*Because of their similar appearances, many fans consider Ness and [[Ninten]] to be the same characters, though it has been directly confirmed that they are different due to their roles in the narrative of the series and the fact that they are treated as different characters in the ''Super Smash Bros.'' series. Even though Ninten and Ness share many similarities, they have several differing qualities, mainly being visible in their official clay models. In terms of appearance, the brim of Ninten's cap is pointed to the left of his head, whereas Ness's points to the right, Ninten's forelocks have a spiky look, while Ness's are more rounded, and while Ninten has red socks and blue shoes, Ness instead wears white socks and red shoes. Ness additionally carries around a backpack, whereas Ninten does not. It appears Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi intentionally, [https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/ as he intended for players to decide if they're the same character or different], and he seems to have even suggested for players to think of them as the same.
*Because of their similar appearances, many fans consider Ness and [[Ninten]] to be the same characters, though it has been directly confirmed that they are different due to their roles in the narrative of the series and the fact that they are treated as different characters in the ''Super Smash Bros.'' series. Even though Ninten and Ness share many similarities, they have several differing qualities, mainly being visible in their official clay models. In terms of appearance, the brim of Ninten's cap is pointed to the left of his head, whereas Ness's points to the right, Ninten's forelocks have a spiky look, while Ness's are more rounded, and while Ninten has red socks and blue shoes, Ness instead wears white socks and red shoes. Ness additionally carries around a backpack, whereas Ninten does not. It appears Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi intentionally, [https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/ as he intended for players to decide if they're the same character or different], and he seems to have even suggested for players to think of them as the same.
*Ness's alternate "Don't Care" names are Alec, Roger, Will, Brian, Tyler, and Lane. In the original release of ''MOTHER 2'', the alternate names are Hat, Takuya, John, Sarumaru, Mario, and Chinchin.
*Ness's alternate "Don't Care" names are Alec, Roger, Will, Brian, Tyler, and Lane. In the original release of ''MOTHER 2'', the alternate names are Hat, Takuya, John, Sarumaru, Mario, and Chinchin.
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*In the ''EarthBound''-inspired RPG, ''Citizens of Earth'', a message in the Police Station can be read alerting units to a "spiteful youth" who was seen "beating crows with a cracked bat", referencing Ness and the beginning portion of ''EarthBound,'' along with the only weapon he can use at that point being the cracked bat.
*In the ''EarthBound''-inspired RPG, ''Citizens of Earth'', a message in the Police Station can be read alerting units to a "spiteful youth" who was seen "beating crows with a cracked bat", referencing Ness and the beginning portion of ''EarthBound,'' along with the only weapon he can use at that point being the cracked bat.
*The ESP copy ability in the Kirby series references Ness. In addition to wielding psychic powers like Ness, Kirby also wears a hat similar to the former's. It is further referenced by the Ness and Lucas amiibo giving Kirby this copy ability.
*The ESP copy ability in the Kirby series references Ness. In addition to wielding psychic powers like Ness, Kirby also wears a hat similar to the former's. It is further referenced by the Ness and Lucas amiibo giving Kirby this copy ability.
Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness
„
“
Dear Mom & Dad:
Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness (P.S. She wore the dress)
„
“
Dear Mom & Dad:
Still having fun. Rode a sea serpent. Plugged an armored frog with bottle rockets. It didn't croak. Love, Ness
„
“
Dear Mom & Dad:
Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness
„
“
Dear Mom & Dad:
Hit town last week. Ate some bad pizza and hurled on bus. How's Fido? Love, Ness
„
“
Dear Mom & Dad:
Entered swamp today. Swamp entered shoes and shorts. Paula looks cute in a detachable pig nose. Oink! Love you both, Ness
„
“
Dear Mom & Dad:
Covered with camel hickies, otherwise healthy. Climbed pyramid. Sphinx in sad shape. Love, Ness
„
“
Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.
„
~ A memory of the Star Master
“
Hey me! I found my cap that you lost.
„
~ Ness in Magicant
“
It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?...
„
~ A memory of Ness when he was younger
“
Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded!
„
“
Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...That's me! Listen. Free your mind and KNOW what you must do! Your destiny has already been decided.
„
~ Ness's true consciousness to his avatar
“
This is very hard for me to tell you but...
In order to defeat Giygas, who is attacking from the past, you must warp to the past. This can be done by way of the "Phase Distorter 3". However, the machine cannot warp living beings, I mean lifeforms. Life is demolished in the process of warping. The only way to accomplish the time travel is to transfer your brain "program" into a robot, and send the robot to the past. ...The transfer means that your spirit will go with the robot, while your body is left behind. I cannot promise that your spirit will come back after the battle in the past. Yet, you must understand that the four of you are the chosen ones. Do you still wish to face Giygas by travelling to the past?
...Hmmm ...you accept this while knowing that you may not be able to return to your current form, right?
...Yes... I see... You have really set your mind on this... Let me take a good look at you now... Ness, please give me that red cap... Ready... stand by...
„
~ Dr. Andonuts to Ness before transferring his soul into a robot
Ness (ネス, Nesu) is the silent main protagonist of MOTHER 2 (localized as EarthBound), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the EarthBound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of the game, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Porky and King go back out to the hillside, where they find Picky (who reveals it was Porky who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has travelled from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two otherboys and one girl, will stand against Giygas and save the universe from being sentenced to eternal darkness.
Alignment:Neutral Good (Ness is a good natured kid who will do anything to rid the world of evil, accepting his destiny as the chosen one without any hesitation. He does not kill his enemies, instead breaking them out of Giygas's control)
Stamina:Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)
Alignment:Neutral Good (Completely destroyed all traces of evil from his mind by defeating his nightmare. Risked his life to travel back in time and defeat Giygas, even knowing that he may not get to come back)
*Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.
*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
Earth Pendant: A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and provides immunity to Flash.
Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.
*Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
Copper Bracelet: A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
Silver Bracelet: A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
Gold Bracelet: A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
Platinum Band: A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
Diamond Band: A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
Pixie's Bracelet: A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
Cherub's Band: A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
Goddess Band: The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
*Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
Mr. Baseball Cap: A unique baseball cap given to Ness by one of the kids in the Onett Treehouse. It increases Defense by 6.
Holmes Hat: A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
Hard Hat: A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
Coin of Slumber: A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
Coin of Defense: A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
Coin of Silence: A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
Mr. Saturn Coin: A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
Lucky Coin: A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
Charm Coin: A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
Talisman Coin: A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
Shiny Coin: A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
Souvenir Coin: The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport. Summons a tiny monkey that gives the target a hug, solidifying them.
Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity. It reflects any lightning based attacks that hit the user.
Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
Cookie: An ordinary cookie. Recovers 6 Hp when eaten.
Can of Fruit Juice: A can of fruit juice. Recovers 6 Hp when consumed.
Cup of Coffee: A regular cup of coffee. Recovers about 12 Hp when consumed.
Popsicle: A regular popsicle. Recovers about 18 Hp when eaten.
Banana: A regular banana. Recovers about 25 Hp when eaten.
Bag of Fries: A bag of french fries. Recovers about 24 Hp when eaten.
Bread Roll: A buttered bread roll. Recovers about 30 Hp when eaten.
Gelato de Resort: A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
Trout Yogurt: A special trout flavored yogurt given to Ness by Porky's maid. Recovers about 30 Hp when eaten.
Cup of Noodles: A regular cup of noodles. Recovers about 40 Hp when eaten.
Boiled Egg: A boiled egg. Recovers about 40 Hp when eaten.
Bean Croquette: A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
Hamburger: A regular hamburger. Recovers about 50 Hp when eaten.
Royal Iced Tea: The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
Croissant: A regular croissant. Recovers about 60 Hp when eaten.
Calorie Stick: An energy bar. Recovers about 60 Hp when eaten.
Fresh Egg: A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
Protein Drink: A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
Picnic Lunch: A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
Plain Roll: A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
Molokheiya Soup: A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
Double Burger: A burger with two patties instead of one. Recovers about 90 Hp when eaten.
Peanut Cheese Bar: A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
Pasta di Summers: This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
Pizza: A regular pizza. Recovers about 120 Hp when eaten.
Kabob: Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
Plain Yogurt: Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
Mammoth Burger: A large burger. Recovers about 200 Hp when eaten
Bowl of Rice Gruel: A bowl of rice gruel. Recovers about 200 Hp when eaten.
Chef's Special: A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
Large Pizza: An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
Spicy Jerky: Some spicy jerky. Recovers about 250 Hp when eaten.
Luxury Jerky: A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
Piggy Jelly: A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
Kraken Soup: Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
Brain Food Lunch: A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
Lucky Sandwich: A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
Effect 1: Recovers about 60 Hp (43.75%).
Effect 2: Recovers about 240 Hp (25%).
Effect 3: Fully recovers Hp (18.75%).
Effect 4: Recovers 5 Pp (6.25%).
Effect 5: Recovers 20 Pp (4.17%).
Effect 6: Fully recovers Hp and Pp (2.08%).
*Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
Bottle of DX Water: A bottle of expensive water. Recovers 1 Pp when consumed.
PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
Magic Tart: A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
Magic Pudding: A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.
*Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
Salt Packet: A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
Sugar Packet: A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
Sprig of Parsley: A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
Carton of Cream: A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
Tin of Cocoa: A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
Jar of Hot Sauce: A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
Jar of Delisauce: A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.
*Cold Remedy: A medicine used to cure colds.
Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
Vial of Serum: A vial of serum used to cure poison.
Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
*ATM Card: An ATM card that allows Ness to deposit and withdraw money from an ATM. Ness's bank reserves can hold up to $9,999,999.
Sound Stone: A special stone given to Ness by Buzz Buzz. Its primary use was to record the eight melodies of the Earth and play them back for Ness to create his Magicant. Upon awakening, the Sound Stone disappears from Ness's inventory.
Bicycle: A bicycle rented from the bike shop in Twoson. It allows Ness to travel much faster, though he can only ride it if there are no other party members.
Notable Techniques
PSI
*PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies, but is the only offensive PSI that can be avoided.
Level
Effect
PP Cost
Acquisition
α
Deals 40 to 120 neutral damage to all enemies. Can be avoided.
10
Level 8
β
Deals 90 to 270 neutral damage to all enemies. Can be avoided.
14
Level 22
γ
Deals 160 to 480 neutral damage to all enemies. Can be avoided.
40
Level 49
Ω
Deals 320 to 960 neutral damage to all enemies. Can be avoided.
98
Level 75
PK Flash: A glorious flash of light that has various effects.
Level
Effect
PP Cost
Acquisition
α
Inflicts crying (87.5%) or strangeness (12.5%) on all enemies.
8
Level 18
β
Inflicts crying (62.5%), strangeness (12.5%), paralysis (12.5%), or instant defeat (12.5%) on all enemies.
16
Level 38
γ
Inflicts crying (50%), strangeness (12.5%), paralysis (12.5%), or instant defeat (25%) on all enemies.
24
Level 61
Ω
Inflicts crying (37.5%), strangeness (12.5%), paralysis (12.5%), or instant defeat (37.5%) on all enemies.
Healing: Removes status ailments depending on the level used.
Level
Effect
PP Cost
Acquisition
α
Cures colds, sunstroke, and sleep for one target.
5
Level 10
β
Cures previous conditions, poison, nausea, crying, and strangeness for one target.
8
Level 24
γ
Cures previous conditions, paralysis, diamondization, and has a 75% chance to revive a fallen ally with a fraction of their full Hp.
20
Level 53
Ω
Cures previous conditions and fully revives one fallen ally.
38
N/A
Shield: The user creates a shield of light that reduces the damage of physical attacks.
Level
Effect
PP Cost
Acquisition
α
Creates a three layered shield for one target that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
6
Level 12
β
Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
10
Level 34
Σ
Creates a three layered shield for all allies that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
18
N/A
Ω
Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
30
N/A
Hypnosis: Causes the affected targets to fall asleep.
Level
Effect
PP Cost
Acquisition
α
Inflicts sleep on one enemy.
6
Level 4
Ω
Inflicts sleep on all enemies.
18
Level 27
Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items.
Level
Effect
PP Cost
Acquisition
α
Inflicts paralysis on one enemy.
8
Level 14
Ω
Inflicts paralysis on all enemies.
24
Level 29
Teleport: Allows teleportation to anywhere he has previously been.
Due to touching the Truth of the Universe and attaining the ultimate intelligence, he should know every PSI technique in the series, with the following being PSI that he does not display in game.
PK Love: A powerful psychokinetic wave that damages all enemies. It is the signature PSI ability of Lucas and Claus, and was used by both of them to pull the needles that sealed away the Dark Dragon. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
Effect
PP Cost
α
Deals 130 to 150 neutral damage to all enemies.
10
β
Deals 230 to 250 neutral damage to all enemies.
20
γ
Deals 450 to 480 neutral damage to all enemies.
35
Ω
Deals 800 to 820 neutral damage to all enemies.
50
PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
Level
Effect
PP Cost
α
Deals 270 to 450 neutral damage to all enemies.
24
Ω
Deals 540 to 900 neutral damage to all enemies.
42
PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In Mother 1 the Omega level is able to instantly destroy all enemies in battle.
Level
Effect
PP Cost
α
Deals 60 to 100 fire damage to a row of enemies.
6
β
Deals 120 to 200 fire damage to a row of enemies.
12
γ
Deals 180 to 300 fire damage to a row of enemies.
20
Ω
Deals 240 to 400 fire damage to a row of enemies.
42
PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In Mother 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
Level
Effect
PP Cost
α
Deals 135 to 225 freeze damage to one enemy. Has a 50% chance of solidifying the target.
4
β
Deals 270 to 450 freeze damage to one enemy. Has a 50% chance of solidifying the target.
9
γ
Deals 405 to 675 freeze damage to one enemy. Has a 50% chance of solidifying the target.
18
Ω
Deals 540 to 900 freeze damage to one enemy. Has a 50% chance of solidifying the target.
28
PK Thunder: The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
Level
Effect
PP Cost
α
Deals 60 to 180 neutral damage to one random target.
3
β
Deals two strikes of 60 to 180 neutral damage to random targets.
7
γ
Deals three strikes of 100 to 300 neutral damage to random targets.
16
Ω
Deals four strikes of 100 to 300 neutral damage to random targets.
20
PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
Effect
PP Cost
α
Deals 28 to 32 light damage to one enemy.
4
β
Deals 70 to 85 light damage to one enemy.
7
γ
Instantly destroys one enemy.
12
Ω
Deals 100 to 210 light damage to all enemies.
24
PK Ground: Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
Effect
PP Cost
N/A
Deals damage equal to 1.56% to 12.5% of each target's Hp five times. Hits all enemies and has a 6.25% chance to cause tripping.
43
PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
Level
Effect
PP Cost
α
Absorbs 2 to 8 PP from one enemy.
0
Ω
Absorbs 2 to 8 PP from all enemies.
0
Refresh: The user bestows the party with a status that restores Hp every turn for five turns. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
Effect
PP Cost
N/A
Restores 12.5% of the entire party's maximum Hp every turn for five turns.
20
PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
Level
Effect
PP Cost
α
Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
8
β
Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
14
Σ
Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
24
Ω
Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
42
Offense Up: Increases an ally's Offense stat by a small amount.
Level
Effect
PP Cost
α
Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
10
Ω
Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
30
Defense Up: Increases an ally's Defense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
Effect
PP Cost
α
Raises the defense of one ally by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
6
Ω
Raises the defense of all allies by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
18
Quick Up: Increases an ally's Speed stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
Effect
PP Cost
N/A
Increases the speed of one ally. Ignores the speed cap of 255.
3
Offense Down: Decreases an enemy's Offense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
Effect
PP Cost
α
Lowers the offense of one enemy by 6.25%. Can be stacked up to four times.
7
Ω
Lowers the offense of all enemies by 6.25%. Can be stacked up to four times.
22
Defense Down: Decreases an enemy's Defense stat by a small amount.
Level
Effect
PP Cost
α
Lowers the defense of one enemy by 6.25%. Can be stacked up to four times.
6
Ω
Lowers the defense of all enemies by 6.25%. Can be stacked up to four times.
18
PSI Block: Causes a target to lose concentration and prevents them from being able to use any PSI. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
Effect
PP Cost
N/A
Makes one enemy unable to concentrate, preventing them from using PSI.
5
Shield-Off: Removes a shield from a single target. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
Effect
PP Cost
N/A
Removes an enemy's shield.
8
Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. Strangeness lasts until the target is hit by a physical attack.
Level
Effect
PP Cost
α
Inflicts strangeness on one enemy.
10
Ω
Inflicts strangeness on all enemies.
30
Darkness: Blinds one target, sharply reducing the accuracy of their physical attacks. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
Effect
PP Cost
N/A
Blinds one enemy.
10
4th-D Slip: The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
Effect
PP Cost
N/A
Escape from battle without fail.
16
Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
Text
Effect
Probability
Dazzling light
Deals 90 to 260 neutral damage to one target.
6.25%
Dazzling light
All enemies and allies begin crying uncontrollably.
12.5%
Golden light
Fully restores the Hp of a random ally.
6.25%
Heaven-rending sound
All enemies and allies begin feeling strange. Ignores resistances.
6.25%
Heavy air
All enemies and allies have their defense lowered by one stage.
6.25%
Mysterious aroma
All enemies and allies fall asleep. Ignores resistances.
6.25%
Mysterious light
Restores 1 to 5 PP to all allies.
6.25%
Very subtle light
Restores 6.25% Hp to all allies (rounded down).
31.25%
Warm light
Restores 12.5% Hp to all allies (rounded down).
12.5%
Rainbow-colored light
Revives all fallen enemies and allies.
6.25%
Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
Other
Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.
Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome. Cannot use PSI if his concentration is disrupted. Unable to interact with anything as a ghost.
Game Progression
Early Game: Begins at the very start of the game and ends after the third melody is recorded (Level 1 - 30).
Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (Level 31 - 60).
Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (Level 61+).
Gallery
Images & Artwork
Ness's official North American clay model.
Ness's standard walking sprite in MOTHER 2.
Ness riding his bicycle.
Ness's body after his soul is removed from it.
Ness appearing as a ghost after falling in battle.
Ness after failing to teleport.
Ness after being inflicted with mashroomization.
Ness after being diamondized by an enemy.
Ness as a baby, appearing in a flashback sequence.
Ness and his companions as seen from the projector room in New Pork City in MOTHER 3.
Ness as he appears on the cover of the official MOTHER 2 manga.
Ness and his companions as they appear in the Mother 2 manga.
Ness as he appears in a piece of concept art from a pitch for a Mother game on the GameCube.
Ness as he appears on the cover of Pollyanna.
Ness as he appears in Super Mario Maker, serving as an amiibo costume for Mario.
Ness's official artwork for the original Super Smash Bros.
Ness as he appears in Super Smash Bros. Melee.
Ness as he appears on the character selection screen in Super Smash Bros. Melee.
Ness as he appears in Super Smash Bros. Brawl.
Ness as he appears in Project M.
Ness as he appears in Super Smash Bros. for Wii U and 3DS.
Ness as he appears in Super Smash Bros. Ultimate.
Ness as he appears on the roster mural for Super Smash Bros. Ultimate.
Ness performing PK Starstorm with Paula and Poo in Super Smash Bros. Ultimate.
Ness's character bio in the original Super Smash Bros.
Ness's primary trophy in Super Smash Bros. Melee.
Ness's second trophy in Super Smash Bros. Melee.
Ness's third trophy in Super Smash Bros. Melee.
Ness's trophy in Super Smash Bros. Brawl.
Ness's final smash trophy in Super Smash Bros. Brawl.
Ness's primary trophy in Super Smash Bros. for Wii U and 3DS.
Ness's second trophy in Super Smash Bros. for Wii U and 3DS.
Ness's final smash trophy in Super Smash Bros. for Wii U and 3DS.
Ness as he appears in the intro movie for Super Smash Bros. Melee.
Ness meeting Lucas for the first time in the Subspace Emissary after saving him from the King Statue.
Ness saves Lucas from Wario's dark cannon by pushing him out of the way.
Wario holding Ness after having transformed him into a trophy using the dark cannon.
Ness and Luigi standing over King Dedede after he had been revived by the two.
Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Trivia
Trivia about Ness
Because of their similar appearances, many fans consider Ness and Ninten to be the same characters, though it has been directly confirmed that they are different due to their roles in the narrative of the series and the fact that they are treated as different characters in the Super Smash Bros. series. Even though Ninten and Ness share many similarities, they have several differing qualities, mainly being visible in their official clay models. In terms of appearance, the brim of Ninten's cap is pointed to the left of his head, whereas Ness's points to the right, Ninten's forelocks have a spiky look, while Ness's are more rounded, and while Ninten has red socks and blue shoes, Ness instead wears white socks and red shoes. Ness additionally carries around a backpack, whereas Ninten does not. It appears Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi intentionally, as he intended for players to decide if they're the same character or different, and he seems to have even suggested for players to think of them as the same.
Ness's alternate "Don't Care" names are Alec, Roger, Will, Brian, Tyler, and Lane. In the original release of MOTHER 2, the alternate names are Hat, Takuya, John, Sarumaru, Mario, and Chinchin.
John being one of Ness's "Don't Care" names in MOTHER 2 is a reference to John lennon of the The Beatles, with the rest of the characters the player is able to name having "Don't Care" names for the other members of the band, as well as Yoko Ono, John Lennon's wife.
Mario being one of Ness's "Don't Care" names in MOTHER 2 is a reference to the Mario series, with the rest of the "Don't Care" options for the things the player is able to name including references to pieces of the Mario series.
Ness's favorite food is Steak. There are several other foods that Ness may like from his "Don't Care" options, including Pie, Pasta, Cake, Eggs, Bread, and Salmon. In the original release of MOTHER 2, Ness's favorite food options include salisbury steak, sukiyaki, mori soba, honey pie, banana, mushrooms, and dog food.
The alternate "Don't Care" names for PK Rockin are Hammer, Love, Gifts, Slime, Gaming, and Boxing. Interestingly, Love would later become the signature PSI move of Lucas, the protagonist of MOTHER 3.
In the commercial for EarthBound, Ness's name was spelled as "NessA".
Early footage of EarthBound 64 shows a character resembling Ness riding a Pork Bean and walking through a forest.
In the Super Smash Bros. series, Ness is voiced by Makiko Ōmoto, who also voices Kirby.
During the development of Super Smash Bros. Melee, Ness was intended to be removed and replaced by Lucas. However, due to the numerous delays and the cancellation of EarthBound 64, Ness was kept in the game.
In the EarthBound-inspired RPG, Citizens of Earth, a message in the Police Station can be read alerting units to a "spiteful youth" who was seen "beating crows with a cracked bat", referencing Ness and the beginning portion of EarthBound, along with the only weapon he can use at that point being the cracked bat.
The ESP copy ability in the Kirby series references Ness. In addition to wielding psychic powers like Ness, Kirby also wears a hat similar to the former's. It is further referenced by the Ness and Lucas amiibo giving Kirby this copy ability.