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| ==Background== | | ==Background== |
| '''Quincy Morris''' is a referenced character in ''Castlevania: Bloodlines'', known as the father of John Morris and grandfather of Jonathan Morris. | | '''Quincy Morris''' is a referenced character in ''[[Castlevania: Bloodlines]]'', known as the father of [[John Morris]] and grandfather of [[Jonathan Morris]]. |
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| In 1897, Quincy successfully killed Count Dracula but sustained fatal injuries during the confrontation. | | In [[Castlevania Timeline|1897]], Quincy successfully killed [[Dracula (Castlevania)|Count Dracula]] but sustained fatal injuries during the confrontation. |
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| The Japanese version of ''Castlevania: Bloodlines'' (''Vampire Killer'') and its U.S. release present slight differences in Quincy's story. Both versions agree that Quincy was responsible for Dracula’s demise in 1897, but some details were altered during English localization. | | The Japanese version of ''Castlevania: Bloodlines'' (''Vampire Killer'') and its U.S. release present slight differences in Quincy's story. Both versions agree that Quincy was responsible for Dracula’s demise in 1897, but some details were altered during English localization. |
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"Mature Content"
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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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Background
Quincy Morris is a referenced character in Castlevania: Bloodlines, known as the father of John Morris and grandfather of Jonathan Morris.
In 1897, Quincy successfully killed Count Dracula but sustained fatal injuries during the confrontation.
The Japanese version of Castlevania: Bloodlines (Vampire Killer) and its U.S. release present slight differences in Quincy's story. Both versions agree that Quincy was responsible for Dracula’s demise in 1897, but some details were altered during English localization.
According to Castlevania: Portrait of Ruin—a direct sequel to Bloodlines—Quincy passed the Vampire Killer whip to his son, John Morris, implying he had wielded it in his fight against Dracula. However, it is unclear if Quincy was aware of the life-draining effect the whip had on non-Belmonts. It is speculated that this might have contributed to his death, similar to John’s eventual fate. In this version, there is no indication that John and Eric Lecarde witnessed the battle between Quincy and Dracula.
In the American version, Quincy’s method of defeating Dracula differs. He is described as driving a wooden stake through Dracula’s heart and dying from his injuries. Additionally, it is explicitly stated that John and Eric secretly observed the fight from the shadows.
General Information
Name: Quincy Morris[1]
Origin: Castlevania: Bloodlines Manual
First Appearance: Castlevania: Bloodlines Manual (Mentioned)
Latest Appearance: Vampire Survivors Ode to Castlevania DLC (Playable character)
Company: Konami
Creator: Hitoshi Akamatsu
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown, likely 32 (As Quincy is based off his Bram Stoker's Dracula counterpart, who was 32 when he died)
Homeworld: Earth
Residence: Texas
Story Role: Original Hero
Classification: Member of the Morris Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: God[2]
Occupation: Vampire Hunter
Affiliations: Mina (His wife), Morris Clan, John Morris (His son), Jonathan Morris (His grandson)
Enemies: Dracula
Height: Unknown
Weight: Unknown
Status: Deceased (Died in his fight against Dracula[3])
Date of Death: 1897[4]
Alignment: Neutral Good (Sacrificed his life to save the world from the evil of Dracula[5]
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[6]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[8])
Codex Statistics
Grade: S
Tier: At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Fought and defeated 1800s Dracula[9], who serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[15])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[16], during and before Trevor's time[17], the Belmont's were feared because of their immense power[18], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[19] where logs can weigh around 15 to 5 tons[20] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[21]), Far Higher with Sheer Will
Travel Speed: At least Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[22]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Noted to have fought agaainst Dracula in a long war until he layed it to an eternal rest[28])
Range: Standard Melee, Extendded Melee with Vampire Killer (The typical whip is around 90 centimeters)
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[29])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[30])
Is a member of the Belmont Bloodline, which gives him:
Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[31]. During and before Trevor's time[32], the Belmont's were feared because of their immense power[33]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[34]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[35]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[36]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[37]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[38]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[39]. Many of the famous Belmont weapons were left behind by Trevor[40]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[41]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[42]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[43]), Aura (Belmonts release a glow of aura around them[44], that envelops their body[45]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[46]. Leon could sense and feel that Joachim Armster was a vampire[47]. Leon could sense the rage from a Vampire Killer[48]. Trevor could sense a bad omen approaching[49]. Christopher Belmont felt a "chill" upon Dracula's return[50]. Belmonts such as Juste could sense Death's overwhelming power[51]. Belmonts such as Juste could sense the aura of the two different layers of the castles[52]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[53]. Julius could sense the dark powers within Soma Cruz[54]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[55]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[56]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[57]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[58]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[59]. where Leon gained magical energy that would naturally be passed down to all of his descendants[60]. Belmonts such as Julius naturally has magical powers due to this[61], along with Juste having magical powers deriving from the Fernandez (Belnades) family[62]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[63]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[64]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[65] the infinite corridor[66]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[67]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[68]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[69], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[70]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[71]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[72]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[73]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[74]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[75]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[76])
Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[77]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[78]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[79]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[80]), Absorption (Belmonts can fight and take hits from the mist[81], a creature that swallows up the living[82]), Life-Force Absorption (Belmonts can take hits from the Spirit[83], which is an evil spirit that sucks up people's life energy[84]), Corruption (Belmonts can be bitten by vampires without instantly turning[85]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[86]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[87]), Paralysis Inducement (Belmonts can be paralyzed[88], and slowly recover from the effects of it[89]), Attack Reflection (Belmonts can[90] hit Dracula[91] with different[92] projectile[93] attacks[94], this extends to even Morrises'[95], where Dracula's mere rib bone reflects all projectiles back[96]), Petrification (Belmonts can[97] take hits[98], from Medusa heads[99] who can turn one into stone upon contacting them[100]. Belmonts can[101] can break out of[102], being petrified[103]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[104]), Time Stop (Belmonts are unaffected by time being stopped[105]. With time in Castlevania being so potent that not even eternity can withstand time[106], along with even artificial life being subject to the laws of time[107]), Poison Manipulation (Belmonts can take hits from the poison zombie[108], which spews a deadly poison that can rot flesh on contact[109]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[110] an ordinary hero feel like a spineless coward[111]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[112]), Absolute Zero (Belmonts can take ice from the frost demon[113], a demon that wields absolute cold[114] and a total command of cold[115], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[116]), Essence Manipulation (Belmonts can take hits from Succubus[117], who can suck up a person's essence[118]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[119]), Death Manipulation & Fate Manipulation (Belmonts cannot[120] be killed[121] by the[122] likes of[123] Death and his scythes[124], who is noted to govern the fate of death[125], being noted to have the power to govern the end of all living things[126], and can use his scythes to kill abstractions such as distance and sound[127]. Death decides who lives and who dies[128]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[129], where contracts are made to be absolute and bind one to it's agreements[130])Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[131], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[132]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[133]), Possession (The castle possesses objects with its magic, such as a ouija table[134]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[135]. The Castle has doors sealed off without solving puzzles[136]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[137]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[138], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[139]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[140]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[141]. The castle increases one's dark desires, allowing Dracula to easily control them[142]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[143]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[144]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[145]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[146]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[147]), Curse Manipulation (The Curse status that spirits inflict[148] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[149]), Life Manipulation (The castle can bring inanimate statues to life to attack[150]. Can cause the glass murals to come to life and attack[151]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[152]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[153]) Wields the Vampire Killer, which grants:
Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[154]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[155]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[156]. The Alchemy whip can create wind blades around its user to protect them from all directions[157]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[158]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[159]).
Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[160])All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[161], even those who are half-vampire such as Alucard[162]), Magic (The Vampire Killer has been referred to as a magic whip[163]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[164]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[165] which includes[166] ghosts[167]. This is also shown in Haunted Castle Revisited[168]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[169]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[170]. Can interact with creatures of the night made of fire[171]. Can fully disperse and destroy water bubbles instead of the attack just going through it[172]. Blood Interaction; Can harm and kill enemies made of blood[173]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[174] to where he was immune to all other[175] weapons prior other then the Vampire Killer[176]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[177]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[178]. The Vampire Killer can nullify energy projectiles through hitting them[179], even those from Dracula[180]. Can negate fire projectiles[181]. Electricity Nullification; Can completely disperse and nullify electricity attacks[182]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[183]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[184]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[185]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[186] and scream out in pain, where it is an immortal being immune to pain and suffering[187]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[188]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[189]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[190]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[191]. Death is a being unconstrained by mortality[192]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[193]), Resurrection Bypassing (The Vampire Killer can kill zombies[194], who are corpses brought back to life from the power of hate[195]), Purification (The Vampire Killer can purify people who was turned into a monster[196]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[197]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[198]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[199]. The whip can have fire burst around the enemies even without them dying[200]. Causes even objects like coffins to burst into flames[201]. This is even shown in Lament of Innocence, once Leon has the vampire killer[202]. This is even shown in graphic novels such as Belmonts Legacy[203]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[204]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[205], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[206]. One must sacrifice their lifeforce in order to wield it[207]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[208]), Light Manipulation (The Whip can create orbs of light to light up torches[209])
Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[210]), Mimicry (Doppelganger is unable to mimic the vampire killer during[211] the time of Lament of Innocence[212])
Superhuman Physical Characteristics, Weapon Mastery (Whip Mastery; Wielded the vampire killer and defeated Dracula with it[213]), Energy Absorption (Quincy can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[214])
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
Other
Standard Tactics: As his passage is very briefly explained, it is unknown what his standard tactics are, though being a descendant of the Belmont Clan, Quincy likely utilized the whip along with potential sub-weapons.
Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[215].
Note
Trivia
Differences in the game manuals
Differences from the Novels
- His name in Castlevania is slightly different, as he is Quincy instead of Quincey.
- In the novel, Quincey Morris plunges his Bowie knife through Dracula's heart, while in the series, it is believed that he used the Vampire Killer whip (original Japanese lore), or that he plunged a wooden stake through Dracula's heart (English localization).
- Early sketches by Bram Stoker imply the novel's events taking place at most in 1893, while in the series, they happen in 1897 (it was the novel itself which was published in 1897).
- In the novel, Dracula wishes to relive war times via vampirization of humans, while in the series, his goal is the extinction of humankind.
- Quincy has a son in the series, something nonexistent in the novel. Instead, one of the characters names their child after Quincy due to his death.
- Quincy very obviously is not a relative of any Belmont Clan in the original novel, along with this he does not possess superhuman strength.
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References