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Elizabeth Bartley

From The Codex
(Redirected from Elizabeth Bathory)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Elizabeth Bartley is a character and boss featured in Castlevania: Bloodlines. She is portrayed as the vampiric niece of Count Dracula and serves as one of the game's primary antagonists.

This dropdown contains the synopsis of Elizabeth Bartley’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
Elizabeth was born in 1560 in Transylvania, Hungary, to the Bartley family, who had deep ties to the region and a rumored connection to the Tepes lineage. As a child, she was forcibly betrothed to Nadazy Ferentz, marrying him at the age of 15 in 1575. They settled in Cheyte Castle, located in Nietots, Hungary. However, Nadazy's frequent absences from the castle left Elizabeth frustrated. During this time, she began studying magic under the guidance of the sorceress Drolta Tzuentes and torturing servants in the castle’s basement.

In her quest to maintain her youthful appearance, Elizabeth turned to a gruesome practice: murdering young virgins to use their blood. Even after Nadazy’s death in 1600, when Elizabeth was 40, her violent obsession continued, resulting in the deaths of thousands.

Rumors of her horrific acts eventually reached the Hungarian king in 1610, prompting him to order Count George Turzo to investigate. Upon discovering the bodies of countless victims, Elizabeth was confined to a sealed room within her castle, with only small openings for air and food. She remained there for four years, and her ultimate fate remains uncertain.

Events of Castlevania: Bloodlines
In the early 20th century, Elizabeth was revived from a 300-year slumber by Drolta Tzuentes, who had somehow escaped execution. Awakened at the ruins of Castle Dracula, Elizabeth sought vengeance against the Austrian imperial family, blaming them for her past imprisonment. She orchestrated the assassination of the Austrian prince, using the chaos of the ensuing war to her advantage. Her ultimate goal was to harness the souls of the countless war dead to resurrect her uncle, Count Dracula, whose restless spirit lingered after his defeat by Quincy Morris.

In 1917, Elizabeth turned Lucy Seward, Eric Lecarde’s fiancée, into a vampire, though her reasons for doing so remain unclear.

As part of her plan to revive Dracula, Elizabeth set out for Castle Proserpina in Whitby, England, where his spirit awaited. However, her progress was thwarted by Eric Lecarde, determined to avenge his fiancée, and John Morris, Quincy’s son. The duo pursued her across Europe, ultimately confronting her at the castle before she could complete the resurrection ritual. Elizabeth was defeated, and her plans were brought to an end.

General Information

Name: Elizabeth Bartley[1]

Other Names: Elizabeth Bathory (エリザベート・バートリー Erizabēto Bātorī), Erzsébet Báthory, The Blood Countess

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 357 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[2], where Bloodlines takes place in 1917)

Birth Year: 1560 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[3])

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Secondary Antagonist

Classification: Countess[4], Dracula's Niece, Witch

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: Unknown (The Castlevania: Bloodlines EGM fax lists her occupation as a "?"[5])

Affiliations: Dracula (Her uncle[6]), Death, Drolta Tzuentes (Elizabeth's servant[7])

Enemies: John Morris, Eric Lecarde

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by John Morris & Eric Lecarde)

Date of Death: Allegedly died in 1614 (The Castlevania: Bloodlines EGM fax lists her as "1560-1614?"[8]), 1917 (Bloodlines takes place in 1917)

Alignment: Chaotic Evil (Gave all of her possessions of the human souls in Europe to cause the World War[9], wishes to revive Dracula and plunge the world into darkness. Transformed Eric Lecarde's girlfriend into a vampire[10])

Threat Level: Global Threat (Wished to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[11] conducting an unholy ceremony that caused the World War[12])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[13], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[16], that have a yield range of 1-10 kilotons of TNT. Can fight and harm John Morris and Eric Lecarde[17]. Elizabeth can channel the powers of the likes of Medusa[18], who serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[19])

Durability: At least Town level

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[20], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[24]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[27]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[28])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[29])

Range: Standard Melee. At least Several Meters with Attacks (Her attacks can cross an entire room span[30])

Intelligence: Supergenius Intelligence (Elizabeth is a master of magic[31], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[32])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[33], one of Dracula's bats easily destroyed a stone ground block[34]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[35]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[36]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[37]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[38]. With their souls being completely free from time[39]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[40]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[41]), Empowerment (Creatures of the night are empowered by the night[42], becoming stronger when it's night time[43]), Evolution (Creatures of chaos can inherit evil natures[44] awakening into stronger enemies with new abilities and less weaknesses[45]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[46]. This has also been shown with slain heads reviving as an angry wraith[47]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[48], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[49], with this state being referred to as a "regeneration cycle"[50]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[51]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[52]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[53]. With the real world and world of grimoires being one and the same[54], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[55]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[56]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[57]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[58], or Charlotte fading from existence due to them messing with the history of the Grimoires[59], Maria starting to fade because Richter's history is being rewritten[60], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[61]. The text alterations also make the monsters stronger[62]. With the real world and world of grimoires being one and the same[63], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[64]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[65]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[66]. The Chaos of the Grimoire destabilized the magic of the others[67]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[68]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[69]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[70], with their souls being completely free from time[71]. With time in Castlevania being so potent that not even eternity can withstand time[72], along with even artificial life being subject to the laws of time[73]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[74]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[75], with their souls being completely free from time[76], with fate being a truth wound by time[77])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[78]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[79]), Disguise Mastery (Vampires will sometimes disguise themselves[80] as villages in order to get near one[81]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[82], with Mathias noting he has eternal life[83]. Aeon notes that vampires exist for eternity[84]. Walter is noted to be a vampire that has eternal life[85]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[86]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[87]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[88]. With their souls being completely free from time[89]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[90]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[91], defying God's decree[92]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[93]), Surface Scaling (Vampires can stand on ceilings[94]), Flight (Vampires can either naturally levitate grow wings to fly[95], turn into a bat[96], or into mist[97]), Immersion (Vampires can infuse magic into paintings to increase their power[98]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[99]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[100]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[101]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[102]. Vampires can disguise themselves as huamns[103]), Teleportation (Vampires possess the ability to teleport freely[104]. Even non-threatening vampires such as Rosa, fade out from view[105]), Power Suppression (Vampires can submerge their own vampiric powers if needed[106]), Life-Force Absorption (Vampires can consume one's lifeforce[107], allowing them to heal themselves through biting into a victim[108]), Vampirification (Vampires can turn others into vampires[109], Walter turned Rinaldo's daughter into a vampire[110]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[111]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[112]), Animal Manipulation (Bats serve under the control of vampires[113], being freely spawnned by any vampire[114]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[115]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[116]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[117]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[118]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[119]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[120], or Charlotte fading from existence due to them messing with the history of the Grimoires[121], Maria starting to fade because Richter's history is being rewritten[122], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[123]. The text alterations also make the monsters stronger[124]. With the real world and world of grimoires being one and the same[125], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[126]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[127]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[128]. The Chaos of the Grimoire destabilized the magic of the others[129]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[130]), Biological Manipulation (Vampires biological functions are no longer required for them[131]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[132], with their souls being completely free from time[133]. With time in Castlevania being so potent that not even eternity can withstand time[134], along with even artificial life being subject to the laws of time[135]), Death Manipulation ("Death" loses all meaning for Vampires, as they[136] defy God's decree that life should be limited, and exist for eternity[137]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[138]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[139], with their souls being completely free from time[140], with fate being a truth wound by time[141]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[142])

Afterimage Creation (Can create afterimages as she moves around[147]), Magic & Principle Manipulation (A natural wielder of magic[148] where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[149]), Invulnerability (Metaphysical Invulnerability; She creates projectiles floating in the middle of the screen, requiring one to hit her equal to the number of projectiles floating on the screen to actually deal damage to her[150]), Summoning (If one does not hit her equal to the number of projectiles she put on the screen in time, the projectiles will slam to the floor and summon enemies[151]), Flight (Naturally flies while creating the projectiles to give her invulnerability[152]), Teleportation (Freely teleports around[153]), Weapon Creation (Elizabeth can create daggers to induce physical-based attacks[154]), Transformation (Shapeshifting) & Power Mimicry (Elizabeth can channel the powers of the likes of Medusa[155]. Her transformation state does nothing to her actual body as she will simply come back in her human state[156]), Fire Manipulation (Can shoot out fireballs[157]. Causes a massive pillar of fire if one fails to hit all of her magic orbs in time[158]. Can create orbs of fire for fire based attacks[159]), Electricity Manipulation (Creates orbs of electricity for electricity based attacks[160]).



Resistance to Dracula's Castle (As she is naturally fought within[161] Dracula's Castle right before Dracula[162] and she feels none of the effects of it) The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[163], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[164]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[165]), Possession (The castle possesses objects with its magic, such as a ouija table[166]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[167]. The Castle has doors sealed off without solving puzzles[168]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[169]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[170], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[171]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[172]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[173]. The castle increases one's dark desires, allowing Dracula to easily control them[174]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[175]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[176]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[177]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[178]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[179]), Curse Manipulation (The Curse status that spirits inflict[180] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[181]), Life Manipulation (The castle can bring inanimate statues to life to attack[182]. Can cause the glass murals to come to life and attack[183]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[184]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[185]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[186], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[187] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[188], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[189], or Charlotte fading from existence due to them messing with the history of the Grimoires[190], Maria starting to fade because Richter's history is being rewritten[191], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[192]. The text alterations also make the monsters stronger[193]. With the real world and world of grimoires being one and the same[194], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[195]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[196]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[197], which alter grimoires, which do not adhere to the laws of reality[198]), Power Modification (The vital souls are noted to be apart of the Castle's power[199], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[200]. The Chaos of the Grimoire destabilized the magic of the others[201])

Elizabeth can channel the powers of the likes of Medusa[205], which gives her: Weapon Mastery (Bow Mastery; Medusa can use a bow and arrow in combat against her opponentets[206]. Sword Mastery; Uses a sword against Alucard[207]. Uses a large sword against Desmond[208]. In the Castlevania Legends timeline, Medusa has shown to be skilled with a sword in combat[209]. Shield Mastery; Uses her shield against Alucard to stop any attacks from in front of her[210]), Acrobatics (Can leap extremely high into the air and far distances[211]), Spin Dash (Can curl into a ball and roll around the battlefield[212]), Body Control (Can use her own tail for tail swipes in combat[213]), Transformation (Transformative Arsenal; Can transform into a gigantic snake[214]), Large Size (At least Building Sized; Large enough that her body can spread across an entire room[215]), Aura (Has a blue aura around herself as she curls into a ball and spins around[216]), Multiple Organisms (Medusa has around eight snakes on her head, each having their own mind[217], which she can order to attack with), Fusionism (Medusa can be formed through multiple snakes merging into one[218]), Flight & Irregular Physiology (Medusa can live as a giant floating head[219]), Petrification (Medusa is the one responsible for all of the stone statues with Leon noting that Medusa is the legendary monster that turns people to stone, being capable of turning Leon to stone during her boss fight[220]. Can turn Trevor Belmont to stone[221]. Can turn Simon Belmont to stone[222]. Can turn Alucard to stone[223]. Can turn Carrie Fernandez to stone[224]), Telekinesis (Can telekinetically control and throw severak stone statues at the enemy when low on health[225]), Summoning (Can summon Medusa Heads to attack with her[226]), Energy Projection (Medusa can fire out energy projectiles in battle[227]), Homing Attack (Can shoot out multiple projectiles that home in on the opponent[228]), Light Manipulation (When attempting to turn her enemy to stone, she projects a flash of light from her eyes[229]), Animal Manipulation (Can have snakes come out of her mouth to run and attack her enemies[230]), Explosion Manipulation (Can throw out multiple projectiles that explode upon impact[231]), Fire Manipulation (Elizabeth Bartley channeling the powers of Medusa, can shoot out a massive fire wave[232]), Electricity Manipulation (Can shoot out electricity that homes in on a target[233]. Electricity is shown to naturally produce around her body[234])


Equipment

Nothing notable.


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[235] regenerate[236], from any kind[237] of damage due to it absorbing blood[238].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Medusa Transformation

Elizabeth Bartley assumes the form of the gorgon Medusa, a monstrous transformation that grants her devastating offensive abilities.

  • Fireball Barrage: Medusa spews two fireballs that undulate across the screen in high and low arcs, creating a deadly pattern for enemies to navigate.
  • Flame Stream: Breathes a vertical stream of fire that ascends before descending near the ground, scorching everything in its path.
  • Tail Whip: Lashes her serpentine tail across the floor in a whip-like motion, striking with immense force.
  • Claw Swipe: Performs short lunges while swiping with her claws to attack enemies in close range.

Elemental Orb Summoning

Once Medusa is defeated, Elizabeth reverts to her vampiric form and takes a more magical approach to combat.

  • Orb Summon: Conjures multiple elemental orbs that circle her, each representing an attack type: magic, fire, lightning, or physical damage.
  • Elemental Assault: Commands an orb to transform into an elemental attack, such as a magic blast, fire burst, lightning strike, or a high-speed dagger.
  • Teleportation: Continuously teleports across the chamber to evade attacks and reposition herself for counterattacks.

Other

Standard Tactics

  • Elizabeth Bartley reveals herself in an ornate chamber, flanked by statues and a coffin, but quickly transforms into the monstrous gorgon Medusa.
  • Medusa launches two fireballs that travel in undulating patterns—one high and one low—forcing precise positioning to avoid them.
  • She exhales a column of flames that rises and then descends near the ground, requiring crouching to evade the attack.
  • Her tail strikes the floor with a whip-like motion.
  • Between her main attacks, Medusa advances gradually, lunging forward and slashing with her claws.
  • Elizabeth summons elemental orbs that orbit her while teleporting to distant points in the room. Each orb represents an element and transforms into an attack, such as fire, lightning, magic, or a swift dagger symbolizing physical damage.
  • Striking Elizabeth forces her to teleport, removes one orb, and once all are removed she'll finally take damage.
  • Once all the orbs are destroyed, she conjures a new set and continues her assault.

Weaknesses

Note

Trivia

Erzsébet Báthory
  • Countess Erzsébet Báthory was an infamous serial killer –one of the most prolific female ones in history– who's thought to have killed up to 650 victims over her life, all young women. This, along with myths about her bathing in their blood to keep herself youthful, has led to her commonly being associated with vampires. In addition, the Countess was distantly related to the historic Vlad III Drăculea, but, contrary to the game's background, she was his cousin rather than his niece.
    • Bartley's Japanese name, Erizabēto Bātorī (エリザベート・バートリー), is an antiquated way to render Erzsébet Báthory's name and was probably intended as a direct reference to the historical figure. The Japanese version also places Elizabeth's death in 1614, further reinforcing the connection, as this was the year of Erzsébet's death.
    • According to an internal document shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the idea of Bartley being Báthory is brought up, giving her backstory up to her execution in 1614, including her marriage to Ferenc II Nádasdy and occupation of Čachtice Castle. Her executioner is stated to be György Thurzó in the document, while her relationship with Drolta is reversed, with the sorceress instead being the one who inspired Elizabeth to "torture her servants in the basement".
  • The game states that Elizabeth had assassinated the Crown Prince of Austria to trigger the events of World War I. In reality, the crown prince, Rudolf, took his own life in 1889. It was his cousin, the Archduke Franz Ferdinand, whose assassination in 1914 led to the war.
  • In the fight against her, it is argued whether she either transforms into or summons Medusa, and is referred to as "Medusa" in the end credits of the American localization. However, it is more then likely she transforms into Medusa. The in-game animation showcases it as a form she takes, as the sprites are simply swapped out. Supporting the idea that Medusa is indeed Elizabeth under that form, is that when playing on Easy mode Elizabeth dies right after killing Medusa, as Medusa was her all along, and when killed and losing her powers, she is forced to return to her humanoid form while dying.
Báthory family's coat of arms.
Medusa
  • The color and uniquely dragon-like form of Medusa might be a reference to the historical Báthory's coat of arms, which featured a long, light-green dragon with a prominent claws (or fangs) motif and a long whip-like tail coiled numerous times along it, very similar to how Medusa has hers in the game.
  • Elizabeth Bartley was a planned character for Castlevania: Symphony of the Night but was scrapped[257].
  • The lead female antagonist in the canceled game Castlevania: Resurrection, known as The Countess, may in fact be Countess Elizabeth Bartley; however, she was portrayed as Dracula's lover rather than his niece in that game, so this link is uncertain and unlikely.
  • Bartley's actions were indirectly responsible for the events of Castlevania: Portrait of Ruin (which is the direct sequel of Castlevania: Bloodlines), as her triggering World War I led to the deaths of Brauner's daughters and ultimately to his turning to villainy, and which in turn led directly to Eric Lecarde's death at the hands of Brauner and his own vampirized daughters, Stella and Loretta.
  • In Castlevania Judgment, the bathing in blood element of her backstory is given to that game's version of Carmilla. They are separate characters, though. Eric's ending mentions "Dracula's niece" (Elizabeth Bartley), not Carmilla (who has no known blood ties to Dracula).
  • Her name resembles that of her uncle Dracula's (Mathias Cronqvist) first wife, Elisabetha. However, it's unknown if there is any relation between both. More so, because other than Elizabeth's family relationship to Dracula and her date of death, no other details are given.
    • The original Japanese version of Castlevania: Bloodlines states that she died in 1614 (the English version sets her death in 1421) and it's heavily implied that she was already a vampire by then, the Castlevania: Bloodlines EGM fax also notes that she was born in 1560[258].
    • It must be noted, though, that Castlevania: Lament of Innocence was released several years after Bloodlines, and the choosing of name for Mathias's wife could have been either deliberate or merely coincidental, the latter without any intention of implying a reference between both characters.

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Bloodlines Intro
  2. Castlevania: Bloodlines EGM Fax Page 8
  3. Castlevania: Bloodlines EGM Fax Page 8
  4. Castlevania: Bloodlines Intro
  5. Castlevania: Bloodlines EGM Fax Page 8
  6. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  7. Castlevania: The New Generation Instruction Manual Page 56
  8. Castlevania: Bloodlines EGM Fax Page 8
  9. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  10. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  11. Castlevania: Bloodlines
  12. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  13. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  14. Castlevania Judgement: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevnaia: Symphony of the Night
  17. Castlevania: Bloodlines Elizabeth Bartley Boss
  18. Castlevania: Bloodlines Elizabeth Bartley Boss
  19. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  20. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: The Dracula X Chronicles Intro
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Symphony of the Night
  28. Castlevania: Grimoire of Souls Prologue level
  29. Castlevania: Lament of Innocence
  30. Castlevania: Bloodlines Elizabeth Bartley Boss
  31. Castlevania: Bloodlines Elizabeth Bartley Boss
  32. Castlevania: Portrait of Ruin
  33. Super Castlevania IV Stage B-1
  34. Castlevania: Circle of the Moon
  35. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  36. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  37. Haunted Castle Revisited Dominus Collection
  38. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  39. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  40. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  41. Castlevania: Curse of Darkness Manga Volume 1
  42. Castlevania II: Simon's Quest Night Transition
  43. Castlevania II: Simon's Quest Online Game Manual Page 4
  44. Castlevania: Lament of Innocence Bestiary No. 058
  45. Castlevania: Lament of Innocence Bestiary No. 059
  46. Castlevania: Curse of Darkness Bestiary No. 009
  47. Castlevania: Curse of Darkness Bestiary No. 005
  48. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  49. Castlevania: Symphony of the Night
  50. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  51. Castlevania: Lament of Innocence Bestiary No. 064
  52. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  53. Castlevania: Grimoire of Souls Prologue
  54. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  55. Castlevania: Portrait of Ruin
  56. Castlevania: Grimoire of Souls Prologue Stage 4
  57. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania III: Dracula's Quest
  69. Castlevania: Curse of Darkness Absolute Zero Ring Description
  70. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  71. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  72. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  73. Castlevania Judgment Aeon's Hyper Attack on Golem
  74. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  77. Castlevania Judgment Aeon Hyper Attack on Death
  78. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  79. Castlevania: Legacy of Darkness Game Manual Page 35
  80. Castlevania: Legacy of Darkness Game Manual Page 35
  81. Castlevania 64
  82. Castlevania: Lament of Innocence
  83. Castlevania: Lament of Innocence
  84. Castlevania Judgment Aeon Hyper Attack on Alucard
  85. Lament of Innocent Perfect Guidebook
  86. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  87. Castlevania: Lament of Innocence
  88. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  89. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  90. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  91. Castlevania: Curse of Darkness Manga Volume 1
  92. Castlevania: Lament of Innocence
  93. Castlevania 64
  94. Castlevania 64
  95. Castlevania 64 Vampire Boss
  96. Castlevania: The Dracula X Chronicles Intro
  97. Castlevania 64 Vampire Boss
  98. Castlevania: Portrait of Ruin
  99. Castlevania: Lament of Innocence
  100. Castlevania: Lament of Innocence
  101. Castlevania: Lament of Innocence
  102. Castlevania: The Dracula X Chronicles Intro
  103. Castlevania 64
  104. Castlevania: Portrait of Ruin
  105. Castlevania 64 Flower Garden Cutscene
  106. Castlevania: Symphony of the Night
  107. Castlevania: Order of Shadows
  108. Castlevania 64
  109. Castlevania: Lament of Innocence Bestiary No. 078
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence Bestiary No. 064
  112. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  113. Castlevania: Lament of Innocence Bestiary No. 002
  114. Castlevania 64 Vampire Boss
  115. Castlevania: Curse of Darkness
  116. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  117. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  118. Castlevania: Grimoire of Souls Prologue Stage 4
  119. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  122. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  123. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  126. Castlevania: Portrait of Ruin
  127. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  130. Castlevania: Lament of Innocence
  131. Castlevania: Lament of Innocence
  132. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  133. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  134. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  135. Castlevania Judgment Aeon's Hyper Attack on Golem
  136. Castlevania: The Dracula X Chronicles Stage 1
  137. Castlevania: Lament of Innocence
  138. Castlevania: Lament of Innocence
  139. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  140. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  141. Castlevania Judgment Aeon Hyper Attack on Death
  142. Castlevania: Lament of Innocence
  143. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  144. Konami of Europe's Camilla Fernandez profile
  145. Castlevania: Portrait of Ruin
  146. Castlevania: Grimoire of Souls Prologue Stage 1
  147. Castlevania: Bloodlines Elizabeth Bartley Boss
  148. Castlevania: Bloodlines Elizabeth Bartley Boss
  149. Castlevania: Lament of Innocent
  150. Castlevania: Bloodlines Elizabeth Bartley Boss
  151. Castlevania: Bloodlines Elizabeth Bartley Boss
  152. Castlevania: Bloodlines Elizabeth Bartley Boss
  153. Castlevania: Bloodlines Elizabeth Bartley Boss
  154. Castlevania: Bloodlines Elizabeth Bartley Boss
  155. Castlevania: Bloodlines Elizabeth Bartley Boss
  156. Castlevania: Bloodlines Elizabeth Bartley Boss
  157. Castlevnaia Bloodlines Elizabeth Bartley Boss
  158. Castlevnaia Bloodlines Elizabeth Bartley Boss
  159. Castlevnaia Bloodlines Elizabeth Bartley Boss
  160. Castlevnaia Bloodlines Elizabeth Bartley Boss
  161. Castlevnaia Bloodlines Elizabeth Bartley Boss
  162. Castlevnaia Bloodlines Dracula Boss
  163. Castlevania: Harmony of Dissonance
  164. Castlevania: Harmony of Dissonance
  165. Castlevania: Symphony of the Night Bestiary No. 40
  166. Castlevania: Symphony of the Night Bestiary No. 16
  167. Castlevania: Portrait of Ruin Bestiary No. 133
  168. Castlevania: Lament of Innocence
  169. Castlevania 64
  170. Castlevania: Portrait of Ruin
  171. Castlevania: Portrait of Ruin
  172. Castlevania: Harmony of Dissonance
  173. Castlevania: Circle of the Moon
  174. Castlevania: Circle of the Moon
  175. Castlevania: Order of Ecclesia Bestiary No. 061
  176. Castlevania: Portrait of Ruin Bestiary No. 131
  177. Castlevania: Symphony of the Night Bestiary No. 44
  178. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  179. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  180. Castlevania: Grimoire of Souls
  181. Castlevania 64
  182. Castlevania Chronicles
  183. Castlevania Chronicles
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  185. Castlevania: Curse of Darkness Bestiary No. 115
  186. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  187. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  188. Castlevania: Grimoire of Souls Prologue Stage 4
  189. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  190. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  191. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  192. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  193. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  194. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  195. Castlevania: Portrait of Ruin
  196. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  197. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  198. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  199. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  200. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  201. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  202. Castlevnaia Bloodlines Elizabeth Bartley Boss
  203. Castlevania: Bloodlines Elizabeth Bartley Boss
  204. Castlevnaia Bloodlines Elizabeth Bartley Boss
  205. Castlevania: Bloodlines Elizabeth Bartley Boss
  206. Castlevania III: Dracula's Curse Medusa Boss
  207. Castlevania: Symphony of the Night Medusa Boss
  208. Castlevania: Order of Shadows Medusa Boss
  209. Castlevania Legends Medusa Boss
  210. Castlevania: Symphony of the Night Medusa Boss
  211. Castlevania: Order of Shadows Medusa Boss
  212. Castlevania: Lament of Innocence Medusa Boss
  213. Castlevania Chronicles Medusa Boss
  214. Castlevania: Portrait of Ruin Medusa Boss
  215. Castlevania: Portrait of Ruin Medusa Boss
  216. Castlevania: Lament of Innocence Medusa Boss
  217. Castlevania: Lament of Innocence Medusa Boss
  218. Castlevania III: Dracula's Curse Medusa Boss
  219. Castlevania: Lament of Innocence Medusa Boss
  220. Castlevania: Lament of Innocence Medusa Boss
  221. Castlevania III: Dracula's Curse Medusa Boss
  222. Super Castlevania IV Medusa Boss
  223. Castlevania: Symphony of the Night Medusa Boss
  224. Castlevania: Legacy of Darkness Medusa Boss
  225. Castlevania: Lament of Innocence Medusa Boss
  226. Castlevania: Order of Shadows Medusa Boss
  227. Castlevania Chronicles Medusa Boss
  228. Castlevania: Rondo of Blood Shaft Boss
  229. Castlevania: Lament of Innocence Medusa Boss
  230. Castlevania: Lament of Innocence Medusa Boss
  231. Castlevania Chronicles Medusa Boss
  232. Castlevnaia Bloodlines Elizabeth Bartley Boss
  233. Castlevania: Symphony of the Night Medusa Boss
  234. Castlevania: Legacy of Darkness Medusa Boss
  235. Castlevania: Symphony of the Night Bestiary No. 2
  236. Castlevania: Lament of Innocence Bestiary No. 017
  237. Castlevania: Curse of Darkness Bestiary No. 8
  238. Castlevania: Portrait of Ruin Bestiary No. 29
  239. Castlevania II: Simon's Quest Day Transition
  240. Castlevania II: Simon's Quest Day Game Manual Page 11
  241. Castlevania II: Simon's Quest
  242. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  243. Super Castlevania IV Stage B-4
  244. Castlevania III: Dracula's Curse Alucard Ending
  245. Castlevania 64 Rose Encounter
  246. Castlevania II: Simon's Quest
  247. Castlevania: Lament of Innocence
  248. Castlevania: Harmony of Dissonance
  249. Castlevania 64
  250. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  251. Castlevania: Circle of the Moon
  252. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  253. Castlevania 64 Charlie Vincent Boss
  254. Castlevania 64 Rose Encounter
  255. Castlevania 64 Carrie Bad Ending
  256. Castlevania III: Dracula's Curse Alucard Ending
  257. The World of Castlevania - KCE Kobe homepage. Developer interview.
  258. Castlevania: Bloodlines EGM Fax Page 8
  259. Castlevania: Bloodlines