Remilia Scarlet

Touhou Project/Remilia Scarlet



Remilia Scarlet (レミリア・スカーレット Remiria Sukāretto) is a vampire who runs the Scarlet Devil Mansion. She is the older sister of Flandre Scarlet, oversees Hong Meiling and Sakuya Izayoi along with the mansion's fairy maids, and counts Patchouli Knowledge among her close acquaintances. Remilia makes her debut as the final boss and primary antagonist in Embodiment of Scarlet Devil. She has since appeared as a playable character in multiple titles, including teaming up with Sakuya in Imperishable Night and joining the roster of Immaterial and Missing Power along with Scarlet Weather Rhapsody.

Remilia Scarlet


Origin
Origin Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil
Creator ZUN
First Appearance Touhou 06: Embodiment of the Scarlet Devil
Voiced by Fanmade Series: Ayumi Tsuji, Sumire Uesaka, Yukari Tamura, Mai Goto, Yurika Aizawa, Kanna Amasawa, Azumi Waki, Yuri Yamaoka, Hiyori Kono, Kaede Hondo, Yo Taichi, Momoka Terasawa, Chiaki Omigawa, Natsu Yorita, Haruka Terui, Hitomi Ōwada, Sayumi Watabe, Fairouz Ai, Marika Kono, Takako Tanaka, Rei Matsuzaki, Mai Nakahara, Shio Kisui, Haruna Kawai, Yuka Nukui, Tomomi Jiena Sumi, Haruno Yuzuki, Eri Kitamura, Ayana Taketatsu, Maaya Uchida
Characteristics
Species Vampire
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Over 500 years old
Birthday Unknown
Height Short
Weight Unknown
Ethnicity Western European
Status Alive
Alignment True Neutral
Archetype Leader, Boss
Time Period Non-linear
Language Japanese
Combat Style Magical Fighting
Homeworld Gensokyo
Relationships
Affiliations Flandre Scarlet, Sakuya Izayoi, Patchouli, Reimu Hakurei, Marisa Kirisame
Enemies Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Background

This dropdown contains the synopsis of Remilia Scarlet’s story. Read at your own risk as you may be spoiled otherwise!

Little is known about Remilia's life before she came to Gensokyo, though her name, appearance, mansion, and style of dress all suggest European origins. She has been described as having come from "the west." She has acted as the mistress of the Scarlet Devil Mansion for roughly five hundred years. She likes to claim that she descends from one of history's most infamous vampires, Count Vlad Țepeș Dracul, though by her own admission this is entirely false.

It remains unclear exactly how Remilia first arrived in Gensokyo. The Scarlet Devil Mansion itself, and presumably Remilia along with it, was present there at least as early as 1998. By the time she appeared, the Great Hakurei Barrier, which was erected in 1885, had already been in place for a considerable period. At that stage in Gensokyo's history, youkai had lost much of their strength because they could no longer freely prey on humans.

Upon arriving, Remilia quickly gathered many followers and went on a destructive rampage. Eventually, more powerful youkai managed to stop her. They established a devil's contract: the youkai would provide her with humans to feed on, and in return she would refrain from attacking Gensokyo's human population. Many youkai found this agreement distasteful, which led to discussions with Reimu Hakurei about creating a standardized set of rules for combat. It is unclear whether Remilia took part in those talks. Those discussions eventually led to the creation of the spell card system. Almost immediately afterward, in 2003, another scheme of Remilia's triggered the first incident resolved using the new rules.

In Perfect Memento in Strict Sense, Hieda no Akyuu never directly names Remilia as the vampire responsible for the so called "Vampire Incident," in which a vampire first arrived in Gensokyo and went on a rampage. Technically, this meant it was unconfirmed whether Remilia was the one involved. However, Akyuu notes that any mention of vampires in Gensokyo should be understood as referring to the Scarlet family, suggesting that readers were meant to assume Remilia was the vampire in question. Later, Strange Creators of Outer World 2 finally confirmed that Remilia was indeed the vampire from the Vampire Incident.


Embodiment of Scarlet Devil


Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Embodiment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Embodiment of Scarlet Devil Prologue Japanese

In Embodiment of Scarlet Devil, Remilia released a fog across Gensokyo to block out the sun so she could move about freely during daytime hours. After the heroines discovered her plan and put a stop to it, she was forced to rely on a parasol for shade whenever she wanted to go outside while the sun was up, as mentioned in Immaterial and Missing Power.

Hieda no Akyuu offers a different interpretation, speculating that Remilia may have orchestrated the entire incident on purpose and deliberately lost. According to this theory, her real goal was to show Sakuya Izayoi, who was struggling to adjust to Gensokyo's environment, that humans could become friends. There is no solid evidence to confirm this idea, but nothing outright disproves it either.

Regardless of her true intentions, Remilia handles her defeat remarkably well in every ending. The only hint of frustration she shows is when she jokingly teases Marisa Kirisame, saying the incident would have been cooler if the mist had remained. In Marisa's B ending, Sakuya hides Marisa in the library to keep Remilia from finding her. In Reimu's A ending, Remilia visits the Hakurei Shrine carrying her own parasol and does not seem bothered by having to use it. Reimu asks why she bothered with the mist in the first place, but before Remilia can answer, Reimu starts grappling with her.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese

In her story mode, Remilia leaves the Scarlet Devil Mansion after convincing Sakuya to let her handle matters on her own. She runs into Marisa Kirisame, defeats her, and declares that she intends to be the "star" of the upcoming feast. She then heads to the Hakurei Shrine, beats Reimu, and repeats her intentions. After that, she defeats both Youmu Konpaku and Yuyuko Saigyouji. She finally meets Yukari Yakumo and demands to know who is responsible for the feasts that have been taking place every night. Suika Ibuki eventually appears, and Remilia defeats her as well. In her ending, she tries to enjoy a full moon with Sakuya, and the two discuss what it means to have class.

Imperishable Night


-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

In Imperishable Night, Remilia heads out alongside Sakuya to track down those responsible for stealing the full moon from the night sky, since the fighting would take place during nighttime hours.

Shoot the Bullet


1. Special Story

——Bunkachou. The mysterious notebook where the tengu wrote material for stories.

Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is, though."

Reimu "Oh, did you burn it?" Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in it, and there's explanations scribbled all over, like someone talking to themselves. Creepy, huh?" Reimu "That is creepy. So, did you burn it?" Marisa "Yeah, I burned it. In my mind. The photos of just youkai or danmaku have things like "This picture is no good" or "This picture will be useful" written on them.

Isn't that creepy?"

A crow calls. Soon the sun will set. It's a good thing it's not a cuckoo calling.

Reimu "So, where is this notebook?"

Marisa "It was creepy, so I was all excited about taking it home, but all of a sudden it was gone. Dammit, I wonder if a crow stole it." Reimu "That's the creepiest part of your story.

Maybe I'd better burn you instead of that notebook."

The tengu races across Gensokyo at the highest speed together with the crows. As the newspaper extras fly about, Gensokyo's newspaper girl Aya Shameimaru looked for youkai to serve as story material.

~ Shoot the Bullet Prologue English Translation


■1.おまけのストーリー

 ――文花帖。     それは天狗が記事のネタを書き留めた不思議な手帖。

 魔理沙「そう言えば、この間気味の悪い手帖を拾ったんだ、誰のもんだか

     判らんが」  霊夢 「そう、燃やしたの?」  魔理沙「何でいきなり燃やす必要があるんだよ。で、その手帖には写真が      びっしり貼ってあって、それぞれに独り言みたいな解説が書かれ      ていたんだよ。気味悪いだろう?」  霊夢 「気味悪いわね。それで燃やしたの?」  魔理沙「ああ燃やしたさ。心の中で。      妖怪と弾幕ばっか撮影した変な写真ばかりで『この写真は使えな      い』とか『この写真はネタになる』とか書かれていたんだよ。

     な、気味が悪いだろう?」

  鴉が鳴いている。もうそろそろ日が落ちようとしていた。   鳴いているのは閑古鳥で無くて良かった。

 霊夢 「それで、その手帖はどこにあるの?」

 魔理沙「気味が悪いから持ち帰ろうと思ってウキウキ気分で歩いていたら、      何故か既に手に持ってなかったんだ。      くそ、鴉に持って行かれたかもしれん」  霊夢 「そっちの方が気味が悪い話ねぇ。

     燃やすのは手帖じゃなくて、あんたね」

  鴉と共に天狗は最速で幻想郷を駆け抜ける。   号外が飛び交う中、幻想郷のブン屋 射命丸文(しゃめいまるあや)の  ネタ集めの為に妖怪を探していた。

~ Shoot the Bullet Prologue Japanese

Aya Shameimaru encounters Remilia on Stage 7 and photographs her danmaku patterns.


Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Remilia conducts her own investigation by ordering Sakuya Izayoi to bring suspects directly to her. She eventually deduces that the culprit is located above the mountains, an area where she is highly vulnerable to sunlight.

Hopeless Masquerade
Remilia appears as a background cameo in Hopeless Masquerade on the Hakurei Shrine stage. She sits on a chair alongside Patchouli Knowledge and Sakuya Izayoi, drinking tea. A fairy maid hovers above her holding a parasol to block the sunlight.


Impossible Spell Card
After reading a tengu newspaper report about a troublesome amanojaku, Remilia joins the many powerful youkai and humans who attempt to stop Seija Kijin on the final day. She employs spell cards widely considered impossible to evade.


Bohemian Archive in Japanese Red
Aya Shameimaru writes an article about the scarlet mist that Remilia used to cause the Scarlet Mist Incident. She describes the strange red rainbow it creates and its wing like pattern, specifically angel wings, which would seem to contradict Remilia's identity as a devil. When interviewed, Remilia only explains the cause of the rainbow and claims she knows nothing about the pattern, insisting it had no real meaning. Patchouli Knowledge interrupts and, after providing a more complete explanation of the scarlet rainbow, states that the pattern is merely a coincidence. It happened because Remilia releases the mist from her fingers, so the shape naturally follows the contours of her fingers themselves.

Aya also interviews Remilia alongside her sister to gather information about the meteorite that exploded in the sky. While Flandre simply describes how she destroyed the object, Remilia explains that the meteorite was destined to fall on the Scarlet Devil Mansion at that exact moment, and that Flandre was also destined to be there to destroy it. In a follow up interview, Remilia again insists that not only was the meteorite fated to fall there, but the event was also artificially caused by someone forcing it to happen. She shows Aya a fragment of the meteorite covered in magical runes as evidence.

Perfect Memento in Strict Sense
Remilia has an encyclopedic article written apart of the Gensokyo Chronicle by Hieda no Akyuu.

Silent Sinner in Blue
With help from Patchouli, Remilia travels to the Moon alongside Reimu, Marisa, and Sakuya using a rocket that draws power from Reimu. Once there, they encounter Watatsuki no Yorihime and several Moon rabbits. A fight breaks out, but both sides use the spell card rules to prevent any bloodshed. Yorihime defeats all of them. Afterward, Remilia and the others, except for Reimu, return to Earth. Despite suffering a decisive loss at the hands of the Moon Princess, Remilia does not appear particularly bothered by it. She finds another way to pass the time and entertain herself by building a fake indoor sea inside the Scarlet Devil Mansion.

The Grimoire of Marisa
Marisa documents Remilia's spell cards and their patterns, considering imitating them.

Forbidden Scrollery
In chapter 6 of Forbidden Scrollery, Remilia tells Reimu that she has found a rare animal from the outside world called a tupai and has been raising it. The creature later goes missing, and people assume it is responsible for the sake disappearing from the Human Village. In chapter 7, this so called tupai is revealed to actually be a chupacabra that Remilia keeps as a pet, which she has named Tupai.

The Grimoire of Usami
When the Hakurei Fireworks Festival ends, Remilia is seen with Flandre performing a spell card together for fun.

Whispered Oracle of Hakurei Shrine
After an incident, Reimu writes a fortune slip for Remilia.

Name Meaning

Remilia Scarlet's full name (レミリア・スカーレット) carries a strong Western flavor, likely French or British in origin. The first name appears to be an original creation by ZUN, possibly derived from "Emilia," a name meaning "rival" or "emulating." Her surname refers to a bright red color with a faint orange undertone and serves as a variant of "Scarlett" as a family name. This also likely is in reference to her being a vampire. The middle dot placed between her given and family names follows the standard Japanese convention for writing foreign names, indicating the break between the two parts.

Despite having an actual name, Gensokyo's residents more often refer to her by titles such as "the vampire," "the Scarlet Devil" (紅い悪魔), or simply "the mistress." It is actually quite rare for others to use her proper name. Patchouli Knowledge is an exception, affectionately calling her Remi (レミィ).

Also given that she claims to be related to Vlad Tepes (though this is likely not true), Remilia Scarlet may be a name she gave herself.

Appearance

General Description: Remilia is a figure with short light-blue hair and red eyes. She has a pair of large black bat-like wings on her back with a wingspan wider than her height. She is said to be about as tall as a girl in her early teens, between 10 and 14 years old.

Facial Features: She has short light-blue hair. A light-pink mob cap with a red ribbon decorated with white stripes is worn on her head. Her eyes are red.

Clothing/Outfit:

  • Embodiment of Scarlet Devil / Immaterial and Missing Power / Scarlet Weather Rhapsody: A light-pink dress with a red ribbon on both sleeves. In Embodiment of Scarlet Devil, the dress has red trimmings. A large red ribbon with white stripes is worn behind her waist. A necklace with a Caduceus-like centerpiece is worn.
  • Imperishable Night: Same as above, but without the necklace.

Physical Traits: Two large black bat-like wings extend from her back.

Alternative Outfits:

  • Immaterial and Missing Power / Scarlet Weather Rhapsody Palette Swap: A red dress instead of pink, with blonde hair replacing her light-blue hair. This color scheme resembles her sister Flandre.

Alternate Forms/Disguises: Her palette swap alternative outfit is a color variation rather than a distinct alternate form.

Personality

  • Childish and Selfish: Remilia is somewhat childish and selfish despite having lived for a long time. She acts as egotistically as she wants due to the fear other youkai feel toward vampires.
  • Proud and Grandiose: Remilia is proud of her physical capabilities and acts superior to others in an overblown and grandiose fashion. She claims to be descended from Vlad Tepes, though the Embodiment of Scarlet Devil manual notes this is not true.
  • Easily Bored and Novelty-Seeking: Remilia enjoys new and novel things. She plays along in silly games and allows herself to be manipulated if it staves off boredom.

Goals

  • Create a scarlet night (Failed).

Relationships

Flandre Scarlet

Flandre is Remilia's younger sister. She is stated to respect and idolize her sister, and Remilia cares for Flandre, as shown when she considers getting her a good tutor in Imperishable Night, though it is unknown how often the two actually interact.

Perfect Memento in Strict Sense states that it is rare, but not nonexistent, to see the sisters together. Despite this, they have been depicted together on many occasions, including:

  • Forbidden Scrollery Chapter 7, where they are looking at their pet Tupai
  • Bohemian Archive in Japanese Red, which also shows that Remilia at least allows Aya Shameimaru to interview Flandre
  • The Grimoire of Usami, where after the Hakurei Festival they played together shooting a spell card.
  • Violet Detector
  • Foul Detective Satori

The interview in Bohemian Archive in Japanese Red reveals that while Flandre may respect her older sister, it is to the extent one would expect from a snarky child. She is willing to outright state when she believes Remilia is spouting nonsense, at which point Remilia interjects with a comment that Flandre should not talk about her older sister that way.

Sakuya Izayoi

Sakuya is utterly loyal to Remilia, serving her as Head Maid without question—a bond whose mutual trust remains unexplained. She follows Remilia's requests even when she knows they are futile, such as attempting to catch Lily White to restore spring in Strange and Bright Nature Deity on her mistress's whims. When Remilia playfully criticizes her failure, Sakuya takes it in good stride without disagreement.

She also acts on Remilia's behalf unprompted, accompanying her in Imperishable Night and attempting to do so in Immaterial and Missing Power, or putting on an impromptu sleight-of-hand magic show for her in Curiosities of Lotus Asia. Remilia has praised Sakuya as an excellent cleaner, though not before contradictorily stating that humans are useless. Their closeness permits Sakuya to lightly chide her mistress at times, such as chastising Remilia in Scarlet Weather Rhapsody and Immaterial and Missing Power victory quotes for sneaking food or playing around too much.

Patchouli Knowledge

Patchouli is an old friend of Remilia. In Perfect Cherry Blossom, they address each other informally as "Remi" (レミィ) and "Pache" (パチェ) respectively. The two have been depicted sharing tea and casual conversation together in Silent Sinner in Blue and Oriental Sacred Place, where Patchouli offhandedly comments that they are both creatures of the night.

As stated in Perfect Memento in Strict Sense, Patchouli's role at the Scarlet Devil Mansion is to both solve problems and cause them. She often volunteers her services when she sees Remilia in need.

Patchouli is unlikely to be formally employed by Remilia. Sakuya Izayoi refers to Patchouli as "the Mistress's magician friend" while speaking to Rinnosuke Morichika, rather than using any employee title. Other official materials similarly refer to her as Remilia's friend rather than a subordinate. Though she will help Remilia whenever Remilia needs it.

Hong Meiling

Remilia is Meiling's mistress. True to her nature, Remilia tends to tease all her subordinates, and Meiling is no exception. While she does become angered at times when things do not go her way, the two are generally on friendly terms. In Touhou Hisoutensoku, it is suggested that Remilia reads some of the same manga that Meiling does.

Koakuma

As it is Remilia's mansion, she is a fellow employee of it.

Reimu Hakurei

Remilia was indirectly involved in the discussions with Reimu that led to the creation of the spell card rules. Embodiment of Scarlet Devil marked the first time Reimu met the residents of the Scarlet Devil Mansion, where she also discovered that Remilia was its mistress. However, Reimu's actual dialogue with Remilia does not necessarily indicate whether they knew each other prior to that meeting.

After their battle in Embodiment of Scarlet Devil, Remilia often visits the Hakurei Shrine to spend time with Reimu. She is one of several youkai depicted when Reimu complains about youkai hanging around her shrine in Wild and Horned Hermit. Reimu successfully argues in an early chapter of Strange and Bright Nature Deity that she should be allowed into a party at the Scarlet Devil Mansion because Remilia always comes to her shrine.

Although Remilia is fond of Reimu, she still maintains a rivalry of sorts with the shrine maiden and is more than happy to duel her, as shown in Imperishable Night and Remilia's storyline in Scarlet Weather Rhapsody.

Yukari Yakumo

Yukari used Remilia as part of her scheme to extract the residence tax and exact revenge on the Lunarians in Silent Sinner in Blue. Patchouli reveals that Remilia knew she was being manipulated but did not care, simply because she was bored.

Remilia harbors an unexplained rivalry with Yukari, desiring to reach the Moon in her own way before Yukari can in order to surprise her. This rivalry may stem from the power struggle mentioned in Perfect Memento in Strict Sense's Vampire article, possibly originating with the Vampire Incident. The rivalry appears to be largely one-sided on Remilia's part, though she has no objections to Yukari staying for the party at the end of Silent Sinner in Blue or assisting her with investigations in Scarlet Weather Rhapsody.

Dialogue in Immaterial and Missing Power implies that the two had already known each other prior to that game. It is possible they first met during the Vampire Incident, and that Yukari was the one who signed "the contract" with Remilia.

General Information

Name: Remilia Scarlet[3]

Titles

Origin: Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil

Overall Series: Touhou Project

First Appearance: Touhou 06: Embodiment of the Scarlet Devil

Latest Appearance: Foul Detective Satori

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actors: Ayumi Tsuji (Musuou Kakyou: A Summer Day's Dream), Sumire Uesaka (Hifuu Club Activity Record ~ The Sealed Esoteric History, Touhou Spell Bubble, Touhou LostWord (Remilia Scarlet)), Yukari Tamura (Touhou Canonball), Mai Goto (Touhou Azure Reflections), Yurika Aizawa (Touhou LostWord (Remilia Scarlet)), Kanna Amasawa (Touhou LostWord (Remilia Scarlet)), Azumi Waki (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress))), Yuri Yamaoka (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress))), Hiyori Kono (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress))), Kaede Hondo (Touhou LostWord (Remilia Scarlet (Magical Girl of Scarlet Stars))), Yo Taichi (Touhou LostWord (Remilia Scarlet (Magical Girl of Scarlet Stars))), Momoka Terasawa (Touhou LostWord (Remilia Scarlet (Magical Girl of Scarlet Stars))), Chiaki Omigawa (Touhou LostWord (Remilia Scarlet (Vampire Prepared for Splashes and Sunlight))), Natsu Yorita (Touhou LostWord (Remilia Scarlet (Vampire Prepared for Splashes and Sunlight))), Haruka Terui (Touhou LostWord (Remilia Scarlet (Vampire Prepared for Splashes and Sunlight))), Hitomi Ōwada (Touhou LostWord (Remilia Scarlet (Scarlet))), Sayumi Watabe (Touhou LostWord (Remilia Scarlet (Scarlet))), Fairouz Ai (Touhou LostWord (Remilia Scarlet (Scarlet))), Marika Kono (Touhou LostWord (Remilia Scarlet (The Heat of My Fingertips))), Takako Tanaka (Touhou LostWord (Remilia Scarlet (The Heat of My Fingertips))), Rei Matsuzaki (Touhou LostWord (Remilia Scarlet (The Heat of My Fingertips))), Mai Nakahara (Touhou LostWord (Remilia Scarlet (Modern-Day Makai's Charismatic Mistress))), Shio Kisui (Touhou LostWord (Remilia Scarlet (Modern-Day Makai's Charismatic Mistress))), Haruna Kawai (Touhou LostWord (Remilia Scarlet (Modern-Day Makai's Charismatic Mistress))), Yuka Nukui (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress's Vacation)), Touhou LostWord (Remilia Scarlet (False Scarlet-Black Dragon of the End))), Tomomi Jiena Sumi (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress's Vacation)), Touhou LostWord (Remilia Scarlet (False Scarlet-Black Dragon of the End))), Haruno Yuzuki (Touhou LostWord (Remilia Scarlet (Tiny Devil Mistress's Vacation)), Touhou LostWord (Remilia Scarlet (False Scarlet-Black Dragon of the End))), Eri Kitamura (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Ayana Taketatsu (Touhou Gensou Eclipse), Maaya Uchida (Touhou Spell Carinval)

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Right-Handed

Age: Over 500 years old[5]

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Gensokyo

Residence: Scarlet Devil Mansion

Story Role

  • Embodiment of Scarlet Devil: Stage 6 Boss
  • Immaterial and Missing Power: Playable Fighter
  • Imperishable Night: Playable Protagonist
  • Scarlet Weather Rhapsody: Playable Fighter

Legacy: Global Legacy (The Scarlet Devil Mansion is well known across Gensokyo)

Influence: Event Influence (Has aided in solving incidents within the events of Immaterial and Missing Power, Imperishable Night, & Scarlet Weather Rhapsody)

Language: Japanese

Ethnicity: Western European (Claims to be related to Vlad Tepes and uses European esque naming)

Religion: N/A (Youkais lack faith, not caring about religious related values[6])

Classification: Scarlet Devil Mansion Owner, Mistress of Scarlet Devil Mansion

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Unknown

Occupation: N/A

Combat Style: Magical Fighting

Affiliations: Flandre Scarlet, Sakuya Izayoi, Patchouli Knowledge, Reimu Hakurei, Marisa Kirisame

Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Height: Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[7]

Weight: Unknown

Status: Alive

Alignment

Threat Level: Global Threat (Caused a mist shrouded in a deep red so thick that the sunlight could not reach the Earth, leading to a summer with low temperatures and merely inhaling the mist would make one feel sick[10])

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetype: Leader / Boss

Codex Statistics

Grade: S

Tier: At least 8-C, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Building level (Potency) (Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[11], making them comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[12]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[13], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[14]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[15], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[16]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[17]. Magic is noted by Yumemi to have close ties with religion[18]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[19])

Durability: At least Building level, Far Higher with Spiritual Power. Her existence as a Vampire makes her difficult to kill (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[20], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[21], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[22]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[23], with it only being spiritual attacks that cause fatal wounds to youkai[8]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[24]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[25])

Striking Strength: At least Building Class (Potency) (Vampires are strong enough to crush boulders[26])

Lifting Strength: At least Class 5 (Vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[11])

Travel Speed: At least Massively Hypersonic+ (Vampires like Remilia are able to fly around the moon[27]. Vampires are able to run through the human village within the blink of an eye[11], reaching these speeds. Vampires are noted to be faster than the eye can follow[26]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[28], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[29])

Attack Speed: At least Massively Hypersonic+, likely Speed of Light. Speed of Light with Divine Spear "Spear the Gungnir"[30] (The spear's size and power are upgraded from Heart Break, where its speed is like a laser where even at a distance it can pierce the enemy instantly[31]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[32], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[33]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[34]. Magic is noted by Yumemi to have close ties with religion[35])

Reaction Speed: At least Massively Hypersonic+, likely Speed of Light

Stamina: Superhuman (Fought against[36] multiple opponents[37] over the course[38] of the night[39] without showing[40] any signs[41] of tiring[42])

Range: Standard Melee. At least Planetary with Attacks (Caused a mist shrouded in a deep red so thick that the sunlight could not reach the Earth, leading to a summer with low temperatures[10]), Cross-Dimensional with Battlefield Removal (Ordinary youkai[43], can send themself and their opponent to a different battlefield[44])

Intelligence: Average Intelligence

Knowledge: Grandmaster level (Remilia has lived for over five hundred years, having a mass knowledge in magic and such[5], sometimes even reading many of the books within Patchouli's library[45])


Powers and Techniques





















  • Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
  • Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
  • Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
  • Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
  • Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
  • Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
  • Lock-On (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
  • Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
  • Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
  • Intangibility
    • Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
  • Erasure
    • Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
  • Energy Manipulation
    • Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
  • Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
  • Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
  • Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
  • Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
  • Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
  • Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)

Equipment


Parasol

  • Description: A parasol used by Remmilia Scarlet when traveling during the day time. She also takes it with her during night time travels just incase her travels take long enough to where it reaches day.
  • Appearance: It bears the appearance of a typical parasol.
  • Usage: Remilia uses it normally for events she wants to view during the day or in fighting games it allows her to fight in day time stages.
  • Function: Protect Remilia from the sunlight, according to Hieda no Akyuu, they are ideal for blocking ultraviolet rays[2].

P (Red)

Increases shot power by 1[377].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[378].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.


Name Translated Comments Works Stage
天罰「スターオブダビデ」 Heaven's Punishment "Star of David" EoSD
GoM
St. 6: N
冥符「紅色の冥界」 Nether Sign "Scarlet Netherworld" EoSD St. 6: N
呪詛「ブラド・ツェペシュの呪い」 Curse "Curse of Vlad Tepes" EoSD
GoM
St. 6: N
紅符「スカーレットシュート」 Scarlet Sign "Scarlet Shoot" EoSD St. 6: N
「レッドマジック」 "Red Magic" EoSD
IaMP
GoM
St. 6: N
Story
神罰「幼きデーモンロード」 God's Punishment "Young Demon Lord" EoSD St. 6: H/L
獄符「千本の針の山」 Hell Sign "Mountain of a Thousand Needles" EoSD St. 6: H/L
神術「吸血鬼幻想」 God Art "Vampire Illusion" EoSD St. 6: H/L
紅符「スカーレットマイスタ」 Scarlet Sign "Scarlet Meister" EoSD
GoM
St. 6: H/L
「紅色の幻想郷」 "Scarlet Gensokyo" EoSD St. 6: H/L
紅符「不夜城レッド」 Scarlet Sign "Nightless Castle Red" IaMP
IN
SWR
GoM
Use
Use
Use
紅魔「スカーレットデビル」 Scarlet Devil "Scarlet Devil" IaMP
IN
SWR
Use
Use
Use
必殺「ハートブレイク」 Certain Kill "Heart Break" IaMP
SWR
Use
Use
神槍「スピア・ザ・グングニル」 Divine Spear "Spear the Gungnir" IaMP
SWR
GoM
Use
Use
夜符「デーモンキングクレイドル」 Night Sign "Demon King Cradle" IaMP
SWR
Use
Use
夜王「ドラキュラクレイドル」 Night Lord "Dracula Cradle" IaMP
SWR
Use
Use
符の壱「バッドレディスクランブル」
夜符「バッドレディスクランブル」
Sign I "Bad Lady Scramble"
Night Sign "Bad Lady Scramble"
IaMP
SWR
Story
Use
符の弐「マイハートブレイク」 Sign II "My Heart Break" IaMP Story
符の参「ヘルカタストロフィ」 Sign III "Hell Catastrophe" IaMP Story
夜符「クイーン・オブ・ミッドナイト」 Night Sign "Queen of Midnight" IaMP
SSiB
Story
Ch.16
「スカーレットディスティニー」 "Scarlet Destiny" IN LW
魔符「全世界ナイトメア」 Devil Sign "All the World in Nightmare" StB St. 7
紅符「ブラッディマジックスクウェア」 Scarlet Sign "Bloody Magic Square" StB
GoM
St. 7
紅蝙蝠「ヴァンピリッシュナイト」 Scarlet Bat "Vampirish Night" StB St. 7
神鬼「レミリアストーカー」 God Devil "Remilia Stoker" StB
SWR
St. 7
Story
運命「ミゼラブルフェイト」 Destiny "Miserable Fate" SWR
SWR
Use
Story
夜符「ボンバードナイト」 Night Sign "Bombard Night" SWR Story
蝙蝠「ヴァンパイアスウィープ」 Bat "Vampire Sweep" SWR Story
「ミレニアムの吸血鬼」 "Millennium Vampire" Soku Use
悪魔「レミリアストレッチ」 Devil "Remilia Stretch" Soku Use
「フィットフルナイトメア」 "Fitful Nightmare" ISC St. 10
「きゅうけつ鬼ごっこ」 "Duck, Duck, Bat" ISC St. 10
紅魔符「ブラッディカタストロフ」 Scarlet Devil Sign "Bloody Catastrophe" Co-owner with Flandre VD
GoU
Nightmare Sunday - 1
紅星符「超人ブラッディナイフ」 Scarlet Star Sign "Superhuman Bloody Knife" Co-owner with Byakuren VD Nightmare Sunday - 3
神紅符「ブラッディ十七条のレーザー」 Divine Scarlet Sign "Bloody Laser of Seventeen Articles" Co-owner with Miko VD Nightmare Sunday - 5




Spell Card 1
気質発現 (Katagi Hatsugen)
Temperament Manifestation
Cost
1 card
Comment
現在の予報の天候を発動するが 無予報時は何が起こるか不明 また既に発現している天候を 打ち消す効果も有る
Translation
Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.


Spell Card 2
霊撃 (Reigeki)
Bomb
Cost
1 card
Comment
衝撃波で周囲を吹き飛ばす 攻撃発生直後まで無敵で、距離が近ければ対地対空を問わない 威力は無いが緊急回避の基本
Translation
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.


Spell Card 3
ガード反撃 (Gaado Hangeki)
Guard Reversal
Cost
1 card
Comment
ガード中のみ使用可能 ガードを中断して打撃で反撃する攻撃直前まで無敵で発生も早く 手堅い割り込み手段となる
Translation
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.


Spell Card 4
スペル増幅 (Superu Zoufuku)
Spell Amplifier
Cost
1 card
Comment
カードゲージがカード二枚分増加このカードの消費を差し引いて 一枚カードを増やすことが出来るただ途中で攻撃を受けると その時点でゲージ増加は中断
Translation
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.


Spell Card 5
体力回復 (Tairyoku Kaifuku)
Life Regenerator
Cost
1 card
Comment
使うだけで体力を回復できる 使用に隙があり、途中で攻撃を 受けると回復が停止する点に注意
Translation
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.


Spell Card 6
霊力回復 (Reiryoku Kaifuku)
Spirit Regenerator
Cost
1 card
Comment
使った瞬間に霊力がフル回復し 破壊された霊珠も一つ取り戻せる
Translation
Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated.



Spell Card 01
霊撃札 (Reigeki-fuda)
Spiritual Strike Talisman
Cost
1 Card
Comment
瞬時に周囲を結界で囲い、近くの敵を弾き飛ばす防御カード
無敵時間が有り安定性が高い
Translation
Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security.


Spell Card 02
マジックポーション (Majikku Pooshon)
Magic Potion
Cost
1 Card
Comment
魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る
Translation
Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored.


Spell Card 03
ストップウォッチ (Sutoppuwocchi)
Stopwatch
Cost
1 Card
Comment
使うと時間が止まる奇妙な時計 効果中は手を出せないため
一種の移動カードとなる
Translation
A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card.


Spell Card 04
白楼剣 (Hakurouken)
Hakurouken
Cost
1 Card
Comment
迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う

使い方は多岐に渡る優秀カード
Translation
A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly.


Spell Card 05
身代わり人形 (Mikawari Ningyou)
Sacrificial Doll
Cost
1 Card
Comment
所持者が受けるダメージを一部 肩代わりする有難い人形
効果は微々たる物だが永続し 複数使うと防御が累積する
Translation
The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.


Spell Card 06
グリモワール (Gurimowaaru)
Grimoire
Cost
1 Card
Comment
魔力の篭った貴重な書物
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Translation
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.


Spell Card 07
特注の日傘 (Tokuchuu no Higasa)
Custom Parasol
Cost
1 Card
Comment
光をシャットアウトする白い日傘使う者が使えば太陽だけでなく 弾幕も弾き返す盾となる
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Translation
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?


Spell Card 08
人魂灯 (Hitodama-tou)
Soul Torch
Cost
1 Card
Comment
幽霊を呼び寄せる冥界の道具 使うと幽霊が現れ敵を追尾する 弾速が遅く追尾性も良好で
本体が攻撃を受けても消滅しない
Translation
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.


Spell Card 09
左扇 (Hidari-ougi)
Left-Handed Folding Fan
Cost
1 Card
Comment
スキマ妖怪の力が篭った奇妙な扇ガードすると強制クラッシュする特殊打撃を出すことが出来る
防御側は食らえばノーダメージでやり過ごすことが出来る
Translation
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.


Spell Card 10
伊吹瓢 (Ibuki-hyou)
Ibuki Gourd
Cost
1 Card
Comment
無限に酒の沸く鬼の瓢箪
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Translation
The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention.


Spell Card 11
天狗団扇 (Tenguuchiwa)
Tengu Fan
Cost
1 Card
Comment
風を操る天狗の団扇

手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Translation
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects


Spell Card 12
符蝕薬 (Fushokuyaku)
Spell-Breaking Drug
Cost
1 Card
Comment
精神にダメージを与える劇薬 使用して出る打撃を当てると 相手の先頭にあるカードを破壊
Translation
A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed.


Spell Card 13
宵越しの銭 (Yoigoshi no Zeni)
Yesterday's Money
Cost
0
Comment
死神の距離を操る能力を持つ銭 ガード中に使うと距離を開ける 効果はささやかだが、何度でも 使用可能という特徴がある
Translation
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times


Spell Card 14
龍魚の羽衣 (Ryuugyo no Hagoromo)
Divine Raiment of the Dragon Fish
Cost
1 Card
Comment
風も稲妻もいなす龍魚の羽衣 ガード中に使うと出始め無敵の 打撃で強制的に割り込める
押されて苦しい時は頼もしい
Translation
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult


Spell Card 15
緋想の剣 (Hisou no Tsurugi)
Sword of Scarlet Perception
Cost
1 Card
Comment
気質を操る天人の武器

使うと天候を発動させたり
現在の天候を終了させたり出来る
Translation
A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end.


Spell Card 16
病気平癒守 (Byouki Heiyushu)
Illness Recovery Charm
Cost
1 Card
Comment
傷を癒す守矢神社のお守り
使用すると体力が一定量回復する
Translation
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.


Spell Card 17
冷凍カエル (Reitou Kaeru)
Frozen Frog
Cost
1 Card
Comment
強い冷気が込められたカエル 周囲の地面を凍らせ足元を悪くし踏んだ相手を転倒させてしまう その威力は自分が踏んでも転ぶ位強烈である
Translation
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.


Spell Card 18
龍星 (Ryuusei)
Dragon Star
Cost
1 Card
Comment
龍の力が篭った(と言われる) 星型の頭飾り。 使うと気が漲り 短時間攻撃を受けて怯まなくなる
Translation
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.


Spell Card 19
制御棒 (Seigyobou)
Control Rod
Cost
1 Card
Comment
核融合の力を操作できる制御棒 使うと永続で攻撃力が上昇するが逆に防御力は低下する諸刃の剣 核の御使用は計画的に
Translation
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.


Spell Card 20
三粒の天滴 (Santsubu no Tenteki)
Three Heavenly Drops
Cost
1 Card
Comment
一日三滴降ると言う不思議な水 一つ使っても二つ使っても何も 起こらないが、三つ目を使うと?
Translation
On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use?


Spell Card 21
ナマズの大地震 (Namazu no Daijishin)
Catfish's Great Earthquake
Cost
1 Card
Comment
巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意
Translation
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.



 

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

 

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

 

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

 

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

 

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[379]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

 

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[380]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

 

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[381]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


 

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

 

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[382]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

 

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

 

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[383]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

 

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

 

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[384]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

 

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[385]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

 

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[386]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

 

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

 

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

 

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

 

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

 

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

 

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[387]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


 

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[388]
Type: Passive Card[389]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[390]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[391]

 

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

 

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

 

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

 

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

 

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[392]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

 

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

 

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[393]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

 

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

 

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

 

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

 

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

 

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

 

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[394]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

 

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[395]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

 

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[396]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

 

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

 

転ばぬ先のスペル[397]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

 

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[398]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

 

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[399]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

 

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[400]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[401]

 

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[402]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[403]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

 

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[404]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

 

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

 

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

 

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

 

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

 

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

 

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

 

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

 

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

 

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

 

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

 

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[405]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

 

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[406]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



 

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

 

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

 

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[407]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

 

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[408]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

 

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[409]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

 

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[409]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


 

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

 

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[410]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

 

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

 

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[411]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

 

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

 

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[412]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

 

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[413]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

 

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[414] [415]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

 

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

 

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[416]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

 

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

 

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[417]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

 

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

 

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

 

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

 

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[418]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

 

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[419]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

 

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[420]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

 

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

 

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

 

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

 

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

 

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

 

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[421]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

 

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[422]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

 

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[423][424]
Reimu Hakurei's ability to throw giant seat cushions.[425]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

 

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[423][424]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


 

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[426][427]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

 

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[428][427]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

 

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[429]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

 

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[429]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

 

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[429]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

 

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[429]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

 

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[429]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

 

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[429]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[430]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

 

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[431]
Type: Passive Card[429]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

 

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[429]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

 

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[432]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

 

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[433][432]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

 

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[434][432]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

 

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[432]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

 

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[432]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

 

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[435]
Type: Passive Card[436]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

 

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

 

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

 

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

 

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

 

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[437]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

 

小石ころ帽子[438]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

 

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

 

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

 

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

 

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[439]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

 

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

 

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[440]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

 

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[441]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

 

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[442]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

 

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

 

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[443]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

 

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[444]
Type: Passive Card[409]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

 

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[409]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

 

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[445][446]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


 

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

 

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

 

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

 

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

 

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

 

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

 

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

 

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

 

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

 

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

 

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

 

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

 

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

 

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[447]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

 

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[448]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

 

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[449]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

 

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[450]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


 

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

 

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

 

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

 

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

 

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

 

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[451]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

 

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

 

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

 

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

 

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

 

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

 

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

 

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

 

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

 

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

 

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

 

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[452]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

 

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

 

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

 

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

 

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

 

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

 

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

 

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

 

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

 

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

 

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

 

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

 

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

 

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

 

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

 

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

 

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

 

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

 

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

 

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

 

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

 

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

 

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques


Manipulation of Fate

Remilia claims to be able to manipulate fate, though it's exact activation is unknown to others. Those in Remilia's vicinity appear to be followed by bad fortune, even when Remilia is unaware of the person. Akyuu claims that Remilia can bring great changes to one's daily life with nothing more than a word, citing as an example that one becomes more likely to encounter rare things.

According to her younger sister Flandre, the true nature of the ability may be knowing what happens in the future. Flandre cites the example of Remilia predicting the exact hour and day a meteor would fall to the Scarlet Devil Mansion. However, Flandre also says that Remilia "just likes to talk that way" and that it may simply be an act of pretense.


Name Translated Comments Games Usage
デーモンロードウォーク Demon Lord Walk IaMP
SWR
236A/B
Default 236B/C
サーヴァントフライヤー Servant Flier IaMP
SWR
236C
Default 214B/C
デーモンロードクレイドル Demon Lord Cradle IaMP
SWR
623A/B
Default 623B/C
デーモンロードアロー Demon Lord Arrow IaMP
SWR
214A/B/C
Default 22B/C
「ナイトダンス」 "Night Dance" IN Familiar: 「サーヴァントフライヤー」
Servant Flier
ヴァンパイアクロウ Vampire Claw SWR Alternate 236B/C
チェーンギャング Chain Gang SWR Alternate 214B/C
ロケットキックアップ Rocket Kick Upper SWR Alternate 623B/C
シーリングフィア Ceiling Fear SWR Alternate 22B/C
デモンズディナーフォーク Demon's Dinner Fork SWR Alternate 214B/C
トリックスターデビル Trickster Devil Soku Alternate 236B/C
バンパイアキス Vampire Kiss Soku Alternate 623B/C
スティグマナイザー Stigmanizer Soku Alternate 22B/C



Spell Card 42
天罰「スターオブダビデ」 (Tenbatsu "Sutaa obu Dabide")
Heaven's Punishment "Star of David" [453]
Owner
Remilia Scarlet
Stage 6 — Normal
Spell Card Pattern Description
Remilia forms an intricate red laser pattern from herself, where each joint in the lasers will shoot large blue bullets. Peripheral joints will shoot in random directions, while the ones closer to the middle will shoot five patterns made of a small circle, and a larger circle around it, in a star shape.


Spell Card 43
冥符「紅色の冥界」 (Meifu "Akairo no meikai")
Nether Sign "Scarlet Netherworld" [454]
Owner
Remilia Scarlet
Stage 6 — Normal
Spell Card Pattern Description
Remilia will shoot rings of bullets that fall downwards, forming lanes. Meanwhile, she will shoot bullets in a circle around herself, which will then make a pattern similar to Meiling's "Selaginella 9". All the bullets in this spell card leave a confusing red afterimage.


Spell Card 44
呪詛「ブラド・ツェペシュの呪い」 (Juso "Burado Tsepeshu no noroi")
Curse "Curse of Vlad Tepes" [455] [456]
Owner
Remilia Scarlet
Stage 6 — Normal
Spell Card Pattern Description
Remilia will shoot a circle of knives that curve, leaving trails of medium sized red bullets behind in a spiral direction. When the knives go out of the screen, the red bullets will then go in the direction they were shot at when they were left there, creating the illusion of a pivot moving the entire pattern towards a general direction.


Spell Card 45
紅符「スカーレットシュート」 (Koufu "Sukaaretto shuuto")
Scarlet Sign "Scarlet Shoot"
Owner
Remilia Scarlet
Stage 6 — Normal
Spell Card Pattern Description
Remilia shoots two 5-way shots of fast, large red bullets aimed at the opponent, each followed by a trail of smaller bullets, then three large bullets directly at the opponent. She will then shoot two 5-way shots at a faster rate than before, and repeat the pattern.


Spell Card 46
「レッドマジック」 ("Reddo majikku")
"Red Magic" [457]
Owner
Remilia Scarlet
Stage 6 — Normal
Spell Card Pattern Description
Remilia shoots large purple bullets that bounce on the walls and leave trails of red bullets behind. These red bullets will behave similarly to the ones in "Curse of Vlad Tepes", bending around a pivot. Remilia can receive damage for this spell card before she declares its name.


Spell Card 47
神罰「幼きデーモンロード」 (Shinbatsu "Osanaki deemon roodo")
God's Punishment "Young Demon Lord" [458]
Owner
Remilia Scarlet
Stage 6 — Hard/Lunatic
Spell Card Pattern Description
Remilia shoots lasers from herself in a circle. The she will interchange the position of wide spaces with a six pointed star and narrower spaces relative to herself each wave. She then shoots angled lines of large yellow bullets opposite of slightly smaller blue bullets, crossing the other.


Spell Card 48
獄符「千本の針の山」 (Gokufu "Senbon no hari no yama")
Hell Sign "Mountain of a Thousand Needles" [459]
Owner
Remilia Scarlet
Stage 6 — Hard/Lunatic
Spell Card Pattern Description
Remilia shoots circles in organized lanes of shard-like bullets, then forms circles of knives around her, similarly to "Scarlet Netherworld". The shards will bounce off of walls, while the knives will go in angled lanes that may converge.


Spell Card 49
神術「吸血鬼幻想」 (Shinjutsu "Kyuuketsuki gensou")
Divine Art "Vampire Illusion" [460]
Owner
Remilia Scarlet
Stage 6 — Hard/Lunatic
Spell Card Pattern Description
Remilia shoots six fast, large bullets aimed around the opponent, which leave red bullet trails behind. They will form small clumps at the top and spread at the bottom, then the red bullets will bend in a similar way to "Curse of Vlad Tepes".


Spell Card 50
紅符「スカーレットマイスタ」 (Koufu "Sukaaretto maisuta")
Scarlet Sign "Scarlet Meister" [461]
Owner
Remilia Scarlet
Stage 6 — Hard/Lunatic
Spell Card Pattern Description
Remilia will shoot a stream of large bullets aimed at the opponent, then create a pattern that spins to the right, and stops before it reaches its origin point, then she will do the same, spinning to the left instead, and take a short rest. Each large bullet is followed by a trail of smaller bullets, similarly to "Scarlet Shoot", and Remilia will move whenever her shot is spinning.


Spell Card 51
「紅色の幻想郷」 ("Akairo no Gensoukyou")
"Scarlet Gensokyo"
Owner
Remilia Scarlet
Stage 6 — Hard/Lunatic
Spell Card Pattern Description
This spell card has 4 patterns it cycles through before repeating itself:
  • Remilia opens by shooting large purple bullets that leave a trail of red bullets behind. The purple bullets are very close together, and the red bullets will individually take a random direction after a while.
  • She then shoots a circle of large bullets that leave trails, spinning slightly to the left. The bullets left by this wave behave like those in "Curse of Vlad Tepes" or "Red Magic".
  • Forms a circle of trail-leaving bullets that spins slightly to the right. The trails will do the same as in the first wave.
  • Repeats the second wave.



Spell Card Story Mode 1
符の壱「バッドレディスクランブル」 (Fu no Ichi "Baddo Redi Sukuranburu")
First Card "Bad Lady Scramble"
Owner
Remilia Scarlet
Reimu Stage 5, Marisa Stage 4, Youmu Stage 5, Yuyuko Stage 5, Yukari Stage 1, Suika Stage 6


Spell Card Story Mode 2
符の弐「マイハートブレイク」 (Fu no Ni "Mai Haatobureiku")
Second Card "My Heartbreak"
Owner
Remilia Scarlet
Reimu Stage 5, Marisa Stage 4, Youmu Stage 5, Yuyuko Stage 5, Yukari Stage 1, Suika Stage 6


Spell Card Story Mode 3
符の参「ヘルカタストロフィ」 (Fu no San "Heru Katasutorofi")
Third Card "Hell Catastrophe"
Owner
Remilia Scarlet
Reimu Stage 5, Marisa Stage 4, Youmu Stage 5, Yuyuko Stage 5, Suika Stage 6


Spell Card Story Mode 4
夜符「クイーン・オブ・ミッドナイト」 (Yafu "Kuiin obu Middonaito")
Night Sign "Queen of Midnight"
Owner
Remilia Scarlet
Reimu Stage 5, Youmu Stage 5, Yuyuko Stage 5, Yukari Stage 1, Suika Stage 6


Spell Card Story Mode 5
「レッドマジック」 ("Reddo Majikku")
"Red Magic"
Owner
Remilia Scarlet
Suika Stage 6


Spell Card A-1
紅符「不夜城レッド」 (Koufu "Fuyajou Reddo")
Scarlet Sign "Red the Nightless Castle"
Owner
Remilia Scarlet
Player - Initial


Spell Card A-2
紅魔「スカーレットデビル」 (Kouma "Sukaaretto Debiru")
Scarlet Devil "Scarlet Devil"
Owner
Remilia Scarlet
Player - Final


Spell Card B-1
必殺「ハートブレイク」 (Hissatsu "Haato Bureiku")
Certain Kill "Heart Break"
Owner
Remilia Scarlet
Player - Initial


Spell Card B-2
神槍「スピア・ザ・グングニル」 (Shinsou "Supia za Gunguniru")
Divine Spear "Spear the Gungnir"
Owner
Remilia Scarlet
Player - Final


Spell Card C-1
夜符「デーモンキングクレイドル」 (Yafu "Deemon Kingu Kureidoru")
Night Sign "Demon King Cradle"
Owner
Remilia Scarlet
Player - Initial


Spell Card C-2
夜王「ドラキュラクレイドル」 (Yaou "Dorakyura Kureidoru")
Night Lord "Dracula Cradle"
Owner
Remilia Scarlet
Player - Final



Spell Card 7 - 2
魔符「全世界ナイトメア」 (Mafu "Zensekai Naitomea")
Devil Sign "All the World in Nightmare"[462]
Owner
Remilia Scarlet
Level 7 — 2
Comment
蝙蝠の大群が悪夢を見せるか、というテーマで
取材を行ったときの写真です。
悪夢の正体は吸血鬼でしたね。な~んだ。
Translation
I opted for a theme of "Will bats give
you nightmares?" for this photo shoot.
But the true form of the nightmare was a vampire. Bla~ah.


Spell Card 7 - 4
紅符「ブラッディマジックスクウェア」 (Koufu "Buraddi Majikku Sukuwea")
Scarlet Sign "Bloody Magic Square"
Owner
Remilia Scarlet
Level 7 — 4
Comment
血の付いたナイフが血を垂らしながら飛んで
いきました。
そう言う事ってあるもんなんですね。
Translation
The blood-tipped knife dripped its red essence
while flying through the air.
Or something like that.


Spell Card 7 - 6
紅蝙蝠「ヴァンピリッシュナイト」 (Benikoumori "Vanpirisshu Naito")
Scarlet Bat "Vampirish Night"
Owner
Remilia Scarlet
Level 7 — 6
Comment
蝙蝠被害の報告を受けて、再び取材に出向いた
のですが……なるほどこれは酷い。
というわけで、いくつか退治しておきました。
Translation
I headed out again to learn what kind of damage
bats can do... and it was not fun.
So, I wiped out some of them.


Spell Card 7 - 8
神鬼「レミリアストーカー」 (Shinki "Remiria Sutookaa")
God Devil "Remilia Stoker" [463]
Owner
Remilia Scarlet
Level 7 — 8
Comment
ついに吸血鬼被害の実態を取材することに
しました。写真付きで記事を書けば、みんなも
恐れることは無いでしょう。元々怖くないけど。
Translation
Finally, I have gathered information about the real damage
caused by a vampire. If I write this article with pictures,
no one will have a reason to be scared.
It's not like she was scary to begin with.



Spell Card Story Mode 1
運命「ミゼラブルフェイト」 (Unmei "Mizeraburu Feito")
Destiny "Miserable Fate"
Owner
Remilia Scarlet
Reisen Stage 1, Aya Stage 4, Iku Stage 3


Spell Card Story Mode 2
夜符「ボンバードナイト」 (Yafu "Bonbaado Naito")
Night Sign "Bombard Night"
Owner
Remilia Scarlet
Reisen Stage 1, Aya Stage 4, Iku Stage 3


Spell Card Story Mode 3
蝙蝠「ヴァンパイアスウィープ」 (Koumori "Vanpaia Suwiipu")
Bat "Vampire Sweep"
Owner
Remilia Scarlet
Reisen Stage 1, Aya Stage 4, Iku Stage 3


Spell Card Story Mode 4
神鬼「レミリアストーカー」 (Shinki "Remiria Sutookaa")
God Devil "Remilia Stoker" [464]
Owner
Remilia Scarlet
Aya Stage 4


Skill Card 1
デーモンロードウォーク (Deemon Roodo Wooku)
Demon Lord Walk
Cost
1 orb
Comment
吸血鬼の身体能力を活かし
目にも留まらぬ速度で駆け抜けて
敵に打撃を加える
Translation
Uses her vampiric physical prowess to rush forward at blinding speed and hit the enemy with a melee strike.
Move Command
Default 236B/C


Skill Card 2
サーヴァントフライヤー (Saavanto Furaiyaa)
Servant Flier
Cost
1 orb
Comment
魔法陣を展開し蝙蝠弾を発射
魔法陣の位置はランダムであるが
広く展開し時間差で攻撃するため
牽制と接近の布石に役立つ
Translation
Uses magic circles to fire bat bullets. The circles' positions are random, but their wide spread and delayed firing makes them useful for zoning and gaining ground.
Move Command
Default 214B/C


Skill Card 3
デーモンロードクレイドル (Deemon Roodo Kureidoru)
Demon Lord Cradle
Cost
1 orb
Comment
上空へオーラを纏った突進攻撃
隙は大きいが無敵時間が有り
カウンター、連続技に役立つ
Translation
An upward dash attack surrounded by a red aura. It has blind spots, but also has invincible frames, so it's useful for counters and combos.
Move Command
Default 623B/C


Skill Card 4
デーモンロードアロー (Deemon Roodo Aroo)
Demon Lord Arrow
Cost
1 orb
Comment
後方の壁に飛び退き反動で突撃
相手の位置目掛けて角度は固定
突撃に弾幕回避能力が有る
Translation
Leaps to the back wall, then uses the recoil to dash forward. The angle is fixed on the opponent's position, and the dash grazes bullets.
Move Command
Default 22B/C


Skill Card 5
ヴァンパイアクロウ (Vanpaia Kurou)
Vampire Claw
Cost
1 orb
Comment
入力を繰り返せば三連続で攻撃を
繰り返せる打撃コンビネーション
全て当てた時の威力は高い
Translation
A melee combo that can strike three times in a row by repeating the input. Very powerful if it hits all three times.
Move Command
236B/C


Skill Card 6
チェーンギャング (Cheen Gyangu)
Chain Gang
Cost
1 orb
Comment
鎖の形状をした赤いオーラを発射
敵へと向かって伸びる追尾弾
ホールドで鎖の範囲を伸ばせるが
その間動けないので注意
Translation
Creates a red, chain-shaped aura and fires it to chase after the enemy. You can increase its length by holding the button down, but you can't move while doing so, so watch out.
Move Command
214B/C


Skill Card 7
ロケットキックアップ (Roketto Kikku Appu)
Rocket Kick Upper
Cost
1 orb
Comment
高速の楔弾をキックから発射する
地上はほぼ無防備だが、頭上の
敵には強力な対抗手段になる
Translation
Releases a high-speed wedge-shaped bullet from a kick. Almost totally defenseless against ground attacks, but very effective against airborne enemies.
Move Command
623B/C


Skill Card 8
シーリングフィア (Shiiringu Fia)
Ceiling Fear
Cost
1 orb
Comment
天井へ移動し逆さ釣りになる
その後真下へ向けて高速で落下
Translation
Flies up and hangs from the ceiling, then rockets straight down to the ground.
Move Command
22B/C


Skill Card 9
デモンズディナーフォーク (Demonzu Dinaa Fooku)
Demon's Dinner Fork
Cost
1 orb
Comment
魔力を槍状に収束した弾丸を投擲
ボタン押し続けでチャージ可能で
同時に投げる槍の本数が増加する
Translation
Throws spear bullets made of concentrated magic. Charging the attack will increase the number of spears thrown.
Move Command
214B/C


Spell Card 1
紅符「不夜城レッド」 (Koufu "Fuyajou Reddo")
Scarlet Sign "Red the Nightless Castle"
Cost
3 cards
Comment
周囲を赤いオーラで焼き払う技で
迎撃能力が高く切り返しの要
縦に射程を持つので空中の敵にも
強力なスペルとなる
Translation
A technique that burns away her surroundings with a red aura. Good at intercepting attacks and thus turning the tables. Since it has a long vertical range, it's a powerful spell against midair enemies too.


Spell Card 2
必殺「ハートブレイク」 (Hissatsu "Haato Bureiku")
Certain Kill "Heart Break"
Cost
2 cards
Comment
槍状の貫通力が高いオーラを放つ
大抵の弾幕を一方的にかき消し
敵を一瞬で貫く
オーラを武器状に収束する系列は
バリエーションに富む
Translation
Fires a spear-shaped aura bullet that easily cuts through most danmaku and pierces the enemy instantly. Attacks that use weapons made of aura boast a wide range of variety.


Spell Card 3
夜符「デーモンキングクレイドル」 (Yafu "Deemon Kingu Kureidoru")
Night Sign "Demon King Cradle"
Cost
2 cards
Comment
吸血鬼の身体能力を活かした
直接攻撃系のスペルカード
隙は大きいがカード消費に対して
威力などのスペックは高め
Translation
A direct-attack Spell Card that makes use of her vampiric physical prowess. Leaves a wide opening, but its power and other stats are high for the card cost.


Spell Card 4
紅魔「スカーレットデビル」 (Kouma "Sukaaretto Debiru")
Scarlet Devil "Scarlet Devil"
Cost
5 cards
Comment
不夜城レッドの上位版スペル
効果の及ぶ範囲と威力が激増した
存在だけで敵を威圧できる
正に赤い悪魔のカードである
Translation
Upgraded version of Red the Nightless Castle. The damage and attack range are drastically increased. Overwhelms enemies with her mere presence; truly a card for a Scarlet Devil.


Spell Card 5
神槍「スピア・ザ・グングニル」 (Shinsou "Supia Za Gunguniru")
Divine Spear "Spear the Gungnir"
Cost
4 cards
Comment
ハートブレイク上位版
槍のサイズと威力が向上した
速度はもはやレーザーに等しく
距離があっても一瞬で敵を穿つ
Translation
Upgraded version of Heart Break. The spear's size and power are increased. Its speed is like a laser at this point; even at a distance it can pierce the enemy instantly.


Spell Card 6
夜王「ドラキュラクレイドル」 (Yaou "Dorakyura Kureidoru")
Night Lord "Dracula Cradle"
Cost
5 cards
Comment
赤いオーラを纏い弾丸と化す技
打撃に対し圧倒的だが、突進中は
飛び道具に無防備なのが唯一の欠点
Translation
A technique where the user is surrounded with a red aura and becomes a bullet. Superb against melee moves, but its one drawback is that you're defenseless against projectiles while in midair.


Spell Card 7
夜符「バッドレディスクランブル」 (Yafu "Baddo Redi Sukuranburu")
Night Sign "Bad Lady Scramble"
Cost
3 cards
Comment
素早く壁に飛びつき、相手へ向け
錐揉み体当たりを仕掛ける
対弾幕貫通力が高く、後方移動で
敵を惑わすことも可能である
Translation
Quickly clings to the wall, then nosedives towards the enemy and body-slams them. Good at piercing through danmaku, and has the potential to confuse the enemy with the backwards dash.


Spell Card 8
運命「ミゼラブルフェイト」 (Unmei "Mizeraburu Feito")
Destiny "Miserable Fate"
Cost
3 cards
Comment
鎖の形状をした赤いオーラを発射
多数を敵へ向けて伸ばし追跡する
Translation
Fire out many chains made from red aura that chase the enemy.



Skill Card 1
トリックスターデビル (Torikkusutaa Debiru)
Trickster Devil
Cost
1 orb
Comment
敵を瞬時に駆け抜け、後ろから相手を掻き切る変則突進技。相手の後ろへ回る為発生は遅いが突進の緩急をつける効果がある。
Translation
Blinks in behind the opponent and slices the enemy. Because she has to go behind the opponent, the attack is a bit slow, but you can mix up attack speeds for max effect.
Move Command
236B/C, good for confusing the enemy.


Skill Card 2
バンパイアキス (Banpaia Kisu)
Vampire Kiss
Cost
1 orb
Comment
敵へ抱きつき血を吸う投げ技。前進して掴むので間合いは広い。ガード不可で体力も回復するので的確に使えばプレッシャーとなる。
Translation
Hugs the opponent and sucks their blood. Because she has to approach from the front, there's quite a gap. The move can not be blocked and recovers life, so this move can definitely exert pressure.
Move Command
623B/C, Higher levels enable Remilia to suck more HP. Although the move cannot be blocked, there is the time for Remilia to approach the enemy so use it at your own dare.


Skill Card 3
スティグマナイザー (Sutigumanaizaa)
Stigmanizer
Cost
1 orb
Comment
魔力を凝縮して十字状の楔を生成、ジャンプから相手に投げつける。形は十字架なんて屁でも無いとの彼女のさい気無いアピールである。
Translation
Gathers magic and forms a cross, then throws it at the enemy in a jumping attack. Casually forming a cross as if it were nothing is part of her appeal.
Move Command
22B/C


Spell Card 1
「ミレニアムの吸血鬼」 ("Mireniamu no Kyuuketsuki")
"Millennium Vampire"
Cost
4 cards
Comment
相手の生命力を食べらう魔力を纏い一定時間与えたダメージの一部が体力に変換される状態になる。強力な効果だが、時間中は防御が下がるので諸刃の剣
Translation
Creates a magical aura that drains life from the opponent on hit. It's very strong, but while its active, her defense is lowered, so it's a double-edged sword.


Spell Card 2
悪魔「レミリアストレッチ」 (Akuma "Remiria Sutorecchi")
Devil "Remilia Stretch"
Cost
4 cards
Comment
渾身の力を込めて爪での薙ぎ払い、範囲外に出る以外逃げる術はない。本人曰く余りエレガントじゃないとの事だがこういった反則級の体術も吸血鬼ならでは。
Translation
Mows down the enemy with all her strength. The only way to avoid this move is to move out of range. As she says, "Isn't this an elegant move?" Broken moves are also vampiric in nature.

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • 236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics:

  • Under Spell Card Rules: As unfair skills are normally banned under spell card rules and the activation of Remilia's manipulation of fate is unknown, it's likely she doesn't actively try to use it under spell card rules. Instead she utilizes various magic attacks.
  • Out of Spell Card Rules: Remilia has shown to be aware of and understand fate enough to stop things such as a giant meteor from attacking her house. It's also noted that she likely has used fate many times unaware as anyone around her tends to experience misfortune, even if she's not aware of them.

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[481]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[482], he's also referred to Highly Responsive to Prayers as a study product[483]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[484]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[485]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[486]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[487]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[488]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[489].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[490]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[491]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[492].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[493].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[494].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[244]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[498]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[499]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[500], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[501] are[502] multiple[503] occasions[504] of[505]characters[506] commenting[507] on[508] humans like[509] Reimu[510] being strong[511]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[512], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[513], with her acknolwedging her strength[514], something Yuugi only does to those who are truly strong[512]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[515], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[19]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[236].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[516], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[517], where much longer ago people did not draw a distinction between dreams and reality[518], with Maribel reiterating that dreams and reality are the same[519].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[520], that in games like Antinomy of Common Flower are shown to have influence[521] on reality[522].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[523] making her innately unable to be interacted with[524].

Trivia

  • Although Remilia is known to drink human blood and has a particular preference for B-type blood, her light appetite means her victims rarely die from their wounds. However, because she tends to stain her clothes a deep scarlet from the blood, she has also earned the nickname the Scarlet Devil (紅い悪魔 Akai akuma). According to Akyuu, Remilia already had that nickname before moving to Gensokyo.
  • Due to "The Young Descendant of Tepes," the title of the prelude theme to the final boss stage of Embodiment of Scarlet Devil, Remilia has sometimes been linked to Count Dracula's lineage, as Dracula's full name is Vlad Țepeș Dracul. While Remilia herself claims to be a literal descendant of Țepeș, ZUN has stated that she is lying.
  • Based on her being over 500 years old during the events of Embodiment of Scarlet Devil, Remilia was likely born sometime near the beginning of the 1500s.
  • The name of her spell card "Red Magic" is very likely a reference to the MORI Hiroshi novel All Become F (すべてがFになる Subete ga F ni naru ~ The Perfect Insider). In that novel, Redmagic is the name of an advanced operating system developed by the genius Shiki Magata.
  • One of Remilia's spell cards is named after Gungnir, the spear of Odin, which is described as having the ability to always hit its mark.
  • Remilia appeared in the sixth game of the Touhou Project. She is the Stage 6 boss, and one fights through six spell cards on that stage on any difficulty above Easy (Remilia has five spell cards total, and Sakuya has one in her midboss appearance). When these numbers are combined, they read "666," which is said to be the Number of the Beast in the Book of Revelation and is often associated with the Devil in popular culture. This is likely a coincidence rather then done on purpose.
  • In Curiosities of Lotus Asia Chapter 4, Reimu Hakurei notes that Remilia should go back to her coffin. Remilia retorts that coffins are for the dead, indicating that she does not sleep in a coffin. In Imperishable Night's Scarlet Team scenario, before battling Reimu, Remilia again reminds her that she does not sleep in a coffin. Finally, in Oriental Sacred Place Chapter 15, released seven years later, what appears to be the first canonical depiction of Remilia's bedroom is shown, and she is depicted sleeping in a coffin placed on a bed.
  • Despite her childish and girlish appearance, Remilia uses both a haughty "mistress" speech pattern (~かしら?, ~だわ) and a strong, masculine one (~か?, ~だ) in her original Japanese dialogue. Most of these nuances are difficult to translate into English.
  • Since Remilia is a corruption of the name Emilia, a fairly common name in France, and Scarlet is an alternative spelling of Scarlett, a common French surname, it is possible that Remilia is from France. Her sister's name, Flandre, provides further evidence, as Flandre is a French term for people from the province of Flanders, a region that, while located in modern-day Belgium, was historically part of France. However, it is shown in the Forbidden Scrollery Volume 2 extras that Remilia once wrote a letter to Kosuzu Motoori in English.
  • ZUN has speculated that if Remilia took the 16 personality types evaluation, she would be classified as Adventurer (ISFP).

Gallery

Profiles

Embodiment of Scarlet Devil - おまけ.txt

Profiles
  Eternally Young Scarlet Moon

Remilia Scarlet

Ability: Manipulation of fate

The final boss. She's been the mistress for about 500 years.

She doesn't tell you directly and only hint during the game, but she is a vampire. She blanketed Gensokyo with a magic mist in order to cut off the sunlight. Although she has been alive for 500 years, her personality is that of a selfish child.

She is respected by most youkai, but her charisma doesn't stem from her personality; rather, it comes from the fear that they have for her kind. She has one younger sister; nothing else is known about her family.

She is a light eater. In other words, she can drink only a little blood at a time and must leave the rest behind, so the humans off of whom she feeds become a bit anemic, but usually stay alive. Due to that fact, she always fails to increase the number of her kind.

She often spills more blood than she consumes. The spilled blood dyes her dress a deep scarlet, which is what gives rise to her title, the "Scarlet Devil".

She swears that she is a descendant of Tepes, but nobody is certain whether she is truly related to the Vlad "Dracula" Tepes.

Well, in fact, she is not.

Total of ten card attacks.

○永遠に紅い幼き月

  レミリア・スカーレット

  能力:運命を操る程度の能力

  最終ボスです。500年程お嬢様をしています。

  ゲーム中は匂わせてるだけで何にも語ってないですが、ヴァンパイアです。霧を発生させて幻想郷を覆い隠したのも日光を遮断するためです。すでに500年以上生きているのに、性格はわがままな幼い少女そのものです。
  殆どの妖怪に慕われているけど、そのカリスマは彼女の人格ではなく、その種族に対する畏怖です。家族は妹が一人居ますが、それ以外はすべて謎です。

  彼女は少食で、多くの血を食べきれず残すため、吸われた人間も死なないで貧血になるだけが多いのです。そのため、いつも同族を増やすことに失敗してしまいます。   その割に多くの血をこぼして、お洋服を真っ赤にしてしまうので、皆から「スカーレットデビル(紅い悪魔)」と呼ばれています。

  ツェペシュの末裔と名乗っていますが、本当にブラド=ツェペシュの血を引いているかは、誰も分かりません。   というか引いてないです。

  カードアタック 全10種

Embodiment of Scarlet Devil
Immaterial and Missing Power - 上海アリス通信.txt

  Eternally Young Scarlet Moon

Remilia Scarlet

Species: Vampire
Location: Scarlet Devil Mansion
Abilities: Manipulation of fate

Master of the Scarlet Devil Mansion. She looks young, but she's actually a vampire who's over 500 years old. Weak against sunlight, she has to take a parasol if she wants to go out in the daytime.

Her personality is somewhat childish, and she's got maids who are basically at her beck and call, so she can be as egotistical as she wants. She's immensely powerful, so she can really kick up a fuss.

Faster than the eye can follow, strong enough to crush boulders, powerful enough to manipulate demons, she's so strong it's almost not fair, so she doesn't care much for subtle technique. She may be weak against sunlight, but she has a pretty strong constitution, so as long as some bit of her still remains, say, a little bat, she can regenerate any time. She's dreadful to have as an enemy, but she's not exactly the sort of person you'd want as a friend, either.

 ○永遠に赤い幼き月

  レミリア・スカーレット

  種族:吸血鬼
  住処:紅魔館
  能力:運命を操る程度の能力

   紅魔館の主人。幼く見えるが実際は500年以上生きている吸血鬼。日光に弱く、昼間出歩くには日傘が必要。

   性格は子供っぽく、命令一つで何でもしてくれるメイドが居るので、言いたい放題我儘を言う。力は強大過ぎる程強大なので、周りは良い迷惑である。

   眼にも止まらぬスピード、岩をも砕くパワー、思い通り悪魔を操る魔法力と言った反則的な身体能力を持ち、小手先のテクニックを無視する。日光に弱くても、肉体も非常に頑丈に出来ており、蝙蝠一匹分でも残れば、いつでも再生可能である。敵に回すと恐ろしいが、余り味方にもしたくない相手である。

Immaterial and Missing Power
Imperishable Night - Manual

  The Scarlet Devil, Remilia Scarlet

A vampire who resides in the Scarlet Devil Mansion. She can manipulate fate. She has apparently lived for over 500 years. Considering how long she has lived, she acts rather childishly.

Creatures of her kind forfeit their growth and maturity in exchange for eternal life. In other words, she can live forever because she never grows up.

It goes without saying that she is weak against sunlight, can't cross flowing water, hates garlic, and despises sardine heads. Crosses have no effect on her. It puzzles her to hear that her kind are supposed to be weak against such a thing.

She uses bats and arrows as her weapons. She can spawn an unlimited number of bats from herself.

Notes

  • She teams up with Sakuya this time.
  • Normal speed only applies when she's used as a solo character.
  • Her familiar remains in place once set, and continues to attack from that position.
  • Used properly, it's quite effective against both bosses and their weakling subordinates.
  • Good for those who believe that memorization of the enemies' appearance position is the basis of shooting games.
○紅い悪魔 レミリア・スカーレット

  紅魔館に住む吸血鬼。   運命を操る程度の能力を持つ。500年以上は生きているらしい。   長く生きている割には幼い。   こういった人間以外の生き物は、永い命と引き換えに成長する事を放棄している。   逆にいえば、成長しないから何時までも生きられるとも言う。   もちろん、日光に弱い、流れ水を渡れない、にんにくは苦手、鰯の頭なんて持っての他、と散々だが、十字架には強い。   というか彼女は、何でそんなもんにやられなきゃいけないのか常々疑問に思っている。

  武器は蝙蝠と矢。蝙蝠は無尽蔵に湧く。

    備考     今回は咲夜と組む。     高速移動は単独使用時のみの性能     である。     使い魔は、出現場所に設置したまま     動かないで、攻撃し続ける。     上手く使いこなせば、ボス戦でも雑魚戦でも     かなり強い武器である。     敵の出現位置を覚えるのはSTGの基本、     と言う人に。

Imperishable Night
Imperishable Night - キャラ設定.txt

  The Scarlet Devil

Remilia Scarlet

Species: Vampire
Abilities: Manipulation of fate

On the shore of a lake in Gensokyo, there is a scarlet mansion. She is the mistress of that mansion.

She is very childish even though she has been alive for more than 500 years. Devils, including vampires, are hated with a passion by both humans and youkai, because their kind tend to be self-centered and selfish. Remilia indeed is no exception. Type-B blood tastes the most delicious to her.

○紅い悪魔

  レミリア・スカーレット
  Remilia Scarlet

  種族:吸血鬼
  能力:運命を操る程度の能力

  幻想郷にある湖のほとりに、その紅いお屋敷はある。そこを仕切るお嬢様である。

  500年余生きている割には、幼い。吸血鬼含む悪魔は、人間からも妖怪からも無条件で嫌われる種族である。何故なら彼女らはみんな、自分中心で我侭な者と決まっているからである。レミリアもその決まりに従い、かなりの我侭である。B型の血が一番美味い。

Imperishable Night
Touhou Bougetsushou - Official website

  Remilia Scarlet (Remilia Scarlet)

Vampire/Ability to manipulate fate

Master of the "Scarlet Devil Mansion", a European-style building located by the shore of a lake. She looks like a young girl, but in fact she's a vampire who has lived more than 500 years. Her personality and behavior are as childlike as her appearance, though. She takes pride in her tremendous physical abilities as a vampire, and additionally she has the ability to manipulate fate. It appears that any person nearby her will have an unfortunate fate, even if Remilia herself is unaware of them.

レミリア・スカーレット (れみりあ・すかーれっと)

吸血鬼/運命を操る程度の能力 湖畔の傍らに建つ洋館「紅魔館」の主。見た目は幼い少女 だが、500年以上の時を生きる吸血鬼である。ただ見た目 同様に、性格も行動も子供っぽいところがある。 吸血鬼として驚異的な身体能力を誇るほか、運命を操る能 力を持つ。レミリア本人が自覚しなくても周囲に居る人間は 数奇な運命をたどるようになるらしい。

Touhou Bougetsushou
Scarlet Weather Rhapsody - Official website

  Eternally Young Scarlet Moon

Remilia Scarlet

Race: Vampire

Occupation: Mistress

Place of residence: Scarlet Devil Mansion

Ability: Manipulation of fate

Personality: Acts superior and is superior. Yet, a child who hasn't grown out of being childish.

○永遠に紅い幼き月

  レミリア・スカーレット

  種族:吸血鬼

  職業:お嬢様

  住家:紅魔館

  能力:運命を操る程度の能力

  性格:偉そうで偉い。だが、背伸びしない子供のままの子供。

Scarlet Weather Rhapsody
ZUN's comment from Dai Touhouten (EoSD) plaque

"Vampire as the last boss is one of the best tropes in video games, no way this suddenly won't work in a bullet hell!"

That's what I thought when I started making the game. Now I think of it, that superhuman toughness and vampiric ability are only suited for roleplaying games. Making bullet patterns for vampires ended up very difficult.

I assigned the badass role to Sakuya, the human character, then let Remilia take the role of a selfish noble princess. I soon realized that this has made Remilia no different than an average human, so I gave her a huge pair of bat wings to compensate. But the more I looked at it the more it felt like Bahamut from Final Fantasy (lol)

吸血鬼がボスというお話は鉄板で、弾幕STGでも格好悪くなる筈がない!

と思って作り始めましたが、よくよく考えたら、超人的な身体能力や吸血といった能力はRPG向けでしたね。弾幕を作るには苦労しました。

格好いいキャラは人間の咲夜に任せて、わがままなお嬢様方面に振りました。ただそれだけだと人間と区別が付かないので、大きな蝙蝠の羽を付けました。でもこれ、どちらかというとバ○ムートですね(笑)

Dai Touhouten (EoSD) plaque
ZUN's comment from Dai Touhouten (IN) plaque

Remilia has been a popular character ever since.

But she's set to be a character who cannot go out during daytime, which makes it tricky to introduce her into other works.

Very convenient that IN's stage is set at night.

Although it wouldn't be too much of a problem even if it weren't at night since she's with Sakuya and Sakuya can just hold an umbrella for her.

レミリアは当時から人気があるキャラです。

しかし、設定上、昼間の屋外に出す事が出来ず、ゲームや作品に出しにくいキャラでもあります。

永夜抄は舞台が夜だけで良かったですね。

まあ、咲夜と一緒なら傘を差して貰えば大丈夫なんですけどね。

Dai Touhouten (IN) plaque

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[526], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[527].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[528], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[529]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[530].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[531]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[515].

Battle Records

26 - 3 - 0






None.

References

Expand here.
  1. 東方Project生誕30年突破記念!ダンカグ新年会 presented by アンノウンX
  2. 2.0 2.1 2.2 Perfect Memento in Strict Sense Page 77-79 "Eyewitness Reports
    "I saw her at a cherry blossom-viewing party. She was using a parasol. If she's weak to sunlight, why doesn't she wait until night?" (Anonymous)
    She is a vampire who is often spotted in the daytime as well.
    It seems that parasols are ideal in blocking ultraviolet rays.
    "I saw her at a cherry blossom-viewing party at night. I guess she does it then since she's weak to sunlight." (Anonymous)
    Rather, it is highly possible she was at viewing parties for the entire day.
    "I was wounded and could barely move, but someone from the Scarlet Devil Mansion helped me and let me lodge in. They call it the Devil's Mansion, but she was unexpectedly kind. However, there wasn't anything much to eat, and since it was very noisy during the night, I couldn't sleep, so I ran away as soon as I could." (Anonymous)
    Vampires are surprisingly polite.
    Especially since they try not to eat the humans in Gensokyo.
    However, it might be that your fate to 'die like an animal' had been altered (*3)."
  3. Touhou 06: Embodiment of Scarlet Devil Final Stage
  4. Touhou 06: Embodiment of Scarlet Devil Final Stage
  5. 5.0 5.1 5.2 5.3 Perfect Memento in Strict Sense Page 77-79 "The Scarlet Devil
    Remilia Scarlet
    Ability: Manipulation of fate
    Threat level: Very high
    Human friendship level: Very low
    Main place of activity: Around the Scarlet Devil Mansion
    If one refers to vampires that are known to exist in Gensokyo, they must be the Scarlet family living in the Scarlet Devil Mansion.
    Its mistress is the Scarlet Devil (*1), Remilia Scarlet.
    Her appearance and behavior might seem childish, but she has actually lived for more than 500 years and possesses amazing physical powers, as vampires do.
    She's short and looks as a little girl under the age of ten, but she has wings with a span wider than her height, and by looking at her silhouette, she may seem quite large.
    Her ego is large as well.
    Her actions are similarly childlike, and combined with her amazing strength and inexhaustible curiosity make her a fearsome devil that may explode at any time.
    She sleeps during the day in the Scarlet Devil Mansion. At night, she takes walks or hosts a party and has as much fun as she can before becoming tired and returning to her slumber.
    It is not sure whether or not she is using her ability to manipulate fate consciously, but it is said misfortune will befall those who are merely in her vicinity, and she can cause great change in the state of the daily lives of others with but a word.
    For example, becoming more likely to encounter rare things (*2)."
  6. Touhou 13.5: Hopless Masquerade Innocent Hat Equipment
  7. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Perfect Memento in Strict Sense Pages 31-32 Youkai "Characteristics
    There are many types of youkai with extremely varied powers. Some races have a great number that are all categorized under a certain name, while others can be as few as a single member.
    These unique youkai are not called by whatever individual species they may be, but simply "youkai."
    Many of the youkai in Gensokyo fall into this "youkai (*1)" section.
    Rarely if ever is there any commonality in their appearance, ability, character, danger level, or times and places of activity.
    Just about the only thing in common between youkai is that they attack and prey upon humans.
    There are definitely exceptions, but many fall towards these trends:
    • Youkai have longer lifespans than humans.
    • Youkai have stronger bodies than humans, so even if they're torn limb from limb, they heal right away.
    • Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds.
    • Youkai generally do not act in groups.
    • Youkai only think of themselves.
      Youkai are the most dangerous enemies to humans.
      However, since they are rather varied, one must be informed of each of their traits before heading out to exterminate them."
  9. 9.0 9.1 9.2 "Potential Harm
    Disaster
    Those as powerful as vampires are usually forbidden to directly assault humans.
    So, they aren't so dangerous even if you happen to meet one.
    Instead, they cause many disasters that affect the whole of Gensokyo.
    They can create abnormalities in everything including natural phenomena with no warning, for selfish reasons, which will always lead to endangering human life no matter what is affected.
    Most of these reasons are out of mere curiosity, and they will cease once they tire of it."
  10. 10.0 10.1 10.2 10.3 10.4 Perfect Memento in Strict Sense Page 77-79 "This incident led to many humans learning of the existence of the Scarlet Devil Mansion.
    There was an incident where Gensokyo was shrouded in a deep red mist so the sunlight could not reach the Earth, leading to a summer with low temperatures.
    Merely inhaling the mist will make you feel sick, and this led to people being unable to leave not only the human village, but even their homes over the course of the next several days.
    It was Remilia behind the appearance of this mist, with the selfish intent of blocking the sunlight so that she could remain active during the day as well.
    It's said that in the end, the shrine maiden of the Hakurei Shrine punished her to bring an end this incident."
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 Perfect Memento in Strict Sense Pages 75-76 Vampire "Characteristics
    Of the newer youkai that have emerged only within the last few centuries, vampires are among the strongest of them, strong enough to take part in the power-balance of Gensokyo (*1) by now.
    During the day they spend their time in their mansion, and once night comes they become active; they are the Lords of the Night.
    Their main diet consists of the blood of humans. Those whose blood has been sucked by one will neither die nor become a ghost. They will turn into a zombie for a while before evaporating under the sunlight.
    They went on a rampage when they first appeared in Gensokyo, lost against powerful youkai, and settled down after agreeing to a contract (*2).
    The details of this contract are that the youkai will offer them humans from which to feed (*3); in return, the vampires will not attack humans living in Gensokyo.
    Of course, the contract remains in effect to this day.
    Vampires have tremendous physical abilities and magical power: they are able to uproot a thousand-year-old tree single-handedly, to run through the human village within the blink of an eye, to summon many devils with a single word, to turn into bats or even mist to intrude anywhere they please, and they can recover within a single night even when their body is blown away, so long as their head is intact.
    Some youkai have abilities to this level of power, but only vampires are known to possess all of them.
    Because of this, they have charisma of the highest class.
    However, perhaps due to their extraordinary abilities, they have many weaknesses.
    First, they are weak against sunlight, so they are docile during the day.
    Neither can they move through flowing water, so they are docile on rainy days. They also cannot cross rivers.
    They can't approach a sardine head or a broken holly branch.
    Their skin will be burnt if someone throws roasted soybeans at them (*4)."
  12. Symposium of Post-mysticism Pages 120-122 Yuugi Hoshiguma "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  13. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  14. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  15. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  16. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  17. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  18. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  19. 19.0 19.1 19.2 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  20. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  21. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  22. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  23. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  24. 24.0 24.1 24.2 24.3 "Countermeasures
    Unless one thoroughly trains in fighting against them, youkai extermination is difficult.
    Youkai have a history of being physically stronger than humans, and trying to fight them may quickly end up as feeding them.
    However, the reason most youkai attack humans is because they need prey.
    That's why, if one cannot exterminate them, one should offer something else to eat in place of themselves.
    Offering a cow will save you from being attacked for a while.
    There are many that have a strong sense of honor, and will act in a friendly manner towards those who do not act against them.
    But exterminating youkai is a different story.
    Humans regularly perform exterminations, but this is a custom passed down from ancestors.
    In Gensokyo, humans must exterminate youkai (*2).
    There are those that specialize in youkai extermination.
    For example, the Hakurei shrine maiden is the most well-known specialist.
    In extermination, one does not use weapons that cause physical damage. Weapons with an "origin" are more preferable
    Youkai are weak to spiritual attacks such as names or legends."
  25. 25.0 25.1 Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Immaterial and Missing Power 上海アリス通信.txt "Eternally Young Scarlet Moon
    Remilia Scarlet
    Species: Vampire
    Location: Scarlet Devil Mansion
    Abilities: Manipulation of fate
    Master of the Scarlet Devil Mansion. She looks young, but she's actually a vampire who's over 500 years old. Weak against sunlight, she has to take a parasol if she wants to go out in the daytime.
    Her personality is somewhat childish, and she's got maids who are basically at her beck and call, so she can be as egotistical as she wants. She's immensely powerful, so she can really kick up a fuss.
    Faster than the eye can follow, strong enough to crush boulders, powerful enough to manipulate demons, she's so strong it's almost not fair, so she doesn't care much for subtle technique. She may be weak against sunlight, but she has a pretty strong constitution, so as long as some bit of her still remains, say, a little bat, she can regenerate any time. She's dreadful to have as an enemy, but she's not exactly the sort of person you'd want as a friend, either."
  27. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 16
  28. 28.0 28.1 Perfect Memento in Strict Sense Page 87-88 Tengu "1: Maybe a vampire could.
    2: To be honest, at the moment there is no way to compete with tengu."
  29. Touhou 10: Mountain of Faith Stage 4 Aya Spell Card #3 "Taking Fantasy by Storm"
  30. Touhou 10.5: Scarlet Weather Rhapsody Remilia Scarlet Movelist
  31. Touhou 10.5 Scarlet Weather Rhapsody Remilia Scarlet Spell Card 5 "Upgraded version of Heart Break. The spear's size and power are increased. Its speed is like a laser at this point; even at a distance it can pierce the enemy instantly."
  32. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  33. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  34. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  35. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  36. Touhou 7.5: Immaterial and Missing Power Stage 1
  37. Touhou 7.5: Immaterial and Missing Power Stage 2
  38. Touhou 7.5: Immaterial and Missing Power Stage 3
  39. Touhou 7.5: Immaterial and Missing Power Stage 4
  40. Touhou 7.5: Immaterial and Missing Power Stage 5
  41. Touhou 7.5: Immaterial and Missing Power Border Line
  42. Touhou 7.5: Immaterial and Missing Power Final Stage
  43. Touhou 04: Lotus Land Story Stage 1
  44. Touhou 04: Lotus Land Story Stage 1
  45. Touhou 10.5: Scarlet Weather Rhapsody Remilia Ending
  46. Touhou 7.5: Immaterial and Missing Power
  47. Immaterial and Missing Power Tutorial
  48. Immaterial and Missing Power Tutorial
  49. Touhou 7.5: Immaterial and Missing Power
  50. Touhou 7.5: Immaterial and Missing Power
  51. Immaterial and Missing Power Tutorial
  52. Immaterial and Missing Power Tutorial
  53. Immaterial and Missing Power Tutorial
  54. Immaterial and Missing Power Tutorial
  55. Immaterial and Missing Power Tutorial
  56. Immaterial and Missing Power Tutorial
  57. Immaterial and Missing Power Tutorial
  58. Immaterial and Missing Power Tutorial
  59. Immaterial and Missing Power Tutorial
  60. Immaterial and Missing Power Tutorial
  61. Immaterial and Missing Power Tutorial
  62. Immaterial and Missing Power Tutorial
  63. Immaterial and Missing Power Tutorial
  64. Touhou 7.5: Immaterial and Missing Power Final Stage
  65. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  66. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  67. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  68. Touhou 10.5: Scarlet Weather Rhapsody
  69. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  70. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  71. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  72. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  73. Touhou 12.3 Hisoutensoku Mechanics
  74. Touhou 12.3 Hisoutensoku Mechanics
  75. Touhou 12.3 Hisoutensoku Mechanics
  76. Touhou 12.3 Hisoutensoku Mechanics
  77. Touhou 12.3 Hisoutensoku Mechanics
  78. Touhou 12.3 Hisoutensoku Mechanics
  79. Touhou 12.3 Hisoutensoku Mechanics
  80. Touhou 12.3 Hisoutensoku
  81. Touhou 12.3 Hisoutensoku Mechanics
  82. Touhou 12.3 Hisoutensoku Mechanics
  83. Touhou 12.3 Hisoutensoku Mechanics
  84. Touhou 12.3 Hisoutensoku Mechanics
  85. Touhou 12.3 Hisoutensoku Mechanics
  86. Touhou 12.3 Hisoutensoku Mechanics
  87. Touhou 12.3 Hisoutensoku Mechanics
  88. Touhou 12.3 Hisoutensoku Mechanics
  89. Touhou 12.3 Hisoutensoku Mechanics
  90. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  91. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  92. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  93. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  94. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 10.5: Scarlet Weather Stage 4
  97. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  98. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  99. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  100. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  101. Touhou 12.3 Hisoutensoku Mechanics
  102. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  103. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  104. Touhou 12.3 Hisoutensoku Mechanics
  105. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  106. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  107. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  108. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  109. Touhou 12.3 Hisoutensoku Mechanics
  110. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  111. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  112. Touhou 12.3 Hisoutensoku Mechanics
  113. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  114. Touhou 12.3 Hisoutensoku Mechanics
  115. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  116. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  117. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  118. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  119. Touhou 12.3 Hisoutensoku Mechanics
  120. Touhou 12.3 Hisoutensoku Mechanics
  121. Touhou 12.3 Hisoutensoku Mechanics
  122. Touhou 12.3 Hisoutensoku Mechanics
  123. Touhou 12.3 Hisoutensoku Mechanics
  124. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  125. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  126. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  127. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  128. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  129. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  130. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  131. Touhou 17.5 Sunken Fossil World Tutorial
  132. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  133. Touhou 17.5 Sunken Fossil World Tutorial
  134. Touhou 17.5 Sunken Fossil World Tutorial
  135. Touhou 17.5 Sunken Fossil World Tutorial
  136. Touhou 17.5 Sunken Fossil World Episode 2
  137. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  138. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  139. Touhou 08: Imperishable Night Stage 2
  140. Touhou 08: Imperishable Night Stage 3
  141. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  142. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Standalone Chapter Gensokyo Short Stories
  143. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 16
  144. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  145. 145.0 145.1 Dr. Latency's Freak Report Story #05 An Instant that Exceeds Planck's Time "Merry said that if we refer to the world we humans observe, which is dominated by photons, as "the world here," then there are also countless "worlds beyond" dominated by other types of particles. And in those "worlds beyond," there are life-forms living there as well.
    "Those life-forms that are invisible, but exist very close to us, and can appear to us via fluctuations are youkai, in my opinion."
    "Youkai... That suddenly makes it sound kind of crazy."
    "Well, you could call them angels or devils or phantoms or cryptids, whatever's fine. But when I think of something that can't be seen, yet definitely exists as a phenomenon, I'd say 'youkai' is the best descriptor."
    The existence of youkai certainly had been supported since long ago. However, as the world was dominated by science and philosophy that demanded falsifiability, the topic of youkai faded away."
  146. 146.0 146.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  147. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  148. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  149. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  150. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  151. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  152. Touhou 20: Fossilized Wonders Reimu Extra Stage
  153. Touhou 20: Fossilized Wonders Reimu Extra Stage
  154. Touhou 20: Fossilized Wonders Reimu Extra Stage
  155. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  156. 156.0 156.1 156.2 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  157. Touhou 14: Double Dealing Character Reimu B Story Stage 1
  158. Touhou 14: Double Dealing Character Reimu B Story Stage 2
  159. Touhou 14: Double Dealing Character Reimu B Story Stage 3
  160. Touhou 14: Double Dealing Character Reimu B Story Stage 4
  161. Touhou 14: Double Dealing Character Reimu B Story Stage 5
  162. Touhou 14: Double Dealing Character Reimu B Story Stage 6
  163. Touhou 14: Double Dealing Character Reimu B Story Stage 6
  164. Touhou 14: Double Dealing Character Reimu B Story Extra Stage
  165. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  166. 166.0 166.1 Imperishable Night Demo Afterword "Drinking with a person that can see illusion
    This time, by changing between human and youkai, the enemies change. This type of system existed from a while back but it was hard to make use of these systems. The STGs that got around often make good use of these systems and that’s where you know that these people are really pros."
  167. 167.0 167.1 Imperishable Night Demo Afterword "The point about Imperishable Night is that there are humans, youkai and familiars (illusions). While the human is distracted by the familiar and can’t attack the enemy, the youkai watches that and says, “Well, you’re only a human.” While the human sees the youkai and thinks that they only see things in a simple manner. Since the Youkai are beings that cover everything in mist just because they hate sunlight, or collect all the spring just because they want to see the cherry blossoms bloom. Of course they won’t look at the illusion that shoots out bullets, but aim for the enemy directly even if they need to dodge a few extra bullets. (Laughs) "
  168. Touhou 14: Double Dealing Character Stage 2
  169. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Mima vs Chiyuri
  170. 170.0 170.1 Double Spoiler Spell Cards Level 9 "Spell Card 9-4
    記憶「DNAの瑕」 (Kioku "Dii-enu-ei no Kizu") Memory "DNA's Flaw"
    Owner
    Koishi Komeiji
    Level 9 — 4
    Aya's Comment
    人間はなんかうねうねに支配されているのだそうですよ
    里の人間が浮き沈み激しいのはこのうねうねの所為なんで しょうかね。 でも何処に居るのでしょう? うねうね
    Aya's Comment Translation
    Humans are under the control of some kind of swirly things. Maybe the intense ups and downs of the village people were caused by these swirly things? But where are they located? Those swirly things.
    Hatate's Comment
    あれ? 私の楽しい心の中を読んでいないのかなぁ というか、私の話も聞いてないみたいだしー もしかしてボケているのかな。 で、DNAって何?
    Hatate's Comment Translation
    Huh? She's not reading my fun-loving heart. Heck, she doesn't even seem to be listening to me. Is she being an airhead? And what's DNA anyway?"
  171. Touhou 8: Imperishable Night Good Ending #1
  172. Touhou 03: Phantasmagoria of Dim.Dream Mima Ending
  173. Touhou 04: Lotus Land Story Stage 1
  174. Touhou 04: Lotus Land Story Stage 1
  175. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  176. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  177. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  178. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  179. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  180. Touhou 14: Double Dealing Character Extra Stage
  181. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  182. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  183. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  184. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  185. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  186. Touhou 04: Lotus Land Story Good Ending 1
  187. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 11
  188. Touhou 05: Mystic Square Good Ending 1
  189. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  190. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  191. Dr. Latency's Freak Report Story #06 Schrödinger's Bakeneko "Schrodinger's Black Cat" ""So as I was thinking, 'where did the youkai disappear to?', I became able to see it. A world where youkai live even now."
    "Perhaps that could be another brane world..."
    "Another what?"
    "Oh, just one of the worlds only physicists can see."
    Whether for some geographical or geological reason, or even pure coincidence, places where different worlds were easily visible had been called 'holy ground' since long ago. Shrines and the like were definitely holy ground.
    Merry said she saw a cat at a shrine. However, the cat never caught anyone's attention and freely passed through objects. Merry knew what it was at once. It was a youkai cat, she said, lurking within quantum gaps.
    "Huh, a quantumly-unobservable cat... Until it's observed, it's both alive and dead. Just like Schrödinger's Cat."
    "Although since I observed it, that determined it was alive.""
  192. 192.0 192.1 192.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  193. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  194. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  195. Touhou 02: Story of Eastern Wonderland
  196. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  197. Touhou 05: Mystic Square
  198. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  199. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  200. Touhou 01: Highly Responsive to Prayers
  201. Touhou 02: Story of Eastern Wonderland
  202. Touhou 04: Lotus Land Story
  203. Touhou 01: Highly Responsive to Prayers
  204. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  205. Touhou Hisoutensoku Hong Meiling's Story Ending
  206. Touhou 02: Story of Eastern Wonderland Good Ending
  207. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  208. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  209. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  210. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  211. Touhou 8: Imperishable Night Stage 5
  212. Touhou 8: Imperishable Night Stage 5
  213. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  214. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  215. National Library of Medicine, Genetics, Help Me Understand Genetics, Cells and DNA, What is DNA?
  216. National Library of Medicine, Fact Sheets about Geonomics, Deoxyribonucleic Acid (DNA) Fact Sheet
  217. xkcd's What If? How long would you survive with no DNA?
  218. xkcd's What If? How long would you survive with no DNA?
  219. Touhou 08: Imperishable Night Magic Team Extra Stage
  220. Touhou 08: Imperishable Night Magic Team Extra Stage
  221. Touhou 08: Imperishable Night Magic Team Extra Stage
  222. Touhou 08: Imperishable Night Magic Team Extra Stage
  223. Touhou 08: Imperishable Night Magic Team Extra Stage
  224. Touhou 08: Imperishable Night Magic Team Extra Stage
  225. ZUN's comment from Dai Touhouten (EoSD) plaque ""Vampire as the last boss is one of the best tropes in video games, no way this suddenly won't work in a bullet hell!"
    That's what I thought when I started making the game. Now I think of it, that superhuman toughness and vampiric ability are only suited for roleplaying games. Making bullet patterns for vampires ended up very difficult.
    I assigned the badass role to Sakuya, the human character, then let Remilia take the role of a selfish noble princess. I soon realized that this has made Remilia no different than an average human, so I gave her a huge pair of bat wings to compensate. But the more I looked at it the more it felt like Bahamut from Final Fantasy (lol)"
  226. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  227. Touhou 06: Embodiment of Scarlet Devil Remilia Boss
  228. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  229. Embodiment of Scarlet Devil - おまけ.txt "Eternally Young Scarlet Moon
    Remilia Scarlet
    Ability: Manipulation of fate
    The final boss. She's been the mistress for about 500 years.
    She doesn't tell you directly and only hint during the game, but she is a vampire. She blanketed Gensokyo with a magic mist in order to cut off the sunlight. Although she has been alive for 500 years, her personality is that of a selfish child.
    She is respected by most youkai, but her charisma doesn't stem from her personality; rather, it comes from the fear that they have for her kind. She has one younger sister; nothing else is known about her family.
    She is a light eater. In other words, she can drink only a little blood at a time and must leave the rest behind, so the humans off of whom she feeds become a bit anemic, but usually stay alive. Due to that fact, she always fails to increase the number of her kind.
    She often spills more blood than she consumes. The spilled blood dyes her dress a deep scarlet, which is what gives rise to her title, the "Scarlet Devil".
    She swears that she is a descendant of Tepes, but nobody is certain whether she is truly related to the Vlad "Dracula" Tepes.
    Well, in fact, she is not.
    Total of ten card attacks."
  230. Imperishable Night - Manual "The Scarlet Devil, Remilia Scarlet
    A vampire who resides in the Scarlet Devil Mansion. She can manipulate fate. She has apparently lived for over 500 years. Considering how long she has lived, she acts rather childishly.
    Creatures of her kind forfeit their growth and maturity in exchange for eternal life. In other words, she can live forever because she never grows up.
    It goes without saying that she is weak against sunlight, can't cross flowing water, hates garlic, and despises sardine heads. Crosses have no effect on her. It puzzles her to hear that her kind are supposed to be weak against such a thing.
    She uses bats and arrows as her weapons. She can spawn an unlimited number of bats from herself."
  231. Imperishable Night - キャラ設定.txt "The Scarlet Devil
    Remilia Scarlet
    Species: Vampire
    Abilities: Manipulation of fate
    On the shore of a lake in Gensokyo, there is a scarlet mansion.
    She is the mistress of that mansion.
    She is very childish even though she has been alive for more than 500 years. Devils, including vampires, are hated with a passion by both humans and youkai, because their kind tend to be self-centered and selfish. Remilia indeed is no exception. Type-B blood tastes the most delicious to her."
  232. 232.0 232.1 Touhou Bougetsushou Official Website "Remilia Scarlet (Remilia Scarlet)
    Vampire/Ability to manipulate fate
    Master of the "Scarlet Devil Mansion", a European-style building located by the shore of a lake. She looks like a young girl, but in fact she's a vampire who has lived more than 500 years. Her personality and behavior are as childlike as her appearance, though. She takes pride in her tremendous physical abilities as a vampire, and additionally she has the ability to manipulate fate. It appears that any person nearby her will have an unfortunate fate, even if Remilia herself is unaware of them."
  233. Scarlet Weather Rhapsody Official website "Eternally Young Scarlet Moon
    Remilia Scarlet
    Race: Vampire
    Occupation: Mistress
    Place of residence: Scarlet Devil Mansion
    Ability: Manipulation of fate
    Personality: Acts superior and is superior. Yet, a child who hasn't grown out of being childish."
  234. "No. 8
    Fortune Undetermined
    Eternally Scarlet Vampire
    Remilia Scarlet
    Capable of manipulating fate
    There's no need to try and predict the future when you are always able to create your own.
    Fortune: Important decisions will come one after another. Be prepared to choose.
    Work: There will be a crossroads. Indecision is a bad idea.
    Studies: If you're not sure what to do, take on a challenge.
    Love: You'll be forced to make a choice.
    Two-timing won't make anyone happy.
    Health: make sure to protect yourself from the sun.
    Also, try to avoid sardines and garlic.
    Travel: Old castles sound good.
    Avoid seaside areas.
    Money: Make some sacrifices, and you'll turn a profit.
    People: Blessed with good subordinates.
    Disputes: No losses.
    Hobbies: Black tea is auspicious."
  235. 235.0 235.1 Perfect Memento in Strict Sense Page 77-79 "1: She was called the Scarlet Devil before coming to Gensokyo. This came from the fact that she often spills blood and stains her white clothes.
    2: Actual results may vary, but there are no visual indication of when her ability is in effect.
    3: Depending on how she changed fate, you might even become a half-human, half-youkai."
  236. 236.0 236.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  237. Bohemian Archive in Japanese Red Page 52-53 Newspaper Interview "Flandre: That article had a weird ending.
    Aya: I thought the incident itself was much weirder. I'm guessing it was because of the more lighthearted mood of spring.
    Flandre: Newspapers are useless if they only report the truth though, aren't they?
    Aya: They're supposed to report nothing but the truth. Newspapers are serious publications.
    Flandre: Ahh, it's definitely springtime now. Will the new tea leaves be ready soon?
    Aya: I have a feeling that asking you again will be a waste of time, but I'll try anyway. Was it really you who made the meteorite explode through some method?
    Flandre: I went "squeeze" and it went "boom."
    Aya: So what Miss Remilia said was the truth?
    Flandre: About planning for the meteorite? There's no way. That's just how that girl talks.
    Aya: Really?
    Flandre: Yeah, that girl acts like she knew everything right from the start. Something about understanding fate or whatever.
    Remilia: You would do well not to call your elder sister "that girl".
    Flandre: Oh, how long have you been standing behind me, elder sister?
    Aya: Oh, this is great timing. Just talking to the younger sister is...
    Flandre: Hum, are you perhaps saying that I can't converse well with others?
    Aya: Yes, that's what I'm saying. You already recognize that yourself, don't you?
    Remilia: So, what's this about good timing?
    Aya: About the meteorite explosion the other day...
    Remilia: Oh, that? I doubt such a minor transgression deserves punishment.
    Aya: ...What did you mean when you said that it was planned?
    Remilia: Are you saying you don't understand Japanese even though you write a newspaper full of it?
    Aya: Pardon me, but I have a hard time believing that you two are speaking Japanese.
    Flandre: Just how long has it been since we came to Gensokyo?
    Remilia: I'll explain once again. The meteorite was not just planned ahead, someone forced it to fall. It was aimed directly at our mansion.
    Aya: You call that Japanese?
    Remilia: Make no mistake, it's old Japanese. As proof that the meteorite's descent was artificial, look at this meteorite fragment right here. It's covered in magical runes, see?
    Flandre: They sure don't look like Japanese to me.
    Aya: ...
    Remilia: See, do you still not understand what is happening?
    Aya: So, you're saying that someone used this meteorite to attack you, and that you fought back...
    Flandre: Dunno. I'll ask again. What's written on the meteorite isn't in Japanese, right?
    Aya: It doesn't look Japanese to me, at least.
    Remilia: No, it's old Japanese from long, long ago. It says "Leo meteor shower."
    Aya: ...Oh, my. I wonder how much of that is true."
  238. Touhou 04: Lotus Land Story Stage 1
  239. Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  240. Touhou 13.5 Hopeless Masquerade
  241. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  242. Touhou 06: Embodiment of Scarlet Devil Final Stage
  243. Touhou 7.5: Immaterial and Missing Power Remilia Scarlet Movelist
  244. 244.0 244.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  245. Touhou 12.3 Hisoutensoku Mechanics
  246. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  247. Touhou 7.5: Immaterial and Missing Power Remilia Scarlet Movelist
  248. Touhou 10.5 Scarlet Weather Rhapsody Remilia Scarlet Skill Card 6 "Creates a red, chain-shaped aura and fires it to chase after the enemy. You can increase its length by holding the button down, but you can't move while doing so, so watch out."
  249. Touhou 10.5 Scarlet Weather Rhapsody Remilia Scarlet Spell Card 2 "Creates a red, chain-shaped aura and fires it to chase after the enemy. You can increase its length by holding the button down, but you can't move while doing so, so watch out."
  250. Touhou 10.5 Scarlet Weather Rhapsody Remilia Scarlet Skill Card 3 "An upward dash attack surrounded by a red aura. It has blind spots, but also has invincible frames, so it's useful for counters and combos."
  251. Touhou 06: Embodiment of Scarlet Devil Final Stage
  252. Touhou 08: Imperishable Night Remilia & Sakuya Gameplay
  253. Touhou 06: Embodiment of Scarlet Devil Final Stage
  254. Touhou 06: Embodiment of Scarlet Devil Final Stage
  255. Touhou 06: Embodiment of Scarlet Devil Final Stage
  256. Touhou 06: Embodiment of Scarlet Devil Final Stage
  257. Touhou 06: Embodiment of Scarlet Devil Final Stage
  258. Touhou 06: Embodiment of Scarlet Devil Final Stage
  259. Touhou 06: Embodiment of Scarlet Devil Final Stage
  260. Touhou 06: Embodiment of Scarlet Devil Final Stage
  261. Touhou 06: Embodiment of Scarlet Devil Final Stage
  262. Touhou 06: Embodiment of Scarlet Devil Final Stage
  263. Touhou 06: Embodiment of Scarlet Devil Final Stage
  264. Touhou 06: Embodiment of Scarlet Devil Final Stage
  265. Touhou 06: Embodiment of Scarlet Devil Final Stage
  266. Touhou 7.5: Immaterial and Missing Power Remilia Scarlet Movelist
  267. Touhou 06: Embodiment of Scarlet Devil Final Stage
  268. Touhou 10.5 Scarlet Weather Rhapsody Remilia Scarlet Spell Card 1 "A technique that burns away her surroundings with a red aura. Good at intercepting attacks and thus turning the tables. Since it has a long vertical range, it's a powerful spell against midair enemies too."
  269. Touhou 06: Embodiment of Scarlet Devil Final Stage
  270. Touhou 06: Embodiment of Scarlet Devil Final Stage
  271. Touhou Project - Embodiment of Scarlet Devil Manual "The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life.
    At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.
    On that day, Reimu was just a little less bored than usual.
    Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."
    At the rate it was moving, the mist would reach past the shrine and descend to where humans lived.
    Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
    Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"
    With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake."
  272. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  273. Touhou 10.5: Scarlet Weather Rhapsody Remilia Scarlet Moveset
  274. Touhou 06: Embodiment of Scarlet Devil Final Stage
  275. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  276. Touhou 7.5: Immaterial and Missing Power Stage 2
  277. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  278. Touhou 7.5: Immaterial and Missing Power Stage 2
  279. 279.0 279.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  280. Touhou 7.5: Immaterial and Missing Power Stage 2
  281. Touhou 17.5 Sunken Fossil World Flandre Story Route A/B Former Hell of Blazing Fires
  282. Touhou 11: Subterranean Animism Stage 6
  283. Touhou 18: Unconnected Marketeers - All Ability Cards
  284. Touhou 18: Unconnected Marketeers - All Ability Cards
  285. Touhou 18: Unconnected Marketeers - All Ability Cards
  286. Touhou 18: Unconnected Marketeers - All Ability Cards
  287. Touhou 18: Unconnected Marketeers - All Ability Cards
  288. Touhou 18: Unconnected Marketeers - All Ability Cards
  289. Touhou 18.5: 100th Black Market - All Ability Cards
  290. Touhou 18: Unconnected Marketeers - All Ability Cards
  291. Touhou 18.5: 100th Black Market - All Ability Cards
  292. Touhou 18.5: 100th Black Market - All Ability Cards
  293. Touhou 18.5: 100th Black Market - All Ability Cards
  294. Touhou 18.5: 100th Black Market - All Ability Cards
  295. Touhou 18.5: 100th Black Market - All Ability Cards
  296. Touhou 18.5: 100th Black Market - All Ability Cards
  297. Touhou 18: Unconnected Marketeers - All Ability Cards
  298. Touhou 18: Unconnected Marketeers - All Ability Cards
  299. Touhou 18: Unconnected Marketeers - All Ability Cards
  300. Touhou 18.5: 100th Black Market - All Ability Cards
  301. Touhou 18: Unconnected Marketeers - All Ability Cards
  302. Touhou 18: Unconnected Marketeers - All Ability Cards
  303. Touhou 18: Unconnected Marketeers - All Ability Cards
  304. Touhou 18.5: 100th Black Market - All Ability Cards
  305. Touhou 18: Unconnected Marketeers - All Ability Cards
  306. Touhou 18.5: 100th Black Market - All Ability Cards
  307. Touhou 18: Unconnected Marketeers - All Ability Cards
  308. Touhou 18: Unconnected Marketeers - All Ability Cards
  309. Touhou 18.5: 100th Black Market - All Ability Cards
  310. Touhou 18.5: 100th Black Market - All Ability Cards
  311. Touhou 18: Unconnected Marketeers All Ability Cards
  312. Touhou 18: Unconnected Marketeers All Ability Cards
  313. Touhou 18: Unconnected Marketeers All Ability Cards
  314. Touhou 18: Unconnected Marketeers All Ability Cards
  315. Touhou 18: Unconnected Marketeers All Ability Cards
  316. Touhou 18: Unconnected Marketeers All Ability Cards
  317. Touhou 18: Unconnected Marketeers All Ability Cards
  318. Touhou 18: Unconnected Marketeers - All Ability Cards
  319. Touhou 18: Unconnected Marketeers - All Ability Cards
  320. Touhou 18: Unconnected Marketeers - All Ability Cards
  321. Touhou 18.5: 100th Black Market - All Ability Cards
  322. Touhou 18: Unconnected Marketeers - All Ability Cards
  323. Touhou 18: Unconnected Marketeers - All Ability Cards
  324. Touhou 18: Unconnected Marketeers - All Ability Cards
  325. Touhou 18.5: 100th Black Market - All Ability Cards
  326. Touhou 18.5: 100th Black Market - All Ability Cards
  327. Touhou 18.5: 100th Black Market - All Ability Cards
  328. Touhou 18: Unconnected Marketeers - All Ability Cards
  329. Touhou 18: Unconnected Marketeers - All Ability Cards
  330. Touhou 18: Unconnected Marketeers - All Ability Cards
  331. Touhou 18: Unconnected Marketeers - All Ability Cards
  332. Touhou 18.5: 100th Black Market - All Ability Cards
  333. Touhou 18: Unconnected Marketeers - All Ability Cards
  334. Touhou 18.5: 100th Black Market - All Ability Cards
  335. Touhou 18: Unconnected Marketeers - All Ability Cards
  336. Touhou 18: Unconnected Marketeers - All Ability Cards
  337. Touhou 18: Unconnected Marketeers - All Ability Cards
  338. Touhou 18: Unconnected Marketeers - All Ability Cards
  339. Touhou 18: Unconnected Marketeers - All Ability Cards
  340. Touhou 18.5: 100th Black Market - All Ability Cards
  341. Touhou 18.5: 100th Black Market - All Ability Cards
  342. Touhou 18.5: 100th Black Market - All Ability Cards
  343. Touhou 18.5: 100th Black Market - All Ability Cards
  344. Touhou 18: Unconnected Marketeers - All Ability Cards
  345. Touhou 18.5: 100th Black Market - All Ability Cards
  346. Touhou 18.5: 100th Black Market - All Ability Cards
  347. Touhou 18.5: 100th Black Market - All Ability Cards
  348. Touhou 18.5: 100th Black Market - All Ability Cards
  349. Touhou 18.5: 100th Black Market - All Ability Cards
  350. Touhou 18: Unconnected Marketeers - All Ability Cards
  351. Touhou 18: Unconnected Marketeers - All Ability Cards
  352. Touhou 18.5: 100th Black Market - All Ability Cards
  353. Touhou 18: Unconnected Marketeers - All Ability Cards
  354. Touhou 18: Unconnected Marketeers - All Ability Cards
  355. Touhou 18.5: 100th Black Market - All Ability Cards
  356. Touhou 18: Unconnected Marketeers - All Ability Cards
  357. Touhou 18: Unconnected Marketeers - All Ability Cards
  358. Touhou 18: Unconnected Marketeers - All Ability Cards
  359. Touhou 18: Unconnected Marketeers - All Ability Cards
  360. Touhou 18: Unconnected Marketeers - All Ability Cards
  361. Touhou 18: Unconnected Marketeers - All Ability Cards
  362. Touhou 18.5: 100th Black Market - All Ability Cards
  363. Touhou 18: Unconnected Marketeers - All Ability Cards
  364. Touhou 18.5: 100th Black Market - All Ability Cards
  365. Touhou 18: Unconnected Marketeers - All Ability Cards
  366. Touhou 18: Unconnected Marketeers - All Ability Cards
  367. Touhou 18: Unconnected Marketeers - All Ability Cards
  368. Touhou 18: Unconnected Marketeers - All Ability Cards
  369. Touhou 18.5: 100th Black Market - All Ability Cards
  370. Touhou 18.5: 100th Black Market - All Ability Cards
  371. Touhou 18: Unconnected Marketeers - All Ability Cards
  372. Touhou 18: Unconnected Marketeers - All Ability Cards
  373. Touhou 18: Unconnected Marketeers - All Ability Cards
  374. Touhou 8: Imperishable Night Stage 5
  375. Touhou 8: Imperishable Night Stage 5
  376. Touhou 18: Unconnected Marketeers - All Ability Cards
  377. Touhou 01: Highly Responsive to Prayers
  378. Touhou 01: Highly Responsive to Prayers
  379. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  380. By 0.50, specifically.
  381. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  382. Initially unlocked by clearing the game with Reimu
  383. Initially unlocked by clearing the game with Marisa
  384. Initially unlocked by clearing the game with Sakuya
  385. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  386. Initially unlocked by clearing the game with Sanae
  387. Initially unlocked by buying it from Stage 4
  388. This card appears at the start of the card list instead of with the other passive cards
  389. Initially unlocked by clearing the main game
  390. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  391. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  392. The size of the shots also increases.
  393. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  394. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  395. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  396. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  397. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  398. Initially unlocked by buying it from Stage 1
  399. Initially unlocked by buying it from Stage 2
  400. Initially unlocked by buying it from Stage 3
  401. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  402. Initially unlocked by clearing the Extra Stage
  403. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  404. This card appears at the end of the card list instead of with the other passive cards
  405. Initially unlocked by buying it or the below card from Stage 5
  406. Initially unlocked by buying it or the above card from Stage 5
  407. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  408. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  409. 409.0 409.1 409.2 409.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  410. Initially unlocked by defeating Reimu in Stage 4.
  411. Initially unlocked by defeating one of the bosses in Stage 4.
  412. Initially unlocked by defeating Sakuya in Stage 4.
  413. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  414. Initially unlocked by defeating Sanae in Stage 4.
  415. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  416. Initially unlocked by defeating Youmu in Stage 4.
  417. Initially unlocked by defeating Cirno in Stage 2.
  418. Initially unlocked by defeating Larva in Stage 1.
  419. Initially unlocked by defeating Nemuno in Stage 1.
  420. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  421. Initially unlocked by defeating Sekibanki in Stage 2.
  422. Initially unlocked by defeating Eika in Stage 3.
  423. 423.0 423.1 This card appears at the end of the card list instead of with the other equipment cards.
  424. 424.0 424.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  425. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  426. Initially unlocked by defeating Chimata in Stage 7.
  427. 427.0 427.1 This card appears at the beginning of the card list instead of with the other passive cards.
  428. Initially unlocked by defeating Nitori in Stage 4.
  429. 429.0 429.1 429.2 429.3 429.4 429.5 429.6 429.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  430. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  431. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  432. 432.0 432.1 432.2 432.3 432.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  433. Initially unlocked by defeating Minoriko in Stage 1.
  434. Initially unlocked by defeating Saki in Stage 6.
  435. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  436. Initially unlocked by defeating Urumi in Stage 2.
  437. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  438. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  439. Initially unlocked by defeating Mamizou in Stage 6.
  440. Initially unlocked by defeating Momoyo in Stage 6.
  441. Initially unlocked by defeating Suika in Stage 6.
  442. Initially unlocked by defeating Mike in Stage 1.
  443. Initially unlocked by defeating Clownpiece in Stage 5.
  444. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  445. Initially unlocked by defeating Takane in Stage 6.
  446. This card appears at the very end of the card list, instead of with the other passive cards.
  447. Initially unlocked by defeating Wakasagihime in Stage 2.
  448. Initially unlocked by defeating Kutaka in Stage 3.
  449. Initially unlocked by defeating Komachi in Stage 3.
  450. A reference to the item of the same name from Impossible Spell Card.
  451. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  452. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  453. The Star of David is a six-pointed star (hexagram) and a widely-used symbol of Judaism. Its use in Judaism originates in 14th-century depictions of the Seal of Solomon, which is a hexagram commonly associated with magic circles, alchemy and demon summoning.
  454. 冥界 (Meikai, lit. "dark world") can refer to a wide variety of underworlds and afterlife realms from various religions, such as Yomi in Shinto, Higan or Narakas in Buddhism, and so on. This ties into the general concept of vampires as undead or demonic beings, as does the Hard/Lunatic version of this card (see below).
    (Though the Touhou series has its own Netherworld, it is not directly based on any particular mythology and is predated by this card.)
  455. Vlad Ţepeș Dracula: a Romanian prince and inspiration for the fictional vampire, Dracula. Also referenced by the title of the Stage 6 theme, "The Young Descendant of Tepes".
  456. This spell's name could be a reference to the English title of Castlevania III: Dracula's Curse (which would be rendered as "ドラキュラの呪い" in Japanese).
  457. A reference to the OS "Red Magic" from the novel Everything Becomes F: The Perfect Insider. For more info see Sakuya's spell cards.
  458. Refers to Remilia's status as the mistress of the Scarlet Devil Mansion, as well as the common depiction of vampires as high-ranking undead that can command lesser demons. As with the Normal version of this card, it may also tie in with the hexagram seal of King Solomon, said to have given him the power to commune with devils.
  459. Impalement on mountains of sharp spikes is included among the many punishments in Buddhist Hells. These mountains of spikes are used as a general symbol of Hell in Japanese culture. Additionally, Vlad Tepes was known to have executed many of his political and religious enemies via exceedingly cruel methods; his favorite method was impalement, earning him the title "Vlad the Impaler".
  460. 吸血鬼幻想: a reference to Suehiro Tanemura's book of the same name.
  461. Meister: German for "master".
  462. The figure of this spell card can be seen as a radioactive trefoil symbol (☢), which is probably where "nightmare" comes from.
  463. Stoker refers to Bram Stoker, the author of the novel "Dracula".
  464. Stoker - Bram Stoker: Irish writer famous for writing Dracula.
  465. Touhou 01: Highly Responsive to Prayers Mima Boss
  466. Touhou 02: Stage of Eastern Wonderland Stage 04
  467. Touhou 7.5: Immaterial and Missing Power Reimu Good Ending (Ending No. 3)
  468. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 31
  469. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  470. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  471. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  472. Touhou 17.5: Sunken Fossil World - Yuuma Story Episode 7
  473. Touhou 17.5: Sunken Fossil World - Yuuma Story Episode 7
  474. Touhou 04: Lotus Land Story Stage 1
  475. Immaterial and Missing Power Tutorial
  476. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  477. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  478. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  479. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  480. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  481. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  482. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  483. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  484. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  485. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  486. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  487. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  488. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  489. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  490. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  491. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  492. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  493. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  494. 494.0 494.1 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  495. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  496. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  497. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  498. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  499. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  500. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  501. Touhou 05: Mystic Square Good Ending #1
  502. Touhou 6: Embodiment of Scarlet Devil Stage 5
  503. Touhou 07: Perfect Cherry Blossom Extra Stage
  504. Touhou 8: Imperishable Night Extra Stage
  505. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  506. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  507. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  508. Touhou 16: Hidden Star in Four Seasons Stage 6
  509. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  510. Touhou 18: Unconnected Marketeers Stage 2
  511. Touhou 18: Unconnected Marketeers Stage 3
  512. 512.0 512.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  513. Touhou 11: Subterranean Animism Stage 2
  514. Touhou 11: Subterranean Animism Stage 2
  515. 515.0 515.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  516. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  517. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  518. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  519. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  520. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  521. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  522. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  523. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  524. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  525. Sonata No. 8 Pathétique Op.13, 3rd Movement - Ludwig van Beethoven, Piano
  526. Touhou 02: Story of Eastern Wonderland Stage 03
  527. Touhou 02: Story of Eastern Wonderland Stage 03
  528. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  529. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  530. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  531. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  532. Touhou 7.5: Immaterial and Missing Power
  533. Touhou 7.5: Immaterial and Missing Power
  534. Touhou 7.5: Immaterial and Missing Power
  535. Touhou 7.5: Immaterial and Missing Power
  536. Touhou 7.5: Immaterial and Missing Power
  537. Touhou 7.5: Immaterial and Missing Power
  538. Touhou 7.5: Immaterial and Missing Power
  539. Touhou 8: Imperishable Night
  540. Touhou 8: Imperishable Night
  541. Touhou 8: Imperishable Night
  542. Touhou 8: Imperishable Night
  543. Touhou 8: Imperishable Night
  544. Touhou 8: Imperishable Night
  545. Touhou 8: Imperishable Night
  546. Touhou 8: Imperishable Night
  547. Touhou 8: Imperishable Night
  548. Touhou 8: Imperishable Night
  549. Touhou 8: Imperishable Night
  550. Touhou 10.5: Scarlet Weather Rhapsody
  551. Touhou 10.5: Scarlet Weather Rhapsody
  552. Touhou 10.5: Scarlet Weather Rhapsody
  553. Touhou 10.5: Scarlet Weather Rhapsody
  554. Touhou 10.5: Scarlet Weather Rhapsody
  555. Touhou 10.5: Scarlet Weather Rhapsody
  556. Touhou 10.5: Scarlet Weather Rhapsody
  557. Touhou 10.5: Scarlet Weather Rhapsody
  558. Touhou 06: Embodiment of Scarlet Devil
  559. Touhou 06: Embodiment of Scarlet Devil
  560. Touhou 7.5: Immaterial and Missing Power

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