“ | I told you so. Do not underestimate the power of my bloodline!! | „ |
~ Juste Belmont to Dracula Wraith |
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Juste Belmont
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.
The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.
Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.
Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.
Thus, Maxim had developed two separate personalities; Maxim (his regular self,) and Dark Maxim (his possessed form.) This created two alternate-dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they dueled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.
There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.
Taking Maxim and Lydie, Juste finally escaped the crumbling castle and reveled in his victory. Lydie and Maxim returned consciousness and the three apologized for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.
Personality
- Room Designer: Despite being on a mission while in the castle, Juste took the time to see a nice room and give it furniture and design the room fully[1].
General Information
Name: Juste Belmont[2]
Origin: Castlevania: Harmony of Dissonance
First Appearance: Castlevania: Harmony of Dissonance
Company: Konami
Creator: Koji Igarashi
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 16 years old when gaining the Vampire Killer[3], 18 in Harmony of Dissonance (Maxim's expedition took 2 years after Juste inherited the Vampire Killer, making Juste 18[4])
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Classification: Member of the Belmont Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Simon Belmont (His grandfather[6]), Maxim Kischine (His long time friend and rival), Lydie Erlanger (His childhood friend and love interest)
Enemies: Death, Dracula Wraith
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[7])
Codex Statistics
Grade: S (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16, with his magical powers deriving from the Fernandez (Belnandes) family[8])
Tier: At least 7-C, Higher with Nail of Vlad & Crushing Stone, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Juste can fight and defeat Dracula Wraith, a wraith that embodies all of the pieces of Dracula, where Dracula also serves as the absolute evil, the opposite to God[9], where for God to be perfectly good, there must be a being of perfect darkness[10], being the entity opposite to God[11], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]), Higher with Nail of Vlad (With Nail of Vlad, increases Juste's strength[14]) & Crushing Stone (With Crushing Stone[15], enhances the whip with a charged attack that can break through stone[16]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[17])
Durability: At least Town level, Higher with Fang of Vlad (With the Fang of Vlad, increases Juste's defense[18]), Far Higher with Sheer Will
Striking Strength: At least Town Class, Higher with Nail of Vlad, Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]. Can easily carry furniture such as a king-sized bed on his person without his movement being hindered[25]), Far Higher with Sheer Will
Travel Speed: At least Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[26]). At most Faster Than Light through full Aura (Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[27]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Juste traveled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)
Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes, Far Higher with Spell Fusion
Intelligence: Supergenius Intelligence (Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[33]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[34]), Higher with Magic Necklace (The Magic Necklace makes Juste wiser[35]) & Mystic Brooch (The Mystic Brooch makes Juste much wiser[36])
Knowledge: Grandmaster level (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16[37]. Can fight and defeat Dracula's Wraith, who posssesses the powers and skills of Dracula (Castlevania), where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[38]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[39], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Powers and Techniques
Is a member of the Belmont Bloodline, which gives him:
Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40]. During and before Trevor's time[41], the Belmont's were feared because of their immense power[42]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[43]. Ricther also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[44]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[45]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[46]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[47]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[48]. Many of the famous Belmont weapons were left behind by Trevor[49]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[50]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[51]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capcity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[52]), Aura (Belmonts release a glow of aura around them[53], that envelops their body[54]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[55]. Leon could sense and feel that Joachim Armster was a vampire[56]. Leon could sense the rage from a Vampire Killer[57]. Trevor could sense a bad omen approaching[58]. Christopher Belmont felt a "chill" upon Dracula's return[59]. Belmonts such as Juste could sense Death's overwhelming power[60]. Belmonts such as Juste could sense the aura of the two different layers of the castles[61]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[62]. Julius could sense the dark powers within Soma Cruz[63]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[64]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[65]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[66]), Magic (Due to coming into contact with Rinalod and gaining the whip, Rinaldo granted him a magic amulet[67]. where Leon gained magical energy that would naturally be passed down to all of his descendants[68]. Belmonts such as Julius naturally has magical powers due to this[69], along with Juste hainv magical powers deriving from the Fernandez (Belnandes) family[70]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[71]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[72]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[73] the infinite corridor[74]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[75]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[76]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[77], this is also shown with Trevor Belmont's ultimate in Castlevania Judgement[78]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[79]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[80]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[81]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[82]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[83]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[84])
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[138], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[139]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[140]), Possession (The castle possesses objects with its magic, such as a ouija table[141]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[142]. The Castle has doors sealed off without solving puzzles[143]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[144]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[145], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[146]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[147]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[148]. The castle increases one's dark desires, allowing Dracula to easily control them[149]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[150]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[151]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[152]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[153]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[154]), Curse Manipulation (The Curse status that spirits inflict[155] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[156]), Life Manipulation (The castle can bring inanimate statues to life to attack[157]. Can cause the glass murals to come to life and attack[158]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[159]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[160])
Wields the Vampire Killer, which grants:
All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[181], even those who are half-vampire such as Alucard[182]), Magic (The Vampire Killer has been referred to as a magic whip[183]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[184]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[185] which includes[186] ghosts[187]. This is also shown in Haunted Castle Revisited[188]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[189]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[190]. Can interact with creatures of the night made of fire[191]. Can fully disperse and destroy water bubbles instead of the attack just going through it[192]. Blood Interaction; Can harm and kill enemies made of blood[193]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[194] to where he was immune to all other[195] weapons prior other then the Vampire Killer[196]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[197]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megido[198]. The Vampire Killer can nullify energy projectiles through hitting them[199], even those from Dracula[200]. Can negate fire projectiles[201]. Electricity Nullification; Can completely disperse and nullify electricity attacks[202]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[203]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[204]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[205]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[206] and scream out in pain, where it is an immortal being immune to pain and suffering[207]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[208]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[209]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[210]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[211]. Death is a being unconstrained by mortality[212]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[213]), Resurrection Bypassing (The Vampire Killer can kill zombies[214], who are corpses brought back to life from the power of hate[215]), Purification (The Vampire Killer can purify people who was turned into a monster[216]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[217]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[218]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[219]. The whip can have fire burst around the enemies even without them dying[220]. Causes even objects like coffins to burst into flames[221]. This is even shown in Lament of Innocence, once Leon has the vampire killer[222]. This is even shown in graphic novels such as Belmonts Legacy[223]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[224]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[225], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[226]. One must sacrifice their lifeforce in order to wield it[227]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[228]), Light Manipulation (The Whip can create orbs of light to light up torches[229])
Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[230]), Mimicry (Doppelganger is unable to mimic the vampire killer during[231] the time of Lament of Innocence[232])
Resistance to Ice Manipulation & Absolute Zero (With Blizzard Robe, the robe has a high resistance to ice[290]), Fire Manipulation & Heat Manipulation (With Fie Mail, the armor has a high resistance to fire[291]), Electricity Manipulation (With Lightning Robe, the robe has a high resistance to lightning[292]), Air Manipulation (With Wind Cloak, a cloak with a high resistance to wind[293]), Gravity Manipulation (With Floating Boots, boots that defy the laws of gravity[294])
Resistance to Curse Manipulation (With Holy Ring, the ring's holy powers make it hard for curses to be cast on user[311])
Equipment
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
The Vampire Killer receives several whip upgrades:
Whip Upgrade | Description | Stats | Found |
---|---|---|---|
Blue Stone | Adds ice to attacks made with a whip. | STR +2 | Aqueduct of Dragons A |
Bullet Tip | Causes bullets to fire from whip's tip only when user's HP is max. | STR +5 | Skeleton Cave B |
Crushing Stone | By holding ATTACK down, a "charged attack" can break some walls. | STR +5 | Clock Tower B |
Energy Circle | Holding the ATTACK button down causes user's whip to spin around. | Shrine of the Apostates A | |
Green Stone | Adds wind to attacks made with a whip. | STR +2 | Clock Tower A |
Platinum Tip | Adds a platinum ball to the tip of a whip. | STR +20 | Castle Entrance A |
Red Stone | Adds fire to attacks made with a whip. | STR +2 | Marble Corridor A |
Steel Tip | Adds a steel ball to the tip of a whip. | STR +10 | Castle Top Floor A |
Yellow Stone | Adds lightning to attacks made with a whip. | STR +2 | Luminous Cavern B |
Sub-Weapons
- Dagger: A collection of throwing daggers in Juste’s possession, which can be thrown at enemies at high speeds.
- Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
- Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
- Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
- Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
- Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
- Axe: An axe made with silver, which Juste uses to throw at his enemies.
- Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
- Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
- Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
- Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
- Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
- Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
- Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
- Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
- Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
- Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
- Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
- Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
- Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
- Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
- Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
- Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
- Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
- Judgement Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
- Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
- Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
- Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
- Sacred Fist: Allows for Juste to unleash a flurry of punches.
- Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
- Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
- Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
- Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
- Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.
Spell Books
- Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
- Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
- Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
- Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
- Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.
Dracula Parts
- Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
- Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
- Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
- Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
- Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
- Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.
Armor
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Ancient Armor | Legend has it that this armor was worn by ancient gods. | DEF +45 | Axe Armor Lv2 | |
Ancient Robe | This robe is rumored to have once been worn by a great wise man. | DEF +48, INT +10 | Clear Bone | |
Battle Armor | Armor designed for easy maneuverability during battles. | DEF +62 | Bought in Luminous Cavern A for $6000 | Master Lizard |
Blizzard Robe | Robe with a high resistance to ice. | DEF +30, INT +8 | Sky Walkway B | |
Brigandine | Armor made from a combination of wood and metal. | DEF +40 | Mimic | |
Bronze Armor | Armor made of bronze. | DEF +18 | Skeleton Rib | |
Casual Wear | Clothes usually worn by city folks. | DEF +1, INT +5 | Bought in Castle Treasury B and Luminous Cavern B for $98 | Zombie |
Ceramic Mail | Armor crafted from a material that modern alchemists can't comprehend. | DEF +90 | Bought in Luminous Cavern A for $15000 | |
Chain Mail | Armor made up of chain nettings. | DEF +28 | Ruler Sword Lv2 | |
Cloth Tunic | Armor made of cloth. | DEF +14 | Castle Treasury | |
Cuirass Armor | Armor made from fabric treated with a special liquid. | DEF +22 | Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $1200 | Big Balloon |
Double Mail | Double-layered armor. | DEF +55 | Gorgon | |
Fancy Clothes | Beautifully embroidered clothes. | DEF +18, INT +6 | The Wailing Way A | |
Field Armor | Armor woven from long blades of grass. Surprisingly sturdy. | DEF +8 | Armor Knight | |
Fire Mail | Armor with a high resistance to fire. | DEF +36 | Fleaman Armor | |
Guardian Armor | The body of Guardian Armor. | DEF +36 | Guardian Armor | |
Healing Mail | When standing still, this armor restores its user's HP slowly. | DEF +15 | Clock Tower B | |
Heavy Armor | This armor looks extremely heavy. | DEF +48 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 | Poison Lizard |
Kaiser Mail | Armor said to have been worn by emperors. | DEF +75, STR +5, INT +5, LCK +5 | Castle Top Floor B | |
Leather Armor | Easily maneuvered armor made from tanned hides. | DEF +4 | Castle Entrance A | |
Lightning Robe | Robe with a high resistance to lightning. | DEF +44, INT +9 | Skeleton Cave A | |
Loose Clothing | Designed to allow for the easy dodging of attacks. | DEF +20, INT +7 | Witch | |
Magical Armor | This armor affects its user's spirit. MP consumption rate is reduced. | DEF +64 | Castle Entrance A | |
Moon Armor | Armor affected by the Moon. | DEF +40 (Castle A), DEF +80 (Castle B) | Castle Treasury A | |
Mystical Robe | A robe with strange hidden powers. Increases its user's INT. | DEF +35, INT +8 | Castle Top Floor B | |
Noble Robe | An elegant robe suitable to nobility. | DEF +30, INT +8 | 0 | |
Padded Armor | Leather armor into which metal pieces have been sewn. | DEF +23 | Castle Treasury | |
Parade Armor | Gaudily decorated armor. Some people find it appealing. | DEF +26 | Fishman | |
Plate Coat | Long metal armor coat that protects its user above the knees. | DEF +12 | Bought in Clock Tower A, Clock Tower B, Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $800 | Lizard Man |
Plate Mail | Armor made entirely of metal and thus extremely heavy. | DEF +52 | Castle Treasury A | |
Puff Coat | A fashionable coat. | DEF +25 | Ruler Sword | |
Ramail Coat | It appears to be a normal coat, but metal has been woven into it. | DEF +29, INT +7 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1005 | Feather Demon |
Rock Leather | Layered leather armor, hardened with wax. | DEF +20 | Skeleton Ape | |
Rubber Armor | Armor made from a rubber-like, soft material. | DEF +6 | Bought in Castle Treasury B, Castle Top Floor B and Luminous Cavern B for $250 | Bone Soldier |
Scale Armor | Armor made up of layered metal scales. | DEF +30 | Clock Tower A | |
Silver Armor | Armor forged of silver. | DEF +75 | Castle Top Floor A | |
Summer Clothes | Thin garments that are extremely comfortable in hot weather. | DEF +2, INT +5 | Marble Corridor A | |
Sun Armor | Armor affected by the Sun. | DEF +80 (Castle A), DEF +40 (Castle B) | Castle Treasury B | |
T-Shirt | A bit on the casual side, but looks fashionable on some. | DEF +3, INT +5 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor B and Luminous Cavern B for $199 | |
Thin Robe | Robe made from pieces of thin cloth and is light as a feather. | DEF +15, INT +5 | Ectoplasm | |
Walk Armor | This armor restores its user's HP when in motion. | DEF +30 | Luminous Cavern B | |
War Fatigues | Battle Wear. Certain areas are reinforced for added protection. | DEF +46, STR +8, INT +9 | Castle Entrance B |
Cloaks
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Crimson Cloak | A cloak that is red as blood. | DEF +12 | Flying Bone | |
Emerald Cloak | A bright green cloak. | DEF +5 | Chapel of Dissonance A | |
Ninja Cloak | An assassin's cloak from the gold country. | DEF +15, LCK +5 | Victory Armor | |
Silk Cloak | A cloak made from fine silk and is extremely light. | DEF +2 | The Wailing Way A | |
Twilight Cloak | A pitch-black cloak that creates an air of darkness around it's user. | DEF +18, LCK +8 | Marble Corridor A | |
Velvet Cloak | A cloak made of velvet. | DEF +3 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Luminous Cavern A for $1350 | Bone Liquid |
Wind Cloak | A cloak with a high resistance to wind. | DEF +12 | Clock Tower B |
Hand and Arm Gear
Armor | Description | Stats | Found | Drop | |||||
---|---|---|---|---|---|---|---|---|---|
Arm Guards | Good protection for the entire arm, but arms get a bit sweaty. | DEF +18 | Ruler Sword Lv2 | ||||||
Arm Plates | Armor for the arm made entirely of metal. | DEF +21 | Luminous Cavern A | Bloody Glove | A glove soaked with much blood. | DEF +25 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2100 | Blaze Master | |
Gauntlets | Gauntlets are armor for the hands. | DEF +4 | Scarecrow | ||||||
Gloves | A cushioned glove that protects its user's hand. | DEF +7 | Bone Archer | ||||||
Guardian Glove | The arm of Guardian Armor. | DEF +14 | Guardian Armor | ||||||
Hard Gloves | Gloves made of hardened leather. | DEF +10 | Aqueduct of Dragons A | ||||||
Leather Gloves | Gloves made of leather. Warm. | DEF +2 | Marble Corridor A | ||||||
Steel Glove | A glove made of steel. | DEF +28 | Spriggan |
Head Gear
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Armet | A helmet fashioned to protect the back of its user's head | DEF +15 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A and Castle Top Floor A for $1800 | White Dragon Lv3 |
Bagonette | A helmet woven from thin strips of metal | DEF +12 | Clock Tower A | |
Barbuta | A helmet with an attached face guard | DEF +13 | Feather Demon | |
Barrel Helmet | A tube-shaped helmet | DEF +18 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2300 | |
Bascinet | A helmet made of chain netting | DEF +16 | Harpy | |
Bicocette | A metal helmet that protects the top of its user's head | DEF +8 | Skeleton Spider | |
Cabacete | A helmet with ear guards. Wearing this helmet reduces hearing | DEF +23 | Bought in Castle Treasury A and Luminous Cavern A for $3800 | |
Cloth Helmet | A helmet made from extremely hardened cloth | DEF +3 | Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $160 | Skeleton Flail, Disc Armor |
Face Guard | An item designed to protect its user's face | DEF +10 | Sky Walkway A | |
Fancy Bandana | A stylish bandana | DEF +1 | Room of Illusion A | |
Full Helmet | A helmet that covers the user's head all the way to the neck | DEF +22 | Luminous Cavern A | |
Gold Headband | A headband made of gold | DEF +28 | Pike Master | |
Greek Helm | A Corinthian-style helmet | DEF +9 | Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $750 | Ruler Sword |
Guardian Helm | The head of Guardian Armor | DEF +14 | Guardian Armor | |
Iron Helmet | A helmet made of iron | DEF +21 | Melty Zombie | |
Kettle Hat | A kettle-shaped helmet | DEF +20 | Axe Armor Lv2 | |
Leather Cap | A cap made of leather | DEF +4 | Skeleton Cave B | |
Leather Helmet | A helmet made of leather | DEF +6 | Skeleton Spear | |
Morion | A helmet with an attached neckguard for safety | DEF +19 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 | |
Piros Helm | A helmet from a faraway land | DEF +11 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1050 | Merman |
Plain Circlet | A simple circlet | DEF +3 | Rock Armor | |
Platinum Crown | A crown made of platinum | DEF +30 | Bought in Castle Entrance A and Castle Entrance B for $9999 | |
Pot Helm | A helmet resembling an upside-down pot | DEF +24 | Luminous Cavern A | |
Red Silk Hat | A semi-dressy crimson silk hat | DEF +25, INT +6 | Bought in Castle Entrance A and Castle Entrance B for $9800 | |
Sallet | A helmet with strong medals embedded in its frame | DEF +7 | Bought in Clock Tower A, Clock Tower B, Luminous Cavern B and Castle Top Floor B for $340 | |
Silk Hat | User appears dapper in this hat | DEF +17 | Skeleton Mirror | |
Silver Tiara | A tiara crafted from silver | DEF +25 | Sylph | |
Steel Helmet | A helmet made of steel | DEF +26 | Blaze Master | |
Sturdy Turban | Turbans are a big hit in areas of the world with hot climates | DEF +2 | Slime | |
Viking Helm | A helmet often used by the Vikings | DEF +27 | Marble Corridor B |
Leg Protection
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Ankle Guards | Shoes designed for extra ankle protection. | DEF +5 | Skeleton Cave B | |
Bronze Boots | Boots made of bronze. | DEF +6 | Bone Thrower | |
Floating Boots | Boots that defy the laws of gravity. | Pike Master | ||
Greaves | Armored trousers strengthened with metal plates. | DEF +12 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $1700 | Ruler Sword Lv3 |
Guardian Boots | The legs of Guardian Armor. | DEF +8 | Guardian Armor | |
Infinite Boots | These boots make infinite jumps possible. | Bought in Castle Entrance A and Castle Entrance B for $12000 | ||
Iron Boots | Boots made of iron. Cold in the wintertime. | DEF +9 | Axe Armor | |
Leather Boots | Boots made of leather. Quite comfortable. | DEF +2 | Castle Entrance A | |
Leggings | The front sides of these boots are strengthened with metal plates. | DEF +16 | Luminous Cavern A | |
Platinum Shoes | Shoes made of platinum. Extremely valuable. | DEF +25 | Bought in Castle Entrance A and Castle Entrance B for $5000 | |
Shin Guards | Protective footwear made from leather. Also protects the shins. | DEF +1 | Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $140 | Peeping Eye |
Silver Boots | Boots made of silver. | DEF +20 | Bought in Castle Treasury A and Luminous Cavern A for $2800 |
Accessories
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Aurora Ring | Increases the strength of the Sacred Fist | Bought in Castle Top Floor A for $5000 | ||
Bangle | A wrist protector | DEF +3 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Castle Top Floor B for $550 | Axe Armor |
Chaos Ring | Increases the strength of Holy Water | Sky Walkway A | ||
Cipher's Charm | Speeds up the rate at which MP are restored | Skeleton Cave A | ||
Crested Band | Some kind of crest is etched into this bracelet | DEF +15 | Hammer-Hammer | |
Earth Ring | Increases the strength of the Holy Book | Aqueduct of Dragons B | ||
Gold Necklace | Necklace made of gold. A bit on the flashy side | DEF +3 | Arabaki | |
Greed Amulet | This amulet increases its user's luck in finding money | Castle Treasury A | ||
Heart Chocker | Heart-shaped chocker. Increases the appearance rate of big hearts | Clock Tower B | ||
Heaven's Ring | Increases the strength of the Axe | Castle Treasury A | ||
Holy Ring | This ring's holy powers make it hard for curses to be cast on user | Castle Treasury A | ||
Kaiser Knuckles | It is said that this knuckle band was once used by emperors | DEF +3, STR +3 | Clock Tower B | |
Logoth's Ring | Increases the strength of the Knife | The Wailing Way A | ||
Lucky Charm | This charm increases its user's LCK. You are not allowed to look inside it | LCK +10 | Room of Illusion A | |
Lucky Ring | Increases it user's LCK | LCK +20 | Clock Tower B | Rare Ghost |
Magic Necklace | This magical necklace makes its user wiser | INT +5 | Bought in Castle Treasury A for $5000 | Anthro Skeleton |
Medusa Pendant | This pendant increases its user's resistance to petrification | Gold Medusa | ||
Mirror Pendant | This pendant increases its user's resistance to poison | Man-Eater | ||
Mystic Brooch | This brooch makes its user much wiser | INT +15 | Rare Ghost | |
Nova Ring | Increases the strength of the Cross | Bought in Castle Top Floor B for $5000 | ||
Pendant | The kind of charm you can purchase anywhere | DEF +1 | Medusa Head | |
Rare Ring | Increases the appearance rate of rare items | Skeleton Cave A | ||
Silver Bangle | A bangle made of silver | DEF +20 | Gorgon | |
Wristband | Offers an excellent source of support | DEF +2 | Castle Treasury B |
Item | Description | Stats | Found |
---|---|---|---|
Crush Boots | Used with high jump, it's possible to smash through some ceilings. | DEF +15 | The Wailing Way B |
JB's Bracelet | Juste has grown attached to this bracelet and always wears it. | Start game with it | |
MK's Bracelet | Given to Juste by Maxim as a memento. | Sky Walkway A (from Maxim) | |
Night Goggles | Gives user the ability to see in the dark to a certain degree. | INT +2, LCK +1 | Sky Walkway A |
Noon Star | It cannot be seen at night. | Simon Wraith, Specter |
Items
- Potion: A potion that recovers a small amount of Juste’s health.
- High Potion: A potion that recovers a decent amount of Juste’s health.
- Elixer: A potion that recovers all of Juste’s health.
- Mana Prism: Medicine that restores a large amount of Juste’s magic power.
- Big Mana Prism: A pill that restores some of Juste’s magic power.
- Anti-Venom: A potion that removes all effects of poison.
- Uncurse Potion: A potion that removes all effects of curses.
- Medicine Jar: A jar of medicine that makes Juste temporarily invincible.
- Soul Orb: An orb that informs Juste how much health his enemies have remaining, and how much damage they’ve received.
- Fairy Journal: A small journal that will inform Juste of the names of people he meets just by encountering them.
- Monster Tome: An ancient tome that will detect, and then record down data and lore of monsters and other people that Juste has come across.
Notable Techniques
Spell Fusion
Spell Fusion is a mode of attack in which Juste uses a variety of different magic spells by combining a sub-weapon and Spell book to cast a powerful magic spell. Knife Combos
- Knife + Logost Ring: Throws three knives towards enemies.
- Knife + Fire Book: Nine knives appear around Juste, forming a fireball and bouncing around the screen, the knives that appear can damage enemies.
- Knife + Wind Book: Throws numerous knives in rapid succession, Juste is invincible during the period that he's throwing these knives.
- Knife + Ice Book: Juste creates multiple missiles that home onto targets.
- Knife + Bolt Book: Juste creates numerous shuriken beams into the sky which rain down on enemies a moment later.
- Knife + Summoning Tome: Juste summons a purple Pheonix that flies into the screen, spreading its wings and raining down its sharp feathers on all enemies.
Axe Combos
- Axe + Heaven Ring: Throw an axe with slower movement, giving Juste the chance to hit an enemy more than once with the axe.
- Axe + Fire Book: Just conjures two flame dragons that surround nearby targets.
- Axe + Wind Book: Juste releases an axe which circles Juste at the point he was standing.
- Axe + Ice Book: Just calls forth a gigantic icicle that damages anything that collides with it.
- Axe + Bolt Book: Juste creates bolts of lightning that strike nearby enemies.
- Axe + Summoning Tome: Juste changes himself into a demon and flips his wings to slash enemies all across the screen.
Holy Water Combos
- Holy Water + Chaos Ring: Throws holy water down with the water splashing from its origin.
- Holy Water + Fire Book: Creates a ball of fire that rolls on the floor and jumps around before disappearing.
- Holy Water + Wind Book: Creates a massive water storm that rains from the sky, Juste is temporarily invincible during this.
- Holy Water + Ice Book: Juste conjures three huge ice crystals on top of enemies, damaging enemies from the initial contact and when they shatter.
- Holy Water + Bolt Book: Juste conjures a lightning bolt that strikes down and moves back and forth.
- Holy Water + Summoning Tome: Summons an Angel that splashes water from the vase on all enemies on the screen.
Holy Book Combos
- Holy Book + Earth Ring: Has the Holy Book orbit around Juste for a given time, acting as a shield that can also damage enemies.
- Holy Book + Fire book: Creates a tornado of fire that engulfs nearby enemies.
- Holy Book + Wind Book: Creates two holy books orbiting around Juste, forming a shield that also damages enemies.
- Holy Book + Ice Book: Creates two streams of freezing waves that shoot out from Juste's sides.
- Holy Book + Bolt Book: Creates two electrical cog materials that appear in front of Juste, acting as a shield, damaging any enemy it comes into contact with.
- Holy Book + Summoning Tome: Summons a fairy who will follow Juste, hitting a target with a toy hammer for heavy damage.
Cross Combos
- Cross + Nova Ring: Throws cross at high speeds, though the speed of it returning is the same as the regular cross.
- Cross + Fire Book: Creates a huge cross in flame that swirls around the air. If it touches an enemy, it will swirl faster and unleash fireballs in a spiral.
- Cross + Wind Book: Creates seven crosses spinning around Juste while hitting nearby enemies, each hit will shrink the cross until they disappear.
- Cross + Bolt Book: A pillar of light will appear with Juste in the center with numerous huge crosses spiralling around the pillar. Grants temporary invincibility for Juste while he is in the middle of this attack.
- Cross + Summoning Tome: Summons a mage who summons numerous meteors that damage all enemies on screen.
Sacred Fist Combos
- Sacred Fist + Aurora Ring: Allows the sacred fist technique to have a wider area.
- Sacred Fist + Fire Book: Spreads four slow-moving fireballs towards enemies.
- Sacred Fist + Wind Book: Juste fires a large energy wave.
- Sacred Fist + Ice Book: Juste punches the enemy with a huge icicle wrapped around his hand.
- Sacred Fist + Summoning Tome: Summons Kali, who punches all across the screen, hitting all enemies on screen.
Other
Standard Tactics: Juste will utilize his whip with various spell fusions or sub-weapons that best suit the situation.
Weaknesses
- Unique Weaknesses: Nothing notable.
- Armor Weaknesses: The Cabacete reduces hearing[330].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppleganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[331]. Simon's doppleganger can harm him with the vampire killer, despite Simon being a noble hero.
Miscellaneous Feats
Trivia
- Juste's appearance is very similar to Alucard.
- Juste means "righteous" in French.
- The fact that he is the only Belmont who has white hair and a very pale skin could be the result of him having albinism, a congenital disorder characterized by the complete or partial absence of pigment in the skin, hair and eyes; and also may be a reference to usual representations of characters in manga and anime where the white (白 shiro) hair is either used for an old person that has wisdom, a pure person that lacks connection with the physical world, or a character with special/magical abilities. This would also explain the white hair in Nathan, Soma, and Hector's designs.
- Since he is the only Belmont descendant from Sypha Belnades that focuses more on magic than physical combat, unlike the rest of the Clan, the elemental Spell Books could actually be the same ones she used in Castlevania III: Dracula's Curse.
- Since Dracula Wraith was not the real Dracula, it makes Juste and Leon the only two playable Belmonts in the series who have not fought against Dracula.
- Juste appeared in the Greatest Five special move from Castlevania: Portrait of Ruin.
- Despite depictions of the Vampire Killer in official artworks being that of a leather whip, the in-game model and sound effects suggest he arrived to the castle with the whip fully upgraded in the Morning Star form.
- Juste is the only Belmont so far that has been shown using Familiars and summoning creatures to help him, thanks to the Summoning Tome.
- Juste is eventually succeeded by Richter Belmont. Due to this and his love interest Lydie; Juste and Lydie are likely Richter's grandparents.
Battle Records
19 - 0 - 0
- Maxim Kischine - Fight[350]
- Conditions: None.
- Location: Castle A/Castle B: Castle Treasury
- Dracula Wraith - Fight[351]
- Conditions: None.
- Location: Castle B: Castle Treasury
None
None
References
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania: Judgement Golem Ultimate Attack
- ↑ Castlevania: Harmony of Dissonance Nail of Vlad Description
- ↑ Castlevania: Harmony of Dissonance Crushing Stone Description
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Harmony of Dissonance Fang of Vlad Description
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevnaia: Harmony of Dissonance Game Manual Page 16
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Harmony of Dissonance Magic Necklace Description
- ↑ Castlevania: Harmony of Dissonance Mystic Brooch Description
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania: Dawn of Sorrow Meeting Yoko & Julius
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Casltevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: The Belmont's Legacy Issue 1
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Judgement Simon Belmont Story Mode
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Volume 2 Chapter 3
- ↑ Castlevania: The Belmont Legacy #2
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Beastiary No. 106
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow Julius Boss
- ↑ Castlevania: The Belmont Legacy #1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Page 10
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Trevor Second Boss Fight
- ↑ Castlevania: Curse of Darkness Infinite Corridor
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Garden Forgotten By Time
- ↑ Castlevania: Judgement Simon Belmont Ultimate Attack
- ↑ Castlevania: Judgement Trevor Belmont Ultimate Attack
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legends Game Manual Page 8
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
- ↑ Castlevania Legends Game Manual Page 9
- ↑ Castlevania: Dawn of Sorrow
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Casltevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 031
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 010
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Beastiary No. 016
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Game Manual Page 11
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania NES Final Boss
- ↑ Castlevania III: Dracual's Curse Final Boss
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania 64 Final Boss
- ↑ Castlevania Adventure Rebirth Final Boss
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Order of Shadows
- ↑ Super Castlevania IV
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Golem
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 030
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Curse of Darkness Beastiary No. 112
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 040
- ↑ Castlevania: Curse of Darkness Beastiary No. 065
- ↑ Castlevania Nocturne of Recollection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 076
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania III: Dracula's Curse Death Boss
- ↑ Castlevania Death Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Harmony of Dissonance Death Boss
- ↑ Castlevania 64 Death Boss
- ↑ Castlevania Judgement Aeon's Hyper Attack Sequences
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania 64 Renon Boss
- ↑ Castlevania 64 Carrie Fernandez Bad Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Beastiary No. 40
- ↑ Castlevania: Symphony of the Night Beastiary No. 16
- ↑ Castlevania: Portrait of Ruin Beastiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Portrait of Ruin Beastiary No. 131
- ↑ Castlevania: Symphony of the Night Beastiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Beastiary No. 115
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 14
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevnaia: Harmony of Dissonance Game Manual Page 16
- ↑ Castlevania: Harmony of Dissonance Rib of Vlad Description
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
It was a whip that was soaked in blood in some places.
“I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
“That’s great……! Curtis! With this your power-----“
In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
“Sorry, but…… with my current self, I could not handle it.”
“……? What are you talking about? Curtis……”
was he still confused, Michelle made him grip his whip.
Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
“Uh……!?”
What happened, she directed her eyes on the origin of the shock-----
A part of the whip’s handle had a rotten like disintegration-----
A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
----- No way……
“Curtis……?”
“……I am currently weak at holy magic.”
“Eh……”" - ↑ Castlevania: Lament of Innocence Beastiary No. 72
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
- ↑ Castlevania NES Game Manual Page 4
- ↑ Super Castlevania IV
- ↑ Casltevania NES
- ↑ Castlevania NES Game Manual Page 4
- ↑ Castlevania NES Game Manual Pages 7-9
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlvania: Judgement Simon Belmont Story Mode
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: The Arcade Dracula Boss
- ↑ Castlevania NES
- ↑ Castlevania NES
- ↑ Castlevania Chronicles
- ↑ Castlevania: The Adventure ReBirth
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
- ↑ Castlevania: The Arcade White Dragon Boss
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania: Harmony of Dissonance Final Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania: Judgement Death True Story Mode Ending
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Beastiary No. 009
- ↑ Casltevania III: Dracula's Curse
- ↑ Castlevania II: Belmont's Revenge Soliel Boss
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Belmonts Legacy #3
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
- ↑ Castlevania: Portrait of Ruin
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 073
- ↑ Castlevania: Harmony of Dissonance Blue Stone Description
- ↑ Castlevania: Harmony of Dissonance Green Stone Description
- ↑ Castlevania: Harmony of Dissonance Red Stone Description
- ↑ Castlevania: Harmony of Dissonance Yellow Stone Description
- ↑ Castlevania: Harmony of Dissonance Bullet Tip Description
- ↑ Castlevania: Harmony of Dissonance
- ↑ The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
- ↑ Castlevania: Harmony of Dissonance Crushing Stone Description
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance Healing Mail Description
- ↑ Castlevania: Harmony of Dissonance Walk Armor Description
- ↑ Castlevania: Harmony of Dissonance Infinite Boots Description
- ↑ Castlevania: Harmony of Dissonance Magical Armor Description
- ↑ Castlevania: Harmony of Dissonance Twilight Cloak Description
- ↑ Castlevania: Harmony of Dissonance Blizzard Robe Description
- ↑ Castlevania: Harmony of Dissonance Fire Mail Description
- ↑ Castlevania: Harmony of Dissonance Lightning Robe Description
- ↑ Castlevania: Harmony of Dissonance Wind Cloak Description
- ↑ Castlevania: Harmony of Dissonance Floating Boots Description
- ↑ Castlevania: Harmony of Dissonance Aurora Ring Description
- ↑ Castlevania: Harmony of Dissonance Chaos Ring Description
- ↑ Castlevania: Harmony of Dissonance Cipher's Charm Description
- ↑ Castlevania: Harmony of Dissonance Earth Ring Description
- ↑ Castlevania: Harmony of Dissonance Heaven's Ring Description
- ↑ Castlevania: Harmony of Dissonance Logoth's Ring Description
- ↑ Castlevania: Harmony of Dissonance Nova Ring Description
- ↑ Castlevania: Harmony of Dissonance Magic Necklace Description
- ↑ Castlevania: Harmony of Dissonance Mystic Brooch Description
- ↑ Castlevania: Harmony of Dissonance Lucky Charm Description
- ↑ Castlevania: Harmony of Dissonance Lucky Ring Description
- ↑ Castlevania: Harmony of Dissonance Greed Amulet Description
- ↑ Castlevania: Harmony of Dissonance Heart Choker Description
- ↑ Castlevania: Harmony of Dissonance Rare Ring Description
- ↑ Castlevania: Harmony of Dissonance Medusa Pendant Description
- ↑ Castlevania: Harmony of Dissonance Mirror Pendant Description
- ↑ Castlevania: Harmony of Dissonance Holy Ring Description
- ↑ Castlevania: Harmony of Dissonance Lizard Tail Description
- ↑ Castlevania: Harmony of Dissonance Sylph Feather Description
- ↑ Castlevania: Harmony of Dissonance Griffin's Wing Description
- ↑ Castlevania: Harmony of Dissonance Soul Orb Description
- ↑ Castlevania: Harmony of Dissonance Fairy Journal Description
- ↑ Castlevania: Harmony of Dissonance Monster Tome Description
- ↑ Castlevania: Harmony of Dissonance Eye of Vlad Description
- ↑ Castlevania: Harmony of Dissonance Heart of Vlad Description
- ↑ Castlevania: Harmony of Dissonance Rib of Vlad Description
- ↑ Castlevania: Harmony of Dissonance Nail of Vlad Description
- ↑ Castlevania: Harmony of Dissonance Fang of Vlad Description
- ↑ Castlevania: Harmony of Dissonance Vlad's Ring Description
- ↑ Castlevania: Harmony of Dissonance Medicine Jar Description
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 19
- ↑ Castlevania: Harmony of Dissonance Anti-Venom Description
- ↑ Castlevania: Harmony of Dissonance Uncurse Potion Description
- ↑ Castlevania: Harmony of Dissonance Big Mana Prism Description
- ↑ Castlevania: Harmony of Dissonance Elixer Description
- ↑ Castlevania: Harmony of Dissonance Cabecete Description
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Harmony of Dissonance Entrance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance