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John Morris

From The Codex
Revision as of 08:17, 29 November 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

John Morris is one of the two main characters in Castlevania: Bloodlines. As a descendant of the Belmont Clan through the Morris family, an offshoot branch, he carries the Vampire Killer whip, a legendary weapon passed down through generations. He is the father of Jonathan Morris and a trusted companion of Eric Lecarde.

This dropdown contains the synopsis of John Morris’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
John grew up in Texas as part of the Morris family, a branch of the Belmont Clan. Unlike their ancestors in England, the Morris family had distanced themselves from vampire hunting due to financial hardships. During the Gold Rush, they moved to America, achieving immense wealth through gold mining and becoming one of the richest families in Texas.

At two years old, John lost his father, Quincy Morris, who had traveled to England and sacrificed his life defeating Count Dracula.

After Quincy's passing, John received an education and learned magic from a Native American elder named Morgan. When he turned 18, his grandfather revealed the family's vampire-hunting heritage and tested him with the Vampire Killer whip. When John grasped it, a red aura engulfed him before fading into his body. This marked the beginning of his career as a vampire hunter, with the whip and Morgan's teachings becoming his tools for success.

Castlevania: Bloodlines
In 1914, Elizabeth Bartley, Dracula’s niece, was resurrected by the sorceress Drolta Tzuentes at the ruins of Castle Dracula. Despite Dracula's physical defeat by Quincy Morris, his spirit lingered in search of a new host. Elizabeth sought to use the massive death toll from World War I to resurrect her uncle, aiming to complete the ritual at Castle Proserpina in Whitby, England.

In 1917, John, after vanquishing vampires in Saxony, arrived in Bistritz, Romania, with German support to visit his father's grave. Reports of monsters near Castle Dracula’s ruins led him to investigate, where he joined forces with Eric Lecarde. Together, they pursued Elizabeth across Europe, battling her minions and eventually confronting her at Castle Proserpina. The duo defeated Elizabeth and Drolta, thwarting Dracula's return and banishing his spirit from the continent.

Castlevania: Portrait of Ruin
Following the events of Bloodlines, John faced severe health issues caused by the Vampire Killer whip, which drained the life of those outside the Belmont bloodline. Years of relying on the whip’s true power had left him weakened.

In 1926, John became a father to Jonathan Morris. Determined to protect his son from the whip’s harmful effects, John refrained from teaching Jonathan how to use it, urging him instead to develop his own strength. After teaching Jonathan only basic combat skills, John passed away. Unaware of his father's reasons, Jonathan harbored resentment for years. When Dracula returned in 1944, Eric Lecarde explained the truth, helping Jonathan embrace his family’s legacy. Unlike his father, Jonathan managed to use the Vampire Killer without suffering its consequences, possibly as the last Morris to wield it.

General Information

Name: John Morris

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 (Listed as 22 years old in Castlevania: Bloodlines EGM fax[1], which is consistent with th ein-game as he was born in 1895[2], while the events of the game take place in 1917[3])

Birthday: December 12, 1895[4][5])

Homeworld: Earth

Residence: Texas (His place of birth[6])

Story Role: Main Protagonist

Classification: Descendants of the Belmont Family[7]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[8]

Occupation: Vampire Hunter

Affiliations: Belmont Clan, Morris Clan, Quincy Morris, Jonathan Morris

Enemies: Dracula, Elizabeth Bartley, Death

Height: 183 cm[9]

Weight: 75 kg[10]

Status: Deceased (Died due to using the Vampire Killer[11])

Date of Death: Unknown (Sometime after 1917)

Alignment: Neutral Good (Fought to save the world against Dracula[12]. His character is noted to be bright and powerful[13], John after learning the risks of using the Vampire Killer and did not want Jonathan to use it, rather Jonathan loathing him instead of learning the true price of using the Vampire Killer[14])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[15]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[16], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[17])

Codex Statistics

Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[18])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900S Dracula[19], who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[23]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[25])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[26], during and before Trevor's time[27], the Belmont's were feared because of their immense power[28], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[29] where logs can weigh around 15 to 5 tons[30] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[31]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Traveled across the entire country of Europe in a short timeframe[32]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[33]. ). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[34]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Dracula[35], who serves as the absolute evil, the opposite to God[36], where for God to be perfectly good, there must be a being of perfect darkness[37], being the entity opposite to God[38], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[41])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Whip Upgrades (Whip Upgrades, increase the range of John Morris' whip), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[42], hitting enemies and traveling across the floor[43]), Higher with Water Dragon (Creates a powerful whirlpool that damages all enemies on screen[44])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[45], with John being able to put more power into his sub-weapons if he has more crystals[46])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[47]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[48], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[49]. During and before Trevor's time[50], the Belmont's were feared because of their immense power[51]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[52]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[53]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[54]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[55]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[56]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[57]. Many of the famous Belmont weapons were left behind by Trevor[58]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[59]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[60]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[61]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Carmilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[62]), Aura (Belmonts release a glow of aura around them[63], that envelops their body[64]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[65]. Leon could sense and feel that Joachim Armster was a vampire[66]. Leon could sense the rage from a Vampire Killer[67]. Trevor could sense a bad omen approaching[68]. Christopher Belmont felt a "chill" upon Dracula's return[69]. Belmonts such as Juste could sense Death's overwhelming power[70]. Belmonts such as Juste could sense the aura of the two different layers of the castles[71]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[72]. Julius could sense the dark powers within Soma Cruz[73]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[74]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[75]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[76]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[77]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[78]. where Leon gained magical energy that would naturally be passed down to all of his descendants[79]. Belmonts such as Julius naturally has magical powers due to this[80], along with Juste having magical powers deriving from the Fernandez (Belnades) family[81]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[82]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[83]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[84] the infinite corridor[85]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[86]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[87]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[88], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[89]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[90]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[91]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[92]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[93]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[94]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[95])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[96]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[97]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[98]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[99]), Absorption (Belmonts can fight and take hits from the mist[100], a creature that swallows up the living[101]), Life-Force Absorption (Belmonts can take hits from the Spirit[102], which is an evil spirit that sucks up people's life energy[103]), Corruption (Belmonts can be bitten by vampires without instantly turning[104]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[105]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[106]), Paralysis Inducement (Belmonts can be paralyzed[107], and slowly recover from the effects of it[108]), Attack Reflection (Belmonts can[109] hit Dracula[110] with different[111] projectile[112] attacks[113], this extends to even Morrises'[114], where Dracula's mere rib bone reflects all projectiles back[115]), Petrification (Belmonts can[116] take hits[117], from Medusa heads[118] who can turn one into stone upon contacting them[119]. Belmonts can[120] can break out of[121], being petrified[122]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[123]), Time Stop (Belmonts are unaffected by time being stopped[124]. With time in Castlevania being so potent that not even eternity can withstand time[125], along with even artificial life being subject to the laws of time[126]), Poison Manipulation (Belmonts can take hits from the poison zombie[127], which spews a deadly poison that can rot flesh on contact[128]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[129] an ordinary hero feel like a spineless coward[130]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[131]), Absolute Zero (Belmonts can take ice from the frost demon[132], a demon that wields absolute cold[133] and a total command of cold[134], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[135]), Essence Manipulation (Belmonts can take hits from Succubus[136], who can suck up a person's essence[137]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[138]), Death Manipulation & Fate Manipulation (Belmonts cannot[139] be killed[140] by the[141] likes of[142] Death and his scythes[143], who is noted to govern the fate of death[144], being noted to have the power to govern the end of all living things[145], and can use his scythes to kill abstractions such as distance and sound[146]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[147], where contracts are made to be absolute and bind one to it's agreements[148])


Equipment

Whips - John Morris
Item Name Type Description Effect Special Evolve
Leather Whip Whip - John Morris (The Vampire Killer at level 1) Find: (Start with) Evolve: Chain Whip (Short) with Coat of Arms, sometimes Undulating Whip with Spell Book
Chain Whip (Short) Whip - John Morris (The Vampire Killer at level 2) Create: Leather Whip + Coat of Arms Evolve: Chain Whip (Long) with Coat of Arms, sometimes Undulating Whip with Spell Book
Chain Whip (Long) Whip - John Morris (The Vampire Killer at level 3) Create: Chain Whip (Short) + Coat of Arms Evolve: Undulating Whip with Coat of Arms or sometimes Spell Book
Undulating Whip Whip - John Morris (The Vampire Killer at max level 4) Allows Mystic Attacks Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book Evolve: Downgrades to Chain Whip (Long) when damaged

Notable Techniques

Water Dragon - John Morris
Item Name Type Description Effect Special Evolve
Water Dragon Ultimate Item - John Morris Creates a powerful whirlpool on screen and damages enemies. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Undulating Whip and Jewels > 7 Evolve: Downgrades to previous Special Weapon if lose Undulating Whip or Jewels < 8

Other

Standard Tactics: John will use attacks with the Vampire Killer and the sub-weapon that best fits the situation.

Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[245].

Note

Trivia

Battle Records

14 - 0 - 0


  • Hellhound: - Fight[255]
    • Conditions: None.
    • Location: Stage 1-5 of Castlevania: Bloodlines
  • Armor Battler - Fight[256]
    • Conditions: None.
    • Location: Stage 1-11 of Castlevania: Bloodlines
  • Wizard, Crazy Armor, & Great Axe Armor - Fight[257]
    • Conditions: None.
    • Location: Stage 2-3 of Castlevania: Bloodlines
  • Golem - Fight[258]
    • Conditions: None.
    • Location: Stage 2-7 of Castlevania: Bloodlines
  • White Dragon - Fight[259]
    • Conditions: None.
    • Location: Stage 3-4 of Castlevania: Bloodlines
  • Gargoyle - Fight[260]
    • Conditions: None.
    • Location: Stage 3-9 of Castlevania: Bloodlines
  • The Creature - Fight[261]
    • Conditions: None.
    • Location: Stage 4-7 of Castlevania: Bloodlines
  • Gear Steamer - Fight[262]
    • Conditions: None.
    • Location: Stage 4-11 of Castlevania: Bloodlines
  • Talos - Fight[263]
    • Conditions: None.
    • Location: Stage 5-6 of Castlevania: Bloodlines
  • Two Faces - Fight[264]
    • Conditions: None.
    • Location: Stage 5-7 of Castlevania: Bloodlines
  • Princess of Moss - Fight[265]
    • Conditions: None.
    • Location: Stage 5-8 of Castlevania: Bloodlines
  • Death - Fight[266]
    • Conditions: None.
    • Location: Stage 6-6 of Castlevania: Bloodlines
  • Elizabeth Bartley - Fight[267]
    • Conditions: None.
    • Location: Stage 6-8 of Castlevania: Bloodlines
  • Dracula - Fight[268]
    • Conditions: None.
    • Location: Stage 6-10 of Castlevania: Bloodlines

References

  1. Castlevania: Bloodlines EGM Fax Page 5
  2. Castlevania: Bloodlines Character Select
  3. Castlevania: Bloodlines Intro
  4. Castlevania: Bloodlines Character Select
  5. Castlevania: Bloodlines EGM Fax Page 5
  6. Castlevania: Bloodlines EGM Fax Page 5
  7. Castlevania: Bloodlines Intro
  8. Castlevania Lament of Innocence
  9. Castlevania: Bloodlines EGM Fax Page 5
  10. Castlevania: Bloodlines EGM Fax Page 5
  11. Castlevania: Portrait of Ruin
  12. Castlevania: Bloodlines
  13. Castlevania: Bloodlines EGM Fax Page 5
  14. Castlevnaia: Portrait of Ruin
  15. Castlevania: Lament of Innocence Ending
  16. Akumajou Densetsu Famicon Intro English Patch
  17. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  18. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  19. Castlevania: Bloodlines Final Boss
  20. Castlevania: Aria of Sorrow Ending
  21. Castlevania: Dawn of Sorrow Dark Lord Candidates
  22. Castlevania: Dawn of Sorrow Ending
  23. Castlevania Judgement: True Story Mode, Golem
  24. Castlevania Judgment Golem Ultimate Attack
  25. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  26. History of Castlevania - Crescent of the Moon Pages 40-41
  27. History of Castlevania - Crescent of the Moon Pages 40-41
  28. Akumajou Densetsu Famicon Intro English Patch
  29. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  30. Estimating Weight of Logs and Standing Timber Page 2
  31. Castlevania: Curse of Darkness
  32. Castlevania: Bloodlines
  33. Castlevania: Lament of Innocence Ending
  34. Castlevania: Harmony of Dissonance
  35. Castlevania: Bloodlines Final Boss
  36. Castlevania: Aria of Sorrow Ending
  37. Castlevania: Dawn of Sorrow Dark Lord Candidates
  38. Castlevania: Dawn of Sorrow Ending
  39. Castlevania Aria of Sorrows
  40. Castlevania Grimoire of Souls Enemy Compendium Showcase
  41. Castlevania: Bloodlines
  42. Castlevania: Bloodlines
  43. Castlevania: Bloodlines
  44. Castlevania: Bloodlines
  45. Castlevania: Lament of Innocence Game Manual Page 10
  46. Castlevania: Bloodlines
  47. Lament of Innocence Perfect Guidebook
  48. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  49. History of Castlevania - Crescent of the Moon Pages 40-41
  50. History of Castlevania - Crescent of the Moon Pages 40-41
  51. Akumajou Densetsu Famicon Intro English Patch
  52. Castlevania: The Dracula X Chronicles Intro
  53. Castlevania: Dracula X Final Boss
  54. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  55. Castlevania: Lament of Innocence Game Manual Page 10
  56. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  57. Castlevania: The Belmont's Legacy Issue 1
  58. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  59. Castlevania: Lament of Innocence Game Manual Page 10
  60. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  61. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  62. Castlevania: Legacy of Darkness Carmilla Fernandez Boss Fight
  63. Castlevania: Curse of Darkness Trevor Boss Fight
  64. Castlevania: Harmony of Dissonance
  65. Castlevania Judgment Simon Belmont Story Mode
  66. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  67. Castlevania: Lament of Innocence
  68. Castlevania: Curse of Darkness Volume 2 Chapter 3
  69. Castlevania: The Belmont Legacy #2
  70. Castlevania: Harmony of Dissonance
  71. Castlevania: Harmony of Dissonance
  72. Castlevania: Symphony of the Night Bestiary No. 106
  73. Castlevania: Aria of Sorrow
  74. Castlevania: Aria of Sorrow
  75. Castlevania: Aria of Sorrow Julius Boss
  76. Castlevania Legends Game Manual Page 12
  77. Castlevania: The Belmont Legacy #1
  78. Castlevania: Lament of Innocence
  79. Castlevania: Lament of Innocence Page 10
  80. Castlevania: Aria of Sorrow
  81. Castlevania: Harmony of Dissonance Game Manual Page 22
  82. Castlevania: Lament of Innocent
  83. Castlevania: Harmony of Dissonance
  84. Castlevania: Curse of Darkness Trevor Second Boss Fight
  85. Castlevania: Curse of Darkness Infinite Corridor
  86. Castlevania: Lament of Innocence
  87. Castlevania: Lament of Innocence Garden Forgotten By Time
  88. Castlevania Judgment Simon Belmont Ultimate Attack
  89. Castlevania Judgment Trevor Belmont Ultimate Attack
  90. Castlevania: Lament of Innocence Game Manual Page 10
  91. Castlevania: Legends Game Manual Page 8
  92. Castlevania: Lament of Innocence
  93. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  94. Castlevania Legends Game Manual Page 9
  95. Castlevania: Dawn of Sorrow
  96. Castlevania Chronicles
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence
  99. Castlevania: The Dracula X Chronicles Stage 1
  100. Castlevania: Lament of Innocence
  101. Castlevania: Lament of Innocence Bestiary No. 031
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence Bestiary No. 010
  104. Castlevania 64
  105. Castlevania: Lament of Innocence Bestiary No. 016
  106. Castlevania: Lament of Innocence Game Manual Page 10
  107. Castlevania: Lament of Innocence Game Manual Page 11
  108. Castlevania: Lament of Innocence
  109. Castlevania NES Final Boss
  110. Castlevania III: Dracual's Curse Final Boss
  111. Castlevania: Dracula X Final Boss
  112. Castlevania 64 Final Boss
  113. Castlevania Adventure Rebirth Final Boss
  114. Castlevania: Bloodlines Final Boss
  115. Castlevania II: Simon's Quest
  116. Castlevania: Order of Shadows
  117. Super Castlevania IV
  118. Castlevania III: Dracula's Curse
  119. Castlevania Harmony of Despair
  120. Castlevania: Order of Shadows
  121. Castlevania Chronicles
  122. Castlevania: Lament of Innocence
  123. Castlevania: Order of Ecclesia
  124. Castlevania: Curse of Darkness Trevor Boss Fight
  125. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  126. Castlevania Judgment Aeon's Hyper Attack on Golem
  127. Castlevania: Lament of Innocence
  128. Castlevania: Lament of Innocence Bestiary No. 030
  129. Castlevania II: Simon's Quest
  130. Castlevania II: Simon's Quest Game Manual Page 9
  131. Castlevania: Curse of Darkness Bestiary No. 112
  132. Castlevania: Lament of Innocence
  133. Castlevania: Lament of Innocence Bestiary No. 040
  134. Castlevania: Curse of Darkness Bestiary No. 065
  135. Castlevania Nocturne of Recollection
  136. Castlevania: Lament of Innocence
  137. Castlevania: Lament of Innocence Bestiary No. 076
  138. Castlevania: Lament Innocence
  139. Castlevania III: Dracula's Curse Death Boss
  140. Castlevania Death Boss
  141. Castlevania: Rondo of Blood Death Boss
  142. Castlevania: Harmony of Dissonance Death Boss
  143. Castlevania 64 Death Boss
  144. Castlevania Judgment Aeon's Hyper Attack Sequences
  145. Castlevania Judgment Aeon's Hyper Attack on Death
  146. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  147. Castlevania 64 Renon Boss
  148. Castlevania 64 Carrie Fernandez Bad Ending
  149. Castlevania: Harmony of Dissonance
  150. Castlevania: Harmony of Dissonance
  151. Castlevania: Symphony of the Night Bestiary No. 40
  152. Castlevania: Symphony of the Night Bestiary No. 16
  153. Castlevania: Portrait of Ruin Bestiary No. 133
  154. Castlevania: Lament of Innocence
  155. Castlevania 64
  156. Castlevania: Portrait of Ruin
  157. Castlevania: Portrait of Ruin
  158. Castlevania: Harmony of Dissonance
  159. Castlevania: Circle of the Moon
  160. Castlevania: Circle of the Moon
  161. Castlevania: Order of Ecclesia Bestiary No. 061
  162. Castlevania: Portrait of Ruin Bestiary No. 131
  163. Castlevania: Symphony of the Night Bestiary No. 44
  164. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  165. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  166. Castlevania: Grimoire of Souls
  167. Castlevania 64
  168. Castlevania Chronicles
  169. Castlevania Chronicles
  170. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  171. Castlevania: Curse of Darkness Bestiary No. 115
  172. Castlevania: Bloodlines
  173. Castlevania: Bloodlines
  174. Castlevania: Bloodlines
  175. Castlevania: Lament of Innocence Game Manual Page 10
  176. Castlevania: Bloodlines
  177. Castlevania: Bloodlines
  178. History of Castlevania - Crescent of the Moon Pages 24-25
  179. Castlevania: Lament of Innocence
  180. Castlevania: Lament of Innocence
  181. Castlevania: Lament of Innocence
  182. Castlevania: Lament of Innocence
  183. Castlevania: Lament of Innocence
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  185. Castlevania: Lament of Innocence Bestiary No. 72
  186. Castlevania: Lament of Innocence
  187. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  188. Castlevania NES Game Manual Page 4
  189. Super Castlevania IV
  190. Castlevania NES
  191. Castlevania NES Game Manual Page 4
  192. Castlevania NES Game Manual Pages 7-9
  193. Haunted Castle Revisited Dominus Collection
  194. Castlvania: Judgement Simon Belmont Story Mode
  195. Haunted Castle Revisited Dominus Collection
  196. Castlevania III: Dracula's Curse
  197. Castlevania: The Adventure ReBirth
  198. Castlevania 64
  199. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  200. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  201. Castlevania: Lament of Innocence
  202. Castlevania: Aria of Sorrow
  203. Castlevania: The Arcade Dracula Boss
  204. Castlevania NES
  205. Castlevania NES
  206. Castlevania Chronicles
  207. Castlevania: The Adventure ReBirth
  208. Haunted Castle Revisited Dominus Collection
  209. Castlevania II: Belmont's Revenge Game Manual Page 4
  210. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  211. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  212. Castlevania: The Arcade White Dragon Boss
  213. Castlevania II: Belmont's Revenge Game Manual Page 4
  214. Castlevania: Harmony of Dissonance Final Boss
  215. Castlevania: Rondo of Blood Death Boss
  216. Castlevania: Lament of Innocence Ending
  217. Castlevania Judgment Death True Story Mode Ending
  218. Castlevania: Lament of Innocence Final Boss
  219. Castlevania: Harmony of Dissonance
  220. Castlevania: Curse of Darkness Bestiary No. 009
  221. Castlevania III: Dracula's Curse
  222. Castlevania II: Belmont's Revenge Soleil Boss
  223. Haunted Castle Revisited Dominus Collection
  224. Super Castlevania IV
  225. Super Castlevania IV
  226. Super Castlevania IV
  227. Castlevania: Lament of Innocence
  228. Castlevania: The Belmonts Legacy #3
  229. Castlevania: Curse of Darkness
  230. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  231. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  232. Castlevania: Portrait of Ruin
  233. Haunted Castle Revisited Dominus Collection
  234. Castlevania: Lament of Innocence
  235. Castlevania II: Simon's Quest
  236. Castlevania: Lament of Innocence
  237. Castlevania: Lament of Innocence Bestiary No. 073
  238. Castlevania: Bloodlines
  239. Castlevania: Bloodlines
  240. Castlevania II: Simon's Quest Page 11
  241. Castlevania II: Simon's Quest
  242. Castlevania: Bloodlines
  243. Castlevania: Bloodlines
  244. Castlevania: Bloodlines
  245. Castlevania: Portrait of Ruin
  246. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  247. Castlevania: Circle of the Moon
  248. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  249. Castlevania 64 Charlie Vincent Boss
  250. Castlevania: Bloodlines EGM Fax Page 5
  251. Castlevania: Bloodlines EGM Fax Page 5
  252. Castlevania: Bloodlines EGM Fax Page 5
  253. Castlevania: Bloodlines EGM Fax Page 5
  254. Castlevania: Bloodlines EGM Fax Page 5
  255. Castlevania: Bloodlines
  256. Castlevania: Bloodlines
  257. Castlevania: Bloodlines
  258. Castlevania: Bloodlines
  259. Castlevania: Bloodlines
  260. Castlevania: Bloodlines
  261. Castlevania: Bloodlines
  262. Castlevania: Bloodlines
  263. Castlevania: Bloodlines
  264. Castlevania: Bloodlines
  265. Castlevania: Bloodlines
  266. Castlevania: Bloodlines
  267. Castlevania: Bloodlines
  268. Castlevania: Bloodlines