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| </td></tr></table><div style="clear:both;"></div> | | </td></tr></table><div style="clear:both;"></div> |
| </td></tr></table> | | </td></tr></table> |
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| {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" |
| | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''PSI''' | | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Images & Artwork''' |
| |- | | |- |
| | | | | |
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| *'''[https://wikibound.info/wiki/PK_Beam PK Beam]:''' A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. | | *'''[https://wikibound.info/wiki/PK_Beam PK Beam]:''' A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#CC9040; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Deals 28 to 32 light damage to one enemy.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |4
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |β
| | </th> |
| |Deals 70 to 85 light damage to one enemy.
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |7
| | </th></tr> |
| |-
| | |
| |γ
| | <tr> |
| |Instantly destroys one enemy.
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| |12
| | </td> |
| |-
| | <td style="background: #28213A;text-align:center;">28-32 points of damage to one enemy |
| |Ω
| | </td> |
| |Deals 100 to 210 light damage to all enemies.
| | <td style="background: #28213A;text-align:center;">4 |
| |24
| | </td> |
| |}
| | <td style="background: #28213A;text-align:center;">Ana |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">5 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">β |
| | </td> |
| | <td style="background: #28213A;text-align:center;">70-85 points of damage to one enemy |
| | </td> |
| | <td style="background: #28213A;text-align:center;">7 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ana |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">11 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">γ |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Instantly knock out one enemy |
| | </td> |
| | <td style="background: #28213A;text-align:center;">12 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ana |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">25 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">100-210 points of damage to all enemies |
| | </td> |
| | <td style="background: #28213A;text-align:center;">24 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ana |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">33 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/PK_Ground PK Ground]:''' Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. | | *'''[https://wikibound.info/wiki/PK_Ground PK Ground]:''' Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#BBB7B7; border: 2px solid #000000; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #000000; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Deals damage equal to 1.56% to 12.5% of each target's Hp five times. Hits all enemies and has a 6.25% chance to cause tripping.
| | <th style="background: #000000; border-radius: 2px;">PP |
| |43
| | </th> |
| |}
| | <th style="background: #000000; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #000000; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #000000;text-align:center;">1.56%~12.5% of the enemy's max HP, hits five times in a row in one turn, 6.25% chance of making the enemy trip |
| | </td> |
| | <td style="background: #000000;text-align:center;">43 |
| | </td> |
| | <td style="background: #000000;text-align:center;">Kumatora |
| | </td> |
| | <td style="background: #000000;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">60 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/PSI_Magnet PSI Magnet]:''' The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present. | | *'''[https://wikibound.info/wiki/PSI_Magnet PSI Magnet]:''' The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#90E4C1; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Absorbs 2 to 8 PP from one enemy.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |0
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |Ω
| | </th> |
| |Absorbs 2 to 8 PP from all enemies.
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |0
| | </th></tr> |
| |}
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Absorbs 2-8 PP from one enemy |
| | </td> |
| | <td style="background: #28213A;text-align:center;">0 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula<br> Poo |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">15<br>21 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Absorbs 2-8 PP from all enemies |
| | </td> |
| | <td style="background: #28213A;text-align:center;">0 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula<br> Poo |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">24<br>27 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Refresh Refresh]:''' The user bestows the party with a status that restores Hp every turn for five turns. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. | | *'''[https://wikibound.info/wiki/Refresh Refresh]:''' The user bestows the party with a status that restores Hp every turn for five turns. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#e9969a; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Restores 12.5% of the entire party's maximum Hp every turn for five turns.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |20
| | </th> |
| |}
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Entire party recovers 12.5% of their max HP every turn for five turns |
| | </td> |
| | <td style="background: #28213A;text-align:center;">20 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Lucas |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">58 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/PSI_Shield PSI Shield]:''' The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks. | | *'''[https://wikibound.info/wiki/PSI_Shield PSI Shield]:''' The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | |
| |-
| | <table style="background:#ffff56; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| !Level
| | |
| !Effect
| | <tr> |
| !PP Cost
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| |-
| | </th> |
| |α
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
| | </th> |
| |8
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |-
| | </th> |
| |β
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
| | </th> |
| |14
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |-
| | </th></tr> |
| |Σ
| | |
| |Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
| | <tr> |
| |24
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| |-
| | </td> |
| |Ω
| | <td style="background: #28213A;text-align:center;">Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced. |
| |Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
| | </td> |
| |42
| | <td style="background: #28213A;text-align:center;">8 |
| |}
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">6 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">β |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">14 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">51 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Σ |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">24 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">27 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">42 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">60 |
| | </td></tr></table> |
| | |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Offense_Up Offense Up]:''' Increases an ally's Offense stat by a small amount. | | *'''[https://wikibound.info/wiki/Offense_Up Offense Up]:''' Increases an ally's Offense stat by a small amount. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#CC9040; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |10
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |Ω
| | </th> |
| |Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |30
| | </th></tr> |
| |}
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">10 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">21 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">30 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">30 |
| | </td></tr></table> |
| | |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Defense_Up Defense Up]:''' Increases an ally's Defense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. | | *'''[https://wikibound.info/wiki/Defense_Up Defense Up]:''' Increases an ally's Defense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#BBB7B7; border: 2px solid #000000; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #000000; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Raises the defense of one ally by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
| | <th style="background: #000000; border-radius: 2px;">PP |
| |6
| | </th> |
| |-
| | <th style="background: #000000; border-radius: 2px;">Characters |
| |Ω
| | </th> |
| |Raises the defense of all allies by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
| | <th style="background: #000000; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |18
| | </th></tr> |
| |}
| | |
| | <tr> |
| | <td style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| | </td> |
| | <td style="background: #000000;text-align:center;">Raises the defense of one ally by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255. |
| | </td> |
| | <td style="background: #000000;text-align:center;">6 |
| | </td> |
| | <td style="background: #000000;text-align:center;">Lucas |
| | </td> |
| | <td style="background: #000000;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">17 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #000000;text-align:center;">Raises the defense of all allies by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255. |
| | </td> |
| | <td style="background: #000000;text-align:center;">18 |
| | </td> |
| | <td style="background: #000000;text-align:center;">Lucas |
| | </td> |
| | <td style="background: #000000;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">30 |
| | </td></tr></table> |
| | |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/QuickUp Quick Up]:''' Increases an ally's Speed stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. | | *'''[https://wikibound.info/wiki/QuickUp Quick Up]:''' Increases an ally's Speed stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#90E4C1; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Increases the speed of one ally. Ignores the speed cap of 255.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |3
| | </th> |
| |}
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Increases the speed of one ally. Ignores the speed cap of 255. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">3 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ninten |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">14 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Offense_Down Offense Down]:''' Decreases an enemy's Offense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. | | *'''[https://wikibound.info/wiki/Offense_Down Offense Down]:''' Decreases an enemy's Offense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#e9969a; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Lowers the offense of one enemy by 6.25%. Can be stacked up to four times.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |7
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |Ω
| | </th> |
| |Lowers the offense of all enemies by 6.25%. Can be stacked up to four times.
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |22
| | </th></tr> |
| |}
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Lowers the offense of one enemy by 6.25%. Can be stacked up to four times. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">7 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Kumatora |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">15 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Lowers the offense of all enemies by 6.25%. Can be stacked up to four times. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">22 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Kumatora |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">37 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Defense_Down Defense Down]:''' Decreases an enemy's Defense stat by a small amount. | | *'''[https://wikibound.info/wiki/Defense_Down Defense Down]:''' Decreases an enemy's Defense stat by a small amount. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#ffff56; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Lowers the defense of one enemy by 6.25%. Can be stacked up to four times.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |6
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |Ω
| | </th> |
| |Lowers the defense of all enemies by 6.25%. Can be stacked up to four times.
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |18
| | </th></tr> |
| |}
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Lowers the defense of one enemy by 6.25%. Can be stacked up to four times. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">6 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">29 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Lowers the defense of all enemies by 6.25%. Can be stacked up to four times. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">18 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Paula |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">54 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/PSI-Block PSI Block]:''' Causes a target to lose concentration and prevents them from being able to use any PSI. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. | | *'''[https://wikibound.info/wiki/PSI-Block PSI Block]:''' Causes a target to lose concentration and prevents them from being able to use any PSI. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#CC9040; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Makes one enemy unable to concentrate, preventing them from using PSI.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |5
| | </th> |
| |}
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Makes one enemy unable to concentrate, preventing them from using PSI. |
| | </td> |
| | <td style="background: #28213A;text-align:center;">5 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ana |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">8 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Shield-Off Shield-Off]:''' Removes a shield from a single target. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. | | *'''[https://wikibound.info/wiki/Shield-Off Shield-Off]:''' Removes a shield from a single target. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#BBB7B7; border: 2px solid #000000; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #000000; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Removes an enemy's shield.
| | <th style="background: #000000; border-radius: 2px;">PP |
| |8
| | </th> |
| |}
| | <th style="background: #000000; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #000000; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #000000; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #000000;text-align:center;">Removes any shields the enemy has put up |
| | </td> |
| | <td style="background: #000000;text-align:center;">8 |
| | </td> |
| | <td style="background: #000000;text-align:center;">Ana |
| | </td> |
| | <td style="background: #000000;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">18 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/Brainshock Brainshock]:''' Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. Strangeness lasts until the target is hit by a physical attack. | | *'''[https://wikibound.info/wiki/Brainshock Brainshock]:''' Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. Strangeness lasts until the target is hit by a physical attack. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#90E4C1; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |α
| | </th> |
| |Inflicts strangeness on one enemy.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |10
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| |Ω
| | </th> |
| |Inflicts strangeness on all enemies.
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| |30
| | </th></tr> |
| |}
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">α |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Makes one enemy feel strange |
| | </td> |
| | <td style="background: #28213A;text-align:center;">10 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Poo |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">24 |
| | </td></tr> |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">Ω |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Makes all enemies feel strange |
| | </td> |
| | <td style="background: #28213A;text-align:center;">30 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Poo |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">44 |
| | </td></tr></table> |
|
| |
|
| *'''[https://wikibound.info/wiki/Darkness Darkness]:''' Blinds one target, sharply reducing the accuracy of their physical attacks. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. | | *'''[https://wikibound.info/wiki/Darkness Darkness]:''' Blinds one target, sharply reducing the accuracy of their physical attacks. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#e9969a; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Blinds one enemy.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |10
| | </th> |
| |}
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Blinds one enemy to lower their accuracy |
| | </td> |
| | <td style="background: #28213A;text-align:center;">10 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ana |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">20 |
| | </td></tr></table> |
| | |
|
| |
|
| *'''[https://wikibound.info/wiki/4th-D_Slip 4th-D Slip]:''' The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. | | *'''[https://wikibound.info/wiki/4th-D_Slip 4th-D Slip]:''' The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="background:#ffff56; border: 2px solid #FAF0CB; border-radius: 15px;;margin:0 auto;padding:2px;"> |
| |-
| | |
| !Level
| | <tr> |
| !Effect
| | <th style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">Rank |
| !PP Cost
| | </th> |
| |-
| | <th style="background: #28213A; border-radius: 2px;">Effect |
| |N/A
| | </th> |
| |Escape from battle without fail.
| | <th style="background: #28213A; border-radius: 2px;">PP |
| |16
| | </th> |
| |}
| | <th style="background: #28213A; border-radius: 2px;">Characters |
| | </th> |
| | <th style="background: #28213A; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">Level learned |
| | </th></tr> |
| | |
| | <tr> |
| | <td style="background: #28213A; border-top-left-radius: 20px; border-bottom-left-radius: 20px;;text-align:center;">None |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Escapes battles without failure |
| | </td> |
| | <td style="background: #28213A;text-align:center;">16 |
| | </td> |
| | <td style="background: #28213A;text-align:center;">Ninten |
| | </td> |
| | <td style="background: #28213A;border-top-right-radius: 20px; border-bottom-right-radius: 20px;;text-align:center;">11 |
| | </td></tr></table> |
|
| |
|
| *'''[https://wikibound.info/wiki/Paula#Praying Pray]:''' The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the [[The Player (Nintendo)|Player]]. | | *'''[https://wikibound.info/wiki/Paula#Praying Pray]:''' The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the [[The Player (Nintendo)|Player]]. |
|
| |
|
| {| class="wikitable" style="text-align:center" width="100%" border="1"
| | <table style="width:50%" class="wikitable"> |
| |-
| | <tr> |
| !Text
| | <th>In-game text |
| !Effect
| | </th> |
| !Probability
| | <th>Effect |
| |-
| | </th> |
| |Dazzling light
| | <th>Chance |
| |Deals 90 to 260 neutral damage to one target.
| | </th></tr> |
| |6.25%
| | <tr> |
| |-
| | <td>Dazzling light <small>(1)</small> |
| |Dazzling light
| | </td> |
| |All enemies and allies begin crying uncontrollably.
| | <td>Does 90~270 damage to an enemy |
| |12.5%
| | </td> |
| |-
| | <td>1/16 |
| |Golden light
| | </td></tr> |
| |Fully restores the Hp of a random ally.
| | <tr> |
| |6.25%
| | <td>Dazzling light <small>(2)</small> |
| |-
| | </td> |
| |Heaven-rending sound
| | <td>All enemies and party members begin crying uncontrollably |
| |All enemies and allies begin feeling strange. Ignores resistances.
| | </td> |
| |6.25%
| | <td>1/8 |
| |-
| | </td></tr> |
| |Heavy air
| | <tr> |
| |All enemies and allies have their defense lowered by one stage.
| | <td>Golden light |
| |6.25%
| | </td> |
| |-
| | <td>Restores a random party member's HP completely |
| |Mysterious aroma
| | </td> |
| |All enemies and allies fall asleep. Ignores resistances.
| | <td>1/16 |
| |6.25%
| | </td></tr> |
| |-
| | <tr> |
| |Mysterious light
| | <td>Heaven-rending sound |
| |Restores 1 to 5 PP to all allies.
| | </td> |
| |6.25%
| | <td>All enemies and party members begin feeling strange. Ignores resistance/immunity. |
| |-
| | </td> |
| |Very subtle light
| | <td>1/16 |
| |Restores 6.25% Hp to all allies (rounded down).
| | </td></tr> |
| |31.25%
| | <tr> |
| |-
| | <td>Heavy air |
| |Warm light
| | </td> |
| |Restores 12.5% Hp to all allies (rounded down).
| | <td>All enemies and party member's defense is lowered by several points |
| |12.5%
| | </td> |
| |-
| | <td>1/16 |
| |Rainbow-colored light
| | </td></tr> |
| |Revives all fallen enemies and allies.
| | <tr> |
| |6.25%
| | <td>Mysterious aroma |
| |}
| | </td> |
| | | <td>All enemies and party members fall asleep. Ignores resistance/immunity |
| | </td> |
| | <td>1/16 |
| | </td></tr> |
| | <tr> |
| | <td>Mysterious light |
| | </td> |
| | <td>Restores 1-5 PP to all party members |
| | </td> |
| | <td>1/16 |
| | </td></tr> |
| | <tr> |
| | <td>Very subtle light |
| | </td> |
| | <td>Restores about 6.25% of all party member's HP, rounded down |
| | </td> |
| | <td>5/16 |
| | </td></tr> |
| | <tr> |
| | <td>Warm light |
| | </td> |
| | <td>Restores 12.5% of all party member's HP, rounded down |
| | </td> |
| | <td>1/8 |
| | </td></tr> |
| | <tr> |
| | <td>Rainbow-colored light |
| | </td> |
| | <td>Revives all unconscious enemies and party members |
| | </td> |
| | <td>1/16 |
| | </td></tr></table> |
| *'''[https://wikibound.info/wiki/Poo#Mirror Mirror]:''' The user concentrates and turns into a targeted enemy. Does not work on some enemies. | | *'''[https://wikibound.info/wiki/Poo#Mirror Mirror]:''' The user concentrates and turns into a targeted enemy. Does not work on some enemies. |
| </tabber> | | </tabber> |