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Powers and Techniques
Background
Powers and Techniques refers to powers and techniques that are listed on a profile. These do not need to be supernatural as they could just be techniques the user has. A slang term for more potent abilities is known as Hax, which can be used to ignore one or more of an opponent's statistics and effectively render them irrelevant, such as soul-based attacks ignoring conventional durability. This can also be used to describe supernatural abilities in a general sense, or just abilities themselves.
The origin behind the term itself is likely rooted in wordplay. Hacking is whenever a system has been exploited or altered so that something unauthorized may happen. Given that supernatural abilities go against normal "authorized" reality, they can be considered hacks in a way. Hax is essentially a slang term for hacks.
Take note that hax is relative - while atomic destruction and Time Stop might be considered strong abilities for a Wall level character, they are frequently available to much higher-tiered characters. This applies to all hax. It should also be noted that while Time Stop is considered a strong ability for a Wall level character, that's in comparison to other Wall level characters.
Many Wall level characters can use Time Stop at levels high enough to compare with much higher-tiered characters; the scales of abilities are usually more noteworthy than the abilities themselves, especially in versus threads.
Offensive or Defensive
For the higher or more powerful abilities such as Time Manipulation, Fate Manipulation, Plot Manipulation, characters normally can only use them for specifically defensive or offensive purposes and do not have complete control over the power. The same could be said for lower abilities, though in a rarer case. Thus normally for further indexing purposes "Offensive" or "Defensive" should be noted when explaining the ability.
Potency
The general idea for hax potency is a bit complicated, contrary to popular belief, using abilities on someone who is tier 2/1 doesn’t automatically make it incredibly potent. This is due to one’s tier having nothing to do with their state of existence and merely applying to their attack potency. Along with this, affecting higher dimensional beings doesn’t automatically make an ability more "potent" in the way one normally thinks. The following will discuss different types of potencies:
Dimensional Potency
Dimensional Potency regards specifically how many dimensions one affects in their abilities where they affect different dimensional axis. This ability is only relevant for abilities that directly are correlated to dimensions. For example, Spatial Manipulation, Space-Time Manipulation & Time Manipulation all have to do with the dimensions of space-time, with our standard one being 3 spatial dimensions + 1 temporal dimension. Abilities that revolve around this also would have a dimensional potency. As an example, Gravity Manipulation that affects a universe in a story that's noted to have 10 spatial + 1 temporal dimension would be 10+1-D potency for gravity manipulation. This would naturally be more potent than standard gravity manipulation as one is affecting a universe that can affect different axis of gravity that one is not aware of. Some other cases of dimensional potency would be with Dimension Manipulation itself. A good example is if one was to use them to bring a higher-dimensional being into a lower dimension forcibly.
- Spatial Potency: The spatial dimensional potency should be listed as N-D; to note the dimensions of space affected by any space-related ability. For ones that affect the entirety of space-time, it would be listed as N+N-D.
- Temporal Potency: The temporal dimensional potency should be listed as N-T; to note the dimensions of time being affected with any time-related ability, with "T" meaning "Temporal Dimension". For ones that affect the entirety of space-time, it would be listed as N+N-D.
Physiology/State of Being/Layer Potency
Another way of getting higher potency is if one can affect one with a potent physiology, State of Being, or layer. These are entirely based on what they contain, they could be dimensionless, naturally unbound by space-time, exist within irregular system of space-time, be living paradoxes, etcetera.
Resistance Bypassing Potency
There also exists the idea of resistance bypassing, the potency of resistance bypassing is dependent on how good the resistance is being bypassed and how it chalks up against another user with a resistance. For example, Olimar is resistant to fire-based attacks via the scorch guard, however the Titan Dweevil can bypass said resistance. If the Titan Dweevil were to go up against an opponent that resists the fires of the sun, he would not be assumed to bypass their resistance due to Olimar’s resistance only being to natural fires and not showing any higher. While resistance bypassing can help, it should always be viewed as the exact resistance the person in question has and how the bypassing works. Being able to remove a resistance entirely would be a different story from being able to bypass for example.
Abstract Potency
These are where one's abilities are usually on a conceptual or abstract level, whereas naturally having abilities on this level will make it harder for one to resist if they have resistance on a basic level. For example, if one's fire is spiritual or abstract, it'd be hard to say one with a standard fire resistance would be able to resist it.
Numbers of Affected Targets Potency
For abilities such as Mind Manipulation, Social Influencing, Soul Manipulation, etcetera, they work based on how many people can be affected due to their powers being based on how many people they can control. To add on with Mind Manipulation & Soul Manipulation, another portion that matters for potency is the strength of the mind and soul being affected. For example, controlling a large number of infants wouldn't be considered as impressive as affecting an adult due to the cognitive strength of an infant's mind vs an adult's. To add on, if one's tier comes from one's psychic abilities, it would be safe to assume one's resistance to Mind Manipulation is of that level as well in cases where the two are correlated.
Additional terms
Likely
Should be used to list a hypothetical ability for a character, but inconclusive due to the uncertainness of the feat matching the definition of the ability proposed. The probability of said hypothetical statistic should be favorable.
Possibly
Should be used to list a hypothetical ability for a character, but inconclusive due to the uncertainness of the feat matching the definition of the ability proposed. The probability of said hypothetical statistic should also be indeterminate.
Pseudo
Should be used when a character isn't using an ability but giving off the illusion of using one. Essentially they make it so believable they're using the ability to the point that characters in the verse directly believe it so. Normal examples of this fall under a character moving so fast they appear intangible to another.
Unconventional
Should be used to list when a character has an ability through unconventional means. Such as creating a forcefield through the use of other abilities rather than creating a forcefield out of nothing.