Flandre Scarlet
Flandre Scarlet (フランドール・スカーレット Furandōru Sukāretto) is a vampire and the younger sister of Remilia Scarlet. She resides alongside her sister at the Scarlet Devil Mansion. Flandre first appeared as the Extra Stage boss in Embodiment of Scarlet Devil. She later became a playable character, and a potential opponent, in Sunken Fossil World.
| Flandre Scarlet | |
|---|---|
| Origin | |
| Origin | Touhou |
| Creator | ZUN |
| First Appearance | Touhou 06: Embodiment of the Scarlet Devil |
| Actor | Fan-made Series: Rina Hidaka, Oma Ichimura, Misaki Watada, Nozomi Kasuga, Minori Ozawa, Emiri Iwai, Akari Kito, Maaya Uchida, Sachika Misawa, Rei Matsuzaki, Hitomi Ōwada, Takako Tanaka, Ikumi Hasegawa, Haruka Terui, Larissa Takeda Tago, Honoka Inoue, Natsumi Murakami, Iori Saeki, Hiyori Kono, Erina Goto, Mai Kadowaki, Yukari Kokubun, Noriko Shitaya, Eri Tomizawa, Chiko Mizumori, Haruno Yuzuki, Mao Shouji, Natsumi Oshita, Reina Kawamura, Saki Kobari, Yui Ogura, Hisako Kanemoto, Momo Asakura |
| Characteristics | |
| Species | Vampire |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Unknown |
| Age | 495 |
| Birthday | Unknown |
| Height | Short |
| Weight | Unknown |
| Ethnicity | Western European |
| Status | Alive |
| Alignment | Chaotic Neutral |
| Archetype | Wildcard, Secret Boss |
| Occupation | N/A |
| Time Period | Non-linear |
| Language | Japanese |
| Combat Style | Magical Fighting |
| Homeworld | Gensokyo |
| Relationships | |
| Affiliations | Remilia Scarlet, Sakuya Izayoi, Patchouli, Reimu Hakurei, Marisa Kirisame |
| Enemies | Reimu Hakurei (Formerly), Marisa Kirisame (Formerly) |
Background
| This dropdown contains the synopsis of Flandre Scarlet’s story. Read at your own risk as you may be spoiled otherwise! | ||||||||||||||||||||||||
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Flandre has existed for at least 495 years, yet according to available information, she has never left the grounds surrounding the Scarlet Devil Mansion. She rarely steps outside the building itself, if she ever does at all. Because she never tried venturing outdoors, she appears to have grown up knowing nothing about the world beyond the mansion. Still, following the incidents of Embodiment of Scarlet Devil, she began showing some curiosity about going outside. Her first attempt to leave was stopped by Patchouli Knowledge, who used rain-summoning magic during the Extra Stage to keep her inside. However, she has since been seen outside the mansion—on at least one occasion while destroying a falling meteor. Embodiment of Scarlet Devil
Following the main storyline of Embodiment of Scarlet Devil, Flandre leaves the Scarlet Devil Mansion's basement while Remilia happens to be away at the Hakurei Shrine. Left with no other option, Patchouli conjures a rainstorm around the mansion to keep Flandre contained within the grounds. Not long after, Reimu or Marisa arrives to confront her. When Reimu encounters Flandre, she demands to know why Remilia has been causing trouble for her at the shrine. The two settle the matter with a danmaku battle, which Reimu ultimately wins. Afterward, Flandre seems to become more composed. Marisa, on the other hand, tries introducing herself as Reimu, but Flandre immediately sees through the deception—she seems to already know who the magician really is. Following Marisa's victory, the two exchange quotes adapted from a specific book, reshaping the lines to fit their own circumstances. Shoot the Bullet
In Shoot the Bullet, Aya Shameimaru comes across Flandre during the Extra Stage and photographs her danmaku patterns. Sunken Fossil World After these warm-up battles, Okina takes Flandre to the Sea of Petroleum in Former Hell to face Toutetsu. Before they can find her target, Flandre runs into Reimu, who feels ashamed of her own failure and wonders aloud whether simply leaving Toutetsu alone might be acceptable. Disgusted by Reimu's lack of resolve, Flandre attacks her in hopes of reigniting the shrine maiden's fighting spirit. Flandre wins the match but finds herself pleased with the ferocity Reimu showed during the fight, then leaves satisfied. When Flandre finally meets Toutetsu, the opponent tries to convince her that she poses no real threat. Flandre responds by clarifying that she is no hero of justice—she simply wants to unleash her full power and overcome an enemy that nobody else could beat. She defeats Toutetsu once, but Okina appears and warns her that fighting that way will not be enough to truly destroy Toutetsu. Okina then reveals that the Sea of Petroleum is actually a transformed version of the Abandoned Hell of Blood Pools and uses its power to strengthen Toutetsu further. Flandre defeats her opponent a second time, forcing Toutetsu to inhale massive amounts of blood to recover. Flandre then absorbs blood herself, shaping it into apple-like bullets that can destroy anything, and throws them down Toutetsu's throat, finally defeating her. In the aftermath, Toutetsu strikes a deal with Okina and the surface dwellers, agreeing to share the petroleum instead of hoarding it all for herself. Flandre worries that letting Toutetsu survive means she failed her mission, but Okina reassures her otherwise. According to Okina, the version of Toutetsu that had absorbed the greed of the Abandoned Hell of Blood Pools was destroyed. The remaining Toutetsu has only taken in the greed of the surface dwellers, making her far less dangerous. Bohemian Archive in Japanese Red In a follow-up piece, Aya speaks directly with Flandre about the explosion and Remilia's strange claims. Flandre repeats the same description of how she destroyed the meteorite. When pressed about her sister's involvement, she suggests that Remilia simply acts as though she knows everything without truly understanding the situation. Remilia then interrupts the interview—something Aya admits she is grateful for—and confirms that Flandre's account is accurate. She implies that Aya lacks the capacity to truly comprehend what happened, while offering cryptic information about where the meteorite originally came from. Perfect Memento in Strict Sense The Grimoire of Marisa The Grimoire of Usami Foul Detective Satori Later, Flandre sensed what she described as "powerful malice" coming from inside Hong Meiling and moved to "exterminate" her. The other mansion residents quickly stepped in and explained that the cause was actually Mizuchi Miyadeguchi having possessed Meiling recently. Whispered Oracle of Hakurei Shrine |
Name Meaning
As Flandre is Remilia Scarlet's sister, her full name is Flandre Scarlet (フランドール・スカーレット). The first name comes from a modern French term referring to Flanders, the region that covers the northern area of Belgium. Interestingly, the katakana rendering of her name sounds closer to "Flandoor" or "Flandoll" than to "Flander" or "Flandre." The more direct katakana for "Flandre" would have been フランドル, which was not used. Generally speaking, there is no single correct or incorrect way to pronounce these names when speaking languages other than Japanese.
The surname "Scarlet" describes a bright red hue with a faint trace of orange and also functions as a variant of the surname "Scarlett." The middle dot placed between her first and last name follows the standard convention for writing foreign names in Japanese, marking where one part ends and the next begins. In Embodiment of Scarlet Devil, Patchouli Knowledge refers to her as Imouto-sama (妹様), which roughly translates to "your honorable little sister" in reference to her being Remilia's younger sibling.
Scarlet is also likely a reference to her being a vampire.
Appearance
General Description: Flandre is a figure with short blond hair and red eyes. Her hair is tied into a single ponytail on her left side. She has eight crystalline wings arranged on her back, which are an irregular shape unlike any living creature, youkai, ghost, or vampire's typical bat-like wings.
Facial Features: She has short blond hair tied into a ponytail on her left side. Her eyes are red. She wears a pink mob cap with a red ribbon attached.
Clothing/Outfit:
- Primary Outfit (Embodiment of Scarlet Devil): A red dress and vest, with a pink shirt underneath. Pink socks are worn.
Items:
- A matching wand, possibly the mythical Lævateinn.
Physical Traits: Eight crystals extend from her back to the tips of her wings. The wing colors in Embodiment of Scarlet Devil are presented in seven colors: light blue, blue, purple, pink, orange, yellow, light green, and light blue again.
In Sunken Fossil World, the arrangement shifts to: blue, purple, pink, light pink, yellow, green, light blue, and blue again, with more variation in hue within the crystals.
According to Whispered Oracle of Hakurei Shrine, Flandre's wings originally were bat-like like her sister Remilia's, but due to being countlessly destroyed and regenerated, they ended up in their current crystalline form, which was easier to regenerate.
In an interview, Reimu states, "I doubt she can fly with those wings." Hieda no Akyuu notes that there are plenty of beings in Gensokyo who can fly without wings.
Alternate Forms/Disguises: This character does not have other widely recognized alternate forms.
Personality
- Strange and Eccentric: Flandre is described as being quite strange and eccentric, which makes it difficult for others to understand her.
- Docile but Unpredictable: Flandre is normally docile and generally pleasant to be around, but becomes a loose cannon if left unwatched.
- Poor Social Skills: Flandre is not very good at talking to other people. Her friendship toward humans is very low. She can get sassy and uppity when talking with her sister.
- Impolitely Informal: In Foul Detective Satori, Flandre spoke in a very casual tone and did as she wished without considering consequences, though she stopped short of seriously injuring anyone.
- Fun-Seeking: In Sunken Fossil World, Flandre appeared to only care about "destroying the indestructible" against Yuuma Toutetsu. She displayed willingness to work with Okina Matara as long as it let her have some fun.
- Potentially Joking About Human Consumption: Flandre claimed she had not seen any humans other than when they were prepared for a meal before meeting Marisa or Reimu. It is left vague whether this was a dark joke.
- Willing to Leave the Mansion: Flandre left the mansion grounds for an extended period to fight Yuuma Toutetsu, marking her first major departure since her introduction.
Goals
- Destroying things (Ongoing).
Relationships
Remilia Scarlet
Flandre is Remilia's younger sister. She is stated to respect and idolize her sister, and Remilia cares for Flandre, as shown when she considers getting her a good tutor in Imperishable Night, though it is unknown how often the two actually interact.
Perfect Memento in Strict Sense states that it is rare, but not nonexistent, to see the sisters together. Despite this, they have been depicted together on many occasions, including:
- Forbidden Scrollery Chapter 7, where they are looking at their pet Tupai
- Bohemian Archive in Japanese Red, which also shows that Remilia at least allows Aya Shameimaru to interview Flandre
- The Grimoire of Usami, where after the Hakurei Festival they played together shooting a spell card.
- Violet Detector
- Foul Detective Satori
The interview in Bohemian Archive in Japanese Red reveals that while Flandre may respect her older sister, it is to the extent one would expect from a snarky child. She is willing to outright state when she believes Remilia is spouting nonsense, at which point Remilia interjects with a comment that Flandre should not talk about her older sister that way.
Sakuya Izayoi
As part of her duties serving Remilia, Sakuya also tends to her younger sister Flandre, who remains in the mansion due to her lack of control over her strength. Although never directly stated, Sakuya is implied to be the one who prepares Flandre's meals—humans shaped into pastries and other pleasant things.
Hong Meiling
Flandre is Remilia's younger sister and thus Meiling also serves Flandre. The full nature of Meiling and Flandre's relationship, remains unknown.
Reimu Hakurei
Though the shrine maiden promises to come play with Flandre every so often during their dialogue in Embodiment of Scarlet Devil, the two have been seen together only a few times since then.
In Sunken Fossil World, Flandre is at first annoyed at the idea that Reimu has gotten weaker but then after fighting her realizes she's still the same destroyer she fought back in Embodiment of Scarlet Devil.
Marisa Kirisame
Flandre's conversation with Marisa in Embodiment of Scarlet Devil leaves the impression that the two are quite friendly. However, Marisa later commented: "Sometimes when I sneak into the Scarlet Devil Mansion, I run into the little sister. I had to slip by without drawin' her attention, but after goin' through all that to get into the place, I was hopin' I wouldn't run into her."
Which implies she normally tries to avoid her, though this is likely due to not wanting to be caught more then anything.
Okina Matara
During the events of Sunken Fossil World, Okina convinced Flandre to become an assassin tasked with taking out Yuuma Toutetsu and thwarting her plans.
General Information
Name: Flandre Scarlet[1]
Other Names: Frandle Scarlet[2]
Titles
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou 06: Embodiment of the Scarlet Devil
Latest Appearance: Foul Detective Satori
Company: Team Shanghai Alice
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
- Japanese Voice Actors: Rina Hidaka (Hifuu Club Activity Record ~ The Sealed Esoteric History), Oma Ichimura (Touhou Azure Reflections), Misaki Watada (Touhou Spell Bubble), Nozomi Kasuga (Touhou LostWord (Flandre Scarlet)), Minori Ozawa (Touhou LostWord (Flandre Scarlet)), Emiri Iwai (Touhou LostWord (Flandre Scarlet)), Akari Kito (Touhou LostWord (Vampire Pursuing The Hunter)), Maaya Uchida (Touhou LostWord (Vampire Pursuing The Hunter)), Sachika Misawa (Touhou LostWord (Vampire Pursuing The Hunter)), Rei Matsuzaki (Touhou LostWord (Scarlet)), Hitomi Ōwada (Touhou LostWord (Scarlet)), Takako Tanaka (Touhou LostWord (Scarlet)), Ikumi Hasegawa (Touhou LostWord (Vampire's Sister Prepared for Splashes)), Haruka Terui (Touhou LostWord (Vampire's Sister Prepared for Splashes)), Larissa Takeda Tago (Touhou LostWord (Vampire's Sister Prepared for Splashes)), Honoka Inoue (Touhou LostWord (I'm Alright!)), Natsumi Murakami (Touhou LostWord (I'm Alright!)), Iori Saeki (Touhou LostWord (I'm Alright!)), Hiyori Kono (Touhou LostWord (Pseudo-Servant: Nishita)), Erina Goto (Touhou LostWord (Pseudo-Servant: Nishita)), Mai Kadowaki (Touhou LostWord (Pseudo-Servant: Nishita)), Yukari Kokubun (Touhou LostWord (Vibrant Sister of the Devil)), Noriko Shitaya (Touhou LostWord (Vibrant Sister of the Devil)), Eri Tomizawa (Touhou LostWord (Vibrant Sister of the Devil)), Chiko Mizumori (Touhou LostWord (Beast EX), Touhou LostWord (Vampire Pursuing the Hunter's Vacation)), Haruno Yuzuki (Touhou LostWord (Beast EX), Touhou LostWord (Vampire Pursuing the Hunter's Vacation)), Mao Shouji (Touhou LostWord (Beast EX), Touhou LostWord (Vampire Pursuing the Hunter's Vacation)), Natsumi Oshita (Touhou LostWord (Imprisoned Dark Peacock Dragon)), Reina Kawamura (Touhou LostWord (Imprisoned Dark Peacock Dragon)), Saki Kobari (Touhou LostWord (Imprisoned Dark Peacock Dragon)), Yui Ogura (Touhou Gensou Eclipse), Hisako Kanemoto (Koumajou Remilia II: Stranger's Requiem), Momo Asakura (Touhou Spell Carnival)
Gender: Female
Sexuality: Unknown
Pronouns: She/Her
Handedness: Right-Handed
Age: About 495 (She is listed as 495 years old in the Embodiment of Scarlet Devil おまけ.txt[4], and has noted to Reimu and Marisa she has lived for 495 years[5])
Birthday: Unknown
Time Period: The world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Gensokyo
Residence: Scarlet Devil Mansion
Story Role
- Embodiment of Scarlet Devil: Extra Stage Boss
- Sunken Fossil World: Playable Protagonist
Legacy: Global Legacy (The Scarlet Devil Mansion is well known across Gensokyo)
Influence: Event Influence (Has aided in solving incidents within the events of Sunken Fossil World)
Language: Japanese
Ethnicity: Western European (Uses European esque naming)
Religion: N/A (Youkais lack faith, not caring about religious related values[6])
Classification: Sister of the Mistress of Scarlet Devil Mansion
Species: Vampire
State of Being: Regular
Physiology: Vampire Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Magical Fighting
Affiliations: Remilia Scarlet, Sakuya Izayoi, Patchouli Knowledge, Reimu Hakurei, Marisa Kirisame
Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)
Height: Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[7]
Weight: Unknown
Status: Alive
- Innate Youkai Nature: Neutral Evil (Youkai carry about one thing in common, that they attack and prey upon humans, they only think of themselves, and they are the most dangerous enemies to humans[8])
- Vampires Nature: True Neutral (Vampires are forbidden to directly assault humans, so they instead cause many disasters that affect the whole of Gensokyo, creating abnormalities in everything including natural phenomena with no warning, for selfish reasons, which always lead to endangering human life no matter what is affected[9]. Though most of these reasons are out of mere curiosity and they will cease once they tire of it[9])
- Unique Nature: Chaotic Neutral (Flandre is only concerned with playing and breaking things)
Threat Level: Street Threat (Flandre likes to destroy and play with whoever she sees, everything that is made for Flandre to play with ends up broken[2])
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Hasn't had any real statements to showcase anything beyond the standard potential.
- Limitations: Standard limitations.
Archetype: Wildcard / Secret Boss
Codex Statistics
Grade: S
Tier: At least 8-C, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Building level (Potency) (Noted that Flandre's destructive power far exceeds that of Remilia's[4]. Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[10], making them comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[11]), Far Higher with Spiritual Power (Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[12], where if they're out of spirit they cannot use bullets, special moves, or spell cards[13], where spiritual power is in the same layer as magic[14]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[15], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[16]). Can ignore conventional durability with Magic (Magic exists outside of the Grand Unified Theory[17], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[18]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[19]. Magic is noted by Yumemi to have close ties with religion[20]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[14])
Durability: At least Building level, Far Higher with Spiritual Power (Spiritual Power is what protects fighters from other spiritual attacks[21], where if they're out of spirit they cannot use bullets, special moves, spell cards or block attacks[22], where spiritual power is in the same layer as magic[14]. Characters with their spiritual powers[23] have survive minature[24] suns exploding[25]). Her existence as a Vampire makes her difficult to kill (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[26], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[27], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[28]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[29], with it only being spiritual attacks that cause fatal wounds to youkai[8]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[30]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[31])
Striking Strength: At least Building Class (Potency) (Vampires are strong enough to crush boulders[32])
Lifting Strength: At least Class 5 (Vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[10])
Travel Speed: At least Massively Hypersonic+ (Vampires like Remilia are able to fly around the moon[33]. Vampires are able to run through the human village within the blink of an eye[10], reaching these speeds. Vampires are noted to be faster than the eye can follow[32]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[34], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[35])
Attack Speed: At least Massively Hypersonic+, likely Speed of Light. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[36], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[37]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[38]. Magic is noted by Yumemi to have close ties with religion[39])
Reaction Speed: At least Massively Hypersonic+, likely Speed of Light
Stamina: Superhuman (Fought repeatedly for a long while shooting out a multitude of danmaku attacks without tiring[40])
Range: Standard Melee. At least Tens of Kilometers with Attacks (Easily destroyed a meteor in the sky without moving a muscle[41]), Cross-Dimensional with Battlefield Removal (Ordinary youkai[42], can send themself and their opponent to a different battlefield[43])
Intelligence: Average Intelligence
Knowledge: Novice level (Flandre has only ever seen humans in the form of a drink[44], never going out once in 495 years[45], thus she does not have much knowledge. Despite this, she is for some reason able to tell Marisa was lying about being a shrine maiden[46])
Powers and Techniques
- Air Dash (Can perform[47] dashes while in the air[48])
- Acrobatics (Every fighter has three high jumps they can use in combat to get around their opponent while fighting[49])
- Second Wind (All characters after their health bar is drained can recover with a second health bar for a second round[50])
- Counter (All characters have counter hits, which cause wall slams and ground slams[51])
- Guard Break (All characters have two Guard Crush attacks[52] that can break through guards if not blocked correctly[53], and cause the fighter to instantly lose all spirit[54])
- Aerial Recovery (Fighters can recover in the air while being combo'd in the air[55])
- Autopilot (All fighters can instantly bomb right after being time stopped by Sakuya to defend themselves[56])
- Invincibility Frames (Grazing allows the fighter to pass through all of the projectiles hitting them, taking no damage[57])
- Restoration (When a fighter loses spirit, they enter a state of Guard Crush where they need to wait for the spirit bar to refill[58])
- Transmutation (When fighters attack another fighter, they automatically turn all of their projectiles into points that refill their spirit bar[59])
- Invulnerability
- Spirit Manipulation (Special Attacks and techniques utilize the spirit bar[61])
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[63])
- Acrobatics (Fighters are able to jump high into the air and do somersaults and backflips[66]. Fights can also perform a super jump, to jump far higher into the air[67])
- Guard Break (Through Guard Crush, breaks the opponent's guard[68])
- Second Wind (Fighters can get back up and fight against for a second round even after their health has been depleted[69])
- Aerial Recovery (Fighters can recover from being launched through the air[70])
- Counter (Fighters can perform a Guard Reversal to parry an attack while guarding to send the opponent flying away[71])
- Invincibility Frames (Throgh grazing, allows fighters to dash through projectiles[72])
- Statistics Boost (With Spell Amplifier, grants 2 spell cards if uninterrupted[73])
- Healing (With Illness Recovery Charm, heals a small bit of health if uninterupted[74])
- Restoration (With Magic Potion, spirit recovers temporarily faster[75]. With Grimoire, spirit recovery is permanently faster[76])
- Damage Reduction (With Sacrificial Doll, a doll that absorbs some damage taken[77])
- Ability Optimization (With Ibuki Gourd, grants two cards if uninterupted[78])
- Nullification
- Statistics Boost (With Control Rod, deals more damage but also takes more damage[82])
- Super Armor (With Dragon Star, grants hyper-armour that breaks after 2 hits[83])
- Invulnerability
- Metaphysical Invulnerability: With Three Heavenly Drops, grants invulnerability after the third card[84].
- Summoning (With Catfish's Great Earthquake, summons a giant catfish to crash into the ground[85])
- Ice Manipulation (With Frozen Frog, creates an icy floor that causes anyone to trip over it by dashing or jumping into it[86])
- Air Manipulation
- Energy Manipulation
- Time Manipulation
- Forcefield Manipulation (With Custom Parasol, protects against most projectiles with a forcefield in front of the character[90])
- Spirit Manipulation
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[94])
- Weather Manipulation (With Temperment Manifestation, changes the weather[95]. With Sword of Scarlet Perception, changes the weather[96]. During story mode, all fighters have a mysterious mist around them and said mist changes the surrounding weather suited to each person's temperment[97]), which induces the following effects:
- Sunny: Statistics Boost & Ability Optimization (Let's one fly longer and turn quicker, Border Escapes also cost nothing[98])
- Drizzle: Statistics Boost (Spell Cards deal more damage[99])
- Cloudy: Ability Optimization (Spell Cards now cost 1 card less[100])
- Blue Sky: Ability Optimization (Special attacks can be cancelled into each other[101]. 4Special-Special cancels cost half an orb[102])
- Hail: Ability Optimization & Statistics Boost (Projectiles hurt more and spirit regenerates quicker[103])
- Spring Haze: Attack Nullification (Melee attacks are disabled[104]), Power Modification (In Hisoutensoku's Spring Haze, melee attacks can be used but now they can easily be grazed through[105]) Ability Optimization (Spirit regenerates faster[106])
- Heavy Fog: Damage Manipulation (Dealing damage gives health[107])
- Snow: Spell gauge decreases with damage taken[108]
- Sunshower: Guard Break (Incorrectly blocked melee attacks instantly guard crushes[109]. In Hisoutensoku's Sun Shower, no orbs are lost on guard breaks[110])
- Sprinkle: Statistics Boost (All special moves are upgraded to level 4[111])
- Tempest: Ability Optimization (Can fly 3 times in the air, all melee attacks can be jump cancelled[112]), Statistics Boost (Dash speed and distance increased[113])
- Mountain Vapor: Perception Manipulation (All spell cards are hidden[114]), Power Modification (The current deck is randomized[115])
- River Mist: Spatial Manipulation (Both fighters are kept a fixed distance from each other[116]. In Hisoutensoku's River Mist, the characters slide back and forth[117]), Space-Time Manipulation (Noted by ZUN that manipulating time also means manipulating space and vice versa[118])
- Typhoon: Nullification (Removes hitsun and removes the ability to block[119])
- Calm: Healing (A healing beacon on who hit last[120])
- Diamond Dust Technique Nullification (Disables the use of ground teching, damage is taken on wakeup[121])
- Dust Storm: Counter (Everything is a counter hit[122])
- Scorching Sun: Statistics Boost (More damage in the air but the air hurts[123])
- Monsoon: Wall and Ground bounce more[124]
- Aurora: Probability Manipulation (Any random weather effect can happen[125]).
- Resistance to
- Extreme Colds (Characters can fight while in a hail[126])
- Environmental Hazards (Characters can fight in Typhoons[127])
- Electricity Manipulation (Fighters can take electricity attacks and keep fighting[128])
- Energy Manipulation, Essence Manipulation, Soul Manipulation & Absorption (Fighters are unaffected by the scarlet mist of Tenshi, which are causing the number of phantoms to decrease, where those who died are not turning into ghost and seem to have simply vanished[129], with it being found out that the all living things temperaments are rising up and being sucked into the sky[130], with the scarlet mist being non-perceptive qi, the essence of living things' temperamnets[131])
- Acrobatics (Characters are able to implement various high jumps and spinning jumps[132])
- Non-Standard Damage (Can interact with an break glyphs, allowing them to break an enemy's defenses[133])
- Invincibility Frames (Characters are able to dash through attacks without taking any damage[134])
- Erasure
- Water Manipulation (Characters are able to collect water to use as a method to activate their spell cards[136])
- Superhuman Physical Characteristics
- Superhuman Strength (Youkais can easily kill humans[138], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[139]. Youkai have stronger bodies than humans[8]. Youkai are noted to be physically stronger than humans[30])
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Enhanced Senses (Unlike humans, youkai can see in the dark to the point that it's a way for them to spot a human[140])
- Extrasensory Perception (Youkai are able to see the human village that Keine made essentially invisible from history from humans[141])
- Longevity (Marisa notes that youkai live a really long time, beyond even human years[142]. Youkais have longer lifespans than humans[8])
- Aura (Noted that Youkai possess an aura[143][144], along with an energy source called "Youkai Energy"[145])
- Invisibility (Youkai are noted to be life-forms that are invisible to humans, appearing to them via fluctuations[146]. Noted that all objects within Gensokyo were all hidden in the invisible gaps of the quantum world[147])
- Non-Standard Damage (Youkai's attacks are spiritual based whereas having standard durability against them does not help. When a youkai has injured someone, they need special recovery from youkai practitioners otherwise they cannot recover normally[148])
- Non-Standard Defenses (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[149], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[150], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[151]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[152], with it only being spiritual attacks that cause fatal wounds to youkai[8]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[30]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[31])
- Absorption
- Regeneration
- Types: Passive
- Source: Metaphysical Regeneration
- Capabilities: Youkai have stronger bodies than humans, thus even if they're torn limb from limb they can heal right away[8]. Youkai can heal wounds like tiger slashes in no time at all[156]. Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they can always regenerate from their spirit[157].
- Transformation
- Acausality
- For Their Physiology
- For their Magic
- Reliance
- True Sight (It's noted by ZUN[167] that Youkai can see through illusions that humans can't[168])
- Propagation (Youkai are able to sever their heads from their body and multiply them[169])
- Incorporeality (Youkai's bodies in truth are just their souls[170]. Youkai's do not possess DNA, with the concept being foreign to them, noting how humans for some reason are under the control of them[171])
- Empowerment (Youkai are amplified by the power of the moon[172], Mima specifically reqested Yumemi in an ending to stop the moon so that she could always be empowered by its light[173])
- Battlefield Removal
- Application Based: Ordinary youkai[174], can send themself and their opponent to a different battlefield[175].
- Magic (Youkais have developed a civilization of magic, making it a common ability used by them[176]. Magic exists outside of the Grand Unified Theory[177], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi also explains that in the world of Gensokyo, magic unifies everything[178]. Magic is noted by Yumemi to have close ties with religion[179])
- Extrasensory Perception (Noted by Patchouli that those who use magic are sensitive to changes in temperment[180])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[181])
- Acausality
- For their Magic
- Irregular Causality
- Unknown: A youkai's magical power exists outside of the Grand Unified Theory[182], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unified Magic World" theory[183]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[184]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[185].
- Irregular Causality
- For their Magic
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[186])
- Temperature Manipulation (Youkai being released caused the room to get more cold[187])
- Emotion Manipulation (A youkai's Noh is able to take away people's emotions[188])
- Portal Manipulation (The denizens of Makai found out about the human world and managed to obtain the power to make a hole in the barrier[189])
- Forcefield Manipulation (Youkais use their magic in order to strengthen and reinforce the great barrier with an ever stronger power to prevent invasion by humans[190])
- Curse Manipulation (Youkai energy naturally curses people[191])
- Quantum Manipulation (Youkai are naturally in a state of lurking within quantum gaps, were they can exist in both the human world and Gensokyo freely while not being noticed in the human world and passing through objects, being compared to the idea of Schrödinger's Cat[192]).
- Spirit Manipulation (The bombs used are referred to as spiritual attacks[193], being directly called spiritual attacks[194])
- Explosion Manipulation (When bomb users are cornered from attacks they cannot repel with regular attacks they can release a massive spirit explosive that destroys all objects on screen[195], along with killing all enemies on screen[196])
- Magnetism Manipulation (When using a bomb[197], all items on screen will be attracted towards the user[198])
- Perception Manipulation (When using a bomb the screen flashes white and an image of the bomb user can be seen[199])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[200])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Bomb users can use a bomb to nullify & erase all projectiles on screen[201]. This makes the enemy incapable of[202] shooting out any further projectiles until the bomb's duration is done[203].
- Invulnerability
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[205]).
- Resistance to
- Extreme Temperatures (Youkai are unaffected by things such as heatstrokes[206])
- Sealing (Youkais can overtime break out of seals[207]. Youkais use their magic in order to strengthen and reinforce the great barrier with an ever stronger power to prevent invasion by humans[208])
- Observation & Subjective Reality (Once a youkai/non-human enters Gensokyo or if a youkai/non-human is a native, they are liberated from the spell of human imagination and obtain true freedom, being able to develop their own characteristics, though the observations of the humans from within Gensokyo can have some effect on them to a degree[209])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[210]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[211])
- Madness Manipulation (Unaffected from the affects of the Lunarian Full Moon, a hypnosis that drove the humans who came to the Moon insane[212], further being noted by Reisen that the moon drives people insane[213])
- Illusion Manipulation (Youkai are unaffected by illusions[167] as they can easily see through them[168])
- Disease Manipulation (Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they are always fit and robust with no diseases[157])
- Matter Manipulation & Physics Manipulation (Youkai are noted to be fluctuations that exist in worlds which are not dominated by concepts such as photons, but instead other types of particles not explored by humans in the Outside World[146], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[214]. Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[147])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[215])
- Information Manipulation, Biological Manipulation & Disease Manipulation (Youkai's do not possess DNA[171], the hereditary material and information of DNA that is stored as a code made up of all things that make an organism[216], unique through biological instructions[217] and controls all cells in one's body[218], where normally one that lacks DNA would have adominal pain, nausea dizziness, rapid immune system collapse into systemic infection and system-wide organ failure leading to death[219])
- Life Manipulation & Death Manipulation (Youkai cannot be affected by the Hourai Elixir[220], which removes death from part of one's existence[221], where being without death is being without life[222], being free from the boundaries of life and death[223])
- Superhuman Physical Characteristics
- Superhuman Strength (Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[10]. Vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[10]. Vampires are strong enough to crush boulders[32]. ZUN describes vampires as having "superhuman toughness"[226])
- Superhuman Durability
- Superhuman Speed (Vampires are able to run through the human village within the blink of an eye[10]. Vampires are noted to be faster than the eye can follow[32]. Vampires are the only species that are noted to possibly be able to keep up with Tengu[34])
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Social Influencing (Due to Vampire's immense powers, they have charisma of the highest class[10])
- Magic (Vampires are noted to possess magical power[10])
- Immortality
- Regeneration
- Types: Passive
- Source: Metaphysical Regeneration
- Capabilities: Vampires can recover within a single night even when their body is blown away so long as their head is intact[10]. Noted in later games that vampires can regenerate at any time as long as some bit of their remains, such as a little bat, meaning vampires can regenerate even as long as their familiars are around[32].
- Transformation
- Transformative Arsenal: Vampires can turn into either bats[228] or mist to intrude anywhere they please[10].
- Bestowal (If a vampire gets vaporized by the sunlight, their mist will spread and if inhaled, the one inhaling it will become immortal[229])
- Zombification (When a vampire has sucked a human of their blood, they will neither die nor become a ghost, instead they will turn into a zombie for a while before evaporating under the sunlight[10])
- Summoning (Vampires can summon many devils with a single word[10], vampires are powerful enough to manipulate demons[32])
- Calamity Manipulation (Vampires are the cause of many disasters that affect the whole of Gensokyo, they can create abnormalities in everything including natural phenomena with no warning[9])
- Destruction
- Absolute Destruction: Flandre possesses the ability[230] to destroy absolutely anything without even touching them[2]. Her method of destroying has her pouring power into the "eyes" of any material where its tension is the highest, she can use her ability to cause these "eyes" to move into the palm of her hand and then crush the "eye" causing the thing to break[2]. With a mere squeeze easily destroyed a meteor without touching it[41]. Okina notes Flandre's ability to destroy everything[231], with it being confirmed that she destroyed Yuuma Toutetsu's infinite stomach[232]. Destroyed Yuuma Toutetsu's original self on such a scale that they became a completely different individual[233]. Noted in Reimu's fortune slip that Flandre's ability may even destroy misfortune itself[234].
- Breaking the Fourth Wall (Touhou characters constantly acknowledge being a stage boss[235]. Flandre notes to Marisa that she cannot use a continue[236])
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[237], where characters can explode[238], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[239]. Despite this they will still come back, even human characters that do not have regeneration)
- Non-Standard Interaction
- Metaphysical Interaction: As a non-human that can only be truly harmed from powerful spiritual attacks, they should also be able to harm other non-humans.
- Flight (Flew into the battlefield[240])
- Power Modification (Spell Card Rules allows someone to apply meaning and a name to an attack to form it[241], allowing for people to use abilities like Sakuya's time stop[242])
- Nullification
- Helper Call (If an unbelievably powerful youkai is lurking about, they'll cause fairies to aggregate in large numbers[244])
- Invisibility (With Secret Barrage "And Then Will There Be None?" disappears as she fires a large amount of danmaku[245])
- Duplication (With Taboo "Four of a Kind", creates four clones of herself that all attack at once[246])
- Curtain Fire
- Multi-Directional & Rapid Fire: Shoots out dozens of bullets in all directions forming multiple circles[247]. Has four gylphs slide across the four corners of the screen shooting out energy projectiles in multiple directions[248]. Shoots out dozens of lasers in a clockwise direction followed by a multi-spread of bullets behind it[249]. Dashes across the screen with a giant laser that spawns dozens of bullets that close in on the opponent if the laser missed[250]. Creates four clones of herself that all shoot out bullets in all directions forming a multitude of circles[251], along with shooting out multiple massive green energy orbs[252]. Shoots out dozens of blue energy orbs in all direction forming three circles[253]. Forms energy orbs across the entire screen and then has them move toward the opponent while firing giant yellow orbs[254]. Shoots out hundreds of bullets in all directions repeatedly with a rapid fire of bullets moving in a clockwise or counter-clockwise motion[255]. Shoots out a barrage of rainbow colored energy orbs that cover the entire screen and repeatedly fall towards the opponent[256]. Shoots out five giant blue energy orbs that are followed by multiple smaler orbs and bounce around the screen spawnning more orbs[257]. Rapidly shoots out dozens energy orbs in all directions while spawnning two glyphs shooting out lasers on four sides that spin around the screen[258]. Transforms into a light orb and travels around the screen shooting out dozens of energy orbs behind them causing it to cover the entire screen[259] while also fire energy bullets from every corner of the screen[260]. Fires hundreds of energy bullets from every corner of the screen[261].
- Energy Manipulation
- Glyph Manipulation (Can form a glyph around herself that is likely used for a multitude of spells[263])
- Fire Manipulation (With Taboo "Lævateinn", a gigantic flaming sword[264]).
- Resistance to
- Smoke Manipulation, Energy Manipulation, & Poison Manipulation (Can absorb the mist into herself to spawn some attacks[265], where it's noted that the mist carries a mysterious energy that was so strong that a normal human would only survive for about 30 minutes[266])
- Transmutation (Flandre is unaffected by the Forest of Magic[267], where the Forest of Magic has the power to change the very nature of the beings within it[268])
- Mind Manipulation (Flandre is unaffected by the Forest of Magic[269], a place with a wide number of hallucinogenic mushrooms where simply being near them will make hallucinations appear as if one was entranced by magic[270])
- Fungus Manipulation (Flandre is unaffected by the Forest of Magic[271], where it's noted that the forest's environment is extremely ill-suited to human life, with th espores of monster mushrooms dancing about in the air, even breathing there would be hazardous to the health of a normal human, having "noxious miasma"[270])
- Temperature Manipulation & Radiation Manipulation (Unaffected by the mass fires and radiation from Utsuho[272], where Utsuho's Atomic Fire "Nuclear Fusion" causes mass amounts of radiation[273])
- Resurrection
- Self-Resurrection
- Self-Resurrection
- Repeated Resurrection: With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase the user's lives by 3[276].
- Power Manifestation (With Spell Card, gives one more Spell Card, essentially giving another ability[277]. With Fragmented Spell Card, a card that holds the most half-baked ability in the world[278])
- Supernatural Luck (With Money Comes and Goes on its Own[279], grants Nazrin's ability to give more money[280])
- Statistics Amplification (With Ringo-Brand Dango, grants Ringo's ability to increase the user's power[281])
- Transmutation (With No Problem for a Creator!, grants Keiki Haniyasushin's ability to convert funds into 3 times as much bullet money[282])
- Luck Manipulation (With Soot-covered Uchiwa, grants Shion Yorigami's ability to minimize the difficulty level from the next wave onward[283])
- Dream Manipulation (With Sheep You Want to Count, Doremy's ability to make everything a dream to instantly clear the stage[284])
- Throwing Objects (With Teacup Reimu, grants Reimu's ability to throw giant seat cushions[285]. With Teacup Marisa, grants Marisa's ability to throw giant star plushies[286])
- Body Control (With Stimulating Scales, grants Eternity Larva's ability to fling scales in all directions[287])
- Homing Attack (With Yin-Yang Orb, grants Reimu's ability to shoot homing bullets at enemies[288])
- Non-Standard Damage (With Yin-Yang Orb (Needle), grants Reimu's ability to shoot youkai-vanquishing needles[289])
- Penetration Damage
- Erasure
- Familiar Summoning (With Half-Half Ghost, grants one Youmu Konpaku's phantom to attack while following right behind the user[293]. With Shanghai Doll, grants Alice's dolls, which automatically seeks out the enemies to defeat, they move as if they have a mind of their own[294]. With Freewheeling Severed Head, grants Sekibanki's ability to give one a severed head that collects items for them[295])
- Summoning (With Annoying UFO, grants Nue Houjuu's ability to summon a flying UFO around oneself, with the UFO acting like a shield[296]. With Laid-Back Invertebrate, grants Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around[297])
- Shielding
- Erasure
- Metaphysical Erasure: The UFO erases bullets around its user[298].
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa's ability to fire a laser, holding one of the highest-firepower for Equipment Cards[299]. With Quiet Twinkling, grants Star Sapphire's ability to shoot towards each side. With Lunatic Silence, grants Luna Child's ability to shoot forwards and backwards. With Exuberant Powerlessness, grants Sunny Milk's ability to shoot diagonally. With The Rabbit That Landed, grants Seiran's ability to provide support fire from behind[300]. With Offensive Jewel Pagoda, grants Shou Toramaru's ability to shoot lasers diagonally[301])
- Explosion Manipulation (With Mini-Hakkero (Missile), grants Marisa's ability to shoot missiles[302]. With Safe Return Amulet, grants the Moriya Shrine's popular amulet which can shoot exploding frog shots[303])
- Ricochet Manipulation (With Maid Knife (Ricochet), grants Sakuya's ability to throw ricocheting knives[304])
- Animal Manipulation (With Shed Snakeskin Amulet, grants Sanae's ability to shoot snake bullets that bite at the enemies[305])
- Ice Manipulation (With Ice Fairy, grants Cirno's ability to scatter ice shards everywhere[306])
- Door Manipulation (With Back Door, grants Okina's ability to unlock the door in one's back[307])
- Erasure
- Metaphysical Erasure: This allows one to erase bullets that are behind them.
- Erasure
- Forcefield Manipulation (With Idol Defense Corps, grants Keiki Haniyasushin's ability to deploy a bullet-erasing barrier[308])
- Erasure
- Metaphysical Erasure
- Erasure
- Superhuman Physical Characteristics
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[309])
- Invulnerability
- Metaphysical Invulnerability: One is briefly invincible when beginning to move.
- Invulnerability
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[309])
- Social Influencing (With Lucky Cat with Good Business Skills, grants Mike Goutokuji's ability to improve product lineups, increasing the variety of cards one can by from bosses[310]. With Yamawaro Shopping Technique, grants Takane Yamashiro's ability, allowing one to buy cards for slightly cheaper[311]. With Capitalist's Dilemma, grants Nitori Kawashiro's ability to randomly change prices in a Black Market[312])
- Alternate Breathing (With Sky-Blue Magatama, a magic item that lets one breathe even in low oxygen areas[313])
- Body Control (With Scam Rabbit's Foot, grants Tewi Inaba's ability to increase one's grazing range)
- Resurrection
- Self-Resurrection
- Repeated Resurrection: With Physical Enhancement Jizo, grants Narumi Yatadera's ability to gradually gain lives over time[314]. With Dragon Pipe, grants Sannyo Komakusa's ability to slowly increase one's stock of lives[315]. With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase one's lives by three[316].
- Self-Resurrection
- Resurrection of the Deceased: With Life Explosion Elixir, grants Eirin Yagokoro's ability to grant one extra life and make one explode upon getting hit, deploying a Spirit Strike that changes nearby bullets into bullet money[317]. With Bumper Crop of Life, grants Minoriko Aki's ability to grant one extra life[318].
- Self-Resurrection
- Supernatural Luck (With Lucky Rabbit's Foot, grants Tewi Inaba's ability to give one a tiny bit of good luck upon getting hit, their window to use a Spell Card upon death gets longer, they won't lose any money upon dying, and they won't lose a life upon dying[319]. With Pebble Hat, grants Koishi Komeiji's ability to prevent one from crashing into enemies and less power is lost when getting hit[320]. With Kiketsu Matriarch's Threat, grants Yachie Kicchou's ability to make enemies produce extra money[321]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to increase the amount of Bullet Money produced[322])
- Reactive Power Level (With Indominable Meathead, grants Saki's ability to gain 1 life and become stronger each time they're hit[323])
- Power Manifestation (With Blank Card, grants Chimata Tenkyuu's ability where in exchange for all of the user's money, they immediately obtain only the rare cards that are available in the next shop[324]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to produce a Spell Card item whenever one gets hit[325]. With Spell Before The Fall, grants Patchouli Knowledge's ability to gain more Spell Cards[326])
- Statistics Amplification (With Law of the Survival of the Fittest, grants Saki Kurokoma's ability to increase the power of one's regular shot and make one's shots larger[327]. With Sutra of Dharmatic Power, grants Byakuren Hijiri's ability to massively buff one's Spell Cards & it increases the radius of one's magic circle[328]. With Reliable Tanuki Apprentice, grants Mammizou Futatsuiwa's ability to constantly keep one's Power high, +1.0 Power is recieved upon aquiring the card and even when one dies, they can only lose Power down to 3.0 at minimum and can increase main shots by 3[329]. With Gluttonous Centipede, grants Momoyo Himemushi's ability to make one stronger if they don't die or bomb, gradually getting stronger each time they defeat an enemy[330]. With Ringo-Brand Dango, grants Ringo's ability to increase the amount of main shots one can fire[331]. With Physical Enhancement Jizo, grants Narumi Yatadera's ability to increase one's shot power[332]. With Magician's Basic Study, grants Patchouli Knowledge's ability to increase one's magic circle attack power[333]. With Dragon's Passage, grants Mononobe no Futo's ability to extend one's magic circle's duration[334]. With Gale Geta, grants Aya Shameimaru's ability to increase one's movement speed by 1 level, moving around faster and their magic circle also moves faster too[335]. With Drunkenly Whimsical Ibuki Gourd, grants Suika Ibuki's ability to drastically boost one's attack power with the power of alcohol[336])
- Teleportation (With Pristine Self-Confidence, grants Junko's ability to skip straight to the end portion of a stage[337])
- Ability Optimization (With Unleash the Guardian Hounds, grants Aunn Komano's ability to reduce one's magical circle cooldown time. With Life-Burning Tourch, grants Clownpiece's ability to reduce one's cooldown times)
- Summoned Power (With Hundreth Black Market, grants Takane Yamashiro's ability to summon cards that haven't been obtained[338])
- Destruction
- Metaphysical Destruction: With Beauty of Destruction, grants Flandre's ability to destroy enemy bullets with one's magic circle[339].
- Stasis (With Drenched Giant Snake, grants Urumi Ushizaki's ability to stop bullets within one's magic circle[340])
- Erasure
- Nullification
- Abstract Nullification: With Blank Card, grants Chimata Tenkyuu's ability to prevent Black Markets from being held[343].
- Magnetism Manipulation (With Misers Advice, grants Nitori Kawashiro's ability to dramatically expand one's item collection radius[344]. With Offerings to a Sacred Mountain, grants Kanako Yasaka's ability to collect every last thing offered to the mountain[345])
- Luck Manipulation (With Irresistible Julie Fan, grants Joon Yorigami's ability to maximize the difficulty level from the next wave onward[346])
- Mortality Manipulation (With Death Avoidance Elixir, grants Eirin Yagokoro's ability to negate death in exchange for two Spell Cards[347]. With Money Is The Best Lawyer In Hell, grants Eiki Shiki, Yamaxanadu's ability to spend 200 of one's money and pretend a death never happened or they nullify one's death by spending one's Bullet Money[348])
- Explosion Manipulation (With Bursting Red Frog, grants Suwako Moriya's ability to make one's shot sometimes explode[349])
- Natural Weaponry (With Vampire Fang, grants Remilia Scarlet's ability to deal fatal damage with a fang at short range[350])
- Aura
- Shielding (With Keystone of Endurance, grants Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets[352])
- Summoning (With Item Season, an ability card that summons Lily White when used[354])
- Invulnerability
- Metaphysical Invulnerability: With Smelt Scales, grants Wakasagihime's ability to become briefly invincible[355].
- Transmutation (With Miracle Mallet, grants Shinmyoumaru Sukuna's ability to change enemy bullets into money[356])
- Attack Reflection (With Psychokinesis, grants Sumireko Usami's ability to reflect enemy bullets[357])
- Transferal (With Spirit Power Sample Bottle, grants Tsukasa Kudamaki's ability to fire a spell card in exchange for power, it can also be used to fire a Spirit Strike in exchange for power[358])
- Nullification
- Projectile Nullifcation: With Heavy Bass Drum, grants Raiko Horikawa's ability to wipe away enemy bullets at close range[359].
- Erasure
- Statistics Amplification (With Great Tengu's Barley Rice, grants Megumu Iizunamaru's ability to increase one's power any number of times[362])
- Boundary Manipulation (With Screen Border, grants Yukari Yakumo's ability to let one freely warp between screen edges[363])
- Madness Manipulation (With Moon of Madness, grants Clownpiece's ability to hurl a fake moon straight forward[364]; where this is in reference to the hypnosis that drove the humans who came to the Moon insane[365], further being noted by Reisen that the moon drives people insane[366])
- Heat Manipulation (With Underground Sun, grants Utsuho Reiuji's ability to burn everything to ash[367])
- Cloth Manipulation (With Nimble Fabric, grants Seija Kijin's ability to avoid attacks by hiding behind a cloth)
- Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
- Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
- Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
- Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
- Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
- Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
- Homing Attack (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
- Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
- Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
- Intangibility
- Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
- Erasure
- Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
- Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
- Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
- Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
- Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
- Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
- Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)
Equipment
Lævateinn
- Description: A giant sword of flame, notably oversized, it's also impplied to be a twisted clock needle.
- Appearance: It is a giant oversized sword that is also implied to be a clock needle that's been twisted. It has flames around it.
- Usage: Flandre uses it during her extra stage boss in Embodiment of Scarlet Devil.
- Function: Everytime Flandre swings her sword it fires out bullets.
P (Red)
Increases shot power by 1[368].
点(Purple)
The higher on the screen it is collected, the more the score will increase.
S (red)
Increases shot power by 10.
夢(Light Blue)
Increases the Dream Gauge.
B(Green)
Grants 1 additional bomb.
Bomb Up!
Grants 1 additional bomb[369].
1UP(Blue)
Grants 1 additional life.
F (Yellow)
Grants maximum power.
| Name | Translated | Comments | Works | Stage |
|---|---|---|---|---|
| 禁忌「クランベリートラップ」 | Taboo "Cranberry Trap" | EoSD | St. Ex | |
| 禁忌「レーヴァテイン」 | Taboo "Lävatein" | EoSD GoM |
St. Ex — | |
| 禁忌「フォーオブアカインド」 | Taboo "Four of a Kind" | EoSD GoM |
St. Ex — | |
| 禁忌「カゴメカゴメ」 | Taboo "Kagome, Kagome" | EoSD GoM |
St. Ex — | |
| 禁忌「恋の迷路」 | Taboo "Maze of Love" | EoSD GoM |
St. Ex — | |
| 禁弾「スターボウブレイク」 | Forbidden Barrage "Starbow Break" | EoSD | St. Ex | |
| 禁弾「カタディオプトリック」 | Forbidden Barrage "Catadioptric" | EoSD GoM |
St. Ex — | |
| 禁弾「過去を刻む時計」 | Forbidden Barrage "Clock that Ticks Away the Past" | EoSD | St. Ex | |
| 秘弾「そして誰もいなくなるか?」 | Secret Barrage "And Then Will There Be None?" | EoSD GoM |
St. Ex — | |
| QED「495年の波紋」 | Q.E.D. "Ripples of 495 Years" | EoSD | St. Ex | |
| 禁忌「フォービドゥンフルーツ」 | Taboo "Forbidden Fruit" | StB GoM |
St. Ex — | |
| 禁忌「禁じられた遊び」 | Taboo "Forbidden Games" | StB GoM |
St. Ex — | |
| 紅魔符「ブラッディカタストロフ」 | Scarlet Devil Sign "Bloody Catastrophe" | Co-owner with Remilia | VD GoU |
Nightmare Sunday - 1 — |
| 紅神符「十七条のカタストロフ」 | Scarlet Divine Sign "Catastrophe of Seventeen Articles" | Co-owner with Miko | VD | Nightmare Sunday - 4 |
| 紅星符「超人カタストロフ行脚」 | Scarlet Star Sign "Superhuman Catastrophe Pilgrimage" | Co-owner with Byakuren | VD | Nightmare Sunday - 6 |
| 禁忌「レックレスバレット」 | Taboo "Reckless Bullet" | SFW | Story | |
| 禁忌「ケルベロスクリッパー」 | Taboo "Cerberus Clipper" | SFW | Story | |
| 「掌中の破壊者」 | "Destroyer in the Palm of One's Hand" | SFW | Story | |
| スカーレットニヒリティ | Scarlet Nihility | Mentioned in Flandre's Ending A dialogue, usable against Yuuma's final spell card in Flandre's Scenario C | SFW | Use-Story Final |
Temperament Manifestation
Bomb
Guard Reversal
Spell Amplifier
Life Regenerator
Spiritual Strike Talisman
無敵時間が有り安定性が高い
Magic Potion
Stopwatch
一種の移動カードとなる
Hakurouken
使い方は多岐に渡る優秀カード
Sacrificial Doll
効果は微々たる物だが永続し 複数使うと防御が累積する
Grimoire
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Custom Parasol
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Soul Torch
本体が攻撃を受けても消滅しない
Left-Handed Folding Fan
防御側は食らえばノーダメージでやり過ごすことが出来る
Ibuki Gourd
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Tengu Fan
手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Spell-Breaking Drug
Yesterday's Money
Divine Raiment of the Dragon Fish
押されて苦しい時は頼もしい
Sword of Scarlet Perception
使うと天候を発動させたり
現在の天候を終了させたり出来る
Illness Recovery Charm
使用すると体力が一定量回復する
Frozen Frog
Dragon Star
Control Rod
Three Heavenly Drops
|
命のカード |
Life Card | |
|
スペルのカード |
Spell Card | |
|
欠けた命のカード |
Fragmented Life Card | |
|
欠けたスペルのカード |
Fragmented Spell Card | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own[370] | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
不死鳥の尾 |
Phoenix's Tail |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) ...There was a time when I thought as much, too. | |
|
メイドナイフ |
Maid Knife You are not qualified to be a maid | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) Your shot becomes flashier, which feels great. | |
|
無事かえるお守り |
Safe Return Amulet[376] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama |
|
空白のカード |
Blank Card[379] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
死穢回避の薬 |
Death Avoidance Elixir | |
|
幸運うさぎの足 |
Lucky Rabbit's Foot | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
小石ころ帽子 |
Pebble Hat[384] | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
疾風の下駄 |
Gale Geta | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell[387] | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
転ばぬ先のスペル[388] |
Spell Before The Fall | |
|
商売上手な招き猫 |
Lucky Cat with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
空色の勾玉 |
Sky-Blue Magatama[395] |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
命のカード |
Life Card | |
|
クリエイターなら容易な事 |
No Problem for a Creator! | |
|
煤けた団扇 |
Soot-covered Uchiwa | |
|
数えたくなる羊 |
Sheep You Want to Count |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) | |
|
メイドナイフ |
Maid Knife | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) | |
|
無事かえるお守り |
Safe Return Amulet[404] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
半霊のスペア |
Spare Half-Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
静かなる輝き |
Quiet Twinkling | |
|
狂おしい静寂 |
Lunatic Silence | |
|
賑やかな無力 |
Exuberant Powerlessness | |
|
刺激的な鱗粉 |
Stimulating Scales | |
|
山姥の包丁 |
Yamanba's Kitchen Knife | |
|
舞い降りた兎 |
The Rabbit That Landed[411] | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
攻撃的な宝塔 |
Offensive Jeweled Pagoda | |
|
自由気ままな生首 |
Freewheeling Severed Head | |
|
気ままな無脊椎動物 |
Laid-Back Invertebrate | |
|
ゆのみ霊夢 |
Teacup Reimu
| |
|
ゆのみ魔理沙 |
Teacup Marisa
|
|
空白のカード |
Blank Card | |
|
資本主義のジレンマ |
Capitalist's Dilemma | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
魔法使いの基礎勉強 |
Magician's Basic Study | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
破壊の美学 |
Beauty of Destruction | |
|
龍の通り道 |
Dragon's Passage | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[422] | |
|
疾風の下駄 |
Gale Geta | |
|
生命爆発の薬 |
Life Explosion Elixir | |
|
生命の豊穣 |
Bumper Crop of Life | |
|
不屈の脳筋 |
Indominable Meathead | |
|
不死鳥の尾 |
Phoenix's Tail | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell | |
|
濡れた大蛇 |
Drenched Giant Snake[426] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
詐欺うさぎの足 |
Scam Rabbit's Foot | |
|
小石ころ帽子[429] |
Pebble Hat | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
酔狂の伊吹瓢 |
Drunkenly Whimsical Ibuki Gourd | |
|
商売上手な招き猫 |
Maneki-neko with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
命を焚く松明 |
Life-Burning Torch | |
|
抗いがたきジュリ扇 |
Irresistible Julie Fan[435] | |
|
純粋な自己肯定感 |
Pristine Self-Confidence | |
|
百回目のブラックマーケット |
Hundredth Black Market |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
要石ミサイル |
Keystone Missile | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice | |
|
わかさぎの鱗 |
Smelt's Scales | |
|
正直すぎる道しるべ |
Too-Honest Signpost
| |
|
急がば三途の回り道 |
Hasty Detour of the Three Crossings
| |
|
ひらり布 |
Nimble Fabric[441] |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
陰陽玉 |
Yin-Yang Orb | |
|
ありがたい御札 |
Appreciated Talisman | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
蒐集家の教訓 |
Hoarder's Advice | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[442] | |
|
見守る狛犬 |
Guardian Komainu | |
|
ペンデュラム |
Pendulum | |
|
ナズーリンロッド |
Nazrin Rods | |
|
舞い降りた月の兎 |
The Moon Rabbit That Landed | |
|
舞い降りた都会の兎 |
The City Rabbit That Landed | |
|
八坂神奈子のお守り |
Kanako Yasaka's Amulet | |
|
洩矢諏訪子のお守り |
Suwako Moriya's Amulet | |
|
化猫の式紙(前向き) |
Bakeneko's Shiki Paper (Front-Facing) | |
|
化猫の式紙(横向き) |
Bakeneko's Shiki Paper (Side-Facing) | |
|
幽霊運搬車 |
Phantom Transport Cart | |
|
ネコと和解せよ |
Make Peace With Cats[443] | |
|
狐入りの管(縦) |
Fox-Filled Tube (Vertical) | |
|
狐入りの管(横) |
Fox-Filled Tube (Horizontal) | |
|
移動する葉っぱ |
Mobile Leaf | |
|
ちょっと一服 |
Smoke Break | |
|
カワウソ頑張る |
Otterly Excited | |
|
カワウソびびる |
Otterly Nervous | |
|
勁牙組の威圧 |
Keiga Family's Pressure | |
|
勁牙組の厳しい上下関係 |
Keiga Family's Harsh Hierarchy | |
|
満腹動物霊 |
Full-Bellied Beast Spirits | |
|
捕食者の恐怖 |
Prey Animal's Terror | |
|
付いてくる瓢箪 |
Accompanying Gourd | |
|
常時酔拳 |
24/7 Drunken Fist | |
|
棒は投げられるもの |
Poles Are For Throwing | |
|
鬼傑組の肩書き |
Kiketsu Family Title | |
|
便利で危険なトラバサミ |
Useful & Dangerous Bear Trap | |
|
勁牙の仲間 |
Keiga Family Member | |
|
呪い尽された血 |
Curse-Soaked Blood | |
|
チュパカブラの人気 |
Chupacabra Popularity | |
|
屈辱の山葡萄 |
Amur Grapes of Disgrace | |
|
忌々しい黄泉の道 |
Loathsome Road to Yomi | |
|
無情の地 |
Heartless Land | |
|
攻撃こそ地獄の華 |
Aggression Is the Spice of Hell |
Notable Techniques
Destroying Absolutely Anything and Everything
Flandre can destroy anything she wants, a frightening ability with no real weaknesses. By moving the "eye" of an object, the point where tension is highest, and attacking that eye, she destroys the target. She can move the eye of anything into the middle of her hand, then crush it to unconditionally destroy the target with just a squeeze.
She states that everything has an eye and that she holds the eyes of everything in her right hand. She destroyed a meteor with a single hand without touching it, stating that she "went squeeze and it went boom". When Sakuya was locked in the basement with Flandre, Flandre destroyed a lock simply by holding its handle, with no visible explosion.
Everything made for her to play with ends up broken, which may explain why she has few playmates. It is recommended to never meet with her.
Cloning Herself
Flandre can create clones of herself. In one spell card, she creates three clones that join her in battle. The clones attack independently, suggesting they can think to some degree on their own. The spell card is categorized as "Slave Type", indicating the clones remain under the original Flandre's command.
Taboo "Cranberry Trap"
Extra — Extra
Extra — Extra
Taboo "Four of a Kind"
Extra — Extra
Extra — Extra
Taboo "Maze of Love"
Extra — Extra
Extra — Extra
Extra — Extra
Forbidden Barrage "Clock that Ticks Away the Past"
Extra — Extra
Extra — Extra
Extra — Extra
Taboo "Forbidden Fruit"
Level Ex — 1
音もなく不条理が近づいてくる恐怖。
そう言う感じが写真に現れると良いなぁ。
A noiseless and irrational creeping fear.
It is a good thing that feeling comes out in the photos...
Level Ex — 2
思ってましたが、そうではないみたいです。
こんな十字架遊びをしてくるなんて。
the cross symbol, but it doesn't seem like it.
She just came out and played with it...
Taboo "Reckless Bullet"
Stage 5 (Yorigami Sisters), Stage 7 (Yuuma)
Taboo "Cerberus Clipper"
Stage 5 (Yorigami Sisters), Stage 7 (Yuuma)
"Destroyer in the Palm of One's Hand"
Stage 5 (Yorigami Sisters), Stage 7 (Yuuma)
Control Scheme
Immaterial and Missing Power can be played using either a keyboard or a gamepad.
For Player 1 using a keyboard, the default controls are:
- Arrow Keys — move the character
- Z — corresponds to A
- X — corresponds to B
- C — corresponds to C
- V — corresponds to D
Character movement is represented using a numpad layout:
7 8 9
4 5 6
1 2 3
- 6 — forward (toward the opponent)
- 4 — backward (away from the opponent)
- 2 — down/crouch
- 8 — up/jump
- 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)
Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:
- 66 — forward dash
- 236B — down, down-forward, forward, then B (default X key)
The number 5 indicates no directional input.
For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.
Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:
- P = A
- K = B
- S = C or D (context-dependent)
Movement
Forward Movement
Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.
Backward Movement
Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.
Crouching
Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.
Standard Jump
Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.
Forward Dash
Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.
Backward Dash
Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.
Super Jump
Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.
Air Dash
Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.
Basic Moves
Close Normal Attacks
Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.
- A: A fast, light melee strike used primarily for pressure and combo initiation.
- B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.
Far Normal Attacks
Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.
- fA: A standard projectile used for zoning and space control.
- fB: A secondary projectile with different speed, trajectory, or behavior than fA.
Forward Normal Attacks
Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.
- 6A: A stronger forward-reaching strike.
- 6B: A heavier forward-reaching attack, often slower but more impactful.
Crouching Normal Attacks
Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.
- 2A: A quick, low-hitting light attack.
- 2B: A stronger low-hitting attack with increased damage or reach.
Aerial Normal Attacks
Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.
- 8A: A light aerial strike.
- 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.
Directional Aerial Attacks
Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.
- 86A: An upward-angled aerial attack available to select characters.
- 82A: A downward-angled aerial attack available to select characters.
- 82B: A downward aerial variant unique to specific characters.
Guard Crush Attacks
Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.
Dash Attacks
Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.
- Dash A/B: Forward-moving melee strikes that pass through certain projectiles.
Some characters possess multiple variants of these attacks.
Low Dash Attacks
Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.
Directional Projectile Variants
Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.
Aerial Projectile Attacks
Input: 8fA / 8fB Mid-air versions of standard projectiles.
Directional Aerial Projectiles
Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.
C-Type Projectile Attacks
Input: C A distinct projectile separate from fA and fB, often possessing unique properties.
Directional C-Type Variants
Input: 6C / 2C Modified versions of C with altered angles or effects.
Aerial C-Type Attacks
Input: 8C An aerial version of the C projectile.
Directional Aerial C-Type Variants
Input: 86C / 82C Specialized aerial C variants available to select characters.
Bomb
Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.
Spell Card Declaration
Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.
Special Move System
In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.
The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.
Standard Special Move Inputs
Most characters utilize the following core directional sequences for their Special Moves:
- 236A/B/C (🢃🢆🢂)
- 623A/B/C (🢂🢃🢆)
- 214A/B/C (🢃🢇🢀)
- 421A/B/C (🢀🢃🢇)
Each input may produce different results depending on whether A, B, or C is used.
Item Collection
When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:
Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.
Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.
Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.
Blocking
When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.
Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.
Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.
Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.
In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.
Spirit Power
Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.
When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.
Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.
Grazing
Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.
Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.
Spell Cards
Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.
Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.
Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.
Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.
Control Scheme
Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.
For Player 1 on keyboard, the default inputs are configured as follows:
- Arrow Keys — character movement
- Z — A button
- X — B button
- C — C button
- A — D button
- S — A+B input
- D — B+C input
- Q — Pause
Movement notation follows the standard numpad-style directional layout:
7 8 9 4 5 6 1 2 3
- 6 represents forward movement (toward the opponent)
- 4 represents backward movement (away from the opponent)
- 2 represents downward movement or crouching
- 8 represents upward movement or jumping
- 7, 9, 1, and 3 represent diagonal directions
Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.
Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.
Special actions are executed by inputting rapid directional sequences followed by a button press. For example:
- 66 indicates a forward dash
- 236B indicates a down, down-forward, forward motion followed by the B button
The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.
For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.
Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:
- P corresponds to A
- K corresponds to B
- S may refer to either C or D, depending on context
Forward Movement
The character can move toward the opponent to close distance or apply pressure. Input: 6
Backward Movement
The character can move away from the opponent to create space or reposition defensively. Input: 4
Crouching
The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2
Standard Jump
The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)
Forward Dash
The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.
Backward Dash
The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.
Super Jump
The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9
Air Dash
While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)
Flight
While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction
Common flight directions include:
- Forward Flight: 6 + D
- Backward Flight: 4 + D
- Upward Flight: 8 + D
- Downward Flight: 2 + D
- Diagonal Flight: 7/9/1/3 + D
While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.
Basic Attacks
All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".
Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".
Inputs
A
A fast melee attack.
f.A
A slightly slower melee attack with increased reach and power compared to A.
6A
A slower but significantly longer-reaching and more powerful melee attack.
2A
A fast, low-hitting melee attack that does not change based on distance.
3A
Functionally similar to 6A, but hits low instead of mid.
8A
An airborne-only melee attack that generally strikes upward.
6[A] / 3[A]
Guard Crush attacks. These are performed by holding the A button while using the respective directional input.
B
A light projectile attack.
6B
A variant of B that is aimed higher.
2B
A variant of B that is aimed lower.
C
A heavier projectile attack with different properties from B.
6C
A heavier projectile attack that is usually aimed straight forward.
2C
A heavier projectile attack that is usually aimed upward.
All of the above attacks also have aerial variants when performed while airborne.
Charged Projectiles
Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.
Dashing Attacks
These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.
Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.
Input: 66 + A / B / C
Special Moves
The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.
In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.
The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.
The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.
Grounded Special Technique Inputs
Hold A Hold B Hold C
Front + A Front + B Front + C
Front + Hold A Front + Hold B Front + Hold C
Back + B
Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C
Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C
Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C
Down + A Down + B Down + C
Down + Front + A Down + Front + Hold A
Down > Front + A Down > Front + B Down > Front + C
Down > Back + B Down > Back + C
Down > Down + B Down > Down + C
Aerial Special Technique Inputs
Jump > A Jump + A
Jump > B Jump > C
Jump > Hold B Jump > Hold C
Jump > Down + A Jump > Down + B Jump > Down + C
Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C
Jump > Front + A Jump > Front + C Jump > Front + Hold C
Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C
Jump > Down > Back + B Jump > Down > Back + C
Jump > Back > Down > Back + B Jump > Back > Down > Back + C
Jump > Front > Down > Front + B Jump > Front > Down > Front + C
Blocking
Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.
Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.
Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.
Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.
Border Escape
The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.
Executing a Border Escape consumes one spirit orb as a cost for its use.
Spirit
Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.
When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.
While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.
Grazing
Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.
In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.
Spell Cards
Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.
Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.
Cards are divided into three types:
- System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
- Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
- Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.
Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.
Other
Standard Tactics
- Under Spell Card Rules: As one cannot kill under Spell Card Rules, Flandre doesn't use her destroy ability directly on a target, though instead will use it on nearby bullets and objects. She will also utilize a variety of different bullet hell patterns along with duplication. Her attacks seem to stretch spell card rules as some of her techniques had to be banned for future rules, such as Taboo "Forbidden Fruit"[456].
- Out of Spell Card Rules: Flandre has shown to immedieatly grab one's eye and crush it when it threatens her.
Weaknesses
- Standard Youkai Weaknesses: Youkai's bodies being destroyed by spiritual attacks[457], have them take a while to recover[458]. Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds[8]. Youkai are weak to spiritual attacks such as names or legends[30]. Youkai and Ghost are weak to sunlight[459]. Mental Attacks can be lethal to youkai, in some cases one can repel them with a single phrase[460]. The human village acts as a lifeline for the Gensokyo Youkai, if the humans were to perish or if they stopped fearing the youkai, then they would cease to exist[461]. Youkai are weak against psychological attacks[462].
- Vampire Weaknesses: Vampires are weak to sunlight, making them docile during the day[10], this weakness however isn't as instant as the common sun weakness in fiction. It is shown with vampires like Remilia that they can be exposed to sunlight for quite a while before dying[463]. Yuuma notes that Flandre is a vampire that can't stand daylight yet she can fight while under the Hell of Blazing Fires' energy, which is the same as the sun[464] which Flandre notes it was hurting her skin[465], yet it did nto at all instantly kill her. Vampires cannot move through flowing water, making them docile on rainy days[10], they also cannot cross rivers[10]. Vampires cannot approach a sardine heaed or a broken holly branch[10]. Vampires skin will be burnt if someone throws roasted soybeans at them[10].
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[466]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[467]. Repeatedly attacking red glyphs will break one's defenses[468].
- Unique Weaknesses: Flandre cannot control herself, making it where she will accidentally blow humans away without leaving a single drop of blood[4].
Note
- Despite Flandre not appearing in Immaterial and Missing Power, along with Scarlet Weather Rhapsody & Touhou Hisoutensoku, she should still have all the abilities from said games as her sister appears in them.
- Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
- Yumemi's statements can be taken with credibility, not only do the science from her world surpass the main one by 500 years[469] where she notes the science of the main world is much more primitive then hers[470], but her world has already fully proven the existence of Grand Unified Theory and Yumemi herself notes that her theory was proven right by seeing magic.
- Despite Gensou Narratograph being directly noted to be an "unofficial Touhou tabletop RPG", ZUN has directly participated in the RPG and noted the way Reimu acts during his session is how canon Reimu would act[471], thus character actions done by him and mechanics are fine to use.
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[193] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[472], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Special Notes
- Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[473]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[474], he's also referred to Highly Responsive to Prayers as a study product[475]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[476]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[477]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[478]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[479]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[480]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[481].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[482]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[483]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[484].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[485].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[486].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[487].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[488].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[489].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[241]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[490]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[491]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[492], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[493] are[494] multiple[495] occasions[496] of[497]characters[498] commenting[499] on[500] humans like[501] Reimu[502] being strong[503]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[504], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[505], with her acknolwedging her strength[506], something Yuugi only does to those who are truly strong[504]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
The Three Layers of Reality
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[507], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[14]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[508].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.
Dream vs. Reality
In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.
In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[509], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[510], where much longer ago people did not draw a distinction between dreams and reality[511], with Maribel reiterating that dreams and reality are the same[512].
In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[513], that in games like Antinomy of Common Flower are shown to have influence[514] on reality[515].
In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[516] making her innately unable to be interacted with[517].
Trivia
- A silhouette of Flandre occupies the front cover of Embodiment of Scarlet Devil's jewel case.
- Flandre is one of the few Windows-era characters who does not appear in the background of Hopeless Masquerade, likely because she dislikes leaving the Scarlet Devil Mansion.
- Since she is around 495 years old during the events of Embodiment of Scarlet Devil, Flandre was probably born sometime close to the year 1500.
- The spell card "And Then Will There Be None?" is a reference to Agatha Christie's novel. An extra interesting note, the science fiction genre saw Philip K. Dick write a novel called Counter-Clock World in 1967 and Frederik Pohl write The Gold at the Starbow's End in 1972.
- One end of the Lævateinn that Flandre wields in Shoot the Bullet looks very different compared to the Lævateinn she is seen holding in Embodiment of Scarlet Devil.
- She used the phrase "that means, you can't use a continue!" when speaking to Marisa Kirisame in Embodiment of Scarlet Devil, which constitutes breaking the fourth wall.
- In the Second Touhou Saimoe Tournament[518], the eighth game of the first round was a battle between Flandre and Suika Ibuki. Although Flandre won, this led ZUN to post a rough, previously unreleased drawing of Suika with a message saying "don't get defeated by a little sister that hasn't even reached the age of 500!"
- The crystals on Flandre's wings bear some resemblance to the crystals shown on Patchouli Knowledge's spell card Fire Water Wood Metal Earth Sign "Philosopher's Stone."
- Interestlingly, when using a bomb against Flandre in Embodiment of Scarlet Devil's Extra Stage, she is shown to have normal wings in her bat form.
- Flandre's skirt features two white ribbons in her Embodiment of Scarlet Devil portrait.
- Masahiro Shibata's manga series Sarai, published exclusively in Japan from 1997 to 2007, appears to have been a major inspiration for many characters from Embodiment of Scarlet Devil. The series features superpowered maids fighting youkai and monsters in a dystopian future.
- In Sarai, there are two small maid girls with red hair and mob caps, which likely inspired Remilia and Flandre.
Profiles
Gallery
Misconceptions
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[519], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[520].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[521], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[522]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Youkai Control the world through both the mental and physical layer
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[523].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[524]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[507].
Battle Records
11 - 2 - 1
- Marisa Kirisame - Fight[525]
- Conditions: None.
- Location: Forest of Magic
- Kogasa Tatara - Fight[526]
- Conditions: None.
- Location: Rainbow Cavern of Earth Spirits
- Kanako Yasaka - Fight[527]
- Conditions: None.
- Location: Underground Nuclear Fusion Reactor
- Reimu Hakurei - Fight[528]
- Conditions: None.
- Location: Forest of Magic
- Yamame Kurodani - Fight[529]
- Conditions: None.
- Location: Rainbow Cavern of Earth Spirits
- Joon Yorigami & Shion Yorigami - Fight[530]
- Conditions: None.
- Location: Former Hell's Hot Spring Town
- Utsuho Reiuji - Fight[531]
- Conditions: None.
- Location: Former Hell of Blazing Fires
- Yuugi Hoshiguma - Fight[532]
- Conditions: None.
- Location: Former Hell's Hot Spring Town
- Minamitsu Murasa - Fight[533]
- Conditions: None.
- Location: Underground Nuclear Fusion Reactor
- Kutaka Niwatari - Fight[534]
- Conditions: None.
- Location: Former Hell of Blazing Fires
- Yuuma Toutetsu - Fight[535]
- Conditions: None.
- Location: Sea of Petroleum
- Reimu Hakurei - Fight[536]
- Conditions: None.
- Location: Extra Stage Scarlet Devil Lunatic ~ Sister of Scarlet
- Note: Flandre by this point hasn't seen a human or had any real action in over 495 years making her relatively new to this fighting system.
- Marisa Kirisame - Fight[537]
- Conditions: None.
- Location: Extra Stage Scarlet Devil Lunatic ~ Sister of Scarlet
- Note: Flandre by this point hasn't seen a human or had any real action in over 495 years making her relatively new to this fighting system.
- Reimu Hakurei - Fight[538]
- Conditions: None.
- Location: Sea of Petroleum
- Note: Flandre fought Reimu with the idea in mind to reinvirograte her destructive spirit[539], with the post-battle sprite showing no damage to Reimu and Flandre stating that she can do it after all[540], thus it seems there was no actual winner to this fight.
References
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Versus Threads
1 - 0 - 0
- Beerus - Thread
- Rules: Speed equalized, Standard Battle Assumptions, & Flandre is under the assumption this is a Spell Card Battle.
- Overall Consensus: While due to Flandre viewing it as a spell card battle, Beerus could pull out hakai on her, it was agreed the danmaku spam he'd need to dodge along with Beerus' fighting style wouldn't make it an instant opening, along with a suggestion of her duplication ability causing issues.
None.
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