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Faust
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Dr. Baldhead is a playable character in the first Guilty Gear. Once a highly respected and skilled physician, his life took a dark turn after the mysterious death of a patient during surgery. Overcome with guilt and convinced he had committed malpractice, he lost his sanity and descended into madness, becoming a brutal serial killer.
| This dropdown contains the synopsis of Dr. Baldhead's story. Read at your own risk as you may be spoiled otherwise! |
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Background In 2177, a young girl was placed under his care. To save her, the doctor proposed an experimental procedure that was repeatedly denied. Unbeknownst to him, this operation held the secret to resurrection—something the Conclave sought to keep hidden to protect their own agenda. Acting against orders and unaware of their influence, the doctor went through with the procedure. As a result, the Post-War Administration Bureau, acting under the Conclave’s control, manipulated one of his colleagues into hiring Zato-ONE and the Assassin’s Guild to eliminate him. During the operation, the girl died under mysterious circumstances. Believing himself at fault, the doctor was overcome with grief and guilt, unaware that her death had been orchestrated by others. Driven to madness by despair, he became the deranged killer known as Dr. Baldhead, taking countless lives before finally being captured and imprisoned within a dimensional cell. Eventually, a tall, thin figure approached him, claiming that many patients awaited his skills. Tossing him his signature giant scalpel, the stranger freed him to participate in a mysterious tournament. Guilty Gear Realizing the truth, Baldhead flees into the night, regaining his sanity and remorse. Choosing to atone for his crimes, he attempts to take his own life but learns that he was never to blame for the girl’s death. Determined to uncover the truth and save as many lives as possible, he abandons his former name and begins anew under a different one — Faust. |
Faust is a recurring character in the Guilty Gear series. Once a brilliant surgeon driven to madness by guilt, he has since regained his sanity and taken up a new identity. Renouncing his former life as Dr. Baldhead, Faust now travels the world as a wandering physician, using his extraordinary medical skill to heal others and seek redemption for the countless lives lost to his past.
| This dropdown contains the synopsis of Faust's story. Read at your own risk as you may be spoiled otherwise! |
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Background Guilty Gear X Months later, Faust settles in a village near the Grove, where he tends to a blind girl named Josephine. Venom arrives to recruit him into the Assassin’s Guild and threatens the girl’s safety to force his cooperation. When Josephine is injured, Dizzy and Testament bring her to Faust, who manages to heal her and restore her sight. However, their actions provoke hostility from the villagers, who set Faust’s clinic ablaze in an attempt to drive Dizzy away. Overcome by fear and rage, Dizzy momentarily loses control of her powers before Testament subdues her. Though no one is seriously hurt, Josephine lashes out at Dizzy, calling her a “demon.” Faust later helps the girl reflect on her words and the harm they caused. When a bounty is later placed on Dizzy, Faust sets out to ensure her safety. In one account, he finds her and encourages her to leave the forest and continue forward into the world. In another, Faust cures Zato-ONE of his possession and entrusts Venom to watch over him, becoming the new host for the shadow parasite in his stead. Guilty Gear XX Sometime later, Faust continues investigating the P.W.A.B. while helping the sick and wounded wherever he travels. During this time, he meets Crow and crosses paths with Slayer. In one account, Slayer invites Faust to join him in another realm where he plans to retire, but Faust refuses, saying there are still people in the world who need his help. In another ending, Faust successfully frees Zappa from his possession by altering his face into a distorted, Picasso-like shape that drives away the spirit within him. Material Collection Guilty Gear Xrd On October 24, Faust is working in a small Illyrian village in Eastern Europe when Johnny approaches him to treat May. Faust agrees upon learning that she is Japanese and close to Johnny’s crew. While researching her condition, Faust makes a disturbing discovery linked to the Japanese Colonies. After Chipp Zanuff reunites May with the Jellyfish Pirates on October 29, Faust provides her with a temporary medicine and warns Johnny to keep her far from the colony. He refuses to explain further to avoid endangering him. Their discussion is interrupted when Bedman attacks, knocking Faust unconscious. Johnny carries him to safety aboard the May Ship II as Chipp holds off their pursuer. On November 2, during the Illyrian military operation against the Cradle, the May Ship II provides support when Bedman nearly sabotages the mission. Using his teleportation ability, Faust installs the final relay beacon for Sol Badguy’s missile strike, enabling That Man to breach the Felion barrier and destroy the Cradle. Despite their success, Justice and the Conclave survive the blast and escape. Following the failed revival of Justice on November 4, Faust confronts Chronus. Suppressing his anger, he questions him about the Japanese, only to realize that Chronus knows nothing. Faust concludes that someone of even higher authority than the Conclave is behind the scheme. On November 9, he begins his journey toward one of the colonies with Chronus, planning to meet Johnny and Kum Haehyun. He hopes to uncover the truth while ensuring the colony’s safety. During their four-day journey, Chronus tells Faust that the Universal Will may be human—and could be the one responsible. Upon reaching the colony on November 16, Faust and Chronus are stopped by Leo Whitefang, who attempts to arrest them. Communicating through Johnny’s connection, Haehyun reports that the colony’s residents are showing severe symptoms, confirming Faust’s suspicions. Determined to find a cure, Faust continues his research and requests regular updates. Two days later, Haehyun informs him that the patients’ conditions are worsening, the cause still unknown. Later, Faust visits the Illyrian Royal Library to locate an ancient text he recalls reading, where he encounters Zappa, who is also investigating the phenomenon. Despite resistance from guards, both manage to meet with Sol Badguy, Ky Kiske, Leo Whitefang, and Dr. Paradigm to share their findings. Faust presents his theory that the mysterious Gears appearing across the land are actually Japanese in origin. Leaving others to explore the larger cause, he focuses on developing a medical countermeasure using the castle’s facilities. During the final battle to defend the capital, Faust uses his injections to delay the Gears’ self-destruction, buying critical time until Ariels’ defeat brings an end to the crisis and halts the Information Flares. Guilty Gear -Strive- During Happy Chaos’ assault on the White House, Faust is summoned by Ramlethal Valentine—alongside May and April—to investigate a disturbance in a remote Illyrian town. There, he encounters Baiken and Bedman’s frame, and soon discovers that the source of the magical anomaly is Bedman’s younger sister, Delilah. Driven by vengeance toward Happy Chaos for her brother’s death, Delilah attempts to teleport directly to the White House, but her unstable powers spiral out of control, threatening to annihilate the town and everyone in it. Realizing the danger, Faust formulates an emergency plan to contain the destructive energy surrounding Delilah. Using his magic, he conjures a massive door and drags it along the surface of the energy sphere with help from the May Ship, destabilizing it to prevent disaster. He instructs May to prepare the ship’s winches and cables, sends Sin Kiske to contact Dr. Paradigm for assistance, and asks Ramlethal to absorb as much of Delilah’s energy as she can. Faust warns her that her success will determine the outcome, and tells her to be ready to abandon him if necessary—he is willing to sacrifice himself to save Delilah despite not knowing her personally. Ramlethal, however, rebukes him, saying she refuses to be used as a tool for his penance, which takes him aback. Before the operation begins, Faust asks why Ramlethal chose him for the mission. She admits she was aware of his past and his skill in magic, trusting that he would be willing to help. Faust reaffirms his role as a doctor, though Ramlethal questions whether his intent is to save Delilah—or to die a hero seeking redemption. She urges him to protect both Delilah and himself, emphasizing that their success depends on mutual trust. Her words strike Faust, who realizes that he must confront his own doubts and “return to square one.” Despite the plan nearly failing, Faust, Baiken, and May manage to hold out until Dr. Paradigm’s reinforcements arrive. With their combined effort, the immense door finally neutralizes the energy sphere, allowing Ramlethal and Baiken to reach Delilah and halt her teleportation attempt. The crisis is averted, but Faust’s exhaustion leaves him visibly changed in both body and mind, reflecting the altered state seen in his in-game appearance. |
Appearance

General Description: Dr. Baldhead is an abnormally tall, lanky man who easily towers over other fighters. True to his name, he is bald and wears circular glasses that obscure his dark eyes. His expression is usually a wide, manic grin with his tongue sticking out.
Facial Features: His defining facial traits are his completely bald head and ever-present unsettling smile. The round lenses of his glasses hide his eyes entirely, adding to his unnerving appearance.
Clothing/Outfit: Outside of combat, he wears a white lab coat over a black shirt and red tie, fitting his identity as a surgeon. Before battle, he dramatically tears off the coat, revealing a short-sleeved, dark green tunic with a white collar and a loincloth-like flap at the waist. The outfit is secured with several black belts and a silver buckle, and he wears matching gloves and boots.
Special Features: He wields an enormous six-foot scalpel, which he carries into combat. His distinctive fighting stance is a deep crouch with his body bent forward, giving him an eerie, almost inhuman posture.
Alternate Forms/Disguises: None known prior to adopting the new identity of Faust.

General Description: Faust is an unnaturally tall and thin man, his exaggerated height and light frame giving him a distorted, almost inhuman appearance. Despite towering over other characters, he usually maintains an extremely low crouched stance, contributing to his unnerving silhouette. He always carries an oversized scalpel, which he uses as both a weapon and a surgical tool.
Facial Features: He conceals his face beneath a brown paper bag marked with a single eyehole. In one of his taunts, he removes it to reveal a glowing bald head and a partially obscured face, emphasizing his eerie presence.
Clothing/Outfit: His classic outfit includes a collared light-blue shirt paired with a black or yellow tie, green pants, and a stylized white medical coat fitted with large steel bolts on the shoulders and several black belts. In Guilty Gear Xrd, the bolts bear the word "Stimulation," the back of his coat reads "A merry heart doeth good like a medicine," and the paper bag mask features the phrase "Wandering Doctor Faust" printed upside down.
Special Features: Aside from his height and weapon, Faust’s movements are characterized by unnaturally elastic motions, reflecting his warped physical state and mental instability.
Alternate Forms/Disguises: In Guilty Gear -Strive-, Faust’s appearance changes drastically. He wears light-blue medical scrubs, white gloves, a stethoscope around his neck, and a red syringe that hangs from his waist. His sneakers are mostly white, and his frame is frail and stitched together at the chest, hinting at physical damage. Another Story reveals that both his mind and body have deteriorated, explaining his fragile new appearance.
Personality
- Former demeanor: Dr. Baldhead was once a kind and compassionate physician who found fulfillment in healing others.
- Mental decline: The death of a patient shattered his sanity, leaving him emotionally unstable and erratic.
- Behavior: He continues to act as though he is still a doctor, referring to those he harms as patients in need of treatment.
- Conflict: Despite his violent actions, he experiences moments of horror and guilt, torn between his past compassion and present madness.
- Eccentricity: Faust exhibits erratic and unconventional behavior, though his "wacky" side is primarily seen in battle or under stress.
- Compassion: He retains a deep desire to save lives, acting seriously and responsibly as a doctor to help anyone in need, human or non-human.
- Atonement: Driven by guilt over his past, Faust is dedicated to making amends, often risking himself to prevent harm to others.
- Bloodthirst: Despite his compassion, he has a latent violent side that can surface, especially at the sight of blood, but he keeps it under strict control.
- Forgiveness and growth: Faust has learned to forgive those responsible for his suffering, choosing to continue living as a healer while subconsciously accepting that he may still need to atone for his past.
- Unpredictability: His speech and actions can alternate between nonsensical, profound, or disturbing, reflecting the complex overlap of his past trauma and current moral resolve.
General Information
Name: Unknown
Other Names: Dr. Baldhead[1], Faust[2]
Origin: Guilty Gear (1998)
Overall Series: Guilty Gear
First Appearance: Guilty Gear (1998) (As Dr. Baldhead), Guilty Gear X (As Faust)
Company: Arc System Works
Creator: Daisuke Ishiwatari
Actor
- Japanese Voice Actor: Kaneto Shizoawa (Guilty Gear), Takashi Kondō (Guilty Gear X, Guilty Gear Xrd: -SIGN-, Guilty Gear Xrd: -REVELATOR-, Guilty Gear Strive)
- English Voice Actor: Kaiji Tang (Guilty Gear Xrd: -SIGN-, Guilty Gear Strive)
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Ambidextrous (Faust can freely use both of his hands for an equal amount of actions[3])
Age: Unknown
Eye Color
- Dr. Baldhead: Black[4]
- Faust: Florescent[5]
Birthday: August 21st[7]
Time Period: 22nd Century[8]:
- During Guilty Gear (1998): 2180 (The Sacred Holy Order of Knights secured humanity's victory in 217 and the first Guilty Gear takes place 5 years later[9])
- During Guilty Gear X: 2181 (This game takes place one year after Guilty Gear[10])
- During Guilty Gear Xrd: 2187 (Directly noted in the intro to Chapter 1 to take place during this time period[11])
- During Guilty Gear -Strive-: 2187 (Directly noted that this game takes place three weeks after the end of Guilty Gear Xrd[12])
Timeline: Main Timeline
Homeworld: Earth
Story Role: Fighter, Playable Fighter, Redeemed Villain
Legacy: Global Legacy (Dr. Baldhead was regarded as the finest physician in more than a hundred years, with the doctor being respected throughout the world[15])
Influence: Event Influence
Language: Chinese
Ethnicity: Chinese
Religion: N/A
Classification: Serial Killer (Formerly)
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Affiliations: May, Johnny, Jellyfish Pirates, Sin Kiske, Baiken
Enemies: Delilah (Formerly), Bedman, Universal Will
Status: Alive
- Prior to Patients Death: Neutral Good (Originally Dr. Baldhead was the finest physician in more than a hundred years, having a gentle personality and deft surgical skill, being respected throughout the world[20])
- After Patients Death: Chaotic Evil (After a girl under his care died mysteriously during surgery, the shock drove the doctor mad and he became a serial kiler, murdering an untold number of people before finally being captured[21])
- After Tournament: Neutral Good (After the tournament in Guilty Gear (1998), he managed to regain his humanity and decided to take his own life to atone for his sins, but just as he was about to end it all, he learned that it was someone else who caused the mishap which led him to seek the truth behind the past misfortunes, resolving now to save lives[22])
Protection Level: Global Protector (Faust aided in stopping the Universal Will from attempting to eradicate all of humanity)
Threat Level: Street Threat (After a girl under his care died mysteriously during surgery, the shock drove the doctor mad and he became a serial kiler, murdering an untold number of people before finally being captured[23])
- Type of Potential: Growth Potential
- Level of Potential: Transcendent Potential
- Description: Humans in Guilty Gear have been noted by the likes of Happy Chaos to experience immense growth and potential.
- Limitations: The potential is limted to how much they're willing to put in.
Archetypal Tiering: Gag/Medic
Codex Statistics
Grade: S
Tier: 8-B, Far Higher through Magic of the Backyard
Cardinality: Finite
Dimensionality: 3-D
Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[24]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[25]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[26])
Attack Potency: City Block level (Potency) (Noted by Nagoriyuki that Faust is strong, defeating him in battle[27], saying that Faust is purposefully giving him openings[28]. Nagoriyuki has fought against[29] Sol Badguy where he and Ky Kiske are considered the best of the best[30], putting them above the likes of Johnny who fought against Bedman[31], where in his fight with Slayer, caused a massive cavern across the entire terrain[32]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[33] to carry more energy than anything on this planet is capable of producing[34], however without an intermediary, this energy would destroy the planet[35]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[36], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[37], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[38], being described as an obscure world that magic users temporarily access to gain power[39]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[40])
Durability: City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[41])
Striking Strength: City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[42], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[43])
Lifting Strength: At least Class 1 (Should be comparable to Baiken, where Baiken's Hiiragi, allows her to throw any fighter in the game, including Potemkin[44], who weighs 1446 lbs[45]. Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[46], who weighs 1446 lbs[47]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[48])
Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[49], running far faster then the fighter normally moves[50]), Far Higher through Magic of the Backyard
Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[51]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[52])
Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[53]. Can avoid sword slashes from Johnny[54], where it's noted that Johnny's attacks move at the speed of light[55])
Stamina: Superhuman, Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[56])
Range: Extended Melee (Faust is 282 cm in height[57]), Several Meters with Weapon (Faust can thrust his scapel this far[58]), Kilometers with Teleportation (Fausts possesses the ability to teleport[59] through opening doors as far as he can see[60]). Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[61], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[62], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[63], being described as an obscure world that magic users temporarily access to gain power[64], with it being larger then the universe[65])
Intelligence: Supergenius Intelligence (Dr. Baldhead was regarded as the finest physician in more than a hundred years, having deft surgical skills and being well-respected throughout the entire world[66]. Faust has treated nearly every ailment under the sun[67]. Faust is one of the few beings that can perform spatial deformation, one of the most powerful forms of magic that is said to only be able to be used by those who fully grasp the theoretical underpinnings of magic and have a gift for information manipulation[68])
Knowledge: Grandmaster level
Powers and Techniques
- Acrobatics (Fighters are able to perform high jumps while in combat[69])
- Air Dash (Fighters are able to dash while in the air to perform an air dash[70])
- Multiple Jumps (Fighters are able to jump twice[71])
- Aerial Recovery (Fighters through the use of Knockdown Evasion are able to flip out of a knockdown hit, ready to retaliate[72]. With Recovery Direction, when using a Recovery move while pushing a directional button, the fighter can recover from a knock down in the direction they press, allowing them a chance to counterattack if used correctly[73])
- Charged Attack (The Charge Attack System is a system where fighters charge up their attacks for increased power, being able to charge it up t three levels[74])
- Counter (Fighters through the use of Dead-Angle Attack are able to strike the enemy even while the enemy is still attacking[75]. With Counter Hit, while the opponent is trying to use a move, the fighter can counter attack by hititng them with one of their attacks, causing the opponent's time off balance to increase[76])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[77])
- Guard Break (With Dust Attacks, by pushing a Slash and Heavy Slash, the fighter can use attacks that break the crouching guard[79]. With Power Attacks, fighters can unleash a slow move that whe hit, has a high guard crash rate[80])
- Auto-Pilot (With Auto Guard, if fighters are not performing an action, they will automatically guard head-on attacks[81])
- Aerial Recovery Nullification (With Sweep, if this attack hits the opponent, they cannot bounce back from the attack with a recovery move[82])
- Acausality
- Future or Past Defiance: When it looks like I-No has killed Sol through destroying his past, That Man comes in to note that it is foolish to believe this "Now" is what's really important, if there is no present, then neither the past nor future can exist, making everyone immune to affects from the past or future of time as they exist in their own presents[83].
- Time Paradox Immunity
- Paradox Immunity: "Now" is what's really important, if there is no present, then neither the past nor future can exist, making everyone immune to paradoxes that effect the past or future.
- Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[84]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[85]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[86])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (The Backyard is the term used to give reason to the five element configuration[87], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[88], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[89], being described as an obscure world that magic users temporarily access to gain power[90])
- Law Manipulation (Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[91]. Noted by Asuka that magic is the power to bend the rules of nature[92])
- Statistics Amplification (Magic draws power directly from the Backyard, allowing a user to amplify themself[93] to carry more energy than anything on this planet is capable of producing[94], however without an intermediary, this energy would destroy the planet[95])
- Dormant Power Reservoir (As Magic draws power directly from the Backyard, allowing a user to amplify themself[96] to carry more energy than anything on this planet is capable of producing[97], they possess immense dormant energy that they cannot release as it would result in the destruction of the planet[98])
- Biological Manipulation & Fusionism (Noted in the memoirs of Eripmavs D Yraid that through the use of magic one can fuse Gear cells to the material world, allowing them to reproduce and become at least semi-permanent[100])
- Fire Manipulation, Telepathy & Teleportation (Magic has become a foundation of people's lives in Guilty Gear, for starting fires, communicating with people from afater, teleporting[101])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (The Backyard is the term used to give reason to the five element configuration[87], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[88], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[89], being described as an obscure world that magic users temporarily access to gain power[90])
- Non-Standard Interaction
- Soul Interaction: Fighters are able to fight and interact with ghost[102].
- Higher-Dimensional Interaction: Fighters are able to interact with Bedman, who deleted his own ID and became a multi-dimensional being[103].
- Transcendent Interaction: Fighters are able to interact with beings like Slayer, where it's noted by Happy Chaos that Vampires are apart of Demi-humans, who transcend genetics, physics, and even time itself with their very existence being essentially a bug in the world's programming[104].
- Non-Existent Interaction: Fighters are able to interact with Raven, a being that notes he is non-existent entity[105].
- Lock-On (Fighters are able to enter a "Lock-on Mode", where they target a single foe[107])
- Finishing Blow (With Instant Kills, if either fighter wins with an Instant Kill move, he or she wins the match immediately, no matter which round the game is currently in[109])
- Power Modification (If fighter's inflict even a single attack on a ghost they will take control of it and be able to use its abilities against the opponent[110])
- Chaos Manipulation (Fighters utilize an energy known as "Chaos Energy" to do things like perform Perfect Guarding[111] and perform Chaos Moves, a super-powerful attack that takes a completely full Chaos Bar to use[112])
- Forcefield Manipulation (Fighters can use a technique known as Faultess Defense, this allows the fighter to enter a special guard condition that creates a barrier around them preventing the opponent from shaving away strength with deadly attack, and the knock back is greater than a normal guard, giving them more time to ready an attack against the opponent[115])
- Energy Manipulation (With Roman Cancels, the fighter generates an energy field around themself[116])
- Afterimage Creation (Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[117])
- Time Manipulation (With Red Roman Cancel, knocks back the enemy and briefly slows them down in time[118]. With the Blue Roman Cancel, slows the enemy down in time[119]. With Purple Roman Cancel, slows the enemy down in time[120])
- Space-Time Manipulation (Through two fighters slamming into each other at strong forces, they spread space-time wide open[122]).
- Resistance to
- Extreme Heats (Fighters can take fire attacks from Sol, which burn around their entire body[123], along with take hits from Axl's different flame attacks[124])
- Electricity (Fighters can block and take hits from electric attacks[125], such as Justice's attacks that electrocute with each hit[126])
- Shadow Attacks (Fighters are able to take hits from Zato's shadow Eddie[127] where the Shadow can instant kill someone through destroying their shadow[128])
- Poison Manipulation (Fighters can eventually have poisons wear out[129])
- Power Modification (Fighters are able to hit each other without any effects to their abilities, where if fighter's inflict even a single attack on a ghost they will take control of it and be able to use its abilities against the opponent[130])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (Fighters can face off against Gears, where Gear Cells are what That Man used to create a sphere within the Backyard which was making a physical interference with it and causing distortions within it[131], where the Backyard is the term used to give reason to the five element configuration[132], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[133], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[134], being described as an obscure world that magic users temporarily access to gain power[135])
- Law Manipulation (As they resist the Gear Cells mere existence interfering with the Backyard, they also resist other effects uch as the Backyard being a world that can rewrite the rules of the universe in any way it wants[136])
- Soul Manipulation & Information Manipulation (Fighters are able to fight against Justice, where Justice's information density is equivalent to a galaxy cluster[137], where the soul breaks down under the pressure of the information density[138], an example of this can be seen through the Backyard, when a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[139])
- Superhuman Physical Characteristics
- Human Achievements (Dr. Baldhead was regarded as the finest physician in more than a hundred years, with the doctor being respected throughout the world[140]. Noted to be the most talent doctor in the world[141])
- Weapon Mastery
- Body Control (Faust is able to move his body around in inhuman ways, freely contorting his joints as he moves around[142])
- Cartoon Physics
- Low Potency: Faust functions under cartoonish wacky behavior, such as being hit in an explosion giving him an afro[144], he can also give others an afro with his attacks[145]. Can stick his scalpel into the ground and swing back and forth with it like he's on a rocking horse[146].
- Social Influencing (Makes the opponent pick one of the four chest he spawns[147])
- Elasticity (Can extend his head upwards[148])
- Levitation (With Love, Faust can momentarily levitate in the air while throwing a bomb downards[149])
- Creation (Can create four chest out of nowhere[150])
- Burrowing (Can burrow into the ground to sneak attack someone[151])
- Astral Projection (Can have his soul come out of his body[152])
- Transformation
- Air Manipulation (With Mix Mix Mix, can spin his feet so fast across the ground that he forms a tornado[154])
- Hair Manipulation (With Snip Snip Snip, can chain an opponents hair into an afro[155])
- Spatial Manipulation (Faust is one of the few beings that can perform spatial deformation, one of the most powerful forms of magic that is said to only be able to be used by those who fully grasp the theoretical underpinnings of magic and have a gift for information manipulation[156])
- Information Manipulation
- Door Manipulation (Fausts possesses the ability to teleport[157] through opening doors[158]. Can conjure doors to have others teleport to where he is[159]. He can do it whenever, dissapearing from site entirely[160])
- Teleportation
- Duplication (Faust can create multiple doors that all merge into one gigantic door[161])
- Glyph Manipulation (Faust can conjure glyphs when making doors[162])
- Nullification (Faust's doors can move even[163] a super-high-density info space that could grind any ordinary person to dust, effectively nullifying it[164])
- Summoning (With "What Could This Be?" can spawn hammers[165], bananas[166], along with little doll helpers that will attack any opponent they see[167]. Can randomly summon a flower friend to attack underneath an opponent[168])
- Explosion Manipulation (Throws out random concoctions that explode on impact[169])
- Poison Manipulation (Can throw out a poisonous concotion[170])
- Black Hole Manipulation (Fause can pull out a black hole that that pulls opponents and any items on the field to it, reducing how high characters can jump[171])
- His Instant Kill
- Resistance
- Analytical Prediction (The art of assassination is based on anatomy and dynamics, they anticipate the opponents movements based on their center of gravity and then strike at a vital point yet Venom considers Faust unpredictable[174])
- Black Hole (Fause can pull out a black hole without facing any adverse effects[175])
Equipment
Scalpel

- Description: A massive six-foot stainless steel surgical scalpel wielded by Dr. Baldhead, later known as Faust. It serves as his primary weapon throughout the series, reflecting both his background as a surgeon and his erratic fighting style.
- Function: Despite its medical origins, Faust uses the scalpel as a combat weapon, capable of performing precise strikes and unpredictable attacks. It can also be transformed into various objects, emphasizing Faust’s bizarre and reality-defying abilities.
- Appearance: The scalpel retains a simple yet intimidating design—a long silver blade with a reinforced handle, proportionally large enough to match Faust’s towering height.
- Trivia:
- During early development of the original Guilty Gear, the weapon was named 巨大メスの丸刈太 (Kyodai mesu no marugarīta), which humorously translates to Giant Scalpel Margarita.
- In Guilty Gear Codex, the name was shortened to simply Margarita.
Notable Techniques
Gatling Combo System
Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.
Charge Attack
Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.
Instant Kill System
Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.
Chaos Moves
Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.
Dash / Back-Dash / Air Dash
Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.
High Jump
A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.
Knockdown Evasion
When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.
Double Jump
A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.
Throws
Fighters can grab opponents to throw them, being able to throw them either forward or backwards.
Mid-Air Turn
Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.
Aerial Combos
Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.
Dead-Angle Attack
When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.
Perfect Guard
Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.
Faultess Defense
Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.
Roman Cancel
While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.
Jump Cancel
There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.
Counter Hit
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.
Recovery Direction
When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.
Instant Kill Technique
As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.
Guard
Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.
Two-Level Jumps
Fighters can jump again while in the air.
Gatling Combo
A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Overdrive Attack
Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.
High Jump
Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.
Forward Thrust Attack
With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.
Dead Angle Attack
At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.
Dust Attack
By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.
Sweep
Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.
Tension Gauge
The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.
Recovery
When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.
Throw
Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.
Psych Burst
Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.
Two-Level Jumps
Lets the fighter jump again while in the air.
High Jump
Press down then up on the directional buttons quickly to jump higher then a usual jump.
Forward Thrust Attack
With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.
Dead Angle Attack
At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.
The Tension Gauge must be at 50% or above for this move.
Dust Attack
By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.
Sweep
Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.
Recovery
When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.
Throw
Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.
Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.
During a Dash or Backstep, the fighter can not use a throw move.
Gatling Combo
A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Overdrive Attack
These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.
Instant Kill
As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.
Faultless Defense
Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.
While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.
Jump Cancel
There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.
Roman Cancel
While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.
Counter Hit
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.
Recovery Direction
When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.
Slip
Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.
Two-Level Jumps
The fighter can jump again while in mid-air.
High Jump
The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.
Forward Thrust Attack
Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.
Psych Burst
The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.
Dust Attack
A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.
Sweep
The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.
Recovery
The fighter can regain balance when knocked down by pressing any attack button in midair.
Throws
The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.
Throw Escape
The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.
Gatling Combos
The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.
Force Break
It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.
Overdrive Attacks
These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.
Instant Kills
As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.
Faultless Defense
While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.
Jump Cancel
The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.
Counter Hit
By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.
Recovery Direction
Press any directional button while recovering to move towards that direction as the fighter recovers.
Staggering
Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.
Instant Block
Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.
Slash Back
Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.
If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.
Roman Cancel
While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.
Force Roman Cancel
Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.
Free Mode & Lock-on Mode
Free Mode
It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.
Lock-On Mode
Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.
Aerial Dash
During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.
Step
Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.
Blast Drive
Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.
Drift
During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.
Auto Guard
If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.
Modern Cancel
A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.
Cyclone Blast
It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.
Short Dash
While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.
Power Attack
The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.
Avoid Knockdown and Falling Techniques
When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.
By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.
Super Backstep
Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.
Homing Jump
Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.
The following is a list of Dr. Baldhead's commands throughout the series.
Dr. Baldhead
Guilty Gear
The following is Dr. Baldhead's move list in the original Guilty Gear. Changes to the Anniversary release include:
- Rerere no Tsuki is spelled Re-re-re no Tsuki.
- Yobi Modoshi and Metta Giri receive translated names: Pull Back and Hack'n Slash, respectively.
- The mid-air version of Going My Way and the chargeable version of Metta Giri/Hack'n Slash receive proper names.
| Type | Name | Command |
|---|---|---|
| Normal | Fierce Strike | → + Punch |
| Special | Hack'n Slash | ↓↘↓ + Slash |
| Special (Charge) | Hack'n Slash Charge Attack | ↓↘↓ → + Respect (hold) |
| Special | Souten Enshin Ranbu | ↓↓↘→→ + Punch |
| → End | End | ↓ |
| → Move | Move | →→ or ←← |
| → Special Attack | Special Attack | Punch or Kick |
| Special | Going My Way | ↓↓↙←← + Slash |
| Special (Air) | Aerial Going My Way | ↓↓↙←← + Slash (air only) |
| Special | Re-re-re no Tsuki | ←↙←↓↓→→ + Heavy Slash |
| → Follow-up | Pull Back | ←← during Re-re-re no Tsuki |
| Overdrive | Mad Operation | ↓↓→→↓↓←← + Heavy Slash (near opponent) |
| Instant Kill | Shouten Ochigoku | Enter Instant Kill Mode → ↓↓→→ + Punch / Kick / Slash / Heavy Slash |
Faust
The following is a list of Faust's commands throughout the series.
Guilty Gear X
The following table lists Faust’s move set as it appears in Guilty Gear X and Guilty Gear X Plus.
Changes between versions include the following:
- Rerere no Tsuki maintains its unique multi-hit properties and can transition into new follow-ups.
- Going My Way can now be performed both on the ground and in mid-air.
- Several chained inputs, such as Hello! and Speak Up!, were refined for smoother combo flow.
| Type | Name | Command |
|---|---|---|
| Special | Thrust → Pull → Hello! → Speak Up! → Hello Again! | LeftDown LeftDownDown RightRight + Kick → Left → DownDown RightRight + Punch (x3) |
| Special | What's Next? | DownDown RightRight + Punch |
| Special | Souten Enshin Rambu | DownDown RightRight + Slash |
| Special | (→) Going My Way | Heavy Slash during Souten Enshin Rambu or DownDown RightRight + Heavy Slash (air) |
| Special | → Forward / Backward Move | RightRight or LeftLeft during Souten Enshin Rambu |
| Special | → Neck Periscope | Punch during Souten Enshin Rambu |
| Special | → Growing Flower | Kick during Souten Enshin Rambu |
| Special | Shower Hack | DownDown LeftLeft + Heavy Slash near opponent |
| Special | In Your Face! | DownDown LeftLeft + Kick |
| Special | From On High | DownDown LeftLeft + Slash |
| Overdrive | Super What's Next? | DownDown RightRightDownDown RightRight + Punch |
| Overdrive | Gamble Attack | DownDown RightRightDownDown RightRight + Slash |
| Instant Kill | This Week's Climax! | Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash |
Guilty Gear XX
The following table covers Faust’s move list from Guilty Gear XX, #Reload, Slash, Λ Core, Λ Core Plus, and Λ Core Plus R.
Notable adjustments include:
- Souten Enshin Rambu gains the Small Jump feature in Slash.
- Force Break variations added in later revisions, including Ikinari Oissu and Re-re-re no Cho-Tsuki.
- Several renamed or refined inputs across editions for localization consistency.
| Type | Name | Command |
|---|---|---|
| Normal | -- | Right + Punch |
| Special | Re-re-re no Tsuki → Withdraw | LeftDown LeftDownDown RightRight + Kick → Left |
| Special | → Holler! → Can't Hear You! → Holler Again! | DownDown RightRight + Punch (x3) during Withdraw |
| Special | → Getting to the Good Part! | DownDown RightRight + Dust during Holler Again! |
| Special | Love | DownDown RightRight + Punch (air) |
| Special | Souten Enshin Rambu | DownDown RightRight + Slash |
| Special | → Forwards / Backwards | RightRight or LeftLeft during Souten Enshin Rambu |
| Special | → Small Jump | Up Right during Souten Enshin Rambu (post-Slash) |
| Special | → Rubber Neck | Punch during Souten Enshin Rambu |
| Special | → Growing Flower | Kick during Souten Enshin Rambu |
| Special | → I'm a Flower. Get it? A Flower? | Slash during Souten Enshin Rambu |
| Special | (→) Going My Way | Heavy Slash during Souten Enshin Rambu or DownDown RightRight + Heavy Slash (air) |
| Special | → Surprise Surprise | Dust during Souten Enshin Rambu |
| Special | Hack'n Slash | DownDown LeftLeft + Heavy Slash near opponent |
| Special | From the Front | DownDown LeftLeft + Punch |
| Special | From Behind | DownDown LeftLeft + Kick |
| Special | From Above | DownDown LeftLeft + Slash |
| Special | What Could This Be? | DownDown RightRight + Punch |
| Overdrive | W-W-What Could This Be? | DownDown RightRightDownDown RightRight + Punch |
| Overdrive | Shigekiteki Zetsumei Ken | DownDown RightRightDownDown RightRight + Slash → hold Punch or Kick or Slash or Heavy Slash |
| Instant Kill | This Week’s Yamaban | Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash |
Guilty Gear Xrd
The following table documents Faust’s moves from Guilty Gear Xrd -Sign-, -Revelator-, and Rev 2.
| Type | Name | Command |
|---|---|---|
| Special | Rerere Thrust → Pull Back → Hello! → Can't Hear You! → Hello Again! | LeftDown LeftDownDown RightRight + Kick → Left → DownDown RightRight + Punch (x3) |
| Special | Hack'n Slash | DownDown LeftLeft + Heavy Slash near opponent |
| Special | Going My Way | DownDown RightRight + Heavy Slash (air) |
| Special | What Could This Be? | DownDown RightRight + Punch (hold) |
| Special | From the Front | DownDown LeftLeft + Punch |
| Special | From Behind | DownDown LeftLeft + Kick |
| Special | From Above | DownDown LeftLeft + Slash |
| Special | Souten Enshin Rambu | DownDown RightRight + Slash |
| Overdrive | Stimulating Fists of Annihilation | DownDown RightRightDownDown RightRight + Slash or Dust |
| Overdrive | W-W-What Could This Be? | DownDown RightRightDownDown RightRight + Punch (x3 for full version) |
| Instant Kill | This is... Me? | Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash |
Guilty Gear -Strive-
The following table features Faust’s moves as seen in the beta version of Guilty Gear -Strive-.
| Type | Name | Command |
|---|---|---|
| Special | Mix Mix Mix | DownDown RightRight + Slash (air OK) |
| Special | What Could This Be? | DownDown RightRight + Punch |
| Special | Snip Snip Snip | DownDown RightRight + Heavy Slash |
| Special | Scarecrow | DownDown LeftLeft + Punch or Kick or Slash (hold OK) |
| Special | Thrust | LeftDown LeftDownDown RightRight + Kick |
| Special | → Pull Back | Left during Thrust |
| Special | → Home Run! | Heavy Slash during Pull Back |
| Special | Love | DownDown RightRight + Punch (air only) |
| Overdrive | W-W-What Could This Be? | DownDown RightRightDownDown RightRight + Punch |
| Overdrive | Bone-crushing Excitement | RightDown RightDownDown LeftLeftRight + Heavy Slash |
Other
Standard Tactics: Faust is a wild card, using various wacky movements and attacks against his opponents.
Weaknesses
- Standard Fighter Weaknesses: Perfect Guarding is done through the use of Chaos Energy, if the fighter has no Chaos Energy at all, they will not be able to Perfect Guard[176]. While performing Faultess Defense, the fighters Tension Gauge decreases, when the Tension Gauge power is depleted, this guar can no longer be used[177].
- Unique Weaknesses: His chest ability can play either in his favor or the opponent's favor depending on the chest opened[178].
Explanations
Dr. Baldhead and Faust are the same person
While the verse does purposefully try to keep it mysterious, there are far too many similarities and coincidences for them to not be the same person:
- Both possess[179], the same weight and are only an inch off in height[180].
- Dr. Baldhead's story is that he was a physician that went insane over the death of a girl under his care, driving him into a killing spree and murdering many people[181], Faust story also notes he was once a highly-regarded surgeon and due to a medical mishap he snapped and went on a murderous rampage, however after the last tournament (Guilty Gear (1998), he managed to regain his sanity[182].
Trivia
- Dr. Baldhead's hobbies include performing elaborate operations[183].
- Dr. Baldhead's favorite things are his gigantic, six-foot "scalpel"[184].
- Dr. Baldhead dislikes cancerous cells[185].
- Dr. Baldhead's name may be a reference to the song "Crazy Baldhead" by Bob Marley.
- One of his moves, Going My Way, is possibly an allusion to the song "Are You Gonna Go My Way?" by Lenny Kravitz.
- His lanky stature and erratic nature are reminiscent of Chaos from the Battle Arena Toshinden series, who also shifted from a psychotic killer to a more comedic figure in later installments.

- Pre-release material for Guilty Gear indicates that, during development, the doctor was intended to be 32 years old, 199 cm tall, and 52 kg in weight.
- Dr. Baldhead shares his voice actor, Kaneto Shiozawa, with Zato-ONE in Guilty Gear.
- His victory quote against Zato-ONE—"Sniff... You smell like me. Who's the doctor? You? Me?"—references that both characters are voiced by the same actor.
- In Guilty Gear and Guilty Gear, Fanny’s win quotes against May suggest she believes Dr. Baldhead is not naturally bald but shaves his head, though this is likely just her assumption.
- Faust’s name may come from the drummer of the Norwegian black metal band Emperor or the German krautrock band Faust, though it is more likely a reference to Faust, the scholar of German legend who sold his soul to the devil for forbidden knowledge.
- His bag in Strive features a Black Hole Donuts logo, which may reference the Korean metal band Blackhole; the fictional shop and band both originated in 1986.
- His Psych Burst animation shows him tearing open his shirt to reveal a constellation-shaped scar resembling the Big Dipper scars of Kenshiro from Fist of the North Star, though Faust’s version forms the shape of his paper bag mask.
- His glowing head during his bag-removal taunt might reference the Face Flash from the Kinnikuman series.
- His mask’s single eyehole appears inspired by John Merrick’s mask in David Lynch’s film The Elephant Man.
- His move "Snip Snip Snip" from Strive may be a nod to Edward Scissorhands, specifically the haircutting scenes. Alternatively, its English localization may allude to a lyric from the song "Little Black Dress" in the rock musical Shock Treatment, sung by the bald psychiatrist Dr. Cosmo McKinley.
- The instrumental shift at 2:39 in Alone Infection resembles the intro of No Surprises by Radiohead.
- Faust’s design is likely inspired by the Unknown Comic, a performer known for wearing a paper bag over his head during appearances on The Gong Show.
- His story parallels Goethe’s Faust, the scholar who made a pact with the Devil in pursuit of true happiness.
- His bag-riding and floating entrance animations reference the Disney musical Mary Poppins.
- Faust’s exceptional surgical skill and the "Hands of God" nickname may be homages to Osamu Tezuka’s Black Jack, about a rogue surgeon who operates by his own moral code. His serious quote "I'm sorry, but there's no cure" also parodies medical dramas like E.R..
- The name "Faust" may also draw from the Norwegian drummer "Faust" (Bård Guldvik Eithun) of Emperor, though this connection is more speculative.
- It is never explicitly confirmed in-game that Faust and Dr. Baldhead are the same person, though numerous clues—shared fighting style, physical build, backstory, and Venom addressing him as "Doctor Ba--"—make the connection undeniable.
- The chorus of "Destructive Goodwill," Faust’s theme in Xrd, includes a nod to Dr. Baldhead’s Guilty Gear theme "Suspicious Cook".
- In Sign, Faust tells Johnny "無問題", meaning "no problem" in Cantonese.
- On August 21, 2023, Dr. Baldhead’s birthday, Arc System Works mistakenly posted a birthday message for Faust on their official Twitter account before deleting it and issuing an apology.
- Shigekiteki Zetsumei Ken impales opponents with his scalpel in a censored but comedic scene resembling a kanchō; in Xrd, it becomes a literal kanchō attack.
- His favorite clipboard, seen in his Xrd entrance animation, has "Guilty Doctor" carved into it.
- Costumes based on Faust appear in #COMPASS, Border Break X Zero, and Tales of the Rays (as his Strive outfit).
- Faust has made guest appearances in Mistover, Code Shifter, Crusaders Quest, and Elemental Story.
Codex Statistics Questions
Q: Shouldn't they scale to the higher levels of magic naturally?
A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[186], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[187], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[188], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.
Battle Records
None.
None.
None.
References
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear X Game Manual Page 13
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Faust Arcade
- ↑ Guilty Gear -Strive- Baiken Arcade Stage 9 Ending
- ↑ Guilty Gear -Strive- Chapter 8
- ↑ ExplaMaytions with May! Episode 3 - The Crusades
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear -Strive- Starter Guide - Baiken
- ↑ Guilty Gear (1998) Game Manual Page 14
- ↑ Guilty Gear XX Λ Core Plus Bridget Instant Kill
- ↑ Guilty Gear (1998) Game Manual Page 14
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear 2 Overture Page 19
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear XX Bridget vs. Johnny
- ↑ Guilty Gear Xrd Revelator Zato-1 vs. Johnny
- ↑ Guilty Gear (1998) Story Prologue
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle B
- ↑ Guilty Gear -Strive- Powers/Skills Spatial Deformation
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear (1998) Game Manual Page 27
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive
- ↑ Guilty Gear Strive
- ↑ Guilty Gear X Game Manual Page 36
- ↑ Guilty Gear 2 Overture Page 21
- ↑ Guilty Gear 2 Overture Page 20
- ↑ Guilty Gear X Game Manual Page 36
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ ExplaMaytions with May! Episode 1 - What is Magic?
- ↑ Guilty Gear 2: Overture Game Manual Pages 10-15
- ↑ Guilty Gear Strive Happy Chaos Arcade Extreme Route
- ↑ Guilty Gear Strive Happy Chaos Arcade Extreme Route
- ↑ Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle B
- ↑ Guilty Gear 2 Overture Page 18
- ↑ Guilty Gear 2 Overture Page 18
- ↑ Guilty Gear (1998) Game Manual Page 25
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive Roman Cancel
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Strive Red Roman Cancel
- ↑ Guilty Gear Strive Blue Roman Cancel
- ↑ Guilty Gear Strive Purple Roman Cancel
- ↑ Guilty Gear Strive Yellow Roman Cancel
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
- ↑ Guilty Gear (1998) Sol Badguy
- ↑ Guilty Gear XX Λ Core Plus Axl Overdrive
- ↑ Guilty Gear (1998) Justice Boss
- ↑ Guilty Gear (1998) Justice Boss
- ↑ Guilty Gear Xrd REV 2 Zato=1 Overdrive
- ↑ Guilty Gear Xrd REV 2 Zato=1 Instant Kill
- ↑ Guilty Gear (1998) Testament Overdrive
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
—"What’s wrong, Doctor?"
—"H-Hmm..., I’ll explain to you what I could read from the output data..."
—"Y-Yes."
—"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
—"U-Umm, then, what does that mean?"
—"That is... it closely resembles the special chord I use for the observation of the Backyard."
—"Doctor, forgive me, but I don’t know how you can observe the Backyard"
—"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
*[A reference to “chord substitution” in music theory]*
—"Ha... then, does that mean there are people who are smarter than you, Doctor?"
—"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
—"...Problem?"
—"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
—"Eh, who!?"
—"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
—"Gear Cells?"
—"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
—"That Man... the GEAR MAKER!?"
—"Yes, the GEAR MAKER. The villain that caused the Crusades."" - ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilty Gear Xrd -Revelator- Chapter 02 Contact B
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear X Faust Instant Kill
- ↑ Guilty Gear Strive Faust Overdrive
- ↑ Guilty Gear XX Λ Core Plus Faust Overdrive
- ↑ Guilty Gear XX Λ Core Plus Faust Overdrive
- ↑ Guilty Gear Xrd Rev 2
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear XX Λ Core Plus Faust Overdrive
- ↑ Guilty Gear XX Λ Core Plus Faust Overdrive
- ↑ Guilty Gear -Strive- Another Story: Departure Final Chapter
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear -Strive- Powers/Skills Spatial Deformation
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear -Strive- Another Story: Departure Chapter 1
- ↑ Guilty Gear Xrd Rev 2 Faust Moveset
- ↑ Guilty Gear -Strive- Another Story: Departure Chapter 4
- ↑ Guilty Gear -Strive- Another Story: Departure Chapter 4
- ↑ Guilty Gear -Strive- Another Story: Departure Chapter 4
- ↑ Guilty Gear -Strive- Another Story: Departure Chapter 2
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear -Strive- Starter Guide #7 - Faust
- ↑ Guilty Gear Xrd Rev 2 Faust Moveset
- ↑ Guilty Gear XX Λ Core Plus Faust Overdrive
- ↑ Guilty Gear Xrd Rev 2 Faust Gameplay
- ↑ Guilty Gear Xrd Rev 2 Faust Gameplay
- ↑ Guilty Gear (1998) Doctor Baldhead Instant Kill
- ↑ Guilty Gear X Faust Instant Kill
- ↑ Guilty Gear XX Venom Story
- ↑ Guilty Gear Xrd Rev 2 Faust Gameplay
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear XX Λ Core Plus Faust Overdrive
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear (1998) Game Manual Page 21
- ↑ Guilt Gear X Game Manual Page 13
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear (1998) Game Manual Page 22
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle A
- ↑ Guilty Gear Xrd Rev 2 Dizzy Instant Kill
- ↑ Guilty Gear Xrd Rev 2 Jack-O Instant Kill
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