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Palutena
From The Codex
"Under Construction!" | |
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views. |
Articles About Palutena
| |
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Kid Icarus | Palutena |
Clone Variants | Pseudo-Palutena |
Non-Canon | Super Smash Bros. |
“ | And as the goddess of light, it's my duty to protect humanity from her | „ |
~ Palutena |
Background
Palutena, also known as "Lady Palutena", is the Goddess of Light, rightful ruler of Angel Land, and patron deity to Pit. She is kindhearted, benevolent, and cares deeply for the human race, as opposed to the cruel and malevolent Medusa,who despises humanity and wishes only for its destruction. It was for this reason that Palutena banished the Goddess of Darkness to the Underworld as punishment her for her evil deeds.
After Medusa was banished, she began an attack on Skyworld as revenge for what Palutena did, leading to the events of the original Kid Icarus agme. Despite this, Palutena managed to telepathically contact Pit and help him escape the Underworld. After Pit's escape, successful acquisition of the Three Sacred Treasures, and the defeat of Medusa, peace returned to Skyworld.
Later, Palutena had a vision of an unknown race, known as the Orcos, invading and bringing chaos to Skyworld. She tasks Pit once again to acquire the Three Scared Treasures and defeat the Orcos.
25 years later, Medusa is mysteriously resurrected and begins an attack on the surface world. Despite her eventual defeat, it is revealed to everyone who was behind all of the Underworld attacks, which lead to a massive scale war that later involved the Goddess of Nature's forces , an alien race known as the Aurum, and the Chaos Kin.
After the war's end and victory over the Underworld, Viridi and Palutena begin fighting once again over the existence of humans and whether they deserve the right to live. Despite this, they seem to have an alliance.
Statistics
Key: Chapter 1 - Chapter 9 | Chapter 10 - Chapter 17 | Chapter 18 - Epilogue
Tier: At least 6-B | At least 6-B | 6-A
Origin: Kid Icarus: Uprising
Sex: Female
Age: Physically a young woman, chronologically unknown (Gods consider centuries to be a short time)
Classification: Goddess, Goddess of Light
Species: God
Occupation: Protector of Humanity, Ruler of Angel Land
Dimensionality: 3-D Unknown in her true form (Gods are noted by Palutena to occupy a physical form that humans can comprehend[1])
Attack Potency: At least Country level (Should be at least comparable to Poseidon who sank an entire country. Comparable to[2] Medusa who recreated entire cities and mountain ranges in the Underworld) | At least Country level (Superior to Pyrrhon enough so that he needed to take over the Aurum Brain just to match the leading gods, and his innate powers allow him to create explosions that span the entire Aurum Brain) | Continent level (Comparable to Medusa who destroyed Hades' head with an attack, who previously threatened to decimate a country or two. It's implied that not even Viridi's Reset Bomb is enough to put Hades down. Reset Bombs are noted to be visible from space)
Durability: At least Large Country level (Comparable to Medusa who is Palutena's counterpart and arch nemesis), higher while amplified by Super Armor (The Super Armor power briefly increases the durability of Palutena and nullifies the knockback of strong attacks) | At least Large Country level (Tougher than before. Could endure a few hits from Pit while possessed by the Chaos Kin), higher while amplified by Super Armor
Striking Strength: At least Large Country Class | At least Large Country Class
Lifting Strength: At least Class P (Is superior to Pyrrhon who spun the entire Aurum Brain around), Class E with Telekinesis (As she directly compared her powers to his, Palutena should scale to Poseidon who can split the entire ocean down the middle) | At least Class P, Class E with Telekinesis
Travel Speed At least Faster Than Light, likely Faster Than Light (Superior to Pit. Hid the Three Sacred Treasures in the cosmos), higher with Super Speed (The Super Speed power can massively increase the ground speed of Palutena enough to blitz other opponents) | At least Faster Than Light, likely Faster Than Light (Faster than before, should be comparable to Hades who can keep up with The Great Sacred Treasure while in pursuit mode), higher with Super Speed
Combat Speed: Faster Than Light (Fought and banished Medusa) | Faster Than Light (Fought Pit while in a weakened state)
Reaction Speed: Faster Than Light (Directly controls the flight path of Pit) | Faster Than Light
Stamina: Superhuman, likely Limitless (Was able to fight off the Chaos Kin's influence for three years while fighting a global war. Created the Tirelessness power and likely has its attributes naturally)
Range: Standard Melee Range, at least Thousands of Kilometers (Can send weapons, items, and her own attacks at Pit's current location and is implied to be comparable to Poseidon who split the entire ocean down to the seafloor), Multiversal Cell with Cosmic Awareness and other magic (Banished Medusa to the Underworld and can communicate with Pit and Dark Pit between the main universe and the Chaos Vortex)
Intelligence: At least Extraordinary Genius, likely Supergenius (Is described as incredibly wise by other gods and has shown great knowledge of her verse from the enemies Pit fights to the history behind areas and characters. She has even shown great knowledge on universes that aren't even part of the main Kid Icarus series such as The Legend of Zelda and Super Mario Bros. along with their characters and lore. Palutena shows a great understanding in cosmology and the space-time continuum to the point she's made powers capable of warping space and time to access entirely separate universes)
Powers and Abilities
Limited Flight (Can fly for five minutes with the Power of Flight before Pit's wings begin to burn up), Information Analysis (Palutena can provide information to Pit on his opponent's mid-combat. Due to the nature of Kid Icarus as a franchise, Palutena has shown a great deal of knowledge on other Nintendo verses such as Metroid, Super Mario Bros., and The Legend of Zelda), Law Manipulation (The Fiend's Cauldron can adjust the difficulty of a chapter. This can make fights so easy that the enemy outright refuses to attack back. Each time Pit dies, the Fiend's Cauldron loses some hearts, automatically adjusting the difficulty of a level), Teleportation and Dimensional Travel (Palutena can teleport Pit in and out of battle, along with teleport him back after being incapacitated. Pit can manually teleport himself with the Warp Power), Fragrance Manipulation and Limited Empathic Manipulation (Palutena has a Monster Pheromone which attracts monsters with its powerful sent when used on a particular person or object), Purification and Power Reversion (Within a short time period, Palutena can remove permanent and lethal status ailments from Pit), Chain Manipulation, Velocity Manipulation, and Power Nullification (Can chain down opponents preventing them from moving or teleporting away), Summoning and Creation (Palutena can summon Grind Rails that only Pit see, along with various other items and vehicles), Healing (Palutena can grant food and other recovery-based items for Pit on his journey even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with the Health Recovery Power), Statistics Amplification (Various Power can increase the user's physical stats such as Super Speed, which allows the user to blitz their opponents and the Super Armor Power which slightly increases the user's durability), Transformation and Explosion Manipulation (Can transform into an explosive projectile with the Angelic Missile. Can summon an explosive flame with the Explosive Flame Power, and a landmine with the Land Mine Power), Transmutation and Minor Power Nullification (The Idol Transformation Power turns enemies into idols for Pit to collect. The Eggplant and Tempura Attack transforms the opponent into an Eggplant and/or Tempura with legs, rendering them defenseless and far weaker than before), Energy Manipulation (The Mega Laser Power fires a massive laser in a single direction), Black Hole Creation (The Black Hole Power creates a black hole pulling anyone nearby to its epicenter), Summoning and Plasma Manipulation (Summons shooting starts to rain on opponents with the Meteor Shower Power), Forcefield Creation and Attack Reflection (The Reflect Barrier Power creates a barrier that blocks and reflects all incoming attacks), Light Manipulation (Can summon a light from the heavens that damages all nearby opponents with the Heavenly Light Power), Self-Destruction (Spite allows the user to convert their remaining health into a powerful explosion to damage all nearby opponents), Homing Attack and Information Analysis (Autoreticle, Homing Boost, and Weak-Point Reticle Power lock on, home in more efficiently, and analyze weak points on opponents), Power Modification (Quick Charge, when used, charges Pit's charged attacks far faster and Energy Charge passively builds up energy to amplify the user's attacks), Intangible Attacks (Slip Shot makes Pit's attacks intangible and able to slip through walls), Invisible Attacks (Invisible Shots makes all of Pit's shots invisible even to characters with Enhanced Senses), Poison Manipulation (Poison Attack makes all of Pit's attacks inflict poison on the opponent), Paralysis Inducement (Paralysis Attack makes all of Pit's attacks inflict paralysis on the opponent), Petrification (Petrify Attack makes all of Pit's attacks inflict petrification on the opponent), Velocity Manipulation and Shockwave Generation (Shake and Spin Attack make all of Pit's attacks inflict shake and spin on the opponent), Mind Manipulation (Confuse Attack makes all of Pit's attacks inflict confused on the opponent), Fire Manipulation (Fire Attack makes all of Pit's attacks inflict fire on the opponent), Ice Manipulation (Freeze Attack makes all of Pit's attacks inflict freeze on the opponent), Death Manipulation (Instant Death Attack makes all of Pit's attack instantly kill the opponent), Power Absorption (Power Thief can steal an opponent's powers, making them unable to use them and allowing the user to use them), Reactive Power Level (Libra Sponge increases the user's strength when they take attacks), Darkness Manipulation and Perception Manipulation (Darkness creates a pitch black dome that blinds all opponents within it), Power Disruption (Interference creates a beacon that disrupts the opponent's ability to use powers and see the target's stats), Disease Manipulation, Statistics Reduction, and Paralysis Inducement (The Virus Power reduces the opponent's maximum health and paralyzes them), Invulnerability (The Brief Invulnerability Power allows the user to briefly remain immune to all damage. The Celestial Firework makes the user temporarily invulnerable while using it), Density Manipulation (Lightweight increases Pit's speed by decreasing his weight, making him easier to damage and launch), Invisibility and Intangibility (The Transparency and Playing Dead Power allow the user to become completely invisible and intangible for a fixed amount of time), Analytical Prediction (Can automatically counter attacks before being hit), Vacuum Manipulation (Item Vacuum teleports and pulls in items on the field), Duplication (Double Item doubles the items Pit picks up in battle), Sound Manipulation (Can change the theme of the level with Fortune's Jukebox)
Standard Equipment
Gold Staff and Mirror Shield
Notable Techniques
Icon | Name | Description |
---|---|---|
First Blade | Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon. | |
Burst Blade | While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire. | |
Viper Blade | A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses. | |
Crusader Blade | The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful. | |
Royal Blade | Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy. | |
Optical Blade | Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances. | |
Samurai Blade | The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge. | |
Bullet Blade | This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close. | |
Aquarius Blade | The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes. | |
Palutena Blade | The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range. | |
Gaol Blade | A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly. |
Icon | Name | Description |
---|---|---|
Insight Staff | Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon. | |
Orb Staff | The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze. | |
Rose STaff | The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | |
Knuckle Staff | The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully! | |
Ancient Staff | The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play. | |
Lancer Staff | A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs. | |
Flintlock Staff | This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon. | |
Somewhat Staff | Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions. | |
Scorpio Staff | The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed. | |
Laser Staff | The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance! | |
Dark Pit Staff | Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range. | |
Thanatos Staff | Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air. |
Icon | Name | Description |
---|---|---|
Tiger Claws | Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself. | |
Wolf Claws | These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws. | |
Bear Claws | These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them. | |
Brawler Claws | Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action. | |
Stealth Claws | Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however. | |
Hedgehog Claws | Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles. | |
Raptor Claws | Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal. | |
Artillary Claws | These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast. | |
Cancer Claws | The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks. | |
Beam Claws | The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power. | |
Viridi Claws | Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time. | |
Pandora Claws | These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall. |
Icon | Name | Description |
---|---|---|
Violet Palm | Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range. | |
Burning Palm | Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ. | |
Needle Palm | This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance. | |
Midnight Palm | The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon. | |
Cursed Palm | A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right. | |
Cutter Palm | The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot. | |
Pudgy Palm | This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode | |
Ninja Palm | A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing. | |
Virgo Palm | The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall. | |
Aurum Palm | Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second. | |
Viridi Palm | Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy. | |
Great Reaper Palm | The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health. |
Standard Orbitars | Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality. | |
Guardian Orbitars | These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack. | |
Shock Orbitars | These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability. | |
Eyetrack Orbitars | These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time. | |
Fairy Orbitars | Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies. | |
Paw Pad Orbitar | The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire. | |
Jetstream Orbitars | Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots! | |
Boom Orbitars | These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire. | |
Gemini Orbitars | The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode. | |
Aurum Orbitars | These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge. | |
Centurion Orbitars | Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range. | |
Arlon Orbitars | Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon. |
Other
Weaknesses: Despite being an intelligent being with centuries of experience, she's oftentimes not taking her situation very seriously and acts very light-hearted in character. Rarely does Palutena directly fight herself and uses a lot of defensive measures before facing her foe head on.
Note: Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co's abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshed it out.
Note 2: Saving and loading in Kid Icarus can be active once characters get a game over, or wish to return to prior points in the timeline. Saving has been mentioned by several major characters. If the game ends for the current playable character, they can simply come back. A "game over" doesn't only stop at a death. A game over can also be the characters making the wrong choices, getting trapped in a separate universe, possessed, and incapacitation (such as falling forever in an endless void or left completely helpless). This ability can be used passively and across multiple incarnations of the characters. Do also note that a player canonically exists, so saving and loading is not a stretch.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Super Smash Bros. Ultimate; Palutena's Guidance on Bayonetta
- ↑ 2.0 2.1 Kid Icarus Uprising Anime Shorts - Medusa's Revenge
- ↑ 3.0 3.1 3.2 Super Smash Bros. Ultimate; Palutena's Guidance on Link
- ↑ 4.0 4.1
“ The god of death. Bored with his 9-to-5 guiding the souls of living to their final resting place, Thanatos turns his work over to the Reapers and leisurely passes his days in a palace deep beneath the ocean. „ ~ Kid Icarus: Uprising; Thanatos Idol Description - ↑ 5.0 5.1 5.2 5.3
“ Spoiler alert: Medusa saves the day! Medusa's surviving spirit stops Hades before he can deliver the finishing blow to Pit. In her weakened state, she can't hold him off forever, but the goddess gets an A for vindictive tenacity. „ ~ Kid Icarus: Uprising; Medusa vs. Hades Idol Description - ↑ 6.0 6.1 6.2 6.3 6.4
“ Pandora's original form. Beautiful yet mighty, she was once one of the best warriors in the Underworld. Yet a blunder cost the goddess her body, forcing Pandora to take the form of a pure manifestation of her will. „ ~ Kid Icarus: Uprising; Amazon Pandora Idol Description - ↑
“ The God of the Sky who betrayed Palutena and went over to Medusa's side. Watch out! He has terrible fighting power and a habit of lurking around inside the fortress. „ ~ Kid Icarus 1986; Instruction Booklet - ↑ 8.0 8.1
“ After being cut in half by the Great Sacred Treasure, Hades heads to the surface world to regenerate his legs. Because this trick uses an immense number of souls, the usually invincible Hades suffers damage in the process. „ ~ Kid Icarus: Uprising; Hades (New Legs) Idol Description - ↑
“ Reapers serve as lookouts for the Underworld Army. When they spot an enemy, they let out a piercing scream that summons their feisty servants, the Reapettes. They also use their giant scythes to reap the souls of their victims. „ ~ Kid Icarus: Uprising; Reaper Idol Description - ↑
“ The warrior who used to fight in Palutena's army. Its spirit was taken away by Medusa. It has no fighting power of its own though EelEyes leaps out of its body. „ ~ Kid Icarus 1986; Instruction Booklet - ↑ 11.0 11.1 11.2
“ The Chaos Kin uses the Ring of Chaos to capture Pit's soul. But while the cursed runes on its surface prevent Pit's escape, he is able to use sheer willpower to gain control of anyone who wears the ring. „ ~ Kid Icarus: Uprising; Ring of Chaos Idol Description - ↑
“ As the goddess of disaster and calamity, Pandora builds the Labyrinth of Deceit, where she's thought to be using the Mirror of Truth to create Underworld troops. Though she sounds jaded, it's just an act, for she delights in trickery. „ ~ Kid Icarus: Uprising; Pandora Idol Description - ↑
“ After Pyrrhon tries to take over the Aurum Brain and control its vast army, the Aurum Brain wins the battle of minds and absorbs him, destroying his free will and using him as another weapon in its arsenal. „ ~ Kid Icarus: Uprising; Aurum Pyrrhon Idol Description - ↑ Super Smash Bros. Ultimate; Palutena's Guidance on Ness
- ↑ 15.0 15.1 15.2 15.3 15.4
“ Though called Hades's Belly, this strange place is in an entirely different dimension than Hades. So while it shares a link of sorts with the evil god, it seems that destruction inside the belly barely affects Hades himself. „ ~ Kid Icarus: Uprising; Hades's Belly Idol Description - ↑ 16.0 16.1
“ He's the man of mystery. He disappears without a trace. He's the amazing Captain Flare! He shoots comets from the space rift within his cape--the very same cape that contains the alternate universe Captain Flare likes to disappear into. „ ~ Kid Icarus: Uprising; Captain Flare Idol Description - ↑ 17.0 17.1
“ A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous. „ ~ Kid Icarus: Uprising; Chomp Trap Idol Description - ↑ 18.0 18.1 18.2
“ The Chaos Vortex is the home of the vicious Chaos Kin. A bizarre dimension not governed by the physical laws of our world, one inch here is somehow a mile there. This mysterious tear in space is truly a glimpse into another world. „ ~ Kid Icarus: Uprising; Chaos Vortex Idol Description - ↑ 19.0 19.1
“ A murky Underworld genie who resides in a pot. But this genie doesn't grant wishes—he just tries to drag passersby into his lair! The pot contains a one-dimensional universe—those pulled into it are rarely seen again. „ ~ Kid Icarus: Uprising; Sinistew Idol Description - ↑
“ A moon-inspired temple ruled by Arlon the Serene. Normally it acts like a new moon, hidden in the night sky. But when Palutena discovers it, it shines like a full moon, opening up to fire a devastating laser at Pit. „ ~ Kid Icarus: Uprising; Lunar Sanctum Idol Description - ↑ 21.0 21.1
“ Hewdraw's incredible regenerative ability allows its final head to regrow a new torso mere minutes after its decapitation. After resting by a lake to regain its strength, the beast later waits to take its revenge on Pit. „ ~ Kid Icarus: Uprising; Hewdraw Reborn Idol Description - ↑
“ A Monoeye is a surveillance drone in the Underworld Army. Though it is capable of draining life from its target with its tentacles, a lowly Monoeye will never do so on prey like Pit. He's just too divine to touch! „ ~ Kid Icarus: Uprising; Monoeye Idol Description - ↑
“ Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range. „ ~ Kid Icarus: Uprising; Violet Palm Idol Description - ↑
“ After Pit defeats the possessed Palutena, the Chaos Kin is unable to escape with the goddess. She turns her body to stone at the last moment, so the Chaos Kin can flee into the Chaos Vortex with only her soul. „ ~ Kid Icarus: Uprising; Petrified Palutena Idol Description - ↑
“ The goddess of light and ruler of Skyworld. Palutena guides Pit through most of his journey, using her powers to help him protect the humans of the surface world from her archnemesis, Medusa, goddess of the Underworld. „ ~ Kid Icarus: Uprising; Palutena Idol Description - ↑
“ Attacks have a chance of killing a foe instantly. „ ~ Instant Death Attack Description - ↑
“ Target enemies automatically when attacking. „ ~ Kid Icarus: Uprising; Autoreticle Description - ↑
“ Targets enemies' weak points automatically when attacking. „ ~ Kid Icarus: Uprising; Weak-Point Reticle Description - ↑
“ Long ago, Palutena cursed Medusa with this hideous form. Unable to face the monstrosity she had become, Medusa used her magic to maintain a mask of beauty—a facade that falls when she's forced to put all her strength into defeating Pit. „ ~ Kid Icarus: Uprising; Medusa (Monster) Idol Description - ↑
“ Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality. „ ~ Kid Icarus: Uprising; Standard Orbitars Idol Description - ↑ Cite error: Invalid
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Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
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Discussion threads involving Palutena |