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Leon Belmont: Difference between revisions

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{{!}}-{{!}}Belmont Bloodline=
{{!}}-{{!}}Belmont Bloodline=
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment<ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
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Revision as of 22:13, 7 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Granting my beloved's wish. That is all I can do to prove my love to Sara. Eternity without her would be nothing but emptiness.
~ Leon to Mathias Cronqvist
I see. Give him this message: You have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan will hunt the night.
~ Leon's message to Mathias Cronqvist

Background

Leon Belmont is a protagonist of the Castlevania series, specifically the main protagonist of Castlevania: Lament of Innocence. He is the first known member of the Belmont Clan, and the one to solidify the family as a Clan of Vampire Hunters. Once good friends of Mathias Cronqvist, Leon was secretly goaded by him into a castle in the woods in search of his beloved, Sara Trantoul. The secrets of the castle, and Mathias's plan, unfolded as soon as he arrived.

This dropdown contains the synopsis of Leon’s story. Read at your own risk as you may be spoiled otherwise!

Born in Europe, 1072, Leon Belmont grew up in a time where legendary knights fought against heretics in the name of God. At a very young age, Leon was orphaned, and then was knighted at 16 years old. Leon eventually proved his swordsmanship skills by joining a company of knights; a company of which was viewed as being nearly invincible. Within that platoon was Leon's brother-in-arms and very close friend, Mathias Cronqvist. However, Mathias soon left the company of knights and was bedridden, after the death of his wife.

Nearly a year later, Mathias came to Leon bringing news that Leon's betrothed, Sara Trantoul, had been kidnapped by a powerful vampire, and was taken to a castle in the Eternal Night forest. Distraught, Leon gave up his sword to the church and renounced his position, before travelling into the forest. There, the Belmont found a man named Rinaldo Gandolfi; an old alchemist who lived alone in the woods. Walter gave Leon plenty of advice and entrusted him with the Whip of Alchemy.

After fighting his way through the castle and making his way to Walter, however, he discovered that the whip did not hurt the vampire whatsoever. Furthermore, when he finally saw Sara, she appeared to be completely unresponsive. Leon took Sara and left Walter's castle, bringing her back to Rinaldo. Unfortunately, all Leon discovered was that Walter had turned Sara into a vampire, and that it wouldn't be long before she gave into her instincts.

Seeing no other option but ending her life, Rinaldo devised a plan. Through fusing Sara's vampiric soul with the Whip of Alchemy, he could create a much more powerful spell that would be able to harm vampires such as Walter. Agreeing to do so, Leon bound Sara's soul to the whip, transforming it into the deadly Vampire Killer. With his new whip in hand, Leon ventured back into Walter's castle, and was successful in striking him down.

At the last moment, during Walter's defeat, his soul was extracted and given to Mathias, who stepped out of the shadows and revealed himself to Leon as the puppet master behind everything. Leon, completely refusing to believe that his friend would abandon humanity in order to become a vampire, watched as Mathias summoned his servant, Death, and vanished into the night. Infuriated, Leon swore that the Belmont Clan would hunt down Mathias forevermore, and devote their days to defeating monsters of the night.

After winning his battle against Death, Leon escaped Walter's crumbling castle and left the Eternal Knight forest. From there, he went on to establish the Belmont Clan of vampire killers, and would search for Mathias until his dying days. Eventually, Leon's descendant, Trevor Belmont, would finally track down Mathias (now known as Count Dracula,) and slay him for the first time.

Personality

General Information

Name: Leon Belmont[7]

Nicknames: Lord Belmont[8] (Though he'll normally reject one calling him lord, viewing himself as equal to others[9])

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance:

Company: Konami

Creator: Koji Igarashi

Actor

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old[10]

Birth Year: 1072 (The events of Lament of Innocence take place in 1094, with Leon being 22 in that game[11])

Homeworld: Earth

Residence: Unknown

Story Role: Hero, Courageous Hero

Classification: Knight[12], Vampire Hunter

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[13]

Occupation: Knight of the Church (Formerly)

Ranking: Baron (Formerly)[14]

Affiliations: Mathias Cronqvist (Formerly. Initially Leon and Mathias trustede each other completely, being bound by an old friendship[15]), Rinaldo Gandolfi, Sara Trantoul

Enemies: Walter Bernhard, Mathias Cronqvist (Due to Mathias becoming a creature of the night Leon would never forgive him, and swore his kinsmen will destroy Mathias and the night[16]) Death, Joachim, Medusa, Succubus, The Forgotten One

Height: Unknown

Weight: Unknown

Status

Date of Death: Unknown

Alignment: Neutral Good Leon was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name[17]. Leon is noted to be a courageous man who fears nothing[18]. Cast aside his fame and fortune to save his beloved Sara[19]. Renounced his name from the church when they refused to let him fight against monsters that were causing harm to society and instead focused on fighting heathens during the crusades[20]. Despite understanding how Mathias feels and being in the same situation, he refuses to become a creature of the night, and instead wishes to prevent others from suffering the same accursed fate[21])

Protection Level: Global Protector (Leon was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name, participating in the crusades which was a global event[22]. Leon started a legacy of the Belmont clan to hunting the night[23])

Codex Statistics

Key: With the Alchemy Whip | With the Vampire Killer

Grade: A | S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[24], during and before Trevor's time[25], the Belmont's were feared because of their immense power[26])

Tier: At most 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Town level (Potency) (Can fight and defeat a golem[27], who should be relative to the Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[28]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[29]. Leon holding The Whip of Alchemy had it become more powerful than before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[30]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[31]. Can defeat a clone of himself[32]. Leon and Mathias were the reason a company of knights was said to be invincible[33]. Leon is revered as the most powerful of the land's knights[34]. Leon by himself made his company of knights still undefeated while Mathias was bedridden[35]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[36]) | Town level (Potency) (Fought and defeated the Forgotten One[37], a man-made monster eternally sealed away due to an enormous uncontrollable power[38], making it superior to Walter Bernhard), Far Higher with Sheer Will

Durability: At most Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will

Striking Strength: At most Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[39], during and before Trevor's time[40], the Belmont's were feared because of their immense power[41], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[42] where logs can weigh around 15 to 5 tons[43] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[44]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[45]), Higher with Wolf's Foot (With Wolf's Foot[46], lets Leon run fast like a wolf[47]), Far Higher with Sheer Will | Superhuman, Higher with Wolf's Foot, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Walter, who like Dracula, serves as the absolute evil, the opposite to God[48], where for God to be perfectly good, there must be a being of perfect darkness[49], being the entity opposite to God[50], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[51] and the White Demon, who can move at the speed of light at short distances[52]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can perfect guard against Medusa's flash of light petrification beam[53]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was able to run all the way through the Eternal Night forest, conquer Walter Bernhard's entire castle, along with beating several ancient and divine behemoths, without showing any signs of fatigue), Higher with Heart Brooch (A brooch that decreases the amount of hearts used), Limitless energy consumption with Mobius' Brooch (A brooch that enables the use of sub-weapons without using hearts[54])

Range: Standard Melee, Extended Melee with The Whip of Alchemy, Vampire Killer and Sword (The typical whip is around 90 centimeters. Knightly Swords were typically around 15 centimeters with just their hilt alone), Tens of Meters with throwing knives and axes, Varies with Orb Combinations (Orb Combinations give him a different variety of abilities with different ranges), Up to Cross-Dimensional with Shatter Plane (With Shatter Plane, the Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them[55])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[56]. Leon is able to use a whip in combat[57], along with using it to traverse and swing around areas[58] despite using a sword before and never a whip)

Knowledge: Grandmaster level (Leon is noted to have combat abilities that were second to none[59], along with he and Mathias being the reason a company of knights was said to be invincible[60]. Leon by himself made his company of knights still undefeated while Mathias was bedridden[61]. Leon's quick step is noted to be an excellent skill for negating an enemy attack and enabling a quick counterstrike[62]. Leon became a knight at 16, due to this, he is always calm even in the battle against mosnters[63]. Noted to be skilled in the use of weapons[64]. Can go through rooms where there are glyphs on the floor that will instantly attack anyone that stands over them[65]. Along with this he can solve various puzzles within the castle to proceed[66]. Traveled past this room requiring parkour and excellent timing[67]. Could navigate a room where he had to walk in specific ways and directions in order to not be shot by the enemies energy beams[68]. Could navigate a room with giant spikes falling from the ceiling[69])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[70]. During and before Trevor's time[71], the Belmont's were feared because of their immense power[72]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[73]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[74]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[75]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[76]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[77]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[78]. Many of the famous Belmont weapons were left behind by Trevor[79], with him noting them to be the axe, dagger, cross, holy water, and stop watch[80]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[81]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[82]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[83]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[84]), Aura (Belmonts release a glow of aura around them[85], that envelops their body[86]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[87]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[88]. Leon could sense and feel that Joachim Armster was a vampire[89]. Leon could sense the rage from a Vampire Killer[90]. Trevor could sense a bad omen approaching[91]. Christopher Belmont felt a "chill" upon Dracula's return[92]. Belmonts such as Juste could sense Death's overwhelming power[93]. Belmonts such as Juste could sense the aura of the two different layers of the castles[94]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[95]. Julius could sense the dark powers within Soma Cruz[96]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[97]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[98]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[99]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[100]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[101]. where Leon gained magical energy that would naturally be passed down to all of his descendants[102]. Belmonts such as Julius naturally has magical powers due to this[103], along with Juste having magical powers deriving from the Fernandez (Belnades) family[104]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[105]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[106]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[107] the infinite corridor[108]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[109]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[110]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[111], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[112]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[113]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[114]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[115]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[116]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[117]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[118])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[119]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[120]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[121]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[122]), Absorption (Belmonts can fight and take hits from the mist[123], a creature that swallows up the living[124]), Life-Force Absorption (Belmonts can take hits from the Spirit[125], which is an evil spirit that sucks up people's life energy[126]), Corruption (Belmonts can be bitten by vampires without instantly turning[127]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[128]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[129]), Paralysis Inducement (Belmonts can be paralyzed[130], and slowly recover from the effects of it[131]), Attack Reflection (Belmonts can[132] hit Dracula[133] with different[134] projectile[135] attacks[136], this extends to even Morrises'[137], where Dracula's mere rib bone reflects all projectiles back[138]), Petrification (Belmonts can[139] take hits[140], from Medusa heads[141] who can turn one into stone upon contacting them[142]. Belmonts can[143] can break out of[144], being petrified[145]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[146]), Time Stop (Belmonts are unaffected by time being stopped[147]. With time in Castlevania being so potent that not even eternity can withstand time[148], along with even artificial life being subject to the laws of time[149]), Poison Manipulation (Belmonts can take hits from the poison zombie[150], which spews a deadly poison that can rot flesh on contact[151]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[152] an ordinary hero feel like a spineless coward[153]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[154]), Absolute Zero (Belmonts can take ice from the frost demon[155], a demon that wields absolute cold[156] and a total command of cold[157], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[158]), Essence Manipulation (Belmonts can take hits from Succubus[159], who can suck up a person's essence[160]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[161]), Death Manipulation & Fate Manipulation (Belmonts cannot[162] be killed[163] by the[164] likes of[165] Death and his scythes[166], who is noted to govern the fate of death[167], being noted to have the power to govern the end of all living things[168], and can use his scythes to kill abstractions such as distance and sound[169]. Death decides who lives and who dies[170]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[171], where contracts are made to be absolute and bind one to it's agreements[172])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[173], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[174]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[175]), Possession (The castle possesses objects with its magic, such as a ouija table[176]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[177]. The Castle has doors sealed off without solving puzzles[178]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[179]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[180], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[181]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[182]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[183]. The castle increases one's dark desires, allowing Dracula to easily control them[184]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[185]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[186]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[187]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[188]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[189]), Curse Manipulation (The Curse status that spirits inflict[190] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[191]), Life Manipulation (The castle can bring inanimate statues to life to attack[192]. Can cause the glass murals to come to life and attack[193]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[194]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[195])

Social Influencing (Social Status & Strength; Leon is a baron revered as the most powerful of the land's knights, granting him fame and fortune[200]. His strength made many believe his company of knights were invincible[201]. Noted to be famous as a knight[202]. Leon was known just from his first name alone[203]), Weapon Mastery (Whip Mastery; Leon is able to use a whip in combat despite never using one beforehand[204]. Sword Mastery; Used to wield and use a sword in combat before having to give it back to the company after he gave up his title[205]. Dagger Mastery; Able to use and throw a dagger at blinding speeds with pinpoint accuracy[206]. Axe Mastery; Can throw two axes at once having them clear through all enemies in the way[207]), Multiple Jumps & Acrobatics (Leon is capable of jumping[208] again while he's jumping to execute a double jump[209]. Leon can use his whip to traverse and swing around areas[210]. Had to navigate and parkour around a large amount of blocks in a short timeframe before they returned back[211]), Accelerated Development (Battle, Skills and Techniques; The more Leon uses different types of attacks and techniques, the more he learns new and different techniques to utilize in combat, this can also be done through guarding attacks[212]), Perfect Guard (Leon can guard from an attack at the last possible[213] instant to gain magic and hearts[214]), Supernatural Luck (Leon's luck statecan influence the likelihood of enemies dropping valuable or important items[215]), Sheer Will (Leon's constitution dictates and influences how fast he can recover from status effects such as poison or curse[216]. Leon's courage had him run into the Eternal Forest to fight against Walter and save Sara despite possessing no weapon[217]), Information Analysis (Leon is able to learn an enemy's name from attacking them[218], along with their strengths and weaknesses[219]. Where seeing the amount of damage[220], names of enemies[221], and their data[222] are normally done through special items[223]), Energy Absorption (Leon can get hearts out of objects and enemies[224], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[225]), Save & Load (Leon is able to save his progress at holy sanctums within the castle[226]), Fire Manipulation (Able to kick down with his foot, lighting it on fire[227]).



Resistance to Extreme Heats (Can travel in the boiling hot rooms of the anti-soul mysteries lab without any real repercussions[228]. Can fight the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[229]), Poison Manipulation (If Leon is poisoned, he will slowly recover from the effects of the poison[230]. Can take hits from the poison zombie[231], which spews a deadly poison that can rot flesh on contact[232]), Curse Manipulation (If Leon is cursed[233], he will slowly recover from the effects of the curse[234]), Petrification (If Leon is turned the stone[235], he will be able to break out of it[236]), Paralysis Inducement (If Leon is paralyzed[237], he will slowly recover from the effects of it[238]), Absorption (Can fight and take hits from the mist[239], a creature that swallows up the living[240]), Life-Force Absorption (Can take hits from the Spirit[241], which is an evil spirit that sucks up people's life energy[242]), Hellfire Manipulation (Can take hits from the Flame Demon, a demon that wields the fires of Hell[243]), Absolute Zero (Can take ice from the frost demon[244], a demon that wields absolute cold[245] and a total command of cold[246], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[247]), Essence Manipulation (Can take hits from Succubus[248], who can suck up a person's essence[249]), Sleep Manipulation (Leon resisted Walter's attempt to put him to sleep[250])

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[251]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[252]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[253]. The Alchemy whip can create wind blades around its user to protect them from all directions[254]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[255]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[256]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[257])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[258]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[259], even those who are half-vampire such as Alucard[260]), Magic (The Vampire Killer has been referred to as a magic whip[261]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[262]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[263] which includes[264] ghosts[265]. This is also shown in Haunted Castle Revisited[266]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[267]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[268]. Can interact with creatures of the night made of fire[269]. Can fully disperse and destroy water bubbles instead of the attack just going through it[270]. Blood Interaction; Can harm and kill enemies made of blood[271]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[272] to where he was immune to all other[273] weapons prior other then the Vampire Killer[274]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[275]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[276]. The Vampire Killer can nullify energy projectiles through hitting them[277], even those from Dracula[278]. Can negate fire projectiles[279]. Electricity Nullification; Can completely disperse and nullify electricity attacks[280]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[281]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[282]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[283]. Death decides who lives and who dies[284]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[285] and scream out in pain, where it is an immortal being immune to pain and suffering[286]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[287]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[288]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[289]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[290]. Death is a being unconstrained by mortality[291]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[292]), Resurrection Bypassing (The Vampire Killer can kill zombies[293], who are corpses brought back to life from the power of hate[294]), Purification (The Vampire Killer can purify people who was turned into a monster[295]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[296]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[297]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[298]. The whip can have fire burst around the enemies even without them dying[299]. Causes even objects like coffins to burst into flames[300]. This is even shown in Lament of Innocence, once Leon has the vampire killer[301]. This is even shown in graphic novels such as Belmonts Legacy[302]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[303]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[304], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[305]. One must sacrifice their lifeforce in order to wield it[306]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[307]), Light Manipulation (The Whip can create orbs of light to light up torches[308])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[309]), Mimicry (Doppelganger is unable to mimic the vampire killer during[310] the time of Lament of Innocence[311])

Absorption (Power Absorption) & Transmutation (Rinaldo granted him a magic amulet that allows him to gather power used form enemies releasing a special power[312]. Where he can accumulate MP by guarding against their special attacks[313]. Leon's gauntlet can guard against special attacks, absorbing it into the gauntlet and storing them as MP[314]), Nullification (Status Nullification; Blocking with the Amulet allows Leon to block and absorb status effect moves, such as the gargoyles petrification beams along with Medusa's petrification light[315])

Leon has a glove that uses up a jewel in his possession and unleashes a special effect, which includes: Transmutation (With Zircon, converts it into money for Leon[316]), Power Modification (With Turquoise, switches Leon's sub-weapon[317]), Explosion Manipulation (With Opal, deals minimal damage but blows away the enemy from the explosion[318]), Life Force Absorption (With Sapphire, absorbs the enemies energy[319]), Damage Inducement (With Ruby, causes damage on all targets on the screen[320]), Purification (Material), Restoration, & Healing (With Diamond, totally recovers all status afflictions and health[321])

Nullification (Poison Nullification; With Anti-Poison Ring, has a 75% chance of nullifying special effects of poison attacks[327]. Curse Nullification; With Cleric's Ring, has a 75% chance of nullifying special effects of curse attacks[328]. Petrification Nullification; With Perseus' Ring, has a 75% chance of nullifying special effects of petrification attacks[329]. Damage Nullification; With Talisman, a talisman that sometimes negates damamge from enemy attacks[330]), Death Transferral (With Bloody Cape, converts any damage Leon takes into hearts[331]. With Sacrificial Doll, it will die instead of Leon if he is hit with a killing attack[332]), Statistics Boost (With Aroma Earring, a wonderful scene that calms the mind and increases intelligence[333]. With Assassin Necklace, critical hit for more damage than normal attacks[334]. With Brisingamen, increases the usage time of relics[335]. With Draupnir, an arm ring with magic to improve attack power[336]. With Megingjord, the less health Leon has, the greater damage he inflicts[337]. With Qigong Belt, by controlling the flow of chi, increases Leon's constitution[338]), Magnetism Manipulation (With Magnetic Necklace, scattered money will be gathered automatically[339]), Sound Manipulation (With Piko-Piko Hammer, improves the sound effect of Leon's whip[340]), Supernatural Luck (With Raccoon Charm, a charm that brings great fortune[341]).



Resistance to Ice Manipulation & Absolute Zero (With Artic Ring[342], a ring with magic to make Leon more resistance to ice attacks[343]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[344]), Fire Manipulation & Heat Manipulation (With Ring of Fire, a ring that makes Leon more resistant to fire attacks[345]), Electricity Manipulation (With Ring of Thunder, a ring that makes Leon more resistant to lightning attacks[346])

Holy Fire Manipulation (With Holy Water, unleashes sacred flames that burns away evil[347]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[348], due to them being made from evil beings[349]), Weapon Control, Holy Manipulation & Contact Damage (Holy Magic; With the cross, Leon has two crosses circle around him and damage any enemy that comes into contact with them[350]), Weapon Creation (With Crystal, Leon creates crystals that detonate once an enemy gets close to it[351]), Penetration Damage (Physical Penetration; Able to use and throw a dagger at blinding speeds with pinpoint accuracy that pierces through enemies[352]. Bladed Penetration; Can throw two axes at once having them clear through all enemies in the way[353])
Power Modification (Orbs can combine with the sub-weapon in question to create completely new abilities from them they would not have otherwise[354])
Weapon Creation (With Triple Dagger, the Dagger + Red Orb combination, allows Leon to throw three daggers at once[355]), Holy Fire Manipulation (With Roaring Flame, the Holy Water + Red Orb combination, creates a fast pillar of fire that circles around Leon[356]), Weapon Control, Holy Manipulation & Contact Damage (Holy Magic; With Double Cross, the Cross + Red Orb combiantion, has Leon create double the amount of crosses he usually makes, that spin around him faster[357]), Weapon Creation (With Massive Crystal, the Crystal + Red Orb combination, has Leon make a larger crystal with a larger detonation radius[358]), Summoning (With Spiral Axe, the Axe + Red Orb Combination, has Leon summon axes around him and shoots them outward[359])
Weapon Creation & Lock-On (With Magic Missile, the Dagger + Purple Orb combination, has Leon create several missiles that home in on all targets[360]), Holy Fire Manipulation (With Cross Blazer, the Holy Water + Purple Orb combination, has Leon hit the ground and shoot out a pillar of holy fire in a cross shape[361]), Holy Manipulation & Energy Projection (With Michael's Sword, the Cross + Purple Orb combination, has Leon shoot out an energy orb into the sky that once it lands it creates a massive cross projection of holy energy that kills any enemy near it[362]), Destruction (Metaphysical Destruction; With Shatter Plane, the Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them[363]), Air Manipulation (With Axe Tornado, the Axe + Purple Orb combination, causes a tornado to spawn with a bunch of axes around it spinning in it, shredding any enemy that comes into contact[364])
Spike Manipulation (With Needle Claws, the Dagger + Blue Orb combination, turns the daggers into needle claws that petrude spikes that come out of the ground[365]), Energy Manipulation (With Energy Gazer, the Holy Water + Blue Orb combination, allows Leon to create large energy pillars that shoot out of the ground and attack enemies[366]), Weapon Control (With Spinning Edge, the Axe + Blue Orb combination, has Leon conjure a giant spinning axe that acts as a boomerang and returns to Leon[367]), Holy Manipulation, & Contact Damage (Holy Magic; With Divine Cross, the Cross + Blue Orb combiantion, has Leon project a large giant cross in front of him that damages any enemy that comes into contact with it[368]), Paralysis Inducement (With Hail Crystal, the Crystal + Blue Orb, combination has Leon bring down a crystal that stuns the enemy briefly[369])
Air Manipulation (With Force Cannon, the Dagger + Green Orb combination, has a propulsion of force shoot out of Leon's hand, damaging enemies in the trajectory[370]), Holy Fire Manipulation (With Flame Sparks, the Holy Water + Green orb combination, has Leon throw out a blue orb that explodes into 5 different flame projectiles that cause fire pillars when they spread and hit the ground[371]), Holy Manipulation & Light Manipulation (With Holy Light, the Cross + Green Orb combination, has Leon create a holy light projection of a cross that shoots out at fast speeds to attack enemies[372]), Life-Force Absorption (With Drain Stone, the Crystal + Green Orb combination, has Leon steal an enemies life force to heal himself[373]), Penetration Damage (Bladed Penetration) & Air Manipulation (With Hi-Speed Edge, the Axe + Green Orb combination, has Leon dash forward quickly creating large gusts of wind that slice through enemies he encounters along with his large axe blade[374])
Glyph Creation & Homing Attack (With Astral Knife, the Dagger + Yellow Orb combination, has Leon create glyphs around him of knives from the astral plane that follow Leon and home in on any enemies around him[375]), Holy Manipulation & Glyph Manipulation (With Holy Symbol, the Holy Water + Yellow Orb combination, has Leon create a holy symbol on the ground that shoots out a pillar of holy energy and also strikes the instant a creature walks over the symbol[376]), Summoning & Curtain Fire (With Grand Cross, the Cross + Yellow Orb combination, has Leon summon a multitude of Crosses that all appear out at fast speeds, destroying any enemies nearby[377]. With Spirit Ripper, the Axe + Yellow Orb combination, has Leon summong three spinning shuriken-like porjectiles that move erratically and home in on enemies to shred them[378]), Weapon Control & Contact Damage (With Satellite, the Crystal + Yellow Orb combination, has Leon summon a bunch of crystals that circle around him and harm any enemy that comes into contact with them[379])
Energy Projection & Explosion Manipulation (With Spread Gun, the Dagger + White Orb combination, has Leon shoot out an energy projectile that causes a large explosion when it comes into contact with an enemy[380]), Water Manipulation (With Aqua Disk, the Holy Water + White Orb combination, creates a disk of holy water around Leon that harms any enemy that comes into contact with it[381]), Electricity Manipulation & Homing Attack (With Agnea, the Cross + White Orb combination, has Leon form an electricity orb that shoots out around him, killing or damage enemies in his path, along with homes in on enemies[382]), Curtain Fire (With Judgment, the Crystal + White Orb combination, has Leon summon energy projectiles from the sky covering the entire battlefield[383]), Weapon Creation & Weapon Control (With Axe Trap, the Axe + White Orb combination, has Leon create several axes that circle around him and protect him from attacks[384])
Weapon Creation & Weapon Control (With Blade Serpent, the Dagger + Black Orb combination, creates a myriad of blades that Leon can control to go around and attack enemies[385]), Energy Manipulation (With Energy Wave, the Holy Water + Black Orb combination, has Leon shoot out an energy wave that circles around the enemy once it hits them[386]), Homing Attack & Curtain Fire (With Six Saints, the Cross + Black Orb combination, has Leon create 6 crosses around him that shoot out a multitude of energy projectiles that all home in on enemies[387]), Weather Manipulation (With Vanishing Storm, the Crystal + Black Orb combination, has Leon make a massive storm of mist and snowflakes, traveling forward and killing every enemy in its path[388]), Statistics Boost & Air Manipulation (With Rapid Slash, the Axe + Black Orb combination, amplifies Leon's speed to where he unleashes a frenzy of three slashing kicks, creating massive wind blades from them[389])
Statistics Boost (With Black Bishop[390], a chess piece that increases Leon's attack temporarily[391]. With White Bishop[392], a chess piece that increases Leon's defense temporarily[393]. With Wolf's Foot[394], lets Leon run fast like a wolf[395]), Contact Damage (Aura; With Lucifer Sword, creates an aura around Leon that damages any enemies that come into contact with him[396]), Light Manipulation & Invisibility (With Crystal Skull[397], unbelievable technology allowing Leon to disappear by bending light[398]), Perception Manipulation (With Crystal Skull, enemies cannot detect Leon while he's invisible even if he attacks them they will not notice[399]), Creation (With Little Hammer[400], produces money everytime it hits[401]), Restoration (With Meditative Incense[402], the incesne burned by magic gradually recovers Leon's hearts[403]), Fire Manipulation (With Svarog Statue[404], flames sprout from Leon's footsteps[405]), Invulnerability (With Invincible Jar[406], invincible to all enemy attacks[407]), Regeneration (With Saisei Incense[408], the incense burned by magic gradually recovers Leon's health[409])
Healing (With potion, medine that recovers 50 health[410]. With High Potion, medicine that recovers 100 heath[411]. With Super Potion, medicine that recovers health fully[412]. With Big Meat, recovers health[413]. With Neapolitan, recovers health[414]. With Shortcake, restores health[415]. With Small Meat, restores health[416]. With Tomato Juice, recovers health[417]), Restoration (With Heart Repair, medicine that recovers hearts[418]. With Mana Prism, recovers magic[419]), Statistics Boost (With HP Max Up, increases the amount of Leon's maximum health[420]. With Heart Max Up, increases the amount of Leon's maximum heart count[421]. With MP Max Up, increases the amount of Leon's maximum magic[422]), Purification (With Serum, recovers from poison[423]. With Uncurse Potion, medicine that purges curses[424]), Holy Manipulation & One Hit KO (With Rosario, a holy item that instantly destroys all enemies on screen[425]), Teleportation (With Magical Ticket, enables Leon to transport to the front of Rinaldo's house[426]. With Memorial Ticket, will teleport Leon back to the last save point he accessed[427]), Light Manipulation (With Marker Stones, can place a mark on the map with a magical stone that shines a color depending on the specific marker stone[428])


Equipment

Whips

  • Whip of Alchemy: A whip forged by and formerly wielded by Rinaldo Gandolfi, using alchemy learned from the Cronqvist Family's alchemic books.
  • Whip of Flames: The Whip of Alchemy infused with the element of fire.
  • Whip of Ice: The Whip of Alchemy infused with the element of ice.
  • Whip of Lightning: The Whip of Alchemy infused with the element of lightning.
  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires, including gods such as Death. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Axe: An axe made with silver, which Leon uses to throw at his enemies.
  • Cross: This is a cross that has been infused with a prayer. Two crosses will circle Leon, providing protection to him.
  • Crystal: A crystal housing holy power, which will explode on enemies much like a bomb would.
  • Holy Water: A jar of water, which has been purified at the church. This water erupts into a pillar flames when released from its container.
  • Knife: This knife was made from silver, and can be thrown at enemies. This was the only weapon Leon had when he entered the Eternal Night forest.
  • Sword: A longsword Leon was given when he became a knight, which he is incredibly proficient with. He was forced to return his blade to the church before starting his journey.

Orbs

  • Black Orb: A glowing magical black orb dropped by the Forgotten one, Leon can combine this with his sub-weapons for special attacks.
  • Blue Orb: A glowing magical blue orb dropped by the Undead Parasite, Leon can combine this with his sub-weapons for special attacks.
  • Green Orb: A glowing magical green orb dropped by Joachim, Leon can combine this with his sub-weapons for special attacks.
  • Purple Orb: A glowing magical purple orb dropped by Medusa, Leon can combine this with his sub-weapons for special attacks.
  • Red Orb: A glowing magical red orb dropped by Golem, Leon can combine this with his sub-weapons for special attacks.
  • Yellow Orb: A glowing magical yellow orb dropped by Succubus, Leon can combine this with his sub-weapons for special attacks.
  • White Orb: A glowing magical white orb found in the Anti-Soul Mysteries Lab, Leon can combine this with his sub-weapons for special attacks.

Clothing

  • Earth Plate: Armor plating blessed by the earth. It reduces all damage received by 5%.
  • Meteor Plate: A starlight plate that reduces enemy damage by 10%.
  • Moonlight Plate: A beautiful plate of armor that reduces enemy damage by 20%.
  • Solar Plate: Leon's best plate of armor, which reduces all damage received by 30%.
  • Anti-Poison Ring: A green ring that protects Leon by nullifying 75% of poison damage.
  • Arctic Ring: A blue ring that increases resistances to ice attacks.
  • Cleric's Ring: A purple ring that protects Leon by nullifying 75% of a curse.
  • Perseus's Ring: A grey ring that reduces the chances of petrification by 75%.
  • Ring of Fire: A red ring that increases resistances to fire attacks.
  • Ring of Thunder: A yellow ring that increases resistances to electric attacks.
  • Items

    • Potion: Restores Leon's a small amount of health.
    • High Potion: Restores Leon's a large amount of health.
    • Super Potion: Completely restores Leon's health.
    • Serum: Medicine that completely cures poison.
    • Uncurse Potion: Medicine that completely purges a curse.
    • Aroma Earring: Earrings that release a pleasant scent, which calms the mind and increases intelligence.
    • Magnetic Necklace: A necklace that draws in metal (specifically coins) scattered around. It also improves blood circulation.
    • Megingjord: The less health Leon has when wearing this, the more power he outputs on enemies.
    • Sacrificial Doll: When Leon is defeated, this doll will keep him alive and take his place in death.

    Relics

    • Black Bishop: A chess piece carved in detail out of ebony. It will increase your attack temporarily. Found in the first floor of the House of Sacred Remains.
    • Crystal Skull: Unbelievable technology that allows you to disappear by bending light. Dropped by the Phantom.
    • Invincible Jar: Invincible for a time, dropped by Mirage Skeleton.
    • Little Hammer: Little hammer that grants wishes. Producers money every time it hits. Found in the second basement of the Dark Palace of Waterfalls.
    • Lucifer's Sword: Unleashes an attack wave. Ornamental piece not suited for battle. Found in the second floor of the Ghostly Theater.
    • Meditative Incense: This incense burned by magic gradually recovers your hearts. Found in the Dark Palace of Waterfalls (coin-collecting mine shaft ride).
    • Saisei Incense: The incense burned by magic gradually recovers your health. Found in the second floor of the Garden Forgotten by Time.
    • Svarog Statue: A statue in the image of the fire god. Flames sprout in your footsteps. Found in the first floor of the Castle Entrance.
    • White Bishop: A chess piece carved in detail out of ivory. It will increase your defense temporarily. Found in Rinaldo's Shop.
    • Wolf's Foot: Lets you run fast like a wolf. Also allows you to jump farther than normal. Found in the third floor of the Anti-Soul Mysteries Lab.

    Notable Techniques


    • Triple Dagger: The Dagger + Red Orb combination, allows Leon to throw three daggers at once.
    • Roaring Flame: The Holy Water + Red Orb combination, creates a fast pillar of fire that circles around Leon.
    • Double Cross: The Cross + Red Orb combiantion, has Leon create double the amount of crosses he usually makes, that spin around him faster.
    • Massive Crystal: The Crystal + Red Orb combination, has Leon make a larger crystal with a larger detonation radius.
    • Spiral Axe: The Axe + Red Orb Combination, has Leon summon axes around him and shoots them outward.

    • Magic Missile: The Dagger + Purple Orb combination, has Leon create several missiles that home in on all targets.
    • Cross Blazer: The Holy Water + Purple Orb combination, has Leon hit the ground and shoot out a pillar of holy fire in a cross shape.
    • Michael's Sword: The Cross + Purple Orb combination, has Leon shoot out an energy orb into the sky that once it lands it creates a massive cross projection of holy energy that kills any enemy near it.
    • Shatter Plane: The Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them.
    • Axe Tornado: The Axe + Purple Orb combination, causes a tornado to spawn with a bunch of axes around it spinning in it, shredding any enemy that comes into contact.

    • Needle Claws: The Dagger + Blue Orb combination, turns the daggers into needle claws that petrude spikes that come out of the ground.
    • Energy Gazer: The Holy Water + Blue Orb combination, allows Leon to create large energy pillars that shoot out of the ground and attack enemies.
    • Spinning Edge: The Axe + Blue Orb combination, has Leon conjure a giant spinning axe that acts as a boomerang and returns to Leon.
    • Divine Cross: The Cross + Blue Orb combiantion, has Leon project a large giant cross in front of him that damages any enemy that comes into contact with it.
    • Hail Crystal: The Crystal + Blue Orb, combination has Leon bring down a crystal that stuns the enemy briefly.

    • Force Cannon: The Dagger + Green Orb combination, has a propulsion of force shoot out of Leon's hand, damaging enemies in the trajectory.
    • Flame Sparks: The Holy Water + Green orb combination, has Leon throw out a blue orb that explodes into 5 different flame projectiles that cause fire pillars when they spread and hit the ground.
    • Holy Light: The Cross + Green Orb combination, has Leon create a holy light projection of a cross that shoots out at fast speeds to attack enemies.
    • Drain Stone: The Crystal + Green Orb combination, has Leon steal an enemies life force to heal himself.
    • Hi-Speed Edge: The Axe + Green Orb combination, has Leon dash forward quickly creating large gusts of wind that slice through enemies he encounters along with his large axe blade.

    • Astral Knife: The Dagger + Yellow Orb combination, has Leon create glyphs around him of knives from the astral plane that follow Leon and home in on any enemies around him.
    • Holy Symbol: The Holy Water + Yellow Orb combination, has Leon create a holy symbol on the ground that shoots out a pillar of holy energy and also strikes the instant a creature walks over the symbol.
    • Grand Cross: The Cross + Yellow Orb combination, has Leon summon a multitude of Crosses that all appear out at fast speeds, destroying any enemies nearby.
    • Spirit Ripper: The Axe + Yellow Orb combination, has Leon summong three spinning shuriken-like porjectiles that move erratically and home in on enemies to shred them.
    • Satellite: The Crystal + Yellow Orb combination, has Leon summon a bunch of crystals that circle around him and harm any enemy that comes into contact with them.

    • Spread Gun: The Dagger + White Orb combination, has Leon shoot out an energy projectile that causes a large explosion when it comes into contact with an enemy.
    • Aqua Disk: The Holy Water + White Orb combination, creates a disk of holy water around Leon that harms any enemy that comes into contact with it.
    • Agnea: The Cross + White Orb combination, has Leon form an electricity orb that shoots out around him, killing or damage enemies in his path, along with homes in on enemies.
    • Judgment: The Crystal + White Orb combination, has Leon summon energy projectiles from the sky covering the entire battlefield.
    • Axe Trap: The Axe + White Orb combination, has Leon create several axes that circle around him and protect him from attacks.

    • Blade Serpent: The Dagger + Black Orb combination, creates a myriad of blades that Leon can control to go around and attack enemies.
    • Energy Wave: The Holy Water + Black Orb combination, has Leon shoot out an energy wave that circles around the enemy once it hits them.
    • Six Saints: The Cross + Black Orb combination, has Leon create 6 crosses around him that shoot out a multitude of energy projectiles that all home in on enemies.
    • Vanishing Storm: The Crystal + Black Orb combination, has Leon make a massive storm of mist and snowflakes, traveling forward and killing every enemy in its path,
    • Rapid Slash: The Axe + Black Orb combination, amplifies Leon's speed to where he unleashes a frenzy of three slashing kicks, creating massive wind blades from them.

    Other

    Standard Tactics: Leon uses his whip in combat along with his sub-weapons, and extra items, using the comboination best suited for the battle.

    Weaknesses: Nothing notable.

    Note

    Miscellaneous Feats

    Trivia

    Battle Records

    13-1-0


    • Undead Parasite - Fight[438]
      • Conditions: None.
      • Location: House of Sacred Remains
    • Flame Elemental - Fight[439]
      • Conditions: None.
      • Location: Anti-Soul Mysteries Lab
    • Frost Elemental - Fight[441]
      • Conditions: None.
      • Location: Dark Palace of Waterfalls
    • Doppelganger - Fight[442]
      • Conditions: None.
      • Location: Dark Palace of Waterfalls
    • Joachim Armster - Fight[443]
      • Conditions: None.
      • Location: Dark Palace of Waterfalls
    • Thunder Elemental - Fight[444]
      • Conditions: None.
      • Location: Garden Forgotten By Time
    • Medusa - Fight[445]
      • Conditions: None.
      • Location: Garden Forgotten By Time
    • Succubus - Fight[446]
      • Conditions: None.
      • Location: Ghostly Theatre
    • Doppelganger - Fight[447]
      • Conditions: None.
      • Location: Pagoda Of The Misty Moon
    • Forgotten One - Fight[448]
      • Conditions: None.
      • Location: Prison of Eternal Torture

    None

    References

    1. Castlevania: Lament of Innocence
    2. Lament of Innocence Perfect Guide Book
    3. Castlevania: Lament of Innocence
    4. Castlevania: Lament of Innocence
    5. Castlevania: Lament of Innocence
    6. Castlevania: Lament of Innocence
    7. Castlevania: Lament of Innocence Intro
    8. Castlevania: Lament of Innocence
    9. Castlevania: Lament of Innocence
    10. Lament of Innocence Perfect Guide Book
    11. Lament of Innocence Perfect Guide Book
    12. Lament of Innocence Perfect Guide Book
    13. Castlevania Lament of Innocence
    14. Castlevania: Lament of Innocence
    15. Castlevania Lament of Innocence Intro
    16. Castlevania: Lament of Innocence Final Boss
    17. Castlevania: Lament of Innocence Intro
    18. Castlevania: Lament of Innocence Intro
    19. Castlevania: Lament of Innocence Game Manual Page 27
    20. Castlevania: Lament of Innocence Intro
    21. Castlevania: Lament of Innocence
    22. Castlevania: Lament of Innocence Intro
    23. Castlevania: Lament of Innocence Ending
    24. History of Castlevania - Crescent of the Moon Pages 40-41
    25. History of Castlevania - Crescent of the Moon Pages 40-41
    26. Akumajou Densetsu Famicon Intro English Patch
    27. Castlevania: Lament of Innocence
    28. Castlevania Judgment: True Story Mode, Golem
    29. Castlevania Judgment Golem Ultimate Attack
    30. Castlevania: Lament of Innocence
    31. Castlevania: Lament of Innocence Garden Forgotten By Time
    32. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    33. Castlevania: Lament of Innocence Intro
    34. Castlevania: Lament of Innocence Game Manual Page 27
    35. Castlevania: Lament of Innocence Intro
    36. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    37. Castlevania: Lament of Innocence Prison of Eternal Torture
    38. Castlevania: Lament of Innocence Bestiary No. 079
    39. History of Castlevania - Crescent of the Moon Pages 40-41
    40. History of Castlevania - Crescent of the Moon Pages 40-41
    41. Akumajou Densetsu Famicon Intro English Patch
    42. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    43. Estimating Weight of Logs and Standing Timber Page 2
    44. Castlevania: Curse of Darkness
    45. Castlevania: Lament of Innocence Ending
    46. Castlevania: Lament of Innocence Game Manual Page 20
    47. Castlevania: Lament of Innocence
    48. Castlevania: Aria of Sorrow Ending
    49. Castlevania: Dawn of Sorrow Dark Lord Candidates
    50. Castlevania: Dawn of Sorrow Ending
    51. Castlevania Aria of Sorrows
    52. Castlevania Grimoire of Souls Enemy Compendium Showcase
    53. Castlevania: Lament of Innocence Garden Forgotten By Time
    54. Castlevania: Lament of Innocence
    55. Castlevania: Lament of Innocence
    56. Castlevania: Lament of Innocence Game Manual Page 10
    57. Castlevania: Lament of Innocence Tutorial Room
    58. Castlevania: Lament of Innocence Tutorial Room
    59. Castlevania: Lament of Innocence Intro
    60. Castlevania: Lament of Innocence Intro
    61. Castlevania: Lament of Innocence Intro
    62. Castlevania: Lament of Innocence Game Manual Page 7
    63. Lament of Innocence Perfect Guide Book
    64. Lament of Innocence Perfect Guide Book
    65. Castlevania: Lament of Innocence
    66. Castlevania: Lament of Innocence
    67. Castlevania: Lament of Innocence
    68. Castlevania: Lament of Innocence
    69. Castlevania: Lament of Innocence
    70. History of Castlevania - Crescent of the Moon Pages 40-41
    71. History of Castlevania - Crescent of the Moon Pages 40-41
    72. Akumajou Densetsu Famicon Intro English Patch
    73. Castlevania: The Dracula X Chronicles Intro
    74. Castlevania: Dracula X Final Boss
    75. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    76. Castlevania: Lament of Innocence Game Manual Page 10
    77. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    78. Castlevania: The Belmont's Legacy Issue 1
    79. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    80. Castlevania Judgment
    81. Castlevania: Lament of Innocence Game Manual Page 10
    82. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    83. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    84. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    85. Castlevania: Curse of Darkness Trevor Boss Fight
    86. Castlevania: Harmony of Dissonance
    87. Castlevania Judgment Tutorial
    88. Castlevania Judgment Simon Belmont Story Mode
    89. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    90. Castlevania: Lament of Innocence
    91. Castlevania: Curse of Darkness Volume 2 Chapter 3
    92. Castlevania: The Belmont Legacy #2
    93. Castlevania: Harmony of Dissonance
    94. Castlevania: Harmony of Dissonance
    95. Castlevania: Symphony of the Night Bestiary No. 106
    96. Castlevania: Aria of Sorrow
    97. Castlevania: Aria of Sorrow
    98. Castlevania: Aria of Sorrow Julius Boss
    99. Castlevania Legends Game Manual Page 12
    100. Castlevania: The Belmont Legacy #1
    101. Castlevania: Lament of Innocence
    102. Castlevania: Lament of Innocence Page 10
    103. Castlevania: Aria of Sorrow
    104. Castlevania: Harmony of Dissonance Game Manual Page 22
    105. Castlevania: Lament of Innocent
    106. Castlevania: Harmony of Dissonance
    107. Castlevania: Curse of Darkness Trevor Second Boss Fight
    108. Castlevania: Curse of Darkness Infinite Corridor
    109. Castlevania: Lament of Innocence
    110. Castlevania: Lament of Innocence Garden Forgotten By Time
    111. Castlevania Judgment Simon Belmont Ultimate Attack
    112. Castlevania Judgment Trevor Belmont Ultimate Attack
    113. Castlevania: Lament of Innocence Game Manual Page 10
    114. Castlevania: Legends Game Manual Page 8
    115. Castlevania: Lament of Innocence
    116. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    117. Castlevania Legends Game Manual Page 9
    118. Castlevania: Dawn of Sorrow
    119. Castlevania Chronicles
    120. Castlevania: Lament of Innocence
    121. Castlevania: Lament of Innocence
    122. Castlevania: The Dracula X Chronicles Stage 1
    123. Castlevania: Lament of Innocence
    124. Castlevania: Lament of Innocence Bestiary No. 031
    125. Castlevania: Lament of Innocence
    126. Castlevania: Lament of Innocence Bestiary No. 010
    127. Castlevania 64
    128. Castlevania: Lament of Innocence Bestiary No. 016
    129. Castlevania: Lament of Innocence Game Manual Page 10
    130. Castlevania: Lament of Innocence Game Manual Page 11
    131. Castlevania: Lament of Innocence
    132. Castlevania NES Final Boss
    133. Castlevania III: Dracual's Curse Final Boss
    134. Castlevania: Dracula X Final Boss
    135. Castlevania 64 Final Boss
    136. Castlevania Adventure Rebirth Final Boss
    137. Castlevania: Bloodlines Final Boss
    138. Castlevania II: Simon's Quest
    139. Castlevania: Order of Shadows
    140. Super Castlevania IV
    141. Castlevania III: Dracula's Curse
    142. Castlevania Harmony of Despair
    143. Castlevania: Order of Shadows
    144. Castlevania Chronicles
    145. Castlevania: Lament of Innocence
    146. Castlevania: Order of Ecclesia
    147. Castlevania: Curse of Darkness Trevor Boss Fight
    148. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    149. Castlevania Judgment Aeon's Hyper Attack on Golem
    150. Castlevania: Lament of Innocence
    151. Castlevania: Lament of Innocence Bestiary No. 030
    152. Castlevania II: Simon's Quest
    153. Castlevania II: Simon's Quest Game Manual Page 9
    154. Castlevania: Curse of Darkness Bestiary No. 112
    155. Castlevania: Lament of Innocence
    156. Castlevania: Lament of Innocence Bestiary No. 040
    157. Castlevania: Curse of Darkness Bestiary No. 065
    158. Castlevania Nocturne of Recollection
    159. Castlevania: Lament of Innocence
    160. Castlevania: Lament of Innocence Bestiary No. 076
    161. Castlevania: Lament Innocence
    162. Castlevania III: Dracula's Curse Death Boss
    163. Castlevania Death Boss
    164. Castlevania: Rondo of Blood Death Boss
    165. Castlevania: Harmony of Dissonance Death Boss
    166. Castlevania 64 Death Boss
    167. Castlevania Judgment Aeon's Hyper Attack Sequences
    168. Castlevania Judgment Aeon's Hyper Attack on Death
    169. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    170. Castlevania Judgment Death True Story Mode
    171. Castlevania 64 Renon Boss
    172. Castlevania 64 Carrie Fernandez Bad Ending
    173. Castlevania: Harmony of Dissonance
    174. Castlevania: Harmony of Dissonance
    175. Castlevania: Symphony of the Night Bestiary No. 40
    176. Castlevania: Symphony of the Night Bestiary No. 16
    177. Castlevania: Portrait of Ruin Bestiary No. 133
    178. Castlevania: Lament of Innocence
    179. Castlevania 64
    180. Castlevania: Portrait of Ruin
    181. Castlevania: Portrait of Ruin
    182. Castlevania: Harmony of Dissonance
    183. Castlevania: Circle of the Moon
    184. Castlevania: Circle of the Moon
    185. Castlevania: Order of Ecclesia Bestiary No. 061
    186. Castlevania: Portrait of Ruin Bestiary No. 131
    187. Castlevania: Symphony of the Night Bestiary No. 44
    188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    190. Castlevania: Grimoire of Souls
    191. Castlevania 64
    192. Castlevania Chronicles
    193. Castlevania Chronicles
    194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    195. Castlevania: Curse of Darkness Bestiary No. 115
    196. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    197. Konami of Europe's Camilla Fernandez profile
    198. Castlevania: Portrait of Ruin
    199. Castlevania: Grimoire of Souls Prologue Stage 1
    200. Castlevania: Lament of Innocence Game Manual Page 27
    201. Castlevania: Lament of Innocence Intro
    202. Lament of Innocence Perfect Guide Book
    203. Castlevania: Lament of Innocence
    204. Castlevania: Lament of Innocence Tutorial Room
    205. Castlevania: Lament of Innocence
    206. Castlevania: Lament of Innocence
    207. Castlevania: Lament of Innocence
    208. Castlevania: Lament of Innocence Game Manual Page 7
    209. Castlevania: Lament of Innocence Tutorial Room
    210. Castlevania: Lament of Innocence Tutorial Room
    211. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
    212. Castlevania: Lament of Innocence Tutorial Room
    213. Castlevania: Lament of Innocence Game Manual Page 7
    214. Castlevania: Lament of Innocence
    215. Castlevania: Lament of Innocence Game Manual Page 11
    216. Castlevania: Lament of Innocence Game Manual Page 10
    217. Castlevania: Lament of Innocence
    218. Castelvania: Lament of Innocence
    219. Castelvania: Lament of Innocence Bestiary
    220. Castlevania: Harmony of Dissonance Soul Orb Description
    221. Castlevania: Harmony of Dissonance Fairy Journal Description
    222. Castlevania: Harmony of Dissonance Monster Tome Description
    223. Castelvania: Portrait of Ruin
    224. Castlevania: Lament of Innocence Tutorial Room
    225. Castlevania: Lament of Innocence Game Manual Page 10
    226. Castlevania: Lament of Innocence
    227. Castlevania: Lament of Innocence
    228. Castlevania: Lament of Innocence
    229. Castlevania: Lament of Innocence
    230. Castlevania: Lament of Innocence Game Manual Page 11
    231. Castlevania: Lament of Innocence
    232. Castlevania: Lament of Innocence Bestiary No. 030
    233. Castlevania: Lament of Innocence Game Manual Page 11
    234. Castlevania: Lament of Innocence
    235. Castlevania: Lament of Innocence Game Manual Page 11
    236. Castlevania: Lament of Innocence
    237. Castlevania: Lament of Innocence Game Manual Page 11
    238. Castlevania: Lament of Innocence
    239. Castlevania: Lament of Innocence
    240. Castlevania: Lament of Innocence Bestiary No. 031
    241. Castlevania: Lament of Innocence
    242. Castlevania: Lament of Innocence Bestiary No. 010
    243. Castlevania: Lament of Innocence Bestiary No. 016
    244. Castlevania: Lament of Innocence
    245. Castlevania: Lament of Innocence Bestiary No. 040
    246. Castlevania: Curse of Darkness Bestiary No. 065
    247. Castlevania Nocturne of Recollection
    248. Castlevania: Lament of Innocence
    249. Castlevania: Lament of Innocence Bestiary No. 076
    250. Castlevania: Lament Innocence
    251. Castlevania: Lament of Innocence
    252. Castlevania: Lament of Innocence
    253. Castlevania: Lament of Innocence
    254. Castlevania: Lament of Innocence
    255. Castlevania: Lament of Innocence
    256. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    257. Castlevania: Lament of Innocence Bestiary No. 72
    258. Castlevania: Lament of Innocence Final Boss
    259. Castlevania: Lament of Innocence
    260. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    261. Castlevania NES Game Manual Page 4
    262. Super Castlevania IV
    263. Castlevania NES
    264. Castlevania NES Game Manual Page 4
    265. Castlevania NES Game Manual Pages 7-9
    266. Haunted Castle Revisited Dominus Collection
    267. Castlvania: Judgment Simon Belmont Story Mode
    268. Haunted Castle Revisited Dominus Collection
    269. Castlevania III: Dracula's Curse
    270. Castlevania: The Adventure ReBirth
    271. Castlevania 64
    272. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    273. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    274. Castlevania: Lament of Innocence
    275. Castlevania: Aria of Sorrow
    276. Castlevania: The Arcade Dracula Boss
    277. Castlevania NES
    278. Castlevania NES
    279. Castlevania Chronicles
    280. Castlevania: The Adventure ReBirth
    281. Haunted Castle Revisited Dominus Collection
    282. Castlevania II: Belmont's Revenge Game Manual Page 4
    283. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    284. Castlevania Judgment Death True Story Mode
    285. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    286. Castlevania: The Arcade White Dragon Boss
    287. Castlevania II: Belmont's Revenge Game Manual Page 4
    288. Castlevania: Harmony of Dissonance Final Boss
    289. Castlevania: Rondo of Blood Death Boss
    290. Castlevania: Lament of Innocence Ending
    291. Castlevania Judgment Death True Story Mode Ending
    292. Castlevania: Lament of Innocence Final Boss
    293. Castlevania: Harmony of Dissonance
    294. Castlevania: Curse of Darkness Bestiary No. 009
    295. Castlevania III: Dracula's Curse
    296. Castlevania II: Belmont's Revenge Soleil Boss
    297. Haunted Castle Revisited Dominus Collection
    298. Super Castlevania IV
    299. Super Castlevania IV
    300. Super Castlevania IV
    301. Castlevania: Lament of Innocence
    302. Castlevania: The Belmonts Legacy #3
    303. Castlevania: Curse of Darkness
    304. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    305. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    306. Castlevania: Portrait of Ruin
    307. Haunted Castle Revisited Dominus Collection
    308. Castlevania: Lament of Innocence
    309. Castlevania II: Simon's Quest
    310. Castlevania: Lament of Innocence
    311. Castlevania: Lament of Innocence Bestiary No. 073
    312. Castlevania: Lament of Innocence
    313. Castlevania: Lament of Innocence Tutorial Room
    314. Castlevania: Lament of Innocence Page 7
    315. Castlevania: Lament of Innocence
    316. Castlevania: Lament of Innocence
    317. Castlevania: Lament of Innocence
    318. Castlevania: Lament of Innocence
    319. Castlevania: Lament of Innocence
    320. Castlevania: Lament of Innocence
    321. Castlevania: Lament of Innocence
    322. Castlevania: Lament of Innocence Game Manual Page 18
    323. Castlevania: Lament of Innocence Game Manual Page 18
    324. Castlevania: Lament of Innocence Game Manual Page 18
    325. Castlevania: Lament of Innocence
    326. Castlevania: Lament of Innocence
    327. Castlevania: Lament of Innocence Game Manual Page 18
    328. Castlevania: Lament of Innocence Game Manual Page 18
    329. Castlevania: Lament of Innocence Game Manual Page 18
    330. Castlevania: Lament of Innocence
    331. Castlevania: Lament of Innocence
    332. Castlevania: Lament of Innocence
    333. Castlevania: Lament of Innocence
    334. Castlevania: Lament of Innocence
    335. Castlevania: Lament of Innocence
    336. Castlevania: Lament of Innocence
    337. Castlevania: Lament of Innocence
    338. Castlevania: Lament of Innocence
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    [[Category:Playable Characters]