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Barlowe

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Castlevania/Barlowe
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I'm proud of you, Shanoa. You will become our world's new savior.
~ Barlowe to Shanoa during the Prologue

Shanoa, if you ever trusted me, then hear me: mankind needs you. Needs your life! You carry such a burden, my young girl... To give your life that Man might live his dreams... Do you not see how wonderful that is? Now, Albus, that boy had the right idea. He found a way to take in Dominus... and I shall put his research to good use. You see, girl, we don't need you anymore... My flesh can host the Glyph as well as yours! And since you're so unwilling to comply... I'll rip the Glyph straight off your bloody corpse! Poor fool; if I could only make you see. Now die, and YIELD DOMINUS TO ME!!
~ Barlow revealing his true self to Shanoa
Dammit! I was so close! I could... taste the power... Because without Dominus, I'll never destroy that infernal seal. Of course! Ecclesia's mission is to realize the singular wish of all mankind: the resurrection of our lord, Count Dracula! Dracula's power comes from the darkness in people's hearts--our hearts. Ask yourself then, why does he continue to return, regardless of defeat? Because our hearts yearn for Dracula's presence! Haaaa ha ha ha ha ha! No, Shanoa... How can you be blind to this? ...If you refuse to see, then you are the fool! Oh ho ho... What's this? This power... My strength is returning! Yes my lord, I see... I will destroy the infernal seal with your blessing! ...Truly providence, that Dracula would honor me with his guidance! ...I will give my life to undo the seal, Master. Return to us, Lord Dracula!
~ Barlowe revealing his true reason for Ecclesia

Background

Barlowe is the founder and leader of the Order of Ecclesia, a secretive organization formed to combat Dracula in the Belmont Clan's absence. Dedicated to developing new methods to counteract Dracula's power, Barlowe spearheaded the creation of Dominus, a glyph system designed to harness Dracula's might for the order's cause.

This dropdown contains the synopsis of Barlowe’s story. Read at your own risk as you may be spoiled otherwise!

Within Ecclesia resides Dracula's remains, an almost indestructible relic believed to prevent his resurrection if destroyed. Barlowe's research led to the creation of Dominus, a weapon capable of accomplishing this task, and Shanoa was chosen to wield it. However, before Shanoa could proceed, Albus, another disciple of Barlowe, stole Dominus and fled. Barlowe then instructed Shanoa to retrieve both Dominus and Albus if possible.

In truth, Barlowe had likely already succumbed to insanity under Dracula's influence, aiming to revive the dark lord. The relic in Ecclesia was actually a seal confining Dracula, and the organization's true objective was his resurrection. Barlowe intended for Shanoa to sacrifice herself with Dominus to break the seal and release Dracula. After Albus realized the ritual would cost Shanoa her life, he refused to let her participate. Barlowe manipulated Albus by falsely promising to let him take Shanoa's place, ultimately sending him on a futile mission to keep him from interfering.

In the bad ending, after Shanoa gathers all three Dominus Glyphs, she uses them to break the seal and dies, unwittingly releasing Dracula. While the consequences of this action are not immediately revealed, Barlowe’s fleeting psychotic grin as Shanoa dies subtly hints at Dracula’s resurrection.

In the good ending, unlocked by rescuing all the villagers, Albus warns Shanoa against using Dominus. Shanoa rejects Barlowe’s will, prompting him to reveal his true intentions: to kill her and use her sacrifice to free Dracula. Barlowe fails to defeat Shanoa but succeeds in awakening Dracula by sacrificing himself to release the seal. Shanoa suggests moments before this that Dracula had possessed Barlowe to ensure his revival.

Personality

  • Facade of Calmness: Initially, Barlowe appears to be calm, helpful, and even fatherly toward Shanoa, offering guidance and support. However, this outward demeanor is ultimately a facade, as his true nature is revealed when Shanoa refuses to follow his orders to use Dominus to destroy "Dracula's vessel."
  • Insanity and Obsession with Dracula: Beneath his composed exterior, Barlowe is consumed by madness and a warped reverence for Dracula. He views Shanoa's refusal as betrayal and becomes enraged, showing a disturbing devotion to Dracula, to the point of being willing to sacrifice his own life to see the Dark Lord reborn. His fanatical belief in Dracula's divinity ultimately leads to his demise.
  • Delusional and Hysterical Behavior: Driven by the influence of Dominus, Barlowe's insanity manifests in delusional thoughts and hysterical outbursts. This is most evident during his boss fight, where he displays erratic behavior and irrational speech, particularly when using his "Electrous" spell. His mental instability becomes more apparent as the battle progresses, further emphasizing the psychological toll Dominus has on him.

General Information

Name: Barlowe[1]

Origin: Castlevania: Order of Ecclesia

First Appearance: Castlevania: Order of Ecclesia

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Kōji Ishii
  • English Voice Actor: Michael McConnohie

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: Late 1800s

Timeline: Main Timeline

Homeworld: Earth

Residence: Ecclesia

Story Role: Secret Villain, False Mentor, Antagonist

Legacy: Unknown Legacy (The exploits of the Ecclesia were unknown to the outside world, with all records of them vanishing[2])

Influence: Event Influence (Barlowe caused Albus' turn along with Shanoa losing her emotions. He is also responsible for Dracula's resurrection[3])

Language: English

Classification: Leader of Ecclesia[4], Member of the Order of Ecclesia

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Founder of the Order of Ecclesia

Ranking: Founder

Affiliations: Shanoa (Formerly; His disciple), Albus (Formerly; His disciple), Dracula

Enemies: Shanoa, Albus

Height: Unknown

Weight: Unknown

Status: Deceased (Gave his life to undo Dracula's seal[6])

Date of Death: Late 1800s

Alignment: Chaotic Evil (Lied about Albus sealing Shanoa's emotions, as Barlowe sealed them as a sacrifice to Dominus[7], along with lying to Albus by sending him on a fool's errand in order to hold the ritual in his absence[8], along with not telling Shanoa that the use of Dominus would kill her[9]. After Shanoa refused to use Dominus he planned to kill her and take the glyph from her[10]. In reality he wanted to destroy the seal and to resurrect Dracula[11])

Threat Level: Global Threat (In reality he wanted to destroy the seal and to resurrect Dracula[12], causing chaos across the world)

Codex Statistics

Grade: S

Tier: At least 7-C, Far Higher with Preparation

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm Shanoa[13], who can fight and defeat 1800s Death[14], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[15], Dracula also serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[21], that have a yield range of 1-10 kilotons of TNT), Far Higher with Preparation (Created Dominus[22], Ecclesia's ultimate weapon that is in reality[23], Dracula's magic[24] itself[25])

Durability: At least Town level (Can take hits from Shanoa[26])

Striking Strength: At least Town Class (Potency) (Can physically harm Shanoa with his punches[27])

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[28] where logs can weigh around 15 to 5 tons[29] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[30])

Travel Speed: Unknown: True level

Attack Speed: At most Faster Than Light (Can tag Shanoa[31], who can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36])

Reaction Speed: At most Faster Than Light

Stamina: Superhuman (Had a long fight with Shanoa, utilizing all of his magic without tiring)

Range: Standard Melee. At least Tens of Meters with Attacks (Many of his attacks can reach across the entire room, such as his energy attacks[37])

Intelligence: (Created Dominus[38], Ecclesia's ultimate weapon that is in reality[39], Dracula's magic[40] itself[41], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[42])

Knowledge: Grandmaster level


Powers and Techniques


Superhuman Physical Characteristics, Preparation (Created Dominus[51], Ecclesia's ultimate weapon that is in reality[52], Dracula's magic[53] itself[54]), Afterimage Creation (Moves so fast he creates afterimages. using this for fast punches[55]), Flight (Naturally able to fly around[56]), Telekinesis (Telekinetically lifted the books so that Shanoa could absorb the glyphs[57]), Glyph Manipulation & Energy Projection (Can conjure glyphs to shoot out energy blast[58]), Ricochet Manipulation (His energy blast ricochet off of walls[59]) Fire Manipulation (Can shoot fireballs out of his books[60]), Electricity Manipulation (Can create an electricity field around himself[61]), Ice Manipulation & Absolute Zero (Can place his book to the ground and freeze the entire floor[62]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[63])


Equipment

  • Books: Barlowe utilizes books in combat, using them for various different spells and glyph attacks.

Notable Techniques

  • Magic Mastery: Barlowe commands Fire, Ice, and Thunder through his magic tomes and can also fly using his mastery of magic.
  • Superhuman Strength: By channeling magic into his punches, Barlowe strikes with enhanced power, capable of sending Shanoa flying.
  • Glyph Use: Barlowe displays the ability to cast glyphs such as Globus, despite initially believing Shanoa to be the only glyph user. He also claims the capability to master Dominus, possibly using his tomes as artifacts to channel glyphs.

Other

Standard Tactics: Barlowe uses a variety of powerful attacks during the battle, primarily relying on his magic. He can cast Fire, Ice, and Thunder magic using his tomes, each with different effects. He can also fly, making it difficult to hit him with ground-based attacks. He attacks by casting projectiles of fire, ice, and lightning in various directions. Barlowe will also utilize his superhuman strength to perform close-range strikes, sending one flying if they are hit. Barlowe demonstrates his glyph abilities by summoning various glyph-based attacks.

Weaknesses: Lost his sanity due to being close to Dracula's power.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[70]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[71]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Priest from Simon's Quest.
  • Barlowe's in-game sprite seems to have been designed after the Priests from Castlevania II: Simon's Quest. This is further supported since Castlevania: Order of Ecclesia draws many other gameplay elements from that game.
  • Barlowe's true status as an enemy is foreshadowed in the tutorial when he tells Shanoa: "So armed, you can wield Glyphs against your foes. Imagine I am one of them, and strike!"
  • On the English localization, Barlowe's enemy description says that his body has been turned into a vessel for Dracula. On the Japanese original, however, his description instead says that he has been driven mad by Dracula's influence,[72] mentioning nothing about his body becoming a vessel to Dracula.
    • However, just before Barlowe sacrificed himself to undo the seal on Dracula, Shanoa notes that she senses a different power emanating from him, implying that Dracula did possess Barlowe in his final moments.
  • Should the player use the Dominus Glyph Union to defeat Barlowe, instead of him screaming in agony, he will simply appear standing beside Shanoa and say "Damn you for giving me trouble." before the Game Over screen appears. However, the game will register as if Barlowe was in fact defeated until the last save is reloaded.
  • Michael McConnohie, Barlowe's English voice actor, also voiced Rinaldo Gandolfi in Castlevania: Lament of Innocence.
  • Barlowe, as well as his and Ecclesia's true intentions of reviving Dracula, were referenced in Castlevania: Grimoire of Souls, with it also being implied that Barlowe's actions led to the then-current leaders trying to suppress Ecclesia's history to cover up their mistake.
    • Coincidentally, Elgos, the pertinent organization in the game, also ended up suffering a similar fate to that of Barlowe and Ecclesia, with the leader of the group, Seward, later being revealed to actually intend to revive Dracula, with Shanoa even comparing the situation afterward.
  • His name is likely a reference to Kurt Barlow, the vampire from Stephen King's horror novel, 'Salem's Lot. Barlowe's overall design is based on Rutger Hower's portrayal in the 2004 miniseries based on the book.
  • When he punches, he does it in a manner similar to the character Master Asia from the anime series Mobile Fighter G Gundam.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[73], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[74], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[75] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[76].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[77]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[78], attempted to destroy the specific era of time[79], cause all beings everywhere to disappear, forever[80] and that the age was on the verge of collapse[81]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[82], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[83], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[84]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[85] Julia didn't come save him, and Isaac died within the castle[86]. In other cases the Castle does not collapse[87], but instead slowly fades away[88]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[89].

Battle Records

None.

None.

References

  1. Castlevania: Order of Ecclesia Intro Text
  2. Castlevania: Order of Ecclesia Ending
  3. Castlevania: Order of Ecclesia Barlowe Boss
  4. Castlevania: Order of Ecclesia Intro Text
  5. Castlevania Lament of Innocence
  6. Castlevania: Order of Ecclesia Barlowe Boss
  7. Castlevania: Order of Ecclesia Barlowe Boss
  8. Castlevania: Order of Ecclesia Barlowe Boss
  9. Castlevania: Order of Ecclesia Barlowe Boss
  10. Castlevania: Order of Ecclesia Barlowe Boss
  11. Castlevania: Order of Ecclesia Barlowe Boss
  12. Castlevania: Order of Ecclesia Barlowe Boss
  13. Castlevania: Order of Ecclesia Barlowe Boss
  14. Castlevania: Order of Ecclesia Death Boss
  15. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgment: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevania: Symphony of the Night
  22. Castlevania: Order of Ecclesia
  23. Castlevania: Order of Ecclesia Intro Cutscene
  24. Castlevania: Order of Ecclesia
  25. Castlevania: Order of Ecclesia Dominus Agony Glyph Description
  26. Castlevania: Order of Ecclesia Barlowe Boss
  27. Castlevania: Order of Ecclesia Barlowe Boss
  28. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  29. Estimating Weight of Logs and Standing Timber Page 2
  30. Castlevania: Curse of Darkness
  31. Castlevania: Order of Ecclesia Barlowe Boss
  32. Castlevania: Aria of Sorrow Ending
  33. Castlevania: Dawn of Sorrow Dark Lord Candidates
  34. Castlevania: Dawn of Sorrow Ending
  35. Castlevania Aria of Sorrows
  36. Castlevania Grimoire of Souls Enemy Compendium Showcase
  37. Castlevania: Order of Ecclesia Barlowe Boss
  38. Castlevania: Order of Ecclesia
  39. Castlevania: Order of Ecclesia Intro Cutscene
  40. Castlevania: Order of Ecclesia
  41. Castlevania: Order of Ecclesia Dominus Agony Glyph Description
  42. Castlevania: Portrait of Ruin
  43. Castlevania: Portrait of Ruin
  44. Castlevania: Lament of Innocent
  45. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  46. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  47. Konami of Europe's Camilla Fernandez profile
  48. Castlevania: Portrait of Ruin
  49. Castlevania: Grimoire of Souls Prologue Stage 1
  50. Castlevania: Dawn of Sorrow Yoko's Shop
  51. Castlevania: Order of Ecclesia
  52. Castlevania: Order of Ecclesia Intro Cutscene
  53. Castlevania: Order of Ecclesia
  54. Castlevania: Order of Ecclesia Dominus Agony Glyph Description
  55. Castlevania: Order of Ecclesia Barlowe Boss
  56. Castlevania: Order of Ecclesia Barlowe Boss
  57. Castlevania: Order of Ecclesia Intro Cutscene
  58. Castlevania: Order of Ecclesia Barlowe Boss
  59. Castlevania: Order of Ecclesia Barlowe Boss
  60. Castlevania: Order of Ecclesia Barlowe Boss
  61. Castlevania: Order of Ecclesia Barlowe Boss
  62. Castlevania: Order of Ecclesia Barlowe Boss
  63. Castlevania: Curse of Darkness Absolute Zero Ring Description
  64. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  65. Castlevania: Circle of the Moon
  66. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  67. Castlevania (N64) Charlie Vincent Boss
  68. Castlevania: Portrait of Ruin Holy Mail Description
  69. Castlevania Aria of Sorrows
  70. Castlevania Legends Game Manual Pages 2 & 12
  71. History of Castlevania - Crescent of the Moon Pages 34 - 37
  72. Barlowe 'Enemies' entry from the Japanese version of Castlevania: Order of Ecclesia.
  73. Castlevania Chronicles
  74. Castlevania Chronicles
  75. Castlevania Chronicles
  76. Castlevania Anniversary Collection Bonus Book Pages 29-30
  77. History of Castlevania - Crescent of the Moon Pages 34 - 37
  78. Castlevania Judgment Aeon True Story Mode Intro
  79. Castlevania Judgment Sypha Belnades True Story Mode
  80. Castlevania Judgment Golem True Story Mode
  81. Castlevania Judgment Death True Story Mode
  82. Castlevania Judgment Golem True Story Mode
  83. Castlevania Judgment Aeon True Story Mode Intro
  84. Castlevania: Curse of Darkness Ending
  85. Castlevania: Curse of Darkness Ending
  86. Castlevania: Curse of Darkness Ending
  87. Castlevania: Symphony of the Night Ending
  88. Castlevania: The Adventure Rebirth Ending
  89. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  90. Castlevania: Order of Ecclesia