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Drolta Tzuentes

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


She is a mysterious old witch and a servant of Elizabeth. She obstructs the vampire hunters quest by controlling demons.
~ Drolta's description in Castlevania: The Next Generation European instruction booklet, page 56.

Background

Drolta Tzuentes is a character from Castlevania: Bloodlines. She is a mysterious and enigmatic witch who serves Elizabeth Bartley. Using her mastery of dark magic, Drolta successfully revived her mistress from a centuries-long slumber.

Some time before 1917, Drolta used her dark magic to resurrect Count Dracula's niece, Elizabeth Bartley. Together, they devised a scheme to revive the Dark Lord. To hinder John Morris, a descendant of the Belmont family, and his ally Eric Lecarde, Drolta enchanted a Mecha-Knight to block their path.

The Castlevania: Bloodlines instruction booklet for the American release describes Drolta as an "amateur witch" whose spell unintentionally brought Elizabeth Bartley back to life. However, this depiction is absent from the Japanese instruction booklet.

General Information

Name: Drolta Tzuentes[1]

Other Names: Drotia Tzuentes[2], Dorotea Tsentesu (ドロテア・ツェンテス), Dorottya Szentes

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 1917

Timeline: Main Timeline

Homeworld: Earth

Residence: Elizabeth Bartley's manor & Dracula's Castle

Story Role: Supporting Antagonist

Legacy: Unknown Legacy

Influence: World-Changing Influence (Servant of Elizabeth Bartley[3], where she helped her in her wish to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[4] conducting an unholy ceremony that caused the World War[5])

Language: English

Classification: Witch, Elizabeth Bartley's servant

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[6]

Occupation: Servant

Affiliations: Elizabeth Bartley (Her servant[7]), Dracula, Death

Enemies: John Morris, Eric Lecarde

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by John Morris & Eric Lecarde[8])

Date of Death: 1917 (Bloodlines takes place in 1917)

Alignment: Chaotic Evil (Servant of Elizabeth Bartley, who obstructs the vampire hunters quest by controlling demons[9])

Threat Level: Global Threat (Servant of Elizabeth Bartley[10], where she helped her in her wish to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[11] conducting an unholy ceremony that caused the World War[12])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm John Morris & Eric Lecarde[13], who can fight and defeat 1900s Dracula[14], who serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT)

Durability: At least Town level (Can take hits from John Morris & Eric Lecarde[21])

Striking Strength: Unknown: True Class (She attacks through her magic)

Lifting Strength: Unknown: True Class

Travel Speed: At least Superhuman regularly. At most Faster Than Light at top speed (Drolta can cause afterimages from her movement[22]. As she is a high level mage to where she could fight against John Morris & Eric Lecarde in the middle of their fight against Dracula this should put her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[25]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[26])

Attack Speed: At most Faster Than Light at top speed

Reaction Speed: At most Faster Than Light at top speed

Stamina: Unknown

Range: Standard Melee. At least Tens of Meters with Attacks (Can shoot out energy projectiles that travel across the screen[27]. Can shoot down large energy beams from one of her duplicates[28])

Intelligence: Supergenius Intelligence (Drolta is a master at using dark magic to control demons[29], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[30])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[31], one of Dracula's bats easily destroyed a stone ground block[32]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[33]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[34]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[35]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[36], along with ignoring the very passage of time[37]. With their souls being completely free from time[38]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[40]), Empowerment (Creatures of the night are empowered by the night[41], becoming stronger when it's night time[42]), Evolution (Creatures of chaos can inherit evil natures[43] awakening into stronger enemies with new abilities and less weaknesses[44]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[45]. This has also been shown with slain heads reviving as an angry wraith[46]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[47], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[48], with this state being referred to as a "regeneration cycle"[49]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[50]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[51]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[52]. With the real world and world of grimoires being considered the same or "equal"[53], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[54]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[55]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[56]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[57], or Charlotte fading from existence due to them messing with the history of the Grimoires[58], Maria starting to fade because Richter's history is being rewritten[59], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[60]. The text alterations also make the monsters stronger[61]. With the real world and world of grimoires being considered the same or "equal"[62], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[63]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[64]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[65]. The Chaos of the Grimoire destabilized the magic of the others[66]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[67]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[68]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[69], with their souls being completely free from time[70]. With time in Castlevania being so potent that not even eternity can withstand time[71], along with even artificial life being subject to the laws of time[72]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[73]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75], with fate being a truth wound by time[76])


Equipment

  • Scepter: A magic scepter Drolta uses in combat against opponents, allowing her for various magic attacks.

Notable Techniques

  • Energy Balls: Drolta shoots out two energy balls across two sides of the screen and move to hit the opponent.
  • Energy Beam: Drolta duplicates into four of herself and proceeds to shoot a massive energy beam from all four of them.

Other

Standard Tactics: Drolta will move around, causing afterimages behind her while either shooting out two energy balls or duplicating into four of herself and shooting down energy beams.

Weaknesses

Note

Trivia

  • Many were not aware that her fight was a different person from Dracula and just assumed it was Dracula's second form, however her sprite matches her official artwork.
  • Drolta is based on Dorottya Szentes (Dorotya Semtész), one of Erzsébet Báthory's servants who was one of three people said to have been tried, convicted, and executed as accomplices to the crimes committed by the "Blood Countess".
    • This connection was also discussed in an internal fax to Electronic Gaming Monthly, although a notable difference between the historical and game characters was that the latter was not simply an accomplice in the murders, but also directly responsible for planting the idea into Elizabeth Bartley's head beforehand.
  • According to Beep! MegaDrive, Drolta might have been an alternate form of Death, explaining her supposed absence from the game[142].
    • This is incorrect however, the game manuals explain her as her own person and as a servant of Elizabeth Bartley.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[143], attempted to destroy the specific era of time[144], cause all beings everywhere to disappear, forever[145] and that the age was on the verge of collapse[146]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[147], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[148], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[149]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[150] Julia didn't come save him, and Isaac died within the castle[151]. In other cases the Castle does not collapse[152], but instead slowly fades away[153]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[154].

Battle Records

0 - 1 - 0

None.

References

  1. Castlevania: Bloodlines Instruction Manual Page 5
  2. Castlevania: The New Generation Instruction Manual Page 56
  3. Castlevania: The New Generation Instruction Manual Page 56
  4. Castlevania: Bloodlines
  5. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  6. Castlevania Lament of Innocence
  7. Castlevania: The New Generation Instruction Manual Page 56
  8. Castlevania: Bloodlines Dracula Boss
  9. Castlevania: The New Generation Instruction Manual Page 56
  10. Castlevania: The New Generation Instruction Manual Page 56
  11. Castlevania: Bloodlines
  12. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  13. Castlevania: Bloodlines Final Boss
  14. Castlevania: Bloodlines Final Boss
  15. Castlevania: Aria of Sorrow Ending
  16. Castlevania: Dawn of Sorrow Dark Lord Candidates
  17. Castlevania: Dawn of Sorrow Ending
  18. Castlevania Judgement: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevnaia: Symphony of the Night
  21. Castlevania: Bloodlines Final Boss
  22. Castlevania: Bloodlines Dracula Boss
  23. Castlevania Aria of Sorrows
  24. Castlevania Grimoire of Souls Enemy Compendium Showcase
  25. Castlevania: Symphony of the Night
  26. Castlevania: Grimoire of Souls Prologue level
  27. Castlevania: Bloodlines Dracula Boss
  28. Castlevania: Bloodlines Dracula Boss
  29. Castlevania: The New Generation Instruction Manual Page 56
  30. Castlevania: Portrait of Ruin
  31. Super Castlevania IV Stage B-1
  32. Castlevania: Circle of the Moon
  33. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  34. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  35. Haunted Castle Revisited Dominus Collection
  36. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  37. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  38. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Castlevania: Curse of Darkness Manga Volume 1
  41. Castlevania II: Simon's Quest Night Transition
  42. Castlevania II: Simon's Quest Online Game Manual Page 4
  43. Castlevania: Lament of Innocence Bestiary No. 058
  44. Castlevania: Lament of Innocence Bestiary No. 059
  45. Castlevania: Curse of Darkness Bestiary No. 009
  46. Castlevania: Curse of Darkness Bestiary No. 005
  47. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  48. Castlevania: Symphony of the Night
  49. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  50. Castlevania: Lament of Innocence Bestiary No. 064
  51. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  52. Castlevania: Grimoire of Souls Prologue
  53. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  54. Castlevania: Portrait of Ruin
  55. Castlevania: Grimoire of Souls Prologue Stage 4
  56. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  57. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  58. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  62. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  63. Castlevania: Portrait of Ruin
  64. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  65. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania III: Dracula's Quest
  68. Castlevania: Curse of Darkness Absolute Zero Ring Description
  69. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  70. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  71. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  72. Castlevania Judgment Aeon's Hyper Attack on Golem
  73. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  74. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  75. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  76. Castlevania Judgment Aeon Hyper Attack on Death
  77. Castlevania: Portrait of Ruin
  78. Castlevania: Lament of Innocent
  79. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  80. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  81. Konami of Europe's Camilla Fernandez profile
  82. Castlevania: Portrait of Ruin
  83. Castlevania: Grimoire of Souls Prologue Stage 1
  84. Castlevania: Dawn of Sorrow Yoko's Shop
  85. Castlevania: Bloodlines Dracula Boss
  86. Castlevania: Bloodlines Dracula Boss
  87. Castlevania: Bloodlines Dracula Boss
  88. Castlevania: Bloodlines Dracula Boss
  89. Castlevania: Bloodlines Dracula Boss
  90. Castlevania: Bloodlines Dracula Boss
  91. Castlevania: Bloodlines Dracula Boss
  92. Castlevnaia Bloodlines Dracula Boss
  93. Castlevnaia Bloodlines Dracula Boss
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Harmony of Dissonance
  96. Castlevania: Symphony of the Night Bestiary No. 40
  97. Castlevania: Symphony of the Night Bestiary No. 16
  98. Castlevania: Portrait of Ruin Bestiary No. 133
  99. Castlevania: Lament of Innocence
  100. Castlevania (N64)
  101. Castlevania: Portrait of Ruin
  102. Castlevania: Portrait of Ruin
  103. Castlevania: Harmony of Dissonance
  104. Castlevania: Circle of the Moon
  105. Castlevania: Circle of the Moon
  106. Castlevania: Order of Ecclesia Bestiary No. 061
  107. Castlevania: Portrait of Ruin Bestiary No. 131
  108. Castlevania: Symphony of the Night Bestiary No. 44
  109. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  110. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  111. Castlevania: Grimoire of Souls
  112. Castlevania (N64)
  113. Castlevania Chronicles
  114. Castlevania Chronicles
  115. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  116. Castlevania: Curse of Darkness Bestiary No. 115
  117. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  118. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  119. Castlevania: Grimoire of Souls Prologue Stage 4
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  122. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  123. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  126. Castlevania: Portrait of Ruin
  127. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  128. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  129. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  130. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  133. Castlevania II: Simon's Quest Day Transition
  134. Castlevania II: Simon's Quest Day Game Manual Page 11
  135. Castlevania II: Simon's Quest
  136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  137. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  138. Castlevania: Circle of the Moon
  139. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  140. Castlevania (N64) Charlie Vincent Boss
  141. Castlevania: Portrait of Ruin Holy Mail Description
  142. Beep! MegaDrive (April, 1994).
  143. Castlevania Judgment Aeon True Story Mode Intro
  144. Castlevania Judgment Sypha Belnades True Story Mode
  145. Castlevania Judgment Golem True Story Mode
  146. Castlevania Judgment Death True Story Mode
  147. Castlevania Judgment Golem True Story Mode
  148. Castlevania Judgment Aeon True Story Mode Intro
  149. Castlevania: Curse of Darkness Ending
  150. Castlevania: Curse of Darkness Ending
  151. Castlevania: Curse of Darkness Ending
  152. Castlevania: Symphony of the Night Ending
  153. Castlevania: The Adventure Rebirth Ending
  154. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  155. Castlevania: Bloodlines