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Palutena

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Articles About Palutena
Kid Icarus Palutena
Clone Variants Pseudo-Palutena
Non-Canon Super Smash Bros. - Wanpakku Kid Icarus

He may have a point. We have the Underworld Army out to hoard souls. We have the Forces of Nature trying to wipe out humanity. We have the humans continuing to exploit nature and each other. And we have us - Gods - who drag the entire world into our power struggles. But it doesn't matter how this started. Now we know who's profiting from it...
~ Palutena after learning of Hades' ultimate plan


Despite the Underworld Invasion, the people haven't given up hope!
~ Palutena to Pit
Uh... this really doesn't look like much of a party.
~ Palutena to Pit
The power of flight is my gift to you.
~ Palutena to Pit
Excellent job, Pit.
~ Palutena to Pit


I take it back. This guy's a jerk.
~ Palutena after hearing Magnus insult her


I'm readying my Palutena Glam Blaster for deployment. Once preparations are complete, I will launch an attack.
~ Palutena telling Pit about the Palutena Glam Blaster

Palutena: OK, charging complete. The Sacred Goddess Clobberlaser is now ready for deployment!
Pit: Wait, I thought it was the Glam-

~ Palutena and Pit right before The Sacred Goddess Clobberlaser is deployed


Listen to that swagger! You've toughened up nicely, Pit. Remember when you'd be like, 'I'm finished!' all the time?
~ Palutena to Pit
He's like, 'Yar, I'll make ye walk the space plank, scurvy dog!' That's just a loose translation.
~ Palutena translating the Space Pirate's speech to Pit
What a sucker...
~ Palutena to Pit after he beats the Space Kraken


We're defending the earth and heavens from those who seek their destruction
~ Palutena to Viridi


Yes, yes, you're hilarious.
~ Palutena to Hades
Now, now, I think we can all agree that Pit's not a buzzard. Though I have seen him eat some questionable things off the ground...
~ Palutena justifying Pit taking items off the ground and eating floor ice cream


Everything changes, Pit. Even gods. And to be frank, I'm tired of fighting for those ungrateful humans. And I'm especially tired of dealing with you!
~ Possessed Palutena to Pit after he flies to Sky World


So, you're here to fight me, Pit?
~ Possessed Palutena to Pit before their fight

The Goddess of Light. She used to be the highest of the gods in Angel Land, but is now held prisoner by Medusa. The source of her power, the Three Sacred Treasures, were stolen away from her by Medusa
~ Official Kid Icarus Manual Description
And as the goddess of light, it's my duty to protect humanity from her
~ Palutena

The Goddess of Angel Land
~ Official Kid Icarus: Of Myths and Monsters Manual Description

Pit! Thank you for coming. I have a task for you,
Pit, this dream will come to pass. And I believe it will happen in the not-too-distant future. I trust you, but, you must tell no one else! News of these terrible demons will cast our peaceful Angel Land into chaos. I bid you now to begin training so that you may gain special magical power. I am placing all of my hopes and the fate of Angel Land on you Pit. You must be the one to battle the demons.

~ Palutena in the prologue of Kid Icarus: Of Myths and Monsters

Background

Palutena, also known as "Lady Palutena", is the Goddess of Light, rightful ruler of Angel Land, and patron deity to Pit. She is kindhearted, benevolent, and cares deeply for the human race, as opposed to the cruel and malevolent Medusa, who despises humanity and wishes only for its destruction. It was for this reason that Palutena banished the Goddess of Darkness to the Underworld as punishment her for her evil deeds.

This dropdown contains the synopsis of Palutena's story. Read at your own risk as you may be spoiled otherwise!

Kid Icarus
Prior to the events of the original Kid Icarus, the Goddess of Light and Goddess of Darkness ruled the two surface realms together. However, the Goddess of Darkness, Medusa, overstepped her boundaries and began to meddle in the affairs' of man in a cruel manner. The Goddess of Light Palutena banished the cruel Medusa and turned her into a horrible, cycloptic monster that of which reflected her heart.

Enraged by this terrible fate, Medusa rallied the Underworld Army to her aid and planned a full-scale attack on Skyworld and its residents, which ultimately lead to a war between the two Goddesses that lead to the defeat of the kind Goddess of Light, along with the capture of all angels in Palutena's forces.

Petrified and weakened, Palutena uses the last of her energy to reach out to an imprisoned but conscious Pit and entrusted him with a sacred bow, which the angel uses to break out of his chambers in the Underworld. Pit takes this bow with him on his journey back to the Palace in the Sky, gathering the Three Sacred Treasures along the way and using them to defeat Medusa and rescuing Palutena, thereby restoring balance to the world.

Kid Icarus: Of Myths and Monsters
Some time after the events of the first game, Palutena experiences a nightmare that, by the words of a soothsayer, foretells the destruction of Angel Land by an unknown evil demon from another world. Palutena, with this terrible fate in mind, summons Pit, leader of the Icarus Army and her royal bodyguard, to her aid and entrusts the mission to begin training so that he may wield the Three Sacred Treasures and defend their realm once again.

In an effort to prove his worthiness to the Three Sacred Treasures themselves, Palutena sealed away each of the pieces in the Under world Tower, the surface world, and the Sky World Tower where they would be guarded by the masters of each realm for Pit to challenge and defeat.

After Pit's success in retrieving the Three Sacred Treasures and earning their magical powers, Palutena bestows the boons on Pit, but is attacked and petrified by the prophesied otherworldly demon Orcos. Orcos challenges Pit to a duel for the Goddesses' life and the fate of Angel land itself, which Pit ultimately claims victory over.

After his victorious return to Angel Land, Palutena was returned to normal and the safety of Angel Land from the clutches of Orcos was ensured at last.

Kid Icarus: Uprising

Medusa's Attack
Twenty-five years after Pit restored peace to Skyworld in Kid Icarus, Medusa has resurrected and resumes her quest for revenge against Palutena and the human realm. Medusa begins by sending her troops to attack That First Town, prompting Palutena to send Pit in to help the humans. When he flies overhead, the local residents cheer for the return of the Goddess of Light. Pit then lands inside the town, where he takes on and defeats the Underworld's watchdog, Twinbellows.

The humans soon discover that the Underworld forces are originating from a dreary castle, causing them to send in their own troops to retaliate. Palutena foresees disaster and sends Pit down to the surface to help, where he stumbles across Magnus, a human warrior who is fighting off Underworld troops by himself. Pit and Magnus introduce themselves to each other, and after realizing they have similar goals, decide to work together to defeat the dark lord. The two travel through the castle and arrive at the throne room, where they fight and defeat Dark Lord Gaol. Afterwards, Gaol's armor falls apart, revealing her to be a human. This upsets Pit, but Palutena assures him that she is still alive before teleporting him away.

In retaliation for Gaol's defeat, Medusa sends her troops to attack Skyworld directly. Palutena hastily sends Pit out to defend their home. However, the amount of Underworld troops is overwhelming, forcing Pit to head straight for their commander, Hewdraw. Pit engages in a brief Air Battle with the beast, severing its heads one by one. Unfortunately, Palutena informs him that Hewdraw heads can live without their body, leading Pit to head to That Burning Town in pursuit. With the local residents going into hiding, Pit is given free rein as he traverses the town and takes down Underworld troops along the way. Palutena tells him to head to a nearby courtyard, promising to grant him a present in return—however, once Pit arrives, he finds that the gift is being doused with monster pheromones in order to lure in one of the Hewdraw heads. The angel promptly defeats it and moves on, finding that the remaining head has already formed a new body at a nearby lake. He confronts it and finally defeats Hewdraw for good, and Palutena teleports him away shortly after.

In search of one of Medusa's commanders, Palutena sends Pit to the Reaper Fortress in order to identify the force that is hiding the Labyrinth of Deceit. However, Pit has difficulty getting through when he discovers that hordes of Reapers guard the fortress. To work around it, Palutena guides Pit into a nearby ravine, and while it is packed with many Underworld troops, he manages to safely infiltrate the fortress. After traveling through the structure, Pit finally encounters a room with a single Reaper, which notices him and transforms into the Great Reaper. Pit engages it in battle, and Palutena figures out that the Great Reaper is the force that was hiding the labyrinth's location. Upon the Great Reaper's defeat, Pit tells Palutena that he's enjoyed their time together thus far, to which Palutena teases him about his lack of friends before teleporting him away.

Having found the location of one of Medusa's commanders, Palutena sends Pit into a space pocket in order to reach the Labyrinth of Deceit. On the way, the flight path is twisted and distorted, making navigation tedious. With time, Pit and Palutena successfully infiltrate the labyrinth and meet the goddess of calamity, Pandora. After traveling through the confusing maze while discussing how the Mirror of Truth can duplicate troops in the Underworld Army, they finally reach Pandora's room. Pit confronts her with an elaborate sequence in which he poses and declares that he will defeat her, and the two engage in battle shortly after. However, the battle ends prematurely when Pandora decides to give up the Mirror of Truth, to which Pit promptly destroys it. In doing so, the Mirror of Truth duplicates Pit, which brings about the creation of Dark Pit. As Pandora introduces the clone, Dark Pit turns against her and fights her alongside Pit. After her defeat, Dark Pit kicks Pit in the stomach in retaliation for "ripping off his look," then uses what remains of Pandora's powers to grant himself limitless flight. Dark Pit flies off, prompting Palutena to extract Pit in order to pursue him.

Pit heads out and immediately engages in a small battle with Dark Pit the moment he enters the sky. The two stop and Dark Pit begins flying away, causing Pit to follow him. Pit questions whether he's with the Underworld Army, but Dark Pit insists that he only opposes Pit for "copying his act." They argue about this while flying and against one another until Medusa appears, attempting to recruit Dark Pit. The angel rudely declines, giving Pit hope that he won't have to continue fighting him. However, due to Dark Pit's destructive nature, Palutena concludes that he is still the enemy, forcing Pit to continue with his pursuit. Now trailing behind Dark Pit, Pit flies down to the Temple Ruins to chase his clone on land. Here, Pit follows Underworld troops to lead him in the direction of Dark Pit, engaging him in battle twice before finally chasing him to the top, where they fight and argue once again. Upon his defeat, Dark Pit claims to have gone easy on Pit before flying off. Pit attempts to go after him, but Palutena states that they should refocus their efforts on Medusa before teleporting him away.

Deciding to forget about Dark Pit for the time being, Palutena sends Pit out to a desert to track down Thanatos, one of Medusa's commanders who possesses the Underworld Key. They arrive at a nearby ocean, which Palutena supposedly splits in two, much to Pit's amazement. He then heads through the split and meets Poseidon, who reprimands Palutena for taking responsibility for the parting of his ocean. After discussing various aspects of the Underworld Army and humanity, Pit arrives at the Seafloor Palace. He makes his way through the structure and arrives at Thanatos's room, where they engage in battle. After his defeat, Thanatos disappears and leaves behind the Underworld Key, leaving Pit to grab it before being extracted from the palace.

Pit heads out expecting to challenge Medusa, but Palutena informs him that a gang of space pirates have stolen the Three Sacred Treasures. As such, she sends him into the Galactic Sea, where he locates and infiltrates the Space Pirate Ship. He searches throughout the interior with no luck, only to find the Space Pirate Captain in possession of the Three Sacred Treasures Case on the ship's deck. Before Pit can take action, a giant space kraken suddenly emerges and eats the captain, then notices Pit and engages him in battle. After its defeat, Pit obtains the case containing the treasures and is teleported away by Palutena.

Now equipped with the Three Sacred Treasures, Pit flies through stormy skies and into a ravine, where he uses the Underworld Key to travel through a portal to the Underworld. Once there, Pit spots Dark Pit, who flies off to fight Underworld troops while Pit engages in a battle with the Underworld Gatekeeper. As Pit struggles to defeat it, Dark Pit swoops in and deals the finishing blow, then orders him to proceed before reinforcements arrive. Pit heeds his advice and flies into the Underworld Castle, where he fights fake versions of Twinbellows, Hewdraw, and Pandora created by Medusa in order to stop him. He eventually moves onto the goddess of darkness herself, to which he gives a speech about her defeat before engaging her in battle. After a long and tedious fight, Pit emerges victorious and celebrates his victory with Palutena while credits begin rolling. However, a mysterious voice interrupts and rips through the screen, revealing himself to be Hades, the true ruler of the Underworld and responsible for Medusa's resurrection. As Pit and Palutena reel from this revelation, he informs them that he was responsible for the resurrection of Medusa, proclaiming himself to be even more powerful than she was before bidding them farewell.

Hades' Reveal
With an even more powerful enemy to focus on, Palutena sends Pit out toward a volcano where Underworld troops have gathered. The goddess informs him that an object known as the Wish Seed is located there and is likely the reason for the Underworld's appearance. Pit considers using the Wish Seed in order to grant himself the ability to fly, though Palutena quickly brushes this aside and flies him down to Phoenix Mountain, where they discuss defeating the Wish Seed's guardian, the Phoenix. Along the way, Palutena discovers that the Wish Seed is fake, and the story was used by Hades to cause destruction. However, she tells Pit to proceed with the mission and defeat the Phoenix regardless, as the Phoenix would be a threat to humanity if the Underworld Army sets it free. With that in mind, Pit swiftly defeats the Phoenix, though its defeat leaves a large beacon in its wake, alerting the humans of its absence and leading them to believe the Wish Seed has been taken. Foreseeing major bloodshed, Palutena promptly teleports Pit out of the mountain.

Viridi's Introduction
As Pit flies through the gates of the temple, Palutena informs him that the humans have fallen for Hades's hoax and have waged war amongst each other because of it. Pit begins fighting off Underworld troops that gathered nearby to collect souls, but he is quickly interrupted when a bright light shines in the distance and Palutena suddenly pulls him out of the area. A large object crashes into the earth and explodes, followed by an unfamiliar voice, which quickly reveals itself to be Viridi, the Goddess of Nature. As she explains her goals to wipe out humanity and the functionality of her Reset Bombs, Pit and Palutena begin to argue with her. Realizing they won't be able to see eye to eye, Palutena sends Pit inside the newly formed Reset Bomb Forest, where he fights off Forces of Nature troops and frees humans from the brambles within. After traveling through the forest, Pit faces and defeats one of Viridi's commanders, Cragalanche. The goddess of nature then warns Pit of another Reset Bomb before disappearing, and Palutena transports him back to figure out a plan.

While Viridi and Hades become distracted in their own feud, Palutena sends Pit through the skies to destroy another Reset Bomb. Once that task is complete, she sends him into the Reset Bomb Depot in order to stop all of the destruction at its source. While the deities all argue amongst themselves, Pit heads into the center of the depot, where he effectively destroys the structure's core before making his escape.

Afterwards, Palutena informs Pit of their next target: Arlon, another one of Viridi's commanders. In order to reach him, Pit infiltrates the Lunar Sanctum, a base in the sky disguised as the moon. Once inside, Pit takes on various Forces of Nature foes—including fake holograms—before running into Dark Pit. Having been persuaded by Arlon to defend the fortress, the dark angel engages him in battle, though Pit comes out victorious. Pit then confronts and defeats Arlon, causing the Lunar Sanctum to collapse and an unknown creature to escape while Palutena teleports him away.

With the Forces of Nature and Underworld still at war with each other, Palutena takes advantage of their battle to send Pit in to defeat Viridi's weakened commander, Phosphora. He arrives at the Thunder Cloud Temple, where he is instructed to cut off various power supplies throughout the area. Once he reaches the center, he defeats Phosphora in battle, and Palutena teleports him away as the temple collapses.

The Aurum Invasion
Early in the morning, Palutena urges Pit out into the sky with the appearance of a new threat—a mysterious, alien-like race known as the Aurum. Hades and Viridi put their war on hold as they observe these new lifeforms, and all the gods decide to temporarily call a truce in order to retaliate. Another new figure, Pyrrhon, arrives on the scene to fill them in on the details of their foes, then decides to work together with Pit to fend them off. Pit is sent down to one of the Aurum Islands afterward, where he locates and destroys the Aurum Core.

For their next mission, Pit is tasked with infiltrating the Aurum Hive in order to weaken the Aurum further. However, they soon find that there is no entrance, forcing Hades to crash an Aurum Battleship into the structure to give Pit a makeshift path through. Once inside, Pit fights his way to the Aurum Generator—however, Pyrrhon attempts to assist Pit by shooting it with his power, which only makes it more powerful. Despite this setback, Pit manages to defeat the generator and is escorted away.

Raring to defeat the Aurum once and for all, Pit and the gods set out to destroy the Aurum Brain. Everything goes exactly as planned, but when Pit encounters the brain itself, Pyrrhon suddenly interrupts by flying into the object's center. Having merged with the brain, the sun god declares his authority over the Aurum, commanding them to attack the angel—and to make matters worse, Pyrrhon blocks Palutena's divine powers to extract him. Forced to cut off the Power of Flight prematurely, Pit plummets through the sky, only to land on a platform sent in by Viridi. He proceeds with the help of the Forces of Nature, though it isn't long before her troops are killed off. Palutena sends in her own troops to help Pit, allowing him to progress into the Aurum Brain Fortress. There he finds that Pyrrhon is behaving strangely, revealing that the Aurum Brain has overtaken the sun god. Pit is forced to defeat his possessed comrade, who then uses his power to launch himself and his army back into space.

The Fall of Palutena
In the wake of the Aurum invasion, Pit suddenly finds himself awakening from a long slumber, confused regarding his whereabouts. Noticing a ring in his field of vision, he attempts to communicate with Palutena, only for a young girl to suddenly grab the ring. Realizing that he currently resides within the ring, the girl places the ring on her finger which gives Pit control of her movements. He uses the opportunity to investigate a nearby war-torn town, but he trips and drops the ring. The ring is then picked up in the mouth of a dog, which he uses to travel the rest of the way. As he explores, he finds Magnus fighting off centurions, much to his confusion. The man begins walking away, prompting Pit to hop onto his back and shove the ring into his face. Although hesitant, Magnus takes it and grants Pit control over his body, communicating with the angel soon after. Through this, Pit finds out that he's been absent for three years, though his body has been attacking the humans he swore to protect ever since. The two defeat Pit's Body, granting Pit control over himself once again. He calls out to Palutena, though Viridi unexpectedly grants him the Power of Flight instead. As he soars through the sky, she shows him the ruins of Skyworld, and a projection of Palutena appears to declare her new disdain for both him and the humans. Unable to confront her directly thanks to a massive force field surrounding the area, Viridi teleports him back to one of her residences.

She then sends Pit out on a mission to secure a vehicle known as the Lightning Chariot, which she plans to use to destroy the force field surrounding Palutena's Temple. With the use of an Angel Cannon, Pit is launched into space, where he locates and gives chase to the aforementioned chariot. Following it down to the Lightning Chariot Base, a being known as the Chariot Master begins communicating with the group, allowing Pit the chance to ask him for temporary use of the Lightning Chariot—however, he is reluctant to agree, forcing the angel to seek him out at the top of the tower. After traversing through several rooms with hordes of enemies, Pit finally arrives at a large racetrack, where he encounters the unicorn Phos with a small chariot attached. Though he thinks this is a present, the Chariot Master quickly reveals that he intends to fight him for the chariot instead. Once defeated, the Chariot Master collapses onto the ground, causing Pit to rush over with concern. Using his final moments to deem Pit worthy of the vehicle, the Chariot Master's body fades away, leaving Viridi to remark that he was an honorable warrior before extracting Pit.

Now possessing the Lightning Chariot, Pit takes a warp tunnel to Palutena's Temple and successfully shatters the force field. As Pit begins traversing through the familiar grounds, he argues with Palutena over her newfound views. Afterwards, Viridi elaborates on the Chaos Kin, explaining that Palutena's change of heart is likely the result of the creature taking control of her. With stronger resolve to save her, Pit reaches the center of the temple and encounters Palutena. Devastated by her current state, Pit engages her in battle, where he must carefully attack the Chaos Kin floating nearby while avoiding harming the goddess. Once defeated, Palutena becomes free of the Chaos Kin's control, and the two reunite—however, the Chaos Kin suddenly rips Palutena's soul out from her back, turning her to stone. As the Chaos Kin escapes through a portal, Pit orders Viridi to send him after it, but the portal becomes too small for Pit to cross. Just as all hope seems lost, Dark Pit suddenly crashes the Lightning Chariot into the portal, ripping it open and granting Pit access to it.

Pit heads into the Chaos Vortex, where he faces many bizarre obstacles along the way—including copies of himself—until Viridi finally locates the Chaos Kin. He pursues it down to Chaos Island, where he is greeted with hordes of duplicated enemies. Dark Pit joins the fray to assist Pit, informing him that he was reduced to nothing when Pit was sealed inside the Ring of Chaos. Concluding that the two share a strong connection with one another, they plow through the remaining enemies until the Chaos Kin itself finally appears before them. They swiftly defeat it, and Palutena's soul returns to her body, prompting Pit to happily reunite with her once again. As Dark Pit watches this display, the Chaos Kin's ash-like remains become animate, clinging to Dark Pit and sending him off the edge. Pit rushes after him and commands Viridi to grant him flight, though she is quick to remind him that because he already used the Power of Flight earlier, using it again so soon will result in his wings burning up. Pit insists despite the consequences, and Viridi reluctantly agrees, granting him her powers in order to save his clone. Once they have been safely extracted, both angels end up collapsed on the ground, where Viridi informs Dark Pit that with the loss of his wings, Pit's condition is dire. Palutena kneels down and lifts Pit's unconscious body into her arms, reminiscing over Pit's wishes and achievements.

Palutena and Dark Pit then work together to save Pit, which they can only achieve by traveling through the Underworld to reach a place known as the Rewind Spring. After an unexpected battle with a revived Pandora, Dark Pit dips Pit's wings into the healing waters of the spring, restoring his condition. Pit awakens shortly after and springs to his feet in celebration, leaving Dark Pit to run off the ledge in an attempt to fly away—however, due to the absence of Pandora's powers in his wings, he falls instead, prompting Viridi to teleport him away. Left to themselves, Pit turns to the sky and happily calls out to Palutena, expressing how much he missed her. She admits that she missed him as well before teleporting him away.

Palutena versus Hades
Having recovered from his injuries, Pit equips the Three Sacred Treasures once again and heads through the Underworld to confront Hades. As he's sent down a ravine, Pit questions the location of Hades's castle, to which the goddess informs him that he resides anywhere he pleases within his realm. Hades then appears before Pit, where he swiftly strips him of the treasures before sucking him into his mouth. Now trapped inside a different dimension within Hades's belly, Pit traverses upwards through gelatinous structures until he encounters Hades's Heart. Upon defeat, the heart explodes and sends Pit flying—however, Dark Pit suddenly zips by in the Lightning Chariot, grabbing Pit out of the air and bursting out of Hades's chest. The dark angel tells Pit that the explosion alerted him to his location, causing Pit to express his relief while Palutena welcomes him back. Hades reaches out and attempts to capture the chariot in his hand, but the goddess of light quickly extracts them from the realm.

In search of a replacement for the Three Sacred Treasures, Palutena sends Pit out to meet Dyntos, the god of the forge. Though Pit believes Dyntos is already on their side, Palutena informs him that the god must be persuaded first. To do so, Pit must complete three trials: the first being to defeat replicas of the Phoenix, Cragalanche, and the Kraken, the second being to defeat Magnus, Gaol, and Pseudo-Palutena, and the third being a battle with the Great Sacred Treasure itself. Once the treasure has been defeated, Pit begins piloting it and eagerly zips across the skies. As Palutena and Dyntos converse amongst themselves, Pit crashes the mech into the ground, prompting Palutena to teleport him away.

Now armed with the Great Sacred Treasure, Pit soars through Underworld skies to face off against Hades under the watchful eyes of Palutena and Viridi. Hades suddenly bursts out from the ground soon after, confronting Pit and initiating the first part of a long, strenuous battle. During the fight, the Great Sacred Treasure changes its form while Pit gives chase to Hades through a portal to the Overworld. Here, the lord of the Underworld destroys the mech with one vicious clap, leaving Pit at a major disadvantage—however, Medusa suddenly appears and attacks Hades in an effort to overthrow him. Hades quickly destroys her, but her brief appearance grants Pit the opportunity to grab the remaining cannon of the Great Sacred Treasure as Viridi grants him the Power of Flight. While Palutena charges up the cannon, Pit tells Hades that he stands for all living creatures, departed souls, and Palutena, wishing to defeat Hades in their honor. He then fires the cannon and destroys his adversary once and for all, striking a pose to signify his victory. The residents of a nearby town begin to cheer as Pit flies happily through the air, though Viridi is quick to argue with him over her lingering issues regarding humanity. Palutena steps in to counter her arguments, and Dark Pit appears soon after to fly off into the sunset with his lookalike as the credits begin to roll.

General Information

Name: Palutena, Pretty Palutena by Medusa

Origin: Kid Icarus

First Appearance: Kid Icarus

Latest Appearance: Kid Icarus: Uprising (Latest canonical appearance), Super Smash Bros. Ultimate (Non-Canonical; Appears as a playable character in Super Smash Bros. Ultimate)

Company: Nintendo

Creator: Toru Osawa

Sex: Female

Sexuality: Unknown

Pronouns: She/Her

Age: Physically twenty-two years old[1], chronologically unknown (Gods consider centuries to be a short time)

Residence: Sky World

Story Role: Major Character

Classification: Goddess, Goddess of Light

Species: God

State of Being: God

Physiology: God Physiology

Occupation: Protector of Humanity, Ruler of Angel Land

Affiliation: Pit (Palutena's royal guard/closest ally/general of her army)

Enemies: Medusa (Sworn enemy that Palutena trapped in the Underworld)

Height: 176 cm (Officially listed as 176 centimeters in the Kid Icarus: Uprising's Height Chart[2])

Status: Alive

Alignment: Neutral Good (Palutena is a kind goddess who watches over the human race[3] and is in charge of the thriving and peaceful Angel Land[4][5]. Palutena constantly advocates for the human race despite their often destructive nature and fights those who oppose the natural balance)

Protection Level: Global Protector (Palutena is the defender of the human race, and opposes against those who threaten entire nations and even the planet itself)

Name: Palutena, Lady Palutena by Pit

Origin: Kid Icarus: Uprising

First Appearance: Kid Icarus

Latest Appearance: Kid Icarus: Uprising (Latest canonical appearance), Super Smash Bros. Ultimate (Non-Canonical; Appears as a playable character in Super Smash Bros. Ultimate)

Company: Nintendo

Creator: Toru Osawa

Sex: Female

Sexuality: Unknown

Pronouns: She/Her

Age: Physically twenty-two years old[1], chronologically unknown (Gods consider centuries to be a short time)

Residence: Sky World

Story Role: Major Character

Classification: Goddess, Goddess of Light

Species: God

State of Being: God

Physiology: God Physiology

Occupation: Protector of Humanity, Ruler of Angel Land

Affiliation: Pit (Palutena's royal guard/closest ally/general of her army), Magnus (Ally human mercenary), Poseidon (Aligned god during the war between Palutena and Medusa) Viridi (Temporarily - Formed an alliance whilst against Hades), Dark Pit (Temporarily - Occasional ally), Dyntos (Third party ally who assisted against Hades)

Enemies: Medusa (Sworn enemy that Palutena trapped in the Underworld), Hades (Primary opposing force after Medusa's death), Viridi (Opposing goddess temporarily during and after the war against Hades), Dark Pit (Allied with Viridi's Forces of Nature after the war against Hades)

Height: 176 cm (Officially listed as 176 centimeters in the Kid Icarus: Uprising's Height Chart[2])

Status: Alive

Alignment: Neutral Good (Palutena is a kind goddess who watches over the human race[3] and is in charge of the thriving and peaceful Angel Land[4][5]. Palutena constantly advocates for the human race despite their often destructive nature and fights those who oppose the natural balance), Chaotic Evil when possessed by the Chaos Kin (The Chaos Kin took control of Palutena[6] and turned her will against the humans and other nations, causing her to even try and kill Pit)

Protection Level: Global Protector (Palutena is the defender of the human race, and opposes against those who threaten entire nations and even the planet itself)

Codex Statistics

Key: Kid Icarus | Kid Icarus: Of Myths and Monsters

Tier: 6-B, Higher with the Three Sacred Treasures, has a 2-C power source with her Personal Domain | 6-B, has a 2-C power source with her Personal Domain

Dimensionality: 3-D, (3+1)-D in her Personal Domain (Has an entire dimension within her body which is disconnected from the universe[7]), Unknown in her true form (Gods are noted by Palutena to occupy a physical form that humans can comprehend[8])

Attack Potency: Country level (Should be comparable to Poseidon who sank an entire country. Comparable to Medusa who can physically grow larger than entire mountain ranges[3]), Higher with the Three Sacred Treasures (The Three Sacred Treasures are said to increase Palutena's divine magical powers when together[9]), has a Universe level power source with her Personal Domain (Has an entire dimension within her body which is disconnected from the universe[7]) | Country level (Comparable to Amazing Pit who was able to defeat Orcos), has a Universe level power source with her Personal Domain

Durability: Country level (Comparable to Medusa who is the Goddess of Darkness and counterpart of Palutena[10]) | Country level (Should be comparable to Amazing Pit's Silver Armor)

Striking Strength: Country Class (Stronger than Pit and comparable to Medusa), Higher with the Three Sacred Treasures | Country Class (Likely comparable to Orcos)

Lifting Strength: At least Class E physically (Palutena is superior to Pyrrhon who spun and pushed the entire Aurum Brain out of the solar system, which is the size of a small planetoid), Higher with Telekinesis (As she directly compared her powers to his, Palutena should scale to Poseidon who can split the entire ocean down the middle) | At least Class E physically, Higher with Telekinesis

Travel Speed Unknown | Unknown

Combat Speed: Relativistic (Fought and banished Medusa who is comparable to Thanatos maneuvering around the Arrow of Light), Speed of Light with Light Attacks | Relativistic (Should be comparable to Orcos who can fight Amazing Pit), Speed of Light with Light Attacks

Reaction Speed: Relativistic (Fought and banished Medusa[4][5]. Comparable to Thanatos who can maneuver around lasers) | Relativistic (Should be comparable to Amazing Pit who can keep up with a transformed Orcos)

Stamina: Superhuman, likely Limitless (Was able to fight off the Chaos Kin's wrath for three years while fighting a global war. Created the Tirelessness power and likely has its attributes naturally[11])

Range: Varies from Standard Melee physically (Palutena's innate height is 176cm) to Kilometers physically with Size Manipulation (Palutena's astral form allows her to grow well past the size of entire buildings and temples), Varies from Tens of Meters (Can create light projectiles which are used in close quarters combat) to Thousands of Kilometers (Can extract Pit with her magic while he's in orbit) to Multiversal Cell with divine magic (Banished Medusa to the Underworld during the first war in the original Kid Icarus[3] and can communicate with Pit and Dark Pit between the main universe and the Chaos Vortex[12])

Intelligence: At least Extraordinary Genius, likely Supergenius (Palutena ruled Sky World alongside Medusa and would watch over the human race ensuring their growth.[4][5] Palutena is able to prepare entire plans for future attacks she'd previously foreseen in her dreams while maintaining her kingdom[13][14][15][16])

Key: Chapter 1 - Chapter 9 | Chapter 10 - Chapter 17 | Chapter 18 - Epilogue

Tier: At least 6-B, has a 2-C power source with her Personal Domain | At least 6-B, has a 2-C power source with her Personal Domain | 6-A, likely High 6-A, has a 2-C power source with her Personal Domain

Dimensionality: 3-D, (3+1)-D in her Personal Domain (Has an entire dimension within her body which is disconnected from the universe[7]), Unknown in her true form (Gods are noted by Palutena to occupy a physical form that humans can comprehend[8])

Attack Potency: At least Country level (Should be at least comparable to Poseidon who sank an entire country. Comparable to[3] Medusa who recreated entire cities and mountain ranges in the Underworld), has a Universe level power source with her Personal Domain (Has an entire dimension within her body which is disconnected from the universe[7]) | At least Country level (Superior to Pyrrhon enough so that he needed to take over the Aurum Brain just to match the leading gods, and his innate powers allow him to create explosions that span the entire Aurum Brain), has a Universe level power source with her Personal Domain | Continent level (Comparable to Medusa who destroyed Hades' head with an attack, who previously threatened to decimate a country or two. It's implied that not even Viridi's Reset Bomb is enough to put Hades down. Reset Bombs are noted to be visible from space), likely Multi-Continent level (Should be comparable to Viridi who implied her nails alone would have the power to completely vicarateiscerate the core of the Earth, which would require capabilities of this level), has a Universe level power source with her Personal Domain

Durability: At least Country level (Comparable to Medusa who is the Goddess of Darkness and counterpart of Palutena[10]), Higher while amplified by Super Armor[17] (The Super Armor power briefly increases the durability of Palutena and nullifies the knockback of strong attacks) | At least Country level (Should be superior to Pit who survived getting blown out of Viridi's reset Bomb Depot), Higher while amplified by Super Armor[17] | Continent level (Comparable to Medusa who could briefly survive in combat against Hades, who previously threatened to decimate a country or two), likely Multi-Continent level (should be comparable to Viridi who implied her nails could survive cutting through the Earth's core which would require capabilities of this level), Higher while amplified by Super Armor[17]

Striking Strength: At least Country Class (Stronger than Pit and comparable to Medusa) | At least Country Class (Superior to Pyrrhon) | Continent Class (Fought against Hades for three years), likely Multi-Continent Class (Comparable to Viridi)

Lifting Strength: At least Class E physically (Palutena is superior to Pyrrhon who spun and pushed the entire Aurum Brain out of the solar system, which is the size of a small planetoid), Higher with Telekinesis (As she directly compared her powers to his, Palutena should scale to Poseidon who can split the entire ocean down the middle) | At least Class E physically, Higher with Telekinesis | At least Class E physically, Higher with Telekinesis

Travel Speed At least Relativistic (Hid the Three Sacred Treasures in the cosmos which would require relativistic speeds to accomplish), Higher with Super Speed[18] (The Super Speed power can massively increase the ground speed of Palutena enough to overwhelm other opponents) | At least Relativistic, Higher with Super Speed[18] | At least Relativistic (Should be comparable to Hades who can keep up with The Great Sacred Treasure while in pursuit mode), Higher with Super Speed[18]

Combat Speed: Relativistic+ (Fought and banished Medusa. Palutena's ability to Counter[19] allows her to instinctively block all incoming attacks), Speed of Light with Light Attacks (Fired a massive laser which completely overwhelmed the Hewdraw. As the Goddess of Light[20], she has a heavy focus on light-based attacks) | Relativistic+ (Pulled Pit away from Viridi's Reset Bomb before it could detonate and hit Pit), Speed of Light with Light Attacks | Relativistic+ (Fought and could hit Pit while in a weakened state), Speed of Light with Light Attacks

Reaction Speed: Relativistic+ (Fought and banished Medusa[4][5]. Comparable to Pit who can dodge dozens of lasers being shot at him, and even controls his flight path when in tight situations[21]) | Relativistic+ (Comparable to Pit who dodged a laser from Arlon's Lunar Sanctum, with certain items[22] showing that Pit's body can instinctively dodge light-based projectiles at incredibly close range. Pulled Pit away from Viridi's Reset Bomb before it could detonate and hit Pit) | Relativistic+ (Fought and could react to Pit's attacks while in a weakened state)

Stamina: Superhuman, likely Limitless (Was able to fight off the Chaos Kin's wrath for three years while fighting a global war. Created the Tirelessness power and likely has its attributes naturally[11])

Range: Varies from Standard Melee physically (Palutena's innate height is 176cm) to Kilometers physically with Size Manipulation (Palutena's astral form allows her to grow well past the size of entire buildings and temples), Higher with weapons (Weapons like the Wolf Claws[23] can create explosions spanning kilometers in distance), Varies from Tens of Meters (Can create light projectiles which are used in close quarters combat) to Thousands of Kilometers (Can extract Pit with her magic while he's in orbit) to Multiversal Cell with divine magic (Banished Medusa to the Underworld during the first war in the original Kid Icarus[3] and can communicate with Pit and Dark Pit between the main universe and the Chaos Vortex[12])

Intelligence:


Powers and Techniques

Superhuman Physical Characteristics, Immortality (Ageless; Divine beings lack the mortal components that would allow them to age[8] due to their immortality and have been around for centuries[24]. Gods like Thanatos' job is to guide souls into the afterlife, implying they've existed since the dawn of life itself[30]. Regeneration Immortality; Godly entities, due to their bodies merely being a physical form for them to shape into[8], can regenerate their heads, lower-body half, and internal organs like the heart. Immortal Metaphysical Aspect; The body of a god does not hold any major value to them[8], with them being able to exist as a spirit[31], sheer hatred and memory, or even just pure will itself[32]), Regeneration & Resurrection (At least Mid for their physical avatars; Gods can regenerate major organs such as the heart and even their entire head. Low-Godly in their true forms; Demonic entities such as Orcos is capable of changing between a physical and nonphysical state at will. Mid-Godly overtime in their true forms; Gods lack physical bodies and exist in a metaphysical state[31], with them being able to regenerate from their spiritual state[31], their own memories and will[32], and can potentially resurrect from a complete nonexistent state overtime. Death to gods is but a mere inconvenience[32] which they can resurrect from at a later date[31]. Due to this, gods do not reincarnate through the Underworld[32]), Supernatural Resilience (Godly entities can persist well beyond losing mandatory parts of their body like the head or their heart, and reacting nonchalantly to being cut clean in half), Transformation (Morphing; Gods and angels do not have a defined form and merely take on the appearance of something humanly corporeal[8]), Duplication (Lesser god Uranos[33] appears regularly within dungeons and exists as multiple entities at once), Astral Projection & Size Manipulation (Size Enhancement; The gods are shown to have the ability to project themselves in an astral state several-hundred times larger than human size, in this state, they retain their standard fighting capability and can be reformed if they are "destroyed"), Divine Magic (The gods possess divine magical prowess which is the source of their army's power and the energy source of their technology they have in their arsenals. This divine energy is highly versatile and capable of performing a number of feats), Life Manipulation & Metaphysics Manipulation (Soul Manipulation; Souls are a malleable source of energy which gods can use to mold other beings, or alternatively consume and erase for power[34]. Beings like Thanatos are responsible for guiding and carrying the souls to the Underworld[30] and can even rip the souls out of one's body[35]), Consumption (Metaphysical Consumption) & Erasure (Meta-Physical Erasure; Beings like Hades can consume souls and render them nonexistent afterwards and unable to reincarnate or ascend to heaven. Characters such as Hades can also use the souls consumed as a source of power[34]), Attack Nullification & Corruption (The gods can remove the souls from a living being and take control of their mindless body as an empty servant to their armies[36]. with the removed soul, they can seal it within an object or cursed artifact[37]), Mind Manipulation (Gods can directly manipulate the brain, with them being able to corrupt and control other beings with their influence, manipulating the thoughts and memories of fellow gods or restore the memories to mortals who've completely lost a lifetime of information[24], communicating telepathically and locating others via this telepathy, and even cast potent illusions[38] which can trick the extrasensory perception of the divine), Memory Manipulation (Through their divine powers, the gods can restore the lost memories of individuals[24], or can manipulate the memories of others and mold them into puppets for their own personal gain), Technological Manipulation & Mind Control (The divine powers of gods allow them to combat foes through mental strength and take control of them[37], and can even do this through sheer willpower[37], with this ability working on organic and inorganic beings[39]), Telepathy & Extrasensory Perception (Divine beings have the unique ability to communicate entirely via telepathy[25]. This phenomenon doubles as a sensory ability that allows tracking and locating of others even whilst they're completely detached from the universe[7]), Forcefield Creation, Energy Manipulation, & Sealing (The gods can lock people within specific areas in order to prevent progression or escape, these energy-based barriers can be used offensively or defensively like traditional barriers), Space-Time Manipulation, Dimension Manipulation, & Dimensional Travel (Gods can manipulate space and time with their divine magic, with characters like Viridi creating spatial rifts into alternate universes[40], Palutena creating traps that warp space and time and warps people across dimensions[28], The Lightning Chariot tearing through space to enter[12] other dimensions[7], can sustain alternate universe in their bodies[7], and even create physical objects that contain one-dimensional universes[41]), Intangibility (Spatial; Through the use of space rifts[40], characters can travel between alternate dimensions to avoid attacks and reappear with ease), BFR & Dimension Manipulation (Forced Teleportation; By using the ability to warp spacetime[28], the divine pantheon can send others to alternate universes through their innate ability to teleport. Dimensional; Enemies such as the Sinistew[41], created directly by Hades, exist in a state of one-dimensional space where they can drag people into said state of being), Personal Domain (The internal structure of a god resides outside of the universe their physical body resides in[7], with this area being a dimension they have full reign over, though death of the main body seemingly causes their internal universe to be destroyed indirectly), Blessed & Creation (The gods can create blessings for people in the form of boons, divine vehicles, or things like grind rails, which only the divine can see), Power Nullification & Hacking (Passive; The gods have the ability to exert their power over their realms and nullify the magical powers they utilize. This can even prevent the use of abilities by simply being in another god's proximity, or across multiple universes[7]. This ability can even extend over to technological-based operations and structures[42]), Nullification of Acausality (Irregular Causality; Contradictive; The gods and angels can kill the Chaos Kin, which is a being whose existence was created and resides in a world without traditional causality or physics[12]. This bizarre dimension is constantly warping the area regardless of where Pit and Dark Pit go), Nullification of Immortality (Regeneration Immortality; The gods are capable of killing each other in combat without their regenerative abilities reviving them for several decades. They can also kill the Hewdraw whose regenerative abilities allow it to grows its entire body back in minutes[43]. Protection from a Source; Characters can prevent the resurrection of other gods, like Pandora who was previously resurrected by Hades[32], by absorbing their remains. Immortal Metaphysical Aspect; Can kill gods in their metaphysical state or destroy their souls entirely), Nullification of Regeneration (At least High-Mid; Gods and angels can kill the Hewdraw whose regenerative abilities allow it to grows its entire body back in minutes[43]. To Mid-Godly; Can kill gods and prevent their regenerative abilities from reviving their bodies for over two decades), Nullification of Status Ailments (The healing prowess of the gods allows them to reverse magical blights such as physical transmutation), Limited Wish Granting (The gods have the power to grant the wishes of mortals, though the process behind this is left rather ambiguous. Furthermore, characters such as the Immortal Phoenix having the ability to grant wishes would've rivaled the gods' mighty power).
Lifeforce Absorption (Enemies like the Monoeyes cannot absorb the lifeforce of gods and angels due to them being "too divine" for them to touch[44]. Palm weapons also do not drain Pit or Dark Pit's lifeforce upon use despite using that as the ammo for the weapon[45]), Power Nullification (The gods are constantly at odds in power and thus can completely override another god's interference), Metaphysics Manipulation (Soul Manipulation; Gods like Palutena resisted having her soul consumed by the Chaos Kin for over three years), Mind Manipulation (Through sheer mental might, gods can combat others in the battle of minds and control them through taking over their consciousness. One can also resist and break free of the Confusion status), Space-Time Manipulation, Causality Manipulation, & Physics Manipulation (Characters in the divine pantheon can directly enter and interact within the Chaos Vortex, which is a dimension where the laws of physics are completely irregular[12] and constantly warping the fabric of the dimension), Radiation Manipulation, Gravity Manipulation, and Biological Manipulation (The limits of the planet's atmosphere does not restrict the gods or angels, allowing them free access into space without suffering any ill effects), Petrification & Transmutation (Due to the nature of the gods allowing them to shapeshift and alter the structure of their body[8], they can transform into stone structures as a means to protect themselves[46]. Additionally, gods can simply reverse the affects of transmute spells through their magic).

Human Achievements (Palutena is the ruler of the thriving and peaceful Angel Land[4][5] and is a highly skilled strategist who's fought in wars spanning entire years), Creation (Palutena has shown herself to be a highly intelligent individual who's created space-defying technology and healing devices[47] for restoring her troops in battle), Light Manipulation (Palutena is the Goddess of Light[20], and has a level of control over light-based attacks, and has her divine magic use light in many applications. Palutena can fire light-based attacks at her foes) Curtain Fire & Homing Attack (Can fire off three light projectiles at once in rapid succession and can fire light blasts that can home in on targets), Paralysis Inducement & Perception Manipulation (Palutena's light attacks inflict Paralysis[48], and can produce a flash of light potent enough that it temporarily blinds the target), Life Manipulation & Durability Negation (Some of Palutena's attack inflict the Weaken status, which temporarily halves the lifeforce of an opponent and makes them more vulnerable to damage), Summoning (Can summon Centurions and Armored Centurions to aid her in combat), Flight (Palutena has the innate ability to fly unlike some other gods, and is shown having wings in Super Smash Bros.), Power Bestowal (Can grant the Power of Flight to Pit and Dark Pit which allows them to fly for five minutes), Death Inducement (Palutena's powers, albeit able to grant abilities and blessings to characters, are too strong to be used for long periods of time and will kill the user after long periods of exposure. Can use the Instant Death power to instantly kill her targets[49]) Self-Sustenance (Respiratory Self-Sustenance; Characters like Pit can survive outside Earth's atmosphere for an extended period of time), Weapon Usage (Staff Usage, Hammer Usage, Throwing Weapon Usage, Marksmanship, Explosives, and Unique Weaponry; Palutena uses the same arsenal of weapons Pit uses in combat[29]), Breaking the Fourth Wall (The characters in Kid Icarus are very aware of their status in a game, and constantly make reference to other games like Metroid. They're even aware of The Player and them playing the game and have even told the player to save the game at times), Vehicular Mastery (Animals, Land Vehicles, and Space Vehicles; Palutena has created and uses various vehicles in combat. Hades notes that he drives a chariot in public which other gods note to do when in reference to the Lightning Chariot), Information Analysis (Palutena can scan the enemies Pit fights and can analyze and expose their weak points by linking a vulnerable marker to the foe's eternal systems. Palutena's reticle can automatically lock on to foes[50] and detect weak points in them[51]. Palutena is even noted as someone with the most tactical knowledge of the gods and has a "Celestial Super Scanner" technique which allows her to scan extraterrestrial lifeforms with an entire language of its own), BFR (Forced Teleportation; Banished Medusa to the Underworld during the first war in the original Kid Icarus[3]. Palutena can teleport characters to different locations through her extraction magic), Curse Manipulation, Transmutation & Irreversible Damage (Transformed Medusa into a hideous monster that reflected her heart, which stuck with Medusa even after being resurrected by Hades[52]. Can change Pit's physical body depending on his performance), Resurrection (Can resurrect Pit after death, even while she's completely drained of her power and petrified, and is constantly reviving her own Centurions after they've succumbed in combat), Precognition & Dream Manipulation (Premonitions; Palutena can foresee future events in her dreams. Destiny Perception; Fellow goddess Viridi can read the fortunes of her commanders, and is seemingly aware of when humans will develop modern technology which Palutena should potentially be capable of), Telekinesis (Can telekinetically throw large objects with a wave of her hand and is implied to have the ability to split the seven seas with her magic. Can use the Orbitar-class weapons[53] which are operated via telekinetic magic), Sealing & Homing Attack (Can use the Power of Caging to create and entrap foes in cages that home in and lock foes up[29]), Weather Manipulation & Water Manipulation (Can create a massive whirlpool of nimbus clouds in the sky through the Power of Maelstrom[29]), Heat Manipulation (Palutena can fire a massive laser dubbed "The Sacred Clobberlaser" that one-shots opponents as tough as the Hewdraw and completely cooks its body), Sheer Will & Possession (like Pit, Palutena can use her own willpower to possess people whilst as a spirit or consciousness[37], and has also shown to use her powers when completely nullified of most of her magic), Chain Manipulation, Movement Negation, & Power Nullification (Palutena can chain down opponents which prevents her targets from moving their body or teleporting away) Link Manipulation & Durability Negation (Palutena can create a weak point outside her opponent that links to an eternal source such as the heart or brain which she dubbed "Power of Weak-point Exposure"), Save and Load & Time Travel (Palutena can save and load her game to revert to a prior point should things go south. Not only is this an ability directly referenced by characters like Viridi, but the meta nature of Kid Icarus should make this even more apparent. The save and load ability works when a character dies, when trapped or incapacitated both temporarily and permanently, or even after making an incorrect move or decision)
Resistance to Extreme Heats, Magma Manipulation, & Plasma Manipulation (Can fight in the Underworld and inside Volcanoes. Can endure hits from the Earthmaul Club which uses a sun replica as the main weapon[54]), Extreme Colds (Can traverse in the tundraand parts of the Underworld where it's cold), Poison Manipulation (Can quickly dispel poisonous effects), Fire Manipulation (Can recover from being scorched by lava in a short period. Tanks attacks from Pyrrhon who is the Sun God), Electricity Manipulation (Can tank lightning bolts from both Zeus and Phosphora), Ice Manipulation (Can break out of being frozen solid), Darkness Manipulation, Curse Manipulation and Corruption (The Gaol Blade is made from the same curse that corrupted Lord Gaol into a slave of evil, which can't corrupt Pit even when being struck), Death Manipulation (Can survive being struck by the Thanatos Staff. As Thanatos is the god of death and the weapon is made after him [Even having some of his signature attacks], it should have similar attributes to his being), Calamity Manipulation (Can survive being struck by the Pandora Claws fire projectiles made of Pandora's essences that blocks. Given the Pandora Claws are designed around Pandora, the goddess of Calamity, and uses her form as the main ammunition, it should share her attributes), Radiation Manipulation, Gravity Manipulation, & Biological Manipulation (Can survive in space for an extended period of time and originally traversed the Sea of the Galaxy to hide the Three Sacred Treasures), Space-Time Manipulation and Immense Pain Tolerance (The Chomp Trap bends both space and time, inducing immense pain to the target which Pit can power through. Can survive within a black hole with no repercussions. Pit regularly survives fatal injuries thanks to Crisis Mode)

Power Nullification (The Three Sacred Treasures in days of old amplified Palutena's godly powers and were used to aleo rob her power when divided across the realms[9]), Spatial Manipulation & Pseudo-Teleportation (Palutena created gates that allow her and Pit to travel near their intended destination instantly), Law Manipulation (The Fiend's Cauldon[55] can increase and decrease the "Intensity" of a chapter to alter the difficulty and rewards in combat), Healing (Palutena created the Recovery Orb[47] in order to heal Pit whilst in air battles), Fragrance Manipulation & Empathic Manipulation (Palutena manufactured a Monster Pheromone which attracts monsters with its powerful aroma when used on a particular person or object), Energy Manipulation & Light Manipulation (The Daybreak is a powerful weapon composed of three parts that, when combined, fires a deadly lasers that kills nearly all targets in one shot[56]).
Penetration Damage (Physical Penetration; Most of the divine weapons are designed with blades for cutting through targets, with an entire class of weapons even classifying as Blade Weapons[57]. Metaphysical Penetration; Club Weapons’ charged shots have the unique and trademark ability to fire phasing shots which pass straight through structures to hit targets[58]), Unlimited Ammo (All weapons run on either lifeforce energy, or is completely renewable by proxy of using the power of the gods), Extended Blade Range & Energy Manipulation (Blade Weapons can create an extensive energy blade to reach foes from a greater distance in combat. Cannon Weapons fire projectiles bristling with energy that explode on impact[59]), Homing Attack (All weapons possess the ability to fire homing attacks with Palms having the greatest capabilities for homing shots[45]), Attack Nullification (All weapons have the ability to nullify incoming attacks with their own attacks, with some having higher chances than others[60]. Shot Cancellation occurs based on the damage output and stamina, with weaker attacks even being able to nullify stronger attacks if they can reduce the stamina of an incoming attack to zero), Poison Manipulation (Can inflict Poison onto opponents with the Viper Blade[61] and Scorpio Staff[62], said attacks can directly affect and infect inorganic beings like Pandora[32]), Penetration Damage (Bladed Penetration), Defense Nullification (Heat Nullification), & Plasma Manipulation (The Optical Blade[63] is hot enough to melt through solid steel which requires a temperature of at least 3200°C. The EarthMaul Club[54] is made from a replicate of the Earth, the Heavens, and the Sun itself, with the temperatures of the club possibly reaching 5727°C), Air Manipulation and Weather Manipulation (The Samurai Blade[64] creates sharp gusts of wind that cut through opponents. Both the Ore Club[58] and the Babel Club[65] launches large tornados with its charged swings. The Sonic Cannon[66] fires projectiles that explode into a vortex of encasing winds. The Jetstream Orbitars[67] fire concussive wind blasts at foes), Water Manipulation, Penetration Damage (Bladed Penetration), & Ice Manipulation (The Aquarius Blade[68] uses pressurized water to cut through foes with an impossibly sharp edge, with the actual blade itself freezing targets when hit. The Poseidon Cannon[69] fires entangling water projectiles with the force of a flood), Darkness Manipulation, Curse Manipulation, & Corruption (The Gaol Blade[70] is made from the same curse that corrupted Lord Gaol into a slave of evil[71] and can directly fire cursed shots which leave an effect on enemies struck by it), Damage Boost (The Orb Staff's jewel increases the power of its melee strikes[72]), Plant Manipulation and minor Penetration Damage (Physical Penetration; The Rose Staff[73] fires thorny vines and roses as projectiles at opponents which are noted to have exceptionally high damage output when compared to other Staffs), Limited Spatial Manipulation (The Ancient Staff's[74] charged shots linger within the air and inverts space around it, along with paralyzing targets who are struck), Bone Manipulation, Animal Manipulation, & Summoning (The Thanatos Staff can[75] Can summon giant skulls engulfed in cursed energy and flames along with dark bats submerged in purple flames), Statistics Amplification (Claws are weapons designed to increase the speed of the user to maximize close-range combat efficiency[76]), Fire Manipulation (The Wolf Claws[23], Burning Palm[77], Earthmaul Club[54], Leo Cannon[78], Twinbellows Cannon[79], and and the Phoenix Arm[80] can inflict the Burn status ailment which does continuous rapid damage to those who are ignited), Darkness Manipulation, & Power Modification (Silent Shots and Silent Movement; The Stealth Claws were forged in darkness itself[81], these particular claws’ shots are nearly invisible to the eye and thus make them incredibly hard to see. Furthermore, these claws reduce the sound of the user's movement and the shots fired to be nearly silent), Irreversible Damage & Nullification of Regeneration (At least High-Mid; The Raptor Claws' attacks are so brutal that wounds inflicted by it often refuse to heal[82]. This would include wounds inflicted on the Hewdraw which can regenerate its entire body from a severed head[43]), Light Manipulation (The Beam Claws fire[83] light lasers which have the highest speed and range amongst Claws), Electricity Manipulation & Paralysis Inducement (The Ancient Staff][74], Viridi Claws[84], Phosphora Bow[85], Halo Club[86], Dynamo Cannon[87], Shock Orbitars[88], and Electroshock Arm[89] can inflict the Paralysis ailment which drastically slows down the target's movement speed and reduces stamina), Barrier Creation, Attack Reflection, & Willpower Manipulation (The Pandora Claws can create[90] large barriers made of Pandora's damaged state. The Virgo Palm[91] can create a dark defensive wall that blocks all incoming attacks for a time. Guardian Orbitars are designed with the intent of defending the user over offensive capabilities[92]), Damage Boost (Bows are designed for long-range combat with the attacks growing in power the further the projectile travels[93]), Penetration Damage (Bladed Penetration; The Needle Palm fires small needle projectiles that move so swiftly that they pierce and burrow into the skin of targets[94]), Earth Manipulation & Magma Manipulation (The Midnight Palm[95] creates a cresent moon that grows in size to slice through foes. The Skyscraper Club[96] creates building chunks as projectiles. The Cragalanche Cannon[97] fires molten rocks and boulder projectiles at foes), Foul Magic & Curse Manipulation (The Cursed Palm is forged from foul magic[98] that fires cursed shots at foes), Organic Manipulation (The Pudgy Palm[99] fires balloon-like projectiles at targets which pop on impact), Metaphysics Manipulation & Sealing (Soul Manipulation; The Ninja Palm has entrapped the soul of a dark assassin within it that empowers the weapon[100]), Life Manipulation, Durability Negation, & Summoning (The Great Reaper Palm[101] can summon Reapettes and can inflict the Weaken status ailment which halves the maximum health of the foe), Metal Manipulation (The Black Club[102] launches large metal balls and diamond-like structures at foes), Mind Manipulation (Mindshifting; The Fairy Orbitars can inflict[103] the Confusion status which causes those affected to be disoriented and unable to move correctly), and Space-Time Manipulation (The Aurum Orbitars are made from Aurum Troops[104] which includes the Blit which can tear through space and time to travel in and out of reality[105]).
Enhanced Acrobatics & Statistics Amplification (The Sky Jump[106], Jump Glide[107], and Rocket Jump[108] allow the user to jump in the air in a defensive or offensive maneuver), Fire Manipulation & Explosion Manipulation (Angelic Missile[109] engulfs the user in flames and launches them towards their target in an explosive attack. Explosive Flame[110] creates a small fiery explosion which consumes targets and inflicts the Burn status ailment which does constant damage to ignited targets. Land Mine[111] places in invisible bomb on the ground that explodes if unlucky targets cross it. Burn Attack[112] imbues the weapon with the Burn status ailment which hurts the foe quickly over a brief period), Speed Boost (Super Speed[18] increases the user's speed enough to completely overwhelm other characters with relative speed), Teleportation (Warp[113] is a power that will randomly teleport the user around a given location. In Super Smash Bros, the Warp ability is depicted as having a more precise targeting function), Transmutation & Power Nullification (Idol Transformation[114] turns weakened enemies into idols to collect. Eggplant Attack[115] turns the enemy into an eggplant which also nullifies their ability to use magic and weapons. Tempura Attack[116] turns the enemy into a tempura which significantly reduces their stamina in battle and makes the target significantly weaker), Light Manipulation (Mega Laser[117] is a power that fires a massive laser to pierce through multiple targets and do rapid contact damage. Heavenly Light[118] summons a holy light from the heavens to rain down upon foes and damage them), Black Hole Creation (Black Hole[119] creates a small black hole to pull in targets and hold them in one place), Curtain Fire & Energy Manipulation (Meteor Shower unlike its name implies[120], fires a number of energy-based projectiles that appear as comets), Reflection (Attack Reflection; Reflect Barrier[121] create a lightscreen that redirects incoming attacks back at the sender. Momentum Reflection; The Reflect Barrier can also redirect an opponent's momentum against them to send them flying in the opposite direction), Self-Destruction (Spite converts the user's remaining health into a large explosion that damages all of those around it[122]), Enhanced Homing Attack & Information Analysis (Autoreticle[50] and Weak-Point Reticle[51] both automatically target and home in attacks on the foes' with the latter targeting the weak points of foes. Homing Boost[123] increases the homing capabilities of a weapon's attacks), Power Modification (Quick Charge[124] increases the rate at which charged shots charge up in battle), Penetration Damage (Metaphysical Penetration; Slip Shot[125] allows for attacks to slip past physical structures without issue), limited Invisibility (Invisible Shots[126] turn the user' shots complete invisible to targets), Poison Manipulation (Poison Attack[127] imbues the weapon with the Poison status ailment which slowly damages the target overtime), Paralysis Inducement (Paralyze Attack[48] imbues the weapon with the Paralyze status ailment which inhibits the opponent's movement abilities), Life Manipulation & Durability Negation (Weaken Attack[128] imbues the weapon with the Weaken status ailment which halves the health of targets, making them more vulnerable to damage), Petrification (Petrify Attack[129] imbues the weapon with the Petrify status ailment which turns the target completely to stone when affected), Perception Manipulation, Velocity Manipulation, & Precision Reduction (Shake Attack[130] imbues the weapon with the Shake status ailment which shakes the target, making their precision disoriented and all homing attacks disabled. Spin Attack[131] imbues the weapon with the Spin status ailment which spins the target, preventing them from attacking and aiming correctly), Mind Manipulation (Mind Shifting; Confuse Attack[132] imbues the weapon with the Confuse status ailment which confuses the targets' senses and ability to move correctly), Death Inducement (Instant Death Attack allows for a weapon to instantly defeat a foe with an attack[49]), Power Absorption (Power Thief[133] steals the unused powers of a target to use for themselves), Damage Boost (Energy Charge[134] builds up energy to increase the damage of a weapon's shots), Darkness Manipulation & Perception Manipulation (Darkness[135] creates a dome of pitch black energy which completely renders one's vision obsolete), Power Nullification (Interference[136] cancels out the powers of any nearby targets for a brief period), Reactive Adaptation (Libra Sponge uses received attacks to increase the user's power in combat[137]), Disease Manipulation (Virus[138] infects foes with a toxin on physical contact that both weakens and paralyzes the foe), Defense Boost (Super Armor[17] increases the user's defense and prevents them from getting knocked back. Aries Armor[139] increases the user's defense and prevents status ailments from infecting them), Statistics Amplification (Trade-off[140] significantly amplifies the user's physical statistics at the cost of reducing their health to a critical state) Invulnerability (Physical & Metaphysical Invulnerability; Brief Invincibility[141] gives the user a few seconds of total immunity to all forms of attacks. Celestial Firework[142] grants the user a brief period of total invulnerability to all foes' attacks), Body Control & Power Modification (Control over Basic Functions; Tirelessness grants the user unlimited stamina for a brief period of time[11]), Density Manipulation & Statistics Reduction (Lightweight[143] increases the user's speed and stamina usage at the cost of taking more damage), Invisibility & Intangibility (Bumblebee[144], Transparency[145], and Playing Dead[146] turns the user invisible and intangible, allowing them to get the jump on foes without being harmed), Precognition (Analytical Predictions; Counter[147] automatically reacts and dodges/counters attacks from incoming foes), Healing (Health Recovery[148] restores a small portion of the user's health quickly. Crisis Recovery[149] restores the user from "Crisis Mode", a weakened state that can restore the user's health if not further damaged), Purification (Effect Recovery[150] removes negative ailments such as poison or burn from the user), Damage Transmutation (Pisces Heal[151] turns all incoming damage that is fatal into health for the user), Vacuum Manipulation (Item Vacuum[152] pulls in all nearby items for the user to acquire), Duplication (Double Item[153] doubles the selected item for more uses).

Fire Manipulation & Penetration Damage (Physical Penetration; Fire Arrow[154] is an upgrade for Pit's basic arrows he can earn from Zeus' trials), Summoning, Earth Manipulation, & Forcefield Creation (Protective Crystals[155] are two crystals that circle and do damage that can be acquired from Zeus' trials), Transmutation (The Harp[156] is an item that turns all nearby foes into mallet for a period), Purification & Power Nullification (Metaphysical Purification; A Mallet[157] can break Medusa's petrification effect on the captured soldiers), Autopilot & Flight (Angel's Feather[158] allows the user to instinctively fly from danger when in possession), Healing, Restoration, & Resurrection (Water of Life in a Chalice[159] restores the users health and strength by a small margin upon consumption. Water of Life in a Bottle[160] restores more health can even restore the user's health after they've died).
Explosion Manipulation (The Grenade[161] is a simple explosive device that can be thrown to damage foes. The X Bomb[162] fires off in four directions and damages those caught anywhere in the blast radius. The Bouncy Bomb[163] is an explosive device that can bounce across terrain. Smart Bomb[164] is a tactical device that slowly expands its blast radius over a period of time and traps those caught in the blast. Boom Spear[165] is an explosive-tipped spear that detonates upon impact with a target. The Boom Rocket[166] fires an explosive rocket into the air that falls back to the surface and creates a damaging explosion), Transmutation & Power Nullification (Eggplant Bomb[167] turns enemies into walking Eggplants if caught in the explosion's radius. Tempura Bomb[168] turns enemies into walking Tempuras if caught in the explosion's radius), Plant Manipulation & Penetration Damage (Physical Penetration; Demon Vine[169] is a bomb which explodes into a fury of entangling vines), Air Manipulation, Perception Manipulation, & Velocity Manipulation (The Jump Bomb[170] launches foes into the air and allows the user to jump up off the ground with. Cyclone[171] explodes into a tornado that throws targets around and inflicts them with the Spin Status), Poison Manipulation, Velocity Manipulation, & Precision Reduction (Poison Cloud[172] creates a hemisphere of dark-mist fumes that inflicts the Poison Status and the Shaking Status. Poison Card[173] imbues the user's attacks with the Poison status ailment), Fire Manipulation Fire Card[173] imbues the user's attacks with the status ailment), Ice Manipulation (Freeze Card[173] imbues the user's attacks with the Freeze status ailment. Icy Aura[174] empowers the user with a frosted aura that freezes those who are within its radius of effect), Petrification (Stone Card[173] imbues the user's attacks with the Petrification status ailment. The Medusa Head[175] is a replica head of Medusa's that fires petrifying beams), Paralysis Inducement (Paralysis Card[173] imbues the user's attacks with the Paralysis status ailment), Weapon Modification (Happy Trigger[176] increases the fire rate and charge speed of charged shots for all weapons), Autopilot (The Dodge Token[22] allows the user to automatically dodge incoming attacks), Invulnerability (Physical & Metaphysical) & Counter (Attack Reflection; Power-Up Drop[177] makes the user completely invulnerable to all attacks and reflects all incoming projectiles), Size Manipulation (Size Reduction; Shrinky Bean[178] shrinks the user to help evade incoming attacks and increase the user's speed. Size Enhancement; Giant Maker[179] is an item that enlarges targets who step atop it and increases their damage at the cost of less mobility and evasiveness), Speed Boost (Speed Boots[180] increases the user's speed greatly), Healing (Food[181] is a reliable source for healing that can restore the worst of wounds), Summoning (Centurion Assist[182] summons a Centurion to fire arrows at targets nearby. Atlas Foot summons a replica of Atlas' Foot to stomp on foes[183]), Electricity Manipulation (Lightning Conduction; Lightning of Judgment[184] creares a storm that fires off dozens of lightning bolts that lock on to multiple targets), Spike Manipulation (The Spike Ball[185] summons a spike ball that surrounds the user to damage those who get too close), BFR, Space-Time Manipulation, & Pain Manipulation (Forced Teleportation; The Chomp Trap[186] is an irregular portal which sucks up the target by bending space and time and transports them to a dimension of pain), Movement Negation, Sealing (Physical), & Teleportation Negation (The Capture Circle[187] traps the target into a cage that prevents the foe from moving or teleporting out).


Equipment

Weapons:

Blade Image Blade Name Blade Description
First Blade
Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
~ Kid Icarus: Uprising; First Blade Description
Burst Blade
While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.
~ Kid Icarus: Uprising; Burst Blade Description
Viper Blade
A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.
~ Kid Icarus: Uprising; Viper Blade Description
Crusader Blade
The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.
~ Kid Icarus: Uprising; Crusader Blade Description
Royal Blade
Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy.
~ Kid Icarus: Uprising; Royal Blade Description
Optical Blade
Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.
~ Kid Icarus: Uprising; Optical Blade Description
Samurai Blade
The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge.
~ Kid Icarus: Uprising; Samurai Blade Description
Bullet Blade
This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close.
~ Kid Icarus: Uprising; Bullet Blade Description
Aquarius Blade
The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
~ Kid Icarus: Uprising; Aquarius Blade Description
Palutena Blade
The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range.
~ Kid Icarus: Uprising; Palutena Blade Description
Gaol Blade
A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly.
~ Kid Icarus: Uprising; Gaol Blade Description
Staff Image Staff Name Staff Description
Insight Staff
Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon.
~ Kid Icarus: Uprising; Insight Staff Description
Orb Staff
The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.
~ Kid Icarus: Uprising; Orb Staff Description
Rose Staff
The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
~ Kid Icarus: Uprising; Rose Staff Description
Knuckle Staff
The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!
~ Kid Icarus: Uprising; Knuckle Staff Description
Ancient Staff
The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play.
~ Kid Icarus: Uprising; Ancient Staff Description
Lancer Staff
A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs.
~ Kid Icarus: Uprising; Lancer Staff Description
Flintlock Staff
This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.
~ Kid Icarus: Uprising; Flintlock Staff Description
Somewhat Staff
Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.
~ Kid Icarus: Uprising; Somewhat Staff Description
Scorpio Staff
The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed.
~ Kid Icarus: Uprising; Scorpio Staff Description
Laser Staff
The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!
~ Kid Icarus: Uprising; Laser Staff Description
Dark Pit Staff
Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.
~ Kid Icarus: Uprising; Dark Pit Staff Description
Thanatos Staff
Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air.
~ Kid Icarus: Uprising; Thanatos Staff Description
Claws Image Claws Name Claws Description
Tiger Claws
Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.
~ Kid Icarus: Uprising; Tiger Claws Description
Wolf Claws
These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.
~ Kid Icarus: Uprising; Wolf Claws Description
Bear Claws
These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them.
~ Kid Icarus: Uprising; Bear Claws Description
Brawler Claws
Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action.
~ Kid Icarus: Uprising; Brawler Claws Description
Stealth Claws
Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however.
~ Kid Icarus: Uprising; Stealth Claws Description
Hedgehog Claws
Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles.
~ Kid Icarus: Uprising; Hedgehog Claws Description
Raptor Claws
Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.
~ Kid Icarus: Uprising; Raptor Claws Description
Artillary Claws
These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast.
~ Kid Icarus: Uprising; Artillary Claws Description
Cancer Claws
The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks.
~ Kid Icarus: Uprising; Cancer Claws Description
Beam Claws
The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.
~ Kid Icarus: Uprising; Beam Claws Description
Viridi Claws
Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.
~ Kid Icarus: Uprising; Viridi Claws Description
Pandora Claws
These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall.
~ Kid Icarus: Uprising; Pandora Claws Description
Bow Image Bow Name Bow Description
Fortune Bow
Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.
~ Kid Icarus: Uprising; Fortune Bow Description
Silver Bow
Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users.
~ Kid Icarus: Uprising; Silver Bow Description
Meteor Bow
The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire.
~ Kid Icarus: Uprising; Meteor Bow Description
Divine Bow
A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability.
~ Kid Icarus: Uprising; Divine Bow Description
Darkness Bow
The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time.
~ Kid Icarus: Uprising; Darkness Bow Description
Crystal Bow
A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks.
~ Kid Icarus: Uprising; Crystal Bow Description
Angel Bow
Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
~ Kid Icarus: Uprising; Angel Bow Description
Hawkeye Bow
Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and have the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge.
~ Kid Icarus: Uprising; Hawkeye Bow Description
Saggitarius Bow
The Zodiac weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and shot speed.
~ Kid Icarus: Uprising; Saggitarius Bow Description
Aurum Bow
A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.
~ Kid Icarus: Uprising; Aurum Bow Description
Palutena Bow
Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks!
~ Kid Icarus: Uprising; Palutena Bow Description
Phosphora Bow
A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed.
~ Kid Icarus: Uprising; Phosphora Bow Description
Palm Image Palm Name Palm Description
Violet Palm
Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range.
~ Kid Icarus: Uprising; Violet Palm Description
Burning Palm
Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ.
~ Kid Icarus: Uprising; Burning Palm Description
Needle Palm
This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance.
~ Kid Icarus: Uprising; Needle Palm Description
Midnight Palm
The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon.
~ Kid Icarus: Uprising; Midnight Palm Description
Cursed Palm
A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right.
~ Kid Icarus: Uprising; Cursed Palm Description
Cutter Palm
The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.
~ Kid Icarus: Uprising; Cutter Palm Description
Pudgy Palm
This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode
~ Kid Icarus: Uprising; Pudgy Palm Description
Ninja Palm
A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.
~ Kid Icarus: Uprising; Ninja Palm Description
Virgo Palm
The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall.
~ Kid Icarus: Uprising; Virgo Palm Description
Aurum Palm
Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second.
~ Kid Icarus: Uprising; Aurum Palm Description
Viridi Palm
Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.
~ Kid Icarus: Uprising; Viridi Palm Description
Great Reaper Palm
The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health.
~ Kid Icarus: Uprising; Great Reaper Palm Description
Club Image Club Name Club Description
Ore Club
Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.
~ Kid Icarus: Uprising; Ore Club Description
Babel Club
Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit.
~ Kid Icarus: Uprising; Babel Club Description
Skyscraper Club
A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.
~ Kid Icarus: Uprising; Skyscraper Club Description
Atlas Club
Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
~ Kid Icarus: Uprising; Atlas Club Description
Earthmaul Club
The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.
~ Kid Icarus: Uprising; Earthmaul Club Description
Ogre Club
The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.
~ Kid Icarus: Uprising; Ogre Club Description
Halo Club
This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
~ Kid Icarus: Uprising; Halo Club Description
Black Club
While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too!
~ Kid Icarus: Uprising; Black Club Description
Capricorn Club
The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do move fast and have a superfast charge time.
~ Kid Icarus: Uprising; Capricorn Club Description
Aurum Club
This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
~ Kid Icarus: Uprising; Aurum Club Description
Hewdraw Club
This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!
~ Kid Icarus: Uprising; Hewdraw Club Description
Magnus Club
Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited to close combat.
~ Kid Icarus: Uprising; Magnus Club Description
Cannon Image Cannon Name Cannon Description
EZ Cannon
Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.
~ Kid Icarus: Uprising; EZ Cannon Description
Ball Cannon
Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.
~ Kid Icarus: Uprising; Ball Cannon Description
Predator Cannon
This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arcing shell that descends on the foe.
~ Kid Icarus: Uprising; Predator Cannon Description
Poseidon Cannon
Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
~ Kid Icarus: Uprising; Poseidon Cannon Description
Fireworks Cannon
A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.
~ Kid Icarus: Uprising; Fireworks Cannon Description
Rail Cannon
The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.
~ Kid Icarus: Uprising; Rail Cannon Description
Dynamo Cannon
The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
~ Kid Icarus: Uprising; Dynamo Cannon Description
Doom Cannon
A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!
~ Kid Icarus: Uprising; Doom Cannon Description
Leo Cannon
The Zodiac weapon bearing the sign of Leo. Shoots incendiary bombs that can send enemies flying, then explode behind them for extra damage. This attack can be difficult to land, making the Leo Cannon tricky to use.
~ Kid Icarus: Uprising; Leo Cannon Description
Sonic Cannon
The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
~ Kid Icarus: Uprising; Sonic Cannon Description
Twinbellows Cannon
Inspired by the most dreaded mutt in the Underworld. Fires a flame stream that roasts nearby foes. Its backward-dash charged shot creates explosions that detonate near the area they're fired, making them great for close combat.
~ Kid Icarus: Uprising; Twinbellows Cannon Description
Cragalanche Cannon
A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small.
~ Kid Icarus: Uprising; Cragalanche Cannon Description
Orbitars Image Orbitars Name Orbitars Description
Standard Orbitars
Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality.
~ Kid Icarus: Uprising; Standard Orbitars Description
Guardian Orbitars
These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.
~ Kid Icarus: Uprising; Guardian Orbitars Description
Shock Orbitars
These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability.
~ Kid Icarus: Uprising; Shock Orbitars Description
Eyetrack Orbitars
These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time.
~ Kid Icarus: Uprising; Eyetrack Orbitars Description
Fairy Orbitars
Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.
~ Kid Icarus: Uprising; Fairy Orbitars Description
Paw Pad Orbitar
The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire.
~ Kid Icarus: Uprising; Paw Pad Orbitars Description
Jetstream Orbitars
Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots!
~ Kid Icarus: Uprising; Jetstream Orbitars Description
Boom Orbitars
These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire.
~ Kid Icarus: Uprising; Boom Orbitars Description
Gemini Orbitars
The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode.
~ Kid Icarus: Uprising; Gemini Orbitars Description
Aurum Orbitars
These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.
~ Kid Icarus: Uprising; Aurum Orbitars Description
Centurion Orbitars
Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range.
~ Kid Icarus: Uprising; Centurion Orbitars Description
Arlon Orbitars
Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon.
~ Kid Icarus: Uprising; Arlon Orbitars Description
Arm Image Arm Name Arm Description
Crusher Arm
Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.
~ Kid Icarus: Uprising; Crusher Arm Description
Compact Arm
An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.
~ Kid Icarus: Uprising; Compact Arm Description
Electroshock Arm
An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
~ Kid Icarus: Uprising; Electroshock Arm Description
Volcano Arm
The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
~ Kid Icarus: Uprising; Volcano Arm Description
Drill Arm
Designed to look like an excavation tool, the Drill Arm plows through enemies with its charged shot, which does ongoing damage. The powerful attack has great homing ability.
~ Kid Icarus: Uprising; Drill Arm Description
Bomber Arm
The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon.
~ Kid Icarus: Uprising; Bomber Arm Description
Bowl Arm
This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.
~ Kid Icarus: Uprising; Bowl Arm Description
End-All Arm
The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.
~ Kid Icarus: Uprising; End-All Arm Description
Taurus Arm
The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.
~ Kid Icarus: Uprising; Taurus Arm Description
Upperdash Arm
The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage.
~ Kid Icarus: Uprising; Upperdash Arm Description
Kraken Arm
Fashioned after the Galactic Sea's greatest monster, this weapon fires slow shots that feature large, hooking homing trajectories. It also features a strong melee attack and midrange performance.
~ Kid Icarus: Uprising; Kraken Arm Description
Phoenix Arm
Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.
~ Kid Icarus: Uprising; Phoenix Arm Description

Powers:

Icon Name Description
Sky Jump
Jump high into the air from where you're standing.
~ Kid Icarus: Uprising; Sky Jump Description
Jump Glide
Jump high into the air, then perform a glide.
~ Kid Icarus: Uprising; Jump Glide Description
Rocket Jump
Launch yourself upward with the force of a rocket.
~ Kid Icarus: Uprising; Rocket Jump Description
Angelic Missile
Transform into a missile that shoots in the direction you're facing.
~ Kid Icarus: Uprising; Angelic Missile Description
Super Speed
Run extremely fast and knock weakened foes into the air when you bump into them.
~ Kid Icarus: Uprising; Super Speed Description
Warp
Warp from your current position.
~ Kid Icarus: Uprising; Warp Description
Icon Name Description
Idol Transformation
Turn enemies with low health into idols.
~ Kid Icarus: Uprising; Idol Transformation Description
Mega Laser
Kid Icarus: Uprising; Mega Laser Description}}
Explosive Flame
Set off a massive explosion.
~ Kid Icarus: Uprising; Explosive Flame Description
Black Hole
Create a black hole that pulls enemies toward it.
~ Kid Icarus: Uprising; Black Hole Description
Meteor Shower
Release a deluge of shooting stars.
~ Kid Icarus: Uprising; Meteor Shower Description
Land Mine
Plant an invisible bomb on the ground.
~ Kid Icarus: Uprising; Land Mine Description
Reflect Barrier
Create a barrier that reflects shots.
~ Kid Icarus: Uprising; Reflect Barrier Description
Heavenly Light
Unleash a light that hurts approaching enemies.
~ Kid Icarus: Uprising; Heavenly Light Description
Spite
Convert all remaining health into a powerful explosion.
~ Kid Icarus: Uprising; Spite Description
Icon Name Description
Autoreticle
Target enemies automatically when attacking.
~ Kid Icarus: Uprising; Autoreticle Description
Weak-Point Reticle
Target enemies' weak points automatically when attacking.
~ Kid Icarus: Uprising; Weak-Point Reticle Description
Quick Charge
Charge up shots immediately.
~ Kid Icarus: Uprising; Quick Charge Description
Homing Boost
Improve the homing ability of shots.
~ Kid Icarus: Uprising; Homing Boost Description
Slip Shot
Fire shots that pass through walls.
~ Kid Icarus: Uprising; Slip Shot Description
Invisible Shots
Make the shots you fire invisible.
~ Kid Icarus: Uprising; Invisible Shot Description
Poison Attack
Posions foes with attacks.
~ Kid Icarus: Uprising; Poison Attack Description
Paralyze Attack
Attacks inflict paralysis on a foe, which can stop its movement and make dodging harder.
~ Kid Icarus: Uprising; Paralyze Attack Description
Weaken Attack
Attacks inflict a weakened status on a foe, which halves its maximum health.
~ Kid Icarus: Uprising; Weaken Attack Description
Petrify Attack
Attacks inflict petrification on a foe, which makes it unable to move.
~ Kid Icarus: Uprising; Petrify Attack Description
Shake Attack
Attacks inflict a shaking status on a foe, so it has a harder time aiming.
~ Kid Icarus: Uprising; Shake Attack Description
Confuse Attack
Attacks inflict a confused status on a foe, which makes it move and shoot unpredictably.
~ Kid Icarus: Uprising; Confuse Attack Description
Burn Attack
Attacks inflict a burned status on a foe, which causes ongoing damage faster than poison.
~ Kid Icarus: Uprising; Burn Attack Description
Freeze Attack
Attacks inflict a frozen status on a foe, which makes it unable to move.
~ Kid Icarus: Uprising; Freeze Attack Description
Instant Death Attack
Attacks have a chance of killing a foe instantly.
~ Kid Icarus: Uprising; Instant Death Attack Description
Spin Attack
Attacks inflict a turning status on a foe, which impairs its orientation.
~ Kid Icarus: Uprising; Spin Attack Description
Eggplant Attack
Attacks inflict an eggplant status on a foe, which makes it unable to attack.
~ Kid Icarus: Uprising; Eggplant Attack Description
Tempura Attack
Attacks inflict a tempura status on a foe, which makes it unable to attack.
~ Kid Icarus: Uprising; Tempura Attack Description
Power Thief
Melee attacks have a chance of stealing the victim's unused powers.
~ Kid Icarus: Uprising; Power Thief Description
Energy Charge
Build up energy and increase the power of your attacks. Taking damage nullifies this effect.
~ Kid Icarus: Uprising; Energy Charge Description
Libra Sponge
Use attacks received to increase the strength of your own attacks.
~ Kid Icarus: Uprising; Libra Sponge Description
Icon Name Description
Darkness
Turns foes blind.
~ Kid Icarus: Uprising; Darkness Description
Interference
Plant a beacon that disrupts enemies' ability to trigger powers and see your stats.
~ Kid Icarus: Uprising; Interference Description
Virus
Weaken and paralyze nearby foes.
~ Kid Icarus: Uprising; Virus Description
Icon Name Description
Super Armor
Increases defensive strength and prevent getting knocked back when receiving damage.
~ Kid Icarus: Uprising; Super Armor Description
Brief Invincibility
Completely protect yourself from enemy attacks.
~ Kid Icarus: Uprising; Brief Invulnerability Description
Tirelessness
Run continuously without tiring.
~ Kid Icarus: Uprising; Tirelessness Description
Lightweight
Increases movement speed and prevents tiring out in exchange for taking more damage when hit.
~ Kid Icarus: Uprising; Lightweight Description
Trade-off
Use nearly all health to increase all attributes. The duration depends on how much health you have.
~ Kid Icarus: Uprising; Trade-off description
Aries Armor
Reduces damage received, and prevents status effects and getting knockback.
~ Kid Icarus: Uprising; Aries Armor Description
Icon Name Description
Bumblebee
Dodges all attacks by vanishing and circling around the enemy in an instant.
~ Kid Icarus: Uprising; Bumblebee Description
Counter
Avoid getting knocked back and automatically counter attacks when hit by enemy attacks.
~ Kid Icarus: Uprising; Counter Description
Transparency
Turn transparent, making you invisible to enemies.
~ Kid Icarus: Uprising; Transparency Description
Playing Dead
Fool enemies into thinking you're finished, then turn invisible, making attacks pass through you.
~ Kid Icarus: Uprising; Playing Dead Description
Heart Booster
Increase the number of hearts received when you defeat enemies.
~ Kid Icarus: Uprising; Heart Booster Description
Icon Name Description
Health Recovery
Recover a little health.
~ Kid Icarus: Uprising; Health Recovery Description
Crisis Recovery
Recover instantly from Crisis mode.
~ Kid Icarus: Uprising; Crisis Recovery Description
Effect Recovery
Dispel effects like poison or paralysis.
~ Kid Icarus: Uprising; Effect Recovery Description
Pisces Heal
Heal by taking attacks that would normally finish you.
~ Kid Icarus: Uprising; Pisces Heal Description
Icon Name Description
Item Vacuum
Draw items toward you.
~ Kid Icarus: Uprising; Item Vacuum Description
Throwing Boost
Increase the homing ability and distance of thrown items.
~ Kid Icarus: Uprising; Throwing Boost Description
Double Item
Doubles the effects of items acquired.
~ Kid Icarus: Uprising; Double Item Description
Icon Name Description
Fortune's Jukebox
Change the game music randomly.
~ Kid Icarus: Uprising; Fortune's Jukebox Description
Celestial Firework
Celebrate Lady Palutena by launching a firework into the air
~ Kid Icarus: Uprising; Celestial Firework Description
Random
Activate a random power. You won't know which one it will be until you use it.
~ Kid Icarus: Uprising; Random Description

Items:

Icon Name Description
Grenade Once picked up, you can lob this powerful grenade in the direction of the reticle with your next press of the attack button. The yellow color of the reticle means you can press the attack button to throw an item.
X Bomb X Bombs explode shortly after being thrown, ripping through multiple enemies for massive damage with their cross-shaped blast. The orientation of the explosion depends on the direction faced when the bomb is thrown.
Bouncy Bomb This bomb slowly bounces off surfaces. While unpredictable, a Bouncy Bomb keeps going after hitting walls, making it effective in closed-in spaces. Try sending it around blind corners as a precaution!
Jump Bomb This spring-shaped bomb knocks enemies straight into the sky. You can also use it to jump by throwing it at your feet, making it the rare item that can be used to enhance both attacks and movement.
Smart Bomb The blast from this explosive item slowly envelopes enemies. While lobbing it at random is effective, try taking advantage of the safe zone in the center of the blast. A versatile and deadly addition to any arsenal.
Eggplant Bomb This bomb contains the essence of the Eggplant Wizard's dark magic. Victims of this item are temporarily transformed into eggplants. Once requiring a visit to the hospital to cure, this condition thankfully now wears off over time.
Tempura Bomb What's the worst thing about being turned into fried shrimp? Getting eaten? The embarrassment? Not being able to attack your foes? If it's the last one, watch out for the Tempura Bomb, because that's exactly what it does!
Boom Spear This fearsome attack item is armed with an explosive tip that unleashes a powerful blast after it skewers enemies. Its strong homing ability often helps it find a target even when the Boom Spear is thrown at random.
Demon Vine This species of vine grows instantly, blocking creatures and attacks with its tangled tendrils. This makes Demon Vines perfect for erecting barriers to block foes and seal enemies off in corners.
Cyclone The strong winds created by this item pull enemies toward its center. Any enemies that reach the Cyclone are damaged and then thrown into the air. As an added bonus, they're also spun around, making it hard for them to aim.
Poison Cloud The poison mist that billows from this magic urn comes form a noxious, lifeless swamp. While it's not flashy, it has a wide range, and anyone who steps in its putrescent fog will be assaulted by damaging toxins.
Icon Name Description
Poison Card Gives your weapon the ability to poison an enemy.
Flame Card Gives your weapon the ability to burn an enemy.
Freeze Card Gives your weapon the ability to freeze an enemy.
Stone Card Gives your weapon the ability to petrify an enemy.
Paralysis Card Gives your weapon the ability to paralyze an enemy.
Happy Trigger The Happy Trigger cuts the wait between charged shots. The ability to fire off a rapid succession is valuable for weapons with long charged times.
Dodge Token Who has time to think about dodging in the heat of battle? Not you, that's who! Equip the Dodge Token to automatically dodge some attacks, provided you're not in the middle of your own attack.
Impact Amplifier Use this item to give your charged shots the ability to knock back foes. If you knock them back far enough, they'll lose their chance to counter!
Power-Up Drop Power-Up Drops make you invincible against attacks. While its effects aren't long-lived, this powerful item can turn the tide of a losing battle if used wisely.
Shrinky Bean Users who eat these beans are shrunk down to a smaller, harder-to-hit size. Shrinky Beans don't affect attack power, making them doubly effective. However, being small won't protect you from wide-ranging attacks, so watch out!
Speed Boots These boots boost the foot speed of anyone who wears them. This bonus is short lived, so try to take advantage of it while you can. Though incredibly useful, the Speed Boots' brevity can make them an inefficient item.
Food Any textbook will tell you that food found on the street can heal even the worst injuries. While these treats may not look like much, they restore energy immediately, usually in proportion to their calorie count.
Drink of the Gods The official beverage of the deities, the Drink of the Gods features a sweet taste and bold dose of total health recovery. Down one to instantly recover all of your health.
Recovery Orb Palutena crafted this item after seeing Pit drop food one too many times during air battles. While it's somewhat lacking in potency, it recovers life the moment it's picked up, making the Recovery Orb a great source of first aid on the go.
Chalice When he has got it, Pit gets one measure of strength back
Bottle When Pit has this, his strength recovers by one meter section when his strength has gone down to 0. He can only carry one bottle unless he has a water barrel.
Barrel Pit can carry up to 8 water of life bottles if he has this barrel.
Mallet Pit needs a mallet to rescue his friend Centurian at the fortress. Each mallet has the power of five arrows. One swing of the mallet and the number of mallets in stock decrease by one.
Icon Name Description
Centurion Assist This small item looks exactly like one of Palutena's centurions. However, it has no will of its own and hovers around its users, shooting enemies with pinpoint accurary. This makes it a great source of extra firepower.
Killer Eye A compact, movable turret. Any who enter its field of vision are showered with a relentless stream of shots. Press the attack button after picking it up to place it in front of you. It can't attack targets directly behind it though.
Medusa Head Calm down: these are just lifelike models of Medusa's head. They fire petrifying beams capable of turning victims to stone. They function a lot like a turret, making the direction of placement an important decision.
Spike Ball When picked up, this spiky iron sphere spins around you, dealing damage, to enemies in its radius. Use it in conjunction with ranged attacks to take out any enemies that try to dodge the Spike Ball.
Icy Aura This item surrounds its user in a spinning wall of ice that freezes everyone it touches. While this requires you to get close to your foes, it's quite effective! If you're on the receiving end of this item, quickly slide the Circle Pad in all directions!
Boom Rocket These rockets first launch skyward, after some time falling back down and unleashing a massive explosion when they land. The delayed attack makes them a bit tricky to use but effective in areas where foes are likely to gather.
Atlas Foot Just as the Atlas Club was created to look like a giant's arm, the Atlas Foot item calls forth a gigantic foot that stomps the earth in front of its user, crushing enemies. Sadly, this isn't the actual foot of the famous Atlas.
Lightning of Judgment It's said the lightning gods created the Lightning of Judgment as a way of blowing off a little steam. The item shoots spears of electricity, dealing damage to all enemies within its storm. Super effective in Solo and Together mode.
Giant Maker Once placed on the ground, players who walk over this item will be turned into giants. While this effect add strength, it also makes the user a much bigger target. Take extra care when facing opponents using staffs.
Chomp Trap A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous.
Capture Circle Those who come into contact with a Capture Circle get temporarily fixed to the spot. This doesn't prevent them from attacking or dodging, however, so don't underestimate your prey when using this item!
Jump Mat Place one of these handy mats on the ground, and step on it to jump! They're great for reaching otherwise hard-to-reach locations. If you find a Jump Mat in Solo, look for a place tp use it nearby!
Back Shield This floating shield appears behind you, defending you from attacks from the back. While it doesn't help when tackling enemies head-on, it can be a lifesaver in situations where you're suddenly surrounded.
Protective Crystals Two Crystals will revolve around Pit's body and protect him from the enemy's attacks.
Angel's Feather Pit will bounce back up into the screen automatically after he falls off a cloud.
Harp This turns the enemies displayed on the screen into mallets for a short while.

Other

Standard Tactics: Palutena often does not directly fight unless she is confronted in close quarters (in which case, she will resort to her basic light attacks and summoning of her Centurions). Her typical strategy involves scanning her opponent's background and abilities before taking precaution and using the divine magic that fits best for the situation to deal with the foe.

Weaknesses: Despite being an intelligent being with centuries of experience, she's often joking and poking fun at her situation rather than taking it entirely serious (the exception to this notion being when she has no prior knowledge on the threat whatsoever). Rarely does Palutena directly fight herself and uses a lot of defensive measures before facing her foe head on. Despite this, she is shown to be a capable warrior in close quarters combat.

Note: Due to Sakurai being the primary developer for both Kid Icarus: Uprising and Super Smash Bros., the dialogue within Palutena's Guidance is referenced and acknowledged as a secondary canon for the franchise, and has even further contextualized events after the final battle in Kid Icarus: Uprising.

Battle Records

1-1-0


  • Medusa - (Fight was offscreen)
    • Conditions: The battle was between the two goddesses exclusively.
    • Location: Unknown Overworld Country.

  • Medusa - (Fight was offscreen)
    • Conditions: The battle was a full-scale war between the two goddesses.
    • Location: Angel Land in Skyworld
    • Note: Medusa gained the efforts of the Underworld Army to aid her assault on Angel Land, allowing her to pull a surprise attack and easily defeat Palutena's forces.

None.

References

  1. 1.0 1.1
    If we convert the physical ages of the characters in "New Palutena" into human years, we assume Pit to be 13 years old, Palutena to be 22 years old, Nature to be 8 years old, and Ereka to be around 16 to 17 years old. Indeed.
    ~ Sakurai on the physical appearances of major characters (digital translation)
  2. 2.0 2.1 Kid Icarus: Uprising; Character Height Chart
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Kid Icarus: Uprising; Anime Shorts - Medusa's Revenge
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Kid Icarus Instruction Booklet; Page 2
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Kid Icarus Instruction Booklet; Page 3
  6. An evil being whose strange power may even surpass that of the gods. It is mindless, only possessing the desire to cause disorder and disaster. Long sealed in the Lunar Sanctum, the Chaos Kin is suddenly free to spread anarchy.
    ~ Kid Icarus: Uprising; Chaos Kin Idol Description
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8
    Though called Hades's Belly, this strange place is in an entirely different dimension than Hades. So while it shares a link of sorts with the evil god, it seems that destruction inside the belly barely affects Hades himself.
    ~ Kid Icarus: Uprising; Hades's Belly Idol Description
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Super Smash Bros. Ultimate; Palutena's Guidance on Bayonetta
  9. 9.0 9.1
    In Pit's first adventure, the Three Sacred Treasures were divided among Hewdraw, Twinbellows, and Pandora, hidden in their fortresses to rob Palutena of her powers. Yet despite years of conflict, their container has held up surprisingly well.
    ~ Kid Icarus: Uprising; Three Sacred Treasures Case Idol Description
  10. 10.0 10.1
    Medusa is the goddess of darkness and the leader of the Underworld Army. Although she was defeated in the past, Hades has secretly resurrected her to fight again. Those slithering snakes on her head are really unpleasant. That's got to be the worst hair day ever.
    ~ Super Smash Bros.; Medusa's Trophy
  11. 11.0 11.1 11.2
    Run continuously without tiring.
    ~ Kid Icarus: Uprising; Tirelessness Description
  12. 12.0 12.1 12.2 12.3 12.4
    The Chaos Vortex is the home of the vicious Chaos Kin. A bizarre dimension not governed by the physical laws of our world, one inch here is somehow a mile there. This mysterious tear in space is truly a glimpse into another world.
    ~ Kid Icarus: Uprising; Chaos Vortex Idol Description
  13. Kid Icarus: of Myths and Monsters Instruction Booklet; Page 3
  14. Kid Icarus: of Myths and Monsters Instruction Booklet; Page 4
  15. Kid Icarus: of Myths and Monsters Instruction Booklet; Page 5
  16. Kid Icarus: of Myths and Monsters Instruction Booklet; Page 6
  17. 17.0 17.1 17.2 17.3
    Increase defensive strength and prevent getting knocked back when receiving damage.
    ~ Kid Icarus: Uprising; Super Armor Description
  18. 18.0 18.1 18.2 18.3
    Run extremely fast and knock weakened foes into the air when you bump into them.
    ~ Kid Icarus: Uprising; Super Speed Description
  19. Avoid getting knocked back and automatically counter attack when hit by enemy attacks.Kid Icarus: Uprising; Counter Description
  20. 20.0 20.1
    The goddess of light and ruler of Skyworld. Palutena guides Pit through most of his journey, using her powers to help him protect the humans of the surface world from her archnemesis, Medusa, goddess of the Underworld.
    ~ Kid Icarus: Uprising; Palutena Idol Description
  21. Kid Icarus: Uprising; Anime Shorts - Thanatos Rising
  22. 22.0 22.1
    Who has time to think about dodging in the heat of battle? Not you, that's who! Equip the Dodge Token to automatically dodge some attacks, provided you're not in the middle of your own attack.
    ~ Kid Icarus: Uprising; Dodge Token Idol Description
  23. 23.0 23.1
    These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapon's range. Their charged dash shot has a homing ability, something rare among claws.
    ~ Kid Icarus: Uprising; Wolf Claws Idol Description
  24. 25.0 25.1 Super Smash Bros. Ultimate; Palutena's Guidance on Ness
  25. Super Smash Bros. Ultimate; Palutena's Guidance on Lucina
  26. 28.0 28.1 28.2
    A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous.
    ~ Kid Icarus: Uprising; Chomp Trap Idol Description
  27. 29.0 29.1 29.2 29.3 Kid Icarus: Uprising; Anime Shorts - Palutena's Revolting Dinner
  28. 30.0 30.1
    The god of death. Bored with his 9-to-5 guiding the souls of living to their final resting place, Thanatos turns his work over to the Reapers and leisurely passes his days in a palace deep beneath the ocean.
    ~ Kid Icarus: Uprising; Thanatos Idol Description
  29. 31.0 31.1 31.2 31.3
    Spoiler alert: Medusa saves the day! Medusa's surviving spirit stops Hades before he can deliver the finishing blow to Pit. In her weakened state, she can't hold him off forever, but the goddess gets an A for vindictive tenacity.
    ~ Kid Icarus: Uprising; Medusa vs. Hades Idol Description
  30. 32.0 32.1 32.2 32.3 32.4 32.5
    Pandora's original form. Beautiful yet mighty, she was once one of the best warriors in the Underworld. Yet a blunder cost the goddess her body, forcing Pandora to take the form of a pure manifestation of her will.
    ~ Kid Icarus: Uprising; Amazon Pandora Idol Description
  31. The God of the Sky who betrayed Palutena and went over to Medusa's side. Watch out! He has terrible fighting power and a habit of lurking around inside the fortress.
    ~ Kid Icarus 1986; Instruction Booklet
  32. 34.0 34.1
    After being cut in half by the Great Sacred Treasure, Hades heads to the surface world to regenerate his legs. Because this trick uses an immense number of souls, the usually invincible Hades suffers damage in the process.
    ~ Kid Icarus: Uprising; Hades (New Legs) Idol Description
  33. Reapers serve as lookouts for the Underworld Army. When they spot an enemy, they let out a piercing scream that summons their feisty servants, the Reapettes. They also use their giant scythes to reap the souls of their victims.
    ~ Kid Icarus: Uprising; Reaper Idol Description
  34. The warrior who used to fight in Palutena's army. Its spirit was taken away by Medusa. It has no fighting power of its own though EelEyes leaps out of its body.
    ~ Kid Icarus 1986; Instruction Booklet
  35. 37.0 37.1 37.2 37.3
    The Chaos Kin uses the Ring of Chaos to capture Pit's soul. But while the cursed runes on its surface prevent Pit's escape, he is able to use sheer willpower to gain control of anyone who wears the ring.
    ~ Kid Icarus: Uprising; Ring of Chaos Idol Description
  36. As the goddess of disaster and calamity, Pandora builds the Labyrinth of Deceit, where she's thought to be using the Mirror of Truth to create Underworld troops. Though she sounds jaded, it's just an act, for she delights in trickery.
    ~ Kid Icarus: Uprising; Pandora Idol Description
  37. After Pyrrhon tries to take over the Aurum Brain and control its vast army, the Aurum Brain wins the battle of minds and absorbs him, destroying his free will and using him as another weapon in its arsenal.
    ~ Kid Icarus: Uprising; Aurum Pyrrhon Idol Description
  38. 40.0 40.1
    He's the man of mystery. He disappears without a trace. He's the amazing Captain Flare! He shoots comets from the space rift within his cape--the very same cape that contains the alternate universe Captain Flare likes to disappear into.
    ~ Kid Icarus: Uprising; Captain Flare Idol Description
  39. 41.0 41.1
    A murky Underworld genie who resides in a pot. But this genie doesn't grant wishes—he just tries to drag passersby into his lair! The pot contains a one-dimensional universe—those pulled into it are rarely seen again.
    ~ Kid Icarus: Uprising; Sinistew Idol Description
  40. A moon-inspired temple ruled by Arlon the Serene. Normally it acts like a new moon, hidden in the night sky. But when Palutena discovers it, it shines like a full moon, opening up to fire a devastating laser at Pit.
    ~ Kid Icarus: Uprising; Lunar Sanctum Idol Description
  41. 43.0 43.1 43.2
    Hewdraw's incredible regenerative ability allows its final head to regrow a new torso mere minutes after its decapitation. After resting by a lake to regain its strength, the beast later waits to take its revenge on Pit.
    ~ Kid Icarus: Uprising; Hewdraw Reborn Idol Description
  42. A Monoeye is a surveillance drone in the Underworld Army. Though it is capable of draining life from its target with its tentacles, a lowly Monoeye will never do so on prey like Pit. He's just too divine to touch!
    ~ Kid Icarus: Uprising; Monoeye Idol Description
  43. 45.0 45.1
    Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range.
    ~ Kid Icarus: Uprising; Violet Palm Idol Description
  44. After Pit defeats the possessed Palutena, the Chaos Kin is unable to escape with the goddess. She turns her body to stone at the last moment, so the Chaos Kin can flee into the Chaos Vortex with only her soul.
    ~ Kid Icarus: Uprising; Petrified Palutena Idol Description
  45. 47.0 47.1
    Palutena crafted this item after seeing Pit drop food one too many times during air battles. While it's somewhat lacking in potency, it recovers life the moment it's picked up, making the Recovery Orb a great source of first aid on the go.
    ~ Kid Icarus: Uprising; Recovery Orb idol Description
  46. 48.0 48.1
    Attacks inflict paralysis on a foe, which can stop its movement and make dodging harder.
    ~ Kid Icarus: Uprising; Paralyze Attack Description
  47. 49.0 49.1
    Attacks have a chance of killing a foe instantly. (Solo mode only.)
    ~ Kid Icarus: Uprising; Instant Death Attack Description
  48. 50.0 50.1
    Target enemies automatically when attacking.
    ~ Kid Icarus: Uprising; Autoreticle Description
  49. 51.0 51.1
    Targets enemies' weak points automatically when attacking.
    ~ Kid Icarus: Uprising; Weak-Point Reticle Description
  50. Long ago, Palutena cursed Medusa with this hideous form. Unable to face the monstrosity she had become, Medusa used her magic to maintain a mask of beauty—a facade that falls when she's forced to put all her strength into defeating Pit.
    ~ Kid Icarus: Uprising; Medusa (Monster) Idol Description
  51. Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality.
    ~ Kid Icarus: Uprising; Standard Orbitars Idol Description
  52. 54.0 54.1 54.2
    The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.
    ~ Kid Icarus: Uprising; Earthmaul Club Idol Description
  53. Dropping hearts into this pot raises the Intensity, making enemies stronger but also causing valuable weapons and items to appear. If you fail the level, you'll lose hearts, though you can choose to continue at a lower Intensity.
    ~ Kid Icarus: Uprising; Fiend's Cauldron Idol description
  54. The massive weapon is made of three parts that can fire a devastating shot when brought together. In Light vs. Dark, parts are shared by a team: whoever picks up the third part gets the Daybreak.
    ~ Kid Icarus: Uprising; Daybreak Idol Description
  55. Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
    ~ Kid Icarus: Uprising; First Blade's Idol Description
  56. 58.0 58.1
    Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.
    ~ Kid Icarus: Uprising; Ore Club Idol Description
  57. Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.
    ~ Kid Icarus: Uprising; EZ Cannon Idol Description
  58. While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.
    ~ Kid Icarus: Uprising; Burst Blade Idol Description
  59. A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons to inflict poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.
    ~ Kid Icarus: Uprising; Viper Blade Idol Description
  60. The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject a poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts the user's speed.
    ~ Kid Icarus: Uprising; Scorpio Staff Idol Description
  61. Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.
    ~ Kid Icarus: Uprising; Optical Blade Idol Description
  62. The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge.
    ~ Kid Icarus: Uprising; Samurai Blade Idol Description
  63. Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit.
    ~ Kid Icarus: Uprising; Babel Club Idol Description
  64. The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
    ~ Kid Icarus: Uprising; Sonic Cannon Idol Description
  65. Charged shots fired from these orbitars may lack any sort of homing, but when they do hit-watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots!
    ~ Kid Icarus: Uprising; Jetstream Orbitars Idol Description
  66. The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
    ~ Kid Icarus: Uprising; Aquarius Blade Idol Description
  67. Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
    ~ Kid Icarus: Uprising; Poseidon Cannon Idol Description
  68. A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly.
    ~ Kid Icarus: Uprising; Gaol Blade Idol Description
  69. Brave Gaol had once been a spy for the surface world, tasked with assessing the strength of the Underworld Army. Sadly, she was captured and forced to don the cursed armor of a dark lord, making her little more than a slave to evil.
    ~ Kid Icarus: Uprising; Gaol Idol Description
  70. The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack any damage, distance, and knock-back ability, their large size makes hitting foes a breeze.
    ~ Kid Icarus: Uprising; Orb Staff Idol Description
  71. The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
    ~ Kid Icarus: Uprising; Rose Staff Idol Description
  72. 74.0 74.1
    The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play.
    ~ Kid Icarus: Uprising; Ancient Staff Idol Description
  73. Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air.
    ~ Kid Icarus: Uprising; Thanatos Staff Idol Description
  74. Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.
    ~ Kid Icarus: Uprising; Tiger Claws Idol Description
  75. Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ.
    ~ Kid Icarus: Uprising; Burning Palm Idol Description
  76. The Zodiac weapon bearing the sign of Leo. Shoots incendiary bombs that can send enemies flying, then explode behind them for extra damage. This attack can be difficult to land, making the Leo Cannon tricky to use.
    ~ Kid Icarus: Uprising; Leo Cannon Idol Description
  77. Inspired by the most dreaded mutt in the Underworld. Fires a flame stream that roast nearby foes. Its backwards-dash charged shot creates explosions that detonate near the area they're fired, making them great for close combat.
    ~ Kid Icarus: Uprising; Twinbellows Cannon Idol Description
  78. Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.
    ~ Kid Icarus: Uprising; Phoenix Arm Idol Description
  79. Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however.
    ~ Kid Icarus: Uprising; Stealth Claws Idol Description
  80. Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.
    ~ Kid Icarus: Uprising; Raptor Claws Idol Description
  81. The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.
    ~ Kid Icarus: Uprising; Beam Claws Idol Description
  82. Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.
    ~ Kid Icarus: Uprising; Viridi Claws Idol Description
  83. A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed.
    ~ Kid Icarus: Uprising; Idol Description
  84. This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
    ~ Kid Icarus: Uprising; Idol Description
  85. The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
    ~ Kid Icarus: Uprising; Dynamo Cannon Idol Description
  86. These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability.
    ~ Kid Icarus: Uprising; Shock Orbitars Idol Description
  87. An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
    ~ Kid Icarus: Uprising; Electroshock Arm Idol Description
  88. These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall.
    ~ Kid Icarus: Uprising; Pandora Claws Idol Description
  89. The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall.
    ~ Kid Icarus: Uprising; Virgo Palm Idol Description
  90. These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.
    ~ Kid Icarus: Uprising; Guardian Orbitars Idol Description
  91. Bows first fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.
    ~ Kid Icarus: Uprising; Fortune Bow Idol Description
  92. This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance.
    ~ Kid Icarus: Uprising; Needle Palm Idol Description
  93. The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon.
    ~ Kid Icarus: Uprising; Midnight Palm Idol Description
  94. A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.
    ~ Kid Icarus: Uprising; Skyscraper Club Idol Description
  95. A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small.
    ~ Kid Icarus: Uprising; Cragalanche Cannon Idol Description
  96. A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right.
    ~ Kid Icarus: Uprising; Cursed Palm Idol Description
  97. This palm weapon shoots fancy balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode.
    ~ Kid Icarus: Uprising; Pudgy Palm Idol Description
  98. A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.
    ~ Kid Icarus: Uprising; Ninja Palm Idol Description
  99. The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health.
    ~ Kid Icarus: Uprising; Great Reaper Palm Idol Description
  100. While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too!
    ~ Kid Icarus: Uprising; Black Club Idol Description
  101. Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.
    ~ Kid Icarus: Uprising; Fairy Orbitars Idol Description
  102. These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.
    ~ Kid Icarus: Uprising; Aurum Orbitars Idol Description
  103. These Aurum enemies tear through space-time itself to appear, fire off a barrage of shots, and then disappear. While it's possible to pass through the center of their shots, Blits often attack in groups, making this a dangerous tactic.
    ~ Kid Icarus: Uprising; Aurum Orbitars Idol Description
  104. Jump high into the air from where you're standing.
    ~ Kid Icarus: Uprising; Sky Jump Description
  105. Jump high into the air, then perform a glide.
    ~ Kid Icarus: Uprising; Jump Glide Description
  106. Launch yourself upward with the force of a rocket.
    ~ Kid Icarus: Uprising; Rocket Jump Description
  107. Transform into a missile that shoots in the direction you're facing.
    ~ Kid Icarus: Uprising; Angelic Missile Description
  108. Set off a massive explosion.
    ~ Kid Icarus: Uprising; Explosive Flame Description
  109. Plant an invisible bomb on the ground.
    ~ Kid Icarus: Uprising; Land Mine Description
  110. Attacks inflict a burned status on a foe, which causes ongoing damage faster than poison.
    ~ Kid Icarus: Uprising; Burn Attack Description
  111. Warp from your current position. (Together mode only.)
    ~ Kid Icarus: Uprising; Warp Description
  112. Turn enemies with low health into Idols. (Solo mode only; Intensity 2.0 or higher.)
    ~ Kid Icarus: Uprising; Idol Transformation Description
  113. Attacks inflict an eggplant status on a foe, which makes it unable to attack. (Together mode only.)
    ~ Kid Icarus: Uprising; Eggplant Attack Description
  114. Attacks inflict a tempura status on a foe, which makes it unable to attack. (Together mode only.)
    ~ Kid Icarus: Uprising; Tempura Attack Description
  115. Fire a massive laser.
    ~ Kid Icarus: Uprising; Mega Laser Description
  116. Unleash a light that hurts approaching enemies.
    ~ Kid Icarus: Uprising; Heavenly Light Description
  117. Create a black hole that pulls enemies toward it. (Together mode only.)
    ~ Kid Icarus: Uprising; Black Hole Description
  118. Release a deluge of shooting stars.
    ~ Kid Icarus: Uprising; Meteor Shower Description
  119. Create a barrier that reflects shots.
    ~ Kid Icarus: Uprising; Reflect Barrier Description
  120. Convert all remaining health into a powerful explosion (Together mode only).
    ~ Kid Icarus: Uprising; Spite Description
  121. Targets enemies' weak points automatically when attacking. (Solo mode only.)
    ~ Kid Icarus: Uprising; Homing Boost Description
  122. Charge up shots immediately.
    ~ Kid Icarus: Uprising; Quick Charge Description
  123. Fire shots that pass through walls.
    ~ Kid Icarus: Uprising; Slip Shot Description
  124. Make the shots you fire invisible.
    ~ Kid Icarus: Uprising; Invisible Shots Description
  125. Poison foes with attacks.
    ~ Kid Icarus: Uprising; Poison Attack Description
  126. Attacks inflict a weakened status on a foe, which halves its maximum health. (Together mode only.)
    ~ Kid Icarus: Uprising; Weaken Attack Description
  127. Attacks inflict petrification on a foe, which makes it unable to move.
    ~ Kid Icarus: Uprising; Petrify Attack Description
  128. Attacks inflict a shaking status on a foe, so it has a harder time aiming. (Together mode only.)
    ~ Kid Icarus: Uprising; Shake Attack Description
  129. Attacks inflict a turning status on a foe, which impairs its orientation. (Together mode only.)
    ~ Kid Icarus: Uprising; Spin Attack Description
  130. Attacks inflict a confused status on a foe, which makes it move and shoot unpredictably.
    ~ Kid Icarus: Uprising; Confuse Attack Description
  131. Use melee attacks to steal a power your opponent has equipped. (Together Mode only.)
    ~ Kid Icarus: Uprising; Power Thief Description
  132. Build up energy and increase the power of your attacks. Taking damage nullifies this effect.
    ~ Kid Icarus: Uprising; Energy Charge Description
  133. Turns foes blind. (Together mode only.)
    ~ Kid Icarus: Uprising; Darkness Description
  134. Plant a beacon that disrupts enemies' ability to trigger powers and see your stats. (Together mode only.)
    ~ Kid Icarus: Uprising; Interference Description
  135. Use attacks received to increase the strength of your own attacks.
    ~ Kid Icarus: Uprising; Libra Sponge Description
  136. Weaken and paralyze nearby foes. (Together Mode only.)
    ~ Kid Icarus: Uprising; Virus Description
  137. Reduces damage received, and prevents status effects and getting knockback.
    ~ Kid Icarus: Uprising; Aries Armor Description
  138. Use nearly all health to increase all attributes. The duration depends on how much health you have.
    ~ Kid Icarus: Uprising; Trade-off Description
  139. Completely protect yourself from enemy attacks.
    ~ Kid Icarus: Uprising; Brief Invincibility Description
  140. Celebrate Lady Palutena by launching a firework into the air.
    ~ Kid Icarus: Uprising; Celestial Firework Description
  141. Increases movement speed and prevents tiring out in exchange for taking more damage when hit.
    ~ Kid Icarus: Uprising; Lightweight Description
  142. Dodges all attacks by vanishing and circling around the enemy in an instant.
    ~ Kid Icarus: Uprising; Bumblebee Description
  143. Turn transparent, making you invisible to enemies.
    ~ Kid Icarus: Uprising; Transparency Description
  144. Fool enemies into thinking you're finished, then turn invisible, making attacks pass through you.
    ~ Kid Icarus: Uprising; Playing Dead Description
  145. Avoid getting knocked back and automatically counter attack when hit by enemy attacks.
    ~ Kid Icarus: Uprising; Counter Description
  146. Recover a little health.
    ~ Kid Icarus: Uprising; Health Recovery Description
  147. Recover instantly from Crisis mode. (Solo mode only.)
    ~ Kid Icarus: Uprising; Crisis Recovery Description
  148. Dispel effects like poison or paralysis.
    ~ Kid Icarus: Uprising; Effect Recovery Description
  149. Heal by taking attacks that would normally finish you.
    ~ Kid Icarus: Uprising; Pisces Heal Description
  150. Draws items towards you. (Together mode only.)
    ~ Kid Icarus: Uprising; Item Vacuum Description
  151. Double the effects of items aquired.
    ~ Kid Icarus: Uprising; Double Item Description
  152. Pit's arrows will be set aflame and will hit the enemy on target more times.
    ~ Kid Icarus 1986; Instruction Booklet
  153. Two crystals will revolve around Pit's body and protect him from the enemy's attacks.
    ~ Kid Icarus 1986; Instruction Booklet
  154. This turns the enemies displayed on the screen into mallets for a short while.
    ~ Kid Icarus 1986; Instruction Booklet
  155. Pit needs a mallet to rescue his friend Centurian at the fortress. Each mallet has the power of five arrows. One swing of the mallet and the number of mallets in stock decrease by one.
    ~ Kid Icarus 1986; Instruction Booklet
  156. Pit will bounce back up into the screen automatically after he falls off a cloud.
    ~ Kid Icarus 1986; Instruction Booklet
  157. When he has got it, Pit gets one measure of strength back.
    ~ Kid Icarus 1986; Instruction Booklet
  158. When Pit has this, his strength recovers by one meter section when his strength has gone down to 0. He can only carry one bottle unless he has a water barrel.
    ~ Kid Icarus 1986; Instruction Booklet
  159. Once picked up, you can lob this powerful grenade in the direction of the reticle with your next press of the attack button. The yellow color of the reticle means you can press the attack button to throw an item.
    ~ Kid Icarus: Uprising; Grenade Idol Description
  160. X Bombs explode shortly after being thrown, ripping through multiple enemies for massive damage with their cross-shaped blast. The orientation of the explosion depends on the direction faced when the bomb is thrown.
    ~ Kid Icarus: Uprising; X Bomb Idol Description
  161. This bomb slowly bounces off surfaces. While unpredictable, a Bouncy Bomb keeps going after hitting walls, making it effective in closed-in spaces. Try sending it around blind corners as a precaution!
    ~ Kid Icarus: Uprising; Bouncy Bomb Idol Description
  162. The blast from this explosive item slowly envelopes enemies. While lobbing it at random is effective, try taking advantage of the safe zone in the center of the blast. A versatile and deadly addition to any arsenal.
    ~ Kid Icarus: Uprising; Smart Bomb Idol Description
  163. This fearsome attack item is armed with an explosive tip that unleashes a powerful blast after it skewers enemies. Its strong homing ability often helps it find a target even when the Boom Spear is thrown at random.
    ~ Kid Icarus: Uprising; Boom Spear Idol Description
  164. These rockets first launch skyward, after some time falling back down and unleashing a massive explosion when they land. The delayed attack makes them a bit tricky to use but effective in areas where foes are likely to gather.
    ~ Kid Icarus: Uprising; Boom Rocket Idol Description
  165. This bomb contains the essence of the Egglant Wizard's dark magic. Victims of this item are temporarily transformed into eggplants. Once requiring a visit to the hospital to cure, this condition thankfully now wears off over time.
    ~ Kid Icarus: Uprising; Eggplant Bomb Idol Description
  166. What's the worst thing about being turned into fried shrimp? Getting eaten? The embarrassment? Not being able to attack your foes? If it's the last one, watch out for the Tempura Bomb, because that's exactly what it does!
    ~ Kid Icarus: Uprising; Tempura Bomb Idol Description
  167. This species of vine grows instantly, blocking creatures and attacks with its tangled tendrils. This makes Demon Vines perfect for erecting barriers to block foes and seal enemies off in corners.
    ~ Kid Icarus: Uprising; Demon Vine Idol Description
  168. This spring-shaped bomb knocks enemies straight into the sky. You can also use it to jump by throwing it at your feet, making it the rare item that can be used to enhance both attacks and movement.
    ~ Kid Icarus: Uprising; Jump Bomb Idol Description
  169. The strong winds created by this item pull enemies toward its center. Any enemies that reach the Cyclone are damaged and then thrown into the air. As an added bonus, they're also spun around, making it hard for them to aim.
    ~ Kid Icarus: Uprising; Idol Description
  170. The poison mist that billows from this magic urn comes form a noxious, lifeless swamp. While it's not flashy, it has a wide range, and anyone who steps in its putrescent fog will be assaulted by damaging toxins.
    ~ Kid Icarus: Uprising; Poison Cloud Idol Description
  171. 173.0 173.1 173.2 173.3 173.4
    Each card imbues your weapon with the indicated status effect.
    ~ Kid Icarus: Uprising; Elemental Card Idol Description
  172. This item surrounds its user in a spinning wall of ice that freezes everyone it touches. While this requires you to get close to your foes, it's quite effective! If you're on the receiving end of this item, quickly slide the Circle Pad in all directions!
    ~ Kid Icarus: Uprising; Icy Aura Idol Description
  173. Calm down: these are just lifelike models of Medusa's head. They fire petrifying beams capable of turning victims to stone. They function a lot like a turret, making the direction of placement an important decision.
    ~ Kid Icarus: Uprising; Medusa Head Idol Description
  174. The Happy Trigger cuts the wait between charged shots. The ability to fire off a rapid succession is valuable for weapons with long charged times.
    ~ Kid Icarus: Uprising; Happy Trigger Idol Description
  175. Power-Up Drops make you invincible against attacks. While its effects aren't long-lived, this powerful item can turn the tide of a losing battle if used wisely.
    ~ Kid Icarus: Uprising; Power-Up Drop Idol Description
  176. {{Quote|Users who eat these beans are shrunk down to a smaller, harder-to-hit size. Shrinky Beans don't affect attack power, making them doubly effective. However, being small won't protect you from wide-ranging attacks, so watch out!|kid Icarus: Uprising; Shrinky Bean Idol Description
  177. Once placed on the ground, players who walk over this item will be turned into giants. While this effect add strength, it also makes the user a much bigger target. Take extra care when facing opponents using staffs.
    ~ Kid Icarus: Uprising; Giant Maker Idol Description
  178. These boots boost the foot speed of anyone who wears them. This bonus is short lived, so try to take advantage of it while you can. Though incredibly useful, the Speed Boots' brevity can make them an inefficient item.
    ~ Kid Icarus: Uprising; Speed Boots idol Description
  179. Any textbook will tell you that food found on the street can heal even the worst injuries. While these treats may not look like much, they restore energy immediately, usually in proportion to their calorie count.
    ~ Kid Icarus: Uprising; Food Idol Description
  180. This small item looks exactly like one of Palutena's centurions. However, it has no will of its own and hovers around its users. Shooting enemies with pinpoint accuracy. This makes it a great source of extra firepower.
    ~ Kid Icarus: Uprising; Centurion Assist Idol Description
  181. Just as the Atlas Club was created to look like a giant's arm, the Atlas Foot item calls forth a gigantic foot that stomps the earth in front of its user, crushing enemies. Sadly, this isn't the actual foot of the famous Atlas.
    ~ Kid Icarus: Uprising; Atlas Foot Idol Description
  182. It's said the lighting gods created the Lightning of Judgment as a way of blowing off a little steam. The item shoots spears of electricity, dealing damage to all enemies within its storm. Super effective in Solo and Together mode.
    ~ Kid Icarus: Uprising; Lightning of Judgment Idol Description
  183. When picked up, this spiky iron sphere spins around you, dealing damage, to enemies in its radius. Use it in conjunction with ranged attacks to take out any enemies that try to dodge the Spike Ball.
    ~ Kid Icarus: Uprising; Spike Ball Idol Description
  184. A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous.
    ~ Kid Icarus: Uprising; Chomp Trap Idol Description
  185. Those who come into contact with a Capture Circle get temporarily fixed to the spot. This doesn't prevent them from attacking or dodging, however, so don't underestimate your prey when using this item!
    ~ Kid Icarus: Uprising; Capture Circle Idol Description