
| “ | I told you so. Do not underestimate the power of my bloodline!! | „ |
| ~ Juste Belmont to Dracula Wraith |
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| “ | I told you so. Do not underestimate the power of my bloodline!! | „ |
| ~ Juste Belmont to Dracula Wraith |

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.
The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.
Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.
Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.
Thus, Maxim had developed two separate personalities; Maxim (his regular self), and Dark Maxim (his possessed form). This created two alternate-dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they dueled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.
There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.
Taking Maxim and Lydie, Juste finally escaped the crumbling castle and reveled in his victory. Lydie and Maxim returned consciousness and the three apologized for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.
Name: Juste Belmont[2]
Origin: Castlevania: Harmony of Dissonance
First Appearance: Castlevania: Harmony of Dissonance
Company: Konami
Creator: Koji Igarashi
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 16 years old when gaining the Vampire Killer[3], 18 in Harmony of Dissonance (Maxim's expedition took 2 years after Juste inherited the Vampire Killer, making Juste 18[4])
Birth Year 1730 (As he is 18 during the events of Harmony of Dissonance, which takes place in 1748)
Time Period: 1748
Timeline: Main Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[5])
Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[6]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)
Language: English
Classification: Member of the Belmont Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Simon Belmont (His grandfather[8]), Maxim Kischine (His long time friend and rival), Lydie Erlanger (His childhood friend and love interest)
Enemies: Death, Dracula Wraith
Height: Unknown
Weight: Unknown
Date of Death: Unknown
Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9])
Grade: S (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16, with his magical powers deriving from the Fernandez (Belnades) family[10])
Tier: At least 7-C, Higher with Nail of Vlad & Crushing Stone, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Juste can fight and defeat Dracula Wraith, a wraith that embodies all of the pieces of Dracula, where Dracula also serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]), Higher with Nail of Vlad (With Nail of Vlad, increases Juste's strength[16]) & Crushing Stone (With Crushing Stone[17], enhances the whip with a charged attack that can break through stone[18]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]. Alucard notes that having something to protect surpasses the limits of strength[20])
Durability: At least Town level, Higher with Fang of Vlad (With the Fang of Vlad, increases Juste's defense[21]), Far Higher with Sheer Will
Striking Strength: At least Town Class, Higher with Nail of Vlad, Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[22], during and before Trevor's time[23], the Belmont's were feared because of their immense power[24], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27]. Can easily carry furniture such as a king-sized bed on his person without his movement being hindered[28]), Far Higher with Sheer Will
Travel Speed: At least Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[29]). At most Faster Than Light through full Aura (Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[30]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Juste traveled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)
Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes, Far Higher with Spell Fusion
Intelligence: Supergenius Intelligence (Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[36]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[37]), Higher with Magic Necklace (The Magic Necklace makes Juste wiser[38]) & Mystic Brooch (The Mystic Brooch makes Juste much wiser[39])
Knowledge: Grandmaster level (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16[40]. Can fight and defeat Dracula's Wraith, who posssesses the powers and skills of Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[41]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[42], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Is a member of the Belmont Bloodline, which gives him:
Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[112]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[113]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[114]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[115]), Absorption (Belmonts can fight and take hits from the mist[116], a creature that swallows up the living[117]), Life-Force Absorption (Belmonts can take hits from the Spirit[118], which is an evil spirit that sucks up people's life energy[119]), Corruption (Belmonts can be bitten by vampires without instantly turning[120]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[121]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[122]), Paralysis Inducement (Belmonts can be paralyzed[123], and slowly recover from the effects of it[124]), Attack Reflection (Belmonts can[125] hit Dracula[126] with different[127] projectile[128] attacks[129], this extends to even Morrises'[130], where Dracula's mere rib bone reflects all projectiles back[131]), Petrification (Belmonts can[132] take hits[133], from Medusa heads[134] who can turn one into stone upon contacting them[135]. Belmonts can[136] can break out of[137], being petrified[138]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[139]), Time Stop (1-T; Belmonts are unaffected by time being stopped[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142]), Poison Manipulation (Belmonts can take hits from the poison zombie[143], which spews a deadly poison that can rot flesh on contact[144]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[145] an ordinary hero feel like a spineless coward[146]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[147]), Absolute Zero (Belmonts can take ice from the frost demon[148], a demon that wields absolute cold[149] and a total command of cold[150], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[151]), Essence Manipulation (Belmonts can take hits from Succubus[152], who can suck up a person's essence[153]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[154]), Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[155] be killed[156] by the[157] likes of[158] Death and his scythes[159], who is noted to govern the fate of death[160], being noted to have the power to govern the end of all living things[161], and can use his scythes to kill abstractions such as distance and sound[162]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[163], where contracts are made to be absolute and bind one to it's agreements[164])
Weapon Mastery (Whip Mastery; The Whip is Juste's main weapon, being able to use it to attack in all directions[213], along with being capable of dangling it around, dealing damage to any enemy that comes into contact with it[214]. Knife Mastery; With knife, Juste throws a knife at high speed and accuracy[215]. Axe Mastery; Can throw an axe accurately and deftly in combat[216]. Cross Mastery; Can wield and throw the cross like a boomerang, making it always come back to him[217]), Accelerated Development (Leveling, Physical Stats & Abilities; As Juste defeats more enemies throughout the castle, he levels up and grows stronger[218]), Extrasensory Perception (Could sense Death's overwhelming power[219]. Could sense the aura of the two different layers of the castles[220]), Energy Absorption (Juste can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[221]), Fusionism (With Spell Fusion, Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[222]).
Resistance to Fear Manipulation (Can hold and use the rib of Vlad[223], where Dracula's mere rib bone is enough to make[224] an ordinary hero feel like a spineless coward[225])
Wields the Vampire Killer, which grants:
Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[226]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[227]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[228]. The Alchemy whip can create wind blades around its user to protect them from all directions[229]), Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[230]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[231]).
All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[233]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[234], even those who are half-vampire such as Alucard[235]), Magic (The Vampire Killer has been referred to as a magic whip[236]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[237]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[238] which includes[239] ghosts[240]. This is also shown in Haunted Castle Revisited[241]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[242]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[243]. Can interact with creatures of the night made of fire[244]. Can fully disperse and destroy water bubbles instead of the attack just going through it[245]. Blood Interaction; Can harm and kill enemies made of blood[246]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[247] to where he was immune to all other[248] weapons prior other then the Vampire Killer[249]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[250]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[251]. The Vampire Killer can nullify energy projectiles through hitting them[252], even those from Dracula[253]. Can negate fire projectiles[254]. Electricity Nullification; Can completely disperse and nullify electricity attacks[255]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[256]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[257]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[258]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[259] and scream out in pain, where it is an immortal being immune to pain and suffering[260]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[261]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[262]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[263]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[264]. Death is a being unconstrained by mortality[265]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[266]), Resurrection Bypassing (The Vampire Killer can kill zombies[267], who are corpses brought back to life from the power of hate[268]), Purification (The Vampire Killer can purify people who was turned into a monster[269]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[270]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[271]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[272]. The whip can have fire burst around the enemies even without them dying[273]. Causes even objects like coffins to burst into flames[274]. This is even shown in Lament of Innocence, once Leon has the vampire killer[275]. This is even shown in graphic novels such as Belmonts Legacy[276]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[277]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[278], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[279]. One must sacrifice their lifeforce in order to wield it[280]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[281]), Light Manipulation (The Whip can create orbs of light to light up torches[282])
Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[283]), Mimicry (Doppelganger is unable to mimic the vampire killer during[284] the time of Lament of Innocence[285])
Ice Manipulation (With Blue Stone, adds ice to attacks made with a whip[286]), Air Manipulation (With Green Stone, adds wind to attacks made with a whip[287]), Fire Manipulation (With Red Stone, adds fire to attacks made with a whip[288]), Electricity Manipulation (With the Yellow Stone, adds lightning to attacks made with a whip[289]), Energy Projection (With the Bullet Tip[290], can fire an energy projectile from the whip when at maximum health, using the soul of Christopher Belmont[291][292]), Statistics Boost (With Crushing Stone[293], enhances the whip with a charged attack that can break through stone[294])
Holy Fire Manipulation (With Holy water, throws down a bottle of holy water that unleashes holy blue flames[295]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[296], due to them being made from evil beings[297]), Holy Manipulation (With Holy Book, creates a holy book that spins around him, protecting him from attacks and damaging anyone it hits[298]), Statistics Boost (With Sacred Fist, delivers quick multiple punches towards an enemy)
Healing (With Summoning Tome, Juste can restore his health[299]), Weapon Creation (With Knife + Logos Ring combo, Juste is able to throw three knives towards an enemy[300]. With Cross + Wind Book combo, seven crosses spin around Juste while hitting nearby enemies[301]. With Cross + Bolt Book combo, a pillar of light appears with Juste creating numerous huge crosses spiraling around the pillar[302]), Curtain Fire (Rapid Fire; With Knife + Wind Book combo, Juste throws dozens of daggers at fast speeds[303]. With Knife + Bolt Book, numerous shuriken-like light attacks fly to the sky and rain down on enemies a moment later[304]. With Cross + Ice Book combo, creates a giant icicle that shoots out a rapid-fire amount of icicles at an enemy[305]. Omnidirectional; With Cross + Summoning Tome combo, summons a mage that causes numerous meteors to fall and damage all enemies on screen[306]), Weapon Control' (With Holy Book + Earth Ring combo, forms a holy book that flies around Juste, protecting him from all attacks and damaging anything it hits[307]. With Holy Book + Wind Book combo, two holy books orbit Juste, protecting him from all attacks and damaging anything it hits[308]), Homing Attack (With Knife + Ice Book combo, Juste creates a missile that homes in onto enemies[309]), Summoning (With Knife + Summoning Tome, summons a purple pheonix that spread its wings and rain down its sharp pinion[310]. With Holy Water + Summoning Tome combo, summons an angel that flies through the screen, dropping holy water on enemies[311]. With Holy Book + Summoning Tome combo, a fairy will follow Juste, once an enemy appears, she will use a toy hammer to hit the target for heavy damage[312]. With Cross + Summoning Tome combo, summons a mage that causes numerous meteors to fall and damage all enemies on screen[313]. With Sacred Fist + Summoning Tome, summons Kali who deals multi-hit damage by punching enemies in quick succession across the screen[314]), Transformation (Transformative Arsenal; With Axe + Summoning Tome combo, Juste changes himself into a demon, using his wings to attack all nearby enemies[315]), Statistics Boost (With Cross + Nova Ring combo, throws the cross at a higher speed[316]. With Sacred Fist + Aurora Ring, uses the sacred fist attack with a wider area[317]), Fire Manipulation (With Knife + Fire Book combo, nine knives appear around Juste and form a fireball that bounces around the area[318]. With Axe + Fire Book, two flame dragons surround a nearby target[319]. With Holy Water + Fire Book combo, creates a ball of fire that rolls on the floor and bounces around[320]. With Holy Book + Fire Book combo, creates a tornado of fire that engulfs nearby enemies[321]. With Cross + Fire Book combo, creates a huge cross in flames that will swirl faster and unleash fireballs in a spiral when touching enemies[322]. With Sacred Fist + Fire Book combo, spreads four fireballs towards enemies[323]), Density Manipulation (With Axe + Heaven Ring combo, throws the axe with slower movement, allowing for more then one hit with it[324]), Energy Manipulation (With Sacred Fist + Wind Book combo, fires a huge energy wave[325]), Air Manipulation (With Axe + Wind Book combination, releases an axe which circles Juste where he's standing[326]), Ice Manipulation (With Axe + Ice Book combo, creates a huge icicle to attack enemies[327]. With Holy Water + Ice Book combo, creates three huge ice crystals that damage all enemies that are hit and when it shatters[328]. With Holy Book + Ice Book, two streams of freezing waves shoot out from Juste[329]. With Cross + Ice Book combo, sends out a cross made of ice that will appear behind Juste and shoot sharp icicles towards enemies[330]. With Sacred Fist + Ice Book, rushes forwards with a huge icicle in Juste's hand[331]), Water Manipulation (With Holy Water + Wind Book combo, causes water rains down from the sky[332]), Electricity Manipulation (With Axe + Bolt Book combo, creates bolts of lightning from Juste's body that strikes nearby enemies[333]. With Holy Water + Bolt Book, creates a lightning bolt that strikes down and moves backward and forwards[334]. With Holy Book + Bolt Book combo, two electrical cog materials appear in front of Juste, acting as a shield and harming any enemy they come into contact with[335]. With Sacred Fist + Bolt Book combo, lightning bolt charges from Juste's hand and strikes multiple enemies[336]), Holy Fire Manipulation (The Holy Water + Chaos Ring combo has holy blue fire jump around to reach more enemies[337])
Healing (With Healing Mail, when standing still, this armor restores Juste's health slowly[338]. With Walk Armor, while in motion, the armor restores Juste's health[339]), Multiple Jumps & Infinity Manipulation (With Infinite Boots, these boots make infinite jumps possible[340]), Spirit Manipulation (With the Magical Armor, affects its user's spirit in order to reduce magic consumption rate[341]), Darkness Manipulation (With the Twilight Cloak, a pitch-black cloak that creates an air of darkness around Juste[342]).
Statistics Boost (With Aurora Ring, increases the strength of the Sacred Fist[348]. With the Chaos Ring, increases the strength of Holy Water[349]. With the Cipher's Charm, speeds up the rate at which MP is restored[350]. With the Earth Ring, increases the strength of the Holy Book[351]. With Heaven's Ring, increases the strength of the Axe[352]. With Logoth's Ring, increases the strength of the Knife[353]. With the Nova Ring, increases the strength of the Cross[354]. With the Magic Necklace, makes Juste wiser[355]. With the Mystic Brooch, makes Juste much wiser[356]), Supernatural Luck (With the Lucky Charm, increases Juste's luck[357]. With the Lucky Ring, increases Juste's luck[358]. With the Greed Amulet, increases the user's luck in finding money[359]. With Heart Choker, increases the appearance rate of big hearts[360]. With the Rare Ring, increases the appearance rate of rare items[361]), Resistance Manipulation (With Medusa's Pendant, increases Juste's resistance to petrification[362]. With Mirror Pendant, increases Juste's resistance to poison[363]).
Resistance to Curse Manipulation (With Holy Ring, the ring's holy powers make it hard for curses to be cast on user[364])
Power Bestowal (With Lizard Tail, enables Juste to be able to slide[365]), Multiple Jumps (With Sylph Feather, while in midair, Juste may perform an additional jump[366]), Acrobatics (With Griffin's Wing, by pressing down/up and jump, Juste can perform a high jump[367]), Information Analysis (With Soul Orb, allows Juste to recognize how much damage an enemy has received[368]. With Fairy Journal, allows Juste to recognize the names of his enemies[369]. With Monster Tome, allows Juste to see the data of the monsters he has met[370]), Attack Reflection (Has the Rib of Vlad[371], where Dracula's mere rib bone reflects all projectiles back[372]), Nullification (Curse Nullification; With the Eye of Vlad, has the power to negate curses[373]. Petrification Nullification; With the Heart of Vlad, has the power to negate petrification[374]. Poison Negation; With the Rib of Vlad, has the power to negate poison[375]), Statistics Boost (With Nail of Vlad, increases Juste's strength[376]. With the Fang of Vlad, increases Juste's defense[377]), Supernatural Luck (Dracula's ring increases the luck of those who wear it[378]),
Invulnerability (With Medicine Jar, contains medicine that makes Juste invincible for a set time[379]), Statistics Boost (With Equip Items, boost the whips strength or Juste's defensive ability[380]), Purification (With Anti-Venom, counteracts the effects of poison[381]. With Uncurse Potion, counteracts the effects of curses[382]), Restoration (With Big Mana Prism, restores a large amount of magic[383]), Healing (With Elixer, restores all health[384])
The Vampire Killer receives several whip upgrades:
| Whip Upgrade | Description | Stats | Found |
|---|---|---|---|
| Blue Stone | Adds ice to attacks made with a whip. | STR +2 | Aqueduct of Dragons A |
| Bullet Tip | Causes bullets to fire from whip's tip only when user's HP is max. | STR +5 | Skeleton Cave B |
| Crushing Stone | By holding ATTACK down, a "charged attack" can break some walls. | STR +5 | Clock Tower B |
| Energy Circle | Holding the ATTACK button down causes user's whip to spin around. | Shrine of the Apostates A | |
| Green Stone | Adds wind to attacks made with a whip. | STR +2 | Clock Tower A |
| Platinum Tip | Adds a platinum ball to the tip of a whip. | STR +20 | Castle Entrance A |
| Red Stone | Adds fire to attacks made with a whip. | STR +2 | Marble Corridor A |
| Steel Tip | Adds a steel ball to the tip of a whip. | STR +10 | Castle Top Floor A |
| Yellow Stone | Adds lightning to attacks made with a whip. | STR +2 | Luminous Cavern B |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ancient Armor | Legend has it that this armor was worn by ancient gods. | DEF +45 | Axe Armor Lv2 | |
| Ancient Robe | This robe is rumored to have once been worn by a great wise man. | DEF +48, INT +10 | Clear Bone | |
| Battle Armor | Armor designed for easy maneuverability during battles. | DEF +62 | Bought in Luminous Cavern A for $6000 | Master Lizard |
| Blizzard Robe | Robe with a high resistance to ice. | DEF +30, INT +8 | Sky Walkway B | |
| Brigandine | Armor made from a combination of wood and metal. | DEF +40 | Mimic | |
| Bronze Armor | Armor made of bronze. | DEF +18 | Skeleton Rib | |
| Casual Wear | Clothes usually worn by city folks. | DEF +1, INT +5 | Bought in Castle Treasury B and Luminous Cavern B for $98 | Zombie |
| Ceramic Mail | Armor crafted from a material that modern alchemists can't comprehend. | DEF +90 | Bought in Luminous Cavern A for $15000 | |
| Chain Mail | Armor made up of chain nettings. | DEF +28 | Ruler Sword Lv2 | |
| Cloth Tunic | Armor made of cloth. | DEF +14 | Castle Treasury | |
| Cuirass Armor | Armor made from fabric treated with a special liquid. | DEF +22 | Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $1200 | Big Balloon |
| Double Mail | Double-layered armor. | DEF +55 | Gorgon | |
| Fancy Clothes | Beautifully embroidered clothes. | DEF +18, INT +6 | The Wailing Way A | |
| Field Armor | Armor woven from long blades of grass. Surprisingly sturdy. | DEF +8 | Armor Knight | |
| Fire Mail | Armor with a high resistance to fire. | DEF +36 | Fleaman Armor | |
| Guardian Armor | The body of Guardian Armor. | DEF +36 | Guardian Armor | |
| Healing Mail | When standing still, this armor restores its user's HP slowly. | DEF +15 | Clock Tower B | |
| Heavy Armor | This armor looks extremely heavy. | DEF +48 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 | Poison Lizard |
| Kaiser Mail | Armor said to have been worn by emperors. | DEF +75, STR +5, INT +5, LCK +5 | Castle Top Floor B | |
| Leather Armor | Easily maneuvered armor made from tanned hides. | DEF +4 | Castle Entrance A | |
| Lightning Robe | Robe with a high resistance to lightning. | DEF +44, INT +9 | Skeleton Cave A | |
| Loose Clothing | Designed to allow for the easy dodging of attacks. | DEF +20, INT +7 | Witch | |
| Magical Armor | This armor affects its user's spirit. MP consumption rate is reduced. | DEF +64 | Castle Entrance A | |
| Moon Armor | Armor affected by the Moon. | DEF +40 (Castle A), DEF +80 (Castle B) | Castle Treasury A | |
| Mystical Robe | A robe with strange hidden powers. Increases its user's INT. | DEF +35, INT +8 | Castle Top Floor B | |
| Noble Robe | An elegant robe suitable to nobility. | DEF +30, INT +8 | 0 | |
| Padded Armor | Leather armor into which metal pieces have been sewn. | DEF +23 | Castle Treasury | |
| Parade Armor | Gaudily decorated armor. Some people find it appealing. | DEF +26 | Fishman | |
| Plate Coat | Long metal armor coat that protects its user above the knees. | DEF +12 | Bought in Clock Tower A, Clock Tower B, Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $800 | Lizard Man |
| Plate Mail | Armor made entirely of metal and thus extremely heavy. | DEF +52 | Castle Treasury A | |
| Puff Coat | A fashionable coat. | DEF +25 | Ruler Sword | |
| Ramail Coat | It appears to be a normal coat, but metal has been woven into it. | DEF +29, INT +7 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1005 | Feather Demon |
| Rock Leather | Layered leather armor, hardened with wax. | DEF +20 | Skeleton Ape | |
| Rubber Armor | Armor made from a rubber-like, soft material. | DEF +6 | Bought in Castle Treasury B, Castle Top Floor B and Luminous Cavern B for $250 | Bone Soldier |
| Scale Armor | Armor made up of layered metal scales. | DEF +30 | Clock Tower A | |
| Silver Armor | Armor forged of silver. | DEF +75 | Castle Top Floor A | |
| Summer Clothes | Thin garments that are extremely comfortable in hot weather. | DEF +2, INT +5 | Marble Corridor A | |
| Sun Armor | Armor affected by the Sun. | DEF +80 (Castle A), DEF +40 (Castle B) | Castle Treasury B | |
| T-Shirt | A bit on the casual side, but looks fashionable on some. | DEF +3, INT +5 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor B and Luminous Cavern B for $199 | |
| Thin Robe | Robe made from pieces of thin cloth and is light as a feather. | DEF +15, INT +5 | Ectoplasm | |
| Walk Armor | This armor restores its user's HP when in motion. | DEF +30 | Luminous Cavern B | |
| War Fatigues | Battle Wear. Certain areas are reinforced for added protection. | DEF +46, STR +8, INT +9 | Castle Entrance B |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Crimson Cloak | A cloak that is red as blood. | DEF +12 | Flying Bone | |
| Emerald Cloak | A bright green cloak. | DEF +5 | Chapel of Dissonance A | |
| Ninja Cloak | An assassin's cloak from the gold country. | DEF +15, LCK +5 | Victory Armor | |
| Silk Cloak | A cloak made from fine silk and is extremely light. | DEF +2 | The Wailing Way A | |
| Twilight Cloak | A pitch-black cloak that creates an air of darkness around it's user. | DEF +18, LCK +8 | Marble Corridor A | |
| Velvet Cloak | A cloak made of velvet. | DEF +3 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Luminous Cavern A for $1350 | Bone Liquid |
| Wind Cloak | A cloak with a high resistance to wind. | DEF +12 | Clock Tower B |
| Armor | Description | Stats | Found | Drop | |||||
|---|---|---|---|---|---|---|---|---|---|
| Arm Guards | Good protection for the entire arm, but arms get a bit sweaty. | DEF +18 | Ruler Sword Lv2 | ||||||
| Arm Plates | Armor for the arm made entirely of metal. | DEF +21 | Luminous Cavern A | Bloody Glove | A glove soaked with much blood. | DEF +25 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2100 | Blaze Master | |
| Gauntlets | Gauntlets are armor for the hands. | DEF +4 | Scarecrow | ||||||
| Gloves | A cushioned glove that protects its user's hand. | DEF +7 | Bone Archer | ||||||
| Guardian Glove | The arm of Guardian Armor. | DEF +14 | Guardian Armor | ||||||
| Hard Gloves | Gloves made of hardened leather. | DEF +10 | Aqueduct of Dragons A | ||||||
| Leather Gloves | Gloves made of leather. Warm. | DEF +2 | Marble Corridor A | ||||||
| Steel Glove | A glove made of steel. | DEF +28 | Spriggan |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Armet | A helmet fashioned to protect the back of its user's head | DEF +15 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A and Castle Top Floor A for $1800 | White Dragon Lv3 |
| Bagonette | A helmet woven from thin strips of metal | DEF +12 | Clock Tower A | |
| Barbuta | A helmet with an attached face guard | DEF +13 | Feather Demon | |
| Barrel Helmet | A tube-shaped helmet | DEF +18 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2300 | |
| Bascinet | A helmet made of chain netting | DEF +16 | Harpy | |
| Bicocette | A metal helmet that protects the top of its user's head | DEF +8 | Skeleton Spider | |
| Cabacete | A helmet with ear guards. Wearing this helmet reduces hearing | DEF +23 | Bought in Castle Treasury A and Luminous Cavern A for $3800 | |
| Cloth Helmet | A helmet made from extremely hardened cloth | DEF +3 | Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $160 | Skeleton Flail, Disc Armor |
| Face Guard | An item designed to protect its user's face | DEF +10 | Sky Walkway A | |
| Fancy Bandana | A stylish bandana | DEF +1 | Room of Illusion A | |
| Full Helmet | A helmet that covers the user's head all the way to the neck | DEF +22 | Luminous Cavern A | |
| Gold Headband | A headband made of gold | DEF +28 | Pike Master | |
| Greek Helm | A Corinthian-style helmet | DEF +9 | Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $750 | Ruler Sword |
| Guardian Helm | The head of Guardian Armor | DEF +14 | Guardian Armor | |
| Iron Helmet | A helmet made of iron | DEF +21 | Melty Zombie | |
| Kettle Hat | A kettle-shaped helmet | DEF +20 | Axe Armor Lv2 | |
| Leather Cap | A cap made of leather | DEF +4 | Skeleton Cave B | |
| Leather Helmet | A helmet made of leather | DEF +6 | Skeleton Spear | |
| Morion | A helmet with an attached neckguard for safety | DEF +19 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 | |
| Piros Helm | A helmet from a faraway land | DEF +11 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1050 | Merman |
| Plain Circlet | A simple circlet | DEF +3 | Rock Armor | |
| Platinum Crown | A crown made of platinum | DEF +30 | Bought in Castle Entrance A and Castle Entrance B for $9999 | |
| Pot Helm | A helmet resembling an upside-down pot | DEF +24 | Luminous Cavern A | |
| Red Silk Hat | A semi-dressy crimson silk hat | DEF +25, INT +6 | Bought in Castle Entrance A and Castle Entrance B for $9800 | |
| Sallet | A helmet with strong medals embedded in its frame | DEF +7 | Bought in Clock Tower A, Clock Tower B, Luminous Cavern B and Castle Top Floor B for $340 | |
| Silk Hat | User appears dapper in this hat | DEF +17 | Skeleton Mirror | |
| Silver Tiara | A tiara crafted from silver | DEF +25 | Sylph | |
| Steel Helmet | A helmet made of steel | DEF +26 | Blaze Master | |
| Sturdy Turban | Turbans are a big hit in areas of the world with hot climates | DEF +2 | Slime | |
| Viking Helm | A helmet often used by the Vikings | DEF +27 | Marble Corridor B |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ankle Guards | Shoes designed for extra ankle protection. | DEF +5 | Skeleton Cave B | |
| Bronze Boots | Boots made of bronze. | DEF +6 | Bone Thrower | |
| Floating Boots | Boots that defy the laws of gravity. | Pike Master | ||
| Greaves | Armored trousers strengthened with metal plates. | DEF +12 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $1700 | Ruler Sword Lv3 |
| Guardian Boots | The legs of Guardian Armor. | DEF +8 | Guardian Armor | |
| Infinite Boots | These boots make infinite jumps possible. | Bought in Castle Entrance A and Castle Entrance B for $12000 | ||
| Iron Boots | Boots made of iron. Cold in the wintertime. | DEF +9 | Axe Armor | |
| Leather Boots | Boots made of leather. Quite comfortable. | DEF +2 | Castle Entrance A | |
| Leggings | The front sides of these boots are strengthened with metal plates. | DEF +16 | Luminous Cavern A | |
| Platinum Shoes | Shoes made of platinum. Extremely valuable. | DEF +25 | Bought in Castle Entrance A and Castle Entrance B for $5000 | |
| Shin Guards | Protective footwear made from leather. Also protects the shins. | DEF +1 | Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $140 | Peeping Eye |
| Silver Boots | Boots made of silver. | DEF +20 | Bought in Castle Treasury A and Luminous Cavern A for $2800 |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Aurora Ring | Increases the strength of the Sacred Fist | Bought in Castle Top Floor A for $5000 | ||
| Bangle | A wrist protector | DEF +3 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Castle Top Floor B for $550 | Axe Armor |
| Chaos Ring | Increases the strength of Holy Water | Sky Walkway A | ||
| Cipher's Charm | Speeds up the rate at which MP are restored | Skeleton Cave A | ||
| Crested Band | Some kind of crest is etched into this bracelet | DEF +15 | Hammer-Hammer | |
| Earth Ring | Increases the strength of the Holy Book | Aqueduct of Dragons B | ||
| Gold Necklace | Necklace made of gold. A bit on the flashy side | DEF +3 | Arabaki | |
| Greed Amulet | This amulet increases its user's luck in finding money | Castle Treasury A | ||
| Heart Chocker | Heart-shaped chocker. Increases the appearance rate of big hearts | Clock Tower B | ||
| Heaven's Ring | Increases the strength of the Axe | Castle Treasury A | ||
| Holy Ring | This ring's holy powers make it hard for curses to be cast on user | Castle Treasury A | ||
| Kaiser Knuckles | It is said that this knuckle band was once used by emperors | DEF +3, STR +3 | Clock Tower B | |
| Logoth's Ring | Increases the strength of the Knife | The Wailing Way A | ||
| Lucky Charm | This charm increases its user's LCK. You are not allowed to look inside it | LCK +10 | Room of Illusion A | |
| Lucky Ring | Increases it user's LCK | LCK +20 | Clock Tower B | Rare Ghost |
| Magic Necklace | This magical necklace makes its user wiser | INT +5 | Bought in Castle Treasury A for $5000 | Anthro Skeleton |
| Medusa Pendant | This pendant increases its user's resistance to petrification | Gold Medusa | ||
| Mirror Pendant | This pendant increases its user's resistance to poison | Man-Eater | ||
| Mystic Brooch | This brooch makes its user much wiser | INT +15 | Rare Ghost | |
| Nova Ring | Increases the strength of the Cross | Bought in Castle Top Floor B for $5000 | ||
| Pendant | The kind of charm you can purchase anywhere | DEF +1 | Medusa Head | |
| Rare Ring | Increases the appearance rate of rare items | Skeleton Cave A | ||
| Silver Bangle | A bangle made of silver | DEF +20 | Gorgon | |
| Wristband | Offers an excellent source of support | DEF +2 | Castle Treasury B |
Special Items
| Item | Description | Stats | Found |
|---|---|---|---|
| Crush Boots | Used with high jump, it's possible to smash through some ceilings. | DEF +15 | The Wailing Way B |
| JB's Bracelet | Juste has grown attached to this bracelet and always wears it. | Start game with it | |
| MK's Bracelet | Given to Juste by Maxim as a memento. | Sky Walkway A (from Maxim) | |
| Night Goggles | Gives user the ability to see in the dark to a certain degree. | INT +2, LCK +1 | Sky Walkway A |
| Noon Star | It cannot be seen at night. | Simon Wraith, Specter |
Spell Fusion is a mode of attack in which Juste uses a variety of different magic spells by combining a sub-weapon and Spell book to cast a powerful magic spell. Knife Combos
Axe Combos
Holy Water Combos
Holy Book Combos
Cross Combos
Sacred Fist Combos
Standard Tactics: Juste will utilize his whip with various spell fusions or sub-weapons that best suit the situation.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[393]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[394]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[395], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[396], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[397] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[398].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[399]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[400], attempted to destroy the specific era of time[401], cause all beings everywhere to disappear, forever[402] and that the age was on the verge of collapse[403]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[404], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[405], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[406]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[407] Julia didn't come save him, and Isaac died within the castle[408]. In other cases the Castle does not collapse[409], but instead slowly fades away[410]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[411].
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