
| “ | My, what a belligerent attitude. ♥ You wanna fight? | „ |
| ~ Mima to Alice Margatroid |
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Mima (魅魔) is a vengeful spirit from the PC-98 canon who first appears as the Stage 10 boss along the Hell Route in Highly Responsive to Prayers. Following her escape from a seal within the Hakurei Shrine's hokora, she becomes the main antagonist and Stage 5 boss in Story of Eastern Wonderland. Mima later appears as a playable character—and potential opponent—in Phantasmagoria of Dim.Dream, and returns as a playable character once more in Mystic Square.
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| Origin | ||||||||||||||
| Origin | Touhou | |||||||||||||
| Creator | ZUN | |||||||||||||
| First Appearance | Touhou Project - Highly Responsive to Prayers | |||||||||||||
| Voiced by | Fan-made Series: Nanako Mori, Kaori Fukuhara, Akiko Nakagawa | |||||||||||||
| Characteristics | ||||||||||||||
| Species | Ghost | |||||||||||||
| Gender | Female | |||||||||||||
| Pronouns | She/Her | |||||||||||||
| Sexuality | Unknown | |||||||||||||
| Age | Living (?) for very long time[1] | |||||||||||||
| Birthday | Unknown | |||||||||||||
| Height | Unknown | |||||||||||||
| Weight | Unknown | |||||||||||||
| Ethnicity | Japanese | |||||||||||||
| Status | Alive | |||||||||||||
| Alignment | Neutral Evil | |||||||||||||
| Archetype | Dark Lord | |||||||||||||
| Time Period | Non-linear | |||||||||||||
| Language | Japanese | |||||||||||||
| Combat Style | Magical Combat | |||||||||||||
| Homeworld | Gensokyo | |||||||||||||
| Relationships | ||||||||||||||
| Affiliations | Marisa Kirisame, Rika, Meira, Yumemi Okazaki, Chiyuri Kitashirakawa, Alice Margatroid | |||||||||||||
| Enemies | Reimu Hakurei, Yumemi Okazaki (Formerly), Chiyuri Kitashirakawa (Formerly), Ellen, Kotohime, Kana Anaberal, Rikako Asakura, Sara, Mai, Yuki, Yumeko, Shinki | |||||||||||||
General Description: Mima's design evolves significantly throughout the PC-98 era, with different appearances in each game. As an evil spirit, she typically lacks legs and has a tail instead, though this varies between depictions.
Highly Responsive to Prayers Appearance:
Story of Eastern Wonderland Appearances:
Phantasmagoria of Dim.Dream Appearance:
Mystic Square Appearance:
Special Features: Mima's design varies significantly between games, with changes to her cape, vest, tail presence, and even the presence of legs. Her pointed ears remain consistent from Phantasmagoria of Dim.Dream onward. Her status as an evil spirit typically manifests as a tail replacing her legs, though Mystic Square depicts her with legs instead.
Alternate Forms/Disguises: Her multiple forms in Story of Eastern Wonderland represent transformations during battle. Her alternative outfit in Phantasmagoria of Dim.Dream is a color variation with different hair and eye colors.
In the PC-98 canon, Marisa is subservient to Mima, who tells her to "train harder" in Phantasmagoria of Dim.Dream. Marisa also refers to defeating her as "I beat Lady Mima". To date, Mima is the sole character Marisa addresses with an honorific, calling her "Mima-sama".
Marisa's admiration for Mima is shown in the OMAKE.TXT of Story of Eastern Wonderland, where Marisa boasts she could write a strategy guide because "there's no way Mima-sama can be beaten", and apologizes to Mima when defeated by Reimu Hakurei. The two also share a connection through their magic; in Story of Eastern Wonderland, Marisa uses a star magic attack resembling an "Orrery Sun", which Mima later uses herself. In the Windows canon, Marisa retains this ability with her "Orreries Sun" spell card in Immaterial and Missing Power and Scarlet Weather Rhapsody.
However due to Mima only really appearing in PC-98, Marisa and Mima never share a mutual conversation in the original works; their only direct interactions are in the winning quotes of Phantasmagoria of Dim.Dream. Mima's character settings contain no mention of Marisa, and Marisa's settings only reference her in Phantasmagoria of Dim.Dream where it states she "longs for Mima".
Mima haunts the grounds of the Hakurei Shrine. Following multiple confrontations and being resealed by the shrine maiden, Mima now spends her days being an annoyance around Reimu's shrine.
At the conclusion of Mima's story in Mystic Square, Mima takes Alice as her maid, though she releases her from this service sometime later.
Titles
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou Project - Highly Responsive to Prayers
Latest Appearance: Touhou Project - Mystic Square
Company: ZUN Soft
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
Gender: Female
Sexuality: Unknown
Pronouns: She/Her
Handedness: Left-Handed (Uses her knife with her left hand[6])
Age: Living (?) for very long time[1]
Birthday: Unknown
Time Period: The world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Gensokyo
Residence: Hakurei Shrine
Story Role: Final Stage Boss, Playable Character
Legacy: Local Legacy
Influence: Event Influence (Mima directly intervened in the events of Mystic Square as she views the human world as her turf)
Language: Japanese
Ethnicity: Japanese
Religion: N/A (Youkais lack faith, not caring about religious related values[7])
Classification: Revengeful Ghost 'Mima'[8]
Species: Ghost
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Magical Combat
Affiliations: Marisa Kirisame, Rika, Meira, Yumemi Okazaki, Chiyuri Kitashirakawa, Alice Margatroid
Enemies: Reimu Hakurei, Yumemi Okazaki (Formerly), Chiyuri Kitashirakawa (Formerly), Reimu Hakurei, Ellen, Kotohime, Kana Anaberal, Rikako Asakura, Sara, Mai, Yuki, Alice Margatroid, Yumeko Shinki
Height: Unknown
Weight: Unknown
Status: Alive (Noted by ZUN that characters from the PC-98 games have probably retired and are warmly watching over things from various places nowadays[9])
Threat Level: Global Threat (Mima's goal is to exact revenge on the entire human race[13])
Archetype: Dark Lord
Key: Highly Responsive to Prayers | Story of Eastern Wonderland | Phantasmagoria of Dim.Dream | Mystic Square
Key Information
Grade: A
Tier: At least 9-C, Far Higher with Spiritual Power | At least 9-C, Far Higher with Spiritual Power | At least 9-C, Far Higher with Spiritual Power | At least 8-C, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Bone level (Youkais can easily kill humans[14], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[15]. Youkai have stronger bodies than humans[10]. Youkai are noted to be physically stronger than humans[16]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[17], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[18]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[19], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[20]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[21]. Magic is noted by Yumemi to have close ties with religion[22]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[23]) | At least Bone level, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic | At least Bone level, Far Higher with Spiritual Power (In her story mode[24], she[25], fought[26], and[27], defeated[28], every[29], fighter[30], and proceeded to defeat Chiyuri Kitashirakawa[31], and Yumemi Okazaki[32], being referred to as the strongest magic user[33]). Can ignore covnentional durability with Magic | At least Building level (Potency) (Fought and defeated Shinki[34], a goddess and creator of Makai, putting her far beyond any of the threats Reimu faced in Makai[35]. Fought and defeated Yumeko[36], which Shinki noted that out of everything she created Yumeko was of the highest calibur[37], putting her above the vampire Elis, as she's a resident of Makai. Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[38], making them comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[39]), Far Higher with Spiritual Power. Can ignore covnentional durability with Magic
Durability: At least Bone level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill (It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[40]) | At least Bone level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill | At least Bone level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill | At least Building level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill
Striking Strength: At least Bone Class | At least Bone Class | At least Bone Class | At least Building Class (Potency) (Comparable to vampires like Elis, where vampires are strong enough to crush boulders[41])
Lifting Strength: At least Superhuman Class | At least Superhuman Class | At least Superhuman Class | At least Class 5 (Comparable to vampires like Elis, where vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[38])
Travel Speed: At least Superhuman (Can keep up with other characters flight speeds, where they can reach across long distances due to being able to fly[42]) | At least Superhuman | At least Superhuman | At least Massively Hypersonic+ (Comparable to vampires like Elis,where vampires like Remilia are able to fly around the moon[43]. Vampires are able to run through the human village within the blink of an eye[38], reaching these speeds. Vampires are noted to be faster than the eye can follow[41]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[44], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[45])
Attack Speed: At least Superhuman. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[46], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[47]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[48]. Magic is noted by Yumemi to have close ties with religion[49]) | At least Superhuman. Magic Attacks lack a defined speed | At least Superhuman. Magic Attacks lack a defined speed | At least Massively Hypersonic+, likely Speed of Light. Magic Attacks lack a defined speed
Reaction Speed: At least Superhuman | At least Superhuman | At least Superhuman | At least Massively Hypersonic+, likely Speed of Light
Stamina: Superhuman (In her story mode[50], she[51], fought[52], and[53], defeated[54], every[55], fighter[56], and proceeded to defeat Chiyuri Kitashirakawa[57], and Yumemi Okazaki[58], without showing any signs of tiring)
Range: Standard Melee. Intersterllar with Powers (Warped the entire area they were in to have a planet and stars in the background[59])
Intelligence: Average Intelligence
Knowledge: At least Master level (Her understudy Marisa defeated Kurumi[60], who noted that she defeated every single intruder that has come without exception[61])
Mima is a ghost, where she is the souls of dead humans[150], giving her:

Phase 1
Mima fires pellets from the square surrounding her. The first volley continuously corrects aim toward the opponent's position.
Mima fires indestructible green missiles that track the opponent.
Mima fires static pellets from a double square formation.
Mima teleports and fires rings of aimed pellets. The rings persist on screen for an extended duration, creating environmental hazard for subsequent patterns. Ring density increases with difficulty.
Phase 2
Mima locks onto eight positions, alternating between left and right, which subsequently erupt into pillars of fire. Simultaneously, she fires an aimed 3-way spreadshot.
Mima fires a half-circle of indestructible missiles that sweep the entire playfield from right to left.
Mima fires a spiral of pellets originating from the square's corners.
Mima fires four aimed lasers from the square's corners, repeating three times.


Phase 1
Mima slides left and right while firing sparse aimed rings and a 5-way aimed pellet spread.
Mima locks onto the opponent's horizontal position. After a two-second charge, she stomps to the bottom of the screen and releases a two-layer ring of pellets.
Mima stands still and raises her crescent staff, summoning a ring of orbs that contract and expand. The orbs fly toward the opponent's position at the moment the staff was raised.
Phase 2
Mima locks onto the opponent's horizontal position and fires a four-arm spiral of pellets. The arms rotate approximately 75 degrees counter-clockwise, then 115 degrees clockwise. Pellet velocity accelerates throughout the duration.
Mima locks onto the opponent's horizontal position and deploys a dense pellet wall, forcing the opponent below her. This is immediately followed by a 3-way spread fired downward.
Mima stands still and raises her crescent staff, summoning a ring of orbs. Each orb explodes outward with spiral arms of pellets at random rotations, with the explosion trajectory aimed toward the opponent's position at the moment the staff was raised.
Phase 3
Mima locks onto the opponent's horizontal position and fires a 4-way volley of stars. Each star bounces once off the vertical boundaries of the screen. The initial trajectory aims at the opponent's position when firing begins, after which Mima sways the pattern back and forth.
Mima locks onto the opponent's horizontal position, waits one second, then fires five waves. Each wave consists of two shots of two-layered, 3-way spread pellets that converge below her, forming a curtain-like pattern.
Mima stands still and spawns a ring of orbs that rapidly accelerate and spiral outward, firing pellets upon reaching sufficient distance.
Phase 4
Based on the stomp from Phase 1. Mima locks onto the opponent's horizontal position. After a two-second charge, she stomps to the bottom of the screen and releases a two-layer ring of pellets with higher density than the original attack.
Based on the center entrapment from Phase 2. Mima locks onto the opponent's horizontal position and deploys a dense pellet wall, forcing the opponent below her. Unlike the original, she follows this by spamming random bullets below her position rather than a structured 3-way spread.
Based on the orb grenade from Phase 2. Mima stands still and raises her crescent staff, summoning a ring of orbs. Each orb spirals outward similarly to the expanding orbs from Phase 3, with the explosion trajectory aimed toward the opponent's position at the moment the staff was raised.
Based on the orb grenade from Phase 2. Mima stands still and raises her crescent staff, summoning a ring of orbs. The orbs fragment into long spiral arms, generating a dense, circular wave of pellets aimed toward the opponent's position at the moment the staff was raised.
Based on the sliding rings from Phase 1. Mima slides left and right while firing sparse aimed rings and a 5-way aimed pellet spread. The rings possess higher pellet density than the original attack.
Based on the pellet curtain from Phase 3. Mima locks onto the opponent's horizontal position, waits one second, then fires five waves. Each wave consists of two shots of two-layered, 3-way spread pellets that converge below her, forming a curtain-like pattern.
Based on the reflecting stars from Phase 3. Mima locks onto the opponent's horizontal position and fires a 4-way volley of stars. Each star bounces twice from the vertical boundaries of the screen (rather than once). The initial trajectory aims at the opponent's position when firing begins, after which Mima sways the pattern back and forth.
Final Phase
Mima fires an aimed volley of energy projectiles, alternating between 5-way and 4-way spreads. Due to the projectiles hit detection properties, the top-left region of the opponent's hitbox is particularly vulnerable to collision.
Mima fires a sweeping spread of projectiles. Gap formation varies by difficulty. On Easy, gaps are wide with center openings available. On Normal and Lunatic, the pattern density increases significantly. On Hard, the projectiles become densely packed and slow-moving.
Mima releases a dense, unpredictable barrage of projectiles. On Lunatic with max rank, pellet velocity can exceed reaction thresholds.





Standard Tactics
Mima utilizes her regular magic attacks while flying around and shooting out dozens of bullets.
Weaknesses
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[206]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[207], he's also referred to Highly Responsive to Prayers as a study product[208]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[209]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[210]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[211]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[212]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[213]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[214].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[215]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[216]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[217].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[218].
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[219].
In terms of how playable routes have went, some examples of canonically noted routes:
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[223]. The rules incoporate the following:
The original draft held these rules[224]:
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[225]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[226], further showcasing that probabiliy serves an importance.
There[227] are[228] multiple[229] occasions[230] of[231]characters[232] commenting[233] on[234] humans like[235] Reimu[236] being strong[237]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[238], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[239], with her acknolwedging her strength[240], something Yuugi only does to those who are truly strong[238]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[241], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[23]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[242].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Cover of Story of Eastern Wonderland, featuring Reimu, Marisa & Mima
Cover of Phantasmagoria of Dim.Dream, featuring Reimu & others
Mima on the cover of Akyu's Untouched Score Vol 4
Mima's sketch art in the good ending credits
| Profiles |
| Spirit who leaves fate to the dream of eternity - Mima An evil spirit that resents the Hakurei Shrine, or used to. As she's been an evil spirit for quite a long time, her evilness has completely fallen off from her. Now she enjoys her days making fun of Reimu.
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★ 久遠の夢に運命を任せる精神 ・・・ 魅魔 博麗神社にうらみをもつ悪霊。だったが、長い間悪霊をしているうちに邪気もすっかり抜け、いまでは、靈夢をからかうのが日課となっている。
|
Touhou Project - Phantasmagoria of Dim.Dream |
| Profiles |
|
Mima - An Evil Spirit An evil spirit that has been living (?) for very long time. As she can't remember things for such a long time, she appears to be enjoying her current days.
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魅魔(みま) ・・ 悪霊さん 非常にながい間、生きて(?)きた悪霊。ただし、物事をそんなに長い間覚えていられないので、本人も比較的楽しく暮らしている様である。
|
Touhou Project - Mystic Square |
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[243], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[244].
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[245], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[246]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[247].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[248]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[241].
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