Soleil Belmont

Castlevania/Soleil Belmont


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I'm surprised you made it this far! The rebirth of Dracula will occur soon. You cannot destroy me, Father.
~ Soleil to Christopher Belmont

Background

Not even a year following the supposed death of Count Dracula at the hands of Christopher Belmont, the vampire hunter decided to finally settle down and continue his family’s bloodline. He had one son, Soleil Belmont, who Christopher trained to be a vampire hunter until he turned 15. On Soleil’s 15th birthday, he was going to go through his passage into manhood, and inherit the Vampire Killer whip. However, just before the ceremony could commence, Soleil disappeared.

In truth, Dracula hadn’t actually been killed by Christopher, and remained in mist form. He had been lying in wait for his day to strike, and saw now as his opportunity to do so. Dracula used his dark influence to possess Soleil, and then raised four elemental castles; with Soleil waiting at the bottom of Dracula’s Castle.

Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.

In the years following, Soleil inherited the Vampire Killer whip, and defended Transylvania from any creatures of the night who may appear. He would go on to become the grandfather of the legendary Simon Belmont.

General Information

Name: Soleil Belmont

Origin: Castlevania II: Belmont's Revenge

First Appearance: Castlevania II: Belmont's Revenge

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 15 years old[1]

Birth Year: 1576 (Noted to be 15 years old[2], where Castlevania II: Belmont's Revenge takes place in 1591)

Time Period: 1591

Timeline: Main Timeline

Homeworld: Earth

Residence: Wallachia

Story Role: Corrupted Hero, Mind Controlled Character

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[3])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[4]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Christopher Belmont (His father), Illyana Belmont (His mother), Potentially Desmond Belmont (Likely his son as he is Simon Belmont's grandfather), Dracula (Formerly, while mind controlled)

Enemies: Christopher Belmont (Formerly, while mind controlled), Dracula (When free of mind control)

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Soleil is a member of the Belmont family, a clan that protects those from the night), Chaotic Evil when Possessed (Is possessed by Count Dracula, who has heavily influenced Soleil's personality, performing evil acts and spreading darkness across the land for his own personal gain and desire for chaos)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[6]. Aided in the defeat of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Threat Level: Global Threat (Possessed by Dracula and aided him, who wishes to control all of Europe)

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[9], during and before Trevor's time[10], the Belmont's were feared because of their immense power[11])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[12], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[13])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (It is noted that the combined powers of Christopher Belmont and Soleil defeated 1500s Dracula[14], who serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. While mind controlled, could fight and harm Christopher Belmont[20]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[21]. Alucard notes that having something to protect surpasses the limits of strength[22])

Durability: At least Town level (Took hits from Christopher Belmont[23]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[24], during and before Trevor's time[25], the Belmont's were feared because of their immense power[26], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]), Far Higher with Sheer Will

Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Christopher Belmont, who in turn can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[30], where for God to be perfectly good, there must be a being of perfect darkness[31], being the entity opposite to God[32], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[33] and the White Demon, who can move at the speed of light at short distances[34]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was trained in combat all his life by Christopher Belmont and could briefly pose a challenge to Christopher while possessed)

Range: Standard Melee, Extended Melee with Leather Whip and Vampire Killer, Tens of Meters with spinning swords

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[35])

Knowledge: Grandmaster level (Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[36], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:







Equipment

Whips

  • Leather Whip: A weaker whip than the Vampire Killer, which Soleil used during his training to become a vampire hunter. He used it in preparation to receive the Vampire Killer whip.
  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times. While Soleil does not have it during the events of Belmont's Revenge, he would inherit it in the future as the Belmont tradition goes.

Sub-Weapons

  • Swords: Soleiyu has access to three swords, which he telekinetically spins up in the air before they target the opponent and stab downwards at them.


Other

Standard Tactics: Soleil uses his whip in attacks along with using floating swords to throw at his opponent.

Weaknesses: Has been possessed by Count Dracula before and forced to turn against his own father, and was only freed after being defeated in combat. Could likely be possessed again with just as much proficiency.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[217]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[218]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • "Soleiyu Demon" is a boss name that exists only in the English localization.
  • Soleil was the first protagonist turned to antagonist boss to appear in the Castlevania series and also the first Belmont to be fought.
  • "Soleiyu" is a mistranslation of the French word soleil, meaning "sun", a reference to the traditional weakness of vampires.
  • Soleil's name is never mentioned in the graphic novel Castlevania: The Belmont Legacy, though it is pretty clear the unnamed son in Christopher's dream is Soleil, as it is a dream with a son being controlled by Dracula.
  • The event of Count Dracula's resurrection by Soleil was treated confidentially as a "scandal in the family". For this reason, only one victory of Christopher over Dracula was known in Simon Belmont's time[219].
  • It's unclear what whip Soleil uses during the events of Belmont's Revenge, as it's never explained in-game or by IGA himself.
    • Artworks of Soleil show him holding what appears to be a leather whip, but in his in-game sprite his whip has a spiked ball tip.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[220], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[221], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[222] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[223].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[224]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[225], attempted to destroy the specific era of time[226], cause all beings everywhere to disappear, forever[227] and that the age was on the verge of collapse[228]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[229], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[230], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[231]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[232] Julia didn't come save him, and Isaac died within the castle[233]. In other cases the Castle does not collapse[234], but instead slowly fades away[235]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[236].

Battle Records

0-1-0

None

None

References

  1. Castlevania II: Belmont's Revenge Game Manual Page 4
  2. Castlevania II: Belmont's Revenge Game Manual Page 4
  3. Castlevania: Lament of Innocence Ending
  4. History of Castlevania - Crescent of the Moon Pages 16-17
  5. Castlevania Lament of Innocence
  6. Castlevania: Lament of Innocence Ending
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. History of Castlevania - Crescent of the Moon Pages 40-41
  10. History of Castlevania - Crescent of the Moon Pages 40-41
  11. Akumajou Densetsu Famicon Intro English Patch
  12. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  13. Castlevania: Symphony of the Night
  14. Castlevania II: Belmont's Revenge Ending
  15. Castlevania: Aria of Sorrow Ending
  16. Castlevania: Dawn of Sorrow Dark Lord Candidates
  17. Castlevania: Dawn of Sorrow Ending
  18. Castlevania Judgement: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevania II: Belmont's Revenge Soleil Boss
  21. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  22. Castlevania: Nocturne of Recollection Intro
  23. Castlevania II: Belmont's Revenge Soleil Boss
  24. History of Castlevania - Crescent of the Moon Pages 40-41
  25. History of Castlevania - Crescent of the Moon Pages 40-41
  26. Akumajou Densetsu Famicon Intro English Patch
  27. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  28. Estimating Weight of Logs and Standing Timber Page 2
  29. Castlevania: Curse of Darkness
  30. Castlevania: Aria of Sorrow Ending
  31. Castlevania: Dawn of Sorrow Dark Lord Candidates
  32. Castlevania: Dawn of Sorrow Ending
  33. Castlevania Aria of Sorrows
  34. Castlevania Grimoire of Souls Enemy Compendium Showcase
  35. Castlevania: Lament of Innocence Game Manual Page 10
  36. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  37. History of Castlevania - Crescent of the Moon Pages 40-41
  38. History of Castlevania - Crescent of the Moon Pages 40-41
  39. Akumajou Densetsu Famicon Intro English Patch
  40. Castlevania: The Dracula X Chronicles Intro
  41. Castlevania: Dracula X Final Boss
  42. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  43. Castlevania: Lament of Innocence Game Manual Page 10
  44. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  45. Castlevania: The Belmont's Legacy Issue 1
  46. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  47. Castlevania Judgment
  48. Castlevania: Lament of Innocence Game Manual Page 10
  49. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  50. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  51. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  52. Castlevania: Curse of Darkness Trevor Boss Fight
  53. Castlevania: Harmony of Dissonance
  54. Castlevania: Lament of Innocence
  55. Castlevania: Lament of Innocence
  56. Haunted Castle Revisited Dominus Collection
  57. Castlevania III: Dracula's Curse
  58. Castlevania: The Adventure ReBirth
  59. Castlevania (N64)
  60. Castlevania: Lament of Innocence Final Boss
  61. Castlevania: The Arcade Death Boss Fight
  62. Castlevania Judgment Death True Story Mode
  63. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  64. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  65. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  66. Castlevania: The Arcade White Dragon Boss
  67. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  68. Castlevania Judgment Death True Story Mode
  69. Castlevania: Rondo of Blood Death Boss
  70. Castlevania: Lament of Innocence Ending
  71. Castlevania Judgment Death True Story Mode Ending
  72. Castlevania: Harmony of Dissonance
  73. Castlevania: Curse of Darkness Bestiary No. 009
  74. Castlevania Judgment Tutorial
  75. Castlevania Judgment Simon Belmont Story Mode
  76. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  77. Castlevania: Lament of Innocence
  78. Castlevania: Curse of Darkness Volume 2 Chapter 3
  79. Castlevania: The Belmont Legacy #2
  80. Castlevania: Harmony of Dissonance
  81. Castlevania: Harmony of Dissonance
  82. Castlevania: Symphony of the Night Bestiary No. 106
  83. Castlevania: Aria of Sorrow
  84. Castlevania: Aria of Sorrow
  85. Castlevania: Aria of Sorrow Julius Boss
  86. Castlevania Legends Game Manual Page 12
  87. Castlevania: The Belmont Legacy #1
  88. Castlevania: Lament of Innocence
  89. Castlevania: Lament of Innocence Page 10
  90. Castlevania: Aria of Sorrow
  91. Castlevania: Harmony of Dissonance Game Manual Page 22
  92. Castlevania: Lament of Innocent
  93. Castlevania: Harmony of Dissonance
  94. Castlevania: Curse of Darkness Trevor Second Boss Fight
  95. Castlevania: Curse of Darkness Infinite Corridor
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence Garden Forgotten By Time
  98. Castlevania Judgment Simon Belmont Ultimate Attack
  99. Castlevania Judgment Trevor Belmont Ultimate Attack
  100. Castlevania: Lament of Innocence Game Manual Page 10
  101. Castlevania: Legends Game Manual Page 8
  102. Castlevania: Lament of Innocence
  103. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  104. Castlevania Legends Game Manual Page 9
  105. Castlevania: Dawn of Sorrow
  106. Castlevania Chronicles
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence
  109. Castlevania: The Dracula X Chronicles Stage 1
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence Bestiary No. 031
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Bestiary No. 010
  114. Castlevania (N64)
  115. Castlevania: Lament of Innocence Bestiary No. 016
  116. Castlevania: Lament of Innocence Game Manual Page 10
  117. Castlevania: Lament of Innocence Game Manual Page 11
  118. Castlevania: Lament of Innocence
  119. Castlevania NES Final Boss
  120. Castlevania III: Dracula's Curse Final Boss
  121. Castlevania: Dracula X Final Boss
  122. Castlevania (N64) Final Boss
  123. Castlevania Adventure Rebirth Final Boss
  124. Castlevania: Bloodlines Final Boss
  125. Castlevania II: Simon's Quest
  126. Castlevania: Order of Shadows
  127. Super Castlevania IV
  128. Castlevania III: Dracula's Curse
  129. Castlevania Harmony of Despair
  130. Castlevania: Order of Shadows
  131. Castlevania Chronicles
  132. Castlevania: Lament of Innocence
  133. Castlevania: Order of Ecclesia
  134. Castlevania: Curse of Darkness Trevor Boss Fight
  135. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  136. Castlevania Judgment Aeon's Hyper Attack on Golem
  137. Castlevania: Lament of Innocence
  138. Castlevania: Lament of Innocence Bestiary No. 030
  139. Castlevania II: Simon's Quest
  140. Castlevania II: Simon's Quest Game Manual Page 9
  141. Castlevania: Curse of Darkness Bestiary No. 112
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence Bestiary No. 040
  144. Castlevania: Curse of Darkness Bestiary No. 065
  145. Castlevania Nocturne of Recollection
  146. Castlevania: Lament of Innocence
  147. Castlevania: Lament of Innocence Bestiary No. 076
  148. Castlevania: Lament Innocence
  149. Castlevania III: Dracula's Curse Death Boss
  150. Castlevania Death Boss
  151. Castlevania: Rondo of Blood Death Boss
  152. Castlevania: Harmony of Dissonance Death Boss
  153. Castlevania (N64) Death Boss
  154. Castlevania Judgment Aeon's Hyper Attack Sequences
  155. Castlevania Judgment Aeon's Hyper Attack on Death
  156. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  157. Castlevania (N64) Renon Boss
  158. Castlevania (N64) Carrie Fernandez Bad Ending
  159. Castlevania: Aria of Sorrow
  160. Castlevania: Harmony of Dissonance
  161. Castlevania: Harmony of Dissonance
  162. Castlevania: Symphony of the Night Bestiary No. 40
  163. Castlevania: Symphony of the Night Bestiary No. 16
  164. Castlevania: Portrait of Ruin Bestiary No. 133
  165. Castlevania: Lament of Innocence
  166. Castlevania (N64)
  167. Castlevania: Portrait of Ruin
  168. Castlevania: Portrait of Ruin
  169. Castlevania: Harmony of Dissonance
  170. Castlevania: Circle of the Moon
  171. Castlevania: Circle of the Moon
  172. Castlevania: Order of Ecclesia Bestiary No. 061
  173. Castlevania: Portrait of Ruin Bestiary No. 131
  174. Castlevania: Symphony of the Night Bestiary No. 44
  175. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  176. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  177. Castlevania: Grimoire of Souls
  178. Castlevania (N64)
  179. Castlevania Chronicles
  180. Castlevania Chronicles
  181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  182. Castlevania: Curse of Darkness Bestiary No. 115
  183. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  184. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  185. Castlevania: Grimoire of Souls Prologue Stage 4
  186. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  187. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  188. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  189. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  190. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  191. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  192. Castlevania: Portrait of Ruin
  193. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  194. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  195. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  197. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  198. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  199. Castlevania: Portrait of Ruin
  200. Castlevania: Lament of Innocent
  201. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  202. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  203. Konami of Europe's Camilla Fernandez profile
  204. Castlevania: Portrait of Ruin
  205. Castlevania: Grimoire of Souls Prologue Stage 1
  206. Castlevania: Dawn of Sorrow Yoko's Shop
  207. Castlevania II: Belmont's Revenge Soleil Boss
  208. Castlevania II: Belmont's Revenge Soleil Boss
  209. Castlevania II: Belmont's Revenge Soleil Boss
  210. Castlevania: Lament of Innocence Game Manual Page 10
  211. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  212. Castlevania: Circle of the Moon
  213. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  214. Castlevania (N64) Charlie Vincent Boss
  215. Castlevania: Portrait of Ruin Holy Mail Description
  216. Castlevania Aria of Sorrows
  217. Castlevania Legends Game Manual Pages 2 & 12
  218. History of Castlevania - Crescent of the Moon Pages 34 - 37
  219. Dengeki PlayStation Koji Igarashi interview.
  220. Castlevania Chronicles
  221. Castlevania Chronicles
  222. Castlevania Chronicles
  223. Castlevania Anniversary Collection Bonus Book Pages 29-30
  224. History of Castlevania - Crescent of the Moon Pages 34 - 37
  225. Castlevania Judgment Aeon True Story Mode Intro
  226. Castlevania Judgment Sypha Belnades True Story Mode
  227. Castlevania Judgment Golem True Story Mode
  228. Castlevania Judgment Death True Story Mode
  229. Castlevania Judgment Golem True Story Mode
  230. Castlevania Judgment Aeon True Story Mode Intro
  231. Castlevania: Curse of Darkness Ending
  232. Castlevania: Curse of Darkness Ending
  233. Castlevania: Curse of Darkness Ending
  234. Castlevania: Symphony of the Night Ending
  235. Castlevania: The Adventure Rebirth Ending
  236. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  237. Castlevania II: Belmont's Revenge