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Elizabeth Bartley

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Elizabeth Bartley is a character and boss featured in Castlevania: Bloodlines. She is portrayed as the vampiric niece of Count Dracula and serves as one of the game's primary antagonists.

This dropdown contains the synopsis of Elizabeth Bartley’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
Elizabeth was born in 1560 in Transylvania, Hungary, to the Bartley family, who had deep ties to the region and a rumored connection to the Tepes lineage. As a child, she was forcibly betrothed to Nadazy Ferentz, marrying him at the age of 15 in 1575. They settled in Cheyte Castle, located in Nietots, Hungary. However, Nadazy's frequent absences from the castle left Elizabeth frustrated. During this time, she began studying magic under the guidance of the sorceress Drolta Tzuentes and torturing servants in the castle’s basement.

In her quest to maintain her youthful appearance, Elizabeth turned to a gruesome practice: murdering young virgins to use their blood. Even after Nadazy’s death in 1600, when Elizabeth was 40, her violent obsession continued, resulting in the deaths of thousands.

Rumors of her horrific acts eventually reached the Hungarian king in 1610, prompting him to order Count George Turzo to investigate. Upon discovering the bodies of countless victims, Elizabeth was confined to a sealed room within her castle, with only small openings for air and food. She remained there for four years, and her ultimate fate remains uncertain.

Events of Castlevania: Bloodlines
In the early 20th century, Elizabeth was revived from a 300-year slumber by Drolta Tzuentes, who had somehow escaped execution. Awakened at the ruins of Castle Dracula, Elizabeth sought vengeance against the Austrian imperial family, blaming them for her past imprisonment. She orchestrated the assassination of the Austrian prince, using the chaos of the ensuing war to her advantage. Her ultimate goal was to harness the souls of the countless war dead to resurrect her uncle, Count Dracula, whose restless spirit lingered after his defeat by Quincy Morris.

In 1917, Elizabeth turned Lucy Seward, Eric Lecarde’s fiancée, into a vampire, though her reasons for doing so remain unclear.

As part of her plan to revive Dracula, Elizabeth set out for Castle Proserpina in Whitby, England, where his spirit awaited. However, her progress was thwarted by Eric Lecarde, determined to avenge his fiancée, and John Morris, Quincy’s son. The duo pursued her across Europe, ultimately confronting her at the castle before she could complete the resurrection ritual. Elizabeth was defeated, and her plans were brought to an end.

General Information

Name: Elizabeth Bartley[1]

Other Names: Elizabeth Bathory (エリザベート・バートリー Erizabēto Bātorī), Erzsébet Báthory, The Blood Countess

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 357 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[2], where Bloodlines takes place in 1917)

Birth Year: 1560 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[3])

Time Period: 1917

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Secondary Antagonist

Legacy: Unknown Legacy

Influence: World-Changing Influence (Wishes to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[4] conducting an unholy ceremony that caused the World War[5])

Language: English

Classification: Countess[6], Dracula's Niece, Witch

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: Unknown (The Castlevania: Bloodlines EGM fax lists her occupation as a "?"[7])

Affiliations: Dracula (Her uncle[8]), Death, Drolta Tzuentes (Elizabeth's servant[9])

Enemies: John Morris, Eric Lecarde

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by John Morris & Eric Lecarde)

Date of Death: Allegedly died in 1614 (The Castlevania: Bloodlines EGM fax lists her as "1560-1614?"[10]), 1917 (Bloodlines takes place in 1917)

Alignment: Chaotic Evil (Gave all of her possessions of the human souls in Europe to cause the World War[11], wishes to revive Dracula and plunge the world into darkness. Transformed Eric Lecarde's girlfriend into a vampire[12])

Threat Level: Global Threat (Wished to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[13] conducting an unholy ceremony that caused the World War[14])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[15], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT. Can fight and harm John Morris and Eric Lecarde[19]. Elizabeth can channel the powers of the likes of Medusa[20], who serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[21])

Durability: At least Town level

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[22], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[23] where logs can weigh around 15 to 5 tons[24] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[25])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[26]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[29]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[30])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[31])

Range: Standard Melee. At least Several Meters with Attacks (Her attacks can cross an entire room span[32])

Intelligence: Supergenius Intelligence (Elizabeth is a master of magic[33], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[34])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[35], one of Dracula's bats easily destroyed a stone ground block[36]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[37]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[38]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[39]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[40]. With their souls being completely free from time[41]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[42]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[43]), Empowerment (Creatures of the night are empowered by the night[44], becoming stronger when it's night time[45]), Evolution (Creatures of chaos can inherit evil natures[46] awakening into stronger enemies with new abilities and less weaknesses[47]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[48]. This has also been shown with slain heads reviving as an angry wraith[49]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[50], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[51], with this state being referred to as a "regeneration cycle"[52]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[53]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[54]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[55]. With the real world and world of grimoires being considered the same or "equal"[56], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[57]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[58]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[59]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[60], or Charlotte fading from existence due to them messing with the history of the Grimoires[61], Maria starting to fade because Richter's history is being rewritten[62], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[63]. The text alterations also make the monsters stronger[64]. With the real world and world of grimoires being considered the same or "equal"[65], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[66]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[67]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[68]. The Chaos of the Grimoire destabilized the magic of the others[69]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[70]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[71]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[72], with their souls being completely free from time[73]. With time in Castlevania being so potent that not even eternity can withstand time[74], along with even artificial life being subject to the laws of time[75]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[76]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[77], with their souls being completely free from time[78], with fate being a truth wound by time[79])


Equipment

Nothing notable.


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[241] regenerate[242], from any kind[243] of damage due to it absorbing blood[244].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics

  • Elizabeth Bartley reveals herself in an ornate chamber, flanked by statues and a coffin, but quickly transforms into the monstrous gorgon Medusa.
  • Medusa launches two fireballs that travel in undulating patterns—one high and one low—forcing precise positioning to avoid them.
  • She exhales a column of flames that rises and then descends near the ground, requiring crouching to evade the attack.
  • Her tail strikes the floor with a whip-like motion.
  • Between her main attacks, Medusa advances gradually, lunging forward and slashing with her claws.
  • Elizabeth summons elemental orbs that orbit her while teleporting to distant points in the room. Each orb represents an element and transforms into an attack, such as fire, lightning, magic, or a swift dagger symbolizing physical damage.
  • Striking Elizabeth forces her to teleport, removes one orb, and once all are removed she'll finally take damage.
  • Once all the orbs are destroyed, she conjures a new set and continues her assault.

Weaknesses

  • Unique Weaknesses: Nothing notable.

Note

Trivia

Erzsébet Báthory
  • Countess Erzsébet Báthory was an infamous serial killer –one of the most prolific female ones in history– who's thought to have killed up to 650 victims over her life, all young women. This, along with myths about her bathing in their blood to keep herself youthful, has led to her commonly being associated with vampires. In addition, the Countess was distantly related to the historic Vlad III Drăculea, but, contrary to the game's background, she was his cousin rather than his niece.
    • Bartley's Japanese name, Erizabēto Bātorī (エリザベート・バートリー), is an antiquated way to render Erzsébet Báthory's name and was probably intended as a direct reference to the historical figure. The Japanese version also places Elizabeth's death in 1614, further reinforcing the connection, as this was the year of Erzsébet's death.
    • According to an internal document shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the idea of Bartley being Báthory is brought up, giving her backstory up to her execution in 1614, including her marriage to Ferenc II Nádasdy and occupation of Čachtice Castle. Her executioner is stated to be György Thurzó in the document, while her relationship with Drolta is reversed, with the sorceress instead being the one who inspired Elizabeth to "torture her servants in the basement".
  • The game states that Elizabeth had assassinated the Crown Prince of Austria to trigger the events of World War I. In reality, the crown prince, Rudolf, took his own life in 1889. It was his cousin, the Archduke Franz Ferdinand, whose assassination in 1914 led to the war.
  • In the fight against her, it is argued whether she either transforms into or summons Medusa, and is referred to as "Medusa" in the end credits of the American localization. However, it is more then likely she transforms into Medusa. The in-game animation showcases it as a form she takes, as the sprites are simply swapped out. Supporting the idea that Medusa is indeed Elizabeth under that form, is that when playing on Easy mode Elizabeth dies right after killing Medusa, as Medusa was her all along, and when killed and losing her powers, she is forced to return to her humanoid form while dying.
Báthory family's coat of arms.
Medusa
  • The color and uniquely dragon-like form of Medusa might be a reference to the historical Báthory's coat of arms, which featured a long, light-green dragon with a prominent claws (or fangs) motif and a long whip-like tail coiled numerous times along it, very similar to how Medusa has hers in the game.
  • Elizabeth Bartley was a planned character for Castlevania: Symphony of the Night but was scrapped[265].
  • The lead female antagonist in the canceled game Castlevania: Resurrection, known as The Countess, may in fact be Countess Elizabeth Bartley; however, she was portrayed as Dracula's lover rather than his niece in that game, so this link is uncertain and unlikely.
  • Bartley's actions were indirectly responsible for the events of Castlevania: Portrait of Ruin (which is the direct sequel of Castlevania: Bloodlines), as her triggering World War I led to the deaths of Brauner's daughters and ultimately to his turning to villainy, and which in turn led directly to Eric Lecarde's death at the hands of Brauner and his own vampirized daughters, Stella and Loretta.
  • In Castlevania Judgment, the bathing in blood element of her backstory is given to that game's version of Carmilla. They are separate characters, though. Eric's ending mentions "Dracula's niece" (Elizabeth Bartley), not Carmilla (who has no known blood ties to Dracula).
  • Her name resembles that of her uncle Dracula's (Mathias Cronqvist) first wife, Elisabetha. However, it's unknown if there is any relation between both. More so, because other than Elizabeth's family relationship to Dracula and her date of death, no other details are given.
    • The original Japanese version of Castlevania: Bloodlines states that she died in 1614 (the English version sets her death in 1421) and it's heavily implied that she was already a vampire by then, the Castlevania: Bloodlines EGM fax also notes that she was born in 1560[266].
    • It must be noted, though, that Castlevania: Lament of Innocence was released several years after Bloodlines, and the choosing of name for Mathias's wife could have been either deliberate or merely coincidental, the latter without any intention of implying a reference between both characters.

Battle Records

0 - 1 - 0

None.

References

  1. Castlevania: Bloodlines Intro
  2. Castlevania: Bloodlines EGM Fax Page 8
  3. Castlevania: Bloodlines EGM Fax Page 8
  4. Castlevania: Bloodlines
  5. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  6. Castlevania: Bloodlines Intro
  7. Castlevania: Bloodlines EGM Fax Page 8
  8. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  9. Castlevania: The New Generation Instruction Manual Page 56
  10. Castlevania: Bloodlines EGM Fax Page 8
  11. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  12. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  13. Castlevania: Bloodlines
  14. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  15. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevnaia: Symphony of the Night
  19. Castlevania: Bloodlines Elizabeth Bartley Boss
  20. Castlevania: Bloodlines Elizabeth Bartley Boss
  21. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  22. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  23. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  24. Estimating Weight of Logs and Standing Timber Page 2
  25. Castlevania: Curse of Darkness
  26. Castlevania: The Dracula X Chronicles Intro
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Symphony of the Night
  30. Castlevania: Grimoire of Souls Prologue level
  31. Castlevania: Lament of Innocence
  32. Castlevania: Bloodlines Elizabeth Bartley Boss
  33. Castlevania: Bloodlines Elizabeth Bartley Boss
  34. Castlevania: Portrait of Ruin
  35. Super Castlevania IV Stage B-1
  36. Castlevania: Circle of the Moon
  37. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  38. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  39. Haunted Castle Revisited Dominus Collection
  40. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  41. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  42. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  43. Castlevania: Curse of Darkness Manga Volume 1
  44. Castlevania II: Simon's Quest Night Transition
  45. Castlevania II: Simon's Quest Online Game Manual Page 4
  46. Castlevania: Lament of Innocence Bestiary No. 058
  47. Castlevania: Lament of Innocence Bestiary No. 059
  48. Castlevania: Curse of Darkness Bestiary No. 009
  49. Castlevania: Curse of Darkness Bestiary No. 005
  50. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  51. Castlevania: Symphony of the Night
  52. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  53. Castlevania: Lament of Innocence Bestiary No. 064
  54. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  55. Castlevania: Grimoire of Souls Prologue
  56. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  57. Castlevania: Portrait of Ruin
  58. Castlevania: Grimoire of Souls Prologue Stage 4
  59. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  60. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  66. Castlevania: Portrait of Ruin
  67. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  68. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  70. Castlevania III: Dracula's Quest
  71. Castlevania: Curse of Darkness Absolute Zero Ring Description
  72. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  73. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  74. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  75. Castlevania Judgment Aeon's Hyper Attack on Golem
  76. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  77. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  78. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  79. Castlevania Judgment Aeon Hyper Attack on Death
  80. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  81. Castlevania: Legacy of Darkness Game Manual Page 35
  82. Castlevania: Legacy of Darkness Game Manual Page 35
  83. Castlevania (N64)
  84. Castlevania: Lament of Innocence
  85. Castlevania: Lament of Innocence
  86. Castlevania Judgment Aeon Hyper Attack on Alucard
  87. Lament of Innocent Perfect Guidebook
  88. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  89. Castlevania: Lament of Innocence
  90. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  91. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  92. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  93. Castlevania: Curse of Darkness Manga Volume 1
  94. Castlevania: Lament of Innocence
  95. Castlevania (N64)
  96. Castlevania (N64)
  97. Castlevania (N64) Vampire Boss
  98. Castlevania: The Dracula X Chronicles Intro
  99. Castlevania (N64) Vampire Boss
  100. Castlevania: Portrait of Ruin
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence
  104. Castlevania: The Dracula X Chronicles Intro
  105. Castlevania (N64)
  106. Castlevania: Portrait of Ruin
  107. Castlevania (N64) Flower Garden Cutscene
  108. Castlevania: Symphony of the Night
  109. Castlevania: Order of Shadows
  110. Castlevania (N64)
  111. Castlevania: Lament of Innocence Bestiary No. 078
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Bestiary No. 064
  114. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  115. Castlevania: Lament of Innocence Bestiary No. 002
  116. Castlevania (N64) Vampire Boss
  117. Castlevania: Curse of Darkness
  118. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  119. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  120. Castlevania: Grimoire of Souls Prologue Stage 4
  121. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Portrait of Ruin
  129. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Lament of Innocence
  133. Castlevania: Lament of Innocence
  134. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  135. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  136. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  137. Castlevania Judgment Aeon's Hyper Attack on Golem
  138. Castlevania: The Dracula X Chronicles Stage 1
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence
  141. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  142. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  143. Castlevania Judgment Aeon Hyper Attack on Death
  144. Castlevania: Lament of Innocence
  145. Castlevania: Portrait of Ruin
  146. Castlevania: Lament of Innocent
  147. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  148. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  149. Konami of Europe's Camilla Fernandez profile
  150. Castlevania: Portrait of Ruin
  151. Castlevania: Grimoire of Souls Prologue Stage 1
  152. Castlevania: Dawn of Sorrow Yoko's Shop
  153. Castlevania: Bloodlines Elizabeth Bartley Boss
  154. Castlevania: Bloodlines Elizabeth Bartley Boss
  155. Castlevania: Lament of Innocent
  156. Castlevania: Bloodlines Elizabeth Bartley Boss
  157. Castlevania: Bloodlines Elizabeth Bartley Boss
  158. Castlevania: Bloodlines Elizabeth Bartley Boss
  159. Castlevania: Bloodlines Elizabeth Bartley Boss
  160. Castlevania: Bloodlines Elizabeth Bartley Boss
  161. Castlevania: Bloodlines Elizabeth Bartley Boss
  162. Castlevania: Bloodlines Elizabeth Bartley Boss
  163. Castlevnaia Bloodlines Elizabeth Bartley Boss
  164. Castlevnaia Bloodlines Elizabeth Bartley Boss
  165. Castlevnaia Bloodlines Elizabeth Bartley Boss
  166. Castlevnaia Bloodlines Elizabeth Bartley Boss
  167. Castlevnaia Bloodlines Elizabeth Bartley Boss
  168. Castlevnaia Bloodlines Dracula Boss
  169. Castlevania: Harmony of Dissonance
  170. Castlevania: Harmony of Dissonance
  171. Castlevania: Symphony of the Night Bestiary No. 40
  172. Castlevania: Symphony of the Night Bestiary No. 16
  173. Castlevania: Portrait of Ruin Bestiary No. 133
  174. Castlevania: Lament of Innocence
  175. Castlevania (N64)
  176. Castlevania: Portrait of Ruin
  177. Castlevania: Portrait of Ruin
  178. Castlevania: Harmony of Dissonance
  179. Castlevania: Circle of the Moon
  180. Castlevania: Circle of the Moon
  181. Castlevania: Order of Ecclesia Bestiary No. 061
  182. Castlevania: Portrait of Ruin Bestiary No. 131
  183. Castlevania: Symphony of the Night Bestiary No. 44
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  185. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  186. Castlevania: Grimoire of Souls
  187. Castlevania (N64)
  188. Castlevania Chronicles
  189. Castlevania Chronicles
  190. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  191. Castlevania: Curse of Darkness Bestiary No. 115
  192. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  193. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  194. Castlevania: Grimoire of Souls Prologue Stage 4
  195. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  196. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  197. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  198. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  199. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  200. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  201. Castlevania: Portrait of Ruin
  202. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  203. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  204. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  205. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  206. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  207. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  208. Castlevnaia Bloodlines Elizabeth Bartley Boss
  209. Castlevania: Bloodlines Elizabeth Bartley Boss
  210. Castlevnaia Bloodlines Elizabeth Bartley Boss
  211. Castlevania: Bloodlines Elizabeth Bartley Boss
  212. Castlevania III: Dracula's Curse Medusa Boss
  213. Castlevania: Symphony of the Night Medusa Boss
  214. Castlevania: Order of Shadows Medusa Boss
  215. Castlevania Legends Medusa Boss
  216. Castlevania: Symphony of the Night Medusa Boss
  217. Castlevania: Order of Shadows Medusa Boss
  218. Castlevania: Lament of Innocence Medusa Boss
  219. Castlevania Chronicles Medusa Boss
  220. Castlevania: Portrait of Ruin Medusa Boss
  221. Castlevania: Portrait of Ruin Medusa Boss
  222. Castlevania: Lament of Innocence Medusa Boss
  223. Castlevania: Lament of Innocence Medusa Boss
  224. Castlevania III: Dracula's Curse Medusa Boss
  225. Castlevania: Lament of Innocence Medusa Boss
  226. Castlevania: Lament of Innocence Medusa Boss
  227. Castlevania III: Dracula's Curse Medusa Boss
  228. Super Castlevania IV Medusa Boss
  229. Castlevania: Symphony of the Night Medusa Boss
  230. Castlevania: Legacy of Darkness Medusa Boss
  231. Castlevania: Lament of Innocence Medusa Boss
  232. Castlevania: Order of Shadows Medusa Boss
  233. Castlevania Chronicles Medusa Boss
  234. Castlevania: Rondo of Blood Shaft Boss
  235. Castlevania: Lament of Innocence Medusa Boss
  236. Castlevania: Lament of Innocence Medusa Boss
  237. Castlevania Chronicles Medusa Boss
  238. Castlevnaia Bloodlines Elizabeth Bartley Boss
  239. Castlevania: Symphony of the Night Medusa Boss
  240. Castlevania: Legacy of Darkness Medusa Boss
  241. Castlevania: Symphony of the Night Bestiary No. 2
  242. Castlevania: Lament of Innocence Bestiary No. 017
  243. Castlevania: Curse of Darkness Bestiary No. 8
  244. Castlevania: Portrait of Ruin Bestiary No. 29
  245. Castlevania II: Simon's Quest Day Transition
  246. Castlevania II: Simon's Quest Day Game Manual Page 11
  247. Castlevania II: Simon's Quest
  248. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  249. Super Castlevania IV Stage B-4
  250. Castlevania III: Dracula's Curse Alucard Ending
  251. Castlevania (N64) Rose Encounter
  252. Castlevania II: Simon's Quest
  253. Castlevania: Lament of Innocence
  254. Castlevania: Harmony of Dissonance
  255. Castlevania (N64)
  256. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  257. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  258. Castlevania: Circle of the Moon
  259. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  260. Castlevania (N64) Charlie Vincent Boss
  261. Castlevania: Portrait of Ruin Holy Mail Description
  262. Castlevania (N64) Rose Encounter
  263. Castlevania (N64) Carrie Bad Ending
  264. Castlevania III: Dracula's Curse Alucard Ending
  265. The World of Castlevania - KCE Kobe homepage. Developer interview.
  266. Castlevania: Bloodlines EGM Fax Page 8
  267. Castlevania: Bloodlines