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Zero

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Articles About Zero
Games Regular Series - Mega Man X Command Mission - Battle Network
Comics Manga - Archie Comics

X, you shouldn't expect to defeat him; he is designed to be a war machine. Remember, you have not reached full power yet. If you use all the abilities you were designed with, you should become stronger...you may even become as powerful as I am. I'll scout ahead and collect as much information on Sigma's fortress as I can. I'll meet up with you when you get there. See you later! X, I know you can do it!
~ Zero to X
Mega Man X - Zero's Theme
I'm not afraid to die... But I won't die alone...
~ Zero to Sigma
I thought I won... I never expected you to attack with Soul Body...
~ Zero after fighting X
Mega Man X5 - Zero Intro Stage
RockMan Holic - X Buster
Mega Man X5 - X vs. Zero

I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero to Wiel
I am... Zero.
~ Zero after defeating Omega
Ciel. Trans me now.
~ Zero
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
Mega Man Zero - Theme of Zero (from Mega Man X)

My power is not meant to destroy. It's for protecting my friends and what they believe in!
Mega Man Zero/ZX Legacy Collection - Theme of ZERO
Mega Man Zero 2 Mythos Remastered Tracks- Departure
RockMan Holic - X Buster
Mega Man X5 - Zero Intro Stage
Mega Man X4 - Zero Intro Stage

I am the courage that fights for beliefs, Fortitude Creed
~ Model Z

Background

Zero (ゼロ) is the deuteragonist of the Mega Man X series, the main protagonist of the Mega Man Zero series, and also an important supporting character in the Mega Man ZX series as the Biometal Model Z. He is the greatest creation of Doctor Albert W. Wily and the successor of Bass. Zero was one of the very first robots that later would be considered a reploid, which are sentient androids with complete free will and thought processes comparable to those of humans. During 20XX, Wily had plans for him to surpass the likes of Proto Man, Bass and of course his main enemy, Mega Man. Wily accomplished his goal, but unfortunately, Zero had a programming error that made him extremely aggressive. As a result, Wily forced himself to seal away his masterpiece for over a century.

100 years later, Zero was awoken by a group of Maverick Hunters. once he woken up, he slayed the entire front of them without any problem, after that, he confronted the Maverick Hunter leader at the time, Sigma. Their battle was on equal and Sigma could fight off with Zero without worry, until Zero slashed his arm off and started to beat up Sigma. before Zero could finish him, a W sign appeared on his head, causing him extreme pain. Sigma took this opportunity and punched his gem on his head, knocking Zero and infecting Sigma with the Maverick Virus, which would result in him transforming into a malicious leader.

Zero was then brought to Dr. Cain at Sigma's request, who analyzed him. Upon awakening again, Zero became docile and had no memories of his previous actions. He was placed under Sigma's supervision. Zero did not show any more signs of Maverick behavior and, putting his impressive strength to good use, was enlisted into the Maverick Hunters' 17th Elite Unit where there he became the best friend of Dr. Light's final creation, X.

This dropdown contains the synopsis of Zero's story. Read at your own risk as there are major spoilers for the Mega Man X and Zero Series'!

Note: Credit to Mega Man Knowledge Base

Appearance

In Zero's first appearance, his armor's design had a distinct red color with white highlights along his knees, toes, abdomen, and shoulders. One of his shoulders was emblazoned with a stylized "Z" insignia, and his helmet had extended face guards around his cheeks and curved ridges on top that resembled horns. His forehead was white with a deep blue lens on the front. He possessed two green lenses on his chest, arm guards on his wrists, and a flowing blond head of hair that extended from the back of his helmet. He also stood slightly taller than X. This version of Zero was apparently an incomplete prototype, since his upgraded design is shown in his blueprints in Mega Man 2: The Power Fighters.

When Zero was reconstructed by Serges of the X-Hunters, his body received several upgrades that completed his design. His shoulders gained reinforced shoulder plates, along with improved arm guards, new dash thrusters and golden designs on his legs, and thicker chest armor. A small "backpack" device is also added as both storage and recharging unit for the Z-Saber.

Like X, Zero's power source is solar energy. His body material is comprised of a Titanium Z alloy, and is equipped with peculiar mechanisms called the Z-Brain (the head lens) and the Z-Heart (the chest lens), which conceal an unknown power. In addition, Wily claimed that Zero was powered by a power source that was even stronger than Bassnium. When he was briefly disabled during his fight with Sigma, Zero manifested a "W" emblem in his forehead lens.

Personality

Outwardly, Zero is a somewhat cold individual, and a ruthless Maverick Hunter. He constantly keeps his cool, even in times of crisis. He is also very straightforward and down-to-earth, often sarcastically snapping back at the unpleasantries of Mavericks and destroying them without entertaining their philosophies or taunts.

Despite this, Zero truly does have the capacity to care for others. He is very protective of his allies, such as X and the Maverick Hunters, going to great lengths to ensure their safety. He has a great distaste for the deaths of innocents. He will even disregard his own safety, sacrificing himself, to save others, such as during the battle with Vile in Mega Man X and willingly piloting the shuttle into the Eurasia colony in Mega Man X5. His care for others was detrimental during the Great Repliforce War, where he was forced to face his friends, Iris and Colonel, and their deaths at his hands caused him great emotional turmoil.

Even though Zero does not openly show it, he too seems to long for peace between humans and Reploids. However, he has said that he doesn't have any problems fighting, unlike his more pacifistic friend, X. Zero initially acted as something like a mentor to X, understanding his latent potential and even helping him unleash it. As X grew stronger, Zero gained more respect for him, seeing him as an even greater Maverick Hunter than himself. Even then, he still remains a voice of reason who helps ground X and overcome his doubts. Zero again acted the mentor upon meeting Axl. Though their relationship was tenuous at first, due to Zero being exasperated by Axl's enthusiasm and criminal background, he came to respect him as well while still playfully teasing him.

Zero's original persona, created by Dr. Wily, was much different. Instead, he was a violent and uncontrollable Maverick. He often made feral screams and laughed psychotically, and took great pleasure in tearing apart Sigma and his comrades. He briefly tapped back into this dark persona in the bad ending of Mega Man X5, just as misanthropic as before but with a degree more self-control.

History

Creation and Awakening

Zero was created by Dr. Albert Wily sometime in the early twenty-first century. Wily alluded to him during Bass's ending in Mega Man: The Power Battle, where he mentioned he was developing a robot that would blow away both Mega Man and Bass. Schematic blueprints of his body were seen during Bass's ending in Mega Man 2: The Power Fighters. Learning from his past mistakes, including the accidental creation of Bassnium and his construction of Bass and King, Wily constructed Zero as a far more advanced robot than anything he had ever built before, with a power level far superior using Proto Man as reference for Zero's design. He also presumably began to create the Maverick Virus around this time. Wily even dubbed Zero his "greatest masterpiece". However, Zero contained a flaw in his cognitive program that made him violent and unwilling to obey instructions. Because of this, Wily decided to seal him in a capsule. Decades later, in the early twenty-second century, his hiding place was found by a group of Reploids prior to the first Mega Man X game. Presumably, Zero's hiding place was within close proximity of the place where X was discovered.

Once awakened by this group, Zero destroyed them, as well as any intruders who would dare enter Wily's lair. Labelled a Maverick (by the definition of being a threat to humans), Zero was later cornered by Maverick Hunters inside, and Zero destroyed Garma's unit. Not wanting to get any more comrades endangered by the mysterious Maverick, then-17th Elite Unit commander Sigma himself challenged Zero in a one-on-one battle. Even though Zero eventually gained the upper hand during the battle, Sigma was able to defeat the red Maverick after the gem on Zero's head began to glow with a 'W' symbol, apparently causing Zero great pain.

Sigma punched the crystal, shattering it and defeating Zero. However, while in the facility Sigma was infected by Zero's Maverick Virus. Zero was then brought to Dr. Cain at Sigma's request, who analyzed him. Upon awakening again, Zero became docile and had no memories of his previous actions. He was placed under Sigma's supervision. Zero did not show any more signs of Maverick behavior and, putting his impressive strength to good use, was enlisted into the Maverick Hunters' 17th Elite Unit.

Maverick Wars era

Mega Man X

After Sigma declared his Reploid rebellion on June 4, 21XX, Zero was made the de facto leader of the Maverick Hunters due to being the highest-ranked Hunter who hadn't joined Sigma at the time. Additionally, Zero was approached by Mega Man X, who sought to help fight the Maverick uprising despite not being a Maverick Hunter. Zero allowed X to join him on the battlefield.

While fighting Mavericks on the Highway, Zero discovered that X was at the mercy of Vile and came to his rescue, blasting the arm off Vile's Ride Armor. Zero threatened to finish Vile off, forcing him to flee aboard the Death Rogumer. X lamented his inability to defeat Vile, but Zero assured him that he needed time to grow and that he could one day become as powerful as himself. He then ordered X to continue fighting Sigma's rebellion around the world, while he performed reconnaissance in order to find Sigma's new fortress.

Once X had defeated the eight former Maverick Hunters, Zero announced that he had discovered Sigma's hideout and that he was ready to storm it whenever X was. The two then rendezvoused at the floating fortress' launch site, with Zero taking the brunt of the fire while X found a safer way into the base behind him. Once in the fortress, the pair encountered Vile; worried about X, Zero decided to take him on alone. However, he was overpowered by Vile's new Ride Armor and placed in a cage. When X entered the room, Zero encouraged X to fight Vile, but the rookie Hunter was defeated. Desperate, Zero mustered the last of his power and broke out of his cage, overloading his Z-Buster on the back of the Ride Armor to destroy it - however, he gravely wounded himself in the process.

Zero laid on the ground, bisected at the waist, until X finally destroyed Vile and rushed to his side. Zero admitted that he wouldn't survive his injuries, and encouraged X to go finish off Sigma in his stead. Additionally, if X hadn't found the Arm Parts, he would give him his own Z-Buster in its place.

Mega Man: Maverick Hunter X

Zero's role in the remake's Maverick Hunter X continuity remains mostly unchanged. Because X is already a B-Class Hunter at the beginning of the story, the two are much more familiar with each other. Zero also appears as a boss alongside X in the non-canon Vile Mode, and he plays a large role in the included OVA The Day of Σ.

Mega Man X2

After Sigma's defeat, the Hunters tried to salvage whatever remained of Zero from the sunken fortress and found Zero's control chip, which had miraculously survived the destruction of his body. However, the Hunters were incapable of creating a new body for Zero because they were unable to replicate his unique body structure.

Six months later, three new Maverick leaders known as the X-Hunters contacted the Maverick Hunters, claiming to be in possession of three rebuilt fragments of Zero's body. Although the American translation fails to reveal how the X-Hunters obtained the parts, the Japanese version elaborates that Serges made them, as they were additions that had been previously planned by Dr. Wily (including his Z-Saber). The X-Hunters challenged X to a series of duels over Zero's parts - if X fails to defeat them all, they eventually storm Hunter Base and steal Zero's control chip by force.

The next time Zero appears can change based on the player's actions:

  • If X collected all of Zero's parts from the X-Hunters, Dr. Cain reassembles Zero. He then appears before the battle with Sigma and destroys the fake Zero for X. This scenario is the canon one.
  • If X failed to collect all of Zero's parts, the X-Hunters reassemble Zero instead. He then appears as a boss before the battle with Sigma, attacking X himself in a rage. Once X defeats him, he comes back to his senses and apologizes.

Either way, Zero orders X to go after Sigma while he destroys the Central Computer, punching a hole in the floor to help X along. By the time X defeats the Sigma Virus, Zero causes the Central Computer to start detonating. Before disappearing, Sigma expresses confusion as to why Zero did not become his servant, mentioning that he is "the last of the Doctor's creations." Afterwards, X and Zero meet up on a cliff by the sea to reminisce about the game's events.

Mega Man Xtreme

After X escaped the digitized version of the Highway, Zero informed him that Mavericks had hacked the Maverick Hunters' Mother Computer, stealing and corrupting data and allowing other Mavericks to run wild. While X was digitized again and sent back into the Mother Computer to shut the computer down, Zero handled the Maverick attacks in the real world. Also, later during the game, X can find four capsules known as Zero Scrambles, which allow him to "summon" Zero to perform an attack or move. However, this was only combat data of Zero and not the real one.

Mega Man X3


When the Maverick uprising in Dopple Town began, Zero and X were deployed to stop it - however, Dr. Doppler's forces attacked Hunter Base in their absence, forcing them to hastily return. When X was kidnapped by the traitorous Hunter Mac, Zero was forced to rescue him and kill Mac. This marked Zero's first time as a playable character, wielding his Z-Buster alongside his new Z-Saber.

After defending Hunter Base, Zero and X return to Dopple Town to fight Doppler's Maverick army. From here, X can call Zero to swap out anytime by pressing the R-button in the Start menu; however, playing as Zero adheres to a certain set of rules. He is only able to maneuver through regular parts of the stage and will automatically be replaced by X upon reaching a gate before a boss or sub-boss room. Additionally, if the player dies even once while playing as Zero, he will be damaged and become unusable for the rest of the game.

Regardless of whether or not Zero has been damaged, he will automatically appear in Doppler Stage A to assist X with the sub-boss REX-2000. He helps X by destroying the mechanism lowering the ceiling before departing. Later, if Zero is used to fight the optional sub-boss Mosquitus in the Doppler Stage B (available by destroying Vile with his weakness in his secret stage beforehand), Zero will be damaged when the Mechaniloid crashes into him and explodes. He will then lend his Z-Saber to X while he returns to Hunter Base for repairs. If Zero is taken out of commission by Mosquitus, he will not reappear to help with the REX-2000 fight on future visits.

After X defeats Sigma below Doppler's Lab, the Sigma Virus attempts to possess him. However, if Zero is still available, he will appear with Dr. Doppler's vaccine integrated into his Z-Saber and slash Sigma with it (if not, then a reformed Dr. Doppler will use the vaccine instead). This apparently neutralizes the Sigma Virus, allowing the two Hunters to escape the lab safely. Zero and X then stand atop a cliff outside the base, where X can't shake the feeling that one day he will have fight Zero for the sake of humanity.

Mega Man Xtreme 2

Zero and X are deployed to Laguz Island to investigate the mysterious Erasure phenomenon, discovering that it was perpetrated by the Soul Erasers: Berkana and Gareth. The two split up to take on the island's eight Maverick guardians before finally confronting the Soul Erasers again. They split up once more, with Zero going after Gareth while X fights Berkana. Both are successful in their respective missions, but they discover that Berkana had secretly aided in the resurrection of Sigma. Zero and X then put down Sigma together, in the process returning the souls of all the Reploids who suffered from Erasure.

The mission at Laguz Island was also the first official mission where Iris, Zero's love interest, acted as his and X's operator. Zero worried that her brother, Colonel from Repliforce, would be angry with him for putting her through such a difficult operation.

Mega Man X4

This game marks the first time Zero is a fully playable character, even possessing his own story separate from X's. His gameplay has also been reworked, making use of the Z-Saber instead of the Z-Buster and learning special techniques instead of Special Weapons.

In Zero's story, he first encountered his mysterious creator within his dreams, who cryptically ordered him to fulfill his destiny by destroying his nemesis. When Zero awakened from the nightmare, he was immediately dispatched to the flying city Sky Lagoon, which had been attacked by Mavericks. Zero ran into Magma Dragoon during the mission, but was forced to retreat as the city fell to the Earth. He then returned to investigate the crash site, discovering that Iris had been caught up in the attack. He defended her from the giant Maverick Eregion, until Colonel suddenly appeared. Zero requested that Colonel disarm himself and his Repliforce men for questioning, suspicious of Repliforce's involvement in the incident, but Colonel refused and instead turned his back on Zero. Shortly afterwards, Repliforce would announce their coup d'état, resulting in the Great Repliforce War breaking out.

Despite his concerns about what Colonel would think, Zero was pleased to find Iris assisting him as an operator from Hunter Base, like during the Erasure incident. Iris didn't want Zero and Colonel to fight, torn between her care for Zero and her love for her own brother. Zero appreciated her concern, and with her help began fighting to stop Repliforce's plans. While doing so, he also faced several non-Repliforce-affiliated Mavericks who claimed allegiance to another power, such as the traitorous Magma Dragoon.

Eventually, Colonel challenged Zero to a duel at Repliforce's Memorial Hall; Iris begged Zero not to accept the call, but he did anyway, determined to put an end to the conflict. The two Reploids began their battle, but Iris appeared and pled with Colonel to stop, since Zero had saved her life after the Sky Lagoon's crash. Colonel, who had always regarded Zero as a friendly rival, backed off. Frustrated, Zero stated that someone had to stop Repliforce, much to Iris' grief.

When Repliforce's plan was finally put into motion, Zero rushed to the Space Port to stop the ascension of Repliforce to the newly constructed space station, Final Weapon. There Zero battled Colonel, this time not holding anything back, and regrettably destroyed him in the process. After that, he traveled to the Final Weapon where he was, much to his surprise and horror, confronted by Iris. Holding Colonel's control chip, she was now blinded by her grief for her brother and anger that Zero killed him. She then fused with Colonel's chip, resulting in the creation of a large Ride Armor-like combat form which attacked Zero. Even though he didn't mean to, Zero damaged the exterior power core of the structure, resulting in the destruction of the armor and Iris within. He hurried to Iris' body, but it was too late to save her. Whispering to Zero that she wished to live with Zero in a world of only Reploids, she died in his arms. Zero, who was totally overthrown by the pain, began questioning his own reasons for fighting and the means of his own existence.

Filled with anger, he confronted General, the highest leader of Repliforce, defeating him in battle. Upon the end of the fight, General realized that someone had taken control of Final Weapon, aiming its main cannon at Earth. Zero rushed to the Final Weapon's control center, only to find Sigma waiting for him. Amused that he didn't remember, Sigma told Zero the story of the day they fought in Dr. Wily's laboratory, and thanked him for giving him the Maverick Virus and allowing him to become Maverick in the first place. Zero then battled and defeated Sigma; General thanked Zero for his help and proceeded to sacrifice himself to stop the Final Weapon.

Zero escaped the destruction of the Final Weapon in a small shuttle. He pondered his own inability to protect those he cared for. He had killed his own friend Colonel, the General, and Repliforce with him, who in the end has only been manipulated by Sigma and the Mavericks. Most of all, he lost Iris, who he had cared about for so long. Questioning whether or not Reploids were destined to become Mavericks after all, he returned to Earth.

Zero also briefly appears in the ending of X's story. X calls Zero and makes him promise to destroy him if he ever goes Maverick, but Zero finds the proposition confusing. Upon realizing how serious X is about the promise, he agrees, and X ponders their inevitable confrontation.

Mega Man X5

When Zero is chosen first by the player, he is deployed to hunt down Sigma, who suddenly reappeared in the midst of a city and caused a Maverick riot. He is able to defeat Sigma with surprising ease, revealing that it was a trap; the resulting explosion spreads a payload of the Sigma Virus across the globe. To make matters worse, the space colony Eurasia is set to impact the Earth as well, coated in yet another load of virus, thanks to Sigma's hired mercenary Dynamo. The combination of perils threatens to irreversibly damage the entire planet.

The Maverick Hunters quickly come up with a plan to repel the Eurasia colony, using two options: the outdated Enigma cannon and a Space Shuttle outfitted with explosives (Zero would pilot the latter plan, due to being the best spacecraft pilot left in the Hunters). In order to get them in working condition, Zero and X are tasked with collecting the parts necessary - however, the spread of the Sigma Virus makes their potential business partners hostile and dangerous, leading to many battles. Additionally, the two are challenged to duels by Dynamo twice in an effort to hinder their progress. From here, there are several possible outcomes:

  • If Eurasia is destroyed in time, its fragments still hit the Earth but damage is mitigated. The Colony Virus mixes with the Sigma Virus to create the Zero Virus, which in turn forms an underground void called Zero Space.
  • If Eurasia is not destroyed in time, it crashes into the Earth and causes borderline apocalyptic damage. Additionally, the creation of the Zero Virus not only creates Zero Space but also awakens Zero to his original Maverick nature, turning him against the Hunters. He will no longer be playable because of this development.

Either way, X and Zero enter Zero Space to pursue Sigma, who has hidden inside of it (if Zero has gone Maverick, then he hides there himself). Before reaching Sigma, however, X and Zero are forced to battle one another. There are several possible reasons why:

  • If the player is X, he will confront Zero about how the latter's power has been rising disturbingly quickly. He will demand that Zero go back to Hunter Base, but he refuses.
  • If the player is Zero, he will be confronted by X (backed by two Lifesavers) to declare him Maverick for his bizarre immunity to the Sigma Virus. Zero is outraged, resulting in a battle.
  • If Zero has already gone Maverick, then X is met with the Awakened Zero. This Zero's mind is unclouded by judgement, and he is devoted to his destiny to destroy X.

Either way, Zero and X fight, resulting in a standstill where both lay exhausted on the ground. Sigma appears, pleased with the outcome, and Zero jumps to X's defense to repel Sigma, who departs to patiently await their inevitable confrontation. Once the two recuperate, they team up again and put their conflict behind themselves to stop Sigma, hopefully once and for all (if Zero went Maverick, he remains unconscious while X continues to fight Sigma alone). When Zero confronts Sigma, the latter reveals that he met an "old man" who knew a lot about Zero (implied to be some form of Dr. Wily). This man helped create his newest battle body, which he uses to attack. Zero (or X) defeats him, but the explosion badly damages Zero, leaving him ruined on the ground. There are three possible endings from this path:

  • If X defeated Sigma and Zero was normal, X lifts what is left of Zero's body, pleading with him to not die. However, Sigma's head still persists behind them and fires one last-ditch laser which pierces them both through the chests. Jarred awake, Zero uses his Z-Buster to fire back at Sigma as he falls to the ground, destroying the head before dying himself. In the aftermath, X would survive and take up Zero's Z-Saber as the new ace of the Maverick Hunters. This ending is canon.
  • If Zero defeated Sigma himself, X again lifts Zero's body before being attacked by Sigma, resulting in Zero destroying him. However, Zero's final moments are seen from his perspective instead. Before he dies, he has visions of his first battle with Sigma, his own creation, Dr. Wily, and finally Iris, before he pleads with X to keep the world safe and passes away. This ending is presumably canon, as its events don't interfere with the events of the previously-discussed ending.
  • If X defeated Sigma but Zero had gone Maverick, then Sigma destroys himself along with the unconscious Zero, leaving X alone and badly damaged. A week after the incident, it is revealed that X's mind has been somehow wiped regarding the incident, and he now has no memories of Zero at all - good or bad.

Mega Man X6

A few weeks after the Eurasia incident, Reploid scientist Gate found a small piece of Zero's body near the crash site. Using the information he gathered about the Sigma Virus and Zero's DNA, Gate went mad and created the Nightmare Phenomenon, a discolored clone of Zero called the Zero Nightmare, and the near-invulnerable Reploid High Max. This resulted in a worldwide fascination with the Nightmare, and as the investigation began, its leader Isoc blamed the "ghost of Zero" for it. After being met with this news, X took the assault on Zero's reputation personally and set out to investigate as well.

However, unbeknownst to anyone, Zero had been secretly making a miraculous recovery this entire time. Once X destroys the Zero Nightmare in one of the secret areas, the real Zero reveals himself and X is reunited with his friend, mysteriously repaired and carrying a brand new Z-Saber. Together, X and Zero set out to defeat Gate together and put a stop to the Nightmare Phenomenon. Who or what exactly repaired Zero after his apparent death in the Eurasia crisis was never directly stated. In the Weapon Center, the Dr. Light capsule hologram denied knowing who repaired him. It should be noted that the reunion between X and Zero had Zero stating that he laid low until he "fully recovered from the damage." In the English translation, Zero told X that he repaired himself.

Depending on when Zero is unlocked, he can assist X in fighting the eight Nightmare Investigators. It is also possible for him to defeat High Max, which results in a confrontation with Isoc. The scientist is elated by Zero's power and encourages him to become even stronger, using a mysterious energy field to defend himself before fleeing the scene. Later, when storming Gate's laboratory, Zero can also come across the body of Isoc, whose soul has left his body. Zero then hears a mysterious voice calling him the "ultimate robot" but he brushes it off and leaves to pursue the reborn Sigma.

In X's ending, Zero is seen lamenting the unfortunate death of Gate and promising to build a utopia with the rest of the Hunters. Meanwhile, Zero's personal ending helps reconcile the storyline between the X and Zero games. It shows Zero being sealed to remove a component from his body (presumably something having to do with the Maverick Virus or his original evil nature). This was originally going to show that the X series had ended after X6 in order to make way for the Zero series, but since the X series evidently continued past this point, this scene was retconned to take place in an unspecified time period beyond the final X series game.

Alternatively, it is possible to clear Mega Man X6 without X ever finding Zero. In this event, cutscenes show that Zero is indeed alive, but X and the other Maverick Hunters never find him. Zero leaves on his own, stating that there's something he needs to take care of (presumably eliminating the Zero Nightmare). This ending is non-canon.

Mega Man X7

Once X retires to pursue peaceful means to end Maverick conflict, Zero takes up the bulk of the Maverick Hunters' workload. Unfortunately, the world finally being repaired after the Eurasia incident means surges in Maverick crime are more common than ever, leaving the Hunters overwhelmed. This leads to the formation of Red Alert, an illegal Maverick-hunting syndicate led by the vigilante Red.

When Axl flees from Red Alert and is pursued into the city by Mechaniloids, Zero heads out to put a stop to the chaos. He first meets Axl on the highway, helping him destroy his Mega Scorpio pursuer before arresting him and taking him into Hunter Base for questioning. After hearing Axl's story, the Hunters are contacted by Red, who challenges them to a Maverick hunting duel over custody of Axl. At first Zero doesn't want to get involved, and is especially befuddled when Axl insists on joining him in the field, but decides to give the young Reploid a chance to fix the mess he helped start.

As Zero and Axl fight the eight members of Red Alert, Zero gets to hear about Axl's backstory and how Red Alert had changed for the worse recently, which is why he quit in the first place. If he speaks with Wind Crowrang, he also learns that someone affiliated with Red Alert is interested in studying his capabilities. When X finally decides to come out of retirement and help in the fight, Zero is relieved to see his old friend back in action.

Upon defeating the eight members of Red Alert, Zero and the others are sent to the Crimson Palace to face Red. When Red resigns to his fate and stays behind in a self-destructing room, Zero is forced to hold Axl back lest he rush in and die too. The trio soon learns that Sigma is indeed behind Red Alert's Maverick actions, which Zero finds unsurprising. Sigma boasts that he will make Zero and X his servants before attacking them, but they defeat both his forms. In the aftermath, it seems as though Red has returned as he knocks down Zero and moves to give Sigma his body, but it is revealed to simply be Axl in disguise and he deals the finishing blow on Sigma. Zero is impressed by Axl's reckless tactic paying off.

In Zero's ending, he has a chilling nightmare of X (or a similar individual) on a murderous Maverick-hunting spree.

Mega Man X8

Some time later, it is shown that Axl has become an official Maverick Hunter who often works with Zero and X in the field. The trio are deployed to Noah's Park to deal with the Maverick Mechaniloid Crabs-Y, and upon finishing it off they run into Vile again. Vile informs them that Mavericks have taken over the Jakob Project as he kidnaps its director, Lumine.

As the Hunters fight to suppress the Maverick uprising perpetrated by the New Generation Reploids, Zero learns that many of them admire his strength but deride him for being an outdated model who works with the Maverick Hunters. He also meets Layer, a new navigator who has a crush on him that he doesn't openly reciprocate, keeping the relationship professional. Upon learning that Sigma is involved in the incident yet again, Zero's memories from the Eurasia crisis return to haunt him.

After defeating the eight Mavericks, Zero and the Hunters travel to the Moon to face Sigma in his fortress. There Sigma confirms that Zero was indeed the original carrier of the Maverick Virus before challenging him to battle. The Hunters destroy Sigma, reducing him to scrap, but Lumine suddenly appears and reveals that he was using Sigma to hasten the evolution of New Generation Reploids. Zero and the others then defeat Lumine. However, Axl is struck in the head by a tentacle when he approaches Lumine's dormant body, forcing Zero to intervene by slashing the tentacle while X destroys Lumine.

While travelling back to Earth via the Jakob elevator, Zero stands in the shadows while X carries Axl's comatose body. Noticing that something weighed heavy on X's mind, Zero approaches him and assures him that no matter what Lumine said about the destiny of Reploids, they would have to keep fighting no matter what.

Elf Wars and Z-Era

Appearance

Zero still sports a red color scheme, although slightly brighter than his previous body, and retains his long blond hair. Besides those key features, Zero was given a design overhaul between the Mega Man X and Mega Man Zero series. His armor is lighter and more humanoid, and he's given a more streamlined helmet, with a sharp blue crystal at the front, to present a much sleeker look.

Personality

Given that he's been in stasis and lost his memory, Zero is ignorant of some matters and confused about others, sometimes to the point he starts doubting or believing that he can't win. This is seen a couple of times. First when Ciel was captured by a Golem and Zero was battling with the Buster Shot, which was not doing too much damage. He was slowly starting to lose hope until X gave him his Z-Saber back. Another example was when Dr. Weil told him he was a copy, causing him to believe he was not the real Zero. He only gained his confidence back when X claimed he was indeed Zero in spirit, swapping roles so that X is the one that encourages Zero to fight instead of the other way around as it used to be during the X series.

Probably due to his amnesia, Zero became a much quieter and distant character, especially in the first game. He rarely prolongs a conversation and provides only quick answers. He keeps his expression serious throughout the series, rarely showing any other kind of emotion, now no longer smiling at all.

His moral code also seems to have changed between the series. Although he was a heroic and proud Maverick Hunter in the X series, he became a soldier who will do whatever it takes to accomplish his missions in the Zero series. This includes questionable methods, from sacrificing the lives of Cyber-elves to gaining more advantages in missions, killing brainwashed soldiers and killing the Baby Elves without seeking an alternative solution. Although the first two are completely optional, the third isn't, though he did it in self-defense. He claims that he no longer cares about being considered a "hero", and that he just fights to protect what he cares about.

He goes far enough to not restrain himself from the possibility of killing a human, a taboo that any other protagonist of the franchise wouldn't have the courage to break (though that being said, the circumstances involved left him with no other choice as Ragnarok would have destroyed Area Zero otherwise). This act properly classifies him as an anti-hero, with Zero himself admitting in the fourth game that he has never seen himself as a hero, although it's unknown if this was his thinking in the X series or if it's the consequences of his amnesia and new experience in the Zero series.

There was one thing that Zero seems to have maintained; his respect and admiration for his old partner, X. After defeating Copy X in the first game, he noted that despite his memory loss, he remembered the original X as being a true hero (and in the Ciel's Memory radio drama, even explained how X originally was a coward and prone to worrying too much, and that him ultimately overcoming these bits was what made him a hero).

Character History

The Elf Wars

At some unknown point, Zero realized that he carried a virus inside him and may even be continuing to spread it all over the world during his missions as a Maverick Hunter. Thinking that the world wouldn't be safe as long as he was still active, Zero admitted himself into a research institute in order to get rid of the virus within him. At the same time, a project was started to analyze Zero as it had been revealed previously (during the Eurasia crisis to be exact), that Zero actually reacted positively to the Sigma Virus, and therefore might hold anti-bodies for the infection. Zero was sealed away and brought to a government lab. At some point, Zero's mind was extracted from the body, possibly for security measures in case something would go wrong while researching it.

For an unknown amount of time, Zero's body was studied by government researchers. One of them, an unnamed female ancestor of Ciel, managed to create the "Sigma Antibody Program", a Cyber-elf capable of reverting the devastated programming of infected Mavericks and therefore destroying the virus completely. This Cyber-elf was the Mother Elf.

However, weapon researcher and DNA revival specialist Dr. Weil, who also worked in the lab, planned a different way of dealing with the Mavericks, as he was unsatisfied with the result. Weil started a conflict that would ultimately cost the lives of 90% of all Reploids and 60% of all humans. This four-year-long period of war was later dubbed the "Elf Wars".

Thinking that it wasn't enough to simply cure the Reploids from the virus while they still posed a threat to society due to their free will, Weil decided to create his own, radical solution, while making himself ruler of the world in the process. Project Elpis was the end result: to create a Reploid who would become the perfect ruler, by using the power of the Mother Elf to control all the Reploids in the world, thus preventing them becoming Mavericks in the first place.

However, since the world was at peace at the moment thanks to the Mother Elf, he needed to give the government a reason to sanction Project Elpis. He secretly stole the Mother Elf and reprogrammed her into the Dark Elf, whose purpose was to create Maverick outbreaks by brainwashing Reploids. Baby Elves, small copies of the Dark Elf, were mass-produced to cause violent Maverick outbreaks worldwide.

As new Mavericks arose and caused terror and destruction in scales never seen before, the government heeded Dr. Weil's pleas and sanctioned Project Elpis to bring this new and devastating conflict to an end. For the project he was given Zero's body, which possessed the necessary virus countermeasures for creating the perfect ruler, Omega, the messiah of Dr. Weil.

For Omega to control all Reploids worldwide with the Mother Elf, a massive armor was constructed around Omega for the Mother Elf to fuse with it. In addition the armor also boosted Zero's body to its absolute limits and granted it the ability to regenerate any damage. Along with the armor, Omega received new weapons, suitable for his new size and weight. Unknown to everyone Omega received a new personality, which was absolutely loyal to Dr. Weil's orders. With Omega completed by fusing it with the Dark Elf, the baby elves would be redundant as they were no longer needed.

In the fourth (and what would be the last) year of the war, Zero, in possession of a new body created for him, would wake up so he could fight alongside X against the new threat. At some point during the conflict, which were now known as the Elf Wars, Zero reclaimed the Dark Elf from the Mavericks and used her to bring the uprisings to a end.

It was then where Weil revealed his true colors and ordered Omega and a group of Mechaniloids, similar to Neo Arcadia's later Golem models, to attack his former allies. However, because Zero reclaimed the Dark Elf in time, Omega was unable to fuse with the Dark Elf. He was defeated after a hard battle by X and Zero using the Final Strike.

After the war had ended, Zero decided to seal himself away again, this time, forever. Though X tried desperately to stop his friend, the sealing process had already begun when X arrived, and could not be stopped. Before he lost consciousness, Zero told X that, as long as he was still around, the bloody history would repeat itself over and over again. Before the seal was complete, he encouraged X that this was the right way and that he wanted to believe in humankind, just as X believed in them. With these final words, Zero's seal was complete.

Mega Man Zero series

Mega Man Zero

At the beginning of the game, Zero was discovered in suspended animation in an abandoned laboratory by a human scientist named Ciel, who leads a Reploid Resistance. Ciel used the Cyber-elf Passy to revive Zero, who in turn saves Ciel from the forces of Neo Arcadia that was pursuing her and her comrades. Zero, however, was suffering memory loss due to "hibernation sickness". As it turned out, Neo Arcadia was the government of the world at this time period. Reploids were discriminated against and often deemed Maverick and terminated without justifiable cause. Copy X, a ruthless, conceited copy of the real X, was in charge of this policy. Zero agreed to join Ciel's cause in fighting this oppression of Reploids. Zero would then go on to defeat Copy X's Four Guardians as well as destroying Copy X himself.

After the battle with Copy X, Zero was declared missing by the Resistance, after the Neo Arcadia Core was destroyed. In truth, Zero survived the explosion, and was traveling in the desert, continuing to fight the Neo Arcadia forces that set their sights on him.

Mega Man Zero 2

One year later, Zero is still traversing the harsh desert, and still hunted by Neo Arcadia. After another battle with the Neo Arcadian Forces, Zero finally succumbs to his injuries and exhaustion, and collapses. When he wakes up, he is now in the New Resistance Base, brought there by unknown means (later revealed to be Sage Harpuia's doing), and meets the new members, including a new commander, Elpizo.

Ciel showed Zero her research on energy, the former thinking that it will give Neo Arcadia a reason not to fight them anymore. Zero tried to hold off Elpizo's Operation Righteous Strike long enough for Ciel to finish her research, but in the end Elpizo still continued his plans, and Zero had to rescue him from the Four Guardians. Although Elpizo survived, he was driven to madness by the defeat, and Zero had to spend the larger half of the game trying to find him.

During the game, Zero also learned of what had happened before his sealing; the Mavericks were defeated, but some time after the Elf Wars broke out, Zero himself helped X to end them by defeating and banishing Omega, the most terrifying "Reploid" of the time. Several decades after Zero was sealed, X sacrificed his body to stop the worst Cyber-elf of all, the Dark Elf, leaving him in a more ethereal form. X's body is destroyed and the Dark Elf is released by the now-rogue Elpizo. Zero defeats Elpizo, but the Dark Elf escapes. She and Zero appear to know each other, and X informs Zero that the Dark Elf was not always known by her current name. Her powers became a threat due to a curse by Dr. Weil, the man who started the Elf Wars, at which point people began calling her the Dark Elf.

Mega Man Zero 3

During the two-month gap between the third and second game, there has apparently been a truce between Neo Arcadia and the Resistance. Ciel, having finished her energy research by creating the "Ciel System", submitted a sample of her work to Neo Arcadia, hoping to open up the chance for peace talks. In the meantime, Zero and Ciel lead a small group through a snowy mountain, as while they were trying to locate the Dark Elf (presumably to end her curse), they found another energy signature resembling the Dark Elf located there. Upon arrival at the origin of the signal, they discover an immense ship. The Neo Arcadians had roped off the ship, so Zero decides to get a closer look by sneaking in. However, upon arrival, Ciel and the rest of the group was discovered by the Neo Arcadians. They didn't seem to be harmed though, thus confusing Zero. Harpuia then appears and says that he's letting them off the hook, as there's "bigger fish to fry". After Harpuia leaves, and Zero tries to figure out who the Dark Elf is and why she seemed familiar, Zero then hears a monstrous voice calling him. Upon arriving at the interior of the ship, Zero discovers that Fefnir and Leviathan, as well as their entire unit, was soundly defeated by an immense figure: Omega, the Devil Reploid. Zero then realizes that Omega was the one who called him, and they fight. Zero seems to defeat Omega and cause grievous damage, but then Omega started regenerating the wound. Harpuia then cuts in and is about to deliver the coup de grace when a mysterious man, Dr. Weil, tells Omega that he is to serve Harpuia as an ally. Copy X MK II then appears and announces that he revoked Dr. Weil's exile. Weil, Copy X, Harpuia, and Omega then depart after some discussion, although not before Weil cryptically remarks that he's interested in how well Zero will do "in that body of his."

After a few missions, Zero and the Resistance then learn that Neo Arcadia is planning to launch a missile containing Omega into Area Z-3079, a human residential area to capture the Dark Elf. Zero infiltrates the Missile Facility and divert the missile, however, he wasn't able to stop the launch. Not wanting to just let Neo Arcadia destroy a human population just to acquire the Dark Elf, he boards the missile to destroy Omega before it arrives at its destination. Unfortunately, Dr. Weil had anticipated Zero's actions, so he had placed Crea and Prea on guard duty of Omega's chamber long before the launch. While he may have defeated them, they still bought the Omega Missile enough time to reach its target. Zero barely escapes the impact of the missile, and wakes up to see Omega absorbing the Dark Elf, and transforming. Harpuia, having been retired from his position of Neo Arcadia's military force, then attacks Omega in a last ditch effort to stop Weil and Omega, and protect humanity, even if it meant going against Copy X. Unfortunately, thanks to Omega's absorbing the Dark Elf, Harpuia's attacks are ineffective. Zero manages to save Harpuia and himself at the last second by telling the Resistance to transport them back.

Neo Arcadia then contacts the Resistance base, with Copy X saying they'll call a truce under the condition that they hand over the Ciel system. However, Ciel and the Resistance declines, as she doesn't trust them due to them destroying a human settlement just to get the Dark Elf. Their refusal results in an invasion with three units coming from the desert, the forest, and the Antarctic to attack the Resistance Base. Zero manages to take down the invasion, destroying the newly resurrected Hanumachine, Anubis Necromancess, and Blizzack Staggroff. Afterwards, Zero infiltrates the main base of Neo Arcadia to stop the invasion once and for all. Zero fights against Copy X Mark II after a debate about how things should be done. After the battle, the original X approaches Copy X and reveals that Omega and Dr. Weil had used him to gain more power, and abandoned him. Copy X then attempts to transform into his second form, despite X's warnings about a device implanted into him, and is destroyed as a result. Dr. Weil then announces X's death to Neo Arcadia, claiming it to be the work of the Resistance, and evokes Ordinance 8 in order to become its new ruler. Zero and X then decide to go their separate ways, although not before X cryptically informed Zero that it "was the heart that matters, not the body."

After a few more missions and collecting data, Zero learns from Ciel that Dr. Weil is planning on re-enacting the Elf Wars. Unfortunately, Dr. Weil and Omega then take control of all the Reploids on the planet once more. X, however, uses his powers to protect the Reploids in the Resistance Base from Weil's control. Zero sets off to stop Weil, tracking him down to his secret laboratory, which incidentally, was close to where Zero was found at the beginning of the series.

Zero is confronted by Omega, and the two do battle. After defeating two of Omega's forms, Zero lands with Omega's remains in the very room which he was sealed in. Weil then reveals that Zero is a fake, and that Omega is in fact the "real" Zero, and Zero's original body breaks out of the shell that was Omega's previous form. Zero, however, still defeats Omega Zero after an intense duel. When Weil attempts to heal Omega of his wounds with the Dark Elf, the remaining 3 Guardians appear and attack Omega. X himself appears alongside the Guardians, and told Zero of Weil's deception: that Omega may be using Zero's original body, but the "fake" Zero still has his real soul.

So, regardless of Omega using his original body, Zero destroys him (presumably) once and for all, although Weil escapes. The Dark Elf, now free of her curse and called Mother Elf once more, saves Zero from Omega's explosion and takes him back to the Resistance Base before she roams free. However, X cannot roam in the real world any longer. Before X goes away, he supplies Zero with his memories of both the conclusion of the Elf Wars as well as Zero's encapsulation, and also tells an unconscious Zero to always protect peace between Reploids and humans, a promise Zero keeps up to heart in the next game.

Mega Man Zero 4

Eight months after the destruction of Omega, Neo Arcadia remained under Weil's control. After Weil began to terminate humans who opposed him, several groups of humans escaped the city that used to be their utopia. When the Resistance received knowledge of this, they immediately dispatched a team to assist and protect the refugees. Zero, along with Ciel and a few other Resistance members, intercepted an assault team of Weil's Variants (soldiers which had replaced the Pantheons) that attacked a refugee truck Caravan. After countering the attack, Zero and Ciel met Neige, a human journalist who tried everything possible to both bring all people safely to their new refuge, Area Zero - the sight of the destroyed Eurasia space colony -, and to find out the whole truth about Weil.

The Variant attack, however, was just the beginning. Zero, while investigating Area Zero, encounters Craft and the Einherjar Eight Warriors, who all serve directly under Dr. Weil. Craft tells Zero of Operation Ragnarok, a plan to destroy all inhabitable areas outside Neo Arcadia so no one can escape Dr. Weil's rule. Zero defeats four of the Einherjar one by one, then repels an attack on Area Zero by Craft himself. The latter's objective was to kidnap Neige, who was an old friend of his. Zero rescues Neige from the prison Craft took her to, but not before Neige managed to push a little of her ideals back into her old friend.

When the rest of the Einherjar Warriors are eliminated, Craft revolts against Weil and commandeers the "Ragnarok" space station, threatening to obliterate Neo Arcadia with the station's laser cannon. The Resistance immediately commences the evacuation of the city while Zero storms the space station. Despite his efforts, Zero is too late and Craft opens fire, destroying the city. Zero then engages Craft in combat and defeats him. Mortally wounded, Craft asks Zero why he continues to fight for the humans that feared him and all Reploids. Zero replies that he was obligated by a promise he had made to a friend and their faith in the human race. Realizing what he's done, Craft asks Zero to continue living up to that promise, before shutting down for good.

All is not well, however. A second laser fired from Ragnarok alerted everyone that it was still operational, and that the station is now falling down to Earth. After going through Ragnarok's defenses to reach the core, Zero discovers Weil waiting for him. Having actually survived Ragnarok's laser fire, Weil teleported into the space station after the blast, maneuvering it to crash into Area Zero. After the first of their two battles, the space station is damaged. Ciel pleads for Zero to return to Earth, lest he get stranded due to increasing transporter interference. Seeing Weil is still alive, however, Zero passes the offer to go back and proceeds to finish him off once and for all in their second battle, ultimately sacrificing himself as the destruction of Weil's last form causes the station to explode.

Zero's sacrifice opens the eyes of many, finally bringing peace between the Reploids and humans left on Earth. The aftermath, however, leaves his friends grieving at his apparent death (his actual fate remains uncertain), especially Ciel, who is later inspired to continue her work to create harmony between Reploids and humans.

Model Z (モデルZ Moderu Zetto), the Red Mega Man, is a Biometal from the Mega Man ZX series. It is the Biomatch to Girouette and contains the essence of Zero.
This dropdown contains the synopsis of Model Z’s story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to Mega Man Knowledge Base

Characteristics

Model Z is a black and red Biometal shaped after a hexagon. It is fairly similar to Model X, though the front resembles Zero's helmet from the Mega Man Zero series. The chin has a long white ridge running across the Biometal's lower half.

When merged with its Biomatch, Girouette, Model Z outfits the host with primarily red armor similar to Model X; however, it lacks a helmet, instead covering the user's eyes with an angular visor. The Chosen One is equipped with the Z-Saber, specializing in close range. Attacks used by Girouette in this form are based on Zero's attacks, including a jump slash, a dash slash, a charged slash, a wide range attack, and an unique "Z" shaped move. Model Z is never shown to have any type of Buster, excluding Model ZX, which may be due to Model X's influence or gameplay design.

Model Z retains Zero's personality traits. Like in the past, he never loses his composure even in dire situations and is also willing to put himself at risk for the sake of those he trusts. He seems to have a good relationship with Girouette, who calls Model Z his partner. Model Z later comments that Giro is a good man.

History

Background

After Serpent betrayed the Guardians and seized Model W, the first commander of the Guardians created Model Z along with five other Biometals to fight the threat. Made from the soul of a legendary hero and the data gathered from Model W, the Biometal was given one of six passwords required to unlock the seal to the Model W core before the memories following his creation were erased.

Model Z eventually came into possession of Girouette, a Guardian who received orders from the first commander to protect the victims of Maverick raids before her disappearance. However, her successor Prairie was unable to understand this command until Model Z performed Megamerge with Giro, revealing the fact that only the survivors could be chosen by the Biometals.

His password is Fortitude Creed, which means: "Brotherhood of Bravery," and represents his iron will and dedication to those he cares for.

Mega Man ZX

When Model X is discovered by a Guardian unit, Giro, now living as owner of his own transporter company is commissioned by Prairie to deliver the Biometal. Accompanied by either Vent or Aile, Girouette is separated from his protégé by a Maverick attack as they head to the rendezvous point. Giro is able to repel the Mavericks as Mega Man Model Z, and eventually reunites with Vent/Aile, who became Model X's Chosen One.

During a Maverick attack on Area D, both Giro and Model Z fall to the influence of Serpent, who forces them to fight Vent/Aile. As Giro struggles to fight the influence, he suffers a lethal blow from Serpent, only surviving due to Model Z serving as life support. However, the passwords of Model X and Model Z are stolen by Prometheus and Pandora, leaving Giro and Vent/Aile at the mercy of the Mavericks. Model Z is convinced by Giro to cancel the transformation and protect Vent/Aile instead. Giro passes away, but Model Z is able to save Vent/Aile's life by performing a Double Megamerge with Model X, turning Vent/Aile into Mega Man Model ZX.

Model Z's power proves instrumental in Vent/Aile's fight against Serpent's forces, assisting in Vent/Aile's recovery of the Biometals Model H, Model F, Model L and Model P from Serpent's Pseudoroids. It also aids in the unlocking the seal to the Model W core, but Serpent takes the Model W and immediately starts Maverick attacks across the country to feed the core. The Model X Chosen One takes the fight to Slither Inc.'s head office, only to find out that the Blue Mega Man's hatred for Serpent was the final key to Model W's awakening. However, Model Z and the other Biometals, encourage his Chosen One to not give up and fight with bravery. Motivated by the words of all the Biometals, Vent/Aile defeats Serpent and is removed from the collapsing building by the Biometals. In the end, Model Z shares some final advice to Vent/Aile, telling the Model X Chosen One to face his/her destiny and carve a new future.

Mega Man ZX Advent

Four years and eight months later, only Model X and Model Z remain with Vent/Aile as the other four Biometals were stolen by Prometheus and Pandora, who gave them to evil Biomatches. However, they only discover what happened to the Biometals when the fact is revealed by either Grey or Ashe, the new Mega Man Model A after clearing up a misunderstanding over a local Model W fragment. During the battle, Model Z also warns Vent/Aile (depending on who the player is playing as) that Model A was emitting data (referring to the ciphers being unlocked). Model Z explains that they were following the stolen Biometals, which is how they found Grey/Ashe and the Model W. When Master Albert finishes the creation of Ouroboros, Vent/Aile joins forces with the Model A Chosen One to stop Albert, but Vent/Aile stops to fight Aeolus, Atlas, Thetis and Siarnaq while Grey/Ashe faces Albert.

After Albert is defeated and Ouroboros starts to collapse, Model Z spontaneously separates from Vent/Aile and Model X to hold back the other Mega Men while the Model X Chosen One rescues Grey/Ashe. Promising that he won't die that day, Model Z tells the four Chosen Ones that he knows their own Biometals more than they do, causing the four to be suddenly immobilized shortly before the explosion of Ouroboros. Although it is later revealed that the four Mega Men survived the event, Model Z's fate remains unknown.

General Information

Key: X Era | Elf Wars | Zero Era

Name: Zero

Origin: Mega Man

Sex: Sexless, Designed as Male

Age: Hundreds of Years Old

Classification: The Red Hero

Species: Reploid

Occupation: Maverick Hunter

Status: Unknown

Alignment: Chaotic Evil Originally and while Awakened (Zero originally had a flaw in his cognitive program that made him violent and unwilling to obey instructions. As a result, when Zero was found, he was a ruthless killer, attacking and even trying to kill anyone who approached him in Wily's lair. He was then transformed after Sigma punched the crystal on his head, turning Zero good, and Sigma bad. In his Awakened State, Zero is transformed back into original state supposedly being his true form and unlocking his full potential.), Lawful Good (Zero is a loyal Maverick Hunter that always gets the job done without hesitation, being able to assist X several times in the Maverick Wars as well as the Elf Wars to reach his goal and bringing peace to the world between reploids and humans. Despite his ruthless and cold nature at times, he is very caring and protective for his friends, and will even sacrifice himself for the greater good. He also acted as a mentor to X and later to Axl in the series and helped overcome their doubts.) | Lawful Good (Same reasons as before. Zero was also able to defeat Omega who nearly wiped out all of reploids and humanity) | Chaotic Good (Zero after being awakened in the Z-Era, no longer cares about being a hero or justice but now fights for what he believes and does no matter what he has to do in a mission. However he has done things such as killing the Baby Elves in self-defense without seeking other methods despite them simply being ignorant due to being babies, sacrificing Cyber-Elves to his advantage, and threatening Weil who was a human. However, his accomplishments still have brought good to the world, as he fought for the resistance to help save oppressed reploids who were discriminated and even terminated at times for no just reason. He also defeated Elpizo who fell into madness and wanted to terminate all of humanity for the sake of reploids. In Cyber-Elf X's final moments, Zero makes a promise to him to protect the peace of humanity and reploids, a promise Zero would fulfil in the final game of the Zero series. Despite some humans being against Zero and not wanting his help, he still comes to the rescue regardless, showing how important his promise is. Zero aimed to stop the destruction of Neo Arcadia along with the Resistance helping evacuation when Craft threatened to destroy it with the Ragnarok space station cannon but was unfortunately too late. Despite threatening Weil and killing him, it was for the sake of humanity as he was going to crash the Ragnarok Space Station into Area Zero, where the last of humanity was living as it was the last habitable area after Neo Arcadia's destruction. Zero had a choice to teleport away to save himself but he did not, he sacrificed himself, destroyed Ragnarok and saved Area Zero)

Name: Model Z

Origin: Mega Man

Sex: Male

Age: Hundreds of years old

Classification: Biometal

Species: Robots

Occupation: None

Status: Unknown

Alignment: Chaotic Good

Codex Statistics

Key: X Era | Elf Wars | Zero Era

Tier: 5-B, Higher with Black Zero, Parts, Chips, and Self-Destruction, Far Higher while Awakened | At least 5-B | At least 5-B, Higher with Cyber Elves, Forms, and Chips

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Planet level (Fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces. Can fight and defeat emulated data[3][4] of himself and Awakened Zero fighting together at once. Can fight against Mega Man X, who scales far above Mega Man and his era to the degree of Dr. Light putting a warning, him sealing X for 30 years, and him directly stating that no force on Earth would be able to stop him. Dr. Light even described the danger of X of being far beyond any of Dr. Wily's Incidents.[5] This would put him easily above Mega Man with his Double Gears and other Classic Era robots such as Duo whose fight with Evil Robot caused an explosion around Jupiter which was at this level), Higher with Black Zero, Parts, Chips, and Self-Destruction (Black Zero, Parts, and Chips all make Zero stronger. By Self-Destructing, Zero was able to destroy Vile's Armor that he and X could not destroy normally), Far Higher while Awakened (Zero becomes so strong to the degree that his Ittouryoudan: Genmu Zero technique can one-shot X) | At least Planet level (Should be far stronger then before through centuries of Accelerated Development. Zero, along with X were able to fight on par with Omega during the Elf Wars. They both were able to defeat him with their Final Strike attack) | At least Planet level (Is regarded to have more potential then his previous body. He is also capable of equally fighting face-to-face against a Dark Elf amplified Omega Zero, his original body, who was much stronger than all of Omega's previous forms and destroyed him for good), Higher with Cyber Elves, Forms, and Chips (Cyber-Elves, Forms, and Chips can all amplify Zero's strength)

Durability: Planet level (Can take hits from Optic Sunflower's Earth Crush, which uses the data of the Final Weapon from Mega Man X4, in which the Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. Tanked Eurasia's crash into Earth point blank with no visible damage. Capable of tanking attacks from X, Lumine, and Sigma), Higher with Black Zero, Parts, and Chips (They can all amplify his durability), Far Higher while Awakened | At least Planet level (Tanked attacks from Omega) | At least Planet level (Tanked attacks from an amplified Omega at his peak), Higher with Cyber Elves, Forms, and Chips (Can all amplify his durability)

Striking Strength: Planet Class, Higher with Black Zero, Parts, and Chips, Far Higher while Awakened | At least Planet Class | At least Planet Class, Higher with Cyber Elves, Forms, and Chips

Lifting Strength: At least Class G (Should scale far above the degree of Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5) | At least Class G (Stronger than before) | At least Class G (Even stronger than before)

Travel Speed: Massively Hypersonic (Undoubtedly faster than Duo, who is capable of traveling through galaxies while doing his job and travels across the universe to accomplish his goal of destroying the Evil Energy. His teleportation is also this fast), Higher with Parts and Chips | At least Relativistic+ | At least Relativistic+ (Can keep up with the Dark Elf and characters amped by it), Higher with Chips, Forms, and Cyber Elves

Combat Speed: Relativistic+ (Undoubtedly faster than Duo and Mega Man), Higher with Parts and Chips | At least Relativistic+ (Scales to the Mother Elf) | At least Relativistic+ (Can fight against Dark Elf users such as Omega and Elpizo), Higher with Chips, Forms, and Cyber Elves

Reaction Speed: Relativistic+ (Can react to Cut Man who can cut objects while teleporting. Capable of reacting to X's attacks) | At least Relativistic+ (Can keep up with X wielding the Mother Elf) | At least Relativistic+

Stamina: Limitless

Range: Standard Melee Range to Hundreds of Meters depending on his weapon, Universal with Dark Hold | Standard Melee Range to Hundreds of Meters, Universal with Dark Hold | Standard Melee Range to Hundreds of Meters, Planetary with Cyber Elves, (Cyber-Elves can affect the entirety of Area X instantly), Universal with Dark Hold

Intelligence: Extraordinary Genius (Zero is a fierce Maverick Hunter and experienced leader who does not hesitate to take action, and easily became an S-Class Maverick Hunter. He has centuries of combat experience and is able to stay on par with X who is constantly stated to have unlimited potential and to constantly get stronger. Along with X and Axl, he is able to put down Sigma time and time again no matter what happens. In the bad ending of Mega Man X6, he was able to fight and defeat the Nightmare clone of himself. Even after losing his memory upon his awakening in Mega Man Zero, Zero is able to quickly relearn all his skills from over a century ago and even new things in merely a few years.)

Tier: Unknown, At least 5-B while Megamerged with Vent or Aile

Cardinality: Unknown, Finite while Megamerged with Vent or Aile

Dimensionality: 3-D

Attack Potency: Unknown, At least Planet level while Megamerged with Aile or Vent (When a Biometal Megamerges, they grant the user their abilities and power from their past selves. They can also fight and defeat Omega)

Durability: Unknown, At least Planet level while Megamerged with Aile or Vent (Can take hits from Omega)

Striking Strength: Unknown, At least Planet Class while Megamerged with Aile or Vent

Lifting Strength: Unknown, At Least Class G while Megamerged with Aile or Vent

Travel Speed: Unknown, At Least Relativistic+ while Megamerged with Aile or Vent

Combat Speed: Unknown, At Least Relativistic+ while Megamerged with Aile or Vent

Reaction Speed: Unknown, At Least Relativistic+ while Megamerged with Aile or Vent

Stamina: Limitless

Range: Unknown, Standard Melee Range to Hundreds of Meters depending on the weapon used while Megamerged

Intelligence: Extraordinary Genius (Zero is a fierce Maverick Hunter and experienced leader who does not hesitate to take action, and easily became an S-Class Maverick Hunter. He has centuries of combat experience and is able to stay on par with X who is constantly stated to have unlimited potential and to constantly get stronger. Along with X and Axl, he is able to put down Sigma time and time again no matter what happens. In the bad ending of Mega Man X6, he was able to fight and defeat the Nightmare clone of himself. Even after losing his memory upon his awakening in Mega Man Zero, Zero is able to quickly relearn all his skills from over a century ago and even new things in merely a few years.)

Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Zero is a robot), Self-Sustenance (All Types. Can function underwater and in space), Weapon Mastery (Zero is able to use dozens of different weapons skillfully and to his advantage), Martial Arts (Zero is skilled with techniques such as the Shoryuken and physical combat with his K Knuckle), Vehicular Mastery (Is shown to be extremely good of controlling vehicles such as Ride Chasers, Ride Armors, and even spaceships throughout the series), Acrobatics (Zero can skillfully platform across several hazards in different environments casually), Natural Weaponry and Body Control (Can turn his arm into his Z-Buster or a rope hook), Intimidation (Can put fear into rogue maverick reploids from killing others), Self-Destruction (Zero can self-destruct himself as a last ditch effort to help X defeat Vile as shown here), Damage Transferal (Zero can transfer damage taken into energy for attacks such as Rakuhouha, C-Flasher, and Rekkoha), Healing (When swapped out, Zero can recover some damage inflicted. If the Double Gauge is full while having a partner, the partner can heal Zero when he has no more health), Homing Attack (With Lock On, Zero can automatically homing attack his opponents with any attack), Non-Standard Interaction (Should scale to X who can harm the Sigma Virus who is data. He is also shown to be capable of damaging small duplicates of the Sigma Virus), Enhanced Senses (Can fight, navigate, and platform in purely dark areas), Multiple Jumps & Limited Physics Manipulation (Can jump again in midair with Kuuenbu), Afterimage Creation (Creates afterimages by dashing), Limited Flight (Can dash in midair with Hienkyaku), Flight and Aura (in Zero's Awakened State specifically, Zero gains a red aura and can fly as shown here), Healing (With Sub Tanks), Restoration (With Weapon Tanks, Zero can restore weapon energy), Forcefield and Invulnerability Negation (Zero's Z-Saber three hit combo can negate Forcefields, he can also negate Burn Rooster's invulnerability with the same attack), Weapon Creation, Mimicry (Power Mimicry & Technique Mimicry) and Power Absorption (Is able to gain the abilities of Mavericks that he defeats and absorbs their DNA data to replicate their abilities in the form of techniques), Accelerated Development (Is consistently on par with X throughout the series so should naturally scale to the following feats of X: Was regarded as far stronger than Zero in X1 while he was weaker in the beginning of the game. Was also able to defeat Vile by the end of the game while he lost in the beginning. Is able to consistently defeat Sigma who stated that each defeat makes him stronger. Can defeat Sigma's Ultimate Body in X3 which he stated is far stronger than his past forms. Is stated to learn quickly from experiences in battles. X in Xtreme was easily able to easily defeat Vile in his mech in a rematch after Sigma started reproducing the fighting data of the past (Mega Man X1 in this context). Is stated to have limitless and unlimited potential multiple times. Is described as limitless by Gate. Can defeat High Max by the end of X6 and at the beginning of the game X couldn't even damage him. Sigma also mentions that X has gotten stronger and that the stronger he gets, the more he wants to destroy him. Is stated to get stronger the more he fights), Extrasensory Perception (Can sense and see the Sigma Virus which cannot be be seen or analyzed like normal data. Can see and detect the Nightmare Phenomenon like X which can't be seen or detected with normal data or information analysis. Can also see the Mother Elf who is a Cyber-Elf), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Limited Protection from Source; Zero is watched over by Dr. Wily and can be rebuilt and fixed overtime. He was able to be fixed from complete destruction and as just a torso. Immortal Metaphysical Aspect; Can survive as just a torso. Reploids can survive after being severely destroyed. Reliance [On Concept]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here. Limited Extra Replacements; All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated), Non-Combat Applicable Divine Protection (Is watched over by Dr. Wily's Soul which is implied to be within the maverick virus and can possesses reploid bodies such as Serges and Isoc who were able to remake his body in X2 and X6. Zero noted he has no idea how he survived along with even Dr. Light and he is noted to be unanalyzable and shrouded in mystery to even gate who made his own unanalyzable reploids. Dr. Cain was unable to rebuild Zero despite being one of the smartest scientists who was able to create reploids and Sigma himself. Isoc is noted to know Zero inside out and out along with Serges being aware of Dr. Light and X's Rock Man title. For full explanation and scans on this see here), Regeneration (At least Mid; Upscales from Proto Man who can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Information Analysis (With Alia's transmissions, Alia analyses enemies and terrains to give Zero extra information to help him on his mission as shown here, here, and here. He can also get information about areas or bosses from Layer and Pallete as well), Soul Manipulation and Regeneration Negation (Low Godly. Zero can collect and capture the souls of beings he defeats. By collecting a soul, he can prevent a Nightmare Virus from regenerating from just its soul), Surface Scaling (Shown here), Transformation, Flight, Intangibility, and Pseudo-Teleportation (Can transform into a beam of light and teleport to specific locations. Zero should scale to Mega Man's intangibility in this state. He also can transform into his Black Zero Armor), Transmutation (Can transmute reploids into beams of light so they teleport to safety as shown here), Absorption (Zero is able to absorb Power Capsules he finds to restore his Health or to fill up his Sub Tanks like X), Dimensional Storage (Can collect and hold up to 4 Sub-Tanks like X), Dimensional Travel (Can leave the space that Sigma created in X7), Summoning (Can summon X, Axl, Alia, Layer, and Pallete at anytime. With them, he can do a Double Attack. Summoning is also useful for situations such as these).

Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up), Extreme Heat (Is unaffected by being in areas such as this), Weather Manipulation (Should scale to X who is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Transmutation (Can break out of X's Crystal Hunter which can crystalize enemies), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Should scale to X who Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by X's Dark Hold), Acid Manipulation and Corrosion Inducement (Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and when infected, it even grants him Statistics Amplification and Invulnerability. The Sigma Virus normally being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. Zero is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. Zero isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (Zero is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks that should scale far above Cold Man and Mega Man), Cosmic Radiations (Zero, X, and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Scales above Mega Man), Paralysis Inducement (Can break free from Web Spider's Lighting Webs), Black Holes (Unaffected by Gravity Antonion's black hole)

Energy Projection (With Z-Buster and Z-Saber, Rakuhouha, C-Flasher, Yammar Option, Rekkoha, Hieijin, Hadangeki), Damage Boost (Zero can charge up his attacks to make them stronger), Homing Attack (Hieijin can home in on opponents), Enhanced Surface Scaling (Hyoroga allows Zero to jump higher to cling to the ceiling and then drop icicles or dash on the ceiling), Afterimage Creation (With W-Shredder), Weapon Creation (With Yammar Option), Vibration Manipulation (With Earth Gaizer, with Sentuizan, Zero does an airborne version of Shippuuga and shakes the screen upon impact of the ground. With T-Breaker Juukazan), Electricity Manipulation (With Raijingeki, E-Blade. With Raijinshou, Zero does an upwards slash creating an electric tornado. With Raikousen, Tri-Thuder, Lightning), Teleportation (With Raikousen), Statistics Amplification (Tenkuuha turns Zero's Z-Saber purple and makes it stronger than before), Curtain Fire (With Rakuhouha, C-Flasher, Rekkoha), Fire Manipulation (With Ryuenjin, Quake Blazer, Shoenzan, Enkoujin, Fire Wave. With Bakuenjin, Zero punches the ground and creates a big fiery explosion), Water Manipulation (With Ensuizan, Zero performs a water elemental slash. With Suiretsusen, Zero performs a water elemental forward thrust. With Fish Fang), Time Stop (With Dark Hold), Metal Manipulation and Creation (With Rakukojin, Zero turns his Z-Saber into a steel blade and creates bouncing anchors that also explode upon impact), Explosion Manipulation (With Quake Blazer, Rakukojin, Bakuenjin), Earth Manipulation, and Aura (With C-Slash, Zero does an Earth elemental slash that creates a yellow crescent aura), Air Manipulation (With W-Shredder. With Raijinshou, Zero does an upwards slash creating an electric tornado), Darkness Manipulation and Limited Flight (With Rasetsusen, Zero does a dark element rolling slash in the air that also roll in the air for a bit), Plant Manipulation (With Youdantotsu, Zero does a plant elemental attack) Duplication (With Twin Dream), Light Manipulation (With Twin Dream, Zankourin, Souenbu, Tenshouha), Absolute Zero and Ice Manipulation (Scales above Classic Era ice attacks which are consistently absolute zero. With Hyouretsuzan, F-Splasher, Hyoroga, Hyouryuushou), Forcefield Creation and Attack Reflection (With Guard Shell. With Gokumonken, Zero can create forcefields, counter attacks, and reflect projectiles. Can reflect attacks with Rekkyoudan along with creating forcefields with B-Fans), Electricity Manipulation and Paralysis Inducement Negation (With Kuuenzan), Energy Projection Negation (With Tenkuuha, Zero's Z-Saber can now cut through and negate enemy energy projections), Forcefield and Invulnerability Negation (Rakuhouha is able to ignores Storm Eagle's natural forcefield to attack him normally, With Juuhazan, Zero does a heavy slash that can negate forcefields. Youdantotsu can also negate forcefields. He can also negate Burn Rooster's invulnerability with his forcefield negating attacks), Plasma Manipulation Negation (It also can negate powerful plasma like C-Shot). In his Awakened State, Zero can also do the following: Energy Projection (With Shingetsurin, Shin Messenkou, Ittouryoudan), Curtain Fire (With Shin Messenkou), Invulnerability (With Ittouryoudan), Homing Attack (With Shingetsurin)
Invulnerability (Hyper Dash makes Zero invulnerable while dashing), Enhanced and Passive Healing and Restoration (Can heal and restore more weapon energy by increasing the amount of energy they recover with life and weapon energy capsules with Super Recover. Can fully heal with Life Recover and can fully restore weapon energy with Weapon Recover. Can heal with Life Bottle Half and Full. Can refill a Subtank with Life Charge. Can restore weapon energy with Weapon Bottle Half and Full. Can refill a Weapon Tank with Weapon Charge. Can slightly heal with Spare Energy. With Speedy Recovery, Zero can passively heal while being in reserve.), Energy Manipulation (W-Energy Saver and Energy Saver allows Zero to conserve more energy upon using techniques requiring weapon energy so he can use them more), Forcefield Creation (Triple Barrier, D-Barrier, and Barrier Extender all can create a forcefield letting Zero stay invulnerable for a bit after being hit), Statistics Amplification (Saber Plus 1 and 2 increase the power of Zero's Z-Saber. Life Up and Energy Up increase Zero's health and weapon energy. Hyper Dash increases Zero's dash speed. Z-Saber Extend can increase the range of the Z-Buster. Jumper lets Zero jump higher than normal. Speedster increases Zero's speed. Speed Shot increases the speed of energy blasts from Zero's Z-Buster. Buster Plus makes his Z-Buster stronger. Z-Saber Plus makes Zero's Z-Saber stronger. Master Saber increases the power of Zero's techniques. Power Drive makes all of Zero's attacks stronger. Overdrive amplifies the Z-Buster to shoot a chain of 5 shots at once. Power Plus α and Power Plus β increase the attack power of the Z-Saber. Saber Combo+1,2, and 3 add a new combo move that zero can perform during his saber combo along with Saber Skill+1 and 2. Life Up +1 and 2 increase Zero's HP even more. Weapon Up+1 and 2 increase Zero's weapon energy), Damage Reduction (Shield Armor and Shock Buffer decreases damage Zero takes by 50%), Unlimited Ammo (With Weapon Drive, Zero's techniques that require weapon energy won't require any energy so they can be used with no limit), Invulnerability (With Hyperdrive Zero can become invulnerable for some time), Metal Manipulation and Creation (Can create metals by running with the Metal Generator Chip), Enhanced Non-Standard Interaction (With the Virus Buster, Zero can harm the Sigma Virus after it became intangible to his natural ability to harm it like X), Damage Transferal (Weapon and Damage Converter converts damage taken into weapon energy), Energy Projection Negation (With Shot Eraser, Zero can negate even more energy projection attacks), Pain Tolerance (Shock Absorber allows Zero to take hits without being knocked back).

Minor Resistance to Gravity Manipulation (Spike Walker allows Zero to slide down walls slower) Resistance to Corruption, Madness Manipulation, Hacking, Possession, and Mind Manipulation (The Anti-Virus Guard lets Zero further resist the effects of the Sigma Virus which can turn reploids into Mavericks), One Hit KO (Prickle Barrier prevents Zero from being one shot by spiked and leaves him with 1 HP)

Same as X-Era and his Weaponry. With Reactive Power Level, Zero was able to relearn his X-Era weapon abilities through Weapon Levels and EX-Skills as shown here), Weapon Mastery (Zero, already having centuries of experience with weapons, now has new weapons such as the Triple Rod, Shield Boomerang, Chain Rod, Recoil Rod, and Zero Knuckle. He is able to easily defeat bosses using said weapons skillfully as shown here), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game) Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Limited Protection from Source; Like X, he is watched over by Dr. Light and can be rebuilt and fixed overtime. The Japanese version of X6 heavily implies Dr. Light did the same for Zero in this scene, and like X, he was previously just a torso. Immortal Metaphysical Aspect; Can survive as just a torso. Reploids can survive after being severely destroyed. Reliance [On Concept]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here. Limited Extra Replacements; All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated), Regeneration (At least Mid; Upscales from Proto Man who can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (Ciel is in charge of storing the data of Zero asking Zero if he wants to save before major missions multiple times. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Damage Boost (Zero can charge up his attacks to make them stronger), Energy Projection (With Laser Shot, Kougenjin, Refect Laser, Zaneidan, Soul Launcher), Absolute Zero and Ice Manipulation (With Triple Shot, Rakuretsuzan, Zaneidan, Blizzard Arrow, Orbit Shield, Ice Javelin, Hyougetsujin), Electricity Manipulation and Paralysis Inducement (With Spark Shot, Sengatotsu, V-Shot, Rakusaiga, Shield Sweep, Buraitotsu, Tractor Shot), Fire Manipulation (With Tenshouzan, Blast Shot, Burst Shot, Tenretsujin, Soul Launcher, Shield Sweep, Orbit Shield, Shouenga, Burning Shot), Explosion Manipulation (With Blast Shot, Burst Shot, Burning Shot), Life Absorption (With Energy Chain), Absorption (With Tractor Shot, Zero can absorb energy projections to make it stronger), Vibration Manipulation (With Tsuibangeki), Attack Reflection (With Shield Boomerang), Transmutation (Filter Shield can transmute attacks into E-Crystals), Limited Time Stop (With Time Stopper) With Zero-Knuckle, Zero can get the following abilities through its weaponry: Unlimited Ammo (Several Zero-Knuckle weapons have infinite ammo), Energy Projection (With 2-Way Shot, 3-Way Bomb, Beam Shot, Bend Laser, Cannon Buster, IM Shot, Reflect Laser, Search Shot, Spread Shot, Tri Shot, Vertical Shot), Homing Attack (With Bend Laser, IM Shot, Search Shot, Spread Shot, Tri Shot), Explosion Manipulation (With 3-Way Bomb, Balloon Bomb, Blaze Shot, Bound Tire, Burst Bomb, Egg Bomb, Gear Bomb, Gyro Boomerang Hive Bomb, Joint Bomb, Mini Craban B, Mini Craban R, Neon Bomb, Rising Bomb, Wave Bomb, Wide Buster), Creation (Hive Bomb creates 3 tiny Bee Mechaniloids that can attack), Weapon Creation (With Wide Buster), Spike Manipulation (With Balloon Bomb, Bee Rod, Cross Shot, Drill Rod, Drill Shot), Attack Reflection (With Blade Shield, Lamp Shield, Met Shield, Sharp Shield), Fire Manipulation (With Blaze Shot, Flame Sword, Heat Sabre, Lamp Burner, Rising Bomb, Wave Bomb), Electricity Manipulation and Paralysis Inducement (With Electric Arm, Electric Rod, Electric Nail, Neon Bomb), Absolute Zero and Ice Manipulation (With Ice Buster, Ice Shield), Water Manipulation (With Water Gun), Light Manipulation (With Lamp), Data Manipulation (With Card Key). Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up), Extreme Heat (Is unaffected by being in areas such as this), Weather Manipulation (Should scale to X who is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Transmutation (Can break out of X's Crystal Hunter which can crystalize enemies), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Should scale to X who Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by X's Dark Hold), Acid Manipulation and Corrosion Inducement (Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and when infected, it even grants him Statistics Amplification and Invulnerability. The Sigma Virus normally being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. Zero is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. Zero isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (Zero is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks that should scale far above Cold Man and Mega Man), Cosmic Radiations (Zero, X, and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Scales above Mega Man), Paralysis Inducement (Can break free from Web Spider's Lighting Webs), Black Holes (Unaffected by Gravity Antonion's black hole), Astral Projection, Reality Warping, Time Travel, and Temporal BFR (Was unaffected by Omega's self destruction. His explosion after the final battle with Zero created a rift between reality and Cyberspace and made his soul go 200 years into the future and is now stuck there. During his fight in Mega Man ZX, there are distortions of the original location of his fight with Zero)

Elemental Manipulation which gives Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Paralysis Inducement (The elemental chips of fire, ice, and thunder give Zero's weapons the power of their elements in his attacks. He can also stun enemies with the thunder chip and freeze enemies with the ice chip), Statistics Amplification (Quick-Charge and Q-Charge 1-3 lets Zero charge his weapons faster. Auto-Charge lets Zero Charge attacks automatically. The Quick foot chip allows Zero to run faster. A Charge allows Zero to instantly charge up attacks. The Elf Chip increases Croire's max level. The full Junk Armor Chip set up doubles Zero's attack at the cost of his defense. Zero's Energy Form makes his attacks stronger. The X Form increases the power of Zero's Buster shot and shoots more bullets at once. It also increases his speed. The Defense Form greatly amplifies Zero's durability at the cost of his attack power being halved. Erase form increases Zero's durability,. Power form increases Zero's power at the cost of his speed. Zero's speed is increased with the Rise Form. The Proto Form greatly enhances Zero's power at the cost of his defense. Zero's Ultimate Form greatly enhances his Power, Defense, and Speed without a drawback), Absorption (The Erase Form allows Zero's weapons to absorb energy projections), Probability Manipulation (The energy Form increases the chance of enemies dropping energy for Zero to heal with), Enhanced Dimensional Storage (Weapon+ allows Zero to carry more Zero Knuckle weapons), Multiple Jumps & Limited Physics Manipulation (With the Double Jump Chip, Zero can jump again while mid air. Splash Jump allows Zero to jump on water), Intangibility and Invulnerability (With Shadow Dash), Healing (With Auto-Recover and A-Recover 1-3, Zero automatically recovers his health while being still), Creation (Can refill ammo of Zero Knuckle weapons when they are low with A-Filling), Erasure (Energy Erasure; The Erase chip lets Zero erase enemy attacks), Pain Tolerance (Absorber allows Zero to take hits without recoiling or flinching).


Limited Resistance to Gravity Manipulation (The Frog chips allows Zero to fall down walls slower), Resistance to Icey Terrain (With the Spike Foot Chip and Spike Type I, Zero is no longer slippery on ice surfaces), Destructive Terrain (Is immune to quicksand and other harmful terrain with the Light Chip), One Hit KO (Strong, Stronger, and Strongest Chips make One Hit KO attacks no longer one shot), Magnetism Manipulation and Air Manipulation (Spike Type W makes Zero immune to Magnet and wind based attacks)
Information Manipulation Cyber-Elves perform the following abilities by manipulating Cyberspace: Erasure (Conceptual Erasure; Cyber-elves such as Eenite can erase enemies), Creation (Cyber-elves such as Hapitan can turn into Sub-Tanks), Resurrection (The Cyber-Elf Passy was able to resurrect Zero), Healing (Cyber Elves such as Morick can heal you fully), Statistics Amplification (Cyber elves such as Winkie can increase your vitality. Croire can even quadruple it. Cyber-elves such as Shelter can boost your defense. Croire can also double your defense. Cyber Elves such as Turbo can make you run faster. Cyber-Elves such as Sabras can make your weapons stronger), Damage Transferal (Cyber elves such as Motolar can can transfer damage taken into health that heals you), Minor Gravity Manipulation (Cyber Elves such as Ribbit can make your slide down speed slower), Flight (Cyber-elves such as Birsky can rescue you from falling down a pit), Status Effect Inducement, Paralysis Inducement (Cyber-elves such as Sticker can stun enemies), Explosion Manipulation and Forcefield Creation (Cyber-elves such as Bomga can explode on enemies and become a damage shield. Totten creates forcefields over all spikes), Energy Projection (Cyber-Elves such as Beevoize can fight along side you and shoot energy bullets), Life Manipulation and Power Nullification (Cyber-Elves such as Hafmargo can reduce an enemies health by half its original amount), Time Stop (Cyber-Elves such as Stocchu can freeze all enemies in an area), Time Manipulation (Cyber-Elves such as Clocka can slow down time), Transmutation (Cyber-Elves such as M-orell turn enemies into Mets which are fodder enemies), Probability Manipulation (Cyber-Elves such as Itecle makes the chance of an enemy dropping an item 100%), Duplication (Cyber-Elves such as Byse can double the amount of items you get), Energy Projection Negation (Cyber-Elves such as Ilethas can negate energy bullets shot), Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Homing Attack (Croire has all of these abilities), Invulnerability (The Rare type Cyber-Elf Jackson can make you invulnerable)

Superhuman Physical Characteristics, Inorganic Physiology (Zero is a robot), Self-Sustenance (All Types. Can function underwater and in space), Weapon Mastery (Zero is able to use dozens of different weapons skillfully and to his advantage), Martial Arts (Zero is skilled with techniques such as the Shoryuken and physical combat with his K Knuckle), Vehicular Mastery (Is shown to be extremely good of controlling vehicles such as Ride Chasers, Ride Armors, and even spaceships throughout the series), Acrobatics (Zero can skillfully platform across several hazards in different environments casually), Natural Weaponry and Body Control (Can turn his arm into his Z-Buster or a rope hook), Intimidation (Can put fear into rogue maverick reploids from killing others), Self-Destruction (Zero can self-destruct himself as a last ditch effort to help X defeat Vile as shown here), Damage Transferal (Zero can transfer damage taken into energy for attacks such as Rakuhouha, C-Flasher, and Rekkoha), Homing Attack (With Lock On, Zero can automatically homing attack his opponents with any attack), Non-Standard Interaction (Should scale to X who can harm the Sigma Virus who is data), Enhanced Senses (Can fight, navigate, and platform in purely dark areas), Multiple Jumps & Limited Physics Manipulation (Can jump again in midair with Kuuenbu), Afterimage Creation (Creates afterimages by dashing), Limited Flight (Can dash in midair with Hienkyaku), Flight and Aura (in Zero's Awakened State specifically, Zero gains a red aura and can fly as shown here), Healing (With Sub Tanks), Restoration (With Weapon Tanks, Zero can restore weapon energy), Forcefield and Invulnerability Negation (Zero's Z-Saber three hit combo can negate Forcefields, he can also negate Burn Rooster's invulnerability with the same attack), Weapon Creation, Mimicry (Power Mimicry & Technique Mimicry) and Power Absorption (Is able to gain the abilities of Mavericks that he defeats and absorbs their DNA data to replicate their abilities in the form of techniques), Accelerated Development (Is consistently on par with X throughout the series so should naturally scale to the following feats of X: Was regarded as far stronger than Zero in X1 while he was weaker in the beginning of the game. Was also able to defeat Vile by the end of the game while he lost in the beginning. Is able to consistently defeat Sigma who stated that each defeat makes him stronger. Can defeat Sigma's Ultimate Body in X3 which he stated is far stronger than his past forms. Is stated to learn quickly from experiences in battles. X in Xtreme was easily able to easily defeat Vile in his mech in a rematch after Sigma started reproducing the fighting data of the past (Mega Man X1 in this context). Is stated to have limitless and unlimited potential multiple times. Is described as limitless by Gate. Can defeat High Max by the end of X6 and at the beginning of the game X couldn't even damage him. Sigma also mentions that X has gotten stronger and that the stronger he gets, the more he wants to destroy him. Is stated to get stronger the more he fights), Extrasensory Perception (Can sense and see the Sigma Virus which cannot be be seen or analyzed like normal data. Can see and detect the Nightmare Phenomenon like X which can't be seen or detected with normal data or information analysis. Can also see the Mother Elf who is a Cyber-Elf), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Reploids can survive after being severely destroyed. Reliance [On Concept]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here. Limited Extra Replacements; All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated), Regeneration (At least Mid; Upscales from Proto Man who can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Regeneration (Mid. Should scale far above Mega Man, and all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Information Analysis (With Alia's transmissions, Alia analyses enemies and terrains to give Zero extra information to help him on his mission as shown here, here, and here. He can also get information about areas or bosses from Layer and Pallete as well), Soul Manipulation and Regeneration Negation (Low Godly. Zero can collect and capture the souls of beings he defeats. By collecting a soul, he can prevent a Nightmare Virus from regenerating from just its soul), Surface Scaling (Shown here), Transformation, Flight, Intangibility, and Pseudo-Teleportation (Can transform into a beam of light and teleport to specific locations. Zero should scale to Mega Man's intangibility in this state. He also can transform into his Black Zero Armor), Transmutation (Can transmute reploids into beams of light so they teleport to safety as shown here), Absorption (Zero is able to absorb Power Capsules he finds to restore his Health or to fill up his Sub Tanks like X), Dimensional Storage (Can collect and hold up to 4 Sub-Tanks like X), Dimensional Travel (Can leave the space that Sigma created in X7).

Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up), Extreme Heat (Is unaffected by being in areas such as this), Weather Manipulation (Should scale to X who is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Transmutation (Can break out of X's Crystal Hunter which can crystalize enemies), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Should scale to X who Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by X's Dark Hold), Acid Manipulation and Corrosion Inducement (Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and when infected, it even grants him Statistics Amplification and Invulnerability. The Sigma Virus normally being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. Zero is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. Zero isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (Zero is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks that should scale far above Cold Man and Mega Man), Cosmic Radiations (Zero, X, and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Scales above Mega Man), Paralysis Inducement (Can break free from Web Spider's Lighting Webs) Energy Projection (With Z-Buster and Z-Saber, Rakuhouha, C-Flasher, Yammar Option, Rekkoha, Hieijin, Hadangeki), Damage Boost (Zero can charge up his attacks to make them stronger), Homing Attack (Hieijin can home in on opponents), Enhanced Surface Scaling (Hyoroga allows Zero to jump higher to cling to the ceiling and then drop icicles or dash on the ceiling), Afterimage Creation (With W-Shredder), Weapon Creation (With Yammar Option), Vibration Manipulation (With Earth Gaizer, with Sentuizan, Zero does an airborne version of Shippuuga and shakes the screen upon impact of the ground. With T-Breaker Juukazan), Electricity Manipulation (With Raijingeki, E-Blade. With Raijinshou, Zero does an upwards slash creating an electric tornado. With Raikousen, Tri-Thunder, Lightning), Teleportation (With Raikousen), Statistics Amplification (Tenkuuha turns Zero's Z-Saber purple and makes it stronger than before), Curtain Fire (With Rakuhouha, C-Flasher, Rekkoha), Fire Manipulation (With Ryuenjin, Quake Blazer, Shoenzan, Enkoujin, Fire Wave. With Bakuenjin, Zero punches the ground and creates a big fiery explosion), Water Manipulation (With Ensuizan, Zero performs a water elemental slash. With Suiretsusen, Zero performs a water elemental forward thrust. With Fish Fang), Time Stop (With Dark Hold), Metal Manipulation and Creation (With Rakukojin, Zero turns his Z-Saber into a steel blade and creates bouncing anchors that also explode upon impact), Explosion Manipulation (With Quake Blazer, Rakukojin, Bakuenjin), Earth Manipulation, and Aura (With C-Slash, Zero does an Earth elemental slash that creates a yellow crescent aura), Air Manipulation (With W-Shredder. With Raijinshou, Zero does an upwards slash creating an electric tornado), Darkness Manipulation and Limited Flight (With Rasetsusen, Zero does a dark element rolling slash in the air that also roll in the air for a bit), Plant Manipulation (With Youdantotsu, Zero does a plant elemental attack) Duplication (With Twin Dream), Light Manipulation (With Twin Dream, Zankourin, Souenbu, Tenshouha), Absolute Zero and Ice Manipulation (Scales above Classic Era ice attacks which are consistently absolute zero. With Hyouretsuzan, F-Splasher, Hyoroga, Hyouryuushou), Forcefield Creation and Attack Reflection (With Guard Shell. With Gokumonken, Zero can create forcefields, counter attacks, and reflect projectiles. Can reflect attacks with Rekkyoudan along with creating forcefields with B-Fans), Electricity Manipulation and Paralysis Inducement Negation (With Kuuenzan), Energy Projection Negation (With Tenkuuha, Zero's Z-Saber can now cut through and negate enemy energy projections), Forcefield and Invulnerability Negation (Rakuhouha is able to ignores Storm Eagle's natural forcefield to attack him normally, With Juuhazan, Zero does a heavy slash that can negate forcefields. Youdantotsu can also negate forcefields. He can also negate Burn Rooster's invulnerability with his forcefield negating attacks), Plasma Manipulation Negation (It also can negate powerful plasma like C-Shot). In his Awakened State, Zero can also do the following: Energy Projection (With Shingetsurin, Shin Messenkou, Ittouryoudan), Curtain Fire (With Shin Messenkou), Invulnerability (With Ittouryoudan), Homing Attack (With Shingetsurin)

Reactive Power Level, Zero was able to relearn his X-Era weapon abilities through Weapon Levels and EX-Skills as shown here), Weapon Mastery (Zero, already having centuries of experience with weapons, now has new weapons such as the Triple Rod, Shield Boomerang, Chain Rod, Recoil Rod, and Zero Knuckle. He is able to easily defeat bosses using said weapons skillfully as shown here), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Immortal Metaphysical Aspect; Can survive as just a torso. Reploids can survive after being severely destroyed. Reliance [On Concept]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here. Limited Extra Replacements; All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated), Regeneration (At least Mid; Upscales from Proto Man who can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (Ciel is in charge of storing the data of Zero asking Zero if he wants to save before major missions multiple times. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Damage Boost (Zero can charge up his attacks to make them stronger), Energy Projection (With Laser Shot, Kougenjin, Refect Laser, Zaneidan, Soul Launcher), Absolute Zero and Ice Manipulation (With Triple Shot, Rakuretsuzan, Zaneidan, Blizzard Arrow, Orbit Shield, Ice Javelin, Hyougetsujin), Electricity Manipulation and Paralysis Inducement (With Spark Shot, Sengatotsu, V-Shot, Rakusaiga, Shield Sweep, Buraitotsu, Tractor Shot), Fire Manipulation (With Tenshouzan, Blast Shot, Burst Shot, Tenretsujin, Soul Launcher, Shield Sweep, Orbit Shield, Shouenga, Burning Shot), Explosion Manipulation (With Blast Shot, Burst Shot, Burning Shot), Life Absorption (With Energy Chain), Absorption (With Tractor Shot, Zero can absorb energy projections to make it stronger), Vibration Manipulation (With Tsuibangeki), Attack Reflection (With Shield Boomerang), Transmutation (Filter Shield can transmute attacks into E-Crystals), Limited Time Stop (With Time Stopper).

Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up), Extreme Heat (Is unaffected by being in areas such as this), Weather Manipulation (Should scale to X who is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Transmutation (Can break out of X's Crystal Hunter which can crystalize enemies), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Should scale to X who Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by X's Dark Hold), Acid Manipulation and Corrosion Inducement (Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and when infected, it even grants him Statistics Amplification and Invulnerability. The Sigma Virus normally being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. Zero is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. Zero isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (Zero is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks that should scale far above Cold Man and Mega Man), Cosmic Radiations (Zero, X, and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Scales above Mega Man), Paralysis Inducement (Can break free from Web Spider's Lighting Webs), Black Holes (Unaffected by Gravity Antonion's black hole), Astral Projection, Reality Warping, Time Travel, and Temporal BFR (Was unaffected by Omega's self destruction. His explosion after the final battle with Zero created a rift between reality and Cyberspace and made his soul go 200 years into the future and is now stuck there. During his fight in Mega Man ZX, there are distortions of the original location of his fight with Zero)


Equipment

X-Era Weaponry

  • Z-Saber: The Z-Saber (ゼットセイバー Zetto Seibā), also written as Z Saber and Z-Sabre, is Zero's main weapon to slice through his opponents in half. It is a powerful saber with a green (blue in some artworks from the Mega Man X series) energy blade. Zero receives the weapon in Mega Man X2 after he was remodeled by the X-Hunters, and has appeared in every chronological game since. Zero performs most of his techniques with the Z-Saber, his most recurring techniques being a rising slash, a downward stab, a dashing thrust or slash, and a rolling slash.
  • Z-Buster: Similar to the X-Buster, the Zero Buster (Z-Buster for short) is a chargeable cannon embedded in Zero's arm(s). It can fire regular shots as well as Charge attacks. Similar to the Buster Upgrade of X's armor from Mega Man X2, Zero's Z-Busters can be linked to each other to fire two Charge Shots one after the other; however, they do not combine. When Zero became a fully playable character in Mega Man X4, his Z-Buster was completely removed due to game balancing, but it was re-introduced in Mega Man X5; in this game, it was only available if the game was started with Zero. However, its usage was stripped down drastically.
  • V-Hanger: The V-Hanger is obtained after defeating Wind Crowrang in Mega Man X7. It is a set of two purple-bladed beam daggers. Besides allowing Zero to use Souenbu by throwing boomerangs, the V-Hanger allows him to do a fast five-slash combo. The attack reach of the daggers are half as long as the regular Z-Saber.
  • D-Glaive: Also known as the Durga Glaive, this is a pole weapon that allows for longer-ranged attacks. It appears in both Mega Man X7, gained after defeating Splash Warfly, and Mega Man X8, where it can be constructed from a Rare Metal found in Dark Mantis' stage. The version in X7 is slow and just noticeably longer than the Z-Saber, but allows for the special move Suiretsusen. In X8 it can be spun over Zero's head to strike repeatedly, and its range has been greatly extended to two-and-a-half times that of the Z-Saber.
  • B Fan: Also known as the Bashou Fan (『芭蕉ファン "Banana Fan"), this is a pair of fans offering high attack and defense capabilities. Zero can stand still with this weapon that creates an energy shield around him that can deflect low-damage projectile shots. It appears in Mega Man X8. Learning the Rekkyodan technique will power-up the fans, allowing them to reflect shots back at the enemies by hitting them with the weapon.
  • T Breaker: this is a super-powerful heavy hammer that can break through enemies' barriers. Using Juuhazan with this weapon can even destroy some obstacles & platforms. It appears in Mega Man X8. However, this weapon is capable of only one slow slamming attack. The reach of this weapon is the same as the Z-Saber.
  • K Knuckle: Also known as the Kaiser Knuckle, this is a pair of brass knuckles that appear in Mega Man X8. Equipping them grants Zero access to the special techniques used by Ryu and Ken from the Street Fighter series. The weapon's range is almost non-existent as Zero has to come up close to attack enemies making it easier to get hit, however the attack power is the same as T Breaker. The main flaw of the K Knuckle is that it cannot break through enemy barriers due to it lacking the three hit combo ability for Zero to brZero's signature weapon, the Z-sabereak through enemy barriers.
  • Σ Blade: The Σ Blade is the weapon Sigma uses in Mega Man X8, and it can be obtained by either completing the game, or by entering a code on the title screen and then buying it in the R&D Lab. It is a giant sword with legendary attack power, and it can easily break enemies' barriers. In addition, equipping this weapon will reduce special weapon energy usage by half automatically.

Z-Era Weaponry

  • Z-Saber: Zero's Z-Saber has been redesigned and reconfigured along with Zero himself. The Z-Saber now no longer possesses a lightsaber-like appearance, but a deltoid-shaped blade. Furthermore, the Z-Saber received a few upgrades. Unlike in the Mega Man X series, the Zero series Z-Saber can be used while running and dashing (however, no combos can be performed while in motion). Additionally, it was created using the same technology as the X-Buster, giving it the ability to be charged and vary its effects and shape.
  • Buster Shot: A blaster salvaged from a fallen soldier after reawakening, it has since been modified and upgraded to Zero's liking with the help of the Resistance. As a result, it is able to have its functions modified by special chips Zero carries with him and can fire a limitless supply of solar rounds in a manner akin to his original Z-Buster. Of the techniques he utilizes with this weapon, the most notable include the Time Stopper (which freezes anyone hit in time), the Tractor Shot (which can absorb enemy projectiles along its flight path to gain power), and the Reflect Laser (which pierces virtually any target and reflects off walls and obstacles).
  • Shield Boomerang: A modification to the Z-Saber, allowing Zero to mount it on his arm and spin it to reflect all but the most powerful projectile attacks. While it offers no defense against melee combatants, it can also be thrown as a buzzsaw and imbued with elemental powers as well.
  • Chain Rod: Another modification for the Z-Saber, turning the handle into an energy chain that Zero can freely manipulate like a whip to hook onto and stun enemies, drag them closer for additional attacks, or simply impale them at a distance. In addition, it can be used as a grappling hook and to grab useful items that are out of reach. Like the other modifications, it can be imbued with element chips to modify its properties.
  • Triple Rod: A lance-like extension for the Z-Saber that Zero uses in a manner akin to his former Durga Glaive, attacking foes with flurries of thrusting and slashing attacks and deflecting oncoming attacks with battle staff-like movements. Like the other attachments, it can be imbued with element chips to modify its properties.
  • Recoil Rod: Yet another modification for the Z-Saber, splitting it into a pair of tonfas that repulse anything they strike if not outright destroying the target on contact. It can also be used to propel Zero great distances by using it against a wall or the ground.
  • Zero Knuckle: Chips embedded in Zero's palms allows him to wrench away items from others and use them as his own while also boosting his punching power.

Other Items

Sub Tanks, Parts and Chips, Black Zero Armor | Same as before | Sub Tanks, Forms, Chips, Cyber-Elves

  • Optional Equipment: Ride Armors | Same as before | Zero Knuckle Weapons



Is a Equipment of Aile and Vent


Notable Techniques

Techniques

Techniques

When Zero defeats a boss, he learns a "technique" (必殺技 Hissatsu Waza?, lit. "Sure-Killing Arts"). These learned techniques let Zero mimic certain attacks used by defeated bosses and are usually assigned to certain elements. The learned techniques vary from attacks to movement styles.

Mega Man Xtreme

Zero can help X in Mega Man Xtreme with the "Zero Scramble" items, which will summon Zero for a quick attack. Zero can also use these attacks in the second game, Xtreme 2.

Image Technique Description
D
D
Dash Zero dashes forward with his saber drawn.
R
R
Rising Zero performs a rising, skyward slash.
E
E
Earth Gaizer Zero punches the ground, generating explosions all around him.
Final Zero performs Dash, then Rising.

Mega Man Xtreme 2

Image Technique Boss Description
D
D
Rising Neon Tiger The same as Xtreme's Rising. The more times the attack button is pressed, the higher Zero will reach. This is one of the only two techniques in this game that doesn't require weapon energy.
F
F
Fish Fang Launch Octopus Zero launches two fish-missiles from the Z-Saber when performing an air-slash.
T
T
Tri-Thunder
(トライアードサンダー Toraiādo Sandā?, lit. "Triad Thunder")
Volt Catfish Zero punches the ground, generating multiple balls of lightning that randomly erupt from the ground.
F
F
Fire Wave Flame Mammoth The same as X's Fire Wave.
L
L
Lightning Wire Sponge Generates random lightning strikes.
E
E
Earth Gaizer Blast Hornet Zero punches the ground, generating explosions in the ground which move from left to right.
D
D
Dash Overdrive Ostrich The same as Xtreme's Dash.
D
D
Drill Crush Tunnel Rhino Zero performs a thrust downward while falling, with the Z-Saber spinning like a drill. Can be interrupted. This is the second of the only two techniques in this game that doesn't require weapon energy.
Zero Final None (Arm Parts in Tunnel Rhino's stage) The same as Xtreme's Zero Final.

Mega Man X4

Image Technique Boss Description
Raijingeki
Raijingeki
Raijingeki
(雷神撃?, "Raijin Attack")
Web Spider By pressing the Special Weapon button while standing, Zero will perform a forward thrust with the Z-Saber as a blade of blue lightning.

Can cancel the attack delay by using Raijineki during a standing saber combo.

Kuuenbu
Kuuenbu
Kuuenbu
(空円舞?, "Air Waltz")
Split Mushroom The Kuuenbu technique allows Zero the ability to jump one more time after an initial jump. (This is not actually an attack.)

Zero keeps this ability in most of the later games.

Kuuenzan
Kuuenzan
Kuuenzan
(空円斬?, "Air Circling Slash")
Split Mushroom The Kuuenzan technique allows Zero to perform a rolling slash attack with his Z-Saber whilst in the air. The slash will still go on as Zero changes directions.

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as Zero's aerial heavy attack. Both games can also have him perform a backwards version as a command normal.

Rakuhouha
Rakuhouha
Rakuhouha
(落鳳破?, "Falling Feng Crush")
Cyber Peacock As his Giga Attack, Zero punches the ground, sending out waves of energy in a fan-like pattern.

This attack also appears in Marvel vs. Capcom: Infinite whenever Zero releases a fully-charged Hyper Zero Blaster during Hadangeki.

Tenkuuha
Tenkuuha
Tenkuuha
(天空覇?, "Aether Rule")
Storm Owl The Tenkuuha technique upgrades the Z-Saber, tinting it violet and allowing it to destroy energy shots.
Ryuenjin
Ryuenjin
Ryuenjin
(龍炎刃?, "Dragon Flame Blade")
Magma Dragoon By pressing Up and Special Weapon button while standing, Zero will perform a leaping upward slash with the Z-Saber as a blade of red flames. This move has a fixed height.

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as one of Zero's special moves. In the latter game, the midair version is replaced by another attack.

Hyouretsuzan
Hyouretsuzan
Hyouretsuzan
(氷烈斬?, "Ice Fury Slash")
Frost Walrus Zero will perform a falling downward thrust with the Z-Saber turning into a giant light blue icicle. Cannot be interrupted, but he can aim the icicle left or right to hit the target more effectively.

This appears in Marvel vs. Capcom: Infinite, performed whenever a fully-charged Hyper Zero Blaster shot is released during Ryuenjin.

H
H
Hienkyaku
(飛燕脚?, "Flying Swallow Legs")
Jet Stingray The Hienkyaku technique allows Zero to perform a dash in mid-air. (This is not actually an attack.)

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as one of Zero's special moves.

Shippuga
Shippuga
Shippuuga
(疾風牙?, "Hurricane Fang")
Slash Beast

By pressing the Special Weapon button during a dash move, Zero will perform a large, twirling slash with a pink blade, hitting up to three times in a row. Take note that Zero can only do this while dashing on the ground, and not while performing Hienkyaku at the same time.

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as one of Zero's command normals.

Mega Man X5

Image Technique Boss Description
C
C
C-Sword
(三日月斬 Mikazukizan?, "Crescent Moon Slash")
Crescent Grizzly Like Kuuenbu and Kuuenzan, Zero is able to air hike and perform an earth-element rolling slash surrounded by a crescent aura. Has a shorter cooldown time than Kuuenzan. The crescent aura is just a visual effect that can't damage enemies.

Appears in Marvel vs. Capcom: Infinite whenever Zero releases a fully-charged Hyper Zero Blaster during Raikousen.

F
F
F-Splasher
(飛水翔 Hisuishou?, "Flying Water Soar")
Tidal Whale Zero performs an ice-element version of Hienkyaku that surrounds his body in a sheet of ice. If the player presses up or down while performing this, Zero's direction will be slightly altered upwards or downwards.

In Marvel vs. Capcom: Infinite, this move is used as a followup whenever a fully-charged Hyper Zero Blaster is released during a Sentsuizan.

E
E
E-Blade
(電刃 Denjin?, "Electric Blade")
Volt Kraken Zero performs a lightning-element rising slash which also sends lightning bolts downwards, damaging enemies below him. The more times the attack button is pressed during the move, the higher Zero will reach.
C
C
C-Flasher
(滅閃光 Messenkou?, "Destroying Glint")
Shining Firefly As his Giga Attack, Zero performs a violet-colored version of Rakuhouha. Unlike Rakuhouha, the projectiles are unstoppable but do less damage on their own, but compensate with multiple hits. Damage taken can convert into energy for this attack.

Black Zero uses this attack in Rockman X DiVE.

D
D
Dark Hold
Dark Necrobat Zero freezes time for every object and minor enemy on the screen (it is also effective on Spiral Pegasus). This technique slowly consumes Weapon Energy, but can be turned off when not needed. It is exactly the same as X's Dark Hold.

This attack appears in Tatsunoko vs. Capcom as Zero's level 3 Hyper Combo, though with an added attacking portion.

W
W
W-Shredder
(疾風 Hayate?, "Hurricane")
Spiral Pegasus Zero performs a wind-element version of Shippuuga that causes him to halt during a dash and send out an after-image to strike a target if it makes contact with one.
Q
Q
Quake Blazer
(断地炎 Danchien?, "Severing Earth Flame")
Burn Dinorex Zero performs a fire-element downward thrust that generates explosions when it connects. The explosions seem to be just a visual effect that can't damage enemies. Can be interrupted as well as adjustable aim.
T
T
Twin Dream
(双幻夢 Sougenmu?, "Twin Phantasm")
Spike Rosered

Zero performs a variant of X's Soul Body. The image alone doesn't cause any damage, but when Zero attacks, it mimics his move and cause damage to enemies within its attack range. Disappears after a short period of time.

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as one of Zero's level 1 Hyper Combos.

Mega Man X6

Image Technique Boss Description
Y
Y
Yammar Option Commander Yammark Zero summons up to three robot dragonflies to shield him and fire straight ahead. Although this is the same as X's version of this weapon, it has some differences: in Zero's version, the robot dragonflies attack concurrently with Zero's other attacks and Z-Buster shots.
S
S
Sentsuizan
(旋墜斬?, "Whirling Crash Slash")
Ground Scaravich Zero performs an airborne version of Shippuuga that shakes the screen when it makes contact with the ground. Unlike Shippuuga which goes forward, this technique lets Zero fly diagonally downwards instead.

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as one of Zero's special moves, along with a fake-out version.

S
S
Shoenzan
(翔炎山?, "Soaring Flame Mountain")
Blaze Heatnix Zero performs a ground version of Ryuenjin that also creates an upward wall of flames for extra upward reach.
H
H
Hyoroga
(氷狼牙?, "Ice Wolf Fang")
Blizzard Wolfang Zero takes a mighty leap and clings to the ceiling. He can drop icicles or dash while on the ceiling. Shooting icicles will consume Weapon Energy, but Zero can still leap and air dash from the ceiling even without using any Weapon Energy. Note the ceiling needs to be within reach, as ones that are too high are impossible to attach to.
E
E
Ensuizan
(円水斬?, "Circling Water Slash")
Rainy Turtloid Zero performs a fast, water-element rolling slash. This version can also be performed while on the ground as well as in the air.
R
R
Rakukojin
(落鋼刃?, "Falling Steel Blade")
Metal Shark Player Zero performs a metallic downward thrust that explodes and horizontally throws small bouncing anchors when it connects. This is one of the few techniques to use Weapon Energy. While it can be used without Weapon Energy, no anchor will appear unless Weapon Energy is available for consumption.
G
G
Guard Shell
Shield Sheldon Zero summons an energy shield that reflects energy shots. Like Yammar Option, Zero can also attack while doing this. It has some differences from X's version of this weapon: Zero cannot aim it above or below him, and energy is used on first activation and also when an attack hits the shield and shoots out a shot in retaliation.
R
R
Rekkoha
(裂光覇?, "Rending Light Rule")
Infinity Mijinion As his Giga Attack, Zero punches the ground and summons beams of light from above. Weapon Energy for this technique can be refilled by taking damage or weapon energy capsules. Zero's invincibility seems more apparent unlike other Giga Attacks, and seems to have more special effects. Also targets the whole screen, so it is more difficult to avoid compared to other Giga Attacks.

This attack appears in fighting gameTatsunoko vs. Capcom, Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite as one of Zero's level 1 Hyper Combos.

Mega Man X7

Mega Man X7 introduces the use of weapons other than the Z-Saber: the V Hanger, a set of handheld daggers, and the D Glaive, a long spear weapon.

Image Technique Boss Weapon Description
Raijinshou
(雷神昇?, "Raijin Rise")
Tornado Tonion Default

Zero performs an electric-element technique that causes him to spin horizontally and rise within an electric tornado.

Appears as one of Zero's Hyper Combos in Marvel vs. Capcom: Infinite.

Suiretsusen
(水烈閃?, "Water Fury Flash")
Splash Warfly D-Glaive Zero performs a strong water-elemental forward thrust.
Bakuenjin
(爆炎陣?, "Bursting Flame Array")
Flame Hyenard Default As his Giga Attack, Zero punches the ground, causing a fiery explosion. The only technique in this game to use Weapon Energy, albeit a large amount.
Zankourin
(斬光輪?, "Slashing Light Ring")
Ride Boarski Default While walking, Zero sends out a light-element wheel that slices through anything in its path. When the wheel is still on the screen, Zero cannot perform other special techniques.
Hieijin
(飛影刃?, "Flying Shadow Blade")
Snipe Anteator Default After jumping into the air, Zero sends out a homing missile from his saber.
Souenbu
(双燕舞?, "Twin Swallow Dance")
Wind Crowrang V Hanger Zero throws out one of the V Hangars that spins like a boomerang to hit enemies from a moderate distance before the blade returns to him.
Hadangeki]
(波断撃?, "Wave Sever Attack")
Vanishing Gungaroo Default

Zero performs a heavy overhead slash that sends out a wave of energy.

This attack appears in Tatsunoko vs. Capcom and Marvel vs. Capcom 3 as one of Zero's special moves.

Gokumonken
(獄門剣?, "Prison Gate Sword")
Soldier Stonekong Default Zero enters a defensive stance that blocks enemy shots and allows him to counterattack any enemy that touches his Z-Saber with a strong downward slash similar to Hadangeki.

Mega Man X8

Image Technique Boss Weapon Description
Y
Y
Youdantotsu
(葉断突?, "Leaf Severing Thrust")
Bamboo Pandamonium Default

Zero performs a Wood-Element dash-and-thrust technique that tints his weapon green and will break enemy barriers.

This also appears as one of Zero's new command normals in Marvel vs. Capcom: Infinite.

T
T
Tenshouha
(天照覇?, "Amaterasu/Heaven Shine Rule")
Optic Sunflower Default

As his Giga Attack, Zero punches the ground, summoning a pillar of Light-Element laser that destroys enemies directly above him. The only technique in this game to use Weapon Energy.

Equipping the Sigma Blade will cause the energy usage for performing this technique to be halved.

R
R
Rasetsusen
(螺刹旋?, "Swirling Temple Whirl")
Dark Mantis Default Zero performs an airborne Darkness-Element rolling slash that can be turned into either a falling or rising, spinning slash. Diagonally-downward spinning is also possible. Unlike most of his rolling slash attacks, Zero does it in a backward somersaulting fashion instead.
Juuhazan
Juuhazan
Juuhazan
(重波斬?, "Heavy Wave Slash")
Gravity Antonion Default Zero performs a Gravity-Element heavy overhead slash that can break enemy barriers. Zero will do a charge stance before launching the attack.
Rekkyoudan
Rekkyoudan
Rekkyoudan
(烈鏡断?, "Violent Mirror Sever")
Earthrock Trilobyte Default Zero's Z-Saber gets powered-up with Earth-Element powers to deflect enemy projectile attacks with his normal slash.
Raikousen
Raikousen
Raikousen
(雷光閃?, "Lightning Flash")
Gigabolt Man-O-War Default

Zero performs a forward slash, briefly going invisible, and produces a horizontal bolt of Thunder-Element when he reappears. This move can be performed while air-dashing as well.

This attack appears in Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite as one of Zero's special moves, and unlike before can only be done in midair.

Hyouryuushou
Hyouryuushou
Hyouryuushou
(氷龍昇?, "Ice Dragon Rise")
Avalanche Yeti Default An ice-powered version of Raijinshou where Zero performs an upward-spinning Ice-Element slash that can freeze air-borne enemies upon contact. Unlike Raijinshou, only contact from the weapon itself freezes the enemies.
Enkoujin
Enkoujin
Enkoujin
(焔降刃 "Blaze Drop Blade"?)
Burn Rooster Default Zero performs a Fire-Element straight downward plunging stab that tints his weapon red, burning enemies on contact (similar to Quake Blazer/Danchien in Mega Man X5). The difference being that this move cannot be aimed while performing as it hits straight downward.
Renyoudan
Renyoudan
Renyoudan
(連葉断?, "Chained Leaf Sever")
Bamboo Pandamonium D Glaive Zero performs 6 rapid Youdantotsu thrusts with the D Glaive which tints it green. This can break enemy barriers as well as destroying them.
Zekkyoudan
Zekkyoudan
Zekkyoudan
(絶鏡断?, "Absolute Mirror Sever")
Earthrock Trilobyte B Fan Zero can reflect enemy projectiles back at the source enemies to damage them using their own fire.
Dairettsui
Dairettsui
Dairettsui
(大烈鎚?, "Great Violent Hammer")
Gravity Antonion T Breaker Zero slams the ground with the T Breaker, unleashing an earthquake that can break enemies' defenses. Unlike Juuhazan, there is no charge stance before the attack is launched, and it occurs much more quickly.
Ganzanha
Ganzanha
Ganzanha
(岩斬波?, "Rock Slashing Wave")
Gravity Antonion K Knuckle Zero punches the ground, discharging a spark of energy that will break enemies' guards. Unlike Juuhazan, there is no charge stance and the attack is almost immediate.
Senpuukyaku
Senpuukyaku
Senpūkyaku
(旋風脚?, "Whirlwind Leg")
Dark Mantis K Knuckle Zero performs an airborne, dark-element pirouetting kick that can be turned into either a falling or rising, pirouetting kick. Diagonal-descending spinning kicks are also possible.
Raijinken
Raijinken
Raijinken
(雷迅拳?, "Thunder Swift Fist")
Gigabolt Man-O-War K Knuckle Zero slides forward and performs a lightning-charged uppercut that ends with a powerful vertical lightning bolt that can allow Zero to grab objects (and Rare Metals) above and below him as well as break certain floors with this. Can be performed while air-dashing.
Enkoukyaku
Enkoukyaku
Enkoukyaku
(焔降脚?, "Blaze Drop Leg")
Burn Rooster K Knuckle Zero performs a descending, fire-element diagonal kick that burns enemies upon contact.
Shouryuuken
Shouryuuken
Shoryuken
(昇龍拳?, "Rising Dragon Fist")
Avalanche Yeti K Knuckle Zero performs an upward-spiraling, ice-element uppercut that freezes air-borne enemies upon contact.

As a Boss

Zero, Awakened Zero and Zero Nightmare attacks

These techniques are accessed by Zero only when fighting against him as Mega Man X. The techniques are used by Zero and Awakened Zero (覚醒ゼロ Kakusei Zero?) in Mega Man X5, and by Zero Nightmare in Mega Man X6.

Image Tech. Name Description
S Shingetsurin
(『真月輪』,
True Moon Ring)
Awakened Zero shoots two blue ring-like projectiles that home in on X and stay right in front of him, after a while they will home in on X once more and this time they will try to hit him. This technique is only used by Awakened Zero, and replaces the shots which are shot in a pair of two and the barrage of shots used by both Zero and Zero Nightmare: These shots are bigger than the Zero's normal Z-Buster shots when you use him. Zero and Zero Nightmare will shoot 2 shots if their health is high and replace the technique by a flurry of shots if their health is low. This is one of Awakened Zero's two special moves in Rockman X DiVE.
S Shin Messenkou
(『真・滅閃光』,
True Destroying Glint)
A stronger version of C-Flasher where Zero punches the ground and a series of projectiles shoot from the floor to the ceiling. This technique is used by both Zero, Awakening Zero, and Zero Nightmare. Zero Nightmare also uses this in his Rockman X DiVE character select screen animation, but says his quote when using Genmu Zero Kai in X6 ("Shinei") instead of his quote when using Shin Messenkou in X6 ("Owari da").
D Denha Zero
(『電刃零』,
Electric Blade Zero)
Zero sends a small spinning crescent wave slash from his saber that homes on X. This technique is used by Zero, Awakening Zero and Zero Nightmare, usually after two buster shots or a Shingetsurin.
G Ittouryoudan:Genmu Zero
(『一刀両断・幻夢零』,
Single Stroke Bisection: Phantasm Zero)

If the battle against Awakening Zero continues for a long time (around 2 minutes), he will launch two giant crescent waves from his saber repeatedly, which cover the entire area in front of him and can kill X instantly. This technique is only used by Awakening Zero, and he is invulnerable during this attack. Ittouryoudan is the art of splitting someone in half in one stroke, thus proving the prowess of this deadly attack. Awakening Zero can use this if he is Level 20 or above. Zero will be constantly using this attack, so the battle is impossible from that point onward.

This attack appears in Marvel vs. Capcom 3 as Zero's level 3 Hyper Combo and in Project × Zone, and it's also the second of Awakened Zero's two special moves in Rockman X DiVE.

Parts and Chips

Power Up Parts

Similar to X's armors, Zero can use power-up parts in Mega Man Xtreme 2. Each parts upgrade his skills when he enters in Dr. Light capsules. Unlike X, Zero's appearance will not change.

Power Up Parts Stage Description
Head Parts Overdrive Ostrich Can use Head Crush (ヘッドクラッシュ) to break specific blocks.
Body Parts Blast Hornet Damage is reduced by half.
Arm Parts Tunnel Rhino Learn a deadly skill called Zero Final (ゼロファイナル).
Foot Parts Wire Sponge The wall kick can destroy specific blocks with Leg Crush (フットクラッシュ Foot Crush).

Black Zero

Black Zero Armor

Black Zero (ブラックゼロ?) is a hidden version of Zero appearing in Mega Man X4, Mega Man X5 and Mega Man X6, as well as Mega Man X8. It usually appears as a black colored version of Zero with platinum blonde hair and a purple Z-Saber blade. While it is purely a recolor in X4, it features several abilities during its following appearances. In X5 and X6, it increases Zero's attack and defense capabilities. In X8, the Zero Armor appears once again; however it is more balanced than its previous incarnations. It still doubles Zero's attack strength but at the same time decreases his defense power by half. The Black Zero armor is usually unlocked by putting a cheat code put in at the game's title screen, clearing certain objectives such as finding Dr. Light's secret capsule in X5, and obtaining all Rare Metals for Zero in X8).


Mega Man Xtreme 2 Parts Charts

Common Parts
Hyper Dash Cost: 1000

Unlock: 2500

Iris' comment: "Powerful move."

Makes the player completely invincible while dashing or skidding on the ground, or dashing in the air.

Super Recover Cost: 200

Unlock: 50

Iris' comment: "Recover more."

Increases the amount of energy recovered from Life and Weapon Energy by 33%. Energy recovery from DNA Souls is unaffected.

Energy Saver Cost: 100

Unlock: 25

Iris' comment: "Use less power."

Halves the cost of all sub-weapons and techniques – including Giga Crush and Zero Final.

Barrier Extender Cost: 100

Unlock: 10

Iris' comment: "Extended barrier"

Increases the amount of time the player is invulnerable by 50% after taking damage. Does not work with Ride Armor or Land Chaser.

Extreme Mode Cost: 2000

Unlock: 3000

Iris' comment: "Is selectable."

This will activate Extreme mode in the main menu (will not be available in Extreme mode).

Boss Attack Mode Cost: 2000

Unlock: 4000

Iris' comment: "Is selectable."

This will activate Boss Attack Mode in the main menu (will not be available if already enabled).

Zero's Parts
Saber Plus 1 Cost: 200

Unlock: 200

Iris' comment: "Z-saber +1."

Increases the damage output of the Z-Saber (but not techniques) by about 30%. Also changes the color of the the saber beam to sky-blue.

Saber Plus 2 Cost: 500

Unlock: 2000

Iris' comment: "Z-saber +2."

Increases the damage output of the Z-Saber (but not techniques) by about 50%. Also changes the color of the the saber beam to pink.

Ultimate Saber Cost: 800

Unlock: 1000

Iris' comment: "Super slash."

Causes Zero to always use his third slash only when standing still, allowing him to strike three times with one attack at will.


Mega Man X5

Mega Man X5 Parts Charts

All Bosses
Weapons + Life Raifu Appu Life-Up(ライフアップ) This part will give your character an extra heart tank, increasing their maximum Life Meter by 2 units. This part is recommended for Zero as his attacks are mostly close-range and because he cannot collect as many of the Life-Ups compared to X in most stages.
Weapons + Energy Enajī Appu Energy-Up(エナジーアップ) This part will increase your maximum special weapon energy by 2 units. This part is recommended for X as he uses special weapons more often than Zero.
Crescent Grizzly
Weapons + Life + Shokku Abusōbā Shock Buffer(ショックアブソーバー, Shock Absorber) When the player's character takes damage, they will not be stunned for as long as they normally are. Also reduces damage by half. Does not stack with any armors or defensive upgrades.
Weapons + Energy + Haipā Dasshu Hyper Dash(ハイパーダッシュ) When your character dashes, they will go further than normal; it also allows the character to perform longer jumps & better dash-jumps.
Tidal Whale
Weapons + Life + Sūpā Rikabā - Kaifuku UP! Super Recover(スーパーリカバー) You will receive more energy when your character picks up an energy capsule. It will also fill up your energy tanks faster than normal.
Weapons + Energy + Enajī Sēbā - Enerugī 1/2 W-Energy Saver(エナジーセイバー, Energy Saver) This part decreases the energy use of any Special Weapon or Technique, allowing your character to use a weapon / special technique for much longer than normal. This part decreases WE usage by 25% if your character wears an armor or defensive upgrade, and 50% if they wear none.
Volt Kraken
Weapons + Energy + Zetto Seibā Ekusutendo Z-Saber Extend(Zセイバーエクステンド) Zero: Zero's Z-Saber can reach out a little further than normal. Slash out and you will notice the small yellow beam extension.
Shining Firefly
Weapons + Energy + Shotto Ireizā Shot Eraser(ショットイレイザー) Zero: Zero can block energy beams with his Z-Saber. When an enemy fires an energy bolt, the player must slash at it to destroy it. Z-Saber's color will turn into violet. It can be assumed that this part is a better version of Tenkuuha as it can destroy more type of enemies' energy attacks.
Dark Necrobat
Weapons + Life + Wirusu Baria Anti-Virus Guard(ウィルスバリア, Virus Barrier) This increases your character's resistance against the viral infection. You will get infected after being hit by eight Sigma Virus drones or seven Zero Virus drones instead of four in both cases.
Weapons + Energy + Wirusu Basutā Virus Buster(ウィルスバスター) This allows the player to destroy the Sigma Virus and Zero Virus drones with the X/Z-Buster and Z-Saber.
Spiral Pegasus
Weapons + Life + Hai Janpu Jumper(ハイジャンプ, Hi-Jump) Your character can jump much higher than normal. This part will make Zero jump incredibly higher if he has C-Sword (though it should be noted that only the first jump is higher while the second still retains its height.)
Weapons + Energy + Supīdo Mūbu Speedster(スピードムーブ, Speed Move) This increases the speed of your character's movement. You will move around about 50% faster than normal.
Burn Dinorex
Weapons + Life + Supīdo Shotto Speed Shot(スピードショット) This increases the flying speed of energy blasts from the X/Z-Buster. Also reduces the delay caused by the Ultimate Buster part.
Weapons + Energy + Basutā Purasu - Pawā UP! Buster Plus(バスタープラス) This increases the damage caused by the X/Z-Buster, useful against strong enemies and bosses.
Spike Rosered
Weapons + Energy + Z Saber + Power UP! Z-Saber Plus(ゼットセイバープラス) Zero: Zero's Z-Saber will be stronger and can cause more damage to enemies and bosses. Z-Saber's color will turn pink.

Mega Man X6

Mega Man X6 Parts Charts

Life/Energy Parts
LifeUp Life Up(ライフアップ) All Stages This part will give your current character an extra heart tank.
EnergyUp Energy Up(エナジーアップ) All Stages This part will increase your maximum special weapon energy by two units.
Normal Parts
Tsuki Speedster (スピードムーブ, Speed Move) Central Museum This will allow your character to move 50% faster and jump farther than normal as a result of the speed boost.
High Jump Dante Jumper(ハイジャンプ, Hi-Jump) Northpole Area This part will allow you to jump 25% higher than normal, which will also apply to Zero's second jump.
Nori Hyper Dash(ハイパーダッシュ) Inami Temple This will increase your character's land-dashing (and air-dashing) speed, and furthers your character's dash-jump distance.
Taiji Energy Saver(エナジーセーバー) Laser Institute This part decreases the Weapon Energy usage by 50% for all Special Weapons and Techniques that utilize Weapon Energy. However, this does not apply to Weapon Energy used for the Giga Attacks of X's Armors.
Goken Super Recover(スーパーリカバー) Amazon Area Northpole Area Energy restored with obtaining Life and Weapon Refill capsules will be doubled, which also applies to rate of refilling Life and Weapon Energy Tanks if applicable.
Buster + Chibon Buster Plus(バスタープラス) Magma Area The X-Buster/Z-Buster's damage inflicted on enemies increases by one, which applies only to normal shots. Color of X-Buster's shots will change to red when this part is equipped.
Tekk Speed Shot(スピードショット) Weapon Center The speed of shots fired from the X-Buster/Z-Buster will be doubled. Color of X-Buster's shots will change to green when this part is equipped.
Toshi Shock Buffer(ショックアブソーバー, Shock Absorber) Recycle Lab Reduces damage taken by half and removes recoil when taking damage. Does not provide any effects if X wears any Armor Suit with this part equipped.
Kenz D-Barrier aka Double Barrier

(ダブルバリア)

Laser Institute The temporary invincibility time after your player takes damage will be doubled.
Paralla D-Converter aka Damage Converter

(チェンジエナジー, Change Energy)

Weapon Center Damage taken will be converted into weapon energy for your character's Special Weapons/Techniques.
Zero's Parts
Seibā + Rena Saber Plus(セイバープラス) Inami Temple Damage inflicted on enemies by the Z-Saber will be increased by one for each hit. However, this does not apply to Z-Saber Techniques. The blade of the Z-Saber will change to teal when this part is equipped.
Dajango Saber Extend(セイバーエクステンド) Recycle Lab The Z-Saber creates ranged slashes, reaching out a little further than normal with each slash in a combo. Again, this does not apply to Z-Saber Techniques as well.
Ryu Shot Eraser(ショットイレイザー) Northpole Area Most energy projectiles fired by enemies can be blocked with the Z-Saber. The blade of the Z-Saber will change to violet when this part is equipped which is similar to the Tenkuuha technique in Mega Man X4.
Metal Master Saber(マスターセイバー) Weapon Center Damage inflicted on enemies by Special Z-Saber techniques will be increased by one for each hit.
Limited Parts
Inaria Hyperdrive(ハイパードライブ) Recycle Lab Your character will gain temporary invincibility to enemy attacks as well as their projectiles.
Hal Power Drive(パワードライブ) Magma Area This will temporarily increase the damage inflicted on enemies by normal attacks, special weapons and Giga attacks by one.
Nina Weapon Drive(ウェポンドライブ) Northpole Area Special weapons will not consume any energy for a limited amount of time.
Iso Life Recover(ライフリカバー) Amazon Area Your character's life energy will be completely refilled once, similar to a Life Tank.
Yui Weapon Recover(ウェポンリカバー) Inami Temple Your character's special weapon energy for all the weapons will be completely refilled once, similar to a Weapon Tank.
Mars Overdrive(オーバードライブ) Central Museum As X, your shots will temporarily become fully-charged, no-armor shots. It will ignore the fact that you can only have one charged shot on the screen at once. As Zero, you will be able to shoot a chain of 5 Z-buster shots instead of just a single shot.

Mega Man X7

Each individual Hunter has their own unique Power Up Chips (パワーアップチップ?) that can be earned from rescuing Reploids. Whenever the player rescue one that holds such data, Alia gives the player the chance to equip that data to one of the characters after completing the stage. When distributing power-ups, read the descriptions since they change their effect depending on (a) which character it is assigned to, and (b) what attribute it is assign to (Speed, Power, or Special).

Additionally, if the player completes the game and then starts a new game from an old save file, all previous power-ups are retained, making it possible to max out all of the parts for each character. Alia will not be able to assign a part if all the chips for both characters the player is using are already maxed out.

Mega Man X7 Chips Charts

Zero's Parts
Power Power Plus α(パワープラスα) Enables 30% chance of increasing Z-Saber damage by 1 unit.
Power Plus β(パワープラスβ) Enables 50% chance of increasing Z-Saber damage by 1 unit.
Shock Absorber(ショックアブソーバー) Decreases damage taken by half and removes recoils.
Extend(エクステンド) Widens hit radius of attack.
Speed Saber Combo+1(セイバーコンボ+1) Increases max saber combo by one move.
Saber Combo+2(セイバーコンボ+2) Increases max saber combo by one more move.
HyperDash(ハイパーダッシュ) Increases dash speed.
Saber Combo+3(セイバーコンボ+3) Adds charging dash move to end of combo.
Special Super Recover(スーパーリカバー) Increases power of recovery items.
Double Barrier(ダブルバリア) Doubles invincible period after damage.
Triple Barrier(トリプルバリア) Triples invincible period after damage.
Master Saber(マスターセイバー) Increases damage caused by special Z-Saber techniques.

List of Mega Man X8 Chips

All Characters
Name of Part Cost / Discount How to Obtain It Description
Life Bottle Half 50 / 45 Available by default. Restores partial life only once.
Life Bottle Full 150 / 135 Rare Metal in Metal Valley. Restores all life only once.
Life Charge 50 / 45 Make Life Tank. Refills Life Tank.
Retry Chip 1 100 / 90 Available by default. Allows player to retry stage when defeated.
Retry Chip 2 200 / 180 Buy Retry Chip 1. Allows player to retry stage when defeated.
Retry Chip 3 400 / 360 Buy Retry Chip 2. Allows player to retry stage when defeated.
Weapon Bottle Half 10 / 9 Available by default. Restores partial weapon energy only once (except for Giga Attacks).
Weapon Bottle Full 30 / 27 Rare Metal in Noah's Park. Restores all weapon energy only once (except for Giga Attacks).
Weapon Charge 10 / 9 Make Weapon Tank. Refills Weapon Tank.
Prickle Barrier 200 / 180 Available by default. Protects character from spikes only once. Leaves character with only 1 HP left.
Spare Energy 250 / 225 Available by default. Restores partial life when HP has been depleted. Does not protect against insta-kill traps (spikes, bottomless pits, etcetera).
Alia Buster 40000 / 36000 New Game + (Normal and Hard). Makes Alia a playable character.
Layer Rapier 40000 / 36000 New Game + (Normal and Hard). Makes Layer a playable character.
Pallette Bullets 40000 / 36000 New Game + (Normal and Hard). Makes Pallette a playable character.
Life Tank 1000 / 900 Rare Metals in Pitch Black and Troia Base. Permanent Tank that stores extra life energy. Replaces the Life Bottle if available.
Weapon Tank 500 / 450 Rare Metal in Inferno. Permanent Tank that stores extra weapon energy. Replaces the Weapon Bottle if available.
Hyper AT 1500 / 1350 Available by default. More energy is filled inside Attack Gauge for attacks and refills.
Escape Boost 1000 / 900 Available by default. Escape Capture moves faster. Escape from enemies easier.
Metal Generator 5000 / 4500 Rare Metal in Troia Base. Gain Metals by running. (Approximately 24 Metals per 6-8 steps of running)
Metal Discount 5000 / NA Rare Metal in Metal Valley. 10% discount on chip redemption cost.
Chip Delete 0 / 0 Available by default. Removes Weapon and/or Life Tanks and Bottles. Does not refund metals.
Zero/Layer's Chips
Name of Part Cost / Discount How to Obtain It Description
Life Up 1500 / 1350 Available by default. Increases max HP from 12 to 24 (18 in Hard Mode).
Life Up +1 3000 / 2700 Buy Life Up. Increases max HP from 24 to 30 (24 in Hard Mode).
Life Up +2 4500 / 4050 Buy Life Up +1. Increases max HP from 30 to 36 (30 in Hard Mode).
Double Barrier 20000 / 18000 Rare Metal in Metal Valley. Doubles invincibility time when hit by enemies.
Speedy Recovery 500 / 450 Available by default. Speeds up HP recovery time while Zero/Layer is in reserve.
Weapon Up 500 / 450 Available by default. Increases max weapon energy from 24 to 96 (72 in Hard Mode).
Weapon Up +1 1000 / 900 Buy Weapon Up. Increases max weapon energy from 96 to 120 (96 in Hard Mode).
Weapon Up +2 1500 / 1350 Buy Weapon Up +1. Increases max weapon energy from 120 to 144 (120 in Hard Mode).
Chain Combo 1000 / 900 Available by default. Increases time gap between combo executions, allowing a higher combo count to be accumulated.
Super Recover 1500 / 1350 Available by default. Recover more life/energy from life/energy refills.
Spike Walker 500 / 450 Available by default. Reduces speed of sliding down walls.
Weapon Converter 500 / 450 Rare Metal in Troia Base. Converts damage done to Zero/Layer to refill weapon gauge energy.
Shock Absorber 15000 / 13500 Rare Metal in Central White. No knockback when taking damage.
Shield Armor 15000 / 13000 Rare Metal in Booster Forest. Reduces damage by half.
Saber Skill +1 3000 / 2700 Available by default. Adds 1 extra move to Zero's Z-Saber/Layer's Rapier slash combo (making it a 4-slash combo).
Saber Skill +2 4500 / 4050 Buy Saber Skill +1. Adds 1 more extra move to Zero's Z-Saber/Layer's Rapier slash combo (making it a 5-slash combo).
D Glaive 1000 / 900 Rare Metal in Pitch Black. Massive lance weapon with long reach.
K Knuckle 1000 / 900 Rare Metal in Primrose. Melee combat weapon with powerful close-combat moves.
B Fan 1000 / 900 Rare Metal in Primrose. Defensive fan weapon that can deflect shots with its defense barrier.
T Breaker 1000 / 900 Rare Metal in Inferno. Powerful hammer weapon that can break defenses.
Σ Blade 30000 / 27000 New Game + (Normal and Hard). Sigma's sword that has long reach, high damage power and can break defenses. Halves weapon energy usage when equipped.
EX-Skills

EX Skills

Zero's EX Skills in Mega Man Zero 3

In the Mega Man Zero series, Zero can learn EX Skills similar to his techniques by defeating the bosses after activating their EX Skill. In Mega Man Zero 2 and Mega Man Zero 3, they can be activated by having an A or S rank before taking the mission. In Mega Man Zero 4, they are activated by taking the mission while the weather is favorable to the boss, but some bosses still only utilize their special techniques at A or S rank.

Mega Man Zero 2

Image EX Skill Boss Weapon Element Description
L Laser Shot Hyleg Ourobockle Buster Shot None Shoot a laser that is capable of going right through enemies.
T Triple Shot Poler Kamrous Buster Shot Ice Splits in three directions upon impact. Requires the Ice Chip.
S Spark Shot Panter Flauclaws Buster Shot Thunder Attack that splits vertically when it hits the enemy. Requires the Thunder Chip.
B Blast Shot Fighting Fefnir Buster Shot Flame Engulfs surrounding enemies in an explosion. Requires the Flame Chip.
TT Tenshouzan
(『天昇斬』, Heaven Rising/Ascension Slash)
Phoenix Magnion Z-Saber Flame A rising upward slash. With the Flame Chip equipped, it is a fire element attack like Ryuenjin.
Sengatotsu
(『旋牙突』, Whirling Fang Thrust)
Kuwagust Anchus Z-Saber Thunder The dashing slice becomes a thrust. With the Thunder Chip equipped, it is an electric attack like Raikousen.
SI Sharp Edge/Rakuretsuzan
(『落烈斬』, Falling Fury Slash)
Fairy Leviathan Z-Saber Ice Stab downwards while jumping. With the Ice Chip equipped, it is an ice element attack like Hyouretsuzan, and can be steered slightly left and right.
K Kougenjin
(『光幻刃』, Light Illusion Blade)
Sage Harpuia Z-Saber None Launches a non-elemental shockwave. Can punch through shields.
E Energy Chain Burble Hekelot Chain Rod None Absorb life energy from enemies with the Chain Rod.
F Filter Shield Rainbow Devil MK-II Shield Boomerang None Changes enemy projectiles into E-Crystals by drawing the shield right as the projectile hits it.

Mega Man Zero 3

Image EX Skill Boss Weapon Element Description
R Reflect Laser Copy X MK2 Buster Shot None Shoot a laser that goes right through enemies and reflects off walls. When the laser hits a wall, hold Up or Down to alter the direction of the rebound, and aim at enemies manually. Requires no elemental Chips.
BS Burst Shot Blazin' Flizard Buster Fire Engulfs surrounding enemies in an explosion. Requires the Flame Chip.
V V-Shot Volteel Biblio Buster Thunder A forward diagonal shot that splits into a horizontal V shape. Requires the Thunder Chip.
BlizzrdArrow Blizzard Arrow Blizzack
Staggroff R
Buster Ice Shoot three icicle blasts from a blue orb. Requires the Ice Chip.
G Gale Attack/Reppuugeki
(『烈風撃』)
Tretista Kelverian Z-Saber None When Zero dashes and then swing his saber, he gets a > shaped attack instead of a swing. Multiple hits inflicted from a single stab makes this one of the most damaging attacks in the game, unlike the alternate versions from Zero 2 and 4.
SZ3 Split Heavens/Tenretsujin
(『天裂刃』, "Heaven Rending Blade")
Hanumachine R Z-Saber Fire A non-elemental rising upward strike that becomes a flaming attack with the Flame Chip equipped.
SS Saber Smash/Rakusaiga
(『落砕牙』, "Falling Smash Fang")
Devilbat Schilt Z-Saber Thunder The typical downward thrust. If the Thunder Chip is equipped, it becomes an electric attack that creates two sparks in contact.
TB Throw Blade/Zaneidan
(『斬鋭弾』, Slashing Sharp Bullet)
Childre Inarabitta Z-Saber Ice Launches a shockwave in a pointed fold. With the Ice Chip equipped, the shockwave is larger and travels further.
Z3 1000 Slash Deathtanz Mantisk Recoil Rod None A rapid-combo Recoil Rod attack.
SL Soul Launcher Cubit Foxtar Recoil Rod Fire When the rod is fired upwards, it fires an energy projectile that splits into four pieces and comes crashing down to cause damage. With the Flame Chip equipped, the pieces burn on the ground for a short while.
S Shield Sweep
(『クロールシールド』 Crawl Shield)
Anubis Necromancess V Shield Boomerang Thunder Charged Shield Boomerang shots will roll along the ground, before going back to Zero. Leaves trail of sparks if the Thunder Chip is equipped.
O Orbit Shield
(『サーキュラシールド』 Circular Shield)
Glacier Le Cactank Shield Boomerang Ice Charged Shield Boomerang shots will orbit Zero for a short time before veering off and then returning to him like normal. Makes 4 revolutions by default, 6 if the Ice Chip is equipped.

Mega Man Zero 4

Image EX Skill Boss Weapon Element Description
T Time Stopper Popla Cocapetri Buster Shot None Mid-range non-elemental shot that damages/freezes in time some enemies, preventing them from attacking and moving. It also negates bosses' i-frames AFTERWARDS for 1 sec while the reticle is still "open". However all additional attacks seem to be reduced to 1 damage per hit, while using this window of opportunity.
T Tractor Shot Mino Magnus Buster Shot Thunder A lightning-elemental shot that absorbs certain energy missiles to increase the shot's attack power when holding it. Can damage on contact with the charging shot, without using it up. It can paralyze some enemies.
B Burning Shot Sol Titanion Buster Shot Flame A flame-elemental shot that causes an explosion on contact with a wall or enemy. The blast can burn some enemies.
I Ice Javelin Tech Kraken Buster Shot Ice Fires a long spear of ice from the buster that can freeze some enemies. On contact with a wall, its parts molder before the spear disappears. Because of its length, it deals multiple hits.
S Sky Chaser/Tsuibangeki
(『墜磐撃』,
Crashing Crag Attack)
Noble Mandrago Z-Saber None A powerful aerial attack where Zero comes crashing down and send rocks flying on impact with the ground.
T Thunder Stab/Buraitotsu
(『武雷突』,
Martial Thunder Thrust)
Pegasolta Eclair Z-Saber Thunder A lightning-elemental melee attack, it thrusts the Saber forward while dashing, stabbing an enemy. If the Saber touches a wall, two thunder balls will start crawling. Both the Saber and the balls can paralyze some enemies.
F Flame Fang/Shouenga
(『昇焔牙』,
Rising Blaze Fang)
Heat Genblem Z-Saber Flame Another rising, flaming, upward slash. It can burn some enemies.
I Ice Blade/Hyougetsujin
(『氷月刃』,
Ice Moon Blade)
Fenri Lunaedge Z-Saber Ice Launches an ice-elemental projectile along the ground. It can freeze some enemies and slash through several of them.
Forms

Form System

Zero's Forms

Appearing in Mega Man Zero 2, the various forms are unlocked by completing missions under certain circumstances and grant Zero special abilities.

Normal Form

Image Sprite Icon Requirements Attributes Description

Available from the beginning of the game.

Power: ** Defense: ** Speed: **

Zero's basic form at the start of the game. This form is well rounded, as it has no weaknesses compared to the other forms. But it also lacks any strengths.

Energy Form

Image Sprite Icon Requirements Attributes Description
Pick up 25 Life Energy capsules in a mission.

Power: *** Defense: ** Speed: *

Zero's power is increased by 50%, but his speed is halved. The probability of an enemy dropping life capsules is also increased. Zero can only fire two bullets at a time in this form. Strangely, in this form Zero's triple slash consists of the second slash of his ordinary triple slash combo performed twice, then the first slash performed last.

X Form

Image Sprite Icon Requirements Attributes Description

Destroy 50 enemies in a mission using Buster Shots.

Power: ***

Defense: **

Speed: ***

Zero's power and speed are increased by 50%. It also increases the power of the Buster Shot and allows Zero to fire four bullets at a time. However, Zero's slash-combo is replaced entirely with the second slash of his triple slash combo as a reference to X's Z-Saber slashes from Mega Man X6. This makes it harder for Zero to rack up damage using the Z-Saber.

"Obtain the Buster shot".

Defense Form

Image Sprite Icon Requirements Attributes Description
Destroy 20 enemies throwing the charged Shield Boomerang in a mission.

Power: *

Defense: ****

Speed: **

Increases the power of the Shield Boomerang and doubles Zero's defense. However, Zero's power on his other weapons is halved. Zero retains his Triple slash combo.

Erase Form

Image Sprite Icon Requirements Attributes Description
Reflect 30 bullets back to enemies using the Shield Boomerang in a mission.

Power: **

Defense: ***

Speed: **

Enemy shots can be absorbed with the uncharged Z-Saber or Shield Boomerang. Zero's defense is also increased by 50%. But he can not perform the Triple Slash combo in this form, but rather performs the second slash of his Triple Slash Combo.

Active Form

Image Sprite Icon Requirements Attributes Description
Destroy 20 enemies using dashing Z-Saber attacks in a mission.

Power: **

Defense: **

Speed: ****

Can execute rolling slashes during jumps and dashes akin to Kuuenzan. However, enabling Sengatotsu EX Skill disables the dashing rolling slash. Zero's speed is also doubled. However, he can not perform the Triple Slash Combo, but rather performs the first slash of his Triple Slash Combo.

Power Form

Image Sprite Icon Requirements Attributes Description
Use the Chain Rod to pull objects 30 times in a mission.

Power: ****

Defense: **

Speed: *

Doubles the power of all weapons, but halves speed. Zero can not perform the Triple Slash combo in this form, but rather performs the third slash of his Triple Slash Combo.

Rise Form

Image Sprite Icon Requirements Attributos Description
Destroy 10 enemies using the Z-Saber in a jumping/rising move during a mission.

Power: **

Defense: **

Speed: ***

The third Z-Saber slash in a combo is changed to a Shoenzan-like upward thrust that has more vertical range then the default third slash, but less horizontal range. This makes it ideal for hitting aerial enemies. Zero's speed is also increased by 50%.

Proto Form

Image Sprite Icon Requirements Attributes Description
Complete the game once. Or available from the beginning in Hard Mode.

Power: ****

Defense: *

Speed: **

Zero's defense is halved, and only the Shield Boomerang can be charged. Zero can also only perform the first slash of his Triple Slash Combo. However, the power of all weapons is doubled. Considered to be high-risk, high reward. This form appears to be based on the "Black Zero" armors in the Mega Man X series.

Ultimate Form

Image Sprite Icon Requirements Attributes Description
Use all Cyber-elves and complete the game once.

Power: ***

Defense: ***

Speed: ***

Increases the power of all weapons, Zero's defense, and speed by 50%. And allows Zero to instantly perform charged attacks using button commands. Commonly considered to be the best form in the game.

Chips (Z-Era)

Element chips

Mega Man Zero and Mega Man Zero 2 have three Element Chips that Zero obtains after defeating a specific boss for the first time. Each chip adds an element to Zero's charged attacks and some of his EX Skills. In Mega Man Zero 3 these chips are classified under the Body Chip category. They are absent in Mega Man Zero 4, but Zero can still use elemental attacks through his EX Skills.

Name Boss Details
Mega Man Zero Mega Man Zero 2
Chip Thunder Chip Aztec Falcon Panter Flauclaws Strong against flame-based enemies. Stuns enemies.
Chip Flame Chip Guard Orotic Phoenix Magnion Strong against ice-based enemies. Damages enemies while in effect. Zero can also use it to burn down tree leaves in stages like the Forest of Notus in Mega Man Zero 2.
Chip Ice Chip Blizzack Staggroff Poler Kamrous Strong against thunder-based enemies. Stuns enemies.

Mega Man Zero 3

Chip Head Chips

Name Location Description
Chip Auto-Charge In the Old Residential Area, Deathtanz Mantisk's stage; room behind a tree root above the first Gyro Cannon (accessible by using charged attacks with the Flame Body Chip equipped). Weapons charge automatically.
Chip Auto-Recover In the Forest of Anatre, Hanumachine R's stage; before entering the ruins building, burn the tree leaves (by using a charged attack with the Flame Body Chip equipped) above the door to reveal platforms leading to a small gap in the wall. Zero recovers energy by standing still.
Chip Quick-Charge In the Snowy Plains, Glacier le Cactank's stage; in a box inside a hidden alcove behind a large snow pile, after the second Shellcrawler. Weapons charge faster.

Chip Body Chips

Body chips in Mega Man Zero 3 are automatically obtained simply by defeating a boss for the first time.

Name Boss Description
Chip Ice Childre Inarabitta Charge attacks are ice-based. Strong against thunder-based enemies.
Chip Thunder Hellbat Schilt Charge attacks are thunder-based. Strong against flame-based enemies.
Chip Flame Blazin' Flizard Charge attacks are fire-based. Strong against ice-based enemies. Zero can also use it to burn down leaves, mushrooms, vines and trees in stages.
Chip Light Deathtanz Mantisk Ignores quicksand and crumbling terrain.
Chip Absorber Tretista Kelverian No recoil when hit.

Chip Foot Chips

Name Location Description
Chip Spike Defeat Glacier le Cactank in the Snowy Plains. Walk on slippery surfaces normally.
Chip Quick Defeat Copy X Mk. II in the Area X-2. Faster running speed.
Chip Double Jump Defeat Cubit Foxtar in the Energy Facility. Jump again in the air.
Chip Shadow Dash Defeat Volteel Biblio in the Sunken Library. Invulnerable intangibility to all enemies and their attacks for the duration of the dash.
Chip Frog In the Energy Facility, Cubit Foxtar's stage; upper left corner in last area before the boss room (shaft with spikes on both walls and four moving girders). Slower sliding down walls.
Chip Splash Jump In the Oceanic Highway Ruins, Childre Inarabitta's stage; below the starting point and underwater, next to a Shelluno (requires a Recoil Rod's charged attack to break through the column base). Jump on the water surface.
Chip Ultima In the Sub Arcadia, Baby Elves (2nd encounter)'s stage; defeat Hidden Phantom (by accessing a secret teleporter in the room at the top left of the section with moving platforms and spike traps, after entering the Cyberspace). Possess abilities of all Foot Chips.

Mega Man Zero 4

Most of the chips do not have recipes for learning in the game, and when fabricating chips, the order of the used parts in the recipes is irrelevant. Each chip can only be created once. The player can hold up until nine units of the same part. Most of the parts for chip recipes are randomly dropped by defeated enemies present in revisitable stages, except for Moloid parts. Moloids are only found during the mission to protect the Area Zero Settlement, after defeating four Einherjar bosses in the game. In the Hibernation Chamber stage, Scrap Elves can only be defeated by Zero using the Zero Knuckle to grab a lamp and use it to push them against sunlight, during sunny weather at the easy and normal difficulty modes. Pantheon Corpses are only activated if the player waits for them to be possessed by Scrap Elves in the same stage. Poplans can be defeated by the Zero Knuckle or flame elemental attacks. Ceratanium is not dropped by defeated enemies, and it is found in specific stage locations. S-Crystal and Junk are the only parts created by the player via recipes.

Name Required parts Description
Head Chips
A-Charge V. Missile
SandDozer
Raiken
Raiken
Automatically charge attacks.
A-Recover1 Poplan
V. Fencer
Heal while standing still at a rate of 1 unit per 3.5 seconds.
A-Recover2 Poplan
V. Fencer
ArcCannon
Heal while standing still at a rate of 1 unit per 3 seconds.
A-Recover3 Poplan
V. Fencer
ArcCannon
P. Corpse
Heal while standing still at a rate of 1 unit per 2.5 seconds.
Q-Charge1 BeamWalker
RBCannon
Charge speed to full decreases to 2 seconds.
Q-Charge2 BeamWalker
RBCannon
NicosCrabB
Charge speed to full decreases to 1.5 seconds.
Q-Charge3 BeamWalker
RBCannon
NicosCrabB
SerpentGear
Charge speed to full decreases to 1 second.
A-Filling Bonsect
Molegule
Glacial
Mechameson
Refill Zero Knuckle ammo when down to one shot or less than ten seconds of remaining use time.
Weapon Plus Bonsect
Bongal
V. Fire
Triaformer
Increases Zero Knuckle weapon capacity by one.
Junk Head* Junk
GlassCannon
SerpentGear
Gives off a special aura.**
Body Chips
Absorber Axeloid
Gyrator
Ceratanium
No recoil when hit.
Rolling Moloid
LamplortX
TellyBomb
Ceratanium
Perform a Rolling Slash.
Erase MiniCrabanB
MiniCrabanR
E-Laser
Ceratanium
Stop energy shots with the Z-Saber.
Strong GangaGun
Ceratanium
Reduces instant kill effects to 10 units of damage.
Stronger GangaGun
Mechameson
Ceratanium
Reduces instant kill effects to 8 units of damage.
Strongest GangaGun
Mechameson
NeedBalloon
Ceratanium
Reduces instant kill effects to 6 units of damage.
Reflect Gyrator
RefleBeemer
Ceratanium
Reflect energy shots with the Z-Saber.
Extend Bombadeer
Hechrysta
EleDeserter
Ceratanium
Invincibility from damage is longer.
Elf Scrap Elf
Mettaur
Beeneran
Ceratanium
Increases Cyber-elf's max. level by 1.
Junk Body* Junk
S-Crystal
GangaGun
Ceratanium
Gives off a special aura.**
Foot Chips
Quick Kerberos
Kerberos
Kerberos
Move faster. (Does not stack with the Cyber-elf Lv. 1 animal ability)
Double Jump Faital
GangaGun
GyroCannonH
C-Hopper
Jump again in the air.
Splash Jump Cryoneon
Yadokroid
MeduHopper
Jump on water.
Spike Type I NeedBalloon
Crossbyne
Cryoneon
Do not slip on ice.
Spike Type W V. Claw
Poplan
GlassCannon
Unaffected by magnets and wind when standing on the ground.
Frog MagnePaN
MagnePaS
Kerosh
Slower wall slide. (Does not stack with the Cyber-elf Lv. 2 animal ability)
Junk Foot* Junk
Bombadeer
BeamWalker
Moloid
Gives off a special aura.**
Parts
S-Crystal Faital
Mechameson
V. Fire
Ceratanium
Trade to Hirondelle for a Sub Tank. Can trade for two Sub Tanks.
Junk Any 2-4 parts combination that does not make a Chip. Required for the three Junk Chips, denoted in above chart by *.

**All three Junk chips must be equipped together, without Cyber-elf active skills, to take effect by doubling Zero's attack and halving his defense. They will also "repel" the scrap elves as well, but it really just makes him immune to their damage in normal and easy modes.

Cyber-Elves

List of Cyber-Elves

Mega Man Zero

Nurse

Portrait Name Game description E-Crystals Location
123 Winkie
(ウィンキィ)
I double your vitality. 1000, 2000 Item Box in the factory, in the area with a large pit.
1 2 Nuppie
(ナッピィ)
I increase vitality slightly. 750 Underground Laboratory. Item box in a small room in the ceiling. Obtain before the Retrieve Data mission.
1 2 Mippie
(ミッピィ)
I'll boost your vitality. 750 Item Box in the crane of Old Surface City.
1 2 Reppie
(レッピィ)
You want increased vitality? 750 Inside one of the computers in the Stop the Hacking mission.
1 2 Lippie
(リッピィ)
Sacrifice me for vitality. 750 Item Box hidden above the gate between the Resistance Base and the Desert.
N Morick
(モリック)
I can cure you fully! - Item Box in the Subway Ruins, below a platform with a ladder above it near the beginning of the area with falling platforms. Near Sireff's location.
N Keick
(ケイック)
You want me to cure you fully? - Inside one of the computers in the Stop the Hacking mission.
N Coswick
(コズック)
My power will save you. - Neo Arcadia Shrine. After the Pantheon Ace's room, fall in the left pit and shoot the Item Box on the platform to the right. If you hit it, wait for the Cyber-elf to go down.
N Somack
(サマック)
It's my duty to heal you. - Item Box in Underground Laboratory after the Retrieve Data mission.
1 2 Hapitan
(ハピタン)
I turn into a Sub Tank. 1200 Let Hittite Hottide drill half of the yellow building before destroying it, and return after the mission to find a pit to the subway with a small area in the wall with an Item Box.
1 2 Nutan
(ニュータン)
I can be your Sub Tank. 1200 Item Box hidden in the wall to the left of the ladder to the boss room of the Factory.
1 2 Lubtan
(ラブタン)
I'll be a Sub Tank, if needed. 1200 Item Box in the Desert, located on the top of stone platforms that crumble.
1 2 Nebitan
(ネビタン)
Sacrifice me for a Sub Tank. 1200 Item Box hidden in the left wall of the hidden base entrance from the desert.
N Motolar
(モトーラ)
I take the hits, and you heal. - Item Box in the top right of the area with a large pit in the Factory.
N Tielar
(ティエーラ)
I change bullets to vitality. - Item Box in cell 2-01 of the hidden base, after the Find Hidden Base mission.
N Muelar
(ミュアーラ)
I'll shield and heal you. - Neo Arcadia Shrine. Before the boss door, jump to the left from the highest disappearing block to reach a lift. Activate it and Dash Jump to the left to go above Asura Basura's room and find an Item Box.
N Rohealar
(ロヒーラ)
The hits I take will heal you. - Ceiling of the area with water in the Stop the Hacking mission. Jump from the left submarine to reach it.
N Areff
(アリフ)
I can sort of restore vitality. - Item Box in the bottom left of the area with water in the Stop the Hacking mission.
N Sireff
(シリフ)
I can give a little vitality. - Item Box in the Subway, below a platform near the beginning of the area with falling platforms. Near Morick's location.
N Ereff
(エリフ)
I can heal you slightly. - Neo Arcadia Shrine. Use Triple Rod above the Gyro Cannons to go above the Pantheon Ace's room and find two Item Boxes.
N Greff
(グリフ)
Sacrifice me to cure yourself. - Item Box in the air vent of the Factory.
N Ireff
(イリフ)
My power will help heal you! - Neo Arcadia Shrine. Use the first lifts to go above the room with Ray Blades to find two Item Boxes.
N Bireff
(ビリフ)
Use my energy for vitality. - Subway Ruins. Item Box in the ceiling area before the door that Metarook appears in Destroy the Train mission.
N Dereff
(デリフ)
I can help your wound. - Inside an Item Box in the door of the Subway.
N Fureff
(フリフ)
You want me to help cure you? - Resistance Base. Give 250 E-Crystals to Hibou to enter the room with an Item Box.
N Hareff
(ハリフ)
Health for you, death for me. - Item Box in Neo Arcadia Tower.
N Gireff
(ジリフ)
I can give you some vitality. - Destroy 5 Pantheon Hunters in the Disposal Center mission.

Animal

Portrait Name Game description E-Crystals Location
123 Shelter
(マンネン)
I'll boost your defense. 500, 1500 Defeat 3 Battle Tutle Bros. in the Find Hidden Base mission.
1 2 Turbo
(ターボ)
I'll teach you how to run fast. 1000 Defeat Fighting Fefnir in the Duel in Desert mission.
1 2 Gibber
(ユッキィ)
Climbing is my speciality! 200 Destroy 15 parts of the Totem Cannons in the Disposal Center mission.
1 2 Ribbid
(ケリリン)
I'll help you defy gravity! 400 Defeat 5 Cannon Hoppers in the Occupy Factory mission.
1 2 Buffer
(ガンバッフャ)
You'll never fall with me! 750 Destroy 5 Pantheon Warriors in the Destroy Train mission.
N Birsky
(バースカイ)
I'll save you from a pit. - Destroy 5 Carryarms or Spikings (either of those two count as one enemy) in the Disposal Center mission.
N Birfly
(バーフライ)
I'll get you out of any pit! - Defeat 5 Condoroids in the Find Shuttle mission.
N Birtack
(バータック)
I must save those who fall! - Defeat 20 of the Gli-Eyes released by Hittite Hottide.
N Birdian
(バーディアン)
I'll save you from a pit fall! - Destroy 5 Ravens in the Destroy Train mission.
N Birtross
(バートロス)
I'll help you out of a hole. - Defeat 3 Pantheon Flyers in the Rescue Colbor mission.
N Birrair
(バーペッカー)
I'll help you out of any hole. - Defeat 6 Gyro Cannons in the Neo Arcadia Tower.
N Sticker
(ピッタ)
I stun certain enemies. - Defeat 5 Seal Cannons in the Retrieve Data mission.
N Stickon
(ピッツ)
I can stun certain enemies. - Defeat 5 Garms in the Protect Factory mission.
N Stickle
(ピッチ)
Your enemy can't shake me! - Defeat 5 Securipiders in the Occupy Factory mission.
N Sticken
(ピット)
Use me to stun your enemies. - Defeat 5 of the small monkeys released by Hanumachine.
N Bomga
(ボンガ)
I explode on your enemies! - Defeat 5 Floppers in the Retrieve Data mission.
N Bomgu
(ボング)
I can use bullets to explode! - Defeat Fairy Leviathan in the Stop the Hacking mission.
N Bompa
(ボンパ)
I'll eat bullets and burst! - Defeat 5 Screwdrigers in the Stop the Hacking mission.
N Bompu
(ボンプ)
Bullets make me explode! - Defeat 8 Sharkseals in the Stop the Hacking mission.
N Beesus
(ビーサス)
I'll give you cover fire. - Destroy Metarook in the Destroy Train mission.
N Beenet
(ビーネット)
My weapon will give you cover. - Defeat 5 Barrier Counters in the Occupy Factory mission.
N Beehoney
(ビーハニー)
I'll shoot at your attackers. - Defeat Herculious Anchortus in Neo Arcadia Shrine.
N Beedle
(ビードル)
I'll help you fight enemies. - Complete the Rescue Colbor mission.
N Beefive
(ビーファイブ)
I'll provide backup. - Defeat the Pantheon Aces in the Neo Arcadia Shrine.
N Beevoize
(ビーボイズ)
My bullets provide backup. - Resistance Base. Item Box in Ciel's room. Requires A or S Rank to enter the room.

Hacker

Portrait Name Game description E-Crystals Location
123 Totten
(トッター)
I help in the damage zone. 1500, 2000 Complete the Destroy Train mission.
1 2 Eenite
(イーナイト)
I'll erase the small enemies! 1250 Defeat Hanumachine.
1 2 Kenite
(ケーナイト)
I can rub out small enemies! 1250 Defeat 2 Cameloids in the Duel in Desert mission.
1 2 Hafmargo
(ハンマーゴ)
I reduce a boss's energy! 1000 Destroy 3 Crush Rollers in the Destroy Train mission.
1 2 Hafmarda
(ハンマーダ)
I can cut a boss's energy! 1000 Defeat Hidden Phantom in the Protect Factory mission.
N Stoccue
(ストッキュ)
I'm able to stun enemies. - Underground Laboratory. Destroy 5 Hoppider nests in the first mission.
N Stocchu
(ストッチュ)
I can stun certain enemies. - Underground Laboratory. Destroy 5 Pantheon Guardians in the first mission.
N Stoctto
(ストット)
I'll stun enemies for you. - Defeat Hittite Hottide.
N Stocpie
(ストッピ)
Enemies will get stunned! - Defeat 5 Sand Jaws in the Find Shuttle mission.
N Stocpoh
(ストッポ)
My power can stun enemies. - Neo Arcadia Shrine. Use Triple Rod above the Gyro Cannons to go above the Pantheon Ace's room and find two Item Boxes.
N Clocka
(クロッカ)
I can slow time. - Resistance Base. Listen to Andrew's story.
N Clocta
(クロッタ)
To slow time, just ask me! - Item Box in cell 3-02 of the hidden base, after the Find Hidden Base mission.
N Cloctch
(クロッチ)
I'll give you more time. - Defeat Asura Basura in Neo Arcadia Shrine.
N Clocpah
(クロッパ)
Use my power for more time. - Item Box to the left of the room Zero was in the Underground Laboratory. Obtain before the Retrieve Data mission.
N Clocpooh
(クロップ)
Count on me to get more time. - Item Box in Disposal Center.
N Itecle
(デルクル)
Enemies will drop an item. - Defeat Maha Ganeshariff in the Retrieve Data mission.
N Itemon
(デルテム)
Small foe will drop an item. - Destroy 5 Kerberos in the Destroy Train mission.
N Itettle
(デルトル)
Use my power to get items. - Defeat 5 Sand Snakes in the Find Shuttle mission.
N Itepon
(デルポン)
I'll make foe drop items! - Item Box in cell 3-05 of the hidden base, after the Find Hidden Base mission.
N Iteron
(デルルン)
Please use me to get items! - Neo Arcadia Shrine. Use the first lifts to go above the room with Ray Blades to find two Item Boxes.
N M-orell
(メットラル)
I'll turn foe into Mettalls. - Item Box in the hidden base. Jump above the third tube before the door of the computer room to find a hidden area.
N M-oria
(メットリア)
I'll make foe into Mettalls. - Defeat Anubis Necromancess III in the Find Shuttle mission.
N M-orque
(メットルク)
I can turn foe into Mettalls. - Defeat 5 Shellcrawlers in the Duel in Desert mission.
N M-orekka
(メットレカ)
Enemies'll turn into Mettalls! - Item in cell 1-02 of the hidden base, after the Find Hidden Base mission.
N M-orolli
(メットロリ)
I turn foe into Mettalls. - Defeat Rainbow Devil in Neo Arcadia Tower.

Rare

Portrait Name Game description E-Crystals Location
123 Jackson
(ジャクソン)
Hold Jump Button for supremacy! 1500, 3000 Complete the game having all Cyber-elves without using any of them, and all fully upgraded, then save a complete game file to get it. (Normal Mode)

All of the above, plus A/S Rank. (Hard Mode).

Mega Man Zero 2

In Mega Man Zero 2, a total of 6770 E-Crystals are necessary to upgrade all level 2 and 3 Cyber-elves.

Nurse

Portrait Name Game description E-Crystals Location
123 Grandie
(グランディ)
I double your vitality. 300, 700 Item Box hidden in Power Room's ceiling secret area.
1 2 Yeppie
(ユーピィ)
I increase vitality slightly. 250 Item Box in the Forest of Dysis, hidden in the leaves to the left of Ashiro.
1 2 Mappie
(マーピィ)
I can boost your vitality. 250 Item Box in the Forest of Notus, in a secret passage just near the entrance to inside.
1 2 Fuppie
(フーピィ)
You want some more vitality? 250 Item Box in the Computer Zone in the Golem Type I room.
1 2 Euppie
(エーピィ)
Sacrifice me for vitality. 250 Item Box in Shuttle Factory, down a ladder from a Pantheon Launcher.
N Kereff
(ケリフ)
I can sort of restore vitality. - Item Box in Forest of Dysis. On a ledge inside that needs chain swinging to reach.
N Mureff
(ムリフ)
I can give a little vitality. - Item Box just to the left of the start of the Computer Facility Roof.
N Oreff
(オリフ)
I can heal you slightly. - Item Box in the Temple of Ice. Chain jump off the second ice ledge.
N Rireff
(リリフ)
Use my energy for vitality. - Item Box behind pullable block in the Residential Area.
N Nureff
(ヌリフ)
I can help your wound. - Item Box in the Neo Arcadia Temple on the upper right wall somewhat near the entrance.
N Pireff
(ピリフ)
You want me to help cure you? - Item Box in the Resistance Base, floor R, past the left tower.
N Emick
(エミック)
I can cure you fully! - Item Box just left of the start on the Train.
N Satick
(サティック)
You want me to cure you fully? - Item Box in the Temple of Fire, on the left ledge after dropping down the first shaft.
N Parick
(パラック)
My power will save you. - Item Box in Neo Arcadia Temple on the left ledge before the spiky passage.
N Mitick
(ミティック)
It's my duty to heal you. - Item Box in Forest of Notus, requires a tricky chain jump from below, or impossible spike jump from above. Or a super easy way, right below the top ledge use a charged saber attack and it will break the Item Box and the elf will slowly float down to Zero.
1 2 Arnue
(アーニュ)
I'll give you two continues. 300 Item Box hidden behind two falling pillars just past the group of two Condoroids in the first mission.
1 2 Charnue
(チューニュ)
I'll give you two continues. 300 Item Box in a secret passage in the first pit of the Crystal Caves.
N Culoppe
(キョロップ)
I'll fly drop some items. - Item Box in the secret subarea of the Power Room, with many destroyable pink walls.
N Meloppe
(ミロップ)
I'll scatter a few items. - Item Box in the Temple of Ice. In the second room, climb the ladders.
N Miloppe
(メロップ)
I'll scatter a few items. - Item Box in the Crystal Caves after a tricky series of jumps from under an overhang before entering the caves proper.
N Reloppe
(リロップ)
I'll give you some items. - Item Box at the upper right of the laser blocked passage in the Aircraft mission.
N Ishilar
(イシーラ)
I charge bullets to vitality. - Item Box on the third floating platform in the Computer Facility.
N Tomilar
(トミーラ)
I change bullets to vitality. - Item Box in the Forest of Notus. Can be seen from Mitick's location, to the left, however you need to find a secret passage from the right.
N Mikilar
(ミキーラ)
I'll convert bullets. - Given to you by a guard in the right tower of the Resistance Base, on floor 5.
N Remilar
(リミーラ)
The hits I take will heal you. - Item Box in the Computer Facility Roof, just prior to the landmine shaft.
1 2 Estan
(エスタン)
I turn into a Sub Tank. 400 Item Box in the Residential Area behind a pullable block.
1 2 Peatan
(ペアタン)
I can be your Sub Tank. 400 Item Box after the Golem Type E in the upper passage in the aircraft mission.

Animal

Portrait Name Game description E-Crystals Location
123 Putick
(プチック)
I help in the fatal zone. 200, 500 Received for defeating Pinofeel in the Forest of Dysis.
1 2 Jettah
(ジェッタ)
I'll teach you how to run fast. 300 Defeat 3 Pantheon Hammers in the Shuttle Factory.
1 2 Atti
(アッチィ)
Climbing is my speciality! 70 Defeat 4 Rollin' 22s in the Computer Facility.
1 2 Kelon
(ケロロン)
I'll help you defy gravity! 150 Defeat 5 Caterpulls in the Forest of Notus.
1 2 Fubuffa
(フンパッファ)
You'll never fall with me! 250 Defeat 4 Ice Lifters in the Destroy Computer Zone mission.
N Birwin
(バーウィン)
I'll save you from a pit. - Defeat 5 Condoroids in the first mission.
N Biraero
(バーエアル)
I must save those who fall! - Defeat 10 Carryarm/Spikings in the Train mission.
N Bircarry
(バーキャリ)
I'll save you from a pit fall! - Defeat 5 Gli-Eyes in the Residential Area.
N Birhang
(バーハング)
I'll help you out of a hole. - Defeat 6 Shurubons in the Forest of Notus.
N Birflow
(バーフロー)
I'll get you out of any pit! - Defeat 10 Hottalooks in the Crystal Caves.
N Birhelp
(バーヘル)
I'll help you out of any hole. - Defeat 5 Barrier Counters in the Temple of Wind.
N Beesult
(ビーサルト)
I'll give you cover fire. - Defeat 8 Pantheons in the Temple of Wind.
N Beeshot
(ビーショット)
I'll help you fight enemies. - Defeat 10 Saranets in the Forest of Dysis.
N Beestin
(ビースティン)
My weapon will give you cover. - Defeat 7 Panel Cannons in the Power Room.
N Beebite
(ビーバイト)
I'll shoot at your attackers. - Defeat 8 Pantheons in the Residential Area.
N Beehitt
(ビーヒッタ)
I'll provide backup. - Defeat 3 Pantheon Hoppers in the Crystal Caves.
N Beefire
(ビーファイア)
My bullets provide backup. - Defeat 5 Yuki da Machines on the Computer Facility Roof.
N Beelanch
(ビーランチャ)
I'll cover you! - Destroy the first power reactor in the Power Facility.
N Beellet
(ビーレット)
Use me, if you need back up. - Defeat 3 Pantheon Launchers in the Neo Arcadia Temple.
N Bomgrow
(ボングルー)
I explode on your enemies! - Destroy 20 Mini Mines on the Computer Facility Roof.
N Bomserow
(ボンセルー)
I can use bullets to explode! - Defeat 3 Bombnets in the Forest of Dysis.
N Bomphew
(ボンパフー)
I'll eat bullets and burst! - Destroy 4 Telly Bombs in the Power Facility.
N Bomblow
(ボンブロー)
Bullets make me explode! - Destroy 3 Floppers on the Computer Facility Roof.
N Stickah
(ピタッカ)
I stun certain enemies. - Defeat 3 Securipiders in the Forest of Dysis.
N Stickoo
(ピタック)
I can stun certain enemies. - Defeat 4 Garms on the Computer Facility Roof.
N Stickie
(ピタッケ)
Your enemy can't shake me! - Defeat 5 Jangyos in the Computer Facility.
N Stickoh
(ピタッコ)
Use me to stun your enemies. - Defeat 5 Seal Cannons in the Temple of Fire.

Hacker

Portrait Name Game description E-Crystals Location
123 Dable
(バイーニ)
I'll double your item. 200, 500 Defeat the U4 after clearing the Toitanks, Space Invaders style.
1 2 Menite
(メーナイト)
I'll erase the small enemies! 300 Defeat 4 Molegules in the Forest of Dysis.
1 2 Lanite
(ラーナイト)
I can rub out small enemies! 300 Defeat Golem Type F in the secret subarea in the Power Facility.
1 2 Hafmardo
(ハンマード)
I reduce a boss's energy! 300 Defeat Golem Type I miniboss in the Computer Facility.
1 2 Hafmarmn
(ハンマーム)
I can cut a boss's energy! 300 In the Forest of Notus, after the chain swing platforms, turn back and jump across the top of them, to get a hard to reach Item Box.
N Stoccum
(ストッカム)
I'm able to stun enemies. - Defeat the 2nd Golem Type E miniboss in the first mission.
N Stockel
(ストッケル)
I can stun certain enemies. - Item Box in the lower route of the aircraft mission.
N Stocttus
(ストッタス)
I'll stun enemies for you. - Item Box enclosed in a bombable area in the beginning of the Power Room.
N Stoctem
(ストッテム)
Enemies will get stunned! - Item Box in a hidden passage near three Pantheon Hammers in the Shuttle Factory.
N Stocpuss
(ストッパス)
My power can stun enemies. - Item Box just before the rising lava area in the Temple of Fire.
N Stocpell
(ストッペル)
Enemies will get stunned. - Item Box on the far right edge of the map in the Temple of Winds, slide down the wall to the second compartment.
N Clockle
(クロックル)
Charge in less time with me! - Item Box in the Train, one car past where you defend the supplies.
N Clocsule
(クロッスル)
I shorten charge time! - Item Box in the first downward shaft in the Crystal Caves.
N Cloctell
(クロッテル)
I reduce charge time! - Item Box past breakable blocks and spikes in the Forest of Notus.
N Clocpull
(クロップル)
Use me to charge faster! - Item Box on the left ledge near the top of the rising water area in the Temple of Ice.
N Itemeter
(デルーサ)
Enemies will drop an item. - Defeat 4 Shaballs in the first mission.
N Iteroth
(デルーネ)
Small foe will drop an item. - Item Box in room 1F-B in the Resistance Base.
N Itemass
(デルーノ)
Use my power to get items. - In an Item Box in the Crystal Caves past the optional Golem Type E.
N Iterex
(デルーワ)
I'll make foe drop items! - Item Box in the Forest of Notus, covered by leaves.
N M-orapp
(メットラブ)
I'll turn foe into Mettalls. - Defeat 4 Yadokroids in the Train mission.
N M-orina
(メットリナ)
I'll make foe into Mettalls. - Defeat 3 Shabarollers in the first mission.
N M-orossa
(メットルサ)
I can turn foe into Mettalls. - Defeat 3 Signaloids in the Shuttle Factory.
N M-oreno
(メットレノ)
Enemies'll turn into Mettalls! - Item Box in the room with all the barriers in the Temple of Wind.
H Acool
(エクール)
I'll boost you to level A. - Item Box in the spikes room in the Computer Zone.
H Ashiro
(エシーロ)
You'll be at level A. - Item Box hidden in leaves in the Forest of Dysis.
H Aterner
(エダーナ)
I'll make you at level A. - Item Box in the upper left of the room after defending Ciel in the aircraft mission.
H Anurray
(エナーレ)
Should I make you level A? - Listen to Andrew's story and complete his quiz.

Mega Man Zero 3

Portrait Name Game description
(fully upgraded)
E-Crystals Type Secret Disk
123 Martina I double your vitality. 300, 700, 300 Satellite and Fusion 21
1 2 Milvy I increase vitality slightly. 250, 200 Satellite and Fusion 22
1 2 Elphy I can raise vitality a tiny bit. 250, 200 Satellite and Fusion 23
1 2 Sylphy Use my power to boost vitality! 250, 200 Satellite and Fusion 24
1 2 Rilphy Let me boost your vitality! 250, 200 Satellite and Fusion 25
1 2 Artan I become a Sub Tank to help you. 400 Fusion 26
1 2 Zictan If you need a Sub Tank, I can help! 400 Fusion 27
1 2 Mott Use my power to increase lives by 5! 200, 100 Fusion 28
1 2 Dott If you want 5 more lives call on me! 200, 100 Fusion 29
N Curiph My energy can heal 16 vitality. 100 Fusion 30
N Luriph I heal 16 vitality for you. 100 Fusion 31
N Suriph Let me heal 16 vitality for you. 100 Fusion 32
N Tiriph Wounded? I can heal 16 vitality. 100 Fusion 33
N Yuriph If you get hurt, I heal 16 vitality. 100 Fusion 34
N Beriph Use me when you need 16 vitality! 100 Fusion 35
N Wiliph My powers can heal 16 vitality. 100 Fusion 36
N Cyliph Just for you, I heal 16 vitality. 100 Fusion 37
N Snoq I can heal all of your vitality and 1 tank! 100 Fusion 38
N Mathiq I can heal all vitality and 1 tank! 100 Fusion 39
N Miyaq Let me heal all of your vitality and 1 tank. 100 Fusion 40
N Ajiq Let me help! I heal all vitality and 1 tank! 100 Fusion 41
N Dobuq It's my job to heal you and 1 tank completely! 100 Fusion 42
N Mulaq My powers can heal you and 1 tank completely. 100 Fusion 43
N Mailla Damage down. Bullets into 2 vitality. 100 Satellite 44
N Miulla Damage down. Bullets into 2 vitality. 100 Satellite 45
N Cloppe I drop Life Energy (S) faster! 100 Satellite 46
N Sloppe I scatter Life Energy (S) faster! 100 Satellite 47

Animal

The only animal Cyber-elves that can have their abilities upgraded are Beetack and Beenipe, which will aim at enemies instead of shooting straight forward.

Portrait Name Game description
(fully upgraded)
E-Crystals Type Secret Disk
123 Putite I'll make deadly traps non-lethal. 200, 500, 300 Satellite and Fusion 48
1 2 Balette I can make you run faster! 300, 100 Satellite and Fusion 49
1 2 Maya I can boost your speed up ladders! 70, 100 Satellite and Fusion 50
1 2 Kwappa I'll help you defy gravity! 200, 200 Satellite and Fusion 51
1 2 Gambul You won't slide back from hits! 250, 100 Satellite and Fusion 52
N Biraid I save you if you fall down a pit! None Satellite 53
N Birleaf I won't let you fall down pits! None Satellite 54
N Pitapah I cling to and stop certain enemies. None Satellite 55
N Pitapuh I grab and stop certain enemies. None Satellite 56
N Beetack I'll shoot your enemies to help you! 100 Satellite 57
N Beenipe My bullets will pick off enemies! 100 Satellite 58
N Archim My shots head toward the ground! None Satellite 59
N Archil My shots hit the ground! None Satellite 60

Hacker

The abilities of Hacker elves can't be upgraded.

Portrait Name Game description E-Crystals Type Secret Disk
123 Byse I double the items you get! 200, 500, 300 Satellite and Fusion 61
N Dylphina Enemies will drop more items! 300 Satellite and Fusion 62
N Lizetus Press Up during TRIPLE ATK. 100 Satellite and Fusion 63
N 2 Cottus Press Down during TRIPLE ATK. 150, 100 Satellite and Fusion 64
N Shuthas Four shots for your Buster Shot! 100 Satellite and Fusion 65
1 2 Malthas Dash + Up/Down or jump + Up: spin. 150, 200 Satellite and Fusion 66
N Ilethas Slash at bullets to stop them. 100 Satellite and Fusion 67
N Enethas Block shots and you'll get EC (S). 100 Satellite and Fusion 68
N Busras +1 to your Buster Shot. 100 Satellite and Fusion 69
N Sabras +1 to your Z Saber. 100 Satellite and Fusion 70
N Roderas +1 to your Rod. 100 Satellite and Fusion 71
N Boomeras +1 to your Shield. 100 Satellite and Fusion 72
N Clokkle Speed up your weapon charge. 200 Satellite and Fusion 73
N Metoras Certain foes become Mettaurs. None Fusion 74
N Metorika I can turn foes into Mettaurs. None Fusion 75
N Metorph I'll turn foes into Mettaurs. None Fusion 76
N Metella I turn foes into Mettaurs. None Fusion 77
N Meterom Enemies will become Mettaurs. None Fusion 78
1 2 Kynite I destroy all small enemies! 300 Fusion 79
1 2 Surnite Use me to wipe out small foes! 300 Fusion 80
1 2 Tenite Knock out small foes instantly! 300 Fusion 81
N Stopalla Certain enemies get stunned. None Fusion 82
N Stopina I can stun certain foes. None Fusion 83
N Stopule Some foes will get stunned! None Fusion 84
N Stopeta My job is to stun certain enemies! None Fusion 85
N Stoposa It's my duty to stun some foes. None Fusion 86
1 2 Hanmarga My job is to cut a boss's vitality! 300 Fusion 87
1 2 Hanmarji I halve a boss's vitality! 300 Fusion 88
1 2 Hanmarbo I will cut a boss's vitality! 300 Fusion 89
N Aina Become Lv. A during the mission. None Fusion 90
N Acooi Use me to boost you to Lv. A. None Fusion 91
N Achoon I'll boost you to level A. None Fusion 92
N Anater My energies will boost you to Lv. A. None Fusion 93
N Awarne Lv. A? Sure, but it will only last the mission! None Fusion 94

Croire's evolutions

Croire (クロワール Kurowāru) is a new type of Cyber-elf developed by Ciel in Mega Man Zero 4. Alouette gives her to Zero after he defeats Carnage Force 0. Croire is a customizable elf, and presents an entirely different approach to the Cyber-elf system. Like the satellite elves from Mega Man Zero 3 she follows Zero and provides a passive effect without being sacrificed, but attempting to use abilities beyond the maximum limit penalizes the mission score. Croire's effect is set by changing which elf type she is copying: selecting one elf each from the Nurse, Animal and Hacker types. At any time, she can copy one elf from each type, with a level less than or equal to her current elf level. By feeding her with E-crystals and leveling up the preferred type of ability, this Cyber-elf becomes more powerful as it grows through seven stages of evolution. Normally, elf effects do not usually overlap. For example, when copying the level 7 Animal elf, Croire will cut the damage Zero takes in half, but she will not fire any bullets from the level 3, 4 and 5 Animal elves, nor will Zero get increased speed. But he may at the same time tell Croire to copy the level 3 Nurse elf (8 extra life), and the level 2 Hacker elf (upward slash in saber combo), and he will receive all three effects at once. However, if one of the three abilities is set to the highest level, the player will receive every preceding bonus in addition to the one listed for that level. Additionally, in Ultimate Mode, all the powers of the preceding elves will be active at once regardless of the set level.

Abilities

Level Ability
Nurse
Orange 1 Drops Life Energy (S)
Red 2 Increases max vitality by +4
Blue 3 Increases max vitality by +8
Green 4 Increases max vitality by +12
Nurse 5 Doubles max vitality
Nurse 6 Increases max vitality +16 & drops Life Energy (S)
Nurse 7 Quadruples max vitality
Animal
Cheetah 1 Increases running speed
Frog 2 Slows down wall sliding
Bee 3 Shoots flames straight forward
Arch 4 Shoots ice in an arc
MMZ4 Animal 5 Shoots homing lightning spheres
Bird 6 Rises from pits
Shelter 7 Doubles the basic defense value
Hacker
Ability 1 Buster shoots four bullets in a row
Hacker 2 Saber: press Up in triple attack for rising slash
Weapon 3 Add 1 to power of Buster Shot, Z-Saber and Zero Knuckle
Ability 4 Saber: Press Down in triple attack for attack wave
Item 5 Enemies drop items more often
Item 6 Doubles the effect of Life Energy and E-Crystals
Hammer 7 Button combos to execute charged attacks or EX Skills
Zero Knuckle Weapons

List of Zero Knuckle weapons

Zero can hold only one of these weapons at a time, and the weapons cannot be carried over to other areas, being discarted in the end of a mission. The Weapon Plus Head Chip increases maximum ammo by 1. Mega Man Zero 4 has a total of 54 weapons, divided into five types:

  • Buster - Ranged attack. There are eighteen busters available with a variable number of uses and power.
  • Saber - A short ranged swinging attack with high attack power. There are five sabers available, three of them having unlimited uses. Their usage is similar to the Z Saber, except that they can't perform combos, the standard attack being like the third slash, and lack a walking slash, dashing slash, skull crush and EX Skills. While a single hit from most cause more damage than a Z Saber slash, a well done Z Saber combo can pass their damage, making them more suited against targets that are hard to hit with combos.
  • Rod - A thrust with variable power and range. There are twelve rods available. Except for three rods, they can be used any number of times. They can be aimed in eight directions, horizontally, vertically, and diagonally. Zero can only aim directly down while airborne.
  • Shield - Mainly used to block or reflect some enemy projectiles. With one exception, the five shields available can be used any number of times. Some can deal a small amount of damage.
  • Bomb - Mainly throws a bomb in an arc that explodes on impact, Gear Bomb and Gyro Boomerang being exceptions. There are fourteen available. They have the smallest number of uses, but many of them cause high damage.
Graphic Name Power Element Ammo Type Enemy Description
2WS
2WS
2-Way Shot
(2WAYショット)
2 None Buster Gyro Cannon H Fires 2 shots diagonally.
3WB
3WB
3-Way Bomb
(3WAYボム)
9/2 None x1 Bomb NicosCrabB Bomb that shoots 3 bullets on impact.
BB
BB
Balloon Bomb
(バルーンボム)
8/4 None x1 Bomb NeedBalloon Explodes after being thrown a certain distance, firing 8 needles in all directions.
BS
BS
Beam Shot
(ビームショット)
6 None Buster BeamWalker Fires a laser, it is more powerful than the buster shot, and pierces through enemies.
BR
BR
Bee Rod
(ビーロッド)
4 None Rod Appnet Zero attacks with an Appnet's stinger.
Laser Gun
Laser Gun
Bend Laser
(ベンドレーザー)
6 None x8 Buster E-Laser Laser that bends itself when it coincides vertically with an enemy, changing its direction either upwards or downwards.
BS
BS
Blade Shield
(ブレードシールド)
1 None Shield SandDozer Reflects bullets. Also causes minimal damage when deployed.
BS
BS
Blaze Shot
(ブレイズバスター,
"Blaze Buster")
4/7 Fire x8 Buster Variant Fire Fires a bomb forward, creating a flame that lingers for a moment. Can melt snow and burn some trucks in the first mission.
BT
BT
Bound Tire
(バウンドタイヤ)
16 None x1 Bomb Kerberos Bounces off terrain, explodes after a few bounces. If it misses, Zero can pick it up again with the Zero Knuckle.
BB
BB
Burst Bomb
(バーストボム)
4/6 x 4 None x3 Bomb Boxes in the first mission. Powerful bomb that explodes with a wider range than most other bombs.
CB
CB
Cannon Buster
(キャノンバスター)
8 None x6 Buster RBCannon Lobs a green shot forward that bounces off terrain.
CK
CK
Card Key
(カードキー)
4 None x1 Rod NicosCrabC Mainly used to open a door that leads to a Sub Tank. Immediately destroyed when used to attack an enemy.
CS
CS
Cross Shot
(クロスショット)
4/2 None Buster Crossbyne Fires a spiked ball. Depending on when it hits something, spreads needles either all diagonal directions, or fires vertically and horizontally.
DP
DP
Death Pierce
(デスピアス)
20 None x1 Saber One of Dr. Weil's 1st form attacks. Swings a powerful sword. Gets used up when an enemy is destroyed.
Spear
Spear
Drill Rod
(ドリルロッド)
3x9 None x6 Rod GangaGun Fires an extending drill that can pass through terrain, but not through shields. On enemy impact, it stops its extension and keeps drilling for a second, hitting up to nine times. Usage count only decreases when it hits something. Can destroy the Telly Bomb blocks in the Teleporter Base without decreasing uses.
DS
DS
Drill Shot
(ドリルショット)
5x4 None x8 Buster Molegule Fires a single drill with moderate damage output, so it might pierce through weaker enemies.
EB
EB
Egg Bomb
(エッグボム)
12x12 None x1 Bomb Fire Renant's Egg Bombs Powerful bomb that explodes with a wider range than most other bombs. Very similar to the Burst Bomb, but has only one shot.
EA
EA
Electric Arm
(エレキアーム,
"Elec Arm")
6 Thunder Rod Pantheon Corpse A stab with an electric club. Short ranged, but fast and can be aimed in eight directions.
ER
ER
Electric Rod
(エレキロッド,
"Elec Rod")
10/4 Thunder x6 Rod Raiken When the rod hits terrain, it sends sparks moving across the ground.
EN
EN
Electric Nail
(エレキネイル,
"Elec Nail")
5/5 Thunder Rod EleDeserter Creates an electric orb that lingers for a few moments. Good for "nailing" enemies in place.
FS
FS
Flame Sword
(フレイムソード)
10 Fire Saber Faital An incredibly strong sword. Can replace the Z-Saber due to its power, but cannot perform combos.
GB
GB
Gear Bomb
(ギアボム)
14 None x1 Bomb Serpent Gear Normal bomb that travels straight horizontally.
GB
GB
Gyro Boomerang
(ジャイロブーメラン)
10 None x1 Bomb Gyrator It acts like the thrown Shield Boomerang. It will get destroyed upon collision with a strong enemy. If it misses, Zero can pick it up again with the Zero Knuckle upon return.
HS
HS
Heat Sabre
(ヒートサーベル)
12 Fire Rod Variant Fencer Zero thrusts forward a short distance. Deals Fire damage.
HB
HB
Hive Bomb
(ハイブボム)
2 None x1 Bomb Beeneran Fires a bomb that summons 3 bees. If touched, the bees will hurt Zero.
IB
IB
Ice Buster
(アイスバスター)
6 Ice x8 Buster Glacial Lobs a chunk of ice to freeze enemies. Can freeze the water from the fountains in the Hanging Gardens, making a temporary platform.
IS
IS
Ice Shield
(アイスシールド)
1 Ice ∞* Shield Hechrysta Is used up after preventing a projectile, splitting into six directions and causing a small amount of damage.
IMShot
IMShot
IM Shot
(アイムショット,
"Aim Shot")
2 None Buster Yadokroid Fires shots that are automatically aimed at nearby enemies. Better tracking than the Search Shot, but slower projectile speed.
IP
IP
Iron Pipe
(てつパイプ)
12 None x6 Saber Iron Pipe found in Hibernation Chamber. Attacks by swinging an iron pipe.
JB
JB
Joint Bomb
(ジョイントボム)
8/8 None x4 Bomb Bonsect Throws a joint from Bonsect's body.
L
L
Lamp
(でんとう)
- - Buster Lamps in Hibernation Chamber. Shines a light in front of Zero. Can be used to repel Scrap Elves in the Hibernation Chamber.
LS
LS
Lamp Shield
(ランプシールド)
- - Shield Lamplort X's shield Blocks energy shots.
LB
LB
Lamp Burner
(ランプバーナー)
3x16 Fire x6 Buster Lamplort X Flamethrower that hits multiple times. Can burn some obstacles in the first mission.
LS
LS
Long Snapper
(ロングスナッパー)
2x5 None Rod Poplan A Poplan head is thrust from Zero's arm, hitting up to five times as it snaps its jaws. Can pass through terrain and shields.
MPN
MPN
MagPunch N
(マグネパンチN,
"Magne-Punch N")
4 None Rod MagnePaN A punch that repels MagnePaN and MagneMineN, and disables MagnePaS and MagneMineS.
MPS
MPS
MagPunch S
(マグネパンチS,
"Magne-Punch S")
4 None Rod MagnePaS A punch that repels MagnePaS and MagneMineS, and disables MagnePaN and MagneMineN.
MA
MA
Mega Axe
(メガアックス)
16 None Saber Axeloid Acts like a non-elemental Flame Sword. It tends to be pretty convenient because of its power.
MH
MH
Mega Hammer
(メガハンマー)
10 None Saber Moloid The same as the Mega Axe, but slower. Used to activate water pumps in the Human Settlement.
MS
MS
Met Shield
(メットシールド)
- - Shield Mettaur Blocks energy shots, but so small it offers little cover.
MCB
MCB
Mini Craban B
(ミニクラバーンB)
12 None x1 Bomb Mini Craban B Normal bomb.
MC
MC
Mini Craban R
(ミニクラバーンR)
12 None x1 Bomb Mini Craban R Normal bomb.
NB
NB
Neon Bomb
(ネオンボム)
5x3 Thunder x2 Bomb CryoNeon Throws a bomb that leaves behind a large electric spark that lingers for a while.
RL
RL
Reflect Laser
(リフレーザー,
"RefLaser")
4 None Buster RefleBeemer Fires two shots that reflect off of terrain. Slow rate of fire and low damage.
RB
RB
Rising Bomb
(ライジングボム)
8/8 Fire x2 Bomb Bombadeer Throws a bomb, which upon impact with the ground, creates a single rising flame that lingers for a few moments.
SS
SS
Search Shot
(サーチショット)
2 None Buster ArcCannon Fires regular pellet shots, but will automatically aim towards enemies.
SS
SS
Sharp Shield
(シャープシールド)
1 None Shield Yadokroid's shell Similar to the Met Shield, but with a wider shield area. It also deals a little damage to enemies the moment Zero deploys it.
SS
SS
Spread Shot
(スプレッドショット)
2x4 None Buster Cannon Hopper Fires a volley of four energy shots in a spread pattern.
SC
SC
Steel Claw
(スティールクロウ)
10 None Rod Variant Claw Attacks with giant metal claws.
TR
TR
Tang Rod
(タングロッド,
"Tongue Rod")
4x2 None Rod Kerosh Has a good range and can penetrate enemies, but is a bit slow.
TS
TS
Tri Shot
(トライショット)
4 None Buster Triaformer Automatically aims at targets similarly to the IM Shot, but the shots linger for a moment after being fired.
VS
VS
Vertical Shot
(バーチカルショット)
4 None Buster MeduHopper Does considerably more damage than normal shots. Can only fire up and down, its usefulness depending on the terrain and target.
WG
WG
Water Gun
(ウォーターガン)
1 None x8 Buster Water pumps in the Human Settlement mission. Fires water for a short distance, weak against enemies but extinguishes fires.
WB
WB
Wave Bomb
(ウェーブボム)
8/8x8 Fire x1 Bomb Bongal Throws a bomb, which upon impact with the ground, creates a line of flames which linger for a few moments.
WB
WB
Wide Buster
(ワイドバスター)
5/4 None x4 Buster Variant Missile Fires a large missile, which blows up after traveling a very short distance, but summons 5 smaller missiles with unlimited range.
Megamerge: Biometals use the M.E.G.A. System (Meta-Encapsulated Granule Awareness), and can Megamerge with a Chosen One. In a Megamerge, the Biometal becomes the user's living armor, and gives its user all of the past power and abilities of whom it is based upon.

Other

Standard Tactics: Zero attacks with his several weapons and techniques and can also summon X, Axl, Alia, Layer, and Pallete for help. He can equip his Black Zero armor along with chips and parts to make himself stronger as well. He also can receive calls for Alia, Layer, and Pallete to give him advice on enemy weakness' or strategies for his advantage. | Same as Before | Zero uses his several weapons and skills along with Cyber-Elves to help him in combat if needed. He can also transform into his many forms and equip chips to his advantage.

Weaknesses: Can be a bit overconfident at times as he said before that he doesn't need any power ups while talking to Dr. Light. Zero does not hesitate to sacrifice himself for the greater good as shown with Vile and Weil. If his data is corrupted, he will be incapable of coming back.

Note: Command Mission is not canon as it takes place at the same time of the Zero series.

Note 2: Mega Man Maverick Hunter X is the X series reimagined and exists as a separate continuity. However, similar details and elements shared should scale to the main continuity for things that there are no contradictions for.

Standard Tactics: Model Z Megamerges.

Weaknesses: Model Z cannot fight unless Megamerged. If his data is corrupted, he will be incapable of coming back.

Trivia

Trivia about Zero
  • According to Keiji Inafune, he envisioned Zero as the new "Mega Man" and wanted him to be a playable character from the start. He wanted to introduce something new and different to the franchise, but understanding that it would not be wise to completely go against everything that had already been established (also fearing that Zero's drastic appearance would receive a critical reaction), he did not mention this idea to his superior and submitted Zero as the sub character to Hayato Kaji's "Mega Man" (X) as originally intended.
  • Dr. Wily used Proto Man as reference during the development of Zero. This idea has been speculated among fans due to similarities in color and other similar details, even their voice as both have been voiced by Ryōtarō Okiayu in Japanese for various games, It is later confirmed in an internal design document shown on the Rockman Unite event for the series 30th anniversary that took place in Hirakata and Hanayashiki Parks.
    • Also coincidentally, the serial number for Proto Man is formed only by zeros (DLN-000).
  • In X4, Zero was actually going to have his own Mega Armor, like X's Ultimate Armor, instead of his Black Zero recolor. This indirectly explains why the Black Zero is just a simple aesthetic change before becoming an actual upgrade in later games. (The special code for X's Ultimate Armor gives him a slight recolor, and finding a Light Capsule gives him the armor. Presumably, this would also the case with Zero if he actually had his own armor.)
  • here are a few copies of Zero in the franchise: the fake Zero from Mega Man X2, the Zero Nightmare from Mega Man X6, Nichts from Rockman X Giga Mission, and Zero's newer body from the Mega Man Zero series.
    • Although not fully based on Zero's design, High Max and the Nightmare from Mega Man X6 were created by Gate using Zero's DNA, while Omega is a modification of Zero's own body.
  • As revealed in Mega Man 11, in his youth, Dr. Wily believed that if he granted robots "unstoppable power and insurmountable speed" that could outdo humans, he would cause humanity to celebrate robots for what they were as opposed to considering them as mere tools, as that kind of power could turn any robot into a "hero". This is ironic, as Dr. Wily had created Zero, his final creation, as the most powerful and destructive to exist, but Zero ultimately ended up becoming a formidable force of good.
  • Zero's current English dub voice actor, Johnny Yong Bosch, also voices fellow Capcom characters Nero from the Devil May Cry series and Yang from the Street Fighter series.
  • It's rather interesting how Zero, a creation of Dr. Wily, actually ended up fulfilling Dr. Light's dream instead of Wily's - in conclusion of a lifetime fighting against hordes of Reploids based on Light's creation, no less, whose leaders and/or master manipulators often carried even darker ambitions than Wily.
    • Also interesting is how despite not being intended to be Three Laws compliant, at the end of Zero 4 where Zero fights Weil, Zero unwittingly follows the fittingly named "Zeroth law", which was made to prevent robots from harming a human, unless said harm would benefit humanity in general.
  • Although Zero and X aren't technically Reploids (robots based on X's schematics, "replicated androids"), as they are original androids from the past (technically making them "Robot Masters"), they are known as such because the term Reploid is used for all androids with human-like A.I, and for reasons of simplicity.
  • In his foreshadowing appearance in Mega Man 2: The Power Fighters, Zero's silhouette is shown with his upgraded frame as of Mega Man X2 instead of his default frame, as seen with the shape of his shoulder (styled akin to his shoulder guards). Though this was due to the upgraded frame being unusable at the time as Zero was still unruly before being sealed away.
  • In X1-X4, Zero's eyes are green in-game (even though his eyes were brown in his mugshot from X1) and blue in artworks. His eyes are completely changed to blue in X5 onward. His eyes are also green in Maverick Hunter X and Tatsunoko vs. Capcom. In the Zero series, his eye colors range from black to purple.
  • Zero has been depicted with a full head of hair in manga form, but never in the video games. In the Rockman X manga, Zero's helmet is constantly removed, either by himself or due to the helmet being damaged in battle. He is shown to primarily keep his hair slicked back, although it appears more unkempt following larger battles. In the Rockman Zero manga, Zero's helmet is used as a signal to display his split personality syndrome; the cowardly inept personality appears without a helmet, and features loose unkempt hair, while his stoic combat-ready personality appears wearing the helmet. This later is the real personality of Zero.
  • In X5, if the player looks carefully at the intro sequence, where there are green words scrolling down the screen, one of the words say "Wily".
  • In the X series, Zero is a Maverick Hunter fighting against insurgence and rebellions caused by Mavericks. In the Zero series, Zero joins the rebellion against the current government, in the process becoming labeled a Maverick himself.
  • Of all the characters to have appeared in the series, Zero is unique in that his Japanese voice actors differ in the series he appears in. In the X series, his voice actor is Ryōtarō Okiayu, while in the Zero series, his voice actor is Yūto Kazama.
    • This change of voice could be on the fact that Zero's mind is transferred to a copy of his body that features a different voice chip.
  • As Model Z, Zero is the only Biometal to actually attack when not Megamerged, paralyzing opponents while not even wasting a drop of his energy.
  • Having been completed by Dr. Wily between the Classic and X series, Zero is the longest-lived robot in the Robot Continuity, with an (ultimate) age of termination of 300+: 100+ for the time between the Classic and X series, 200+ more for the Maverick and Elf wars, another 100+ for the inactive hibernation state in which he begins the Zero series, and three for the Zero series until Zero 3, where his original body was ultimately destroyed.
  • In Mega Man X: Command Mission, Zero is always seen as left handed with his saber in cutscenes, but in battle he uses his right hand.
  • The theme when Zero is discovered in Mega Man X6 is a remastering of "Variable X" from the first X game.
    • This quality is shared with his death theme from Maverick Hunter X.
  • Compared to other characters, Zero probably has the most love interests:
    • In X4, Iris has feelings for him.
    • In X8, Zero's Navigator, Layer, shows signs that she has a crush on him.
    • In the Zero series, Ciel has feelings for him.
    • Despite the many love interests, it's never been officially stated that Zero had romantic feelings for them in return, although he seemed to regard Iris with the most emotion.
  • Zero's bonus skin in Mega Man X DiVE, White Day Zero, has him wearing a white and black overcoat, which not only was a pun on the holiday he was released in, but also acted as an indirect allusion to his creator, Dr. Wily.
    • Underneath the coat, Zero's torso also resembles his design in the Zero series, which may imply that in-universe, the differing design between Zero in the X series and Zero in the Zero series (and by extension, Omega Zero) was due to Zero's body being modified during the latter's initial period in stasis.
  • Zero's ending in SNK vs. Capcom: SVC Chaos foreshadows Mega Man Zero 3, seeing as how Zero tells Ciel that he'll be heading back to the Resistance Base soon, most likely due to Ciel figuring out how to stop the energy crisis. However, it's unknown if this is really the case, since Zero still has his Triple Rod from the first Mega Man Zero game intact here, albeit it being destroyed at the beginning of Mega Man Zero 2, so it's unknown as to which portion of the Mega Man Zero series this could fit into.
  • The events during and after Mega Man Zero 4 suggest that Zero has finally died for good; however, to this day, this was not officially confirmed (Mega Man Zero Official Complete Works claim his fate is still unknown). This would later be repeated in Mega Man ZX Advent, where Model Z disappears under similar circumstances.
  • Zero's speech to Weil before fighting him on Ragnarok is similar to his monologue at the end of the first Mega Man Zero game, just before cutting down a Pantheon.
  • In the prologue for Zero's memory, when Ciel and Milan arrive at the door to Zero's holding chamber in the ruins, a voice speaks out that only Ciel hears, demanding that she not get involved. It is heavily implied that the voice belonged to Zero (presumably preceding his memory loss), with Zero's voice actor even supplying the voice.
  • According to Makoto Yabe (then Background Design and Scenario Draft),& Toshihiko Honda (Background Designer) In the Creator's Chat Section of the Remastered Tracks Rockman Zero Telos, Zero's design in the Mega Man Zero-Series was not initially intended to reflect an upgrade he had received between the X and Zero-Series, but rather was meant to be seen as literally the same Zero presented in the X-Series with simply a new design, likening it to changes a character might receive between their Television to Movie Counterpart (An example of this is Mobile Suit Gundam Wing: Endless Waltz, where the Gundam Suits of the series were given significant redesigns but were treated as if they had always appeared this way, down to depicting a scene from the Television Series final episode using the new design.). They had apparently attempted designs for Zero using his Classic X-Series look, but had felt dissatisfied by the results, so they allowed Toru Nakayama to interpret Zero however he saw best.
Trivia about Model-Z
  • Although Model Z was frequently used by Vent/Aile in conjunction with Model X, neither Vent nor Aile were officially chosen by the Biometal. This is acknowledged by both characters, who consider Model Z a gift from a special person.
  • If Model O is not counted, Model Z is the only Biometal that creates two different weapons for the user when combined with Model X, with the ZX-Buster capable of turning into the ZX-Saber and vice-versa. This feature appears to be absent when Model Z alone is used by Giro, despite Zero's mastery of a buster in the Mega Man X and Mega Man Zero series.
  • When combined with Model X, Model Z causes the user to grow long blond hair. It is unknown if the same change occurs if only Model Z is used since the only one to do so was Girouette, who naturally had long blond hair to begin with.
  • The black visor from Model Z's transformed state is an unprecedented trait of Zero's design. The look of a visored swordsman is vaguely reminiscent of ProtoMan.EXE.
    • This calls the analogy of Mega Man and Mega Man X (blue main characters) to Proto Man and Zero (red partners, the former of which has a black visor)
    • Model ZX produces a helmet similar to the Zero series design, rather than a visor.
  • Girouette's corruption at Serpent's hands harkens to the repeated times Zero had been used for evil in the past. Girouette's eyes glow red through the visor, the same color as Omega's eyes.

References

  1. Cyber Peacock's stage takes place in Cyberspace
  2. Cyber Peacock is later fought again at the Final Weapon in the real world
  3. Mega Man X: Maverick Hunter Field Guide - Following the Great Repliforce War, Magma Dragoon's data was incorporated into an emulation for Hunters to test their skills against in the training area.
  4. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?
  5. Mega Man X Japanese Manual - “X” presents many problems inconceivable in existing robots. There is a danger he may worry over or question even the absolute requirement for robots, “Do not harm a human.” The act of worrying in “X” marks a new epoch in robotics and is the first time this experiment has succeeded, but if it extends to matters that by their nature must not be questioned, it would be disastrous. In the worst case, if a robot were to harm humans deliberately, humankind would tremble with fear the like of which was unknown even in the days of the “Dr. Wily” incidents… I conclude that “X” is an extremely dangerous being. If I am to send “X” out into the world, he must have a verification period of 30 years at the least. However, I do not have that long to live, and regrettably there is no one who understands all my research to carry it on for me. Therefore I seal “X” here. If by some chance there is someone who discovers this capsule, as long as “X’s” thinking has not been fully analyzed, please leave him untouched. “X” is a robot laden with both unlimited possibility and unlimited danger…

Battle Records

None.

None.

None.