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Mega Man X

From The Codex
Revision as of 13:43, 29 September 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
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I can face any enemy now. I will feel this way as long I have this Saber. I'll do it today, Zero. With you! Forever, We'll be together... Zero...
~ X at the end of X5
I thought I won... I didn't expect you to do that... I never expected you to use soul body Ohhh...
~ X after fighting Zero
RockMan Holic - X Buster
Megaman X5 - X vs. Zero
Megaman X5 - Intro Stage
So you've come... X, I gave you the ability to choose your own path in life, and I hoped the world would allow you to choose a peaceful one. But now it seems that you are destined to fight. Because I thought the world might need a new champion, I have hidden capsules like this one. If you find and use them you will be able to increase your powers beyond anything the world has ever known. Step into this capsule and receive an acceleration system to boost your speed. Good Luck, X!
~ Dr. Light to X
I guess I'm not powerful enough to defeat him...
~ X's only line of dialogue in the original Mega Man X.
Megaman X - Intro Stage
Megaman Maverick Hunter X - Opening Stage
Joined by his friend Zero, Mega Man X gazes out over the sea. Sigma has once again been destroyed, but X wonders if the fighting will truly end. Was Dr. Light's dream of a world in which reploids and humans lived together in peace merely a dream? The price of peace is often high, X thinks to himself. Who or what must be sacrificed for it to become reality? And when the time comes, will he be able to do it? The future holds the answers or..
~ Ending Narration in X2
Mega Man X2 - Intro Stage
I have yet to work on the reconstruction of this world. i have no time to waste on you. if you show up, I'll defeat you.
~ X to Sigma
Mega Man X6 - Moonlight
Mega Man X6 - The Answer
Mega Man X6 - I.D.E.A
Mega Man X6 - Intro Stage

I'm not... we're not fighting to tie anyone down. We're not fighting to hurt anyone. We just want to create a world where anyone can hold hands with anyone else!

WARNING:

"X" IS THE FIRST OF A NEW GENERATION OF ROBOTS WHICH CONTAIN AN INNOVATIVE NEW FEATURE - THE ABILITY TO THINK, FEEL, AND MAKE THEIR OWN DECISIONS. HOWEVER, THIS ABILITY COULD BE VERY DANGEROUS. IF "X" WERE TO BREAK THE FIRST RULE OF ROBOTICS, "A ROBOT MUST NEVER HARM A HUMAN BEING", THE RESULTS WOULD BE DISASTROUS AND I FEAR THAT NO FORCE ON EARTH COULD STOP HIM.

APPROXIMATELY 30 YEARS WILL BE REQUIRED BEFORE WE CAN SAFELY CONFIRM HIS RELIABILITY. UNFORTUNATELY I WILL NOT LIVE TO SEE THAT DAY, NOR DO I HAVE ANYONE TO CARRY ON MY WORK. THEREFORE, I HAVE DECIDED TO SEAL HIM IN THIS CAPSULE, WHICH WILL TEST HIS INTERNAL SYSTEMS UNTIL HIS RELIABILITY HAS BEEN CONFIRMED. PLEASE DO NOT DISTURB THE CAPSULE UNTIL THAT TIME.

"X" POSSESSES GREAT RISKS AS WELL AS GREAT POSSIBILITIES. I CAN ONLY HOPE FOR THE BEST.

SEPTEMBER 18, 20XX

T. LIGHT

RockMan Holic - X Buster
Mega Man X4 - Makenai Ai Ga Kitto Aru Opening
Mega Man X3 - One More Time
Mega Man X6 - I.D.E.A
Megaman X4 - Intro Stage
Megaman Maverick Hunter X - Intro Stage

Since you disappeared I've been fighting this war alone against an uncountable number of Mavericks for nearly a hundred years... Battle after battle... So painful and so sad... But the hardest part was when I discovered that I no longer cared about fighting enemies... I'll leave this world to you... Please allow me... to rest in peace... for a while... ......... I'm sorry, Zero...
~ X in the ending of Mega Man Zero 1
Can you hear me, Zero? My energy is almost all spent. I can't... stay in this world... much longer. Zero... I want to leave this world in your care. The threat Weil represents has not left this world. I want you... to protect humans and Reploids. Ze...ro... You can do it... You... can...
~ X's final words to Zero
Megaman Zero 3: I, 0 Your Fellow
Since you disappeared I've been fighting this war alone against an uncountable number of Mavericks for nearly a hundred years... Battle after battle... So painful and so sad... But the hardest part was when I discovered that I no longer cared about fighting enemies... I'll leave this world to you... Please allow me... to rest in peace... for a while... ......... I'm sorry, Zero...
~ X in the ending of Mega Man Zero 1
Can you hear me, Zero? My energy is almost all spent. I can't... stay in this world... much longer. Zero... I want to leave this world in your care. The threat Weil represents has not left this world. I want you... to protect humans and Reploids. Ze...ro... You can do it... You... can...
~ X's final words to Zero
Megaman Zero 3: I, 0 Your Fellow

Background

Mega Man X, named Rockman X (ロックマンエックス Rokkuman Ekkusu) in Japan, commonly called X (エックス Ekkusu), was the eponymous protagonist of the Mega Man X series. X also served as a guide during the Mega Man Zero series and appeared as Model X in the Mega Man ZX series. He was the successor of the original Mega Man and is Dr. Thomas Light's greatest creation. X is a Maverick Hunter who fought alongside his partners Zero and Axl in order to maintain peace and stability in the world and protect humans and Reploids alike from Maverick attacks, though X would like nothing better than the opportunity to stop fighting. Because of his aversion to violence, X is initially ranked a B-Class Hunter, but he was eventually promoted to S-Class.

X was the first robot to possess free will, sentience, and independent thought; no longer requiring restrictive programming or rules to dictate his behavior; based on technology pioneered by Dr. Light. Dr. Cain, the scientist who found him, was never able to fully analyze X's internal systems and system code. Despite this, Cain was able to replicate X's general architecture, making X the precursor to each and every Reploid brought into production. This made him the proverbial "father" of the current Reploids.

This dropdown contains the synopsis of X’s story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to Mega Man Knowledge Base

Personality

X was designed by Dr. Light to be a robot who could think and make his own decisions without programming limitations. Unlike the many Reploids based on his design, X is unique in that his consciousness was tested by diagnostics for over 30 years before he was released into the world. This gave him a reinforced sense of justice and mercy, and ensured that he would never willingly harm a human or go Maverick, despite having the unlimited choice to do so.

True to his destiny, X is a hot-blooded, committed, and strong-willed robot who has little tolerance for injustice. Despite his gentle demeanor, he is no doormat, and will always stand up for what he believes is right. Though X fights with all his might against Sigma and his Mavericks, he is a pacifist at heart, echoing the wishes of the original Mega Man and Dr. Light. X would like nothing more than for the fighting to be over, and for humans and Reploids to coexist peacefully next to each other, like his creator had always wished. He cares deeply for the victims of war and for his friends who've fought so long with him, especially Zero, whom he regards as his best friend. He even cares for the Mavericks he fights and often tries to reason with them before it comes to violence. However, X is easily frustrated when things go awry, and rarely seems to understand the extreme motives of Sigma and other Mavericks.

Although constantly conflicted with the battles he must fight, X always come to terms with the reality of the situation and understands that he must indeed fight in order for the peace he desires to become a reality. Sometimes he requires the influence of friends such as Zero or Axl to keep his motivation going; he temporarily retired after the Nightmare Incident, but returned to the battlefield after watching his allies' efforts. This is flipped during the Zero series, wherein the relationship between X and Zero is reversed as it is X the one who actually supports Zero and encourages him to fight when he is confused or doubtful in his actions. This could be due to the fact of Zero's hibernation amnesia, where X realizes Zero lost most of his full personality from being shut down for over a century. He even returned the Beam Saber to Zero at the start of Mega Man Zero to help save Ciel.

History

Creation and Awakening

X's creation by the hands of Thomas Light began at some point during the later days of the original Mega Man series, specifically, sometime after Mega Man 11, but no exact dates are given. Unlike most robots of his time, X was created with a unique system akin to that of a conscience, allowing him to think, feel and act completely on his own, along with highly advanced technology that far surpassed anything of the current day. The purpose of X's construction was for the sake of Light's dream: giving robots the ability and freedom to grow in the exact fashion of all living beings. However, Light was not without foresight and fears for the fate of his ultimate project, and he was nearing the end of his life with no successor to continue his work.

To test the reliability of X's learning and morality, Light prepared a stasis capsule that would perform system tests on his circuits and AI to prove his maturity, which would take approximately 30 years to complete. With nothing but his love and compassion long put into his work throughout his life, Light addressed his final words, of his hopes, wishes, fears, and dreams, for X to bring peace, and to fight for the people of the future. On September 18, 20XX, readying all last preparations, Mega Man X was sealed away.

The sleeping X passed all tests the capsule had prepared, and he was awoken in the year 21XX (possibly in the year 2114 at minimum, according to the log of Cain's PC in the opening of Mega Man X, 100 years after X was sealed by Dr. Light) by scientist Dr. Cain. Cain, not being an expert in robotics, was baffled by the design specifications Light had included on the computer as even a century later they were ahead of anything the world had ever seen. From these specifications and with the help of X, Cain began developing his own version of next-generation robots, which came to be known as Reploids.

However, the Reploids never received the same degree of ethical testing as X, and due to this oversight (along with short circuits and other malfunctions), over time more and more Reploids began to act strangely, even becoming violent against humans and other Reploids. These Reploids were deemed "Maverick", and as incidents of Reploids going Maverick increased, the human government decided to found a department which was tasked with dealing with these new Mavericks. This force was known as the Maverick Hunters, and Dr. Cain's magnum opus Sigma was made its commander. Meanwhile, X found it difficult to find a place in the new world of the Reploids, remaining unsure of the life Dr. Light had planned for him.

Maverick Wars Era

Mega Man X

The world forever changed when Sigma himself went Maverick on June 4, 21XX, beginning a worldwide Reploid rebellion dedicated to the eradication of humankind. X took the news personally and, feeling responsible for this tragic turn of events due to his connection to the Reploid race, requested to join Zero - the new leader of the Maverick Hunters due to Sigma's treason - in order to help put a stop to the conflict.

Eager to help protect the world, X travelled to the Highway where Sigma's forces were storming the city. He saw some success in taking down Mechaniloid soldiers, but was swiftly defeated by former Maverick Hunter Vile, who descended from the Death Rogumer piloting a Ride Armor and caught X with a paralysis shot. Just as X was caught helpless in Vile's grasp, Zero appeared and destroyed the arm of the Ride Armor, forcing Vile to flee on the Death Rogumer. X was disappointed by his inability to fight Vile, but Zero assured him that he held the potential to one day surpass Vile and even himself. Zero then informed X that he would perform reconnaissance to find Sigma's fortress, leaving the rest of the defense against the rebellion up to him.

Following this encounter, X continued to fight Sigma's rebellion. This included hunting down and destroying eight former Maverick Hunters who had joined Sigma's cause and were wreaking havoc, from military invasions to tampering with power plants and maritime trade routes. After defeating them all, X met back up with Zero, who explained that he had discovered Sigma's fortress and was ready to perform an infiltration mission.

X and Zero rendezvoused outside Sigma's fortress, where Zero ordered him to find a safe route while he took the brunt of enemy fire. Upon reaching the interior, the two encountered Vile again. Zero told X to let him handle Vile, but X could hear him being overpowered through the walls and rushed to his aid. X then entered the room and found Zero trapped in a cage and Vile piloting a new Ride Armor - Vile attempted to intimidate him into standing down, but Zero encouraged him to fight instead. Despite his best efforts, X was still no match for Vile and was again paralyzed. Desperate, Zero mustered the rest of his strength to break out of his cage and overpower his Z-Buster, destroying the Ride Armor but badly wounding himself in the process. Amused by Zero's failure to properly finish him off, Vile continued to taunt X, but was shocked when the rookie suddenly gained a boost of power and broke out of his paralysis. The two then fought each other, resulting in X finally destroying Vile. He then rushed to Zero's side, finding him split in half at the waist. Zero explained that he would not live to reach Sigma, and instead encouraged X to take his place and finish the fight. If X did not have the Arm Parts, Zero would also give him his own as a final parting gift.

Invigorated by Zero's sacrifice, X continued on through the next three segments of the Sigma Palace. Along the way he fought copies of the eight Mavericks he had defeated once before, finally leading him to a tower where Sigma awaited him. Sigma was impressed by X's perseverance, and sent his guard dog Velguarder after him as a test. Once X destroyed it, Sigma congratulated him and fought him one-on-one. X then defeated Sigma, destroying his entire body and leaving only his head intact. Sigma's head then entered another frame, the powerful Wolf Sigma, but X was able to overcome this challenge as well. Finally done for, Sigma lamented X's decision to defend the humans instead of helping his Reploid brethren evolve, and X fled the fortress in silence as it exploded around Sigma.

X rested on a cliff nearby the levitating fortress, and watched as it fell into the ocean and detonated. There he pondered the heroic sacrifices for peace, such as Zero's, but also the crippling chaos which he himself had helped cause. He couldn't help but wonder if the fight against Mavericks would ever truly end.

Mega Man: Maverick Hunter X

In the continuity of the Maverick Hunter X remake of Mega Man X, X's story remains largely the same with some slight differences. For example, X has already been a B-Class Maverick Hunter for a while by the beginning of the game, even working directly under the command of Sigma in the 17th Elite Unit. Scenes of his construction by Dr. Light, along with the events leading up to Sigma's rebellion, are shown in the included OVA The Day of Σ.

Mega Man X2

Six months after the defeat of Sigma, X has officially joined the Maverick Hunters and now leads their efforts to finish off what is left of Sigma's rebellion. However, little has changed, as the remaining Mavericks seem to pop up everywhere and a new uprising seems to be imminent. Dr. Cain narrows down an old factory where the Mavericks are creating more Mechaniloid soldiers, and X leads the Hunters in a raid to hopefully finish them off.

After X raids the factory and destroys a Gigantic Mechaniloid CF-0, being the only Hunter to make it through the defenses, his fears are confirmed as a new Maverick rebellion occurs. The leaders of this rebellion remain unclear at first, but after X destroys two of the Mavericks' generals, the masterminds known as the X-Hunters - Serges, Agile, and Violen - contact the Maverick Hunters and challenge X to a series of duels throughout the area. They entice him to battle using the three rebuilt parts of Zero's body, which they have been unable to use due to Dr. Cain holding onto Zero's control chip. This gives X an opportunity to recover the parts of Zero so that Dr. Cain can reconstruct him - however, if X fails to face all three X-Hunters, they raid Hunter Base and steal Zero's control chip for their own purposes.

Once X has defeated all eight of the Maverick generals, Dr. Cain pinpoints the location of the X-Hunters' base in the Arctic circle. X storms the fortress, destroying Violen, Serges, and finally Agile in the process. However, as Agile dies he cries out for his "master", revealing that the trio had secretly resurrected Sigma. X continues to investigate the base, and after fighting the eight Mavericks again, hears the familiar voice of Sigma taunting him.

X heads to the Central Computer, where he confronts the resurrected Sigma. From here, two scenarios are possible based on the player's actions:

  • If X successfully collected all of Zero's parts from the X-Hunters, Sigma will have a Fake Zero with him, which he tries to convince X is the real one. However, the real Zero will suddenly burst into the room and destroy the Fake Zero. Sigma will declare that he "knows Zero's secret" before fleeing to a chamber below. These events appear to be canon.
  • If X failed to collect all of Zero's parts, Sigma will have the reconstructed Zero with him. He will then pit the Maverick Zero against X, attacking in a rage and necessitating his defeat. Afterwards, Zero will apologize to X for his actions.

Regardless, Zero says he'll destroy the Central Computer while X pursues Sigma, punching a hole in the floor to allow access below. X follows Sigma and destroys his body, revealing that Sigma has taken on a digital form called the Sigma Virus. X then defeats the Sigma Virus as well, and as the Central Computer explodes around them, Sigma wonders aloud why Zero did not become a Maverick before disappearing.

X flees the destruction of the base, meeting up with Zero by the sea. X again ponders if the fighting will ever end, and if so, what will have to be done in order to bring about such peace.

Mega Man Xtreme

One day, X finds himself back on the highway from his first adventure as a Maverick Hunter. He soon learns that the Maverick Hunters' Mother Computer has been hacked, sending him into a digital world and wreaking havoc on the world's networks. X agrees to enter the Mother Computer again, with the help of Middy, to find the source of the hacking and put a stop to it.

X discovers that the hacker, Techno, is the twin brother of Middy who has been influenced by Sigma and the new Shadow Hunters into his Maverick actions. X defeats Zain and Geemel, then destroys the terminal connecting Techno to the Mother Computer - this leads to Techno's death, and since he shared the same CPU as Middy, the latter perishes as well. X, crushed by his mistake, challenges Sigma once again and defeats him in the digital world, extracting a measure of vengeance.

Mega Man X3

X has finally finished off Sigma's initial rebellion, leading to a period of peace wherein the scientist Dr. Doppler synthesizes a vaccine to the Sigma Virus. Thanks to his help, reformed Mavericks gather around him and create a utopian city called Dopple Town. Not long afterwards, Maverick riots suddenly strike in Dopple Town, revealing that Dr. Doppler himself has gone Maverick and that his supposed vaccine is ineffective and virtually a placebo. X and Zero are both deployed to help quell the riots - however, in their absence Hunter Base is attacked by Doppler's forces, and the two hastily retreat in order to defend their headquarters. During the attack, the Hunter Mac betrays X and attempts to kidnap him for Doppler's purposes, but Zero foils the attempt. X then defeats the massive Maoh the Giant, and a momentary victory is achieved.

X and Zero head back to Dopple Town to fight the source of the Maverick uprising. After defeating two of the eight major Mavericks, X finds himself hunted by the Nightmare Police, Bit and Byte, who also plan to kidnap him for Dr. Doppler. Additionally, X learns that his old nemesis Vile has been reconstructed by Doppler as well and is seeking revenge on his own terms by laying teleporter traps to an old factory for a showdown. X is able to defeat all three of his pursuers (if done with their respective weaknesses, he will actually destroy them in the process).

Once all eight Mavericks are destroyed, Dr. Cain pinpoints the location of Dr. Doppler's base, which is hidden underneath Dopple Town. X and Zero storm the fortress, finishing off Vile and the Nightmare Police (if they haven't been destroyed already). X finally confronts Dr. Doppler himself, who reveals he is loyal to Sigma and plans to incorporate X's body into Sigma's new form. The two battle and X comes out victorious, while Doppler seems to regain his senses from the Sigma Virus. He reveals that he has already constructed a new body for Sigma further underground, and urges X to go stop him.

X finds Sigma in his new body and the two face off: as usual, X destroys his first form before fighting a second form, this time known as Kaiser Sigma. However, even then the Sigma Virus lingers and threatens to possess X to take his body for his own. X flees from the Sigma Virus on foot, but is backed into a corner - from here, two scenarios are possible:

  • If Zero is still in action, he will come to X's rescue with a new vaccine made by Dr. Doppler integrated into his Z-Saber. He will then slash the Sigma Virus with it, neutralizing him.
  • If Zero is out of commission, Dr. Doppler will appear with the vaccine integrated into his body instead. He will then self-destruct, neutralizing the Sigma Virus in the blast.

X then departs from Dr. Doppler's ransacked laboratory, resting on a cliffside (with Zero if he is still active). X laments the ongoing violence and ponders what Dr. Light truly planned for him to do with this life - in the back of his heart, however, X knows that he is destined to fight Zero someday.

Mega Man Xtreme 2

X and Zero are deployed to Laguz Island to investigate the mysterious Erasure incident occurring there. Aided by Iris, they encounter the Soul Erasers responsible: the Reploid researcher Berkana and her right-hand-man Gareth. Once they have destroyed the island's guardian Mavericks, X splits up to fight Berkana while Zero fights Gareth. After the fall of both Soul Erasers, it is revealed that Berkana had helped the return of Sigma. X and Zero then work together to defeat Sigma, which effectively reverses the Erasure and returns the DNA souls taken from the Reploids' bodies.

Mega Man X4

In X's story, he is sent to help defend the Sky Lagoon from a sudden Maverick attack, fighting off Eregion and meeting with Magma Dragoon before being forced to flee the flying city as it plummets to the ground. X then returns to the Sky Lagoon's crash site, where he finishes off Eregion before coming across Colonel from Repliforce. He requests Colonel to disarm his men and come to Hunter Base for questioning about the incident, but Colonel refuses and instead turns his back on the scene entirely.

Soon after, the Great Repliforce War begins, and X is deployed to help stop Repliforce's violent coup d'état. In the process, he is assigned the rookie Hunter Double as an aide, whom he finds endearing. While fighting Repliforce, X also finds himself faced with several Mavericks (such as Split Mushroom, Cyber Peacock, and even the aforementioned Magma Dragoon) who are loyal to another mysterious force. He is also challenged to a duel by Colonel after defeating four Mavericks, who faces him at Memorial Hall. X wins their fight, but Colonel lives to fight another day.

As the climax of Repliforce's coup d'état approaches, X pursues them to the Space Port in an attempt to stop them from colonizing the Final Weapon. X is confronted by Colonel again, this time destroying him in their battle. However, Colonel managed to buy enough time for Repliforce to successfully depart, forcing X to pursue them into space.

X arrives on the Final Weapon to put an end to Repliforce's plans before they begin, but is suddenly met with Double. The rookie Hunter reveals that he is a Maverick double agent, having killed an entire unit of Hunters, which shocks X. Double then attacks him, and before his death ridicules X one more time for being so naïve. Shaken but not broken, X moves on to fight General and stop the madness. When their battle ends however, the Final Weapon begins preparing its main cannon, and General urges X to go find who is responsible. X continues onwards and finds that it is Sigma behind the operation, including the manipulation of Repliforce from the beginning. He taunts X for being unable to see it before, and the two fight. X defeats all of Sigma's forms, and when the Final Weapon seems like it cannot be stopped, General sacrifices himself to stop it.

In X's ending, X heads back to Earth in a shuttle, beginning to doubt his ability to remain sane forever. He then contacts Zero and makes him promise that if he were to ever go Maverick, that Zero be the one to destroy him.

Mega Man X5

With peace restored since the Great Repliforce War, the Maverick Hunters hired several new officers, including Alia. Things seemed to be going back to normal, until X was called to deal with the sudden reappearance of Sigma, confronting him in a city overrun by Mavericks. X defeated Sigma with surprising ease, but the resulting explosion spread the Sigma Virus all over the Earth, revealing that it was a trap. In addition, the space colony Eurasia suddenly began falling towards the Earth, full of more virus, thanks to the help of Sigma's hired gun Dynamo. This combination overwhelmed the Maverick Hunters, and threatened to irreversibly damage the planet.

The Maverick Hunters came to the conclusion that they could only mitigate the impact of the Eurasia colony, and planned to do so with two options: the outdated Enigma pseudo-laser cannon and a Space Shuttle loaded with explosives. X and Zero were deployed to gather parts for the projects, but their efforts were hindered by the Sigma Virus' worldwide spread, turning potential partners into enemies. They were also challenged to duels by Dynamo twice, who sought to impede them further. From here, there were several scenarios possible, mostly based on the actions of the player:

  • If Eurasia is destroyed in time, its fragments still hit the Earth but damage is drastically mitigated. The Colony Virus mixes with the Sigma Virus to create the Zero Virus, which in turn forms an underground void called Zero Space.
  • If Eurasia is not destroyed in time, it crashes into the Earth and causes massive, nigh-apocalyptic damage. Additionally, the creation of the Zero Virus not only creates Zero Space but also awakens Zero to his original Maverick nature, turning him against X and the Hunters.

Either way, X enters Zero Space (with or without Zero) to pursue Sigma, who has hidden inside of it. Before reaching Sigma, however, X and Zero are turned against each other. There are several possible reasons why:

  • If the player is X, he will confront Zero about how the latter's power has been rising disturbingly quickly. He will demand that Zero go back to Hunter Base, but he refuses. This results in a battle.
  • If the player is Zero, he will be confronted by X (backed up by two Lifesavers) to declare him Maverick for his bizarre immunity to the Sigma Virus. Zero is outraged, resulting in a battle.
  • If the player is X and Zero has gone Maverick, X is met with the Awakened Zero and forced to fight him.

Regardless, X and Zero battle, coming to a standstill where both lay exhausted on the ground. Sigma then approaches them, pleased with the results, but Zero comes to X's defense, and Sigma disappears while challenging them to come find him. After recovering, X and Zero finally face Sigma, determined to put their conflict behind themselves. They battle him, and he takes on a gigantic, unfinished form in a last ditch attempt at victory (if the player is X, Sigma will explain that a man who absolutely despises X helped him construct it). In the final struggle, Sigma self-destructs, severely damaging both Hunters.


Following the blast, X finds Zero with his lower body destroyed. X lifts him, concerned for his life, but Sigma's head remains behind them and fires a pseudo-laser, piercing them both through the chests. While Zero falls from X's arms, he fires a final shot that destroys Sigma's head. X is then seen with much of his body destroyed as well, but he is approached by what appears to be a hologram of Dr. Light and is mysteriously repaired, allowing him to return to Hunter Base. There are then two varieties of X's ending:

  • If Zero was normal, X is shown three years since the incident. He and several Maverick Hunters are deployed to handle a routine Maverick attack, with X wielding Zero's Z-Saber into battle. This appears to be the canon ending, though the time skip was shortened to only three weeks instead of three years.
  • If Zero went Maverick, X is shown a week since the incident. He has had his memory wiped by Dr. Light during his repairs, remembering little about Zero anymore. Alia explains that X now has some sort of protection of his memories that rejects anything to do with Zero. X is then seen with several other Maverick Hunters, encouraging them that they need to work hard if they will ever make the utopia Elysium a reality.

Mega Man X6

Three weeks later, X is still coping with the loss of his friend, unaware that Zero is still alive. He is sent to the Eurasia crash site to deal with some unruly Mavericks, where he fights D-1000. X defeats it, but the final blow is landed by the mysterious Zero Nightmare before it disappears. Not far behind is High Max, who claims to be investigating the Nightmare Phenomenon in the area and attacks X for interfering. X is unable to damage him, and High Max scoffs before leaving. Shortly afterwards, X and the Maverick Hunters hear an announcement from the scientist Isoc that a worldwide investigation of the Nightmare has begun. He blames the "ghost of Zero" for the events, infuriating X.

The Maverick Hunters are suspicious of the Nightmare and the Nightmare Investigators, so X is deployed to do his own research. He finds that the Nightmare Investigators are hostile and share data with previously deceased Reploids, and he also encounters the Zero Nightmare again. If X can destroy the Zero Nightmare, he is overjoyed to see Zero suddenly return, having been repairing himself in hiding until this point. With X and Zero teamed up again, they continue the investigation.

Once X either destroys all eight Nightmare Investigators or manages to defeat High Max, then Gate - the true mastermind behind Isoc, High Max, and the Nightmare Investigators - contacts Hunter Base to challenge X to storm his laboratory. X complies, finally destroying High Max along the way before facing Gate. After defeating Gate, he reveals that he also resurrected Sigma as a backup plan, who appears and kills Gate before challenging X.

X pursues Sigma deeper into the laboratory. He fights and defeats him, stating that he will fight Sigma as many times as it takes to keep him down. After the battle, X saves the remains of Gate for Alia to hopefully repair, because he knew what it was like to lose a colleague and didn't want to see any more innocent Reploids die. Alia thanks him for this, and they swear to try to rebuild the Earth. Alternatively, if X didn't ever find Zero throughout the game, Zero observes X and Alia without revealing himself. He then comments on the events on the game, before heading after the yet undefeated Zero Nightmare.

Mega Man X7

Months later, the Maverick Hunters were severely crippled as X retired from active duty to pursue more peaceful means to end the constant fighting. In his absence, a new Maverick-hunting faction known as Red Alert formed around the skilled vigilante Red, though their standards were much lower and more dangerous than those of the Hunters.

After Axl fled from Red Alert and was arrested by Zero, X met him at Hunter Base and reprimanded him for letting his workplace politics cause so much public damage. Red then contacted the Hunters and challenged them to a duel over custody of Axl, something which X initially refused to take part in.

Once Zero and Axl had rescued 64 Reploids (or defeated the eight Red Alert Mavericks), X decided that the fighting was too intense to ignore and finally came out of retirement to help after all. He joined them in the attack on Red Alert's fortress, the Crimson Palace, helping them defeat Red and discovering that Sigma was indeed behind the conflict. Sigma boasted that he would one day steal the bodies of X and Zero before challenging them. Once Sigma was reduced to a damaged form, he punched Axl through a wall, and Red suddenly reappeared and began fighting X and Zero. Sigma then attempted to absorb Red and take his power, but it turned out to be Axl in disguise, who then shot him out of a window. X was bothered by Axl's reckless move, but glad he was safe and had defeated Sigma.

In the ending, X is seen doubting Axl's self-control and hesitating to permit him to be an official Hunter. Axl says that he's only caused as much damage as X did in previous adventures, but X claims that he was wrong to do so in the first place. Axl then heads out to fight a Maverick attack, determined to prove himself. Elsewhere, Zero has a disturbing nightmare of X (or a similar individual) on a murderous Maverick-killing rampage.

Mega Man X8

Some time after the Red Alert incident, construction began on the Jakob Project. One of the personnel transport cars exploded off the spiral track of the elevator and crashed near the elevator site, and X was the first to arrive on the scene. After requesting a rescue squad, X was shocked to see an army of Sigmas emerging from the burning debris. The leader of these Reploids, Lumine, appeared to explain that the Reploids had taken on Sigma's durable from in order to survive the impact, being New Generation Reploids capable of changing shape via Copy Chips. Lumine further explained that this power over their bodies allowed them to nullify viral infections as well. X was left befuddled and disturbed by the incident.

A few hours later, X, Zero, and Axl are deployed to Noah's Park to deal with a Maverick Mechaniloid called Crabs-Y. They were forced to destroy it, but were then met with a newly-upgraded Vile. Vile explained that he and other Mavericks were taking over the Jakob Project, revealing that he had kidnapped Lumine in the process.

X and the others returned to Hunter Base, where they heard that New Generation Reploids involved in the Jakob Project were beginning to riot all over the globe. X lamented the start of a new conflict, but Axl's enthusiasm helped him to quickly accept the situation. The trio of Hunters then headed out to stop the Maverick uprising; in doing so, X learned that many of the New Generation Reploids saw him as an outdated model with little to offer in their ideal new world. After defeating four Mavericks, Alia's research revealed that Sigma's data was unique to the New Generation Reploids and pointed towards his involvement in the riots. X was disappointed, but not surprised by this development. Later, he had to explain to Layer when she asked about the history between Zero and Sigma.

Once all eight Mavericks were destroyed, Sigma personally contacted Hunter Base and challenged X to come face him in space. X and the Hunters boarded Jakob and entered space, fighting Vile on the way. In the Gateway, X fought what appeared to be Sigma himself, but turned out to just be a New Generation Reploid copying his form. However, Sigma's presence was pinpointed to be on the Moon itself within a newly-constructed Sigma Palace.

Upon entering the Moon, X fought and defeated Vile for the last time (in Hard Mode, Vile attacks one of the Hunters to separate the duo). He then confronted Sigma, who thanked him for starting him down the path of the Maverick in the first place. In the ensuing battle, X and the Hunters defeated Sigma, reducing him to a pile of scrap. Lumine then revealed himself, but suddenly turned sinister as he explained that he had been merely using Sigma to hasten the evolution of New Generation Reploids. They fought Lumine and defeated both of his forms, leaving his body immobile. However, as Axl approached Lumine's body, a tentacle lashed out and struck him in the head, forcing X to quickly destroy it with a Charge Shot.


X carried Axl's comatose body as the trio rode the Jakob elevator back to the Earth. He pondered Lumine's statement - that they were merely fighting an inevitable future that would always seem Maverick to them - and lamented the hopelessness of the never-ending conflict. Was every Reploid really destined to go Maverick someday? Zero sensed his confusion and reassured that they would continue to fight on, no matter what their destinies might hold.

The Elf Wars

Several years later after the events of the Mega Man X series, X finally ended the Maverick Wars with the help of the "Sigma Antibody Program", also known as the Mother Elf, which had been reverse-engineered from Zero's internal workings and immunity to the Sigma Virus. This led to a period of great peace, even though X was no longer working with his partner Zero at his side.

Some time after this, a human scientist named Dr. Weil proposed Project Elpizo, a plan to create a perfect ruler to control all Reploids without risking them going Maverick. X disagreed with the nature of the project, believing that Reploids and humans are fully capable of co-existing with each other peacefully without external control. In retaliation, Dr. Weil secretly altered the Mother Elf, turning her into the Dark Elf and starting the "Elf Wars" so he could use Zero's original body to create Omega. Because of this, Zero's "mind and soul" had to be placed into a new body created by Dr. Ciel's ancestor, which allowed Zero to fight alongside X to defeat Omega. For the damages Omega and Weil had caused, Weil was modified into a cyborg and banished into the wasteland while Omega was sentenced to perpetual exile in Earth's orbit.

After this war, Zero sealed himself away once again, trusting that the world was in X's good hands, while X assumed leadership of the utopian city Neo Arcadia. X attempted to stop Zero's encapsulation, but by the time X arrived to halt the procedure, it was already halfway finished, although not before Zero offered words of encouragement to X. It was presumably around this time that X retrieved Zero's Z-Saber again, which he would keep for years.

Cyber-Elf X (サイバーエルフエックス), X for short, is a character from the Mega Man Zero series that serves as a guide to Zero. He is the original version of X after his "soul" was separated from his body when he sealed the Dark Elf, becoming a Cyber-elf.

Model X (モデルX Moderu Ekkusu), the Blue Mega Man, is a Biometal from the Mega Man ZX series. It is the Biomatch of Vent /Aile and contains the soul of X. This Biometal grants the user an X-Buster, which can charge and release blasts of energy on three levels identical to X's upgraded buster in Mega Man X2, able to fire two charged shots in a row when fully charged. Model X can also be used to Double Megamerge (ダブルロックオン Double R.O.C.K. On) with other Biometals, allowing Vent/Aile to utilize the Model ZX, HX, FX, LX, PX and OX forms.

This dropdown contains the synopsis of X’s story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to Mega Man Knowledge Base

History

Seeing how all the attempts to seal the Dark Elf away were not working due to its immense powers, X decided to use his own body as a seal for the Dark Elf within Yggdrasil so that it could never escape and wreak havoc on the world like the Elf Wars. However, the burden of becoming the seal caused his mind to be separated from his body. Despite this, X's mind was fractured and split into four other parts of his psyche, along with his DNA, which had formed the Four Guardians, whom had also chosen to protect X's body along with Neo Arcadia. From then on, X continued to exist to watch over Neo Arcadia as a Cyber-elf, unknown to everyone.

Due to his disappearance, a young genius named Ciel created an exact copy of X to fulfill the role of the leader of Neo Arcadia. While Copy X had at first completed his duty as leader rather well, much to X's horror Copy X started using extreme measures against Reploids to ensure peace and prosperity for humans. Copy X's rule was the exact opposite of what X himself would have done, as it went against his dream of Reploids and humans co-existing peacefully together.

When Ciel created a Resistance to oppose Neo Arcadia and Copy X, X believes that they could not win, what with the Four Guardians now serving Copy X. It is then assumed that X sent Ciel the necessary information that would help her find the only one who he knew would step in to help save them: Zero.

Mega Man Zero

X first appears as a mysterious image in a computer during a newly awakened Zero's battle against a Golem, and gives the Z-Saber to him which destroyed the Golem in short order. Zero then heads to the Resistance Base with Ciel.

After Zero completed his missions for the Resistance, X appears at the Resistance Base after surviving its second siege. X reveals that he disabled the protection programs to Neo Arcadia's inner sanctums, stating that it was difficult to break through and took time. He then left, but not before giving a cryptic clue to his true identity, something that both Zero and Ciel picked up on. It was here that X also displayed a sign of ruthlessness and disappointment in his copy's tyrannical actions and cruelty, demanding Zero to "terminate the copy of me with extreme prejudice."

Zero later learns that the X that rules over the world is a fake, built by Ciel because the real X went missing. This Copy X however believes he is far superior in every way than the original ever was. He then proceeds to fight Zero. After the first round of their battle, Zero tells Copy X, "I may have lost my memory, but my body seems to remember... that the original X was mightier than you..." Angered due to the firm belief that he was superior to both X and Zero as a hero, Copy X transforms into his final form to battle Zero once more.

After Zero ultimately defeats him, Copy X questions once more on how he could be defeated, Zero then remembers something from his memories of the real X: "I've just remembered something... He was not as naive as you are. That's what made him a hero." The Drama Track "Ciel's Memory ~ Epilogue" expands upon this by having Zero specifically cite how X was originally a coward and a constant worrier, and that it was these traits and his overcoming them that made him such a great hero. This angered Copy X even more, causing him to try and take Zero with him by self-destructing. As Zero attempted to escape, Cyber-elf X followed, and possibly protected Zero from being destroyed by the explosion.

Lying in the desert after narrowly escaping the explosion, Zero sees the Cyber-elf X, who now reveals himself in his ethereal form. He tells Zero of what had happened after Zero had disappeared and how X began to slowly lose himself from all the battles fought from there. X then tells his friend that he is tired of fighting and wants to rest for a while. He requests Zero to take his place as the defender of both humans and Reploids and leaves the world in Zero's care for now, to which Zero says that he'd be happy to take up his old friend's request, stating that that's what makes them the best partners.

Mega Man Zero 2

X first appears after Zero defeats Hyleg Ourobockle. He tells Zero that the "Baby Elves" will do anything to reunite with their mother, the Dark Elf. "Stir the humans' minds and bring chaos... It's all to meet their mother, the Dark Elf.... The Dark Elf that I sealed..." Upon saying this X disappears.

Later in the game Elpizo succeeds in stealing the Baby Elves. Elpizo then heads to break the seal of the Dark Elf. X appears before Zero yet again and tells him that the Dark Elf is responding to her children. Fearing the worst he tells Zero to finish off Elpizo quickly, leaving Zero to wonder exactly what the Dark Elf is and why the name sounds so familiar.

While Zero was fighting many battles in Neo Arcadia, X was holding Elpizo back from the Dark Elf. After a series of battles, Zero arrives at the tower where X's body rests. Zero arrives before Elpizo can break the seal but Elpizo uses his power to trap Zero in an energy field. He then forces Zero to watch as he stabs X's body with his beam rapier, destroying X's body and awakening the Dark Elf.

The two Baby Elves fly to their mother and all three enter Elpizo's body. After an intense fight Zero emerges victorious. The Dark Elf, her curse fading only for a moment, showers the dying Elpizo with her power, turning him into a Cyber-elf and saving his life. As soon as she flees, X appears one more time and says, "She wasn't always called the 'Dark Elf'... When she was born, she had a mission to save the world, and she had another name. However, when her ability became a threat, they began to call her the 'Dark Elf'... Since someone called Dr. Weil placed a curse on her..." The game ends with Zero declaring that he knows her, and somewhere miles away a mysterious man talking about "Omega's Awakening".

Mega Man Zero 3

Even though his body was destroyed in the previous game, X still appears to give Zero and the Resistance help. When Zero battles the rebuilt Copy X, the real X appears and reveals that Dr. Weil is only using Copy X so he can gain power. Dr. Weil placed a trap on Copy X that would destroy him if he transformed into his ultimate battle form. As X tried to tell Copy X this, Copy X wouldn't listen, his hatred and anger kept increasing. After losing to Zero, Copy X eventually did transform into his final form which resulted in his death. Weil then spoke to the Neo Arcadian citizens and told them that Copy X was killed by the Resistance. It was then that Weil assumed command of Neo Arcadia and promised to wipe the Resistance out. X considered telling Zero about Omega's connection to him, but decided not to, as the time wasn't right. However, he nonetheless cryptically remarks that its "the heart that counts, not the body".

Once the Resistance discovers the rest of info about the Elf Wars, Dr. Weil uses the Dark Elf's powers to control every Reploid on the earth including all Resistance members. As the resistance soldiers move in on both Ciel and Zero, X appears. Using his powers to disable the power of the Dark Elf, X manages to break the mass mind control, but only in the Resistance base. The rest of the world is still under Weil's control. Zero heads to Weil's base to put a stop to his plans.

Eventually Zero battles against Omega and discovers that Omega is his true, original body and he is just a copy. However X appears one last time and reveals that while Omega is the real Zero's body, Zero's heart, soul, and memories are in the copy body he has been using. Essentially meaning Zero is still the real Zero, just in a different body. X also reveals that he and Zero fought against and defeated Omega a century ago. Zero eventually defeats Omega, but X's last words reveal he spent most of his energy and does not have much time left. Before he leaves he tells Zero "I want to leave this world in your care. The threat Weil represents has not left this world. I want you... to protect humans and Reploids." After he tells this to Zero, he says, "You can do it, Zero..." and passes away.

He also leaves with him the memories of what happened in the closing events of the Elf Wars, according to the Drama Track Retrospect I, The Elf Wars.

Mega Man ZX and ZX Advent

Biometals are small, blocky mechanical artifacts which can be held by a single hand. However, Biometals are no ordinary technology as each of them appears to house a soul, usually of a legendary Reploid hero from a past era. Biometals are generally designed to resemble the original forms of the souls within, making them easy to recognize. Biometals are also distinguished by a protuding round plate on the front with a pair of horizontal lights for eyes, giving it the appearance of a face. Although they lack a mouth, they are still able to speak directly to the minds of compatible individuals. Baring Model W and O, the Biometals all look like the weapons they give to their user.

However, Biometals are better known for their ability to merge with a person, giving them incredible power; this ability is called Megamerge and it works for both Humanoids and Reploids. Model X is obtained by Vent/Aile in the beginning of the Mega Man ZX game after a meeting with Prairie and a subsequent surprise attack by Mavericks, with a Biomatch created by their sense of justice. From then on, the Biometal is personally used by the duo before they inherit Model Z, gaining the ability to fuse into the Model ZX Mega Man.

Its password for the gate inside Area M is Lumine Infinitus (Infinite Light), referring to X's "Limitless Potential".

In Mega Man ZX Advent, Vent/Aile still has Model X and Model Z, fighting as the Model ZX Mega Man to end the Game of Destiny by destroying Model Ws. Inside Ouroboros, Model Z stays behind to stop the other Biometals and allow Vent/Aile and Model X to reach Ashe/Grey and Model A.

General Information

Name: X, Mega Man X

Nicknames/Other Names: Mega Man

First Appearance: Mega Man X

Latest Appearance: Mega Man X DiVE

Company: Capcom

Creator: Hayato Kaji

Origin: Mega Man X

Gender: Male

Sex: Male

Age: 14-15 years old mentally upon his awakening and grows as time passes. Hundreds of years old as of the Elf Wars and as a Biometal

Classification: Project X, Mega Man X, The Legendary Blue Messiah, Founder of Neo Arcadia

Species: Reploid

Occupation: Maverick Hunter, Commander of the Maverick Hunters

Status: Unknown (His ultimate fate from Mega Man ZX to Mega Man Legends is unknown)

Alignment: Lawful Good (Mega Man X strives for peace between Reploids and Humans and always tries to reason before getting into any fighting even against his opponents. He has a strong sense of justice, saving the day against Sigma and rescuing innocents throughout the Maverick Wars. X follows the orders of the Maverick Hunters trying his best to do the right thing to achieve his goal of peace within society. X also founded Neo Arcadia due to his concern about the safety of the civilians who had suffered greatly during the Elf Wars. Neo Arcadia was an organization dedicated to providing support to the refugees and survivors and treated humans and Reploids equally. He did everything in his power to tend to them which quickly earned him a reputation as a savior among the refugees which allowed him to maintain order within the organization and the survivors)

Name: X, Model X

Origin: Mega Man Zero

Sex: Male

Age: Hundreds of years old

Classification: The Blue Mega Man,

Species: Cyber Elf, Biometal

Occupation: None

Status: Unknown (His ultimate fate from Mega Man ZX to Mega Man Legends is unknown)

Alignment: Lawful Good (Mega Man X strives for peace between Reploids and Humans and always tries to reason before getting into any fighting even against his opponents. He has a strong sense of justice, saving the day against Sigma and rescuing innocents throughout the Maverick Wars. X follows the orders of the Maverick Hunters trying his best to do the right thing to achieve his goal of peace within society. X also founded Neo Arcadia due to his concern about the safety of the civilians who had suffered greatly during the Elf Wars. Neo Arcadia was an organization dedicated to providing support to the refugees and survivors and treated humans and Reploids equally. He did everything in his power to tend to them which quickly earned him a reputation as a savior among the refugees which allowed him to maintain order within the organization and the survivors)

Codex Statistics

Key: Maverick Wars | Elf Wars

Tier: 5-B, Higher with Overdrive, Giga Attacks, Armors, Parts, & Chips | At least 5-B, Higher with Overdrive, Giga Attacks, Armors, Parts, & Chips

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Planet level (Potency) (Fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces. Can harm and defeat Zero who survived Eurasia's crash into Earth point blank with no visible damage. Can fight and defeat what is likely the emulated data[3][4] of himself and Awakened Zero fighting together at once. Scales far above Mega Man and his era to the degree of Dr. Light putting a warning, him sealing X for 30 years, and him directly stating that no force on Earth would be able to stop him. Dr. Light even described the danger of X of being far beyond any of Dr. Wily's Incidents.[5] This would put him easily above Mega Man with his Double Gears and other Classic Era robots such as Duo whose fight with Evil Robot caused an explosion around Jupiter which was at this level), Higher with Overdrive, Giga Attacks, Armors, Parts, & Chips (When reploids are enraged, they enter a state called Overdrive[6] which greatly increases their power and capabilities through their energy and can even become temporarily invulnerable. It can even push them through situations they normally would be defeated in. With the Hermes Armor, X can even activate this at will with his X-Drive Giga Ability which amplifies all of his stats greatly. X's has many powerful Giga Attacks that are strong enough to the degree of being able to one shot Sigma casually along with other Mavericks such as the Hadouken and Shoryuken. Nova Strike Version 2 is also able to severely damage Lumine. Other Giga Attacks also consist of powerful build ups of energy to release powerful attacks as shown here. All of X's armors greatly enhance the strength of his attacks. The Buster Plus, Weapon Plus, and Power Drive parts all increase X's attack power. The Power Plus α & β chips increase X's attack power as well) | At least Planet level (Potency) (Should be far stronger then before through centuries of Accelerated Development and Upgrades. Reploid bodies are also considered to to be a more advanced version during this era[7]. X along with Zero were able to fight on par with Omega during the Elf Wars. They both were able to defeat him with their Final Strike attack), Higher with Overdrive, Giga Attacks, Armors, Parts, & Chips

Durability: Planet level (Can take hits from Optic Sunflower's Earth Crush, which uses the data of the Final Weapon from Mega Man X4, in which the Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. Comparable to Zero who survived Eurasia's crash into Earth point blank with no visible damage. Can take attacks from Lumine, Zero, and Sigma), Higher with Armors, Parts, & Chips (Armors consistently reduces damage X takes in half. The Shock Buffer and Shock Absorber Parts and Chips reduce damage taken in half) | At least Planet level (Can fight against Omega), Higher with Armors, Parts, & Chips

Striking Strength: Planet Class (Potency), Higher with Overdrive, Giga Attacks, Armors, Parts, & Chips | At least Planet Class (Potency), Higher with Overdrive, Giga Attacks, Armors, Parts, & Chips

Lifting Strength: At least Class G (Scales far above Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5. X would also scale far above the Robot Masters such as Splash Woman who is able to lift entire ships from the ocean and Guts Man who is stronger then Mega Man naturally with his Super Arms) | At least Class G (Is far stronger then before)

Travel Speed: Massively Hypersonic (Scales far above Mega Man with Speed Gear. Scales far above Duo who is capable of traveling through galaxies and across the universe travels to accomplish his goal of destroying the Evil Energy. He's also stated to be Intergalactic multiple times), Higher with Armors, Parts, & Chips (Several of X's Armors can increase his speed. Parts and Chips such as Hyper Dash and Speedster increase X's movement speed) | At least Massively Hypersonic, Higher with Armors, Parts, & Chips

Attack Speed: Massively Hypersonic (Scales far above Mega Man with Speed Gear and Duo. Mega Man can keep up with Duo in combat who uses attacks that involve his travel speed in his meteor form. Can consistently fight against Zero, Sigma, and Lumine), Higher with Armors, Parts, & Chips (Several of X's Armors can increase his speed. Parts and Chips such as Speed Shot, Hyper Charge, and Quick Charge increase X's attacking and charge speed) | At least Massively Hypersonic (Is far superior then before. Scales to the Mother Elf), Higher with Armors, Parts, & Chips

Reaction Speed: Massively Hypersonic Scales far above Mega Man and Duo. Mega Man can react to Duo's ramming attacks in meteor form which involve him using his travel speed to move around rapidly. He is referred to as intergalactic multiple times and has to travel around the universe to complete his job. He also uses this same movement to travel as seen here and here. Can react to and dodge Zero's attacks) | At least Massively Hypersonic (Is far superior than before. Should be comparable to the Mother Elf)

Stamina: Essentially Limitless as long as he is powered by solar energy (Like Robot Masters, X's body is powered by solar energy, effectively giving him limitless stamina and ammo)

Range: Standard Melee to Hundreds of Meters with certain weapons and his X-Buster (Scales far above Mega Man who can shoot opponents an entire forest distance away), Universal with Dark Hold (Dark Hold stops time[8]), Multi-Universal with The Mother Elf (Cyber Elves can manipulate the data of Cyberspace which is a parralel universe to affect any aspect of the main universe[9]. The Mother Elf wiped the Sigma Virus from existence which spread and threatened the whole galaxy)

Intelligence: Extraordinary Genius Intelligence (X has centuries of combat experience by Z-Era and constantly is stated to have unlimited potential and that he constantly gets stronger. He is a quick learner and is able to adapt to any situation or environment he's put in. He is also able to figure out the weaknesses of his opponents and use them to his advantage. Can fight and defeat emulated data[10][11] of himself and Awakened Zero fighting together at once. of X overtime has obtained the ranking of an SA-Class Maverick Hunter and he has defeated Sigma countless times throughout the years, with him also being the one to put him down for good along with the Mother Elf. He even mastered the Hadouken nearly instantly after seeing it for the first time while it's regarded as a technique that only a few people have been able to master through intense training. Despite his pacifist nature, he's regarded as the number 1 Maverick Hunter by Sigma)

Key: Cyber-Elf X | Model X

Tier: At least 5-B | Unknown, At least 5-B while Megamerged with Vent or Aile, Higher with Overdrive

Cardinality: Finite | Unknown, Finite while Megamerged with Vent or Aile

Dimensionality: 3-D

Attack Potency: At least Planet level (Potency) (Despite being in a weaker state than his Elf Wars self due to his soul splitting, he was able to hold off Elpizo and The Baby Elves for a bit. Elpizo was able to destroy X's Elf Wars Body and The Baby Elves could fight against Zero) | Unknown, At least Planet level (Potency) while Megamerged with Aile or Vent (When a Biometal Megamerges, they grant the user their power and general statistics abilities, and intelligence from their past selves through their data, in this case, Elf Wars X), Higher with Overdrive

Durability: At least Planet level (Survived being overpowered by the Baby Elves) | At least Planet level (Biometals can take direct hits from Aile and Vent) and while Megamerged with Aile or Vent

Striking Strength: At least Planet Class (Potency) | Unknown, At least Planet Class (Potency) while Megamerged with Aile or Vent, Higher with Overdrive

Lifting Strength: Unknown (Was able to carry Zero to safety here) | Unknown (Can carry Aile and Vent to safety if they fall into a pit, At least Class G while Megamerged with Aile or Vent

Travel Speed: At least Massively Hypersonic (Should scale to The Baby Elves Crea and Prea who outpaced Zero to the end of this stage) | Unknown, At least Massively Hypersonic while Megamerged with Aile or Vent

Attack Speed: At least Massively Hypersonic (Was able to hold off and fight Elpizo and the Baby Elves. Cyber-Elf abilities are seen as instant from the perspective of Zero) | Unknown, At least Massively Hypersonic while Megamerged with Aile or Vent

Reaction Speed: At least Massively Hypersonic | Unknown, At least Massively Hypersonic while Megamerged with Aile or Vent

Stamina: Limitless | Essentially Limitless as long as he is powered by solar energy (Like Robot Masters, X's body is powered by solar energy, effectively giving him limitless stamina and ammo)

Range: Multi-Universal (Scales to other Cyber Elves can manipulate the data of Cyberspace which is a parallel universe to affect any aspect of the main universe[12]) | Unknown, Standard Melee to Hundreds of Meters depending on the weapon used while Megamerged, Universal with Dark Hold

Intelligence: Extraordinary Genius Intelligence (X has centuries of combat experience by Z-Era and constantly is stated to have unlimited potential and that he constantly gets stronger. He is a quick learner and is able to adapt to any situation or environment he's put in. He is also able to figure out the weaknesses of his opponents and use them to his advantage. Can fight and defeat emulated data[13][14] of himself and Awakened Zero fighting together at once. of X overtime has obtained the ranking of an SA-Class Maverick Hunter and he has defeated Sigma countless times throughout the years, with him also being the one to put him down for good along with the Mother Elf. He even mastered the Hadouken nearly instantly after seeing it for the first time while it's regarded as a technique that only a few people have been able to master through intense training. Despite his pacifist nature, he's regarded as the number 1 Maverick Hunter by Sigma)

Powers and Techniques

Superhuman Physical Characteristics, Acrobatics, (X is very good at platforming and is able to parkour through deadly traps and obstacles in multiple stages throughout the series both grounded and airborne), Stealth Mastery (Is able to get through Magna Centipede's stage without being spotted by a single searchlight in Mega Man X2), Martial Arts (Can master techniques such as the Hadouken and Shoryuken which only a few people with intense training have been able to master), Natural Weaponry, Weapon Mastery (Can skillfully use all his different weapons against opponents), Vehicular Mastery (Is able to pilot this mech along with the Mobile Attack Cycle), Intimidation (Can put fear into rogue maverick reploids from killing others), Self-Sustenance (All types. Can be underwater for as long as he needs and doesn't need air. Functions fine while in space), Body Control (Can change his arm into his X-Buster and a rope hook), Enhanced Senses (Can sense where Sting Chameleon is even when camouflaged. Can proceed through dark areas without difficulty), Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions), Rage Power & limited Invulnerability (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack. Mavericks can enter an invicible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Damage Reduction (With his reactive armor skeleton, damage is reduced by 93%), Non-Standard Interaction (Can interact with and harm the Sigma Virus who is made of data), Accelerated Development (Was regarded as far stronger than Zero in X1 while he was weaker in the beginning of the game. Was also able to defeat Vile by the end of the game while he lost in the beginning. Is able to consistently defeat Sigma who stated that each defeat makes him stronger. Can defeat Sigma's Ultimate Body in X3 which he stated is far stronger than his past forms. Is stated to learn quickly from experiences in battles. X in Xtreme was easily able to easily defeat Vile in his mech in a rematch after Sigma started reproducing the fighting data of the past (Mega Man X1 in this context). Is stated to have limitless and unlimited potential multiple times. Is described as limitless by Gate. Can defeat High Max by the end of X6 and at the beginning of the game X couldn't even damage him. Sigma also mentions that X has gotten stronger and that the stronger he gets, the more he wants to destroy him. Is stated to get stronger the more he fights), Non-Combat Applicable Divine Protection (Dr. Light watches over X and was able to rebuilt him from this state in as short as a week), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Energy Projection (with X-Buster and Z-Saber. Can also shoot with a Mobile Attack Cycle), Homing Attack (With Lock-On, X can make all his attacks home in onto his opponents), Surface Scaling (Shown here), Pseudo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; Can transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state. He also can transform into his armors. Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[15], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Consciousness Transferal (Reploids can have their data moved into other bodies essentially possessing multiple of them), Transmutation (Can transmute reploids into beams of light so they teleport to safety as shown here), Healing (With Sub Tanks and Rage Power. When swapped out, X can recover some damage inflicted. If the Double Gauge is full while having a partner, the partner can heal X when he has no more health), Restoration (With Weapon Tanks, X can restore weapon energy), Attack Reflection Negation (His bullets can destroy the Ride Armor, which normally deflects projectiles), Forcefield and Invulnerability Negation (With a Full Powered Charged Shot X can negate Forcefields, he can also negate Burn Rooster's invulnerability like Zero did with his forcefield negating attack), Weapon Creation, Mimicry (Power Mimicry & Technique Mimicry) and Power Absorption (Is able to gain the abilities and weapons of Mavericks that he defeated and absorbs their DNA data to replicate them), Absorption (X is able to absorb Power Capsules he finds to restore his Health or to fill up his Sub Tanks), Extrasensory Perception (Can sense and see the Sigma Virus which cannot be be seen or analyzed like normal data. Can see and detect the Nightmare Phenomenon which can't be seen or detected with normal data or information analysis. Can also see the Mother Elf who is a Cyber-Elf), Damage Boost (With Charged Shots), Dimensional Storage (Can collect and hold up to 4 Sub-Tanks), Rage Power (A weakened X fully heals himself determined to defeat Vile after seeing his close friend Zero die), Power Nullification (With Rage Power), Dimensional Travel (Can leave the space that Sigma created in X7), Summoning (Can summon Zero. Can also summon Axl. With Zero and Axl, he can do a Double Attack. Summoning is also useful for situations such as these. Can summon Alia, Pallete, and Layer), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Limited Type 4; Is watched over by Dr. Light and can be rebuilt and fixed overtime. Type 6; Reploids can survive after being severely destroyed. Should upscale from Robot Masters, who can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here. Limited Type 9; All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated), Regeneration (At least Mid. Should upscale from robots like Proto Man who can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Information Analysis (With Alia's transmissions, Alia analyses enemies and terrains to give X extra information to help him on his mission as shown here, here, and here), Metaphysics Manipulation (Soul Manipulation) and Regeneration Negation (Low Godly. X can collect and capture the souls of beings he defeats. By collecting a soul, he can prevent a Nightmare Virus from regenerating from just its soul), Sealing (Was able to seal the Dark Elf away, however he had to sacrifice his own body).


Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Colds, Extreme Heats & Weather Manipulation (Is unaffected by being at multiple locations that are cold and frozen up. He's even fine while at the North Pole. Is unaffected by being in a volcano. X is unaffected by the rapidly changing weather conditions of Wire Sponge's stage. Superior models to the Robot Masters, who are made to withstand extreme terrains and weather conditions), Cosmic Radiations (X along with Zero and Axl have gone to space and fought normally multiple times. Superior models to all Robot Masters, who can breathe and survive in space just fine, with an entire game revolving around traveling through space[16])Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and even when infected, X just take's normal life drain damage and then it wears off quickly. The Sigma Virus being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. X is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. X was stated to have perfect DNA in context of resisting the virus[17]. X isn't possessed by the Nightmare Virus which can possess and corrupt you), Transmutation (Isn't turned into a crystal and is merely trapped by one by Crystal Snail's Goo. He also can break out), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Is unaffected by Gravity Beedle's Gravity Well which can also BFR. Superior models to the Robot Masters, who are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Time Stop (Is unaffected by Zero's Dark Hold), Acid Manipulation and Corrosion Inducement (Isn't harmed outside of normal damage by Toxic Seahorse's Acid. Can withstand being in Acid Rain for long periods of time. Superior models to the Robot Masters, who are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Metaphysics Manipulation (Soul Manipulation; X is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks which should scale far above Cold Man and Mega Man. Is not frozen here), Petrification and Magnetism Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Paralysis Inducement (Can break free from Web Spider's Lighting Webs. Can break free from paralysis as shown here), Black Holes (Unaffected by Gravity Antonion's black hole. Superior models to the Robot Masters, who are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Space-Time Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Absolute Zero & Ice Manipulation (Scales far beyond[18] Cold Man who’s body and ice attacks remain at -273.15 °C and Tundra Man, whose attacks such as tundra storm are absolute zero blizzards. With Shotgun Ice, X shoots a shard of ice that can freeze targets. It even bursts into multiple shards upon collision. When Shotgun Ice is fully charged, X can create a Chill Penguin shaped ice sled that can slide along the surface, and damage things in its path. With Frost Shield, X can shoot an icicle like missile that when hitting an obstacle, it gets sent to the ground and creates a 3 pronged ice spike on the ground. It can become even bigger while underwater. With fully charged Frost Shield, X can create a big spiky piece of ice attached to his buster that damages anything it touches and can shield against projectiles. After a while, it will break off and slide through the ground. With Frost Tower, X creates a tower of ice around him. With fully charged Frost Tower, X creates giant icicles to fall from the air in a sequential pattern of one, two, three, and four icicles. With Goo Shaver, X shoots a small wave of icy gel that can scale down walls. With fully charged Goo Shaver, X launches a row of ice blocks with 4 launches behind and 4 launched in front of him. With Ice Burst, X shoots a ball of ice alongside three small ice shards. With fully charged Ice Burst, X begins to glow and rapidly creates icicles that fly perpendicular to whichever direction he dashes in. With Drift Diamond, X shoots two snowflakes that can freeze enemies on contact at absolute zero. With fully charged Drift Diamond, X creates a snowy aura around himself that freezes any enemy that gets too close at absolute zero), Weapon Creation (With Homing Torpedo, X can create several missiles that seek out the nearest enemy and home in on them. When Homing Torpedo is fully charged, X mimics Launch Octopus and creates several Piranha shapes missiles at once with even more power and better homing capabilities. With Boomerang Cutter, X can fire several razor sharp boomerangs that can pick up items, go through walls, and bring items through walls. When Boomerang Cutter is fully charged, X can create 4 larger and stronger boomerangs that cover and attack a large distance around him. With Strike Chain, X fires a chain with a hook on its end which can pull X towards a wall or pick up items. When Strike Chain is fully charged, X fires a much larger chain with a bigger hook which has increased power and also can pull X or pick up items. With Magnet Mine, X fires a magnetic mine that can stick to surfaces and explode. With Spin Wheel, X creates a saw like wheel that can pierce[19] through forcefields and defenses and rolls along the ground. When Spin Wheel is fully charged, X creates a Spin Wheel that bursts into several bolts of energy spreading in all directions. With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With fully charged Parasitic Bomb, X can create 4 sensors that will sense nearby enemies and create a mechanical hornet to attack them. With Gravity Well, X shoots a floating ball that creates a strong gravitational force that can completely obliterate enemies. With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension.[20] With Triad Thunder, X creates 3 orbs that conduct a triangle of electricity around him. With Spinning Blade, X can create two spinning blades flying an his opponents. With fully charged Spinning Blade, X can create a yoyo like spinning blade attached to his buster. With Tornado Fang, X can create drill shaped missiles that can pierce through obstacles. With fully charged Tornado Fang, X can turn his Buster into a Tornado Fang. With fully charged Ray Splasher, X creates a ball of glass that shoots energy projections rapidly in different directions. With Ground Hunter, X creates a stingray drone that slides across the ground. It can also be used to trip opponents as shown here. With Flash Laser, X creates a firefly drone that leaves behind a trail of damaging energy. X can also control its movements and it explodes upon contact with something. With Spike Ball, X creates and shoots a ball filled with spikes. With fully charged Spike Ball, X shoots a ball with spikes that bounces around the area. With Yammar Option, X creates three orbiting dragonfly robots, that damage enemies on contact and shoot out energy projections.. With fully charged Yammar Option, X creates three orbiting dragonfly robots that are invulnerable and fire energy projections in different directions. With fully charged Guard Shell, X creates four scallop shells that shoot energy. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With Spin Wheel, X creates a spiked wheel that can roll and scale surfaces. With fully charged Spin Wheel, X creates two spin wheels that bounce and one that rolls. They now also explode upon contact. With Bomb Bee, X creates a bee drone that explodes upon contact. With fully charged Bomb Bee, X creates three orbiting bee drones that explode upon contact. With Shadow Runner, X creates a dark boomerang that homes in on opponents. With fully charged Shadow Runner, X creates five dark boomerangs that home in on nearby targets. With Green Spinner, X shoots a green rocket that explodes upon impact. With fully charged, Green Spinner, X shoots a green rocket upwards that causes four green rockets to rain down around X and explode upon impact), Weapon Control (With Flash Laser, X creates a firefly drone that he can control the movements of. With Yammar Option, X can control the rate of fire of the three dragonfly robots he creates. With Ray Arrow, X shoots a pseudo-laser beam that he can make follow his movements), Intangibility (With Boomerang Cutter, X can fire several razor sharp boomerangs that can pick up items, go through walls, and bring items through walls), Homing Attack (With Homing Torpedo, X can create several missiles that seek out the nearest enemy and home in on them. When Homing Torpedo is fully charged, X mimics Launch Octopus and creates several Piranha shapes missiles at once with even more power and better homing capabilities. With Magnet Mine, X creates a Magnetic Mine that can home in onto his target. It can also stick to surfaces and explode. With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With Aiming Laser, X can target multiple enemies once and a pseudo-laser will automatically follow and attack enemies in whichever direction they go or are in. With Wind Cutter, X shoots a boomerang of air with homing capabilities[21]. With fully charged Wind Cutter, X creates eight wind pseudo-lasers that can home in on a target. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With Shadow Runner, X creates a dark boomerang that homes in on opponents. With fully charged Shadow Runner, X creates five dark boomerangs that home in on nearby targets), Fire Manipulation (With Fire Wave, X can release a constant stream of flames from his X-Buster as long as he has weapon energy. When Fire Wave is fully charged, X releases a wave of flames that continues across the ground. With Speed Burner, X shoots a pair of intertwined fireballs that move forward and can leave flames on the ground to that can also damage enemies. When Speed Burner is fully charged, X embodies himself in flames and dashes in the air, damaging anything in his path. With Rising Fire, X shoots a fireball upwards. With fully charged Rising Fire, X performs a rising uppercut covered in fire and releases a fire ball upwards at the end. With Ground Fire, X shoots a ball of fire that twirls on the ground and shoots out embers in multiple directions. With fully charged Ground Fire, X releases 2 long swirls of fire through his hands. With Magma Blade, X turns the Z-Saber's blade into fire and can shoot 2 waves of fire by swinging it. With fully charged Magma Blade, X fills the area with giant fireballs shooting in every direction. With Circle Blaze, X shoots a fireball that causes a spherical explosion upon contact. With fully charged Circle Blaze, X shoots a fireball that causes a series of spherical explosions upon contact. With Melt Creeper, X shoots a trail of flames along the ground. With fully charged Melt Creeper, X releases two trails of flames that go in opposite directions), Curtain Fire (With fully charged Boomerang Cutter, X can create 4 larger and stronger boomerangs that cover and attack a large distance around him. When Sonic Slicer is fully charged, X shoots five larger blades of energy at once, attacking the entire nearby area. When Spin Wheel is fully charged, X creates a Spin Wheel that bursts into several bolts of energy spreading in all directions. With fully charged Ray Splasher, X creates a ball of glass that shoots energy projections rapidly in different directions. With fully charged Meteor Rain, X shoots a water ball upwards and creates a storm of them falling from the sky. With fully charged Guard Shell, X creates four scallop shells that shoot energy. With fully charged Ice Burst, X begins to glow and rapidly creates icicles that fly perpendicular to whichever direction he dashes in. With fully charged Magma Blade, X fills the area with giant fireballs shooting in every direction. With fully charged Ray Arrow, X calls five giant pseudo-laser beams shooting strait up. With fully charged Metal Anchor, X resurrects Storm Eagle with his data[22] and has him attack in several metal bodies he creates), Energy Manipulation & Energy Projection (With Chameleon Sting, X can shoot a green beam of energy that can split into three and go in different directions, With Rolling Shield, X can shoot a ball of energy that can bounce and roll across the ground. With Sonic Slicer, X fires several blades of energy that can cut through its foes. When Sonic Slicer is fully charged, X shoots five larger blades of energy at once, attacking the entire nearby area. When Spin Wheel is fully charged, X creates a Spin Wheel that bursts into several bolts of energy spreading in all directions. With Ray Splasher, X can shoot several bullets of energy rapidly going in multiple directions. With fully charged Ray Splasher, X creates a ball of glass that shoots energy projections rapidly in different directions. With fully charged Ground Hunter, X shoots a big energy blade that can shoot several energy bolts as shown here. With Twin Slasher, X shoots two energy blades. With fully charged Twin Slasher, X fires eight energy blades with increased range. Twin Slasher is also able to cut down Web Spider's Strings which are made of lightning like his webs. With Crescent Shot, X shoots crescent shaped energy blades in 3 directions. With fully charged Crescent Shot, X creates large energy crescents that protect him from attacks and deal damage to any enemies who touch him. Crescent Shot can also negate powerful plasma. With fully charged Flash Laser, X shoots a continuous large pseudo-laser beam from his Buster. With Yammar Option, X creates three orbiting dragonfly robots, that damage enemies on contact and shoot out energy projections.. With fully charged Yammar Option, X creates three orbiting dragonfly robots that are invulnerable and fire energy projections in different directions. With Guard Shell, X creates a shield of energy that reflects attacks shot at it. With fully charged Guard Shell, X creates four scallop shells that shoot energy. With Explosion, X shoots an explosion wave of energy. With fully charged Explosion, X projects six explosive energy waves), Forcefield Creation (With fully charged Rolling Shield, X can create a forcefield surrounding him that can protect him from attacks and can damage anyone who touches it. When Bubble Splash is fully charged, X can create a forcefield of bubbles that can also be used to harm enemies. With Guard Shell, X creates a shield of energy that reflects attacks shot at it), Invulnerability (With fully charged Chameleon Sting, X starts to flash in rainbow colors and becomes invulnerable to all attacks. With fully charged Soul Body, X creates a duplicate of himself for a short time that he now controls and both of his bodies are invulnerable during this technique. With fully charged Yammar Option, X creates three orbiting dragonfly robots that are invulnerable and fire energy projections in different directions), Electricity Manipulation (With Electric Spark, X can fire bursts of electricity that can split in half and travel along surfaces upon touch. When Electric Spark is fully charged, X releases walls of electricity from his front and back. With Triad Thunder, X creates 3 orbs that conduct a triangle of electricity around him. With fully charged Triad Thunder, X punches the ground shaking the entire area and creates 2 balls of electricity. With Lightning Web, X can shoot a web of electricity that he can wall jump off of. With fully charged Lightning Web, X fires an electric web that branches out to create even more webs to cover a great amount of area. With Tri-Thunder, X fires 3 bolts of electricity that turn into rolling spheres upon contact with a surface. With fully charged Tri-Thunder, X calls down 6 lightning bolts that can fall throughout the area. With Volt Tornado, X creates a tornado of electricity. With fully charged Volt Tornado, X creates a field of electricity around him that generates Life Energy to heal him. With Thunder Dancer, X shoots a short ranged thunderbolt that can jump to nearby enemies and paralyze them. With fully charged Thunder Dancer, X shoots a larger thunderbolt that can chain across multiple enemies and paralyze them well), Paralysis Inducement (With Thunder Dancer, X shoots a short ranged thunderbolt that can jump to nearby enemies and paralyze them. With fully charged Thunder Dancer, X shoots a larger thunderbolt that can chain across multiple enemies and paralyze them well), Air Manipulation (With Storm Tornado, X releases a horizontal tornado that can rapidly damage enemies. When Storm Tornado is fully charged, X releases a powerful vertical tornado that completely surrounds him. With Double Cyclone, X releases 2 orbs of wind vacuums that rise in front and behind him. If they touch an enemy they can push them high into the air. With fully charged Double Cyclone, X releases two horizontal cyclones from his hands. With Wing Spiral, X performs an uppercut that creates a mini tornado that can launch enemies upward. With fully charged Wing Spiral, X performs an uppercut that creates a mini tornado that gets larger the more it travels. With Wind Cutter, X shoots a boomerang of air with homing capabilities[23]. With fully charged Wind Cutter, X creates eight wind pseudo-lasers that can home in on a target), Explosion Manipulation (With Silk Shot, X shoots a hunk of metal or garbage that explodes into several pieces upon impact. When Silk Shot is fully charged, the weapon pulls in even more garbage for a stronger attack and bigger explosion with more pieces flying. With Magnet Mine, X fires a magnetic mine that can stick to surfaces and explode. With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With fully charged Parasitic Bomb, X can create 4 sensors that will sense nearby enemies and create a mechanical hornet to attack them and can explode. With Flash Laser, X creates a firefly drone that leaves behind a trail of damaging energy. X can also control its movements and it explodes upon contact with something. With Metal Anchor, X can create bouncing Metal Anchors that explode after some time. With Ground Dash, X creates and pushes a boulder that explodes upon landing. With Explosion, X shoots an explosion wave of energy. With fully charged Explosion, X projects six explosive energy waves. With Circle Blaze, X shoots a fireball that causes a spherical explosion upon contact. With fully charged Circle Blaze, X shoots a fireball that causes a series of spherical explosions upon contact. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With fully charged Spin Wheel, X creates two spin wheels that bounce and one that rolls. They now also explode upon contact. With Shining Ray, X shoots an energy beam that explodes into bullets of light similar to a firework. With fully charged Shining Ray, X shoots an energy beam that explodes into several firework like explosions. With Green Spinner, X shoots a green rocket that explodes upon impact. With fully charged, Green Spinner, X shoots a green rocket upwards that causes four green rockets to rain down around X and explode upon impact), Magnetism Manipulation (With Silk Shot, the weapon pulls in any nearby garbage for X to shoot with that can vary depending on his environment.[24] When Silk Shot is fully charged, the weapon pulls in even more garbage for a stronger attack and bigger explosion with more pieces flying. It can even bring several Power Capsules to heal him. With Magnet Mine, X fires a magnetic mine that can stick to objects and explode), Black Hole Creation (With fully charged Magnet Mine, X shoots a black hole that can grow in size the more it absorbs[25]. With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension.[26] With Squeeze Bomb, X creates a Black Hole that absorbs all enemy attacks and neutralizes them, becoming bigger with the more it absorbs. With fully charged Squeeze Bomb, X creates a massive Black Hole that engulfs the area in darkness and neutralizes any attack in the area by absorbing it), Absorption & Darkness Manipulation (With fully charged Squeeze Bomb, X creates a massive Black Hole that engulfs the area in darkness and neutralizes any attack in the area by absorbing it), Penetration Damage (Bladed Penetration; With Sonic Slicer, X fires several blades of energy that can cut through its foes. When Sonic Slicer is fully charged, X shoots five larger blades of energy at once, attacking the entire nearby area. With Spin Wheel, X creates a saw like wheel that can pierce[27] through forcefields and defenses and rolls along the ground. With Tornado Fang, X can create drill shaped missiles that can pierce through obstacles. With fully Charged Tornado Fang, X can turn his Buster into a Tornado Fang. Tornado Fang can even pierce through Volt Catfish's invulnerable electric forcefield. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses and reflect projectiles. With fully charged Crystal Wall, X raises a larger crystal pillar from the ground that can bring up rare metals and other items from the ground), Water Manipulation (With Bubble Splash, X shoots several colorful bubbles that rise up and burst. When Bubble Splash is fully charged, X can create a forcefield of bubbles that can also be used to harm enemies. With Meteor Rain, X shoots a water ball that bounces up and down, With fully charged Meteor Rain, X shoots a water ball upwards and creates a storm of them falling from the sky. With Splash Laser, X shoots a pseudo-laser of water. With fully charged Splash Laser, X shoots out a continuous stream of powerful water bubbles), Attack Reflection (With Guard Shell, X creates a shield of energy that reflects attacks shot at it. With Gaea Shield, X creates a small stone shield that can block and deflect attacks. With fully charged Gaea Shield, X creates a giant boulder that splits into two and travels in opposite directions, destroying anything in its path. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses and reflect projectiles. It can also redirect electrical attacks as shown here. With fully charged Crystal Wall, X raises a larger crystal pillar from the ground that can bring up rare metals and other items from the ground), limited Statistics Amplification (While underwater, fully charged Bubble Splash allows X to jump much higher then normal[28]), Earth Manipulation (With Crystal Hunter, X fires translucent gelatinous goo which hardens on contact, sealing them within a crystal[29]. With Ground Dash, X creates and pushes a boulder that explodes upon landing. With fully charged Ground Dash, X creates a giant boulder that launches quick and far. With Gaea Shield, X creates a small stone shield that can block and deflect attacks. With fully charged Gaea Shield, X creates a giant boulder that splits into two and travels in opposite directions, destroying anything in its path. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses and reflect projectiles. With fully charged Crystal Wall, X raises a larger crystal pillar from the ground that can bring up rare metals and other items from the ground), Sealing (With Crystal Hunter, X fires translucent gelatinous goo which hardens on contact, sealing them within a crystal[30]), Time Manipulation (When Crystal Hunter is fully charged, X can slow down the flow of time. With Dark Hold, X can stop time[31]), Radar Sensing (With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With fully charged Parasitic Bomb, X can create 4 sensors that will sense nearby enemies and create a mechanical hornet to attack them), Gravity Manipulation (With Gravity Well, X shoots a floating ball that creates a strong gravitational force that can completely obliterate enemies. With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension.[32]), BFR (With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension[33]), Acid Manipulation (With Acid Burst, X shoots a glob of acid that splits into 4 smaller drops upon contact with a surface. With fully charged Acid Burst, X shoots 2 balls of acid that bounce on the ground), Vibration Manipulation (With fully charged Triad Thunder, X punches the ground shaking the entire area and creates 2 balls of electricity), Light Manipulation (With Aiming Laser, X can target multiple enemies once and a pseudo-laser will automatically follow and attack enemies in whichever direction they go or are in. With fully charged Aiming Laser, X fires a constant pseudo-laser in front of him which can be angled up and down. With Soul Body, X creates a hologram of himself that copies is every move and can harm others by touch. With fully charged Ice Burst, X can make himself glow a flashing green. With Ray Arrow, X shoots a pseudo-laser beam. With fully charged Ray Arrow, X calls five giant pseudo-laser beams shooting strait up. With Ray Claw, X slashes with a blade of light from his Buster. With fully charged Ray Claw, X rapidly fires several bullets of light in a random spread of trajectories. With Shining Ray, X shoots an energy beam that explodes into bullets of light similar to a firework. Shining Ray is also able to negate Dark Mantis' Darkness Manipulation as shown here. With fully charged Shining Ray, X shoots an energy beam that explodes into several firework like explosions), Metaphysics Manipulation (With Soul Body, X uses soul energy to create a hologram of himself that copies is every move and can harm others by touch. With fully charged Soul Body, X creates a duplicate of himself for a short time that he now controls and both of his bodies are invulnerable during this technique), limited Duplication (With fully charged Soul Body, X creates a duplicate of himself for a short time that he now controls and both of his bodies are invulnerable during this technique), Non-Standard Interaction (With Twin Slasher, X shoots two energy blades. With fully charged Twin Slasher, X fires eight energy blades with increased range. Twin Slasher is also able to cut down Web Spider's Strings which are made of lightning like his webs), Spike Manipulation (With Spike Ball, X creates and shoots a ball filled with spikes. With fully charged Spike Ball, X shoots a ball with spikes that bounces around the area), Metal Manipulation (With Metal Anchor, X can create bouncing Metal Anchors that explode after some time. With fully charged Metal Anchor, X resurrects Storm Eagle with his data[34] and has him attack in several metal bodies he creates. It also also likely that X has access to the data of every past Maverick he has fought as he copied Metal Shark Player who resurrects Sting Chameleon, Magma Centipede, and Blast Hornet in his fight and gives them Metal Bodies), Virtual Reality Manipulation (Can delete Miru Toraeru with Soul Body which are anti virus vaccines within Cyberspace[35]), Invulnerability & Forcefield Creation Negation (With fully charged Rising Fire, X can bypass Sigma's invulnerability frames that everyone naturally has. With Yammar Option, X can destroy Nightmare bugs which are invulnerable to the rest of X's attacks. With Metal Anchor, X can destroy the invulnerable Nightmare Iron Blocks created by the Nightmare Phenomenon[36]. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses), Plasma Manipulation Negation (Crescent Shot can negate powerful plasma), Darkness Manipulation Negation (With Shining Ray, X can negate Dark Mantis' Darkness Manipulation as shown here), Regeneration Nullification (Yammar Option is the only weapon that can fully destroy Nightmare Insects, fully negating their regenerative abilities), Resistance to Penetration Damage (With fully charged Rolling Shield, X is immune to spikes)
Statistics Amplification (The 1st Leg Upgrade is able to increase X's speed as shown here. The 1st Helmet Upgrade makes his headbutts stronger to be able to do this. The 1st Arm Upgrade greatly amplifies his X-Buster and Special Weapons as shown here. The 2nd Arm Upgrade enhances X's X-Buster so that he can do a Double-Shot and stronger versions of his Special Weapons The 3rd Arm Upgrade upgrades X's X-Buster to have stronger charged shots and shoot 2 at once as shown here. The Plasma Shot Arm Upgrade makes the X-Buster's charged shot far stronger. The Falcon Armor Arm Part upgrades the X's Buster's charge shot into a piercing pseudo-laser. The Ultimate Armor is a far stronger version of the 4th Armor. The Gaea Armor Arm part gives X the Gaea shot, a far stronger charged shot. The Blade Armor Arm Piece upgrades the X-Buster and lets him do a charged blade attack. X can consume less energy and attack with more special weapons with the Blade Armor Arm Piece. The Shadow Armor Head Piece lets X swing the Z-Saber faster. The Shadow Armor Arm Piece upgrades X's Buster and Saber. Glide Armor's Arm Upgrade can make X's special weapons stronger. The Icarus Armor Foot part increases X's jump height. The Icarus Buster Part makes the X-Buster stronger. The Hermes Armor Foot Piece doubles X's movement speed. The Hermes Armor Buster Part makes the X-Buster stronger and extends his range. The Hermes Armor Head Part lets X charge up his attacks faster. With the Giga Ability X-Drive, most X's stats are increased for a limited time. It can quadruple X's Charge Speed, makes X invulnerable to weaker attacks, lets X shoot 5 Semi-Charged Shots at once, and it quadruples X's running and dashing speed), Explosion Manipulation (With Giga Crush and Giga Crash), Damage Reduction (The 1st Body Upgrade is able to reduce damage taken by 50%. The 3rd Body Upgrade decreases damage X takes. The Falcon Armor Body Piece decreases damage X takes. The Blade Armor Body Piece decreases damage X takes Shadow Armor decreases damage X takes. The Gaea Armor Body Piece decreases damage X takes. The Icarus Body Part decreases damage X takes by 50%. The Hermes Body Part can decrease damage taken), Curtain Fire (With the Falcon Armor's speared charged shot Giga Attack), Energy Manipulation (With the Giga Attacks of the Falcon Armor, Gaea Armor, Enkourin, and the Blade Armor's Giga Attack), Forcefield Creation (If X takes damage with the 3rd body upgrade, he will passively create a protective forcefield around him as shown here. With the Icarus Armor Head Part), Flight (With the 2nd Leg Upgrade, X can dash in midair This is also enhanced further with the 3rd Leg Upgrade. With the 4th Leg upgrade X can hover in the air as seen here. With the Falcon Armor. Can glide with the Glide Armor leg upgrade), Enhanced Surface Scaling (With the Gaea Armor and Shadow Armor, X can stick to walls and climb them more easily), Enhanced Senses and Information Analysis (With the 2nd Helmet Upgrade X's radar senses are enhanced as shown here. With the 3rd Helmet Upgrade, X can see the locations of all items and a map of an entire area as shown here), Damage Transferal (With enough damage, X can convert his damage into powerful energy with his 2nd body upgrade as shown here. With enough damage dealt with the 4th body upgrade, X can store up damage and convert it into the invincible Nova Strike. X can convert damage into energy for his Giga Attack with the Blade Armor. Can convert damage take for energy for his Giga Attack with the Shadow Armor. Can convert damage taken for energy for a Giga Attack with the Glide Armor), Unlimited Ammo (With the 4th Helmet Upgrade. With the Ultimate Armor, X can do unlimited Nova Strikes), Plasma Manipulation (With the Plasma Shot), Invulnerability (With the Falcon Armor Leg Piece, X is invulnerable while flying. With the Nova Strike. With the Blade Armor Leg Piece X can be invulnerable during the beginning of his dash. With the Hermes Body Part, X is invulnerable to weaker enemies), Enhanced Absorption (With the Glide Armor Helmet Upgrade), Intangibility (Spear Charged shots are able to piece through walls and shield allowing them to go through them entirely. They are also used in the Falcon Armor's Giga Attack. With the Hermes Foot Part, X can Shadow dash which makes him intangible), Invisibility (With the Hermes Armor Foot Parts and X8 Ultimate Armor), Energy Projection Negation (With Gaea Shot), Forcefield Negation (Can negate defensive force fields with the Hermes Buster Part).
Immunity to Spike Manipulation (With the Gaea Armor foot piece, X is immune to spikes along with the Shadow Armor)
Invulnerability (With Hyper Dash. With Hyperdrive), Enhanced and Passive Healing (With the Helmet Chip. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip. With Super Recover. Life Recover fully restores X's health. X can passively auto-heal with the Speedy Recovery Chip. X can fully restore his health with a Life Bottle Chip), Energy Manipulation (Energy Saver allows X to use more special weapons without using as much energy), Statistics Amplification (With the X-Buster Chip, the X-Buster is upgraded further to do unlimited charged shots without cooldown until he has no more ammunition. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip. Buster Plus 1, 2 and Ultimate Buster makes the X-Buster stronger. Speed Shot makes his shots faster and Hyper Charge lets X charge up attacks faster. Life Up increases X's health so he can take more hits. Energy Up allows X to have more energy to shoot special weapons. Hyper Dash in X5 enhances X's dash and mobility. Jumper lets X jump higher. Speedster increases X's speed. Rapid 5 lets X shoot energy projections at a faster pace. Power Drive increases X's attack power. Overdrive makes X's attacks instantly fully charged. Power Plus α and β can increase the X-Buster's attack power. Extend extends X's range. Weapon and Life Up chips can increase X's Health and Weapon Energy), Damage Reduction (With the Armor Chip. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip. Shock Buffer reduces hitstun and makes attacks do 50% less damage to X. Shock Absorber reduces damage do 50% less damage to X as well), Unlimited Ammo (With Weapon Drive), Non-Standard Interaction (With the Virus Buster, X can harm the Sigma Virus after it was intangible to X), Damage Transferal (With D-Converter, X can convert damage taken into weapon energy along with the Weapon Converter Chip), Probability Manipulation (Item Plus increases the chance of enemies dropping items), Metal Manipulation (Can create metals by running with the Metal Generator Chip), Enhanced Flight (With the Boots Chip, X can dash in mid-air twice. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip).

Resistance to Corruption, Madness Manipulation, Hacking, Possession, and Mind Manipulation (The Anti-Virus Guard lets X further resist the effects of the Sigma Virus which can turn reploids into Mavericks), One Hit KO (Prickle Barrier prevents X from being one shot by spikes and leaves him with 1 hp)

X possesses the Mother Elf who was created as the ultimate Cyber-elf which includes the abilities of all Cyber-elves made to a far greater extent and power with includes the following. Erasure (Conceptual Erasure; The Mother Elf erased the entirety of the Sigma virus throughout the entire galaxy), Biological Manipulation, Data Manipulation, Transmutation, and Matter Manipulation (The Mother elf can turn beings into Cyber-Elves which are pure energy and can manipulation and rewrite Reploid DNA), Metaphysics Manipulation (Soul Manipulation), Purification, Immortality and Regeneration Negation (High-Godly. Types 3 and 8. Erased Sigma and the Sigma virus for good which corrupted several reploids into Mavericks. Sigma regenerated and came back in Mega Man X4 even after his soul was destroyed which is his true form. Was able to revert the effects of the Sigma Virus on Mavericks), Creation (Cyber-elves such as Hapitan can turn into Sub-Tanks), Resurrection (The Cyber-Elf Passy was able to resurrect Zero), Healing (Cyber Elves such as Morick can heal you fully), Statistics Amplification (Cyber elves such as Winkie can increase your vitality. Croire can even quadruple it. Cyber-elves such as Shelter can boost your defense. Croire can also double your defense. Cyber Elves such as Turbo can make you run faster. Cyber-Elves such as Sabras can make your weapons stronger), Damage Transferal (Cyber elves such as Motolar can can transfer damage taken into health that heals you), Minor Gravity Manipulation (Cyber Elves such as Ribbit can make your slide down speed slower), Flight (Cyber-elves such as Birsky can rescue you from falling down a pit), Status Effect Inducement, Paralysis Inducement (Cyber-elves such as Stiker can stun enemies), Explosion Manipulation and Forcefield Creation (Cyber-elves such as Bomga can explode on enemies and become a damage shield. Totten creates forcefields over all spikes), Energy Projection (Cyber-Elves such as Beevoize can fight along side you and shoot energy bullets), Life Manipulation and Power Nullification (Cyber-Elves such as Hafmargo can reduce an enemies health by half its original amount), Time Stop (Cyber-Elves such as Stocchu can freeze all enemies in an area), Time Manipulation (Cyber-Elves such as Clocka can slow down time), Transmutation (Cyber-Elves such as M-orell turn enemies into Mets which are fodder enemies), Probability Manipulation (Cyber-Elves such as Itecle makes the chance of an enemy dropping an item 100%), Duplication (Cyber-Elves such as Byse can double the amount of items you get), Energy Projection Negation (Cyber-Elves such as Ilethas can negate energy bullets shot), Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Homing Attack (Croire has all of these abilities), Invulnerability (The Rare type Cyber-Elf Jackson can make you invulnerable).
Resistance to Paralysis Inducement, Absolute Zero, Cosmic Radiations, Poison Manipulation, Space-Time Manipulation, Extreme Temperatures, BFR, Transmutation, Mind Manipulation, Metaphysics Manipulation (Soul Manipulation), Biological Manipulation, Reality Warping, Madness Manipulation, Black Holes, Paralysis Inducement, and Corrosion Inducement (The Mother Elf directly made from Zero's DNA so it should resist these by default)

Superhuman Physical Characteristics, Self-Sustenance (All types), Energy Physiology, Flight (Is shown to fly in the air), Invisibility (Cyber-Elves can't be seen by humans), Power Nullification, Purification, and Sleep Manipulation (Was able to incapacitate everyone being controlled in the resistance Base, negated the Dark Elf's power, and purified them of the Dark Elf's Corruption and Mind Manipulation), Hacking (Was able to hack Neo-Arcadia's teleporter security system), Immortality (Types 6; Can fight against the baby elves and protect the entire resistance base as his life energy is nearly faded. Type 12; Exists as a Cyber-Elf and is in a state of Limbo when reploid bodies are destroyed or their soul is removed. He met Hidden Phantom who is stuck in the limbo of Cyberspace after self destructing and He also saw Fefnir and Fariy Levithan in Cyberspace after they temporarily were sent in a limbo state by Omega), Regeneration (Possibly High-Godly, non-combat applicable; X regenerated and came back in Model X after his soul was completed drained of life energy and was erased though it is unknown if Ciel brought him back or X regenerated himself), Light Manipulation (Can make a hologram of himself to be seen), Dimensional Travel (Can travel to Cyberspace), Immersion and Dimensional Storage (Can enter electronic devices such as computer and hold onto items such as Zero's Z-Saber).


Resistance to Corruption and Mind Manipulation (Was able to resist the effects of the Dark Elf), Cosmic Radiations

Superhuman Physical Characteristics, Acrobatics, (X is very good at platforming and is able to parkour through deadly traps and obstacles in multiple stages throughout the series both grounded and airborne), Body Control (Can change his arm into his X-Buster), Stealth Mastery (Is able to get through Magna Centipede's stage without being spotted by a single searchlight in Mega Man X2), Martial Arts (Can master techniques such as the Hadouken and Shoryuken which only a few people with intense training have been able to master), Natural Weaponry, Weapon Mastery (Can skillfully use all his different weapons against opponents), Vehicular Mastery (Is able to pilot this mech along with the Mobile Attack Cycle), Intimidation (Can put fear into rogue maverick reploids from killing others), Self-Sustenance (All types. Can be underwater for as long as he needs and doesn't need air. Functions fine while in space), Inorganic Physiology (X is a robot), Enhanced Senses (Can sense where Sting Chameleon is even when camouflaged. Can proceed through dark areas without difficulty), Damage Reduction (With his reactive armor skeleton, damage is reduced by 93%), Non-Standard Interaction (Can interact with and harm the Sigma Virus who is made of data), Accelerated Development (Was regarded as far stronger than Zero in X1 while he was weaker in the beginning of the game. Was also able to defeat Vile by the end of the game while he lost in the beginning. Is able to consistently defeat Sigma who stated that each defeat makes him stronger. Can defeat Sigma's Ultimate Body in X3 which he stated is far stronger than his past forms. Is stated to learn quickly from experiences in battles. X in Xtreme was easily able to easily defeat Vile in his mech in a rematch after Sigma started reproducing the fighting data of the past (Mega Man X1 in this context). Is stated to have limitless and unlimited potential multiple times. Is described as limitless by Gate. Can defeat High Max by the end of X6 and at the beginning of the game X couldn't even damage him. Sigma also mentions that X has gotten stronger and that the stronger he gets, the more he wants to destroy him. Is stated to get stronger the more he fights), Damage Boost (With Charged Shots), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Reploids can survive after being severely destroyed. All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated. Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale far above Mega Man, and all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Energy Projection (with X-Buster and Z-Saber), Homing Attack (With Lock-On, X can make all his attacks home in onto his opponents), Surface Scaling (Shown here), Transformation, Flight, Intangibility and Pseudo-Teleportation (Can transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state. He also can transform into his armors), Transmutation (Can transmute reploids into beams of light so they teleport to safety as shown here), Healing (With Rage Power), Attack Reflection Negation (His bullets can destroy the Ride Armor, which normally deflects projectiles), Forcefield and Invulnerability Negation (With a Full Powered Charged Shot X can negate Forcefields, he can also negate Burn Rooster's invulnerability like Zero did with his forcefield negating attack), Weapon Creation, Mimicry (Power Mimicry & Technique Mimicry), and Power Absorption (Is able to gain the abilities and weapons of Mavericks that he defeated and absorbs their DNA data to replicate them), Absorption (X is able to absorb Power Capsules he finds to restore his Health or to fill up his Sub Tanks), Extrasensory Perception (Can sense and see the Sigma Virus which cannot be be seen or analyzed like normal data. Can see and detect the Nightmare Phenomenon which can't be seen or detected with normal data or information analysis. Can also see the Mother Elf who is a Cyber-Elf), Dimensional Storage (Can collect and hold up to 4 Sub-Tanks), Rage Power (A weakened X fully heals himself determined to defeat Vile after seeing his close friend Zero die), Power Nullification (With Rage Power), Dimensional Travel (Can leave the space that Sigma created in X7), Metaphysics Manipulation (Soul Manipulation) and Regeneration Negation (Low Godly. X can collect and capture the souls of beings he defeats. By collecting a soul, he can prevent a Nightmare Virus from regenerating from just its soul), Sealing (Was able to seal the Dark Elf away, however he had to sacrifice his own body).


Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up. He's even fine while at the North Pole), Extreme Heat (Is unaffected by being in a volcano), Weather Manipulation (X is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Transmutation (Isn't turned into a crystal and is merely trapped by one by Crystal Snail's Goo. He also can break out), Heat Manipulation & Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage. Superior models to the Robot Masters, are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Gravity Manipulation and BFR (Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by Zero's Dark Hold), Acid Manipulation and Corrosion Inducement (Isn't harmed outside of normal damage by Toxic Seahorse's Acid. Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and even when infected, X just take's normal life drain damage and then it wears off quickly. The Sigma Virus being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. X is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. X was stated to have perfect DNA in context of resisting the virus. X isn't possessed by the Nightmare Virus Nightmare Virus which can possess and corrupt you), Metaphysics Manipulation (Soul Manipulation; X is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks which should scale far above Cold Man and Mega Man. Is not frozen here. Superior models to the Robot Master, who are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Cosmic Radiations (X along with Zero and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Paralysis Inducement (Can break free from Web Spider's Lighting Webs. Can break free from paralysis as shown here), Black Holes (Unaffected by Gravity Antonion's black hole)
Absolute Zero & Ice Manipulation (Scales far beyond[37] Cold Man who’s body and ice attacks remain at -273.15 °C and Tundra Man, whose attacks such as tundra storm are absolute zero blizzards. With Shotgun Ice, X shoots a shard of ice that can freeze targets. It even bursts into multiple shards upon collision. When Shotgun Ice is fully charged, X can create a Chill Penguin shaped ice sled that can slide along the surface, and damage things in its path. With Frost Shield, X can shoot an icicle like missile that when hitting an obstacle, it gets sent to the ground and creates a 3 pronged ice spike on the ground. It can become even bigger while underwater. With fully charged Frost Shield, X can create a big spiky piece of ice attached to his buster that damages anything it touches and can shield against projectiles. After a while, it will break off and slide through the ground. With Frost Tower, X creates a tower of ice around him. With fully charged Frost Tower, X creates giant icicles to fall from the air in a sequential pattern of one, two, three, and four icicles. With Goo Shaver, X shoots a small wave of icy gel that can scale down walls. With fully charged Goo Shaver, X launches a row of ice blocks with 4 launches behind and 4 launched in front of him. With Ice Burst, X shoots a ball of ice alongside three small ice shards. With fully charged Ice Burst, X begins to glow and rapidly creates icicles that fly perpendicular to whichever direction he dashes in. With Drift Diamond, X shoots two snowflakes that can freeze enemies on contact at absolute zero. With fully charged Drift Diamond, X creates a snowy aura around himself that freezes any enemy that gets too close at absolute zero), Weapon Creation (With Homing Torpedo, X can create several missiles that seek out the nearest enemy and home in on them. When Homing Torpedo is fully charged, X mimics Launch Octopus and creates several Piranha shapes missiles at once with even more power and better homing capabilities. With Boomerang Cutter, X can fire several razor sharp boomerangs that can pick up items, go through walls, and bring items through walls. When Boomerang Cutter is fully charged, X can create 4 larger and stronger boomerangs that cover and attack a large distance around him. With Strike Chain, X fires a chain with a hook on its end which can pull X towards a wall or pick up items. When Strike Chain is fully charged, X fires a much larger chain with a bigger hook which has increased power and also can pull X or pick up items. With Magnet Mine, X fires a magnetic mine that can stick to surfaces and explode. With Spin Wheel, X creates a saw like wheel that can pierce[38] through forcefields and defenses and rolls along the ground. When Spin Wheel is fully charged, X creates a Spin Wheel that bursts into several bolts of energy spreading in all directions. With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With fully charged Parasitic Bomb, X can create 4 sensors that will sense nearby enemies and create a mechanical hornet to attack them. With Gravity Well, X shoots a floating ball that creates a strong gravitational force that can completely obliterate enemies. With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension.[39] With Triad Thunder, X creates 3 orbs that conduct a triangle of electricity around him. With Spinning Blade, X can create two spinning blades flying an his opponents. With fully charged Spinning Blade, X can create a yoyo like spinning blade attached to his buster. With Tornado Fang, X can create drill shaped missiles that can pierce through obstacles. With fully charged Tornado Fang, X can turn his Buster into a Tornado Fang. With fully charged Ray Splasher, X creates a ball of glass that shoots energy projections rapidly in different directions. With Ground Hunter, X creates a stingray drone that slides across the ground. It can also be used to trip opponents as shown here. With Flash Laser, X creates a firefly drone that leaves behind a trail of damaging energy. X can also control its movements and it explodes upon contact with something. With Spike Ball, X creates and shoots a ball filled with spikes. With fully charged Spike Ball, X shoots a ball with spikes that bounces around the area. With Yammar Option, X creates three orbiting dragonfly robots, that damage enemies on contact and shoot out energy projections.. With fully charged Yammar Option, X creates three orbiting dragonfly robots that are invulnerable and fire energy projections in different directions. With fully charged Guard Shell, X creates four scallop shells that shoot energy. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With Spin Wheel, X creates a spiked wheel that can roll and scale surfaces. With fully charged Spin Wheel, X creates two spin wheels that bounce and one that rolls. They now also explode upon contact. With Bomb Bee, X creates a bee drone that explodes upon contact. With fully charged Bomb Bee, X creates three orbiting bee drones that explode upon contact. With Shadow Runner, X creates a dark boomerang that homes in on opponents. With fully charged Shadow Runner, X creates five dark boomerangs that home in on nearby targets. With Green Spinner, X shoots a green rocket that explodes upon impact. With fully charged, Green Spinner, X shoots a green rocket upwards that causes four green rockets to rain down around X and explode upon impact), Weapon Control (With Flash Laser, X creates a firefly drone that he can control the movements of. With Yammar Option, X can control the rate of fire of the three dragonfly robots he creates. With Ray Arrow, X shoots a pseudo-laser beam that he can make follow his movements), Intangibility (With Boomerang Cutter, X can fire several razor sharp boomerangs that can pick up items, go through walls, and bring items through walls), Homing Attack (With Homing Torpedo, X can create several missiles that seek out the nearest enemy and home in on them. When Homing Torpedo is fully charged, X mimics Launch Octopus and creates several Piranha shapes missiles at once with even more power and better homing capabilities. With Magnet Mine, X creates a Magnetic Mine that can home in onto his target. It can also stick to surfaces and explode. With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With Aiming Laser, X can target multiple enemies once and a pseudo-laser will automatically follow and attack enemies in whichever direction they go or are in. With Wind Cutter, X shoots a boomerang of air with homing capabilities[40]. With fully charged Wind Cutter, X creates eight wind pseudo-lasers that can home in on a target. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With Shadow Runner, X creates a dark boomerang that homes in on opponents. With fully charged Shadow Runner, X creates five dark boomerangs that home in on nearby targets), Fire Manipulation (With Fire Wave, X can release a constant stream of flames from his X-Buster as long as he has weapon energy. When Fire Wave is fully charged, X releases a wave of flames that continues across the ground. With Speed Burner, X shoots a pair of intertwined fireballs that move forward and can leave flames on the ground to that can also damage enemies. When Speed Burner is fully charged, X embodies himself in flames and dashes in the air, damaging anything in his path. With Rising Fire, X shoots a fireball upwards. With fully charged Rising Fire, X performs a rising uppercut covered in fire and releases a fire ball upwards at the end. With Ground Fire, X shoots a ball of fire that twirls on the ground and shoots out embers in multiple directions. With fully charged Ground Fire, X releases 2 long swirls of fire through his hands. With Magma Blade, X turns the Z-Saber's blade into fire and can shoot 2 waves of fire by swinging it. With fully charged Magma Blade, X fills the area with giant fireballs shooting in every direction. With Circle Blaze, X shoots a fireball that causes a spherical explosion upon contact. With fully charged Circle Blaze, X shoots a fireball that causes a series of spherical explosions upon contact. With Melt Creeper, X shoots a trail of flames along the ground. With fully charged Melt Creeper, X releases two trails of flames that go in opposite directions), Curtain Fire (With fully charged Boomerang Cutter, X can create 4 larger and stronger boomerangs that cover and attack a large distance around him. When Sonic Slicer is fully charged, X shoots five larger blades of energy at once, attacking the entire nearby area. When Spin Wheel is fully charged, X creates a Spin Wheel that bursts into several bolts of energy spreading in all directions. With fully charged Ray Splasher, X creates a ball of glass that shoots energy projections rapidly in different directions. With fully charged Meteor Rain, X shoots a water ball upwards and creates a storm of them falling from the sky. With fully charged Guard Shell, X creates four scallop shells that shoot energy. With fully charged Ice Burst, X begins to glow and rapidly creates icicles that fly perpendicular to whichever direction he dashes in. With fully charged Magma Blade, X fills the area with giant fireballs shooting in every direction. With fully charged Ray Arrow, X calls five giant pseudo-laser beams shooting strait up. With fully charged Metal Anchor, X resurrects Storm Eagle with his data[41] and has him attack in several metal bodies he creates), Energy Manipulation & Energy Projection (With Chameleon Sting, X can shoot a green beam of energy that can split into three and go in different directions, With Rolling Shield, X can shoot a ball of energy that can bounce and roll across the ground. With Sonic Slicer, X fires several blades of energy that can cut through its foes. When Sonic Slicer is fully charged, X shoots five larger blades of energy at once, attacking the entire nearby area. When Spin Wheel is fully charged, X creates a Spin Wheel that bursts into several bolts of energy spreading in all directions. With Ray Splasher, X can shoot several bullets of energy rapidly going in multiple directions. With fully charged Ray Splasher, X creates a ball of glass that shoots energy projections rapidly in different directions. With fully charged Ground Hunter, X shoots a big energy blade that can shoot several energy bolts as shown here. With Twin Slasher, X shoots two energy blades. With fully charged Twin Slasher, X fires eight energy blades with increased range. Twin Slasher is also able to cut down Web Spider's Strings which are made of lightning like his webs. With Crescent Shot, X shoots crescent shaped energy blades in 3 directions. With fully charged Crescent Shot, X creates large energy crescents that protect him from attacks and deal damage to any enemies who touch him. Crescent Shot can also negate powerful plasma. With fully charged Flash Laser, X shoots a continuous large pseudo-laser beam from his Buster. With Yammar Option, X creates three orbiting dragonfly robots, that damage enemies on contact and shoot out energy projections.. With fully charged Yammar Option, X creates three orbiting dragonfly robots that are invulnerable and fire energy projections in different directions. With Guard Shell, X creates a shield of energy that reflects attacks shot at it. With fully charged Guard Shell, X creates four scallop shells that shoot energy. With Explosion, X shoots an explosion wave of energy. With fully charged Explosion, X projects six explosive energy waves), Forcefield Creation (With fully charged Rolling Shield, X can create a forcefield surrounding him that can protect him from attacks and can damage anyone who touches it. When Bubble Splash is fully charged, X can create a forcefield of bubbles that can also be used to harm enemies. With Guard Shell, X creates a shield of energy that reflects attacks shot at it), Invulnerability (With fully charged Chameleon Sting, X starts to flash in rainbow colors and becomes invulnerable to all attacks. With fully charged Soul Body, X creates a duplicate of himself for a short time that he now controls and both of his bodies are invulnerable during this technique. With fully charged Yammar Option, X creates three orbiting dragonfly robots that are invulnerable and fire energy projections in different directions), Electricity Manipulation (With Electric Spark, X can fire bursts of electricity that can split in half and travel along surfaces upon touch. When Electric Spark is fully charged, X releases walls of electricity from his front and back. With Triad Thunder, X creates 3 orbs that conduct a triangle of electricity around him. With fully charged Triad Thunder, X punches the ground shaking the entire area and creates 2 balls of electricity. With Lightning Web, X can shoot a web of electricity that he can wall jump off of. With fully charged Lightning Web, X fires an electric web that branches out to create even more webs to cover a great amount of area. With Tri-Thunder, X fires 3 bolts of electricity that turn into rolling spheres upon contact with a surface. With fully charged Tri-Thunder, X calls down 6 lightning bolts that can fall throughout the area. With Volt Tornado, X creates a tornado of electricity. With fully charged Volt Tornado, X creates a field of electricity around him that generates Life Energy to heal him. With Thunder Dancer, X shoots a short ranged thunderbolt that can jump to nearby enemies and paralyze them. With fully charged Thunder Dancer, X shoots a larger thunderbolt that can chain across multiple enemies and paralyze them well), Paralysis Inducement (With Thunder Dancer, X shoots a short ranged thunderbolt that can jump to nearby enemies and paralyze them. With fully charged Thunder Dancer, X shoots a larger thunderbolt that can chain across multiple enemies and paralyze them well), Air Manipulation (With Storm Tornado, X releases a horizontal tornado that can rapidly damage enemies. When Storm Tornado is fully charged, X releases a powerful vertical tornado that completely surrounds him. With Double Cyclone, X releases 2 orbs of wind vacuums that rise in front and behind him. If they touch an enemy they can push them high into the air. With fully charged Double Cyclone, X releases two horizontal cyclones from his hands. With Wing Spiral, X performs an uppercut that creates a mini tornado that can launch enemies upward. With fully charged Wing Spiral, X performs an uppercut that creates a mini tornado that gets larger the more it travels. With Wind Cutter, X shoots a boomerang of air with homing capabilities[42]. With fully charged Wind Cutter, X creates eight wind pseudo-lasers that can home in on a target), Explosion Manipulation (With Silk Shot, X shoots a hunk of metal or garbage that explodes into several pieces upon impact. When Silk Shot is fully charged, the weapon pulls in even more garbage for a stronger attack and bigger explosion with more pieces flying. With Magnet Mine, X fires a magnetic mine that can stick to surfaces and explode. With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With fully charged Parasitic Bomb, X can create 4 sensors that will sense nearby enemies and create a mechanical hornet to attack them and can explode. With Flash Laser, X creates a firefly drone that leaves behind a trail of damaging energy. X can also control its movements and it explodes upon contact with something. With Metal Anchor, X can create bouncing Metal Anchors that explode after some time. With Ground Dash, X creates and pushes a boulder that explodes upon landing. With Explosion, X shoots an explosion wave of energy. With fully charged Explosion, X projects six explosive energy waves. With Circle Blaze, X shoots a fireball that causes a spherical explosion upon contact. With fully charged Circle Blaze, X shoots a fireball that causes a series of spherical explosions upon contact. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With fully charged Spin Wheel, X creates two spin wheels that bounce and one that rolls. They now also explode upon contact. With Shining Ray, X shoots an energy beam that explodes into bullets of light similar to a firework. With fully charged Shining Ray, X shoots an energy beam that explodes into several firework like explosions. With Green Spinner, X shoots a green rocket that explodes upon impact. With fully charged, Green Spinner, X shoots a green rocket upwards that causes four green rockets to rain down around X and explode upon impact), Magnetism Manipulation (With Silk Shot, the weapon pulls in any nearby garbage for X to shoot with that can vary depending on his environment.[43] When Silk Shot is fully charged, the weapon pulls in even more garbage for a stronger attack and bigger explosion with more pieces flying. It can even bring several Power Capsules to heal him. With Magnet Mine, X fires a magnetic mine that can stick to objects and explode), Black Hole Creation (With fully charged Magnet Mine, X shoots a black hole that can grow in size the more it absorbs[44]. With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension.[45] With Squeeze Bomb, X creates a Black Hole that absorbs all enemy attacks and neutralizes them, becoming bigger with the more it absorbs. With fully charged Squeeze Bomb, X creates a massive Black Hole that engulfs the area in darkness and neutralizes any attack in the area by absorbing it), Absorption & Darkness Manipulation (With fully charged Squeeze Bomb, X creates a massive Black Hole that engulfs the area in darkness and neutralizes any attack in the area by absorbing it), Penetration Damage (Bladed Penetration; With Sonic Slicer, X fires several blades of energy that can cut through its foes. When Sonic Slicer is fully charged, X shoots five larger blades of energy at once, attacking the entire nearby area. With Spin Wheel, X creates a saw like wheel that can pierce[46] through forcefields and defenses and rolls along the ground. With Tornado Fang, X can create drill shaped missiles that can pierce through obstacles. With fully Charged Tornado Fang, X can turn his Buster into a Tornado Fang. Tornado Fang can even pierce through Volt Catfish's invulnerable electric forcefield. With Sniper Missile, X creates a homing missile that can pierce through enemies and explode upon landing. With fully charged Sniper Missile, X creates three homing missiles that can pierce through enemies and explode upon landing. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses and reflect projectiles. With fully charged Crystal Wall, X raises a larger crystal pillar from the ground that can bring up rare metals and other items from the ground), Water Manipulation (With Bubble Splash, X shoots several colorful bubbles that rise up and burst. When Bubble Splash is fully charged, X can create a forcefield of bubbles that can also be used to harm enemies. With Meteor Rain, X shoots a water ball that bounces up and down, With fully charged Meteor Rain, X shoots a water ball upwards and creates a storm of them falling from the sky. With Splash Laser, X shoots a pseudo-laser of water. With fully charged Splash Laser, X shoots out a continuous stream of powerful water bubbles), Attack Reflection (With Guard Shell, X creates a shield of energy that reflects attacks shot at it. With Gaea Shield, X creates a small stone shield that can block and deflect attacks. With fully charged Gaea Shield, X creates a giant boulder that splits into two and travels in opposite directions, destroying anything in its path. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses and reflect projectiles. It can also redirect electrical attacks as shown here. With fully charged Crystal Wall, X raises a larger crystal pillar from the ground that can bring up rare metals and other items from the ground), limited Statistics Amplification (While underwater, fully charged Bubble Splash allows X to jump much higher then normal[47]), Earth Manipulation (With Crystal Hunter, X fires translucent gelatinous goo which hardens on contact, sealing them within a crystal[48]. With Ground Dash, X creates and pushes a boulder that explodes upon landing. With fully charged Ground Dash, X creates a giant boulder that launches quick and far. With Gaea Shield, X creates a small stone shield that can block and deflect attacks. With fully charged Gaea Shield, X creates a giant boulder that splits into two and travels in opposite directions, destroying anything in its path. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses and reflect projectiles. With fully charged Crystal Wall, X raises a larger crystal pillar from the ground that can bring up rare metals and other items from the ground), Sealing (With Crystal Hunter, X fires translucent gelatinous goo which hardens on contact, sealing them within a crystal[49]), Time Manipulation (When Crystal Hunter is fully charged, X can slow down the flow of time. With Dark Hold, X can stop time[50]), Radar Sensing (With Parasitic Bomb, X shoots a spiked bomb that latches onto enemies and explodes. If there is another enemy near by, the bomb would sense it and force the original target to home in on them and crash into each other. With fully charged Parasitic Bomb, X can create 4 sensors that will sense nearby enemies and create a mechanical hornet to attack them), Gravity Manipulation (With Gravity Well, X shoots a floating ball that creates a strong gravitational force that can completely obliterate enemies. With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension.[51]), BFR (With fully Charged Gravity Well, X shoots a floating ball that reverses gravity and creates a black hole that sends enemies and their projectiles to subspace which is another dimension[52]), Acid Manipulation (With Acid Burst, X shoots a glob of acid that splits into 4 smaller drops upon contact with a surface. With fully charged Acid Burst, X shoots 2 balls of acid that bounce on the ground), Vibration Manipulation (With fully charged Triad Thunder, X punches the ground shaking the entire area and creates 2 balls of electricity), Light Manipulation (With Aiming Laser, X can target multiple enemies once and a pseudo-laser will automatically follow and attack enemies in whichever direction they go or are in. With fully charged Aiming Laser, X fires a constant pseudo-laser in front of him which can be angled up and down. With Soul Body, X creates a hologram of himself that copies is every move and can harm others by touch. With fully charged Ice Burst, X can make himself glow a flashing green. With Ray Arrow, X shoots a pseudo-laser beam. With fully charged Ray Arrow, X calls five giant pseudo-laser beams shooting strait up. With Ray Claw, X slashes with a blade of light from his Buster. With fully charged Ray Claw, X rapidly fires several bullets of light in a random spread of trajectories. With Shining Ray, X shoots an energy beam that explodes into bullets of light similar to a firework. Shining Ray is also able to negate Dark Mantis' Darkness Manipulation as shown here. With fully charged Shining Ray, X shoots an energy beam that explodes into several firework like explosions), Metaphysics Manipulation (With Soul Body, X uses soul energy to create a hologram of himself that copies is every move and can harm others by touch. With fully charged Soul Body, X creates a duplicate of himself for a short time that he now controls and both of his bodies are invulnerable during this technique), limited Duplication (With fully charged Soul Body, X creates a duplicate of himself for a short time that he now controls and both of his bodies are invulnerable during this technique), Non-Standard Interaction (With Twin Slasher, X shoots two energy blades. With fully charged Twin Slasher, X fires eight energy blades with increased range. Twin Slasher is also able to cut down Web Spider's Strings which are made of lightning like his webs), Spike Manipulation (With Spike Ball, X creates and shoots a ball filled with spikes. With fully charged Spike Ball, X shoots a ball with spikes that bounces around the area), Metal Manipulation (With Metal Anchor, X can create bouncing Metal Anchors that explode after some time. With fully charged Metal Anchor, X resurrects Storm Eagle with his data[53] and has him attack in several metal bodies he creates. It also also likely that X has access to the data of every past Maverick he has fought as he copied Metal Shark Player who resurrects Sting Chameleon, Magma Centipede, and Blast Hornet in his fight and gives them Metal Bodies), Virtual Reality Manipulation (Can delete Miru Toraeru with Soul Body which are anti virus vaccines within Cyberspace[54]), Invulnerability & Forcefield Creation Negation (With fully charged Rising Fire, X can bypass Sigma's invulnerability frames that everyone naturally has. With Yammar Option, X can destroy Nightmare bugs which are invulnerable to the rest of X's attacks. With Metal Anchor, X can destroy the invulnerable Nightmare Iron Blocks created by the Nightmare Phenomenon[55]. With Crystal Wall, X raises a crystal pillar from the ground that can pierce through enemy defenses), Plasma Manipulation Negation (Crescent Shot can negate powerful plasma), Darkness Manipulation Negation (With Shining Ray, X can negate Dark Mantis' Darkness Manipulation as shown here), Regeneration Nullification (Yammar Option is the only weapon that can fully destroy Nightmare Insects, fully negating their regenerative abilities), Resistance to Penetration Damage (With fully charged Rolling Shield, X is immune to spikes)


Equipment

Sub Tanks, Armors, Parts, Chips, Mother Elf

  • Optional Equipment: Ride Armors

None Notable | Is a Equipment of Aile and Vent


Notable Techniques

X-Buster and Z-Saber

Variable Weapons System

Developed by Dr. Light in accordance for X's system, the Variable Weapons System is integrated into X's X-Buster, and is very similar to Mega Man's Variable Weapons System, allowing him to use Special Weapons. X's buster system has the potential to become far more powerful in the fact that its weapon capabilities are theoretically infinite. The Arm Parts from X's armors unlock some of this potential by allowing X to charge the weapons obtained from enemies. Many other attacks are provided from the various armor's Arm Parts.

X-Buster and Z-Saber

X-Buster

Attack Image Description
Normal Shot (Lvl. 1) X's default buster shots. They are bright yellow in color, and while they do not deal much damage on their own, they benefit from a high firing rate.
Semi-Charge Shot (Lvl. 2) X's semi-charged shots. They are either green or blue in color, and are slightly larger and stronger than normal shots.
Charge Shot (Lvl. 3)
X's usual fully-charged shots. They are either blue, pink, or green in color, and are considerably larger and stronger than normal shots.
Charge Shot (Lvl. 4) Only available in Mega Man X7 and Mega Man X8, these shots are a tier above the usual Charge Shots. They are blue in color, and are much larger and stronger than normal shots.

Armor and Arm Part Upgrades

Armor Attack Image Description
First Armor Spiral Crush Buster
(スパイラルクラッシュバスター)
X can charge to Lvl. 4. It is composed of multiple pink shots, and creates a flash behind X that can damage those behind him (except in Maverick Hunter X).
Second Armor Double Charge Shot
(ダブルチャージショット)
X can charge to Lvl. 4. This allows X to fire a Lvl. 3 Charge Shot while also storing a second shot for future use; when briefly charged the second is a Lvl. 2 shot, while charging for longer makes it a new Lvl. 3 Charge Shot with shots spiraling around it.
Third Armor Cross Charge Shot
(クロスチャージショット)
X can charge to Lvl. 4. It is two shots like the Double Charge Shot, but the first shot can be combined with the second by firing them in rapid succession, splitting into a wall of five powerful shots.
Fourth Armor Stock Charge Shot
(ストックチャージショット)
One of the two Charge Shots available in Mega Man X4. By charging to Lvl. 3, X can store up to four Lvl. 3 Charge Shots and fire each of them at will.
Plasma Charge Shot
(プラズマチャージショット)
One of the two Charge Shots available in Mega Man X4. It pierces enemies, leaving behind a damaging Plasma Ball for each it makes contact with. In Mega Man X5 this is the Fourth Armor's default Charge Shot, but it can only leave one Plasma Ball at a time.
Ultimate Armor The Ultimate Armor has used the Plasma Charge Shot from Mega Man X4 to Mega Man X6, and Mega Man X8.
Falcon Armor Spear Charge Shot
(スピアチャージショット)
A Lvl. 3 Charge Shot that can pierce through any enemy or obstacle in Mega Man X5. In Mega Man X6 it has lost its piercing properties.
Gaea Armor Gaea Shot
Normal buster shots are short-ranged but powerful blasts reminiscent of a Lvl. 2 shot. Charging to Lvl. 3 increases the size of the blast, erases incoming projectiles, and can destroy Gaea Blocks.
Blade Armor Charge Saber
(チャージセイバー)

The Lvl. 3 Charge Shots leave behind damaging energy balls similarly to the Plasma Charge Shot, though smaller. X can also use a Charged Saber attack by holding Up while releasing the Lvl. 3 charge, giving the slash extended range and the ability to erase incoming projectiles. Notably, in this armor X's saber extends from his buster.
Shadow Armor Engetsurin
(円月輪, "Crescent Moon Ring")

Normal buster shots are random shuriken-like shots similar to C-Shot. Charging to Lvl. 3 results in a Z-Saber slash with an added crescent moon effect for extended range and damage.
Glide Armor Glide Shot Adds three smaller projectiles around the Lvl. 4 Charge Shot to deal additional damage.
Hermes Armor Spread Charge Shot
(拡散チャージショット)
Fires a spread of three Lvl. 2 shots in place of a Lvl. 3 Charge Shot, with the added capability of breaking guards. When X-Drive is in effect X also has access to a Lvl. 4 Charge Shot that fires five Lvl. 2 shots.
Icarus Armor Laser Charge Shot
(レーザーチャージショット)
Upscales all of X's charge levels, making his normal shots into Lvl. 2 shots, Lvl. 2 shots into Lvl. 3 Charge Shots, etc. with additional guard-breaking power. His Lvl. 4 Charge Shot also becomes a pseudo-laser beam that deals prolonged damage and can suspend X in the air.
Special Weapons

Special Weapons

Mega Man X/Mega Man Maverick Hunter X

Graphic Weapon Boss Normal Attack Charged Version
Shotgun Ice
(ショットガンアイス)
Chill Penguin
Fires a shard of ice that can freeze and/or damage a target. Upon collision, smaller shards will be fanned out in the opposite direction. Creates an ice sled shaped like Chill Penguin. X can stand upon this sled and ride it for a short period of time. In Maverick Hunter X, the sled produced is just a flat piece of ice with a sharp point in front, but it works just like the original version.
Electric Spark
(エレクトリックスパーク)
Spark Mandrill
Fires electrically-charged spheres that dissipate upon contact with enemies; if a sphere hits a wall, it splits in two, and the two charges then run along the wall. In X1, two walls of energy are released behind and in front of X. In MHX, an enormous wave of electric energy is emitted in all directions from X that can destroy all enemies present.
Rolling Shield
(ローリングシールド)
Armored Armadillo
A spherical ball of energy the size of X is fired. This shot will roll along the ground until it hits an enemy and dissipates, or bounces off of a wall and dissipates on collision with a second. A shield will surround X, until it is destroyed by heavy contact. The power of the shield has been increased in MHX as it now resists more enemies with higher defenses.

*Note: In Maverick Hunter X, X can switch weapons while the charged Rolling Shield is active, but won't be able to fire the normal version of this weapon.*

Homing Torpedo
(ホーミングトーピード)
Launch Octopus
Fires small rockets that home in on enemies, detonating on contact. Releases six larger fish-shaped missiles in a fanned-out manner. Missiles gain better attributes, including increased speed, fluidity, tracking, and attack power.

*Note: Is spelled mistakenly as 'Horming Torpedo' in the original Mega Man X game, which has been corrected in Maverick Hunter X. The color scheme of X's Armor in MHX changes from dark green to gray when X uses this weapon.*

Boomerang Cutter
(ブーメランカッター)
Boomer Kuwanger
Similar to Cut Man's Rolling Cutter attack, the Boomerang Cutter fires a blade resembling Boomerang Kuwanger's horns. It can cut objects like Launch Octopus's tentacles and Flame Mammoth's trunk, as well as retrieve items that would otherwise be out of reach. If a cutter returns unscathed, the energy used to create it will be returned.

This attack also appeared in Marvel vs. Capcom: Infinite.

Eight larger cutters will surround X in a pattern before dissipating. In MHX, the number of large boomerangs is reduced to four but each of them will be double in size.
Chameleon Sting
(カメレオンスティング)
Sting Chameleon
Fires a bolt of energy forwards that splits into three bolts just after being fired; these smaller bolts travel up-forwards, forwards, and down-forwards respectively. In MHX, X simply shoots out the three bolts from the X-Buster directly and its firing angle can be adjusted upwards or downwards and is slightly faster. X flashes in various colors of the rainbow and is temporarily able to walk through enemies and many other hazards without taking damage.

*Note: In MHX, X can switch weapons while the charged Chameleon Sting is active, and is able to fire the Normal Version of this weapon even when the Charged Version is active.*

Storm Tornado
(ストームトルネード)
Storm Eagle
Fires a horizontal cyclone of air which can strike enemies multiple times. In MHX, the length of the cyclone that can attack enemies is halved, allowing for more attempts at a specific time frame.

This attack also appeared in Project X Zone.

Creates a massive vertical tornado that more or less annihilates everything in its path. In the original game, the tornado is generated exactly at the point where X stands, while in MHX, it is released a short distance forward.
Fire Wave
(ファイヤーウェーブ)
Flame Mammoth
Releases a constant stream of flames that continues as long as the attack button is held down. Doesn't work underwater. Shoots out a fireball that creates a wave of flames when it hits solid ground and travels a short distance until it reaches a wall or the end of the solid ground.

*Note: Since the uncharged Fire Wave is continuous, weapon energy will be wasted to allow use of the charged attack. Color scheme of X's Armor in MHX changes from orange to red.*

Mega Man X2

Graphic Weapon Boss Normal Version Charged Attack
Sonic Slicer
(ソニックスライサー)
Overdrive Ostrich
Fires two blades of energy which reflect off of walls, ceilings, and obstacles. These blades can ricochet a great number of times before disappearing, but the angle of reflection increases on every hit, and it's different for each of them. Once the blades reach the sky or an enemy, they disappear.

This attack also appeared in Marvel vs. Capcom: Infinite.

Five energy blades are fired into the air, then fall back down.
Strike Chain
(ストライクチェーン)
Wire Sponge
Quickly releases a chain with a hook on its end. The hook can grasp to walls to pull X towards said wall, or grasp and bring back items. A longer chain is released. Enemies destroyed by this chain will result in energy pickups.
Spin Wheel
(スピンホイール)
Wheel Gator
Fires a buzzsaw blade which crawls along surfaces. Can destroy some terrain and specific blocks. A large Spin Wheel is released and it immediately turns into eight energy bolts which fire in all directions.
Bubble Splash
(バブルスプラッシュ)
Bubble Crab
Releases a stream of bubbles which float upward and pop if they make contact with anything. Up to seven bubbles can be onscreen at a time, and the bubbles float upward much more quickly when X is underwater. A ring of bubbles surrounds X. Although enemies will be damaged on contact, weapon energy is constantly consumed by the shield. When used underwater, jumping height is further increased.

*Note: Since the uncharged Bubble Splash is continuous, weapon energy will be wasted to allow use of the charged attack.*

Speed Burner
(ラッシングバーナー,
Rushing Burner)
Flame Stag
A pair of fireballs are shot. Traces of damaging flames will appear if this weapon is fired on the ground. When used underwater, only two non-flaming drones are shot; they do little damage. Surrounded by flames, X can air dash, slightly longer than Second Armor's air dash. Can be used after the latter (or vice-versa) for further reach.
Silk Shot
(スクラップシュート,
Scrap Shoot)
Morph Moth
Launches hunks of garbage. This weapon's behavior and power vary from stage to stage, but the most common form is a chunk of scrap metal that arcs downward and explodes into diagonal shrapnel. X's buster attracts a huge mass of junk, creating a large block that shields him slightly. Releasing the button fires the mass of junk as a makeshift projectile. When charged up in certain unmarked rooms, it will instead pull a bunch of energy or weapon capsules out of the walls for X to collect.
Magnet Mine
(マグネットマイン)
Magna Centipede
Releases a mine that travels horizontally at a constant rate, and can be controlled vertically. It will detonate immediately on contact with an enemy, or after a short time upon contact with a wall. A miniature black hole is unleashed; it is controlled in the same fashion as the uncharged version, with the exception of being able to go through walls/obstacles. It can increase in size if it absorbs enough of a certain range of objects.
Crystal Hunter
(クリスタルハンター)
Crystal Snail
Fires a glob of liquid which crystallizes enemies on contact. The encased enemy can be destroyed by jumping on it, similar to performing a wall kick, or by dashing through it. It can also be used as a platform to access other areas. A weapon capsule will be obtained from destroying the crystallized enemy. The screen will shake and distort time for a short period of time, then all actions on screen are slowed down for a while.

Mega Man X3

Graphic Weapon Boss Normal Version Charged Attack
Acid Burst
(アシッドラッシュ,
Acid Rush)
Toxic Seahorse
Fires a glob of acid that splashes on contact. Two Acid Bursts are shot, but they bounce multiple times along the floor.
Tornado Fang
(トルネードファング)
Tunnel Rhino
Up to three drills can be fired in a column formation, to cause damage to up to three different enemies at the same time.

This attack also appeared in Project X Zone.

A large spinning drill is created on the end of the X-Buster. It can be used to attach onto a wall, and will be lost after air dashing.
Triad Thunder
(トライアードサンダー)
Volt Catfish
Three dynamos will appear around X, passing thunder around in a triangle pattern, and then firing off in three directions. Continuously pressing the weapon fire button will invert the dynamos, prolonging the effect to three more times before the thunder will leave.

This attack also appeared in Project X Zone.

X will punch the ground, causing all grounded enemies to take damage. Two thunder bolts will then follow the ground in front of and behind X, causing damage on contact. X must be on the ground to use this weapon.
Spinning Blade
(スピニングブレード)
Crush Crawfish
Fires two saw-like blades in front of X that curve back in an arc. A giant spinning saw held by an energy line is released. It will stop after a period of time, or after X spins it in a whole circle.
Ray Splasher
(レイスプラッシャー)
Neon Tiger
Scatters small bolts of energy in a spread-out manner. X releases a small ball that will continually spray small bolts of energy in all directions.
Gravity Well
(バグホール,
Bug Hole)
Gravity Beetle
Releases a ball that creates a high-gravity zone. Surrounding enemies are crushed by junk attracted to the ball. X fires releases a Gravity Well upward, generating a black hole. After a short time, the black hole settles in place and lifts enemies up towards it, partially similar to Mega Man's (and Gravity Man's) Gravity Hold. This can also be used to lift up certain platforms to grant X access to new areas.
Parasitic Bomb
(パラスティックボム)
Blast Hornet
Fires an explosive charge that can attach itself to an enemy, stunning it. Large enemies are only stunned, whereas small enemies are stunned and then flown to the nearest enemy to achieve double damage. Four crosshairs appear around X and seek enemies. After targeting an enemy, a mini bee will home in on the target and attack it.
Frost Shield
(フロストシールド)
Blizzard Buffalo
Ice darts are fired, and upon contact, turn into three-pointed shards that attach to the floor. The darts are bigger when fired underwater.

This attack also appeared in Marvel vs. Capcom: Infinite.

A large ice shield is produced at the end of the X-Buster. After a period of time, it will detach and slide along the ground. If detached underwater, it becomes an object that X can ride to the water's surface.

Mega Man X4

Graphic Weapon Boss Normal Version Charged Attack
Lightning Web
(ライトニングウェブ)
Web Spider
Fires an electrically-charged spider net that damages enemies, but not after it unfolds. Can be wall-jumped off of after unfolding. Fires a web which quickly branches out to create eight more webs, causing damage to multiple enemies.
Soul Body
(ソウルボディ)
Split Mushroom Creates a ghost-like silhouette of X in front of him that copies all his movements and damages enemies on contact. Disappears after a short period of time, or after taking enough damage. Creates an unarmored X clone that is restricted to the area of the current screen. Controls are passed to the X clone. Disappears after a short period of time or if it falls into a pit.
Aiming Laser
(エイミングレーザー)
Cyber Peacock
A vertical semicircle appears with a crosshair that can travel along it when controlled by the up and down buttons. Pressing fire results in a pseudo-laser rapidly firing at enemies. Up to three enemies can be targeted by the crosshair. A constant pseudo-laser is fired directly in front of X, and can be moved up and down.
Double Cyclone
(ダブルサイクロン)
Storm Owl
Releases two balls of wind which curve upward.

This attack also appeared in Project X Zone.

X releases two cyclones in both horizontal directions.
Rising Fire
(ライジングファイア)
Magma Dragoon
X shoots an upwards fireball.

This attack also appeared in Marvel vs. Capcom: Infinite and Project X Zone.

X unleashes a rising uppercut, similar to that of the Shouryuken, releasing the fireball at the end of the uppercut.
Frost Tower
(フロストタワー)
Frost Walrus
Creates a giant block of ice around X that protects him from enemies.

This attack also appeared in Project X Zone.

Large ice shards fall from the top of the screen, in a pattern of one, two, three, and four crystals in that order.
Ground Hunter
(グランドハンター)
Jet Stingray
Fires a small drone that travels on the ground. If in midair, pressing down will make the drone go down to the ground instantly. A larger drone is released in a straight line that fires energy bolts when up or down is pressed.
Twin Slasher
(ツインスラッシャー)
Slash Beast
Two energy blades are fired diagonally up and down, slowly increasing size.

This attack also appeared in Project X Zone.

Eight energy blades are fired in a spread-out manner.

Mega Man X5

Graphic Weapon Boss Normal Version Charged Attack
Grizzly Slash Crescent Shot
(クレッセントショット)
Crescent Grizzly Fires crescent-shaped plasma shots in random directions. Crescent blades temporarily surround X, acting like a shield against solid projectiles like missiles.
Duff McWhalen Goo Shaver
(ジェルシェイバー,
Gel Shaver)
Tidal Whale
Fires a blob of liquid nitrogen that crawls along the ground. X fires four blocks of ice in front of and also behind him.
Squid Adler Tri-Thunder
(トライサンダー)
Volt Kraken Fires three lightning bolts (upwards, forwards and downwards) that transform into spheres that roll along surfaces. Is similar to Elec Man's Thunder Beam. Six lightning bolts will sweep the screen at random points one at a time in the field.
Izzy Glow Flash Laser
(ウイルレーザー,
Will Laser)
Shining Firefly
Fires a firefly-shaped projectile that can be remote controlled. X is immobile while the firefly is onscreen. Fires a large pseudo-laser beam that remains active for a short time.
Dark Dizzy Dark Hold
(ダークホールド)
Dark Necrobat Freezes time, halting all enemy movement in the area. Cannot be charged.
The Skiver Wing Spiral
(ウイングスパイラル)
Spiral Pegasus
X performs an uppercut which releases a tornado rising upwards. If X is moving when he uses Wing Spiral, the tornado will go straight for a second before going upward. Fires a tornado that expands in size as it goes further forward, giving it a large attack range.
Mattrex Ground Fire
(グランドファイア)
Burn Dinorex Shoots a fireball on the ground that will shoot out three smaller embers in random directions. Shoots large fire waves in front of and behind X.
Axle the Red Spike Ball
(スパイクロープ,
Spike Rope)
Spike Rosered Fires a green spike ball a short distance forward before returning to X. Fires a purple spike ball that bounces across the screen before disappearing.

Mega Man X6

Graphic Weapon Boss Normal Version Charged Attack
Yammar Option
(ヤンマーオプション)
Commander Yammark Summons three orbiting dragonflies which fire forwards every time the special weapon button is pressed. They damage enemies on contact but will be destroyed if they take too much damage. If less than three dragonflies are present when the button is pressed the missing ones will regenerate. The dragonflies auto-fire off at angles as they orbit X for a few seconds, then they revert to the uncharged form.
Ground Dash
(グランドダッシュ)
Ground Scaravich A boulder forms and is thrown slowly at a short distance in a downward arc. Can destroy or move Nightmare Cubes. A giant boulder is created and thrown across the screen at a high speed. It has a much longer range than the uncharged version.
Magma Blade
(マグマブレード)
Blaze Heatnix X swings a fiery Z-Saber and a fireball shoots out from it. Eight fireballs fly across the screen at random directions forward.
Ice Burst
(アイスバースト)
Blizzard Wolfang Fires an ice block and three smaller ice shards. If the ice block hits the ground, it solidifies and X can use it as a stepping stone. X starts to glow. When he dashes, large ice spikes fly off him perpendicular to his dashing path.
Meteor Rain
(メテオレイン)
Rainy Turtloid A water ball appears that goes straight up. If it hits a ceiling, it bounces back down in which it will disappear. Up to two shots can be onscreen at one time. A bubble goes up the screen, and twelve water balls rain diagonally downwards across the screen from random positions.
Metal Anchor
(メタルアンカー)
Metal Shark Player
X throws an anchor that bounces around, exploding if it hits something or after enough time passes. A maximum of two anchors can be fired at once. Six metallic clones of Storm Eagle rain down diagonally downwards from random positions.
Guard Shell
(ガードシェル)
Shield Sheldon
A small energy shield appears, blocking certain energy shots. Can be deployed in front of, above, or below X. Only uses weapon energy when an enemy shot hits the shield. Four scallop shells appear on each corner of the screen that shoot at enemies with up to eight diagonal shots each.
Ray Arrow
(アローレイ,
Arrow Ray)
Infinity Mijinion A beam is shot straight forward. If it hits an object, it turns 90 degrees and goes up. If down button is pressed, the ray goes downward instead. Five beams shoot straight up from the bottom of the screen to the top, damaging or destroying all enemies on screen that comes into contact.

Mega Man X7

Image Weapon Boss Normal Version Charged Attack
Volt Tornado
(ボルトルネード)
Tornado Tonion
Creates a vortex of electricity around X, which moves forward after a few seconds. X is surrounded by an electric field that generates Energy pickups when enemies make contact with it.
Splash Laser
(スプラッシュレーザー)
Splash Warfly Sprays a water pseudo-laser-beam at enemies. Shoots a spray of super-powerful bubbles at enemies.
Circle Blaze
(サークルブレイズ)
Flame Hyenard Sends a fireball that causes an explosion upon impact. Sends a fireball that causes multiple explosions upon impact.
Moving Wheel
(ムービンホイール)
Ride Boarski
Fires a single wheel that moves along the ground. It can also move up walls. Fires three wheels in a row. One moves on the ground while the other two bounce on the floor. Each of them explodes when hitting a wall.
Sniper Missile
(スナイパミサイル)
Snipe Anteator
Launches a homing missile that can pierce through enemies and only explodes when it hits an obstacle. Launches three homing missiles at once.
Wind Cutter
(ウィンドカッター)
Wind Crowrang
Shoots an air-element boomerang that comes back if it doesn't hit anything. Sends out eight shots that home in on enemies.
Explosion
(エクスプロージョン)
Vanishing Gungaroo
Sends a slow but powerful energy blast forward. Sends out six blasts in all directions.
Gaea Shield
(ガイアシールド)
Soldier Stonekong Generates a stone shield that blocks shots and attacks in front of X. Creates a huge boulder that splits in two; the two pieces then move out in opposite directions.

Mega Man X8

Image Weapon Boss Normal Version Charged Attack
Green Spinner
(グリーンスピナー)
Bamboo Pandamonium
Shoots a single green rocket straight forward that explodes upon contact with any obstacle. Can be used to break enemy barriers. Shoots a rocket upward that causes four missiles to rain down around X, causing a wide-range but weaker attacks. Can be used to break enemy barriers.
Shining Ray
(シャイニングレイ)
Optic Sunflower
Shoots a burst of light upward that spreads into eight directions of light rays, causing a wide range of attack. X has to be on solid ground to use this attack. Shoots a larger burst of light upward that splits into four smaller bursts before each of them spreads in eight directions of light rays, causing an even wider range of attack. X has to be on solid ground to use this attack.
Shadow Runner
(シャドウランナー)
Dark Mantis
Shoots out a black boomerang that can home in on targets to attack them. If there are no targets to home in, the boomerang will return to X and the energy used for that attack is restored. Shoots five black boomerangs (three in front and two behind) that homes in on multiple targets and they can attack enemies up to two times before dissipating. Energy used will not be restored if they returns to X.
Squeeze Bomb
(スクィーズボム)
Gravity Antonion
Shoots out a black hole that can attack enemies as well as absorb any solid projectile shots. Creates a giant black hole that expands to the whole screen that neutralizes all enemy attacks at once. Does not do any damage whatsoever to enemies.
Crystal Wall
(クリスタルウォール)
Earthrock Trilobyte
Creates a large crystal barrier that allows X to defend himself from projectile attacks by deflecting them with the barrier. Can be used to break certain enemies' defenses. X has to be on solid ground to use this attack. Creates a larger crystal barrier which lasts longer. Can dig out energy items for emergency use as well as certain Rare Metals. X has to be on solid ground to use this attack.
Thunder Dancer
(サンダーダンサー)
Gigabolt Man-O-War
Shoots out a short-range thunderbolt that ricochets to other enemies nearby when the bolt hits one of them, taking multiple enemies out at once. Sends three short-range thunderbolts that does the same effect as the Uncharged version, giving the ability to strike even more enemies at once.
Drift Diamond
(ドリフトダイヤモンド)
Avalanche Yeti
Shoots two snowflake shots that go diagonally forward similar to Mega Man X4's Twin Slasher that can freeze enemies upon contact. Fires a snow barrier that surrounds X and enemies that try and damage him will be frozen by it. Dissipates after taking enough damage or after some time.
Melt Creeper
(メルトクリーパー)
Burn Rooster
Shoots out a line of flames that go forward on the ground. If it hits a wall, it will stop there. But if it hits a downward step, it will continue the path downwards until it dissipates after travelling a short distance. X has to be on solid ground to use this attack. Shoots out two lines of flames in front and behind X that works the same way as the Uncharged version and lasts slightly longer. X has to be on solid ground to use this attack.


Mega Man Xtreme

Graphic Weapon Boss Normal Version Charged Attack
Shotgun Ice
(ショットガンアイス)
Chill Penguin
A single ice shard is fired. If it hits an enemy or solid obstacle, it will disperse into smaller ice shards going the opposite direction, spreading as they leave the said obstacle. An ice plate is formed, sliding along the ground. Unlike the charged form of Shotgun Ice in X1, X cannot ride on the ice plate.
Electric Spark
(エレクトリックスパーク)
Spark Mandrill
An electrically-charged sphere is fired. It splits into two spheres, going in opposite vertical directions upon contact with any un-damageable obstacle. Two energy walls are fired at opposite horizontal directions.
Storm Tornado
(ストームトルネード)
Storm Eagle
A horizontal tornado is fired. This tornado can inflict damage on a target several times. A powerful vertical tornado is fired exactly where X stands.
Speed Burner
(ラッシングバーナー, Rushing Burner)
Flame Stag
Fires a pair of fireballs that circle one another. X does a fiery dash. This fiery dash goes farther than the ordinary dash.
Spin Wheel
(スピンホイール)
Wheel Gator
A round saw blade is fired, which rolls along the ground. This can destroy certain blocks. Fires a Spin Wheel which scatters into energy shots, firing in eight directions.
Magnet Mine
(マグネットマイン)
Magna Centipede
Fires a mine that travels horizontally, but can be controlled vertically. Upon contact with an enemy or other obstacle, it stays there for a few seconds before detonating. Fires a black hole which can also be controlled vertically. It can go through any obstacle, and can enlarge if it absorbs a sufficient range of objects.
Rolling Shield
(ローリングシールド)
Armored Armadillo
An energy ball the size of X is fired, then rolls on the ground. It will dissipate upon contact with an enemy, or if it hits a second wall after rebounding from a first wall. X is surrounded by a spherical shield, which dissipates upon heavy contact. This charged form also protects X from spikes.
Silk Shot
(スクラップシュート, Scrap Shoot)
Morph Moth
A compound of junk is fired in a projectile path, exploding into four pieces fired at diagonal directions. A larger compound of junk is fired in the same manner, exploding into eight pieces fired in eight directions.

Mega Man Xtreme 2

Graphic Weapon Boss Normal Version Charged Attack
Ray Claw
(レイクロー)
Neon Tiger
An energy blade is fired continuously. It dissipates upon contact with enemies. Small energy orbs are fired out in a spread-out manner.
Marine Tornado
(マリントルネード)
Launch Octopus
Fires a vertical tornado similar to the charged form of Storm Tornado, but the tornado lasts for less than a second. Fires four missiles in a fanned-out manner.
Tri-Thunder
(トライアードサンダー, Triad Thunder)
Volt Catfish
X fires three electrically-charged spheres in a fanned-out manner. X releases six spheres of electrical energy in six directions in a Giga Crush posture.
Fire Wave
(ファイヤーウェーブ)
Flame Mammoth
A small, fiery blast is fired that becomes a horizontally-travelling stream of fire when it hits ground. Large fireballs rain down anywhere from the top of the screen.
Strike Chain
(ストライクチェーン)
Wire Sponge
Similar to the Mega Man X2 version. Similar to the Mega Man X2 version.
Bomb Bee
(ボムビー)
Blast Hornet
A bee-bomb is fired, locking on to the closest target. Three bee-bombs orbit around X (like the Yammar Option). They explode upon contact with enemies.
Sonic Slicer
(ソニックスライサー)
Overdrive Ostrich
An energy blade is fired, bouncing off walls for an infinite number of times. Three large energy blades are fired skyward, then fall back down.
Tornado Fang
(トルネードファング)
Tunnel Rhino
Similar to the Mega Man X3 version. Similar to the Mega Man X3 version, but can't be used to cling to walls.
X's Armors
All Head Parts from the first six Mega Man X games.

Armor Parts (アーマーパーツ Āmā Pātsu?), also known as Armor Power-Ups (アーマーパワーアップ?) and Power-Up Parts (パワーアップパーツ Powā Appu Pātsu?, not to be mistaken with Power-Up Parts), are unique power ups that Mega Man X can equip to enhance his abilities.

Characteristics

Although each armor is unique and provides a different set of enhancements, most of them share a few common themes, being generally white with details in blue, gold and red (the latter being more uncommon). Some armors are based on specific motifs, such as the Falcon Armor's birdlike features and the Shadow Armor's ninja aspect. The armors themselves are separated in four parts: Foot Parts (フットパーツ Futto Pātsu?, Leg Parts in some sources), Arm Parts (アームパーツ Āmu Pātsu?, Buster Parts in Mega Man X7 and X8), Body Parts (ボディパーツ Bodi Pātsu?) and Head Parts (ヘッドパーツ Heddo Pātsu?), each hidden away in one of Dr. Light's hidden capsules. When a capsule is discovered by X, a blue hologram of Dr. Light explains the function of the part stored before allowing X to step inside and receive it.

Usually, X can equip the part and enjoy its benefits immediately upon receiving the upgrade, but there were circumstances (in Mega Man X5 and Mega Man X6) which forced him to acquire an Armor Program (アーマープログラム?) of the four parts before the full armor could be used. The fate of each armor with the end of an incident is unknown; most of them disappear completely, while others such as the Fourth Armor and Falcon Armor are damaged in action. It is possible to repair and reuse an armor, although repaired armors tend to lose some functionality depending on the situation. Some armors such as X's "Second Armor" could be even acquired from Dr. Light a second time, with minor modifications.

Generally, the Armor Parts are strictly designed for X's use; although Zero could occasionally download the Armor Programs for X, he could not use Dr. Light's power-ups himself. The only exception Zero used an armor in video games was during the Erasure Incident, where he could receive enhancements from Dr. Light's capsules, although there were no visual changes like in X's case, and a small upgrade in Mega Man X5. In the Mega Mission card series, Zero was able to equip the Energy Armor originally meant for X, although he was not able to make use of it as much as X was ultimately able to after Zero passed it onto him. However, in Mega Man X7 and X8 where two Maverick Hunters are deployed in gameplay, X must be in the team and only he (as the Hunter the player is using) can open up the Armor Capsule by going near it even if it means using the Reserve Hunter to access the capsule, as X will immediately be able to use the part inside once obtained.

Appearances

The section contains X's Armor from various games.

Mega Man X and Mega Man Xtreme

X's first armor

The First Armor obtained by X in the Mega Man X series. It made its debut appearance in the first Mega Man X game and reappeared in the remake Mega Man Maverick Hunter X, in Mega Man Xtreme, and in Mega Man X DiVE.

Armor Parts:

  • Foot Parts: Allows X to dash at high speeds. The dash ability was retained through the rest of the series, regardless of X's armor collection in those games. This enhancement also allows X to destroy certain blocks by wall kicking off of them. In the SNES version of Mega Man X and in Mega Man Xtreme, it is the only Armor Part that is mandatory, as it is in the way in Chill Penguin's stage and can't be avoided. This was remedied in the PSP remake, Mega Man Maverick Hunter X . In fact, all of the capsules were re-arranged, the Foot Parts appearing in Flame Mammoth's stage. As the dash is available from the beginning in Mega Man Xtreme, it improves X's wall kick instead, alongside the ability to crush certain blocks.
  • Body Parts: X receives only 50% of the damage normally taken. In the original version it appears in Sting Chameleon's stage, while in the remake it appears in Storm Eagle's stage. In Mega Man Xtreme it appears in Flame Stag's stage.
  • Arm Parts: X can charge up to a third charge level to use the Spiral Crush Buster, and charge Special Weapons as well. Like the Foot Parts in the original version, the Arm Parts can't be avoided due to X obtaining it from Zero if he didn't get it from a capsule. The capsule appears in Flame Mammoth's stage in the original version and in Sting Chameleon's stage in the remake. In Mega Man Xtreme it appears in Spark Mandrill's stage. Damage for Vile in the introduction stage for fully-charged X-Buster shots that has those Arm Parts equipped will be automatically doubled in the PSP remake.
    • Light Capsule: This version is gotten from one of Dr. Light's capsules. When X charges up to his highest level and releases, a long string of small, pink shots is fired, hitting multiple times. The PSP remake of this charge shot will fire three pink shots that can hit an enemy up to three times (taking 1 bar of life off bosses for every pink shot that hits the enemy boss, except for Sigma's final form).
    • Zero Buster: This version is obtainable from Zero if X hadn't obtained the capsule version by the time he defeats Vile. In the original version, the Zero Buster is the same as the Light Capsule version. In the PSP remake, this version is vastly different, firing a single large red shot that can deal four times the damage of the Light Capsule version (dealing 4 bars of life for every shot that hits the enemy boss, regardless of the enemy boss X faces in any battle).
  • Head Parts: X can destroy certain blocks by hitting them with his head. It is obtained in Storm Eagle's stage in the original version and in Mega Man Xtreme. In the PSP remake it appears in Chill Penguin's stage.

Mega Man X2 and Mega Man Xtreme 2

X's Second Armor

The Second Armor that Mega Man X obtains in the series.

Armor Parts:

  • Head Parts: The Item Tracer is made available. X sends out a cursor, which zooms into concealed passages and items. It can be found in Crystal Snail's stage. In Mega Man Xtreme 2, the Head Parts is located in Neon Tiger's stage and grants X the ability of breaking certain blocks with his head in the same way as the First Armor.
  • Body Parts: Enables the "Giga Crush" attack; as X takes damage, the Giga Crush's gauge fills. When this gauge is completely full, X can use the aforementioned attack, which damages all enemies on screen. All the energy is used after the attack, and unlike X's special weapons, it doesn't refill after completing a stage. Additionally, X receives only 50% of the damage normally taken. In Mega Man X2 it is located in Morph Moth's stage, while in Mega Man Xtreme 2 it is located in Launch Octopus' stage.
  • Arm Parts: X is able to use a Double Charge Shot, and can attain three charge levels. When the third is reached, X fires out super shots from each arm cannon, though the shots cannot be crossed as they do later in Mega Man X3. It also allows him to charge special weapons. It is located in Wheel Gator's stage in Mega Man X2, and in Flame Mammoth's stage in Mega Man Xtreme 2.
  • Foot Parts: X can perform an air dash technique. However, he cannot utilize both an air dash and a dash jump in the same jump. It appears in Overdrive Ostrich's stage. In Mega Man Xtreme 2, it is in Volt Catfish's stage and also allows X to dash upwards like the Third Armor's Foot Parts.

Note: This is the first Armor to begin the tradition of reducing Weapon energy usage. Completing the full set of armor grants the secret benefit of reducing X's Weapon Energy usage by half.

Mega Man X3

Third Armor

Mega Man X3 has the Third Armor obtained by X. In addition to the Armor Parts, X can also obtain chips that improve the abilities of the armor. However, X's system can handle only 1 of the 4 enhancement chips, being unable to equip the other chips once he installed one of them. The capsules containing the four chips can only be reached with the use of Ride Armors.

Armor Parts:

  • Foot Parts: X can use the Variable Air Dash, which allows him to air dash straight forward or straight upward. It is located in Blizzard Buffalo's stage.
    • Foot Chip: Allows X to use the Variable Air Dash twice, or dash jump and air dash in the same jump. It is located in Toxic Seahorse's stage.
  • Body Parts: Damage is reduced by half. When X is struck by an enemy's attack, a blue Defense Shield is generated and additional damage is reduced. The amount of damage reduced with the blue force field active is 25% (approx. 62.5% total damage reduction). The force field vanishes as soon as X takes another hit, or after 5 seconds. It is located in Volt Catfish's stage.
    • Body Chip: In addition to a 50% reduction in damage, an orange Defense Shield is projected rather than a blue one. Additional damage is reduced even further. The amount of damage reduced with the force field active is 50% (approx. 75% total damage reduction). This force field remains active for the full 5 seconds, no matter how many times X is hit during its protection. It is located in Crush Crawfish's stage.
  • Arm Parts: X can charge up to four charge levels, being able to use the Cross Charge Shot. At the fourth, X can fire out a crossover shot by shooting both arm cannons in rapid succession. When the Max Armor is fully assembled, X uses half the weapon energy for his Special Weapons, including the Hyper Charge if he has it. Located in Neon Tiger's stage.
    • Arm Chip: Gives X access to the Hyper Charge, which enables unlimited charge attacks as long as it has weapon energy. Located in Gravity Beetle's stage.
  • Head Parts: X gains a ground-penetrating Item Radar that upgrades his head sensor. When X enters a stage, a map of the stage will appear and highlight the location of Life Ups, Sub Tanks, Ride Armors, and Armor Parts based on satellite readings. These items are also indicated on the stage select screen, color-coded to show which ones have not been found yet. Located in Tunnel Rhino's stage.
    • Head Chip: X can stand still and regenerate energy at a slow rate. This can also be used to fill Sub Tanks. Energy recovers at a rate of 1 bar after the first 5 seconds of standing still, then 1 bar every 3 seconds onward. Located in Blast Hornet's stage.
  • Hyper Chip: A chip hidden in Doppler Stage A that only appears if X didn't get any of the four enhancement chips. With this, the armor gains a golden color and all the abilities of the four chips.

Mega Man X4

Mega Man X4 is the first game from the Mega Man X series to have two armors, the Fourth Armor (フォースアーマー Fōsu Āmā?, named "Force Armor" in some sources) and the Ultimate Armor (アルティメットアーマー Arutimetto Āmā?). The Ultimate Armor is also the first armor to be obtained as a whole instead of by separated parts.

The Fourth Armor is an all-around armor that can be found in capsules hidden in the stages like previous games, but differs in that it has two Arm Parts that can be traded anytime.

Fourth Armor's Armor Parts:

Fourth Armor
  • Foot Parts: X can perform an air dash, and hover for a limited time by pressing the jump button while in the air. X can move while hovering, but the amount of time he will stay airborne is reduced. Located in Web Spider's stage.
  • Arm Parts: There are two Arm Parts located side by side in Storm Owl's stage, each of them changing X's standard charge shot. Both of them allows X to charge special weapons.
    • Ultimate Armor
      Stock Charge Shot: X can charge up and store up to four charged shots. These shots aren't like X's original, being smaller and blue.
    • Plasma Charge Shot: X can charge up to fire a massive shot. When this shot strikes an enemy, an orb of plasma is generated and causes continuous damage.
  • Body Parts: Allows X to use the Nova Strike, a rushing, invincible, damage-inducing attack, with limited energy that is restored over time. Also, the damage X receives is halved, and taken damage is absorbed to replenish the Nova Strike's energy. Located in Magma Dragoon's stage.
  • Head Parts: Increases X's special weapons capacity, allowing him to fire endless uncharged special weapons and use less energy when firing charged weapons. Located in Cyber Peacock's stage.

The Ultimate Armor is a secret armor that is only available by the use of a code before starting the game, replacing the Fourth Armor. It has the same abilities as the Fourth Armor with the Plasma Charge Shot Arm Parts, but with infinite use of the Nova Strike.

Mega Man X5

Falcon Armor
The Fourth Armor and Ultimate Armor from the previous game return with some changes, and two new armors are available: The Falcon Armor (ファルコンアーマー Farukon Āmā?) and the Gaea Armor (ガイアアーマー Gaia Āmā?). However, due to the circumstances, Dr. Light gave the Armor Parts as programs, enabling X to use the armor only when all four data files are obtained and it is complete.
Gaea Armor

If X is chosen at the Character Select screen at the start of a new game, he will begin the game with the Fourth Armor equipped. If Zero is selected, the armor will be damaged and unusable for the rest of the game. The Plasma Charge Shot ability is in effect, but it will generate a plasma orb only for the first enemy it hits. Also, the effects of the Head Parts and the Nova Strike are unavailable.

The Ultimate Armor can be obtained without the use of a code in this game (thus, retaining the Fourth Armor as well) by going to the third Zero Space stage without an armor and entering the capsule hidden in the area. X also uses this armor during his battle against Zero in the same stage.

The Falcon Armor is a light weight armor that focuses on mobility. Its Foot Parts allow X to air dash and move freely in the air for a limited time. While in flight, X is invulnerable to everything except for instant-kill objects such as pseudo-lasers. The Body Parts reduce the amount of damage received and enables the Giga Attack. The Head Parts reduce the amount of energy used by special weapons. The Arm Parts allow X to use the Spear Charge Shot, a small, fast-moving shot that can pierce through any surface. X can't charge special weapons with this armor. Dr. Light gives this armor's Foot Program in Crescent Grizzly's stage, the Arm Program in Shining Firefly's stage, the Body Program in Tidal Whale's stage, and the Head Program in Volt Kraken's stage.

The Gaea Armor is a heavy armor that sacrifices maneuverability and special weapons in exchange for both greater offensive and defensive strength for the purpose of careful and steady exploration in hidden and dangerous areas. The armor grants X complete immunity to spikes at all times, as well as mitigating the damage he receives. Additionally, X can use the Gaea Shot, a powerful Buster variant carrying Shot Eraser properties, and a close ranged but powerful Giga Attack. It is surrounded by a green field which pushes back blocks with a tell-tale "V" on them when he dashes, and his grabbing strength is increased, allowing him to hang onto walls without sliding indefinitely. Dr. Light gives the Head Program in Dark Necrobat's stage, the Arm Program in Burn Dinorex's stage, the Body Program in Spiral Pegasus' stage, and the Foot Program in Spike Rosered's stage.

Mega Man X6

Blade Armor
Shadow Armor

The Falcon Armor and Ultimate Armor from Mega Man X5 return, and X can obtain the Blade Armor and the Shadow Armor.

The Falcon Armor is available from the beginning, but as it was damaged in the previous game, its flight ability is now limited to a damaging air dash, and the Spear Charge Shot lost its piercing properties, but now X is able to charge special weapons with this armor. Like Mega Man X4, the Ultimate Armor can be obtained only with the use of a code. It is the same as it was in Mega Man X5, except that its colors changed.

The Blade Armor is an armor focused on mobility and using the Z-Saber (which is physically adapted into X's buster, rather than a separate entity). The most significant feature is an upgraded air-dash. If the jump or dash buttons are pressed while X is airborne, X will freeze mid-air until the button is released. After this, he will perform a quick air dash that covers a lot of distance. X can air-dash vertically or horizontally like the Third Armor, and he can also air-dash down.

The Shadow Armor is similar to the Gaea Armor from Mega Man X5. It keeps many of the main features of the Gaea Armor, including invulnerability to instant-kill spikes, being able to hold on to walls without sliding down them, and the lack of an air dash. The Shadow Armor sacrifices the Gaea Armor's ability to push V-Blocks while dashing for a ninja-like maneuver. The X-Buster has been heavily modified for the Shadow Armor. X's normal shot fires shurikens, and behaves similar to the C-Shot from Mega Man X5.

Mega Man X7

Glide Armor

Mega Man X7 contains the Glide Armor (グライドアーマー Guraido Āmā?). Like the first four games from the series, the Glide Armor can be collected one piece at a time, slowly getting stronger with every part, in contrast to Mega Man X5 and X6 in which all parts of the armors must be collected to be functional. Also, X can remove the armor and go to missions without it once it has been fully assembled. It is a fairly all-around armor, as it is the only armor in the game.

  • Foot Parts: Allows X to use the Glide Dash. Activated by jumping in the air, X will glide while losing altitude slowly. The Foot Parts are located in Soldier Stonekong's stage.
  • Buster Parts: Add three homing shots after X fires his regular Charge Shot that deals bonus damage. He can also charge his special weapons. Located in Flame Hyenard's stage.
  • Body Parts: The damage X takes are halved and supplies him with the full-screen Giga Crash attack. Located in Wind Crowrang's stage.
  • Head Parts: X is able to absorb Life and Weapon Energy items from a farther distance. Located in Snipe Anteator's stage.

Mega Man X8

X's armors in Mega Man X8

Even though in Mega Man X8 there in fact was only one armor as the basis, at least three different armor systems have been created from it, with the exception of the last one which parts can't be exchanged.

The Neutral Armor gives X no enhancements on its own. However, it has the ability to mix and match parts of the other two armors to give a customized group of abilities. Having a complete suit will unlock the Giga ability of that armor. It will, upon completing a set, glow more brightly, compared to a dull glow as an incomplete armor. Standard Neutral Armor parts are gray in color and is bestowed to X upon entering the first Armor Capsule he finds in the game together with the Armor Part that comes with it, subsequent parts he obtains will be automatically added into the Armor itself and will replace the previous part that he already has (for example, if X has the Buster Parts I when he enters the Armor Capsule that has the Buster Parts H, the Buster Parts H will replace the current part that he has, in which he can enter other stages with 2 Buster Parts to choose from after he has completed the stage).

The Icarus Armor is an armor system that focuses on attack power and aerial advantage capabilities. When the armor set is complete, X can use the Giga Crash that is similar to the Second Armor in Mega Man X2 and the Glide Armor in Mega Man X7. Once the Giga Crash is performed, his weapon gauge will automatically refill itself over time unlike in previous games where X has to obtain energy capsules or take damage to fill up the gauge used for this attack. The Parts are colored red.

The Hermes Armor is an Armor system that focuses on movement speed and mobility. When the armor set is complete, X can use the X-Drive which further enhances X's movement speed and mobility. X will have blue energy flowing throughout his body while this ability is in effect. The weapon energy will drain itself while the X-Drive is in effect until the energy runs out or if he switches with his reserve Hunter, in which the energy will recharge itself over time. The Parts are colored blue.

Ultimate Armor in Mega Man X8

The Ultimate Armor from Mega Man X8 is designed to be using similar color tones to the Ultimate Armor in Mega Man X6 but using the Neutral Armor as its design base fused with a purple glow on its parts. It is a separate option within the Neutral Armor selection, and thus cannot mix its parts with those of the Hermes and Icarus Armor. The most probable reason that a purple glow is used is that this Ultimate Armor combines certain abilities of his two Armor Systems, Icarus and Hermes, into one single Part. This is most notable in the Foot Part of the Ultimate Armor which is essentially the abilities of both his Foot Parts fused into one. It also grants X the Shouryuuken technique that was first seen with the Second Armor in Mega Man X2 but with reduced attack power but can be executed as easily. This Armor's head part also provides unlimited energy for X's weapons. This Armor's Nova Strike is the most devastating Nova Strike throughout the X Series for the fact that it is so powerful it can almost wipe out a Maverick Boss or reduce its life energy drastically in just one single attack, making defeating Maverick bosses in this game a quick affair. Although the Nova Strike cannot be executed indefinitely like previous incarnations, the recharge rate for successive usage is the quickest among the three Armor Systems, so quick that it takes mere seconds to the Weapon Gauge to be fully charged for repeated attacks.

Giga Attacks

Giga Attacks

  • Hadouken: The Hadoken (波動拳 Hadouken, "Surge Fist" or "Wave Motion Fist") is a move from Capcom's Street Fighter series of fighting games that was included in as a secret power-up obtained from a Light Capsule in Mega Man X, Maverick Hunter X, Mega Man Xtreme and Mega Man Xtreme 2, and is executed in the same way, inputting the combination ↓↘→+ATTACK while X's health gauge is full and he is on the ground to unleash a powerful energy ball. It causes 32 damage, being able to destroy most bosses and enemies in a single hit.
  • Shoryuken: Shoryuken (昇龍拳; Shōryūken, "Rising Dragon Fist") is a special move from the Street Fighter series, a rising fire uppercut. Mega Man X can learn the Shoryuken by entering the game's secret capsule. In Mega Man X2 it is executed with →↓↘+ATTACK while X is at full health and on the ground.
  • Z-Saber: Z-Saber (ゼットセイバー Zetto Seibā), also written as Z Saber and Z-Sabre, is Zero's main weapon in the Mega Man X and Mega Man Zero series. It is a powerful saber with a green energy blade. In Mega Man X3 Zero lends the Z-Saber for X to use after being severely injured. To use the Beam Saber, X must fully charge his buster beyond the pink charge level into the fourth green charge level, where he will then draw it from his back and fires off a slashing arc of green energy, where upon impact, the target is swarmed with cutting blows. The attack does optimal damage and is considered the game's ultimate weapon.
  • Giga Crush: Giga Crush (ギガクラッシュ Giga Kurasshu), also known as Giga Crash, is a full-screen attack that causes damage to all enemies seen on-screen.
  • Nova Strike: The Nova Strike (ノヴァ・ストライク Nova Sutoraiku) is the Giga Attack of the Fourth Armor and the Ultimate Armor in the Mega Man X series. X first surrounds his body with immense energy, then performs an invincible flying tackle that plows through and destroys enemies almost effortlessly. Aside from its offensive capability, the Nova Strike also permits quick mobility throughout most levels.
  • Spear Charged Shots: The Giga Attack of the Falcon Armor which unleashes a wave of Spear Charged Shots across the screen, severely damaging any enemies that it hits.
  • Gaea Armor's Giga Attack: With the Giga Attack of the Gaea armor, X pulls his hands back and charges a large sphere of green and black energy, then thrusts it forward, severely damaging anything directly in front of him.
  • Blade Armor's Giga Attack: The Blade Armor's Giga Attack is a very large slash which produces two giant waves of energy. The waves become more powerful when hit from a distance.
  • Enkourin: Enkourin (円光輪 lit. Circling Halo/Circling Light Ring) is the Giga Attack of the Shadow Armor. Enkourin creates powerful spinning orange crescents that encircle him for a brief moment, severely damaging all enemies in his vicinity.
  • X-Drive: The Giga Ability X-Drive, an ability that will boost most of X's stats for a limited time. It can quadruple X's Charge Speed, makes X invulnerable to weaker attacks, lets X shoot 5 Semi-Charged Shots at once, and quadruples X's running and dashing speed.
Parts and Chips

Parts and Chips

Mega Man Xtreme 2 Parts Charts

Common Parts
Hyper Dash Iris' comment: "Powerful move."
Makes the player completely invincible while dashing or skidding on the ground, or dashing in the air.
Super Recover Iris' comment: "Recover more."
Increases the amount of energy recovered from Life and Weapon Energy by 33%. Energy recovery from DNA Souls is unaffected.
Energy Saver Iris' comment: "Use less power."
Halves the cost of all sub-weapons and techniques – including Giga Crush and Zero Final.
Barrier Extender Iris' comment: "Extended barrier"
Increases the amount of time the player is invulnerable by 50% after taking damage.
Does not work with Ride Armor or Land Chaser.
Extreme Mode Iris' comment: "Is selectable."
This will activate Extreme mode in the main menu (will not be available in Extreme mode).
Boss Attack Mode Iris' comment: "Is selectable."
This will activate Boss Attack Mode in the main menu (will not be available if already enabled).


X's Parts
Buster Plus 1 Iris' comment: "Power shot +1."
Increases the damage output of the X-Buster (but not sub-weapons) by about 30%.
Also changes the uncharged, half-charge, and Armor charge shots color to fuchsia.
Buster Plus 2 Iris' comment: "Power shot +2."
Increases the damage output of the X-Buster (but not sub-weapons) by about 50%.
Also changes the uncharged, half-charge, and Armor charge shots color to red.
Speed Shot Iris' comment: "Faster shot."
Makes the X-Buster shots (but not sub-weapons) travel about 46.6% faster, on average.
Also changes the uncharged, half-charge, and Armor charge shots color to green.
Ultimate Buster Iris' comment: "Charged shot."
This part makes the X-Buster (but not sub-weapons) fire only fully-charged (yellow) shots.
Hyper Charge Iris' comment: "Charge quickly."
Decreases the amount of time it takes for X to charge a shot by about 50%.
This also works with charging sub-weapons.
Armor Iris' comment: "Create armor."
Gives X all the armor upgrades at once.
Will not be available if the player has already found all the armor capsules.
Does not unlock Zero's upgrades in Extreme Mode.

Mega Man X5 Parts Charts

All Bosses
Weapons + Life Raifu Appu Life-Up
(ライフアップ)
This part will give your character an extra heart tank, increasing their maximum Life Meter by 2 units. This part is recommended for Zero as his attacks are mostly close-range and because he cannot collect as many of the Life-Ups compared to X in most stages.
Weapons + Energy Enajī Appu Energy-Up
(エナジーアップ)
This part will increase your maximum special weapon energy by 2 units. This part is recommended for X as he uses special weapons more often than Zero.


Crescent Grizzly
Weapons + Life + Shokku Abusōbā Shock Buffer
(ショックアブソーバー, Shock Absorber)
When the player's character takes damage, they will not be stunned for as long as they normally are. Also reduces damage by half. Does not stack with any armors or defensive upgrades.
Weapons + Energy + Haipā Dasshu Hyper Dash
(ハイパーダッシュ)
When your character dashes, they will go further than normal; it also allows the character to perform longer jumps & better dash-jumps.


Tidal Whale
Weapons + Life + Sūpā Rikabā - Kaifuku UP! Super Recover
(スーパーリカバー)
You will receive more energy when your character picks up an energy capsule. It will also fill up your energy tanks faster than normal.
Weapons + Energy + Enajī Sēbā - Enerugī 1/2 W-Energy Saver
(エナジーセイバー, Energy Saver)
This part decreases the energy use of any Special Weapon or Technique, allowing your character to use a weapon / special technique for much longer than normal. This part decreases WE usage by 25% if your character wears an armor or defensive upgrade, and 50% if they wear none.


Volt Kraken
Weapons + Life + Haipā Chāji Quick Charge
(ハイパーチャージ, Hyper Charge)
X: This allows X to charge his weapon faster than normal; it greatly helps when heaps of enemies are around. If the Ultimate Buster part is also equipped, this part has no effect.


Shining Firefly
Weapons + Life + Rapiddo Faibu - 3→5 Rensha Burst Shots
(ラピッド5, Rapid 5)
X: X can fire many more shots than normal. The player will be able to shoot off a maximum of five shots at a time, giving X a much better rapid-fire rate.


Dark Necrobat
Weapons + Life + Wirusu Baria Anti-Virus Guard
(ウィルスバリア, Virus Barrier)
This increases your character's resistance against the viral infection. You will get infected after being hit by eight Sigma Virus drones or seven Zero Virus drones instead of four in both cases.
Weapons + Energy + Wirusu Basutā Virus Buster
(ウィルスバスター)
This allows the player to destroy the Sigma Virus and Zero Virus drones with the X/Z-Buster and Z-Saber.


Spiral Pegasus
Weapons + Life + Hai Janpu Jumper
(ハイジャンプ, Hi-Jump)
Your character can jump much higher than normal. This part will make Zero jump incredibly higher if he has C-Sword (though it should be noted that only the first jump is higher while the second still retains its height.)
Weapons + Energy + Supīdo Mūbu Speedster
(スピードムーブ, Speed Move)
This increases the speed of your character's movement. You will move around about 50% faster than normal.


Burn Dinorex
Weapons + Life + Supīdo Shotto Speed Shot
(スピードショット)
This increases the flying speed of energy blasts from the X/Z-Buster. Also reduces the delay caused by the Ultimate Buster part.
Weapons + Energy + Basutā Purasu - Pawā UP! Buster Plus
(バスタープラス)
This increases the damage caused by the X/Z-Buster, useful against strong enemies and bosses.


Spike Rosered
Weapons + Life + Arutimetto Basutā Ultimate Buster
(アルティメットバスター)
X: Every time you press fire, X will fire off a fully-charged shot without charging. But the delay is somewhat long. It is recommended to turn rapid-fire on if this part is used. Also compatible with Special Weapon charge attacks if equipped with Armor that can charge weapons.

Mega Man X6 Parts Charts

Life/Energy Parts
LifeUp Life Up
(ライフアップ)
All Stages This part will give your current character an extra heart tank.
EnergyUp Energy Up
(エナジーアップ)
All Stages This part will increase your maximum special weapon energy by two units.


Normal Parts
Tsuki Speedster
(スピードムーブ, Speed Move)
Central Museum This will allow your character to move 50% faster and jump farther than normal as a result of the speed boost.
High Jump Dante Jumper
(ハイジャンプ, Hi-Jump)
Northpole Area This part will allow you to jump 25% higher than normal, which will also apply to Zero's second jump.
Nori Hyper Dash
(ハイパーダッシュ)
Inami Temple This will increase your character's land-dashing (and air-dashing) speed, and furthers your character's dash-jump distance.
Taiji Energy Saver
(エナジーセーバー)
Laser Institute This part decreases the Weapon Energy usage by 50% for all Special Weapons and Techniques that utilize Weapon Energy. However, this does not apply to Weapon Energy used for the Giga Attacks of X's Armors.
Goken Super Recover
(スーパーリカバー)
Amazon Area Northpole Area Energy restored with obtaining Life and Weapon Refill capsules will be doubled, which also applies to rate of refilling Life and Weapon Energy Tanks if applicable.
Buster + Chibon Buster Plus
(バスタープラス)
Magma Area The X-Buster/Z-Buster's damage inflicted on enemies increases by one, which applies only to normal shots. Color of X-Buster's shots will change to red when this part is equipped.
Tekk Speed Shot
(スピードショット)
Weapon Center The speed of shots fired from the X-Buster/Z-Buster will be doubled. Color of X-Buster's shots will change to green when this part is equipped.
Toshi Shock Buffer
(ショックアブソーバー, Shock Absorber)
Recycle Lab Reduces damage taken by half and removes recoil when taking damage. Does not provide any effects if X wears any Armor Suit with this part equipped.
Kenz D-Barrier aka Double Barrier
(ダブルバリア)
Laser Institute The temporary invincibility time after your player takes damage will be doubled.
Paralla D-Converter aka Damage Converter
(チェンジエナジー, Change Energy)
Weapon Center Damage taken will be converted into weapon energy for your character's Special Weapons/Techniques.


X's Parts
Kuborina Rapid 5
(ラピッド5)
Amazon Area This will increase the maximum number of X-Buster shots on-screen from three to five. Color of X-Buster's shots will change to blue when this part is equipped.
Keiji Ultimate Buster
(アルティメットバスター)
Magma Area This will make X shoot fully-charged shots only. This will also apply to special weapons, causing you to only fire their charged shots.
Bad Quick Charge
(ハイパーチャージ, Hyper Charge)
Central Museum Charging time for the X-Buster and Special Weapons takes half as long as it normally does.
Master Weapon + SO1 Weapon Plus
(マスターウェポン, Master Weapon)
Laser Institute This will increase the damage caused to enemies by special weapons. Does not apply to X-Buster Shots.


Limited Parts
Inaria Hyperdrive
(ハイパードライブ)
Recycle Lab Your character will gain temporary invincibility to enemy attacks as well as their projectiles.
Hal Power Drive
(パワードライブ)
Magma Area This will temporarily increase the damage inflicted on enemies by normal attacks, special weapons and Giga attacks by one.
Nina Weapon Drive
(ウェポンドライブ)
Northpole Area Special weapons will not consume any energy for a limited amount of time.
Iso Life Recover
(ライフリカバー)
Amazon Area Your character's life energy will be completely refilled once, similar to a Life Tank.
Yui Weapon Recover
(ウェポンリカバー)
Inami Temple Your character's special weapon energy for all the weapons will be completely refilled once, similar to a Weapon Tank.
Mars Overdrive
(オーバードライブ)
Central Museum As X, your shots will temporarily become fully-charged, no-armor shots. It will ignore the fact that you can only have one charged shot on the screen at once. As Zero, you will be able to shoot a chain of 5 Z-buster shots instead of just a single shot.

Mega Man X7 Chips Charts

X's Parts
Power Power Plus α
(パワープラスα)
Enables 30% chance of increasing X-Buster damage by 1 unit. Does not work with charge shots.
Power Plus β
(パワープラスβ)
Enables 50% chance of increasing X-Buster damage by 1 unit. Does not work with charge shots.
Shock Absorber
(ショックアブソーバー)
Decreases damage taken by half and removes recoils.
Extend
(エクステンド)
Extends range of normal attack.
Speed Rapid Shot
(ラピッドショット)
Increase the maximum number of buster shots on-screen by one.
Speed Shot
(スピードショット)
Increases shot speed of normal attack.
HyperDash
(ハイパーダッシュ)
Increases dash speed.
Hyper Charge
(ハイパーチャージ)
Increases charge speed.
Special Super Recover
(スーパーリカバー)
Increases power of recovery items.
Double Barrier
(ダブルバリア)
Doubles invincible period after damage.
Triple Barrier
(トリプルバリア)
Triples invincible period after damage.
Item Plus
(アイテムプラス)
Enemies drop items more frequently.


Mega Man X8 Chips Charts

All Characters
Name of Part Description
Life Bottle Half Restores partial life only once.
Life Bottle Full Restores all life only once.
Life Charge Refills Life Tank.
Retry Chip 1 Allows player to retry stage when defeated.
Retry Chip 2 Allows player to retry stage when defeated.
Retry Chip 3 Allows player to retry stage when defeated.
Weapon Bottle Half Restores partial weapon energy only once (except for Giga Attacks).
Weapon Bottle Full Restores all weapon energy only once (except for Giga Attacks).
Weapon Charge Refills Weapon Tank.
Prickle Barrier Protects character from spikes only once. Leaves character with only 1 HP left.
Spare Energy Restores partial life when HP has been depleted. Does not protect against insta-kill traps (spikes, bottomless pits, etc.).
Life Tank Permanent Tank that stores extra life energy. Replaces the Life Bottle if available.
Weapon Tank Permanent Tank that stores extra weapon energy. Replaces the Weapon Bottle if available.
Hyper AT More energy is filled inside Attack Gauge for attacks and refills.
Escape Boost Escape Capture moves faster. Escape from enemies easier.
Metal Generator Gain Metals by running. (Approximately 24 Metals per 6-8 steps of running)
Metal Discount 10% discount on chip redemption cost.
Chip Delete Removes Weapon and/or Life Tanks and Bottles. Does not refund metals.


X and Alia's Chips
Name of Part Description
Life Up

Increases max HP from 12 to 24 (18 in Hard Mode).

Life Up +1 Increases max HP from 24 to 30 (24 in Hard Mode).
Life Up +2 Increases max HP from 30 to 36 (30 in Hard Mode).
Double Barrier Doubles invincibility time when hit by enemies.
Speedy Recovery Speeds up HP recovery time while X/Alia is in reserve.
Weapon Up

Increases max weapon energy from 24 to 96 (72 in
Hard Mode).

Weapon Up +1 Increases max weapon energy from 96 to 120 (96 in
Hard Mode).
Weapon Up +2 Increases max weapon energy from 120 to 144 (120 in
Hard Mode).
Chain Combo

Increases time gap between combo executions, allowing a higher combo count to be accumulated.

Super Recover Recover more life/energy from life/energy refills.
Spike Walker Reduces speed of sliding down walls.
Weapon Converter Converts damage done to X/Alia to refill weapon gauge energy.
Megamerge: Biometals use the M.E.G.A. System (Meta-Encapsulated Granule Awareness), and can Megamerge with a Chosen One. In a Megamerge, the Biometal becomes the user's living armor, and gives its user all of the past power and abilities of whom it is based upon.

Other

Standard Tactics: X uses all his weapons to his advantage and can equip parts and chips if needed. He also can transform into his several armors to make him stronger as well as summon Zero and Axl to fight with him. He also can use the Mother Elf's abilities to help him as he did to defeat the Sigma Virus once and for all. Alia also can send transmissions to X to give him enemy weaknesses or information about the terrain to help him on his mission. During the Elf Wars he will lead with the Mother Elf's abilities along with his normal tactics if needed.

Weaknesses: His pacifist nature can make him too trusting at times. His special weapons have limited ammunition. However that is easily solved with his unlimited ammo with armors and parts. If his data is corrupted, he will be incapable of coming back.

Note: Mega Man X: Command Mission is not canon to the main timeline as it is officially stated multiple times and it is a separate future where the Z-Series did not occur.

Note 2: Mega Man X: Legacy Collection's original X Challenge mode is officially acknowledged as a canon event alongside X's Legacy Ultimate Armor in The Mega Man X: Maverick Hunter Field Guide.[56] Battles that don't naturally make sense are canonically explained as a virtual training session[57] using the emulated data of Mavericks. This is also consistent with things such as the Mother Computer containing past battle data and Mega Man X5 having the emulated data of Magma Dragoon being used for training.

Note 3: Mega Man Maverick Hunter X is the X series reimagined and exists as a separate continuity. However, similar details and elements shared should scale to the main continuity for things that there are no contradictions for.

Trivia

Trivia about Mega Man X


X has blue eyes in the first four Mega Man X games, although they are green in concept art. His eyes are green on later games.

However, X's eyes appeared as blue in the Mega Man Zero series.

In Mega Man X4, X has attained the rank of Commander (隊長 taichō, lit. "commander", "captain", "leader") in the Maverick Hunters. In Mega Man X5, X's rank was translated as Captain, but he retains the same rank from the previous game in the Japanese version.

The original Mega Man and Mega Man X aren't the same robot. Mega Man was created before Mega Man X.

In Mega Man's ending from Mega Man: The Power Battle, Dr. Light says that like humans, robots have to determine what is right and wrong by themselves, and need to research more on A.I. program. The research mentioned could be the result of X's creation.

Just like his predecessor, X has a few doppelgangers: X-Kai, iX and Copy X.

In Mega Man X4, X had the same English voice actress as the original Mega Man from Mega Man 8, Ruth Shiraishi.

Although X and Zero aren't technically Reploids (as the term was possibly coined several years after their creation), they are known as such because the term Reploid is used as a blanket-term all robots with human-like artificial intelligence. For instance, in some crossover games Zero calls Roll a "housekeeping Reploid" and the Servbots "Reploid-wannabe servants".

X can be considered the 'father' of all Reploids, as he was one of the first robots with a "human-like" A.I. created, and Dr. Cain used him as basis for his first Reploid.

X can also be considered the "biological father" of the Four Guardians, as they were born from X's DNA.

In the original concept for Mega Man Zero, the main villain was the real Mega Man X instead of Copy X. This had been altered due to not only the unauthorized creation of Mega Man X6, but the storyline also involving Zero.

This was foreshadowed in X's ending of Mega Man X4, where he asks Zero to "take care of him if he ever went Maverick", as well as the pre-credit narration implying that he will become a Maverick in the future.

This is also foreshadowed in Zero's ending of Mega Man X7, where Zero dreams of seeing X, face hidden in shadow, aiming his X-Buster at him atop a pile of dead Reploids, babbling "Eliminate the Mavericks!" and firing just as Zero wakes up. Zero comments that he HOPES it was a dream. However, as it was created after the creation of Mega Man Zero and especially Mega Man X6 (the latter of which was the reason why that plot point was changed), it more likely foreshadowed Copy X.

In the original Mega Man X game, Zero and X have a student/mentor relationship with Zero helping and encouraging X throughout the game. While the two become equals and good friends in the following games, the Zero series reverses this relationship and has X become the mentor to an amnesiac Zero.

In Mega Man Zero 2, when the original body of X is destroyed, one who watches carefully will see that X's arms break off before the seal breaks and the explosion follows.

Throughout the Rockman X manga, X never appeared without his helmet, although he proved he was at least able to remove it, doing so offscreen when equipping his new helmet. In the compilation of the Rockman X4 manga, X is shown without his helmet, although his head is obscured by lighting effects.

In the Rockman X manga and in the novel, X is the only Reploid physically capable of producing tears when saddened. X is often seen crying when forced to resort to destroying a maverick or unable to save those close to him.

In the comic series "FoxTrot", Marcus Jones once dressed up as Mega Man X for a Halloween party that ended up having all of the food eaten (presumably by Jason Fox, who was wearing a Jabba outfit).

X has a cameo appearance in Avaturma, which is a special edition of the Brazilian comic series Turma da Mônica. In the story, X appears along many other blue-colored characters from popular culture. The story itself is a parody of James Cameron's Avatar .

The Hadoken and Shoryuken are one hit KO abilities if used on bosses (shown in Mega Man X and its remake Mega Man Maverick Hunter X, as well as in Mega Man X2). X's Hadouken is Ryu's Hadouken due to its single hitting nature and capability of knocking down opponents upon contact, and his Shoryuken is Ken Master's fierce Shoryuken due to its multi-hitting property and burning fist aesthetic present in the animation. The Shoryuken however leaves X completely helpless if he goes over the platform, and lands on a bed of spikes or a bottomless pit.

X appears to hold feelings for the Medic-turned-Pirate Queen Marty in the Rockman X manga. Marty appears to share these feelings, but seems much more reluctant to express them.

References

  1. Cyber Peacock's stage takes place in Cyberspace
  2. Cyber Peacock is later fought again at the Final Weapon in the real world
  3. Mega Man X: Maverick Hunter Field Guide - Following the Great Repliforce War, Magma Dragoon's data was incorporated into an emulation for Hunters to test their skills against in the training area.
  4. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?
  5. Mega Man X Japanese Manual - “X” presents many problems inconceivable in existing robots. There is a danger he may worry over or question even the absolute requirement for robots, “Do not harm a human.” The act of worrying in “X” marks a new epoch in robotics and is the first time this experiment has succeeded, but if it extends to matters that by their nature must not be questioned, it would be disastrous. In the worst case, if a robot were to harm humans deliberately, humankind would tremble with fear the like of which was unknown even in the days of the “Dr. Wily” incidents… I conclude that “X” is an extremely dangerous being. If I am to send “X” out into the world, he must have a verification period of 30 years at the least. However, I do not have that long to live, and regrettably there is no one who understands all my research to carry it on for me. Therefore I seal “X” here. If by some chance there is someone who discovers this capsule, as long as “X’s” thinking has not been fully analyzed, please leave him untouched. “X” is a robot laden with both unlimited possibility and unlimited danger…
  6. Mega Man X: Maverick Hunter Field Guide - Pages 10, 14, 25, 37, 45, 59, 61, & 90
  7. Mega Man X: Maverick Hunter Field Guide - Page 180
  8. Mega Man X5 Manual - Page 21
  9. Remastered Tracks Rockman Zero Telos
  10. Mega Man X: Maverick Hunter Field Guide - Following the Great Repliforce War, Magma Dragoon's data was incorporated into an emulation for Hunters to test their skills against in the training area.
  11. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?
  12. Remastered Tracks Rockman Zero Telos
  13. Mega Man X: Maverick Hunter Field Guide - Following the Great Repliforce War, Magma Dragoon's data was incorporated into an emulation for Hunters to test their skills against in the training area.
  14. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?
  15. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  16. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  17. X: Hey you! What are you planning? You’re not investigating the Nightmare, but causing it…that’s what I think! Why aren’t you affected by it?
    ??: Heeheehee, aren’t you packed with some great DNA? I’d love to analyze it!
    X: You’re Metal Shark Player. Isn’t that right?
    Player: Who cares about that? I’m taking your DNA!
  18. Mega Man X Japanese Manual - “X” presents many problems inconceivable in existing robots. There is a danger he may worry over or question even the absolute requirement for robots, “Do not harm a human.” The act of worrying in “X” marks a new epoch in robotics and is the first time this experiment has succeeded, but if it extends to matters that by their nature must not be questioned, it would be disastrous. In the worst case, if a robot were to harm humans deliberately, humankind would tremble with fear the like of which was unknown even in the days of the “Dr. Wily” incidents… I conclude that “X” is an extremely dangerous being. If I am to send “X” out into the world, he must have a verification period of 30 years at the least. However, I do not have that long to live, and regrettably there is no one who understands all my research to carry it on for me. Therefore I seal “X” here. If by some chance there is someone who discovers this capsule, as long as “X’s” thinking has not been fully analyzed, please leave him untouched. “X” is a robot laden with both unlimited possibility and unlimited danger…
  19. Mega Man X: Maverick Hunter's Field Guide - Page 23
  20. Rockman X Chō Hyakka
  21. Mega Man X: Maverick Hunter's Field Guide - Page 140
  22. Mega Man X: Maverick Hunter's Field Guide - Page 85
  23. Mega Man X: Maverick Hunter's Field Guide - Page 140
  24. Mega Man X: Maverick Hunter's Field Guide - Page 87
  25. Mega Man X: Maverick Hunter's Field Guide Page 78
  26. Rockman X Chō Hyakka
  27. Mega Man X: Maverick Hunter's Field Guide - Page 23
  28. Mega Man X: Maverick Hunter's Field Guide - Page 23
  29. Mega Man X: Maverick Hunter's Field Guide - Page 35
  30. Mega Man X: Maverick Hunter's Field Guide - Page 35
  31. Mega Man X5 Manual - Page 21
  32. Rockman X Chō Hyakka
  33. Rockman X Chō Hyakka
  34. Mega Man X: Maverick Hunter's Field Guide - Page 85
  35. Those are Miru Toraeru, or "See-Catch" traps. They keep the system free of computer viruses. I'd stay away from them if I were you." - Sylphie, Project X Zone 2 chapter 7.
  36. Mega Man X: Maverick Hunter's Field Guide - Page 85
  37. Mega Man X Japanese Manual - “X” presents many problems inconceivable in existing robots. There is a danger he may worry over or question even the absolute requirement for robots, “Do not harm a human.” The act of worrying in “X” marks a new epoch in robotics and is the first time this experiment has succeeded, but if it extends to matters that by their nature must not be questioned, it would be disastrous. In the worst case, if a robot were to harm humans deliberately, humankind would tremble with fear the like of which was unknown even in the days of the “Dr. Wily” incidents… I conclude that “X” is an extremely dangerous being. If I am to send “X” out into the world, he must have a verification period of 30 years at the least. However, I do not have that long to live, and regrettably there is no one who understands all my research to carry it on for me. Therefore I seal “X” here. If by some chance there is someone who discovers this capsule, as long as “X’s” thinking has not been fully analyzed, please leave him untouched. “X” is a robot laden with both unlimited possibility and unlimited danger…
  38. Mega Man X: Maverick Hunter's Field Guide - Page 23
  39. Rockman X Chō Hyakka
  40. Mega Man X: Maverick Hunter's Field Guide - Page 140
  41. Mega Man X: Maverick Hunter's Field Guide - Page 85
  42. Mega Man X: Maverick Hunter's Field Guide - Page 140
  43. Mega Man X: Maverick Hunter's Field Guide - Page 87
  44. Mega Man X: Maverick Hunter's Field Guide Page 78
  45. Rockman X Chō Hyakka
  46. Mega Man X: Maverick Hunter's Field Guide - Page 23
  47. Mega Man X: Maverick Hunter's Field Guide - Page 23
  48. Mega Man X: Maverick Hunter's Field Guide - Page 35
  49. Mega Man X: Maverick Hunter's Field Guide - Page 35
  50. Mega Man X5 Manual - Page 21
  51. Rockman X Chō Hyakka
  52. Rockman X Chō Hyakka
  53. Mega Man X: Maverick Hunter's Field Guide - Page 85
  54. Those are Miru Toraeru, or "See-Catch" traps. They keep the system free of computer viruses. I'd stay away from them if I were you." - Sylphie, Project X Zone 2 chapter 7.
  55. Mega Man X: Maverick Hunter's Field Guide - Page 85
  56. Mega Man X: Maverick Hunter Field Guide - Pages 152-153
  57. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?

Gallery

Images & Artwork
Images & Artwork

Battle Records

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