Soleil Belmont
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | I'm surprised you made it this far! The rebirth of Dracula will occur soon. You cannot destroy me, Father. | „ |
| ~ Soleil to Christopher Belmont |
Background
Not even a year following the supposed death of Count Dracula at the hands of Christopher Belmont, the vampire hunter decided to finally settle down and continue his family’s bloodline. He had one son, Soleil Belmont, who Christopher trained to be a vampire hunter until he turned 15. On Soleil’s 15th birthday, he was going to go through his passage into manhood, and inherit the Vampire Killer whip. However, just before the ceremony could commence, Soleil disappeared.
In truth, Dracula hadn’t actually been killed by Christopher, and remained in mist form. He had been lying in wait for his day to strike, and saw now as his opportunity to do so. Dracula used his dark influence to possess Soleil, and then raised four elemental castles; with Soleil waiting at the bottom of Dracula’s Castle.
Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.
In the years following, Soleil inherited the Vampire Killer whip, and defended Transylvania from any creatures of the night who may appear. He would go on to become the grandfather of the legendary Simon Belmont.
General Information
Name: Soleil Belmont
Origin: Castlevania II: Belmont's Revenge
First Appearance: Castlevania II: Belmont's Revenge
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 15 years old[1]
Birth Year: 1576 (Noted to be 15 years old[2], where Castlevania II: Belmont's Revenge takes place in 1591)
Time Period: 1591
Timeline: Main Timeline
Homeworld: Earth
Residence: Wallachia
Story Role: Corrupted Hero, Mind Controlled Character
Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[3])
Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[4]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)
Language: English
Classification: Member of the Belmont Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Christopher Belmont (His father), Illyana Belmont (His mother), Potentially Desmond Belmont (Likely his son as he is Simon Belmont's grandfather), Dracula (Formerly, while mind controlled)
Enemies: Christopher Belmont (Formerly, while mind controlled), Dracula (When free of mind control)
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Soleil is a member of the Belmont family, a clan that protects those from the night), Chaotic Evil when Possessed (Is possessed by Count Dracula, who has heavily influenced Soleil's personality, performing evil acts and spreading darkness across the land for his own personal gain and desire for chaos)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[6]. Aided in the defeat of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])
Threat Level: Global Threat (Possessed by Dracula and aided him, who wishes to control all of Europe)
Codex Statistics
Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[9], during and before Trevor's time[10], the Belmont's were feared because of their immense power[11])
Tier: At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[12], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[13])
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (It is noted that the combined powers of Christopher Belmont and Soleil defeated 1500s Dracula[14], who serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. While mind controlled, could fight and harm Christopher Belmont[20]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[21]. Alucard notes that having something to protect surpasses the limits of strength[22])
Durability: At least Town level (Took hits from Christopher Belmont[23]), Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[24], during and before Trevor's time[25], the Belmont's were feared because of their immense power[26], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]), Far Higher with Sheer Will
Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Christopher Belmont, who in turn can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[30], where for God to be perfectly good, there must be a being of perfect darkness[31], being the entity opposite to God[32], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[33] and the White Demon, who can move at the speed of light at short distances[34]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Was trained in combat all his life by Christopher Belmont and could briefly pose a challenge to Christopher while possessed)
Range: Standard Melee, Extended Melee with Leather Whip and Vampire Killer, Tens of Meters with spinning swords
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[35])
Knowledge: Grandmaster level (Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[36], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Powers and Techniques
Is a member of the Belmont Bloodline, which gives him:
- Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[37]. During and before Trevor's time[38], the Belmont's were feared because of their immense power[39])
- Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[40]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[41]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[42])
- Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[43])
- Martial Arts (Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[44])
- Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[45]. Many of the famous Belmont weapons were left behind by Trevor[46], with him noting them to be the axe, dagger, cross, holy water, and stop watch[47])
- Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[48]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[49]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[50]. The Belmonts will is far greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[51])
- Aura (Belmonts release a glow of aura around them[52], that envelops their body[53])
- Non-Standard Interaction
- Metaphysical Interaction: Belmonts can interact with ghosts with their whips and sub-weapons[54].
- Elemental Interaction: Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[55]. Belmonts can interact with creatures of the night made of sand[56]. Can interact with creatures of the night made of fire[57]. Can fully disperse and destroy water bubbles instead of the attack just going through it[58].
- Blood Interaction: Can harm and kill enemies made of blood[59].
- Abstract Interaction: Belmonts can interact with and kill Death[60], where Death is death, being the absolute presence, the awe, the religion, and the dark god[61]. He refers to death itself as him[62]. Noting that he is completely death and human death is only a part of Chaos[63]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[64].
- Nullification
- Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[65] and scream out in pain, where it is an immortal being immune to pain and suffering[66].
- Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[67]. Death decides who lives and who dies[68].
- Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[69]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[70]. Death is a being unconstrained by mortality[71])
- Resurrection Bypassing (The Belmonts can kill zombies[72], who are corpses brought back to life from the power of hate[73])
- Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[74])
- Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[75]. Leon could sense and feel that Joachim Armster was a vampire[76]. Leon could sense the rage from a Vampire Killer[77]. Trevor could sense a bad omen approaching[78]. Christopher Belmont felt a "chill" upon Dracula's return[79]. Belmonts such as Juste could sense Death's overwhelming power[80]. Belmonts such as Juste could sense the aura of the two different layers of the castles[81]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[82]. Julius could sense the dark powers within Soma Cruz[83]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[84]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[85]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[86])
- Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[87])
- Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[88]. where Leon gained magical energy that would naturally be passed down to all of his descendants[89]. Belmonts such as Julius naturally have magical powers due to this[90], along with Juste having magical powers deriving from the Fernandez (Belnades) family[91])
- Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[93])
- Glyph Creation & Portal Creation (The Belmont blood acts as a key to[94] the infinite corridor[95])
- Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[96]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[97]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[98], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[99]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[100])
- Invulnerability (Metaphysical Invulnerability; Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[101])
- Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[102])
- Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[103])
- Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[104])
- Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[105])
- Resistances to
- Extreme Colds (Belmonts can walk in ice cold rooms without much worry[106])
- Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[107]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[108]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[109])
- Absorption (Belmonts can fight and take hits from the mist[110], a creature that swallows up the living[111])
- Life-Force Absorption (Belmonts can take hits from the Spirit[112], which is an evil spirit that sucks up people's life energy[113])
- Corruption (Belmonts can be bitten by vampires without instantly turning[114])
- Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[115])
- Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[116])
- Paralysis Inducement (Belmonts can be paralyzed[117], and slowly recover from the effects of it[118])
- Attack Reflection (Belmonts can[119] hit Dracula[120] with different[121] projectile[122] attacks[123], this extends to even Morrises'[124], where Dracula's mere rib bone reflects all projectiles back[125])
- Petrification (Belmonts can[126] take hits[127], from Medusa heads[128] who can turn one into stone upon contacting them[129]. Belmonts can[130] can break out of[131], being petrified[132])
- Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[133])
- Time Stop (1-T; Belmonts are unaffected by time being stopped[134]. With time in Castlevania being so potent that not even eternity can withstand time[135], along with even artificial life being subject to the laws of time[136])
- Poison Manipulation (Belmonts can take hits from the poison zombie[137], which spews a deadly poison that can rot flesh on contact[138])
- Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[139] an ordinary hero feel like a spineless coward[140])
- Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[141])
- Absolute Zero (Belmonts can take ice from the frost demon[142], a demon that wields absolute cold[143] and a total command of cold[144], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[145])
- Essence Manipulation (Belmonts can take hits from Succubus[146], who can suck up a person's essence[147])
- Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[148])
- Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[149] be killed[150] by the[151] likes of[152] Death and his scythes[153], who is noted to govern the fate of death[154], being noted to have the power to govern the end of all living things[155], and can use his scythes to kill abstractions such as distance and sound[156])
- Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[157], where contracts are made to be absolute and bind one to it's agreements[158])
- Resistance to
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[159]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[160], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[161])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[162])
- Possession (The castle possesses objects with its magic, such as a ouija table[163])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[164]. The Castle has doors sealed off without solving puzzles[165]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[166])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[167], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[168]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[169]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[170]. The castle increases one's dark desires, allowing Dracula to easily control them[171]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[172])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[173])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[174])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[175]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[176])
- Curse Manipulation (The Curse status that spirits inflict[177] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[178])
- Life Manipulation (The castle can bring inanimate statues to life to attack[179]. Can cause the glass murals to come to life and attack[180])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[181])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[182])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[183], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[184] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[185], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[186], or Charlotte fading from existence due to them messing with the history of the Grimoires[187], Maria starting to fade because Richter's history is being rewritten[188], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[189]. The text alterations also make the monsters stronger[190]. With the real world and world of grimoires being considered the same or "equal"[191], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[192]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[193])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[194], which alter grimoires, which do not adhere to the laws of reality[195])
- Power Modification (The vital souls are noted to be apart of the Castle's power[196], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[197]. The Chaos of the Grimoire destabilized the magic of the others[198])
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[159]). The Castle Abilities Include:
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[199])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[202], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[203])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[204])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[205])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[206])
- Weapon Mastery
- Whip Mastery: Soleil is a skilled user of a whip[207].
- Blade Mastery: Able to deftly throw three blades to attack enemies[208].
- Weapon Control (Can control the blades he throws to attack his opponent[209])
- Energy Absorption (Soleil can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[210])
Equipment
Whips
- Leather Whip: A weaker whip than the Vampire Killer, which Soleil used during his training to become a vampire hunter. He used it in preparation to receive the Vampire Killer whip.
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times. While Soleil does not have it during the events of Belmont's Revenge, he would inherit it in the future as the Belmont tradition goes.
Sub-Weapons
- Swords: Soleiyu has access to three swords, which he telekinetically spins up in the air before they target the opponent and stab downwards at them.
Other
Standard Tactics: Soleil uses his whip in attacks along with using floating swords to throw at his opponent.
Weaknesses: Has been possessed by Count Dracula before and forced to turn against his own father, and was only freed after being defeated in combat. Could likely be possessed again with just as much proficiency.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[211]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[212], a knight who has natural holy powers[213]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[214]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[215].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[216] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[217]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[218]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- "Soleiyu Demon" is a boss name that exists only in the English localization.
- Soleil was the first protagonist turned to antagonist boss to appear in the Castlevania series and also the first Belmont to be fought.
- "Soleiyu" is a mistranslation of the French word soleil, meaning "sun", a reference to the traditional weakness of vampires.
- His name was corrected with "Soleil" in the European version of Castlevania II: Belmont's Revenge appearing in Konami GB Collection Vol. 4, and officially referred as such in that game's description in the Castlevania Anniversary Collection, as well as its bonus e-book.
-
Konami GB Collection Vol. 4 (EU)
- Soleil's name is never mentioned in the graphic novel Castlevania: The Belmont Legacy, though it is pretty clear the unnamed son in Christopher's dream is Soleil, as it is a dream with a son being controlled by Dracula.
- The event of Count Dracula's resurrection by Soleil was treated confidentially as a "scandal in the family". For this reason, only one victory of Christopher over Dracula was known in Simon Belmont's time[219].
- It's unclear what whip Soleil uses during the events of Belmont's Revenge, as it's never explained in-game or by IGA himself.
- Artworks of Soleil show him holding what appears to be a leather whip, but in his in-game sprite his whip has a spiked ball tip.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[220], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[221], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[222] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[223].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[224]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[225], attempted to destroy the specific era of time[226], cause all beings everywhere to disappear, forever[227] and that the age was on the verge of collapse[228]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[229], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[230], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[231]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[232] Julia didn't come save him, and Isaac died within the castle[233]. In other cases the Castle does not collapse[234], but instead slowly fades away[235]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[236].
Battle Records
0-1-0
None
- Christopher Belmont - Fight[237]
- Conditions: None.
- Location: Chapel
None
References
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Ending
- ↑ History of Castlevania - Crescent of the Moon Pages 16-17
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania II: Belmont's Revenge Ending
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Nocturne of Recollection Intro
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania: Dawn of Sorrow Meeting Yoko & Julius
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: The Belmont's Legacy Issue 1
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania Judgment
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: The Arcade Death Boss Fight
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.” - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].” - ↑ Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
- ↑ Castlevania: The Arcade White Dragon Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania Judgment Death True Story Mode Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania Judgment Tutorial
- ↑ Castlevania Judgment Simon Belmont Story Mode
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Volume 2 Chapter 3
- ↑ Castlevania: The Belmont Legacy #2
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 106
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow Julius Boss
- ↑ Castlevania Legends Game Manual Page 12
- ↑ Castlevania: The Belmont Legacy #1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Page 10
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Trevor Second Boss Fight
- ↑ Castlevania: Curse of Darkness Infinite Corridor
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Garden Forgotten By Time
- ↑ Castlevania Judgment Simon Belmont Ultimate Attack
- ↑ Castlevania Judgment Trevor Belmont Ultimate Attack
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legends Game Manual Page 8
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
- ↑ Castlevania Legends Game Manual Page 9
- ↑ Castlevania: Dawn of Sorrow
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 031
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Bestiary No. 016
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Game Manual Page 11
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania NES Final Boss
- ↑ Castlevania III: Dracula's Curse Final Boss
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania (N64) Final Boss
- ↑ Castlevania Adventure Rebirth Final Boss
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Order of Shadows
- ↑ Super Castlevania IV
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 030
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Curse of Darkness Bestiary No. 112
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 040
- ↑ Castlevania: Curse of Darkness Bestiary No. 065
- ↑ Castlevania Nocturne of Recollection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 076
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania III: Dracula's Curse Death Boss
- ↑ Castlevania Death Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Harmony of Dissonance Death Boss
- ↑ Castlevania (N64) Death Boss
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Carrie Fernandez Bad Ending
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Dawn of Sorrow Yoko's Shop
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Dengeki PlayStation Koji Igarashi interview.
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania II: Belmont's Revenge