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Mima
Mima (魅魔) is a vengeful spirit from the PC-98 canon who first appears as the Stage 10 boss along the Hell Route in Highly Responsive to Prayers. Following her escape from a seal within the Hakurei Shrine's hokora, she becomes the main antagonist and Stage 5 boss in Story of Eastern Wonderland. Mima later appears as a playable character—and potential opponent—in Phantasmagoria of Dim.Dream, and returns as a playable character once more in Mystic Square.
| Mima | ||||||||
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| Origin | ||||||||
| Origin | Touhou | |||||||
| Creator | ZUN | |||||||
| First Appearance | Touhou Project - Highly Responsive to Prayers | |||||||
| Actor | Fan-made Series: Nanako Mori, Kaori Fukuhara, Akiko Nakagawa | |||||||
| Characteristics | ||||||||
| Species | Ghost | |||||||
| Gender | Female | |||||||
| Pronouns | She/Her | |||||||
| Sexuality | Unknown | |||||||
| Age | Living (?) for very long time[1] | |||||||
| Birthday | Unknown | |||||||
| Height | Unknown | |||||||
| Weight | Unknown | |||||||
| Ethnicity | Japanese | |||||||
| Status | Alive | |||||||
| Alignment | Neutral Evil | |||||||
| Archetype | Dark Lord | |||||||
| Time Period | Non-linear | |||||||
| Language | Japanese | |||||||
| Combat Style | Magical Combat | |||||||
| Homeworld | Gensokyo | |||||||
| Relationships | ||||||||
| Affiliations | Marisa Kirisame, Rika, Meira, Yumemi Okazaki, Chiyuri Kitashirakawa, Alice Margatroid | |||||||
| Enemies | Reimu Hakurei, Yumemi Okazaki (Formerly), Chiyuri Kitashirakawa (Formerly), Ellen, Kotohime, Kana Anaberal, Rikako Asakura, Sara, Mai, Yuki, Yumeko, Shinki | |||||||
Background
Appearance
General Description: Mima's design evolves significantly throughout the PC-98 era, with different appearances in each game. As an evil spirit, she typically lacks legs and has a tail instead, though this varies between depictions.
Highly Responsive to Prayers Appearance:
- Facial Features: Long green hair. Dark eyes. A white cap is worn on her head.
- Clothing/Outfit: A long white and blue dress with red and green markings around its edges. A medium-length blue cape with tattered edges is fastened at her neck with a red ribbon.
- Physical Traits: As an evil spirit, she has a light-blue tail rather than legs.
- Items: A bloody knife held in her left hand.
Story of Eastern Wonderland Appearances:
- Portrait (consistent across all forms): Green eyes and long green hair. A purple ribbon on her neck. A white cap is worn on her head.
- First Form (Stage 5 cameo/Final Stage start): A purple dress under a long blue cape. A white tail.
- Second Form: A blue cap. A blue, light-blue, and green dress with white symbols under a long purple cape. Large blue and purple wings. Wields a long staff topped with a white crescent.
- Final Form (final attack): Same as second form, but with six purple wings instead of two.
Phantasmagoria of Dim.Dream Appearance:
- Primary Outfit: A blue cap with a sun symbol. A long blue cape with yellow trim and markings over a blue vest and dress. The dress border is green. A heavy chain hangs over the left side of her vest. A dark-blue tail. Pointed ears are visible.
- Facial Features: Long green hair and green eyes.
- Alternative Outfit: Same outfit design, but with green cape, vest, dress, and tail. The dress border and her eyes are yellow. Blond hair replaces her green hair.
Mystic Square Appearance:
- Facial Features: Long green hair and green eyes. Pointed ears remain visible.
- Clothing/Outfit: A blue cap with a sun symbol. A blue cape with white trim and markings, fastened at the neck with a yellow ribbon. A blue vest with white sleeves and buttons underneath. No chain is present. The dress border is green.
- Physical Traits: Unlike previous appearances, she appears to have developed legs and wears white shoes. No tail is present.
Special Features: Mima's design varies significantly between games, with changes to her cape, vest, tail presence, and even the presence of legs. Her pointed ears remain consistent from Phantasmagoria of Dim.Dream onward. Her status as an evil spirit typically manifests as a tail replacing her legs, though Mystic Square depicts her with legs instead.
Alternate Forms/Disguises: Her multiple forms in Story of Eastern Wonderland represent transformations during battle. Her alternative outfit in Phantasmagoria of Dim.Dream is a color variation with different hair and eye colors.
Personality
- Ambitious and Goal-Oriented: Mima states her goal is to exact revenge on the entire human race. She later claims the human world is her possession and goes to Makai to address the frequency of Makai beings appearing there. She seeks out strong opponents, asking "Isn't there anyone stronger?" after defeating Alice.
- Dismissive and Taunting: Mima frequently dismisses others and their concerns. She tells Reimu her shrine is "cheap" and "in the middle of nowhere." She calls Sara "in the way" and taunts her after defeating her. She lies to Louise about being human and asks if she wants to fight. She tells Shinki she might not enjoy their battle. After defeating Alice, she remarks she will "push her around" in the full version. After defeating Mai, she states she will "leave the weaklings alone" and that Mai's strength was expected and insufficient.
- Playful and Mischievous: Mima adopts a playful tone in many interactions. She sings to herself when approaching Sara. She teases Louise by pretending to be human and asking "You wanna go?" She responds to Yumemi's threats with playful refusals like "No. ♥" and "No. ♥♥"
- Confrontational: Mima readily accepts or initiates fights. She challenges Alice by asking "You wanna fight?" She tells Yuki and Mai she will lead them to the afterlife instead. She agrees to fight Yumemi after being challenged.
- Manipulative and Dishonest: Mima lies about her nature to Louise, claiming to be human. She lies to Shinki about being the god of the human world. She attempts to trick Sara by claiming she can enter Makai without her help, then admits it is a lie.
- Unfazed by Threats: Mima remains calm when threatened. When Chiyuri pulls a gun on her and claims it is a lethal weapon, Mima simply responds "No. ♥" and walks away. When Yumemi threatens to take her as a test subject, Mima dismisses it.
- Competitive: Mima shows a desire to prove herself. She tells Reimu she will fight with everything she has. She transforms into a more powerful form during battles with Reimu and revives after being defeated once. She tells Yumemi she will not lose.
- Emotional in Defeat : After her final defeat by Reimu, Mima expresses surprise at Reimu's strength, stating she never thought she was that strong, before being defeated completely.
Goals
- Get vengeance on humanity (Failed).
- Wanted the Hakurei power (Failed)[2].
- Stop the demons from overunning her "turf" (Succeeded).
Relationships
In the PC-98 portion of the series, Marisa is subservient to Mima, who tells her to "train harder" in Phantasmagoria of Dim.Dream. Marisa also refers to defeating her as "I beat Lady Mima". To date, Mima is the sole character Marisa addresses with an honorific, calling her "Mima-sama".
Marisa's admiration for Mima is shown in the OMAKE.TXT of Story of Eastern Wonderland, where Marisa boasts she could write a strategy guide because "there's no way Mima-sama can be beaten", and apologizes to Mima when defeated by Reimu Hakurei. The two also share a connection through their magic; in Story of Eastern Wonderland, Marisa uses a star magic attack resembling an "Orrery Sun", which Mima later uses herself. In the Windows canon, Marisa retains this ability with her "Orreries Sun" spell card in Immaterial and Missing Power and Scarlet Weather Rhapsody.
However due to Mima only really appearing in PC-98, Marisa and Mima never share a mutual conversation in the original works; their only direct interactions are in the winning quotes of Phantasmagoria of Dim.Dream. Mima's character settings contain no mention of Marisa, and Marisa's settings only reference her in Phantasmagoria of Dim.Dream where it states she "longs for Mima".
Mima haunts the grounds of the Hakurei Shrine. Following multiple confrontations and being resealed by the shrine maiden, Mima now spends her days being an annoyance around Reimu's shrine.
At the conclusion of Mima's story in Mystic Square, Mima takes Alice as her maid, though she releases her from this service sometime later.
General Information
Titles
- Highly Responsive to Prayers: Revengeful Ghost[4]
- Phantasmagoria of Dim. Dream: Spirit who leaves fate to the dream of eternity[5]
- Mystic Square: An Evil Spirit[1]
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou Project - Highly Responsive to Prayers
Latest Appearance: Touhou Project - Mystic Square
Company: ZUN Soft
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
- Japanese Voice Actor: Nanako Mori, Kaori Fukuhara, Akiko Nakagawa
Gender: Female
Sexuality: Unknown
Pronouns: She/Her
Handedness: Left-Handed (Uses her knife with her left hand[6])
Age: Living (?) for very long time[1]
Birthday: Unknown
Time Period: The world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Gensokyo
Residence: Hakurei Shrine
Story Role: Final Stage Boss, Playable Character
Legacy: Local Legacy
Influence: Event Influence (Mima directly intervened in the events of Mystic Square as she views the human world as her turf)
Language: Japanese
Ethnicity: Japanese
Religion: N/A (Youkais lack faith, not caring about religious related values[7])
Classification: Revengeful Ghost 'Mima'[8]
Species: Ghost
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Magical Combat
Affiliations: Marisa Kirisame, Rika, Meira, Yumemi Okazaki, Chiyuri Kitashirakawa, Alice Margatroid
Enemies: Reimu Hakurei, Yumemi Okazaki (Formerly), Chiyuri Kitashirakawa (Formerly), Reimu Hakurei, Ellen, Kotohime, Kana Anaberal, Rikako Asakura, Sara, Mai, Yuki, Alice Margatroid, Yumeko Shinki
Height: Unknown
Weight: Unknown
Status: Alive (Noted by ZUN that characters from the PC-98 games have probably retired and are warmly watching over things from various places nowadays[9])
- Innate Youkai Nature: Neutral Evil (Youkai carry about one thing in common, that they attack and prey upon humans, they only think of themselves, and they are the most dangerous enemies to humans[10])
- Unique Nature: Neutral Evil (Reimu sensing Mima senses a huge evil[11] with Genji noting the evil is overwhelming[12]. Referred to like an evil deity of the Shrine[1])
Threat Level: Global Threat (Mima's goal is to exact revenge on the entire human race[13])
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Hasn't had any real statements to showcase anything beyond the standard potential.
- Limitations: Standard limitations.
Archetype: Dark Lord
Codex Statistics
Key: Highly Responsive to Prayers | Story of Eastern Wonderland | Phantasmagoria of Dim.Dream | Mystic Square
Key Information
- Highly Responsive to Prayers: This key covers all information from the game Highly Responsive to Prayers.
- Story of Eastern Wonderland: This key covers all information from the game Story of Eastern Wonderland.
- Phantasmagoria of Dim.Dream: This key covers all information from the game Phantasmagoria of Dim.Dream.
- Mystic Square: This key covers all information from the game Mystic Square.
Grade: A
Tier: At least 9-C, Far Higher with Spiritual Power | At least 9-C, Far Higher with Spiritual Power | At least 9-C, Far Higher with Spiritual Power | At least 8-C, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Bone level (Youkais can easily kill humans[14], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[15]. Youkai have stronger bodies than humans[10]. Youkai are noted to be physically stronger than humans[16]), Far Higher with Spiritual Power (Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[17], where if they're out of spirit they cannot use bullets, special moves, or spell cards[18], where spiritual power is in the same layer as magic[19]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[20], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[21]). Can ignore conventional durability with Magic (Magic exists outside of the Grand Unified Theory[22], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[23]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[24]. Magic is noted by Yumemi to have close ties with religion[25]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[19]) | At least Bone level, Far Higher with Spiritual Power. Can ignore conventional durability with Magic | At least Bone level, Far Higher with Spiritual Power (In her story mode[26], she[27], fought[28], and[29], defeated[30], every[31], fighter[32], and proceeded to defeat Chiyuri Kitashirakawa[33], and Yumemi Okazaki[34], being referred to as the strongest magic user[35]). Can ignore conventional durability with Magic | At least Building level (Potency) (Fought and defeated Shinki[36], a goddess and creator of Makai, putting her far beyond any of the threats Reimu faced in Makai[37]. Fought and defeated Yumeko[38], which Shinki noted that out of everything she created Yumeko was of the highest calibur[39], putting her above the vampire Elis, as she's a resident of Makai. Vampires are among the strongest of the youkai, strong enough to take part in the power-balance of Gensokyo[40], making them comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[41]), Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Durability: At least Bone level, Far Higher with Spiritual Power (Spiritual Power is what protects fighters from other spiritual attacks[42], where if they're out of spirit they cannot use bullets, special moves, spell cards or block attacks[43], where spiritual power is in the same layer as magic[19]. Characters with their spiritual powers[44] have survive minature[45] suns exploding[46]). Her existence as a non-human makes her difficult to kill (It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[47]) | At least Bone level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill | At least Bone level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill | At least Building level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill
Striking Strength: At least Bone Class | At least Bone Class | At least Bone Class | At least Building Class (Potency) (Comparable to vampires like Elis, where vampires are strong enough to crush boulders[48])
Lifting Strength: At least Superhuman Class | At least Superhuman Class | At least Superhuman Class | At least Class 5 (Comparable to vampires like Elis, where vampires have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[40])
Travel Speed: At least Superhuman (Can keep up with other characters flight speeds, where they can reach across long distances due to being able to fly[49]) | At least Superhuman | At least Superhuman | At least Massively Hypersonic+ (Comparable to vampires like Elis,where vampires like Remilia are able to fly around the moon[50]. Vampires are able to run through the human village within the blink of an eye[40], reaching these speeds. Vampires are noted to be faster than the eye can follow[48]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[51], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[52])
Attack Speed: At least Superhuman. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[53], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[54]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[55]. Magic is noted by Yumemi to have close ties with religion[56]) | At least Superhuman. Magic Attacks lack a defined speed | At least Superhuman. Magic Attacks lack a defined speed | At least Massively Hypersonic+, likely Speed of Light. Magic Attacks lack a defined speed
Reaction Speed: At least Superhuman | At least Superhuman | At least Superhuman | At least Massively Hypersonic+, likely Speed of Light
Stamina: Superhuman (In her story mode[57], she[58], fought[59], and[60], defeated[61], every[62], fighter[63], and proceeded to defeat Chiyuri Kitashirakawa[64], and Yumemi Okazaki[65], without showing any signs of tiring)
Range: Standard Melee. Intersterllar with Powers (Warped the entire area they were in to have a planet and stars in the background[66])
Intelligence: Average Intelligence
Knowledge: At least Master level (Her understudy Marisa defeated Kurumi[67], who noted that she defeated every single intruder that has come without exception[68])
- Superhuman Physical Characteristics
- Superhuman Strength (Youkais can easily kill humans[69], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[70]. Youkai have stronger bodies than humans[10]. Youkai are noted to be physically stronger than humans[16])
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Enhanced Senses (Unlike humans, youkai can see in the dark to the point that it's a way for them to spot a human[71])
- Extrasensory Perception (Youkai are able to see the human village that Keine made essentially invisible from history from humans[72])
- Longevity (Marisa notes that youkai live a really long time, beyond even human years[73]. Youkais have longer lifespans than humans[10])
- Aura (Noted that Youkai possess an aura[74][75], along with an energy source called "Youkai Energy"[76])
- Invisibility (Youkai are noted to be life-forms that are invisible to humans, appearing to them via fluctuations[77]. Noted that all objects within Gensokyo were all hidden in the invisible gaps of the quantum world[78])
- Non-Standard Damage (Youkai's attacks are spiritual based whereas having standard durability against them does not help. When a youkai has injured someone, they need special recovery from youkai practitioners otherwise they cannot recover normally[79])
- Non-Standard Defenses (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[80], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[81], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[82]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[83], with it only being spiritual attacks that cause fatal wounds to youkai[10]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[16]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[84])
- Absorption
- Regeneration
- Types: Passive
- Source: Metaphysical Regeneration
- Capabilities: Youkai have stronger bodies than humans, thus even if they're torn limb from limb they can heal right away[10]. Youkai can heal wounds like tiger slashes in no time at all[88]. Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they can always regenerate from their spirit[89].
- Transformation
- Acausality
- For Their Physiology
- For their Magic
- Reliance
- True Sight (It's noted by ZUN[99] that Youkai can see through illusions that humans can't[100])
- Propagation (Youkai are able to sever their heads from their body and multiply them[101])
- Incorporeality (Youkai's bodies in truth are just their souls[102]. Youkai's do not possess DNA, with the concept being foreign to them, noting how humans for some reason are under the control of them[103])
- Empowerment (Youkai are amplified by the power of the moon[104], Mima specifically reqested Yumemi in an ending to stop the moon so that she could always be empowered by its light[105])
- Battlefield Removal
- Application Based: Ordinary youkai[106], can send themself and their opponent to a different battlefield[107].
- Magic (Youkais have developed a civilization of magic, making it a common ability used by them[108]. Magic exists outside of the Grand Unified Theory[109], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi also explains that in the world of Gensokyo, magic unifies everything[110]. Magic is noted by Yumemi to have close ties with religion[111])
- Extrasensory Perception (Noted by Patchouli that those who use magic are sensitive to changes in temperment[112])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[113])
- Acausality
- For their Magic
- Irregular Causality
- Unknown: A youkai's magical power exists outside of the Grand Unified Theory[114], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unified Magic World" theory[115]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[116]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[117].
- Irregular Causality
- For their Magic
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[118])
- Temperature Manipulation (Youkai being released caused the room to get more cold[119])
- Emotion Manipulation (A youkai's Noh is able to take away people's emotions[120])
- Portal Manipulation (The denizens of Makai found out about the human world and managed to obtain the power to make a hole in the barrier[121])
- Forcefield Manipulation (Youkais use their magic in order to strengthen and reinforce the great barrier with an ever stronger power to prevent invasion by humans[122])
- Curse Manipulation (Youkai energy naturally curses people[123])
- Quantum Manipulation (Youkai are naturally in a state of lurking within quantum gaps, were they can exist in both the human world and Gensokyo freely while not being noticed in the human world and passing through objects, being compared to the idea of Schrödinger's Cat[124]).
- Spirit Manipulation (The bombs used are referred to as spiritual attacks[125], being directly called spiritual attacks[126])
- Explosion Manipulation (When bomb users are cornered from attacks they cannot repel with regular attacks they can release a massive spirit explosive that destroys all objects on screen[127], along with killing all enemies on screen[128])
- Magnetism Manipulation (When using a bomb[129], all items on screen will be attracted towards the user[130])
- Perception Manipulation (When using a bomb the screen flashes white and an image of the bomb user can be seen[131])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[132])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Bomb users can use a bomb to nullify & erase all projectiles on screen[133]. This makes the enemy incapable of[134] shooting out any further projectiles until the bomb's duration is done[135].
- Invulnerability
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[137]).
- Resistance to
- Extreme Temperatures (Youkai are unaffected by things such as heatstrokes[138])
- Sealing (Youkais can overtime break out of seals[139]. Youkais use their magic in order to strengthen and reinforce the great barrier with an ever stronger power to prevent invasion by humans[140])
- Observation & Subjective Reality (Once a youkai/non-human enters Gensokyo or if a youkai/non-human is a native, they are liberated from the spell of human imagination and obtain true freedom, being able to develop their own characteristics, though the observations of the humans from within Gensokyo can have some effect on them to a degree[141])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[142]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[143])
- Madness Manipulation (Unaffected from the affects of the Lunarian Full Moon, a hypnosis that drove the humans who came to the Moon insane[144], further being noted by Reisen that the moon drives people insane[145])
- Illusion Manipulation (Youkai are unaffected by illusions[99] as they can easily see through them[100])
- Disease Manipulation (Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they are always fit and robust with no diseases[89])
- Matter Manipulation & Physics Manipulation (Youkai are noted to be fluctuations that exist in worlds which are not dominated by concepts such as photons, but instead other types of particles not explored by humans in the Outside World[77], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[146]. Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[78])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[147])
- Information Manipulation, Biological Manipulation & Disease Manipulation (Youkai's do not possess DNA[103], the hereditary material and information of DNA that is stored as a code made up of all things that make an organism[148], unique through biological instructions[149] and controls all cells in one's body[150], where normally one that lacks DNA would have adominal pain, nausea dizziness, rapid immune system collapse into systemic infection and system-wide organ failure leading to death[151])
- Life Manipulation & Death Manipulation (Youkai cannot be affected by the Hourai Elixir[152], which removes death from part of one's existence[153], where being without death is being without life[154], being free from the boundaries of life and death[155])
Mima is a ghost, where she is the souls of dead humans[158], giving her:
- Disguise Mastery (As ghosts keep their appearances from their past life, they are often mistaken for humans[158]. It's even noted that as they live alongside humans, they can't be discerned as ghosts by the untrained eye, where ghosts with grudes take the form of humans and deceive the living[159])
- Incorporeality (Ghost do not have bodies of flesh and do not have physical bodies, thus making them incorporeal[158])
- Intangibility
- Non-Standard Interaction
- Non-Standard Defenses (As ghosts lack physical bodies, even if they can touch objects, they cannot be injured[158])
- Sheer Will (Ghosts are the souls of the dead who don't realize they have died or whose unwillingness to recognize death is too strong, thus they are unable to achieve nirvana[158])
- Emotion Manipulation (Ghosts can easily influence the human heart with just their voices[158])
- Calamity Manipulation & Mortality Manipulation (Even if the ghosts doesn't have ill will, if one is touched by one of the dead, they will be beckoned by death[159])
- Breaking the Fourth Wall (Touhou characters constantly acknowledge being a stage boss[160])
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[161], where characters can explode[162], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[163]. Despite this they will still come back, even human characters that do not have regeneration)
- Aura (Reimu sensing Mima senses a huge evil[164] with Genji noting the evil is overwhelming[165])
- Non-Standard Interaction
- Metaphysical Interaction: Mima can harm a copy of herself[166], where Youkai's bodies in truth are just their souls[167].
- Transformation
- Partial Transformation: Transforms into a form where she wields a large staff and wings[168].
- Flight (Has wings her her second form[169], and can fly around while attacking[170])
- Teleportation (Teleported into the battlefield[171], teleports around with attacks[172])
- Reality Warping (Warped the entire area they were in to have a planet and stars in the background[175]. Warps the background into making the planet bigger[176])
- Curtain Fire
- As A Playable
- As a Boss
- Multi-Directional & Rapid Fire: Shot out dozens of bullets that reacah across the entire screen sporadically[179]. Can shoot out bullets in a diamond shaped direction pattern[180]. Shoots out energy attacks all around her while teleporting[181]. Can shoot out a rapid fire of dozens of green missle at the opponent[182]. Shoots out dozens of green missiles in a clockwise direction[183]. Can shoot out dozens of energy bullets in a counter-clockwise direction[184]. Can shoot out energy bullets in all directions[185], and can do this continously[186]. Can shoot out a spiral bullet pattern that goes across the entire screen[187]. Can shoot out dozens of energy projectiles that form a circular arc[188]. Can shoot out a spread of stars at fast speeds[189]. Can have her orbs explode into an orb-like energy projectile[190]. Can shoot out dozens of orbs that cover the entire screen[191]. Can shoot out orbs and energy projectiles that shoot out sporadically[192].
- Homing Attack (Mima's energy bullets have light homing tracking on the opponent[193])
- Energy Manipulation
- Light Manipulation (Causes a bright flash of light before slamming into the opponent[195])
- Ricochet Manipulation (Can have her star-energy projectiles bounce off the screen[196])
- Spirit Manipulation
Knife
- Description: A bloody knife that Mima holds in her left hand during Highly Responsive to Prayers.
- Appearance: It is a relatively long knife with a red tint on it, clearly meant to be blood.
- Usage: Mima points her knife at the opponent, shooting out several laser lines that shoot out energy projectiles[199].
Staff
- Description: A karge staff with a crescent moon symbol that she uses for attacks.
- Appearance: It has a large crescent moon symbol with a long rod connected to it.
- Usage: Mima uses it for a variety of different danmaku attacks.
Notable Techniques

Phase 1
Continuous then Static Pellets (Square)
Mima fires pellets from the square surrounding her. The first volley continuously corrects aim toward the opponent's position.
Aimed Green Missiles
Mima fires indestructible green missiles that track the opponent.
Static Pellets (Double Square)
Mima fires static pellets from a double square formation.
Aimed Pellet Rings
Mima teleports and fires rings of aimed pellets. The rings persist on screen for an extended duration, creating environmental hazard for subsequent patterns. Ring density increases with difficulty.
Phase 2
Pillar Eruption + Aimed Spreadshot
Mima locks onto eight positions, alternating between left and right, which subsequently erupt into pillars of fire. Simultaneously, she fires an aimed 3-way spreadshot.
Half-Circle Missile Sweep
Mima fires a half-circle of indestructible missiles that sweep the entire playfield from right to left.
Corner Spiral
Mima fires a spiral of pellets originating from the square's corners.
Aimed Laser Series
Mima fires four aimed lasers from the square's corners, repeating three times.
Phase 1
Sliding Rings + Spread
Mima slides left and right while firing sparse aimed rings and a 5-way aimed pellet spread.
Stomp + Double Ring
Mima locks onto the opponent's horizontal position. After a two-second charge, she stomps to the bottom of the screen and releases a two-layer ring of pellets.
Crescent Staff Orbs
Mima stands still and raises her crescent staff, summoning a ring of orbs that contract and expand. The orbs fly toward the opponent's position at the moment the staff was raised.
Phase 2
Four-Arm Spiral
Mima locks onto the opponent's horizontal position and fires a four-arm spiral of pellets. The arms rotate approximately 75 degrees counter-clockwise, then 115 degrees clockwise. Pellet velocity accelerates throughout the duration.
Wall + Downward Spread
Mima locks onto the opponent's horizontal position and deploys a dense pellet wall, forcing the opponent below her. This is immediately followed by a 3-way spread fired downward.
Orb Grenade
Mima stands still and raises her crescent staff, summoning a ring of orbs. Each orb explodes outward with spiral arms of pellets at random rotations, with the explosion trajectory aimed toward the opponent's position at the moment the staff was raised.
Phase 3
Reflecting Stars
Mima locks onto the opponent's horizontal position and fires a 4-way volley of stars. Each star bounces once off the vertical boundaries of the screen. The initial trajectory aims at the opponent's position when firing begins, after which Mima sways the pattern back and forth.
Pellet Curtain
Mima locks onto the opponent's horizontal position, waits one second, then fires five waves. Each wave consists of two shots of two-layered, 3-way spread pellets that converge below her, forming a curtain-like pattern.
Expanding Orbs
Mima stands still and spawns a ring of orbs that rapidly accelerate and spiral outward, firing pellets upon reaching sufficient distance.
Phase 4
Stomp
Based on the stomp from Phase 1. Mima locks onto the opponent's horizontal position. After a two-second charge, she stomps to the bottom of the screen and releases a two-layer ring of pellets with higher density than the original attack.
Center Entrapment
Based on the center entrapment from Phase 2. Mima locks onto the opponent's horizontal position and deploys a dense pellet wall, forcing the opponent below her. Unlike the original, she follows this by spamming random bullets below her position rather than a structured 3-way spread.
Orb Grenade
Spiral Variant
Based on the orb grenade from Phase 2. Mima stands still and raises her crescent staff, summoning a ring of orbs. Each orb spirals outward similarly to the expanding orbs from Phase 3, with the explosion trajectory aimed toward the opponent's position at the moment the staff was raised.
Wave Variant
Based on the orb grenade from Phase 2. Mima stands still and raises her crescent staff, summoning a ring of orbs. The orbs fragment into long spiral arms, generating a dense, circular wave of pellets aimed toward the opponent's position at the moment the staff was raised.
Sliding Rings
Based on the sliding rings from Phase 1. Mima slides left and right while firing sparse aimed rings and a 5-way aimed pellet spread. The rings possess higher pellet density than the original attack.
Pellet Curtain
Based on the pellet curtain from Phase 3. Mima locks onto the opponent's horizontal position, waits one second, then fires five waves. Each wave consists of two shots of two-layered, 3-way spread pellets that converge below her, forming a curtain-like pattern.
Reflecting Stars
Based on the reflecting stars from Phase 3. Mima locks onto the opponent's horizontal position and fires a 4-way volley of stars. Each star bounces twice from the vertical boundaries of the screen (rather than once). The initial trajectory aims at the opponent's position when firing begins, after which Mima sways the pattern back and forth.
Final Phase
Volley Projectile Spread
Mima fires an aimed volley of energy projectiles, alternating between 5-way and 4-way spreads. Due to the projectiles hit detection properties, the top-left region of the opponent's hitbox is particularly vulnerable to collision.
Projectile Spread
Mima fires a sweeping spread of projectiles. Gap formation varies by difficulty. On Easy, gaps are wide with center openings available. On Normal and Lunatic, the pattern density increases significantly. On Hard, the projectiles become densely packed and slow-moving.
Projectile Barrage
Mima releases a dense, unpredictable barrage of projectiles. On Lunatic with max rank, pellet velocity can exceed reaction thresholds.
Piercing Wide Wave
—
Speed Up + Rapidfire Shot
—
Anti-Spirit Illusion Shot
—
Omnidirectional Random Shot from Upper Right (or Upper Left)
—
Omnidirectional Random Shot from Upper Right (or Upper Left)
—
Spectral Boisterous Dance
—
Other
Standard Tactics
- Phase 1: Mima cycles through four attacks in fixed order, consisting of bullet pellets and green missiles.
- Phase 2: Mima employs four new attacks in this phase, consisting of aimed spreadshots, pillar placements, and missile sweeps.
- Phase 1: Mima cycles through three attacks in fixed order, with the starting attack selected randomly. She will either slide left and right while firing 5-way aimed pellet spreads, lock onto the opponent and stomp towards them, releasing a two-layer ring of pellets, or raise her cresecent staff and summon a ring of orbs that contract and expand.
- Phase 2: Mima cycles through three attacks in fixed order, with the starting attack selected randomly. She can shoot out a four-arm spiral of pellets, shoot out a dense pellet wall forcing the opponent below her, or shoot out orb grenades.
- Phase 3: Mima cycles through three attacks in fixed order, she either fires a 4-way vollet of stars that bounce off the screen, a pellet curtain of two-layered, 3-way spreads, or spawns a ring of orbs that rapidly accelerate and spiral.
- Phase 4: Mima uses modified versions of attacks from earlier phases.
- Phase 5: Mima fires various projectile spread attacks that are 5-way or 4-ways.
Mima utilizes her regular magic attacks while flying around and shooting out dozens of bullets.
Weaknesses
- Standard Youkai Weaknesses: Youkai's bodies being destroyed by spiritual attacks[200], have them take a while to recover[201]. Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds[10]. Youkai are weak to spiritual attacks such as names or legends[16]. Youkai and Ghost are weak to sunlight[202]. Mental Attacks can be lethal to youkai, in some cases one can repel them with a single phrase[203]. The human village acts as a lifeline for the Gensokyo Youkai, if the humans were to perish or if they stopped fearing the youkai, then they would cease to exist[204]. Youkai are weak against psychological attacks[205].
- Ghost Weaknesses: Ghosts have no chance of reincarnation as they remain in the realms of the living or cross over to the Netherworld or to Hell[158].
- Until a ghost accomplishes their objective or their body is ceremoniously buried, they won't achieve nirvana[158]. A ghost's weak point is their original body, if the corpse is buried during a ceremony, they will achieve nirvana and dissapear[158]. Youkai and Ghost are weak to sunlight[206].
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[207]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[208]. Repeatedly attacking red glyphs will break one's defenses[209].
- Unique Weaknesses: Nothing notable.
Note
- Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
- Yumemi's statements can be taken with credibility, not only do the science from her world surpass the main one by 500 years[210] where she notes the science of the main world is much more primitive then hers[211], but her world has already fully proven the existence of Grand Unified Theory and Yumemi herself notes that her theory was proven right by seeing magic.
- Despite Gensou Narratograph being directly noted to be an "unofficial Touhou tabletop RPG", ZUN has directly participated in the RPG and noted the way Reimu acts during his session is how canon Reimu would act[212], thus character actions done by him and mechanics are fine to use.
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[125] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[213], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Special Notes
- Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[214]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[215], he's also referred to Highly Responsive to Prayers as a study product[216]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[217]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[218]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[219]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[220]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[221]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[222].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[223]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[224]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[225].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[226].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[227].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[228].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[229].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[230].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[231]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[232]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[233]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[234], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[235] are[236] multiple[237] occasions[238] of[239]characters[240] commenting[241] on[242] humans like[243] Reimu[244] being strong[245]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[246], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[247], with her acknolwedging her strength[248], something Yuugi only does to those who are truly strong[246]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
The Three Layers of Reality
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[249], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[19]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[250].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.
Dream vs. Reality
In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.
In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[251], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[252], where much longer ago people did not draw a distinction between dreams and reality[253], with Maribel reiterating that dreams and reality are the same[254].
In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[255], that in games like Antinomy of Common Flower are shown to have influence[256] on reality[257].
In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[258] making her innately unable to be interacted with[259].
Trivia
- Mima appears on the covers of both Story of Eastern Wonderland and Phantasmagoria of Dim.Dream, with Phantasmagoria has the rest of the playable characters in its cover.
- Excluding spin-off titles, Mima is the only final boss in the series who can be reached after the fewest stages: only five, whereas a standard Touhou Project game typically features six stages.
- She is the sole PC-98 character to have appeared on an official CD cover, yet she has never been included in any Windows-era game.

- The bloody knife she carries in her original design may give implication to her past; namely how she became a ghost or why she was transformed into an "evil spirit." It is plausible to speculate that Mima either was killed by the knife she holds or used it to take her own life.
- In Highly Responsive to Prayers, Mima appears to possess more than two arms. When she moves to fire bullets, her left arm remains stationary while a third arm emerges. This is most likely a sprite error, as this extra arm is also depicted holding the bloody knife.
- One of her attacks in Story of Eastern Wonderland (specifically "Orreries Sun") bears a slight resemblance to attacks used by the boss Bloody Mary from the RPG Terranigma.
- Mima is one of only two known humanoid evil spirits in the series, the other being Mizuchi Miyadeguchi.
- She may have been referenced in Curiosities of Lotus Asia Chapter 25, when Reimu Hakurei remarks that the Hakurei Shrine was once taken over by an evil spirit seeking its god, something Mima has done.
Profiles
Gallery
-
Cover of Story of Eastern Wonderland, featuring Reimu, Marisa & Mima
-
Cover of Phantasmagoria of Dim.Dream, featuring Reimu & others
-
Mima on the cover of Akyu's Untouched Score Vol 4
-
Mima's sketch art in the good ending credits
Misconceptions
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[260], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[261].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[262], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[263]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Youkai Control the world through both the mental and physical layer
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[264].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[265]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[249].
|
Songs: |
Battle Records
7 - 3 - 0
- Sara - Fight[266]
- Conditions: None.
- Location: Stage 1 The Energy Composing All Things ~ Materialization
- Louise - Fight[267]
- Conditions: None.
- Location: Stage 2 Magical Space ~ Border Space
- Alice Margatroid - Fight[268]
- Conditions: None.
- Location: Stage 3 Makai ~ Devil World
- Mai & Yuki - Fight[269]
- Conditions: Yuki and Mai teamed up against Mima.
- Location: Stage 4 In the Frozen World ~ Ice Dream
- Note: Yuki/Mai are holding back initially until Mai/Yuki is defeated.
- Yumeko - Fight[270]
- Conditions: None.
- Location: Stage 5 The Last Judgement ~ Judgement Day
- Shinki - Fight[271]
- Conditions: None.
- Location: Final Stage Holy War ~ Dream Battle
- Alice Margatroid - Fight[272]
- Conditions: Match was a rematch.
- Location: Extra Stage Open the Door of a Picture Book ~ Open Sesame
- Reimu Hakurei - Fight[273]
- Conditions: None.
- Location: Stage 10 - Hell Route
- Reimu Hakurei - Fight[274]
- Conditions: Match was a rematch.
- Location: Stage 5 Sealed Demon ~ Eastern Record Sealing of a Demon ~ A Phantom's Boisterous Dance
- Reimu Hakurei - Fight[275]
- Conditions: None.
- Location: Stage 7
None.
References
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