exist. Genya Arikado put it as "For God to be good, evil is an absolute necessity in the world[1])
Name: Chaos
Origin: Castlevania: Aria of Sorrow
First Appearance: Castlevania: Aria of Sorrow
Company: Konami
Creator: Koji Igarashi
Gender: None
Sexuality: None
Pronouns: It
Age: Unknown
Time Period: Irrelevant (As Chaos is an immortal embodiment of Draucla's evil will, it has existed and always will exist)
Timeline: Main Timeline
Homeworld: Chaotic Realm
Residence: Chaotic Realm
Story Role: Evil Part of Character
Legacy: Unknown Legacy
Influence: Personal Influence (This chaos is directly the thing that influences the evil within Dracula)
Language: Unknown
Classification: Dracula's Evil Will, Child of the Night[2]
Species: Unknown
State of Being: Abstract (The embodiment of Dracula's evil will)
Physiology: Unknown Physiology
In-Universe Creator: Chaos
Occupation: None
Affiliations: Dracula (Is his evil will and the source behind his power)
Enemies: Soma Cruz
Height: Unknown
Weight: Unknown
Status: Deceased (Soma fought and defeated him)
Date of Death: 2035
Alignment: Chaotic Evil (Is the root of Dracula's evil will and is the source behind Dracula's evil)
Threat Level: Global Threat (The source behind Dracula's powers)
Codex Statistics
Tabber Explanations
- The Root of All Chaotic Things: This covers true Chaos, the true beings that all evil originates from, it is widely misunderstood that Soma Cruz fought this, when in reality he fought an aspect of Chaos that was the source behind Dracula's powers.
- Dracula's Evil Will: This is the Chaos seen at the end of Aria of Sorrow and is the source of[3] Dracula's powers.
Grade: S+
Tiering System: N/A
Cardinality: Unknown
Dimensionality: Devoid
Attack Potency: N/A (Chaos itself is a concept that maintains a balance between good and evil, making sure there is always a Dark Lord in order for a God to exist[4])
Durability: Unknown: Cosmic level (Even an aspect of it was considered and incredibly hard fight for Soma Cruz[5])
Attack Speed: Faster Than Light (An aspect of it, has its realm have the stars and galaxies rotating at absurdly fast speeds[6])
Range: At least Universal (An aspect of it is a stream of chaos[7], with the stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[8])
Intelligence: Cosmic Intelligence
Knowledge: Cosmic level
Grade: S
Tier: At least 9-A, likely Far Higher, likely Higher
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Room level (Potency) (Fought and harmed Soma Cruz[9] to where not only did Soma absorb back his strength of 1999 Dracula[10], but also had the empowerment of his friends, all of them combining their powers to contact Soma[11], with Soma himself even admitting he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[12], Dracula also serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[17]), likely Far Higher, likely Higher (Far stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT)
Durability: At least Room level, likely Far Higher, likely Higher
Striking Strength: At least Room Class (Potency), likely Higher
Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]). At least Class G with Magic (Even with just the remnants of his magic[25], Dracula's magic could lift his entire castle[26]), Far Higher with Empowerment
Travel Speed: At most Faster Than Light
Attack Speed: At most Faster Than Light At most Faster Than Light (Can tag End Game Aria of Sorrow Soma Cruz, who absorbed the powers of 1999 Dracula back into him[27], who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32])
Reaction Speed: At most Faster Than Light
Stamina: Limtiless
Range: Universal (It is a stream of chaos[33], with the stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[34])
Intelligence: Cosmic Intelligence
Knowledge: Cosmic level
Abstract Existence (Conceptual, Absolute Abstraction; Chaos is the embodiment and root of all things chaos, being responsible for all things chaotic in the verse, along with trying to make sure there is always a Dark Lord. Human death itself on comprises a part of chaos[35]), Bestowal (Is the source of every ability gathered from Creatures of the Night, and spreads further into other characters such as Walter Bernhard, Alucard, Dracula, Death, etcetera)
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[36], one of Dracula's bats easily destroyed a stone ground block[37])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[38])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[40].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[41], along with ignoring the very passage of time[42]. With their souls being completely free from time[43]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[44])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[45])
- Empowerment (Creatures of the night are empowered by the night[46], becoming stronger when it's night time[47])
- Evolution (Creatures of chaos can inherit evil natures[48] awakening into stronger enemies with new abilities and less weaknesses[49])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[50]. This has also been shown with slain heads reviving as an angry wraith[51])
- Regeneration
- Type: Cyclical (Creatures of chaos are in a state of a "regeneration cycle"[52]).
- Source: Unholy Regeneration
- Capabilities: Even the castle from Castlevania is a Creature of Chaos[53], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[54]. Rebirth for creatures seem to their aspects, as the castle itself in every game essentially crumbles or fades away yet comes back in a new form[55].
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[56])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[57])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[58]. With the real world and world of grimoires being considered the same or "equal"[59], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[60])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[61]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[62]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[63], or Charlotte fading from existence due to them messing with the history of the Grimoires[64], Maria starting to fade because Richter's history is being rewritten[65], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[66]. The text alterations also make the monsters stronger[67]. With the real world and world of grimoires being considered the same or "equal"[68], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[69])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[70])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[71]. The Chaos of the Grimoire destabilized the magic of the others[72]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[73]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[74])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[75], with their souls being completely free from time[76]. With time in Castlevania being so potent that not even eternity can withstand time[77], along with even artificial life being subject to the laws of time[78]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[79])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[80], with their souls being completely free from time[81], with fate being a truth wound by time[82])
Is a Vampire, which gives:
- Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[83])
- Stealth Mastery (Vampires are able to attack stealthily in search of human blood[84])
- Disguise Mastery (Vampires will sometimes disguise themselves[85] as villages in order to get near one[86])
- Immortality
- Ageless: Vampires defy God's decree that life should be limited, and exist for eternity[87], with Mathias noting he has eternal life[88]. Aeon notes that vampires exist for eternity[89]. Walter is noted to be a vampire that has eternal life[90]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[91].
- Immortal Metaphysical Aspect: Vampires will someday come back to life despite them being killed due to being immortal[92].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[93], along with ignoring the very passage of time[94]. With their souls being completely free from time[95]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[96])
- Free Will (Vampires do not follow the hand of God and instead choose of their own free will[97], defying God's decree[98])
- Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[99])
- Surface Scaling (Vampires can stand on ceilings[100])
- Flight (Vampires can either naturally levitate grow wings to fly[101], turn into a bat[102], or into mist[103])
- Immersion (Vampires can infuse magic into paintings to increase their power[104])
- Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[105]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[106])
- Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[107])
- Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[108]. Vampires can disguise themselves as humans[109])
- Teleportation (Vampires possess the ability to teleport freely[110]. Even non-threatening vampires such as Rosa, fade out from view[111])
- Power Suppression (Vampires can submerge their own vampiric powers if needed[112])
- Life-Force Absorption (Vampires can consume one's lifeforce[113], allowing them to heal themselves through biting into a victim[114])
- Vampirification (Vampires can turn others into vampires[115], Walter turned Rinaldo's daughter into a vampire[116])
- Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[117])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[118])
- Animal Manipulation (Bats serve under the control of vampires[119], being freely spawnned by any vampire[120])
- Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[121])
- Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[122])
- Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[123])
- Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[124]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[125]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[126], or Charlotte fading from existence due to them messing with the history of the Grimoires[127], Maria starting to fade because Richter's history is being rewritten[128], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[129]. The text alterations also make the monsters stronger[130]. With the real world and world of grimoires being considered the same or "equal"[131], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[132])
- Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[133])
- Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[134]. The Chaos of the Grimoire destabilized the magic of the others[135]).
- Resistance to
- Temperatures (Vampires bodies turn cold, with them feeling no heat[136])
- Biological Manipulation (Vampires biological functions are no longer required for them[137])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[138], with their souls being completely free from time[139]. With time in Castlevania being so potent that not even eternity can withstand time[140], along with even artificial life being subject to the laws of time[141])
- Mortality Manipulation ("Death" loses all meaning for Vampires, as they[142] defy God's decree that life should be limited, and exist for eternity[143]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[144])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[145], with their souls being completely free from time[146], with fate being a truth wound by time[147])
- Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[148])
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[149])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[152], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[153])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[154])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[155])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[156])
As Mathias absorbed Walter's soul to become Dracula[157], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[158]), Darkness Manipulation (Due to the Ebony Stone[159], his demonic power allows him to make it eternally night in the forest under his control[160]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[161]), Domination (Walter has demons under his control[162]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[163]), Blessed (Noted that Walter is beloved by the eternal night[164]), Teleportation (Teleported Sara to his side[165]), Electricity Manipulation (Walter uses electricity to appear before Leon[166]), Telekinesis (Telekinetically returned Sara to Leon[167]), Sleep Manipulation (Walter can put one to sleep[168]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[169]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[170]), Energy Projection (Can shoot out energy projectiles[171]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[172]), Explosion Manipulation (Can shoot out orbs that explode on impact[173]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[174]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[175]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[176])
Superhuman Physical Characteristics (Leon and Mathias were the reason a company of knights were said to be invincible[177]), Genius Intelligence (Mathias is a genius tactician, who they call "Cronqvist the Wise"[178]), Weapon Mastery (Leon and Mathias were the reason a company of knights were said to be invincible[179], which should indicate that Mathias was a master of the weapons used by the Knight brigade), Energy Absorption (Mathias can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[180]), Magic & Principle Manipulation (Mathias is the only person who truly understands alchemy, where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[181])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[182]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[183]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[184]), Animal Taming (Dracula can tame bicorns[185]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[186]. Dracula is noted to be the most terrifying creature in existence[187]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[188]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[189]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[190]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[191]. Dracula has a natural aura of Darkness around him[192]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[193]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[194], where Death is noted to govern the fate of death[195], being noted to have the power to govern the end of all living things[196], and can use his scythes to kill abstractions such as distance and sound[197]. Death decides who lives and who dies[198]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[199] killed for good by[200] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[201]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[202]. Can regenerate from just his blood[203]. Regenerated back a new body from just his head[204]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[205]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[206], only being ended by sealing his castle within a solar eclipse[207]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[208]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[209]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[210]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[211]), Extrasensory Perception (Dracula's eyeball can see invisible objects[212]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[213]. Can see the Bitterfly, a mutated insect, visible only to magicians[214]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[215]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[216]. Appeared before Simon Belmont as a flock of bats[217]. Mathias can transform into a bat[218]. Can transform into a werewolf[219]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[220]. Can turn into a beast that moves so fast it catches on fire[221]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[222]. Has done this against Richter/Maria to unleash his full power[223]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[224], giving him a form with massive wings[225], transform into a bat[226], naturally levitate[227]), Afterimage Creation (Moves so fast he leaves afterimages behind[228]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[229]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[230]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[231]. Through this end he can gather the magic needed to revive through negative human emotions[232]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[233]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[234]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[235]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[236]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[237]. Caused the entire background to become warped ad distorted[238]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[239]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[240]. Brings down pillars of light that he uses to teleport around[241]. Causes a beam of light to appear that he can teleport around with[242]. Dracula's death causes the light beam to come across the entire castle and teleport it away[243]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[244]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[245]), Duplication (Can create four giant heads of his to attack with[246]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[247]), Empowerment (Dracula can[248] call upon[249] the Power of[250] Darkness to gain[251] a new form that[252] greatly upgrades all of his statistics[253]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[254]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[255]), Possession (Can put his soul within a painting and bring it to life to use as an attack[256]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[257]. Dracula's remains created a second spirit within Maxim that possessed him[258] leaving Maxim's body and possessing Dracula's remains[259] spawning way to Dracula's Wraith[260]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[261]), Statistics Amplification (Dracula's strength increases each time he revives[262]. Every 100 years[263] Dracula gets[264] stronger and stronger[265]. Noted by Richter to get stronger every reincarnation[266]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[267]), Statistics Reduction (It's noted that every 100 years[268] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[269]. One that wears Dracula's clothes will have their luck reduced[270], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[271]. Could telekinetically lift the blocks around in his boss fight[272]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[273]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[274]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[275]. Forcibly teleported him and Cornell upon transforming into his true form[276]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[277]), Breath Attack (Can shoot out attacks and projectiles from his mouth[278]. Can shoot fireballs out of his breath[279]. Can shoot fire out of his mouth[280]. Shoots out glyphs from his mouth[281]. Shot a giant energy ball from his mouth in his true form[282]), Energy Projection (Can shoot out eye lasers[283]. Can shoot energy beams out of his eyes and hands[284]. Can shoot energy projectiles out into 4 directions diagonally[285]. Created energy orbs around him that he can shoot outwards to attack[286]. Can shoot energy projectiles from the sky that split and attack anything on the ground[287]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[288]. Can shoot out three energy projectiles that expand[289]. Can shoot out a laser attack that travels across the ground and expand outwards[290]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[291]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[292]), Homing Attack (Can shoot out several energy projectiles that home in on the target[293]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[294]. Unleashed a massive shockwave in his true form[295]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[296], along with increase one's strength[297]. Dracula's mere fang can increase one's defenses[298]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[299]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[300]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[301]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[302], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[303]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[304]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[305]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[306]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[307]. Petrification Nullification; His mere heart has the power to negate petrification[308]. Poison Negation; His mere rib has the power to negate poison[309]. Sealing Nullification; The power of Dominus can completely rid seals[310]. Easily broke a seal placed by the man-beast on a creature[311]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[312]), Summoning (Dracula can summon enemies to fight for him[313]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[314]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[315]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [316], which Lucy notes to be impossible with her being the only one able to send people into grimoires[317]), Absorption (Dracula can absorb any darkness based attack[318]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[319]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[320]), Power Absorption & Domination (His reincarnation Soma, wields the[321] power of dominance[322], giving him the ability to wield the abilities of monsters he's killed[323], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[324]. Soma himself even refers to it as the power to rule[325]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[326]. This domination even applies to inanimate objects giving him abilities[327]) Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[328], Dmitri Blinov, can perfectly copy techniques after just being hit by them[329], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[330]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[331], Dmitri Blinov, who scanned the the memories of Soma's past lives[332]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[333]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[334]. Abstract Erasure; Noted through Soma using Dracula's power of dominance he can erase Death from existence[335]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[336], even though Death appearing in the books is through nothing more than him possessing his image written in the text[337], where he can reform himself endlessly and no damage actually mattered to him[338]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[339]. Can shoot out 3 fire projectiles at once from his cape[340]. Can shoot out green fireballs everytime he jumps[341]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[342]. Can shoot out large fireballs from his cape[343]. Causes pillars of pinkish fire to rise up[344]. Can create an entire tornado of hellfire[345]. Can burn his body to the point of nothing remaining but his soul[346]. Caused all of the candles in the background to light up and blind the entire room before he appeared[347]. Can set fire enemies that track onto a target[348]. Can conjure fire from glyphs that drop down and spread outwards[349]. One of the Dark Lord candidates that inherit his dark powers[350], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[351], and burned an entire room[352]. Along with this Dario can use fire to teleport[353]), Holy Manipulation (Can use Demonic Megiddo[354], which contains holy power[355]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[356]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[357]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[358], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[359]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[360]), Blood Manipulation (Can spit out blood as an attack[361]. Can create spheres of blood from his attacks[362]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[363]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[364]. Can disconnect his soul from his body[365]. God is unable to help the souls of those terminated by Dracula's hand[366]), Animal Manipulation (Can shoot bats out of his mouth[367]. Can shoot out three bats to attack[368]. Sends out bats to attack for him[369]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[370]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[371]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[372]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[373]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[374]. Dominus was the source that took Shanoa's memories[375]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[376]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[377]), Fear Manipulation (Dracula's mere rib bone is enough to make[378] an ordinary hero feel like a spineless coward[379]), Mortality Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[380]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[381]. Cause massive electricity around the area before appearing[382]. Causes multiple lightning bolts to rain down as he appears[383]. Sent down electricity attacks against Desmond[384]. Sent out a massive electricity wave[385]. Creates massive electricity orbs from his glyphs[386]. Summoned electricity from his hand that went across a small area[387]. Electricity formed around him while he transformed into his adult state[388]. Easily pushed Cornell back with the electricity field around him[389]), Curse Manipulation (Dracula placed a curse on[390] Simon after Simon defeated him, one that could only be undone[391] by finding the five body parts of Dracula, resurrecting him and then defeating him[392], though if Simon takes too long he will die from the curse regardless of killing Dracula[393]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[394]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[395], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[396]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[397]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[398]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[399]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[400]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[401]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[402]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[403]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[404]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[405]. The glyphs also summon enemies to attack[406]), Explosion Manipulation (Creates massive explosions from his glyphs[407]. Can shoot out explosive projectiles from his lower mouth[408]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[409]), Water Manipulation (Creates giant water bubbles that attack the target[410]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[411]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[412]. Shanoa with the dominus is using a power of Dracula's[413], where Aeon notes that power is governed by time[414]. With time in Castlevania being so potent that not even eternity can withstand time[415], along with even artificial life being subject to the laws of time[416]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[417], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[418] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[419], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[420], or Charlotte fading from existence due to them messing with the history of the Grimoires[421], Maria starting to fade because Richter's history is being rewritten[422], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[423]. The text alterations also make the monsters stronger[424]. With the real world and world of grimoires being considered the same or "equal"[425], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[426]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[427]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[428], which alter grimoires, which do not adhere to the laws of reality[429]), Power Modification (Vital Souls are all just a part of Dracula's powers[430], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[431]. The Chaos of the Grimoire destabilized the magic of the others[432]).
Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[433]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[434]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[435], where Dracula's mere rib bone reflects all projectiles back[436]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[437]. Dracula's mere ribs protects from the powers of wickedness[438]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[439]), Curse Manipulation (Dracula's mere heart clears curses[440]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[441]. With time in Castlevania being so potent that not even eternity can withstand time[442], along with even artificial life being subject to the laws of time[443]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[444]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[445]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[446]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[447]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[448]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[449]), Poison Manipulation (Dracula is naturally immune to poison based attacks[450]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[451]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[452]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[453]), Fate Manipulation & Mortality Manipulation (Death serves Dracula with unfailing loyalty[454], where Death is noted to govern the fate of death[455], being noted to have the power to govern the end of all living things[456], and can use his scythes to kill abstractions such as distance and sound[457]. Death decides who lives and who dies[458]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[459], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[460]), Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[461])
Resistance to Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[462]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[463], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[464]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[465]), Possession (The castle possesses objects with its magic, such as a ouija table[466]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[467]. The Castle has doors sealed off without solving puzzles[468]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[469]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[470], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[471]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[472]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[473]. The castle increases one's dark desires, allowing Dracula to easily control them[474]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[475]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[476]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[477]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[478]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[479]), Curse Manipulation (The Curse status that spirits inflict[480] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[481]), Mortality Manipulation (The castle can bring inanimate statues to life to attack[482]. Can cause the glass murals to come to life and attack[483]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[484]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[485]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[486], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[487] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[488], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[489], or Charlotte fading from existence due to them messing with the history of the Grimoires[490], Maria starting to fade because Richter's history is being rewritten[491], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[492]. The text alterations also make the monsters stronger[493]. With the real world and world of grimoires being considered the same or "equal"[494], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[495]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[496]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[497], which alter grimoires, which do not adhere to the laws of reality[498]), Power Modification (The vital souls are noted to be apart of the Castle's power[499], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[500]. The Chaos of the Grimoire destabilized the magic of the others[501])
The castle is directly steered by Dracula's power[502], and has these effects:
- Magic (The castle pulses with dark magical power[503]. The castle uses magic to do things like re-animate corpses[504], along with skeletons[505])
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[506], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[507])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[508])
- Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[509], with these chairs being acknowledged in rooms in the castle with a description[510])
- Possession (The castle possesses objects with its magic, such as a ouija table[511])
- Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[512])
- Mind Bestowal (The castle can bestow a mind through its magic[513])
- Soul Bestowal (The castle can bestow a soul through its magic[514]. Imbued the Mud Man with a tormented soul[515])
- Power Bestowal (The castle grants enemies to attack under the power of magic[516]. The magic of Dracula's power that empowers the owl enemy[517])
- Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[518])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[519]. The Castle has doors sealed off without solving puzzles[520]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[521])
- Telekinesis (The Castle can lift parts of levels apart[522]. The castle has blocks that float and levitate up and downwards to crush opponents or send them into spikes[523])
- Immersion (Can bring paintings to life and have them attack[524])
- Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[525]. The Castle can also do this without mirror worlds[526], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[527])
- Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[528]. The castle has objects that fade in and out while trying to platform on them[529])
- Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[530], and invisible platforms[531])
- Necromancy (The castle can raise the dead to attack whoever enters a room[532]. The castle reanimates human bones as monsters by its evil magic[533]. The Castle created the Executioner from numerous dead bodies[534])
- Fusionism (The Castle can create an abomination made from numerous dead bodies[535])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[536], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[537]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[538]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[539]. The castle increases one's dark desires, allowing Dracula to easily control them[540]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[541])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[542])
- Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[543])
- Blood Manipulation (The castle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[544]. The Castle has areas where its blood can form new enemies[545])
- Acid Manipulation (The castle has areas of acid rain falling[546])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[547])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[548]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[549])
- Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[550])
- Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[551])
- Gravity Manipulation (3-D; The castle has rooms with reverse gravity[552])
- Curse Manipulation (The Curse status that spirits inflict[553] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[554])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[555]. Can cause the glass murals to come to life and attack[556])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[557])
- Plant Manipulation (The castle can cause even the trees to attack[558]. The castle can cause the plants and leaves to form a wraith[559])
- Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[560]. Evil energy can create barriers blocking one until they defeat all enemies[561])
- Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[562])
- Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[563]. Brought a wandering merchant in through swallowing him into a dense fog[564]. The castle has magic energies that seal the gateway to hell[565])
- Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[566]. The castle can make glyphs that teleport one outside of the castle by standing over it[567]. A lot of these creatures are summoned from Hell[568])
- Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[569])
- Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[570]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[571]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[572])
- Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[573])
- Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[574]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[575]. Can summon enemies through the lightning bolts it makes[576])
- Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation)
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[577])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[578], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[579] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[580], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[581], or Charlotte fading from existence due to them messing with the history of the Grimoires[582], Maria starting to fade because Richter's history is being rewritten[583], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[584]. The text alterations also make the monsters stronger[585]. With the real world and world of grimoires being considered the same or "equal"[586], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[587]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[588])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[589], which alter grimoires, which do not adhere to the laws of reality[590])
- Power Modification (The vital souls are noted to be apart of the Castle's power[591], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[592]. The Chaos of the Grimoire destabilized the magic of the others[593]).
- Resistance to
- Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[594]. Noted that the stop watch has no effect on moving platforms in the castle[595]. Christopher stopping time on an elevator does not stop the elevator from moving[596], machinery still moves along[597], and floating objects still float[598]. With time in Castlevania being so potent that not even eternity can withstand time[599], along with even artificial life being subject to the laws of time[600])
The[601] Power of Dominance[602], giving him the ability to wield the abilities of monsters he's killed[603], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[604], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:
Immortality (Unknown Type) & Pain Tolerance (With White Dragon[605], which are immortals immune to pain and suffering[606]), Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[607]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[608]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[609]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[610]. With Mad Diver, a zombie with long claws that travels freely underground[611]. With Skeleton Swordman, a skeleton that brandishes a broad sword[612]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[613]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[614]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[615]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[616]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[617]. With Stone Skull, indestructible spinning skull[618]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[619]. With Hunting Girl, invisible huntress spirit[620]. With Bitterfly's, mutated insects visible only to magicians[621]. With Invisible Man, a magician who gained invisiblity, but gave up his soul in return[622]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[623]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[624]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[625]. With Skeleton, a human skeleton animated by magic[626]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[627]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[628]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[629]. With Hanged Man, the zombie of a man who died by hanging[630]. With Flying Zombie, zombies which attack even when cut in half[631]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[632]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[633]. With Skeleton Soldier, the bleached bones of a dead soldier[634]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[635]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[636]. With Wolf Skeleton, a wolf's skeleton animated by magic[637]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[638]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[639]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[640]. With Legion, a seething lump of flesh made from innumerable human sacrifices, crushes foes with its massive weight[641]), Berserk Mode & Bloodlust (With Crazy Armor, cast-off pieces of armor brought together by an evil intent, does nothing but attack all it sees[642]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[643]. With Ghost Soldier, the ghost of a soldier that died in vain[644]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[645]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[646]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[647]. With Ghost, a vengeful spirit that died with unresolved grudges[648]. With Dead Fencer, a monster endowed with the soul of a noble[649]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[650]), Regeneration (With Red Skeleton[651], who endlessly[652] regenerates[653], from any kind[654] of damage due to it absorbing blood[655]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[656]), Transformation (Shapeshifting; With Werewolf, a shape-shifting lycanthrope[657]), Magic (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[658]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[659]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[660]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[661]. With Medusa Heads, can petrify from touch alone[662]. With Stone Rose, a mutated plant that petrifies from its seeds[663]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[664]), Healing (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[665]), Corruption & Statistics Boost (With Dead Warlock, a black magic user who spreads corruption, raises other monsters' attack and defense strengths[666]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[667]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[668]), Absolute Access (With Succubus, female demons that invades men's dreams[669]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[670]. With Cyclops, a huge one-eyed giant that fires a bema from its mono-eye[671]. With Red Ogre, a huge red devil, unstoppable once enraged and capable of firing a beam from its eye[672]. With Nova Skeleton, wields fearsome beam weapon[673]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[674], later Doppelgangers can perfectly mimic physiology and abilities with no limitations[675]), Necromancy & Summoning (With Necromancer, an evil magic user who made a deal with the devil, allowing him to summon monsters one after another[676]. With Lesser Demon, short magic-wielding demon, summons demonic allies[677]), Paralysis Inducement & Soul Manipulation (With Nominon, an evil soul-sucking spirit that paralyzes its victims[678]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[679]. With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[680]. With Gaibon, a direct subordinate of Death, his powers of flight give him an advantage over foes on the ground[681]. With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[682]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[683]), Breath Attack (With Hellhound, a dog that breathes red hot flames[684]. With Cockatrice, a cockerel-like monster capable of great agility, spews stone breath or swings its tail to attack[685]. With Wyvern, likes high places and lives on a mountaintop, its flaming breath reaches far down the mountainside[686]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[687]. With Flame Sword, an evil sword that possesses the elemental properties of fire[688]. With Merman, a red merman that attacks be spewing fire[689]. With Flame Elemental, a knight surrounded by red hot flames[690]. With Orc, operates in packs and attacks from long distances with burning arrows[691]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[692]. With Lizard Shaman, a leader of lizardmen that uses fire magic, also armed with a lance from which it blows fire[693]. With Fire War, fireball-spitting wolfs[694]), Air Manipulation (With Jin, a monster born of wind, hidden inside a rapidly spinning whirlwind, attacks with blades of air[695]) & Vacuum Manipulation (With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[696]. With Evil Core, a core of evil made from hatred, envy, anger, and other dark emotions, sucks in whomever it can[697]), Sound Manipulation (With Armored Sprinter, a powered-up wolf-like monster, wears spiked armor and fires ultrasonic blasts from its mouth[698]. With Curse Diva, curses the living with its deadly song[699]), Paper Manipulation (With Unicorn, a horned monster that can control paper, uses a selection of papers for varied attacks[700]. With Amduscias, a horse-like monster known as the Artist of Hell, attacks using a bizarre tornado of ripped out book pages[701]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[702]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[703]), Curse Manipulation (With Ectoplasm, the manifestation of tormented souls seeking vengeance, moves slowly and curses all who touch it[704]. With Curse Diva, curses the living with its deadly song[705]), Water Manipulation (With Merman, a pure-blood merman, attacks by ramming or shooting water from its mouth[706]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[707]. With Frost Sword, an evil sword that possesses the elemental properties of ice[708]. With Frost Demon, a demon that wields absolute cold[709], and a total command of cold, freezing anything in its path with blasts of ice[710]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[711]. With Frost Elemental, a knight that harnesses arctic chill[712]. With Frost Dragon, a relative of the White Dragon, capable of ice based attacks[713]. With Frozen Shade, an ice-wielding female spirit[714]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[715]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[716]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[717]. With Thunder Dragon, a relative of the White Dragon, capable of thunder-based attacks[718]. With Thunder Demon, an electric demon with command of thunder, can summon bolts onto the enemies' heads from far away[719]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[720]. With Poison Lizard,a Lizard Man that spews a deadly poison[721]. With Skeleton Flower, a flower made of bones, spews deadly poison[722]. With Spittle Bone, a 4-legged skeleton, drips poison[723]. With Balloon Pod, holds countless poison seeds[724]. With Arachne, a female spider, her bodily fluids are highly toxic[725]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[726]), Explosion Manipulation (With Bomb Knight, a bomb-tossing armored knight[727]), and far more through the Power of Dominance (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[728], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[729], this stream of chaos being the entire chaotic ream[730]. Dracula is noted to possess infinite magic[731]).
Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[732]. With Flame Elemental, a knight surrounded by red hot flames[733]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[734]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[735]. With Frost Elemental, a knight that harnesses arctic chill[736]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[737]), Regeneration Negation (With Red Skeleton[738], who endlessly[739] regenerates[740], from any kind[741] of damage due to it absorbing blood[742])
Absorbed Death's soul and his power[743], granting him:
Social Influencing (Death is noted to be intelligent and good with words, being able to easily deceive people[744]), Intimidation (Death is noted to portray utter fear, being the absolute presence, the awe, the religion, and the dark god[745]), Disguise Mastery (Disguised himself as Zead, a false preise[746]. Disguised himself as Seward, one of the heads of Elgos[747]), Weapon Mastery (Scythe Mastery; Death is a master user of his scythe, showing great skill with it, despite a scythe not being a weapon but rather a tool), Transformation (Tranformative Arsenal; Transforms into a different state[748], when one defeats his first form[749]), Extrasensory Perception (Death is able to tell who one is through the color of their soul[750]), Large Size (At least Building Sized; His cloak covers the entire arena[751]), Flight (Death naturally flies around and move around in the air[752]), Afterimage Creation (Appeared through dozens of afterimages[753]), Astral Projection (Can create astral enemies to attack for him[754]), Weapon Creation (Creates multiple scythes to attack his foes[755]), Weapon Control (Can control his scythes to move around and attack his opponents while he does things like pull them in with his vaccum attack[756]. Can summon and throw his scythe to control[757]. Can create three giant scythes that circle around him[758]), Immortality (Life and Death Immunity; Death is unconstrained by mortality[759]. Death is noted to be an immortal[760]), Abstract Existence (Death is death, being the absolute presence, the awe, the religion, and the dark god[761]. He refers to death itself as him[762]. Noting that he is completely death and human death is only a part of Chaos[763]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[764]), Aura (Death has an aura of energy emitting around him[765]. Noted by Charlotte that Death is swirling with black magic[766]), Nullification (Death stripped Alucard of all his powers and strength, requiring Alucard to level back up and regain everything[767]), Invisibility (Can turn invisible during his battle[768]), Intangibility (Phasing; He can turn himself intangible, where he cannot be attacked and instead one must deal enough damage to his spike[769]), Cosmic Awareness (Death was able to tell that the age was on the verge of collapse from meeting Aeon[770]), Immersion (Death is able to enter the grimoires, which Lucy notes to be impossible with her being the only one able to send people into grimoires[771]. With him appearing in the books through nothing more than him possessing his image written in the text[772]), Absorption (Death absorbs dark status related moves[773]), Energy Absorption (Death can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[774]), Statistics Reduction (With the Gold Knife Carmilla's pupil becomes dim[775]), Reliance (On Person [Dracula]; As long as Death's master survives, Death will rise from the dead. On Object [Castlevania]; Noted that even if Dracula no longer exists, the resurrection of the castle would also mean that Death was resurrected[776]. On Concept [Chaos in Humanity]; Death will repeatedly emergy back as long as the chaos within humans still exist[777]), Teleportation (Can fade into the darkness to teleport away[778]. Can appear out of nowhere and teleported to kidnap Lydie[779]), Duplication (Death can make duplications that all attack[780], duplicated himself into two in his fight against Christopher Belmont[781]), Possession (Death can possess his image written in grimoires to where no matter what one does to him, they cannot destroy him[782]. Death possessed Curtis' dying spirit[783], after his body was reduced to nothingness[784]), Erasure (Metaphysical Erasure; Death's scythes eat away at one's existence, having them lose both body and spirit[785]), Immortality Negation (Immortal Metaphysical Aspect; Death can permenantly kill Walter[786], despite vampires being able to come back to life despite them being killed due to being immortal[787]), Homing Attack & Energy Projection (Death can shoot homing energy projectiles[788]. Can shoot out pillars of light beams[789]), Battlefield Removal (Forced Teleportation; Death could create a large energy of light, sending Leon to another realm[790]. Faded away along with Rosa to escape Reinhardt[791]. Took Hector to another realm to fight him in[792]), Summoning (Death can summon his minions to attack[793]), Sealing (Death sealed Ada within a crystal[794]), Curtain Fire (Multi-Directional; Sends out scythes from both of his hands coming in from different directions attacking across the screen), Size Manipulation (Can extend the size of his scythe, giving it a blue glow[795]), Vacuum Manipulation (Can cause a massive vacuum that pulls his target in[796]), Space-Time Manipulation (3+1-D; Death made a space that was a barrier that is freed from the fetters of time[797]), Spatial Manipulation (3-D; Can cause a room that allows him to loop around[798]), Card Manipulation (Produces a six cards, each with unique effects, such as one shooting down bombs, one sending John/Eric to fight a boss on top of a spiral tower, one sending John/Eric to a clock room to fight a boss, one sending John/Eric to fight inside of a tower, and two producing food to heal[799]), Portal Manipulation (Death can rip open portals in space[800]. Emerged from a portal to fight against Richter Belmont[801]), Glyph Manipulation (Conjures a glyph that he uses to make multiple scythes come out and attack[802]), Supernatural Range (Can cover an entire room with a single swing of his scythe[803]), Fire Manipulation (Can throw out fire projectiles to attack his foes[804]. Can throw out a fire projectile that burns the entire boss arena[805]), Explosion Manipulation (Unleashes a massive explosion of energy that pushes his foes back[806]. His scythes can explode upon impact[807]), Light Manipulation & Energy Manipulation (Can create large beams of light that attack across an area[808]), Black Hole Manipulation (Death can create black holes to pull enemies in to use his scythe attacks on[809]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[810]), Fate Manipulation & Mortality Manipulation (Abstract; Death governs the fate of death[811], being noted to have the power to govern the end of all living things[812]. Death decides who lives and who dies[813], and can use his scythes to kill abstractions such as distance and sound[814]. Death decides who lives and who dies[815]), Fire Manipulation (Can shoot out fire projectiles that when they hit the ground they unleash fire waves[816]), Electricity Manipulation (Released eletricity upon appearing in his boss fight against Christopher Belmont[817]), Darkness Manipulation (Death's scythe is a natural dark elemental weapon that deals dark elemental damage[818]. Released an energy of dark electricity upon appearing in his boss fight against Christopher Belmont[819]), Air Manipulation (Death's scythe can create a multitude of air projectiles to attack foes with[820]).
Resistance to Cosmic Awareness (Zead (Death) is the one being beyond Saint Germain's recollection[821]), Mortality Manipulation (He is the very embodiment of Death itself), Darkness Manipulation & Hell Manipulation (Death has a natural resistance to darkness elemental attacks[822])
Resistance to Dracula's Castle's Abilities (Death is able to exist within Dracula's castle without any adverse effects). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[823], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[824]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[825]), Possession (The castle possesses objects with its magic, such as a ouija table[826]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[827]. The Castle has doors sealed off without solving puzzles[828]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[829]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[830], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[831]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[832]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[833]. The castle increases one's dark desires, allowing Dracula to easily control them[834]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[835]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[836]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[837]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[838]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[839]), Curse Manipulation (The Curse status that spirits inflict[840] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[841]), Mortality Manipulation (The castle can bring inanimate statues to life to attack[842]. Can cause the glass murals to come to life and attack[843]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[844]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[845]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[846], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[847] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[848], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[849], or Charlotte fading from existence due to them messing with the history of the Grimoires[850], Maria starting to fade because Richter's history is being rewritten[851], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[852]. The text alterations also make the monsters stronger[853]. With the real world and world of grimoires being considered the same or "equal"[854], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[855]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[856]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[857], which alter grimoires, which do not adhere to the laws of reality[858]), Power Modification (The vital souls are noted to be apart of the Castle's power[859], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[860]. The Chaos of the Grimoire destabilized the magic of the others[861])
Large Size (Supersized; His wingspan alone covers the entire room[862]), Flight (Has gigantic wings, allowing him to fly around[863]), Fire Manipulation (Can drop fireballs from the sky onto his targets[864]), Size Manipulation (Can increase the size of his wings to cover the entirety of the room, attempting to crush his opponent[865])
Abstract Existence (Conceptual, Primordial Source; It is a stream of chaos[866], with the stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[867]), Power Absorption (Passive; Stole all of Soma's souls the minute he entered the fight and can use his souls against him[868]), Energy Projection & Homing Attack (Has energy attacks that slowly track in on the target[869]), Curtain Fire (Multi-Directional) & Spike Manipulation (Can send out multiple spikes at once[870]).
Resistance to Darkness Manipulation (Has a tolerance to the dark element), Time Stop (Has a tolerance to time stop)
Penetration Damage (Bladed Penetration; With Disc Armor, shreds enemies to bits with a spinning disc[871]. With Harpy, shoots out razor-like feathers[872]), Invisibility (With Nemesis, cloaking shield that makes one invisible before enemies eyes[873]), Invulnerability (Metaphysical Invulnerability; With Kyoma Demon, grants temporary invincibility[874]), Power Absorption (With Dryad, grows stronger by stealing HP from its enemies[875]), Energy Projection (With Beam Skeleton, fires a deadly beam[876]. With Legion, fires an array of lasers[877]. With Man-Eater, shoots a ripple laser[878]), Petrification (With Cockatrice, fires a beam of petrification[879]), Magic (With Demon Lord, unleashes a furious barrage of magic upon enemies[880]), Weapon Creation (With Axe Armor, throws axes at enemies[881]. With Durga, throws katanas[882]. With Evil Butcher, throws sharpened butcher knives[883]. With Red Minotaur, swings an oversized axe[884]. With Ripper, stabs enemies with a blood-soaked knife[885]. With Skull Archer, fires enchanted arrows[886]. With Tiny Devil, creates a blade vortex around its foes[887]), Time Stop (1-T; With Chronomage, gains the ability to stop time[888]), Summoning (With Ghost, summons a spirit that will fight evil[889]), Power Modification (With Killer Mantle, gains the ability to swap the health and magic of enemies[890], allowing one to kill their enemy immedieatly through swapping their health and magic[891]), Subjective Reality & Dream Manipulation (With Nightmare, summons nightmares to use as weapons[892]), Sleep Manipulation (With Siren, song casts a spell upon enemies[893]), Bone Manipulation (With Giant Skeleton, throws giant skulls[894]. With Skeleton, throws bones[895]), Animal Manipulation (With Altair, summons and hurls eagles[896]. With Blue Crow, attacks by flying crows at the enemies[897]. With Student Witch, releases a lethal cat that runs full-speed at enemies[898]), Mind Manipulation (With Killer Doll, mesmerizes the enemy[899]), Electricity Manipulation (With Lightning Doll, discharges lightning from its fingertips[900]), Water Manipulation (With Merman, fires a water pistol[901]. With Mudman, slings mud at enemies[902]), Web Manipulation (With Arachne, ensnares enemies using a sticky web[903]), Poison Manipulation (With Skull Millione, weakens its enemies with its poisoned claws[904]), Sound Manipulation (With Bat, attacks using supersonic waves[905]. With Mandragora, kills enemies with scream[906]), Heat Manipulation (With Waiter Skeleton, slings hot curry at its foes[907]), Explosion Manipulation (With Bomber Armor, astounding amount of destructive power[908]. With Needles, tosses mines into the air that explode at fixed intervals[909]. With Une, buries land mines throughout its turf[910]. With Zombie Soldier, throws hand grenades[911]) & Fire Manipulation (With Biphron, shoots out a series of exploding fireballs[912]. With Fish Head, shoots fireballs[913]. With Flame Demon, burns enemies to a crisp with its ultra hot flames[914]. With Ukoback, sets fires in mid-air[915]. With Werewolf, creates a fountain of magical fire[916])
Transformation (With Curly, transforms into a demon that rushes at enemies[917]. With Devil, transforms into a demon that rushes at enemies[918]. With Manticore, transforms into a magical beast that rushes at enemies[919]), & Flight (With Giant Bat, transforming into a bat gives you the ability to fly[920]), Statistics Boost (With Great Armor, strength is increased 120%[921]), & Blessed (With Sky Fish, while praying, both luck and strength increase for a moment[922]), Summoning (With Alastor, summons "Alastor" the familiar[923]. With Imp, summons "Imp" the familiar[924]), Healing (With Alura Une, restores health[925]), Lifeforce Absorption (With Persephone, absorb enemies health with a magical item[926]), Attack Reflection (With Witch, repels bullets with shield[927]), Perfect Guard (With Final Guard, guard against enemy attacks[928]), Weapon Creation (With Death, attacks enemies using sickles[929]), Breath Attack & Petrification (With Catoblepas, breathes a petrifying cloud into the air[930]), Shockwave Generation (With Black Panther, generates shockwaves while dashing[931]), Fire Manipulation (With Bone Pillar, radiates flame[932]. With Buer, creates a revolving wall of flame[933]), Density Manipulation (With Flying Armor, falling speed slows down and jump distance increases[934]. With Medusa Head, ability to stop in mid-air[935]), Forcefield Manipulation (With Giant Ghost, provides a protective barrier[936]), Darkness Manipulation (With Shadow Knight, his shadow fights beside him[937])
Extrasensory Perception (With Peeping Eye, identifies breakable walls[938]), Aquatic Breathing (With Skula, allows one to walk while underwater[939]), Water Walking (With Undine, walk on water surfaces[940]), Restoration (With Arc Demon, restores magic as damage is inflicted[941]), Healing (With Giant Worm, when motionless, health is grdually restored[942]. With Zombie Officer, jumping while taking damage restores health[943]), Super Armor (With Iron Golem, withstand a lot of damage without flinching[944]), Statistics Boost (With Bael, intelligence is increased by 12[945]. With Basilisk, defensive strength increases and offensive strengTH decreases[946]. With Dead Crusader, CON is increased by 16[947]. With Erinys, increases experience points by 120%[948]. With Ghost Dancer, luck is increased by 4[949]. With Golem, strength is increased by 12[950]. With Gorgon, CON is increased by 12[951]. With Gremlin, luck is increased by 8[952]. With Headhunter, collect souls to increase strength[953]. With Lilith, intelligence increased by 8[954]. With Lubicant, gains strength as it loses health[955]. With Minotaur, strength is increased by 8[956]. With Quezlcoatl, CON increased by 8[957]. With Red Crow, intelligence is increased by 4[958]. With Skeleton Knight, strength is increased by 4[959]. With Stolas, intelligence is increased by 16[960]. With Triton, strength increased by 16[961]. With White Dragon, CON is increased by 4[962]. With Wooden Golem, magic recovery rate is increased[963]. With Zombie, becomes stronger when poisoned[964]), Attack Reflection (With Dead Warrior, deflects normal attacks[965]), Lifeforce Absorption (With Succubus, absorbs enemies health when an ordinary attack is delivered[966]).
Resistance to Curse Manipulation (With Ectoplasm, grants immunity to curses[967]), With Gargoyle, grants immunity to petrification[968]), Poison Manipulation (With Poison Worm, grants an immunity to poison[969])
Notable Techniques
- Red Orb: Uses all of Soma Cruz's Bullet Soul demons attacks. Including:
| Soul | Description | MP | Found |
|---|---|---|---|
| Altair | Summons and hurls eagles. | 22 | Floating Garden (Room connected to save point in floating area of Garden) |
| Arachne | Ensnares enemies using a sticky web. | 15 | Study, Dance Hall (First hallway in Dance Hall) |
| Axe Armor | Throws axes at enemies. | 22 | Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room) |
| Balore | Packs a deadly punch. | 120 | The Arena (Defeat Balore) |
| Bat | Attacks using supersonic waves. | 5 | Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room) |
| Beam Skeleton | Fires a deadly beam. | 28 | The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door) |
| Biphron | Shoots out a series of exploding fireballs. | 35 | Underground Cemetery (First room in Cemetery, enter from left) |
| Blue Crow | Attacks by flying crows at enemies. | 10 | Castle Corridor (Vertical room above 2nd Corridor save point) |
| Bomber Armor | Astounding amount of destructive power. | 80 | Clock Tower, Underground Reservoir (Four rooms left of first Tower save point) |
| Chronomage | Ability to stop time. | 96 | Inner Quarters (Hallway right below Quarters save point) |
| Cockatrice | Fires a beam of petrifaction. | 24 | Floating Garden (First large room in Garden) |
| Demon Lord | Unleashes a furious barrage of magic upon enemies. | 38 | Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm) |
| Disc Armor | Shreds enemies to bits with a spinning disc. | 34 | Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point) |
| Dryad | Grows stronger by stealing HP from its enemies. | 33 | Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left) |
| Durga | Throws katanas. | 20 | Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left) |
| Evil Butcher | Throws sharpened butcher knives. | 5 | Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right) |
| Fish Head | Shoots fireballs. | 18 | Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)
Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right) |
| Fleaman | Hops around madly. | 15 | Chapel, Dance Hall (Hallway above entrance to Study, enter from left) |
| Ghost | Summons a spirit that will fight evil. | 16 | Castle Corridor, Chapel (First hallway of Chapel area) |
| Giant Skeleton | Throws giant skulls. | 19 | The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk) |
| Gladiator | Throws wheels at enemies. | 30 | The Arena, Chaotic Realm (Two rooms right of Arena warp point) |
| Harpy | Shoots out razor-like feathers. | 25 | Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor) |
| Killer Doll | Mesmerizes the enemy. | 20 | Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left) |
| Killer Fish | Attacks enemies underwater. Perishes when out of water. | 16 | Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir) |
| Killer Mantle | Ability to swap HP and MP of enemies. | 19 | The Arena (Room outside of Arena save point) |
| Kyoma Demon | Temporary invincibility. | 80 | Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors) |
| Legion | Fires an array of lasers. | 66 | Underground Cemetery (Defeat Legion, you must knock off all 4 shells) |
| Lightning Doll | Discharges lightning from its fingertips. | 46 | Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room) |
| Mandragora | Kills enemies with scream. | 110 | Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream) |
| Man-Eater | Shoots a ripple laser. | 22 | Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point) |
| Merman | Fires a water pistol. | 14 | Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit) |
| Mudman | Slings mud at enemies. | 20 | Forbidden Area (First hallway in Forbidden Area) |
| Needles | Tosses mines into the air that explode at fixed intervals. | 15 | Clock Tower, Underground Reservoir (Two rooms left of Tower warp point) |
| Nemesis | Cloaking shield makes you invisible before enemies eyes. | 65 | Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom) |
| Nightmare | Summons nightmares to use as weapons. | 30 | Underground Reservoir |
| Red Minotaur | Swings an oversized axe. | 150 | The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit) |
| Ripper | Stabs enemies with a blood-soaked knife. | 35 | Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden) |
| Rock Armor | Tosses boulders at enemies. | 22 | Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway) |
| Siren | Song casts a spell upon enemies. | 10 | Castle Corridor (Hallway that connects Clock Tower to Top Floor) |
| Skeleton | Throws bones. | 8 | Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point) |
| Skull Archer | Fires enchanted arrows. | 8 | Castle Corridor, Study (Vertical room above 2nd Corridor save point) |
| Skull Millione | Weakens its enemies with its poisoned claws. | 25 | The Arena (Room outside of Arena warp point, enter from right) |
| Slime | Hurls slimeballs at enemies. | 20 | Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem) |
| Student Witch | Releases a lethal cat that runs full-speed at enemies. | 20 | Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance) |
| Tiny Devil | Creates a blade vortex around its foes. | 18 | Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left) |
| Ukoback | Sets fires in mid-air. | 12 | Underground Reservoir (Vertical room just before entrance to Underground Cemetery) |
| Une | Buries land mines throughout its turf. | 20 | Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point) |
| Valkyrie | Slashes enemies with its sword. | 50 | Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom) |
| Waiter Skeleton | Slings hot curry at its foes. | 30 | Dance Hall (First hallway in Hall) |
| Werejaguar | Packs an extremely powerful straight punch. | 40 | Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left) |
| Weretiger | Packs an extremely powerful uppercut. | 40 | The Arena (Long hallway at very top of Arena, has entrance on left only) |
| Werewolf | Creates a fountain of magical fire. | 28 | Floating Garden (First floating area near top of map if you exited left from Garden) |
| Winged Skeleton | Throws spears. | 12 | Castle Corridor (Obtained during game intro sequence) |
| Zombie Soldier | Throws hand grenades. | 14 | Castle Corridor (Long hallway above and right of 2nd Corridor save point) |
- Blue Orb: Uses all of Soma Cruz's Guardian Soul demons attacks. Including:
| Soul | Description | MP | Found |
|---|---|---|---|
| Alastor | Summons "Alastor" the familiar. | 3 MP/sec | Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom) |
| Alura Une | Restores health. | 60 MP/sec | Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left) |
| Big Golem | Punches enemies. | 5 MP/sec | Underground Reservoir (Two rooms left of Reservoir save point) |
| Black Panther | Generates shock waves while you dash. | 2 MP/sec | Top Floor (Room after fighting Graham) |
| Bone Pillar | Radiates flame. | 30 MP/sec | Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway) |
| Buer | Creates a revolving wall of flame. | 5 MP/sec | Castle Corridor, Study (Small room directly right of Study save point) |
| Cagnazzo | Punches enemies. | 5 MP/sec | Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left) |
| Catoblepas | Breathes a petrifying cloud into the air. | 15 MP/sec | Study, Dance Hall (Room up of Study save point, enter from right) |
| Creaking Skull | Supports a battle from behind. | 5 MP/sec | Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right) |
| Curly | Transforms into a demon that rushes at enemies. | 30 MP/sec | Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left) |
| Death | Attacks enemies using sickles. | 10 MP/sec | Clock Tower (Defeat Death) |
| Devil | Transforms into a demon that rushes at enemies. | 30 MP/sec | Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left) |
| Final Guard | Guards against enemy attacks. | 60 MP/sec | Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft) |
| Flying Armor | Falling speed slows down and jump distance increases. | 5 MP/sec | Castle Corridor (End of 2nd long water passage) |
| Giant Bat | Transforming into a bat gives you the ability to fly. | 30 MP/sec | The Arena (Room after Balore battle) |
| Giant Ghost | Provides a protective barrier. | 5 MP/sec | Chapel (First vertical room at end of first Chapel hallway) |
| Great Armor | STR is increased 120%. | 60 MP/sec | Clock Tower (Exit room outside 2nd Tower save point at bottom) |
| Imp | Summons "Imp", the familiar. | 3 MP/sec | Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side) |
| Manticore | Transforms into a magical beast that rushes at enemies. | 30 MP/sec | Floating Garden (Second floating area near top of map if you exited left from Garden) |
| Medusa Head | Ability to stop in mid-air. | 10 MP/sec | Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point) |
| Persephone | Absorb enemies HP with a magical item. | 15 MP/sec | Inner Quarters (Small room directly right of Chronomage in Quarters) |
| Shadow Knight | His shadow fights beside him. | 5 MP/sec | Chaotic Realm (A few rooms below the final save point) |
| Sky Fish | While praying, both LCK and STR increase for a moment. | 60 MP/sec | Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it) |
| Witch | Repels bullets with shield. | 3 MP/sec | Inner Quarters (Headhunter boss room in Inner Quarters) |
- Yellow Orb: Uses all of Soma Cruz's Enchanted Soul demons attacks. Including:
| Soul | Description | Found |
|---|---|---|
| Arc Demon | Restores MP as damage is inflicted upon him. | Inner Quarters (Top room past Chronomage in Quarters, enter from bottom) |
| Bael | INT is increased by 12. | The Arena, Top Floor (Square room up and left from Top Floor warp point, enter from bottom) |
| Basilisk | Defensive strength increases and offensive strength decreases. | Top Floor, Chaotic Realm (Bottom of large open room in Top Floor, enter from right) |
| Dead Crusader | CON is increased by 16. | Underground Reservoir, The Arena, Chaotic Realm (Vertical room directly above room outside Arena warp point) |
| Dead Warrior | Deflect normal attacks by pressing Up + R. | Floating Garden (Bottom right of 4 big rooms in Garden, enter from bottom left) |
| Ectoplasm | Immunity to curses. | Study (Room above Study save point) |
| Erinys | Increases experience points by 120%. | The Arena, Top Floor, Chaotic Realm (Second Arena challenge near save point, second door) |
| Flesh Golem | Enjoys eating the oddest things. | Underground Reservoir (Room directly above waterfall in Reservoir, small room to right) |
| Gargoyle | Immunity to petrification. | Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area (Second room in Arena, enter from bottom right) |
| Ghost Dancer | LCK is increased by 4. | Chapel, Dance Hall (Large square shaped room in Dance Hall, enter from bottom) |
| Giant Worm | When motionless, HP are gradually restored. | Underground Reservoir (Starting from Reservoir warp point, head towards left save point 4 rooms) |
| Golem | STR is increased by 12. | Floating Garden, Clock Tower (Second vertical room above first Tower save point, enter from bottom) |
| Gorgon | CON is increased by 12. | Floating Garden, Underground Reservoir (Two rooms directly below Reservoir warp point, enter from right) |
| Gremlin | LCK is increased by 8. | Clock Tower (Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room) |
| Headhunter | Collect souls to increase strength. | Inner Quarters (Defeat Headhunter boss) |
| Iron Golem | Withstand a lot of damage without flinching. | Top Floor, Chaotic Realm (Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit) |
| Lilith | INT is increased by 8. | Inner Quarters (Long hallway below Inner Quarters warp point, enter from right) |
| Lubicant | Gains strength as it loses HP. | The Arena, Top Floor, Chaotic Realm (First Arena challenge near save point, top door) |
| Mimic | Increases money as damage is incurred. | Forbidden Area, Dance Hall, Chaotic Realm (Room with Joyeuse sword at end of path past ship in Forbidden Area) |
| Minotaur | STR is increased by 8. | Study, Dance Hall (Hallway right below upper Hall save point, enter from left) |
| Peeping Eye | Identifies breakable walls. | Castle Corridor (Room left of 2nd Corridor save, enter and exit from bottom of room) |
| Poison Worm | Immunity to poison. | Underground Reservoir, Forbidden Area (Two rooms directly below Reservoir warp point in middle of room) |
| Quezlcoatl | CON is increased by 8. | Chapel, Dance Hall (Small room directly above Hall warp point) |
| Red Crow | INT is increased by 4. | Floating Garden (Top right of 4 main rooms in Garden, enter from top left side) |
| Skeleton Knight | STR is increased by 4. | Castle Corridor, Chapel, Dance Hall (Small vertical room near 3rd Corridor save point (at the bottom) |
| Skula | Allows you to walk while underwater. | Clock Tower (Room after Death battle) |
| Stolas | INT is increased by 16. | Top Floor, Chaotic Realm (From Top Floor warp point, head up and left 3 rooms) |
| Succubus | Absorbs enemies HP when an ordinary attack is delivered. | The Arena, Top Floor, Chaotic Realm (Small room two rooms up from Arena save point) |
| Triton | STR is increased by 16. | Underground Reservoir, Chaotic Realm (Two rooms directly below Reservoir warp point, enter either side) |
| Tsuchinoko | Allows you to buy goods at cheaper prices. | Dance Hall (Room left of Big Golem boss battle, keep entering and exiting until he is above ground to kill him) |
| Undine | Walk on water surfaces. | Inner Quarters (Area above and right of Headhunter boss) |
| White Dragon | CON is increased by 4. | Castle Corridor, Chapel, Dance Hall (Few rooms above and right of 2nd Corridor save point, single room) |
| Wooden Golem | MP recovery rate is increased. | Dance Hall (Horizontal room below first hallway in Dance Hall, enter from left) |
| Zombie | Becomes stronger when poisoned. | Castle Corridor (Any of the first few hallways in the Corridor) |
| Zombie Officer | Jumping while taking damage restores health | Castle Corridor, Chapel, Dance Hall (Room right of Corridor warp point, enter and exit from warp room) |
- Four Energy Orbs: The core launches four small energy orbs, each targeting a different corner of the room. These orbs gradually home in on Soma, inflicting heavy damage upon contact. However, Soma can destroy the orbs by dealing enough damage to them before they reach him.
- Circle of Needles: The core envelops itself with a ring of sharp needles, which it then releases outward in rapid succession, each needle launching one by one in a circular pattern.
- Skeletal Serpent: A massive skeletal serpent continuously slithers around the room, inflicting heavy damage upon contact with Soma. Occasionally, it will pause briefly and release a large energy ball, similar to the core's smaller orbs. This energy ball ricochets off the chamber walls before exiting the screen. The serpent is immune to all forms of damage and frequently targets Soma directly.
- Four Eyes: Four demonic eyes are positioned in each corner of the room. While they do not possess any direct attacks, making physical contact with them inflicts significant damage on Soma. Defeating each eye will cause it to burn away, resulting in a reduction of the main core's defensive stat for a set duration.
Other
Standard Tactics: Chaos merely cares to ensure there is a Dark Lord for there to be a God and maintain a balance, through this measure it will bestow aspects of itself onto creatures and look for a Dark Lord.
Weaknesses: Nothing notable.
Standard Tactics: It starts by absorbing the soul of all things in its presence and proceeds to use abilities from this, afterwards it will shoot energy projectiles and send out multiple spikes, transforming into weird creatures to attack its opponent.
Weaknesses
- Soul Weaknesses: With Basilisk, offensive strength decreases[970].
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[971]. Garlic significantly weakens creatures of the night[972], and causes demons to die if its placed on the ground[973]. If a vital soul is defeated, the grimoire will revert back to its original content[974].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[975]. Otherwise Vampires can stand out in the sunlight just fine[976]. Though some weaker vampires can have the sun burn them overtime, killing them[977]. Oak Stakes are able to break through the magic of a weakened vampire[978]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[979]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[980]. Vampires reflections do not appear on mirrors, making them easier to identify[981]. Vampires are noted to be weak during the dawn[982].
- Unique Weaknesses: Nothing notable.
Note
- The reason for this profile handling both Chaos the concept and Chaos the boss from Aria of Sorrow is due to the fact that they both have the exact same name and the boss is merely a facet of the true Chaos so it would be redundant to make separate profiles rather then just compiling the two into one profile.
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[983]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[984], a knight who has natural holy powers[985]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[986]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[987].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[988] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[989]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[990]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- Chaos is one of the three enemies in Castlevania: Aria of Sorrow that doesn't drop any souls, along with Julius and Graham.
- In The Dracula X Chronicles, during the final battle, when Dracula enters his third form, a large eye in a black void can be seen through a large, cracked hole in the background. The eye may belong to Chaos, signifying Dracula's usage of his full power. However, this is just speculation.
- The same could be speculated for the final battle in Circle of the Moon, as a similar black void can be seen in the background while fighting against Dracula's final form. However, like the above, this is unconfirmed.
- According to the novel Akumajō Dracula: Kabuchi no Tsuisōkyoku, Olrox seeks to control both Chaos and Humanity.[991]
- Chaos originally had a planned enemy list entry which showed a picture of it not used in the game. This entry was eventually dropped from the final version, although it still remains in the game's files and can be viewed through hacking.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[992], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[993], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[994] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[995].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[996]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[997], attempted to destroy the specific era of time[998], cause all beings everywhere to disappear, forever[999] and that the age was on the verge of collapse[1000]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[1001], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[1002], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[1003]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[1004] Julia didn't come save him, and Isaac died within the castle[1005]. In other cases the Castle does not collapse[1006], but instead slowly fades away[1007]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[1008].
Battle Records
0 - 1 - 0
None.
- Soma Cruz - Fight[1009]
- Conditions: Soma had the empowerment of his friends, all of them combining their powers to contact Soma[1010].
- Location: Chaotic Realm
- Note: Soma admitted he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[1011].
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