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User:MrWarnerTheGreat/Sandbox: Difference between revisions
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{{Quote|Teamwork makes the dream work}} | {{Quote|Teamwork makes the dream work}} |
Revision as of 05:12, 17 March 2022
Kid Icarus
Limited Flight (Can fly for five minutes with the Power of Flight before Pit's wings begin to burn up), Information Analysis (Palutena can provide information to Pit on his opponents mid-combat. Due to the nature of Kid Icarus as a franchise, Palutena has shown a great deal of knowledge on other Nintendo verses such as Metroid, Super Mario Bros., and The Legend of Zelda), Law Manipulation (The Fiend's Cauldron can adjust the difficulty of a chapter. This can make fights so easy that the enemy outright refuses to attack back. Each time Pit dies, the Fiend's Cauldron loses some hearts, automatically adjusting the difficulty of a level), Teleportation and Dimensional Travel (Palutena can teleport Pit in and out of battle, along with teleport him back after being incapacitated. Pit can manually teleport himself with the Warp power-up), Enhanced Clairvoyance, Precognition, and Radar Sensing (Type 1. By looking through Pit's laurel crown, Palutena can divine his surroundings revealing hidden objects and opponent. Palutena can equip a green tracking arrow which points to Pit's objective), Fragrance Manipulation and Limited Empathic Manipulation (Palutena has a Monster Pheromone which attracts monsters with its powerful sent when used on a particular person or object), Purification and Power Reversion (Within a short time period, Palutena can remove permanent and lethal status ailments from Pit), Chain Manipulation, Velocity Manipulation, and Power Nullification (Can chain down opponents preventing them from moving or teleporting away), Summoning and Creation (Palutena can summon Grind Rails that only Pit see, along with various other items and vehicles), Healing (Palutena can grant food and other healables for Pit on his journey even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with the Health Recovery Power), Statistics Amplification (Various Power-ups can increase the user's physical stats such as Super Speed, which allows the user to blitz their opponents and the Super Armor Power-up which slightly increases the user's durability), Transformation and Explosion Manipulation (Can transform into an explosive projectile with the Angelic Missile. Can summon an explosive flame with the Explosive Flame Power-up, and a landmine with the Land Mine Power-up), Transmutation and Minor Power Nullification (The Idol Transformation Power-up turns enemies into idols for Pit to collect. The Eggplant and Tempura Attack transforms the opponent into an Eggplant and/or Tempura with legs, rendering them defenseless and far weaker than before), Energy Manipulation (The Mega Laser Power-up fires a massive laser in a single direction), Black Hole Creation (The Black Hole Power-up creates a black hole pulling anyone nearby to its epicenter), Summoning and Plasma Manipulation (Summons shooting starts to rain on opponents with the Meteor Shower Power-up), Forcefield Creation and Attack Reflection (The Reflect Barrier Power-up creates a barrier that blocks and reflects all incoming attacks), Light Manipulation (Can summon a light from the heavens that damages all nearby opponents with the Heavenly Light Power-up), Self-Destruction (Spite allows the user to convert their remaining health into a powerful explosion to damage all nearby opponents), Homing Attack and Information Analysis (Autoreticle, Homing Boost, and Weak-Point Reticle Power-ups lock on, home in more efficiently, and analyze weak points on opponents), Power Modification (Quick Charge, when used, charges Pit's charged attacks far faster and Energy Charge passively builds up energy to amplify the user's attacks), Intangible Attacks (Slip Shot makes Pit's attacks intangible and able to slip through walls), Invisible Attacks (Invisible Shots makes all of Pit's shots invisible even to characters with Enhanced Senses), Poison Manipulation (Poison Attack makes all of Pit's attacks inflict poison on the opponent), Paralysis Inducement (Paralysis Attack makes all of Pit's attacks inflict paralysis on the opponent), Petrification, Velocity Manipulation and Shockwave Generation (Shake and Spin Attack make all of Pit's attacks inflict shake and spin on the opponent), Mind Manipulation (Confuse Attack makes all of Pit's attacks inflict confused on the opponent), Fire Manipulation (Fire Attack makes all of Pit's attacks inflict fire on the opponent), Ice Manipulation (Freeze Attack makes all of Pit's attacks inflict freeze on the opponent), Death Manipulation (Instant Death Attack makes all of Pit's attack instantly kill the opponent), Power Absorption (Power Thief can steal an opponent's powers, making them unable to use them and allowing the user to use them), Reactive Power Level (Libra Sponge increases the user's strength when they take attacks), Darkness Manipulation and Perception Manipulation (Darkness creates a pitch black dome that blinds all opponents within it), Power Disruption (Interference creates a beacon that disrupts the opponent's ability to use powers and see the target's stats), Disease Manipulation, Statistics Reduction, and Paralysis Inducement (The Virus Power-up reduces the opponent's maximum health and paralyzes them), Invulnerability (The Brief Invulnerability Power-up allows the user to briefly remain immune to all damage. The Celestial Firework makes the user temporarily invulnerable while using it), Density Manipulation (Lightweight increases Pit's speed by decreasing his weight, making him easier to damage and launch), Invisibility and Intangibility (The Transparency and Playing Dead Power-ups allow the user to become completely invisible and intangible for a fixed amount of time), Analytical Prediction (Can automatically counter attacks before being hit), Vacuum Manipulation (Item Vacuum teleports and pulls in items on the field), Duplication (Double Item doubles the items Pit picks up in battle), Sound Manipulation (Can change the theme of the level with Fortune's Jukebox)
Jesse (Minecraft: Story Mode)
“ | I never wanted to be a hero... but I'm willing to do the heroic thing. | „ |
“ | Teamwork makes the dream work | „ |
Background
Statistics
Key: Newborn | Pre-Resurrection | Post-Resurrection
Tier: At least 9-A, likely High 8-C, Higher with Absorption | At least High 8-C, likely 8-B, Higher with Absorption | Likely 8-B to 7-A, possibly 6-C, Higher with Absorption
Name: Wither Storm, Wither (Formally)
Origin: Minecraft: Story Mode
Sex: None.
Age: Several days old, possibly a few weeks old
Alignment: Chaotic Evil (The Wither Storm destroys anything and everything in its path to complete it's programmed task. It has no regard for the life of others or the world itself)
Classification: EnderCon citizen (Former), hero, Beacontown mayor, leader of the New Order of the Stone, Slayer of the Wither Storm
Dimensionality: 3-D
Attack Potency: Room level physically (People such as Axel are capable of completely destroying blocks of stone with a single punch. Can destroy entire blocks of wood with a few punches), Large Building level with TNT (Should be comparable to that of a Creeper explosion which pulverize a large quantity of a water tunnel), Island level with the Formidi-Bomb (Magnus stated that it would take a mountain of TNT to kill the Wither Storm, which the Formidi-Bomb is designed to surpass), possibly with the Enchanted Weapon (The Enchanted Weapon is empowered by an Enchanting Book with the same power as the Command Block. The Enchanted Weapon is even stated to be a direct counter to the Command Block) | Room level physically (Stronger than before. Jesse, as the leader of the New Order of the Stone, is far more knowledgeable and physically trained for intense combat), Large Building level with equipment (Jesse, with his enchanted armor hurt Aiden who had similar armor. Has an Enchanted Diamond Sword) | Room level physically, Large Building level with equipment (Has the same equipment as before. The Admin Gauntlet hit several Creepers back a great distance. Can damage the Admin's Sea Temple Warriors), City level with the Structure Block (The Structure Block is capable of creating entire cities in the blink of an eye), possibly Multi-Solar System level with the Gold Gauntlet (The Gold Gauntlet one-shotted Romeo's Colossuses avatars who should be on par with Romeo himself. Romeo created all of Terminal Space which contains stars and nebula)
Durability: Room level physically (Can survive several falls and scales to Axel who can survive being attacked by Cave Spiders for an extended period), Large Building level with enchanted armor (Jesse obtains armor made for the Order of the Stone which Ivor states can even withstand TNT blasts) | Room level physically (Tougher than before. Jesse, as the leader of the New Order of the Stone, is far more knowledgeable and physically trained for intense combat), Large Building level with armor (Should be stronger than before. Has far more sets of armor to work with), Higher with an enchanted shield (Blocked an attack from Hadrian with an enchanted diamond axe) | Room level physically, Large Building level with armor
Striking Strength: Room Class physically, Large Building Class with TNT, Island Class with the Formidi-Bomb and possibly the Enchanted Weapon | Room Class physically, Large Building Class with equipment | Room Class physically, Large Building Class with equipment, City Class with the Structure Block, possibly Multi-Solar System Class with the Gold Gauntlet
Lifting Strength: Class K (Can escape the Wither Storm's tractor beam, which is capable of tearing a large portion of a sandstone bridge apart) | Class K (Stronger than before) | Class K, Higher with the Gold Gauntlet (Could block and lift the arm of a Colossus)
Travel Speed: Superhuman (Jesse and co regularly move faster than eyesight when making large scale builds) | Superhuman (Faster than before. Jesse, as the leader of the New Order of the Stone, is far more knowledgeable and physically trained for intense combat), Higher with Potion of Swiftness ( Moves so fast that Jesse views arrows as slow) | Superhuman, Higher with Elytra (Can move at speeds comparable to fireworks)
Combat Speed: Superhuman (Cut through several of the Wither Storms tentacles in quick succession) | Superhuman (Faster than before) | Superhuman
Reaction Speed: Superhuman (Can dodge several arrows at close range from skeletons. Blocked attacks from Ivor using a Potion of Swiftness who was moving so fast that he appeared as a blur) | Superhuman (Faster than before) | Superhuman
Stamina: Superhuman (Recruited Magnus/Ellegaard and ran to Soren's base all without much sleep. Traveled to the Far Lands and traversed the maze within it) | Superhuman (Greater than before. Endured in the games and beat the Old Builders in combat) | Superhuman
Range: Standard Melee physically, Extended Melee with sword and flint and steel, Tens of Meters with fishing rod and TNT, Hundreds of Meters with bow, the Formidi-Bomb, and the Gauntlet Shockwave Generation, Hundreds of Kilometers with the Enchanted Weapon, Multiversal with Portal Creation and Dimensional Travel
Intelligence: At least Gifted (Is a notably skilled swordsman able to hold his own with Ivor alongside Petra/Gabriel the Warrior, the former of which killed a Wither. Fought against Magnus in the Death Bowl. Formed a plan to scale the Wither Storm) | Genius (Is the mayor of Beacontown. Regularly goes on dangerous adventures to find treasure. Solved the White Pumpkin's murder mystery game. Defeated the Old Builders in combat and fared well against them without their more powerful equipment) | At least Genius (Greater than before. Matched Romeo's skill in combat who was one of the first builders in the universe)
Powers and Abilities
Has all the abilities of the Command Block which includes. Statistics Amplification (When Soren and the other members of the Order of the Stone used the Command Block, it made them stronger and faster), Mind Manipulation and Clairvoyance, possible Cosmic Awareness (Programmed the Wither Storm's mind to track and hunt Gabriel's amulet regardless of where he is [Potentially includes locations such as the End]), Existence Erasure (Type 1. Soren used the Command Block to "blink" the Ender Dragon out of existence), Magic and Empowerment (Empowered and enchanted a regular diamond weapon with the power of the Command Block to counter the Wither Storm. Gave the Wither Storm newfound powers and abilities), Fusionism (Fused with Wither Storm's body when it was created), Absorption and Vacuum Manipulation (Gave the Wither Storm the ability to absorb land mass and entities into its body. The Command Block attempted to absorb Jesse when exposed), Regeneration and Resurrection (High-Mid, possibly higher. Revived and reformed the Wither Storm into multiple beings after its resurrection), Reality Warping and possible Subjective Reality (The Command Block allows its user to alter reality similarly to the original Minecraft Command Block. This allowed Soren to do whatever he needed to achieve for the Order of the Stone)
All previous abilities. Immortality and Resurrection (Type 4. The Games are the only place in the Minecraft: Story Mode universe that allow respawning after death)
All previous powers of Romeo's gauntlet to a greater extent. Power Nullification (Removed Romeo's admin powers and turned him into a regular human), possible Forcefield Creation (Potentially created a barrier around Jesse preventing Romeo from instantly one-shotting him/her), minor Light Manipulation (Emits light around itself)
Standard Equipment
*Wooden Sword: Jesse's first weapon and only weapon acquired on his/her own prior to episode five. The wooden sword is very brittle and can only hold off a weak group of mobs, likely due to Jesse's use of it in the treehouse.
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Wooden Sword
- Stone Sword: A sword gifted by Petra after she rescued him/her from a hoard of mobs. Depending on Jesse's actions later in episode one, he/she potentially keeps this sword up until it breaks above the Farlands maze.
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Stone Sword
- Gold Sword: A sword stolen by Petra from Ivor's basement and gifted to Jesse depending on previous actions when saving Reuben. Depending on Jesse's actions, he/she potentially keeps this sword up until it breaks above the Farlands maze.
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Gold Sword
- Enchanted Diamond Sword: A sword Jesse creates and enchants between the events of episode four and episode five. Being an enchanted sword, it is far more powerful than a normal blade and can easily cleave through hordes of mobs in single slashes. Although the sword does break in clash with gladiators in episode eight, Jesse crafts another identical sword before season two.
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Enchanted Diamond Sword
- Iron Sword: A sword Jesse carries around in case of emergencies. The sword isn't very durable nor nearly as reliable in combat as his/her enchanted diamond sword which is kept in the treasure room of Beacontown.
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Iron Sword
- Diamond Sword: A sword Jesse chooses between (The latter option being the enchanted iron sword) at the end of episode three of season two when escaping Romeo's Sunshine Institute. He/she either uses it for the remainder of the season or gives it up to a group of scavengers as payment for their immediate assistance.
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Diamond Sword
- Enchanted Iron Sword: A sword Jesse chooses between (The latter option being the diamond sword) at the end of episode three of season two when escaping Romeo's Sunshine Institute. He/she either uses it for the remainder of the season or gives it up to a group of scavengers as payment for their immediate assistance.
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Enchanted Iron Sword
*Magnus' Armor: Magnus the Rogue's armor is primarily green with brown as the secondary color. The armor is acquired after Jesse chooses the armor of either Magnus or Ellegaard when facing the Wither Storm with the Formidi-Bomb; the owner of which Jesse chooses the armor of dies shortly after.
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Magnus' Armor
- Ellegaard's Armor: Ellegaard the Redstone Egineer's armor is a mixture of brown, gold, and red (As the armor was infused with Redstone). The armor is acquired after Jesse chooses the armor of either Magnus or Ellegaard when facing the Wither Storm with the Formidi-Bomb; the owner of which Jesse chooses the armor of dies shortly after.
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Ellegaard's Armor
Optional Equipment
*Bow: A standard bow Jesse chooses to make between it and a fishing rod. The bow is most efficient in mid-range to long range combat and is capable of causing chain reactions with TNT.
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Bow
- TNT Block: TNT blocks are most efficient when launched with the use of TNT cannons. First seen in episode two of season one's Boomtown Death Bowl fight against Magnus the Rogue.
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TNT Block
- The Formidi-Bomb: The Formidi-Bomb is a special TNT created by Soren and was used to attempt to destroy the Command Block. The Formidi-Bomb is created with a Super TNT and eight gunpowder around it. Due to the highly dangerous nature of the Formidi-Bomb, it is almost always a suicide for the user when created.
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The Formidi-Bomb
- The Enchanted Weapon: Also dubbed the "Ultimate Weapon". This weapon is imbued with the power of the Command Block itself as a direct counter to the Wither Storm. Jesse only uses this weapon at the end of episode four of season one to permanently kill the Wither Storm.
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The Enchanted Weapon
- Enchanted Diamond Axe: One of the several weapons gifted to Jesse in order to compete and ultimately defeat the Old Builders. The axe is second only to the enchanted diamond sword in raw damage output.
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Enchanted Diamond Axe
- Enchanted Diamond Pickaxes: Two of the weapons gifted and used by Jesse in order to compete and ultimately defeat the old builders. The picaxes are exceptional when mining tougher blocks like obsidian.
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Enchanted Diamond Pickaxe
- Enchanted Shield: One of the weapons stolen and given to Jesse in order to compete and ultimately best the Old Builders in combat. The shield is naturally fitted to withstanding heavy blows from enchanted weaponry.
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Enchanted Shield
- Romeo's Gauntlet: Romeo's Gauntlet, also called the Prismarine Gauntlet, was discovered by Jesse and Petra in a part of the Beacontown mines. The Gauntlet gives Jesse a much stronger punch and also acts as a beacon for the Admin to track the wearer.
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Romeo's Gauntlet
- Fred's Gauntlet: Fred's Gauntlet, also called the Gold Protocol, was a gauntlet specifically made to counter and remove an admin's powers. Jesse acquires this gauntlet in the Terminal Zone and shortly loses it after removing Romeo's powers.
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Fred's Gauntlet
*Enderman Suit: The Enderman suit, originally created by Soren, was designed to blend in and live amongst the Enderman species.
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Enderman Suit
- Golden Goliath: An armor set crafted by Ivor for the Order of the Stone. The armor is very strong and powerful with the power of the Sun in the palm of its hands.
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Golden Goliath
- Redstone Riot: An armor set crafted by Ivor for the Order of the Stone. A supposedly indestructible armor engineered using Redstone.
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Redstone Riot
- Ender Defender: An armor set crafted by Ivor for the Order of the Stone. This armor set was specifically made to ward off Enderman.
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Ender Defender
- Swordbreaker: An armor set crafted by Ivor for the Order of the Stone. The armor is immune to peircing damage and can even shatter swords on impact.
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Swordbreaker
- The Shield of Infinity: An armor set crafted by Ivor for the Order of the Stone. The armor is everlasting and "infinitely cool".
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The Shield of Infinity
- Dragonsbane: An armor set crafted by Ivor for the Order of the Stone. This armor set is so magnificent that even the Ender Dragon flies away in terror.
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Dragonsbane
- Star Shield: An armor set crafted by Ivor for the Order of the Stone. The Star Shield is said to be impervious to anything in the universe.
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Star Shield
- Adamantine Impervium: An armor set crafted by Ivor for the Order of the Stone. This armor is even tougher to damage than it is to pronounce.
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Adamantine Impervium
- Mind-Control Helmet: The Mind-Control Helmet is a special headset designed to highjack chipped mobs and humans, giving the wearer for control of the victim's body. The headset is made with a pear of goggles attached to an iron helmet.
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Mind-Control Helmet
- Tim's Armor: Tim's Armor was the armor of the legendary Tim. Although Tim himself was never a real person, the armor is very much real and effective. Unlike the rest of Jesse's armor, Tim's Armor is the most viable in combat as it comes with a helmet.
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Tim's Armor
- Iron Chestplate: A standard iron chestplate supplied by Beacontown members who spelunk within the mines. Compared to Jesse's other armor sets, the iron chestplate is rather weak and shoddy.
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Iron Chestplate
- Enchanted Water Helmet: An enchanted diving helmet gifted to Jack by the Deep Dwellers of Hon'bar Crevasse. The helmet allows for indefinite underwater breathing and natural protection for the wearer's head.
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Enchanted Water Helmet
*Crafting Table: A simple table allowing Jesse to craft whatever nessicary for a specific job. A crafting bench requires four wooden planks to create by hand.
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Crafting Table
- Flint and Steel: A flint and steel are primarily used to start fires and lite Nether portals, to which Jesse does both with his/her pair.
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Flint and Steel
- Fishing Rod: A standard fishing rod Jesse chooses to make between it and a bow. The fishing rod is useful for activating pressure plates from long distances and grabbing items.
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Fishing Rod
- Enchanted Flint and Steel: Unlike a regular pair of flint and steel, an enchanted pair can open portals to the Portal Network, allowing access to countless other Minecraft worlds. The flames produced by the enchanted flint and steel are also far more potent and dangerous.
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Enchanted Flint and Steel
- Iron Golem: With a total of four iron blocks and one carved pumpkin, Jesse can create an Iron Golem under his/her control in combat.
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Iron Golem
- White Pumpkin Mask: The White Pumpkin Mask is the infamous mask of the White Pumpkin. Although the mask itself is mostly used to hide Cassie's identity, it also acts as a protective facial mask against Enderman.
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White Pumpkin Mask
- Bucket of Water: An iron bucket filled with water. The water inside has a variety of different uses in combat such as slowing down opponents, putting out fire and lava, and damaging Redstone.
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Bucket of Water
- Redstone Heart: Originally owned by the Old Builders, the Redstone Heart is the source of power of the supercomputer PAMA. The Redstone Heart allowed PAMA to gain awareness of other worlds and human productivity. The Redstone Heart has been used for other contraptions such as hidden doors in the Portal Network.
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Redstone Heart
- Structure Block: The Structure Block is a powerful block capable of growing civilizations like seeds in the ground and forming entire cities in seconds. Jesse travels to the Sea Temple in order to acquire the Structure Block as a means to counteract the "Heckmouth".
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Structure Block
- Romeo's clock: Romeo's clock is a large golden clock that allows the user to quickly change the time of day and the weather by simply adjusting the clock's face.
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Romeo's Clock
- Lluna the llama: Lluna is a treasure-sniffing llama and pet of Stella, leader of Champion City. Although defiant towards Jesse at first, Lluna soon comes to like and assist Jesse on his/her quest to stop the admin.
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Lluna the lama
Other
Standard Tactics: Jesse is most comfortable in close quarters with a sword at hand and typically tries to overpower and disarm the opponent before escalating the fight any further. Jesse also uses whatever weaponry and equipment on hand to their fullest potential in combat.
Weaknesses: Depending on certain actions chosen by the audience, Jesse can be too forgiving and merciful, leaving him/her open in combat. Overtime, weaponry and armor will break, leaving Jesse far more vulnerable to damage.
Note: The events of Minecraft: Story Mode are canonically a fictional story set in a film studio, and thus the action of choosing dialogue and events is a canon element decided by the audience of the story. Furthermore, this debunks the idea of Minecraft: Story Mode being proof of the player from the original Minecraft game having access to Creative mode or the Command Block.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
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