Has all of Pit and Dark Pit's powers which include: Superhuman Physical Characteristics, Divine Magic, Weapon Mastery (Has mastered several classes of weapons and obtained hundreds of weapons over his various journeys and battles), Vehicular Mastery (Can pilot and master various vehicles such as the Lightning Chariot upon just getting them), Telepathy, Clairvoyance, and Cosmic Awareness, (All divine beings can telepathically communicate between each other and use their conversations to locate the other's whereabouts regardless of where they are. Dark Pit could hear the destruction of Hades' heart from the Underworld and tracked down Pit while he was inside Hades. Hades' stomach is an entirely separate space-time continuum from the Underworld. Can sense the presence of other beings even when they're not there), Hand-to-Hand Proficiency, Acrobatics and Limited Attack Reflection (Can perform dodge maneuvers such as rolls, somersaults, and other acrobatic stunts which can deflect projectiles off Pit's body if timed correctly), Limited Invulnerability (Pit can temporarily enter a state of invulnerability after being hit for roughly one second), Stealth Proficiency (Escaped the Underworld Prison while the guard numbers were low), Social Influencing (Can haggle with various shopkeepers to lower the price of their products for Pit. Pit's rally cry encourages his foes to support his efforts), Breaking the Fourth Wall (Is aware of The Player and their world, along with referencing other Nintendo franchises like Metroid), Cartoon Physics, Regeneration (Low, potentially Low-Godly to Mid-Godly. Pit regrew his hair and healed his bruises from Zeus' lightning bolt by the time he entered the next room. Potentially scales to the lower-leveled gods such as Pandora), Transmutation (Killed enemies are turned into hearts after being defeated), Divine Protection, Immortality, and Blessed (Type 1, 4, 6, and 8. Pit, along with other angels and gods, doesn't age without supernatural influence and views hundreds of years as a short timeframe. If Pit dies, Palutena will resurrect him shortly afterwards. Him and Palutena have even referenced several of his deaths in the past including from the original Kid Icarus game where Palutena was captured and petrified. Can survive catching on fire and still persist even after his wings are burned off. Dark Pit refers to him and Pit as two sides of the same coin. When Pit burnt his wings off and was completely unconscious, he was miraculously able to persist despite Palutena describing this scenario as being fatal beyond her control, implying Pit and Dark Pit's connection kept the two alive long enough to revive Pit), Time Travel, Time Manipulation, and Save and Load (Can save and load to return at any previous events similarly to other Nintendo characters. Check notes for further elaboration), Self-Sustenance (Type 1. Can breathe in space), Sheer Will, Possession, and Empowerment (Through willpower alone, Pit can possess another's body and grant them his divine powers. Pit can enter Crisis Mode which allows him to persist even after having no health and eventually restore it), Extrasensory Perception, Non-Physical Interaction, and Lower-Dimensional Manipulation (Can see and use grind rails while nobody else can. Can interact with and kill Sinistews, which are beings who reside in a one-dimensional universe. Could sense Ness' PSI energy), Acausality Negation (Type 3. Killed the Chaos Kin whose origins resides in the Chaos Vortex, a dimension with irregular laws and physics), Regeneration Negation, Resurrection Negation, and Immortality Negation, and Soul Manipulation (Type 3, possibly 4, 6, and 7. Low-Godly. Can kill Hewdraw, whose head can live despite lacking a body and even regenerate their entire body back in a short timeframe. Can kill Underworld troops, who are made from souls effectively destroying the soul in the process and characters like Medusa and Pandora. The latter was able to resurrect herself after being absorbed by Dark Pit. Medusa also implied that after Dark Pit absorbed her powers, she could no longer resurrect Pandora), Reactive Adaptation (Pit grows stronger through the more enemies he fights, making his powers stronger as well, and can fight previous bosses without the aid of all three Sacred Treasures when he needed them prior. Hades noted how 8-Bit Pit was no match for the current Pit. Pit went from having his stamina and power drained by Monoeyes to being too divine for them to even touch), Telekinesis (Can telekinetically command the Guardian Orbitars and Protective Crystals, which circle Pit's body even without the need to summon or control them. Scales to Palutena and Poseidon), Summoning (Can summon Palutena's troops and the Great Sacred Treasure on him. Can also summon any of his weapons mid-battle to him)
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Fighter (Kid Icarus)
Background
Fighters (ファイター Faitā) are humanoid warriors that debuted in Kid Icarus: Uprising. Appearing exclusively in Together Mode, these soldiers compete in the divine sports of Skyworld. Their allegiance is assumed to be to Palutena's army despite never actually assisting her and Pit during the war.
Statistics
Tier: At least 6-B
Origin: Kid Icarus
Sex: Male
Age: Unknown
Classification: Light Warrior, Dark Warrior, Soldier of Palutena's Army
Status: Alive
Alignment: Unaligned (Merely partakes in the divine sports of Skyworld for unclear reasons)
Dimensionality: 3-D
Attack Potency: At least Country level (Can fight Pit and Dark Pit in small groups. Light and dark fighters are naturally trained with the firearms of Palutena's army)
Durability: At least Country level (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), Higher while using the Super Armor Power (The Super Armor Power briefly increases the durability of the user and nullifies the knockback of strong attacks)
Striking Strength: At least Country Class (Can defeat Angels like Pit and Dark Pit in Light vs Dark)
Lifting Strength: Class P (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who spun the entire Aurum Brain around), likely Class E with Telekinesis (Should scale to the gods such as Poseidon who can split the entire ocean down the middle)
Travel Speed: At least Superhuman, likely FTL (Can keep up with Pit and Dark Pit on the ground. Can escape the gravitational pull of black holes), Higher with Super Speed (The Super Speed power can massively increase the ground speed of a fighter enough to blitz other opponents)
Combat Speed: Massively FTL (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)
Reaction Speed: Massively FTL
Stamina: Superhuman, Limitless with the Tirelessness Power
Range: Standard Melee to Extended Melee physically, At least Kilometers with weapons (The Wolf Claws, a weapon with lower range than other weapon types, can create explosions this big), Low Multiversal with Cosmic Awareness and powers (Can communicate with Palutena between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain)
Intelligence: At least Genius, likely Higher in combat (Has mastered several weapon classes after just using them. Is comparable to Pit and Dark Pit)
Powers and Abilities
Limited Flight (Can fly for five minutes with the Power of Flight before Pit's wings begin to burn up), Information Analysis (Palutena can provide information to Pit on his opponent's mid-combat. Due to the nature of Kid Icarus as a franchise, Palutena has shown a great deal of knowledge on other Nintendo verses such as Metroid, Super Mario Bros., and The Legend of Zelda), Law Manipulation (The Fiend's Cauldron can adjust the difficulty of a chapter. This can make fights so easy that the enemy outright refuses to attack back. Each time Pit dies, the Fiend's Cauldron loses some hearts, automatically adjusting the difficulty of a level), Teleportation and Dimensional Travel (Palutena can teleport Pit in and out of battle, along with teleport him back after being incapacitated. Pit can manually teleport himself with the Warp Power), Enhanced Clairvoyance, Precognition, and Radar Sensing (Type 1. By looking through Pit's laurel crown, Palutena can divine his surroundings revealing hidden objects and opponent. Palutena can equip a green tracking arrow which points to Pit's objective), Fragrance Manipulation and Limited Empathic Manipulation (Palutena has a Monster Pheromone which attracts monsters with its powerful sent when used on a particular person or object), Purification and Power Reversion (Within a short time period, Palutena can remove permanent and lethal status ailments from Pit), Chain Manipulation, Velocity Manipulation, and Power Nullification (Can chain down opponents preventing them from moving or teleporting away), Summoning and Creation (Palutena can summon Grind Rails that only Pit see, along with various other items and vehicles), Healing (Palutena can grant food and other healables for Pit on his journey even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with the Health Recovery Power), Statistics Amplification (Various Power can increase the user's physical stats such as Super Speed, which allows the user to blitz their opponents and the Super Armor Power which slightly increases the user's durability), Transformation and Explosion Manipulation (Can transform into an explosive projectile with the Angelic Missile. Can summon an explosive flame with the Explosive Flame Power, and a landmine with the Land Mine Power), Transmutation and Minor Power Nullification (The Idol Transformation Power turns enemies into idols for Pit to collect. The Eggplant and Tempura Attack transforms the opponent into an Eggplant and/or Tempura with legs, rendering them defenseless and far weaker than before), Energy Manipulation (The Mega Laser Power fires a massive laser in a single direction), Black Hole Creation (The Black Hole Power creates a black hole pulling anyone nearby to its epicenter), Summoning and Plasma Manipulation (Summons shooting starts to rain on opponents with the Meteor Shower Power), Forcefield Creation and Attack Reflection (The Reflect Barrier Power creates a barrier that blocks and reflects all incoming attacks), Light Manipulation (Can summon a light from the heavens that damages all nearby opponents with the Heavenly Light Power), Self-Destruction (Spite allows the user to convert their remaining health into a powerful explosion to damage all nearby opponents), Homing Attack and Information Analysis (Autoreticle, Homing Boost, and Weak-Point Reticle Power lock on, home in more efficiently, and analyze weak points on opponents), Power Modification (Quick Charge, when used, charges Pit's charged attacks far faster and Energy Charge passively builds up energy to amplify the user's attacks), Intangible Attacks (Slip Shot makes Pit's attacks intangible and able to slip through walls), Invisible Attacks (Invisible Shots makes all of Pit's shots invisible even to characters with Enhanced Senses), Poison Manipulation (Poison Attack makes all of Pit's attacks inflict poison on the opponent), Paralysis Inducement (Paralysis Attack makes all of Pit's attacks inflict paralysis on the opponent), Petrification (Petrify Attack makes all of Pit's attacks inflict petrification on the opponent), Velocity Manipulation and Shockwave Generation (Shake and Spin Attack make all of Pit's attacks inflict shake and spin on the opponent), Mind Manipulation (Confuse Attack makes all of Pit's attacks inflict confused on the opponent), Fire Manipulation (Fire Attack makes all of Pit's attacks inflict fire on the opponent), Ice Manipulation (Freeze Attack makes all of Pit's attacks inflict freeze on the opponent), Death Manipulation (Instant Death Attack makes all of Pit's attack instantly kill the opponent), Power Absorption (Power Thief can steal an opponent's powers, making them unable to use them and allowing the user to use them), Reactive Power Level (Libra Sponge increases the user's strength when they take attacks), Darkness Manipulation and Perception Manipulation (Darkness creates a pitch black dome that blinds all opponents within it), Power Disruption (Interference creates a beacon that disrupts the opponent's ability to use powers and see the target's stats), Disease Manipulation, Statistics Reduction, and Paralysis Inducement (The Virus Power reduces the opponent's maximum health and paralyzes them), Invulnerability (The Brief Invulnerability Power allows the user to briefly remain immune to all damage. The Celestial Firework makes the user temporarily invulnerable while using it), Density Manipulation (Lightweight increases Pit's speed by decreasing his weight, making him easier to damage and launch), Invisibility and Intangibility (The Transparency and Playing Dead Power allow the user to become completely invisible and intangible for a fixed amount of time), Analytical Prediction (Can automatically counter attacks before being hit), Vacuum Manipulation (Item Vacuum teleports and pulls in items on the field), Duplication (Double Item doubles the items Pit picks up in battle), Sound Manipulation (Can change the theme of the level with Fortune's Jukebox)
Standard Equipment
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Notable Techniques
- Forward-Dash Continuous Fire: Pit lunges or front flips forward, rapidly firing whatever weapon is currently in hand.
- Side-Dash Continuous Fire: Pit side leaps or spins left or right while firing multiple projectiles in quick succession from his weapon of choice.
- Backward-Dash Continuous Fire: Pit backflips and briefly remains airborne, firing multiple shots in the air with his weapon of choice at a rapid rate.
- Charged Shots: Remaining idol for a brief moment automatically charges Pit's next attack, firing a more powerful version of his standard ranged attack.
- Forward-Dash Charged Shot: Identical to the Forward-Dash Continuous Fire in execution, Pit unleashes a single charged attack in front of him from his weapon of choice.
- Side-Dash Charged Shot: Identical to the Side-Dash Continuous Fire in execution, Pit evades either to his left or right, unleashing a single charged attack from his weapon of choice.
- Backward-Dash Charged Shot: Identical to the Backward-Dash Continuous Fire in execution, Pit leaps backwards, unleashing a charged attack from his weapon of choice.
- Melee Attack: Pit uses his weapon of choice to strike at nearby opponents, knocking them back.
- Melee Combo: Pit uses any weapon of his choice to string together multiple melee strikes in rapid sessions.
- Melee Dash Attack: Pit, with his selected weapon, dashes forward and slashes at close ranged opponents.
Other
Standard Tactics: Fighters typically use whatever weaponry and tools available to them at the start of battle to gian the best combat edge.
Weaknessses: None Notable.
Explanations
- Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co.'s abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshes its epilogue out. See the verse page for further explanation.
- Saving and loading in Kid Icarus can be active once characters get a game over or wish to return to prior points in the timeline. Saving has been mentioned by several major characters. If the game ends for the current playable character, they can simply come back. A "game over" doesn't only stop at a death. A game over can also be the characters making the wrong choices, getting trapped in a separate universe, possessed, and incapacitation (such as falling forever in an endless void or left completely helpless). This ability can be used passively and across multiple incarnations of the characters. Do also note that a player canonically exists and Kid Icarus as a series is incredibly self-aware of Nintendo as a company, so saving and loading is not a stretch.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Fighter (Kid Icarus) |