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| {{Mature}} | | {{Mature}} |
| {{Tab2|maintext=Species|link1=Matador (Megami Tensei)|tab1=Demons|link2=Matador (Shadow)|tab2=Shadow}} | | {|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center"" |
| | ! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Articles About Matador''</div> |
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| | |width="15%" style="background:grey; border-radius:3.25px;"|'''Versions''' |
| | |[[Matador (Megami Tensei)|Demons]] - [[Matador (Shadow)|Shadow]] |
| | |} |
| [[File:Matador % 28SMT Art% 29.png|right|400px]] | | [[File:Matador % 28SMT Art% 29.png|right|400px]] |
| {{Quote|You hold a candelabrum... Then, like me, you must be seeking supreme power. That I cannot allow. Only the greatest warrior is worthy of such power. It is meant for a master swordsman... One who, amidst blood and applause, has put an end to countless lives... That warrior is I, Matador. It's unfortunate that we have no spectators, but I believe this will be an excellent show regardless, as you and I contend for the candelabra. I'm sorry to say, but it seems you are rather weak to be in possession of a candelabrum. You should give it to someone more deserving, like myself... But, since it's unlikely you'll heed my advice... '''I challenge you to a duel!'''|Matador, challenging the Demi-fiend}} | | {{Quote|You hold a candelabrum... Then, like me, you must be seeking supreme power. That I cannot allow. Only the greatest warrior is worthy of such power. It is meant for a master swordsman... One who, amidst blood and applause, has put an end to countless lives... That warrior is I, Matador. It's unfortunate that we have no spectators, but I believe this will be an excellent show regardless, as you and I contend for the candelabra. I'm sorry to say, but it seems you are rather weak to be in possession of a candelabrum. You should give it to someone more deserving, like myself... But, since it's unlikely you'll heed my advice... '''I challenge you to a duel!'''|Matador, challenging the Demi-fiend}} |
| {{Quote|Impressive. But the moment of truth is beyond your grasp. I alone can discern it!|Matador when he goes all out}} | | {{Quote|Impressive. But the moment of truth is beyond your grasp. I alone can discern it!|Matador when he goes all out}} |
| [[File:Yt5s.com - Shin Megami Tensei Nocturne - Demons (Fiend Battle) (128 kbps).mp3]] | | [[File:Yt5s.com - Shin Megami Tensei Nocturne - Demons (Fiend Battle) (128 kbps).mp3|thumb|Shin Megami Tensei Nocturne - Fiend Battle]] |
| ==Background== | | ==Background== |
| '''Matador''', lit. "bullfighter" in European Spanish and Portuguese, is derived from the late Latin word ''mactator'', which means to subdue or kill. It is also the name of the toreros (sometimes called "toreadors" in English-speaking territories due to the influence of ''Carmen'') that perform in the bullfighting events famous in Spain. Matador is one of the toreros, and the word literally means "killer," as it's the matador's job to kill the bull. | | '''Matador''', lit. "bullfighter" in European Spanish and Portuguese, is derived from the late Latin word ''mactator'', which means to subdue or kill. It is also the name of the toreros (sometimes called "toreadors" in English-speaking territories due to the influence of ''Carmen'') that perform in the bullfighting events famous in Spain. Matador is one of the toreros, and the word literally means "killer," as it's the matador's job to kill the bull. |
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| Matador, along with the other Fiends that held [[Menorah]]s and the [[Demi-fiend]], are set to appear as part of the ''Return of the True Demon'' DLC pack. As before, defeating Matador unlocks the ability to fuse him. | | Matador, along with the other Fiends that held [[Menorah]]s and the [[Demi-fiend]], are set to appear as part of the ''Return of the True Demon'' DLC pack. As before, defeating Matador unlocks the ability to fuse him. |
| |} | | |} |
| ==Statistics== | | ==General Information== |
| '''Key:''' '''SMT II/III''' | '''SMT IV'''
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| '''[[Tiering System|Tier]]:''' '''2-C''' | '''Low 1-C'''
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| '''Name:''' Matador | | '''Name:''' Matador |
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| '''Origin:''' first appeared in [[Megami Tensei|''Shin Megami Tensei II'']] | | '''Origin:''' First appeared in [[Megami Tensei|''Shin Megami Tensei II'']] |
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| '''Sex:''' Male | | '''Sex:''' Male |
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| '''Age:''' Inapplicable ([https://youtu.be/wPbwO_83Vv0?t=146 Demons are natural residents of] The Expanse, [https://youtu.be/8kNv01GNrpE?t=104 a place that transcends the past, present, and future] [https://youtu.be/defQEm2-A3g?t=98 of the multiverse]) | | '''Age:''' Inapplicable ([https://youtu.be/wPbwO_83Vv0?t=146 Demons are natural residents of] The Expanse, [https://youtu.be/8kNv01GNrpE?t=104 a place that transcends the past, present, and future] [https://youtu.be/defQEm2-A3g?t=98 of the multiverse]) |
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| | '''Classification:''' Demon of the Fiend race, Spirit of a bullfighter that reincarnated into a skeleton |
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| | '''Species:''' Demon |
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| | '''Occupation:''' Bullfighter (formerly) |
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| | '''[[Status]]:''' '''Active''' |
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| '''[[Alignment]]:''' '''True Neutral''' (Even while facing an apocalyptic event, Matador has no true alignment between the forces of good and evil; instead, he chooses to focus on providing an entertaining and honorable match for others to watch. He's also noted to be true neutral as of SMT V) | | '''[[Alignment]]:''' '''True Neutral''' (Even while facing an apocalyptic event, Matador has no true alignment between the forces of good and evil; instead, he chooses to focus on providing an entertaining and honorable match for others to watch. He's also noted to be true neutral as of SMT V) |
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| '''Classification:''' Demon of the Fiend race, spirit of a bullfighter that reincarnated into a skeleton
| | ==Codex Statistics== |
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| '''[[Dimensionality]]:''' '''3-D''' in his physical form, '''Unknown''' in his true state of existence ([https://youtu.be/4haQ5T9DoWk?list=PLDwjEcGRHRZ7pABsyzZ6bOKGshMroT93E&t=881 Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms], [https://youtu.be/mU1bTqbGlDg?t=364 and their true forms existing as the phenomena and beliefs they reside in]) | | '''[[Tiering System|Tier]]:''' '''Varies''' |
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| '''[[Attack Potency]]:''' '''Complex Universe level''' ([https://youtu.be/fgvoSOsMsro?t=6920 Created and sustains his own realm through his own power]. Fought an early game Demi-fiend right before he fights [[Thor (Megami Tensei)|Thor]]; thus, he should be comparable to other demons such as Morax, [https://imgur.com/a/R7hEiSJ who created and rules over Sector Antila], [https://imgur.com/a/78wGj75 a parallel universe] [https://imgur.com/a/JuhbJOQ contained within the Schwarzwelt, something that contains multiple overlapping dimensions, with Sector Antila being one of the variants of the different dimensions]) | '''Low Complex Multiverse level+''' ([https://youtu.be/FVuimnsByW4 Fought the end game cast of SMT IV] and [https://youtu.be/mBeecLx7xls?t=36 Apocalypse] who would later go on to take down [[YHVH]], [https://imgur.com/a/eNIH9qI who is the progenitor of all gods and all religions from all around the world, existing as the one true original god]. [https://imgur.com/a/AQppUyn Turned all other gods in the pantheon into demons]. [https://eirikrjs.blogspot.com/2016/08/apocalypse-artbook.html He is viewed as an omnipotent existence that created everything]<ref>Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei [subparts], he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.</ref> [https://youtu.be/sBJn2IrfER4?t=171 A single manifestation head is so far beyond all of creation that not even his creations blades can harm him]<ref>The reason YHVH is harmed during this fight is due to humanity's [[Observation (Megami Tensei)|observation]] weakening him, as there's no reason for YHVH to be lying</ref>. YHVH is a being who created [http://shmuplations.com/smt/ infinite universes] [https://youtu.be/dFuKLmruIzQ?t=246 that are infinitesimal in size compared to him], and exists as [https://youtu.be/dFuKLmruIzQ?t=165 an incomprehensible] [https://youtu.be/dFuKLmruIzQ?t=450 transcendent being overseeing everything in his creation]. Which would include planes such as Akarana Corridor [https://youtu.be/haOVB8wCagU?list=PLZ-IDxWdqee_02DqvdXSdY3BjrLzAaxAY&t=957 a void that transcends time and space], [https://youtu.be/haOVB8wCagU?list=PLZ-IDxWdqee_02DqvdXSdY3BjrLzAaxAY&t=886 with it requiring a special ritual to enter], where even the Herald of Yatagarasu cannot put Radiou into this place<ref>The Herald of Yatagarsu is [https://youtu.be/SJhzC5B5HGA?list=PLZ-IDxWdqee_02DqvdXSdY3BjrLzAaxAY&t=727 capable of teleporting Raidou into] The Expanse, [https://youtu.be/8kNv01GNrpE?t=104 a place that transcends the past, present, and future] [https://youtu.be/defQEm2-A3g?t=98 of the multiverse] but cannot even reach this realm, along with this she [https://imgur.com/a/PxAg9xW exists a plane not apart of the human world], further showing how out of reach this plane is, [https://youtu.be/haOVB8wCagU?list=PLZ-IDxWdqee_02DqvdXSdY3BjrLzAaxAY&t=1043 it requires one normally to discard their human form and transcribe themselves otherwise they are threatened with being unstuck from time]</ref>, putting it beyond even The Expanse [https://youtu.be/8kNv01GNrpE?t=104 a place that transcends the past, present, and future] [https://youtu.be/defQEm2-A3g?t=98 of the multiverse]) | | '''[[Cardinality]]:''' '''Finite''' |
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| '''[[Durability]]:''' '''Complex Universe level''' (Can take many blows from the likes of Demi-fiend and Aleph), [[Demon Physiology]] makes him extremely hard to kill | '''Low Complex Multiverse level+''' (Can take hits from the end cast of SMT IV), [[Demon Physiology]] makes him extremely hard to kill | | '''[[Dimensionality]]:''' '''3-D''' in his physical form, '''Devoid''' in his true state of existence ([https://youtu.be/4haQ5T9DoWk?list=PLDwjEcGRHRZ7pABsyzZ6bOKGshMroT93E&t=881 Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms], [https://youtu.be/mU1bTqbGlDg?t=364 and their true forms existing as the phenomena and beliefs they reside in]. [https://youtu.be/4haQ5T9DoWk?list=PLDwjEcGRHRZ7pABsyzZ6bOKGshMroT93E&t=881 Demons only have "forms" due to the observation of humanity] [https://youtu.be/CF9IHP0s0B4?list=PLAV-xzjVBR0UtRCaE75gwmT465Rq_PTQ0&t=1053 with even some demons being in the lowest form of humanity's observation making them unseeable without help], the "true forms" of demons are in truth [https://youtu.be/6064HUSmlT8?list=PLAV-xzjVBR0UtRCaE75gwmT465Rq_PTQ0&t=1150 without the concept of form], without observation [https://youtu.be/i1YhCwcb3GM?t=1155 they are not certain nor stable], [https://youtu.be/i1YhCwcb3GM?t=1155 are a phenomena without an answer] [https://youtu.be/i1YhCwcb3GM?t=1194 and are unbound by concepts such as truth] [https://youtu.be/defQEm2-A3g?t=1433 completely unshaped by reality]. [https://youtu.be/spraSlJLBXc?list=PLAV-xzjVBR0UtRCaE75gwmT465Rq_PTQ0&t=525 Demons under their observation forms embody concepts such as infinity] which they are free from in their true forms) |
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| '''[[Striking Strength]]:''' '''Complex Universe Class''' | '''Low Complex Multiversal Class+''' | | '''[[Attack Potency]]:''' '''Varies''' ([https://www.youtube.com/watch?v=i1YhCwcb3GM&t=1194s All demons are affected by humanity's observation, which changes the answer they found in faith and eventually into truth], [https://youtu.be/i1YhCwcb3GM?t=1201 which can invigorate or kill the gods (or demons alike)] [https://ibb.co/RQFf9pp allowing one to envision a demon at a strength level they want]. [https://www.youtube.com/watch?v=dFuKLmruIzQ&t=452s Denying one as a god brings them down to the level of a demon], thus demons constantly vary in strength as humanity's observation constantly changes them) |
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| '''[[Lifting Strength]]:''' '''Unknown''' | '''Unknown''' | | '''[[Durability]]:''' '''Varies''', [[Demon Physiology (Megami Tensei)|Demon Physiology]] makes him extremely hard to kill |
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| '''[[Speed|Travel Speed]]:''' '''Superhuman''' (Should be superior to Jack Frost, who [https://youtu.be/qaSwT4LNF3I?list=PLZ-IDxWdqee_02DqvdXSdY3BjrLzAaxAY&t=816 can keep up with] [[Raidou Kuzanoha the XIV]] [https://youtu.be/6kZe5SJmepY?t=38 who has shown in the intro to outrun] Goutou at full speed) | '''Superhuman''' | | '''[[Striking Strength]]:''' '''Varies''' |
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| '''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' | '''Extra-Temporal''' | | '''[[Lifting Strength]]:''' '''Varies''' |
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| '''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' ([https://youtu.be/wPbwO_83Vv0?t=146 Demons are natural residents of] The Expanse, [https://youtu.be/8kNv01GNrpE?t=104 a place that transcends the past, present, and future] [https://youtu.be/defQEm2-A3g?t=98 of the multiverse]) | '''Extra-Temporal''' | | '''[[Speed|Travel Speed]]:''' ''Varies''' |
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| '''[[Stamina]]:''' '''Limitless''' (Due to their innate physiologies, demons naturally do not need to breathe, eat, or sleep. [https://youtu.be/l4vtvHB2CiM?t=56 Demons such as King Frost can passively produce magic for years upon years] [https://youtu.be/WSOD6232l_Y?t=78 even while fighting enemies] without tiring) | | '''[[Speed|Attack Speed]]:''' '''Varies''' |
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| '''[[Range]]:''' '''Standard Melee Range''', '''higher''' with spells. '''Cross-Dimensional''' ([https://imgur.com/a/lqQRrE8 Demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them], and can attack from there. [https://youtu.be/KYU8J4N80Lw?t=6825 Demons can also create mirage realms], [https://youtu.be/KYU8J4N80Lw?t=7150 that shroud an entire area in mist], [https://www.youtube.com/watch?v=p5FV51PZ1ds&t=1802s with them being able to attack from inside said illusion without being capable of being attacked back], [https://youtu.be/p5FV51PZ1ds?t=2248 requiring the user to go inside of their illusion to fight them]) | | '''[[Reactions|Reaction Speed]]:''' '''Varies''' ([https://youtu.be/wPbwO_83Vv0?t=146 Demons are natural residents of] The Expanse, [https://youtu.be/8kNv01GNrpE?t=104 a place that transcends the past, present, and future] [https://youtu.be/defQEm2-A3g?t=98 of the multiverse]) |
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| '''[[Intelligence]]:''' '''Extraordinary Genius''' (As a demon, Matador has millennia of experience in combat, challenging others for simple entertainment while being considerably difficult to put down. Can contend with Demi-fiend and Aleph, who are naturally skilled in sword play and hand to hand combat, along with assisting them against demons who are considered to be masterful in combat that has an enormous amount of experience) | | '''[[Stamina]]:''' '''Limitless''' ([https://youtu.be/spraSlJLBXc?list=PLAV-xzjVBR0UtRCaE75gwmT465Rq_PTQ0&t=194 Demons are noted to have infinite and endless powers unlike humans who are restricted with their limited powers] by Ouroboros [https://youtu.be/spraSlJLBXc?list=PLAV-xzjVBR0UtRCaE75gwmT465Rq_PTQ0&t=404 the embodiment] [https://youtu.be/spraSlJLBXc?list=PLAV-xzjVBR0UtRCaE75gwmT465Rq_PTQ0&t=525 of infinity]. Due to their innate physiologies, demons naturally do not need to breathe, eat, or sleep. [https://youtu.be/l4vtvHB2CiM?t=56 Demons such as King Frost can passively produce magic for years upon years] [https://youtu.be/WSOD6232l_Y?t=78 even while fighting enemies] without tiring) |
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| | '''[[Range]]:''' '''Standard Melee''', '''Higher''' with spells. '''Cross-Dimensional''' ([https://imgur.com/a/lqQRrE8 Demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them], and can attack from there. [https://youtu.be/KYU8J4N80Lw?t=6825 Demons can also create mirage realms], [https://youtu.be/KYU8J4N80Lw?t=7150 that shroud an entire area in mist], [https://www.youtube.com/watch?v=p5FV51PZ1ds&t=1802s with them being able to attack from inside said illusion without being capable of being attacked back], [https://youtu.be/p5FV51PZ1ds?t=2248 requiring the user to go inside of their illusion to fight them]) |
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| | '''[[Intelligence]]:''' '''Extraordinary Genius Intelligence''' (As a demon, Matador has millennia of experience in combat, challenging others for simple entertainment while being considerably difficult to put down. Can contend with Demi-fiend and Aleph, who are naturally skilled in sword play and hand to hand combat, along with assisting them against demons who are considered to be masterful in combat that has an enormous amount of experience) |
| ---- | | ---- |
| ===[[Hax|Powers and Abilities]]===
| | ==[[Powers and Techniques]]== |
| ----<tabber>
| | <tabber> |
| |-|General Demon Abilities= | | |-|General Demon Abilities= |
| Has [[Demon Physiology
| | Has '''[[Demon Physiology (Megami Tensei)|Demon Physiology |
| |-|Unique abilities= | | |-|Unique abilities= |
| [[Heat Manipulation]]/[[Vibration Manipulation]] & [[Damage Boost]] (via Heat Wave. Which generates a heat-shockwave like attack that increases its damage with the user's HP), [[Status Effect Inducement]] & [[Magic]]/[[Social Influencing]] (Can inflict the [[Empathic Manipulation|Charm]] status effect via Sexy Dance and the Happy ailment via Happy Dance), [[Statistics Amplification]] (via Red Capote, Taunt, Sukukaja and Focus. Buffs user's own agility to maximum level regardless of agility debuff. Buffs party's agility by 1 level. Buffs physical power and decreases defense both by 2 levels, all foes. Multiplies user's next physical attack damage by 2.5), [[Elemental Manipulation]] & [[Air Manipulation]] (via Mazan. Small force damage to all foes), [[Fear Manipulation]] (via Beast Eye. Grants user's team two blinking turn icons, allowing them to take more actions while the enemy is unable to do anything), [[Power Nullification]] (via Dekunda & Dekaja. The former nullifies stat penalties on party, and the latter nullifies stat bonuses on all foes), [[Healing]] & [[Restoration]] (via Chakra Walk and Life gain. Passive skill that causes the user to periodically recover a small amount of MP outside of battle if they're in the active party. Life Gain automatically raises the user's max HP by 20%), [[Durability Negation]], [[Resistance Manipulation]] & [[Power Nullification]] (via Crushing Wave. An almighty skill that drops one foe's remaining HP to 1. Almighty skills in Persona bypasses all [[Forcefield Creation|barriers]] and [[Attack Reflection|reflectors]], [[invulnerability]], and [[resistance]]s. Almighty attacks are able to hurt someone wielding the Omnipotent Orb, [https://imgur.com/Mo6OkLw which bends the rules of reality to defend the user from attacks]), [[Statistics Reduction]] & [[Explosion Manipulation]] (via Antichthon, which deals severe Almighty damage to all foes, and lowers Attack, Defense, and Agility by one stage), [[Absorption]] (via Energy Drain. Drains small amount of HP and MP from one foe), [[Sealing]]/[[Power Nullification]] (Can inflict the Mute status ailment via Dark Sword. Mute can seal away your abilities and access to using Personas), [[Damage Boost]] (via Critical Eye. Guarantees critical hit for user's next physical or gun attack). [[Resistance Manipulation]] (via Phys Pierce. All physical attacks bypass all physical resistances), [[Statistics Reduction]] (via Marakunda. Lowers Defense of all foes by 1 rank for 3 turns), Limited [[Attack Reflection]] (via Repel Ice) | | '''[[Heat Manipulation]]'''/'''[[Vibration Manipulation]]''' & '''[[Damage Boost]]''' (via Heat Wave. Which generates a heat-shockwave like attack that increases its damage with the user's HP), '''[[Status Effect Inducement]]''' & '''[[Magic]]'''/'''[[Social Influencing]]''' (Can inflict the '''[[Empathic Manipulation|Charm]]''' status effect via Sexy Dance and the Happy ailment via Happy Dance), '''[[Statistics Amplification]]''' (via Red Capote, Taunt, Sukukaja and Focus. Buffs user's own agility to maximum level regardless of agility debuff. Buffs party's agility by 1 level. Buffs physical power and decreases defense both by 2 levels, all foes. Multiplies user's next physical attack damage by 2.5), '''[[Elemental Manipulation]]''' & '''[[Air Manipulation]]''' (via Mazan. Small force damage to all foes), '''[[Fear Manipulation]]''' (via Beast Eye. Grants user's team two blinking turn icons, allowing them to take more actions while the enemy is unable to do anything), '''[[Power Nullification]]''' (via Dekunda & Dekaja. The former nullifies stat penalties on party, and the latter nullifies stat bonuses on all foes), '''[[Healing]]''' & '''[[Restoration]]''' (via Chakra Walk and Life gain. Passive skill that causes the user to periodically recover a small amount of MP outside of battle if they're in the active party. Life Gain automatically raises the user's max HP by 20%), '''[[Durability Negation]]''', '''[[Resistance Manipulation]]''' & '''[[Power Nullification]]''' (via Crushing Wave. An almighty skill that drops one foe's remaining HP to 1. [https://megamitensei.fandom.com/wiki/Almighty_Skills?so=search Almighty damage is] done to all foes by [https://youtu.be/OzSx4S5XF58?t=26 producing a large explosion]. Modes such as [https://youtu.be/HmtYGEqWToQ?list=PLRPbxipKUZWWrTlWxEL82l7MigAG7oBfe&t=2683 Berserk Mode from] ''Digital Devil Saga 2'' [https://megamitensei.fandom.com/wiki/Berserk_Mode?so=search gives all of their attacks almighty effect], [https://youtu.be/HmtYGEqWToQ?list=PLRPbxipKUZWWrTlWxEL82l7MigAG7oBfe&t=2688 where it bypasses all resistances].Almighty skills bypasses all '''[[Forcefield Creation|barriers]]''' and '''[[Attack Reflection|reflectors]]''', '''[[Invulnerability|invulnerability]]''', and '''[[Resistance|resistances]]''', as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, [https://youtu.be/sQqsP_6X990?t=170 who can change the very laws of battle to make attacks not allowed in reality] [https://youtu.be/UFPGSQrz8zA?t=74 which if they are done then the character is sent straight to hell], showing almighty attacks are beyond even the laws of the universe), '''[[Statistics Reduction]]''' & '''[[Explosion Manipulation]]''' (via Antichthon, which deals severe Almighty damage to all foes, and lowers Attack, Defense, and Agility by one stage), '''[[Absorption]]''' (via Energy Drain. Drains small amount of HP and MP from one foe), '''[[Sealing]]'''/'''[[Power Nullification]]''' (Can inflict the Mute status ailment via Dark Sword. Mute can seal away your abilities and access to using Personas), '''[[Damage Boost]]''' (via Critical Eye. Guarantees critical hit for user's next physical or gun attack). '''[[Resistance Manipulation]]''' (via Phys Pierce. All physical attacks bypass all physical resistances), '''[[Statistics Reduction]]''' (via Marakunda. Lowers Defense of all foes by 1 rank for 3 turns), Limited '''[[Attack Reflection]]''' (via Repel Ice) |
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| '''[[Resistance]]s:''' [[Superhuman Physical Characteristics|Physical/Gun attacks]], [[Power Nullification|Nulls]] [[Air Manipulation]], [[Death Manipulation]], [[Light Manipulation]], [[Darkness Manipulation]], [[Status Effect Inducement]] ([[Poison Manipulation|Poison]], [[Sense Manipulation|Mirage]], [[Fear Manipulation|Panic]], [[Sleep Manipulation|Sleep]], [[Paralysis Inducement|Paralysis]], [[Biological Manipulation|Sick]], [[Empathic Manipulation|Charm]], [[Sealing]]/[[Power Nullification]], [[Petrification|Stone]], [[Madness Manipulation|Rage]]), [[Durability Negation]] | | ''''''[[Resistance]]'''s:''' '''[[Superhuman Physical Characteristics|Physical/Gun attacks]]''', '''[[Power Nullification|Nulls]]''' '''[[Air Manipulation]]''', '''[[Death Manipulation]]''', '''[[Light Manipulation]]''', '''[[Darkness Manipulation]]''', '''[[Status Effect Inducement]]''' ('''[[Poison Manipulation|Poison]]''', '''[[Sense Manipulation|Mirage]]''', '''[[Fear Manipulation|Panic]]''', '''[[Sleep Manipulation|Sleep]]''', '''[[Paralysis Inducement|Paralysis]]''', '''[[Biological Manipulation|Sick]]''', '''[[Empathic Manipulation|Charm]]''', '''[[Sealing]]'''/'''[[Power Nullification]]''', '''[[Petrification|Stone]]''', '''[[Madness Manipulation|Rage]]'''), '''[[Durability Negation]]''' |
| </tabber> | | </tabber> |
| ===[[Standard Equipment]]===
| | |
| | ==[[Equipment]]== |
| ---- Carries a sword and a red cape | | ---- Carries a sword and a red cape |
| ===Notable Techniques===
| | ==Notable Techniques== |
| ---- | | ---- |
| {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center" width="100%"
| | ====Shin Megami Tensei II==== |
| !Matador
| | <table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #2F4F4F; border-radius:10px; font-size:75%; font-family:verdana;"> |
| !Race
| | |
| !Level
| | <tr> |
| !HP
| | <td> |
| !MP
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| !St
| | <tr> |
| !Ma
| | <th style="width:20px;border:#333 solid 2px;border-radius:7px;background:#000">[[File:Matador SMT2.png]] |
| !Vi
| | </th> |
| !Ag
| | <td> |
| !Lu
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| !Reflects
| | <tr> |
| !Absorbs
| | <td> |
| !Void
| | <table width="100%" class="customtable"> |
| !Resists
| | <tr> |
| !Weak
| | <th style="background: #2F4F4F;color: #fff"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff"><span style="color:#fff">Alignment</span> |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff">Level |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff">HP |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff">MP |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">Dark-Neutral |
| | </td> |
| | <td style="background:#000;color:#fff">40 |
| | </td> |
| | <td style="background:#000;color:#fff">1,800 |
| | </td> |
| | <td style="background:#000;color:#fff">700 |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #2F4F4F;color: #fff"><span style="color:#fff">MAG</span> |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Number of Attacks"><abbr>NOA</abbr> |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Physical Attack Power">ATK |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Physical Attack Accuracy">ACC |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Defenses">DEF |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Evasion">EVA |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Magical Attack Power">M.ATK |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Magical Hit-rate">M.EFC |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">2,240 |
| | </td> |
| | <td style="background:#000;color:#fff">2 |
| | </td> |
| | <td style="background:#000;color:#fff">160 |
| | </td> |
| | <td style="background:#000;color:#fff">92 |
| | </td> |
| | <td style="background:#000;color:#fff">100 |
| | </td> |
| | <td style="background:#000;color:#fff">90 |
| | </td> |
| | <td style="background:#000;color:#fff">17 |
| | </td> |
| | <td style="background:#000;color:#fff">32 |
| | </td></tr></table> |
| | </td></tr></table> |
| | </td> |
| | <td rowspan="2" style="padding:0" width="200px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:1.4"> |
| | <tr> |
| | <td style="color:#ffffff" title="Strength">St |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">40 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:163px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #930906;width:160px"></div><div style="float:left;border-top:5px solid transparent;width:0px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#ffffff" title="Intelligence">In |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">30 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:163px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #930906;width:120px"></div><div style="float:left;border-top:5px solid transparent;width:40px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#ffffff" title="Magic">Ma |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">10 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:163px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #930906;width:40px"></div><div style="float:left;border-top:5px solid transparent;width:120px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#ffffff" title="Vitality">Vi |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">10 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:163px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #930906;width:40px"></div><div style="float:left;border-top:5px solid transparent;width:120px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#ffffff" title="Agility">Ag |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">20 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:163px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #930906;width:80px"></div><div style="float:left;border-top:5px solid transparent;width:80px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#ffffff" title="Luck">Lu |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">10 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:163px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #930906;width:40px"></div><div style="float:left;border-top:5px solid transparent;width:120px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #2F4F4F;color: #fff" width="60px"><span style="color:#fff">Drop</span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">Souki Staff |
| | </td> |
| | <th style="background: #2F4F4F;color: #fff" width="80px"><span style="color:#fff"><abbr title="Moon Phase Affinity Type">Moon Aff</abbr></span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">L |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #2F4F4F;color: #fff" title="Sword">Swd |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Gun">Gun |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Fire">Fir |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Ice">Ice |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Electricity">Elc |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Force">For |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Nerve">Nrv |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Expel">Exp |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Curse">Crs |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Magical">Mgc |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Bind">Bnd |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Rush">Rsh |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Hand/Punch Techniques">Hnd |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Leg/Kick Techniques">Leg |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Flying/Throwing Techniques">Fly |
| | </th> |
| | <th style="background: #2F4F4F;color: #fff" title="Almighty">Alm |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;color:teal" title="Resist"><span style="font-size:9px;position:relative;top:2px"><span style="position:relative;top:-5px;right:-3px">5</span><span style="position:relative;top:-2px">/</span>8</span> |
| | </td> |
| | <td style="background:#000;color:teal" title="Resist"><span style="font-size:9px;position:relative;top:2px"><span style="position:relative;top:-5px;right:-3px">5</span><span style="position:relative;top:-2px">/</span>8</span> |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;color:white" title="Null">Nu |
| | </td> |
| | <td style="background:#000;color:white" title="Null">Nu |
| | </td> |
| | <td style="background:#000;color:white" title="Null">Nu |
| | </td> |
| | <td style="background:#000;color:teal" title="Resist"><span style="font-size:9px;position:relative;top:2px"><span style="position:relative;top:-5px;right:-3px">6</span><span style="position:relative;top:-2px">/</span>8</span> |
| | </td> |
| | <td style="background:#000;color:teal" title="Resist"><span style="font-size:9px;position:relative;top:2px"><span style="position:relative;top:-5px;right:-3px">1</span><span style="position:relative;top:-2px">/</span>8</span> |
| | </td> |
| | <td style="background:#000;color:teal" title="Resist"><span style="font-size:9px;position:relative;top:2px"><span style="position:relative;top:-5px;right:-3px">4</span><span style="position:relative;top:-2px">/</span>8</span> |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td> |
| | <td style="background:#000;" title="Normal">- |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #2F4F4F;color: #fff" colspan="4"><span style="color:#fff">List of Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Heat Wave |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Medium Sword damage to 2-3 foes. Damage increases with user's HP. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Jump Kick |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Medium Kick attack to 1-3 foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Happy Dance |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Inflicts Happy ailment to all foes. (Magic-type) |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Sexy Dance |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Inflicts Charm ailment to all foes. (Magic-type) |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Hell Fang |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Heavy Sword damage to one foe. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Iron Punch |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Light Punch attack to all foes. Inflicts Close. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Thunder Kick |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Heavy Kick attack to 2 foes. Damage increases with user's HP. |
| | </td></tr></table> |
| | </td></tr></table> |
| | |
| | ====Shin Megami Tensei III: Nocturne ==== |
| | <div class="wds-tab__content wds-is-current"><p class="mw-empty-elt"> |
| | </p><table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #333158; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff" width="9%">Level |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff" width="9%"><span style="color:#cb91ba">HP</span> |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff" width="9%"><span style="color:#a09dea">MP</span> |
| | </th> |
| | <td rowspan="2" style="padding:0" width="319px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:0.8"> |
| | <tr> |
| | <td style="color:#529488">Strength |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">12 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #b15a60;width:72px"></div><div style="float:left;border-top:5px solid transparent;width:168px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Magic |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">9 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #b15a60;width:54px"></div><div style="float:left;border-top:5px solid transparent;width:186px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Vitality |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">11 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #b15a60;width:66px"></div><div style="float:left;border-top:5px solid transparent;width:174px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Agility |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">19 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #b15a60;width:114px"></div><div style="float:left;border-top:5px solid transparent;width:126px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Luck |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">9 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #b15a60;width:54px"></div><div style="float:left;border-top:5px solid transparent;width:186px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">30 |
| | </td> |
| | <td style="background:#000;color:#fff">1,000<div style="position:relative;top:-4px;border:2.5px outset #f19246;border-radius:3px"></div> |
| | </td> |
| | <td style="background:#000;color:#fff">500<div style="position:relative;top:-4px;border:2.5px outset #7b55e9;border-radius:3px"></div> |
| | </td></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff">Reflects |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff">Absorbs |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff">Void |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff">Resists |
| | </th> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff">Weak |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff">Force/Expel/Death/Ailments |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff"><span style="color:#f22">-</span> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: linear-gradient(#3b3a62, #201e33);color: #fff" colspan="4"><span style="color:#fff">List of Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Cost |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Red Capote |
| | </th> |
| | <td style="background:#222">12 MP |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Buffs user's own agility to maximum level regardless of agility debuff. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Mazan |
| | </th> |
| | <td style="background:#282828">8 MP |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Small force damage to all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Andalucia |
| | </th> |
| | <td style="background:#222">none |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Medium physical damage to random foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Focus |
| | </th> |
| | <td style="background:#282828">5 MP |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Multiplies user's next physical attack damage by 2.5. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Taunt |
| | </th> |
| | <td style="background:#222">20 MP |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Buffs physical power and decreases defense both by 2 levels, all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dekunda |
| | </th> |
| | <td style="background:#282828">10 MP |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Removes all debuffs from all allies. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Beast Eye |
| | </th> |
| | <td style="background:#222">1 MP |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Grants user's team two blinking turn icon. (Enemy-only) |
| | </td></tr></table> |
| | </td></tr></table> |
| | <p class="mw-empty-elt"></p></div> |
| | |
| | ====Shin Megami Tensei IMAGINE==== |
| | <div class="wds-tab__content wds-is-current"><p class="mw-empty-elt"> |
| | </p><table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #009d96; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <th style="width:20px;border:#333 solid 2px;border-radius:7px;background:#000">[[File:Matador Imagine.png]] |
| | </th> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #009d96;color: #fff"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="background: #009d96;color: #fff"><span style="color:#fff">Alignment</span> |
| | </th> |
| | <th style="background: #009d96;color: #fff">Level |
| | </th> |
| | <th style="background: #009d96;color: #fff">HP |
| | </th> |
| | <th style="background: #009d96;color: #fff">MP |
| | </th> |
| | <th style="background: #009d96;color: #fff">Growth |
| | </th> |
| | <th style="background: #009d96;color: #fff">Inherit |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Strength">St |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Magic">Ma |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Vitality">Vi |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Intelligence">In |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Speed">Sp |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Luck">Lu |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">Neutral |
| | </td> |
| | <td style="background:#000;color:#fff">25 |
| | </td> |
| | <td style="background:#000;color:#fff">2,401 |
| | </td> |
| | <td style="background:#000;color:#fff">2,114 |
| | </td> |
| | <td style="background:#000;color:#fff">Master Tiwaz |
| | </td> |
| | <td style="background:#000;color:#fff">All Physical |
| | </td> |
| | <td style="background:#000;color:#fff">62 |
| | </td> |
| | <td style="background:#000;color:#fff">29 |
| | </td> |
| | <td style="background:#000;color:#fff">49 |
| | </td> |
| | <td style="background:#000;color:#fff">34 |
| | </td> |
| | <td style="background:#000;color:#fff">39 |
| | </td> |
| | <td style="background:#000;color:#fff">27 |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #009d96;color: #fff">Force Slot |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Close Range"><abbr>Close</abbr> |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Long Range"><abbr>Long</abbr> |
| | </th> |
| | <th style="background: #009d96;color: #fff">Spell |
| | </th> |
| | <th style="background: #009d96;color: #fff">Support |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Physical Defense">P.Def |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Magical Defense">M.Def |
| | </th> |
| | <th style="background: #009d96;color: #fff">Critical |
| | </th> |
| | <th style="background: #009d96;color: #fff" title="Critical Defense">Crt.Def |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff">70 |
| | </td> |
| | <td style="background:#000;color:#fff">42 |
| | </td> |
| | <td style="background:#000;color:#fff">48 |
| | </td> |
| | <td style="background:#000;color:#fff">34 |
| | </td> |
| | <td style="background:#000;color:#fff">19 |
| | </td> |
| | <td style="background:#000;color:#fff">17 |
| | </td> |
| | <td style="background:#000;color:#fff">60 |
| | </td> |
| | <td style="background:#000;color:#fff">80 |
| | </td></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #009d96;color: #fff" width="50px">Features |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">Null Instant Death, Unhuman |
| | </td> |
| | <th style="background: #009d96;color: #fff" width="60px">See also |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px"> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #009d96;color: #fff" colspan="3"><span style="color:#fff">Default Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Cost |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Slash |
| | </th> |
| | <td style="background:#222">- |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">A basic attack dealing slash damage to a single target. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Special Slash |
| | </th> |
| | <td style="background:#282828">- |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Close-range Almighty attack |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Counter |
| | </th> |
| | <td style="background:#222">- |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">User enters a counter stance, responding to the next<br>enemy attack or rush move with a counterattack. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Fierce Counter |
| | </th> |
| | <td style="background:#282828">- |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">User enters a counter stance, responding to the next enemy<br>attack or rush move with a counterattack. |
| | </td></tr></table> |
| | <table width="100%" class="customtable mw-collapsible mw-collapsed mw-made-collapsible"> |
| | <tr> |
| | <th style="background: #009d96;color: #fff" colspan="4"><span class="mw-collapsible-toggle mw-collapsible-toggle-default mw-collapsible-toggle-collapsed" role="button" tabindex="0" aria-expanded="false">Expand</span><span style="color:#fff">Learned Skills</span> |
| | </th></tr> |
| | <tr style="display: none;"> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr style="display: none;"> |
| | <th style="background:#000;color:#fff">Unleashed Power |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Deals blunt damage to all enemies in front of user. |
| | </td></tr> |
| | <tr style="display: none;"> |
| | <th style="background:#000;color:#fff">Gale |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">User enters a dodge stance, negating the next enemy shot or rapid move. |
| | </td></tr> |
| | <tr style="display: none;"> |
| | <th style="background:#000;color:#fff">Gale Force |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">User enters a dodge stance, negating the next enemy shot or rapid move<br>and inflicting the stun ailment (100%). |
| | </td></tr> |
| | <tr style="display: none;"> |
| | <th style="background:#000;color:#fff">Switch of Destruction |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">? |
| | </td></tr></table> |
| | </td></tr></table> |
| | <p class="mw-empty-elt"></p></div> |
| | |
| | ====Shin Megami Tensei: Strange Journey==== |
| | <table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #200470; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <th style="width:20px;border:#333 solid 2px;border-radius:7px;background:#000">[[File:Matador SJ.png]] |
| | </th> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="background: #200470;color: #fff"><span style="color:#fff">Alignment</span> |
| | </th> |
| | <th style="background: #200470;color: #fff">Level |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%"><span style="color:#e39a94">HP</span> |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%"><span style="color:#85e795">MP</span> |
| | </th> |
| | <td rowspan="2" style="padding:0" width="274px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:0.8"> |
| | <tr> |
| | <td style="color:#fff">Strength |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">21 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:201px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #63c6b9;width:42px"></div><div style="float:left;border-top:5px solid transparent;width:156px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#fff">Magic |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">21 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:201px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #63c6b9;width:42px"></div><div style="float:left;border-top:5px solid transparent;width:156px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#fff">Vitality |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">17 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:201px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #63c6b9;width:34px"></div><div style="float:left;border-top:5px solid transparent;width:164px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#fff">Agility |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">27 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:201px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #63c6b9;width:54px"></div><div style="float:left;border-top:5px solid transparent;width:144px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#fff">Luck |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="12px">19 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:201px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #63c6b9;width:38px"></div><div style="float:left;border-top:5px solid transparent;width:160px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">Dark-Neutral |
| | </td> |
| | <td style="background:#000;color:#fff">30 |
| | </td> |
| | <td style="background:#000;color:#fff">256<div style="position:relative;top:-4px;border:2.5px outset #ddbf77;border-radius:3px"></div> |
| | </td> |
| | <td style="background:#000;color:#fff">145<div style="position:relative;top:-4px;border:2.5px outset #85bd64;border-radius:3px"></div> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff">Attack Type |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Physical">[[File:Physical.png|Physical.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Gun">[[File:Gun.png|Gun.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Fire">[[File:Fire 22.png|Fire 22.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Ice">[[File:Ice.png|Ice.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Electricity">[[File:Lightning 4.png|Lightning 4.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Wind">[[File:Wind.png|Wind.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Expel">[[File:Light 11.png|Light 11.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Curse">[[File:Curse.png|Curse.png]] |
| | </th> |
| | <th style="background: #200470;color: #fff" width="7%" title="Almighty">[[File:Almighty.png|Almighty.png]] |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#000;color:#fff">Single foe/1-3/Physical/None |
| | </td> |
| | <td style="background:#000;color:#fff">Strong |
| | </td> |
| | <td style="background:#000;color:#fff">Strong |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff">Weak |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td> |
| | <td style="background:#000;color:#fff">Strong |
| | </td> |
| | <td style="background:#000;color:#fff">Null |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff" width="10%">Poison |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Paralyze |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Stone |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Strain |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Sleep |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Charm |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Mute |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Fear |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Bomb |
| | </th> |
| | <th style="background: #200470;color: #fff" width="10%">Rage |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">V.Strong |
| | </td> |
| | <td style="background:#000;color:#fff">- |
| | </td></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff" colspan="3"><span style="color:#fff">Natural Skills</span> |
| | </th></tr> |
| | <tr style="border:0"> |
| | <td style="padding:0;width:33%"> |
| | </td> |
| | <td style="padding:0;width:33%"> |
| | </td> |
| | <td style="padding:0;width:33%"> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff;">Taunt |
| | </th> |
| | <th style="background:#000;color:#fff;">Deathbound |
| | </th> |
| | <th style="background:#000;color:#fff;">Chakra Walk |
| | </th></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff" colspan="3">D-Source Skills |
| | </th></tr> |
| | <tr style="border:0"> |
| | <td style="padding:0;width:33%"> |
| | </td> |
| | <td style="padding:0;width:33%"> |
| | </td> |
| | <td style="padding:0;width:33%"> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff;">Taunt |
| | </th> |
| | <th style="background:#000;color:#fff;">Life Gain |
| | </th> |
| | <th style="background:#000;color:#fff;">Mana Gain |
| | </th></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff" colspan="3">Item Drops |
| | </th></tr> |
| | <tr style="border:0"> |
| | <td style="padding:0;width:33%"> |
| | </td> |
| | <td style="padding:0;width:33%"> |
| | </td> |
| | <td style="padding:0;width:33%"> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff;">Red Capote |
| | </th> |
| | <th style="background:#000;color:#fff;">Soma Drop |
| | </th> |
| | <th style="background:#000;color:#fff;">Frag Grenade |
| | </th></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #200470;color: #fff">Password |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff;text-align:center;border-radius:3.5px;font-weight:bold;font-family:Courier New,sans-serif;font-size:1.6em">yrqnEwWDEpjfQvck<br>Ey9wCTixaZj+jZkz |
| | </td></tr></table> |
| | </td></tr></table> |
| | |
| | ====Shin Megami Tensei IV==== |
| | <div class="wds-tab__content wds-is-current"><p class="mw-empty-elt"> |
| | </p><table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #fff; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="color:#F49800;background:#000"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="color:#F49800;background:#000" width="45px"><span style="color:#F49800">Level</span> |
| | </th> |
| | <th style="color:#F49800;background:#000" width="45px"><span style="color:#FDEC3C">HP</span> |
| | </th> |
| | <th style="color:#F49800;background:#000" width="45px"><span style="color:#69BB29">MP</span> |
| | </th> |
| | <td rowspan="2" style="padding:0" width="387px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:0.8"> |
| | <tr> |
| | <td style="color:#F49800">Strength |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">141 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #8bc800;width:211.5px"></div><div style="float:left;border-top:5px solid transparent;width:88.5px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#F49800">Dexterity |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">141 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #8bc800;width:211.5px"></div><div style="float:left;border-top:5px solid transparent;width:88.5px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#F49800">Magic |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">141 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #8bc800;width:211.5px"></div><div style="float:left;border-top:5px solid transparent;width:88.5px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#F49800">Agility |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">141 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #8bc800;width:211.5px"></div><div style="float:left;border-top:5px solid transparent;width:88.5px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#F49800">Luck |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">141 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #8bc800;width:211.5px"></div><div style="float:left;border-top:5px solid transparent;width:88.5px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">84 |
| | </td> |
| | <td style="background:#000;color:#fff">15,900 |
| | </td> |
| | <td style="background:#000;color:#fff">∞ |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Physical">[[File:Physical Smt.png|Physical Smt.png]] '''Phys''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Gun">[[File:Gun SMT.png|Gun SMT.png]]'''Gun''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Fire">[[File:Fire SMT.png|Fire SMT.png]] '''Fire''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Ice">[[File:Ice SMT.png|Ice SMT.png]] '''Ice''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Electricity">[[File:Elec_SMT.png]] '''Elec''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Force">[[File:Force SMT.png|Force SMT.png]] '''Force''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Light">[[File:Light SMT.png|Light SMT.png]] '''Light''' |
| | </th> |
| | <th style="background:#F49800;color:#000" width="12.5%" title="Dark">[[File:Curse SMT.png|Curse SMT.png]]'''Dark''' |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#F49800;color:#000">Resist |
| | </td> |
| | <td style="background:#F49800;color:#000">Resist |
| | </td> |
| | <td style="background:#F49800;color:#000">- |
| | </td> |
| | <td style="background:#F49800;color:#000">- |
| | </td> |
| | <td style="background:#F49800;color:#000"><span style="color:#e00; text-shadow:0px 3px 5px black;">Weak</span> |
| | </td> |
| | <td style="background:#F49800;color:#000">- |
| | </td> |
| | <td style="background:#F49800;color:#000">Null |
| | </td> |
| | <td style="background:#F49800;color:#000">Null |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="130px" title="All enemies and guest allies are immune to 'Lost' ailment"><abbr>Ailment Resistance</abbr> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">?? |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="100px">Normal Attack |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">Phys 1-2x, 1 enemy |
| | </td> |
| | <th style="background: #fff;color: #000" width="70px"><span style="color:#000">Turn Icon</span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">5 |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="70px"><span style="color:#000">Drop</span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">Capote Earring |
| | </td></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" colspan="4"><span style="color:#000">List of Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Hades Blast |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Heavy physical damage to all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Taunt |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Debuffs all foes' defense twice but buffs their attack power twice as well. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Sukukaja |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Buffs party's agility by 1 level. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Crushing Wave |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Drops one foe's remaining HP to 1. Almighty-type. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dekunda |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Negates all stat debuffs from all allies. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dekaja |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Negates all stat buffs from all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Antichthon |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Severe almighty damage and Debilitate to all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Energy Drain |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Drains small amount of HP and MP from one foe. |
| | </td></tr></table> |
| | </td></tr></table> |
| | <p class="mw-empty-elt"></p></div> |
| | |
| | ====Shin Megami Tensei IV Apocalypse==== |
| | <div class="wds-tab__content wds-is-current"><p class="mw-empty-elt"> |
| | </p><table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #fff; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="color:#394d5b;background:#000"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="color:#394d5b;background:#000" width="45px"><span style="color:#b0d6d7">Level</span> |
| | </th> |
| | <th style="color:#394d5b;background:#000" width="45px"><span style="color:#dcaa63">HP</span> |
| | </th> |
| | <th style="color:#394d5b;background:#000" width="45px"><span style="color:#499dc2">MP</span> |
| | </th> |
| | <td rowspan="2" style="padding:0" width="387px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:0.8"> |
| | <tr> |
| | <td style="color:#a1ccd3">Strength |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px"><span style="color:#666">--</span> |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #357c95;width:0px"></div><div style="float:left;border-top:5px solid transparent;width:300px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#a1ccd3">Dexterity |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px"><span style="color:#666">--</span> |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #357c95;width:0px"></div><div style="float:left;border-top:5px solid transparent;width:300px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#a1ccd3">Magic |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px"><span style="color:#666">--</span> |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #357c95;width:0px"></div><div style="float:left;border-top:5px solid transparent;width:300px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#a1ccd3">Agility |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px"><span style="color:#666">--</span> |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #357c95;width:0px"></div><div style="float:left;border-top:5px solid transparent;width:300px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#a1ccd3">Luck |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px"><span style="color:#666">--</span> |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:303px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #357c95;width:0px"></div><div style="float:left;border-top:5px solid transparent;width:300px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">87 |
| | </td> |
| | <td style="background:#000;color:#fff">50,106 |
| | </td> |
| | <td style="background:#000;color:#fff">∞ |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Physical">[[File:Physical Smt.png|Physical Smt.png]] '''Phys''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Gun">[[File:Gun SMT.png|Gun SMT.png]]'''Gun''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Fire">[[File:Fire SMT.png|Fire SMT.png]] '''Fire''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Ice">[[File:Ice SMT.png|Ice SMT.png]] '''Ice''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Electricity">[[File:Elec_SMT.png]] '''Elec''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Force">[[File:Force SMT.png|Force SMT.png]] '''Force''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Light">[[File:Light SMT.png|Light SMT.png]] '''Light''' |
| | </th> |
| | <th style="background:#394d5b;color:#fff" width="12.5%" title="Dark">[[File:Curse SMT.png|Curse SMT.png]]'''Dark''' |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#394d5b;color:#fff">Resist |
| | </td> |
| | <td style="background:#394d5b;color:#fff">Resist |
| | </td> |
| | <td style="background:#394d5b;color:#fff">- |
| | </td> |
| | <td style="background:#394d5b;color:#fff">Weak |
| | </td> |
| | <td style="background:#394d5b;color:#fff">- |
| | </td> |
| | <td style="background:#394d5b;color:#fff">- |
| | </td> |
| | <td style="background:#394d5b;color:#fff">Resist |
| | </td> |
| | <td style="background:#394d5b;color:#fff">Resist |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="130px" title="All enemies and guest allies are immune to 'Lost' ailment"><abbr>Ailment Resistance</abbr> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">? |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="100px">Normal Attack |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">? |
| | </td> |
| | <th style="background: #fff;color: #000" width="70px"><span style="color:#000">Turn Icon</span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">3 |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="70px"><span style="color:#000">Drop</span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">Phasing Staff |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" width="100px"><span style="color:#000">Skill Affinities</span> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px"><span style="white-space:nowrap">[[File:Physical Smt.png|Physical Smt.png]] Physical <span style="color:#5f5">+5</span></span> · <span style="white-space:nowrap">[[File:Almighty IV.png]] Almighty <span style="color:#5f5">+3</span></span> · <span style="white-space:nowrap">[[File:Ice SMT.png|Ice SMT.png]] Ice<span style="color:#f55">-3</span></span> |
| | </td></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #fff;color: #000" colspan="4"><span style="color:#000">List of Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Soul Drain |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Drains large amount of HP and MP from one foe. <span style="background:#357c95;border-radius:5px;padding:3px">Smirk</span> +Increased damage |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Andalusia |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">4 to 12 hits of heavy physical damage to multiple foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dark Sword |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">2 hits of medium physical damage and 70% mute to one foe. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Mortal Jihad |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Heavy physical damage to one foe. High critical but low accuracy. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Titanomachia |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Heavy physical damage to all foes. High critical but low accuracy. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Hades Blast |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Heavy physical damage to all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Mist Rush |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">2 to 4 hits of medium physical damage and 70% daze to multiple foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Crushing Wave |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Drops one foe's remaining HP to 1. Almighty-type. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Taunt |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Debuffs all foes' defense twice but buffs their attack power twice as well. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Critical Eye |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Guarantees critical hit for user's next physical or gun attack. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dekaja |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Negates all stat buffs from all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dekunda |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Negates all stat debuffs from all allies. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Smile Charge |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Bestows the user with smirk. Cannot be used if the user has ailment(s). |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Phys Pierce |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">All physical attacks bypass all physical resistances. |
| | </td></tr></table> |
| | </td></tr></table> |
| | <p class="mw-empty-elt"></p></div> |
| | |
| | ====Shin Megami Tensei V==== |
| | <div class="wds-tab__content wds-is-current"><p class="mw-empty-elt"> |
| | </p><table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #bca750; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="color:#847f61;background:#000"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="color:#847f61;background:#000" width="45px"><span style="color:#F0E68C">Level</span> |
| | </th> |
| | <th style="color:#847f61;background:#000" width="45px"><span style="color:#ADFF2F">HP</span> |
| | </th> |
| | <th style="color:#847f61;background:#000" width="45px"><span style="color:#FFD700">MP</span> |
| | </th> |
| | <td rowspan="2" style="padding:0" width="324px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:0.8"> |
| | <tr> |
| | <td style="color:#FAEBD7">Strength |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">31 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #FFFFFF;width:74.4px"></div><div style="float:left;border-top:5px solid transparent;width:165.6px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#FAEBD7">Vitality |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">15 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #FFFFFF;width:36px"></div><div style="float:left;border-top:5px solid transparent;width:204px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#FAEBD7">Magic |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">29 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #FFFFFF;width:69.6px"></div><div style="float:left;border-top:5px solid transparent;width:170.4px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#FAEBD7">Agility |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">35 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #FFFFFF;width:84px"></div><div style="float:left;border-top:5px solid transparent;width:156px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#FAEBD7">Luck |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">22 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:243px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid #FFFFFF;width:52.8px"></div><div style="float:left;border-top:5px solid transparent;width:187.2px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">24 |
| | </td> |
| | <td style="background:#000;color:#fff">? |
| | </td> |
| | <td style="background:#000;color:#fff">∞ |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#847f61;color:#fff" width="14.8%" title="Physical">[[File:Physical op.png|Physical op.png]] '''Phys'''<span style="color:white"></span> |
| | </th> |
| | <th style="background:#847f61;color:#fff" width="14.2%" title="Fire">[[File:Fire op.png|Fire op.png]]'''Fire'''<span style="color:white"></span> |
| | </th> |
| | <th style="background:#847f61;color:#fff" width="14.2%" title="Ice">[[File:Ice op.png|Ice op.png]]'''Ice'''<span style="color:white"></span> |
| | </th> |
| | <th style="background:#847f61;color:#fff" width="14.2%" title="Electricity">[[File:Elec op.png|Elec op.png]]'''Elec'''<span style="color:white"></span> |
| | </th> |
| | <th style="background:#847f61;color:#fff" width="14.2%" title="Force">[[File:Force op.png|Force op.png]]'''Force'''<span style="color:white"></span> |
| | </th> |
| | <th style="background:#847f61;color:#fff" width="14.2%" title="Light">[[File:Light op.png|Light op.png]]'''Light'''<span style="color:white"></span> |
| | </th> |
| | <th style="background:#847f61;color:#fff" width="14.2%" title="Dark">[[File:Curse op.png|Curse op.png]]'''Dark'''<span style="color:white"></span> |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#847f61;color:#fff">- |
| | </td> |
| | <td style="background:#847f61;color:#fff">- |
| | </td> |
| | <td style="background:#847f61;color:#fff">- |
| | </td> |
| | <td style="background:#847f61;color:#fff"><span style="color:#e00; text-shadow:0px 3px 5px black;">Weak</span> |
| | </td> |
| | <td style="background:#847f61;color:#fff">Null |
| | </td> |
| | <td style="background:#847f61;color:#fff">Resist |
| | </td> |
| | <td style="background:#847f61;color:#fff">Resist |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background: #bca750;color: #FFF" width="130px" title="All enemies and guest allies are immune to 'Lost' ailment"><abbr>Ailment Resistance</abbr> |
| | </th> |
| | <td style="background:#000;color:#fff;text-align:left;padding-left:5px">'''Res:Sleep/Mirage/Poison/Confusion/Charm/Seal''' |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#847f61;color:#fff" colspan="4"><span style="color:#FFF">Skill Potential</span> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <td style="background:#222" width="10%" title="Physical">[[File:Physical op.png|Physical op.png]]<span style="color:white">'''Phys'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Fire">[[File:Fire op.png|Fire op.png]]<span style="color:white">'''Fire'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Ice">[[File:Ice_op.png|Ice op.png]]<span style="color:white">'''Ice'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Electricity">[[File:Elec op.png|Elec op.png]]<span style="color:white">'''Elec'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Force">[[File:Force op.png|Force op.png]]<span style="color:white">'''Force'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Light">[[File:Light op.png|Light op.png]]<span style="color:white">'''Light'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Dark">[[File:Curse op.png|Curse op.png]]<span style="color:white">'''Dark'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Almighty">[[File:Almighty 1.png|Almighty 1.png]]<span style="color:white">'''Almi.'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Ailment">[[File:Almighty 2.png|Almighty 2.png]]<span style="color:white">'''Ailm.'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Healing">[[File:Healing 3.png|Healing 3.png]]<span style="color:white">'''Heal.'''</span> |
| | </td> |
| | <td style="background:#222" width="9%" title="Support">[[File:Support.png|Support.png]]<span style="color:white">'''Supp.'''</span> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#222" width="9%"><span style="color:#5f5">+4</span> |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%"><span style="color:#f55">-5</span> |
| | </td> |
| | <td style="background:#222" width="9%"><span style="color:#5f5">+3</span> |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%">- |
| | </td> |
| | <td style="background:#222" width="9%"><span style="color:#5f5">+1</span> |
| | </td></tr></table> |
| | </th></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#847f61;color:#fff" colspan="4"><span style="color:#FFF">List of Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Andalucia |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">(Unique) 3~6 weak Physical attacks to random foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Charge |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Greatly increases the damage of the next Strength-based attack from self. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Mazan |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Weak Force attack to all foes. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Red Capote |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">(Unique) Raises Accuracy/Evasion of 1 ally by 2 ranks for 3 turns. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Marakunda |
| | </th> |
| | <td style="background:#222;text-align:left;padding-left:5px">Lowers Defense of all foes by 1 rank for 3 turns. |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Omagatoki: Critical |
| | </th> |
| | <td style="background:#282828;text-align:left;padding-left:5px">All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
| | </td></tr></table> |
| | </td></tr></table> |
| | <p class="mw-empty-elt"></p></div> |
| | |
| | ====Shin Megami Tensei: Liberation Dx2==== |
| | <table align="center" style="min-width:650px;text-align:center; background: #222; border:2px solid #8A448A; border-radius:10px; font-size:75%; font-family:verdana;"> |
| | |
| | <tr> |
| | <td> |
| | <table cellpadding="0" cellspacing="0" style="width:100%;background:transparent"> |
| | <tr> |
| | <th style="width:20px;border:#333 solid 2px;border-radius:7px;background:#000">[[File:DX2 Matador.png]] |
| | </th> |
| | <td> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="color:#8A448A;background:#000"><span style="color:#fff">Race</span> |
| | </th> |
| | <th style="color:#8A448A;background:#000" width="45px"><span>Rarity</span> |
| | </th> |
| | <th style="color:#8A448A;background:#000"><span style="color:#FFF">Grade</span> |
| | </th> |
| | <th style="color:#8A448A;background:#000" width="45px"><span style="color:#e39a94">HP</span> |
| | </th> |
| | <td rowspan="2" style="padding:0" width="324px"> |
| | <table cellspacing="2" cellpadding="0" style="background:transparent;font-size:11px;font-family:monospace;letter-spacing:-1px;line-height:0.8"> |
| | <caption><span style="font-weight:bold">6★ Stats</span> |
| | </caption> |
| | <tr> |
| | <td style="color:#529488">Strength |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">208 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:258px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid orange;width:208px"></div><div style="float:left;border-top:5px solid transparent;width:47px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Magic |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">67 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:258px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid orange;width:67px"></div><div style="float:left;border-top:5px solid transparent;width:188px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Vitality |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">104 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:258px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid orange;width:104px"></div><div style="float:left;border-top:5px solid transparent;width:151px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Agility |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">237 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:258px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid orange;width:237px"></div><div style="float:left;border-top:5px solid transparent;width:18px"></div></div> |
| | </td></tr> |
| | <tr> |
| | <td style="color:#529488">Luck |
| | </td> |
| | <td style="text-align:right;padding:0 3px" width="17px">154 |
| | </td> |
| | <td style="border-radius:10px;background-color:#000;background:linear-gradient(90deg, #2c2a46, #000);width:258px"><div style="overflow:hidden"><div style="float:left;border-top:5px solid orange;width:154px"></div><div style="float:left;border-top:5px solid transparent;width:101px"></div></div> |
| | </td></tr> |
| | </table> |
| | </td></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">Fiend |
| | </td> |
| | <td style="background:#000;color:#fff">★★★★ |
| | </td> |
| | <td style="background:#000;color:#fff">73 |
| | </td> |
| | <td style="background:#000;color:#fff">858 |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="color:#8A448A;background:#000" title="Physical Attack">Phys ATK |
| | </th> |
| | <th style="color:#8A448A;background:#000" title="Physical Defense">Phys DEF |
| | </th> |
| | <th style="color:#8A448A;background:#000" title="Magical Attack">Mag ATK |
| | </th> |
| | <th style="color:#8A448A;background:#000" title="Magical Defense">Mag DEF |
| | </th> |
| | <th style="color:#8A448A;background:#000">See Also |
| | </th></tr> |
| | <tr> |
| | <td style="background:#000;color:#fff">766 |
| | </td> |
| | <td style="background:#000;color:#fff">548 |
| | </td> |
| | <td style="background:#000;color:#fff">470 |
| | </td> |
| | <td style="background:#000;color:#fff">477 |
| | </td> |
| | <td style="background:#000;color:#fff"> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#8A448A;color:#fff" width="14.8%" title="Physical">[[File:Phys x.png|Phys x.png]]<span style="color:white">Phys</span> |
| | </th> |
| | <th style="background:#8A448A;color:#fff" width="14.2%" title="Fire">[[File:Fire X.png|Fire X.png]]<span style="color:white">Fire</span> |
| | </th> |
| | <th style="background:#8A448A;color:#fff" width="14.2%" title="Ice">[[File:Ice X.png|Ice X.png]]<span style="color:white">Ice</span> |
| | </th> |
| | <th style="background:#8A448A;color:#fff" width="14.2%" title="Electricity">[[File:Elec X.png|Elec X.png]]<span style="color:white">Elec</span> |
| | </th> |
| | <th style="background:#8A448A;color:#fff" width="14.2%" title="Force">[[File:Force X.png|Force X.png]]<span style="color:white">Force</span> |
| | </th> |
| | <th style="background:#8A448A;color:#fff" width="14.2%" title="Light">[[File:Light X.png|Light X.png]]<span style="color:white">Light</span> |
| | </th> |
| | <th style="background:#8A448A;color:#fff" width="14.2%" title="Dark">[[File:Dark X.png|Dark X.png]]<span style="color:white">Dark</span> |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background:#8A448A;color:#fff">Resist |
| | </td> |
| | <td style="background:#8A448A;color:#fff">- |
| | </td> |
| | <td style="background:#8A448A;color:#fff"><span style="color:#e00; text-shadow:0px 3px 5px black;">Weak</span> |
| | </td> |
| | <td style="background:#8A448A;color:#fff">- |
| | </td> |
| | <td style="background:#8A448A;color:#fff">- |
| | </td> |
| | <td style="background:#8A448A;color:#fff">Resist |
| | </td> |
| | <td style="background:#8A448A;color:#fff">Resist |
| | </td></tr></table> |
| | </td></tr></table> |
| | <table width="100%" class="customtable"> |
| | <tr> |
| | <th style="background:#8A448A;color:#fff" colspan="4"><span style="color:#FFF">List of Skills</span> |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Skill |
| | </th> |
| | <th style="background:#000;color:#fff">Cost |
| | </th> |
| | <th style="background:#000;color:#fff">Effect |
| | </th> |
| | <th style="background:#000;color:#fff">Archetype |
| | </th></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Dark Sword |
| | </th> |
| | <td style="background:#222">5 MP |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute. |
| | </td> |
| | <td style="background:#222">Innate |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Evade |
| | </th> |
| | <td style="background:#282828">Auto |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">+20% Phys evasion rate. |
| | </td> |
| | <td style="background:#282828">Innate |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Andalucia |
| | </th> |
| | <td style="background:#222">Auto |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px"> |
| | <p><span style="background:#8A448A;border-radius:5px;padding:3px;font-weight:bold;">After evading an enemy's physical attack:</span> Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times. Counter effects will not work on this skill. Power: 30 |
| | </p> |
| | </td> |
| | <td style="background:#222">Innate |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Taunt |
| | </th> |
| | <td style="background:#282828">3 MP |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns. |
| | </td> |
| | <td style="background:#282828"><span style="font-weight:bold">Common</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Hades Blast |
| | </th> |
| | <td style="background:#222">5 MP |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Inflicts Phys (Physical) damage with 120 power on All Enemies. |
| | </td> |
| | <td style="background:#222"><span style="color:red;font-weight:bold;">Aragami<br>(Awaken)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Deadly Mute |
| | </th> |
| | <td style="background:#282828">Auto |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">+30% damage to Muted enemies. |
| | </td> |
| | <td style="background:#282828"><span style="color:red;font-weight:bold;">Aragami<br>(Gacha)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Agile Cry |
| | </th> |
| | <td style="background:#222">7 MP |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns) |
| | </td> |
| | <td style="background:#222"><span style="color:yellow;font-weight:bold;">Protector<br>(Awaken)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Speedster |
| | </th> |
| | <td style="background:#282828">Auto |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">+50% to own affect on Battle Speed. |
| | </td> |
| | <td style="background:#282828"><span style="color:yellow;font-weight:bold;">Protector<br>(Gacha)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Great Aim |
| | </th> |
| | <td style="background:#222">Auto |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">+20% to Phys hit rate. |
| | </td> |
| | <td style="background:#222"><span style="color:#f5f;font-weight:bold;">Psychic<br>(Awaken)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Vorpal Blade |
| | </th> |
| | <td style="background:#282828">7 MP |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Inflicts Phys (Physical) damage with 140 power on All Enemies. |
| | </td> |
| | <td style="background:#282828"><span style="color:#f5f;font-weight:bold;">Psychic<br>(Gacha)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Repel Ice |
| | </th> |
| | <td style="background:#222">Auto |
| | </td> |
| | <td style="background:#222;text-align:left;padding-left:5px">Adds Ice Repel. |
| | </td> |
| | <td style="background:#222"><span style="color:#5ff;font-weight:bold;">Elementalist<br>(Awaken)</span> |
| | </td></tr> |
| | <tr> |
| | <th style="background:#000;color:#fff">Taunt |
| | </th> |
| | <td style="background:#282828">3 MP |
| | </td> |
| | <td style="background:#282828;text-align:left;padding-left:5px">Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns. |
| | </td> |
| | <td style="background:#282828"><span style="color:#5ff;font-weight:bold;">Elementalist<br>(Gacha)</span> |
| | </td></tr></table> |
| | </td></tr></table> |
| | |
| | ==Other== |
| | |
| | '''Standard Tactics:''' Leads with Red Capote to maximize his agility, increasing his hit rate and evasion, then combining his swordplay with other unique skills he has access to |
| | |
| | '''Weaknesses:''' Weak to electricity and ice |
| | |
| | ==Trivia== |
| | * Matador's distinct physical attack, "[[Andalucia]]" is taken from "''Andalucía,''" an autonomous region of Spain famous for its bullfighting events. |
| | * Matador's sword, Espada, literally means ''sword'' in Spanish, Portuguese and Galician. |
| | * Matador's "Capote" is a ''"Muleta,"'' a bullfighter's cloak used to hide his sword. In traditional bullfighting the red Muleta is used during the final round of a fight, replacing the fuchsia-colored "Capote de Brega". |
| | ===Appearances=== |
| | *''Shin Megami Tensei II'': Fiend Race |
| | *''Shin Megami Tensei: if... Hazama's Chapter'': Fiend Race |
| | *''Shin Megami Tensei: 20XX Devil's Colosseum'': Fiend Race |
| | *''Shin Megami Tensei III: Nocturne'': Fiend Race, Boss |
| | *''Shin Megami Tensei IMAGINE'': Fiend Race, Boss |
| | *''Shin Megami Tensei: Strange Journey'': Fiend Race, Enemy Search Boss |
| | *''Shin Megami Tensei IV'': Fiend Race, Secret Boss |
| | *''Shin Megami Tensei IV Apocalypse'': Fiend |
| | *''Shin Megami Tensei V'': Fiend Race, DLC Boss |
| | *''Persona 4'' / ''Persona 4 Golden'': Death Arcana |
| | *''Persona Q: Shadow of the Labyrinth'': Death Arcana |
| | *''Persona 5'' / ''Persona 5 Royal'': Death Arcana |
| | *''Persona Q2: New Cinema Labyrinth'': Death Arcana |
| | *''Shin Megami Tensei: Liberation Dx2'': Fiend Race |
| | ==References== |
| | {{scroll box|content={{reflist|2}}}} |
| | |
| | ==Explanations== |
| | ''The following is an explanation of the various status effects of Megami Tensei'' |
| | {| class="mw-collapsible mw-collapsed" style="width:100%" cellspacing="1" cellpadding="1" border="1" align="center" |
| | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Status Effects''' |
| |- | | |- |
| |[[File:SMTIIsprite-Matador.png|thumb]] | | | |
| |Human
| | {| class="article-table" style="background-color: #000000; border: 2px solid #000000; font-size:110%;width:60%;font-family:Coming Soon; text-transform: !important; " |
| |30
| | ! width="10%" |Name |
| |1000
| |
| |500
| |
| |12
| |
| |9
| |
| |11
| |
| |19
| |
| |9
| |
| |<nowiki>-</nowiki>
| |
| |<nowiki>-</nowiki>
| |
| |Force/Light/Dark/Poison/Panic/Sleep/Mirage/Bind/Sick/Charm/Mute/Stone
| |
| |Phys/Gun
| |
| |Elec
| |
| |<nowiki>-</nowiki>
| |
| |}
| |
| {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center" width="100%" | |
| !Skill
| |
| !Cost
| |
| !Effect | | !Effect |
| | !Apperances |
| | |- |
| | |[[Ice Manipulation|Freeze]] |
| | |Prevents any action in battle. Usually caused by [[Ice Manipulation|Ice]] skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a [[Damage Boost|critical]] hit. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Paralysis Inducement|Shock]] |
| | |Prevents any action in battle. Usually caused by [[Electricity Manipulation|Electricity]] skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Poison Manipulation|Poison]] |
| | |Depletes health at the end of each turn, often persisting on the field. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Paralysis Inducement|Paralyze]] |
| | |Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. |
| | |Most Megami Tensei Games |
| | |- |
| | |Stun |
| | |Stunned characters have lowered agility and defense. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Mind Manipulation|Confused]] |
| | |Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Empathic Manipulation|Charm]] |
| | |Character begins attacking their own allies or cast healing spells on the enemies. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Petrification|Stone]] |
| | |Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, [[Air Manipulation|Force]] spells will shatter a petrified opponent. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Sleep Manipulation|Sleep]] |
| | |Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP. |
| | |Most Megami Tensei Games |
| | |- |
| | |KO |
| | |Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with [[Resurrection|Recarm]] spells. |
| | |Most Megami Tensei Games |
| | |- |
| | |[[Velocity Manipulation|Bind]] |
| | |Prevents any action from a unit. In ''Persona Q'' and ''Persona Q2'', Binds are spilt into three different subsets that stop specific actions. |
| | |''Majin Tensei II: Spiral Nemesis''<br>''Megami Ibunroku Persona''<br>''Shin Megami Tensei III: Nocturne''<br>''Shin Megami Tensei IV''<br>''Shin Megami Tensei IV: Apocalypse''<br>''Persona Q''<br>''Persona Q2'' |
| | |- |
| | |[[Explosion Manipulation|Bomb]] |
| | |Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the ''Devil Children'' series, only the character inflicted with Bomb is hurt when hit by [[Fire Manipulation|Fire]] attacks. |
| | |''Devil Summoner: Soul Hackers''<br>''Shin Megami Tensei: Strange Journey''<br>''Devil Children'' series |
| | |- |
| | |[[Empathic Manipulation|Happy]] |
| | |Overjoyed and may not attack. |
| | |''Shin Megami Tensei''<br>''Shin Megami Tensei: Devil Summoner''<br>''Giten Megami Tensei: Tokyo Mokushiroku''<br>''Megami Ibunroku Persona''<br>''Devil Children'' series |
| | |- |
| | |[[Empathic Manipulation|Rage]] |
| | |Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. |
| | |''Shin Megami Tensei: Strange Journey''<br>''Persona 3''<br>''Persona 4''<br>''Persona 5'' |
| | |- |
| | |Down |
| | |Character may get their turn skipped and they take more damage. Overlaps with other ailments. |
| | |''Persona 3''<br>''Persona 4''<br>''Persona 5'' |
| | |- |
| | |Hungry |
| | |Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. |
| | |''DDS: Avatar Tuner''<br>''Persona 5'' |
| | |- |
| | |[[Disease Manipulation|Sick]] |
| | |Capacity (how much the character can carry) is doubled. |
| | |''Shin Megami Tensei NINE'' |
| | |- |
| | |[[Resistance Manipulation|Fly]] |
| | |Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1. |
| | |''Shin Megami Tensei III: Nocturne'' |
| | |- |
| | |[[Disease Manipulation|Sick]] |
| | |Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. |
| | |''Shin Megami Tensei IV'' |
| | |- |
| | |Lost |
| | |[[Flynn]] cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. |
| | |''Shin Megami Tensei IV'' |
| | |- |
| | |[[Durability Negation|Brand]] |
| | |DLC only. Reduces HP and MP recovery to 1 point. Can't be cured. |
| | |''Shin Megami Tensei IV'' |
| |- | | |- |
| |Red Capote | | |[[Disease Manipulation|Sick]] |
| |12 MP | | |Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected. |
| |Buffs user's own agility to maximum level regardless of agility debuff. | | |''Shin Megami Tensei IV: Apocalpyse'' |
| |- | | |- |
| |Mazan | | |Lost |
| |8 MP | | |[[Nanashi]] cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. |
| |Small force damage to all foes. | | |''Shin Megami Tensei IV: Apocalpyse'' |
| |- | | |- |
| |Sexy Dance | | |[[Durability Negation|Brand]] |
| |??? MP | | |Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle. |
| |Inflicts Charm ailment to all foes. (Mind-type) | | |''Shin Megami Tensei IV: Apocalpyse'' |
| |- | | |- |
| |Happy Dance | | |[[Power Nullification|Close]] |
| |??? MP | | |Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills. |
| |Inflicts Happy ailment to all foes. (Magic-type) | | |''Majin Tensei II: Spiral Nemesis'' |
| |- | | |- |
| |Heat Wave | | |Mirror |
| |??? MP | | |Affected character cannot move, takes increased damage from physical attacks but reflects all magic. |
| |Medium Sword damage to 2-3 foes. Damage increases with user's HP. | | |''Shin Megami Tensei: Devil Summoner'' |
| |- | | |- |
| |Hell Fang | | |Card |
| |??? MP | | |Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks. |
| |Heavy Sword damage to one foe. | | |''Shin Megami Tensei: Devil Summoner'' |
| |- | | |- |
| |Iron Punch | | |Bat |
| |??? MP | | |Affected character steals HP from allies outside of battle. Can spread to allies. |
| |Light Punch attack to all foes. Inflicts Close. | | |''Shin Megami Tensei: Devil Summoner'' |
| |- | | |- |
| |Thunder Kick | | |[[Poison Manipulation|Plague]] |
| |??? MP | | |Stronger version of Poison that deals more damage. |
| |Heavy Kick attack to 2 foes. Damage increases with user's HP. | | |''Giten Megami Tensei: Tokyo Mokushiroku'' |
| |- | | |- |
| |Charge | | |[[Velocity Manipulation|Dance]] |
| |9 MP | | |Affected character cannot move. Evasion is increased. |
| |Multiplies user's next physical or gun damage by 2.5. | | |''Giten Megami Tensei: Tokyo Mokushiroku'' |
| |- | | |- |
| |Andalucia | | |[[Disease Manipulation|Tipsy]] |
| |None | | |Affected character may take a random action |
| |Medium physical damage to random foes. | | |''Giten Megami Tensei: Tokyo Mokushiroku'' |
| |- | | |- |
| |Focus | | |[[Disease Manipulation|Drunk]] |
| |5 MP | | |Affected character performs random actions |
| |Multiplies user's next physical attack damage by 2.5. | | |''Giten Megami Tensei: Tokyo Mokushiroku'' |
| |- | | |- |
| |Taunt | | |High |
| |20 MP | | |Provides bonuses to all actions, but they also become random. |
| |Buffs physical power and decreases defense both by 2 levels, all foes. | | |''Giten Megami Tensei: Tokyo Mokushiroku'' |
| |- | | |- |
| |Dekunda | | |[[Power Nullification|Guilt]] |
| |10 MP | | |Randomly-selected actions cannot be performed. |
| |Removes all debuffs from all allies. | | |''Megami Ibunroku Persona'' |
| |- | | |- |
| |Dekaja | | |[[Sense Manipulation|Blind]] |
| |10 MP | | |Hit rate and evasion dropped. |
| |Negates all stat buffs from all foes. | | |''Megami Ibunroku Persona'' |
| |- | | |- |
| |Beast Eye | | |[[Disease Manipulation|Sick]] |
| |1 MP | | |Loses HP at the end of the turn and when walking around.<br>Works like Poison, but Sick is considered a different ailment in-game. |
| |Grants user's team two blinking turn icons. (Enemy-only) | | |''Megami Ibunroku Persona'' |
| |- | | |- |
| |Hades Thrust | | |[[Invisibility|Cloak]] |
| |30 MP | | |Cannot be directly targeted by single-target attacks.<br>Defense lowered and cannot summon Persona. |
| |Heavy physical damage to all foes. | | |''Megami Ibunroku Persona'' |
| |- | | |- |
| |Sukukaja | | |[[Body Puppetry|Puppet]] |
| |8 MP | | |Allows controlling a K.O-ed ally.<br>Puppet can attack and use items, but cannot summon Persona. |
| |Raises Accuracy/Evasion of 1 ally by 1 rank for 3 turns. | | |''Megami Ibunroku Persona'' |
| |- | | |- |
| |Crushing Wave | | |[[Statistics Amplification|Beast]] |
| |N/A | | |Buffs all stats. Amount varies depending on the current moon phase. |
| |Drops one foe's remaining HP to 1. Almighty-type. | | |''Megami Ibunroku Persona'' |
| |- | | |- |
| |Antichthon | | |[[Illusion Creation|Illusion]] |
| |80 MP | | |When a character is in the illusion status effect, his/her hit rate will decrease significantly. |
| |Severe almighty damage and Debilitate to all foes. | | |''Persona 2'' |
| |- | | |- |
| |Energy Drain | | |[[Possession]] |
| |N/A | | |Possession occurs when the demon inhibits the characters body. When a possessed character summons a persona, there's a high chance that the possessed character will attack instead. |
| |Drains small amount of HP and MP from one foe. | | |''Persona 2'' |
| |- | | |- |
| |Soul Drain | | |[[Absorption|Despair]] |
| |N/A | | |Drains SP every turn, cannot move.<br>Dies/Faints after 3 turns have passed. |
| |Drains large amount of HP and MP from one foe. Smirk +Increased damage | | |''Persona 5'' / ''Royal'' |
| |- | | |- |
| |Dark Sword | | |[[Velocity Manipulation|Rattled]] |
| |16 MP | | |Cannot move, damage taken increased. |
| |2 hits of medium physical damage and 70% mute to one foe | | |''Persona 5'' / ''Royal'' |
| |- | | |- |
| |Mortal Jihad | | |[[Resistance Manipulation|Artist's Grace]] |
| |14 MP | | |Inflict weaknesses to all affinities. |
| |Heavy physical damage to one foe. High critical but low accuracy. | | |''Persona 5'' / ''Royal'' |
| |- | | |- |
| |Titanomachia | | |[[Empathic Manipulation|Lust]] |
| |30 MP | | |Affected targets may lose a turn. |
| |Heavy physical damage to all foes. High critical but low accuracy. | | |''Persona 5'' / ''Royal'' |
| |- | | |- |
| |Mist Rush | | |[[Empathic Manipulation|Wrath]] |
| |28 MP | | |Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action. |
| |2 to 4 hits of medium physical damage and 70% daze to multiple foes. | | |''Persona 5'' / ''Royal'' |
| |- | | |- |
| |Critical Eye | | |[[Empathic Manipulation|Envy]] |
| |11 MP | | |Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn. |
| |Guarantees critical hit for user's next physical or gun attack. | | |''Persona 5'' / ''Royal'' |
| |- | | |- |
| |Smile Charge | | |Ache |
| |50 MP | | |After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. |
| |Bestows the user with smirk. Cannot be used if the user has ailment(s).
| | |''Digital Devil Saga: Avatar Tuner'' |
| |- | | |- |
| |Phys Pierce | | |Bat |
| |N/A | | |Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance. |
| |All physical attacks bypass all physical resistances. | | |''Digital Devil Saga: Avatar Tuner'' |
| |- | | |- |
| |Marakunda | | |Egg |
| |30 MP | | |When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. |
| |Lowers Defense of all foes by 1 rank for 3 turns. | | |''Devil Survivor'' |
| | |} |
| |} | | |} |
| ===Other===
| |
|
| |
| '''Standard Tactics:''' Leads with Red Capote to maximize his agility, increasing his hit rate and evasion, then combining his swordplay with other unique skills he has access to
| |
|
| |
|
| '''Weaknesses:''' Weak to electricity and ice
| |
|
| |
| ==Trivia==
| |
| * Matador's distinct physical attack, "[[Andalucia]]" is taken from "''Andalucía,''" an autonomous region of Spain famous for its bullfighting events.
| |
| * Matador's sword, Espada, literally means ''sword'' in Spanish, Portuguese and Galician.
| |
| * Matador's "Capote" is a ''"Muleta,"'' a bullfighter's cloak used to hide his sword. In traditional bullfighting the red Muleta is used during the final round of a fight, replacing the fuchsia-colored "Capote de Brega".
| |
| ===Appearances===
| |
| *''Shin Megami Tensei II'': Fiend Race
| |
| *''Shin Megami Tensei: if... Hazama's Chapter'': Fiend Race
| |
| *''Shin Megami Tensei: 20XX Devil's Colosseum'': Fiend Race
| |
| *''Shin Megami Tensei III: Nocturne'': Fiend Race, Boss
| |
| *''Shin Megami Tensei IMAGINE'': Fiend Race, Boss
| |
| *''Shin Megami Tensei: Strange Journey'': Fiend Race, Enemy Search Boss
| |
| *''Shin Megami Tensei IV'': Fiend Race, Secret Boss
| |
| *''Shin Megami Tensei IV Apocalypse'': Fiend
| |
| *''Shin Megami Tensei V'': Fiend Race, DLC Boss
| |
| *''Persona 4'' / ''Persona 4 Golden'': Death Arcana
| |
| *''Persona Q: Shadow of the Labyrinth'': Death Arcana
| |
| *''Persona 5'' / ''Persona 5 Royal'': Death Arcana
| |
| *''Persona Q2: New Cinema Labyrinth'': Death Arcana
| |
| *''Shin Megami Tensei: Liberation Dx2'': Fiend Race
| |
| ==References==
| |
| <references />
| |
| ==Battle Records== | | ==Battle Records== |
| <tabber> | | <tabber> |
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| None. | | None. |
| </tabber> | | </tabber> |
| {{Discussions}}
| | |
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| [[Category:Megami Tensei Characters]] | | [[Category:Megami Tensei Characters]] |
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| [[Category:Shin Megami Tensei]] | | [[Category:Shin Megami Tensei]] |
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| [[Category:Low 1-C]]
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| [[Category:Superhumans]] | | [[Category:Superhumans]] |
| | [[Category:Reincarnation Users]] |
| | [[Category:Reliance Users]] |
| [[Category:Immortals]] | | [[Category:Immortals]] |
| [[Category:Regeneration Users]] | | [[Category:Undead Physiology Users]] |
| | [[Category:Resurrection Users]] |
| [[Category:Abstract Entities]] | | [[Category:Abstract Entities]] |
| | [[Category:Dimensionless Existence Users]] |
| | [[Category:Timeless Physiology Users]] |
| | [[Category:Personal Nonexistence Physiology]] |
| [[Category:Nonduality Users]] | | [[Category:Nonduality Users]] |
| [[Category:Paradox Existence Users]] | | [[Category:Hive Minds]] |
| [[Category:Self-Sustenance Users]] | | [[Category:Self-Sustenance Users]] |
| [[Category:Accelerated Development Users]] | | [[Category:Accelerated Development Users]] |
| [[Category:Reactive Adaptation Users]] | | [[Category:Adaptation Users]] |
| [[Category:Berserkers]] | | [[Category:Berserk Mode Users]] |
| [[Category:Precognition Users]]
| |
| [[Category:Extrasensory Perception Users]] | | [[Category:Extrasensory Perception Users]] |
| [[Category:Corrosion Users]] | | [[Category:Corrosion Users]] |
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| [[Category:Quantum Users]] | | [[Category:Quantum Users]] |
| [[Category:Intangibility Users]] | | [[Category:Intangibility Users]] |
| [[Category:Non-Physical Interaction Users]] | | [[Category:Non-Standard Interaction Users]] |
| [[Category:Sealing Users]] | | [[Category:Sealing Users]] |
| [[Category:Soul Users]]
| |
| [[Category:Size Users]] | | [[Category:Size Users]] |
| [[Category:Statistics Amplification Users]] | | [[Category:Statistics Amplification Users]] |
| [[Category:Shapeshifters]] | | [[Category:Shapeshifting Users]] |
| [[Category:Hackers]] | | [[Category:Hackers]] |
| [[Category:Necromancers]] | | [[Category:Necromancers]] |
| [[Category:Personal Domain Users]] | | [[Category:Personal Domain Users]] |
| [[Category:BFR Users]] | | [[Category:Battlefield Removal Users]] |
| [[Category:Pocket Reality Users]] | | [[Category:Pocket Reality Users]] |
| [[Category:Subjective Reality Users]] | | [[Category:Subjective Reality Users]] |
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| [[Category:Perception Users]] | | [[Category:Perception Users]] |
| [[Category:Teleportation Users]] | | [[Category:Teleportation Users]] |
| [[Category:Telepaths]] | | [[Category:Telepathy Users]] |
| | [[Category:Bestowal Users]] |
| [[Category:Power Bestowal Users]] | | [[Category:Power Bestowal Users]] |
| [[Category:Absorption Users]] | | [[Category:Absorption Users]] |
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| [[Category:Fusionism Users]] | | [[Category:Fusionism Users]] |
| [[Category:Telekinesis Users]] | | [[Category:Telekinesis Users]] |
| [[Category:Existence Erasure Users]] | | [[Category:Erasure Users]] |
| | [[Category:Pierce Resistance Users]] |
| [[Category:Invulnerability Users]] | | [[Category:Invulnerability Users]] |
| [[Category:Possession Users]] | | [[Category:Possession Users]] |
| [[Category:Creation Users]] | | [[Category:Creation Users]] |
| [[Category:Resistance Users]] | | [[Category:Resistance Users]] |
| [[Category:Resistance Negation Users]] | | [[Category:Resistance Bypassing Users]] |
| [[Category:Reality Warpers]] | | [[Category:Reality Warpers]] |
| [[Category:Space-Time Users]] | | [[Category:Space-Time Users]] |
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| [[Category:Fear Users]] | | [[Category:Fear Users]] |
| [[Category:Heat Users]] | | [[Category:Heat Users]] |
| | [[Category:Temperature Users]] |
| [[Category:Vibration Users]] | | [[Category:Vibration Users]] |
| [[Category:Magic Users]] | | [[Category:Magic Users]] |
| [[Category:Empathic Users]] | | [[Category:Empathic Users]] |
| [[Category:Summoners]] | | [[Category:Summoning Users]] |
| | [[Category:Nullification Users]] |
| [[Category:Power Nullification Users]] | | [[Category:Power Nullification Users]] |
| [[Category:Darkness Users]] | | [[Category:Darkness Users]] |
| [[Category:Death Users]] | | [[Category:Death Users]] |
| | [[Category:Counter Users]] |
| [[Category:Attack Reflection Users]] | | [[Category:Attack Reflection Users]] |
| [[Category:Willpower Users]] | | [[Category:Willpower Users]] |
| [[Category:Hell Users]] | | [[Category:Hell Users]] |
| [[Category:Technology Users]] | | [[Category:Technology Users]] |
| | [[Category:Dimensionless Existence Users]] |
| | [[Category:Timeless Physiology Users]] |
| | [[Category:Velocity Users]] |