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Silver the Hedgehog

From The Codex
Revision as of 19:04, 10 October 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
Articles About Silver the Hedgehog
Main Continuity Main Timeline - Sir Galahad
Alternate Continuity Pre-Genesis Archie Comics - Post-Genesis Archie Comics

Background

Silver the Hedgehog is a main protagonist of the Sonic the Hedgehog series. He is an anthropomorphic Hedgehog who travelled back in time from the distant future, possessing mystical Psychokinetic powers that allow for him to rival Sonic the Hedgehog and Shadow the Hedgehog. Silver's main goal is to change the past enough for the betterment of his future, which has caused for him to butt heads with both heroes and villains alike.

This dropdown contains the synopsis of Silver’s story. Read at your own risk as you may be spoiled otherwise!

In the distant future, the world has been engulfed in the Flames of Disaster, caused by a mysterious and evil creature known as Iblis. Iblis has burned entire cities to the ground with its power, including one notable place known as Crisis City. The only two survivors of this city, Silver the Hedgehog, and his partner Blaze the Cat, served as the only resistance to Iblis's rampage.

Although Silver and Blaze had defeated Iblis time and time again, the creature would return without end. Silver, frustrated that there seemed to be nothing he could do to defeat Iblis once and for all, was then approached by the mysterious Mephiles The Dark. Mephiles stated that the only way to defeat Iblis was to prevent it in the past, and claimed that Sonic the Hedgehog was the so-called "Iblis Trigger."

As a result, Silver and Blaze were sent back in time, where they hunted down Sonic in order to kill him and prevent Iblis's rise. Silver fought Sonic time and time again, but was constantly stopped at the last second. Eventually, Silver came to learn that Mephiles deceived him, and was merely using Silver to do his dirty-work.

Sonic's death released Iblis, who combined with Mephiles and formed the Sun God, Solaris. After Sonic was revived by the Chaos Emeralds, he, Shadow, and Silver absorbed the Emeralds' power and assume their Super forms. Super Silver, alongside his two allies, defeated Solaris, and the timeline was reset. Silver was returned to a bright future, where his memories of the previous timeline were erased.

As the years went on, Silver has travelled back in time multiple times for multiple different adventures, as his future was constantly changing in both good and bad ways. However, he is consistently seen helping Sonic and his friends, solidifying himself as an ally of good. When reunited with Blaze the Cat on Eggman's Amusement Park, Silver reveals that some of his memories of their previous companionship remains, and he decides to remain in the present for the time being.

General Information

Name: Silver the Hedgehog

Origin: Sonic the Hedgehog

Sex: Male

Age: Unknown (The official Sonic ages aren't confirmed)

Classification: Animal, Psychic, Time Traveller

Species: Hedgehog

Occupation: None

Status: Alive

Alignment: Neutral Good (Merely wishes for a peaceful and good future, being overall kind mannered, with the only reason he attempted to take Sonic's life in the events of Sonic the Hedgehog (2006) being that he believed he was the one that caused his horrible future)

Codex Statistics

Key: Base | Super Silver

Tier: 7-C | At least 6-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Can fight on par with Sonic the Hedgehog, even defeating him in some instances. Sonic's younger self, alongside Tails and Knuckles, destroyed a large base) | At least Country level (Comparable to Super Sonic, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)

Durability: Town level, Moon level with Psychokinetic Barrier (Silver's barrier could tank a blast by 0.5% of the Eclipse Cannon's power; the Eclipse Cannon at full power could destroy the planet), rings make him incredibly difficult to kill | At least Country level, Invulnerability makes him difficult to kill

Striking Strength: Town Class | At least Country Class

Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons), Higher with Psychokinesis (With his telekinetic powers, Silver can casually lift a gigantic pile of dozens of concrete chunks, cars, and other rubble) | At least Class M, Higher with Psychokinesis

Travel Speed: Supersonic (Can somewhat keep up with Sonic the Hedgehog, who can reach a top speed of mach three), Hypersonic+ flight speed and with items (Can keep pace with Sonic the Hedgehog even while he's using his boost. Power-ups like the Power Sneakers can nearly triple Shadow's standard running speed), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Silver into a laser) | Faster Than Light (Comparable to Super Sonic, who is capable of breaking physics and moving in places where linear time does not exist which is hypothesized to only be scientifically possible by tachyons moving faster than the speed of light)

Attack Speed: At most Relativistic | Faster Than Light

Reaction Speed: At most Relativistic (Comparable to Sonic the Hedgehog, who can react to lasers from Eggrobo) | Faster Than Light

Stamina: Superhuman (Comparable to Sonic the Hedgehog, who traveled through many different time zones in Sonic CD and managed to beat Dr. Eggman without showing signs of tiring, and was said in Sonic Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue. Silver himself is implied to have defeated Iblis on numerous occasions) | Pseudo-Limitless (Silver can maintain his Super form indefinitely so long as he has access to Rings)

Range: Standard Melee, Hundreds of Meters with Psychokinesis, Planetary Psychokinesis while in his Super form (Telekinetically collected the metal virus from across the planet), Cross-Universal with Chaos Control

Intelligence: Gifted Intelligence (Should be comparable to Sonic the Hedgehog, although he is fairly naïve, hampering his judgement. He is capable of defeating Shadow the Hedgehog, and Sonic the Hedgehog, who both have several years of experience. He can use his Psychokinesis in battle to overwhelm opponents in many different and creative ways)


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Silver is capable of various acrobatic flips and jumps to traverse through terrain at high speeds), Accelerated Development (Can keep up with Sonic the Hedgehog, who has been training to grow faster and stronger), Vehicular Mastery (Land and Air Vehicles; Can drive in cars and on a hoverboard), Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space and on foreign planets. Scales to Sonic in this regard), Flight (Silver can fly with his Psychokinesis powers), Telekinesis and Pseduo-Attack Reflection (Silver's Psychokinetic powers allow for him to telekinetically lift, throw, and redirect objects and other people. He can also use a telekinetic attack known as Psychic Knife), Paralysis Inducement (Silver can stun and hold people in place with Psychokinesis), Forcefield Creation (Silver can create a Psychokinetic barrier to protect himself and others), Spin Dash and Velocity Manipulation (Can curl himself into a ball for a great amount of speed allowing him to travel far distances. Silver can perform the spindash technique, allowing him to instantly accelerate at full speed), Homing Attack (Silver can perform the homing attack), Teleportation (Silver can teleport), Mind Manipulation (Silver's ESP lets him mind control others to confuse their sense of direction), Time Travel (Seems to have gained the ability to travel through time without the need of any outside source or party), Regeneration (Mid; Regenerated from being flattened), Non-Standard Interaction & Metaphysics Manipulation (Spirit Manipulation; Sonic characters can harm and interact with ghosts), Limited Acausality (Type 2; The future in Sonic is essentially unwritten and is constantly changing with events Sonic and co. do in the present affecting the future)


Equipment

  • Rings: The Ring, also known as the Gold Ring, is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points. Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
  • Single-Layered Extreme: A shop item presented to Silver once he reached the Soleanna Forest. This item grants him the Hold Smash ability, which allows for him to throw everything he has grabbed all at once. Before obtaining this item, Silver could only throw objects one at a time. He is seen using this piece of equipment from then on, notably in his boss fight during Sonic Generations.
  • Power Bracelet: A shop item that Silver obtained, which are two golden wrist attachments, that attach onto the upper half of Silver's regular bracelets. These grant Silver the Grab All ability, which greatly enhances the range of his Psychokinetic powers. It also allows for him to carry more things with his telekinesis than ever before.
  • Heart of Wind: A shop item that Silver obtained. With this item, he is capable of an ability called Teleport Dash, which enhances his Psychokinetic power. Teleport Dash allows for Silver to warp space, teleporting him a short distance forwards when he performs a dash.
  • Shock Bracelet: A shop item that Silver gets, which is another attachment for his bracelets. The Shock Bracelets attach to the lower half of his regular bracelets and grant him the ability known as Psycho Shock. This ability allows for Silver to create telekinetic shockwaves when he lands, stunning any nearby opponents.
  • Chaos Emeralds: The Chaos Emeralds, also known as the miracle gems or gems of miracles, are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold the Chaos Emeralds can use them for a variety of things, such as warping time and space, powering machines, and initiating super transformations. Anyone who combines all seven Chaos Emeralds can control unimaginable power. Even when not including their mystical powers, the Chaos Emeralds' monetary value and beauty make them prime targets of treasure hunters who seek to make a mint.

Optional Equipment

  • Wisps: Wisps are creatures that appear in the Sonic the Hedgehog series. They are a diminutive, yet powerful alien species from Planet Wisp, although they can be found on many other planets across the universe. During one of Dr. Eggman's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, and they have been living happily on Sonic's world ever since. Now, in remembrance of Sonic's deeds, the Wisps are ready to offer him and his allies help whenever needed. There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.
  • Item Boxes: The Item Box, also referred to as the Video Monitor, Monitor, Item Capsule and TV, is an object that appears in the Sonic the Hedgehog series. Having been featured frequently in the series since the very beginning, Item Boxes contain various kinds of power-ups or bonuses which can be used by the player. Placed on the ground, in mid-air or even hidden in different places in the various levels, the player can open Item Boxes in order to obtain their power-ups.
    • Flame Shield: Item Boxes containing Flame Shield usually either contain or display an icon depicting what looks like a red flame. When the player obtains the Flame Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Flame Shield equipped, the Flame Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds. However, the Flame Shield cannot protect the playable character from losing a try when falling into a bottomless pit, being crushed, or in case they get a Time Over.
    • Invincible: Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allow, for example, the playable character to walk on spikes without any ill effects.
    • Magnetic Shield: Item Boxes containing Magnetic Shield usually either contain or display an icon depicting what looks like a white and blue plasma globe. When the player obtains the Magnetic Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Magnetic Shield equipped, the Magnetic Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
    • Power Sneakers: Item Boxes containing Power Sneakers typically contain or display an icon depicting a singular shoe, which is identical to Sonic the Hedgehog's iconic footwear. When the player obtains the Power Sneakers, the playable character will automatically be able to accelerate and move around (both by walking or running) at a much faster pace and leap higher than normal. Also, whilst the Power Sneakers are in effect, the background music for the level usually changes to either a more fast-paced version of itself or a dedicated jingle. The latter sound effect is generally heard on platforms where increasing the speed of the music is not possible due to technical reasons.
    • Shield: Item Boxes containing Shield usually either contain or display an icon depicting a sphere that is colored either green or blue. When the player obtains the Shield, a protective bubble will typically appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Shield equipped, the Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.

Notable Techniques


  • Boost: When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. The color of the energy field depends on the user: Sonic's is (usually) blue, Shadow's is orange-yellow, Classic Sonic's is light blue, and the Avatar's is white. While using this move, the user is able to barge straight through obstacles at staggering speeds without slowing down.
    • Air Boost: While coming into contact with a Boost Object or a Boost Ring, the Air Boost is executed by pressing the "X button" while engaging with the Boost object. The button must be pressed quickly otherwise the opportunity is lost and the character simply vaults over the Boost Object or is released from the Boost Ring. The Air Boost will launch the character vertically into the air, mainly for accessing higher routes that lead into a shortcut or a needed Power-Up.
    • Boost Mode: When entering Boost Mode, the users becomes able to run at extremely fast speeds, usually leaving afterimages in their wake. In gameplay, there are two ways to enter Boost Mode: the first one is by running at full speed for a while, and the other is by utilizing Dash Panels or horizontal Springs.
  • Crouch: When performing the Crouch, the user assumes a low position by lowering their head and upper body. In gameplay, Crouching is useful for dodging attacks or obstacles that would otherwise hit the player while standing up.
    • Crouch (Grinding): When performing the crouch, the user assumes a lower position while grinding along a Grind Rail to gain a small boost of speed. How this position is assumed differs between games. In gameplay, the crouch is useful for maximizing the player's grinding speed when their acceleration starts to falter at any time while grinding.
  • Drift: When performing the Drift, the user creates friction to one of their sides while either sliding or spinning at high speed, causing their direction to shift rapidly in a smooth curve without losing much momentum.
  • Grab: When performing Grab, the users grasp an object with their hands and start carrying it around or holding onto it. In gameplay, unlike conventional items akin to the Rings, objects picked up with Grab do not disappear from the field and enter the in-game inventory when touched, but remains in the playable characters' hands. As such, Grab can under normal circumstances only be used on one object at the time.
  • Grinding: Grinding is the act of balancing on a Grind Rail and then moving down such rails at high speeds. Most practitioners grind with their feet on the Grind Rails while others grind using other parts of their bodies, like their rear. Extreme Gear practitioners on the other hand always grind with their Extreme Gears on the Grind Rails.
    • Grind Step: When performing the Grind Step, the user, while grinding besides a parallel Grind Rail, does a jump over to the parallel rail at high speed, from where they continue grinding. In gameplay, this move enables the player to quickly and safely switch lanes when grinding in Grind Rail sections. This way, the player can dodge incoming obstacles on the Grind Rails while still maintaining speed or the Boost, as opposed to simply jumping to another rail.
  • Homing Attack: When performing the Homing Attack, the user first targets a foe or object from midair. The user then curls into a spinball and launches straight into the target. After hitting, the attack's force will cause the user to bounce off the target. The user will then usually strike a pose. Also, when performing the Homing Attack, the user typically leaves a colored aura trail in their wake. The color of this trail depends on the user.
    • Auto-Homing: Auto Homing is a Power Formation maneuver used by Team Sonic, Team Dark, Team Rose and Team Chaotix in Sonic Heroes. When performing this move, the Power type character from each team (Knuckles the Echidna, E-123 Omega, Big the Cat and Vector the Crocodile) approaches nearby enemies while their teammates automatically attack them with Homing Attacks.
    • Focused Homing Attack: In gameplay, the Focused Homing Attack is capable of locking-on to multiple enemies; up to six at once. The more enemies Silver takes out with a single Focused Homing Attack, the more Animals will be rescued than just defeating each enemy individually, with the second enemy destroyed releasing two animals, the third releasing three, and so on. This type of Homing Attack can also work on just one foe; if three layers of reticles appear on a certain enemy, the player can release the Focused Homing Attack to deal even more damage and possibly defeat the foe immediately. No bosses, excluding the first fight with Zazz, will be defeated easily with this method, but it is very effective against them.
    • Homing Dash: When performing the Homing Dash, the user jumps into midair and homes directly into a target at high speed while leaving a colored trail, like the Homing Attack. Unlike the Homing Attack though, the users do not curl into a ball; instead, they move through midair like when using the Jump Dash.
  • Spin Dash: The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.

Other

Weaknesses: Is noted to be extremely naïve. Was tricked by Mephiles The Dark to attempt to kill Sonic the Hedgehog, which could've doomed his future.

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