Juste Belmont
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |

| “ | I told you so. Do not underestimate the power of my bloodline!! | „ |
| ~ Juste Belmont to Dracula Wraith |
Background
After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.
The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.
Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.
Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.
Thus, Maxim had developed two separate personalities; Maxim (his regular self), and Dark Maxim (his possessed form). This created two alternate-dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they dueled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.
There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.
Taking Maxim and Lydie, Juste finally escaped the crumbling castle and reveled in his victory. Lydie and Maxim returned consciousness and the three apologized for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.
Personality
General Information
Name: Juste Belmont[2]
Origin: Castlevania: Harmony of Dissonance
First Appearance: Castlevania: Harmony of Dissonance
Company: Konami
Creator: Koji Igarashi
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 16 years old when gaining the Vampire Killer[3], 18 in Harmony of Dissonance (Maxim's expedition took 2 years after Juste inherited the Vampire Killer, making Juste 18[4])
Birth Year 1730 (As he is 18 during the events of Harmony of Dissonance, which takes place in 1748)
Time Period: 1748
Timeline: Main Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[5])
Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[6]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)
Language: English
Classification: Member of the Belmont Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Simon Belmont (His grandfather[8]), Maxim Kischine (His long time friend and rival), Lydie Erlanger (His childhood friend and love interest)
Enemies: Death, Dracula Wraith
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9])
Codex Statistics
Grade: S (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16, with his magical powers deriving from the Fernandez (Belnades) family[10])
Tier: At least 9-A, likely Far Higher, Higher with Nail of Vlad & Crushing Stone. Even Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Room level (Potency), likely Far Higher (Juste can fight and defeat Dracula Wraith, a wraith that embodies all of the pieces of Dracula, where Dracula also serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[15]), Higher with Nail of Vlad (With Nail of Vlad, increases Juste's strength[16]) & Crushing Stone (With Crushing Stone[17], enhances the whip with a charged attack that can break through stone[18]). Even Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]. Alucard notes that having something to protect surpasses the limits of strength[20])
Durability: At least Room level, likely Far Higher, Higher with Fang of Vlad (With the Fang of Vlad, increases Juste's defense[21]). Even Higher with Sheer Will
Striking Strength: At least Town Class, Higher with Nail of Vlad. Even Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[22], during and before Trevor's time[23], the Belmont's were feared because of their immense power[24], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27]. Can easily carry furniture such as a king-sized bed on his person without his movement being hindered[28]). Even Higher with Sheer Will
Travel Speed: At least Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[29]). At most Faster Than Light through full Aura (Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[30]). Even Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]). Even Higher with Sheer Will
Reaction Speed: At most Faster Than Light. Even Higher with Sheer Will
Stamina: Superhuman (Juste traveled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)
Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes, Far Higher with Spell Fusion
Intelligence: Supergenius Intelligence (Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[36]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[37]), Higher with Magic Necklace (The Magic Necklace makes Juste wiser[38]) & Mystic Brooch (The Mystic Brooch makes Juste much wiser[39])
Knowledge: Grandmaster level (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16[40]. Can fight and defeat Dracula's Wraith, who posssesses the powers and skills of Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[41]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[42], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Is a member of the Belmont Bloodline, which gives him:
- Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43]. During and before Trevor's time[44], the Belmont's were feared because of their immense power[45])
- Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[46]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[47]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[48])
- Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[49])
- Martial Arts (Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[50])
- Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[51]. Many of the famous Belmont weapons were left behind by Trevor[52], with him noting them to be the axe, dagger, cross, holy water, and stop watch[53])
- Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[54]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[55]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[56]. The Belmonts will is far greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[57])
- Aura (Belmonts release a glow of aura around them[58], that envelops their body[59])
- Non-Standard Interaction
- Metaphysical Interaction: Belmonts can interact with ghosts with their whips and sub-weapons[60].
- Elemental Interaction: Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[61]. Belmonts can interact with creatures of the night made of sand[62]. Can interact with creatures of the night made of fire[63]. Can fully disperse and destroy water bubbles instead of the attack just going through it[64].
- Blood Interaction: Can harm and kill enemies made of blood[65].
- Abstract Interaction: Belmonts can interact with and kill Death[66], where Death is death, being the absolute presence, the awe, the religion, and the dark god[67]. He refers to death itself as him[68]. Noting that he is completely death and human death is only a part of Chaos[69]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[70].
- Nullification
- Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[71] and scream out in pain, where it is an immortal being immune to pain and suffering[72].
- Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[73]. Death decides who lives and who dies[74].
- Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[75]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[76]. Death is a being unconstrained by mortality[77])
- Resurrection Bypassing (The Belmonts can kill zombies[78], who are corpses brought back to life from the power of hate[79])
- Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[80])
- Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[81]. Leon could sense and feel that Joachim Armster was a vampire[82]. Leon could sense the rage from a Vampire Killer[83]. Trevor could sense a bad omen approaching[84]. Christopher Belmont felt a "chill" upon Dracula's return[85]. Belmonts such as Juste could sense Death's overwhelming power[86]. Belmonts such as Juste could sense the aura of the two different layers of the castles[87]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[88]. Julius could sense the dark powers within Soma Cruz[89]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[90]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[91]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[92])
- Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[93])
- Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[94]. where Leon gained magical energy that would naturally be passed down to all of his descendants[95]. Belmonts such as Julius naturally have magical powers due to this[96], along with Juste having magical powers deriving from the Fernandez (Belnades) family[97])
- Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[99])
- Glyph Creation & Portal Creation (The Belmont blood acts as a key to[100] the infinite corridor[101])
- Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[102]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[103]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[104], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[105]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[106])
- Invulnerability (Metaphysical Invulnerability; Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[107])
- Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[108])
- Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[109])
- Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[110])
- Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[111])
Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[112]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[113]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[114]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[115]), Absorption (Belmonts can fight and take hits from the mist[116], a creature that swallows up the living[117]), Life-Force Absorption (Belmonts can take hits from the Spirit[118], which is an evil spirit that sucks up people's life energy[119]), Corruption (Belmonts can be bitten by vampires without instantly turning[120]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[121]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[122]), Paralysis Inducement (Belmonts can be paralyzed[123], and slowly recover from the effects of it[124]), Attack Reflection (Belmonts can[125] hit Dracula[126] with different[127] projectile[128] attacks[129], this extends to even Morrises'[130], where Dracula's mere rib bone reflects all projectiles back[131]), Petrification (Belmonts can[132] take hits[133], from Medusa heads[134] who can turn one into stone upon contacting them[135]. Belmonts can[136] can break out of[137], being petrified[138]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[139]), Time Stop (1-T; Belmonts are unaffected by time being stopped[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142]), Poison Manipulation (Belmonts can take hits from the poison zombie[143], which spews a deadly poison that can rot flesh on contact[144]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[145] an ordinary hero feel like a spineless coward[146]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[147]), Absolute Zero (Belmonts can take ice from the frost demon[148], a demon that wields absolute cold[149] and a total command of cold[150], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[151]), Essence Manipulation (Belmonts can take hits from Succubus[152], who can suck up a person's essence[153]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[154]), Mortality Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[155] be killed[156] by the[157] likes of[158] Death and his scythes[159], who is noted to govern the fate of death[160], being noted to have the power to govern the end of all living things[161], and can use his scythes to kill abstractions such as distance and sound[162]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[163], where contracts are made to be absolute and bind one to it's agreements[164])
- Resistance to
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[165]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[166], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[167])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[168])
- Possession (The castle possesses objects with its magic, such as a ouija table[169])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[170]. The Castle has doors sealed off without solving puzzles[171]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[172])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[173], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[174]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[175]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[176]. The castle increases one's dark desires, allowing Dracula to easily control them[177]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[178])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[179])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[180])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[181]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[182])
- Curse Manipulation (The Curse status that spirits inflict[183] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[184])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[185]. Can cause the glass murals to come to life and attack[186])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[187])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[188])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[189], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[190] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[191], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[192], or Charlotte fading from existence due to them messing with the history of the Grimoires[193], Maria starting to fade because Richter's history is being rewritten[194], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[195]. The text alterations also make the monsters stronger[196]. With the real world and world of grimoires being considered the same or "equal"[197], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[198]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[199])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[200], which alter grimoires, which do not adhere to the laws of reality[201])
- Power Modification (The vital souls are noted to be apart of the Castle's power[202], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[203]. The Chaos of the Grimoire destabilized the magic of the others[204])
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[165]). The Castle Abilities Include:
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[205])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[208], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[209])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[210])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[211])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[212])
Weapon Mastery (Whip Mastery; The Whip is Juste's main weapon, being able to use it to attack in all directions[213], along with being capable of dangling it around, dealing damage to any enemy that comes into contact with it[214]. Knife Mastery; With knife, Juste throws a knife at high speed and accuracy[215]. Axe Mastery; Can throw an axe accurately and deftly in combat[216]. Cross Mastery; Can wield and throw the cross like a boomerang, making it always come back to him[217]), Accelerated Development (Leveling, Physical Stats & Abilities; As Juste defeats more enemies throughout the castle, he levels up and grows stronger[218]), Extrasensory Perception (Could sense Death's overwhelming power[219]. Could sense the aura of the two different layers of the castles[220]), Energy Absorption (Juste can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[221]), Fusionism (With Spell Fusion, Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[222]).
Resistance to Fear Manipulation (Can hold and use the rib of Vlad[223], where Dracula's mere rib bone is enough to make[224] an ordinary hero feel like a spineless coward[225])
Wields the Vampire Killer, which grants:
Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[226]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[227]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[228]. The Alchemy whip can create wind blades around its user to protect them from all directions[229]), Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[230]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[231]).
Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[232])
All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[233]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[234], even those who are half-vampire such as Alucard[235]), Magic (The Vampire Killer has been referred to as a magic whip[236]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[237]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[238] which includes[239] ghosts[240]. This is also shown in Haunted Castle Revisited[241]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[242]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[243]. Can interact with creatures of the night made of fire[244]. Can fully disperse and destroy water bubbles instead of the attack just going through it[245]. Blood Interaction; Can harm and kill enemies made of blood[246]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[247] to where he was immune to all other[248] weapons prior other then the Vampire Killer[249]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[250]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[251]. The Vampire Killer can nullify energy projectiles through hitting them[252], even those from Dracula[253]. Can negate fire projectiles[254]. Electricity Nullification; Can completely disperse and nullify electricity attacks[255]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[256]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[257]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[258]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[259] and scream out in pain, where it is an immortal being immune to pain and suffering[260]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[261]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[262]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[263]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[264]. Death is a being unconstrained by mortality[265]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[266]), Resurrection Bypassing (The Vampire Killer can kill zombies[267], who are corpses brought back to life from the power of hate[268]), Purification (The Vampire Killer can purify people who was turned into a monster[269]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[270]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[271]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[272]. The whip can have fire burst around the enemies even without them dying[273]. Causes even objects like coffins to burst into flames[274]. This is even shown in Lament of Innocence, once Leon has the vampire killer[275]. This is even shown in graphic novels such as Belmonts Legacy[276]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[277]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[278], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[279]. One must sacrifice their lifeforce in order to wield it[280]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[281]), Light Manipulation (The Whip can create orbs of light to light up torches[282])
Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[283]), Mimicry (Doppelganger is unable to mimic the vampire killer during[284] the time of Lament of Innocence[285])
Ice Manipulation (With Blue Stone, adds ice to attacks made with a whip[286]), Air Manipulation (With Green Stone, adds wind to attacks made with a whip[287]), Fire Manipulation (With Red Stone, adds fire to attacks made with a whip[288]), Electricity Manipulation (With the Yellow Stone, adds lightning to attacks made with a whip[289]), Energy Projection (With the Bullet Tip[290], can fire an energy projectile from the whip when at maximum health, using the soul of Christopher Belmont[291][292]), Statistics Boost (With Crushing Stone[293], enhances the whip with a charged attack that can break through stone[294])
Holy Fire Manipulation (With Holy water, throws down a bottle of holy water that unleashes holy blue flames[295]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[296], due to them being made from evil beings[297]), Holy Manipulation (With Holy Book, creates a holy book that spins around him, protecting him from attacks and damaging anyone it hits[298]), Statistics Boost (With Sacred Fist, delivers quick multiple punches towards an enemy)
Healing (With Summoning Tome, Juste can restore his health[299]), Weapon Creation (With Knife + Logos Ring combo, Juste is able to throw three knives towards an enemy[300]. With Cross + Wind Book combo, seven crosses spin around Juste while hitting nearby enemies[301]. With Cross + Bolt Book combo, a pillar of light appears with Juste creating numerous huge crosses spiraling around the pillar[302]), Curtain Fire (Rapid Fire; With Knife + Wind Book combo, Juste throws dozens of daggers at fast speeds[303]. With Knife + Bolt Book, numerous shuriken-like light attacks fly to the sky and rain down on enemies a moment later[304]. With Cross + Ice Book combo, creates a giant icicle that shoots out a rapid-fire amount of icicles at an enemy[305]. Omnidirectional; With Cross + Summoning Tome combo, summons a mage that causes numerous meteors to fall and damage all enemies on screen[306]), Weapon Control' (With Holy Book + Earth Ring combo, forms a holy book that flies around Juste, protecting him from all attacks and damaging anything it hits[307]. With Holy Book + Wind Book combo, two holy books orbit Juste, protecting him from all attacks and damaging anything it hits[308]), Homing Attack (With Knife + Ice Book combo, Juste creates a missile that homes in onto enemies[309]), Summoning (With Knife + Summoning Tome, summons a purple pheonix that spread its wings and rain down its sharp pinion[310]. With Holy Water + Summoning Tome combo, summons an angel that flies through the screen, dropping holy water on enemies[311]. With Holy Book + Summoning Tome combo, a fairy will follow Juste, once an enemy appears, she will use a toy hammer to hit the target for heavy damage[312]. With Cross + Summoning Tome combo, summons a mage that causes numerous meteors to fall and damage all enemies on screen[313]. With Sacred Fist + Summoning Tome, summons Kali who deals multi-hit damage by punching enemies in quick succession across the screen[314]), Transformation (Transformative Arsenal; With Axe + Summoning Tome combo, Juste changes himself into a demon, using his wings to attack all nearby enemies[315]), Statistics Boost (With Cross + Nova Ring combo, throws the cross at a higher speed[316]. With Sacred Fist + Aurora Ring, uses the sacred fist attack with a wider area[317]), Fire Manipulation (With Knife + Fire Book combo, nine knives appear around Juste and form a fireball that bounces around the area[318]. With Axe + Fire Book, two flame dragons surround a nearby target[319]. With Holy Water + Fire Book combo, creates a ball of fire that rolls on the floor and bounces around[320]. With Holy Book + Fire Book combo, creates a tornado of fire that engulfs nearby enemies[321]. With Cross + Fire Book combo, creates a huge cross in flames that will swirl faster and unleash fireballs in a spiral when touching enemies[322]. With Sacred Fist + Fire Book combo, spreads four fireballs towards enemies[323]), Density Manipulation (With Axe + Heaven Ring combo, throws the axe with slower movement, allowing for more then one hit with it[324]), Energy Manipulation (With Sacred Fist + Wind Book combo, fires a huge energy wave[325]), Air Manipulation (With Axe + Wind Book combination, releases an axe which circles Juste where he's standing[326]), Ice Manipulation (With Axe + Ice Book combo, creates a huge icicle to attack enemies[327]. With Holy Water + Ice Book combo, creates three huge ice crystals that damage all enemies that are hit and when it shatters[328]. With Holy Book + Ice Book, two streams of freezing waves shoot out from Juste[329]. With Cross + Ice Book combo, sends out a cross made of ice that will appear behind Juste and shoot sharp icicles towards enemies[330]. With Sacred Fist + Ice Book, rushes forwards with a huge icicle in Juste's hand[331]), Water Manipulation (With Holy Water + Wind Book combo, causes water rains down from the sky[332]), Electricity Manipulation (With Axe + Bolt Book combo, creates bolts of lightning from Juste's body that strikes nearby enemies[333]. With Holy Water + Bolt Book, creates a lightning bolt that strikes down and moves backward and forwards[334]. With Holy Book + Bolt Book combo, two electrical cog materials appear in front of Juste, acting as a shield and harming any enemy they come into contact with[335]. With Sacred Fist + Bolt Book combo, lightning bolt charges from Juste's hand and strikes multiple enemies[336]), Holy Fire Manipulation (The Holy Water + Chaos Ring combo has holy blue fire jump around to reach more enemies[337])
Healing (With Healing Mail, when standing still, this armor restores Juste's health slowly[338]. With Walk Armor, while in motion, the armor restores Juste's health[339]), Multiple Jumps & Infinity Manipulation (With Infinite Boots, these boots make infinite jumps possible[340]), Spirit Manipulation (With the Magical Armor, affects its user's spirit in order to reduce magic consumption rate[341]), Darkness Manipulation (With the Twilight Cloak, a pitch-black cloak that creates an air of darkness around Juste[342]).
Resistance to Ice Manipulation & Absolute Zero (With Blizzard Robe, the robe has a high resistance to ice[343]), Fire Manipulation & Heat Manipulation (With Fie Mail, the armor has a high resistance to fire[344]), Electricity Manipulation (With Lightning Robe, the robe has a high resistance to lightning[345]), Air Manipulation (With Wind Cloak, a cloak with a high resistance to wind[346]), Gravity Manipulation (With Floating Boots, boots that defy the laws of gravity[347])
Statistics Boost (With Aurora Ring, increases the strength of the Sacred Fist[348]. With the Chaos Ring, increases the strength of Holy Water[349]. With the Cipher's Charm, speeds up the rate at which MP is restored[350]. With the Earth Ring, increases the strength of the Holy Book[351]. With Heaven's Ring, increases the strength of the Axe[352]. With Logoth's Ring, increases the strength of the Knife[353]. With the Nova Ring, increases the strength of the Cross[354]. With the Magic Necklace, makes Juste wiser[355]. With the Mystic Brooch, makes Juste much wiser[356]), Supernatural Luck (With the Lucky Charm, increases Juste's luck[357]. With the Lucky Ring, increases Juste's luck[358]. With the Greed Amulet, increases the user's luck in finding money[359]. With Heart Choker, increases the appearance rate of big hearts[360]. With the Rare Ring, increases the appearance rate of rare items[361]), Resistance Manipulation (With Medusa's Pendant, increases Juste's resistance to petrification[362]. With Mirror Pendant, increases Juste's resistance to poison[363]).
Resistance to Curse Manipulation (With Holy Ring, the ring's holy powers make it hard for curses to be cast on user[364])
Power Bestowal (With Lizard Tail, enables Juste to be able to slide[365]), Multiple Jumps (With Sylph Feather, while in midair, Juste may perform an additional jump[366]), Acrobatics (With Griffin's Wing, by pressing down/up and jump, Juste can perform a high jump[367]), Information Analysis (With Soul Orb, allows Juste to recognize how much damage an enemy has received[368]. With Fairy Journal, allows Juste to recognize the names of his enemies[369]. With Monster Tome, allows Juste to see the data of the monsters he has met[370]), Attack Reflection (Has the Rib of Vlad[371], where Dracula's mere rib bone reflects all projectiles back[372]), Nullification (Curse Nullification; With the Eye of Vlad, has the power to negate curses[373]. Petrification Nullification; With the Heart of Vlad, has the power to negate petrification[374]. Poison Negation; With the Rib of Vlad, has the power to negate poison[375]), Statistics Boost (With Nail of Vlad, increases Juste's strength[376]. With the Fang of Vlad, increases Juste's defense[377]), Supernatural Luck (Dracula's ring increases the luck of those who wear it[378]),
Invulnerability (With Medicine Jar, contains medicine that makes Juste invincible for a set time[379]), Statistics Boost (With Equip Items, boost the whips strength or Juste's defensive ability[380]), Purification (With Anti-Venom, counteracts the effects of poison[381]. With Uncurse Potion, counteracts the effects of curses[382]), Restoration (With Big Mana Prism, restores a large amount of magic[383]), Healing (With Elixer, restores all health[384])
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
The Vampire Killer receives several whip upgrades:
| Whip Upgrade | Description | Stats | Found |
|---|---|---|---|
| Blue Stone | Adds ice to attacks made with a whip. | STR +2 | Aqueduct of Dragons A |
| Bullet Tip | Causes bullets to fire from whip's tip only when user's HP is max. | STR +5 | Skeleton Cave B |
| Crushing Stone | By holding ATTACK down, a "charged attack" can break some walls. | STR +5 | Clock Tower B |
| Energy Circle | Holding the ATTACK button down causes user's whip to spin around. | Shrine of the Apostates A | |
| Green Stone | Adds wind to attacks made with a whip. | STR +2 | Clock Tower A |
| Platinum Tip | Adds a platinum ball to the tip of a whip. | STR +20 | Castle Entrance A |
| Red Stone | Adds fire to attacks made with a whip. | STR +2 | Marble Corridor A |
| Steel Tip | Adds a steel ball to the tip of a whip. | STR +10 | Castle Top Floor A |
| Yellow Stone | Adds lightning to attacks made with a whip. | STR +2 | Luminous Cavern B |
Sub-Weapons
- Dagger: A collection of throwing daggers in Juste’s possession, which can be thrown at enemies at high speeds.
- Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
- Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
- Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
- Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
- Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
- Axe: An axe made with silver, which Juste uses to throw at his enemies.
- Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
- Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
- Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
- Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
- Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
- Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
- Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
- Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
- Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
- Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
- Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
- Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
- Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
- Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
- Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
- Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
- Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
- Judgment Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
- Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
- Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
- Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
- Sacred Fist: Allows for Juste to unleash a flurry of punches.
- Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
- Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
- Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
- Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
- Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.
Spell Books
- Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
- Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
- Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
- Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
- Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.
Dracula Parts
- Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
- Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
- Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
- Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
- Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
- Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.
Armor
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ancient Armor | Legend has it that this armor was worn by ancient gods. | DEF +45 | Axe Armor Lv2 | |
| Ancient Robe | This robe is rumored to have once been worn by a great wise man. | DEF +48, INT +10 | Clear Bone | |
| Battle Armor | Armor designed for easy maneuverability during battles. | DEF +62 | Bought in Luminous Cavern A for $6000 | Master Lizard |
| Blizzard Robe | Robe with a high resistance to ice. | DEF +30, INT +8 | Sky Walkway B | |
| Brigandine | Armor made from a combination of wood and metal. | DEF +40 | Mimic | |
| Bronze Armor | Armor made of bronze. | DEF +18 | Skeleton Rib | |
| Casual Wear | Clothes usually worn by city folks. | DEF +1, INT +5 | Bought in Castle Treasury B and Luminous Cavern B for $98 | Zombie |
| Ceramic Mail | Armor crafted from a material that modern alchemists can't comprehend. | DEF +90 | Bought in Luminous Cavern A for $15000 | |
| Chain Mail | Armor made up of chain nettings. | DEF +28 | Ruler Sword Lv2 | |
| Cloth Tunic | Armor made of cloth. | DEF +14 | Castle Treasury | |
| Cuirass Armor | Armor made from fabric treated with a special liquid. | DEF +22 | Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $1200 | Big Balloon |
| Double Mail | Double-layered armor. | DEF +55 | Gorgon | |
| Fancy Clothes | Beautifully embroidered clothes. | DEF +18, INT +6 | The Wailing Way A | |
| Field Armor | Armor woven from long blades of grass. Surprisingly sturdy. | DEF +8 | Armor Knight | |
| Fire Mail | Armor with a high resistance to fire. | DEF +36 | Fleaman Armor | |
| Guardian Armor | The body of Guardian Armor. | DEF +36 | Guardian Armor | |
| Healing Mail | When standing still, this armor restores its user's HP slowly. | DEF +15 | Clock Tower B | |
| Heavy Armor | This armor looks extremely heavy. | DEF +48 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 | Poison Lizard |
| Kaiser Mail | Armor said to have been worn by emperors. | DEF +75, STR +5, INT +5, LCK +5 | Castle Top Floor B | |
| Leather Armor | Easily maneuvered armor made from tanned hides. | DEF +4 | Castle Entrance A | |
| Lightning Robe | Robe with a high resistance to lightning. | DEF +44, INT +9 | Skeleton Cave A | |
| Loose Clothing | Designed to allow for the easy dodging of attacks. | DEF +20, INT +7 | Witch | |
| Magical Armor | This armor affects its user's spirit. MP consumption rate is reduced. | DEF +64 | Castle Entrance A | |
| Moon Armor | Armor affected by the Moon. | DEF +40 (Castle A), DEF +80 (Castle B) | Castle Treasury A | |
| Mystical Robe | A robe with strange hidden powers. Increases its user's INT. | DEF +35, INT +8 | Castle Top Floor B | |
| Noble Robe | An elegant robe suitable to nobility. | DEF +30, INT +8 | 0 | |
| Padded Armor | Leather armor into which metal pieces have been sewn. | DEF +23 | Castle Treasury | |
| Parade Armor | Gaudily decorated armor. Some people find it appealing. | DEF +26 | Fishman | |
| Plate Coat | Long metal armor coat that protects its user above the knees. | DEF +12 | Bought in Clock Tower A, Clock Tower B, Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $800 | Lizard Man |
| Plate Mail | Armor made entirely of metal and thus extremely heavy. | DEF +52 | Castle Treasury A | |
| Puff Coat | A fashionable coat. | DEF +25 | Ruler Sword | |
| Ramail Coat | It appears to be a normal coat, but metal has been woven into it. | DEF +29, INT +7 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1005 | Feather Demon |
| Rock Leather | Layered leather armor, hardened with wax. | DEF +20 | Skeleton Ape | |
| Rubber Armor | Armor made from a rubber-like, soft material. | DEF +6 | Bought in Castle Treasury B, Castle Top Floor B and Luminous Cavern B for $250 | Bone Soldier |
| Scale Armor | Armor made up of layered metal scales. | DEF +30 | Clock Tower A | |
| Silver Armor | Armor forged of silver. | DEF +75 | Castle Top Floor A | |
| Summer Clothes | Thin garments that are extremely comfortable in hot weather. | DEF +2, INT +5 | Marble Corridor A | |
| Sun Armor | Armor affected by the Sun. | DEF +80 (Castle A), DEF +40 (Castle B) | Castle Treasury B | |
| T-Shirt | A bit on the casual side, but looks fashionable on some. | DEF +3, INT +5 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor B and Luminous Cavern B for $199 | |
| Thin Robe | Robe made from pieces of thin cloth and is light as a feather. | DEF +15, INT +5 | Ectoplasm | |
| Walk Armor | This armor restores its user's HP when in motion. | DEF +30 | Luminous Cavern B | |
| War Fatigues | Battle Wear. Certain areas are reinforced for added protection. | DEF +46, STR +8, INT +9 | Castle Entrance B |
Cloaks
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Crimson Cloak | A cloak that is red as blood. | DEF +12 | Flying Bone | |
| Emerald Cloak | A bright green cloak. | DEF +5 | Chapel of Dissonance A | |
| Ninja Cloak | An assassin's cloak from the gold country. | DEF +15, LCK +5 | Victory Armor | |
| Silk Cloak | A cloak made from fine silk and is extremely light. | DEF +2 | The Wailing Way A | |
| Twilight Cloak | A pitch-black cloak that creates an air of darkness around it's user. | DEF +18, LCK +8 | Marble Corridor A | |
| Velvet Cloak | A cloak made of velvet. | DEF +3 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Luminous Cavern A for $1350 | Bone Liquid |
| Wind Cloak | A cloak with a high resistance to wind. | DEF +12 | Clock Tower B |
Hand and Arm Gear
| Armor | Description | Stats | Found | Drop | |||||
|---|---|---|---|---|---|---|---|---|---|
| Arm Guards | Good protection for the entire arm, but arms get a bit sweaty. | DEF +18 | Ruler Sword Lv2 | ||||||
| Arm Plates | Armor for the arm made entirely of metal. | DEF +21 | Luminous Cavern A | Bloody Glove | A glove soaked with much blood. | DEF +25 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2100 | Blaze Master | |
| Gauntlets | Gauntlets are armor for the hands. | DEF +4 | Scarecrow | ||||||
| Gloves | A cushioned glove that protects its user's hand. | DEF +7 | Bone Archer | ||||||
| Guardian Glove | The arm of Guardian Armor. | DEF +14 | Guardian Armor | ||||||
| Hard Gloves | Gloves made of hardened leather. | DEF +10 | Aqueduct of Dragons A | ||||||
| Leather Gloves | Gloves made of leather. Warm. | DEF +2 | Marble Corridor A | ||||||
| Steel Glove | A glove made of steel. | DEF +28 | Spriggan |
Head Gear
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Armet | A helmet fashioned to protect the back of its user's head | DEF +15 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A and Castle Top Floor A for $1800 | White Dragon Lv3 |
| Bagonette | A helmet woven from thin strips of metal | DEF +12 | Clock Tower A | |
| Barbuta | A helmet with an attached face guard | DEF +13 | Feather Demon | |
| Barrel Helmet | A tube-shaped helmet | DEF +18 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $2300 | |
| Bascinet | A helmet made of chain netting | DEF +16 | Harpy | |
| Bicocette | A metal helmet that protects the top of its user's head | DEF +8 | Skeleton Spider | |
| Cabacete | A helmet with ear guards. Wearing this helmet reduces hearing | DEF +23 | Bought in Castle Treasury A and Luminous Cavern A for $3800 | |
| Cloth Helmet | A helmet made from extremely hardened cloth | DEF +3 | Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $160 | Skeleton Flail, Disc Armor |
| Face Guard | An item designed to protect its user's face | DEF +10 | Sky Walkway A | |
| Fancy Bandana | A stylish bandana | DEF +1 | Room of Illusion A | |
| Full Helmet | A helmet that covers the user's head all the way to the neck | DEF +22 | Luminous Cavern A | |
| Gold Headband | A headband made of gold | DEF +28 | Pike Master | |
| Greek Helm | A Corinthian-style helmet | DEF +9 | Bought in Clock Tower A, Clock Tower B and Castle Top Floor B for $750 | Ruler Sword |
| Guardian Helm | The head of Guardian Armor | DEF +14 | Guardian Armor | |
| Iron Helmet | A helmet made of iron | DEF +21 | Melty Zombie | |
| Kettle Hat | A kettle-shaped helmet | DEF +20 | Axe Armor Lv2 | |
| Leather Cap | A cap made of leather | DEF +4 | Skeleton Cave B | |
| Leather Helmet | A helmet made of leather | DEF +6 | Skeleton Spear | |
| Morion | A helmet with an attached neckguard for safety | DEF +19 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $3000 | |
| Piros Helm | A helmet from a faraway land | DEF +11 | Bought in Clock Tower A, Clock Tower B, Castle Top Floor A and Castle Top Floor B for $1050 | Merman |
| Plain Circlet | A simple circlet | DEF +3 | Rock Armor | |
| Platinum Crown | A crown made of platinum | DEF +30 | Bought in Castle Entrance A and Castle Entrance B for $9999 | |
| Pot Helm | A helmet resembling an upside-down pot | DEF +24 | Luminous Cavern A | |
| Red Silk Hat | A semi-dressy crimson silk hat | DEF +25, INT +6 | Bought in Castle Entrance A and Castle Entrance B for $9800 | |
| Sallet | A helmet with strong medals embedded in its frame | DEF +7 | Bought in Clock Tower A, Clock Tower B, Luminous Cavern B and Castle Top Floor B for $340 | |
| Silk Hat | User appears dapper in this hat | DEF +17 | Skeleton Mirror | |
| Silver Tiara | A tiara crafted from silver | DEF +25 | Sylph | |
| Steel Helmet | A helmet made of steel | DEF +26 | Blaze Master | |
| Sturdy Turban | Turbans are a big hit in areas of the world with hot climates | DEF +2 | Slime | |
| Viking Helm | A helmet often used by the Vikings | DEF +27 | Marble Corridor B |
Leg Protection
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ankle Guards | Shoes designed for extra ankle protection. | DEF +5 | Skeleton Cave B | |
| Bronze Boots | Boots made of bronze. | DEF +6 | Bone Thrower | |
| Floating Boots | Boots that defy the laws of gravity. | Pike Master | ||
| Greaves | Armored trousers strengthened with metal plates. | DEF +12 | Bought in Castle Treasury A, Luminous Cavern A and Castle Top Floor A for $1700 | Ruler Sword Lv3 |
| Guardian Boots | The legs of Guardian Armor. | DEF +8 | Guardian Armor | |
| Infinite Boots | These boots make infinite jumps possible. | Bought in Castle Entrance A and Castle Entrance B for $12000 | ||
| Iron Boots | Boots made of iron. Cold in the wintertime. | DEF +9 | Axe Armor | |
| Leather Boots | Boots made of leather. Quite comfortable. | DEF +2 | Castle Entrance A | |
| Leggings | The front sides of these boots are strengthened with metal plates. | DEF +16 | Luminous Cavern A | |
| Platinum Shoes | Shoes made of platinum. Extremely valuable. | DEF +25 | Bought in Castle Entrance A and Castle Entrance B for $5000 | |
| Shin Guards | Protective footwear made from leather. Also protects the shins. | DEF +1 | Bought in Castle Treasury B, Luminous Cavern B and Castle Top Floor B for $140 | Peeping Eye |
| Silver Boots | Boots made of silver. | DEF +20 | Bought in Castle Treasury A and Luminous Cavern A for $2800 |
Accessories
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Aurora Ring | Increases the strength of the Sacred Fist | Bought in Castle Top Floor A for $5000 | ||
| Bangle | A wrist protector | DEF +3 | Bought in Clock Tower A, Clock Tower B, Castle Treasury A, Castle Top Floor A and Castle Top Floor B for $550 | Axe Armor |
| Chaos Ring | Increases the strength of Holy Water | Sky Walkway A | ||
| Cipher's Charm | Speeds up the rate at which MP are restored | Skeleton Cave A | ||
| Crested Band | Some kind of crest is etched into this bracelet | DEF +15 | Hammer-Hammer | |
| Earth Ring | Increases the strength of the Holy Book | Aqueduct of Dragons B | ||
| Gold Necklace | Necklace made of gold. A bit on the flashy side | DEF +3 | Arabaki | |
| Greed Amulet | This amulet increases its user's luck in finding money | Castle Treasury A | ||
| Heart Chocker | Heart-shaped chocker. Increases the appearance rate of big hearts | Clock Tower B | ||
| Heaven's Ring | Increases the strength of the Axe | Castle Treasury A | ||
| Holy Ring | This ring's holy powers make it hard for curses to be cast on user | Castle Treasury A | ||
| Kaiser Knuckles | It is said that this knuckle band was once used by emperors | DEF +3, STR +3 | Clock Tower B | |
| Logoth's Ring | Increases the strength of the Knife | The Wailing Way A | ||
| Lucky Charm | This charm increases its user's LCK. You are not allowed to look inside it | LCK +10 | Room of Illusion A | |
| Lucky Ring | Increases it user's LCK | LCK +20 | Clock Tower B | Rare Ghost |
| Magic Necklace | This magical necklace makes its user wiser | INT +5 | Bought in Castle Treasury A for $5000 | Anthro Skeleton |
| Medusa Pendant | This pendant increases its user's resistance to petrification | Gold Medusa | ||
| Mirror Pendant | This pendant increases its user's resistance to poison | Man-Eater | ||
| Mystic Brooch | This brooch makes its user much wiser | INT +15 | Rare Ghost | |
| Nova Ring | Increases the strength of the Cross | Bought in Castle Top Floor B for $5000 | ||
| Pendant | The kind of charm you can purchase anywhere | DEF +1 | Medusa Head | |
| Rare Ring | Increases the appearance rate of rare items | Skeleton Cave A | ||
| Silver Bangle | A bangle made of silver | DEF +20 | Gorgon | |
| Wristband | Offers an excellent source of support | DEF +2 | Castle Treasury B |
Special Items
| Item | Description | Stats | Found |
|---|---|---|---|
| Crush Boots | Used with high jump, it's possible to smash through some ceilings. | DEF +15 | The Wailing Way B |
| JB's Bracelet | Juste has grown attached to this bracelet and always wears it. | Start game with it | |
| MK's Bracelet | Given to Juste by Maxim as a memento. | Sky Walkway A (from Maxim) | |
| Night Goggles | Gives user the ability to see in the dark to a certain degree. | INT +2, LCK +1 | Sky Walkway A |
| Noon Star | It cannot be seen at night. | Simon Wraith, Specter |
Items
- Potion: A potion that recovers a small amount of Juste’s health.
- High Potion: A potion that recovers a decent amount of Juste’s health.
- Elixer: A potion that recovers all of Juste’s health.
- Mana Prism: Medicine that restores a large amount of Juste’s magic power.
- Big Mana Prism: A pill that restores some of Juste’s magic power.
- Anti-Venom: A potion that removes all effects of poison.
- Uncurse Potion: A potion that removes all effects of curses.
- Medicine Jar: A jar of medicine that makes Juste temporarily invincible.
- Soul Orb: An orb that informs Juste how much health his enemies have remaining, and how much damage they’ve received.
- Fairy Journal: A small journal that will inform Juste of the names of people he meets just by encountering them.
- Monster Tome: An ancient tome that will detect, and then record down data and lore of monsters and other people that Juste has come across.
Notable Techniques
Spell Fusion
Spell Fusion is a mode of attack in which Juste uses a variety of different magic spells by combining a sub-weapon and Spell book to cast a powerful magic spell. Knife Combos
- Knife + Logost Ring: Throws three knives towards enemies.
- Knife + Fire Book: Nine knives appear around Juste, forming a fireball and bouncing around the screen, the knives that appear can damage enemies.
- Knife + Wind Book: Throws numerous knives in rapid succession, Juste is invincible during the period that he's throwing these knives.
- Knife + Ice Book: Juste creates multiple missiles that home onto targets.
- Knife + Bolt Book: Juste creates numerous shuriken beams into the sky which rain down on enemies a moment later.
- Knife + Summoning Tome: Juste summons a purple Pheonix that flies into the screen, spreading its wings and raining down its sharp feathers on all enemies.
Axe Combos
- Axe + Heaven Ring: Throw an axe with slower movement, giving Juste the chance to hit an enemy more than once with the axe.
- Axe + Fire Book: Just conjures two flame dragons that surround nearby targets.
- Axe + Wind Book: Juste releases an axe which circles Juste at the point he was standing.
- Axe + Ice Book: Just calls forth a gigantic icicle that damages anything that collides with it.
- Axe + Bolt Book: Juste creates bolts of lightning that strike nearby enemies.
- Axe + Summoning Tome: Juste changes himself into a demon and flips his wings to slash enemies all across the screen.
Holy Water Combos
- Holy Water + Chaos Ring: Throws holy water down with the water splashing from its origin.
- Holy Water + Fire Book: Creates a ball of fire that rolls on the floor and jumps around before disappearing.
- Holy Water + Wind Book: Creates a massive water storm that rains from the sky, Juste is temporarily invincible during this.
- Holy Water + Ice Book: Juste conjures three huge ice crystals on top of enemies, damaging enemies from the initial contact and when they shatter.
- Holy Water + Bolt Book: Juste conjures a lightning bolt that strikes down and moves back and forth.
- Holy Water + Summoning Tome: Summons an Angel that splashes water from the vase on all enemies on the screen.
Holy Book Combos
- Holy Book + Earth Ring: Has the Holy Book orbit around Juste for a given time, acting as a shield that can also damage enemies.
- Holy Book + Fire book: Creates a tornado of fire that engulfs nearby enemies.
- Holy Book + Wind Book: Creates two holy books orbiting around Juste, forming a shield that also damages enemies.
- Holy Book + Ice Book: Creates two streams of freezing waves that shoot out from Juste's sides.
- Holy Book + Bolt Book: Creates two electrical cog materials that appear in front of Juste, acting as a shield, damaging any enemy it comes into contact with.
- Holy Book + Summoning Tome: Summons a fairy who will follow Juste, hitting a target with a toy hammer for heavy damage.
Cross Combos
- Cross + Nova Ring: Throws cross at high speeds, though the speed of it returning is the same as the regular cross.
- Cross + Fire Book: Creates a huge cross in flame that swirls around the air. If it touches an enemy, it will swirl faster and unleash fireballs in a spiral.
- Cross + Wind Book: Creates seven crosses spinning around Juste while hitting nearby enemies, each hit will shrink the cross until they disappear.
- Cross + Bolt Book: A pillar of light will appear with Juste in the center with numerous huge crosses spiralling around the pillar. Grants temporary invincibility for Juste while he is in the middle of this attack.
- Cross + Summoning Tome: Summons a mage who summons numerous meteors that damage all enemies on screen.
Sacred Fist Combos
- Sacred Fist + Aurora Ring: Allows the sacred fist technique to have a wider area.
- Sacred Fist + Fire Book: Spreads four slow-moving fireballs towards enemies.
- Sacred Fist + Wind Book: Juste fires a large energy wave.
- Sacred Fist + Ice Book: Juste punches the enemy with a huge icicle wrapped around his hand.
- Sacred Fist + Summoning Tome: Summons Kali, who punches all across the screen, hitting all enemies on screen.
Other
Standard Tactics: Juste will utilize his whip with various spell fusions or sub-weapons that best suit the situation.
Weaknesses
- Unique Weaknesses: Nothing notable.
- Armor Weaknesses: The Cabacete reduces hearing[385].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[386]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[387], a knight who has natural holy powers[388]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[389]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[390].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[391] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Miscellaneous Feats
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[393]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[394]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- Juste's appearance is very similar to Alucard.
- Juste means "righteous" in French.
- The fact that he is the only Belmont who has white hair and a very pale skin could be the result of him having albinism, a congenital disorder characterized by the complete or partial absence of pigment in the skin, hair and eyes; and also may be a reference to usual representations of characters in manga and anime where the white (白 shiro) hair is either used for an old person that has wisdom, a pure person that lacks connection with the physical world, or a character with special/magical abilities. This would also explain the white hair in Nathan, Soma, and Hector's designs.
- Since he is the only Belmont descendant from Sypha Belnades that focuses more on magic than physical combat, unlike the rest of the Clan, the elemental Spell Books could actually be the same ones she used in Castlevania III: Dracula's Curse.
- Since Dracula Wraith was not the real Dracula, it makes Juste and Leon the only two playable Belmonts in the series who have not fought against Dracula.
- Juste appeared in the Greatest Five special move from Castlevania: Portrait of Ruin.
- Despite depictions of the Vampire Killer in official artworks being that of a leather whip, the in-game model and sound effects suggest he arrived to the castle with the whip fully upgraded in the Morning Star form.
- Juste is the only Belmont so far that has been shown using Familiars and summoning creatures to help him, thanks to the Summoning Tome.
- Juste is eventually succeeded by Richter Belmont. Due to this and his love interest Lydie; Juste and Lydie are likely Richter's grandparents.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[395], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[396], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[397] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[398].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[399]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[400], attempted to destroy the specific era of time[401], cause all beings everywhere to disappear, forever[402] and that the age was on the verge of collapse[403]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[404], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[405], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[406]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[407] Julia didn't come save him, and Isaac died within the castle[408]. In other cases the Castle does not collapse[409], but instead slowly fades away[410]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[411].
Battle Records
19 - 0 - 0
- Maxim Kischine - Fight[429]
- Conditions: None.
- Location: Castle A/Castle B: Castle Treasury
- Dracula Wraith - Fight[430]
- Conditions: None.
- Location: Castle B: Castle Treasury
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References
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Versus Threads
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