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Flandre Scarlet

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Touhou Project/Flandre Scarlet
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Flandre Scarlet (フランドール・スカーレット Furandōru Sukāretto) is a vampire and the younger sister of Remilia Scarlet. She resides alongside her sister at the Scarlet Devil Mansion. Flandre first appeared as the Extra Stage boss in Embodiment of Scarlet Devil. She later became a playable character—and a potential opponent—in Sunken Fossil World.

Flandre Scarlet
Origin
Origin Touhou Koumakyou ~ the Embodiment of Scarlet Devil
Creator ZUN
First Appearance Touhou 06: Embodiment of the Scarlet Devil
Voiced by Fan-made Series: Rina Hidaka, Oma Ichimura, Misaki Watada, Nozomi Kasuga, Minori Ozawa, Emiri Iwai, Akari Kito, Maaya Uchida, Sachika Misawa, Rei Matsuzaki, Hitomi Ōwada, Takako Tanaka, Ikumi Hasegawa, Haruka Terui, Larissa Takeda Tago, Honoka Inoue, Natsumi Murakami, Iori Saeki, Hiyori Kono, Erina Goto, Mai Kadowaki, Yukari Kokubun, Noriko Shitaya, Eri Tomizawa, Chiko Mizumori, Haruno Yuzuki, Mao Shouji, Natsumi Oshita, Reina Kawamura, Saki Kobari, Yui Ogura, Hisako Kanemoto, Momo Asakura
Characteristics
Species Vampire
Gender Female
Pronouns She/Her
Sexuality Unknown
Age 495
Birthday Unknown
Height Short
Weight Unknown
Ethnicity Western European
Status Alive
Alignment Chaotic Neutral
Archetype Wildcard, Secret Boss
Occupation N/A
Time Period Non-linear
Language Japanese
Combat Style Magical Fighting
Homeworld Gensokyo
Relationships
Affiliations Remilia Scarlet, Sakuya Izayoi, Patchouli, Reimu Hakurei, Marisa Kirisame
Enemies Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Background

This dropdown contains the synopsis of Flandre Scarlet’s story. Read at your own risk as you may be spoiled otherwise!

Flandre has existed for at least 495 years, yet according to available information, she has never left the grounds surrounding the Scarlet Devil Mansion. She rarely steps outside the building itself, if she ever does at all. Because she never tried venturing outdoors, she appears to have grown up knowing nothing about the world beyond the mansion. Still, following the incidents of Embodiment of Scarlet Devil, she began showing some curiosity about going outside. Her first attempt to leave was stopped by Patchouli Knowledge, who used rain-summoning magic during the Extra Stage to keep her inside. However, she has since been seen outside the mansion—on at least one occasion while destroying a falling meteor.


Embodiment of Scarlet Devil


Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Embodiment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Embodiment of Scarlet Devil Prologue Japanese

Following the main storyline of Embodiment of Scarlet Devil, Flandre leaves the Scarlet Devil Mansion's basement while Remilia happens to be away at the Hakurei Shrine. Left with no other option, Patchouli conjures a rainstorm around the mansion to keep Flandre contained within the grounds. Not long after, the player character arrives to confront her.

When Reimu encounters Flandre, she demands to know why Remilia has been causing trouble for her at the shrine. The two settle the matter with a danmaku battle, which Reimu ultimately wins. Afterward, Flandre seems to become more composed.

Marisa, on the other hand, tries introducing herself as Reimu, but Flandre immediately sees through the deception—she seems to already know who the magician really is. Following Marisa's victory, the two exchange quotes adapted from a specific book, reshaping the lines to fit their own circumstances.

Shoot the Bullet


1. Special Story

——Bunkachou. The mysterious notebook where the tengu wrote material for stories.

Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is, though."

Reimu "Oh, did you burn it?" Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in it, and there's explanations scribbled all over, like someone talking to themselves. Creepy, huh?" Reimu "That is creepy. So, did you burn it?" Marisa "Yeah, I burned it. In my mind. The photos of just youkai or danmaku have things like "This picture is no good" or "This picture will be useful" written on them.

Isn't that creepy?"

A crow calls. Soon the sun will set. It's a good thing it's not a cuckoo calling.

Reimu "So, where is this notebook?"

Marisa "It was creepy, so I was all excited about taking it home, but all of a sudden it was gone. Dammit, I wonder if a crow stole it." Reimu "That's the creepiest part of your story.

Maybe I'd better burn you instead of that notebook."

The tengu races across Gensokyo at the highest speed together with the crows. As the newspaper extras fly about, Gensokyo's newspaper girl Aya Shameimaru looked for youkai to serve as story material.

~ Shoot the Bullet Prologue English Translation


■1.おまけのストーリー

 ――文花帖。     それは天狗が記事のネタを書き留めた不思議な手帖。

 魔理沙「そう言えば、この間気味の悪い手帖を拾ったんだ、誰のもんだか

     判らんが」  霊夢 「そう、燃やしたの?」  魔理沙「何でいきなり燃やす必要があるんだよ。で、その手帖には写真が      びっしり貼ってあって、それぞれに独り言みたいな解説が書かれ      ていたんだよ。気味悪いだろう?」  霊夢 「気味悪いわね。それで燃やしたの?」  魔理沙「ああ燃やしたさ。心の中で。      妖怪と弾幕ばっか撮影した変な写真ばかりで『この写真は使えな      い』とか『この写真はネタになる』とか書かれていたんだよ。

     な、気味が悪いだろう?」

  鴉が鳴いている。もうそろそろ日が落ちようとしていた。   鳴いているのは閑古鳥で無くて良かった。

 霊夢 「それで、その手帖はどこにあるの?」

 魔理沙「気味が悪いから持ち帰ろうと思ってウキウキ気分で歩いていたら、      何故か既に手に持ってなかったんだ。      くそ、鴉に持って行かれたかもしれん」  霊夢 「そっちの方が気味が悪い話ねぇ。

     燃やすのは手帖じゃなくて、あんたね」

  鴉と共に天狗は最速で幻想郷を駆け抜ける。   号外が飛び交う中、幻想郷のブン屋 射命丸文(しゃめいまるあや)の  ネタ集めの為に妖怪を探していた。

~ Shoot the Bullet Prologue Japanese

In Shoot the Bullet, Aya Shameimaru comes across Flandre during the Extra Stage and photographs her danmaku patterns.


Sunken Fossil World
After Reimu, Marisa, Kanako Yasaka, Minamitsu Murasa, Joon Yorigami, and Shion Yorigami all fail to defeat Yuuma Toutetsu—whose ability lets her absorb any attack thrown at her—Okina Matara approaches Flandre. Seeing that Flandre's power to destroy anything might be the key to stopping Toutetsu, Okina explains the situation. Excited by the chance to leave the Scarlet Devil Mansion and unleash her abilities on an enemy no one else could handle, Flandre agrees to help. However, because she is a vampire, water poses a serious weakness for her. To prepare, Okina arranges several sparring matches against different opponents so Flandre can grow accustomed to fighting near water, using backdoors to teleport her directly to each fight.

After these warm-up battles, Okina takes Flandre to the Sea of Petroleum in Former Hell to face Toutetsu. Before they can find her target, Flandre runs into Reimu, who feels ashamed of her own failure and wonders aloud whether simply leaving Toutetsu alone might be acceptable. Disgusted by Reimu's lack of resolve, Flandre attacks her in hopes of reigniting the shrine maiden's fighting spirit. Flandre wins the match but finds herself pleased with the ferocity Reimu showed during the fight, then leaves satisfied.

When Flandre finally meets Toutetsu, the opponent tries to convince her that she poses no real threat. Flandre responds by clarifying that she is no hero of justice—she simply wants to unleash her full power and overcome an enemy that nobody else could beat. She defeats Toutetsu once, but Okina appears and warns her that fighting that way will not be enough to truly destroy Toutetsu. Okina then reveals that the Sea of Petroleum is actually a transformed version of the Abandoned Hell of Blood Pools and uses its power to strengthen Toutetsu further. Flandre defeats her opponent a second time, forcing Toutetsu to inhale massive amounts of blood to recover. Flandre then absorbs blood herself, shaping it into apple-like bullets that can destroy anything, and throws them down Toutetsu's throat, finally defeating her.

In the aftermath, Toutetsu strikes a deal with Okina and the surface dwellers, agreeing to share the petroleum instead of hoarding it all for herself. Flandre worries that letting Toutetsu survive means she failed her mission, but Okina reassures her otherwise. According to Okina, the version of Toutetsu that had absorbed the greed of the Abandoned Hell of Blood Pools was destroyed. The remaining Toutetsu has only taken in the greed of the surface dwellers, making her far less dangerous.


Bohemian Archive in Japanese Red
In April 2006, Aya Shameimaru writes about a strange meteorite explosion that occurred above Gensokyo. She discovers that Flandre was responsible for destroying the falling object, though her confusion only grows when Flandre explains the method: she squeezed the meteorite's eye in her hand until it broke apart. Even more puzzling details come from Flandre's older sister, Remilia Scarlet. According to Remilia, the entire event had been planned in advance—the meteorite was meant to target the Scarlet Devil Mansion specifically, with Flandre intended to destroy it. Without any clear explanation, Aya ends her article by simply noting that spring has arrived.

In a follow-up piece, Aya speaks directly with Flandre about the explosion and Remilia's strange claims. Flandre repeats the same description of how she destroyed the meteorite. When pressed about her sister's involvement, she suggests that Remilia simply acts as though she knows everything without truly understanding the situation. Remilia then interrupts the interview—something Aya admits she is grateful for—and confirms that Flandre's account is accurate. She implies that Aya lacks the capacity to truly comprehend what happened, while offering cryptic information about where the meteorite originally came from.

Perfect Memento in Strict Sense
Flandre has an encyclopedic article written apart of the Gensokyo Chronicle by Hieda no Akyuu.

The Grimoire of Marisa
Marisa documents Flandre's spell cards and their patterns, considering imitating them.

The Grimoire of Usami
When the Hakurei Fireworks Festival ends, Flandre is seen with Remilia performing a spell card together for fun.

Foul Detective Satori
The other residents of the Scarlet Devil Mansion locked Sakuya Izayoi in the basement alongside Flandre. Not long afterward, Flandre freed her by smashing the lock on the basement door. This action revealed that Flandre stays underground simply because she finds it comfortable there, not because anyone could actually keep her locked in—even if they tried.

Later, Flandre sensed what she described as "powerful malice" coming from inside Hong Meiling and moved to "exterminate" her. The other mansion residents quickly stepped in and explained that the cause was actually Mizuchi Miyadeguchi having possessed Meiling recently.

Whispered Oracle of Hakurei Shrine
After an incident, Reimu writes a fortune slip for Flandre.

Name Meaning

As Flandre is Remilia Scarlet's sister, her full name is Flandre Scarlet (フランドール・スカーレット). The first name comes from a modern French term referring to Flanders, the region that covers the northern area of Belgium. Interestingly, the katakana rendering of her name sounds closer to "Flandoor" or "Flandoll" than to "Flander" or "Flandre." The more direct katakana for "Flandre" would have been フランドル, which was not used. Generally speaking, there is no single correct or incorrect way to pronounce these names when speaking languages other than Japanese.

The surname "Scarlet" describes a bright red hue with a faint trace of orange and also functions as a variant of the surname "Scarlett." The middle dot placed between her first and last name follows the standard convention for writing foreign names in Japanese, marking where one part ends and the next begins. In Embodiment of Scarlet Devil, Patchouli Knowledge refers to her as Imouto-sama (妹様), which roughly translates to "your honorable little sister" in reference to her being Remilia's younger sibling.

Scarlet is also likely a reference to her being a vampire.

Appearance

General Description: Flandre is a figure with short blond hair and red eyes. Her hair is tied into a single ponytail on her left side. She has eight crystalline wings arranged on her back, which are an irregular shape unlike any living creature, youkai, ghost, or vampire's typical bat-like wings.

Facial Features: She has short blond hair tied into a ponytail on her left side. Her eyes are red. She wears a pink mob cap with a red ribbon attached.

Clothing/Outfit:

  • Primary Outfit (Embodiment of Scarlet Devil): A red dress and vest, with a pink shirt underneath. Pink socks are worn.

Items:

  • A matching wand, possibly the mythical Lævateinn.

Physical Traits: Eight crystals extend from her back to the tips of her wings. The wing colors in Embodiment of Scarlet Devil are presented in seven colors: light blue, blue, purple, pink, orange, yellow, light green, and light blue again.

In Sunken Fossil World, the arrangement shifts to: blue, purple, pink, light pink, yellow, green, light blue, and blue again, with more variation in hue within the crystals.

According to Whispered Oracle of Hakurei Shrine, Flandre's wings originally were bat-like like her sister Remilia's, but due to being countlessly destroyed and regenerated, they ended up in their current crystalline form, which was easier to regenerate.

In an interview, Reimu states, "I doubt she can fly with those wings." Hieda no Akyuu notes that there are plenty of beings in Gensokyo who can fly without wings.

Alternate Forms/Disguises: This character does not have other widely recognized alternate forms.

Personality

  • Strange and Eccentric: Flandre is described as being quite strange and eccentric, which makes it difficult for others to understand her.
  • Docile but Unpredictable: Flandre is normally docile and generally pleasant to be around, but becomes a loose cannon if left unwatched.
  • Poor Social Skills: Flandre is not very good at talking to other people. Her friendship toward humans is very low. She can get sassy and uppity when talking with her sister.
  • Impolitely Informal: In Foul Detective Satori, Flandre spoke in a very casual tone and did as she wished without considering consequences, though she stopped short of seriously injuring anyone.
  • Fun-Seeking: In Sunken Fossil World, Flandre appeared to only care about "destroying the indestructible" against Yuuma Toutetsu. She displayed willingness to work with Okina Matara as long as it let her have some fun.
  • Potentially Joking About Human Consumption: Flandre claimed she had not seen any humans other than when they were prepared for a meal before meeting Marisa or Reimu. It is left vague whether this was a dark joke.
  • Willing to Leave the Mansion: Flandre left the mansion grounds for an extended period to fight Yuuma Toutetsu, marking her first major departure since her introduction.

Goals

  • Destroying things (Ongoing).

Relationships

Touhou Project/Remilia Scarlet

Flandre is Remilia's younger sister. She is stated to respect and idolize her sister, and Remilia cares for Flandre, as shown when she considers getting her a good tutor in Imperishable Night, though it is unknown how often the two actually interact.

Perfect Memento in Strict Sense states that it is rare, but not nonexistent, to see the sisters together. Despite this, they have been depicted together on many occasions, including:

  • Forbidden Scrollery Chapter 7, where they are looking at their pet Tupai
  • Bohemian Archive in Japanese Red, which also shows that Remilia at least allows Aya Shameimaru to interview Flandre
  • The Grimoire of Usami, where after the Hakurei Festival they played together shooting a spell card.
  • Violet Detector
  • Foul Detective Satori

The interview in Bohemian Archive in Japanese Red reveals that while Flandre may respect her older sister, it is to the extent one would expect from a snarky child. She is willing to outright state when she believes Remilia is spouting nonsense, at which point Remilia interjects with a comment that Flandre should not talk about her older sister that way.

Sakuya Izayoi

As part of her duties serving Remilia, Sakuya also tends to her younger sister Flandre, who remains in the mansion due to her lack of control over her strength. Although never directly stated, Sakuya is implied to be the one who prepares Flandre's meals—humans shaped into pastries and other pleasant things.

Hong Meiling

Flandre is Remilia's younger sister and thus Meiling also serves Flandre. The full nature of Meiling and Flandre's relationship, remains unknown.

Reimu Hakurei

Though the shrine maiden promises to come play with Flandre every so often during their dialogue in Embodiment of Scarlet Devil, the two have been seen together only a few times since then.

In Sunken Fossil World, Flandre is at first annoyed at the idea that Reimu has gotten weaker but then after fighting her realizes she's still the same destroyer she fought back in Embodiment of Scarlet Devil.

Marisa Kirisame

Flandre's conversation with Marisa in Embodiment of Scarlet Devil leaves the impression that the two are quite friendly. However, Marisa later commented: "Sometimes when I sneak into the Scarlet Devil Mansion, I run into the little sister. I had to slip by without drawin' her attention, but after goin' through all that to get into the place, I was hopin' I wouldn't run into her."

Which implies she normally tries to avoid her, though this is likely due to not wanting to be caught more then anything.

Okina Matara

During the events of Sunken Fossil World, Okina convinced Flandre to become an assassin tasked with taking out Yuuma Toutetsu and thwarting her plans.

General Information

Name: Flandre Scarlet[1]

Other Names: Frandle Scarlet[2]

Titles

Origin: Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil

Overall Series: Touhou Project

First Appearance: Touhou 06: Embodiment of the Scarlet Devil

Latest Appearance: Foul Detective Satori

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Right-Handed

Age: About 495 (She is listed as 495 years old in the Embodiment of Scarlet Devil おまけ.txt[4], and has noted to Reimu and Marisa she has lived for 495 years[5])

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Gensokyo

Residence: Scarlet Devil Mansion

Story Role

  • Embodiment of Scarlet Devil: Extra Stage Boss
  • Sunken Fossil World: Playable Protagonist

Legacy: Global Legacy (The Scarlet Devil Mansion is well known across Gensokyo)

Influence: Event Influence (Has aided in solving incidents within the events of Sunken Fossil World)

Language: Japanese

Ethnicity: Western European (Uses European esque naming)

Religion: N/A (Youkais lack faith, not caring about religious related values[6])

Classification: Sister of the Mistress of Scarlet Devil Mansion

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Unknown

Occupation: N/A

Combat Style: Magical Fighting

Affiliations: Remilia Scarlet, Sakuya Izayoi, Patchouli Knowledge, Reimu Hakurei, Marisa Kirisame

Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Height: Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[7]

Weight: Unknown

Status: Alive

Alignment

Threat Level: Street Threat (Flandre likes to destroy and play with whoever she sees, everything that is made for Flandre to play with ends up broken[2])

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetype: Wildcard / Secret Boss

Codex Statistics

Grade: S

Tier: At least 8-C, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Building level (Potency) (Noted that Flandre's destructive power far exceeds that of Remilia's[4]. Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[10], making them comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[11]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[12], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[13]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[14], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[15]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[16]. Magic is noted by Yumemi to have close ties with religion[17]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[18])

Durability: At least Building level, Far Higher with Spiritual Power. Her existence as a Vampire makes her difficult to kill (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[19], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[20], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[21]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[22], with it only being spiritual attacks that cause fatal wounds to youkai[8]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[23]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[24])

Striking Strength: At least Building Class (Potency) (Vampires are strong enough to crush boulders[25])

Lifting Strength: At least Class 5 (Vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[10])

Travel Speed: At least Massively Hypersonic+ (Vampires like Remilia are able to fly around the moon[26]. Vampires are able to run through the human village within the blink of an eye[10], reaching these speeds. Vampires are noted to be faster than the eye can follow[25]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[27], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[28])

Attack Speed: At least Massively Hypersonic+, likely Speed of Light. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[29], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[30]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[31]. Magic is noted by Yumemi to have close ties with religion[32])

Reaction Speed: At least Massively Hypersonic+, likely Speed of Light

Stamina: Superhuman (Fought repeatedly for a long while shooting out a multitude of danmaku attacks without tiring[33])

Range: Standard Melee. At least Tens of Kilometers with Attacks (Easily destroyed a meteor in the sky without moving a muscle[34]), Cross-Dimensional with Battlefield Removal (Ordinary youkai[35], can send themself and their opponent to a different battlefield[36])

Intelligence: Average Intelligence

Knowledge: Novice level (Flandre has only ever seen humans in the form of a drink[37], never going out once in 495 years[38], thus she does not have much knowledge. Despite this, she is for some reason able to tell Marisa was lying about being a shrine maiden[39])


Powers and Techniques














Equipment


Lævateinn

  • Description: A giant sword of flame, notably oversized, it's also impplied to be a twisted clock needle.
  • Appearance: It is a giant oversized sword that is also implied to be a clock needle that's been twisted. It has flames around it.
  • Usage: Flandre uses it during her extra stage boss in Embodiment of Scarlet Devil.
  • Function: Everytime Flandre swings her sword it fires out bullets.


Name Translated Comments Works Stage
禁忌「クランベリートラップ」 Taboo "Cranberry Trap" EoSD St. Ex
禁忌「レーヴァテイン」 Taboo "Lävatein" EoSD
GoM
St. Ex
禁忌「フォーオブアカインド」 Taboo "Four of a Kind" EoSD
GoM
St. Ex
禁忌「カゴメカゴメ」 Taboo "Kagome, Kagome" EoSD
GoM
St. Ex
禁忌「恋の迷路」 Taboo "Maze of Love" EoSD
GoM
St. Ex
禁弾「スターボウブレイク」 Forbidden Barrage "Starbow Break" EoSD St. Ex
禁弾「カタディオプトリック」 Forbidden Barrage "Catadioptric" EoSD
GoM
St. Ex
禁弾「過去を刻む時計」 Forbidden Barrage "Clock that Ticks Away the Past" EoSD St. Ex
秘弾「そして誰もいなくなるか?」 Secret Barrage "And Then Will There Be None?" EoSD
GoM
St. Ex
QED「495年の波紋」 Q.E.D. "Ripples of 495 Years" EoSD St. Ex
禁忌「フォービドゥンフルーツ」 Taboo "Forbidden Fruit" StB
GoM
St. Ex
禁忌「禁じられた遊び」 Taboo "Forbidden Games" StB
GoM
St. Ex
紅魔符「ブラッディカタストロフ」 Scarlet Devil Sign "Bloody Catastrophe" Co-owner with Remilia VD
GoU
Nightmare Sunday - 1
紅神符「十七条のカタストロフ」 Scarlet Divine Sign "Catastrophe of Seventeen Articles" Co-owner with Miko VD Nightmare Sunday - 4
紅星符「超人カタストロフ行脚」 Scarlet Star Sign "Superhuman Catastrophe Pilgrimage" Co-owner with Byakuren VD Nightmare Sunday - 6
禁忌「レックレスバレット」 Taboo "Reckless Bullet" SFW Story
禁忌「ケルベロスクリッパー」 Taboo "Cerberus Clipper" SFW Story
「掌中の破壊者」 "Destroyer in the Palm of One's Hand" SFW Story
スカーレットニヒリティ Scarlet Nihility Mentioned in Flandre's Ending A dialogue, usable against Yuuma's final spell card in Flandre's Scenario C SFW Use-Story Final

Notable Techniques


Destroying Absolutely Anything and Everything

Flandre can destroy anything she wants, a frightening ability with no real weaknesses. By moving the "eye" of an object, the point where tension is highest, and attacking that eye, she destroys the target. She can move the eye of anything into the middle of her hand, then crush it to unconditionally destroy the target with just a squeeze.

She states that everything has an eye and that she holds the eyes of everything in her right hand. She destroyed a meteor with a single hand without touching it, stating that she "went squeeze and it went boom". When Sakuya was locked in the basement with Flandre, Flandre destroyed a lock simply by holding its handle, with no visible explosion.

Everything made for her to play with ends up broken, which may explain why she has few playmates. It is recommended to never meet with her.

Cloning Herself

Flandre can create clones of herself. In one spell card, she creates three clones that join her in battle. The clones attack independently, suggesting they can think to some degree on their own. The spell card is categorized as "Slave Type", indicating the clones remain under the original Flandre's command.




Screenshot
Spell Card 55
禁忌「クランベリートラップ」 (Kinki "Kuranberii torappu")
Taboo "Cranberry Trap"
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Multiple invisible enemies run along the edges of the screen, shooting either purple bullets that always converge in similar ways near the middle, or blue bullets that aim at the player. Flandre moves all around the screen meanwhile.


Screenshot
Spell Card 56
禁忌「レーヴァテイン」 (Kinki "Reevatein")
Taboo "Lævateinn" [266]
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre uses her Lævateinn, which looks like a laser, to leave lanes of bullets as a trail. She spins it or moves along the upper edge of the screen while she aims it downwards. While spinning, she has a large open space behind herself.


Screenshot
Spell Card 57
禁忌「フォーオブアカインド」 (Kinki "Foo obu a kaindo")
Taboo "Four of a Kind"
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre creates 3 copies of herself. They all make circles of random red bullets around themselves. One will shoot eight lanes of large yellow bullets around her in the same way each time, one shoots a 7-way of large green bullets aimed at the player, and the "real" Flandre shoots three circles of large blue bullets that alternate spaces. If you deal enough damage to a "clone", it will explode in a similar effect to a fairy and drop a big P item.


Screenshot
Spell Card 58
禁忌「カゴメカゴメ」 (Kinki "Kagome kagome")
Taboo "Kagome, Kagome" [267] [268]
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Green square lines are slowly formed from the edges of the screen, while Flandre shoots large, yellow bullets, sometimes in random directions, others aimed at the player. Whenever she shoots a yellow bullet, the green pattern will dissolve and deform in the direction the bullet was shot.


Screenshot
Spell Card 59
禁忌「恋の迷路」 (Kinki "Koi no meiro")
Taboo "Maze of Love"
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre places herself in the middle of the screen and begins making a spiral of bullets with cuts in-between, along with layered half-circles of bullets shot in the opposite direction of the holes in the spiral.


Screenshot
Spell Card 60
禁弾「スターボウブレイク」 (Kindan "Sutaabou bureiku")
Forbidden Barrage "Starbow Break" [269] [270]
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre flies around as rainbow-colored bullets jump up from a random position and fall down, forming rainbow-like arcs. There are 4 waves, one higher in the middle, one that rises towards the right, one rising to the right, again on the middle, and the pattern repeats.


Screenshot
Spell Card 61
禁弾「カタディオプトリック」 (Kindan "Katadioputorikku")
Forbidden Barrage "Catadioptric" [271]
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre shoots large blue bullets that leave trails of smaller bullets behind, similar to Remilia's "Scarlet Shoot", which will then bounce off of walls until they go through the bottom of the screen. She will shoot a 5-way up, go closer to the right wall and shoot a 5-way towards it, then do the same with the left wall, and shoot 5 individual large bullets upwards as she goes back to the right, and she will repeat the pattern slightly lower each time. Flandre takes a slight recoil with each shot she does.


Screenshot
Spell Card 62
禁弾「過去を刻む時計」 (Kindan "Kako wo kizamu tokei")
Forbidden Barrage "Clock that Ticks Away the Past"
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre will stay in the top middle, shooting aimed red bullets, as a pattern of 4 lasers that spin around a center go from left to right in multiple orders.


Screenshot
Spell Card 63
秘弾「そして誰もいなくなるか?」 (Hidan "Soshite dare mo inaku naru ka?")
Secret Barrage "And Then Will There Be None?" [272] [273]
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Timeout spell card. Flandre will disappear as she is replaced by invisible enemies that follow the player around, leaving trails of blue bullets that expand. Afterwards, square-like shapes will be shot from the sides of the screen as they form shapes by bending over themselves. This last phase will repeat until the spell ends.


Screenshot
Spell Card 64
QED495年の波紋」 (Q.E.D. "Yonhyaku-kyuujuu-go-nen no hamon")
Q.E.D. "Ripples of 495 Years" [274] [275]
Owner
Flandre Scarlet
Extra — Extra
Spell Card Pattern Description
Flandre will stay in the top middle, as multiple circles of bullets that bounce on walls produce themselves in random places around the screen and expand, with the speed and rate of appearance of the circles increasing with time passin and Flandre receiving damage.



Screenshot
Spell Card Ex - 1
禁忌「フォービドゥンフルーツ」 (Kinki "Foobidun Furuutsu")
Taboo "Forbidden Fruit"
Owner
Flandre Scarlet
Level Ex — 1
Comment
取材中にいきなり攻撃を仕掛けてきました。
音もなく不条理が近づいてくる恐怖。
そう言う感じが写真に現れると良いなぁ。
Translation
While looking for news, I was suddenly attacked.
A noiseless and irrational creeping fear.
It is a good thing that feeling comes out in the photos...


Screenshot
Spell Card Ex - 2
禁忌「禁じられた遊び」 (Kinki "Kinjirareta Asobi")
Taboo "Forbidden Games" [276]
Owner
Flandre Scarlet
Level Ex — 2
Comment
私はてっきり吸血鬼が十字架に弱い物なのかと
思ってましたが、そうではないみたいです。
こんな十字架遊びをしてくるなんて。
Translation
I was fairly sure vampires were weak to
the cross symbol, but it doesn't seem like it.
She just came out and played with it...



Spell Card Story Mode 1
禁忌「レックレスバレット」 (Kinki "Rekkuresu Baretto")
Taboo "Reckless Bullet"
Owner
Flandre Scarlet
Stage 5 (Yorigami Sisters), Stage 7 (Yuuma)


Spell Card Story Mode 2
禁忌「ケルベロスクリッパー」 (Kinki "Keruberosu Kurippaa")
Taboo "Cerberus Clipper"
Owner
Flandre Scarlet
Stage 5 (Yorigami Sisters), Stage 7 (Yuuma)


Spell Card Story Mode 3
「掌中の破壊者」[277] ("Shouchuu no Hakaisha")
"Destroyer in the Palm of One's Hand"
Owner
Flandre Scarlet
Stage 5 (Yorigami Sisters), Stage 7 (Yuuma)

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • 236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics

  • Under Spell Card Rules: As one cannot kill under Spell Card Rules, Flandre doesn't use her destroy ability directly on a target, though instead will use it on nearby bullets and objects. She will also utilize a variety of different bullet hell patterns along with duplication. Her attacks seem to stretch spell card rules as some of her techniques had to be banned for future rules, such as Taboo "Forbidden Fruit"[278].
  • Out of Spell Card Rules: Flandre has shown to immedieatly grab one's eye and crush it when it threatens her.

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[295]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[296], he's also referred to Highly Responsive to Prayers as a study product[297]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[298]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[299]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[300]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[301]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[302]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[303].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[304]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[305]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[306].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[307].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[308].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[229]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[312]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[313]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[314], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[315] are[316] multiple[317] occasions[318] of[319]characters[320] commenting[321] on[322] humans like[323] Reimu[324] being strong[325]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[326], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[327], with her acknolwedging her strength[328], something Yuugi only does to those who are truly strong[326]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[329], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[18]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[330].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[331], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[332], where much longer ago people did not draw a distinction between dreams and reality[333], with Maribel reiterating that dreams and reality are the same[334].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[335], that in games like Antinomy of Common Flower are shown to have influence[336] on reality[337].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[338] making her innately unable to be interacted with[339].

Trivia

  • A silhouette of Flandre occupies the front cover of Embodiment of Scarlet Devil's jewel case.
  • Flandre is one of the few Windows-era characters who does not appear in the background of Hopeless Masquerade, likely because she dislikes leaving the Scarlet Devil Mansion.
  • Since she is around 495 years old during the events of Embodiment of Scarlet Devil, Flandre was probably born sometime close to the year 1500.
  • The spell card "And Then Will There Be None?" is a reference to Agatha Christie's novel. An extra interesting note, the science fiction genre saw Philip K. Dick write a novel called Counter-Clock World in 1967 and Frederik Pohl write The Gold at the Starbow's End in 1972.
  • One end of the Lævateinn that Flandre wields in Shoot the Bullet looks very different compared to the Lævateinn she is seen holding in Embodiment of Scarlet Devil.
  • She used the phrase "that means, you can't use a continue!" when speaking to Marisa Kirisame in Embodiment of Scarlet Devil, which constitutes breaking the fourth wall.
  • In the Second Touhou Saimoe Tournament[340], the eighth game of the first round was a battle between Flandre and Suika Ibuki. Although Flandre won, this led ZUN to post a rough, previously unreleased drawing of Suika with a message saying "don't get defeated by a little sister that hasn't even reached the age of 500!"
  • The crystals on Flandre's wings bear some resemblance to the crystals shown on Patchouli Knowledge's spell card Fire Water Wood Metal Earth Sign "Philosopher's Stone."
  • Interestlingly, when using a bomb against Flandre in Embodiment of Scarlet Devil's Extra Stage, she is shown to have normal wings in her bat form.
  • Masahiro Shibata's manga series Sarai, published exclusively in Japan from 1997 to 2007, appears to have been a major inspiration for many characters from Embodiment of Scarlet Devil. The series features superpowered maids fighting youkai and monsters in a dystopian future.

Gallery

Profiles

Embodiment of Scarlet Devil - おまけ.txt

Profiles
Sister of the Devil

Flandre Scarlet

Ability: Destroying absolutely anything

The Extra Boss. Also the Mistress's younger sister.

She is a vampiric magical girl and has been the Scarlet Devil's younger sister for about 495 years. She cannot control herself, so generally she isn't let outside. She also doesn't try going out.

She idolizes her older sister Remilia, but her destructive power unconstrained far exceeds that of her sister's. Although she doesn't often get angry or anything, she's always peculiar, which makes it difficult for others to understand her.

Generally, vampires always attack humans without killing them in order to feed, but Flandre has only ever eaten food that has been served to her, so she doesn't know how to properly attack a human. Because of this, she can't limit herself and ends up blowing them away without leaving a drop of blood.

Speaking of which, she doesn't even know that what she always eats were once living humans. Her daily meals are made to look like foodstuffs such as cake and tea, after all...

Total of ten card attacks.

○悪魔の妹

フランドール・スカーレット

能力:ありとあらゆるものを破壊する程度の能力


エキストラボスです。お嬢様の妹です。

吸血鬼にして魔法少女で、495年程、悪魔の妹をしています。少々気がふれていて、通常は表に出してももらえません。出ようともしません。

レミリアをお姉様と慕うも、その歯止めの効かない破壊力は、遥かにお姉様を凌ぎます。普段はあまり怒ったりしないのですが、常におかしいので他人には良く分かりません。

通常、吸血鬼は食事をするために、人間を殺さない程度にしか襲いませんが、フランドールは与えられたものしか食べたことが無いため、人間の襲い方を知りません。そのため手加減が出来なく、一滴の血の残さず吹き飛ばしてしまいます。

もしかしたら、いつも自分が食べているものが動いている人間と一致しないのかも知れません。 毎日食べているものが、見た目ケーキになってたり、紅茶になっていたりしたのですから...

カードアタック 全10種

Embodiment of Scarlet Devil
ZUN's comment from Dai Touhouten plaque

Remilia's little sister. Destructive personality with destructive power. The troublemaker of EoSD. She appeared very few times, but she's mysteriously popular among younger fans.

I gave Remilia bat wings to make her look like a vampire, then by contradicting the bat wings logic I gave her sister wings with unknown shapes that don't make her look like a vampire. I felt Touhou from this contrarian design, and I felt even more when I brought Nue-like youkai back to Gensokyo. That made me realize how Flandre's design was connected to Touhou's grand scheme later on.

レミリアの妹です。性格も能力も破滅的で、紅魔郷の問題児です。登場頻度は低いのですが、特に若いファンに人気があるという不思議なキャラです。

吸血鬼だから蝙蝠の羽を付けた、というレミリアに対し、正体不明の羽を付けた結果、吸血鬼に見えなくなりました。このひねくれ具合が実に東方っぽく、そして鵺的な妖怪が蔓延る幻想郷に戻ってきた気がして、後の東方の世界観に繋がっているのかなーと思っています。

Dai Touhouten plaque

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[341], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[342].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[343], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[344]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[345].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[346]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[329].

Battle Records

11 - 2 - 1


References

Expand here.
  1. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  2. 2.0 2.1 2.2 2.3 2.4 Perfect Memento in Strict Sense Page 80-81 "Sister of the Devil
    Frandle Scarlet
    Ability: Destruction of anything and everything
    Threat level: Very high
    Human friendship level: Very low
    Main place of activity: Scarlet Devil Mansion
    There are two vampires in the Scarlet Devil Mansion.
    The older sister and the mansion's mistress, Remilia Scarlet, and her younger sister, Flandre Scarlet.
    Flandre seldom leaves the Scarlet Devil Mansion (*1), but her existence has been confirmed by humans that enter it on occasion.
    She has unusual seven-colored wings, and her hair is a light blond color, but her build and apparent age are similar to that of her older sister, Remilia.
    The two wings on her back are of an irregular shape unlike those of any living creature, youkai or ghost.
    She has few friends even among the youkai of the Scarlet Devil Mansion, and spends most of her time in isolation.
    Even her older sister Remilia is seldom seen together with her.
    As a result, much about her is shrouded in mystery.
    It is said she possesses the ability to destroy anything at all even without touching them.
    Everything that is made for her to play with ends up broken, so she probably doesn't have many playmates.
    Her method of destroying things so effortlessly involves pouring her power into the "eyes" of any material where its tension is the highest.
    She can use her ability to cause these "eyes" to move into the palm of her hand.
    In other words, by crushing the "eye" held within her hand (*2), she causes things to break.
    It's a truly frightening ability with no real weaknesses."
  3. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  4. 4.0 4.1 4.2 4.3 Embodiment of Scarlet Devil - おまけ.txt "Sister of the Devil
    Flandre Scarlet
    Ability: Destroying absolutely anything
    The Extra Boss. Also the Mistress's younger sister.
    She is a vampiric magical girl and has been the Scarlet Devil's younger sister for about 495 years. She cannot control herself, so generally she isn't let outside. She also doesn't try going out.
    She idolizes her older sister Remilia, but her destructive power unconstrained far exceeds that of her sister's. Although she doesn't often get angry or anything, she's always peculiar, which makes it difficult for others to understand her.
    Generally, vampires always attack humans without killing them in order to feed, but Flandre has only ever eaten food that has been served to her, so she doesn't know how to properly attack a human. Because of this, she can't limit herself and ends up blowing them away without leaving a drop of blood.
    Speaking of which, she doesn't even know that what she always eats were once living humans. Her daily meals are made to look like foodstuffs such as cake and tea, after all...
    Total of ten card attacks."
  5. Touhou 06: Embodiment of Scarlet Devil Extra Stage Marisa Story
  6. Touhou 13.5: Hopless Masquerade Innocent Hat Equipment
  7. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Perfect Memento in Strict Sense Pages 31-32 Youkai "Characteristics
    There are many types of youkai with extremely varied powers. Some races have a great number that are all categorized under a certain name, while others can be as few as a single member.
    These unique youkai are not called by whatever individual species they may be, but simply "youkai."
    Many of the youkai in Gensokyo fall into this "youkai (*1)" section.
    Rarely if ever is there any commonality in their appearance, ability, character, danger level, or times and places of activity.
    Just about the only thing in common between youkai is that they attack and prey upon humans.
    There are definitely exceptions, but many fall towards these trends:
    • Youkai have longer lifespans than humans.
    • Youkai have stronger bodies than humans, so even if they're torn limb from limb, they heal right away.
    • Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds.
    • Youkai generally do not act in groups.
    • Youkai only think of themselves.
      Youkai are the most dangerous enemies to humans.
      However, since they are rather varied, one must be informed of each of their traits before heading out to exterminate them."
  9. 9.0 9.1 9.2 "Potential Harm
    Disaster
    Those as powerful as vampires are usually forbidden to directly assault humans.
    So, they aren't so dangerous even if you happen to meet one.
    Instead, they cause many disasters that affect the whole of Gensokyo.
    They can create abnormalities in everything including natural phenomena with no warning, for selfish reasons, which will always lead to endangering human life no matter what is affected.
    Most of these reasons are out of mere curiosity, and they will cease once they tire of it."
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 Perfect Memento in Strict Sense Pages 75-76 Vampire "Characteristics
    Of the newer youkai that have emerged only within the last few centuries, vampires are among the strongest of them, strong enough to take part in the power-balance of Gensokyo (*1) by now.
    During the day they spend their time in their mansion, and once night comes they become active; they are the Lords of the Night.
    Their main diet consists of the blood of humans. Those whose blood has been sucked by one will neither die nor become a ghost. They will turn into a zombie for a while before evaporating under the sunlight.
    They went on a rampage when they first appeared in Gensokyo, lost against powerful youkai, and settled down after agreeing to a contract (*2).
    The details of this contract are that the youkai will offer them humans from which to feed (*3); in return, the vampires will not attack humans living in Gensokyo.
    Of course, the contract remains in effect to this day.
    Vampires have tremendous physical abilities and magical power: they are able to uproot a thousand-year-old tree single-handedly, to run through the human village within the blink of an eye, to summon many devils with a single word, to turn into bats or even mist to intrude anywhere they please, and they can recover within a single night even when their body is blown away, so long as their head is intact.
    Some youkai have abilities to this level of power, but only vampires are known to possess all of them.
    Because of this, they have charisma of the highest class.
    However, perhaps due to their extraordinary abilities, they have many weaknesses.
    First, they are weak against sunlight, so they are docile during the day.
    Neither can they move through flowing water, so they are docile on rainy days. They also cannot cross rivers.
    They can't approach a sardine head or a broken holly branch.
    Their skin will be burnt if someone throws roasted soybeans at them (*4)."
  11. Symposium of Post-mysticism Pages 120-122 Yuugi Hoshiguma "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  12. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  13. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  14. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  15. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  16. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  17. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  18. 18.0 18.1 18.2 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  19. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  20. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  21. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  22. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  23. 23.0 23.1 23.2 23.3 "Countermeasures
    Unless one thoroughly trains in fighting against them, youkai extermination is difficult.
    Youkai have a history of being physically stronger than humans, and trying to fight them may quickly end up as feeding them.
    However, the reason most youkai attack humans is because they need prey.
    That's why, if one cannot exterminate them, one should offer something else to eat in place of themselves.
    Offering a cow will save you from being attacked for a while.
    There are many that have a strong sense of honor, and will act in a friendly manner towards those who do not act against them.
    But exterminating youkai is a different story.
    Humans regularly perform exterminations, but this is a custom passed down from ancestors.
    In Gensokyo, humans must exterminate youkai (*2).
    There are those that specialize in youkai extermination.
    For example, the Hakurei shrine maiden is the most well-known specialist.
    In extermination, one does not use weapons that cause physical damage. Weapons with an "origin" are more preferable
    Youkai are weak to spiritual attacks such as names or legends."
  24. 24.0 24.1 Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  25. 25.0 25.1 25.2 25.3 25.4 25.5 Immaterial and Missing Power 上海アリス通信.txt "Eternally Young Scarlet Moon
    Remilia Scarlet
    Species: Vampire
    Location: Scarlet Devil Mansion
    Abilities: Manipulation of fate
    Master of the Scarlet Devil Mansion. She looks young, but she's actually a vampire who's over 500 years old. Weak against sunlight, she has to take a parasol if she wants to go out in the daytime.
    Her personality is somewhat childish, and she's got maids who are basically at her beck and call, so she can be as egotistical as she wants. She's immensely powerful, so she can really kick up a fuss.
    Faster than the eye can follow, strong enough to crush boulders, powerful enough to manipulate demons, she's so strong it's almost not fair, so she doesn't care much for subtle technique. She may be weak against sunlight, but she has a pretty strong constitution, so as long as some bit of her still remains, say, a little bat, she can regenerate any time. She's dreadful to have as an enemy, but she's not exactly the sort of person you'd want as a friend, either."
  26. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 16
  27. 27.0 27.1 Perfect Memento in Strict Sense Page 87-88 Tengu "1: Maybe a vampire could.
    2: To be honest, at the moment there is no way to compete with tengu."
  28. Touhou 10: Mountain of Faith Stage 4 Aya Spell Card #3 "Taking Fantasy by Storm"
  29. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  30. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  31. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  32. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  33. Touhou 06: Embodiment of Scarlet Devil
  34. 34.0 34.1 Bohemian Archive in Japanese Red Page 52-53 Season 120, Yayoi issue #4 (est. 2005/04/09 ~ 2005/05/08) "Season 120, Yayoi issue #4 (est. 2005/04/09 ~ 2005/05/08)
    Enormous Shooting Star Explodes in Mid-Air
    Meteorite impact crisis avoided
    Around 11:00 PM of X the Xth, there was a violent detonation of sound and light in the skies above Gensokyo. The phenomenon was caused by the large explosion of a shooting star. Surprisingly, it was later confirmed that this was an artificially-created explosion. This time, I'd like to explore this mystery and report on the shocking contents.
    The one who made the shooting star explode was Flandre Scarlet (vampire). She's the younger sister of Remilia Scarlet, mistress of the Scarlet Devil Mansion. She explained her reasons for blowing up the meteorite.
    "Look, something on the level of a shooting star is a pushover to me. All I have to do is squeeze it a bit. Really, who cares about one little meteorite? Can't you understand that something like meteorites are meaningless to me? I'd be more scared of falling spears. Actually, I'm more afraid of rain. Ah, and manjuu aren't scary at all."
    Though her words were mostly incoherent, I was able to understand that she stated destroying the shooting star was simple. I asked her how she blew up the meteorite.
    "You know, everything has an 'eye'. If I squeeze that eye, it will go 'kaboom'. Huh? How did I get close enough to the shooting star to squeeze its eye? It was right here. Right in the palm of my hand. And not just the shooting star's eye, but the eye of everything is in my right hand. So all I have to do is give a little squeeze and..."
    My investigation almost proved fruitless, but, fortunately, I was able to have a very interesting talk with mistress of the Scarlet Devil Mansion at the end.
    According to her, the meteorite was actually heading directly toward the Scarlet Devil Mansion. In addition, I heard how they planned a meteorite to fall on that very same day. And not just the day, but even the hour of its descent seemed have been fated. Without intervention, not only the Scarlet Devil Mansion but the surrounding area would have suffered enormous damage. Only, the little sister blowing up the meteorite was also part of the plan. That's all I heard from the mistress, but it certainly was a strange tale.
    The temperature has risen and flowers are starting to open. It feels like spring has already come. Even as the warmer seasons approach, be careful not to catch a cold."
  35. Touhou 04: Lotus Land Story Stage 1
  36. Touhou 04: Lotus Land Story Stage 1
  37. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  38. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  39. Touhou 06: Embodiment of Scarlet Devil Extra Stage Marisa Story
  40. Touhou 7.5: Immaterial and Missing Power
  41. Immaterial and Missing Power Tutorial
  42. Immaterial and Missing Power Tutorial
  43. Touhou 7.5: Immaterial and Missing Power
  44. Touhou 7.5: Immaterial and Missing Power
  45. Immaterial and Missing Power Tutorial
  46. Immaterial and Missing Power Tutorial
  47. Immaterial and Missing Power Tutorial
  48. Immaterial and Missing Power Tutorial
  49. Immaterial and Missing Power Tutorial
  50. Immaterial and Missing Power Tutorial
  51. Immaterial and Missing Power Tutorial
  52. Immaterial and Missing Power Tutorial
  53. Immaterial and Missing Power Tutorial
  54. Immaterial and Missing Power Tutorial
  55. Immaterial and Missing Power Tutorial
  56. Immaterial and Missing Power Tutorial
  57. Immaterial and Missing Power Tutorial
  58. Touhou 7.5: Immaterial and Missing Power Final Stage
  59. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  60. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  61. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  62. Touhou 10.5: Scarlet Weather Rhapsody
  63. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  64. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  65. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  66. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  67. Touhou 12.3 Hisoutensoku Mechanics
  68. Touhou 12.3 Hisoutensoku Mechanics
  69. Touhou 12.3 Hisoutensoku Mechanics
  70. Touhou 12.3 Hisoutensoku Mechanics
  71. Touhou 12.3 Hisoutensoku Mechanics
  72. Touhou 12.3 Hisoutensoku Mechanics
  73. Touhou 12.3 Hisoutensoku Mechanics
  74. Touhou 12.3 Hisoutensoku
  75. Touhou 12.3 Hisoutensoku Mechanics
  76. Touhou 12.3 Hisoutensoku Mechanics
  77. Touhou 12.3 Hisoutensoku Mechanics
  78. Touhou 12.3 Hisoutensoku Mechanics
  79. Touhou 12.3 Hisoutensoku Mechanics
  80. Touhou 12.3 Hisoutensoku Mechanics
  81. Touhou 12.3 Hisoutensoku Mechanics
  82. Touhou 12.3 Hisoutensoku Mechanics
  83. Touhou 12.3 Hisoutensoku Mechanics
  84. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  85. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  86. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  87. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  88. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  89. Touhou 12.3 Hisoutensoku Mechanics
  90. Touhou 10.5: Scarlet Weather Stage 4
  91. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  92. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  93. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  94. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  97. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  98. Touhou 12.3 Hisoutensoku Mechanics
  99. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  100. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  101. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  102. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  103. Touhou 12.3 Hisoutensoku Mechanics
  104. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  105. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  106. Touhou 12.3 Hisoutensoku Mechanics
  107. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  108. Touhou 12.3 Hisoutensoku Mechanics
  109. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  110. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  111. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  112. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  113. Touhou 12.3 Hisoutensoku Mechanics
  114. Touhou 12.3 Hisoutensoku Mechanics
  115. Touhou 12.3 Hisoutensoku Mechanics
  116. Touhou 12.3 Hisoutensoku Mechanics
  117. Touhou 12.3 Hisoutensoku Mechanics
  118. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  119. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  120. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  121. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  122. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  123. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  124. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  125. Touhou 17.5 Sunken Fossil World Tutorial
  126. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  127. Touhou 17.5 Sunken Fossil World Tutorial
  128. Touhou 17.5 Sunken Fossil World Tutorial
  129. Touhou 17.5 Sunken Fossil World Tutorial
  130. Touhou 17.5 Sunken Fossil World Episode 2
  131. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  132. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  133. Touhou 08: Imperishable Night Stage 2
  134. Touhou 08: Imperishable Night Stage 3
  135. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  136. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Standalone Chapter Gensokyo Short Stories
  137. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 16
  138. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  139. 139.0 139.1 Dr. Latency's Freak Report Story #05 An Instant that Exceeds Planck's Time "Merry said that if we refer to the world we humans observe, which is dominated by photons, as "the world here," then there are also countless "worlds beyond" dominated by other types of particles. And in those "worlds beyond," there are life-forms living there as well.
    "Those life-forms that are invisible, but exist very close to us, and can appear to us via fluctuations are youkai, in my opinion."
    "Youkai... That suddenly makes it sound kind of crazy."
    "Well, you could call them angels or devils or phantoms or cryptids, whatever's fine. But when I think of something that can't be seen, yet definitely exists as a phenomenon, I'd say 'youkai' is the best descriptor."
    The existence of youkai certainly had been supported since long ago. However, as the world was dominated by science and philosophy that demanded falsifiability, the topic of youkai faded away."
  140. 140.0 140.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  141. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  142. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  143. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  144. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  145. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  146. Touhou 20: Fossilized Wonders Reimu Extra Stage
  147. Touhou 20: Fossilized Wonders Reimu Extra Stage
  148. Touhou 20: Fossilized Wonders Reimu Extra Stage
  149. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  150. 150.0 150.1 150.2 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  151. Touhou 14: Double Dealing Character Reimu B Story Stage 1
  152. Touhou 14: Double Dealing Character Reimu B Story Stage 2
  153. Touhou 14: Double Dealing Character Reimu B Story Stage 3
  154. Touhou 14: Double Dealing Character Reimu B Story Stage 4
  155. Touhou 14: Double Dealing Character Reimu B Story Stage 5
  156. Touhou 14: Double Dealing Character Reimu B Story Stage 6
  157. Touhou 14: Double Dealing Character Reimu B Story Stage 6
  158. Touhou 14: Double Dealing Character Reimu B Story Extra Stage
  159. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  160. 160.0 160.1 Imperishable Night Demo Afterword "Drinking with a person that can see illusion
    This time, by changing between human and youkai, the enemies change. This type of system existed from a while back but it was hard to make use of these systems. The STGs that got around often make good use of these systems and that’s where you know that these people are really pros."
  161. 161.0 161.1 Imperishable Night Demo Afterword "The point about Imperishable Night is that there are humans, youkai and familiars (illusions). While the human is distracted by the familiar and can’t attack the enemy, the youkai watches that and says, “Well, you’re only a human.” While the human sees the youkai and thinks that they only see things in a simple manner. Since the Youkai are beings that cover everything in mist just because they hate sunlight, or collect all the spring just because they want to see the cherry blossoms bloom. Of course they won’t look at the illusion that shoots out bullets, but aim for the enemy directly even if they need to dodge a few extra bullets. (Laughs) "
  162. Touhou 14: Double Dealing Character Stage 2
  163. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Mima vs Chiyuri
  164. 164.0 164.1 Double Spoiler Spell Cards Level 9 "Spell Card 9-4
    記憶「DNAの瑕」 (Kioku "Dii-enu-ei no Kizu") Memory "DNA's Flaw"
    Owner
    Koishi Komeiji
    Level 9 — 4
    Aya's Comment
    人間はなんかうねうねに支配されているのだそうですよ
    里の人間が浮き沈み激しいのはこのうねうねの所為なんで しょうかね。 でも何処に居るのでしょう? うねうね
    Aya's Comment Translation
    Humans are under the control of some kind of swirly things. Maybe the intense ups and downs of the village people were caused by these swirly things? But where are they located? Those swirly things.
    Hatate's Comment
    あれ? 私の楽しい心の中を読んでいないのかなぁ というか、私の話も聞いてないみたいだしー もしかしてボケているのかな。 で、DNAって何?
    Hatate's Comment Translation
    Huh? She's not reading my fun-loving heart. Heck, she doesn't even seem to be listening to me. Is she being an airhead? And what's DNA anyway?"
  165. Touhou 8: Imperishable Night Good Ending #1
  166. Touhou 03: Phantasmagoria of Dim.Dream Mima Ending
  167. Touhou 04: Lotus Land Story Stage 1
  168. Touhou 04: Lotus Land Story Stage 1
  169. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  170. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  171. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  172. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  173. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  174. Touhou 14: Double Dealing Character Extra Stage
  175. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  176. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  177. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  178. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  179. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  180. Touhou 04: Lotus Land Story Good Ending 1
  181. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 11
  182. Touhou 05: Mystic Square Good Ending 1
  183. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  184. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  185. Dr. Latency's Freak Report Story #06 Schrödinger's Bakeneko "Schrodinger's Black Cat" ""So as I was thinking, 'where did the youkai disappear to?', I became able to see it. A world where youkai live even now."
    "Perhaps that could be another brane world..."
    "Another what?"
    "Oh, just one of the worlds only physicists can see."
    Whether for some geographical or geological reason, or even pure coincidence, places where different worlds were easily visible had been called 'holy ground' since long ago. Shrines and the like were definitely holy ground.
    Merry said she saw a cat at a shrine. However, the cat never caught anyone's attention and freely passed through objects. Merry knew what it was at once. It was a youkai cat, she said, lurking within quantum gaps.
    "Huh, a quantumly-unobservable cat... Until it's observed, it's both alive and dead. Just like Schrödinger's Cat."
    "Although since I observed it, that determined it was alive.""
  186. 186.0 186.1 186.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  187. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  188. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  189. Touhou 02: Story of Eastern Wonderland
  190. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  191. Touhou 05: Mystic Square
  192. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  193. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  194. Touhou 01: Highly Responsive to Prayers
  195. Touhou 02: Story of Eastern Wonderland
  196. Touhou 04: Lotus Land Story
  197. Touhou 01: Highly Responsive to Prayers
  198. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  199. Touhou Hisoutensoku Hong Meiling's Story Ending
  200. Touhou 02: Story of Eastern Wonderland Good Ending
  201. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  202. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  203. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  204. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  205. Touhou 8: Imperishable Night Stage 5
  206. Touhou 8: Imperishable Night Stage 5
  207. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  208. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  209. National Library of Medicine, Genetics, Help Me Understand Genetics, Cells and DNA, What is DNA?
  210. National Library of Medicine, Fact Sheets about Geonomics, Deoxyribonucleic Acid (DNA) Fact Sheet
  211. xkcd's What If? How long would you survive with no DNA?
  212. xkcd's What If? How long would you survive with no DNA?
  213. Touhou 08: Imperishable Night Magic Team Extra Stage
  214. Touhou 08: Imperishable Night Magic Team Extra Stage
  215. Touhou 08: Imperishable Night Magic Team Extra Stage
  216. Touhou 08: Imperishable Night Magic Team Extra Stage
  217. Touhou 08: Imperishable Night Magic Team Extra Stage
  218. Touhou 08: Imperishable Night Magic Team Extra Stage
  219. ZUN's comment from Dai Touhouten (EoSD) plaque ""Vampire as the last boss is one of the best tropes in video games, no way this suddenly won't work in a bullet hell!"
    That's what I thought when I started making the game. Now I think of it, that superhuman toughness and vampiric ability are only suited for roleplaying games. Making bullet patterns for vampires ended up very difficult.
    I assigned the badass role to Sakuya, the human character, then let Remilia take the role of a selfish noble princess. I soon realized that this has made Remilia no different than an average human, so I gave her a huge pair of bat wings to compensate. But the more I looked at it the more it felt like Bahamut from Final Fantasy (lol)"
  220. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  221. Touhou 06: Embodiment of Scarlet Devil Remilia Boss
  222. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  223. Touhou 04: Lotus Land Story Stage 1
  224. Touhou 06: Embodiment of Scarlet Devil Extra Stage Marisa Story
  225. Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  226. Touhou 13.5 Hopeless Masquerade
  227. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  228. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  229. 229.0 229.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  230. Touhou 12.3 Hisoutensoku Mechanics
  231. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  232. Embodiment of Scarlet Devil - おまけ.txt "Sister of the Devil
    Flandre Scarlet
    Ability: Destroying absolutely anything
    The Extra Boss. Also the Mistress's younger sister.
    She is a vampiric magical girl and has been the Scarlet Devil's younger sister for about 495 years. She cannot control herself, so generally she isn't let outside. She also doesn't try going out.
    She idolizes her older sister Remilia, but her destructive power unconstrained far exceeds that of her sister's. Although she doesn't often get angry or anything, she's always peculiar, which makes it difficult for others to understand her.
    Generally, vampires always attack humans without killing them in order to feed, but Flandre has only ever eaten food that has been served to her, so she doesn't know how to properly attack a human. Because of this, she can't limit herself and ends up blowing them away without leaving a drop of blood.
    Speaking of which, she doesn't even know that what she always eats were once living humans. Her daily meals are made to look like foodstuffs such as cake and tea, after all...
    Total of ten card attacks."
  233. Touhou 17.5 Sunken Fossil World Flandre Ending B
  234. Touhou 17.5 Sunken Fossil World Flandre Ending C
  235. Touhou 17.5 Sunken Fossil World Flandre Ending C
  236. Whispered Oracle of Hakurei Shrine Page 25 "No. 9
    【Vicious】
    Vampire Who Destroys Everything
    Flandre Scarlet
    Capable of destroying absolutely anything
    "Since you put so much effort in making it, let's destroy it in a grandiose way."
    Fortune: You'll want to destroy the things you've built up. You'll probably even destroy misfortune.
    Work: Chance to review. Organize finding a new job into your current work. Demolition work would be good luck.
    Studies: Generally catastrophic. Opportunity to overcome subjects that you're not very good at. Particle Physics would bring luck.
    Health: Ultraviolet rays are your enemy. Be careful of your lack of exercise.
    Home: It'll be destroyed. Rebuild it.
    Travel: Avoid it for now. Anywhere near water is especially strictly forbidden.
    Love: You'll destroy it.
    Lost Items: You won't find them.
    People: You'll reject them yourself.
    Hobbies: Destroying and rebuilding. Best to do it alone."
  237. The Grimoire of Marisa Page 110-115 Secret Barrage "And Then Will There Be None?" "• User: Flandre Scarlet
    • Notes: Saw it at the Scarlet Devil Mansion, invisible slave-type
    • Playing Alone Level: ★★★★★
    A Spell Card where "if I get hit, then there will be none."
    When your opponent disappears, you can't tell where you'll be attacked from. Fearsome.
    That's just how much evading danmaku relies on seeing your opponent, I suppose.
    I want her to teach me how to disappear, by the way."
  238. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  239. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  240. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  241. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  242. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  243. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  244. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  245. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  246. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  247. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  248. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  249. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  250. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  251. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  252. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  253. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  254. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  255. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  256. The Grimoire of Marisa Page 110-115 Taboo "Lævateinn" "Taboo "Lævateinn"
    • User: Flandre Scarlet
    • Notes: Saw it at the Scarlet Devil Mansion, stopping-short type
    • Reference Level: ★
    A Spell Card where she brandishes a big sword of flame. No, "big sword" isn't right. It's a totally oversized sword.
    Swingin' this thing around indoors can't be safe.
    It might be too big even for a vampire, 'cause she can't swing it freely very fast. As such, dodgin' the tip of the sword is simple.
    The scary thing about this isn't the sword itself, though. It's the fire bullets that come from swinging it."
  257. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  258. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  259. Touhou 17.5 Sunken Fossil World Flandre Route A Forest of Magic
  260. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  261. Touhou 17.5 Sunken Fossil World Flandre Route A Forest of Magic
  262. 262.0 262.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  263. Touhou 17.5 Sunken Fossil World Flandre Route A Forest of Magic
  264. Touhou 17.5 Sunken Fossil World Flandre Story Route A/B Former Hell of Blazing Fires
  265. Touhou 11: Subterranean Animism Stage 6
  266. Lævateinn: a magic weapon, likely a wand or sword, forged by the Norse God Loki. The name is generally accepted to mean "staff of destruction".
  267. The Japanese word "kagome" (籠目 lit. "basket eye") refers to a hexagonal lattice pattern found in basket-weaving and in many old Shinto shrines. This may tie in with Remilia's Spell Card "Star of David", which also references hexagrams.
  268. Kagome, Kagome: a traditional Japanese song and children's game. Several children sing while forming a circle (sometimes likened to a basket) around a blindfolded child (the 'oni'), who must guess the name of the person behind them when the song is finshed. The Japanese word for "vampire" (吸血鬼) contains the kanji for 'oni', and vampires in Touhou often have oni-like qualities as a result. One of Remilia's spells in Impossible Spell Card also references a children's game involving oni (specifically onigokko / 鬼ごっこ).
  269. 禁弾 (kindan, lit. 'forbidden bullet'): a pun on the identically-pronounced 禁断 (kindan, 'forbidden').
  270. Starbow: If someone flies in space at sub-light speed, stars behind them will be seen ahead. The phenomenon is called "starbow", because the colors of stars are blueshifted on the inside and redshifted on the outside by the optical Doppler effect.
  271. Catadioptric: a type of telescope which uses both reflection and refraction.
  272. 秘弾 (hidan, lit. 'secret bullet'): possibly a pun on the identically-pronounced 被弾 (hidan), which means "to be shot" and is often used in Japanese STG terminology.
  273. The phrase "And Then Will There Be None?" is based on the Agatha Christie novel, "And Then There Were None".
  274. Q.E.D.: short for Quod Erat Demonstrandum, used as an "End of Proof" statement.
  275. Possible reference to Hamon (波紋, lit. 'Ripple'), a fictional vampire-killing martial art in the series JoJo's Bizarre Adventure.
  276. Forbidden Games (Jeux Interdits): A title of a French film.
  277. Probably comes from the saying 掌中の玉(lit. jewel of one's hand), meaning "the apple of one's eye".
  278. The Grimoire of Marisa Pages 110-115 Taboo "Forbidden Fruit" "• User: Flandre Scarlet
    • Notes: Forbidden move
    • Reference Level: Forbidden move
    A super-high-density Spell Card. At this level, it isn't a game at all.
    This stuff's banned nowadays. Truly a forbidden fruit."
  279. Touhou 01: Highly Responsive to Prayers Mima Boss
  280. Touhou 02: Stage of Eastern Wonderland Stage 04
  281. Touhou 7.5: Immaterial and Missing Power Reimu Good Ending (Ending No. 3)
  282. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 31
  283. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  284. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  285. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  286. Touhou 17.5: Sunken Fossil World - Yuuma Story Episode 7
  287. Touhou 17.5: Sunken Fossil World - Yuuma Story Episode 7
  288. Touhou 04: Lotus Land Story Stage 1
  289. Immaterial and Missing Power Tutorial
  290. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  291. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  292. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  293. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  294. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  295. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  296. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  297. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  298. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  299. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  300. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  301. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  302. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  303. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  304. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  305. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  306. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  307. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  308. ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  309. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  310. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  311. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  312. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  313. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  314. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  315. Touhou 05: Mystic Square Good Ending #1
  316. Touhou 6: Embodiment of Scarlet Devil Stage 5
  317. Touhou 07: Perfect Cherry Blossom Extra Stage
  318. Touhou 8: Imperishable Night Extra Stage
  319. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  320. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  321. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  322. Touhou 16: Hidden Star in Four Seasons Stage 6
  323. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  324. Touhou 18: Unconnected Marketeers Stage 2
  325. Touhou 18: Unconnected Marketeers Stage 3
  326. 326.0 326.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  327. Touhou 11: Subterranean Animism Stage 2
  328. Touhou 11: Subterranean Animism Stage 2
  329. 329.0 329.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  330. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  331. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  332. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  333. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  334. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  335. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  336. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  337. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  338. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  339. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  340. ■Content from the 2nd Touhou Most Moe Tournament Observation Report■
  341. Touhou 02: Story of Eastern Wonderland Stage 03
  342. Touhou 02: Story of Eastern Wonderland Stage 03
  343. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  344. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  345. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  346. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  347. Touhou 17.5 Sunken Fossil World
  348. Touhou 17.5 Sunken Fossil World
  349. Touhou 17.5 Sunken Fossil World
  350. Touhou 17.5 Sunken Fossil World
  351. Touhou 17.5 Sunken Fossil World
  352. Touhou 17.5 Sunken Fossil World
  353. Touhou 17.5 Sunken Fossil World
  354. Touhou 17.5 Sunken Fossil World
  355. Touhou 17.5 Sunken Fossil World
  356. Touhou 17.5 Sunken Fossil World
  357. Touhou 17.5 Sunken Fossil World
  358. Touhou 06: Embodiment of Scarlet Devil
  359. Touhou 06: Embodiment of Scarlet Devil
  360. Touhou 17.5 Sunken Fossil World
  361. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum
  362. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum

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