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Ramlethal Valentine

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Guilty Gear/Ramlethal Valentine
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Ramlethal Valentine, sometimes spelled Ramletherl, is an important figure in the Guilty Gear series. She acts as a servant to the Universal Will and is both the elder sister of Elphelt Valentine and the successor to the original Valentine. Tasked with eradicating humanity, she is accompanied by Lucifero—manifested as two halves, one black and one white—each carrying a large katana-like sword for her in battle.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Ramlethal Valentine
I'm here because you've given me a place to belong. I don't know if I can ever repay that.
~ Ramlethal Valentine to Dizzy
Origin
Origin Guilty Gear Xrd
Creator Daisuke Ishiwatari
First Appearance Guilty Gear Xrd
Voiced by Megumi Han (Japanese), Erin Fitzgerald; Laura Stahl (English)
Characteristics
Species Valentine
Gender Female
Pronouns She/Her
Sexuality Possibly Bisexual
Age Unknown
Birthday June 3
Height 5'6"
Weight 115 lbs
Ethnicity Valentine
Status Alive
Alignment Initially Lawful Evil; later Neutral Good
Archetype Black Knight
Occupation Illyria Special Brigade Commander
Time Period 22nd Century
Language Common Language
Combat Style Dual blade combat
Homeworld Backyard
Relationships
Affiliations Universal Will (Formerly), Elphelt Valentine, Bedman (Formerly), Ky Kiske, Sin Kiske, Sol Badguy, Baiken, May, Leo Whitefang, Delilah
Enemies Universal Will, Delilah (Formerly), Bedman, Happy Chaos

Background

This dropdown contains the synopsis of Ramlethal's story. Read at your own risk as you may be spoiled otherwise!

Background
Presumably created around 2186, Ramlethal was brought into existence by the Universal Will within the Backyard as the successor to the prior Valentine who initiated the Baptisma 13 incident. Like her predecessor, she was emotionless and programmed with a singular purpose—to activate the Cradle at any cost so the Conclave could transfer and “revive” Justice through the energy of St. Elmo’s Fire.

Unknown to Ramlethal, she was considered a “failed” creation. Six months later, her younger twin, Elphelt, was produced with emotions to better integrate into human society. Both pursued the same mission until Elphelt awakened during her wedding and turned against their creators. Because the rebellion originated from their mother’s influence, Ramlethal did not question it and continued her duties alongside the Conclave.

Guilty Gear Xrd
On October 21, 2187, after one last meeting with the Conclave, Ramlethal traveled to Japan and declared war on the world. Over the following week, she faced several opponents, including Potemkin, Zato-ONE, Chipp Zanuff, May, Sol Badguy, Ky Kiske, and his son Sin. However, her declaration was a distraction—while the Cradle activated over Babylon. When she attempted to self-destruct to eliminate Sol, Elphelt intervened using their shared restraints to stop her.

Ramlethal was subsequently captured and placed aboard the Royal Fleet One under Ky’s supervision, her weapons confiscated. The following day, she tried to destroy the ship but was once again stopped by Elphelt. With her purpose complete, she showed no resistance, telling her captors they could kill her if they wished. Sin, convinced she might have emotions, attempted to make her laugh and gave her a magehound that frequently bit her finger. Later, Elphelt joined them, and the sisters spent time together, with Ramlethal developing a liking for Danny Missiles burgers.

While the ship was docked in Zepp, Ramlethal’s dreams were visited by Bedman, ordered by their mother to dispose of her. Ramlethal accepted but asked to take the dog with her, prompting Bedman to recognize her developing emotions. Waking up due to Sin, she was confronted by Bedman, who killed her pet but replaced it with one that didn’t bite, making Ramlethal realize she was different. The two sisters later discussed affection, with Elphelt explaining it as wanting to see someone smile. Inspired, Ramlethal chose to reveal information about St. Elmo’s Fire.

On November 4, Elphelt and Justice were captured. Ramlethal promised her sister they were not tools and vowed to rescue her. Five days later, she accompanied Sol and Sin on a mission to capture Jack-O’ under Raven’s command. Though Raven dismissed her as a “doll,” Ramlethal was visibly unsettled by his harsh treatment of Jack-O’, causing him to hesitate.

The next day, Ramlethal appeared troubled and told Sin that she could only smile if Elphelt was with her. Sol, slightly drunk, shattered the window she had been staring into and told her happiness couldn’t be defined by a single reflection before taking her and Sin out for burgers. Soon after, Elphelt’s ID was detected in Scandiva. Despite knowing it was a trap, Ramlethal and Sin volunteered to investigate and were granted permission by Leo Whitefang.

While scanning the area, Ramlethal encountered an antimatter Gear and noticed a crying child nearby. She saved the girl, sending her to safety with Lucifero, but couldn’t escape before the Gear detonated. She contacted Sin one last time to say goodbye. Though her remains suggested death, she was secretly saved by Raven. Later, she appeared at the Celestial Altar to aid in the fusion of Jack-O’ and Justice, helping to stabilize the process so Sol could face Ariels. Afterward, she reunited with Elphelt in an emotional embrace.

Following the battle, Ky and Dizzy invited Ramlethal, Elphelt, and Sin to rest at their estate. Unsure if they could remain due to Ky’s plans to reveal his marriage publicly, the Kiskes reaffirmed that the sisters were part of the family. Ramlethal asked if they should call Sol “father,” but Elphelt instead decided he was more like a “brother.”

Guilty Gear -Strive-
Ramlethal later appeared with her family and Testament in the epilogue, enjoying a moment of peace following Sol and Ky’s victory over I-No and Happy Chaos.

In Another Story, she helped contain Delilah, who had lost control of her power after learning of her brother’s killer. Ramlethal and her team successfully subdued her without casualties, an event that marked a turning point for coexistence between humans and Gears.

By this time, Ramlethal had attained the position of Special Brigade Commander in the Illyrian military.

Appearance

General Description: Ramlethal is a dark-skinned woman with light blonde hair and golden eyes featuring bronze highlights. She has a slender, athletic build and typically maintains a calm, expressionless demeanor.

Facial Features: Her hair is straight and extends to her shoulders, with her golden eyes standing out against her darker complexion. She is often seen wearing a cap resembling animal ears.

Clothing/Outfit: In Guilty Gear Xrd -SIGN-, Ramlethal wears a black and white cap with ear-like extensions and a large white cape with shoulder pads and arm openings. The cape has an organic appearance, with a flesh-toned underside and saw-like teeth along the edges. Beneath it, she wears white shorts and a wide white strap with a round buckle as a tube top, along with smaller straps on her arms and thighs. She has bands on her feet and typically goes barefoot. In -Revelator-, a small four-leaf clover is added to the right ear of her cap. In -Strive-, her outfit changes slightly—she wears a sleeveless black and neon green shirt beneath a white, double-breasted waistcoat exposing her midriff. Her cap is redesigned with shorter ears, and she wears dark red wraps on her arm and leg along with white thigh and foot bands.

Special Features: Her cape’s design appears partially organic and is one of her most recognizable features.

Alternate Forms/Disguises: Ramlethal also has an alternate outfit consisting of a dark gray, dark green, and white blouse with puffy sleeves, a short skirt, ribbons on her collar and lower back, and her signature thigh straps. She remains barefoot in this version.

Personality

  • Emotionally Reserved: Initially created as a Valentine, Ramlethal shows little to no emotional awareness. She lacks an understanding of right and wrong and carries out her missions with mechanical precision, viewing her purpose solely as fulfilling her mother’s commands.
  • Obedient and Detached: Ramlethal considers herself a disposable tool, following orders without question and showing no attachment to her actions or outcomes. Her loyalty to her creator defines her early behavior, leaving her without personal judgment or individuality.
  • Developing Emotional Awareness: Over time, she begins to experience confusion, curiosity, and subtle emotional responses. Her encounters with others gradually awaken feelings such as pride, affection, and empathy, even though she initially denies having emotions.
  • Introspective and Curious: As she evolves, Ramlethal begins to question ideas like friendship, individuality, and happiness. This introspection marks her slow progression from a being defined by orders to one seeking her own understanding of self.
  • Calm and Stoic: Despite her emotional growth, Ramlethal remains reserved and soft-spoken. She rarely reacts strongly to her surroundings but becomes quietly protective of others and uneasy when people are treated as mere tools.

Relationships

Sin Kiske

Due to Sol and Ky being unable to get any information out of Ramlethal, Sin offered to do so, claiming that he feels that he and Ram are close somehow[1]. Sin believes that Ramlethal has emotion within her while Ram believes she has none and she is merely a tool for Mother[2]. Ram tells Sin that he's a terrible interrogator with Sin replying he isn't trying to get information out of her but wants to get her to laugh[3].

After eating a hamburger offered by Sin, her emotions slowly started coming to her[4].

Ramlethal asks Sin why does he keep coming to her with Sin replying to make her laugh and her not understanding why as it would provide no benefit to him[5]. She asks as she needs to always know the right action to take, with Ky responding what does "right" even mean, explaining there are subjective qualities of the world with no right or wrong[6]. Ramlethal tries to retort saying if she thinks for herself then she won't be a good tool but Sin tells her she's not a tool[7].

General Information

Name: Ramlethal Valentine[8]

Other Names: Ramletherl Valentine[9]

Origin: Guilty Gear Xrd

Overall Franchise: Guilty Gear

First Appearance: Guilty Gear Xrd

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor

  • Japanese Voice Actor: Megumi Han (Guilty Gear Xrd: -SIGN-, Guilty Gear Xrd: -REVELATOR-, Tales of the Rays, Guilty Gear Strive)
  • English Voice Actor: Erin Fitzgerald (Guilty Gear Xrd: -SIGN-), Laura Stahl (Guilty Gear Strive)

Gender: Female

Sexuality: Possibly Bisexual (In her win quote against Jam she question if Jam's "different" is the same as hers as Jam likes men[10])

Pronouns: She/Her

Handedness: Ambidextrous (Ramlethal uses dual blades in fights[11])

Age: Unknown

Blood Type: Unknown[12]

Birthday: June 3[13]

Time Period: 22nd Century[14]:

Timeline: Main Timeline

Homeworld: Backyard[19]

Residence: Ky's Castle

Story Role: Fighter, Playable Fighter, Redeemed Villain

Legacy: Global Legacy (Ramlethal works with the Illyria Special Brigade, protecting the world, being well-known)

Influence: Event Influence

Language: Common Language

Ethnicity: Valentine (Has a dark-skinned body, making her likely more Eastern oriented)

Religion: N/A

Classification: Half of Valentine

Species: Valentine

State of Being: Regular

Physiology: Valentine Physiology

In-Universe Creator: Universal Will

Occupation: Illyria Special Brigade Commander[20]

Ranking: Commander

Affiliations: Universal Will (Formerly), Elphelt Valentine, Bedman (Formerly), Ky Kiske, Sin Kiske, Sol Badguy, Baiken, May, Leo Whitefang, Delilah

Enemies: Universal Will, Delilah (Formerly), Bedman, Happy Chaos

Height: 5'6"[21]

Weight: 115 lbs[22]

Status: Alive

Alignment

Protection Level: Global Protector (After joining Sin's side, she banded together to stop the Universal Will's plan of exterminating humanity)

Threat Level: Initially Global Threat (Initially Ramlethal declared war on all the world, claiming all those unworthy to stand upon it will be destroyed[30], noting herself to merely be a tool to serve her mother's wishes, even if it meant exterminating humanity[31])

Potential

Archetypal Tiering: Black Knight

Codex Statistics

Grade: S

Tier: At least 8-B, Much Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[33]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[34]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[35])

Attack Potency: At least City Block level (Potency) (Overpowered Sol Badguy[36] and would've beaten him if Elphelt didn't stop her[37], where Ky Kiske and Sol Badguy are considered the best of the best[38], putting them above the likes of Johnny who fought against Bedman[39], where in his fight with Slayer, caused a massive cavern across the entire terrain[40]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[41] to carry more energy than anything on this planet is capable of producing[42], however without an intermediary, this energy would destroy the planet[43]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[44], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[45], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[46], being described as an obscure world that magic users temporarily access to gain power[47]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[48])

Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[49])

Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[50], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[51])

Lifting Strength: At least Class 1 (Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[52], who weighs 1446 lbs[53]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[54])

Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[55], running far faster then the fighter normally moves[56]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[57]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[58])

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[59]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[60])

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[61]. Can avoid sword slashes from Johnny[62] where it's noted that Johnny's attacks move at the speed of light[63])

Stamina: Limitless (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[64])

Range: Standard Melee, Several Meters with Levitating Greatswords, Tens of Meters with Energy Attacks, Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[65], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[66], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[67], being described as an obscure world that magic users temporarily access to gain power[68], with it being larger then the universe[69])

Intelligence: Supergenius Intelligence (Gears have the capacity to learn quickly, with Dr. Paradigm having knowledge and throughput that exceeds that of Leo's entire operations department[70])

Knowledge


Powers and Techniques











Equipment

Greatswords

Ramlethal's twin greatswords carried by Lucifero.
  • Description: A pair of enormous straight katana-like blades wielded by Ramlethal Valentine. Each sword features an extended handle and a wide blade that transitions sharply from its edge to the pointed tip.
  • Appearance: The swords are primarily differentiated by their colors—one red and one green.
  • Usage: Typically not held directly by Ramlethal herself, the greatswords are instead carried and manipulated by her familiar, Lucifero, allowing her to attack from range with coordinated strikes.
  • Function: Serve as her primary offensive weapons, capable of delivering heavy slashes, wide-reaching arcs, and powerful projectile attacks when combined with her command over Lucifero.
  • Notable Traits: The swords’ immense size and supernatural composition grant them tremendous destructive potential, blending mechanical precision with otherworldly energy.

Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.


Guilty Gear Xrd

Type Name Command
Normal -- Right + Punch
Normal -- Right + Kick
Normal -- Down Right + Kick
Launch Greatsword -- Right or Down + Slash or Heavy Slash
Recover Greatsword -- Left + Slash or Heavy Slash
Combination Combination A PunchPunchPunch
Combination Combination B PunchPunchKick
Combination Combination C PunchKickLeft + Kick
Combination Combination D Down + PunchPunchPunch
Combination Combination E KickPunchPunch
Combination Combination F KickPunchKick
Combination Combination G KickKickKick
Combination Combination H KickKickLeft + Kick
Combination Combination I KickLeft + Kick
Combination Combination J Down + PunchPunchKick
Combination Combination K Down + PunchKick
Combination Combination L Down + KickPunchPunch
Combination Combination M Down + KickPunchKick
Combination Combination N Down + KickKick
Special Dauro RightDownDown Right + Punch
Special Flama Cargo DownDown RightRight + Kick near opponent
Special Sildo Detruo DownDown LeftLeft + Kick (also in mid-air)
Special Cassius DownDown LeftLeft + Punch
Special Marteli DownDown LeftLeft + Slash with sword (S) equipped (also in mid-air) (post-Rev 2)
Special Forpeli DownDown LeftLeft + Heavy Slash with sword (HS) equipped (also in mid-air) (post-Rev 2)
Overdrive Calvados RightDown RightDownDown LeftLeftRight + Heavy Slash or Dust with both swords equipped
Overdrive Trance RightDown RightDownDown LeftLeftRight + Heavy Slash with both swords deployed
Overdrive Explode DownDown RightRightDown RightDownDown LeftLeft + Kick
Instant Kill Animo Estingi Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

Guilty Gear Strive

Type Name Command
Normal -- Right + Punch
Normal -- Right + Heavy Slash
Special Bajoneto DownDown RightRight + Slash or Heavy Slash
Special Dauro RightDownDown Right + Punch
Special Sildo Detruo DownDown LeftLeft + Kick (air OK)
Special Sabrobato DownDown LeftLeft + Heavy Slash
Special Erarlumo DownDown LeftLeft + Punch x3
Special Ondo DownDown RightRight + Kick
Special Agressa Ordono DownDown LeftLeft + Slash (air only)
Overdrive Calvados RightDown RightDownDown LeftLeftRight + Heavy Slash
Overdrive Mortobato DownDown RightRightDownDown RightRight + Slash


Other

Standard Tactics: Ramlethal uses her dual great swords, along with Lucifero for attacks.

Weaknesses

Explanations

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[206]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[207]. The Backyard is the term used to give reason to the five element configuration[208], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[209]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[210], being described as an obscure world that magic users temporarily access to gain power[211]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[212], being larger then the universe[213]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[214]. The Backyard can be explained as a book or library that has the theory of the world written on it[215]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[216], allowing people to use magic that disproves the fundamentals of magic[217]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[218]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[219]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[220]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[221]. The Backyard is a space connected by people's dreams[222]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[223]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[224]. The Backyard has no effect on any non-living matter[225]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[226]. Noting that it is a dangerous place that could literally cause the world to break[227].

Trivia

  • Ramlethal originally had no hobbies[228].
  • Ramlethal originally had no values[229].
  • Ramlethal dislikes arthropods[230].
  • Her name may be a portmanteau referencing the Haitian band RAM, the 1971 album by Paul McCartney and Linda McCartney, and the American heavy metal band Lethal. It may also reference the 1988 Judas Priest album Ram It Down, as the names share similar pronunciation.
  • The first verse of her Strive theme, "Necessary Discrepancy", may be inspired by the Emerson, Lake & Palmer song "Bitches Crystal".
  • Gaius "Cassius" Longinus and Marcus "Brutus" betrayed and assassinated Julius Caesar, while "Judas" Iscariot betrayed Jesus in the Bible. These three "Traitors" were depicted as partially consumed by the Fallen Angel Lucifer in the 9th Circle of Hell in Dante's Inferno. Cheiron was a famous centaur, wiseman, and healer in Greek mythology, chained by Cronus and freed by Heracles.
  • Valentine's servants are mostly named after sweets, with some resembling cafe maids. Her attack "Calvados" is named after a type of apple cider. Incidentally, "Calvados" is also a Russian thrash metal band, "Judas" is used by several bands (notably Judas Priest), "Brutus" is a Dutch brutal death metal band, and "Et Tu Brutus" is a melodic death metal band from Guyana.
  • Among the three known Valentines created by the Universal Will, Ramlethal is the only one without a revealed secondary form and the least similar in appearance to Aria Hale.
  • In Revelator, Ramlethal's victory pose shows a calmer expression compared to her slasher smile in Sign.
  • Ramlethal's attacks are named in Esperanto, which also appears in the first few verses of her Strive theme "Necessary Discrepancy".
  • When defeated in a match and lying on her back, Ramlethal's eyes remain open, while in victory screens, her eyes are closed. It is unclear if this is a modeling error or intentional.
  • Her Strive outfit contains several phrases:
    • On her feet: "What is Left When you Lose all your Rights" (left), "What is Right When all that's Left is Wrong" (right)
    • On her cloak: "Right Here is Where I'm Left" (back), "Just West of Wherever Here I Reign" (left), "Far East of Elsewhere There You Remain" (right), "Here in the Middle of Nowhere I shall be Slain" (teeth)
  • In the manga and anime My Dress-Up Darling, Marin Kitagawa cosplays a fictional fighting game character named "Prisoner Veronica", whose design closely resembles a cloakless Ramlethal. Episode 10 introduces her using the same text font as Strive character reveals.
  • Costumes based on Ramlethal's Xrd design appear in Border Break X Zero, #COMPASS, and for Lisa Hamilton in Dead or Alive 5 Last Round.
  • Ramlethal has guest appearances in the following games: Crusaders Quest, Seven Knights, Brave Frontier, Mabinogi Duel, Fantasy War Tactics, #COMPASS, Last Period, Elemental Story, Code Shifter, Counter:Side, Tales of the Rays, The King of Fighters All Star, and Destiny Child.

Misconceptions

Ramlethal has Romantic Feelings Towards Leo Whitefang

This comes from the English version, Ramlethal has a conversation with Lucifero where he asks her if there's anyone she likes that's not the same as familial affection, and she mentions Leo Whitefang[231], however this is misunderstood, some have even noted this conversation may be mistranslated though there's no official source for this as of yet. It should also be noted that Lucifero likes to tease or joke around with Ramlethal so he isn't a reliable source to go by for understanding Ramlethal. Going by the official relationship board of Guilty Gear Strive the closest piece of evidence is that a heart icon can be seen over Ramlethal and Leo's relationship bar, with it saying "Interested", however the text itself notes "Ramlethal looks up to Leo"[232], meanwhile a character that is well known for liking a guy, May, straight up has "likes" for her relationship status to Johnny[233], and even Giovanna's relationship status to Leo that says "Interested" directly notes in the text that she finds Leo her type[234]. While Ramlethal's simply notes looking up to a character, which moreso implies Ramlethal admires or idolizes Leo Whitefang rather then has romantic feelings for him.

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[235], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[236], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[237], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

1 - 0 - 1


  • Future Nerville Hammer - Fight[238]
    • Conditions: Sin, Johnny, Jack-O, Unika, Sol Badguy, Baiken, Ky Kiske, Dizzy, Ramlethal & Elphelt all fought to defeat him.
    • Location: Outer Space

None.


  • Bedman - Fight[239]
    • Conditions: Baiken, Ramlethal, Sin, and another guard were all fighting together.
    • Location: Train
    • Note: Sin needed to talk Bedman out of fighting to end the fight prematurely.

References

  1. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  2. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  3. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  4. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  5. Guilty Gear Xrd -Sign- Chapter 05 Sign B
  6. Guilty Gear Xrd -Sign- Chapter 05 Sign B
  7. Guilty Gear Xrd -Sign- Chapter 05 Sign B
  8. Guilty Gear Xrd Visual Book Page 40
  9. Guilty Gear Xrd -Sign- Opening
  10. Guilty Gear Xrd Rev 2 Ramlethal vs Jam Ramlethal Win Quote
  11. Guilty Gear Ramlethal Valentine
  12. Guilty Gear Xrd Visual Book Page 40
  13. Guilty Gear Xrd Visual Book Page 40
  14. Guilty Gear (1998) Game Manual Page 2
  15. Guilty Gear Xrd Visual Book Page 2
  16. Guilty Gear Xrd Visual Book Page 2
  17. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  18. Guilty Gear -Strive- Chapter 1
  19. Guilty Gear Xrd Visual Book Page 40
  20. Guilty Gear -Strive- Another Story: Departure Chapter 1
  21. Guilty Gear Xrd Visual Book Page 40
  22. Guilty Gear Xrd Visual Book Page 40
  23. Guilty Gear Xrd -Sign- Opening
  24. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  25. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  26. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  27. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  28. Guilty Gear Xrd -Sign- Chapter 05 Sign B
  29. Guilty Gear Xrd -Revelator- Chapter 05 Face B
  30. Guilty Gear Xrd -Sign- Opening
  31. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  32. Guilty Gear 2 Overture
  33. Guilty Gear (1998) Game Manual Page 2
  34. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  35. Guilty Gear 2 Overture
  36. Guilty Gear Xrd -Sign- Chapter 01 Devastation A
  37. Guilty Gear Xrd -Sign- Chapter 01 Devastation A
  38. ExplaMaytions with May! Episode 3 - The Crusades
  39. Guilty Gear Xrd Chapter 07 Showdown B
  40. Guilty Gear Xrd Revelator Chapter 03 Sense B
  41. Guilty Gear Xrd Sign Chapter 7 Showdown B
  42. Guilty Gear Xrd Sign Chapter 7 Showdown B
  43. Guilty Gear Xrd Sign Chapter 7 Showdown B
  44. Guilty Gear 2 Overture
  45. Guilty Gear 2 Overture
  46. Guilty Gear 2 Overture
  47. Guilty Gear 2 Overture
  48. Guilty Gear 2 Overture
  49. Guilty Gear Xrd Sign Chapter 7 Showdown B
  50. Guilty Gear Xrd Sign Chapter 7 Showdown B
  51. Guilty Gear Xrd Sign Chapter 7 Showdown B
  52. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  53. Guilty Gear (1998) Game Manual Page 14
  54. Guilty Gear Xrd Sign Chapter 7 Showdown B
  55. Guilty Gear 2 Overture Page 19
  56. Guilty Gear 2 Overture
  57. Guilty Gear Xrd Sign Chapter 7 Showdown B
  58. Guilty Gear Strive Sliding Roman Cancel
  59. Guilty Gear Xrd Sign Chapter 7 Showdown B
  60. Guilty Gear Strive Sliding Roman Cancel
  61. Guilty Gear Xrd Sign Chapter 7 Showdown B
  62. Guilty Gear X2 Testament Arcade Mode
  63. Guilty Gear Xrd Revelator Zato-1 vs. Johnny
  64. Guilty Gear (1998) Story Prologue
  65. Guilty Gear 2 Overture
  66. Guilty Gear 2 Overture
  67. Guilty Gear 2 Overture
  68. Guilty Gear 2 Overture
  69. Guilty Gear 2 Overture
  70. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  71. Guilty Gear Strive Another Story: Departure Chapter 3
  72. Guilty Gear (1998) Game Manual Page 28
  73. Guilty Gear (1998) Game Manual Page 28
  74. Guilty Gear (1998) Game Manual Page 28
  75. Guilty Gear (1998) Game Manual Page 28
  76. Guilty Gear X Game Manual Page 2
  77. Guilty Gear (1998) Game Manual Page 27
  78. Guilty Gear (1998) Game Manual Page 29
  79. Guilty Gear X Game Manual Page 2
  80. Guilty Gear Strive
  81. Guilty Gear Strive
  82. Guilty Gear X Game Manual Page 36
  83. Guilty Gear 2 Overture Page 21
  84. Guilty Gear 2 Overture Page 20
  85. Guilty Gear X Game Manual Page 36
  86. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
  87. Guilty Gear (1998) Game Manual Page 2
  88. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  89. Guilty Gear 2 Overture
  90. Guilty Gear 2 Overture
  91. Guilty Gear 2 Overture
  92. Guilty Gear 2 Overture
  93. Guilty Gear 2 Overture
  94. Guilty Gear 2 Overture
  95. Guilty Gear -Strive- Final Chapter
  96. Guilty Gear Xrd Sign Chapter 7 Showdown B
  97. Guilty Gear Xrd Sign Chapter 7 Showdown B
  98. Guilty Gear Xrd Sign Chapter 7 Showdown B
  99. Guilty Gear Xrd Sign Chapter 7 Showdown B
  100. Guilty Gear Xrd Sign Chapter 7 Showdown B
  101. Guilty Gear Xrd Sign Chapter 7 Showdown B
  102. Guilty Gear Xrd Sign Chapter 7 Showdown B
  103. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  104. ExplaMaytions with May! Episode 1 - What is Magic?
  105. Guilty Gear 2: Overture Game Manual Pages 10-15
  106. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  107. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  108. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
  109. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  110. Guilty Gear 2 Overture Page 18
  111. Guilty Gear 2 Overture Page 18
  112. Guilty Gear (1998) Game Manual Page 25
  113. Guilty Gear 2 Overture
  114. Guilty Gear (1998) Game Manual Page 29
  115. Guilty Gear (1998) Game Manual Page 28
  116. Guilty Gear (1998) Game Manual Page 29
  117. Guilty Gear (1998) Game Manual Page 29
  118. Guilty Gear X Game Manual Page 2
  119. Guilty Gear Strive Roman Cancel
  120. Guilty Gear Strive Sliding Roman Cancel
  121. Guilty Gear Strive Red Roman Cancel
  122. Guilty Gear Strive Blue Roman Cancel
  123. Guilty Gear Strive Purple Roman Cancel
  124. Guilty Gear Strive Yellow Roman Cancel
  125. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  126. Guilty Gear (1998) Sol Badguy
  127. Guilty Gear XX Λ Core Plus Axl Overdrive
  128. Guilty Gear (1998) Justice Boss
  129. Guilty Gear (1998) Justice Boss
  130. Guilty Gear Xrd REV 2 Zato=1 Overdrive
  131. Guilty Gear Xrd REV 2 Zato=1 Instant Kill
  132. Guilty Gear (1998) Testament Overdrive
  133. Guilty Gear 2 Overture
  134. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  135. Guilty Gear 2 Overture
  136. Guilty Gear 2 Overture
  137. Guilty Gear 2 Overture
  138. Guilty Gear 2 Overture
  139. Guilty Gear 2 Overture
  140. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  141. Guilty Gear 2 Overture
  142. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  143. Guilty Gear (1998) Game Manual Page 2
  144. Guilty Gear 2: Overture Game Manual Pages 4-5
  145. ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
  146. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  147. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  148. Guilty Gear X Game Manual Page 30
  149. ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
  150. Guilty Gear -Strive- Chapter 1
  151. Guilty Gear -Strive- Chapter 1
  152. Guilty Gear (1998) Game Manual Page 2
  153. Guilty Gear 2 Overture
  154. Guilty Gear 2 Overture
  155. Guilty Gear 2 Overture
  156. Guilty Gear (1998) Axl Low Story Testament Boss
  157. Guilty Gear (1998) May Story Ending
  158. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  159. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  160. Guilty Gear 2 Overture
  161. Guilty Gear 2 Overture
  162. Guilty Gear 2: Overture Game Manual Pages 4-5
  163. Guilty Gear 2 Overture
  164. Guilty Gear 2 Overture
  165. Guilty Gear 2 Overture
  166. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  167. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  168. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  169. Guilty Gear 2 Overture
  170. Guilty Gear 2 Overture
  171. Guilty Gear 2 Overture
  172. Guilty Gear 2 Overture
  173. Guilty Gear 2 Overture
  174. Guilty Gear X2 Testament Arcade Mode
  175. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  176. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  177. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  178. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  179. Guilty Gear Xrd REV 2 Ramlethal Valentine vs Chipp Zanuff Ramelthal Win Quote
  180. Guilty Gear Xrd REV 2 Ramlethal Valentine Overdrive
  181. Guilty Gear Xrd REV 2 Ramlethal Valentine Overdrive
  182. Guilty Gear Strive Ramlethal Valentine Overdrive
  183. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  184. Guilty Gear Strive Ramlethal Valentine Overdrive
  185. Guilty Gear Strive Another Story: Departure Chapter 3
  186. Guilty Gear -Strive- Another Story: Departure Chapter 4
  187. Guilty Gear -Strive- Another Story: Departure Chapter 2
  188. Guilty Gear Strive: Dual Rulers Episode 3
  189. Guilty Gear Strive: Dual Rulers Episode 3
  190. Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
  191. Guilty Gear Xrd -Sign- Resolution B
  192. Guilty Gear Strive: Dual Riders Episode 7
  193. Guilty Gear Xrd REV 2 Ramlethal Valentine Overdrive
  194. Guilty Gear Xrd -Sign- Chapter 01 Devastation
  195. Guilty Gear -Strive- Another Story: Departure Chapter 4
  196. Guilty Gear -Strive- Another Story: Departure Chapter 2
  197. Guilty Gear -Strive- Powers/Skills Womanhood
  198. Guilty Gear -Strive- Powers/Skills Womanhood
  199. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  200. Guilty Gear XX Game Manual page 5
  201. Guilty Gear 2 Overture
  202. Guilty Gear Strive Glossary Weapons / Items Gear Cell Suppressor
  203. Guilty Gear (1998) Game Manual Page 29
  204. Guilty Gear X Game Manual Page 2
  205. Guilty Gear Xrd -Sign- Chapter 01 Devastation
  206. Guilty Gear 2 Overture
  207. Guilty Gear 2 Overture
  208. Guilty Gear 2 Overture
  209. Guilty Gear 2 Overture
  210. Guilty Gear 2 Overture
  211. Guilty Gear 2 Overture
  212. Guilty Gear 2 Overture
  213. Guilty Gear 2 Overture
  214. Guilty Gear 2 Overture
  215. Guilty Gear 2 Overture
  216. Guilty Gear 2 Overture
  217. Guilty Gear 2 Overture
  218. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  219. Guilty Gear 2 Overture
  220. Guilty Gear 2 Overture
  221. Guilty Gear Xrd -Sign- Opening
  222. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  223. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
  224. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  225. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  226. ExplaMaytions with May! Episode 6 - Another Threat Looms
  227. ExplaMaytions with May! Episode 6 - Another Threat Looms
  228. Guilty Gear Xrd Visual Book Page 40
  229. Guilty Gear Xrd Visual Book Page 40
  230. Guilty Gear Xrd Visual Book Page 40
  231. Guilty Gear Strive Ramlethal
  232. Guilty Gear Strive World of Guilty Gear Relationship Ramlethal to Leo Whitefang
  233. Guilty Gear Strive World of Guilty Gear Relationship May to Johnny
  234. Guilty Gear Strive World of Guilty Gear Relationship Giovanna to Leo Whitefang
  235. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  236. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  237. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  238. Guilty Gear Strive: Dual Riders Episodes 7-8
  239. Guilty Gear -Strive- Another Story: Departure Chapter 1