Julius Belmont

Castlevania/Julius Belmont


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Soma, please understand. If the darkness draws you in... I have no choice but to destroy you.
~ Julius Belmont to Soma Cruz

Background

Born in 1980, Julius Belmont was the distant descendant of the legendary Richter Belmont. Since Richter gave up the Vampire Killer whip after his possession by Shaft, the Belmont Clan had been hidden away in the shadows and without their own whip for nearly two hundred years. Miraculously, however, after Jonathan Morris’s time wielding the whip, it appeared back in the Belmont’s hands.

Nearly a hundred years had passed since Dracula’s resurrection, and subsequent defeat, at the hands of Quincy Morris in 1897. A seer foretold the resurrection of Dracula was imminent, and that he would be returning at full power. A war was starting, which would come to be known as the War of 1999.

Julius Belmont came prepared for Dracula’s resurrection with the Vampire Killer whip, and stormed Dracula’s Castle. Julius faced down the Dark Lord in a legendary battle, and was finally able to slay him, fully defeating the vampire and sealing him away in the eclipse. After 900 years of conflict, Dracula was defeated forever. Julius Belmont kept the Vampire Killer whip within Dracula’s Castle, to help keep Dracula’s magic power from ever returning.

Julius, unfortunately, was inflicted with horrible amnesia, and could only remember the first letter of his first name. For the next thirty years, Julius would go on living under the alias of “J,” until 2035 when Dracula’s Castle rose once again. Feeling compelled to enter the castle, Julius’s memory was restored more and more as he traversed it.

Finally realizing who he was, Julius recovered the Vampire Killer whip and planned on discovering why Dracula’s Castle had risen. Unfortunately, Julius came across a boy named Soma Cruz, who was recently revealed to be the reincarnation of Count Dracula.

Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Leaving the rest of the mission up to Soma, Julius left the castle. Nearly a year later, however, a new plot began that Julius was pulled into.

With new “Dracula successors” on the rise, Julius came to investigate and stop people from inheriting Dracula’s dark powers and becoming the new Dark Lord. Unfortunately, Julius was defeated by Dario Bossi, who was possessed by a fire demon called Agni. Once again leaving Soma to solve the plot, Julius promised that he would come in to stop Soma if anything bad were to happen and he was to revert to the Dark Lord.

Personality

  • Serious and Responsible: Julius is one of the most serious Belmonts, bearing the immense responsibility of being the first in two hundred years to defeat Dracula. His resolute nature is evident even when suffering from amnesia, as he remains committed to preventing Dracula’s return. His unwavering resolve leads him to confront even his friend Soma Cruz, promising to destroy him if he succumbs to the Dark Lord's power.
  • Humble and Stoic: Despite his status and formidable abilities, Julius is notably humble. Upon encountering Soma in Dracula’s Castle, he merely shrugs off Soma’s astonishment at his survival. He carries himself with dignity, rarely boasting about his strength.
  • Supportive and Compassionate: While Julius maintains his stern demeanor, he also displays a caring side. He offers Soma unwavering support in his final battle against Chaos, showing that his dedication to protecting others goes beyond simply destroying evil.
  • Pragmatic Combatant: Julius’s combat style mirrors his personality — efficient and disciplined. Unlike others who may rely on elaborate techniques, he uses only the essential sub-weapons of a vampire hunter, reflecting his belief in fighting with purpose and restraint. Even during his fierce duel with Soma, Julius holds back, acknowledging that the true power of a Belmont far exceeds what he demonstrated.

Appearance


  • Looks:

Julius Belmont is a tall, imposing man with a rugged appearance, reflecting his role as a battle-hardened vampire hunter. His brown hair is somewhat unkempt, and he sports a long, dark brown coat with gold trimmings. His facial expression is often stern and determined, signifying his unwavering resolve. Even though his appearance shows signs of age and experience, his physical form remains strong and capable.

  • Regular Clothes:

Julius’s attire is both practical and symbolic of his Belmont lineage. He wears a long, sleeveless brown coat, with golden designs that highlight his noble heritage. Beneath the coat, he has a black shirt and dark brown pants, with sturdy boots suitable for traversing treacherous environments. A dark blue sash is tied around his waist, providing a subtle contrast to his otherwise earth-toned ensemble. His gloves and bracers further emphasize his combat readiness.

  • Special Clothes:

While Julius does not wear any elaborate or ceremonial clothing, the most significant element of his appearance is the Vampire Killer whip — an ancestral weapon passed down through the Belmont family. This legendary weapon represents his legacy and is a key part of his identity as a vampire hunter. During his battle with Soma Cruz, Julius refrains from using the holy properties of the whip, signifying his unwillingness to fight Soma with his full strength. This decision is reflected not only in his combat style but also in the absence of the Holy element from his sub-weapons, further symbolizing his belief in Soma's inner goodness.


  • Looks:

Julius Belmont retains his strong, battle-worn appearance in Dawn of Sorrow. His brown hair is slightly longer and rougher than before, a subtle reflection of the passage of time since his previous battles. He has a rugged and determined expression, and his physical presence remains imposing. Despite his age, Julius continues to exude strength and resilience, evident in his sharp, focused eyes.

  • Regular Clothes:

He wears his signature long, sleeveless brown coat, adorned with gold trimmings and intricate patterns that signify his Belmont heritage. Underneath, he wears a simple black shirt and dark brown pants, balancing practicality with the dignified look of a seasoned vampire hunter. A dark blue sash is tied at his waist, adding a subtle splash of color to his otherwise earth-toned attire. His boots are sturdy and worn, ideal for the treacherous terrain of Dracula's castle. Leather gloves cover his hands, ensuring a firm grip on his legendary Vampire Killer whip.

  • Special Clothes:

Julius does not wear any elaborate or ceremonial attire during the events of Dawn of Sorrow. However, his whip, the Vampire Killer, remains a constant symbol of his heritage and dedication to destroying evil. Even though he chooses not to rely on the whip’s holy properties at times, its presence serves as a reminder of the Belmont clan's legacy. When using his full strength to break the magical barrier, Julius channels all of his power through the whip, temporarily exhausting himself, demonstrating both the weapon's importance and the immense toll it takes on him.

General Information

Name: Julius Belmont[1]

Nicknames: J[2]

Origin: Castlevania: Aria of Sorrow

First Appearance: Castlevania: Aria of Sorrow

Latest Appearance: Castlevania: Dawn of Sorrow (Latest physical appearance), Castlevania: Grimoire of Souls (Latest mention)

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Osamu Ryutani (Aria of Sorrow), Tetsu Inada (Dawn of Sorrow & Harmony of Despair)
  • English Voice Actor: David Lodge (Harmony of Despair)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 19 in the 1999 War, 55 in Aria of Sorrow, 56 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[3], listed as 56 in the Dawn of Sorrow manual[4]), 57 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)

Birth Year: 1980 (As he is 56 in Dawn of Sorrow[5], which takes place a year after Aria of Sorrow[6], which takes place in 2035[7])

Time Period: 1999 (During the big war), 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Castlevania: Requiem of the Divine Abyss)

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[8])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[9]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[10]

Occupation: Vampire Hunter

Affiliations: Belmont Clan, Soma Cruz, Genya Arikado, Yoko Belnades, Curtis Lang (His apprentice), Michelle Danasty

Enemies: Dracula, Soma Cruz (In the Dark Lord Ending), Graham Jones, Celia Fortner, Dmitrii Blinov, Dario Bossi, Orlox, Puppet Master, Legion

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 2000s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Dutiful to a fault, Julius does form allegiances but nothing strong enough for him to disobey his duties in order to protect. In the case that Soma Cruz succumbs to his inner darkness and becomes the Dark Lord, Julius will completely forget about their previous friendship and do whatever it takes to defeat him)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[11]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[12], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[13])

Codex Statistics

Grade: S (Julis is the well-known strongest vampire hunter[14])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Julius destroyed[15] 1999 Dracula by himself for good[16]. Noted by 2000s Alucard that Julius is the strongest of them all[17] making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT. Julius' power alone had Graham just from seeing him turn and run away[21], despite Graham absorbing the power of the castle, and inheriting Dracula's powers[22]. While holding back to the point of Soma commenting that his strength wasn't even that of a vampire hunter, his grand cross caused the parts of the castle to start falling in the background[23]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[24]. Alucard notes that having something to protect surpasses the limits of strength[25])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[26], during and before Trevor's time[27], the Belmont's were feared because of their immense power[28], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[29] where logs can weigh around 15 to 5 tons[30] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[31]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[32]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[33]. Julius himself can move so fast that his own afterimages cannot keep up with him[34]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1999 Dracula, who serves as the absolute evil, the opposite to God[35], where for God to be perfectly good, there must be a being of perfect darkness[36], being the entity opposite to God[37], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[38] and the White Demon, who can move at the speed of light at short distances[39]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Julius Belmont led the War of 1999 against Dracula’s forces of evil, conquering the castle much like his ancestors and destroying Dracula for good. Even 30 years later, when reaching middle age, Julius is still about to conquer Dracula’s Castle, and contend with Dracula’s reincarnation, Soma Cruz)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[40])

Knowledge: Grandmaster level (Can fight and defeat 1999 Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[41]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[42], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:







Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.




Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Knife: A collection of throwing daggers in Julius’ possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Julius uses to throw at his enemies.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.


Notable Techniques

Omnia Vanitas

 

Omnia Vanitas, Latin for "All is Vanity" (色即是空 Shikisokuzekū, meaning "All is nothing, nothing is all" in Japanese), is an evasive technique utilized by Julius Belmont in Castlevania: Aria of Sorrow and Castlevania: Harmony of Despair. This ability grants Julius invincibility while allowing him to travel a considerable distance forward, turning around mid-move. By using this technique, Julius can pass through enemies and obstacles, including the firewalls that block access to chests and certain passages, without taking damage.

In Castlevania: Aria of Sorrow, Omnia Vanitas is essential for bypassing the waterfall leading to the Forbidden Area. Additionally, Julius can chain the move in mid-air to continue his evasion, slightly raising his leg higher than when performing it on the ground.

Comet Kick

 

Julius leaps into the air with great agility, propelling himself upward before executing a powerful diagonal kick aimed downward at his target. The kick is swift and forceful, displaying his exceptional strength and precision. As he ascends, he positions his body to prepare for the strike, using his momentum to deliver a devastating blow to any enemy or obstacle in his path. This move is effective for striking foes located below him or for breaking through barriers that may block his progress.

Grand Cross

During the boss fight in Aria of Sorrow, when Julius sustains enough damage, he retreats to the central area of the room, positioning himself for a powerful counterattack. Slowly, he begins to levitate, drawing Soma toward him with an unseen force. As this occurs, the very castle in the background starts to tremble, with pieces of it crumbling and falling apart, heightening the tension of the moment.

Julius then unleashes his devastating Grand Cross, channeling a massive surge of divine energy. This attack erupts in a colossal blast, dealing significant damage to Soma over seven consecutive strikes. Due to Soma's tendency to flinch when hit, combined with the constant pull toward Julius, it becomes almost inevitable that Soma will endure all of the hits after the first strike. Once the Grand Cross concludes, Julius descends back to the floor, signaling the start of the second phase of their battle.


Other

Standard Tactics: Julius utilizes various whip strikes, fast afterimage movement, along with his subweapons in combat. He will also use Grand Cross.

Weaknesses: If Julius feels a good spirit in one, he will hold back immensely[290]. Julius is unable to use magic seals[291].

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[298]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[299]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • In Castlevania: Aria of Sorrow and Dawn of Sorrow, Julius never uses the weak Dagger, and instead uses the powerful Grand Cross.
  • In Aria of Sorrow, even though Soma Cruz can stand on the back of a Catoblepas or a Gorgon safely, Julius cannot.
  • It is possible to fight Julius in Aria of Sorrow at some very low levels: Level 17 if the player doesn't use glitches and Level 4 (432 EXP) if the player uses them.
  • Julius is the only Belmont whose destiny was to fight Dracula and has not yet had an accompanying game portraying this event.
  • The name Julius refers to the month of July, the seventh month of the year, which described in the prophecy of Nostradamus, would be in the seventh month that the arrival of the King of Terror was predicted, which was the total resurrection of Dracula.
  • Even though Julius was incapable of using Magic Seals, he still managed to defeat several monsters that required them. Julius implied that he was able to do so by destroying them before they could reconstitute themselves (with Soma believing this to be impossible).
  • Julius is one of the three character to be the main character in an alternate character mode in more than one game. The other two are Richter Belmont and Maria Renard.
  • While Julius doesn't make a cameo in Dead by Daylight, he is mentioned in Dracula's lore. It is said that he defeated Dracula in the Battle of 1999, but Dracula didn't actually die, being engulfed by a fog (the Entity) and then transported to a place where he could continue his dark vengeance against Humanity.
  • Julius may be the eldest of the Belmonts to be called into active battle. In Dawn of Sorrow, he is 56 according to the instruction booklet, which indicates he was born in 1980. This would place him at age 19, the exact same age as his ancestor Richter at the time of Rondo of Blood, in the battle of 1999. This last fact should be kept in mind because, like the other Belmonts, he was at his prime during his biggest adventure, but the battle of 1999, referred to as the Demon Castle War, has not yet been made into a game.
  • It is likely that Julius would have continued the bloodline as his ancestors, but the amnesia he received after the battle of 1999 made him forget the importance of having a child. Thus, when the prophecy of the castle appearing in 2035 and the cult of Celia in 2036 threatened the world, he was forced to go back into battle himself.
  • Julius may have a sister with Kokoro Belmont from one of the playable characters in Otomedius Excellent, though its canonicity at the moment is dubious.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[300], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[301], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[302] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[303].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[304]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[305], attempted to destroy the specific era of time[306], cause all beings everywhere to disappear, forever[307] and that the age was on the verge of collapse[308]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[309], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[310], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[311]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[312] Julia didn't come save him, and Isaac died within the castle[313]. In other cases the Castle does not collapse[314], but instead slowly fades away[315]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[316].

Battle Records

4 - 2 - 0 - 1


  • Dark Lord Soma - Fight[320]
    • Conditions: Julius, Alucard, & Yoko Belnades all fought together against Dark Lord Soma.
    • Location: The Abyss
    • Note: This fight only occurs if the bad ending is reached in the main Dawn of Sorrow game and is thus not canonical as future sequel events do not cover it.

None


  • Dark Lord Soma - Fight[323]
    • Conditions: None.
    • Location: Top Floor
    • Note: The game ends before showing the actual fight, thus it's not truly known who won, though it was most likely Julius.

References

  1. Castlevania: Aria of Sorrow
  2. Castlevania: Aria of Sorrow
  3. Castlevania: Dawn of Sorrow Prologue
  4. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  5. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  6. Castlevania: Dawn of Sorrow Prologue
  7. Castlevania: Aria of Sorrow Prologue
  8. Castlevania: Lament of Innocence Ending
  9. History of Castlevania - Crescent of the Moon Pages 16-17
  10. Castlevania Lament of Innocence
  11. Castlevania: Lament of Innocence Ending
  12. Akumajou Densetsu Famicon Intro English Patch
  13. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  14. Akumajo Dracula: Kabuchi no Tsuisoukyoku "On one hand, Curtis, raised as a member of the church studied under the well-known strongest vampire hunter, Julius Belmont"
  15. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  16. Castlevania: Aria of Sorrow
  17. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  18. Castlevania Judgement: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevania: Symphony of the Night
  21. Castlevania: Aria of Sorrow
  22. Castlevania: Aria of Sorrow
  23. Castlevania: Aria of Sorrow Julius Boss
  24. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  25. Castlevania: Nocturne of Recollection Intro
  26. History of Castlevania - Crescent of the Moon Pages 40-41
  27. History of Castlevania - Crescent of the Moon Pages 40-41
  28. Akumajou Densetsu Famicon Intro English Patch
  29. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  30. Estimating Weight of Logs and Standing Timber Page 2
  31. Castlevania: Curse of Darkness
  32. Castlevania: Lament of Innocence Ending
  33. Castlevania: Harmony of Dissonance
  34. Castlevania: Aria of Sorrow Julius Belmont Boss
  35. Castlevania: Aria of Sorrow Ending
  36. Castlevania: Dawn of Sorrow Dark Lord Candidates
  37. Castlevania: Dawn of Sorrow Ending
  38. Castlevania Aria of Sorrows
  39. Castlevania Grimoire of Souls Enemy Compendium Showcase
  40. Castlevania: Lament of Innocence Game Manual Page 10
  41. Lament of Innocence Perfect Guidebook
  42. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  43. History of Castlevania - Crescent of the Moon Pages 40-41
  44. History of Castlevania - Crescent of the Moon Pages 40-41
  45. Akumajou Densetsu Famicon Intro English Patch
  46. Castlevania: The Dracula X Chronicles Intro
  47. Castlevania: Dracula X Final Boss
  48. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  49. Castlevania: Lament of Innocence Game Manual Page 10
  50. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  51. Castlevania: The Belmont's Legacy Issue 1
  52. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  53. Castlevania Judgment
  54. Castlevania: Lament of Innocence Game Manual Page 10
  55. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  56. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  57. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  58. Castlevania: Curse of Darkness Trevor Boss Fight
  59. Castlevania: Harmony of Dissonance
  60. Castlevania: Lament of Innocence
  61. Castlevania: Lament of Innocence
  62. Haunted Castle Revisited Dominus Collection
  63. Castlevania III: Dracula's Curse
  64. Castlevania: The Adventure ReBirth
  65. Castlevania (N64)
  66. Castlevania: Lament of Innocence Final Boss
  67. Castlevania: The Arcade Death Boss Fight
  68. Castlevania Judgment Death True Story Mode
  69. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  70. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  71. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  72. Castlevania: The Arcade White Dragon Boss
  73. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  74. Castlevania Judgment Death True Story Mode
  75. Castlevania: Rondo of Blood Death Boss
  76. Castlevania: Lament of Innocence Ending
  77. Castlevania Judgment Death True Story Mode Ending
  78. Castlevania: Harmony of Dissonance
  79. Castlevania: Curse of Darkness Bestiary No. 009
  80. Castlevania Judgment Tutorial
  81. Castlevania Judgment Simon Belmont Story Mode
  82. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  83. Castlevania: Lament of Innocence
  84. Castlevania: Curse of Darkness Volume 2 Chapter 3
  85. Castlevania: The Belmont Legacy #2
  86. Castlevania: Harmony of Dissonance
  87. Castlevania: Harmony of Dissonance
  88. Castlevania: Symphony of the Night Bestiary No. 106
  89. Castlevania: Aria of Sorrow
  90. Castlevania: Aria of Sorrow
  91. Castlevania: Aria of Sorrow Julius Boss
  92. Castlevania Legends Game Manual Page 12
  93. Castlevania: The Belmont Legacy #1
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence Page 10
  96. Castlevania: Aria of Sorrow
  97. Castlevania: Harmony of Dissonance Game Manual Page 22
  98. Castlevania: Lament of Innocent
  99. Castlevania: Harmony of Dissonance
  100. Castlevania: Curse of Darkness Trevor Second Boss Fight
  101. Castlevania: Curse of Darkness Infinite Corridor
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence Garden Forgotten By Time
  104. Castlevania Judgment Simon Belmont Ultimate Attack
  105. Castlevania Judgment Trevor Belmont Ultimate Attack
  106. Castlevania: Lament of Innocence Game Manual Page 10
  107. Castlevania: Legends Game Manual Page 8
  108. Castlevania: Lament of Innocence
  109. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  110. Castlevania Legends Game Manual Page 9
  111. Castlevania: Dawn of Sorrow
  112. Castlevania Chronicles
  113. Castlevania: Lament of Innocence
  114. Castlevania: Lament of Innocence
  115. Castlevania: The Dracula X Chronicles Stage 1
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence Bestiary No. 031
  118. Castlevania: Lament of Innocence
  119. Castlevania: Lament of Innocence Bestiary No. 010
  120. Castlevania (N64)
  121. Castlevania: Lament of Innocence Bestiary No. 016
  122. Castlevania: Lament of Innocence Game Manual Page 10
  123. Castlevania: Lament of Innocence Game Manual Page 11
  124. Castlevania: Lament of Innocence
  125. Castlevania NES Final Boss
  126. Castlevania III: Dracula's Curse Final Boss
  127. Castlevania: Dracula X Final Boss
  128. Castlevania (N64) Final Boss
  129. Castlevania Adventure Rebirth Final Boss
  130. Castlevania: Bloodlines Final Boss
  131. Castlevania II: Simon's Quest
  132. Castlevania: Order of Shadows
  133. Super Castlevania IV
  134. Castlevania III: Dracula's Curse
  135. Castlevania Harmony of Despair
  136. Castlevania: Order of Shadows
  137. Castlevania Chronicles
  138. Castlevania: Lament of Innocence
  139. Castlevania: Order of Ecclesia
  140. Castlevania: Curse of Darkness Trevor Boss Fight
  141. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  142. Castlevania Judgment Aeon's Hyper Attack on Golem
  143. Castlevania: Lament of Innocence
  144. Castlevania: Lament of Innocence Bestiary No. 030
  145. Castlevania II: Simon's Quest
  146. Castlevania II: Simon's Quest Game Manual Page 9
  147. Castlevania: Curse of Darkness Bestiary No. 112
  148. Castlevania: Lament of Innocence
  149. Castlevania: Lament of Innocence Bestiary No. 040
  150. Castlevania: Curse of Darkness Bestiary No. 065
  151. Castlevania Nocturne of Recollection
  152. Castlevania: Lament of Innocence
  153. Castlevania: Lament of Innocence Bestiary No. 076
  154. Castlevania: Lament Innocence
  155. Castlevania III: Dracula's Curse Death Boss
  156. Castlevania Death Boss
  157. Castlevania: Rondo of Blood Death Boss
  158. Castlevania: Harmony of Dissonance Death Boss
  159. Castlevania (N64) Death Boss
  160. Castlevania Judgment Aeon's Hyper Attack Sequences
  161. Castlevania Judgment Aeon's Hyper Attack on Death
  162. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  163. Castlevania (N64) Renon Boss
  164. Castlevania (N64) Carrie Fernandez Bad Ending
  165. Castlevania: Aria of Sorrow
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Harmony of Dissonance
  168. Castlevania: Symphony of the Night Bestiary No. 40
  169. Castlevania: Symphony of the Night Bestiary No. 16
  170. Castlevania: Portrait of Ruin Bestiary No. 133
  171. Castlevania: Lament of Innocence
  172. Castlevania (N64)
  173. Castlevania: Portrait of Ruin
  174. Castlevania: Portrait of Ruin
  175. Castlevania: Harmony of Dissonance
  176. Castlevania: Circle of the Moon
  177. Castlevania: Circle of the Moon
  178. Castlevania: Order of Ecclesia Bestiary No. 061
  179. Castlevania: Portrait of Ruin Bestiary No. 131
  180. Castlevania: Symphony of the Night Bestiary No. 44
  181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  182. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  183. Castlevania: Grimoire of Souls
  184. Castlevania (N64)
  185. Castlevania Chronicles
  186. Castlevania Chronicles
  187. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  188. Castlevania: Curse of Darkness Bestiary No. 115
  189. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  190. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  191. Castlevania: Grimoire of Souls Prologue Stage 4
  192. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  193. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  194. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  195. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  196. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  197. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  198. Castlevania: Portrait of Ruin
  199. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  200. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  201. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  202. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  203. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  204. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Lament of Innocent
  207. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  208. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  209. Konami of Europe's Camilla Fernandez profile
  210. Castlevania: Portrait of Ruin
  211. Castlevania: Grimoire of Souls Prologue Stage 1
  212. Castlevania: Dawn of Sorrow Yoko's Shop
  213. Castlevania: Aria of Sorrow
  214. Castlevania: Dawn of Sorrow
  215. Castlevania: Dawn of Sorrow Julius Mode
  216. Castlevania: Dawn of Sorrow Julius Mode
  217. Castlevania: Aria of Sorrow Julius Belmont Boss
  218. Castlevania: Lament of Innocence Game Manual Page 10
  219. Castlevania: Dawn of Sorrow
  220. Castlevania: Dawn of Sorrow Magic Seal Tutorial
  221. Castlevania: Dawn of Sorrow
  222. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  223. Castlevania: Dawn of Sorrow
  224. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  225. Castlevania: Lament of Innocence
  226. Castlevania: Lament of Innocence
  227. Castlevania: Lament of Innocence
  228. Castlevania: Lament of Innocence
  229. Castlevania: Lament of Innocence
  230. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  231. Castlevania: Lament of Innocence Bestiary No. 72
  232. Castlevania: Lament of Innocence Final Boss
  233. Castlevania: Lament of Innocence
  234. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  235. Castlevania NES Game Manual Page 4
  236. Super Castlevania IV
  237. Castlevania NES
  238. Castlevania NES Game Manual Page 4
  239. Castlevania NES Game Manual Pages 7-9
  240. Haunted Castle Revisited Dominus Collection
  241. Castlevania Judgment Simon Belmont Story Mode
  242. Haunted Castle Revisited Dominus Collection
  243. Castlevania III: Dracula's Curse
  244. Castlevania: The Adventure ReBirth
  245. Castlevania (N64)
  246. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  247. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  248. Castlevania: Lament of Innocence
  249. Castlevania: Aria of Sorrow
  250. Castlevania: The Arcade Dracula Boss
  251. Castlevania NES
  252. Castlevania NES
  253. Castlevania Chronicles
  254. Castlevania: The Adventure ReBirth
  255. Haunted Castle Revisited Dominus Collection
  256. Castlevania II: Belmont's Revenge Game Manual Page 4
  257. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  258. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  259. Castlevania: The Arcade White Dragon Boss
  260. Castlevania II: Belmont's Revenge Game Manual Page 4
  261. Castlevania: Harmony of Dissonance Final Boss
  262. Castlevania: Rondo of Blood Death Boss
  263. Castlevania: Lament of Innocence Ending
  264. Castlevania Judgment Death True Story Mode Ending
  265. Castlevania: Lament of Innocence Final Boss
  266. Castlevania: Harmony of Dissonance
  267. Castlevania: Curse of Darkness Bestiary No. 009
  268. Castlevania III: Dracula's Curse
  269. Castlevania II: Belmont's Revenge Soleil Boss
  270. Haunted Castle Revisited Dominus Collection
  271. Super Castlevania IV
  272. Super Castlevania IV
  273. Super Castlevania IV
  274. Castlevania: Lament of Innocence
  275. Castlevania: The Belmonts Legacy #3
  276. Castlevania: Curse of Darkness
  277. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  278. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  279. Castlevania: Portrait of Ruin
  280. Haunted Castle Revisited Dominus Collection
  281. Castlevania: Lament of Innocence
  282. Castlevania II: Simon's Quest
  283. Castlevania: Lament of Innocence
  284. Castlevania: Lament of Innocence Bestiary No. 073
  285. Castlevania: Dawn of Sorrow Julius Mode
  286. Castlevania II: Simon's Quest Page 11
  287. Castlevania II: Simon's Quest
  288. Castlevania: Dawn of Sorrow Julius Mode
  289. Castlevania: Aria of Sorrow Julius Boss Fight
  290. Castlevania: Aria of Sorrow Julius Belmont Boss
  291. Castlevania: Dawn of Sorrow
  292. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  293. Castlevania: Circle of the Moon
  294. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  295. Castlevania (N64) Charlie Vincent Boss
  296. Castlevania: Portrait of Ruin Holy Mail Description
  297. Castlevania Aria of Sorrows
  298. Castlevania Legends Game Manual Pages 2 & 12
  299. History of Castlevania - Crescent of the Moon Pages 34 - 37
  300. Castlevania Chronicles
  301. Castlevania Chronicles
  302. Castlevania Chronicles
  303. Castlevania Anniversary Collection Bonus Book Pages 29-30
  304. History of Castlevania - Crescent of the Moon Pages 34 - 37
  305. Castlevania Judgment Aeon True Story Mode Intro
  306. Castlevania Judgment Sypha Belnades True Story Mode
  307. Castlevania Judgment Golem True Story Mode
  308. Castlevania Judgment Death True Story Mode
  309. Castlevania Judgment Golem True Story Mode
  310. Castlevania Judgment Aeon True Story Mode Intro
  311. Castlevania: Curse of Darkness Ending
  312. Castlevania: Curse of Darkness Ending
  313. Castlevania: Curse of Darkness Ending
  314. Castlevania: Symphony of the Night Ending
  315. Castlevania: The Adventure Rebirth Ending
  316. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  317. Castlevania: Aria of Sorrow
  318. Akumajou Dracula: Kabuchi no Tsuisoukyoku
  319. Akumajou Dracula: Kabuchi no Tsuisoukyoku
  320. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  321. Castlevania: Aria of Sorrow
  322. Castlevania: Dawn of Sorrow
  323. Castlevania: Aria of Sorrow Bad Ending