*PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies, but is the only offensive PSI that can be avoided.
Rank
|
Effect
|
PP
|
Characters
|
Level learned
|
α
|
40-120 points of damage to all enemies
|
10
|
Ness
|
8
|
β
|
90-270 points of damage to all enemies
|
14
|
Ness
|
22
|
γ
|
160-480 points of damage to all enemies
|
40
|
Ness
|
49
|
Ω
|
320-960 points of damage to all enemies
|
98
|
Ness
|
75
|
- PK Flash: A glorious flash of light that has various effects.
Rank
|
Effect
|
PP
|
Characters
|
Level learned
|
α
|
7/8 (87.5%) chance of causing crying 1/8(12.5%) chance of causing strangeness
|
8
|
Ness
|
18
|
β
|
5/8 (62.5%) chance of crying 1/8 (12.5%) chance of strangeness 1/8 (12.5%) chance of paralysis 1/8 (12.5%) chance of instant defeat
|
16
|
Ness
|
38
|
γ
|
4/8 (50%) chance of crying 1/8 (12.5%) chance of strangeness 1/8 (12.5%) chance of paralysis 1/8 (12.5%) chance of instant defeat
|
24
|
Ness
|
61
|
Ω
|
3/8 (37.5%) chance of crying 1/8 (12.5%) chance of strangeness 1/8 (12.5%) chance of paralysis 3/8 (37.5%) chance of instant defeat
|
32
|
Ness
|
67
|
- Lifeup: Heals himself and/or his allies.
Rank
|
Effect
|
PP
|
Characters
|
Level learned
|
α
|
Recovers 75-125 HP for one person
|
5
|
Ness Poo
|
2 15
|
β
|
Recovers 225-375 HP for one person
|
8
|
Ness Poo
|
20 15
|
γ
|
Recovers all HP for one person
|
13
|
Ness Poo
|
39 46
|
Ω
|
Recovers 300-500 HP for the entire party
|
24
|
Ness
|
70
|
- Healing: Removes status ailments depending on the level used.
Rank
|
Effect
|
PP
|
Characters
|
Level learned
|
α
|
Heals colds, sunstrokes and sleeping
|
5
|
Ness Poo
|
10 15
|
β
|
Heals colds, sunstrokes, sleeping, poisoning, nausea, crying and feeling strange
|
8
|
Ness Poo
|
24 15
|
γ
|
Heals every status ailment, and has a 75% chance to revive an unconscious party member, albeit not to full health, like a Secret Herb
|
20
|
Ness Poo
|
53 36
|
Ω
|
Heals every status ailment, and has a 100% chance to revive an unconscious party member to full health, like a Cup of Lifenoodles
|
38
|
Poo
|
52
|
- Shield: The user creates a shield of light that reduces the damage of physical attacks.
Level
|
Effect
|
PP Cost
|
Acquisition
|
α
|
Creates a three layered shield for one target that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
|
6
|
Level 12
|
β
|
Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
|
10
|
Level 34
|
Σ
|
Creates a three layered shield for all allies that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
|
18
|
N/A
|
Ω
|
Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
|
30
|
N/A
|
- Hypnosis: Causes the affected targets to fall asleep.
Level
|
Effect
|
PP Cost
|
Acquisition
|
α
|
Inflicts sleep on one enemy.
|
6
|
Level 4
|
Ω
|
Inflicts sleep on all enemies.
|
18
|
Level 27
|
- Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items.
Level
|
Effect
|
PP Cost
|
Acquisition
|
α
|
Inflicts paralysis on one enemy.
|
8
|
Level 14
|
Ω
|
Inflicts paralysis on all enemies.
|
24
|
Level 29
|
- Teleport: Allows teleportation to anywhere he has previously been.
Level
|
Effect
|
PP Cost
|
Acquisition
|
α
|
Teleports in a straight line.
|
2
|
Event
|
β
|
Teleports in a circular motion.
|
8
|
Event
| Due to touching the Truth of the Universe and attaining the ultimate intelligence, he should know every PSI technique in the series, with the following being PSI that he does not display in game.
- PK Love: A powerful psychokinetic wave that damages all enemies. It is the signature PSI ability of Lucas and Claus, and was used by both of them to pull the needles that sealed away the Dark Dragon. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
|
Effect
|
PP Cost
|
α
|
Deals 130 to 150 neutral damage to all enemies.
|
10
|
β
|
Deals 230 to 250 neutral damage to all enemies.
|
20
|
γ
|
Deals 450 to 480 neutral damage to all enemies.
|
35
|
Ω
|
Deals 800 to 820 neutral damage to all enemies.
|
50
|
- PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
Level
|
Effect
|
PP Cost
|
α
|
Deals 270 to 450 neutral damage to all enemies.
|
24
|
Ω
|
Deals 540 to 900 neutral damage to all enemies.
|
42
|
- PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In MOTHER 1 the Omega level is able to instantly destroy all enemies in battle.
Level
|
Effect
|
PP Cost
|
α
|
Deals 60 to 100 fire damage to a row of enemies.
|
6
|
β
|
Deals 120 to 200 fire damage to a row of enemies.
|
12
|
γ
|
Deals 180 to 300 fire damage to a row of enemies.
|
20
|
Ω
|
Deals 240 to 400 fire damage to a row of enemies.
|
42
|
- PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In MOTHER 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
Level
|
Effect
|
PP Cost
|
α
|
Deals 135 to 225 freeze damage to one enemy. Has a 50% chance of solidifying the target.
|
4
|
β
|
Deals 270 to 450 freeze damage to one enemy. Has a 50% chance of solidifying the target.
|
9
|
γ
|
Deals 405 to 675 freeze damage to one enemy. Has a 50% chance of solidifying the target.
|
18
|
Ω
|
Deals 540 to 900 freeze damage to one enemy. Has a 50% chance of solidifying the target.
|
28
|
- PK Thunder: The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
Level
|
Effect
|
PP Cost
|
α
|
Deals 60 to 180 neutral damage to one random target.
|
3
|
β
|
Deals two strikes of 60 to 180 neutral damage to random targets.
|
7
|
γ
|
Deals three strikes of 100 to 300 neutral damage to random targets.
|
16
|
Ω
|
Deals four strikes of 100 to 300 neutral damage to random targets.
|
20
|
- PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
|
Effect
|
PP Cost
|
α
|
Deals 28 to 32 light damage to one enemy.
|
4
|
β
|
Deals 70 to 85 light damage to one enemy.
|
7
|
γ
|
Instantly destroys one enemy.
|
12
|
Ω
|
Deals 100 to 210 light damage to all enemies.
|
24
|
- PK Ground: Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Deals damage equal to 1.56% to 12.5% of each target's Hp five times. Hits all enemies and has a 6.25% chance to cause tripping.
|
43
|
- PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
Level
|
Effect
|
PP Cost
|
α
|
Absorbs 2 to 8 PP from one enemy.
|
0
|
Ω
|
Absorbs 2 to 8 PP from all enemies.
|
0
|
- Refresh: The user bestows the party with a status that restores Hp every turn for five turns. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Restores 12.5% of the entire party's maximum Hp every turn for five turns.
|
20
|
- PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
Level
|
Effect
|
PP Cost
|
α
|
Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
|
8
|
β
|
Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
|
14
|
Σ
|
Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
|
24
|
Ω
|
Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
|
42
|
- Offense Up: Increases an ally's Offense stat by a small amount.
Level
|
Effect
|
PP Cost
|
α
|
Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
|
10
|
Ω
|
Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
|
30
|
- Defense Up: Increases an ally's Defense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
|
Effect
|
PP Cost
|
α
|
Raises the defense of one ally by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
|
6
|
Ω
|
Raises the defense of all allies by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
|
18
|
- Quick Up: Increases an ally's Speed stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Increases the speed of one ally. Ignores the speed cap of 255.
|
3
|
- Offense Down: Decreases an enemy's Offense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level
|
Effect
|
PP Cost
|
α
|
Lowers the offense of one enemy by 6.25%. Can be stacked up to four times.
|
7
|
Ω
|
Lowers the offense of all enemies by 6.25%. Can be stacked up to four times.
|
22
|
- Defense Down: Decreases an enemy's Defense stat by a small amount.
Level
|
Effect
|
PP Cost
|
α
|
Lowers the defense of one enemy by 6.25%. Can be stacked up to four times.
|
6
|
Ω
|
Lowers the defense of all enemies by 6.25%. Can be stacked up to four times.
|
18
|
- PSI Block: Causes a target to lose concentration and prevents them from being able to use any PSI. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Makes one enemy unable to concentrate, preventing them from using PSI.
|
5
|
- Shield-Off: Removes a shield from a single target. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Removes an enemy's shield.
|
8
|
- Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. Strangeness lasts until the target is hit by a physical attack.
Level
|
Effect
|
PP Cost
|
α
|
Inflicts strangeness on one enemy.
|
10
|
Ω
|
Inflicts strangeness on all enemies.
|
30
|
- Darkness: Blinds one target, sharply reducing the accuracy of their physical attacks. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Blinds one enemy.
|
10
|
- 4th-D Slip: The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level
|
Effect
|
PP Cost
|
N/A
|
Escape from battle without fail.
|
16
|
- Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
Text
|
Effect
|
Probability
|
Dazzling light
|
Deals 90 to 260 neutral damage to one target.
|
6.25%
|
Dazzling light
|
All enemies and allies begin crying uncontrollably.
|
12.5%
|
Golden light
|
Fully restores the Hp of a random ally.
|
6.25%
|
Heaven-rending sound
|
All enemies and allies begin feeling strange. Ignores resistances.
|
6.25%
|
Heavy air
|
All enemies and allies have their defense lowered by one stage.
|
6.25%
|
Mysterious aroma
|
All enemies and allies fall asleep. Ignores resistances.
|
6.25%
|
Mysterious light
|
Restores 1 to 5 PP to all allies.
|
6.25%
|
Very subtle light
|
Restores 6.25% Hp to all allies (rounded down).
|
31.25%
|
Warm light
|
Restores 12.5% Hp to all allies (rounded down).
|
12.5%
|
Rainbow-colored light
|
Revives all fallen enemies and allies.
|
6.25%
|
- Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
|