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Elphelt Valentine

From The Codex
Guilty Gear/Elphelt Valentine
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Elphelt Valentine is a central character in the Guilty Gear series. A Valentine created by the Universal Will, she is the younger sister of Ramlethal Valentine. Although driven by a fixation on romance and marriage, Elphelt rejects her mother's command to annihilate humanity.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Elphelt Valentine
Origin
Origin Guilty Gear Xrd
Creator Daisuke Ishiwatari
First Appearance Guilty Gear Xrd
Voiced by Japanese: Aya Suzaki / English: Cassandra Lee Morris
Characteristics
Species Valentine
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age Unknown
Birthday December 25th
Height 5'6"
Weight (Dreamy) lbs
Ethnicity Valentine
Status Alive
Alignment Initially & After Freed: Neutral Good / After Justice's Awakening: Lawful Evil
Archetype The Heart
Occupation Rockstar
Time Period 22nd Century
Language Common Language
Homeworld Backyard
Relationships
Affiliations Universal Will (Formerly), Ramlethal Valentine, Bedman (Formerly), Ky Kiske, Sin Kiske, Sol Badguy
Enemies Universal Will, Delilah (Formerly), Bedman

Background

This dropdown contains the synopsis of Elphelt's story. Read at your own risk as you may be spoiled otherwise!

Background
Elphelt Valentine was created by the Universal Will as a sleeper agent, intended to monitor Sol Badguy until the eventual resurrection of Justice. Within her subconscious, several latent subroutines were implanted to activate when required. Shortly after her creation, she was left unaware of her nature as a Valentine and allowed to live an ordinary life.

During this time, Elphelt became engaged to a death metal singer. However, on the day of their wedding, her dormant programming suddenly reactivated and her memories returned. Though the specifics remain unclear, Elphelt soon defied her mother’s orders, raiding the Frasco II laboratory and obtaining magi-tech weaponry developed under the classified Cyprus Project. Using her ability to sense Prime Gear Cells, she set out to find Sol Badguy, though she instead encountered Ky Kiske roughly a month prior to the events of Guilty Gear Xrd -Sign-. She warned him of the impending events surrounding her sister Ramlethal, but for security reasons, she was placed under confinement within Illyria’s Special Quarters aboard the Royal Fleet One.

Guilty Gear Xrd
When her predictions come to pass, Ky releases Elphelt, who agrees to help stop Ramlethal, noting that they share identical control restraints. After preventing her sister’s self-destruction, Elphelt aids Sin in reaching Ramlethal and later saves Sol during his pursuit of the Conclave and Justice through the Backyard. As the Conclave initiates their plan to resurrect Justice using St. Elmo’s Fire, Elphelt is first tasked with defending Dr. Paradigm before joining Leo Whitefang to repel the Opus under Justice’s command. However, her internal programming reawakens mid-battle, revealing that her role as Ky’s ally was part of a deeper infiltration protocol. Transforming into her true Valentine form, she faces Sol but is ultimately defeated and confined within a barrier for retrieval by the Universal Will. As Sol struggles to reach her, Elphelt regains control and attempts to self-destruct in defiance of her creator, only to be stopped by Ramlethal, who now embraces emotion and vows to save her. Elphelt is then taken back into the Backyard for the Universal Will’s final scheme.

Held captive by Ariels—the vessel of the Universal Will—Elphelt is restrained beside a dormant Justice. There, she laments ever meeting her creator, recognizing her cruelty and learning of a plan to merge her with Justice to form a new, “ideal” humanity. Upon hearing this, the Illyrian kings move to intervene. Elphelt later tries to reason with Ariels, who uses metaphors to justify her genocidal vision before targeting Ramlethal directly to crush Elphelt’s spirit. Manipulating her signal to bait Ramlethal into a trap, Ariels engineers a confrontation in a nearby city. Ramlethal is seemingly killed during the ensuing explosion while saving a child, prompting Elphelt to scream in anguish and denounce her mother as utterly wicked.

When Ariels reveals herself as the Universal Will during the Celebration of Victory, Sol and his allies track her to the North Atlantic, where Elphelt is imprisoned. Despite warnings of certain death, Elphelt refuses to send them away and is moved by Sol’s promise of dinner once the ordeal ends. As Sol, Ky, and Sin battle Ariels, Jack-O' Valentine frees Elphelt and takes her place in merging with Justice. The situation worsens until Ramlethal and Raven arrive, with Raven lending her a portion of his immortality. The Illyrian Kingdoms’ artillery then bombards Ariels, incapacitating her and freeing Elphelt entirely. She is rescued just before the final bombardment on Justice, as Ariels entrusts Sol with the care of both sisters.

In the aftermath, Elphelt resides with Ky’s family, showing him a newspaper detailing Dizzy’s defense of civilians against the giant Gears to persuade him not to abdicate his role as First King.

Guilty Gear -Strive-
Elphelt appears alongside her family in the epilogue, sharing a peaceful moment after the defeat of I-No and Happy Chaos. Following the events surrounding the Universal Will, she assumes a position within Illyria Castle but struggles to keep pace with her duties. Though no one blames her for her mistakes, Elphelt feels disheartened and runs away in self-reflection. Searching for a way to make others smile, she rediscovers her passion through music. Forming her own band, Speothos Venaticus, she continues performing to this day.

Appearance

Elphelt Valentine in Guilty Gear -Strive-

General Description: Elphelt is a young woman with a fair complexion, bright eyes, and a curvy build. Her appearance varies across titles but consistently features her pink hair, clover motifs, and wedding-inspired attire.

Facial Features: In -Sign-, she has long pink hair and aqua blue eyes. In -Revelator-, her hair turns white and her eyes take on a paler hue with smaller pupils. By -Strive-, her hair is cut short into a bob style.

Clothing/Outfit: In -Sign-, Elphelt wears a wedding-themed white dress adorned with red belts, pink ribbons, and clover symbols. She carries a bouquet of large red roses and her dress has a bust window. In -Revelator-, her outfit becomes entirely grayscale with a darker, gothic design. She wears spiked belts on her neck and wrists, and her dress is open in the front, showing more of her legs and cleavage. The roses on her waist are now black, and her head accessory features a mint-colored clover. After her rescue, Elphelt gains a new, simpler outfit and shorter hair. In -Strive-, she adopts a rocker-inspired appearance, wearing a sleeveless white dress with a pink ruffled underskirt, black shorts, and a pink leather jacket. She accessorizes with silver spikes, a pink spiked collar, wrist cuffs, and thigh-high boots. Her outfit includes black biker gloves and a clover-shaped zipper pull on her jacket.

Special Features: Elphelt’s designs often blend romantic and combat-ready elements, with recurring motifs like roses, clovers, and spikes. Her weapon also reflects her themes, with her gun featuring a microphone-shaped head in -Strive-.

Personality

  • Warm and Compassionate: Elphelt is a kind and empathetic individual who naturally cares for others. She shows concern for those who are lonely or suffering and enjoys being surrounded by nature and animals.
  • Cheerful and Optimistic: She maintains a bright and positive attitude, rarely allowing setbacks to affect her spirit. Her optimism often helps her stay motivated even in difficult situations.
  • Stubborn and Determined: Elphelt is strong-willed and persistent, standing by her beliefs and goals regardless of opposition or obstacles.
  • Idealistic and Feminine: She aspires to embody what she considers ideal womanhood, often putting effort into being graceful and elegant, even if her attempts don’t always succeed.
  • Expressive and Emotional: Unlike her predecessors, Elphelt openly experiences and displays emotions, giving her a distinctly human warmth and liveliness in contrast to the detached nature of other Valentines.

General Information

Name: Elphelt Valentine[1]

Origin: Guilty Gear Xrd

Overall Franchise: Guilty Gear

First Appearance: Guilty Gear Xrd

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor

  • Japanese Voice Actor: Aya Suzaki (Guilty Gear Xrd: -SIGN-, Guilty Gear Xrd: -REVELATOR-, Guilty Gear Strive)
  • English Voice Actor: Cassandra Lee Morris (Guilty Gear Xrd: -SIGN-, Guilty Gear Strive)

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Handedness: Right-Handed

Age: Unknown

Blood Type: Unknown[2]

Birthday: December 25th[3]

Time Period: 22nd Century[4]:

Timeline: Main Timeline

Homeworld: Backyard

Residence: Ky's Castle

Story Role: Fighter, Playable Fighter, Twist Villain, Redeemed Villain

Legacy: Global Legacy (Elphelt helps with the Illyria Special Brigade to help out Ramlethal, protecting the world, being well-known. Elphelt became a heavy metal singer that's rather popular[9])

Influence: Event Influence

Language: Common Language

Ethnicity: Valentine

Religion: N/A

Classification: Half of Valentine

Species: Valentine

State of Being: Regular

Physiology: Valentine Physiology

In-Universe Creator: Universal Will

Occupation: Rockstar

Affiliations: Universal Will (Formerly), Ramlethal Valentine, Bedman (Formerly), Ky Kiske, Sin Kiske, Sol Badguy

Enemies: Universal Will, Delilah (Formerly), Bedman

Height: 5'6"[10]

Weight: (Dreamy) lbs[11]

Status: Alive

Alignment:

Protection Level: Global Protector (Wants to stop Universal Will from killing humanity)

Threat Level: Global Threat when mind controlled (She attempts to eliminate all redundancies[16])

Potential

Archetypal Tiering: The Heart

Codex Statistics

Grade: S

Tier: At least 8-B, Much Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[18]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[19]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[20])

Attack Potency: At least City Block level (Potency) (Elphelt is directly a force capable of stopping Ramlethal Valentine, who overpowered Sol Badguy[21] and would've beaten him if Elphelt didn't stop her[22], where Ky Kiske and Sol Badguy are considered the best of the best[23], putting them above the likes of Johnny who fought against Bedman[24], where in his fight with Slayer, caused a massive cavern across the entire terrain[25]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[26] to carry more energy than anything on this planet is capable of producing[27], however without an intermediary, this energy would destroy the planet[28]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[29], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[30], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[31], being described as an obscure world that magic users temporarily access to gain power[32]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[33])

Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[34])

Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[35], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[36])

Lifting Strength: At least Class 1 (Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[37], who weighs 1446 lbs[38]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[39])

Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[40], running far faster then the fighter normally moves[41]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[42]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[43])

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[44]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[45])

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[46]. Can avoid sword slashes from Johnny[47] where it's noted that Johnny's attacks move at the speed of light[48])

Stamina: Limitless (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[49])

Range: Standard Melee, Several Meters with Levitating Greatswords, Tens of Meters with Energy Attacks, Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[50], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[51], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[52], being described as an obscure world that magic users temporarily access to gain power[53], with it being larger then the universe[54])

Intelligence: Supergenius Intelligence (Gears have the capacity to learn quickly, with Dr. Paradigm having knowledge and throughput that exceeds that of Leo's entire operations department[55])

Knowledge: Grandmaster level


Powers and Techniques











Equipment

Handgun

  • Description: A high-caliber firearm used by Elphelt Valentine, serving as one of several guns in her versatile arsenal.
  • Origin: Developed as part of the Cyprus Project, the same program responsible for creating other weapons such as Ms. Confille and Ms. Travailler.
  • Appearance: Compact yet intricately designed, the handgun features ornate details consistent with Elphelt’s themed weaponry, blending elegance with lethal efficiency.
  • Usage: Commonly employed in mid-range combat, the weapon allows Elphelt to maintain offensive pressure through rapid fire and precision aiming.
  • Function: Provides Elphelt with reliable ranged capabilities, complementing her other firearms by covering gaps in her attack range and versatility.
  • Notable Traits: Despite its small size compared to her heavier weaponry, the handgun exhibits exceptional stopping power and accuracy, characteristic of the Cyprus Project’s craftsmanship.

Ms. Confille

  • Description: A long-range firearm used by Elphelt Valentine, serving as one of her primary weapons alongside Ms. Travailler and an unnamed handgun. Formerly known as Ms. Confille, the rifle was created through the Cyprus Project and later underwent extensive modifications, now functioning as both a firearm and a microphone.
  • Origin: Developed by the Cyprus Project following the Baptisma 13 incident under the supervision of St. Maximus Ariels and the Conclave. The project aimed to engineer weapons capable of countering Backyard-based entities such as the Valentines and Servants.
  • Appearance: Ms. Charlotte retains the elegant structure of a precision rifle but now incorporates technological and stylistic changes consistent with Elphelt’s distinctive aesthetic. Its hybrid design reflects both advanced craftsmanship and the experimental origins of the Cyprus Project.
  • Usage: Primarily used for mid- to long-range combat, the weapon channels magical energy into high-velocity projectiles, enabling effective ranged assaults. Its transformation into a microphone also allows Elphelt to use it for her performance-themed attacks and poses.
  • Function: Converts magical energy into bullets that can be utilized even by those without magical aptitude. Designed as an anti-Backyard measure, it bypasses conventional magical resistance and maintains stable firepower against enhanced magical beings.
  • Notable Traits: Exhibits remarkable versatility, serving as both a lethal firearm and a performative tool. Its modified state demonstrates Elphelt’s personal adaptation of a weapon originally engineered for anti-Valentine warfare into something uniquely her own.

Ms. Travailler

  • Description: A powerful shotgun used by Elphelt Valentine as part of her diverse arsenal of firearms. Created through the Cyprus Project, it was designed alongside Ms. Confille and other weapons to provide adaptable combat options against magical entities.
  • Origin: Developed under the Cyprus Project’s initiative to produce weaponry capable of combating Backyard-related threats. Like Elphelt’s other firearms, it reflects advanced engineering and experimental energy conversion technology.
  • Appearance: Ms. Travailler has the heavy, reinforced design typical of shotguns, with mechanical engravings and polished metal components that match Elphelt’s signature aesthetic.
  • Usage: Favored for close-range engagements, it releases bursts of magical energy in wide spreads, allowing Elphelt to control space and punish opponents within short distance.
  • Function: Fires condensed blasts of magical force rather than conventional ammunition, making it effective even in environments where ordinary firearms would fail.
  • Notable Traits: Balances elegance with destructive strength, maintaining the refined design theme of Elphelt’s arsenal while embodying raw stopping power ideal for close-quarters combat.

Ms. Charlotte

  • Description: A rifle used by Elphelt Valentine, serving as one of her primary weapons alongside Ms. Travailler and an unnamed handgun. Formerly known as Ms. Confille, the weapon was originally developed through the Cyprus Project and has since been heavily modified, now doubling as a functional microphone.
  • Origin: Created by the Cyprus Project under the direction of Leon Mining following the Baptisma 13 event, as part of an initiative led by St. Maximus Ariels and the Conclave to combat Backyard-related threats such as the Valentines and Servants. Elphelt later acquired Ms. Charlotte, among other weapons, after stealing them from the research facility on Cyprus.
  • Appearance: Ms. Charlotte maintains the frame of a precision rifle, but with refined structural and aesthetic alterations. Its modified form integrates both combat utility and performance-based design, consistent with Elphelt’s distinctive weaponry.
  • Usage: Primarily used for mid- to long-range engagements, Ms. Charlotte fires magical projectiles that deliver consistent power and accuracy. Its dual-purpose design also allows it to act as a microphone for Elphelt’s performance-themed abilities.
  • Function: Converts magical energy into bullets, enabling users without magical affinity to fire enchanted ammunition. Designed as an anti-Backyard weapon, it retains effectiveness against beings capable of surpassing conventional magic resistance.
  • Notable Traits: A reengineered version of Ms. Confille, the rifle represents an advanced application of the Cyprus Project’s weapon technology. Its hybrid structure blends practicality and innovation, reflecting its unique evolution from a prototype weapon into Elphelt’s personal firearm.

Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.


Guilty Gear Xrd

Type Name Command
Normal -- Right + Punch
Normal -- Right + Heavy Slash
Special Pineberry DownDown RightRight + Punch (air OK)
Special → Overhand Throw Left + Punch (air OK)
Special → Underhand Throw Down + Punch
Special Bridal Express DownDown LeftLeft + Kick (air OK)
Special Miss Confille DownDown RightRight + Slash
Special → Fire Punch or Kick or Slash or Heavy Slash during Miss Confille
Special → Reload LeftRight + Slash
Special → Cancel Dust during Miss Confille
Special Miss Travailler DownDown RightRight + Heavy Slash
Special → Thrust / Roll Punch / Kick during Miss Travailler
Special → Launch / Fire Slash / Heavy Slash during Miss Travailler
Special → Demolish Dust during Miss Travailler
Special → Cancel DownDown RightRight + Heavy Slash during Miss Travailler
Overdrive Judge Better Half DownDown RightRightDownDown RightRight + Kick or Dust
Overdrive Genoverse RightDown RightDownDown LeftLeftRight + Heavy Slash
Instant Kill Magnum Wedding Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

Guilty Gear Strive

Type Name Command
Normal -- Right + Punch
Normal -- Right + Heavy Slash
Normal -- Heavy Slash after Standing Heavy Slash
Special Miss Charlotte DownDown RightRight + Slash or Heavy Slash (air OK)
Special Miss Charlotte (Out of Repair) DownDown LeftLeft + Kick
Special Bomb-Bomb Chocolat DownDown LeftLeft + Heavy Slash
Special Chain Lollipop DownDown LeftLeft + Slash
Special → Here I Go! Slash during Chain Lollipop
Special → Up High! Punch during Chain Lollipop
Special → Down Low! Kick during Chain Lollipop
Special → Nailed It! Heavy Slash during Chain Lollipop
Overdrive Juganto da parfeo RightDown RightDownDown LeftLeftRight + Heavy Slash
Overdrive Bomb-Bombnnière DownDown RightRightDownDown RightRight + Kick


Other

Standard Tactics: Elphelt utilizes her guns along with magic in combat.

Weaknesses

Explanations

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[193]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[194]. The Backyard is the term used to give reason to the five element configuration[195], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[196]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[197], being described as an obscure world that magic users temporarily access to gain power[198]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[199], being larger then the universe[200]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[201]. The Backyard can be explained as a book or library that has the theory of the world written on it[202]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[203], allowing people to use magic that disproves the fundamentals of magic[204]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[205]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[206]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[207]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[208]. The Backyard is a space connected by people's dreams[209]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[210]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[211]. The Backyard has no effect on any non-living matter[212]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[213]. Noting that it is a dangerous place that could literally cause the world to break[214].

Gameplay

Elphelt is a zoning-focused fighter who uses a variety of firearms to control space and maintain pressure. Her playstyle emphasizes ranged attacks with options for both long-range hits and close-range follow-ups. Players who effectively manage her weapons and combos can control neutral while applying sustained pressure, though her approach varies across titles based on the guns and mechanics available.


  • Playstyle: Primarily a zoner who attacks from distance using her handgun for Heavy Slash attacks and by mashing standing Heavy Slash. Combines equipped weapons Ms. Confille and Ms. Travailler for versatile attacks.
  • Strengths: Can hit opponents across most of the screen with Ms. Confille; follow-ups with Ms. Travailler allow more close-range options.
  • Weaknesses: Requires weapon management and proper positioning; relying on reticule placement for MAX shots with Ms. Confille.
  • Signature Mechanic: Weapon system—Ms. Confille for ranged shots and MAX damage when reticule remains in place; Ms. Travailler for stance-based close-range follow-ups. Weapons can be reloaded using LeftRight + Slash and Heavy Slash.
  • Ideal Range: Mid-to-long range for Ms. Confille; closer range for Ms. Travailler follow-ups.
  • Recommended Playstyle: Use Ms. Confille to control neutral, apply pressure with MAX shots, and employ Ms. Travailler to extend close-range attacks.


  • Playstyle: A zoning and close-range hybrid who primarily uses Ms. Charlotte, a long-barrelled rifle that fires homing projectiles or a spread-shot of energy. Gains mobility options using the rifle to close distance.
  • Strengths: Homing projectile attacks and spread-shot provide strong space control; can move quickly toward opponents with Ms. Charlotte.
  • Weaknesses: Fewer weapons compared to previous iterations; requires correct timing and follow-ups for effective combos.
  • Signature Mechanic: Ms. Charlotte for long-range homing shots and mobility; Chain Lollipop combo system starting with Here I Go! and allowing repeated overhead/low attacks.
  • Ideal Range: Mid-range for homing projectiles; close-range for Chain Lollipop follow-ups.
  • Recommended Playstyle: Apply pressure using Ms. Charlotte to control space, then use Chain Lollipop to extend combos and maintain offensive momentum.

Trivia

  • Elphelt's hobbies are romantic discussions and pretending to be a bush dog[215].
  • Elphelt's values are smiles, saving up for a bush dog, and anything sweet[216].
  • Elphelt's dislikes are creepy insects, killing, and loneliness[217].
  • Elphelt's floral motif and use of ranged weaponry appear inspired by the American hard rock band Guns N' Roses. Her -Revelator- outfit resembles Stephanie Seymour's wedding dress from the band's "November Rain" music video, and her dress bears the phrase "You Could Be Mine", referencing another of their songs.
  • Her frequent use of firearms may also allude to the American concept of a shotgun wedding, where one party (traditionally the groom) is pressured into marriage.
  • Her wedding motif may draw inspiration from Billy Idol's "White Wedding".
  • Her Instant Kill may reference Bon Jovi's "You Give Love a Bad Name".
  • Elphelt's diamond-like eye color could allude to Diamond Eyes by Deftones.
  • Her victory quote, "Feelin' lucky, punk? 'Cause I sure do!", references the famous (but often misquoted) line from Dirty Harry.
  • Elphelt’s name and rifle may reference Eliphalet Remington, founder of Remington Arms.
  • Her weapon names follow a confectionery theme similar to the original Valentine:
    • Pineberry – a white strawberry cultivar with pineapple flavor.
    • Confire (Confaire) – derived from the French confit, a preserved food.
    • Travailler – French for "to labor," and also a name for a pink martini.
    • Genoise – a traditional French sponge cake.
    • Bomb Bomb Chocolat – a play on bonbon, small chocolate confections often filled with liqueur and wrapped in foil.
    • Chain Lollipop – may reference either the sweet itself or the song "Lollipop" by The Chordettes.
  • Her move "Judge Better Half" symbolizes the cutting of a wedding cake during the reception, a traditional act associated with marital unity. It is also considered bad luck to cut the top tier of the cake, which is often saved for the couple’s anniversary.
  • The concept of the wedding cake originates from Roman tradition, symbolizing fertility.
  • Elphelt's military fighting style is inspired by characters like Cable from Marvel vs. Capcom 2, B.B. Hood from Darkstalkers, and Chris Redfield from Ultimate Marvel vs. Capcom 3. Her dialogue includes classic war-movie lines such as "Fire in the hole!" and "Incoming!"
  • The American heavy metal band "Bride" from Kentucky released an album titled Shotgun Wedding, fitting her wedding-themed motif.
  • Elphelt can be described as a walking stealth reference to "Guns N' Roses."
  • She shares her birthday with Axl Low and Dizzy, two other characters influenced by Guns N' Roses. All three were born on Christmas Day.
  • Elphelt and Noel Vermillion from BlazBlue are both gunslingers who dislike insects, share the same birthday, and are artificial beings connected to their series' protagonists. Both also manifest alternate or true forms when forced to fight those protagonists.
  • Her fighting style closely resembles Bulleta/B.B. Hood from Darkstalkers, who also conceals deadly weaponry beneath an innocent appearance.
  • May cannot pronounce Elphelt's name, as heard when using her System Voice in the Xrd series.
  • Elphelt shares both her Japanese and English voice actresses with Mika Returna from UNDER NIGHT IN-BIRTH.
    • Similarly, her hairstyle resembles Ringo Ando from Puyo Puyo, who shares Elphelt's English voice actress, differing only by the absence of twin curls.
  • Her Revelator outfit includes several phrases:
    • Boots – "No one cares"
    • Gloves and headband – "Never again"
    • Shoulder pads – "I don't know why" (right), "It can't be done" (left)
    • Bouquet holder – "Nowhere to go"
    • Belt cross – "It can't be done"
    • Dress – "Never again" (abdomen), "Nothing matters" (bottom)
  • The only male character Elphelt does not fantasize about marrying in her win quotes is Bedman, while the only female character she does is Haehyun, due to Haehyun's male disguise.
  • Costumes based on Elphelt's Revelator design appear in Border Break X Zero, #COMPASS, and in Dead or Alive 5 Last Round for Honoka.
  • Elphelt has appeared as a guest character in several games, including Crusaders Quest, Brave Frontier, Chain Chronicle, Girls' Frontline, Star Ocean: Anamnesis, Epic Seven, Elemental Story, and Code Shifter.
  • Her band's name, "Speothos Venaticus," is the scientific name of the bush dog.

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[218], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[219], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[220], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

1 - 0 - 0


  • Future Nerville Hammer - Fight[221]
    • Conditions: Sin, Johnny, Jack-O, Unika, Sol Badguy, Baiken, Ky Kiske, Dizzy, Ramlethal & Elphelt all fought to defeat him.
    • Location: Outer Space

None.

None.

References

  1. Guilty Gear Xrd -Sign- Chapter 01 Devastation
  2. Guilty Gear Xrd Visual Book Page 44
  3. Guilty Gear Xrd Visual Book Page 44
  4. Guilty Gear (1998) Game Manual Page 2
  5. Guilty Gear Xrd Visual Book Page 2
  6. Guilty Gear Xrd Visual Book Page 2
  7. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  8. Guilty Gear -Strive- Chapter 1
  9. GUILTY GEAR -STRIVE- Elphelt Official Reveal Trailer
  10. Guilty Gear Xrd Visual Book Page 44
  11. Guilty Gear Xrd Visual Book Page 44
  12. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  13. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  14. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  15. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  16. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  17. Guilty Gear 2 Overture
  18. Guilty Gear (1998) Game Manual Page 2
  19. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  20. Guilty Gear 2 Overture
  21. Guilty Gear Xrd -Sign- Chapter 01 Devastation A
  22. Guilty Gear Xrd -Sign- Chapter 01 Devastation A
  23. ExplaMaytions with May! Episode 3 - The Crusades
  24. Guilty Gear Xrd Chapter 07 Showdown B
  25. Guilty Gear Xrd Revelator Chapter 03 Sense B
  26. Guilty Gear Xrd Sign Chapter 7 Showdown B
  27. Guilty Gear Xrd Sign Chapter 7 Showdown B
  28. Guilty Gear Xrd Sign Chapter 7 Showdown B
  29. Guilty Gear 2 Overture
  30. Guilty Gear 2 Overture
  31. Guilty Gear 2 Overture
  32. Guilty Gear 2 Overture
  33. Guilty Gear 2 Overture
  34. Guilty Gear Xrd Sign Chapter 7 Showdown B
  35. Guilty Gear Xrd Sign Chapter 7 Showdown B
  36. Guilty Gear Xrd Sign Chapter 7 Showdown B
  37. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  38. Guilty Gear (1998) Game Manual Page 14
  39. Guilty Gear Xrd Sign Chapter 7 Showdown B
  40. Guilty Gear 2 Overture Page 19
  41. Guilty Gear 2 Overture
  42. Guilty Gear Xrd Sign Chapter 7 Showdown B
  43. Guilty Gear Strive Sliding Roman Cancel
  44. Guilty Gear Xrd Sign Chapter 7 Showdown B
  45. Guilty Gear Strive Sliding Roman Cancel
  46. Guilty Gear Xrd Sign Chapter 7 Showdown B
  47. Guilty Gear X2 Testament Arcade Mode
  48. Guilty Gear Xrd Revelator Zato-1 vs. Johnny
  49. Guilty Gear (1998) Story Prologue
  50. Guilty Gear 2 Overture
  51. Guilty Gear 2 Overture
  52. Guilty Gear 2 Overture
  53. Guilty Gear 2 Overture
  54. Guilty Gear 2 Overture
  55. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  56. Guilty Gear (1998) Game Manual Page 28
  57. Guilty Gear (1998) Game Manual Page 28
  58. Guilty Gear (1998) Game Manual Page 28
  59. Guilty Gear (1998) Game Manual Page 28
  60. Guilty Gear X Game Manual Page 2
  61. Guilty Gear (1998) Game Manual Page 27
  62. Guilty Gear (1998) Game Manual Page 29
  63. Guilty Gear X Game Manual Page 2
  64. Guilty Gear Strive
  65. Guilty Gear Strive
  66. Guilty Gear X Game Manual Page 36
  67. Guilty Gear 2 Overture Page 21
  68. Guilty Gear 2 Overture Page 20
  69. Guilty Gear X Game Manual Page 36
  70. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
  71. Guilty Gear (1998) Game Manual Page 2
  72. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  73. Guilty Gear 2 Overture
  74. Guilty Gear 2 Overture
  75. Guilty Gear 2 Overture
  76. Guilty Gear 2 Overture
  77. Guilty Gear 2 Overture
  78. Guilty Gear 2 Overture
  79. Guilty Gear -Strive- Final Chapter
  80. Guilty Gear Xrd Sign Chapter 7 Showdown B
  81. Guilty Gear Xrd Sign Chapter 7 Showdown B
  82. Guilty Gear Xrd Sign Chapter 7 Showdown B
  83. Guilty Gear Xrd Sign Chapter 7 Showdown B
  84. Guilty Gear Xrd Sign Chapter 7 Showdown B
  85. Guilty Gear Xrd Sign Chapter 7 Showdown B
  86. Guilty Gear Xrd Sign Chapter 7 Showdown B
  87. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  88. ExplaMaytions with May! Episode 1 - What is Magic?
  89. Guilty Gear 2: Overture Game Manual Pages 10-15
  90. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  91. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  92. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
  93. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  94. Guilty Gear 2 Overture Page 18
  95. Guilty Gear 2 Overture Page 18
  96. Guilty Gear (1998) Game Manual Page 25
  97. Guilty Gear 2 Overture
  98. Guilty Gear (1998) Game Manual Page 29
  99. Guilty Gear (1998) Game Manual Page 28
  100. Guilty Gear (1998) Game Manual Page 29
  101. Guilty Gear (1998) Game Manual Page 29
  102. Guilty Gear X Game Manual Page 2
  103. Guilty Gear Strive Roman Cancel
  104. Guilty Gear Strive Sliding Roman Cancel
  105. Guilty Gear Strive Red Roman Cancel
  106. Guilty Gear Strive Blue Roman Cancel
  107. Guilty Gear Strive Purple Roman Cancel
  108. Guilty Gear Strive Yellow Roman Cancel
  109. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  110. Guilty Gear (1998) Sol Badguy
  111. Guilty Gear XX Λ Core Plus Axl Overdrive
  112. Guilty Gear (1998) Justice Boss
  113. Guilty Gear (1998) Justice Boss
  114. Guilty Gear Xrd REV 2 Zato=1 Overdrive
  115. Guilty Gear Xrd REV 2 Zato=1 Instant Kill
  116. Guilty Gear (1998) Testament Overdrive
  117. Guilty Gear 2 Overture
  118. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  119. Guilty Gear 2 Overture
  120. Guilty Gear 2 Overture
  121. Guilty Gear 2 Overture
  122. Guilty Gear 2 Overture
  123. Guilty Gear 2 Overture
  124. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  125. Guilty Gear 2 Overture
  126. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  127. Guilty Gear (1998) Game Manual Page 2
  128. Guilty Gear 2: Overture Game Manual Pages 4-5
  129. ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
  130. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  131. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  132. Guilty Gear X Game Manual Page 30
  133. ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
  134. Guilty Gear -Strive- Chapter 1
  135. Guilty Gear -Strive- Chapter 1
  136. Guilty Gear (1998) Game Manual Page 2
  137. Guilty Gear 2 Overture
  138. Guilty Gear 2 Overture
  139. Guilty Gear 2 Overture
  140. Guilty Gear (1998) Axl Low Story Testament Boss
  141. Guilty Gear (1998) May Story Ending
  142. Guilty Gear (1998) Kliff Undersn's Story Testament Boss
  143. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  144. Guilty Gear 2 Overture
  145. Guilty Gear 2 Overture
  146. Guilty Gear 2: Overture Game Manual Pages 4-5
  147. Guilty Gear 2 Overture
  148. Guilty Gear 2 Overture
  149. Guilty Gear 2 Overture
  150. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  151. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  152. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  153. Guilty Gear 2 Overture
  154. Guilty Gear 2 Overture
  155. Guilty Gear 2 Overture
  156. Guilty Gear 2 Overture
  157. Guilty Gear 2 Overture
  158. Guilty Gear X2 Testament Arcade Mode
  159. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  160. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  161. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  162. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  163. GUILTY GEAR -STRIVE- Elphelt Official Reveal Trailer
  164. Guilty Gear Xrd -Sign- Chapter 09 Maelstrom A
  165. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  166. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  167. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  168. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  169. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  170. Guilty Gear -Strive- Powers/Skills Mysterious Power
  171. Guilty Gear Xrd REV 2 Elphelt Overdrive
  172. Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
  173. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  174. Guilty Gear Strive Elphelt Overdrive
  175. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  176. Guilty Gear Xrd -Sign- Chapter 01 Devastation
  177. Guilty Gear Strive: Dual Riders Episode 7
  178. Guilty Gear Xrd REV 2 Elphelt Overdrive
  179. Guilty Gear Strive Elphelt Overdrive
  180. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  181. Guilty Gear Xrd REV 2 Elphelt Instant Kill
  182. Guilty Gear Xrd -Sign- Chapter 01 Devastation
  183. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  184. Guilty Gear -Strive- Powers/Skills Womanhood
  185. Guilty Gear -Strive- Powers/Skills Womanhood
  186. Guilty Gear Xrd -SIGN- Chapter 8 Hope A
  187. Guilty Gear XX Game Manual page 5
  188. Guilty Gear 2 Overture
  189. Guilty Gear Strive Glossary Weapons / Items Gear Cell Suppressor
  190. Guilty Gear (1998) Game Manual Page 29
  191. Guilty Gear X Game Manual Page 2
  192. Guilty Gear Xrd -Sign- Chapter 10 Resolution B
  193. Guilty Gear 2 Overture
  194. Guilty Gear 2 Overture
  195. Guilty Gear 2 Overture
  196. Guilty Gear 2 Overture
  197. Guilty Gear 2 Overture
  198. Guilty Gear 2 Overture
  199. Guilty Gear 2 Overture
  200. Guilty Gear 2 Overture
  201. Guilty Gear 2 Overture
  202. Guilty Gear 2 Overture
  203. Guilty Gear 2 Overture
  204. Guilty Gear 2 Overture
  205. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  206. Guilty Gear 2 Overture
  207. Guilty Gear 2 Overture
  208. Guilty Gear Xrd -Sign- Opening
  209. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  210. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
  211. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  212. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  213. ExplaMaytions with May! Episode 6 - Another Threat Looms
  214. ExplaMaytions with May! Episode 6 - Another Threat Looms
  215. Guilty Gear Xrd Visual Book Page 44
  216. Guilty Gear Xrd Visual Book Page 44
  217. Guilty Gear Xrd Visual Book Page 44
  218. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  219. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  220. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  221. Guilty Gear Strive: Dual Riders Episodes 7-8