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Paula: Difference between revisions

From The Codex
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Revision as of 15:47, 5 January 2024

Articles About Paula
Official Media MOTHER 2 - Manga

I'm calling out to you who I've never met... I'm calling our friend who we've never met...Jeff! Jeff! We need your help! I am Paula and I am with another friend, Ness... We are trying to contact you...
~ Paula communicating with Jeff

Background

Paula Jones is one of the main protagonists of MOTHER 2 (localized as EarthBound). She is the first to join Ness, and is the only female supporting protagonist in Mother 2. She uses frying pans as her main weapon, and is also very adept in various PSI skills. She is a resident of Twoson in the country of Eagleland, and the daughter of the owners of the local Polestar Preschool, until she gets kidnapped to be used as a human sacrifice for a blue cult in Peaceful Rest Valley. After she is rescued by Ness, she permanently joins him on his quest to defeat Giygas.

Paula's prayer is ultimately a key part of the game, as she must use it nine times to defeat Giygas in the final battle.

Codex Statistics

Key: Early Game | Mid Game | Late Game

Tier: 9-C to Low 8-C. 2-C via Pray | Low 8-C to 8-B. 2-C via Pray | 8-B. 2-C via Pray

Name: Paula Jones

Origin: MOTHER 2

Sex: Female

Age: 11

Classification: Party Member, Psychic, Chosen One

Species: Human

Occupation: None

Status: Alive

Alignment: Neutral Good (A member of the Chosen Four, aiding in the journey to save the world from the wrath of Giygas, saving various towns on her journey)

Dimensionality: 3-D

Attack Potency: Peak Human level (Should be comparable to Ness at level 1) to Small Building level (Eventually became strong enough to use attacks that rival the self-destruction of the Territorial Oak in damage. Defeated Master Belch and the Trillionage Sprout). Universe level via Pray (Should have the ability to summon the Player due to the fact that it does not gain any abilities throughout the game) | Small Building level (Became stronger than before. Able to defeat enemies such as the Guardian Digger) to City Block level (Can fight the Nuclear Reactor Robot, who can do small nuclear explosions with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent. Defeated Thunder and Storm). Universe level via Pray (Should have the ability to summon the Player due to the fact that it does not gain any abilities throughout the game) | City Block level (Defeated the Diamond Dog and is capable of fighting Giygas's most powerful minions). Universe level via Pray (Capable of severely damaging Giygas with the prayers of humanity. The Player was able to completely destroy Giygas with their prayers)

Durability: Peak Human level (Should be comparable to Ness at level 1) to Small Building level (Able to withstand attacks from enemies that are comparable to herself. Can endure attacks from other members of the chosen four that are inflicted with strangeness) | Small Building level (More durable than before. Can endure attacks from enemies such as the Guardian Digger and the Department Store Spook. Can endure attacks from other members of the chosen four that are inflicted with strangeness) to City Block level (Can endure attacks from Thunder and Storm. Survived a crash that reduced the Sky Runner to tiny scraps. Can endure attacks from other members of the chosen four that are inflicted with strangeness) | City Block level (Can endure attacks from enemies such as the Diamond Dog, as well as Giygas's most powerful minions)

Striking Strength: Peak Human level (Should be comparable to Ness at level 1) to Small Building Class (Can harm enemies that are comparable to herself, such as Master Belch and the Trillionage Sprout. Can harm other members of the chosen four while inflicted with strangeness) | Small Building Class (Can harm enemies that are comparable to herself, such as the Guardian Digger. Can harm other members of the chosen four while inflicted with strangeness) to City Block Class (Can harm Thunder and Storm, as well as enemies that are stronger than or comparable to them. Can harm other members of the chosen four while inflicted with strangeness) | City Block Class (Can harm enemies such as the Diamond Dog and Giygas's most powerful minions)

Travel Speed: Superhuman (Should be comparable to Ninten, who can move 700 meters in about 13 seconds. Travels around entire towns and cities in a short amount of time) | Superhuman | Superhuman

Combat Speed: Superhuman (Able to fight against enemies that are comparable to herself) | Superhuman to Faster Than Light (Faster than before. Able to fight against enemies that are comparable to herself) | Faster Than Light (Faster than before. Able to fight against enemies that are comparable to herself. Can fight Porky Minch, who would later fight Lucas)

Reaction Speed: Superhuman | Superhuman to Faster Than Light (Faster than before. Can dodge laser beams from robotic enemies) | Faster Than Light (Faster than before. Can fight Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies)

Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still live long enough to be healed) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)

Range: Standard Melee, Extended Melee, Hundreds of Meters with PSI (Can use PK Thunder, which has been demonstrated by several enemies to behave similar to natural lightning). Multiversal Cell via Prayer | Standard Melee, Extended Melee, Hundreds of Meters with PSI. Multiversal Cell via Prayer | Standard Melee, Extended Melee, Hundreds of meters with PSI. Multiversal Cell via Prayer (Her prayer reached the Player, who resides in the real world)

Intelligence: Genius (Has a higher IQ stat than Ness)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Sheer Will (Accepted her fate of saving the world alongside Ness and the rest of the chosen four. Agreed to go to the past to defeat Giygas without any hesitation, even knowing that she may not succeed or get to come back), Enhanced Senses (Should be comparable to Ness and Jeff. Can still hit enemies even while uncontrollably crying), Immortality (Type 8, Limited Types 6 and 7. Losing a battle causes her defeat to be unwritten, becoming a bad dream and allowing Paula to wake up at her last save location. Can take fatal attacks and still hang on with 1 Hp as long as she has greater than 1 Hp, as well as being able survive any fatal damage as long as she wins the battle before her Hp rolls down all the way. If her soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Paula was able to return from the past after her robot body was destroyed upon Giygas’s death. Can die and become a ghost), Accelerated Development (Grows from battle very quickly, with her strength trivializing enemies from previous areas as she progresses), Regeneration (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), (Capable of fighting in total darkness completely uninhibited. Can still hit enemies even while uncontrollably crying), Extrasensory Perception, PSI (Can use various PSI techniques. Capable of affecting both non-physical and non-sentient beings), Telepathy (Able to communicate with other members of the chosen four from across towns or even continents. Her Pray ability can reach people from the present time while in the past and can even reach the Player themselves), Telekinesis (Should be comparable to Ness and Poo), Precognition and Clairvoyance (Able to foresee future events and is able to know where the party must go next in certain situations), Energy Manipulation and Energy Projection (Can manipulate psychic energy), Elemental Manipulation (Able to use various elemental PSI), Fire Manipulation (Can use PK Fire), Heat Manipulation and Air Manipulation (Can use PK Freeze), Electricity Manipulation (Can use PK Thunder), Absorption (Can use PSI Magnet to drain psychic power from enemies), Forcefield Creation (Can create shields that completely block psychic attacks. Grants Attack Reflection at the Beta level), Statistics Amplification (Can increase attacking power with Offense Up), Statistics Reduction (Can reduce a target's defense with Defense Down), Empathic Manipulation (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), Non-Physical Interaction, Metaphysics Manipulation (Soul Manipulation), and Immortality Negation (Type 7; Can harm intangible and non-corporeal beings such as ghosts with physical attacks and PSI), Light Manipulation, Sound Manipulation, Air Manipulation, Fragrance Manipulation, Mind Manipulation, Sleep Manipulation, Healing, and Resurrection via Prayer (Her prayers can trigger various different effects in battle), Weapon Mastery (Proficient in using several types of makeshift weapons such as frying pans, yo-yos, and slingshots), Fate Protection, Probability Manipulation, Plot Manipulation (Plot Armor), Causality Manipulation, Time Manipulation, Dream Manipulation, Truth Manipulation, Subjective Reality and Divine Protection via the Universal System (Passive; Can manipulate fate on a multiversal scale. Able to turn Paula's defeats into bad dreams to prevent her from failing her journey, All events in the series are predestined to happen. Even in situations where Giygas has the upper hand, it will only further Paula's journey, such as when the monsters in Threed corner and knock out Ness and Paula, which ended up allowing them to meet Jeff, as well as when the Starmen kidnapped Dr. Andonuts and Apple Kid, allowing them to meet upon being rescued and start work on the phase distorter. Even when Giygas had a 99% chance of winning, his defeat was still guaranteed due to the prophecy), Limited Power Bestowal (PSI users can teach PSI abilities to other PSI users), Limited Dimensional Storage (Can store large items on her person such as a bazooka and an entire bicycle, though there is a limit to how many items she can carry), Self-Sustenance & Inorganic Physiology as a robot (Types 1, 2, and 3), possible Magicant Creation and Astral Projection (It is implied that all humans are able to create a Magicant)
Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Fear Manipulation, and Reality Warping (Able to resist Giygas’s influence during her journey), Disease Manipulation (Does not get inflicted with diseases when bitten by zombies and wild animals), Radiation Manipulation (Can endure the Nuclear Reactor Robot’s explosion without suffering any adverse effects from the radiation), Limited Resistance to Time Stop (Can dodge attacks even while frozen in time by the Dali's Clock)

Statistics Amplification with Defense Spray and Sudden Guts Pills (Can increase her defense stat with the Defense Spray and double her Guts stat with the Sudden Guts Pill), Explosion Manipulation with Bombs and Super Bombs, Poison Manipulation with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), Ectoplasm Manipulation with the Pharaoh's Curse (Emits an ectoplasmic ooze that poisons an enemy), Transformation and Fire Manipulation with the Bag of Dragonite (Can transform into a dragon and breath fire to deal massive damage to enemies), Limited Erasure with the Pencil Eraser and the Eraser Eraser (Physical Erasure; Can erase pencil shaped and eraser shaped objects with the respective items in the North American release of the game, and can erase octopus shaped objects and kokeshi doll shaped objects in the original Japanese release)
Electricity Manipulation and Energy Manipulation with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), Fire Manipulation, Heat Manipulation, Heat Manipulation, Light Manipulation, and Paralysis Inducement with various pendants, Sleep Manipulation with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), Power Nullification with the Brain Stone (Can prevent enemies from making her lose his concentration, which prevents the usage of PSI), Limited Resistance to Durability Negation with various pendants (The Night, Sea, and Star pendants give her near full immunity to PK Flash and its effects, including instant death)


Standard Equipment

*Fry Pan: An ordinary frying pan that can be bought from stores in Twoson and Happy Happy Village. It increases Offense by 10. Almost all frying pans have a base accuracy of 93.75%.

  • Thick Fry Pan: A frying pan that can be bought from stores in Threed and Dusty Dunes Desert. It increases Offense by 20.
  • Deluxe Fry Pan: A frying pan that can be bought from stores in Dusty Dunes Desert and Fourside. It increases Offense by 30.
  • Chef's Fry Pan: A frying pan that can be bought from stores in Fourside and Summers. It increases Offense by 40.
  • Non-Stick Fry Pan: A frying pan that can be bought from stores in Winters. It increases Offense by 50.
  • French Fry Pan: A frying pan that can be bought from a merchant in Scaraba. It increases Offense by 60.
  • Holy Fry Pan: Paula's most powerful frying pan, which can be bought from a Tenda in the Lost Underworld. It increases Offense by 80.
  • Magic Fry Pan: Paula's ultimate weapon, obtained from defeating a Chomposaur. While it is weaker than the Holy Fry Pan and only increases Offense by 50, it also increases Guts by 100. The massive boost to Paula's Guts stat allows her to land critical hits and survive mortal damage much more frequently. The main drawback to this weapon is its lower accuracy, having a base accuracy of 75%.

*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.

  • Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
  • Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
  • Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
  • Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.

  • *Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.

  • Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
  • Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
  • Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
  • Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
  • Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
  • Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
  • Earth Pendant: A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
  • Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and prvides immunity to Flash.
  • Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.

  • *Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.

  • Copper Bracelet: A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
  • Silver Bracelet: A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
  • Gold Bracelet: A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
  • Platinum Band: A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
  • Diamond Band: A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
  • Pixie's Bracelet: A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
  • Cherub's Band: A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
  • Goddess Band: The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.

  • *Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.

  • Mr. Baseball Cap: A unique baseball cap given to Ness by one of the kids in the Onett Treehouse, though it can be given to Paula. It increases Defense by 6.
  • Holmes Hat: A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
  • Hard Hat: A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
  • Coin of Slumber: A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
  • Coin of Defense: A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
  • Coin of Silence: A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
  • Mr. Saturn Coin: A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
  • Lucky Coin: A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
  • Charm Coin: A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
  • Talisman Coin: A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
  • Shiny Coin: A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
  • Souvenir Coin: The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.
  • Ribbon: An ordinary ribbon that can be bought from stores in Twoson and Happy Happy Village. It increases Defense by 20.
  • Red Ribbon: A ribbon that can be bought from stores in Saturn Valley and Fourside. It increases Defense by 25.
  • Defense Ribbon: A ribbon that can be bought from stores in Fourside. It increases Defense by 40 and Luck by 15.
  • Talisman Ribbon: A ribbon that can be found inside of Dungeon Man. It increases Defense by 60 and Luck by 25.
  • Saturn Ribbon: A ribbon given to Paula by a rescued Mr. Saturn after the party shuts down the Stonehenge Base. It increases Defense by 90 and Luck by 40.
  • Goddess Ribbon: The best ribbon in the game, obtained by defeating a Ghost of Starman. It increases Defense by 110, though it does not increase Luck.

  • *Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.

  • Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
  • Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
  • Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
  • Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
  • Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
  • Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.

  • *Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.

  • Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
  • Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
  • Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
  • Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport, though it can be given to Paula. Summons a tiny monkey that gives the target a hug, solidifying them.
  • Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
  • Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
  • Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
  • Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.

  • *Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.

  • Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.

  • *Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.

  • Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
  • Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity, though it can be given back to Paula. It reflects any lightning based attacks that hit the user.
  • Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.

  • *Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.

  • Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
  • Cookie: An ordinary cookie. Recovers 6 Hp when eaten.
  • Can of Fruit Juice: A can of fruit juice. Recovers 6 Hp when consumed.
  • Cup of Coffee: A regular cup of coffee. Recovers about 12 Hp when consumed.
  • Popsicle: A regular popsicle. Recovers about 18 Hp when eaten.
  • Banana: A regular banana. Recovers about 25 Hp when eaten.
  • Bag of Fries: A bag of french fries. Recovers about 24 Hp when eaten.
  • Bread Roll: A buttered bread roll. Recovers about 30 Hp when eaten.
  • Gelato de Resort: A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
  • Trout Yogurt: A special trout flavored yogurt given to Ness by Porky's maid. Recovers about 30 Hp when eaten.
  • Cup of Noodles: A regular cup of noodles. Restores about 40 Hp when eaten.
  • Boiled Egg: A boiled egg. Recovers about 40 Hp when eaten.
  • Bean Croquette: A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
  • Hamburger: A regular hamburger. Recovers about 50 Hp when eaten.
  • Royal Iced Tea: The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
  • Croissant: A regular croissant. Recovers about 60 Hp when eaten.
  • Calorie Stick: An energy bar. Recovers about 60 Hp when eaten.
  • Fresh Egg: A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
  • Protein Drink: A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
  • Picnic Lunch: A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
  • Plain Roll: A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
  • Molokheiya Soup: A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
  • Double Burger: A burger with two patties instead of one. Recovers about 90 Hp when eaten.
  • Peanut Cheese Bar: A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
  • Pasta di Summers: This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
  • Pizza: A regular pizza. Recovers about 120 Hp when eaten.
  • Kabob: Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
  • Plain Yogurt: Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
  • Mammoth Burger: A large burger. Recovers about 200 Hp when eaten
  • Bowl of Rice Gruel: A bowl of rice gruel. Recovers about 200 Hp when eaten.
  • Chef's Special: A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
  • Large Pizza: An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
  • Spicy Jerky: Some spicy jerky. Recovers about 250 Hp when eaten.
  • Luxury Jerky: A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
  • Piggy Jelly: A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
  • Kraken Soup: Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
  • Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
  • Brain Food Lunch: A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
  • Lucky Sandwich: A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
    • Effect 1: Recovers about 60 Hp (43.75%).
    • Effect 2: Recovers about 240 Hp (25%).
    • Effect 3: Fully recovers Hp (18.75%).
    • Effect 4: Recovers 5 Pp (6.25%).
    • Effect 5: Recovers 20 Pp (4.17%).
    • Effect 6: Fully recovers Hp and Pp (2.08%).

  • *Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.

  • Bottle of DX Water: A bottle of expensive water. Recovers 1 Pp when consumed.
  • PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
  • Magic Tart: A special tart that can be found in Magicant. Restores about 20 Pp when eaten.
  • Magic Pudding: A special pudding that can be bought from Magicant. Restores about 40 Pp when eaten.
  • Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Restores about 80 Pp when eaten.

  • *Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.

  • Salt Packet: A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
  • Sugar Packet: A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
  • Sprig of Parsley: A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
  • Carton of Cream: A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
  • Tin of Cocoa: A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
  • Jar of Hot Sauce: A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
  • Jar of Delisauce: A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.

  • *Cold Remedy: A medicine used to cure colds.

  • Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
  • Vial of Serum: A vial of serum used to cure poison.
  • Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
  • Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
  • Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
  • Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.


  • Notable Techniques

    • Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
    Text Effect Probability
    Dazzling light Deals 90 to 260 neutral damage to one target. 6.25%
    Dazzling light All enemies and allies begin crying uncontrollably. 12.5%
    Golden light Fully restores the Hp of a random ally. 6.25%
    Heaven-rending sound All enemies and allies begin feeling strange. Ignores resistances. 6.25%
    Heavy air All enemies and allies have their defense lowered by one stage. 6.25%
    Mysterious aroma All enemies and allies fall asleep. Ignores resistances. 6.25%
    Mysterious light Restores 1 to 5 PP to all allies. 6.25%
    Very subtle light Restores 6.25% Hp to all allies (rounded down). 31.25%
    Warm light Restores 12.5% Hp to all allies (rounded down). 12.5%
    Rainbow-colored light Revives all fallen enemies and allies. 6.25%
    • PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In Mother 1 the Omega level is able to instantly destroy all enemies in battle.
    Level Effect PP Cost Acquisition
    α Deals 60 to 100 fire damage to a row of enemies. 6 Level 3
    β Deals 120 to 200 fire damage to a row of enemies. 12 Level 19
    γ Deals 180 to 300 fire damage to a row of enemies. 20 Level 37
    Ω Deals 240 to 400 fire damage to a row of enemies. 42 Level 64
    • PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In Mother 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
    Level Effect PP Cost Acquisition
    α Deals 135 to 225 freeze damage to one enemy. Has a 50% chance of solidifying the target. 4 Level 1
    β Deals 270 to 450 freeze damage to one enemy. Has a 50% chance of solidifying the target. 9 Level 11
    γ Deals 405 to 675 freeze damage to one enemy. Has a 50% chance of solidifying the target. 18 Level 31
    Ω Deals 540 to 900 freeze damage to one enemy. Has a 50% chance of solidifying the target. 28 Level 46
    • PK Thunder: The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
    Level Effect PP Cost Acquisition
    α Deals 60 to 180 neutral damage to one random target. 3 Level 8
    β Deals two strikes of 60 to 180 neutral damage to random targets. 7 Level 25
    γ Deals three strikes of 100 to 300 neutral damage to random targets. 16 Level 57
    Ω Deals four strikes of 100 to 300 neutral damage to random targets. 20 N/A
    • PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
    Level Effect PP Cost Acquisition
    α Absorbs 2 to 8 PP from one enemy. 0 Level 15
    Ω Absorbs 2 to 8 PP from all enemies. 0 Level 24
    • PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
    Level Effect PP Cost Acquisition
    α Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced. 8 Level 6
    β Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 14 Level 27
    Σ Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced. 24 Level 51
    Ω Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 42 Level 60
    • Offense Up: Increases an ally's Offense stat by a small amount.
    Level Effect PP Cost Acquisition
    α Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255. 10 Level 21
    Ω Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255. 30 Level 40
    • Defense Down: Decreases an enemy's Defense stat by a small amount.
    Level Effect PP Cost Acquisition
    α Lowers the defense of one enemy by 6.25%. Can be stacked up to four times. 6 Level 29
    Ω Lowers the defense of all enemies by 6.25%. Can be stacked up to four times. 18 Level 54

    Other

    Standard Tactics: Paula is the "black mage" character of Mother 2. She has lower physical stats than her teammates, though to compensate, she has access to powerful offensive PSI. She will usually fight using her offensive PSI, though she also has the capability to support herself and her team due to having access to PSI Shield to block enemy PSI attacks, as well as Offense Up to raise the strength of the team and Defense Down to lower the durability of her enemies. While not something she can control, her ability to pray can trigger one of several effects to happen, the most useful of which being a golden light that fully restores the Hp of one ally. If she runs low on Pp, she will either consume an item to recover it or siphon Pp from PSI using enemies.

    Weaknesses: Low durability compared to other characters at her level. Can't use healing PSI. Unable to interact with anything as a ghost.

    Gallery

    Battle Records

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