Elizabeth Bartley

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Background

Elizabeth Bartley is a character and boss featured in Castlevania: Bloodlines. She is portrayed as the vampiric niece of Count Dracula and serves as one of the game's primary antagonists.

This dropdown contains the synopsis of Elizabeth Bartley’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
Elizabeth was born in 1560 in Transylvania, Hungary, to the Bartley family, who had deep ties to the region and a rumored connection to the Tepes lineage. As a child, she was forcibly betrothed to Nadazy Ferentz, marrying him at the age of 15 in 1575. They settled in Cheyte Castle, located in Nietots, Hungary. However, Nadazy's frequent absences from the castle left Elizabeth frustrated. During this time, she began studying magic under the guidance of the sorceress Drolta Tzuentes and torturing servants in the castle’s basement.

In her quest to maintain her youthful appearance, Elizabeth turned to a gruesome practice: murdering young virgins to use their blood. Even after Nadazy’s death in 1600, when Elizabeth was 40, her violent obsession continued, resulting in the deaths of thousands.

Rumors of her horrific acts eventually reached the Hungarian king in 1610, prompting him to order Count George Turzo to investigate. Upon discovering the bodies of countless victims, Elizabeth was confined to a sealed room within her castle, with only small openings for air and food. She remained there for four years, and her ultimate fate remains uncertain.

Events of Castlevania: Bloodlines
In the early 20th century, Elizabeth was revived from a 300-year slumber by Drolta Tzuentes, who had somehow escaped execution. Awakened at the ruins of Castle Dracula, Elizabeth sought vengeance against the Austrian imperial family, blaming them for her past imprisonment. She orchestrated the assassination of the Austrian prince, using the chaos of the ensuing war to her advantage. Her ultimate goal was to harness the souls of the countless war dead to resurrect her uncle, Count Dracula, whose restless spirit lingered after his defeat by Quincy Morris.

In 1917, Elizabeth turned Lucy Seward, Eric Lecarde’s fiancée, into a vampire, though her reasons for doing so remain unclear.

As part of her plan to revive Dracula, Elizabeth set out for Castle Proserpina in Whitby, England, where his spirit awaited. However, her progress was thwarted by Eric Lecarde, determined to avenge his fiancée, and John Morris, Quincy’s son. The duo pursued her across Europe, ultimately confronting her at the castle before she could complete the resurrection ritual. Elizabeth was defeated, and her plans were brought to an end.

General Information

Name: Elizabeth Bartley[1]

Other Names: Elizabeth Bathory (エリザベート・バートリー Erizabēto Bātorī), Erzsébet Báthory, The Blood Countess

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Assigned Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 357 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[2], where Bloodlines takes place in 1917)

Birth Year: 1560 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[3])

Time Period: 1917

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Secondary Antagonist

Legacy: Unknown Legacy

Influence: World-Changing Influence (Wishes to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[4] conducting an unholy ceremony that caused the World War[5])

Language: English

Classification: Countess[6], Dracula's Niece, Witch

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: Unknown (The Castlevania: Bloodlines EGM fax lists her occupation as a "?"[7])

Affiliations: Dracula (Her uncle[8]), Death, Drolta Tzuentes (Elizabeth's servant[9])

Enemies: John Morris, Eric Lecarde

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by John Morris & Eric Lecarde)

Date of Death: Allegedly died in 1614 (The Castlevania: Bloodlines EGM fax lists her as "1560-1614?"[10]), 1917 (Bloodlines takes place in 1917)

Alignment: Chaotic Evil (Gave all of her possessions of the human souls in Europe to cause the World War[11], wishes to revive Dracula and plunge the world into darkness. Transformed Eric Lecarde's girlfriend into a vampire[12])

Threat Level: Global Threat (Wished to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[13] conducting an unholy ceremony that caused the World War[14])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[15], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[16])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[17], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT. Can fight and harm John Morris and Eric Lecarde[21]. Elizabeth can channel the powers of the likes of Medusa[22], who serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[23])

Durability: At least Town level

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[24], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[28]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[29] and the White Demon, who can move at the speed of light at short distances[30]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[31]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[32])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[33])

Range: Standard Melee. At least Several Meters with Attacks (Her attacks can cross an entire room span[34])

Intelligence: Supergenius Intelligence (Elizabeth is a master of magic[35], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[36])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:







Elizabeth can channel the powers of the likes of Medusa[215], which gives her:
  • Weapon Mastery (Bow Mastery; Medusa can use a bow and arrow in combat against her opponentets[216]. Sword Mastery; Uses a sword against Alucard[217]. Uses a large sword against Desmond[218]. In the Castlevania Legends timeline, Medusa has shown to be skilled with a sword in combat[219]. Shield Mastery; Uses her shield against Alucard to stop any attacks from in front of her[220])
  • Acrobatics (Can leap extremely high into the air and far distances[221])
  • Spin Dash (Can curl into a ball and roll around the battlefield[222])
  • Body Control (Can use her own tail for tail swipes in combat[223])
  • Transformation (Transformative Arsenal; Can transform into a gigantic snake[224])
  • Large Size (At least Building Sized; Large enough that her body can spread across an entire room[225])
  • Aura (Has a blue aura around herself as she curls into a ball and spins around[226])
  • Multiple Organisms (Medusa has around eight snakes on her head, each having their own mind[227], which she can order to attack with)
  • Fusionism (Medusa can be formed through multiple snakes merging into one[228])
  • Flight & Irregular Physiology (Medusa can live as a giant floating head[229])
  • Petrification (Medusa is the one responsible for all of the stone statues with Leon noting that Medusa is the legendary monster that turns people to stone, being capable of turning Leon to stone during her boss fight[230]. Can turn Trevor Belmont to stone[231]. Can turn Simon Belmont to stone[232]. Can turn Alucard to stone[233]. Can turn Carrie Fernandez to stone[234])
  • Telekinesis (Can telekinetically control and throw several stone statues at the enemy when low on health[235])
  • Summoning (Can summon Medusa Heads to attack with her[236])
  • Energy Projection (Medusa can fire out energy projectiles in battle[237])
  • Homing Attack (Can shoot out multiple projectiles that home in on the opponent[238])
  • Light Manipulation (When attempting to turn her enemy to stone, she projects a flash of light from her eyes[239])
  • Animal Manipulation (Can have snakes come out of her mouth to run and attack her enemies[240])
  • Explosion Manipulation (Can throw out multiple projectiles that explode upon impact[241])
  • Fire Manipulation (Elizabeth Bartley channeling the powers of Medusa, can shoot out a massive fire wave[242])
  • Electricity Manipulation (Can shoot out electricity that homes in on a target[243]. Electricity is shown to naturally produce around her body[244])

  • Equipment

    Nothing notable.


    Notable Techniques


    • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[245] regenerate[246], from any kind[247] of damage due to it absorbing blood[248].
    • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
    • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
    • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

    Medusa Transformation

    Elizabeth Bartley assumes the form of the gorgon Medusa, a monstrous transformation that grants her devastating offensive abilities.

    • Fireball Barrage: Medusa spews two fireballs that undulate across the screen in high and low arcs, creating a deadly pattern for enemies to navigate.
    • Flame Stream: Breathes a vertical stream of fire that ascends before descending near the ground, scorching everything in its path.
    • Tail Whip: Lashes her serpentine tail across the floor in a whip-like motion, striking with immense force.
    • Claw Swipe: Performs short lunges while swiping with her claws to attack enemies in close range.

    Elemental Orb Summoning

    Once Medusa is defeated, Elizabeth reverts to her vampiric form and takes a more magical approach to combat.

    • Orb Summon: Conjures multiple elemental orbs that circle her, each representing an attack type: magic, fire, lightning, or physical damage.
    • Elemental Assault: Commands an orb to transform into an elemental attack, such as a magic blast, fire burst, lightning strike, or a high-speed dagger.
    • Teleportation: Continuously teleports across the chamber to evade attacks and reposition herself for counterattacks.

    Other

    Standard Tactics

    • Elizabeth Bartley reveals herself in an ornate chamber, flanked by statues and a coffin, but quickly transforms into the monstrous gorgon Medusa.
    • Medusa launches two fireballs that travel in undulating patterns—one high and one low—forcing precise positioning to avoid them.
    • She exhales a column of flames that rises and then descends near the ground, requiring crouching to evade the attack.
    • Her tail strikes the floor with a whip-like motion.
    • Between her main attacks, Medusa advances gradually, lunging forward and slashing with her claws.
    • Elizabeth summons elemental orbs that orbit her while teleporting to distant points in the room. Each orb represents an element and transforms into an attack, such as fire, lightning, magic, or a swift dagger symbolizing physical damage.
    • Striking Elizabeth forces her to teleport, removes one orb, and once all are removed she'll finally take damage.
    • Once all the orbs are destroyed, she conjures a new set and continues her assault.

    Weaknesses

    • Unique Weaknesses: Nothing notable.

    Note

    Trivia

    Erzsébet Báthory
    • Countess Erzsébet Báthory was an infamous serial killer –one of the most prolific female ones in history– who's thought to have killed up to 650 victims over her life, all young women. This, along with myths about her bathing in their blood to keep herself youthful, has led to her commonly being associated with vampires. In addition, the Countess was distantly related to the historic Vlad III Drăculea, but, contrary to the game's background, she was his cousin rather than his niece.
      • Bartley's Japanese name, Erizabēto Bātorī (エリザベート・バートリー), is an antiquated way to render Erzsébet Báthory's name and was probably intended as a direct reference to the historical figure. The Japanese version also places Elizabeth's death in 1614, further reinforcing the connection, as this was the year of Erzsébet's death.
      • According to an internal document shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the idea of Bartley being Báthory is brought up, giving her backstory up to her execution in 1614, including her marriage to Ferenc II Nádasdy and occupation of Čachtice Castle. Her executioner is stated to be György Thurzó in the document, while her relationship with Drolta is reversed, with the sorceress instead being the one who inspired Elizabeth to "torture her servants in the basement".
    • The game states that Elizabeth had assassinated the Crown Prince of Austria to trigger the events of World War I. In reality, the crown prince, Rudolf, took his own life in 1889. It was his cousin, the Archduke Franz Ferdinand, whose assassination in 1914 led to the war.
    • In the fight against her, it is argued whether she either transforms into or summons Medusa, and is referred to as "Medusa" in the end credits of the American localization. However, it is more then likely she transforms into Medusa. The in-game animation showcases it as a form she takes, as the sprites are simply swapped out. Supporting the idea that Medusa is indeed Elizabeth under that form, is that when playing on Easy mode Elizabeth dies right after killing Medusa, as Medusa was her all along, and when killed and losing her powers, she is forced to return to her humanoid form while dying.
    Báthory family's coat of arms.
    Medusa
    • The color and uniquely dragon-like form of Medusa might be a reference to the historical Báthory's coat of arms, which featured a long, light-green dragon with a prominent claws (or fangs) motif and a long whip-like tail coiled numerous times along it, very similar to how Medusa has hers in the game.
    • Elizabeth Bartley was a planned character for Castlevania: Symphony of the Night but was scrapped[270].
    • The lead female antagonist in the canceled game Castlevania: Resurrection, known as The Countess, may in fact be Countess Elizabeth Bartley; however, she was portrayed as Dracula's lover rather than his niece in that game, so this link is uncertain and unlikely.
    • Bartley's actions were indirectly responsible for the events of Castlevania: Portrait of Ruin (which is the direct sequel of Castlevania: Bloodlines), as her triggering World War I led to the deaths of Brauner's daughters and ultimately to his turning to villainy, and which in turn led directly to Eric Lecarde's death at the hands of Brauner and his own vampirized daughters, Stella and Loretta.
    • In Castlevania Judgment, the bathing in blood element of her backstory is given to that game's version of Carmilla. They are separate characters, though. Eric's ending mentions "Dracula's niece" (Elizabeth Bartley), not Carmilla (who has no known blood ties to Dracula).
    • Her name resembles that of her uncle Dracula's (Mathias Cronqvist) first wife, Elisabetha. However, it's unknown if there is any relation between both. More so, because other than Elizabeth's family relationship to Dracula and her date of death, no other details are given.
      • The original Japanese version of Castlevania: Bloodlines states that she died in 1614 (the English version sets her death in 1421) and it's heavily implied that she was already a vampire by then, the Castlevania: Bloodlines EGM fax also notes that she was born in 1560[271].
      • It must be noted, though, that Castlevania: Lament of Innocence was released several years after Bloodlines, and the choosing of name for Mathias's wife could have been either deliberate or merely coincidental, the latter without any intention of implying a reference between both characters.

    Codex Statistics Questions

    Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[272], attempted to destroy the specific era of time[273], cause all beings everywhere to disappear, forever[274] and that the age was on the verge of collapse[275]?

    A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[276], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[277], meaning this is an overtime feat that scales to no one physically.

    Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[278]?

    A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

    Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

    A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[279] Julia didn't come save him, and Isaac died within the castle[280]. In other cases the Castle does not collapse[281], but instead slowly fades away[282]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

    Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

    A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[283].


    Battle Records

    0 - 1 - 0

    None.

    None.

    References

    1. Castlevania: Bloodlines Intro
    2. Castlevania: Bloodlines EGM Fax Page 8
    3. Castlevania: Bloodlines EGM Fax Page 8
    4. Castlevania: Bloodlines
    5. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
    6. Castlevania: Bloodlines Intro
    7. Castlevania: Bloodlines EGM Fax Page 8
    8. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
    9. Castlevania: The New Generation Instruction Manual Page 56
    10. Castlevania: Bloodlines EGM Fax Page 8
    11. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
    12. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
    13. Castlevania: Bloodlines
    14. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
    15. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    16. Castlevania: Symphony of the Night
    17. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    18. Castlevania Judgement: True Story Mode, Golem
    19. Castlevania Judgment Golem Ultimate Attack
    20. Castlevania: Symphony of the Night
    21. Castlevania: Bloodlines Elizabeth Bartley Boss
    22. Castlevania: Bloodlines Elizabeth Bartley Boss
    23. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
      Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
      Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
      The dark lord Dracula’s confidant, Death
      His two demonic subordinates Slogra and Gaibon
      The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
      The demon with mastery over time, Zephyr
      The cursed king of dolls, Puppet Master
      And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
      Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
    24. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    25. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    26. Estimating Weight of Logs and Standing Timber Page 2
    27. Castlevania: Curse of Darkness
    28. Castlevania: The Dracula X Chronicles Intro
    29. Castlevania Aria of Sorrows
    30. Castlevania Grimoire of Souls Enemy Compendium Showcase
    31. Castlevania: Symphony of the Night
    32. Castlevania: Grimoire of Souls Prologue level
    33. Castlevania: Lament of Innocence
    34. Castlevania: Bloodlines Elizabeth Bartley Boss
    35. Castlevania: Bloodlines Elizabeth Bartley Boss
    36. Castlevania: Portrait of Ruin
    37. Super Castlevania IV Stage B-1
    38. Castlevania: Circle of the Moon
    39. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
      A spectacled vampire hunter confirmed this as his duty.
      In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
      “The timing is bad, church person.”
      Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
      -----I am …… I ought to be a vampire hunter."
    40. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    41. Haunted Castle Revisited Dominus Collection
    42. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    43. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
    44. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    45. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    46. Castlevania: Curse of Darkness Manga Volume 1
    47. Castlevania II: Simon's Quest Night Transition
    48. Castlevania II: Simon's Quest Online Game Manual Page 4
    49. Castlevania: Lament of Innocence Bestiary No. 058
    50. Castlevania: Lament of Innocence Bestiary No. 059
    51. Castlevania: Curse of Darkness Bestiary No. 009
    52. Castlevania: Curse of Darkness Bestiary No. 005
    53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    54. Castlevania: Symphony of the Night
    55. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
      When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
      However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
    56. Castlevania: Lament of Innocence Bestiary No. 064
    57. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    58. Castlevania: Grimoire of Souls Prologue
    59. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    60. Castlevania: Portrait of Ruin
    61. Castlevania: Grimoire of Souls Prologue Stage 4
    62. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    64. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    68. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    69. Castlevania: Portrait of Ruin
    70. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    73. Castlevania III: Dracula's Quest
    74. Castlevania: Curse of Darkness Absolute Zero Ring Description
    75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    77. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    78. Castlevania Judgment Aeon's Hyper Attack on Golem
    79. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    81. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    82. Castlevania Judgment Aeon Hyper Attack on Death
    83. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    84. Castlevania: Legacy of Darkness Game Manual Page 35
    85. Castlevania: Legacy of Darkness Game Manual Page 35
    86. Castlevania (N64)
    87. Castlevania: Lament of Innocence
    88. Castlevania: Lament of Innocence
    89. Castlevania Judgment Aeon Hyper Attack on Alucard
    90. Lament of Innocent Perfect Guidebook
    91. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    92. Castlevania: Lament of Innocence
    93. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    94. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
    95. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    96. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    97. Castlevania: Curse of Darkness Manga Volume 1
    98. Castlevania: Lament of Innocence
    99. Castlevania (N64)
    100. Castlevania (N64)
    101. Castlevania (N64) Vampire Boss
    102. Castlevania: The Dracula X Chronicles Intro
    103. Castlevania (N64) Vampire Boss
    104. Castlevania: Portrait of Ruin
    105. Castlevania: Lament of Innocence
    106. Castlevania: Lament of Innocence
    107. Castlevania: Lament of Innocence
    108. Castlevania: The Dracula X Chronicles Intro
    109. Castlevania (N64)
    110. Castlevania: Portrait of Ruin
    111. Castlevania (N64) Flower Garden Cutscene
    112. Castlevania: Symphony of the Night
    113. Castlevania: Order of Shadows
    114. Castlevania (N64)
    115. Castlevania: Lament of Innocence Bestiary No. 078
    116. Castlevania: Lament of Innocence
    117. Castlevania: Lament of Innocence Bestiary No. 064
    118. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    119. Castlevania: Lament of Innocence Bestiary No. 002
    120. Castlevania (N64) Vampire Boss
    121. Castlevania: Curse of Darkness
    122. Castlevania: Legacy of Darkness Master Oldrey Cutscene
    123. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

      KI: You should ask, why do they eat it! I've thought about this stuff.
      I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
      The meat, I have no idea.
    124. Castlevania: Grimoire of Souls Prologue Stage 4
    125. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    126. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    127. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    128. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    129. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    130. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    131. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    132. Castlevania: Portrait of Ruin
    133. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    134. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    135. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    136. Castlevania: Lament of Innocence
    137. Castlevania: Lament of Innocence
    138. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    139. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    140. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    141. Castlevania Judgment Aeon's Hyper Attack on Golem
    142. Castlevania: The Dracula X Chronicles Stage 1
    143. Castlevania: Lament of Innocence
    144. Castlevania: Lament of Innocence
    145. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    146. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    147. Castlevania Judgment Aeon Hyper Attack on Death
    148. Castlevania: Lament of Innocence
    149. Castlevania: Portrait of Ruin
    150. Castlevania: Lament of Innocent
    151. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    152. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    153. Konami of Europe's Camilla Fernandez profile
    154. Castlevania: Portrait of Ruin
    155. Castlevania: Grimoire of Souls Prologue Stage 1
    156. Castlevania: Dawn of Sorrow Yoko's Shop
    157. Castlevania: Bloodlines Elizabeth Bartley Boss
    158. Castlevania: Bloodlines Elizabeth Bartley Boss
    159. Castlevania: Lament of Innocent
    160. Castlevania: Bloodlines Elizabeth Bartley Boss
    161. Castlevania: Bloodlines Elizabeth Bartley Boss
    162. Castlevania: Bloodlines Elizabeth Bartley Boss
    163. Castlevania: Bloodlines Elizabeth Bartley Boss
    164. Castlevania: Bloodlines Elizabeth Bartley Boss
    165. Castlevania: Bloodlines Elizabeth Bartley Boss
    166. Castlevania: Bloodlines Elizabeth Bartley Boss
    167. Castlevania: Bloodlines Elizabeth Bartley Boss
    168. Castlevania: Bloodlines Elizabeth Bartley Boss
    169. Castlevania: Bloodlines Elizabeth Bartley Boss
    170. Castlevania: Bloodlines Elizabeth Bartley Boss
    171. Castlevania: Bloodlines Elizabeth Bartley Boss
    172. Castlevania: Bloodlines Dracula Boss
    173. Castlevania: Harmony of Dissonance
    174. Castlevania: Harmony of Dissonance
    175. Castlevania: Symphony of the Night Bestiary No. 40
    176. Castlevania: Symphony of the Night Bestiary No. 16
    177. Castlevania: Portrait of Ruin Bestiary No. 133
    178. Castlevania: Lament of Innocence
    179. Castlevania (N64)
    180. Castlevania: Portrait of Ruin
    181. Castlevania: Portrait of Ruin
    182. Castlevania: Harmony of Dissonance
    183. Castlevania: Circle of the Moon
    184. Castlevania: Circle of the Moon
    185. Castlevania: Order of Ecclesia Bestiary No. 061
    186. Castlevania: Portrait of Ruin Bestiary No. 131
    187. Castlevania: Symphony of the Night Bestiary No. 44
    188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    190. Castlevania: Grimoire of Souls
    191. Castlevania (N64)
    192. Castlevania Chronicles
    193. Castlevania Chronicles
    194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    195. Castlevania: Curse of Darkness Bestiary No. 115
    196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    197. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    198. Castlevania: Grimoire of Souls Prologue Stage 4
    199. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    200. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    201. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    204. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    205. Castlevania: Portrait of Ruin
    206. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    207. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    208. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    210. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    211. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    212. Castlevania: Bloodlines Elizabeth Bartley Boss
    213. Castlevania: Bloodlines Elizabeth Bartley Boss
    214. Castlevania: Bloodlines Elizabeth Bartley Boss
    215. Castlevania: Bloodlines Elizabeth Bartley Boss
    216. Castlevania III: Dracula's Curse Medusa Boss
    217. Castlevania: Symphony of the Night Medusa Boss
    218. Castlevania: Order of Shadows Medusa Boss
    219. Castlevania Legends Medusa Boss
    220. Castlevania: Symphony of the Night Medusa Boss
    221. Castlevania: Order of Shadows Medusa Boss
    222. Castlevania: Lament of Innocence Medusa Boss
    223. Castlevania Chronicles Medusa Boss
    224. Castlevania: Portrait of Ruin Medusa Boss
    225. Castlevania: Portrait of Ruin Medusa Boss
    226. Castlevania: Lament of Innocence Medusa Boss
    227. Castlevania: Lament of Innocence Medusa Boss
    228. Castlevania III: Dracula's Curse Medusa Boss
    229. Castlevania: Lament of Innocence Medusa Boss
    230. Castlevania: Lament of Innocence Medusa Boss
    231. Castlevania III: Dracula's Curse Medusa Boss
    232. Super Castlevania IV Medusa Boss
    233. Castlevania: Symphony of the Night Medusa Boss
    234. Castlevania: Legacy of Darkness Medusa Boss
    235. Castlevania: Lament of Innocence Medusa Boss
    236. Castlevania: Order of Shadows Medusa Boss
    237. Castlevania Chronicles Medusa Boss
    238. Castlevania: Rondo of Blood Shaft Boss
    239. Castlevania: Lament of Innocence Medusa Boss
    240. Castlevania: Lament of Innocence Medusa Boss
    241. Castlevania Chronicles Medusa Boss
    242. Castlevania: Bloodlines Elizabeth Bartley Boss
    243. Castlevania: Symphony of the Night Medusa Boss
    244. Castlevania: Legacy of Darkness Medusa Boss
    245. Castlevania: Symphony of the Night Bestiary No. 2
    246. Castlevania: Lament of Innocence Bestiary No. 017
    247. Castlevania: Curse of Darkness Bestiary No. 8
    248. Castlevania: Portrait of Ruin Bestiary No. 29
    249. Castlevania II: Simon's Quest Day Transition
    250. Castlevania II: Simon's Quest Day Game Manual Page 11
    251. Castlevania II: Simon's Quest
    252. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    253. Super Castlevania IV Stage B-4
    254. Castlevania III: Dracula's Curse Alucard Ending
    255. Castlevania (N64) Rose Encounter
    256. Castlevania II: Simon's Quest
    257. Castlevania: Lament of Innocence
    258. Castlevania: Harmony of Dissonance
    259. Castlevania (N64)
    260. Castlevania: Nocturne of Recollection Chapter 3: Hunter
    261. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    262. Castlevania: Circle of the Moon
    263. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    264. Castlevania (N64) Charlie Vincent Boss
    265. Castlevania: Portrait of Ruin Holy Mail Description
    266. Castlevania Aria of Sorrows
    267. Castlevania (N64) Rose Encounter
    268. Castlevania (N64) Carrie Bad Ending
    269. Castlevania III: Dracula's Curse Alucard Ending
    270. The World of Castlevania - KCE Kobe homepage. Developer interview.
    271. Castlevania: Bloodlines EGM Fax Page 8
    272. Castlevania Judgment Aeon True Story Mode Intro
    273. Castlevania Judgment Sypha Belnades True Story Mode
    274. Castlevania Judgment Golem True Story Mode
    275. Castlevania Judgment Death True Story Mode
    276. Castlevania Judgment Golem True Story Mode
    277. Castlevania Judgment Aeon True Story Mode Intro
    278. Castlevania: Curse of Darkness Ending
    279. Castlevania: Curse of Darkness Ending
    280. Castlevania: Curse of Darkness Ending
    281. Castlevania: Symphony of the Night Ending
    282. Castlevania: The Adventure Rebirth Ending
    283. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
      “……I know I am being rude……”
      Faster than he can remember, that husky voice rang in front of Soma-----
      From the shadow of the forest, a large shadow emerged.
      “……tch!”
    284. Castlevania: Bloodlines