Join our Discord Server
Join the official community
           Join the Discord →
Human Rights
Support Human Rights
           Learn More →
Despera
Check out the Despera & Yotsuba Fan Project
           See Project →
Support Us
Support the wiki directly
About Page
Please check The Codex:About page to see what to do to help.
           See About page

Ky Kiske

From The Codex
(Redirected from Ky Kiske)
Guilty Gear/Ky Kiske
Jump to navigationJump to search



Ky Kiske is the deuteragonist of the Guilty Gear series and the rival of Sol Badguy. Once a member of the Sacred Order of Holy Knights during the Crusades, he is a charismatic swordsman whose deep sense of justice and faith guide his actions through every challenge. He also possesses an Awakened form, appearing as an unlockable boss character in Guilty Gear Isuka.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Ky Kiske

The time to settle the score is near, Sol...
That's a delusion!! What God ordains and wishes for... The order of the world. This is justice! If anyone or anything attempts to deprive the world from its freedom... ...I'll defeat them all!
~ Ky Kiske to Justice

Humanity's foolishness knows no limit, but neither does their wisdom. History will determine the value of us humans and Gears.

After the retirement of Kliff Undersn, master swordsman Ky Kiske was given leadership of the Sacred Order of Holy Knights at the unbelievably young age of 16. As a symbol of his new status, he was granted one of the Order's most holy treasures... the blade called Thunderseal. The appointment was not a mistake; Ky and his band of heroic Knights ended the 100-year-long Crusades by sealing the dread Gear, Justice, away for all eternity... or so it was thought. Five years after the dissolution of the Order, Ky continued his life of public service by entering the police force. One day while on duty, Ky received an announcement: A tournament was to be held soon, the winners of which would be candidates for a Second Sacred Order. Things did not seem right; Permission to shed blood during the matches, an absurdly large grand prize, and most shocking of all... talk of Justice's resurrection, much too soon. Sensing the cold machinations of conspiracy at work, Ky dons the old uniform of the Order for the first time in five years and decides to enter.

Ky Kiske is a serious man who dedicates himself completely to his work, the people, and his morals. His love for justice and determination to help those less fortunate is reflected in all aspects of his life. On the other hand, this also means he can show rather extreme dislike for anything that disrupts the peace or breaks the rules. After taking his position as King, this enthusiasm shifted into a broader perspective, allowing him to see the world from a variety of viewpoints. This isn't to say, however, that he can't still come off as naïve and emotional at times.

~ Ky Kiske's Official Website Description
Origin
Origin Guilty Gear (1998)
Creator Daisuke Ishiwatari
First Appearance Guilty Gear (1998)
Voiced by Japanese
Takeshi Kusao
English
Liam O'Brien (Overture), Sam Riegel (Xrd -SIGN-), Sean Chiplock (Strive)
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday November 20th
Height 5'11"
Weight 128 lbs
Ethnicity Caucasian
Status Alive
Alignment Lawful Good
Archetype Leader
Occupation Leader of the Sacred Order of Holy Knights (Formerly), Police Officer (Formerly), King of the United Kingdoms of Illyria
Time Period 22nd Century
Language English
Homeworld Earth
Relationships
Affiliations Dizzy, Sin Kiske, Sol Badguy, Ramlethal Valentine, Elphelt Valentine, Leo Whitefang
Enemies Sol Badguy (Formerly), Justice, Universal Will, Happy Chaos, I-No

Background

This dropdown contains the synopsis of Ky Kiske's story. Read at your own risk as you may be spoiled otherwise!

Background
Born around the year 2157, Ky lost his mother to the Crusades at a young age. Half a year after her death, during a Gear attack, he resolved to stop running and declared to Commander Kliff Undersn of the Sacred Order of Holy Knights that he wanted to enlist. Since Ky had no fighting skills, Kliff instructed him to survive for five years and return if he was still determined to fight. Ky followed the command and officially joined the Order in 2167 at the age of ten. By fifteen, he was already recognized as a prodigy swordsman and became a source of inspiration for other knights, such as Leo Whitefang, often challenging his comrades to duels for mutual improvement.

Around 2172, Ky was promoted to battalion captain, with Sol Badguy assigned under his command. One day, Ky challenged Sol to a duel; although Ky fought fairly, unaware of Sol’s true nature, he was defeated. Sol mistook Ky’s fair approach as a lack of seriousness, sparking growing tension between them due to Sol’s attitude and disregard for orders.

Guilty Gear: The Missing Link
In 2173, sometime after the Battle of Rome, Ky caught Sol attempting to steal the Fireseal but was defeated once again. Kliff intervened, preventing Ky from pursuing Sol and confronting him personally, leaving Ky with a deep sense of unfinished business. Shortly after, Kliff retired and entrusted the future to both Ky and Sol, naming the sixteen-year-old Ky as his successor. As a symbol of leadership, Kliff presented him with the Thunderseal in recognition of his heroism and devotion to humanity.

In 2175, during Kliff’s final battle with Justice, Ky arrived in time to save him and forced Justice to retreat. Pursuing her trail, Ky found Justice weakened amidst flames—unaware that Sol was responsible—and ordered all available forces to engage, successfully sealing Justice in a dimensional prison and ending the war. The Order was dissolved soon after, but Ky continued to serve the public as a captain in the International Police Force.

Guilty Gear
In 2180, while serving in the police, Ky learned of the Second Holy Order Selection Tournament. The tournament’s permission for bloodshed, suspiciously large prize, and rumors of Justice’s resurrection led him to suspect foul play. Donning his old Order uniform for the first time in years, Ky entered the tournament. Justice was eventually freed by Testament but defeated by Sol and Ky. Before dying, Justice questioned Ky’s rigid view of good and evil, explaining that she was merely fulfilling her purpose as a weapon created to kill. When Ky insisted that justice is order, she challenged his faith by mentioning That Man’s survival, leaving Ky to doubt the true nature of his beliefs.

Guilty Gear X
In 2181, Ky heard rumors of a Gear who did not wish to harm humans. Still questioning his beliefs since the last tournament, Ky was sent to investigate and encountered Dizzy. After discussing the meaning of power, Ky allowed himself to be defeated and let her escape, assuring her that there were humans capable of understanding her. His mercy, however, resulted in a large bounty being placed on her capture. In one encounter, Ky reassured Dizzy that living is always a burden on others, offering to teach her how to live among humans. In another, he battled and defeated Robo-Ky, who continued to pursue him despite his loss. In his third path, Ky defeated Sol in a duel and humorously remarked that he might have to oversee Sol’s training as they both lay exhausted.

Guilty Gear XX

Ky resumes his regular duties, but two weeks later, Slayer interrupts an encounter with Venom and presents him with the latest bounty list targeting Japanese people outside the Colony. In one scenario, Ky forms a temporary alliance with Johnny to investigate the bounties. In another, after cornering Robo-Ky for being blamed for incidents, Ky defeats a group of robots sent by the Post-War Administration Bureau while considering their motives. In a third path, Ky confronts Sol following I-No's defeat, demanding answers about That Man and requesting I-No be handed over for the police, but Sol refuses, criticizing Ky's narrow view of justice and leaving him in uncertainty.

Ky pursues the P.W.A.B. and investigates one of its branches. In one scenario, he duels Sol to prove he can handle the organization alone but loses and decides to step back. He takes refuge at the Grove until Dizzy, visiting Testament, loses control of Necro and Undine due to Crow’s Justice copy. Ky retreats but later agrees to assist Dizzy in learning more about her origins. Before that, he has a final duel with Sol, loses, and reconciles with Dizzy. In an alternate path, Ky helps Johnny attack the P.W.A.B. branch.

Material Collection

At a certain point, Dizzy peacefully separates from the Jellyfish Pirates and moves in with Ky, helping with household tasks as he becomes Chief of the International Police Force. Their relationship grows into love. Due to her concealed identity and lack of official records, they cannot legally marry, but Ky proposes, and they commit to one another.

About a year later, Ky and Dizzy have a son, Sin. Ky loves his family but struggles with guilt: the taboo of loving a Gear and the need to keep Dizzy and Sin in hiding. His distant behavior toward Sin causes the boy to question his father's care and eventually leads to resentment.

When Sin is six months old, Ky is invited to join the United Nations’ Conclave regarding upcoming elections. He declines to be a political puppet, despite his desire to improve the world for his family. Conflicted, Ky prays in church, prompting Dizzy to call Sol for guidance. Sol provokes Ky into a fight, but when Sin intervenes out of fear, Ky is moved and tears up. They entrust Sin’s care to Sol for safety. Ky is later elected as First King, ruling the capital, Europe, and part of Africa.

Guilty Gear 2

In 2186, Dizzy undergoes sublimation, but Ky uses the Thunderseal to prevent her disappearance. His rushed attempt leaves the seal unable to be released. Soon, the capital is attacked by Vizuel. Ky places a bounty on Sol to call for help, but the assault results in heavy losses and Ky being sealed by That Man.

Ky is freed days later by Sol, Sin, Izuna, and Dr. Paradigm. Sol inquires about Dizzy's safety, but Ky is initially silent, mourning his fallen subjects. Sin lashes out at him for failing as a protector. Ky shows Dizzy’s condition, and Paradigm recognizes that Justice’s cells are key for Valentine to access That Man’s Cube, suggesting Dizzy should be destroyed. Ky refuses, declaring his love for her and revealing Sin is his son. Together with Paradigm, Ky protects Dizzy while Sol and Izuna rescue Sin.

During the battle, Ky helps Paradigm undo the Gears’ brainwashing, demonstrating compassion that impresses the doctor. Ky leads his forces against the Vizuel army in Bel Canto Valley, allowing Sol to enter the Backyard. Before departing, Sol punches Sin to keep him with Ky. Ky apologizes to Sin for his shortcomings as a father, while Sin reassures him that he will protect Ky for Dizzy’s sake. They fight together briefly before Sin leaves to assist Sol, indicating Ky need not speak formally to act as a parent.

Ky reunites with everyone following Valentine’s defeat. Back at the castle, he invites Paradigm to stay and study Dizzy. During an emergency General Assembly session regarding the Baptisma 13 incident, Ky advocates for coexistence between humans and Gears in Illyria, sparking controversy. Despite skepticism, Ky believes that unity will be essential in the aftermath of the "merciless apocalypse" threat.

Guilty Gear Xrd

In 2187, Elphelt Valentine warns Ky of a potential threat from her sister. To ensure safety, she is imprisoned, but Ky—distrustful of the Conclave—escorts her from Illyria aboard the Royal Fleet One. On October 21, Ramlethal Valentine declares war on the world, prompting Ky to recruit Sol and Sin to stop her. Following the Cradle's activation on October 28, events unfold as Elphelt predicted. Ky releases her despite Leo Whitefang’s objection, allowing her to assist in subduing Ramlethal. The next day, after a Cradle apparition, Leo advises Ky to travel to Zepp. Meanwhile, Sin attempts to befriend Ramlethal and challenges Sol’s solitary worldview. During the journey, Ky urges Sol to consider a future beyond revenge, assuring him that he, Dizzy, and Sin will support him. They later meet Gabriel and Zato-ONE, the latter revealing the Conclave’s plan to resurrect Justice.

After Paradigm and That Man’s ambush on the Cradle fails, and That Man is imprisoned by Bedman, the Conclave’s plan to use St. Elmo’s Fire and Illyria Castle to awaken Justice comes to light. On November 4, during the capital’s evacuation, Ky and Sin reunite with Dizzy, who Paradigm had unsealed, and Sin finally addresses Ky as “Dad.” Ky, Sin, and Leo defend the control room from the Opus. Ky handles most enemies but is ambushed by Axus, who shoots him multiple times. Despite this, Ky, with a crimson left eye, defeats Axus. After the Conclave’s defeat, Elphelt, following her programming, confirms her mother’s designs before being taken along with Justice.

The following day, Ky inspects the self-repairing Thunderseal, expressing helplessness to Dizzy, who reminds him of their first meeting. Ky contacts Zepp to investigate the Conclave’s Opera House and later discusses the Universal Will with Potemkin and Chipp Zanuff, considering if it may be human. Days later, he presents St. Maximus Ariels with evidence of the Opus’ threat, questioning her care for humanity.

Once Sol returns to the capital, Ky reflects on their past rivalry while managing royal duties. He acknowledges Sol’s past as Frederick but emphasizes that Sol’s future is more important, offering friendship and hidden whiskey as a sign of trust. After coordinating with Zappa and Faust about the Information Flares, Ky, Sol, Leo, and Paradigm meet That Man and Jack-O’ Valentine, learning about the Absolute World, That Man’s motives, and Ariels as the Universal Will. Discovering Phalanx involvement in Scandiva, Ky resolves to confront Ariels.

Following their plans, Ky and Leo confront Ariels during a victory celebration, where she reveals her identity. Ky retrieves the XYZ device from her, although she erases her signal. Zappa and Randy locate her, and Ky leaves the capital with Sol, Sin, and Jack-O’ aboard Johnny’s Gullinkambi Dark, leaving Dizzy and allies to defend it. During the journey, Ky realizes the familial connection between Sol, Dizzy, and Justice. Despite obstacles, Ariels is defeated by Sol, Ramlethal survives to aid them, Elphelt is freed, and Jack-O’ merges with Justice thanks to Axl Low and a weakened Ariels.

Ky fights Sol (REV 2)

After the battle, Ky and Dizzy host Sin, Elphelt, and Ramlethal at their estate, planning to publicize their marriage. Elphelt reports Dizzy’s praise for defending the capital. Ky becomes concerned about Sol’s role in the family. Sol then arrives, questioning whether their rivalry is truly settled. Ky insists it is, but Sol claims Ky never fought seriously, noting that Ky never used his full strength against him. Ky admits he never saw Sol as a monster, only a worthy opponent for a fair duel. Sol provokes Ky by calling Dizzy a monster, prompting Ky to fight aggressively and defeat Sol. They discuss Holy Knights’ tactics against the Gears, revealing that Sol’s intent was to learn how humans once faced monsters. Understanding Sol’s goal, Ky chooses to assist him in preparation for the final confrontation with That Man.

Guilty Gear -Strive

Three weeks after previous events, Ky Kiske is officially reported to be on an expedition following his statement of intent to reveal his family to the public at the G4 Summit. During this time, I-No breaks into Ariels’ containment cell. Ky, alongside Daryl and Leo, investigates the breach and learns that I-No has stolen something from Ariels. At Daryl’s suggestion, Ky instructs Sol to return to the castle. Despite Leo’s unease, Ky resolves to capture I-No to ensure G4 can proceed smoothly. Upon Sol’s arrival, Ky grants him an Iseo permit he had requested, attempts to recruit him for I-No’s capture, and informs him of Vernon’s summons and Asuka R. Kreutz’s involvement in the summit.

Though Sol initially departs on a brief vacation with Jack-O’, he later returns after I-No deliberately allows herself to be captured and following an encounter with Happy Chaos. Together, Ky and Sol interrogate I-No, who refuses to speak. Jack-O’ instead explains I-No’s origins, describing her as incomplete and likely pursuing Asuka’s Tome of Origin. Sol leaves for the summit, while Ky remains behind to watch Jack-O’ continue the questioning. When I-No references G4, Ky decides to head there as well, bringing Jack-O’ along and warning her that she cannot save the world through self-sacrifice. During their flight, Ky tells Jack-O’ that she has yet to truly live and understand the world, encouraging her to appreciate its “necessary frivolities.”

Ky and Jack-O’ arrive after Sol, Vernon, Asuka, and their allies reclaim the airborne White House and expel Chaos in an escape pod. They witness Sol and Asuka’s confrontation, during which Asuka removes Sol’s divine seed, restoring his humanity. Unseen by them, Chaos remains on board, seizing Asuka—who has merged with the Tome—and reviving I-No at the cost of his own life. Now empowered as a goddess, I-No easily overwhelms Sol, Giovanna, and Potemkin before departing. Jack-O’ prepares to sacrifice herself, but Ky steps forward to face I-No alone despite her immense power.

As I-No begins activating the Tome to share her newfound strength with all of humanity—a process Asuka warns could destroy their world—Ky engages her using his own Dragon Install. Even with Axl’s assistance, he cannot stop her. When Jack-O’ again attempts to turn I-No human, Sol persuades her to hold back and instead wields an Outrage powered by a Spiritas Type 48 to strike at I-No’s weakness. With help from Axl and an unexpected intervention by Nagoriyuki, Sol successfully defeats I-No, ending the crisis. Later, at the castle, Ky, Leo, Millia, and Zato reflect on the battle and the value of living in the present. Ky returns home to Dizzy, Sin, Elphelt, and Ramlethal, where they are later joined by Testament.

Dual Rulers

After Ky and Dizzy’s official marriage ceremony begins, they are suddenly attacked by a mysterious girl named Unika. During the chaos, Dizzy is infected with a virus developed by the anti-Gear activist Nerville Hammer. To prevent her powers from spiraling out of control, Ky seals himself with her while Sin seeks help from Sol and their allies to track down Unika.

Eventually, the group uncovers Nerville’s conspiracy and learns that both he and Unika were manipulated by a future version of Nerville. Unika also discovers she is the future daughter of Ky and Dizzy. When Sol uses a special bullet to neutralize the Command Gear cells within Sin—preventing a potential outbreak among Gears—the effect also cures Dizzy. Ky and Dizzy unseal themselves, forgive their daughter, and join forces with her to defeat Future Nerville.

Following his defeat at the hands of Sin and Unika, Ky and Dizzy finally complete their wedding ceremony. Encouraged by Vernon, Sol attends the celebration as an honored guest. Afterward, Unika sets off on her own journey, following in her grandfather Sol’s footsteps and beginning her new life as a trainee bodyguard under U.S. jurisdiction.

Appearance

General Description: Ky is a young man with fair skin, blue eyes, and blond hair. His build is lean but athletic, and his hair varies in length throughout the series, at times tied into a ponytail before returning to a shorter cut in later appearances.

Facial Features: He has blue eyes and sharp but even facial features, with neatly kept blond hair that frames his face.

Clothing/Outfit: Ky’s main outfit is a blue and white uniform based on that of the Sacred Order of Holy Knights, featuring a long white coat with blue accents over a white shirt and trousers, secured with a belt engraved with the word "HOPE". He also wears fingerless gloves, which change between black and blue depending on the game. In Xrd, his uniform becomes a tighter version of the same design. In Overture, he wears a longer coat with rolled-up sleeves, two belts, and a blue cloak. In -Strive-, his outfit changes to dark blue trousers, a single-sleeved dark blue shirt, and a white jacket draped over his shoulders. He also wears brown boots, blue gloves with metal plates, and a belt that holds the Thunderseal.

Special Features: He is usually seen wearing gloves and carrying the Thunderseal at his side.

Alternate Forms/Disguises: Ky’s appearance changes slightly in each game, mainly reflected in his hairstyle and outfit design.

Personality

  • Devout and principled: Ky is deeply religious and guided by strong ideals of justice, order, and honor. His faith shapes both his moral outlook and his dedication to doing what he believes is right.
  • Chivalrous and kind-hearted: He is compassionate, polite, and fair, always striving to protect the weak and uphold his sense of honor. His courteous nature extends even to battle, where he tends to hold back against women.
  • Idealistic yet inflexible: While his pursuit of justice is unwavering, Ky can be rigid in his beliefs and easily frustrated by those who disrupt order. His strict moral code sometimes blinds him to nuance or freedom of thought.
  • Passionate and impulsive: Despite his calm demeanor, he is known to act rashly when angered. His emotional nature often drives him to confront corruption or injustice without hesitation.
  • Reflective and evolving: Experience has tempered Ky’s once black-and-white view of morality. As king, he has learned to see the world from different perspectives, softening his rigid ideals and becoming more understanding of others.
  • Peace-driven yet shaped by war: Though he treasures peace and hopes to inspire others, Ky’s character was forged in battle. He carries the weight of his past as a soldier and now strives to move beyond hatred, fighting with honor rather than vengeance.

Relationships

Dizzy

When talking with Paradigm, he starts getting furious when he implied he detained Dizzy or are eyeing her for her value as a weapon[1], claiming that she was never a weapon[2].

When Paradigm explains that Dizzy's life makes a threat to existence and that she must be killed, Ky refuses to let her die claiming he has fallen in love with Dizzy[3].

Sin Kiske

Ky is Sin's dad[4].

When Ky notes that he is unaware if the Maiden of the Grove (Dizz, Sin's mom) is safe, Sin is angered at him, telling him to answer the question and calling him a shitty King that can't protect anything[5].

Ky later notes to Paradigm that he will not kill Dizzy as he loves her and even for Sin's sake, he cannot abandon her[6].

While brainwashed Sin reveals his hatred for Ky, claiming that he abandoned Dizzy and him, using justice as an excuse[7].

Sol later tells Sin that if Ky didn't do everything he did, Dizzy would not be in a position where she could be saved[8].

When meeting with Ky again Sin claims he doesn't care what happens to Ky with Ky telling him this isn't time for bickering and asking him if he's going to fight or run after Sol[9]. Ky proceeds to say that he knows he wasn't a good father figure to Sin and that if he lived six lives he doesn't know whether or not he could make it up to him[10]. Though rather then giving in to regret, he decided to struggle and take back the light, for that reason alone he cannot lose this battle, as he must protect the people's light and prove to them he's chosen the right path, it's his responsibility to be here[11].

Sin responds saying he's not going to fight for people like Ky as that will always be his job[12], explaining that when he was a kid, his mom always said that Ky was busy protecting the people's families, but seeing Ky's downcast look and avoiding eye-contact with Sin made him always curious "Why were you fighting so hard for people you've never met? Were we considered "Family" or even "people"? What am I?", though his mother said even with these questions that Ky was an irreplaceable family member and that's why Sin will fight for his mom and protect Ky[13].

Later when a portal opens Ky tells Sin to go help Sol and the others, claiming he's indebted to Sol as he wanted to see how much Sin has grown along with telling him to come back alive for his mother's sake[14]. Sin tells him to not act like his dad as Sol is his only father but he at least knows why Ky loves Dizzy and tell him that he can't die either, telling him that if he dies and makes Dizzy sad, he'll never forgive him[15]. Ky promises this as Sin tells him one more thing, that if he wants to act like a dad to not talk so formally, just "hey you" or "what the hell" is fine[16].

General Information

Name: Ky Kiske[17]

Origin: Guilty Gear (1998)

Overall Series: Guilty Gear

First Appearance: Guilty Gear (1998)

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor

  • Japanese Voice Actor: Takeshi Kusao (Guilty Gear, Guilty Gear X, Guilty Gear XX, Guilty Gear 2: Overture, Guilty Gear Xrd: -SIGN-, Guilty Gear Xrd: -REVELATOR-, Tales of the Rays, Guilty Gear Strive)
  • English Voice Actor: Liam O'Brien (Guilty Gear 2: Overture), Sam Riegel (Guilty Gear Xrd: -SIGN-), Sean Chiplock (Guilty Gear Strive)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Right-Handed (Ky uses dominantly his right-hand for sword swings and attacks[18])

Age: Unknown

Eye Color: Blue-Green[19]

Blood Type: AB[20]

Birthday: November 20th[21]

Time Period: 22nd Century[22]:

Timeline: Main Timeline

Homeworld: Earth

Residence: France[27]

Story Role: Fighter, Playable Fighter, Supporting Protagonist

Legacy: Global Legacy

Influence: Event Influence

Language: English

Ethnicity: Caucasian

Religion: Ambrahamic

Classification: Member of the Sacred Order of Holy Knights[28], Knight, The Fabled Hero[29]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation

Affiliations: Dizzy, Sin Kiske, Sol Badguy, Ramlethal Valentine, Elphelt Valentine, Leo Whitefang

Enemies: Sol Badguy (Formerly), Justice, Universal Will, Happy Chaos, I-No

Height: 5'11"[33]

Weight: 128 lbs[34]

Status: Alive

Alignment: Lawful Good (Ky and his group of knights fought against Justice in the 100-year-long Crusades and ended up sealing him away, he decided to become a member of the police force and went to enter the tournament due to the cold machinations of conspiracy at work[35]. Ky believes that God ordains and wishes for the order of the world and that this is true justice and if anyone tries to deprive the world from its freedom he will defeat them all[36]. Ky worships justice and order, treasuring peace above all[37]. Ky refuses to kill innocent gears that are brainwashed, claiming that even if they were to obtain peace by killing them, they would end up having no one to celebrate that joy with[38])

Protection Level: Global Protector

Potential

Archetypal Tiering: Leader

Codex Statistics

Grade: S

Tier: At least 8-B, Far Higher with Dragon Install, Much Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[40]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[41]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[42])

Attack Potency: At least City Block level (Potency) (Ky Kiske and Sol Badguy are considered the best of the best[43], putting them above the likes of Johnny who fought against Bedman[44], where in his fight with Slayer, caused a massive cavern across the entire terrain[45]), Far Higher with Dragon Install (Accessed Dragon Install to be able to fight against Merged I-No[46]), Much Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[47] to carry more energy than anything on this planet is capable of producing[48], however without an intermediary, this energy would destroy the planet[49]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[50], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[51], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[52], being described as an obscure world that magic users temporarily access to gain power[53]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[54]) | City Block level (Potency) (Despite losing much of his strength, fought together with Sin Kiske against Unika's Monsters, with Sin even noting that he still has it[55]) Far Higher with with Zeal-Powered Outrage (Utilized the charges to defeat a weakened Merged I-No[56]), Much Higher through Magic of the Backyard. Can ignore durability with Magic

Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[57])

Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[58], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[59])

Lifting Strength: At least Class M (Used his lightning to hold down the chains on the mountain-sized Justice[60]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[61]

Travel Speed: At least Superhuman (Caught up to a missile that has a cruising speed of around 5.2 km/s in the air but it starts relatively slowly, allowing Sol to board it[62], Higher with Blast Drive (Blast Drive allows the fighter to move like the wind[63], running far faster then he normally moves[64])

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[65]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[66])

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[67]. Can avoid sword slashes from Johnny[68] where it's noted that Johnny's attacks move at the speed of light[69])

Stamina: Superhuman, Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[70])

Range: Standard Melee, Extended Melee with his sword. At least Tens of Meters with his Instant Kill (Ky Kiske's instant kill has him attack with his sword as lightning and crosses surround the screen[71]), Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[72], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[73], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[74], being described as an obscure world that magic users temporarily access to gain power[75], with it being larger then the universe[76])

Intelligence: Genius Intelligence (Noted by Testament that Ky Kiske is called a genius[77], Ky's genius allows him to figure out the discordant incantations from witnessing the last battle and Paradigm's magic, allowing him to use magic on enemies that normally are immune to it, impressing even Dr. Paradigm[78]. Ky is aware of basic magical theory, considering it the most basic theories of magic[79])

Knowledge: Grandmaster level (Ky Kiske is noted to be a master swordsman[80]. He's noted to be a talented swordsman and was appointed leader of the Sacred Order of Holy Knights when he was only 16[81]. Noted during Guilty Gear 2 Overture to continue to refine his skills[82], taking on an entire army of brainwashed gears, rendering them powerless to remove the brainwashing without killing them[83]. Ky Kiske and Sol Badguy are considered the best of the best[84])


Powers and Techniques





All previous powers and abilities to a greater extent.


Equipment

Thunderseal

Concept art of the Thunderseal
  • Description: The Thunderseal is Ky Kiske’s signature sword and one of the eight Sacred Treasures that once formed the weapon known as The Outrage. It was crafted to channel and enhance lightning-based magic, allowing its wielder to command powerful electrical energy in battle.
  • Origin: Originally created as part of The Outrage project, the Thunderseal was later bestowed upon Ky Kiske by Kliff Undersn as a symbol of his ascension to leader of the Sacred Order of Holy Knights and recognition of his mastery over lightning magic.
  • Appearance: In Guilty Gear, Guilty Gear X, and Guilty Gear XX, the Thunderseal appears as a slim, rapier-like sword with a thick blue handguard, matching grip, and pronged pommel. In Guilty Gear Xrd REV 2, the weapon reappears in a regenerated form—its large guard and pommel replaced by an exposed blue core. In Guilty Gear -Strive-, the sword retains this form, now with a cross-shaped guard partially covering the glowing core.
  • Usage: Serves as both a weapon and conduit for Ky’s lightning abilities, amplifying his attacks and enhancing his control over electric-based techniques. Its magical nature allows it to reform or regenerate when damaged, ensuring it remains functional under extreme conditions.
  • Function: Enables the wielder to harness and manipulate lightning, as well as channel divine energy through sword techniques. The weapon’s internal core provides continuous magical output, maintaining balance between destructive power and precise control.
  • Notable Traits: The Thunderseal has demonstrated unique regenerative properties, reconstructing itself into new forms when destroyed. Ky has used the sword in several major conflicts, including halting the Maiden of the Grove’s sublimation in Guilty Gear 2: Overture by stopping time. Although Ky later wielded other blades such as Aquila and Magnolia Éclair, he eventually reclaimed the Thunderseal, which continues to evolve alongside him. In an alternate timeline, Unika also wields a version of the Thunderseal that powers her own weapon.

Aquila

Ky Kiske wielding Aquila in Guilty Gear 2 -Overture-.
  • Description: A broad-bladed sword with decorative carvings and a hollow center, used by Ky Kiske in Guilty Gear 2 -Overture. Unlike the Thunderseal, Aquila was originally designed as a ceremonial or decorative weapon for royalty.
  • Origin: Given to Ky Kiske after the Thunderseal was sacrificed to stop the Maiden of the Grove’s sublimation. Although intended as a symbolic blade, Ky has modified it to enhance his combat abilities.
  • Appearance: The sword features a wide blade with ornate carvings along its surface and a hollow section down the middle. It retains a formal, regal aesthetic consistent with its ceremonial origins.
  • Usage: Wielded similarly to the Thunderseal, Ky carries Aquila on his shoulder, swinging it in battle. Due to its weight, he often plants it in the ground when resting.
  • Function: Serves as a physical weapon in combat, with modifications made by Ky to suit his fighting style and techniques. While not inherently magical like the Thunderseal, it provides reliable offense and defense.
  • Notable Traits: Although Aquila is primarily decorative in origin, Ky’s modifications have made it functional for battle. Its name references the Latin Aquila, the eagle associated with Zeus’ lightning in classical mythology.

Magnolia Éclair

Ky Kiske wielding Magnolia Éclair II in Guilty Gear Xrd.
  • Description: The Magnolia Éclair refers to two separate weapons used by Ky Kiske as substitutes for the Thunderseal. The first is a rifle employed in Guilty Gear Vastedge XT, while Magnolia Éclair II is a one-handed sword used in the Xrd series.
  • Design: The first Magnolia Éclair has a rifle-like structure with a blue and white color scheme. Magnolia Éclair II features a fine, balanced blade suitable for one-handed use. Etchings on the blade include "Magnolia Éclair II - Patented Nov, 20 , 21xx" and "Glory be to the Kingdom", with the scabbard inscribed "Tirana Fact Made in Trana, Illyria Since Apr, 1986".
  • Usage: Both versions serve as replacements for the Thunderseal, allowing Ky to continue wielding powerful weaponry tailored to his combat style. The sword version is used for melee attacks, while the rifle version provides ranged capabilities.
  • Function: Enables Ky to conduct lightning-based and physical attacks with precision. The sword is designed for agility and speed, complementing Ky’s one-handed combat techniques, while the rifle offers ranged magical offensive options.
  • Notable Traits: The etched date on Magnolia Éclair II corresponds to Ky’s birthday, November 20. The name Éclair is French for a flash of lightning, reflecting the sword’s connection to Ky’s lightning abilities.

Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.


Guilty Gear

Type Name Command
Normal Fierce Strike Right + Punch
Special Stun Edge DownDown RightRight + Slash or Heavy Slash
Special Aerial Stun Edge DownDown RightRight + Slash (air only)
Special Vapor Thrust RightDownDown Right + Slash or Heavy Slash
Special Aerial Vapor Thrust RightDownDown Right + Slash or Heavy Slash (air only)
Special Stun Edge Charge Attack Hold RightDownDown Right + Respect
Special Stun Dipper DownDown RightRight + Kick
Special Needle Spike RightDown RightDownDown LeftLeft + Kick
Overdrive Ride the Lightning LeftDown LeftDownDown RightRightLeft + Heavy Slash
Instant Kill Zwei Voltage Enter Instant Kill Mode → DownDown RightRight + Punch or Kick or Slash or Heavy Slash

Guilty Gear X

Type Name Command
Normal -- Right + Punch / Right + Kick / Right + Heavy Slash
Special Stun Edge DownDown RightRight + Slash
Special Stun Edge Charge Attack DownDown RightRight + Heavy Slash
Special Aerial Stun Edge DownDown RightRight + Slash or Heavy Slash (air only)
Special Vapor Thrust RightDownDown Right + Slash or Heavy Slash (air OK)
Special Stun Dipper DownDown RightRight + Kick
Special Crescent Slash DownDown LeftLeft + Kick
Overdrive Ride the Lightning RightDown RightDownDown LeftLeftRight + Heavy Slash
Instant Kill Rising Force Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

Guilty Gear XX

Type Name Command
Normal -- Right + Punch / Right + Kick / Right + Heavy Slash
Special Stun Edge DownDown RightRight + Slash or Heavy Slash
Special Charged Stun Edge DownDown RightRight + Heavy Slash » DownDown RightRight + Dust (air OK)
Special Vapor Thrust RightDownDown Right + Slash or Heavy Slash (air OK)
Special Stun Dipper DownDown RightRight + Kick
Special Greed Sever DownDown LeftLeft + Kick
Special Crescent Slash DownDown LeftLeft + Kick
Special Elegant Slash RightDownDown Right + Punch near opponent
Force Break Lightning Sphere DownDown LeftLeft + Dust
Force Break Charge Drive LeftRight + Dust during Lightning Sphere
Force Break Stun Raising DownDown LeftLeft + Dust (air only)
Overdrive Ride the Lightning RightDown RightDownDown LeftLeftRight + Heavy Slash (air OK)
Overdrive Sacred Edge DownDown RightRightDownDown RightRight + Punch
Instant Kill Rising Force Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

Guilty Gear 2 -Overture

Type Name Effect/Command
Skills Charged Stun Edge Flings a flying weapon forward that damages multiple enemies
Skills Divine Gaze Heals nearby allies with long cast time and boosts experience after completion
Skills Soul Diver Raises knock-back resistance of nearby allies
Special Stun Edge LS Neutral + Y (midair also)
Special Holy Brand LS ← or → + Y (during lock-on)
Special Vapor Thrust LS ↓ + Y (during lock-on)
Special Stun Dipper LS ↑ + Y (follow-up attack with Y)
Overdrive Ride the Lightning X + A (during max tension)

Guilty Gear Xrd

Type Name Command
Normal -- Right + Punch / Right + Kick / Right + Heavy Slash / Down Right + Heavy Slash (post-R2)
Special Stun Edge DownDown RightRight + Slash
Special Charged Stun Edge DownDown RightRight + Heavy Slash
Special Air Stun Edge DownDown RightRight + Slash or Heavy Slash (air only)
Special Stun Dipper DownDown RightRight + Kick
Special Greed Sever DownDown LeftLeft + Kick
Special Vapor Thrust RightDownDown Right + Slash or Heavy Slash (air OK)
Special Split Ciel DownDown RightRight + Dust
Special Grinder Creation Dust (air OK) or DownDown RightRight + Dust → Durandal Call
Overdrive Ride the Lightning RightDown RightDownDown LeftLeftRight + Heavy Slash or Dust (air OK)
Overdrive Sacred Edge DownDown RightRightDownDown RightRight + Punch
Instant Kill Rising Force Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

Guilty Gear -Strive

Type Name Command
Special Stun Edge DownDown RightRight + Slash
Special Stun Edge Charge Attack DownDown RightRight + Heavy Slash
Special Aerial Stun Edge DownDown RightRight + Slash or Heavy Slash (air only)
Special Stun Dipper DownDown RightRight + Kick
Special Foudre Arc DownDown LeftLeft + Kick
Special Vapor Thrust RightDownDown Right + Slash or Heavy Slash (air OK)
Special Dire Eclat DownDown LeftLeft + Slash
Overdrive Ride the Lightning RightDown RightDownDown LeftLeftRight + Heavy Slash (air OK)
Overdrive Sacred Edge DownDown RightRightDownDown RightRight + Punch
Overdrive Dragon Install DownDown LeftLeftDownDown LeftLeft + Heavy Slash

Other

Standard Tactics: Ky utilizes his sword along with lightning based attacks and strategizing, when confronted with a foe too powerful, he will utilize his Dragon Install.

Weaknesses:

Explanations

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[199]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[200]. The Backyard is the term used to give reason to the five element configuration[201], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[202]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[203], being described as an obscure world that magic users temporarily access to gain power[204]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[205], being larger then the universe[206]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[207]. The Backyard can be explained as a book or library that has the theory of the world written on it[208]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[209], allowing people to use magic that disproves the fundamentals of magic[210]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[211]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[212]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[213]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[214]. The Backyard is a space connected by people's dreams[215]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[216]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[217]. The Backyard has no effect on any non-living matter[218]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[219]. Noting that it is a dangerous place that could literally cause the world to break[220].

Gameplay

Ky Kiske is a well-rounded fighter who blends zoning and blockstring pressure with solid normals and versatile projectiles. He is a beginner-friendly character with intuitive moves, while also offering depth for advanced players through his various Force Breaks, Overdrives, and later game mechanics. Ky excels at applying safe pressure, controlling space with projectiles, and mixing low and overhead attacks for setups and extensions.


  • Playstyle: A jack-of-all-trades fighter who uses Stun Edge for zoning, Vapor Thrust for anti-air, and other moves like Stun Dipper and Greed Sever for knockdowns and overheads.
  • Strengths: Well-rounded normals, multiple projectile options, beginner-friendly, FRCs on all projectiles in Λ Core for lockdown and combo extensions.
  • Weaknesses: Less raw damage than pure specialists, relies on correct spacing and timing for optimal damage and pressure.
  • Signature Mechanic: Stun Edge Charge Attack for zoning and pressure; Force Break moves (Lightning Javelin, Lightning Sphere, Stun Rays, etc.) for combo extensions and wall interactions.
  • Ideal Range: Mid-range for projectile control and zoning; low and overhead mixups for close-range pressure.
  • Recommended Playstyle: Control space with Stun Edge and Charge Attack, apply knockdowns with Stun Dipper/Greed Sever, and use Force Breaks for lockdown and combo extensions.


  • Playstyle: Maintains his traditional zoning and blockstring approach, enhanced with the Grinder Creation mechanic to extend projectile effectiveness and control neutral.
  • Strengths: Delayed disjointed zoning via Grinder+Durandal Call, versatile Dust-based combos, retains classic Stun Edge/Charge Attack gameplay.
  • Weaknesses: Grinder-based zoning requires precise placement and timing.
  • Signature Mechanic: Grinder Creation and Durandal Call — projectiles hitting Grinders enhance size, hits, and frame advantage.
  • Ideal Range: Mid-range for traditional zoning; slightly extended for Grinder setups.
  • Recommended Playstyle: Use Dust and Split Ciel to place Grinders, enhance with projectiles via Durandal Call, and maintain traditional zoning with Stun Edge and Charge Attack.


  • Playstyle: A zoning and pressure hybrid using Shock State to extend combo potential and untech time; Foudre Arc provides overhead mixups in tandem with Stun Dipper lows.
  • Strengths: Extended combo potential from Shock State, new overhead Foudre Arc, improved lightning-based extensions.
  • Weaknesses: Requires managing new Shock State mechanic for optimal damage; some moves reverted to pre-Slash inputs.
  • Signature Mechanic: Shock State — lightning-based moves increase untech time for combo extensions; new moves Foudre Arc and Dire Eclat.
  • Ideal Range: Mid-range for projectiles and Shock State setups; close-range for low/high mixups.
  • Recommended Playstyle: Apply mid-range pressure with Stun Edge, set up Shock State extensions, and mix low and overhead attacks with Foudre Arc and Stun Dipper.

Trivia

Bind all of us together
Ablaze with hope and free,
No storm or heavy weather
Will rock the boat you'll see.
  • "HOPE" may also reference Future Trunks from Dragon Ball, as Ky shares a Japanese voice actor with the character.
  • Durandal Call, his grinder-enhanced Stun Edge in Xrd, is named after Durandal, the legendary sword of Roland in French folklore.
  • Ky draws inspiration from characters in Battle Arena Toshinden: Duke B. Rambert (French knight background) and Kayin Amoh (Christian themes and music influences, including "Beat It" and "Bad").
  • Lightning Sphere references the band Secret Sphere.
  • ---Sacred Edge references the band Nothing Sacred.
  • Greed Sever references the song "Greed Killing" by Napalm Death.
  • Aces High is an Iron Maiden single; Ky's move is often misheard as "Aegis High" due to his VA’s pronunciation.
  • "Volts" is named after an AC/DC album.
  • ---Holy Brand may reference the southern rock band "Brand New Sin".
  • Terms like "voltage divider" and "voltage spike" draw from electrical engineering, linking to rock sound setups.
  • Ky's Overture quote "When the heart is peaceful the Seven Seas Cry" may allude to Homer's Odyssey, reflecting themes of grief, perseverance, and truth.
  • His romantic relationship with Dizzy evokes the fairy tale Beauty and the Beast, with Ky as "the beauty" and his past as a "killing machine" representing "the beast".
Pre-release profile.
  • Pre-release materials show Ky was originally intended to be Russian.
  • Ky has the most musical themes of any character: seven personal themes, eight rivalry songs (six shared with Sol, one with Order-Sol, and one with Sin), totaling sixteen.
  • Despite being French, Ky's attacks are named in English; his first Instant Kill is in German. More French-named attacks appear in Xrd and Strive.
  • One battle shout is "ここだ" (koko da), meaning "right here/there". Misheard as "coconuts" by fans, it became a nickname for his Stun Edge.
  • According to Answer’s System Voice, Ky’s approval rating is 92% as founding king.
  • His lightning effects change from blue to yellow in Strive solely for visual clarity; no lore explanation exists.[224]
  • Ky shares a birthday with his Japanese voice actor, Takeshi Kusao.
  • A costume based on Ky's Xrd design appears in Border Break X Zero.
  • Ky has guest appearances in: Lord of Vermilion III, Crusaders Quest, [Seven Knights, Brave Frontier, Chain Chronicle 3, Mabinogi Duel, Fantasy War Tactics, #COMPASS, Last Period, Star Ocean: Anamnesis, Tales Of The Rays, Elemental Story, Code Shifter, and The King of Fighters '98 Ultimate Match Online.
  • In Strive, if hit by a crouch attack, Ky shouts "I'm falling!", referencing the English dub of the original Guilty Gear animated ad where he falls while the ground collapses, a running fan joke.

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[225], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[226], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[227], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

4 - 3 - 0


  • Universal Will - Fight[228]
    • Conditions: Sin, Sol and Ky were fighting against Universal Will.
    • Location: Universal Will's Base
  • Sol Badguy - Fight[229]
    • Conditions: Sol didn't transform and Ky didn't take the fight as serious as if he was trying to kill a monster.
    • Location: Unknown Area
  • Merged I-No - Fight[230]
    • Conditions: Match was a rematch. Sol, Ky Kiske, Axl Low, & Nagoriyuki all fought against her.
    • Location: White House
  • Future Nerville Hammer - Fight[231]
    • Conditions: Sin, Johnny, Jack-O, Unika, Sol Badguy, Baiken, Ky Kiske, Dizzy, Ramlethal & Elphelt all fought to defeat him.
    • Location: Outer Space


  • Dizzy - Fight[232]
    • Condition: None.
    • Location: Unknown
    • Note: Noted in the canon route that Dizzy beat Ky.
  • Merged I-No - Fight[233]
    • Conditions: Ky accessed his Dragon Install.
    • Location: White House
  • Unika - Fight[234]
    • Conditions: Ky Kiske, Dizzy, Johnny, & Sin Kiske were all working together to fight her.
    • Location: Ky's Castle
    • Note: The main reason for the lost was Unika attempting to get Dizzy's Undine to attack and cause mass destruction, resulting in Gears being hated, though Ky stopped the attack, freezing both him and her into a sealing barrier, she quickly got away after Johnny and Sin tried to attack her.

None.

References

  1. Guilty Gear 2 Overture
  2. Guilty Gear 2 Overture
  3. Guilty Gear 2 Overture
  4. Guilty Gear 2 Overture
  5. Guilty Gear 2 Overture
  6. Guilty Gear 2 Overture
  7. Guilty Gear 2 Overture
  8. Guilty Gear 2 Overture
  9. Guilty Gear 2 Overture
  10. Guilty Gear 2 Overture
  11. Guilty Gear 2 Overture
  12. Guilty Gear 2 Overture
  13. Guilty Gear 2 Overture
  14. Guilty Gear 2 Overture
  15. Guilty Gear 2 Overture
  16. Guilty Gear 2 Overture
  17. Guilty Gear (1998) Game Manual Page 7
  18. Guilty Gear -Strive- Starter Guide #2 - Ky
  19. Guilty Gear (1998) Game Manual Page 8
  20. Guilty Gear (1998) Game Manual Page 8
  21. Guilty Gear (1998) Game Manual Page 8
  22. Guilty Gear (1998) Game Manual Page 2
  23. Guilty Gear Xrd Visual Book Page 2
  24. Guilty Gear Xrd Visual Book Page 2
  25. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  26. Guilty Gear -Strive- Chapter 1
  27. Guilty Gear (1998) Game Manual Page 8
  28. Guilty Gear (1998) Game Manual Page 7
  29. Guilty Gear (1998) Ky Kiske Story Testament Boss
  30. Guilty Gear (1998) Game Manual Page 7
  31. Guilty Gear (1998) Game Manual Page 7
  32. Guilty Gear 2 Overture
  33. Guilty Gear (1998) Game Manual Page 8
  34. Guilty Gear (1998) Game Manual Page 8
  35. Guilty Gear (1998) Game Manual Page 7
  36. Guilty Gear (1998) Ky Kiske Story Ending
  37. Guilt Gear X Game Manual Page 29
  38. Guilty Gear 2 Overture
  39. Guilty Gear 2 Overture
  40. Guilty Gear (1998) Game Manual Page 2
  41. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  42. Guilty Gear 2 Overture
  43. ExplaMaytions with May! Episode 3 - The Crusades
  44. Guilty Gear Xrd Chapter 07 Showdown B
  45. Guilty Gear Xrd Revelator Chapter 03 Sense B
  46. Guilty Gear -Strive- Final Chapter
  47. Guilty Gear Xrd Sign Chapter 7 Showdown B
  48. Guilty Gear Xrd Sign Chapter 7 Showdown B
  49. Guilty Gear Xrd Sign Chapter 7 Showdown B
  50. Guilty Gear 2 Overture
  51. Guilty Gear 2 Overture
  52. Guilty Gear 2 Overture
  53. Guilty Gear 2 Overture
  54. Guilty Gear 2 Overture
  55. Guilty Gear Strive: Dual Riders Episode 2
  56. Guilty Gear -Strive- Final Chapter
  57. Guilty Gear Xrd Sign Chapter 7 Showdown B
  58. Guilty Gear Xrd Sign Chapter 7 Showdown B
  59. Guilty Gear Xrd Sign Chapter 7 Showdown B
  60. Guilty Gear Xrd -Revelator- Final Chapter Fireworks
  61. Guilty Gear Xrd Sign Chapter 7 Showdown B
  62. Guilty Gear Xrd -Sign- Chapter 07 Showdown A
  63. Guilty Gear 2 Overture Page 19
  64. Guilty Gear 2 Overture
  65. Guilty Gear Xrd Sign Chapter 7 Showdown B
  66. Guilty Gear Strive Sliding Roman Cancel
  67. Guilty Gear Xrd Sign Chapter 7 Showdown B
  68. Guilty Gear X2 Testament Arcade Mode
  69. Guilty Gear Xrd Revelator Zato-1 vs. Johnny
  70. Guilty Gear (1998) Story Prologue
  71. Guilty Gear (1998) Ky Kiske Instant Kill
  72. Guilty Gear 2 Overture
  73. Guilty Gear 2 Overture
  74. Guilty Gear 2 Overture
  75. Guilty Gear 2 Overture
  76. Guilty Gear 2 Overture
  77. Guilty Gear (1998) Ky Kiske Story Testament Boss
  78. Guilty Gear 2 Overture
  79. Guilty Gear Xrd Chapter 03 Sense B
  80. Guilty Gear (1998) Game Manual Page 7
  81. Guilt Gear X Game Manual Page 29
  82. Guilty Gear 2 Overture
  83. Guilty Gear 2 Overture
  84. ExplaMaytions with May! Episode 3 - The Crusades
  85. Guilty Gear (1998) Game Manual Page 28
  86. Guilty Gear (1998) Game Manual Page 28
  87. Guilty Gear (1998) Game Manual Page 28
  88. Guilty Gear (1998) Game Manual Page 28
  89. Guilty Gear X Game Manual Page 2
  90. Guilty Gear (1998) Game Manual Page 27
  91. Guilty Gear (1998) Game Manual Page 29
  92. Guilty Gear X Game Manual Page 2
  93. Guilty Gear Strive
  94. Guilty Gear Strive
  95. Guilty Gear X Game Manual Page 36
  96. Guilty Gear 2 Overture Page 21
  97. Guilty Gear 2 Overture Page 20
  98. Guilty Gear X Game Manual Page 36
  99. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
  100. Guilty Gear (1998) Game Manual Page 2
  101. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  102. Guilty Gear 2 Overture
  103. Guilty Gear 2 Overture
  104. Guilty Gear 2 Overture
  105. Guilty Gear 2 Overture
  106. Guilty Gear 2 Overture
  107. Guilty Gear 2 Overture
  108. Guilty Gear -Strive- Final Chapter
  109. Guilty Gear Xrd Sign Chapter 7 Showdown B
  110. Guilty Gear Xrd Sign Chapter 7 Showdown B
  111. Guilty Gear Xrd Sign Chapter 7 Showdown B
  112. Guilty Gear Xrd Sign Chapter 7 Showdown B
  113. Guilty Gear Xrd Sign Chapter 7 Showdown B
  114. Guilty Gear Xrd Sign Chapter 7 Showdown B
  115. Guilty Gear Xrd Sign Chapter 7 Showdown B
  116. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  117. ExplaMaytions with May! Episode 1 - What is Magic?
  118. Guilty Gear 2: Overture Game Manual Pages 10-15
  119. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  120. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  121. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
  122. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  123. Guilty Gear 2 Overture Page 18
  124. Guilty Gear 2 Overture Page 18
  125. Guilty Gear (1998) Game Manual Page 25
  126. Guilty Gear 2 Overture
  127. Guilty Gear (1998) Game Manual Page 29
  128. Guilty Gear (1998) Game Manual Page 28
  129. Guilty Gear (1998) Game Manual Page 29
  130. Guilty Gear (1998) Game Manual Page 29
  131. Guilty Gear X Game Manual Page 2
  132. Guilty Gear Strive Roman Cancel
  133. Guilty Gear Strive Sliding Roman Cancel
  134. Guilty Gear Strive Red Roman Cancel
  135. Guilty Gear Strive Blue Roman Cancel
  136. Guilty Gear Strive Purple Roman Cancel
  137. Guilty Gear Strive Yellow Roman Cancel
  138. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  139. Guilty Gear (1998) Sol Badguy
  140. Guilty Gear XX Λ Core Plus Axl Overdrive
  141. Guilty Gear (1998) Justice Boss
  142. Guilty Gear (1998) Justice Boss
  143. Guilty Gear Xrd REV 2 Zato=1 Overdrive
  144. Guilty Gear Xrd REV 2 Zato=1 Instant Kill
  145. Guilty Gear (1998) Testament Overdrive
  146. Guilty Gear 2 Overture
  147. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  148. Guilty Gear 2 Overture
  149. Guilty Gear 2 Overture
  150. Guilty Gear 2 Overture
  151. Guilty Gear 2 Overture
  152. Guilty Gear 2 Overture
  153. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  154. Guilty Gear 2 Overture
  155. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  156. Guilty Gear (1998) Ky Kiske Story Testament Boss
  157. Guilty Gear (1998) Game Manual Page 7
  158. Guilt Gear X Game Manual Page 29
  159. Guilty Gear Xrd -Sign- Chapter 09 Maelstrom A
  160. Guilty Gear Xrd Rev2 Ramlethal vs. Ky Ramlethal Win Quote
  161. Guilty Gear (1998) Ky Kiske Story Testament Boss
  162. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  163. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  164. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  165. Guilty Gear 2 Overture Exterminate the Enemy!
  166. Guilty Gear XX Λ Core Plus Ky Kiske Overdrive
  167. Guilty Gear Xrd -Revelator- Final Chapter Fireworks
  168. Guilty Gear Xrd REV 2 Ky Kiske Overdrive
  169. Guilty Gear Strive Ky Kiske Overdrive
  170. Guilty Gear XX Λ Core Plus Ky Kiske Overdrive
  171. Guilty Gear Xrd REV 2 Ky Kiske Overdrive
  172. Guilty Gear Strive: Dual Rulers Episode 1
  173. Guilty Gear Strive: Dual Rulers Episode 1
  174. Guilty Gear (1998) Ky Kiske Instant Kill
  175. Guilty Gear X Ky Kiske Instant Kill
  176. Guilty Gear Xrd REV 2 Ky Kiske Instant Kill
  177. Guilty Gear Xrd -Sign- Chapter 09 Maelstrom A
  178. Guilty Gear Xrd -Sign- Chapter 10 Resolution A
  179. Guilty Gear Xrd -Sign- Chapter 10 Resolution A
  180. Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
  181. Guilty Gear Strive Ky Kiske Overdrive
  182. Guilty Gear -Strive- Final Chapter
  183. Guilty Gear Xrd -Revelator- Final Chapter Fireworks
  184. Guilty Gear Xrd Revelator Chapter 03 Sense B
  185. Guilty Gear Xrd Revelator Chapter 03 Sense B
  186. Guilty Gear Xrd Revelator Chapter 03 Sense B
  187. Guilty Gear Xrd Revelator Chapter 03 Sense B
  188. Guilty Gear Xrd Revelator Chapter 03 Sense B
  189. Guilty Gear -Strive- Final Chapter
  190. Guilty Gear 2 Overture
  191. Guilty Gear 2 Overture
  192. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  193. Guilty Gear XX Game Manual page 5
  194. Guilty Gear 2 Overture
  195. Guilty Gear Strive Glossary Weapons / Items Gear Cell Suppressor
  196. Guilty Gear -Strive- Powers/Skills Dragon Install
  197. Guilty Gear (1998) Game Manual Page 29
  198. Guilty Gear X Game Manual Page 2
  199. Guilty Gear 2 Overture
  200. Guilty Gear 2 Overture
  201. Guilty Gear 2 Overture
  202. Guilty Gear 2 Overture
  203. Guilty Gear 2 Overture
  204. Guilty Gear 2 Overture
  205. Guilty Gear 2 Overture
  206. Guilty Gear 2 Overture
  207. Guilty Gear 2 Overture
  208. Guilty Gear 2 Overture
  209. Guilty Gear 2 Overture
  210. Guilty Gear 2 Overture
  211. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  212. Guilty Gear 2 Overture
  213. Guilty Gear 2 Overture
  214. Guilty Gear Xrd -Sign- Opening
  215. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  216. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
  217. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  218. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  219. ExplaMaytions with May! Episode 6 - Another Threat Looms
  220. ExplaMaytions with May! Episode 6 - Another Threat Looms
  221. Guilty Gear (1998) Game Manual Page 8
  222. Guilty Gear (1998) Game Manual Page 8
  223. Guilty Gear (1998) Game Manual Page 8
  224. Cite error: Invalid <ref> tag; no text was provided for refs named famitsu
  225. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  226. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  227. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  228. Guilty Gear Xrd -Revelator- Final Chapter Fireworks
  229. Guilty Gear Xrd -Revelator- After Story A
  230. Guilty Gear -Strive- Final Chapter
  231. Guilty Gear Strive: Dual Riders Episodes 7-8
  232. Guilty Gear Xrd Visual Book Page 2
  233. Guilty Gear -Strive- Final Chapter
  234. Guilty Gear Strive: Dual Rulers Episode 1