Albus
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| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |

| “ | It would seem the blood of the holy whip's legacy makes many things possible. One of life's fortunate miracles, you might say. Betrayed by the old man, I fled with Dominus. In this way I had taken your place as bearer, and you were no longer at risk. Alone, I continued my research into methods of controlling Dominus. As you know, that Glyph's power is Dracula's as well. To this end, I required the blood of the sacred Belmont clan. Since they vanished years ago, I set out to find any traces of their heritage. | „ |

| “ | Shanoa... This isn't some sort of fever dream, is it? I never imagined I would ever see you again. | „ |
| “ | What... kind of brother would I be...if I didn't protect you...? That's...my role. | „ |
| ~ Albus to Shanoa as he absorbs Dominus in Shanoa's flashback |
Background
Albus is a rogue agent of Ecclesia and a key character in Castlevania: Order of Ecclesia. Initially, he is sent on a mission by Ecclesia's founder, Barlowe, to retrieve the powerful glyph Dominus, which is believed to have the power to defeat Dracula. However, Albus betrays Ecclesia and steals the glyph for himself.
Albus wields the magical gun Agartha and gains the Dominus glyph, which grants him immense power. Throughout the game, he serves as both an antagonist and a tragic figure, with his motives rooted in a personal vendetta and complex relationship with Shanoa, the game's protagonist. His betrayal is driven by a desire to use the power of Dominus to change the course of history and take control of the situation, believing it to be the only way to achieve his goals.
As the story unfolds, Albus’ intentions and the consequences of his actions become clearer, revealing his tragic struggle between loyalty, personal ambition, and the power he wields.
| This dropdown contains the synopsis of Albus’ story. Read at your own risk as you may be spoiled otherwise! |
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Albus was brought into Ecclesia alongside Shanoa at a young age. The two shared a strong bond, with Albus acting as a protective figure toward Shanoa, even offering to take her place when he performed an action that would have been lethal to him. He refused her offer, insisting that as her "big brother," it was his responsibility to protect her. As time passed, Albus became aware of Ecclesia's true intentions, particularly regarding the Dominus glyphs, which Barlowe planned to use to destroy Dracula but at the cost of Shanoa's life and memories. Although Shanoa was the more capable candidate for the ritual, Albus, unwilling to let her die, tried to convince Barlowe to use him instead. However, Barlowe deceived Albus, sending him on a fruitless mission to keep him out of the way while he proceeded with the ritual to sacrifice Shanoa. When Albus returned and discovered the truth, he intervened, stealing the Dominus glyphs to prevent Shanoa from losing everything. Unfortunately, the ritual had already stripped her of her memories and emotions, and Barlowe blamed Albus for the loss, sending Shanoa to track him down. Albus, now in possession of the Dominus glyphs, tested their power and his own will to resist Dracula’s influence. Ultimately, he succumbed to Dracula’s control and retreated to the Mystery Manor, where he faced Shanoa in a final confrontation. If the player fails to rescue all the villagers, Albus dies, but if all villagers are saved, he succumbs to death while calling Shanoa's name in agony. Afterward, Shanoa absorbs the final piece of Dominus, and the memories of Albus flow into her due to her connection to the Belmont bloodline. In her mind, Albus explains his true motivations, revealing that he stole the glyphs to protect her and to prevent her from wielding Dominus. He asks her to promise never to use it, and though Shanoa cannot fully remember their past, she agrees, bringing peace to Albus before his spirit passes. Albus’ selfless act ensures Shanoa’s survival, as she regains her emotions and is given a second chance at life. His final wish is for Shanoa to smile for him, a wish she fulfills, allowing him to die in peace. Albus' ultimate sacrifice exemplifies his deep love and devotion to Shanoa, and through his actions, he helps her find the strength to face her destiny. After completing the game, Albus is unlocked as a playable character. |
General Information
Origin: Castlevania: Order of Ecclesia
First Appearance: Castlevania: Order of Ecclesia
Latest Appearance: Vampire Survivors
Company: Konami
Creator: Koji Igarashi
Actor
- Japanese Voice Actor: Toshihiko Seki
- English Voice Actor: Keith Silverstein (Order of Ecclesia), Knox Clendenen (Grimoire of Souls)
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: Late 1800s
Timeline: Main Timeline
Homeworld: Earth
Residence: Ecclesia Base (Formerly)
Story Role: False Villain, Main Antagonist
Legacy: Unknown Legacy (The exploits of the Ecclesia were unknown to the outside world, with all records of them vanishing[2])
Influence: Personal Influence (Albus' influence saved Shanoa from her fate Barlowe was leading her towards)
Language: English
Classification: Member of the Order of Ecclesia
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Ranking: Ecclesia's Chief Researcher
Affiliations: Shanoa, Barlowe (Formerly)
Enemies: Barlowe, Shanoa (formerly), Dracula
Height: Unknown
Weight: Unknown
Status: Deceased (Sacrificed himself through absorbing Dominus so that Shanoa could live[4])
Date of Death: Late 1800s
Alignment: Chaotic Good (Albus cares about protecting Shanoa[5], to the point that he tried to fight Dracula's control and tell Shanoa to run from him due to him being consumed by Dracula[6], wishing to be the bearer of the Dominus so that Shanoa did not risk her life, stealing Dominus for Shanoa's sake, and giving his life for her sake[7]), Chaotic Evil when possessing the full Dominus (Had his mind consumed by Dracula[8], turning him into another Dracula[9])
Protection Level: Global Protector (Initially joined Ecclesia to keep the world safe from evil and the likes of Dracula)
Threat Level: Global Threat when possessing the full Dominus (Had his mind consumed by Dracula[10], turning him into another Dracula[11], where he viewed all of humanity as merely cattle to slaughter at his behest[12])
Codex Statistics
Grade: S
Tier: At least 9-A, likely Far Higher. Even Higher with Sheer Will
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[13], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[14])
Dimensionality: 3-D
Attack Potency: At least Room level (Potency) (Can fight and harm Shanoa[15], who can fight and defeat 1800s Death[16], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[17], Dracula also serves as the absolute evil, the opposite to God[18], where for God to be perfectly good, there must be a being of perfect darkness[19], being the entity opposite to God[20], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[21]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[22]), likely Far Higher (Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[23], that have a yield range of 1-10 kilotons of TNT). Even Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[24]. Alucard notes that having something to protect surpasses the limits of strength[25]),
Durability: At least Room level, likely Far Higher (Can take hits from Shanoa[26]). Even Higher with Sheer Will
Striking Strength: At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will
Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]). Even Higher with Sheer Will
Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[30]). At most Faster Than Light through full Aura (Shanoa's glyphs are impressive, to where it's noted by Simon Belmont that her power is on par with the Belmonts[31], making her comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[32]). Even Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Shanoa[33], who can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[34], where for God to be perfectly good, there must be a being of perfect darkness[35], being the entity opposite to God[36], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[37] and the White Demon, who can move at the speed of light at short distances[38]). Even Higher with Sheer Will
Reaction Speed: At most Faster Than Light. Even Higher with Sheer Will
Stamina: Superhuman
Range: Standard Melee, Hundreds of Meters with firearm attacks
Intelligence: Supergenius Intelligence (Barlowe admits that Albus' genius may outstrip his own as he learned to host the final piece of Dominus in such a short time[39]. Barlowe created Dominus[40], Ecclesia's ultimate weapon that is in reality[41], Dracula's magic[42] itself[43], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[44])
Knowledge: (Noted to have a keen and cunning mind[45])
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[46])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[49], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[50])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[51])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[52])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[53])
Superhuman Physical Characteristics, Weapon Mastery (Firearm Mastery; Albus is a expert user of his pistol[54]), Stealth Mastery (Albus is able to hide his presence, appearing completely invisible in front of one[55]), Save and Load (Can bask in holy light in order to save his progress[56]), Multiple Jumps (Can jump again while in the air[57]), Telekinesis (Telekinetically grabbed the three books from Shanoa before she could absorb the dominus into her[58]), Teleportation (Teleported to avoid an attack from Shanoa[59]), Severing (Albus splintered Dominus and formed a glyph from it[60]), Mimicry (Power Mimicry; Learned how to absorb glyphs just from watching Shanoa do it[61]), Absorption (Can absorb Glyphs into him[62]), Glyph Manipulation & Sealing (Albus sealed many within[63] the Torpor glyph[64]. Albus is able to create glyphs without casting them[65]), Energy Projection, Light Manipulation & Darkness Manipulation (With Optical Shot, fires a magic wave of black and white energy, the waves dealing either light or darkness damage[66]), Fire Manipulation (Causes a fire to conjrue around him while he jumps around[67]), Electricity Manipulation (Can shoot out electricity orbs from his gun[68]), Ice Manipulation (Can shoot icicles out of his gun[69])
Held Dominus Agony within him[70], which shrouds one in Dracula's magic[71], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[72], this gives him:
As Mathias absorbed Walter's soul to become Dracula[73], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[74]), Darkness Manipulation (Due to the Ebony Stone[75], his demonic power allows him to make it eternally night in the forest under his control[76]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[77]), Domination (Walter has demons under his control[78]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[79]), Blessed (Noted that Walter is beloved by the eternal night[80]), Teleportation (Teleported Sara to his side[81]), Electricity Manipulation (Walter uses electricity to appear before Leon[82]), Telekinesis (Telekinetically returned Sara to Leon[83]), Sleep Manipulation (Walter can put one to sleep[84]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[85]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[86]), Energy Projection (Can shoot out energy projectiles[87]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[88]), Explosion Manipulation (Can shoot out orbs that explode on impact[89]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[90]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[91]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[92])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[93]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[94]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[95]), Animal Taming (Dracula can tame bicorns[96]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[97]. Dracula is noted to be the most terrifying creature in existence[98]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[99]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[100]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[101]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[102]. Dracula has a natural aura of Darkness around him[103]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[104]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[105], where Death is noted to govern the fate of death[106], being noted to have the power to govern the end of all living things[107], and can use his scythes to kill abstractions such as distance and sound[108]. Death decides who lives and who dies[109]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[110] killed for good by[111] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[112]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[113]. Can regenerate from just his blood[114]. Regenerated back a new body from just his head[115]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[116]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[117], only being ended by sealing his castle within a solar eclipse[118]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[119]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[120]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[121]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[122]), Extrasensory Perception (Dracula's eyeball can see invisible objects[123]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[124]. Can see the Bitterfly, a mutated insect, visible only to magicians[125]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[126]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[127]. Appeared before Simon Belmont as a flock of bats[128]. Mathias can transform into a bat[129]. Can transform into a werewolf[130]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[131]. Can turn into a beast that moves so fast it catches on fire[132]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[133]. Has done this against Richter/Maria to unleash his full power[134]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[135], giving him a form with massive wings[136], transform into a bat[137], naturally levitate[138]), Afterimage Creation (Moves so fast he leaves afterimages behind[139]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[140]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[141]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[142]. Through this end he can gather the magic needed to revive through negative human emotions[143]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[144]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[145]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[146]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[147]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[148]. Caused the entire background to become warped ad distorted[149]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[150]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[151]. Brings down pillars of light that he uses to teleport around[152]. Causes a beam of light to appear that he can teleport around with[153]. Dracula's death causes the light beam to come across the entire castle and teleport it away[154]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[155]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[156]), Duplication (Can create four giant heads of his to attack with[157]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[158]), Empowerment (Dracula can[159] call upon[160] the Power of[161] Darkness to gain[162] a new form that[163] greatly upgrades all of his statistics[164]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[165]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[166]), Possession (Can put his soul within a painting and bring it to life to use as an attack[167]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[168]. Dracula's remains created a second spirit within Maxim that possessed him[169] leaving Maxim's body and possessing Dracula's remains[170] spawning way to Dracula's Wraith[171]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[172]), Statistics Amplification (Dracula's strength increases each time he revives[173]. Every 100 years[174] Dracula gets[175] stronger and stronger[176]. Noted by Richter to get stronger every reincarnation[177]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[178]), Statistics Reduction (It's noted that every 100 years[179] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[180]. One that wears Dracula's clothes will have their luck reduced[181], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[182]. Could telekinetically lift the blocks around in his boss fight[183]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[184]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[185]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[186]. Forcibly teleported him and Cornell upon transforming into his true form[187]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[188]), Breath Attack (Can shoot out attacks and projectiles from his mouth[189]. Can shoot fireballs out of his breath[190]. Can shoot fire out of his mouth[191]. Shoots out glyphs from his mouth[192]. Shot a giant energy ball from his mouth in his true form[193]), Energy Projection (Can shoot out eye lasers[194]. Can shoot energy beams out of his eyes and hands[195]. Can shoot energy projectiles out into 4 directions diagonally[196]. Created energy orbs around him that he can shoot outwards to attack[197]. Can shoot energy projectiles from the sky that split and attack anything on the ground[198]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[199]. Can shoot out three energy projectiles that expand[200]. Can shoot out a laser attack that travels across the ground and expand outwards[201]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[202]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[203]), Homing Attack (Can shoot out several energy projectiles that home in on the target[204]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[205]. Unleashed a massive shockwave in his true form[206]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[207], along with increase one's strength[208]. Dracula's mere fang can increase one's defenses[209]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[210]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[211]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[212]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[213], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[214]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[215]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[216]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[217]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[218]. Petrification Nullification; His mere heart has the power to negate petrification[219]. Poison Negation; His mere rib has the power to negate poison[220]. Sealing Nullification; The power of Dominus can completely rid seals[221]. Easily broke a seal placed by the man-beast on a creature[222]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[223]), Summoning (Dracula can summon enemies to fight for him[224]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[225]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[226]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [227], which Lucy notes to be impossible with her being the only one able to send people into grimoires[228]), Absorption (Dracula can absorb any darkness based attack[229]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[230]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[231]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[232], Dmitri Blinov, can perfectly copy techniques after just being hit by them[233], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[234]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[235], Dmitri Blinov, who scanned the the memories of Soma's past lives[236]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[237]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[238]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[239], even though Death appearing in the books is through nothing more than him possessing his image written in the text[240], where he can reform himself endlessly and no damage actually mattered to him[241]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[242]. Can shoot out 3 fire projectiles at once from his cape[243]. Can shoot out green fireballs everytime he jumps[244]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[245]. Can shoot out large fireballs from his cape[246]. Causes pillars of pinkish fire to rise up[247]. Can create an entire tornado of hellfire[248]. Can burn his body to the point of nothing remaining but his soul[249]. Caused all of the candles in the background to light up and blind the entire room before he appeared[250]. Can set fire enemies that track onto a target[251]. Can conjure fire from glyphs that drop down and spread outwards[252]. One of the Dark Lord candidates that inherit his dark powers[253], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[254], and burned an entire room[255]. Along with this Dario can use fire to teleport[256]), Holy Manipulation (Can use Demonic Megiddo[257], which contains holy power[258]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[259]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[260]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[261], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[262]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[263]), Blood Manipulation (Can spit out blood as an attack[264]. Can create spheres of blood from his attacks[265]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[266]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[267]. Can disconnect his soul from his body[268]. God is unable to help the souls of those terminated by Dracula's hand[269]), Animal Manipulation (Can shoot bats out of his mouth[270]. Can shoot out three bats to attack[271]. Sends out bats to attack for him[272]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[273]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[274]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[275]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[276]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[277]. Dominus was the source that took Shanoa's memories[278]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[279]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[280]), Fear Manipulation (Dracula's mere rib bone is enough to make[281] an ordinary hero feel like a spineless coward[282]), Mortality Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[283]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[284]. Cause massive electricity around the area before appearing[285]. Causes multiple lightning bolts to rain down as he appears[286]. Sent down electricity attacks against Desmond[287]. Sent out a massive electricity wave[288]. Creates massive electricity orbs from his glyphs[289]. Summoned electricity from his hand that went across a small area[290]. Electricity formed around him while he transformed into his adult state[291]. Easily pushed Cornell back with the electricity field around him[292]), Curse Manipulation (Dracula placed a curse on[293] Simon after Simon defeated him, one that could only be undone[294] by finding the five body parts of Dracula, resurrecting him and then defeating him[295], though if Simon takes too long he will die from the curse regardless of killing Dracula[296]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[297]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[298], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[299]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[300]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[301]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[302]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[303]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[304]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[305]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[306]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[307]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[308]. The glyphs also summon enemies to attack[309]), Explosion Manipulation (Creates massive explosions from his glyphs[310]. Can shoot out explosive projectiles from his lower mouth[311]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[312]), Water Manipulation (Creates giant water bubbles that attack the target[313]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[314]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[315]. Shanoa with the dominus is using a power of Dracula's[316], where Aeon notes that power is governed by time[317]. With time in Castlevania being so potent that not even eternity can withstand time[318], along with even artificial life being subject to the laws of time[319]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[320], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[321] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[322], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[323], or Charlotte fading from existence due to them messing with the history of the Grimoires[324], Maria starting to fade because Richter's history is being rewritten[325], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[326]. The text alterations also make the monsters stronger[327]. With the real world and world of grimoires being considered the same or "equal"[328], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[329]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[330]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[331], which alter grimoires, which do not adhere to the laws of reality[332]), Power Modification (Vital Souls are all just a part of Dracula's powers[333], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[334]. The Chaos of the Grimoire destabilized the magic of the others[335]).
Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[336]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[337]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[338], where Dracula's mere rib bone reflects all projectiles back[339]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[340]. Dracula's mere ribs protects from the powers of wickedness[341]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[342]), Curse Manipulation (Dracula's mere heart clears curses[343]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[344]. With time in Castlevania being so potent that not even eternity can withstand time[345], along with even artificial life being subject to the laws of time[346]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[347]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[348]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[349]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[350]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[351]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[352]), Poison Manipulation (Dracula is naturally immune to poison based attacks[353]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[354]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[355]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[356]), Fate Manipulation & Mortality Manipulation (Death serves Dracula with unfailing loyalty[357], where Death is noted to govern the fate of death[358], being noted to have the power to govern the end of all living things[359], and can use his scythes to kill abstractions such as distance and sound[360]. Death decides who lives and who dies[361]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[362], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[363])
Alchemy & *Magic (The castle pulses with dark magical power[364]. The castle uses magic to do things like re-animate corpses[365], along with skeletons[366])
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[367], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[368])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[369])
- Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[370], with these chairs being acknowledged in rooms in the castle with a description[371])
- Possession (The castle possesses objects with its magic, such as a ouija table[372])
- Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[373])
- Mind Bestowal (The castle can bestow a mind through its magic[374])
- Soul Bestowal (The castle can bestow a soul through its magic[375]. Imbued the Mud Man with a tormented soul[376])
- Power Bestowal (The castle grants enemies to attack under the power of magic[377]. The magic of Dracula's power that empowers the owl enemy[378])
- Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[379])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[380]. The Castle has doors sealed off without solving puzzles[381]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[382])
- Telekinesis (The Castle can lift parts of levels apart[383]. The castle has blocks that float and levitate up and downwards to crush opponents or send them into spikes[384])
- Immersion (Can bring paintings to life and have them attack[385])
- Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[386]. The Castle can also do this without mirror worlds[387], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[388])
- Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[389]. The castle has objects that fade in and out while trying to platform on them[390])
- Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[391], and invisible platforms[392])
- Necromancy (The castle can raise the dead to attack whoever enters a room[393]. The castle reanimates human bones as monsters by its evil magic[394]. The Castle created the Executioner from numerous dead bodies[395])
- Fusionism (The Castle can create an abomination made from numerous dead bodies[396])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[397], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[398]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[399]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[400]. The castle increases one's dark desires, allowing Dracula to easily control them[401]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[402])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[403])
- Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[404])
- Blood Manipulation (The castle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[405]. The Castle has areas where its blood can form new enemies[406])
- Acid Manipulation (The castle has areas of acid rain falling[407])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[408])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[409]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[410])
- Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[411])
- Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[412])
- Gravity Manipulation (3-D; The castle has rooms with reverse gravity[413])
- Curse Manipulation (The Curse status that spirits inflict[414] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[415])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[416]. Can cause the glass murals to come to life and attack[417])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[418])
- Plant Manipulation (The castle can cause even the trees to attack[419]. The castle can cause the plants and leaves to form a wraith[420])
- Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[421]. Evil energy can create barriers blocking one until they defeat all enemies[422])
- Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[423])
- Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[424]. Brought a wandering merchant in through swallowing him into a dense fog[425]. The castle has magic energies that seal the gateway to hell[426])
- Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[427]. The castle can make glyphs that teleport one outside of the castle by standing over it[428]. A lot of these creatures are summoned from Hell[429])
- Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[430])
- Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[431]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[432]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[433])
- Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[434])
- Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[435]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[436]. Can summon enemies through the lightning bolts it makes[437])
- Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation)
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[438])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[439], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[440] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[441], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[442], or Charlotte fading from existence due to them messing with the history of the Grimoires[443], Maria starting to fade because Richter's history is being rewritten[444], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[445]. The text alterations also make the monsters stronger[446]. With the real world and world of grimoires being considered the same or "equal"[447], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[448]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[449])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[450], which alter grimoires, which do not adhere to the laws of reality[451])
- Power Modification (The vital souls are noted to be apart of the Castle's power[452], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[453]. The Chaos of the Grimoire destabilized the magic of the others[454]).
- Resistance to
- Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[455]. Noted that the stop watch has no effect on moving platforms in the castle[456]. Christopher stopping time on an elevator does not stop the elevator from moving[457], machinery still moves along[458], and floating objects still float[459]. With time in Castlevania being so potent that not even eternity can withstand time[460], along with even artificial life being subject to the laws of time[461])
Agartha
Agartha is a magical firearm wielded by Albus in Castlevania: Order of Ecclesia. The weapon is first seen in action when Albus uses it to steal the three pieces of Dominus. During this event, he fires a powerful Acerbatus shot at Barlowe, who counters with a lightning attack, creating an opening for Albus to escape. In the boss fight against Albus, nearly all his attacks originate from Agartha.
This enchanted pistol can fire not only standard bullets but also potent magical projectiles. Among its known magical abilities are the Acerbatus shot, the Optical Shot (which combines Light and Darkness energy into a spiraling blast), and Torpor crystals.
Agartha’s powers appear to be fueled by channeling energy from glyphs into the gun. This raises speculation about whether Albus also relied on it to perform techniques like the Quadruple Ignis and his warping ability.
Notable Techniques
Shot
Agartha fires a magic bullet that can pierce magical creatures. It does not require physical bullets and functions similarly to Julius Belmont's sub-weapons, consuming MP instead.
Rapid Fire
Agartha can fire continuously without limit as long as there is enough MP available.
Torpor Crystal
Torpor is a glyph that can sometimes incapacitate opponents. In Castlevania: Order of Ecclesia, Albus uses this glyph to entrap the villagers, as well as a few visitors to the village, within brown crystalline ice prisons. The glyph is also part of his arsenal during his boss battle and is available when playing as him.
Optical Shot
Also called Vertical Shot. Agartha fires a spiraling wave of black and white energy that deals Light or Darkness damage depending on the opponent. It has one of the longest cooldowns alongside Max Shot.
Max Shot
Also known as Casper Shot. Agartha fires an Acerbatus glyph that curses, inflicts Thunder damage, and envelops the target in Darkness. The attack launches a large black sphere adorned with yellow skulls. This glyph has one of the longest cooldowns alongside Optical Shot.
Quadruple Igni
A spinning flame kick that consumes Hearts instead of MP.
High Jump
Albus can jump to taller areas faster than Shanoa using her Volaticus glyph.
Slide
Executes a weak sliding attack.
Backdash
Performs a backdash that grants invincibility during its execution.
Warp
Albus can teleport to any chosen spot within a determined area, provided he has sufficient MP. He cannot use this ability when possessed by Dominus.
Torpor Rain
Rains Torpor glyphs down on Shanoa.
Ignis
In Hard Mode, Albus can fire a triple fireball attack similar to Shanoa’s Ignis glyph.
Grando
In Hard Mode, Albus can fire an icicle attack similar to Shanoa’s Grando glyph.
Fulgur
In Hard Mode, Albus can fire a thunderball attack similar to Shanoa’s Fulgur glyph.
Dominus
In Albus Mode, Albus masters the Dominus glyph to enhance his abilities, allowing him to effectively combat Dracula without succumbing to madness. He uses this power in a mission to permanently destroy Dracula in place of Shanoa.
Other
Standard Tactics
- Albus employs numerous attacks, mirroring the abilities available in Albus Mode:
- Regular Bullet: A medium-damage projectile attack.
- Optical Shot/Vertical Shot: A spiraling projectile charged with Light and Dark energy.
- Torpor Crystals: An aerial assault where crystals are dropped from above.
- Quad Ignis: A fiery upward spiral kick that deals significant fire damage.
- Glyph Attack: Summons the Acerbatus glyph for a powerful offensive move, which is also the only opportunity to obtain this glyph.
- In Hard Mode, Albus gains three additional glyph-based attacks: Ignis, Fulgur, and Grando.
Weaknesses: Albus is weak to Dark-attribute attacks. Albus when possessing Dominus is having his mind slowly consumed by Dracula and he cannot use Warp while possessed by Dominus.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[463]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[464], a knight who has natural holy powers[465]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[466]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[467].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[468] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[469]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[470]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- As with many Castlevania characters, Albus's name is significant, as it hints he may not be as villainous as he tries to come off. His name means "white" or "bright" in Latin. It's also noticeable that Albus as a boss is weak against Darkness, which is uncommon for a villainous character.
- Due to the nature of the boss fight, he, along with Barlowe, are the only bosses that cannot hurt the player by simply touching them.
- In Castlevania Judgment, at the end of Shanoa's story, it is said that Albus is a traitor who betrayed Ecclesia for an unknown reason and that Shanoa must continue her adventure to stop him.
- In Order of Ecclesia, Albus uses two different sets of voices, one "normal" for Albus Mode, and the other "crazy" one for his boss version. Apparently, he is almost driven crazy by Dominus Agony.
- Keith Silverstein, Albus's English voice actor, also did the voice of Simon Belmont in Castlevania Judgment.
- Albus appears as a summon in Castlevania: Grimoire of Souls. Unlike Richter, elder Maria Renard, or Jonathan Morris, recruiting him doesn't require saving him from an empowered Vital Soul boss in a Grimoire. Instead, he was summoned by trace elements of his magic lying within Shanoa shortly after defeating Eligor.
- The Japanese name of Albus's firearm is "Agathe" (アガーテ), apparently taken from the heroine of the German opera Der Freischütz (The Marksman), about a gunslinger who makes a deal with the Devil for the love of a woman. Albus's Max Shot attack is a possible reference to the opera's hero; the game's voice samples also reference the "Caspar Shot" attack, which would be a reference to the opera's villain.
- Albus bears a striking resemblance to BalTheir from Final Fantasy XII. Furthermore, both use an antique-type styled pistol as their main weapon.
- The Quad Ignis Kick he uses may be a reference to the Street Fighter series character Fei Long, who uses the same kind of kick (his is named Shien Kyaku, 熾炎脚, "Kindling Flame Leg") - it seems to be combined with the Rekku Kyaku (裂空脚, "Rending Air Leg"), which is another technique from Fei Long's arsenal, when Albus goes forward in air during the technique's execution.
- Albus and Joachim Armster are the only characters to canonically die that also become unlockable playable characters in the games they appear in.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[471], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[472], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[473] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[474].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[475]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[476], attempted to destroy the specific era of time[477], cause all beings everywhere to disappear, forever[478] and that the age was on the verge of collapse[479]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[480], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[481], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[482]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[483] Julia didn't come save him, and Isaac died within the castle[484]. In other cases the Castle does not collapse[485], but instead slowly fades away[486]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[487].
Battle Records
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Versus Threads
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