Remilia Scarlet
Remilia Scarlet (レミリア・スカーレット Remiria Sukāretto) is a vampire who runs the Scarlet Devil Mansion. She is the older sister of Flandre Scarlet, oversees Hong Meiling and Sakuya Izayoi along with the mansion's fairy maids, and counts Patchouli Knowledge among her close acquaintances. Remilia makes her debut as the final boss and primary antagonist in Embodiment of Scarlet Devil. She has since appeared as a playable character in multiple titles, including teaming up with Sakuya in Imperishable Night and joining the roster of Immaterial and Missing Power along with Scarlet Weather Rhapsody.
| Remilia Scarlet | |
|---|---|
|
| |
| Origin | |
| Origin | Touhou |
| Creator | ZUN |
| First Appearance | Touhou 06: Embodiment of the Scarlet Devil |
| Voiced by | Fanmade Series: Ayumi Tsuji, Sumire Uesaka, Yukari Tamura, Mai Goto, Yurika Aizawa, Kanna Amasawa, Azumi Waki, Yuri Yamaoka, Hiyori Kono, Kaede Hondo, Yo Taichi, Momoka Terasawa, Chiaki Omigawa, Natsu Yorita, Haruka Terui, Hitomi Ōwada, Sayumi Watabe, Fairouz Ai, Marika Kono, Takako Tanaka, Rei Matsuzaki, Mai Nakahara, Shio Kisui, Haruna Kawai, Yuka Nukui, Tomomi Jiena Sumi, Haruno Yuzuki, Eri Kitamura, Ayana Taketatsu, Maaya Uchida |
| Characteristics | |
| Species | Vampire |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Unknown |
| Age | Over 500 years old |
| Birthday | Unknown |
| Height | Short |
| Weight | Unknown |
| Ethnicity | Western European |
| Status | Alive |
| Alignment | True Neutral |
| Archetype | Leader, Boss |
| Time Period | Non-linear |
| Language | Japanese |
| Combat Style | Magical Fighting |
| Homeworld | Gensokyo |
| Relationships | |
| Affiliations | Flandre Scarlet, Sakuya Izayoi, Patchouli, Reimu Hakurei, Marisa Kirisame |
| Enemies | Reimu Hakurei (Formerly), Marisa Kirisame (Formerly) |
Background
| This dropdown contains the synopsis of Remilia Scarlet’s story. Read at your own risk as you may be spoiled otherwise! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Little is known about Remilia's life before she came to Gensokyo, though her name, appearance, mansion, and style of dress all suggest European origins. She has been described as having come from "the west." She has acted as the mistress of the Scarlet Devil Mansion for roughly five hundred years. She likes to claim that she descends from one of history's most infamous vampires, Count Vlad Țepeș Dracul, though by her own admission this is entirely false. It remains unclear exactly how Remilia first arrived in Gensokyo. The Scarlet Devil Mansion itself, and presumably Remilia along with it, was present there at least as early as 1998. By the time she appeared, the Great Hakurei Barrier, which was erected in 1885, had already been in place for a considerable period. At that stage in Gensokyo's history, youkai had lost much of their strength because they could no longer freely prey on humans. Upon arriving, Remilia quickly gathered many followers and went on a destructive rampage. Eventually, more powerful youkai managed to stop her. They established a devil's contract: the youkai would provide her with humans to feed on, and in return she would refrain from attacking Gensokyo's human population. Many youkai found this agreement distasteful, which led to discussions with Reimu Hakurei about creating a standardized set of rules for combat. It is unclear whether Remilia took part in those talks. Those discussions eventually led to the creation of the spell card system. Almost immediately afterward, in 2003, another scheme of Remilia's triggered the first incident resolved using the new rules. In Perfect Memento in Strict Sense, Hieda no Akyuu never directly names Remilia as the vampire responsible for the so called "Vampire Incident," in which a vampire first arrived in Gensokyo and went on a rampage. Technically, this meant it was unconfirmed whether Remilia was the one involved. However, Akyuu notes that any mention of vampires in Gensokyo should be understood as referring to the Scarlet family, suggesting that readers were meant to assume Remilia was the vampire in question. Later, Strange Creators of Outer World 2 finally confirmed that Remilia was indeed the vampire from the Vampire Incident. Embodiment of Scarlet Devil
In Embodiment of Scarlet Devil, Remilia released a fog across Gensokyo to block out the sun so she could move about freely during daytime hours. After the heroines discovered her plan and put a stop to it, she was forced to rely on a parasol for shade whenever she wanted to go outside while the sun was up, as mentioned in Immaterial and Missing Power. Hieda no Akyuu offers a different interpretation, speculating that Remilia may have orchestrated the entire incident on purpose and deliberately lost. According to this theory, her real goal was to show Sakuya Izayoi, who was struggling to adjust to Gensokyo's environment, that humans could become friends. There is no solid evidence to confirm this idea, but nothing outright disproves it either. Regardless of her true intentions, Remilia handles her defeat remarkably well in every ending. The only hint of frustration she shows is when she jokingly teases Marisa Kirisame, saying the incident would have been cooler if the mist had remained. In Marisa's B ending, Sakuya hides Marisa in the library to keep Remilia from finding her. In Reimu's A ending, Remilia visits the Hakurei Shrine carrying her own parasol and does not seem bothered by having to use it. Reimu asks why she bothered with the mist in the first place, but before Remilia can answer, Reimu starts grappling with her. Immaterial and Missing Power
In her story mode, Remilia leaves the Scarlet Devil Mansion after convincing Sakuya to let her handle matters on her own. She runs into Marisa Kirisame, defeats her, and declares that she intends to be the "star" of the upcoming feast. She then heads to the Hakurei Shrine, beats Reimu, and repeats her intentions. After that, she defeats both Youmu Konpaku and Yuyuko Saigyouji. She finally meets Yukari Yakumo and demands to know who is responsible for the feasts that have been taking place every night. Suika Ibuki eventually appears, and Remilia defeats her as well. In her ending, she tries to enjoy a full moon with Sakuya, and the two discuss what it means to have class. Imperishable Night
In Imperishable Night, Remilia heads out alongside Sakuya to track down those responsible for stealing the full moon from the night sky, since the fighting would take place during nighttime hours. Shoot the Bullet
Aya Shameimaru encounters Remilia on Stage 7 and photographs her danmaku patterns. Scarlet Weather Rhapsody
Remilia conducts her own investigation by ordering Sakuya Izayoi to bring suspects directly to her. She eventually deduces that the culprit is located above the mountains, an area where she is highly vulnerable to sunlight. Hopeless Masquerade Impossible Spell Card Bohemian Archive in Japanese Red Aya also interviews Remilia alongside her sister to gather information about the meteorite that exploded in the sky. While Flandre simply describes how she destroyed the object, Remilia explains that the meteorite was destined to fall on the Scarlet Devil Mansion at that exact moment, and that Flandre was also destined to be there to destroy it. In a follow up interview, Remilia again insists that not only was the meteorite fated to fall there, but the event was also artificially caused by someone forcing it to happen. She shows Aya a fragment of the meteorite covered in magical runes as evidence. Perfect Memento in Strict Sense Silent Sinner in Blue The Grimoire of Marisa Forbidden Scrollery The Grimoire of Usami Whispered Oracle of Hakurei Shrine |
Name Meaning
Remilia Scarlet's full name (レミリア・スカーレット) carries a strong Western flavor, likely French or British in origin. The first name appears to be an original creation by ZUN, possibly derived from "Emilia," a name meaning "rival" or "emulating." Her surname refers to a bright red color with a faint orange undertone and serves as a variant of "Scarlett" as a family name. This also likely is in reference to her being a vampire. The middle dot placed between her given and family names follows the standard Japanese convention for writing foreign names, indicating the break between the two parts.
Despite having an actual name, Gensokyo's residents more often refer to her by titles such as "the vampire," "the Scarlet Devil" (紅い悪魔), or simply "the mistress." It is actually quite rare for others to use her proper name. Patchouli Knowledge is an exception, affectionately calling her Remi (レミィ).
Also given that she claims to be related to Vlad Tepes (though this is likely not true), Remilia Scarlet may be a name she gave herself.
Appearance
General Description: Remilia is a figure with short light-blue hair and red eyes. She has a pair of large black bat-like wings on her back with a wingspan wider than her height. She is said to be about as tall as a girl in her early teens, between 10 and 14 years old.
Facial Features: She has short light-blue hair. A light-pink mob cap with a red ribbon decorated with white stripes is worn on her head. Her eyes are red.
Clothing/Outfit:
- Embodiment of Scarlet Devil / Immaterial and Missing Power / Scarlet Weather Rhapsody: A light-pink dress with a red ribbon on both sleeves. In Embodiment of Scarlet Devil, the dress has red trimmings. A large red ribbon with white stripes is worn behind her waist. A necklace with a Caduceus-like centerpiece is worn.
- Imperishable Night: Same as above, but without the necklace.
Physical Traits: Two large black bat-like wings extend from her back.
Alternative Outfits:
- Immaterial and Missing Power / Scarlet Weather Rhapsody Palette Swap: A red dress instead of pink, with blonde hair replacing her light-blue hair. This color scheme resembles her sister Flandre.
Alternate Forms/Disguises: Her palette swap alternative outfit is a color variation rather than a distinct alternate form.
Personality
- Childish and Selfish: Remilia is somewhat childish and selfish despite having lived for a long time. She acts as egotistically as she wants due to the fear other youkai feel toward vampires.
- Proud and Grandiose: Remilia is proud of her physical capabilities and acts superior to others in an overblown and grandiose fashion. She claims to be descended from Vlad Tepes, though the Embodiment of Scarlet Devil manual notes this is not true.
- Easily Bored and Novelty-Seeking: Remilia enjoys new and novel things. She plays along in silly games and allows herself to be manipulated if it staves off boredom.
- Curious: Remilia possesses inexhaustible curiosity. ZUN describes her as the kind to find her own adventures without being self-aware about it[1].
- Polite and Kind: Vampires are naturally polite and kind individuals[2].
Goals
- Create a scarlet night (Failed).
Relationships
Flandre Scarlet
Flandre is Remilia's younger sister. She is stated to respect and idolize her sister, and Remilia cares for Flandre, as shown when she considers getting her a good tutor in Imperishable Night, though it is unknown how often the two actually interact.
Perfect Memento in Strict Sense states that it is rare, but not nonexistent, to see the sisters together. Despite this, they have been depicted together on many occasions, including:
- Forbidden Scrollery Chapter 7, where they are looking at their pet Tupai
- Bohemian Archive in Japanese Red, which also shows that Remilia at least allows Aya Shameimaru to interview Flandre
- The Grimoire of Usami, where after the Hakurei Festival they played together shooting a spell card.
- Violet Detector
- Foul Detective Satori
The interview in Bohemian Archive in Japanese Red reveals that while Flandre may respect her older sister, it is to the extent one would expect from a snarky child. She is willing to outright state when she believes Remilia is spouting nonsense, at which point Remilia interjects with a comment that Flandre should not talk about her older sister that way.
Sakuya Izayoi
Sakuya is utterly loyal to Remilia, serving her as Head Maid without question—a bond whose mutual trust remains unexplained. She follows Remilia's requests even when she knows they are futile, such as attempting to catch Lily White to restore spring in Strange and Bright Nature Deity on her mistress's whims. When Remilia playfully criticizes her failure, Sakuya takes it in good stride without disagreement.
She also acts on Remilia's behalf unprompted, accompanying her in Imperishable Night and attempting to do so in Immaterial and Missing Power, or putting on an impromptu sleight-of-hand magic show for her in Curiosities of Lotus Asia. Remilia has praised Sakuya as an excellent cleaner, though not before contradictorily stating that humans are useless. Their closeness permits Sakuya to lightly chide her mistress at times, such as chastising Remilia in Scarlet Weather Rhapsody and Immaterial and Missing Power victory quotes for sneaking food or playing around too much.
Patchouli Knowledge
Patchouli is an old friend of Remilia. In Perfect Cherry Blossom, they address each other informally as "Remi" (レミィ) and "Pache" (パチェ) respectively. The two have been depicted sharing tea and casual conversation together in Silent Sinner in Blue and Oriental Sacred Place, where Patchouli offhandedly comments that they are both creatures of the night.
As stated in Perfect Memento in Strict Sense, Patchouli's role at the Scarlet Devil Mansion is to both solve problems and cause them. She often volunteers her services when she sees Remilia in need.
Patchouli is unlikely to be formally employed by Remilia. Sakuya Izayoi refers to Patchouli as "the Mistress's magician friend" while speaking to Rinnosuke Morichika, rather than using any employee title. Other official materials similarly refer to her as Remilia's friend rather than a subordinate. Though she will help Remilia whenever Remilia needs it.
Hong Meiling
Remilia is Meiling's mistress. True to her nature, Remilia tends to tease all her subordinates, and Meiling is no exception. While she does become angered at times when things do not go her way, the two are generally on friendly terms. In Touhou Hisoutensoku, it is suggested that Remilia reads some of the same manga that Meiling does.
Koakuma
As it is Remilia's mansion, she is a fellow employee of it.
Reimu Hakurei
Remilia was indirectly involved in the discussions with Reimu that led to the creation of the spell card rules. Embodiment of Scarlet Devil marked the first time Reimu met the residents of the Scarlet Devil Mansion, where she also discovered that Remilia was its mistress. However, Reimu's actual dialogue with Remilia does not necessarily indicate whether they knew each other prior to that meeting.
After their battle in Embodiment of Scarlet Devil, Remilia often visits the Hakurei Shrine to spend time with Reimu. She is one of several youkai depicted when Reimu complains about youkai hanging around her shrine in Wild and Horned Hermit. Reimu successfully argues in an early chapter of Strange and Bright Nature Deity that she should be allowed into a party at the Scarlet Devil Mansion because Remilia always comes to her shrine.
Although Remilia is fond of Reimu, she still maintains a rivalry of sorts with the shrine maiden and is more than happy to duel her, as shown in Imperishable Night and Remilia's storyline in Scarlet Weather Rhapsody.
Yukari Yakumo
Yukari used Remilia as part of her scheme to extract the residence tax and exact revenge on the Lunarians in Silent Sinner in Blue. Patchouli reveals that Remilia knew she was being manipulated but did not care, simply because she was bored.
Remilia harbors an unexplained rivalry with Yukari, desiring to reach the Moon in her own way before Yukari can in order to surprise her. This rivalry may stem from the power struggle mentioned in Perfect Memento in Strict Sense's Vampire article, possibly originating with the Vampire Incident. The rivalry appears to be largely one-sided on Remilia's part, though she has no objections to Yukari staying for the party at the end of Silent Sinner in Blue or assisting her with investigations in Scarlet Weather Rhapsody.
Dialogue in Immaterial and Missing Power implies that the two had already known each other prior to that game. It is possible they first met during the Vampire Incident, and that Yukari was the one who signed "the contract" with Remilia.
General Information
Name: Remilia Scarlet[3]
Titles
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou 06: Embodiment of the Scarlet Devil
Latest Appearance: Foul Detective Satori
Company: Team Shanghai Alice
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
- Japanese Voice Actors: Ayumi Tsuji (Musuou Kakyou: A Summer Day's Dream), Sumire Uesaka (Hifuu Club Activity Record ~ The Sealed Esoteric History, Touhou Spell Bubble, Touhou LostWord (Remilia Scarlet)), Yukari Tamura (Touhou Canonball), Mai Goto (Touhou Azure Reflections), Yurika Aizawa (Touhou LostWord (Remilia Scarlet)), Kanna Amasawa (Touhou LostWord (Remilia Scarlet)), Azumi Waki (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress))), Yuri Yamaoka (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress))), Hiyori Kono (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress))), Kaede Hondo (Touhou LostWord (Remilia Scarlet (Magical Girl of Scarlet Stars))), Yo Taichi (Touhou LostWord (Remilia Scarlet (Magical Girl of Scarlet Stars))), Momoka Terasawa (Touhou LostWord (Remilia Scarlet (Magical Girl of Scarlet Stars))), Chiaki Omigawa (Touhou LostWord (Remilia Scarlet (Vampire Prepared for Splashes and Sunlight))), Natsu Yorita (Touhou LostWord (Remilia Scarlet (Vampire Prepared for Splashes and Sunlight))), Haruka Terui (Touhou LostWord (Remilia Scarlet (Vampire Prepared for Splashes and Sunlight))), Hitomi Ōwada (Touhou LostWord (Remilia Scarlet (Scarlet))), Sayumi Watabe (Touhou LostWord (Remilia Scarlet (Scarlet))), Fairouz Ai (Touhou LostWord (Remilia Scarlet (Scarlet))), Marika Kono (Touhou LostWord (Remilia Scarlet (The Heat of My Fingertips))), Takako Tanaka (Touhou LostWord (Remilia Scarlet (The Heat of My Fingertips))), Rei Matsuzaki (Touhou LostWord (Remilia Scarlet (The Heat of My Fingertips))), Mai Nakahara (Touhou LostWord (Remilia Scarlet (Modern-Day Makai's Charismatic Mistress))), Shio Kisui (Touhou LostWord (Remilia Scarlet (Modern-Day Makai's Charismatic Mistress))), Haruna Kawai (Touhou LostWord (Remilia Scarlet (Modern-Day Makai's Charismatic Mistress))), Yuka Nukui (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress's Vacation)), Touhou LostWord (Remilia Scarlet (False Scarlet-Black Dragon of the End))), Tomomi Jiena Sumi (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress's Vacation)), Touhou LostWord (Remilia Scarlet (False Scarlet-Black Dragon of the End))), Haruno Yuzuki (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress's Vacation)), Touhou LostWord (Remilia Scarlet (False Scarlet-Black Dragon of the End))), Eri Kitamura (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Ayana Taketatsu (Touhou Gensou Eclipse), Maaya Uchida (Touhou Spell Carinval)
Gender: Female
Sexuality: Unknown
Pronouns: She/Her
Handedness: Right-Handed
Birthday: Unknown
Time Period: The world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Gensokyo
Residence: Scarlet Devil Mansion
Story Role
- Embodiment of Scarlet Devil: Stage 6 Boss
- Immaterial and Missing Power: Playable Fighter
- Imperishable Night: Playable Protagonist
- Scarlet Weather Rhapsody: Playable Fighter
Legacy: Global Legacy (The Scarlet Devil Mansion is well known across Gensokyo)
Influence: Event Influence (Has aided in solving incidents within the events of Immaterial and Missing Power, Imperishable Night, & Scarlet Weather Rhapsody)
Language: Japanese
Ethnicity: Western European (Claims to be related to Vlad Tepes and uses European esque naming)
Religion: N/A (Youkais lack faith, not caring about religious related values[6])
Classification: Scarlet Devil Mansion Owner, Mistress of Scarlet Devil Mansion
Species: Vampire
State of Being: Regular
Physiology: Vampire Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Magical Fighting
Affiliations: Flandre Scarlet, Sakuya Izayoi, Patchouli Knowledge, Reimu Hakurei, Marisa Kirisame
Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)
Height: Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[7]
Weight: Unknown
Status: Alive
- Innate Youkai Nature: Neutral Evil (Youkai carry about one thing in common, that they attack and prey upon humans, they only think of themselves, and they are the most dangerous enemies to humans[8])
- Vampires Nature: True Neutral (Vampires are forbidden to directly assault humans, so they instead cause many disasters that affect the whole of Gensokyo, creating abnormalities in everything including natural phenomena with no warning, for selfish reasons, which always lead to endangering human life no matter what is affected[9]. Though most of these reasons are out of mere curiosity and they will cease once they tire of it[9])
Threat Level: Global Threat (Caused a mist shrouded in a deep red so thick that the sunlight could not reach the Earth, leading to a summer with low temperatures and merely inhaling the mist would make one feel sick[10])
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Hasn't had any real statements to showcase anything beyond the standard potential.
- Limitations: Standard limitations.
Archetype: Leader / Boss
Codex Statistics
Grade: S
Tier: At least 8-C, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Building level (Potency) (Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[11], making them comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[12]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[13], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[14]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[15], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[16]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[17]. Magic is noted by Yumemi to have close ties with religion[18]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[19])
Durability: At least Building level, Far Higher with Spiritual Power. Her existence as a Vampire makes her difficult to kill (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[20], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[21], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[22]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[23], with it only being spiritual attacks that cause fatal wounds to youkai[8]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[24]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[25])
Striking Strength: At least Building Class (Potency) (Vampires are strong enough to crush boulders[26])
Lifting Strength: At least Class 5 (Vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[11])
Travel Speed: At least Massively Hypersonic+ (Vampires like Remilia are able to fly around the moon[27]. Vampires are able to run through the human village within the blink of an eye[11], reaching these speeds. Vampires are noted to be faster than the eye can follow[26]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[28], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[29])
Attack Speed: At least Massively Hypersonic+, likely Speed of Light. Speed of Light with Divine Spear "Spear the Gungnir"[30] (The spear's size and power are upgraded from Heart Break, where its speed is like a laser where even at a distance it can pierce the enemy instantly[31]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[32], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[33]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[34]. Magic is noted by Yumemi to have close ties with religion[35])
Reaction Speed: At least Massively Hypersonic+, likely Speed of Light
Stamina: Superhuman (Fought against[36] multiple opponents[37] over the course[38] of the night[39] without showing[40] any signs[41] of tiring[42])
Range: Standard Melee. At least Planetary with Attacks (Caused a mist shrouded in a deep red so thick that the sunlight could not reach the Earth, leading to a summer with low temperatures[10]), Cross-Dimensional with Battlefield Removal (Ordinary youkai[43], can send themself and their opponent to a different battlefield[44])
Intelligence: Average Intelligence
Knowledge: Grandmaster level (Remilia has lived for over five hundred years, having a mass knowledge in magic and such[5], sometimes even reading many of the books within Patchouli's library[45])
Powers and Techniques
- Air Dash (Can perform[46] dashes while in the air[47])
- Acrobatics (Every fighter has three high jumps they can use in combat to get around their opponent while fighting[48])
- Second Wind (All characters after their health bar is drained can recover with a second health bar for a second round[49])
- Counter (All characters have counter hits, which cause wall slams and ground slams[50])
- Guard Break (All characters have two Guard Crush attacks[51] that can break through guards if not blocked correctly[52], and cause the fighter to instantly lose all spirit[53])
- Aerial Recovery (Fighters can recover in the air while being combo'd in the air[54])
- Autopilot (All fighters can instantly bomb right after being time stopped by Sakuya to defend themselves[55])
- Invincibility Frames (Grazing allows the fighter to pass through all of the projectiles hitting them, taking no damage[56])
- Restoration (When a fighter loses spirit, they enter a state of Guard Crush where they need to wait for the spirit bar to refill[57])
- Transmutation (When fighters attack another fighter, they automatically turn all of their projectiles into points that refill their spirit bar[58])
- Invulnerability
- Spirit Manipulation (Special Attacks and techniques utilize the spirit bar[60])
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[62])
- Acrobatics (Fighters are able to jump high into the air and do somersaults and backflips[65]. Fights can also perform a super jump, to jump far higher into the air[66])
- Guard Break (Through Guard Crush, breaks the opponent's guard[67])
- Second Wind (Fighters can get back up and fight against for a second round even after their health has been depleted[68])
- Aerial Recovery (Fighters can recover from being launched through the air[69])
- Counter (Fighters can perform a Guard Reversal to parry an attack while guarding to send the opponent flying away[70])
- Invincibility Frames (Throgh grazing, allows fighters to dash through projectiles[71])
- Statistics Boost (With Spell Amplifier, grants 2 spell cards if uninterrupted[72])
- Healing (With Illness Recovery Charm, heals a small bit of health if uninterupted[73])
- Restoration (With Magic Potion, spirit recovers temporarily faster[74]. With Grimoire, spirit recovery is permanently faster[75])
- Damage Reduction (With Sacrificial Doll, a doll that absorbs some damage taken[76])
- Ability Optimization (With Ibuki Gourd, grants two cards if uninterupted[77])
- Nullification
- Statistics Boost (With Control Rod, deals more damage but also takes more damage[81])
- Super Armor (With Dragon Star, grants hyper-armour that breaks after 2 hits[82])
- Invulnerability
- Metaphysical Invulnerability: With Three Heavenly Drops, grants invulnerability after the third card[83].
- Summoning (With Catfish's Great Earthquake, summons a giant catfish to crash into the ground[84])
- Ice Manipulation (With Frozen Frog, creates an icy floor that causes anyone to trip over it by dashing or jumping into it[85])
- Air Manipulation
- Energy Manipulation
- Time Manipulation
- Forcefield Manipulation (With Custom Parasol, protects against most projectiles with a forcefield in front of the character[89])
- Spirit Manipulation
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[93])
- Weather Manipulation (With Temperment Manifestation, changes the weather[94]. With Sword of Scarlet Perception, changes the weather[95]. During story mode, all fighters have a mysterious mist around them and said mist changes the surrounding weather suited to each person's temperment[96]), which induces the following effects:
- Sunny: Statistics Boost & Ability Optimization (Let's one fly longer and turn quicker, Border Escapes also cost nothing[97])
- Drizzle: Statistics Boost (Spell Cards deal more damage[98])
- Cloudy: Ability Optimization (Spell Cards now cost 1 card less[99])
- Blue Sky: Ability Optimization (Special attacks can be cancelled into each other[100]. 4Special-Special cancels cost half an orb[101])
- Hail: Ability Optimization & Statistics Boost (Projectiles hurt more and spirit regenerates quicker[102])
- Spring Haze: Attack Nullification (Melee attacks are disabled[103]), Power Modification (In Hisoutensoku's Spring Haze, melee attacks can be used but now they can easily be grazed through[104]) Ability Optimization (Spirit regenerates faster[105])
- Heavy Fog: Damage Manipulation (Dealing damage gives health[106])
- Snow: Spell gauge decreases with damage taken[107]
- Sunshower: Guard Break (Incorrectly blocked melee attacks instantly guard crushes[108]. In Hisoutensoku's Sun Shower, no orbs are lost on guard breaks[109])
- Sprinkle: Statistics Boost (All special moves are upgraded to level 4[110])
- Tempest: Ability Optimization (Can fly 3 times in the air, all melee attacks can be jump cancelled[111]), Statistics Boost (Dash speed and distance increased[112])
- Moutain Vapor: Perception Manipulation (All spell cards are hidden[113]), Power Modification (The current deck is randomized[114])
- River Mist: Spatial Manipulation (Both fighters are kept a fixed distance from each other[115]. In Hisoutensoku's River Mist, the characters slide back and forth[116]), Space-Time Manipulation (Noted by ZUN that manipulating time also means manipulating space and vice versa[117])
- Typhoon: Nullification (Removes hitsun and removes the ability to block[118])
- Calm: Healing (A healing beacon on who hit last[119])
- Diamond Dust Technique Nullification (Disables the use of ground teching, damage is taken on wakeup[120])
- Dust Storm: Counter (Everything is a counter hit[121])
- Scorching Sun: Statistics Boost (More damage in the air but the air hurts[122])
- Monsoon: Wall and Ground bounce more[123]
- Aurora: Probability Manipulation (Any random weather effect can happen[124]).
- Resistance to
- Extreme Colds (Characters can fight while in a hail[125])
- Environmental Hazards (Characters can fight in Typhoons[126])
- Electricity Manipulation (Fighters can take electricity attacks and keep fighting[127])
- Energy Manipulation, Essence Manipulation, Soul Manipulation & Absorption (Fighters are unaffected by the scarlet mist of Tenshi, which are causing the number of phantoms to decrease, where those who died are not turning into ghost and seem to have simply vanished[128], with it being found out that the all living things temperaments are rising up and being sucked into the sky[129], with the scarlet mist being non-perceptive qi, the essence of living things' temperamnets[130])
- Acrobatics (Characters are able to implement various high jumps and spinning jumps[131])
- Non-Standard Damage (Can interact with an break glyphs, allowing them to break an enemy's defenses[132])
- Invincibility Frames (Characters are able to dash through attacks without taking any damage[133])
- Erasure
- Water Manipulation (Characters are able to collect water to use as a method to activate their spell cards[135])
- Superhuman Physical Characteristics
- Superhuman Strength (Youkais can easily kill humans[137], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[138]. Youkai have stronger bodies than humans[8]. Youkai are noted to be physically stronger than humans[24])
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Enhanced Senses (Unlike humans, youkai can see in the dark to the point that it's a way for them to spot a human[139])
- Extrasensory Perception (Youkai are able to see the human village that Keine made essentially invisible from history from humans[140])
- Longevity (Marisa notes that youkai live a really long time, beyond even human years[141]. Youkais have longer lifespans than humans[8])
- Aura (Noted that Youkai possess an aura[142][143], along with an energy source called "Youkai Energy"[144])
- Invisibility (Youkai are noted to be life-forms that are invisible to humans, appearing to them via fluctuations[145]. Noted that all objects within Gensokyo were all hidden in the invisible gaps of the quantum world[146])
- Non-Standard Damage (Youkai's attacks are spiritual based whereas having standard durability against them does not help. When a youkai has injured someone, they need special recovery from youkai practitioners otherwise they cannot recover normally[147])
- Non-Standard Defenses (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[148], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[149], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[150]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[151], with it only being spiritual attacks that cause fatal wounds to youkai[8]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[24]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[25])
- Absorption
- Regeneration
- Types: Passive
- Source: Metaphysical Regeneration
- Capabilities: Youkai have stronger bodies than humans, thus even if they're torn limb from limb they can heal right away[8]. Youkai can heal wounds like tiger slashes in no time at all[155]. Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they can always regenerate from their spirit[156].
- Transformation
- Acausality
- For Their Physiology
- For their Magic
- Reliance
- True Sight (It's noted by ZUN[166] that Youkai can see through illusions that humans can't[167])
- Propagation (Youkai are able to sever their heads from their body and multiply them[168])
- Incorporeality (Youkai's bodies in truth are just their souls[169]. Youkai's do not possess DNA, with the concept being foreign to them, noting how humans for some reason are under the control of them[170])
- Empowerment (Youkai are amplified by the power of the moon[171], Mima specifically reqested Yumemi in an ending to stop the moon so that she could always be empowered by its light[172])
- Battlefield Removal
- Application Based: Ordinary youkai[173], can send themself and their opponent to a different battlefield[174].
- Magic (Youkais have developed a civilization of magic, making it a common ability used by them[175]. Magic exists outside of the Grand Unified Theory[176], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi also explains that in the world of Gensokyo, magic unifies everything[177]. Magic is noted by Yumemi to have close ties with religion[178])
- Extrasensory Perception (Noted by Patchouli that those who use magic are sensitive to changes in temperment[179])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[180])
- Acausality
- For their Magic
- Irregular Causality
- Unknown: A youkai's magical power exists outside of the Grand Unified Theory[181], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unified Magic World" theory[182]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[183]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[184].
- Irregular Causality
- For their Magic
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[185])
- Temperature Manipulation (Youkai being released caused the room to get more cold[186])
- Emotion Manipulation (A youkai's Noh is able to take away people's emotions[187])
- Portal Manipulation (The denizens of Makai found out about the human world and managed to obtain the power to make a hole in the barrier[188])
- Forcefield Manipulation (Youkais use their magic in order to strengthen and reinforce the great barrier with an ever stronger power to prevent invasion by humans[189])
- Curse Manipulation (Youkai energy naturally curses people[190])
- Quantum Manipulation (Youkai are naturally in a state of lurking within quantum gaps, were they can exist in both the human world and Gensokyo freely while not being noticed in the human world and passing through objects, being compared to the idea of Schrödinger's Cat[191]).
- Spirit Manipulation (The bombs used are referred to as spiritual attacks[192], being directly called spiritual attacks[193])
- Explosion Manipulation (When bomb users are cornered from attacks they cannot repel with regular attacks they can release a massive spirit explosive that destroys all objects on screen[194], along with killing all enemies on screen[195])
- Magnetism Manipulation (When using a bomb[196], all items on screen will be attracted towards the user[197])
- Perception Manipulation (When using a bomb the screen flashes white and an image of the bomb user can be seen[198])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[199])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Bomb users can use a bomb to nullify & erase all projectiles on screen[200]. This makes the enemy incapable of[201] shooting out any further projectiles until the bomb's duration is done[202].
- Invulnerability
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[204]).
- Resistance to
- Extreme Temperatures (Youkai are unaffected by things such as heatstrokes[205])
- Sealing (Youkais can overtime break out of seals[206]. Youkais use their magic in order to strengthen and reinforce the great barrier with an ever stronger power to prevent invasion by humans[207])
- Observation & Subjective Reality (Once a youkai/non-human enters Gensokyo or if a youkai/non-human is a native, they are liberated from the spell of human imagination and obtain true freedom, being able to develop their own characteristics, though the observations of the humans from within Gensokyo can have some effect on them to a degree[208])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[209]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[210])
- Madness Manipulation (Unaffected from the affects of the Lunarian Full Moon, a hypnosis that drove the humans who came to the Moon insane[211], further being noted by Reisen that the moon drives people insane[212])
- Illusion Manipulation (Youkai are unaffected by illusions[166] as they can easily see through them[167])
- Disease Manipulation (Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they are always fit and robust with no diseases[156])
- Matter Manipulation & Physics Manipulation (Youkai are noted to be fluctuations that exist in worlds which are not dominated by concepts such as photons, but instead other types of particles not explored by humans in the Outside World[145], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[213]. Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[146])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[214])
- Information Manipulation, Biological Manipulation & Disease Manipulation (Youkai's do not possess DNA[170], the hereditary material and information of DNA that is stored as a code made up of all things that make an organism[215], unique through biological instructions[216] and controls all cells in one's body[217], where normally one that lacks DNA would have adominal pain, nausea dizziness, rapid immune system collapse into systemic infection and system-wide organ failure leading to death[218])
- Mortality Manipulation & Mortality Manipulation (Youkai cannot be affected by the Hourai Elixir[219], which removes death from part of one's existence[220], where being without death is being without life[221], being free from the boundaries of life and death[222])
- Superhuman Physical Characteristics
- Superhuman Strength (Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[11]. Vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[11]. Vampires are strong enough to crush boulders[26]. ZUN describes vampires as having "superhuman toughness"[225])
- Superhuman Durability
- Superhuman Speed (Vampires are able to run through the human village within the blink of an eye[11]. Vampires are noted to be faster than the eye can follow[26]. Vampires are the only species that are noted to possibly be able to keep up with Tengu[28])
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Social Influencing (Due to Vampire's immense powers, they have charisma of the highest class[11])
- Magic (Vampires are noted to possess magical power[11])
- Immortality
- Regeneration
- Types: Passive
- Source: Metaphysical Regeneration
- Capabilities: Vampires can recover within a single night even when their body is blown away so long as their head is intact[11]. Noted in later games that vampires can regenerate at any time as long as some bit of their remains, such as a little bat, meaning vampires can regenerate even as long as their familiars are around[26].
- Transformation
- Transformative Arsenal: Vampires can turn into either bats[227] or mist to intrude anywhere they please[11].
- Bestowal (If a vampire gets vaporized by the sunlight, their mist will spread and if inhaled, the one inhaling it will become immortal[228])
- Zombification (When a vampire has sucked a human of their blood, they will neither die nor become a ghost, instead they will turn into a zombie for a while before evaporating under the sunlight[11])
- Summoning (Vampires can summon many devils with a single word[11], vampires are powerful enough to manipulate demons[26])
- Calamity Manipulation (Vampires are the cause of many disasters that affect the whole of Gensokyo, they can create abnormalities in everything including natural phenomena with no warning[9])
- Fate Manipulation (Remilia is[229], repeatedly acknowledged[26] to have[230] the ability[231] to control[232] and manipulate fate[233]. The ability can even be used unconsciously as it's noted that it appears that any person nearby her will have an unfortunate fate, even if she's unaware of them[232]. Reimu's fortune reading for Remilia notes not only can she manipulate fate but she can create her own future thus there's no reason for her to predict the future[234]. Hieda no Akyuu questions if Remilia consciously activates it as it's said misfortune will befall those who are merely in her vicinity and she can cause great change in the state of the daily lives of others with but a word such as being likely to encounter rare things[5]. There is no visible indication for someone to be able to tell when her ability is in effect[235]. It's noted also that it's very likely that people in brought and treated at the Scarlet Devil Mansion are saved due to their fate to 'die like an animal' being altered[2]. Remilia's ability effectively ignores the three layers of reality as she applies fate to a world that does not apply by the idea of fate but instead probability[236])
- Precognition (Flandre notes that Remilia claims she was aware of a metorite hitting Gensokyo as she understood fate and knew everything right from the start[237])
- Spirit Manipulation & Biological Manipulation (It's also noted that depending on how Remilia change ones fate, she could make one become a half-human, half-youkai[235], effectively influencing both layers of reality)
- Breaking the Fourth Wall (Touhou characters constantly acknowledge being a stage boss[238])
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[239], where characters can explode[240], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[241]. Despite this they will still come back, even human characters that do not have regeneration)
- Non-Standard Interaction
- Metaphysical Interaction: As a non-human that can only be truly harmed from powerful spiritual attacks, they should also be able to harm other non-humans.
- Flight (Flew into the battlefield[242]. Naturally uses her grown wings to fly aronud[243])
- Power Modification (Spell Card Rules allows someone to apply meaning and a name to an attack to form it[244], allowing for people to use abilities like Sakuya's time stop[245])
- Nullification
- Weapon Creation (With Critical "Heartbreak", creates an energy spear[247]. With Chain Gang, creates a red, chain-shaped aura and fires it to chase after the enemy[248])
- Invincibility Frames (With Skill Card 3, "Demon Lord Cradle", an upward dash surrounded by a red aura, gives Remilia invicible frames[250])
- Absorption
- Elemental Absorption: Can absorb the mist into herself to spawn some attacks[251].
- Curtain Fire
- As a playable
- As a boss
- Multi-Directional & Rapid Fire: Fires large energy orbs and smaller energy orbs sporadically in all directions covering the screen[253]. Absorbs mist and then spawns a fractal-shaped amount of lasers across the screen with energy projectiles shooting out in all directions[254]. Rapidly fires dozens of large and small energy orbs at the opponent while the smaller energy orbs spread out into multiple directions[255]. Fires out a multitude of energy orbs in a clockwise motion[256] and counter-clockwise motion[257]. Shoots out hundreds of bullets spawnning out of her into a circular manner filling the entire screen[258]. Shoots out dozens of knife-like projectiles in a circular motion in all directions[259]. Shoots out knives in multiple directions that all leave an energy orb on the trail they've made that moves around to form multiple circles and attack the opponent[260]. Sporadically shoots out dozens of bullets in multiple directions while moving around, causing it to cover the screen[261]. Shoots out dozen of large red energy orbs while moving around, causing it to cover the screen[262]. Shoots out dozens of fire-ball like projectiles in all directions while moving around[263]. Shoots out multiple large purple energy orbs in all directions that leave behind more energy orbs as they move around which all move around covering the screen[264].
- Energy Manipulation
- Glyph Manipulation (Can form a glyph around herself that is likely used for a multitude of spells[267])
- Fire Manipulation (With Spell Card 1, "Scarlet Sign "Red the Nightless Castle"", a technique that burns away her surroundings with a red aura[268])
- Smoke Manipulation (Remilia is able to shoot out[269] and absorb the mist[270]. Caused a mist shrouded in a deep red so thick that the sunlight could not reach the Earth[10], that surrounded even past the Hakurei Shrine[271], where it's noted that the mist carries a mysterious energy that was so strong that a normal human would only survive for about 30 minutes[272])
- Temperature Manipulation (The mist caused a summer with low temperatures[10])
- Disease Manipulation & Poison Manipulation (Merely inhaling the mist would make one feel sick and led to people being unable to leave not only the human village, but even their homes over the course of the next several days[10])
- Chain Manipulation & Thread Manipulation (With Destiny "Miserable Fate", fires out many chains made from red aura that chases the enemy[273]).
- Resistance to
- Smoke Manipulation, Energy Manipulation, & Poison Manipulation (Can absorb the mist into herself to spawn some attacks[274], , where it's noted that the mist carries a mysterious energy that was so strong that a normal human would only survive for about 30 minutes[275])
- Transmutation (Remilia is unaffected by the Forest of Magic[276], where the Forest of Magic has the power to change the very nature of the beings within it[277])
- Mind Manipulation (Remilia is unaffected by the Forest of Magic[278],a place with a wide number of hallucinogenic mushrooms where simply being near them will make hallucinations appear as if one was entranced by magic[279])
- Fungus Manipulation (Remilia is unaffected by the Forest of Magic[280], where it's noted that the forest's environment is extremely ill-suited to human life, with th espores of monster mushrooms dancing about in the air, even breathing there would be hazardous to the health of a normal human, having "noxious miasma"[279])
- Temperature Manipulation & Radiation Manipulation (Like her sister, should be unaffected by the mass fires and radiation from Utsuho[281], where Utsuho's Atomic Fire "Nuclear Fusion" causes mass amounts of radiation[282])
- Resurrection
- Self-Resurrection
- Self-Resurrection
- Repeated Resurrection: With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase the user's lives by 3[285].
- Power Manifestation (With Spell Card, gives one more Spell Card, essentially giving another ability[286]. With Fragmented Spell Card, a card that holds the most half-baked ability in the world[287])
- Supernatural Luck (With Money Comes and Goes on its Own[288], grants Nazrin's ability to give more money[289])
- Statistics Amplification (With Ringo-Brand Dango, grants Ringo's ability to increase the user's power[290])
- Transmutation (With No Problem for a Creator!, grants Keiki Haniyasushin's ability to convert funds into 3 times as much bullet money[291])
- Luck Manipulation (With Soot-covered Uchiwa, grants Shion Yorigami's ability to minimize the difficulty level from the next wave onward[292])
- Dream Manipulation (With Sheep You Want to Count, Doremy's ability to make everything a dream to instantly clear the stage[293])
- Throwing Objects (With Teacup Reimu, grants Reimu's ability to throw giant seat cushions[294]. With Teacup Marisa, grants Marisa's ability to throw giant star plushies[295])
- Body Control (With Stimulating Scales, grants Eternity Larva's ability to fling scales in all directions[296])
- Lock-On (With Yin-Yang Orb, grants Reimu's ability to shoot homing bullets at enemies[297])
- Non-Standard Damage (With Yin-Yang Orb (Needle), grants Reimu's ability to shoot youkai-vanquishing needles[298])
- Penetration Damage
- Erasure
- Familiar Summoning (With Half-Half Ghost, grants one Youmu Konpaku's phantom to attack while following right behind the user[302]. With Shanghai Doll, grants Alice's dolls, which automatically seeks out the enemies to defeat, they move as if they have a mind of their own[303]. With Freewheeling Severed Head, grants Sekibanki's ability to give one a severed head that collects items for them[304])
- Summoning (With Annoying UFO, grants Nue Houjuu's ability to summon a flying UFO around oneself, with the UFO acting like a shield[305]. With Laid-Back Invertebrate, grants Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around[306])
- Shielding
- Erasure
- Metaphysical Erasure: The UFO erases bullets around its user[307].
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa's ability to fire a laser, holding one of the highest-firepower for Equipment Cards[308]. With Quiet Twinkling, grants Star Sapphire's ability to shoot towards each side. With Lunatic Silence, grants Luna Child's ability to shoot forwards and backwards. With Exuberant Powerlessness, grants Sunny Milk's ability to shoot diagonally. With The Rabbit That Landed, grants Seiran's ability to provide support fire from behind[309]. With Offensive Jewel Pagoda, grants Shou Toramaru's ability to shoot lasers diagonally[310])
- Explosion Manipulation (With Mini-Hakkero (Missile), grants Marisa's ability to shoot missiles[311]. With Safe Return Amulet, grants the Moriya Shrine's popular amulet which can shoot exploding frog shots[312])
- Ricochet Manipulation (With Maid Knife (Ricochet), grants Sakuya's ability to throw ricocheting knives[313])
- Animal Manipulation (With Shed Snakeskin Amulet, grants Sanae's ability to shoot snake bullets that bite at the enemies[314])
- Ice Manipulation (With Ice Fairy, grants Cirno's ability to scatter ice shards everywhere[315])
- Door Manipulation (With Back Door, grants Okina's ability to unlock the door in one's back[316])
- Erasure
- Metaphysical Erasure: This allows one to erase bullets that are behind them.
- Erasure
- Forcefield Manipulation (With Idol Defense Corps, grants Keiki Haniyasushin's ability to deploy a bullet-erasing barrier[317])
- Erasure
- Metaphysical Erasure
- Erasure
- Superhuman Physical Characteristics
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[318])
- Invulnerability
- Metaphysical Invulnerability: One is briefly invincible when beginning to move.
- Invulnerability
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[318])
- Social Influencing (With Lucky Cat with Good Business Skills, grants Mike Goutokuji's ability to improve product lineups, increasing the variety of cards one can by from bosses[319]. With Yamawaro Shopping Technique, grants Takane Yamashiro's ability, allowing one to buy cards for slightly cheaper[320]. With Capitalist's Dilemma, grants Nitori Kawashiro's ability to randomly change prices in a Black Market[321])
- Alternate Breathing (With Sky-Blue Magatama, a magic item that lets one breathe even in low oxygen areas[322])
- Body Control (With Scam Rabbit's Foot, grants Tewi Inaba's ability to increase one's grazing range)
- Resurrection
- Self-Resurrection
- Repeated Resurrection: With Physical Enhancement Jizo, grants Narumi Yatadera's ability to gradually gain lives over time[323]. With Dragon Pipe, grants Sannyo Komakusa's ability to slowly increase one's stock of lives[324]. With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase one's lives by three[325].
- Self-Resurrection
- Resurrection of the Deceased: With Life Explosion Elixir, grants Eirin Yagokoro's ability to grant one extra life and make one explode upon getting hit, deploying a Spirit Strike that changes nearby bullets into bullet money[326]. With Bumper Crop of Life, grants Minoriko Aki's ability to grant one extra life[327].
- Self-Resurrection
- Supernatural Luck (With Lucky Rabbit's Foot, grants Tewi Inaba's ability to give one a tiny bit of good luck upon getting hit, their window to use a Spell Card upon death gets longer, they won't lose any money upon dying, and they won't lose a life upon dying[328]. With Pebble Hat, grants Koishi Komeiji's ability to prevent one from crashing into enemies and less power is lost when getting hit[329]. With Kiketsu Matriarch's Threat, grants Yachie Kicchou's ability to make enemies produce extra money[330]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to increase the amount of Bullet Money produced[331])
- Reactive Power Level (With Indominable Meathead, grants Saki's ability to gain 1 life and become stronger each time they're hit[332])
- Power Manifestation (With Blank Card, grants Chimata Tenkyuu's ability where in exchange for all of the user's money, they immediately obtain only the rare cards that are available in the next shop[333]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to produce a Spell Card item whenever one gets hit[334]. With Spell Before The Fall, grants Patchouli Knowledge's ability to gain more Spell Cards[335])
- Statistics Amplification (With Law of the Survival of the Fittest, grants Saki Kurokoma's ability to increase the power of one's regular shot and make one's shots larger[336]. With Sutra of Dharmatic Power, grants Byakuren Hijiri's ability to massively buff one's Spell Cards & it increases the radius of one's magic circle[337]. With Reliable Tanuki Apprentice, grants Mammizou Futatsuiwa's ability to constantly keep one's Power high, +1.0 Power is recieved upon aquiring the card and even when one dies, they can only lose Power down to 3.0 at minimum and can increase main shots by 3[338]. With Gluttonous Centipede, grants Momoyo Himemushi's ability to make one stronger if they don't die or bomb, gradually getting stronger each time they defeat an enemy[339]. With Ringo-Brand Dango, grants Ringo's ability to increase the amount of main shots one can fire[340]. With Physical Enhancement Jizo, grants Narumi Yatadera's ability to increase one's shot power[341]. With Magician's Basic Study, grants Patchouli Knowledge's ability to increase one's magic circle attack power[342]. With Dragon's Passage, grants Mononobe no Futo's ability to extend one's magic circle's duration[343]. With Gale Geta, grants Aya Shameimaru's ability to increase one's movement speed by 1 level, moving around faster and their magic circle also moves faster too[344]. With Drunkenly Whimsical Ibuki Gourd, grants Suika Ibuki's ability to drastically boost one's attack power with the power of alcohol[345])
- Teleportation (With Pristine Self-Confidence, grants Junko's ability to skip straight to the end portion of a stage[346])
- Ability Optimization (With Unleash the Guardian Hounds, grants Aunn Komano's ability to reduce one's magical circle cooldown time. With Life-Burning Tourch, grants Clownpiece's ability to reduce one's cooldown times)
- Summoned Power (With Hundreth Black Market, grants Takane Yamashiro's ability to summon cards that haven't been obtained[347])
- Destruction
- Metaphysical Destruction: With Beauty of Destruction, grants Flandre's ability to destroy enemy bullets with one's magic circle[348].
- Stasis (With Drenched Giant Snake, grants Urumi Ushizaki's ability to stop bullets within one's magic circle[349])
- Erasure
- Nullification
- Abstract Nullification: With Blank Card, grants Chimata Tenkyuu's ability to prevent Black Markets from being held[352].
- Magnetism Manipulation (With Misers Advice, grants Nitori Kawashiro's ability to dramatically expand one's item collection radius[353]. With Offerings to a Sacred Mountain, grants Kanako Yasaka's ability to collect every last thing offered to the mountain[354])
- Luck Manipulation (With Irresistible Julie Fan, grants Joon Yorigami's ability to maximize the difficulty level from the next wave onward[355])
- Mortality Manipulation (With Death Avoidance Elixir, grants Eirin Yagokoro's ability to negate death in exchange for two Spell Cards[356]. With Money Is The Best Lawyer In Hell, grants Eiki Shiki, Yamaxanadu's ability to spend 200 of one's money and pretend a death never happened or they nullify one's death by spending one's Bullet Money[357])
- Explosion Manipulation (With Bursting Red Frog, grants Suwako Moriya's ability to make one's shot sometimes explode[358])
- Natural Weaponry (With Vampire Fang, grants Remilia Scarlet's ability to deal fatal damage with a fang at short range[359])
- Aura
- Shielding (With Keystone of Endurance, grants Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets[361])
- Summoning (With Item Season, an ability card that summons Lily White when used[363])
- Invulnerability
- Metaphysical Invulnerability: With Smelt Scales, grants Wakasagihime's ability to become briefly invincible[364].
- Transmutation (With Miracle Mallet, grants Shinmyoumaru Sukuna's ability to change enemy bullets into money[365])
- Attack Reflection (With Psychokinesis, grants Sumireko Usami's ability to reflect enemy bullets[366])
- Transferal (With Spirit Power Sample Bottle, grants Tsukasa Kudamaki's ability to fire a spell card in exchange for power, it can also be used to fire a Spirit Strike in exchange for power[367])
- Nullification
- Projectile Nullifcation: With Heavy Bass Drum, grants Raiko Horikawa's ability to wipe away enemy bullets at close range[368].
- Erasure
- Statistics Amplification (With Great Tengu's Barley Rice, grants Megumu Iizunamaru's ability to increase one's power any number of times[371])
- Boundary Manipulation (With Screen Border, grants Yukari Yakumo's ability to let one freely warp between screen edges[372])
- Madness Manipulation (With Moon of Madness, grants Clownpiece's ability to hurl a fake moon straight forward[373]; where this is in reference to the hypnosis that drove the humans who came to the Moon insane[374], further being noted by Reisen that the moon drives people insane[375])
- Heat Manipulation (With Underground Sun, grants Utsuho Reiuji's ability to burn everything to ash[376])
- Cloth Manipulation (With Nimble Fabric, grants Seija Kijin's ability to avoid attacks by hiding behind a cloth)
- Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
- Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
- Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
- Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
- Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
- Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
- Lock-On (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
- Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
- Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
- Intangibility
- Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
- Erasure
- Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
- Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
- Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
- Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
- Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
- Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
- Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)
Equipment
Parasol
- Description: A parasol used by Remmilia Scarlet when traveling during the day time. She also takes it with her during night time travels just incase her travels take long enough to where it reaches day.
- Appearance: It bears the appearance of a typical parasol.
- Usage: Remilia uses it normally for events she wants to view during the day or in fighting games it allows her to fight in day time stages.
- Function: Protect Remilia from the sunlight, according to Hieda no Akyuu, they are ideal for blocking ultraviolet rays[2].
P (Red)
Increases shot power by 1[377].
点(Purple)
The higher on the screen it is collected, the more the score will increase.
S (red)
Increases shot power by 10.
夢(Light Blue)
Increases the Dream Gauge.
B(Green)
Grants 1 additional bomb.
Bomb Up!
Grants 1 additional bomb[378].
1UP(Blue)
Grants 1 additional life.
F (Yellow)
Grants maximum power.
| Name | Translated | Comments | Works | Stage |
|---|---|---|---|---|
| 天罰「スターオブダビデ」 | Heaven's Punishment "Star of David" | EoSD GoM |
St. 6: N — | |
| 冥符「紅色の冥界」 | Nether Sign "Scarlet Netherworld" | EoSD | St. 6: N | |
| 呪詛「ブラド・ツェペシュの呪い」 | Curse "Curse of Vlad Tepes" | EoSD GoM |
St. 6: N — | |
| 紅符「スカーレットシュート」 | Scarlet Sign "Scarlet Shoot" | EoSD | St. 6: N | |
| 「レッドマジック」 | "Red Magic" | EoSD IaMP GoM |
St. 6: N Story — | |
| 神罰「幼きデーモンロード」 | God's Punishment "Young Demon Lord" | EoSD | St. 6: H/L | |
| 獄符「千本の針の山」 | Hell Sign "Mountain of a Thousand Needles" | EoSD | St. 6: H/L | |
| 神術「吸血鬼幻想」 | God Art "Vampire Illusion" | EoSD | St. 6: H/L | |
| 紅符「スカーレットマイスタ」 | Scarlet Sign "Scarlet Meister" | EoSD GoM |
St. 6: H/L — | |
| 「紅色の幻想郷」 | "Scarlet Gensokyo" | EoSD | St. 6: H/L | |
| 紅符「不夜城レッド」 | Scarlet Sign "Nightless Castle Red" | IaMP IN SWR GoM |
Use Use Use — | |
| 紅魔「スカーレットデビル」 | Scarlet Devil "Scarlet Devil" | IaMP IN SWR |
Use Use Use | |
| 必殺「ハートブレイク」 | Certain Kill "Heart Break" | IaMP SWR |
Use Use | |
| 神槍「スピア・ザ・グングニル」 | Divine Spear "Spear the Gungnir" | IaMP SWR GoM |
Use Use — | |
| 夜符「デーモンキングクレイドル」 | Night Sign "Demon King Cradle" | IaMP SWR |
Use Use | |
| 夜王「ドラキュラクレイドル」 | Night Lord "Dracula Cradle" | IaMP SWR |
Use Use | |
| 符の壱「バッドレディスクランブル」 夜符「バッドレディスクランブル」 |
Sign I "Bad Lady Scramble" Night Sign "Bad Lady Scramble" |
IaMP SWR |
Story Use | |
| 符の弐「マイハートブレイク」 | Sign II "My Heart Break" | IaMP | Story | |
| 符の参「ヘルカタストロフィ」 | Sign III "Hell Catastrophe" | IaMP | Story | |
| 夜符「クイーン・オブ・ミッドナイト」 | Night Sign "Queen of Midnight" | IaMP SSiB |
Story Ch.16 | |
| 「スカーレットディスティニー」 | "Scarlet Destiny" | IN | LW | |
| 魔符「全世界ナイトメア」 | Devil Sign "All the World in Nightmare" | StB | St. 7 | |
| 紅符「ブラッディマジックスクウェア」 | Scarlet Sign "Bloody Magic Square" | StB GoM |
St. 7 — | |
| 紅蝙蝠「ヴァンピリッシュナイト」 | Scarlet Bat "Vampirish Night" | StB | St. 7 | |
| 神鬼「レミリアストーカー」 | God Devil "Remilia Stoker" | StB SWR |
St. 7 Story | |
| 運命「ミゼラブルフェイト」 | Destiny "Miserable Fate" | SWR SWR |
Use Story | |
| 夜符「ボンバードナイト」 | Night Sign "Bombard Night" | SWR | Story | |
| 蝙蝠「ヴァンパイアスウィープ」 | Bat "Vampire Sweep" | SWR | Story | |
| 「ミレニアムの吸血鬼」 | "Millennium Vampire" | Soku | Use | |
| 悪魔「レミリアストレッチ」 | Devil "Remilia Stretch" | Soku | Use | |
| 「フィットフルナイトメア」 | "Fitful Nightmare" | ISC | St. 10 | |
| 「きゅうけつ鬼ごっこ」 | "Duck, Duck, Bat" | ISC | St. 10 | |
| 紅魔符「ブラッディカタストロフ」 | Scarlet Devil Sign "Bloody Catastrophe" | Co-owner with Flandre | VD GoU |
Nightmare Sunday - 1 — |
| 紅星符「超人ブラッディナイフ」 | Scarlet Star Sign "Superhuman Bloody Knife" | Co-owner with Byakuren | VD | Nightmare Sunday - 3 |
| 神紅符「ブラッディ十七条のレーザー」 | Divine Scarlet Sign "Bloody Laser of Seventeen Articles" | Co-owner with Miko | VD | Nightmare Sunday - 5 |
Temperament Manifestation
Bomb
Guard Reversal
Spell Amplifier
Life Regenerator
Spiritual Strike Talisman
無敵時間が有り安定性が高い
Magic Potion
Stopwatch
一種の移動カードとなる
Hakurouken
使い方は多岐に渡る優秀カード
Sacrificial Doll
効果は微々たる物だが永続し 複数使うと防御が累積する
Grimoire
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Custom Parasol
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Soul Torch
本体が攻撃を受けても消滅しない
Left-Handed Folding Fan
防御側は食らえばノーダメージでやり過ごすことが出来る
Ibuki Gourd
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Tengu Fan
手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Spell-Breaking Drug
Yesterday's Money
Divine Raiment of the Dragon Fish
押されて苦しい時は頼もしい
Sword of Scarlet Perception
使うと天候を発動させたり
現在の天候を終了させたり出来る
Illness Recovery Charm
使用すると体力が一定量回復する
Frozen Frog
Dragon Star
Control Rod
Three Heavenly Drops
|
命のカード |
Life Card | |
|
スペルのカード |
Spell Card | |
|
欠けた命のカード |
Fragmented Life Card | |
|
欠けたスペルのカード |
Fragmented Spell Card | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own[379] | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
不死鳥の尾 |
Phoenix's Tail |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) ...There was a time when I thought as much, too. | |
|
メイドナイフ |
Maid Knife You are not qualified to be a maid | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) Your shot becomes flashier, which feels great. | |
|
無事かえるお守り |
Safe Return Amulet[385] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama |
|
空白のカード |
Blank Card[388] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
死穢回避の薬 |
Death Avoidance Elixir | |
|
幸運うさぎの足 |
Lucky Rabbit's Foot | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
小石ころ帽子 |
Pebble Hat[393] | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
疾風の下駄 |
Gale Geta | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell[396] | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
転ばぬ先のスペル[397] |
Spell Before The Fall | |
|
商売上手な招き猫 |
Lucky Cat with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
空色の勾玉 |
Sky-Blue Magatama[404] |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
命のカード |
Life Card | |
|
クリエイターなら容易な事 |
No Problem for a Creator! | |
|
煤けた団扇 |
Soot-covered Uchiwa | |
|
数えたくなる羊 |
Sheep You Want to Count |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) | |
|
メイドナイフ |
Maid Knife | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) | |
|
無事かえるお守り |
Safe Return Amulet[413] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
半霊のスペア |
Spare Half-Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
静かなる輝き |
Quiet Twinkling | |
|
狂おしい静寂 |
Lunatic Silence | |
|
賑やかな無力 |
Exuberant Powerlessness | |
|
刺激的な鱗粉 |
Stimulating Scales | |
|
山姥の包丁 |
Yamanba's Kitchen Knife | |
|
舞い降りた兎 |
The Rabbit That Landed[420] | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
攻撃的な宝塔 |
Offensive Jeweled Pagoda | |
|
自由気ままな生首 |
Freewheeling Severed Head | |
|
気ままな無脊椎動物 |
Laid-Back Invertebrate | |
|
ゆのみ霊夢 |
Teacup Reimu
| |
|
ゆのみ魔理沙 |
Teacup Marisa
|
|
空白のカード |
Blank Card | |
|
資本主義のジレンマ |
Capitalist's Dilemma | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
魔法使いの基礎勉強 |
Magician's Basic Study | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
破壊の美学 |
Beauty of Destruction | |
|
龍の通り道 |
Dragon's Passage | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[431] | |
|
疾風の下駄 |
Gale Geta | |
|
生命爆発の薬 |
Life Explosion Elixir | |
|
生命の豊穣 |
Bumper Crop of Life | |
|
不屈の脳筋 |
Indominable Meathead | |
|
不死鳥の尾 |
Phoenix's Tail | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell | |
|
濡れた大蛇 |
Drenched Giant Snake[435] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
詐欺うさぎの足 |
Scam Rabbit's Foot | |
|
小石ころ帽子[438] |
Pebble Hat | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
酔狂の伊吹瓢 |
Drunkenly Whimsical Ibuki Gourd | |
|
商売上手な招き猫 |
Maneki-neko with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
命を焚く松明 |
Life-Burning Torch | |
|
抗いがたきジュリ扇 |
Irresistible Julie Fan[444] | |
|
純粋な自己肯定感 |
Pristine Self-Confidence | |
|
百回目のブラックマーケット |
Hundredth Black Market |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
要石ミサイル |
Keystone Missile | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice | |
|
わかさぎの鱗 |
Smelt's Scales | |
|
正直すぎる道しるべ |
Too-Honest Signpost
| |
|
急がば三途の回り道 |
Hasty Detour of the Three Crossings
| |
|
ひらり布 |
Nimble Fabric[450] |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
陰陽玉 |
Yin-Yang Orb | |
|
ありがたい御札 |
Appreciated Talisman | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
蒐集家の教訓 |
Hoarder's Advice | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[451] | |
|
見守る狛犬 |
Guardian Komainu | |
|
ペンデュラム |
Pendulum | |
|
ナズーリンロッド |
Nazrin Rods | |
|
舞い降りた月の兎 |
The Moon Rabbit That Landed | |
|
舞い降りた都会の兎 |
The City Rabbit That Landed | |
|
八坂神奈子のお守り |
Kanako Yasaka's Amulet | |
|
洩矢諏訪子のお守り |
Suwako Moriya's Amulet | |
|
化猫の式紙(前向き) |
Bakeneko's Shiki Paper (Front-Facing) | |
|
化猫の式紙(横向き) |
Bakeneko's Shiki Paper (Side-Facing) | |
|
幽霊運搬車 |
Phantom Transport Cart | |
|
ネコと和解せよ |
Make Peace With Cats[452] | |
|
狐入りの管(縦) |
Fox-Filled Tube (Vertical) | |
|
狐入りの管(横) |
Fox-Filled Tube (Horizontal) | |
|
移動する葉っぱ |
Mobile Leaf | |
|
ちょっと一服 |
Smoke Break | |
|
カワウソ頑張る |
Otterly Excited | |
|
カワウソびびる |
Otterly Nervous | |
|
勁牙組の威圧 |
Keiga Family's Pressure | |
|
勁牙組の厳しい上下関係 |
Keiga Family's Harsh Hierarchy | |
|
満腹動物霊 |
Full-Bellied Beast Spirits | |
|
捕食者の恐怖 |
Prey Animal's Terror | |
|
付いてくる瓢箪 |
Accompanying Gourd | |
|
常時酔拳 |
24/7 Drunken Fist | |
|
棒は投げられるもの |
Poles Are For Throwing | |
|
鬼傑組の肩書き |
Kiketsu Family Title | |
|
便利で危険なトラバサミ |
Useful & Dangerous Bear Trap | |
|
勁牙の仲間 |
Keiga Family Member | |
|
呪い尽された血 |
Curse-Soaked Blood | |
|
チュパカブラの人気 |
Chupacabra Popularity | |
|
屈辱の山葡萄 |
Amur Grapes of Disgrace | |
|
忌々しい黄泉の道 |
Loathsome Road to Yomi | |
|
無情の地 |
Heartless Land | |
|
攻撃こそ地獄の華 |
Aggression Is the Spice of Hell |
Notable Techniques
Manipulation of Fate
Remilia claims to be able to manipulate fate, though it's exact activation is unknown to others. Those in Remilia's vicinity appear to be followed by bad fortune, even when Remilia is unaware of the person. Akyuu claims that Remilia can bring great changes to one's daily life with nothing more than a word, citing as an example that one becomes more likely to encounter rare things.
According to her younger sister Flandre, the true nature of the ability may be knowing what happens in the future. Flandre cites the example of Remilia predicting the exact hour and day a meteor would fall to the Scarlet Devil Mansion. However, Flandre also says that Remilia "just likes to talk that way" and that it may simply be an act of pretense.
| Name | Translated | Comments | Games | Usage |
|---|---|---|---|---|
| デーモンロードウォーク | Demon Lord Walk | IaMP SWR |
236A/B Default 236B/C | |
| サーヴァントフライヤー | Servant Flier | IaMP SWR |
236C Default 214B/C | |
| デーモンロードクレイドル | Demon Lord Cradle | IaMP SWR |
623A/B Default 623B/C | |
| デーモンロードアロー | Demon Lord Arrow | IaMP SWR |
214A/B/C Default 22B/C | |
| 「ナイトダンス」 | "Night Dance" | IN | Familiar: 「サーヴァントフライヤー」 Servant Flier | |
| ヴァンパイアクロウ | Vampire Claw | SWR | Alternate 236B/C | |
| チェーンギャング | Chain Gang | SWR | Alternate 214B/C | |
| ロケットキックアップ | Rocket Kick Upper | SWR | Alternate 623B/C | |
| シーリングフィア | Ceiling Fear | SWR | Alternate 22B/C | |
| デモンズディナーフォーク | Demon's Dinner Fork | SWR | Alternate 214B/C | |
| トリックスターデビル | Trickster Devil | Soku | Alternate 236B/C | |
| バンパイアキス | Vampire Kiss | Soku | Alternate 623B/C | |
| スティグマナイザー | Stigmanizer | Soku | Alternate 22B/C |
Stage 6 — Normal
Stage 6 — Normal
Stage 6 — Normal
Scarlet Sign "Scarlet Shoot"
Stage 6 — Normal
Stage 6 — Normal
Stage 6 — Hard/Lunatic
Stage 6 — Hard/Lunatic
Stage 6 — Hard/Lunatic
Stage 6 — Hard/Lunatic
"Scarlet Gensokyo"
Stage 6 — Hard/Lunatic
- Remilia opens by shooting large purple bullets that leave a trail of red bullets behind. The purple bullets are very close together, and the red bullets will individually take a random direction after a while.
- She then shoots a circle of large bullets that leave trails, spinning slightly to the left. The bullets left by this wave behave like those in "Curse of Vlad Tepes" or "Red Magic".
- Forms a circle of trail-leaving bullets that spins slightly to the right. The trails will do the same as in the first wave.
- Repeats the second wave.
First Card "Bad Lady Scramble"
Reimu Stage 5, Marisa Stage 4, Youmu Stage 5, Yuyuko Stage 5, Yukari Stage 1, Suika Stage 6
Second Card "My Heartbreak"
Reimu Stage 5, Marisa Stage 4, Youmu Stage 5, Yuyuko Stage 5, Yukari Stage 1, Suika Stage 6
Third Card "Hell Catastrophe"
Reimu Stage 5, Marisa Stage 4, Youmu Stage 5, Yuyuko Stage 5, Suika Stage 6
Night Sign "Queen of Midnight"
Reimu Stage 5, Youmu Stage 5, Yuyuko Stage 5, Yukari Stage 1, Suika Stage 6
Scarlet Sign "Red the Nightless Castle"
Player - Initial
Level 7 — 2
取材を行ったときの写真です。
悪夢の正体は吸血鬼でしたね。な~んだ。
you nightmares?" for this photo shoot.
But the true form of the nightmare was a vampire. Bla~ah.
Scarlet Sign "Bloody Magic Square"
Level 7 — 4
いきました。
そう言う事ってあるもんなんですね。
while flying through the air.
Or something like that.
Scarlet Bat "Vampirish Night"
Level 7 — 6
のですが……なるほどこれは酷い。
というわけで、いくつか退治しておきました。
bats can do... and it was not fun.
So, I wiped out some of them.
Level 7 — 8
しました。写真付きで記事を書けば、みんなも
恐れることは無いでしょう。元々怖くないけど。
caused by a vampire. If I write this article with pictures,
no one will have a reason to be scared.
It's not like she was scary to begin with.
Destiny "Miserable Fate"
Reisen Stage 1, Aya Stage 4, Iku Stage 3
Night Sign "Bombard Night"
Reisen Stage 1, Aya Stage 4, Iku Stage 3
Bat "Vampire Sweep"
Reisen Stage 1, Aya Stage 4, Iku Stage 3
Aya Stage 4
Demon Lord Walk
目にも留まらぬ速度で駆け抜けて
敵に打撃を加える
Servant Flier
魔法陣の位置はランダムであるが
広く展開し時間差で攻撃するため
牽制と接近の布石に役立つ
Demon Lord Cradle
隙は大きいが無敵時間が有り
カウンター、連続技に役立つ
Demon Lord Arrow
相手の位置目掛けて角度は固定
突撃に弾幕回避能力が有る
Vampire Claw
繰り返せる打撃コンビネーション
全て当てた時の威力は高い
Chain Gang
敵へと向かって伸びる追尾弾
ホールドで鎖の範囲を伸ばせるが
その間動けないので注意
Rocket Kick Upper
地上はほぼ無防備だが、頭上の
敵には強力な対抗手段になる
Ceiling Fear
その後真下へ向けて高速で落下
Demon's Dinner Fork
ボタン押し続けでチャージ可能で
同時に投げる槍の本数が増加する
Scarlet Sign "Red the Nightless Castle"
迎撃能力が高く切り返しの要
縦に射程を持つので空中の敵にも
強力なスペルとなる
Certain Kill "Heart Break"
大抵の弾幕を一方的にかき消し
敵を一瞬で貫く
オーラを武器状に収束する系列は
バリエーションに富む
Night Sign "Demon King Cradle"
直接攻撃系のスペルカード
隙は大きいがカード消費に対して
威力などのスペックは高め
Scarlet Devil "Scarlet Devil"
効果の及ぶ範囲と威力が激増した
存在だけで敵を威圧できる
正に赤い悪魔のカードである
Divine Spear "Spear the Gungnir"
槍のサイズと威力が向上した
速度はもはやレーザーに等しく
距離があっても一瞬で敵を穿つ
Night Lord "Dracula Cradle"
打撃に対し圧倒的だが、突進中は
飛び道具に無防備なのが唯一の欠点
Night Sign "Bad Lady Scramble"
錐揉み体当たりを仕掛ける
対弾幕貫通力が高く、後方移動で
敵を惑わすことも可能である
Trickster Devil
Vampire Kiss
Stigmanizer
"Millennium Vampire"
Devil "Remilia Stretch"
Control Scheme
Immaterial and Missing Power can be played using either a keyboard or a gamepad.
For Player 1 using a keyboard, the default controls are:
- Arrow Keys — move the character
- Z — corresponds to A
- X — corresponds to B
- C — corresponds to C
- V — corresponds to D
Character movement is represented using a numpad layout:
7 8 9
4 5 6
1 2 3
- 6 — forward (toward the opponent)
- 4 — backward (away from the opponent)
- 2 — down/crouch
- 8 — up/jump
- 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)
Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:
- 66 — forward dash
- 236B — down, down-forward, forward, then B (default X key)
The number 5 indicates no directional input.
For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.
Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:
- P = A
- K = B
- S = C or D (context-dependent)
Movement
Forward Movement
Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.
Backward Movement
Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.
Crouching
Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.
Standard Jump
Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.
Forward Dash
Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.
Backward Dash
Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.
Super Jump
Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.
Air Dash
Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.
Basic Moves
Close Normal Attacks
Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.
- A: A fast, light melee strike used primarily for pressure and combo initiation.
- B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.
Far Normal Attacks
Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.
- fA: A standard projectile used for zoning and space control.
- fB: A secondary projectile with different speed, trajectory, or behavior than fA.
Forward Normal Attacks
Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.
- 6A: A stronger forward-reaching strike.
- 6B: A heavier forward-reaching attack, often slower but more impactful.
Crouching Normal Attacks
Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.
- 2A: A quick, low-hitting light attack.
- 2B: A stronger low-hitting attack with increased damage or reach.
Aerial Normal Attacks
Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.
- 8A: A light aerial strike.
- 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.
Directional Aerial Attacks
Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.
- 86A: An upward-angled aerial attack available to select characters.
- 82A: A downward-angled aerial attack available to select characters.
- 82B: A downward aerial variant unique to specific characters.
Guard Crush Attacks
Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.
Dash Attacks
Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.
- Dash A/B: Forward-moving melee strikes that pass through certain projectiles.
Some characters possess multiple variants of these attacks.
Low Dash Attacks
Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.
Directional Projectile Variants
Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.
Aerial Projectile Attacks
Input: 8fA / 8fB Mid-air versions of standard projectiles.
Directional Aerial Projectiles
Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.
C-Type Projectile Attacks
Input: C A distinct projectile separate from fA and fB, often possessing unique properties.
Directional C-Type Variants
Input: 6C / 2C Modified versions of C with altered angles or effects.
Aerial C-Type Attacks
Input: 8C An aerial version of the C projectile.
Directional Aerial C-Type Variants
Input: 86C / 82C Specialized aerial C variants available to select characters.
Bomb
Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.
Spell Card Declaration
Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.
Special Move System
In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.
The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.
Standard Special Move Inputs
Most characters utilize the following core directional sequences for their Special Moves:
- 236A/B/C (🢃🢆🢂)
- 623A/B/C (🢂🢃🢆)
- 214A/B/C (🢃🢇🢀)
- 421A/B/C (🢀🢃🢇)
Each input may produce different results depending on whether A, B, or C is used.
Item Collection
When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:
Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.
Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.
Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.
Blocking
When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.
Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.
Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.
Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.
In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.
Spirit Power
Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.
When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.
Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.
Grazing
Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.
Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.
Spell Cards
Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.
Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.
Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.
Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.
Control Scheme
Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.
For Player 1 on keyboard, the default inputs are configured as follows:
- Arrow Keys — character movement
- Z — A button
- X — B button
- C — C button
- A — D button
- S — A+B input
- D — B+C input
- Q — Pause
Movement notation follows the standard numpad-style directional layout:
7 8 9 4 5 6 1 2 3
- 6 represents forward movement (toward the opponent)
- 4 represents backward movement (away from the opponent)
- 2 represents downward movement or crouching
- 8 represents upward movement or jumping
- 7, 9, 1, and 3 represent diagonal directions
Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.
Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.
Special actions are executed by inputting rapid directional sequences followed by a button press. For example:
- 66 indicates a forward dash
- 236B indicates a down, down-forward, forward motion followed by the B button
The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.
For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.
Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:
- P corresponds to A
- K corresponds to B
- S may refer to either C or D, depending on context
Forward Movement
The character can move toward the opponent to close distance or apply pressure. Input: 6
Backward Movement
The character can move away from the opponent to create space or reposition defensively. Input: 4
Crouching
The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2
Standard Jump
The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)
Forward Dash
The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.
Backward Dash
The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.
Super Jump
The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9
Air Dash
While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)
Flight
While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction
Common flight directions include:
- Forward Flight: 6 + D
- Backward Flight: 4 + D
- Upward Flight: 8 + D
- Downward Flight: 2 + D
- Diagonal Flight: 7/9/1/3 + D
While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.
Basic Attacks
All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".
Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".
Inputs
A
A fast melee attack.
f.A
A slightly slower melee attack with increased reach and power compared to A.
6A
A slower but significantly longer-reaching and more powerful melee attack.
2A
A fast, low-hitting melee attack that does not change based on distance.
3A
Functionally similar to 6A, but hits low instead of mid.
8A
An airborne-only melee attack that generally strikes upward.
6[A] / 3[A]
Guard Crush attacks. These are performed by holding the A button while using the respective directional input.
B
A light projectile attack.
6B
A variant of B that is aimed higher.
2B
A variant of B that is aimed lower.
C
A heavier projectile attack with different properties from B.
6C
A heavier projectile attack that is usually aimed straight forward.
2C
A heavier projectile attack that is usually aimed upward.
All of the above attacks also have aerial variants when performed while airborne.
Charged Projectiles
Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.
Dashing Attacks
These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.
Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.
Input: 66 + A / B / C
Special Moves
The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.
In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.
The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.
The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.
Grounded Special Technique Inputs
Hold A Hold B Hold C
Front + A Front + B Front + C
Front + Hold A Front + Hold B Front + Hold C
Back + B
Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C
Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C
Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C
Down + A Down + B Down + C
Down + Front + A Down + Front + Hold A
Down > Front + A Down > Front + B Down > Front + C
Down > Back + B Down > Back + C
Down > Down + B Down > Down + C
Aerial Special Technique Inputs
Jump > A Jump + A
Jump > B Jump > C
Jump > Hold B Jump > Hold C
Jump > Down + A Jump > Down + B Jump > Down + C
Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C
Jump > Front + A Jump > Front + C Jump > Front + Hold C
Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C
Jump > Down > Back + B Jump > Down > Back + C
Jump > Back > Down > Back + B Jump > Back > Down > Back + C
Jump > Front > Down > Front + B Jump > Front > Down > Front + C
Blocking
Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.
Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.
Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.
Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.
Border Escape
The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.
Executing a Border Escape consumes one spirit orb as a cost for its use.
Spirit
Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.
When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.
While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.
Grazing
Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.
In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.
Spell Cards
Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.
Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.
Cards are divided into three types:
- System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
- Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
- Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.
Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.
Other
Standard Tactics:
- Under Spell Card Rules: As unfair skills are normally banned under spell card rules and the activation of Remilia's manipulation of fate is unknown, it's likely she doesn't actively try to use it under spell card rules. Instead she utilizes various magic attacks.
- Out of Spell Card Rules: Remilia has shown to be aware of and understand fate enough to stop things such as a giant meteor from attacking her house. It's also noted that she likely has used fate many times unaware as anyone around her tends to experience misfortune, even if she's not aware of them.
Weaknesses
- Standard Youkai Weaknesses: Youkai's bodies being destroyed by spiritual attacks[465], have them take a while to recover[466]. Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds[8]. Youkai are weak to spiritual attacks such as names or legends[24]. Youkai and Ghost are weak to sunlight[467]. Mental Attacks can be lethal to youkai, in some cases one can repel them with a single phrase[468]. The human village acts as a lifeline for the Gensokyo Youkai, if the humans were to perish or if they stopped fearing the youkai, then they would cease to exist[469]. Youkai are weak against psychological attacks[470].
- Vampire Weaknesses: Vampires are weak to sunlight, making them docile during the day[11], this weakness however isn't as instant as the common sun weakness in fiction. It is shown with vampires like Remilia that they can be exposed to sunlight for quite a while before dying[471]. Yuuma notes that Flandre is a vampire that can't stand daylight yet she can fight while under the Hell of Blazing Fires' energy, which is the same as the sun[472] which Flandre notes it was hurting her skin[473], yet it did nto at all instantly kill her. Vampires cannot move through flowing water, making them docile on rainy days[11], they also cannot cross rivers[11]. Vampires cannot approach a sardine heaed or a broken holly branch[11]. Vampires skin will be burnt if someone throws roasted soybeans at them[11].
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[474]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[475]. Repeatedly attacking red glyphs will break one's defenses[476].
- Unique Weaknesses: Remilia is naturally egotistical.
Note
- Despite Remilia not appearing in Sunken Fossil World, she should still have all the abilities from said games as her sister appears in them.
- Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
- Yumemi's statements can be taken with credibility, not only do the science from her world surpass the main one by 500 years[477] where she notes the science of the main world is much more primitive then hers[478], but her world has already fully proven the existence of Grand Unified Theory and Yumemi herself notes that her theory was proven right by seeing magic.
- Despite Gensou Narratograph being directly noted to be an "unofficial Touhou tabletop RPG", ZUN has directly participated in the RPG and noted the way Reimu acts during his session is how canon Reimu would act[479], thus character actions done by him and mechanics are fine to use.
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[192] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[480], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Special Notes
- Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[481]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[482], he's also referred to Highly Responsive to Prayers as a study product[483]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[484]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[485]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[486]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[487]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[488]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[489].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[490]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[491]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[492].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[493].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[494].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[495].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[496].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[497].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[244]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[498]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[499]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[500], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[501] are[502] multiple[503] occasions[504] of[505]characters[506] commenting[507] on[508] humans like[509] Reimu[510] being strong[511]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[512], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[513], with her acknolwedging her strength[514], something Yuugi only does to those who are truly strong[512]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
The Three Layers of Reality
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[515], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[19]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[236].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.
Dream vs. Reality
In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.
In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[516], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[517], where much longer ago people did not draw a distinction between dreams and reality[518], with Maribel reiterating that dreams and reality are the same[519].
In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[520], that in games like Antinomy of Common Flower are shown to have influence[521] on reality[522].
In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[523] making her innately unable to be interacted with[524].
Trivia
- Although Remilia is known to drink human blood and has a particular preference for B-type blood, her light appetite means her victims rarely die from their wounds. However, because she tends to stain her clothes a deep scarlet from the blood, she has also earned the nickname the Scarlet Devil (紅い悪魔 Akai akuma). According to Akyuu, Remilia already had that nickname before moving to Gensokyo.
- Due to "The Young Descendant of Tepes," the title of the prelude theme to the final boss stage of Embodiment of Scarlet Devil, Remilia has sometimes been linked to Count Dracula's lineage, as Dracula's full name is Vlad Țepeș Dracul. While Remilia herself claims to be a literal descendant of Țepeș, ZUN has stated that she is lying.
- Based on her being over 500 years old during the events of Embodiment of Scarlet Devil, Remilia was likely born sometime near the beginning of the 1500s.
- The name of her spell card "Red Magic" is very likely a reference to the MORI Hiroshi novel All Become F (すべてがFになる Subete ga F ni naru ~ The Perfect Insider). In that novel, Redmagic is the name of an advanced operating system developed by the genius Shiki Magata.
- One of Remilia's spell cards is named after Gungnir, the spear of Odin, which is described as having the ability to always hit its mark.
- Remilia appeared in the sixth game of the Touhou Project. She is the Stage 6 boss, and one fights through six spell cards on that stage on any difficulty above Easy (Remilia has five spell cards total, and Sakuya has one in her midboss appearance). When these numbers are combined, they read "666," which is said to be the Number of the Beast in the Book of Revelation and is often associated with the Devil in popular culture. This is likely a coincidence rather then done on purpose.
- Remilia's theme begins with the same musical phrase as the third movement of Beethoven's Piano Sonata No. 8 "Pathétique."[525]
- In Curiosities of Lotus Asia Chapter 4, Reimu Hakurei notes that Remilia should go back to her coffin. Remilia retorts that coffins are for the dead, indicating that she does not sleep in a coffin. In Imperishable Night's Scarlet Team scenario, before battling Reimu, Remilia again reminds her that she does not sleep in a coffin. Finally, in Oriental Sacred Place Chapter 15, released seven years later, what appears to be the first canonical depiction of Remilia's bedroom is shown, and she is depicted sleeping in a coffin placed on a bed.
- Her first five alternate palettes in Touhou Hisoutensoku resemble Flandre Scarlet, Patchouli Knowledge, Hong Meiling, Sakuya Izayoi, and Koakuma respectively.
- Despite her childish and girlish appearance, Remilia uses both a haughty "mistress" speech pattern (~かしら?, ~だわ) and a strong, masculine one (~か?, ~だ) in her original Japanese dialogue. Most of these nuances are difficult to translate into English.
- Since Remilia is a corruption of the name Emilia, a fairly common name in France, and Scarlet is an alternative spelling of Scarlett, a common French surname, it is possible that Remilia is from France. Her sister's name, Flandre, provides further evidence, as Flandre is a French term for people from the province of Flanders, a region that, while located in modern-day Belgium, was historically part of France. However, it is shown in the Forbidden Scrollery Volume 2 extras that Remilia once wrote a letter to Kosuzu Motoori in English.
- Masahiro Shibata's manga series Sarai, published exclusively in Japan from 1997 to 2007, appears to have been a major inspiration for many characters from Embodiment of Scarlet Devil. The series features superpowered maids fighting youkai and monsters in a dystopian future.
- In Sarai, there are two small maid girls with red hair and mob caps, which likely inspired Remilia and Flandre.
- Remilia's pose in Embodiment of Scarlet Devil resembles the pose of Nudge in Volume 8 of Sarai.
- ZUN has speculated that if Remilia took the 16 personality types evaluation, she would be classified as Adventurer (ISFP).
Gallery
-
Remilia in the background of one of Patchouli's articles in in Bohemian Archive in Japanese Red
-
Remilia in Cage in Lunatic Runagate
-
Remilia paper in Perfect Memento in Strict Sense
-
Remilia in Curiosities of Lotus Asia
-
Remilia in Curiosities of Lotus Asia
-
Remilia in Extra of the Wind
-
Remilia with Sakuya and Reimu
-
Remilia with Reimu and Marisa
-
Remilia on the Strange Creators of Outer World Volume 2 cover
Profiles
| Profiles |
| "Vampire as the last boss is one of the best tropes in video games, no way this suddenly won't work in a bullet hell!" That's what I thought when I started making the game. Now I think of it, that superhuman toughness and vampiric ability are only suited for roleplaying games. Making bullet patterns for vampires ended up very difficult. I assigned the badass role to Sakuya, the human character, then let Remilia take the role of a selfish noble princess. I soon realized that this has made Remilia no different than an average human, so I gave her a huge pair of bat wings to compensate. But the more I looked at it the more it felt like Bahamut from Final Fantasy (lol) |
吸血鬼がボスというお話は鉄板で、弾幕STGでも格好悪くなる筈がない! と思って作り始めましたが、よくよく考えたら、超人的な身体能力や吸血といった能力はRPG向けでしたね。弾幕を作るには苦労しました。 格好いいキャラは人間の咲夜に任せて、わがままなお嬢様方面に振りました。ただそれだけだと人間と区別が付かないので、大きな蝙蝠の羽を付けました。でもこれ、どちらかというとバ○ムートですね(笑) |
Dai Touhouten (EoSD) plaque |
| Remilia has been a popular character ever since. But she's set to be a character who cannot go out during daytime, which makes it tricky to introduce her into other works. Very convenient that IN's stage is set at night. Although it wouldn't be too much of a problem even if it weren't at night since she's with Sakuya and Sakuya can just hold an umbrella for her. |
レミリアは当時から人気があるキャラです。 しかし、設定上、昼間の屋外に出す事が出来ず、ゲームや作品に出しにくいキャラでもあります。 永夜抄は舞台が夜だけで良かったですね。 まあ、咲夜と一緒なら傘を差して貰えば大丈夫なんですけどね。 |
Dai Touhouten (IN) plaque |
Misconceptions
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[526], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[527].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[528], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[529]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Youkai Control the world through both the mental and physical layer
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[530].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[531]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[515].
Battle Records
26 - 3 - 0
- Sakuya Izayoi - Fight[532]
- Conditions: None.
- Location: Stage 1 Faster Than Light Over C 2nd Day 23:15 Clock Tower
- Marisa Kirisame - Fight[533]
- Conditions: None.
- Location: Stage 2 Queen of the Night Greater Demon 2nd Day 25:00 Forest of Magic
- Reimu Hakurei - Fight[534]
- Conditions: None.
- Location: Stage 3 Rush Towards Death Hurry Up! 2nd Day 26:30 Hakurei Shrine
- Youmu Konpaku - Fight[535]
- Conditions: None.
- Location: Stage 4 Inviolate Land Sacred World 2nd Day 27:30 Graveyard
- Yuyuko Saigyouji - Fight[536]
- Conditions: None.
- Location: Stage 5 Apparition of Dawn Morning Star 2nd Day 28:15 Hakugyokurou
- Yukari Yakumo - Fight[537]
- Conditions: None.
- Location: Border Line Ideal Look for a Shrine Border Land Feast Day 17:00 Hakurei Shrine
- Suika Ibuki - Fight[538]
- Conditions: None.
- Location: Immaterial and Missing Power Miniature Army Pandemoniac Land Feast Day 19:00 Gensokyo
- Wriggle Nightbug - Fight[539]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 1 - Where the Fireflies Fly
- Mystia Lorelei - Fight[540]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 2 - The Path Where Humans Vanish
- Keine Kamishirasawa - Fight[541]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 3 - Memories of the, History Eaters Home
- Keine Kamishirasawa - Fight[542]
- Conditions: Match was a rematch. Sakuya teamed up with Remilia Scarlet.
- Location: Stage 3 - Memories of the, History Eaters Home
- Reimu Hakurei & Yukari Yakumo - Fight[543]
- Conditions: Sakuya teamed up with Remilia Scarlet. Reimu teamed up with Yukari Yakumo.
- Location: Stage 4 Uncanny - Legendary Paradise
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[494].
- Tewi Inaba - Fight[544]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Reisen Udongein Inaba - Fight[545]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Eirin Yagokoro - Fight[546]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Final Stage B - Five Impossible Request
- Kaguya Houraisan - Fight[547]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Final Stage B - Five Impossible Request
- Keine Kamishirasawa - Fight[548]
- Conditions: Sakuya teamed up with Remilia Scarlet. Match was a rematch.
- Location: Extra Stage - Doll of Hourai
- Fujiwara no Mokou - Fight[549]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Extra Stage - Doll of Hourai
- Sakuya Izayoi - Fight[550]
- Conditions: None.
- Location: Stage 1 Cold, Gloomy Summer
- Patchouli Knowledge - Fight[551]
- Conditions: None.
- Location: Stage 2 Armchair Detective
- Alice Margatroid - Fight[552]
- Conditions: None.
- Location: Doll's Turnabout Trial Stage 3
- Reisen Udongein Inaba - Fight[553]
- Conditions: None.
- Location: Stage 4 The Suspect Named "Criminal"
- Youmu Konpaku - Fight[554]
- Conditions: None.
- Location: Stage 5 Summer Won't Start
- Komachi Onozuka - Fight[555]
- Conditions: None.
- Location: Stage 6 Harbor of Spirits
- Reimu Hakurei - Fight[556]
- Conditions: None.
- Location: Stage 7 Frog in the Well
- Yukari Yakumo - Fight[557]
- Conditions: None.
- Location: Stage Final Sit and Forget
- Reimu Hakurei - Fight[558]
- Conditions: None.
- Location: Final Stage Rain of Blood over Elysium
- Marisa Kirisame - Fight[559]
- Conditions: None.
- Location: Final Stage Rain of Blood over Elysium
- Reimu Hakurei - Fight[560]
- Conditions: None.
- Location: Stage 5 Scarlet Mist Again... Devil May Care 2nd Day 25:00 Scarlet Devil Mansion Foyer
None.
References
| Expand here. |
|---|
|
Versus Threads
None.
None.
None.








