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| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | I am the blade to banish all evil, and I've come to see you annihilated. The time of your destruction is at hand; die, Demon Lord Dracula! | „ |
| ~ Shanoa to Dracula |
Shanoa (シャノア) is the protagonist of Castlevania: Order of Ecclesia. She is a member of the Order of Ecclesia, a group dedicated to defeating Dracula in the absence of the Belmont Clan. Shanoa possesses the unique ability to absorb Glyphs, which grant her access to magical weapons and elemental spells. Although she is often depicted wielding an ethereal crimson rapier, she can use any weapon provided by the Glyphs she acquires.
Shanoa can equip up to three Glyphs at once, functioning similarly to Soma Cruz's soul system. By combining these Glyphs, she can unleash powerful combos, either through magic or with large-scale weapons like a Holy Claymore or a flurry of daggers. Her weapons include scythes, axes, daggers, lances, hammers, and swords, while her spells summon elements such as fierce winds, lightning orbs, stone fists, fireballs, ice shards, or bursts of light and darkness. Additionally, her Glyphs allow her to traverse areas using magnetic forces or transform into creatures such as a cat-woman or a winged werebat.
| This dropdown contains the synopsis of Shanoa’s story. Read at your own risk as you may be spoiled otherwise! |
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Shanoa was chosen as a vessel for Dominus by Barlowe. However, before the ritual could be performed, she was attacked by her adoptive brother and fellow Ecclesia member, Albus. Since that time, she has lost her emotions and memories. Upon awakening, Shanoa learned Barlowe's version of events and received the order to retrieve both him and Dominus from Albus. Shanoa sets out towards Wygol Village after her first encounter with Albus in an abandoned monastery, traveling through various dungeons in pursuit of him and to rescue the villagers he had trapped. Along the way, she helps them by completing side quests. The trapped villagers mention a "man" who imprisoned them with Torpor Glyphs. On several occasions, Shanoa encounters Albus carrying pieces of the Dominus Glyphs. It is revealed that he was behind the villagers' capture, offering Shanoa the two parts of Dominus as "gifts." Without hesitation, she absorbs them, believing it is part of her mission assigned by Barlowe. At Oblivion Ridge, Albus refuses to give Shanoa the third Dominus Glyph. He instead reveals the true nature of the glyphs: that Dominus is a copy of Dracula's power, and using it can have disastrous effects on one's soul. Feeling betrayed, Shanoa returns to Barlowe and explains the situation. She is then tasked with eliminating the corrupted Albus at the Mystery Manor. The events that follow at the manor are crucial in determining the game's ending. Depending on whether Shanoa successfully rescues all thirteen villagers or fails to save at least one, the ending will differ. There are two possible routes to the conclusion, which are determined after the fight between Shanoa and Albus. Bad Ending Good Ending This time, Shanoa refuses to follow Barlowe's orders, and he reveals his true nature as a madman bent on Dracula's revival. Barlowe explains that the "vessel" in his room was actually a seal to confine Dracula, and he had been manipulating Shanoa all along to break the seal and resurrect the dark lord. A fight ensues, resulting in Barlowe's defeat. Despite Shanoa's objections, he offers his life to the seal, causing Dracula and his castle to rise again. With her memories restored, Shanoa regains her emotions and resolves to banish Dracula alone, as she is the only one capable of doing so. She confronts Dracula in his throne room. Initially, it seems her glyphs cannot defeat him, and he begins preparing a powerful spell to destroy her. However, if the union of the Dominus Glyphs is used, the spell is countered, and Dracula is killed by his own power. Shanoa falls dead, but Albus's soul appears before her one final time, offering his sacrifice for hers. His last request is for Shanoa to smile, and she sheds warm, happy tears for her brother as her memories and emotions fully return. She escapes the crumbling castle as the sun rises. It is later revealed that all records of Ecclesia were erased, leaving no trace of Shanoa's battle with Dracula. A Grimoire-created facsimile of Shanoa in Grimoire of Souls suggests that the world's leaders erased the history to cover up their manipulation by Barlowe. |
Name: Unknown (Her real name is unknown as Shanoa is just her codename[1])
Other Name: Shanoa
Origin: Castlevania: Order of Ecclesia
First Appearance: Castlevania: Order of Ecclesia
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
Sexuality: Heterosexual
Pronouns: She/Her
Time Period: Late 1800s
Timeline: Main Timeline
Homeworld: Earth
Residence: Ecclesia
Story Role: Main Protagonist
Legacy: Unknown Legacy (The exploits of the Ecclesia were unknown to the outside world, with all records of them vanishing[4])
Influence: Personal Influence (Shanoa is responsible for saving and helping a village of people that all hold the Belmont blood)
Language: English
Classification: Witch[5], Member of the Order of Ecclesia, Glyph Master, Vessel for Dominus
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Albus (Her adopted brother), Barlowe (Formerly)
Enemies: Barlowe, Dracula, Death
Weight: Unknown
Date of Death: Unknown
Alignment: Lawful Good (Shanoa lives to deliver the innocent from darkness[8], where she follows her sole purpose to destroy Dracula so people can look to the dawn without fearing the darkness[9])
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])
Grade: S (Shanoa's glyphs are impressive, to where it's noted by Simon Belmont that her power is on par with the Belmonts[12])
Tier: At least 7-C, Far Higher with Sheer Will, Much Higher with Dominus
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[13], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[14])
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Death[15], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[16], Dracula also serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[20]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[21]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[22], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]. Alucard notes that having something to protect surpasses the limits of strength[24]), Much Higher with Dominus (None of Shanoa's other attacks worked on 1800s Dracula, requiring her to use Dominus to defeat him in one hit[25])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Shanoa's glyphs are impressive, to where it's noted by Simon Belmont that her power is on par with the Belmonts[26], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[27], during and before Trevor's time[28], the Belmont's were feared because of their immense power[29], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[30] where logs can weigh around 15 to 5 tons[31] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[32]), Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[33]). At most Faster Than Light through full Aura (Shanoa's glyphs are impressive, to where it's noted by Simon Belmont that her power is on par with the Belmonts[34], making her comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[35]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[36], where for God to be perfectly good, there must be a being of perfect darkness[37], being the entity opposite to God[38], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled through entire towns and through various areas absorbing different parts of Dominus back to her, facing strong enemies along the way, finally going to Dracula's Castle in order to face off against Draucla without showing any real signs of tiring)
Range: Standard Melee, Varies with Glyphs (Her Glyphs have various different applications and range)
Intelligence: Supergenius Intelligence (Shanoa possesses a unique ability, allowing her to channel power through glyphs that are marked on her body[41], with glyphs being an artistic symbol representing the power that dwells within all things, with each symbol containing a great deal of magical energy that can be released if one properly channels magic through the glyph itself[42], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[43]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[44]), Higher with Sapiens Fio (With Sapiens Fio, temporarily increases intelligence and the effects of magical glyphs[45])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[46])
Superhuman Physical Characteristics, Weapon Mastery (Knife Mastery; Shanoa can use knife glyphs in combat[55]. Sword Mastery; Shanoa can utilize sword glyphs in combat[56]. Axe Mastery; Shanoa can use axe glyphs in combat[57]. Lance Mastery; Shanoa can use lance glyphs in combat[58]. Hammer Mastery; Shanoa can use hammer glyphs in combat[59]. Sickle Mastery; Shanoa can use sickle glyphs in combat[60]. Bow Mastery; Shanoa can use bow glyphs in combat[61]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[62]. Alucard notes that having something to protect surpasses the limits of strength[63]), Enhanced Senses (Could sense Albus sneaking up on her[64]), Extrasensory Perception (Can sense strong magic on the level of Dracula's[65]), Accelerated Development (Leveling & Battle, Physical Stats & Abilities; As Shanoa journeys and battles against enemies she levels up and grows stronger, faster, more durable, and gains more abilities and resistances[66]), Non-Standard Interaction (Metaphysical Interaction; Can harm and kill ghost[67]. Abstract Interaction; Shanoa can interact with and kill Death[68], where Death is death, being the absolute presence, the awe, the religion, and the dark god[69]. He refers to death itself as him[70]. Noting that he is completely death and human death is only a part of Chaos[71]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[72]), Immortality Negation (Ageless & Life and Death Immunity; Shanoa can interact with and kill Death[73] to the point that he requires Dracula to survive in order for him to rise again, Death is a being unconstrained by mortality[74]), Absorption (Shanoa can absorb magic from enemies, converting them into glyphs for her to use[75]), Magic & Glyph Manipulation (Shanoa possesses a unique ability, allowing her to channel power through glyphs that are marked on her body[76], which are forged from the power that resides in all things, they allow her to unleash power on enemies, Charlotte compares glyphs to a seal, being able to activate them whenever one wants without any incantations[77]), Regeneration (Unknown level; With Refectio, increases the rate of physical regeneration[78]), Weapon Creation (Shanoa can create weapons with glyphs such as rapiers[79]), Shielding (Can create shields from her glyphs to protect her from attacks[80]), Body Control & Flight (With Volaticus, conjures a pair of wings, allowing the power of flight[81]), Statistics Boost (With Rapidus Fio, a glyph of divine motion that enables faster movement[82]. With Vis Fio, temporarily increases strength and the effects of physical glyphs[83]. With Sapiens Fio, temporarily increases intelligence and the effects of magical glyphs[84]), Binding (With Torpor, a glyph that incapacitates opponents[85]), Shockwave Generation (With Pneuma, a glyph that creates squalls to sweep enemies away[86]), Transformation (Shapeshifting; With Arma Felix, Shanoa is able to transform into a nekomata, granting her cat-like abilities[87]. With Arma Chiroptera, Shanoa transforms into a bat-human hybrid, granting her bat-like abilities[88]), Empowerment (With Arma Custos, grants the mighty power of Cerberus[89]), Mimicry (Physiology Mimicry; With Arma Machina, grants every ability of an automaton[90]), Summoning (With Dextro Custos, attack with the right head of Cerberus, guardian of Hell[91]. With Sinestro Custos, attack with the left head of Cerberus, guardian of Hell[92]. With Fidelis Caries, summon zombies that fight to the death[93]. With Fidelis Alate, summon guardians to glide down from above[94]. With Fidelis Polkir, summon Polkir to descend on enemies[95]. With Fidelis Noctua, summons owls to soundlessly descend[96]. With Fidelis Medusa, summons Medusa Heads in a strangely familiar pattern[97]. With Fidelis Aranea, summon skull spiders to skitter about when needed[98]), Necromancy (With Umbra, commands the malice of the dead[99]. With Fidelis Mortus, summon a lively assortment of the dead[100]), Intangibility (Phasing; With Paries, pass through solid walls[101]), Curtain Fire (With Two Bows Union Glyph, Shanoa fires up a giant arrow, which causes a storm of smaller arrows to rain down[102]), Invulnerability (With Two Shields Union Glyph, Shanao becomes invincible for two seconds but loses the ability to attack[103]), Time Stop (1-T; With Dark Spell plus Light Spell Glyph Union, time stops and a large beam becomes of the entire screen, all enemies present will suffer severe damage[104]), Resistance Manipulation (With Fortis Fio, temporarily increases constitution and physical resistance[105]. With Fides Fio, temporarily increases mind and magical resistance[106]), Luck Manipulation (With Felicem Fio, grants the user a temporary boost of LUCK[107]. With Inire Pecunia, temporarily increases the amount of money received from enemies[108]), Magnetism Manipulation (With Redire Glyph, a glyph to magnetize blades for additional effects[109]. With Magnes, creates an attractive magnetic field[110]), Air Manipulation (With A Weapon Glyph plus Pneuma Glyph Union, Shanoa unleashes the "tearing slash," a shortranged windstorm resulting from her flurry of punchs[111]. With Two Pneumas Glyph Union, a giant (green) tornado forms around Shanoa, repeatedly damaging all enemies in its vicinity[112]), Earth Manipulation (With Cubus Glyph, a cube that creates stones[113]. With Lapsite, a glyph that pulverizes enemies with giant fists of stone[114]), Fire Manipulation (With Ignis, call forth burning flames[115]. With Vol Ignis, creates pillars of fire[116]), Hellfire Manipulation (With Dominus Hatred, Dominus Anger, and Dominus Agony glyph union, Shanoa uneashes a terrifying firestorm that engulfs everything in darkness, killing all enemies, including herself[117]), Portal Manipulation (With Two Flame Spells Glyph Union, Shanoa opens a portal from which flames wavily spew forward, damaging enemies up to four times[118]), Ice Manipulation & Absolute Zero (With Grando, calls forth freezing ice[119]. With Vol Grando, creates pillars of ice[120]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[121]), Electricity Manipulation (With Fulgur, summons a ball of lightning[122]. With Vol Fulgur, calls forth shocking electricity[123]), Light Manipulation (With Luminatio, calls forth a ball of light[124]. With Dominus Hatred, summons a pillar of light[125]) & Homing Attack (With Vol Luminatio, calls a ball of light that tracks enemies[126]), Holy Manipulation (With A Weapon Glyph plus Light Spell Glyph Union, Shanoa swings a holy sword whose swinging manifests as a large circle of damaging light[127]), Smoke Manipulation (Through an incompatible combo union glyph, Shanoa unleashes a short-ranged plume of smoke[128]), Plant Manipulation (With Two Rapiers Union Glyph, Shanoa stabs the rapier which releases damaging petals, each release being capable of hititng for triple damage[129]), Darkness Manipulation (With Vol Umbra, commands the powers of darkness[130]), Curse Manipulation (With Morbus, commands a forbidden curse[131]), Energy Manipulation (With Nitesco, concentrate magic energy into a destructive beam[132]. With Globus, unleashes an energy sphere[133]. With Dominus Anger, unleashes a cluster of energy[134]).
Resistance to Attack Reflection (Can hit Dracula, where Dracula's mere rib bone reflects all projectiles back[135]), Petrification (Shanoa can break out of being petrified[136]), Sealing (Shanoa can break out of the Torpor glyph[137], which completly seals one within a crystal[138]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (Shanoa has a powerful constitution, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[139]), Death Manipulation & Fate Manipulation (Temporal Fate; Shanoa can take hits from Death and his scythes, who is noted to govern the fate of death[140], being noted to have the power to govern the end of all living things[141], and can use his scythes to kill abstractions such as distance and sound[142]. Death decides who lives and who dies[143])
Resistance to Dracula's Castle (Shanoa can enter and fight within Dracula's Castle without any adverse effects[144]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[145], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[146]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[147]), Possession (The castle possesses objects with its magic, such as a ouija table[148]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[149]. The Castle has doors sealed off without solving puzzles[150]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[151]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[152], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[153]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[154]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[155]. The castle increases one's dark desires, allowing Dracula to easily control them[156]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[157]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[158]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[159]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[160]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[161]), Curse Manipulation (The Curse status that spirits inflict[162] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[163]), Life Manipulation (The castle can bring inanimate statues to life to attack[164]. Can cause the glass murals to come to life and attack[165]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[166]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[167]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[168], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[169] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[170], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[171], or Charlotte fading from existence due to them messing with the history of the Grimoires[172], Maria starting to fade because Richter's history is being rewritten[173], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[174]. The text alterations also make the monsters stronger[175]. With the real world and world of grimoires being considered the same or "equal"[176], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[177]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[178]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[179], which alter grimoires, which do not adhere to the laws of reality[180]), Power Modification (The vital souls are noted to be apart of the Castle's power[181], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[182]. The Chaos of the Grimoire destabilized the magic of the others[183])
With the Dominus Agony, Shanoa shrouds herself in Dracula's magic[184], which would give her the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[185], this gives her:
As Mathias absorbed Walter's soul to become Dracula[186], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[187]), Darkness Manipulation (Due to the Ebony Stone[188], his demonic power allows him to make it eternally night in the forest under his control[189]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[190]), Domination (Walter has demons under his control[191]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[192]), Blessed (Noted that Walter is beloved by the eternal night[193]), Teleportation (Teleported Sara to his side[194]), Electricity Manipulation (Walter uses electricity to appear before Leon[195]), Telekinesis (Telekinetically returned Sara to Leon[196]), Sleep Manipulation (Walter can put one to sleep[197]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[198]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[199]), Energy Projection (Can shoot out energy projectiles[200]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[201]), Explosion Manipulation (Can shoot out orbs that explode on impact[202]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[203]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[204]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[205])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[206]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[207]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[208]), Animal Taming (Dracula can tame bicorns[209]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[210]. Dracula is noted to be the most terrifying creature in existence[211]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[212]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[213]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[214]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[215]. Dracula has a natural aura of Darkness around him[216]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[217]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[218], where Death is noted to govern the fate of death[219], being noted to have the power to govern the end of all living things[220], and can use his scythes to kill abstractions such as distance and sound[221]. Death decides who lives and who dies[222]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[223] killed for good by[224] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[225]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[226]. Can regenerate from just his blood[227]. Regenerated back a new body from just his head[228]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[229]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[230], only being ended by sealing his castle within a solar eclipse[231]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[232]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[233]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[234]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[235]), Extrasensory Perception (Dracula's eyeball can see invisible objects[236]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[237]. Can see the Bitterfly, a mutated insect, visible only to magicians[238]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[239]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[240]. Appeared before Simon Belmont as a flock of bats[241]. Mathias can transform into a bat[242]. Can transform into a werewolf[243]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[244]. Can turn into a beast that moves so fast it catches on fire[245]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[246]. Has done this against Richter/Maria to unleash his full power[247]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[248], giving him a form with massive wings[249], transform into a bat[250], naturally levitate[251]), Afterimage Creation (Moves so fast he leaves afterimages behind[252]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[253]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[254]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[255]. Through this end he can gather the magic needed to revive through negative human emotions[256]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[257]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[258]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[259]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[260]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[261]. Caused the entire background to become warped ad distorted[262]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[263]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[264]. Brings down pillars of light that he uses to teleport around[265]. Causes a beam of light to appear that he can teleport around with[266]. Dracula's death causes the light beam to come across the entire castle and teleport it away[267]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[268]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[269]), Duplication (Can create four giant heads of his to attack with[270]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[271]), Empowerment (Dracula can[272] call upon[273] the Power of[274] Darkness to gain[275] a new form that[276] greatly upgrades all of his statistics[277]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[278]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[279]), Possession (Can put his soul within a painting and bring it to life to use as an attack[280]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[281]. Dracula's remains created a second spirit within Maxim that possessed him[282] leaving Maxim's body and possessing Dracula's remains[283] spawning way to Dracula's Wraith[284]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[285]), Statistics Amplification (Dracula's strength increases each time he revives[286]. Every 100 years[287] Dracula gets[288] stronger and stronger[289]. Noted by Richter to get stronger every reincarnation[290]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[291]), Statistics Reduction (It's noted that every 100 years[292] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[293]. One that wears Dracula's clothes will have their luck reduced[294], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[295]. Could telekinetically lift the blocks around in his boss fight[296]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[297]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[298]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[299]. Forcibly teleported him and Cornell upon transforming into his true form[300]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[301]), Breath Attack (Can shoot out attacks and projectiles from his mouth[302]. Can shoot fireballs out of his breath[303]. Can shoot fire out of his mouth[304]. Shoots out glyphs from his mouth[305]. Shot a giant energy ball from his mouth in his true form[306]), Energy Projection (Can shoot out eye lasers[307]. Can shoot energy beams out of his eyes and hands[308]. Can shoot energy projectiles out into 4 directions diagonally[309]. Created energy orbs around him that he can shoot outwards to attack[310]. Can shoot energy projectiles from the sky that split and attack anything on the ground[311]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[312]. Can shoot out three energy projectiles that expand[313]. Can shoot out a laser attack that travels across the ground and expand outwards[314]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[315]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[316]), Homing Attack (Can shoot out several energy projectiles that home in on the target[317]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[318]. Unleashed a massive shockwave in his true form[319]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[320], along with increase one's strength[321]. Dracula's mere fang can increase one's defenses[322]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[323]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[324]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[325]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[326], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[327]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[328]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[329]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[330]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[331]. Petrification Nullification; His mere heart has the power to negate petrification[332]. Poison Negation; His mere rib has the power to negate poison[333]. Sealing Nullification; The power of Dominus can completely rid seals[334]. Easily broke a seal placed by the man-beast on a creature[335]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[336]), Summoning (Dracula can summon enemies to fight for him[337]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[338]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[339]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [340], which Lucy notes to be impossible with her being the only one able to send people into grimoires[341]), Absorption (Dracula can absorb any darkness based attack[342]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[343]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[344]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[345], Dmitri Blinov, can perfectly copy techniques after just being hit by them[346], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[347]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[348], Dmitri Blinov, who scanned the the memories of Soma's past lives[349]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[350]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[351]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[352], even though Death appearing in the books is through nothing more than him possessing his image written in the text[353], where he can reform himself endlessly and no damage actually mattered to him[354]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[355]. Can shoot out 3 fire projectiles at once from his cape[356]. Can shoot out green fireballs everytime he jumps[357]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[358]. Can shoot out large fireballs from his cape[359]. Causes pillars of pinkish fire to rise up[360]. Can create an entire tornado of hellfire[361]. Can burn his body to the point of nothing remaining but his soul[362]. Caused all of the candles in the background to light up and blind the entire room before he appeared[363]. Can set fire enemies that track onto a target[364]. Can conjure fire from glyphs that drop down and spread outwards[365]. One of the Dark Lord candidates that inherit his dark powers[366], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[367], and burned an entire room[368]. Along with this Dario can use fire to teleport[369]), Holy Manipulation (Can use Demonic Megiddo[370], which contains holy power[371]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[372]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[373]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[374], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[375]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[376]), Blood Manipulation (Can spit out blood as an attack[377]. Can create spheres of blood from his attacks[378]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[379]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[380]. Can disconnect his soul from his body[381]. God is unable to help the souls of those terminated by Dracula's hand[382]), Animal Manipulation (Can shoot bats out of his mouth[383]. Can shoot out three bats to attack[384]. Sends out bats to attack for him[385]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[386]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[387]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[388]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[389]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[390]. Dominus was the source that took Shanoa's memories[391]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[392]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[393]), Fear Manipulation (Dracula's mere rib bone is enough to make[394] an ordinary hero feel like a spineless coward[395]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[396]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[397]. Cause massive electricity around the area before appearing[398]. Causes multiple lightning bolts to rain down as he appears[399]. Sent down electricity attacks against Desmond[400]. Sent out a massive electricity wave[401]. Creates massive electricity orbs from his glyphs[402]. Summoned electricity from his hand that went across a small area[403]. Electricity formed around him while he transformed into his adult state[404]. Easily pushed Cornell back with the electricity field around him[405]), Curse Manipulation (Dracula placed a curse on[406] Simon after Simon defeated him, one that could only be undone[407] by finding the five body parts of Dracula, resurrecting him and then defeating him[408], though if Simon takes too long he will die from the curse regardless of killing Dracula[409]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[410]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[411], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[412]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[413]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[414]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[415]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[416]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[417]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[418]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[419]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[420]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[421]. The glyphs also summon enemies to attack[422]), Explosion Manipulation (Creates massive explosions from his glyphs[423]. Can shoot out explosive projectiles from his lower mouth[424]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[425]), Water Manipulation (Creates giant water bubbles that attack the target[426]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[427]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[428]. Shanoa with the dominus is using a power of Dracula's[429], where Aeon notes that power is governed by time[430]. With time in Castlevania being so potent that not even eternity can withstand time[431], along with even artificial life being subject to the laws of time[432]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[433], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[434] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[435], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[436], or Charlotte fading from existence due to them messing with the history of the Grimoires[437], Maria starting to fade because Richter's history is being rewritten[438], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[439]. The text alterations also make the monsters stronger[440]. With the real world and world of grimoires being considered the same or "equal"[441], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[442]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[443]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[444], which alter grimoires, which do not adhere to the laws of reality[445]), Power Modification (Vital Souls are all just a part of Dracula's powers[446], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[447]. The Chaos of the Grimoire destabilized the magic of the others[448]).
Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[449]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[450]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[451], where Dracula's mere rib bone reflects all projectiles back[452]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[453]. Dracula's mere ribs protects from the powers of wickedness[454]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[455]), Curse Manipulation (Dracula's mere heart clears curses[456]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[457]. With time in Castlevania being so potent that not even eternity can withstand time[458], along with even artificial life being subject to the laws of time[459]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[460]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[461]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[462]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[463]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[464]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[465]), Poison Manipulation (Dracula is naturally immune to poison based attacks[466]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[467]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[468]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[469]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[470], where Death is noted to govern the fate of death[471], being noted to have the power to govern the end of all living things[472], and can use his scythes to kill abstractions such as distance and sound[473]. Death decides who lives and who dies[474]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[475], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[476])
Shanoa has the villager's powers coursing through her due to absorbing the Glyphs Albus used to imprison them[575], with the villagers having the blood of the sacred Belmont Clan, giving her the Belmont Bloodline which includes:
Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[576]. During and before Trevor's time[577], the Belmont's were feared because of their immense power[578]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[579]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[580]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[581]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[582]), Martial Arts (Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[583]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[584]. Many of the famous Belmont weapons were left behind by Trevor[585], with him noting them to be the axe, dagger, cross, holy water, and stop watch[586]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[587]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[588]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[589]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[590]), Aura (Belmonts release a glow of aura around them[591], that envelops their body[592]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[593]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[594]. Belmonts can interact with creatures of the night made of sand[595]. Can interact with creatures of the night made of fire[596]. Can fully disperse and destroy water bubbles instead of the attack just going through it[597]. Blood Interaction; Can harm and kill enemies made of blood[598]. Abstract Interaction; Belmonts can interact with and kill Death[599], where Death is death, being the absolute presence, the awe, the religion, and the dark god[600]. He refers to death itself as him[601]. Noting that he is completely death and human death is only a part of Chaos[602]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[603]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[604] and scream out in pain, where it is an immortal being immune to pain and suffering[605]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[606]. Death decides who lives and who dies[607]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[608]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[609]. Death is a being unconstrained by mortality[610]), Resurrection Bypassing (The Belmonts can kill zombies[611], who are corpses brought back to life from the power of hate[612]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[613]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[614]. Leon could sense and feel that Joachim Armster was a vampire[615]. Leon could sense the rage from a Vampire Killer[616]. Trevor could sense a bad omen approaching[617]. Christopher Belmont felt a "chill" upon Dracula's return[618]. Belmonts such as Juste could sense Death's overwhelming power[619]. Belmonts such as Juste could sense the aura of the two different layers of the castles[620]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[621]. Julius could sense the dark powers within Soma Cruz[622]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[623]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[624]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[625]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[626]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[627]. where Leon gained magical energy that would naturally be passed down to all of his descendants[628]. Belmonts such as Julius naturally have magical powers due to this[629], along with Juste having magical powers deriving from the Fernandez (Belnades) family[630]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[631]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[632]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[633] the infinite corridor[634]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[635]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[636]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[637], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[638]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[639]), Invulnerability (Metaphysical Invulnerability; Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[640]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[641]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[642]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[643]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[644])
Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[645]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[646]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[647]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[648]), Absorption (Belmonts can fight and take hits from the mist[649], a creature that swallows up the living[650]), Life-Force Absorption (Belmonts can take hits from the Spirit[651], which is an evil spirit that sucks up people's life energy[652]), Corruption (Belmonts can be bitten by vampires without instantly turning[653]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[654]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[655]), Paralysis Inducement (Belmonts can be paralyzed[656], and slowly recover from the effects of it[657]), Attack Reflection (Belmonts can[658] hit Dracula[659] with different[660] projectile[661] attacks[662], this extends to even Morrises'[663], where Dracula's mere rib bone reflects all projectiles back[664]), Petrification (Belmonts can[665] take hits[666], from Medusa heads[667] who can turn one into stone upon contacting them[668]. Belmonts can[669] can break out of[670], being petrified[671]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[672]), Time Stop (1-T; Belmonts are unaffected by time being stopped[673]. With time in Castlevania being so potent that not even eternity can withstand time[674], along with even artificial life being subject to the laws of time[675]), Poison Manipulation (Belmonts can take hits from the poison zombie[676], which spews a deadly poison that can rot flesh on contact[677]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[678] an ordinary hero feel like a spineless coward[679]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[680]), Absolute Zero (Belmonts can take ice from the frost demon[681], a demon that wields absolute cold[682] and a total command of cold[683], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[684]), Essence Manipulation (Belmonts can take hits from Succubus[685], who can suck up a person's essence[686]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[687]), Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[688] be killed[689] by the[690] likes of[691] Death and his scythes[692], who is noted to govern the fate of death[693], being noted to have the power to govern the end of all living things[694], and can use his scythes to kill abstractions such as distance and sound[695]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[696], where contracts are made to be absolute and bind one to it's agreements[697])
Blessed (With Minerva Mail, armor blessed by a war goddess[738]. With Valkyrie Mail, armor blessed by a war maiden[739]), Damage Transferal (With Heart Cuirass, when taking damage, Shanoa loses hearts instead of health[740]), Impact Resistance (With Rubber Suit, clothes that absorb impact to resist heavy blows[741]).
True Sight (With Eye for Decay, allows Shanoa to see hidden breakable walls[746]), Information Analysis (With L. Eye of God, views an enemy's remaining heath instead of the damage dealt[747]), Radar Sensing (With Dowsing Hat, this mysterious hat sounds a tone if treasure is nearby[748]), Blessed (With Minerva Mask, this mask was blessed by a war goddess[749]. With Valkyrie Mask, this masked was blessed by a war maiden[750]), Empowerment (With Arrow Helm, an enchanted helm that enables the Glyph Union: Arrow[751]. With Axe Helm, an echanted helm that enables the Glyph Union: Axe[752]. With Hammer Helm, an enchanted helm that enables the Glyph Union: Hammer[753]. With Knife Helm, an enchanted helm that enables the Glyph Union: Knife[754]. With Lance Helm, an enchanted helm that enables the Glyph Union: Lance[755]. With Rapier Helm, an enchanted helm that enables the Glyph Union: Rapier[756]. With Shield Helm, an enchanted helm that enables the Glyph Union: Shield[757]. With Sickle Helm, an enchnated helm that enables the Glyph Union: Sickle[758]. With Sword Helm, an enchanted helm that enables the Glyph Union: Sword[759]), Power Modification (With Queen of Hearts, this unique helmet reduces heart consumption by half[760]), Perception Manipulation (With R. Eye of Devil, views the world slowly[761]), Probability Manipulation (With Treasure Hat, raises the probability that rare items will appear[762]).
Resistance to Cold Temperatures (With Babushka, a flower-patterned hood to protect against cold[763]), Light Manipulation (With Diamond Pins, a hair accessory to lower light damage[764]), Electricity Manipulation (With Emerald Pins, a hair accessory to lower lightning damage[765]), Darkness Manipulation (With Onyx Pins, a hair accessory to lower darkness damage[766]), Fire Manipulation (With Ruby Pins, a hair accessory to lower flame damage[767]), Ice Manipulation (With Sapphire Pins, a hair accessory to lower ice damage[768])
Statistics Boost (With Combo Boots, keep kicking without touching the ground to raise strength[769]. With Mercury Boots, allows for faster movement speed[770]. With Winged Boots, allows for faster movement speed[771]), Blessed (With Minerva Greaves, full leg protection blessed by a war goddess[772]. With Valkyrie Greaves, full leg protection blessed by a war maiden[773]), Invulnerability (With Moonwalkers, the wearer is invincible while back dashing[774])
Statistics Boost (With Archer Ring, increases the power of archery type glyphs[775]. With Blow Ring, increases the power of the strike attribute[776]. With Diamond Ring, increases the power of the light attribute[777]. With Emerald Ring, increases the power of the lightning attribute[778]. With Emperor Ring, increases recovery effects[779]. With Fortune Ring, increases luck[780]. With Judgment Ring, increases Glyph Union's effectiveness[781]. With Justice Ring, enemies killed increase attack power[782]), Luck Manipulation (With Gold Ring, luck increases with the gold in Shanoa's wallter[783]), Accelerated Development (Other, Physical Stats & Abilities; With Hierophant Ring, increases acquired experience[784])
Purification (With Anti-Venom, rmeoves poison from your body[785]. With Uncurse Potion, dispels curses[786]), Restoration (With Heart Repair, restores lost hearts[787]. With Tonic, resores some of mind power[788]. With High Tonic, restores a lot of mental power[789]. With Super Tonic, completely restores mind power[790]), Healing (With Potion, restores 50 health[791]. With High Potion, restores 200 health[792]. With Super Potion, restores all health[793])
Information Analysis (With Book of Spirits, display enemy names as Shanoa attacks[794]), Fusionism (With Glyph Union, combines two glyphs together[795]), Multiple Jumps (With Ordinary Rock, jump a second time while in midair[796]), Aquatic Breathing (With Serpent Scale, move freely unwater[797])

| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Barbarian Belt | Piecemeal armor worn by barbarians. | STR +10, CON -10 | King Skeleton | |
| Body Suit | An open-chested, black bodysuit. | DEF +12, CON +1, INT +1 | Tristis Pass | |
| Casual Clothes | Everyday clothes for around the house (or castle!). | DEF +1 | Start of game | |
| Copper Plate | Bronzed chest armor. | DEF +8 | Jacob's Shop | Lizardman |
| Corset Dress | A slightly uncomfortable dress. | DEF +20, INT +6, MND +12 | Jacob's Shop | |
| Cotton Dress | A simple cotton dress. | DEF +7, INT +1, MND +3 | Monica's Quests | |
| Crimson Mail | A beautiful suit of armor in translucent red. | DEF +15, STR +2, MND +3 | Fire Demon | |
| Empire Dress | An elegant dress with a high waistline. | DEF +20, INT +5, MND +7 | Jacob's Shop | |
| Gold Plate | A chest protector forged of gold. | DEF +40 | Jacob's Shop | |
| Heart Cuirass | When taking damage, you lose hearts instead of HP. | DEF +25 | Dracula's Castle | |
| Iron Plate | A steel breastplate. | DEF +18 | Jacob's Shop | Red Smasher |
| Knight Cuirass | Cast-iron armor worn by knights. | DEF +28, CON +15, MND +8 | Final Knight | |
| Leather Cuirass | Leather chest protection. | DEF +5 | Jacob's Shop | |
| Military Wear | Clothes made with a specialized fiber to be blade-resistant. | DEF +5, Resist Blades | Minera Prison Island | |
| Minerva Mail | Armor blessed by a war goddess. Prevents the effects of Curse. | DEF +40, STR +8, MND +7, Resist Curses | Large Cavern | |
| Mirror Cuirass | Mirrored armor protects the wearer from petrification. | DEF +25, Resist Petrification | Gorgon Head | |
| Party Dress | You'll be the belle of the ball in this gorgeous party dress. | DEF +24, INT +3, MND +9 | Monica's Quests, Jacob's Shop | |
| Platinum Plate | Fancy armor forged of white gold. | DEF +55 | Jacob's Shop | |
| Reinforced Suit | Clothes forged with artificial musculature. | DEF +8, STR +2, MND +2 | Somnus Reef | |
| Robe Decollete | This luxurious formal dress will have everyone talking. | DEF +32, INT +6, MND +30, LCK +5 | Training Hall | |
| Rubber Suit | Clothes that absorb impact to resist heavy blows. | DEF +5, Resist Strikes | Kalidus Channel | |
| Sequined Dress | A dress embroidered with dazzling sequins. | DEF +12, INT +3, MND +7, LCK +2 | Jacob's Shop | |
| Silk Dress | A delicate silk dress. | DEF +15, INT +2, MND +5 | Monica's Quests, Jacob's Shop | |
| Silver Plate | For a spotless chest sheen, choose silver. | DEF +28 | Jacob's Shop | |
| Valkyrie Mail | Armor blessed by a war maiden. It prevents poison effects. | DEF +25, STR +4, MND +5, Resist Poison | Dracula's Castle | |
| Wedding Dress | The wedding dress of your dreams costs more than a pretty penny. | DEF +26, STR +3, INT +2, MND +15 | Jacob's Shop |
| Head Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Arrow Helm | An enchanted helm that enables the Glyph Union: Arrow. | DEF +5 | Boss Rush Mode | |
| Axe Helm | An enchanted helm that enables the Glyph Union: Axe. | DEF +5 | Boss Rush Mode | |
| Babushka | A flower-patterned hood to protect against cold. | DEF +3, INT +1, MND +2 | Jacob's Shop | |
| Barbarian Helm | Barbarians prefer this tough helmet design. | STR +5, CON -5 | Skeleton Beast | |
| Cabriolet | Women's hat with a collapsible hood. | DEF +2, INT +2, MND +1 | Minera Prison Island | |
| Caprine | Flowery hat composed of a corsage and lace. | DEF +4, INT +1, MND +1 | Giant's Dwelling | |
| Cotton Hat | A plain hat made of cotton. | DEF +1 | Monastery | |
| Crimson Mask | A translucent crimson mask. | DEF +4, STR +1 | Tymeo Mountains | |
| Crochet | An elegant, bell-shaped silhouette. | DEF +5, INT +3, MND +4 | Jacob's Shop | |
| Diamond Pins | A hair accessory to lower light damage. | INT +5, Resist Light | Jacob's Shop | |
| Dowsing Hat | This mysterious hat sounds a tone if treasure is nearby. | Daniela's Quests | ||
| Emerald Pins | A hair accessory to lower lightning damage. | INT +3, Resist Lightning | Jacob's Shop | |
| Eye for Decay | Allows you to see hidden breakable walls. | Peeping Eye | ||
| Garbo Hat | An elegant hat, in a style actresses will wear one day. | DEF +1, INT +2, MND +2, LCK +3 | Monica's Quests | |
| Hammer Helm | An enchanted helm that enables the Glyph Union: Hammer. | DEF +5 | Boss Rush Mode | |
| Knife Helm | An enchanted helm that enables the Glyph Union: Knife. | DEF +5 | Boss Rush Mode | |
| Knight Helm | Knightly head gear. | DEF +10, CON +5, MND +3 | Great Knight | |
| L. Eye of God | View an enemy's remaining HP instead of the damage dealt. | Boss Rush Mode | ||
| Lance Helm | An enchanted helm that enables the Glyph Union: Lance. | DEF +5 | Boss Rush Mode | |
| Minerva Mask | This mask was blessed by a war goddess. | DEF +8, STR +3, MND +3 | Large Cavern | |
| Onyx Pins | A hair accessory to lower darkness damage. | INT +5, Resist Darkness | Jacob's Shop | |
| Queen of Hearts | This unique helmet reduces heart consumption by half. | ATK +10, DEF +12, STR +7, INT +7, LCK +7 | Clear Hard Mode | |
| R. Eye of Devil | Views the world slowly. | Boss Rush Mode | ||
| Rapier Helm | An enchanted helm that enables the Glyph Union: Rapier. | DEF +5 | Boss Rush Mode | |
| Ribbon | An adorable ribbon. | LCK +10 | Anna's Quests | |
| Royal Crown | A jewel-encrusted tiara. | DEF +5, STR +5, CON +5, INT +5, MND +5, LCK +5 | Laura's Quests | |
| Ruby Pins | A hair accessory to lower flame damage. | INT +3, Resist Fire | Jacob's Shop | |
| Sapphire Pins | A hair accessory to lower ice damage. | INT +3, Resist Ice | Jacob's Shop | |
| Shield Helm | An enchanted helm that enables the Glyph Union: Shield. | DEF +5 | Boss Rush Mode | |
| Sickle Helm | An enchanted helm that enables the Glyph Union: Sickle. | DEF +5 | Boss Rush Mode | |
| Stephanie | This hair accessory sports a fancy engraved dedication. | DEF +1, INT +8, MND +8 | Draculina | |
| Sword Helm | An enchanted helm that enables the Glyph Union: Sword. | DEF +5 | Boss Rush Mode | |
| Traveler's Hat | A large-brimmed hat fancied by travelers. | DEF +7, CON +3, INT +2, MND +3 | Tristis Pass, Argila Swamp | |
| Treasure Hat | Raises the probability that rare items will appear. | Daniela's Quests | ||
| Valkyrie Mask | This mask was blessed by a war maiden. | DEF +6, STR +2 | Dracula's Castle |
| Leg Protection | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Baggy Boots | Relaxed-fit boots that are popular with urban teens. | DEF +4, MND +3 | Jacob's Shop | |
| Barbarian Shoes | Why do barbarians wear open-toed sandals like this? | STR +5, CON -5 | King Skeleton | |
| Battle Boots | Battle boots that are easy to move around in. | DEF +4, STR +2 | Jacob's Shop | |
| Cavalier Boots | Boots worn by knights with their marching orders. | DEF +7, MND +4 | Jacob's Shop | |
| Combo Boots | Keep kicking without touching the ground to raise strength. | Jacob's Shop | ||
| Cossak Boots | Warm boots with fur-lined cuffs. | DEF +3, MND +2 | Jacob's Shop | |
| Crimson Greaves | Full leg protection cast in a deep red material. | DEF +6, STR +1 | Fire Demon | |
| Ghillie Boots | Traditional highland wear. | DEF +5, MND +3 | Jacob's Shop | |
| Gold Leggings | Become the girl with golden shins. | DEF +14 | Jacob's Shop | |
| Iron Leggings | Iron-clad shin protection. | DEF +4 | Jacob's Shop | Gurkha Master |
| Knight Leggings | Knights wear these to stay protected, and so should you. | DEF +12, CON +4, MND +2 | Final Knight | |
| Mercury Boots | Not surprisingly, it allows for faster movement speed. | Dracula's Castle | ||
| Minerva Greaves | Full leg protection blessed by a war goddess. | DEF +10, STR +3, MND +3 | Large Cavern | |
| Moonwalkers | The wearer is invincible while back dashing. | Tymeo Mountains | ||
| Plat Leggings | Leggings hewn of breathtaking white gold. | DEF +20 | Jacob's Shop | |
| Sabrina Shoes | Flats with no heel. | DEF +2, MND +1 | Jacob's Shop | |
| Sandals | Traditional leather sandals. | DEF +1 | Monastery | |
| Silver Leggings | Shiny silver shin protection. | DEF +9 | Jacob's Shop | |
| Valkyrie Greaves | Full leg protection blessed by a war maiden. | DEF +8, STR +2 | Dracula's Castle | |
| Winged Boots | Not surprisingly, it allows for faster movement speed. | Irina's Quests |
| Accessory | Description | Stats | Found | |
|---|---|---|---|---|
| Archer Ring | Increases the power of archery type glyphs. | Tymeo Mountains | ||
| Blow Ring | Increases the power of the strike attribute. | Misty Forest Road, Skeleton Cave | ||
| Chariot Ring | Ring of "The Chariot". | STR +3, CON +3, INT -2, MND -2 | Tristis Pass | |
| Death Ring | This means that *you* will die if you are hit. | STR +44, CON +44, INT +44, MND +44 | Dracula's Castle | |
| Devil Ring | Ring of "The Devil". Status increases as you receive damage. | Tymeo Mountains | ||
| Diamond Ring | Increases the power of the light attribute. | Jacob's Shop | ||
| Emerald Ring | Increases the power of the lightning attribute. | Jacob's Shop | ||
| Emperor Ring | Ring of "The Emperor". Increases recovery effects. | DEF +2 | Tymeo Mountains | |
| Empress Ring | Ring of "The Empress". | STR +2, CON -3, INT +2, MND -3 | Tymeo Mountains | |
| Fool Ring | Ring of "The Fool". | STR -3, CON -3, INT -3, MND -3, LCK +7 | Monastery | |
| Fortune Ring | Ring of "Fortune". Play time increases LUCK. | Mystery Manor | ||
| Gold Ring | Luck increases with the gold in your wallet! | Kalidus Channel | ||
| Hanged Man Ring | Ring of "The Hanged Man". Recover from jumps quickly. | DEF +2 | Dracula's Castle | |
| Heart Earrings | Jagged heart earrings. | Anna's Quests | ||
| Hermit Ring | Ring of "The Hermit". | STR -2, CON -2, INT +3, MND +3 | Oblivion Ridge | |
| Hierophant Ring | Ring of "The Hierophant". Increases acquired experience. | DEF +2 | Misty Forest Road | |
| Judgment Ring | Ring of "Judgement". Increases Glyph Union's effectiveness. | Dracula's Castle | ||
| Justice Ring | Ring of "Justice". Enemies killed increase attack power. | DEF +2 | Monastery | |
| Lovers Ring | Ring of "The Lovers". Increases hearts acquired. | DEF +2 | Tristis Pass | |
| Lucky Clover | Earrings shaped like four-leaf clovers. | LCK +3 | Jacob's Shop | |
| Magician Ring | Ring of "The Magician". | STR -2, INT +5 | Kalidus Channel | |
| Master Ring | Increases the rate of attribute point acquisition. | Complete all Villager Quests | ||
| Miser Ring | Your status increases depending on how much money you have. | Dracula's Castle | ||
| Moon Ring | Ring of "The Moon". Status increases at nighttime. | Dracula's Castle | ||
| Onyx Ring | Increases the power of the darkness attribute. | Jacob's Shop | ||
| Priestess Ring | Ring of "The High Priestess". | STR -2, CON +5, INT -2, MND +5 | Minera Prison Island | |
| Protect Ring | An enchanted ring to increase one's defense. | DEF +6 | Minera Prison Island | |
| Resist Ring | An enchanted ring to increase one's magic defense. | MND +6 | Kalidus Channel | |
| Ruby Ring | Increases the power of the flame attribute. | Jacob's Shop | ||
| Sapphire Ring | Increases the power of the ice attribute. | Jacob's Shop | ||
| Star Ring | Ring of "The Star". Increases MP recovery rate. | Dracula's Castle | ||
| Strength Ring | Ring of "Strength". | STR +5, INT -2 | Minera Prison Island | |
| Sun Ring | Ring of "The Sun". Status increases in daytime. | Dracula's Castle | ||
| Temprerance Ring | Ring of "Temperance". | DEF +1, STR +1, CON +1, INT +1, MND +1, LCK +1 | Giant's Dwelling | |
| Tower Ring | Ring of "The Tower". Less likely to be blown away. | STR -10, CON -10, INT -10, MND -10, LCK -10, Resist Knockback | Lighthouse | |
| Thief Ring | Increases the drop rate of rare items. | LCK +7 | Dracula's Castle | |
| Wind Ring | Increases the power of the slash attribute. | Somnus Reef | ||
| World Ring | Ring of "The World". Decreases MP consumption. | Dracula's Castle |
Potions
| Potion | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Anti-Venom | Removes poison from your body. | Monastery, Kalidus Channel, Ruvas Forest, Jacob's Shop | |||
| Heart Repair | Restores lost hearts. | Hearts +30 | Monastery, Ruvas Forest, Jacob's Shop | Ladycat | |
| High Potion | Restores 200 HP. | HP +200 | Training Hall, Large Cavern, Jacob's Shop | ||
| High Tonic | Restores a lot of your MP. | MP +200 | Monastery, Ruvas Forest, Jacob's Shop | ||
| Potion | Restores 50 HP. | HP +50 | Kalidus Channel, Jacob's Shop | ||
| Super Potion | Restores all HP. | Kalidus Channel, Dracula's Castle, Training Hall | Wallman | ||
| Super Tonic | Completely restores your MP. | Training Hall | |||
| Tonic | Restores some of your MP. | MP +100 | Tristis Pass, Argila Swamp, Jacob's Shop | ||
| Uncurse Potion | Dispels curses. | Misty Forest Road, Skeleton Cave | Ectoplasm |
Food
| Food | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Amanita | Looks harmless, but appearances can be deadly poisonous. | HP -200 | Tristis Pass | ||
| Black Drops | Increases your darkness attribute points. | Darkness +1000 | Anna's Quests, Skeleton Cave, Giant's Dwelling | ||
| Blue Drops | Increases your ice attribute points. | Ice +1000 | Serge's Quests, Tymeo Mountains, Dracula's Castle | ||
| Chamomile | Sweetly scented herbs with medicinal properties. | Kalidus Channel, Minera Prison Island, Tymeo Mountains, Somnus Reef, Oblivion Ridge | |||
| Choco Souffle | Cut it open to find delicious, warm chocolate sauce! | HP +200 | Curse Diva | ||
| Coffee | This bitter blend uses authentic Transylvanian beans. | Hearts +6 | Wygol Village | ||
| Corn Soup | The croutons are prepared with an old family recipe. | HP +30 | Aeon's Quests, Jacob's Shop | ||
| Cream Puff | A light pastry prepared with fresh custard. | HP +30 | Dracula's Castle | ||
| Crepes Suzette | Let's hope this is just named after somebody. | HP +220 | Draculina | ||
| Croque Monsieur | A broiled ham and cheese sandwich. | HP +210 | Ladycat | ||
| Curry | Indian curry prepared at a specialty shop. | HP +400 | Jacob's Shop | ||
| Darjeeling Tear | Often referred to as the champagne of black teas. | Hearts +5 | Monastery, Ruvas Forest | ||
| Earl Grey | Black tea scented with bergamot. | Hearts +5 | Grave Digger | ||
| Eisbein | Ham it up with this salted pork shank. | HP +350 | Dracula's Castle | ||
| Green Drops | Increases your lightning attribute points. | Lightning +1000 | Serge's Quests, Dracula's Castle | ||
| Killer Fish BBQ | Killer Fish, lightly seasoned and grilled to perfection. | HP +450 | Aeon's Quests, Jacob's Shop | ||
| Meat | Restores 29 HP. Yummy! | MP +29 | Monastery, Wygol Villager, Ruvas Forest, Jacob's Shop | Merman, Armored Beast | |
| Merman Meat | Flesh removed from an aquatic man-creature. | Lorelai | |||
| Milk | Low-fat milk. Two percent, to be exact. | Hearts +4 | Wygol Village | Black Fomor | |
| Minestrone | Hearty vegetable bean soup in a tomato broth. | HP +130 | Jacob's Shop | ||
| Mint Sundae | Ice cream and soda, combined in a delicate dance of delicious. | Hearts +10 | Dracula's Castle | ||
| Mocha Eclair | A pastry with a hint of coffee flavoring. | HP +50 | Irina's Quests | ||
| Mushroom | This delicate mushroom is meant to stimulate the appetite. | HP +38 | Tymeo Mountains | ||
| Pudding | A jiggly custard pudding. Look at it go! | HP +35 | Lilith | ||
| Ramen Noodles | Pork ramen, medium oil, heavy seasoning. | HP +200 | Jacob's Shop | ||
| Raw Killer Fish | This looks delicious! ...Where did you get it? | HP +80 | Killer Fish | ||
| Red Drops | Increases your flame attribute points. | Fire +1000 | Serge's Quests, Monastery, Dracula's Castle | ||
| Rice Ball | A salmon-flavored rice ball. | HP +26 | Flea Man | ||
| Rotten Meat | Your ticket to a brand new echelon of stomach problems. | HP -200 | Zombie | ||
| Salt | Simple rock salt. | HP +1 | Needles, Fishhead, Forneus | ||
| Schnitzel | A thin Viennese cutlet. | HP +230 | Mystery Manor | ||
| Spoiled Milk | It's milk you can chew! | HP -400 | Ghoul | ||
| Tart Tatin | In apple tarts, upside-down is rightside-up! | HP +120 | Irina's Quests | ||
| Tasty Meat | Restores 290 HP. Delicious! | HP +290 | Somnus Reef, Dracula's Castle | ||
| Thick Steak | A high-quality cut of choice meat. | HP +1000 | Aeon's Quests, Jacob's Shop | ||
| White Drops | Increases your light attribute points. | Light +1000 | Misty Forest Road, Dracula's Castle |
| Relic | Description | Found |
|---|---|---|
| Book of Spirits | Display enemy names as you attack. | Monastery |
| Glyph Sleeve | Hold A and press L or R to swap glyphs. | Minera Prison Island |
| Glyph Union | Combine two glyphs by pressing up + Y and X. | Start game with it |
| Lizard Tail | Slide by pressing down + B. | Start game with it |
| Ordinary Rock | Jump a second time while in midair. | Skeleton Cave |
| Serpent Scale | Move freely underwater. | Lighthouse |
| Glyph | Description | Hearts | Stats | Found |
|---|---|---|---|---|
| Blue Glyphs | ||||
| Confodere | A rapier glyph Shanoa swings at short range. | 5 | ATK +6 | Ecclesia, at game's start |
| Vol Confodere | A powerful rapier glyph swung normally. | 10 | ATK +11 | Dullahan |
| Melio Confodere | A superior rapier glyph swung normally. | 15 | ATK +15 | Dracula's Castle (Library) |
| Secare | A sword glyph Shanoa swings overhead at short range. | 8 | ATK +8 | Bone Scimitar |
| Vol Secare | A powerful sword glyph swung normally. | 10 | ATK +14 | Giant's Dwelling |
| Melio Secare | A superior sword glyph swung normally. | 15 | ATK +20 | Spectral Sword |
| Hasta | A lance glyph stabbed forward. | 5 | ATK +9 | Spear Guard |
| Vol Hasta | A powerful lance glyph stabbed forward. | 10 | ATK +16 | Tristis Pass |
| Melio Hasta | A superior lance glyph stabbed forward. | 15 | ATK +23 | Dracula's Castle (Barracks) |
| Macir | A hammer glyph swung overhead. | 5 | ATK +10 | Monastery |
| Vol Macir | A powerful hammer glyph swung overhead. | 10 | ATK +18 | Misty Forest Road |
| Melio Macir | A superior hammer glyph swing overhead. | 15 | ATK +25 | Hammer Shaker |
| Arcus | A bow glyph that fires forward a single arrow. | 15 | ATK +6 | Bone Archer |
| Vol Arcus | A bow glyph that fires arrows diagonally. | 15 | ATK +9 | Somnus Reef |
| Melio Arcus | A bow glyph that turns to target enemies. | 25 | ATK +9 | Misty Forest Road |
| Ascia | An axe glyph tossed high into the air. | 15 | ATK +8 | Axe Knight |
| Vol Ascia | A powerful axe glyph tossed high into the air. | 30 | ATK +12 | Somnus Reef |
| Melio Ascia | A superior axe glyph tossed high into the air and far across the screen. | 45 | ATK +16 | Great Knight |
| Falcis | A sickle glyph swung overhead. | 5 | ATK +11 | Minera Prison Island |
| Vol Falcis | A powerful sickle glyph swung overhead. | 10 | ATK +19 | Miss Murder |
| Melio Falcis | A superior sickle glyph sung overhead. | 15 | ATK +28 | Dracula's Castle (Arms Depot) |
| Culter | A knife glyph tossed forward. | 8 | ATK +3 | Monastery |
| Vol Culter | A double knife glyph tossed forward, hitting for double the damage. | 16 | ATK +3 | Red Smasher |
| Melio Culter | A triple knife glyph, hitting for triple the damage. | 24 | ATK +3 | Dracula's Castle (Arms Depot) |
| Scutum | A shield glyph that hovers over Shanoa's head for protection against certain attacks. | 5 | Kalidus Channel | |
| Vol Scutum | A powerful shield glyph that remains in front of Shanoa and offers protection from certain attacks. | 5 | Lizardman | |
| Melio Scutum | A superior shield glyph that remains in front of Shanoa and offers better protection than Vol Scutum. | 5 | Dracula's Castle (Arms Depot) | |
| Red Glyphs | ||||
| Magnes | Shanoa creates an attractive magnetic field that allows her to hook onto floating magnets and toss herself in any direction, at varying lengths. | 5 | ATK +10 | Monastery |
| Paries | Shanoa can pass through solid walls, moving within them, but only in specific locations. | 5 | Wallman | |
| Volaticus | Shanoa conjures a pair of wings, allowing the power of flight. | 20 | Dracula's Castle (Final Approach) | |
| Fidelis Caries | Summon zombies that fight to the death; they move about and damage enemies with whom they make contact. | 80 | ATK +2 | Necromancer |
| Fidelis Noctua | Summon owls to soundlessly descend; the owl appears and rapidly attacks onscreen enemies. | 80 | ATK +3 | Owl |
| Fidelis Mortus | Summons a lively assortment of the dead; Jiang Shi's zombie followers will appear and attack onscreen enemies. | 80 | ATK +5 | Jiang Shi |
| Glyph Unions | ||||
| Glyph | Description | Hearts | ||
| Two Rapiers | Shanoa stabs the rapier, releasing damaging petals, each hit dealing triple damage. | 15 | ||
| Two Swords | Shanoa swings a giant sword capable of hitting enemies half a screen away. | 15 | ||
| Two Lances | Shanoa stabs forward a giant lance capable of scoring two hits. | 15 | ||
| Two Hammers | Shanoa swings a giant hammer capable of hitting enemies half a screen away. | 15 | ||










Standard Tactics: Shanoa uses glyphs and armor that best suit the situation, normally absorbing magic from the enemy she's facing in order to gain new glyphs.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[807]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[808]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Shiki from Samurai Shodown 64.
Millennia from Kagero: Deception II.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[809], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[810], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[811] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[812].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[813]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[814], attempted to destroy the specific era of time[815], cause all beings everywhere to disappear, forever[816] and that the age was on the verge of collapse[817]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[818], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[819], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[820]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[821] Julia didn't come save him, and Isaac died within the castle[822]. In other cases the Castle does not collapse[823], but instead slowly fades away[824]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[825].
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