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Actrise: Difference between revisions

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*Actrise is known to be able to turn people into vampires due to her actions to Oldrey and Camilla, and directly states that due to her sacrificing 100 children, Dracula granted her eternal life, heavily implying she herself is a vampire, she even has a similar face when defeated to vampire [[Carrie Fernandez]] and [[Reinhardt Schneider]] if they fail to cure their vamp status.
*Actrise is known to be able to turn people into vampires due to her actions to Oldrey and Camilla, and directly states that due to her sacrificing 100 children, Dracula granted her eternal life, heavily implying she herself is a vampire, she even has a similar face when defeated to vampire [[Carrie Fernandez]] and [[Reinhardt Schneider]] if they fail to cure their vamp status.
*Given Actrise's use of crystals during her boss battle, as well as her status as a witch, it is possible that the [[Dracula's Castle|Tower of Sorcery]] has some connection to her.
*Given Actrise's use of crystals during her boss battle, as well as her status as a witch, it is possible that the [[Dracula's Castle|Tower of Sorcery]] has some connection to her.
==Codex Statistics Questions==
'''Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=45 who would've destroyed the very fabric of time]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, [https://youtu.be/HWWcO1uh7kQ?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=844 attempted to destroy the specific era of time]<ref>Castlevania Judgment Sypha Belnades True Story Mode</ref>, [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 cause all beings everywhere to disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref> [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=81 and that the age was on the verge of collapse]<ref>Castlevania Judgment Death True Story Mode</ref>?'''
'''A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what [[Aeon (Castlevania)|Aeon]] mentions to [[Golem (Castlevania)|Golem]], [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 if the Time Rift is not erased, all beings everywhere will disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref>, implying that it's the Time Rift causing this, this is further backed up by the fact that [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=897 in Time Reaper's boss fight, there is a vortex in the background consuming everything]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, meaning this is an overtime feat that scales to no one physically.'''
'''Q: Shouldn't they get tier 2 for Dracula's influence [https://youtu.be/tTfHFwlvWF4?t=2207 destabilizing the flow of time]<ref>Castlevania: Curse of Darkness Ending</ref>?'''
'''A: This is [[Powers and Techniques|a potent ability]] but has nothing to do with [[Attack Potency]], there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.'''
'''Q: Shouldn't [[Dracula (Castlevania)|Dracula]] and by proxy anyone that scales to him get tier 2 for him being able to sustain [[Dracula's Castle|his castle]]?'''
'''A: This goes under our [[Stabilization Feats]] standards, which treats sustaining feats are non-combat applicable [[Attack Potency]] normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness [[Hector (Castlevania)|Hector]] [https://youtu.be/tTfHFwlvWF4?t=2047 would've died to the collapse of the castle if]<ref>Castlevania: Curse of Darkness Ending</ref> Julia didn't come save him, and [[Isaac (Castlevania)|Isaac]] [https://youtu.be/tTfHFwlvWF4?t=2092 died within] [https://youtu.be/tTfHFwlvWF4?t=2159 the castle]<ref>Castlevania: Curse of Darkness Ending</ref>. [https://youtu.be/z43iS--oVEc?t=83 In other cases the Castle does not collapse]<Ref>Castlevania: Symphony of the Night Ending</ref>, [https://youtu.be/D1NQQwfcdmE?t=271 but instead slowly fades away]<Ref>Castlevania: The Adventure Rebirth Ending</ref>. [https://youtu.be/7b-OBjjGkxc?list=PLFAE0762E0CD5079D&t=319 At the end of Dawn of Sorrow] [[Soma Cruz]] and [[Genya Arikado]] (aka [[Alcuard (Castlevania)|Alucard]] must escape the collapsing abyss.'''
'''Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?'''
'''A: Killing distance to attack is not a speed feat, it's a method of [[Spatial Manipulation]] by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow<Ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----<br>“……I know I am being rude……”<Br>Faster than he can remember, that husky voice rang in front of Soma-----<br>From the shadow of the forest, a large shadow emerged.<br>“……tch!”</ref>.'''


==Battle Records==
==Battle Records==

Latest revision as of 21:23, 22 March 2025

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


It's a simple matter... sacrifice the lives of 100 children. I slew my own child to attain the prize of eternal life!
~ Actrise to Carrie Fernandez on how she became a vampire

Background

Actrise is a prominent antagonist in Castlevania (N64) and Castlevania: Legacy of Darkness. A powerful witch, she collaborates with others in their effort to bring about the resurrection of their master, Count Dracula.

This dropdown contains the synopsis of Actrise’s story. Read at your own risk as you may be spoiled otherwise!

Actrise is a woman driven by an insatiable desire for power and eternal beauty. To achieve immortality, she pledged her allegiance to Dracula, sacrificing 100 children—including her own child—in the process. This heinous act earned her a place as one of Dracula's top lieutenants alongside Death and Gilles de Rais. Together, the three worked tirelessly to orchestrate the resurrection of their Dark Lord.

At some point, Actrise and Gilles turned J.A. Oldrey into a vampire, forcing his family, Mary and Henry, to sever ties with him.

During Cornell's infiltration of Dracula's Castle, Actrise appeared briefly to taunt him after his victory over Gilles, hinting that Cornell's man-beast powers would provide a worthy challenge for Dracula. She reemerged after Cornell defeated Dracula, present in the throne room when Death sacrificed Cornell's wolf form to complete the Dark Lord's revival.

After Dracula was reborn as a child, the three lieutenants devised a plan to thwart the two vampire hunters investigating the castle's dark happenings. While Gilles impersonated Dracula, Death and Actrise worked to obstruct the hunters' progress. As a fellow magic wielder, Actrise pursued Carrie Fernandez, offering her a chance to join Dracula's cause—a proposition Carrie rejected. Seeking to crush the girl's spirit, Actrise forced her into battle with a vampirized warrior from the Fernandez clan.

Actrise confronted Carrie again atop the Tower of Sorcery. She shared her dark origin story, revealing her lack of remorse for her actions. Carrie, however, felt only pity for the "pathetic" sorceress, a reaction that enraged Actrise. Reminded of her lost child by Carrie's appearance, Actrise declared her love for no one but herself and vowed to kill Carrie, presenting her heart to Dracula.

In a final showdown, Actrise unleashed her dark magic, summoning deadly crystal shards to defeat Carrie. However, her arrogance and overconfidence in her abilities led to her downfall. Overpowered by a descendant of the Belnades Clan, Actrise was ultimately defeated. As she died, she was sealed within one of her own crystals, which shattered, taking her with it. In her last moments, Actrise expressed disbelief at her defeat and failed to realize she had been nothing more than a disposable pawn in Dracula's schemes.

Personality

  • Power-Hungry and Ruthless: Actrise is defined by her relentless ambition for power and eternal beauty, leading her to make heinous sacrifices to attain immortality. Her decision to pledge allegiance to Dracula came at the cost of sacrificing 100 children, including her own, illustrating her complete disregard for others in pursuit of her desires. This act solidified her position as one of Dracula's most trusted lieutenants, where she demonstrated an unwavering loyalty and a willingness to carry out any task to further her master’s dark agenda.
  • Manipulative and Cruel: Actrise exhibits a sadistic pleasure in tormenting others, particularly targeting individuals like Cornell and Carrie Fernandez. She uses manipulation and psychological taunts to break the resolve of her enemies, such as forcing Carrie to battle a vampirized warrior from her own clan. Her cruelty is further displayed when she mocks and taunts Cornell during his quest, showcasing her penchant for exploiting the emotional vulnerabilities of her adversaries.
  • Arrogance and Overconfidence: Actrise's belief in her magical prowess and superiority often blinds her to the limitations of her abilities. This overconfidence is most evident during her final confrontation with Carrie, where her hubris prevents her from anticipating her eventual defeat. Her inability to comprehend her role as a mere pawn in Dracula's schemes underscores her deluded sense of self-importance.
  • Lack of Remorse and Self-Centeredness: Actrise is unapologetic about her past actions, including the murder of her own child, which she views as a necessary step in achieving her goals. She openly declares her love only for herself, emphasizing her narcissistic and self-serving nature. Her disdain for others, including her allies and victims, highlights her inability to form genuine emotional connections.
  • Tragic and Resentful: While Actrise’s actions are undeniably villainous, glimpses of her past hint at a tragic undercurrent to her character. Her interactions with Carrie reveal a lingering bitterness and resentment tied to her lost child. This connection, however, only fuels her wrath, as she channels her pain into furthering her own ambitions rather than seeking redemption.

General Information

Name: Actrise[1]

Nicknames/Other Names:

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Company: Konami

Creator: Ebisu Etsunobu

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 1844 & 1852

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Primary Villain, Monster

Legacy: Unknown Legacy

Influence: Personal Influence (Actrise caused Camilla Fernandez to turn into a vampire)

Language: English (As she's a resident of Europe)

Classification: Witch[2], Child of the Night[3]

Species: Human (Formerly), Vampire

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Dracula (Attempting to restore Count Dracula to life[5]), Death (Working together with Death to revive Dracula[6]), Gilles de Rais (Working together with Gilles de Rais to revive Dracula[7])

Enemies: Carrie Fernandez (Stated she would gouge out Carrie's heart as a gift for Dracula[8])

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Carrie Fernandez[9])

Date of Death: 1852[10]

Alignment: Neutral Evil (Sacrificed the lives of 100 children in order to obtain eternal life, including killing her own child loving no one in the world other then herself[11])

Threat Level: Global Threat (Attempting to restore Count Dracula to life[12], where Dracula intended to cause a global war during the events of Castlevania (N64)[13], planned to wrap the world in darkness and crush all to his will[14])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[15], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT. Can fight and harm Carrie Fernandez[19], where Carrie notes herself that she has the power to subdue Dracula[20], with Actrise noting that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[21])

Durability: At least Town level, Higher with Crystals (Takes multiple hits for Carrie Fernandez to break them[22])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[23], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[27]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[30]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[31])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[32])

Range: Standard Melee. At least Tens of Meters with Crystal Manipulation & Magic (Her crystals can spawn crystals underneath Carrie no matter where she is in the arena[33])

Intelligence: Supergenius Intelligence (Actrise is a master of magic[34], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[35])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[36], one of Dracula's bats easily destroyed a stone ground block[37]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[38]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[40]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[41], along with ignoring the very passage of time[42]. With their souls being completely free from time[43]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[44]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[45]), Empowerment (Creatures of the night are empowered by the night[46], becoming stronger when it's night time[47]), Evolution (Creatures of chaos can inherit evil natures[48] awakening into stronger enemies with new abilities and less weaknesses[49]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[50]. This has also been shown with slain heads reviving as an angry wraith[51]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[52], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[53], with this state being referred to as a "regeneration cycle"[54]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[55]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[56]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[57]. With the real world and world of grimoires being considered the same or "equal"[58], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[59]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[60]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[61]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[62], or Charlotte fading from existence due to them messing with the history of the Grimoires[63], Maria starting to fade because Richter's history is being rewritten[64], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[65]. The text alterations also make the monsters stronger[66]. With the real world and world of grimoires being considered the same or "equal"[67], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[68]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[69]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[70]. The Chaos of the Grimoire destabilized the magic of the others[71]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[72]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[73]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75]. With time in Castlevania being so potent that not even eternity can withstand time[76], along with even artificial life being subject to the laws of time[77]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[78]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[79], with their souls being completely free from time[80], with fate being a truth wound by time[81])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[82]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[83]), Disguise Mastery (Vampires will sometimes disguise themselves[84] as villages in order to get near one[85]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[86], with Mathias noting he has eternal life[87]. Aeon notes that vampires exist for eternity[88]. Walter is noted to be a vampire that has eternal life[89]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[90]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[91]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[92], along with ignoring the very passage of time[93]. With their souls being completely free from time[94]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[95]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[96], defying God's decree[97]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[98]), Surface Scaling (Vampires can stand on ceilings[99]), Flight (Vampires can either naturally levitate grow wings to fly[100], turn into a bat[101], or into mist[102]), Immersion (Vampires can infuse magic into paintings to increase their power[103]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[104]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[105]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[106]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[107]. Vampires can disguise themselves as huamns[108]), Teleportation (Vampires possess the ability to teleport freely[109]. Even non-threatening vampires such as Rosa, fade out from view[110]), Power Suppression (Vampires can submerge their own vampiric powers if needed[111]), Life-Force Absorption (Vampires can consume one's lifeforce[112], allowing them to heal themselves through biting into a victim[113]), Vampirification (Vampires can turn others into vampires[114], Walter turned Rinaldo's daughter into a vampire[115]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[116]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[117]), Animal Manipulation (Bats serve under the control of vampires[118], being freely spawnned by any vampire[119]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[120]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[121]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[122]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[123]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[124]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[125], or Charlotte fading from existence due to them messing with the history of the Grimoires[126], Maria starting to fade because Richter's history is being rewritten[127], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[128]. The text alterations also make the monsters stronger[129]. With the real world and world of grimoires being considered the same or "equal"[130], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[131]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[132]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[133]. The Chaos of the Grimoire destabilized the magic of the others[134]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[135]), Biological Manipulation (Vampires biological functions are no longer required for them[136]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[137], with their souls being completely free from time[138]. With time in Castlevania being so potent that not even eternity can withstand time[139], along with even artificial life being subject to the laws of time[140]), Death Manipulation ("Death" loses all meaning for Vampires, as they[141] defy God's decree that life should be limited, and exist for eternity[142]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[143]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[144], with their souls being completely free from time[145], with fate being a truth wound by time[146]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[147])

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[148]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[149], along with being said to be as great a task as recreating God's creation of the Earth[150]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[151], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[152]), Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[153]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[154]), Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[155])
Flight (Levitated to the center of the arena when starting the fight against Carrie[156]), Teleportation (Faded away upon having Carrie Fernandez fight against Camilla Fernandez[157]), Binding (Physical Restraint; Can create a tornado of crystals that fully stop Carrie's movements[158]), Curtain Fire (Multi-Directional; Shoots out multiple energy projectiles at once that home in on the target[159]) Energy Projection & Homing Attack (Shoots out energy projectiles that home in on a target[160]), Crystal Manipulation (Forms Crystals around herself to protect her from attacks, can spawn crystals underneath a target and attack them with it[161]), Light Manipulation (Can shoot out a magic light that creates multiple crystals[162]), Reflection Manipulation (Can shoot out an energy beam that reflects off the crystals she's made[163])


Equipment

Nothing notable.


Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[164] regenerate[165], from any kind[166] of damage due to it absorbing blood[167].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Actrise starts by putting crystals around herself to protect herself from any attacks. While doing so she will spawn crystals underneath the target to attack them along with shooting out multiple energy projectiles that home in on the target. She will also shoot out a light that creates crystals around the area to shoot an energy projectile that will relflect off these crystals. She will also at times shoot out a tornado of minature crystals that completely halt a targets movements if it catches them, allowing her to easily attack them.

Weaknesses

Note

Trivia

  • Throughout both games, her name is translated as "Actrise" and "Actrice". Nevertheless, even though the former is more commonly used, "Actrice" is more appropriate because it is the French word for "actress".
  • Actrise's character art from Castlevania was drawn by Yasuomi Umetsu. However, her costume and coiffure are not historically accurate: the dress is an amalgamation of later fashions; she would have worn a bonnet instead of a hat.
  • Actrise's theme is the eponymous 18th track on Castlevania: The Original Game Soundtrack (released in Japan and Europe). The slightly dissonant music features a tinkling piano and bells; the sinister, disjointed nature of the composition is indicative of Actrise's simmering madness.
  • When defeated, her face will turn monstrous; presumably showing her true appearance, having surrendered her soul to Dracula.
  • Actrise's boss battle theme is the same one used by J. A. Oldrey, his female victim, Rosa, and Malus, or more specifically, his true form as Dracula.
  • Actrise is known to be able to turn people into vampires due to her actions to Oldrey and Camilla, and directly states that due to her sacrificing 100 children, Dracula granted her eternal life, heavily implying she herself is a vampire, she even has a similar face when defeated to vampire Carrie Fernandez and Reinhardt Schneider if they fail to cure their vamp status.
  • Given Actrise's use of crystals during her boss battle, as well as her status as a witch, it is possible that the Tower of Sorcery has some connection to her.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[188], attempted to destroy the specific era of time[189], cause all beings everywhere to disappear, forever[190] and that the age was on the verge of collapse[191]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[192], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[193], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[194]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[195] Julia didn't come save him, and Isaac died within the castle[196]. In other cases the Castle does not collapse[197], but instead slowly fades away[198]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[199].

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Legacy of Darkness Carrie Mode
  2. Castlevania: Legacy of Darkness Carrie Mode
  3. Castlevania Judgment Carmilla Story Mode
  4. Castlevania Lament of Innocence
  5. Castlevania: Legacy of Darkness Carrie Mode
  6. Castlevania: Legacy of Darkness Cornell Mode Intro
  7. Castlevania: Legacy of Darkness Cornell Mode Intro
  8. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  9. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  10. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  11. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  12. Castlevania: Legacy of Darkness Carrie Mode
  13. Castlevania (N64) Renon Boss
  14. Castlevania (N64) True Final Boss
  15. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevnaia: Symphony of the Night
  19. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  20. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  21. Castlevania: Legacy of Darkness Carrie Mode
  22. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  23. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  25. Estimating Weight of Logs and Standing Timber Page 2
  26. Castlevania: Curse of Darkness
  27. Castlevania: The Dracula X Chronicles Intro
  28. Castlevania Aria of Sorrows
  29. Castlevania Grimoire of Souls Enemy Compendium Showcase
  30. Castlevania: Symphony of the Night
  31. Castlevania: Grimoire of Souls Prologue level
  32. Castlevania: Lament of Innocence
  33. Castlevania: Legacy of Darkness Actrise Boss Fight
  34. Castlevania: Legacy of Darkness Actrise Boss Fight
  35. Castlevania: Portrait of Ruin
  36. Super Castlevania IV Stage B-1
  37. Castlevania: Circle of the Moon
  38. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Haunted Castle Revisited Dominus Collection
  41. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  42. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  43. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  44. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  45. Castlevania: Curse of Darkness Manga Volume 1
  46. Castlevania II: Simon's Quest Night Transition
  47. Castlevania II: Simon's Quest Online Game Manual Page 4
  48. Castlevania: Lament of Innocence Bestiary No. 058
  49. Castlevania: Lament of Innocence Bestiary No. 059
  50. Castlevania: Curse of Darkness Bestiary No. 009
  51. Castlevania: Curse of Darkness Bestiary No. 005
  52. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  53. Castlevania: Symphony of the Night
  54. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  55. Castlevania: Lament of Innocence Bestiary No. 064
  56. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  57. Castlevania: Grimoire of Souls Prologue
  58. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  59. Castlevania: Portrait of Ruin
  60. Castlevania: Grimoire of Souls Prologue Stage 4
  61. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  62. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  63. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  68. Castlevania: Portrait of Ruin
  69. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania III: Dracula's Quest
  73. Castlevania: Curse of Darkness Absolute Zero Ring Description
  74. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  75. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  76. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  77. Castlevania Judgment Aeon's Hyper Attack on Golem
  78. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  79. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  80. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  81. Castlevania Judgment Aeon Hyper Attack on Death
  82. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  83. Castlevania: Legacy of Darkness Game Manual Page 35
  84. Castlevania: Legacy of Darkness Game Manual Page 35
  85. Castlevania (N64)
  86. Castlevania: Lament of Innocence
  87. Castlevania: Lament of Innocence
  88. Castlevania Judgment Aeon Hyper Attack on Alucard
  89. Lament of Innocent Perfect Guidebook
  90. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  91. Castlevania: Lament of Innocence
  92. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  93. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  94. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  95. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  96. Castlevania: Curse of Darkness Manga Volume 1
  97. Castlevania: Lament of Innocence
  98. Castlevania (N64)
  99. Castlevania (N64)
  100. Castlevania (N64) Vampire Boss
  101. Castlevania: The Dracula X Chronicles Intro
  102. Castlevania (N64) Vampire Boss
  103. Castlevania: Portrait of Ruin
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence
  106. Castlevania: Lament of Innocence
  107. Castlevania: The Dracula X Chronicles Intro
  108. Castlevania (N64)
  109. Castlevania: Portrait of Ruin
  110. Castlevania (N64) Flower Garden Cutscene
  111. Castlevania: Symphony of the Night
  112. Castlevania: Order of Shadows
  113. Castlevania (N64)
  114. Castlevania: Lament of Innocence Bestiary No. 078
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence Bestiary No. 064
  117. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  118. Castlevania: Lament of Innocence Bestiary No. 002
  119. Castlevania (N64) Vampire Boss
  120. Castlevania: Curse of Darkness
  121. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  122. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  123. Castlevania: Grimoire of Souls Prologue Stage 4
  124. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  125. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  127. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  130. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  131. Castlevania: Portrait of Ruin
  132. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  133. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence
  137. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  138. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  139. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  140. Castlevania Judgment Aeon's Hyper Attack on Golem
  141. Castlevania: The Dracula X Chronicles Stage 1
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  145. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  146. Castlevania Judgment Aeon Hyper Attack on Death
  147. Castlevania: Lament of Innocence
  148. Castlevania: Portrait of Ruin
  149. Castlevania: Lament of Innocent
  150. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  151. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  152. Konami of Europe's Camilla Fernandez profile
  153. Castlevania: Portrait of Ruin
  154. Castlevania: Grimoire of Souls Prologue Stage 1
  155. Castlevania: Dawn of Sorrow Yoko's Shop
  156. Castlevania: Legacy of Darkness Actrise Boss Fight
  157. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  158. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  159. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  160. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  161. Castlevania: Legacy of Darkness Actrise Boss Fight
  162. Castlevania: Legacy of Darkness Actrise Boss Fight
  163. Castlevania: Legacy of Darkness Actrise Boss Fight
  164. Castlevania: Symphony of the Night Bestiary No. 2
  165. Castlevania: Lament of Innocence Bestiary No. 017
  166. Castlevania: Curse of Darkness Bestiary No. 8
  167. Castlevania: Portrait of Ruin Bestiary No. 29
  168. Castlevania II: Simon's Quest Day Transition
  169. Castlevania II: Simon's Quest Day Game Manual Page 11
  170. Castlevania II: Simon's Quest
  171. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  172. Super Castlevania IV Stage B-4
  173. Castlevania III: Dracula's Curse Alucard Ending
  174. Castlevania (N64) Rose Encounter
  175. Castlevania II: Simon's Quest
  176. Castlevania: Lament of Innocence
  177. Castlevania: Harmony of Dissonance
  178. Castlevania (N64)
  179. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  180. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  181. Castlevania: Circle of the Moon
  182. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  183. Castlevania (N64) Charlie Vincent Boss
  184. Castlevania: Portrait of Ruin Holy Mail Description
  185. Castlevania (N64) Rose Encounter
  186. Castlevania (N64) Carrie Bad Ending
  187. Castlevania III: Dracula's Curse Alucard Ending
  188. Castlevania Judgment Aeon True Story Mode Intro
  189. Castlevania Judgment Sypha Belnades True Story Mode
  190. Castlevania Judgment Golem True Story Mode
  191. Castlevania Judgment Death True Story Mode
  192. Castlevania Judgment Golem True Story Mode
  193. Castlevania Judgment Aeon True Story Mode Intro
  194. Castlevania: Curse of Darkness Ending
  195. Castlevania: Curse of Darkness Ending
  196. Castlevania: Curse of Darkness Ending
  197. Castlevania: Symphony of the Night Ending
  198. Castlevania: The Adventure Rebirth Ending
  199. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  200. Castlevania: Legacy of Darkness Actrise Boss Fight