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The Creature (Castlevania)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
~ Excerpt from Akumajo Dracula: Kabuchi no Tsuisoukyoku explaining the four pillars that guard Dracula's Castle

Background

The Creature, often called Frankenstein or Frankenstein's Monster, appears in multiple Castlevania games as either a boss or a standard enemy. Known for its immense strength and formidable physical capabilities, it often demonstrates mastery over electricity and occasionally wields various weapons. Notably, in the original Castlevania, it is encountered alongside Igor.

General Information

Name: The Creature

Other Names: Frankenstein, Franken, Frankenstein's Monster

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania III: Dracula's Curse (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: Irrelevant (As The Creature is an immortal, he has been through every time period in the Castlevania franchise after the 1400s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[1])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Legacy: Local Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: None

Classification: Castle Guardian, Child of the Night

Species: Humanoid

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Victor Frankenstein

Occupation: One of the Four Pillars[2]

Affiliations: Children of the Night, Medusa, Giant Bat, Mummy, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Christopher Belmont, Simon Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades, Carrie Fernandez, & Charlotte Aulin), Grant Danasty, Alucard, Morris Clan (Including: John Morris & Jonathan Morris), Eric Lecarde, Kid Dracula

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (The Creature frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Date of Death: 1476 (Castlevania III: Dracula's Curse), 1576 (Castlevania: The Adventure Rebirth), 1692 (Castlevania), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1844/1852 (Castlevania: Legacy of Darkness), Late 1800s (Castlevania: Order of Ecclesia), 1917 (Castlevania: Bloodlines), 1944 (Castlevania: Portrait of Ruin), 10,000 Years Later (Kid Dracula)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[3], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[4])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[5])

Codex Statistics

Key: 1476 | 1576 | 1692 | 1792 | 1797 | 1917 | 1944

Key Information

  • 1476: This key covers The Creature during the events of Castlevania III: Dracula's Curse.
  • 1576: This key covers The Creature during the events of Castlevania: The Adventure Rebirth.
  • 1692: This key covers The Creature during the events of Castlevania.
  • 1792: This key covers The Creature during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers The Creature during the events of Castlevania: Symphony of the Night.
  • 1917: This key covers The Creature during the events of Castlevania: Bloodlines.
  • 1944: This key covers The Creature during the events of Castlevania: Portrait of Ruin.

Grade: A | A | A | A | A | A | A

Tier: At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite'

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[6], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[7]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[8]. Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[9]) | At least Town level (Potency) (Can fight and harm Christopher Belmont[10]) | At least Town level (Potency) (Can fight and harm Simon Belmont[11]) | At least Town level (Potency) (Can fight and harm Richter Belmont & Maria Renard[12]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[13]) | At least Town level (Potency) (Can fight and harm Eric Lecarde & John Morris[14]) | At least Town level (Potency) (Can fight and harm Jonathan Morris and Charlotte Aulin[15])

Durability: At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[16]) | At least Town level (Can take hits from Christopher Belmont[17]) | At least Town level (Can take hits from Simon Belmont[18]) | At least Town level (Can take hits from Richter Belmont & Maria Renard[19]) | At least Town level (Can fight and harm 1700s Alucard[20]) | At least Town level (Can take hits from Eric Lecarde & John Morris[21]) | At least Town level

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]. Can easily throw giant stone slabs at his opponent[25]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: Unknown: True level. At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[26], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]) | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light

Attack Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (As a guardian of the castle, The Creature is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights), likely Limitless as long as its charged with electricity

Range: Standard Melee, Several Meters with Whip (His whip can cover an entire room span[29])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[30], one of Dracula's bats easily destroyed a stone ground block[31]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[32]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[33]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[34]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[35], along with ignoring the very passage of time[36]. With their souls being completely free from time[37]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[38]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[39]), Empowerment (Creatures of the night are empowered by the night[40], becoming stronger when it's night time[41]), Evolution (Creatures of chaos can inherit evil natures[42] awakening into stronger enemies with new abilities and less weaknesses[43]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[44]. This has also been shown with slain heads reviving as an angry wraith[45]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[46], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[47], with this state being referred to as a "regeneration cycle"[48]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[49]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[50]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[51]. With the real world and world of grimoires being considered the same or "equal"[52], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[53]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[54]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[55]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[56], or Charlotte fading from existence due to them messing with the history of the Grimoires[57], Maria starting to fade because Richter's history is being rewritten[58], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[59]. The text alterations also make the monsters stronger[60]. With the real world and world of grimoires being considered the same or "equal"[61], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[62]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[63]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[64]. The Chaos of the Grimoire destabilized the magic of the others[65]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[66]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[67]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[68], with their souls being completely free from time[69]. With time in Castlevania being so potent that not even eternity can withstand time[70], along with even artificial life being subject to the laws of time[71]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[72]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[73], with their souls being completely free from time[74], with fate being a truth wound by time[75])


Equipment

  • Chains: As The Creature is commonly chained up, he can rip from his chains and use them as weapons against others.
  • Hammer: A giant hammer The Creature wields in Symphony of the Night against 1700s Alucard.
  • Whip: A giant whip that The Creature Wields in Castlevania: Bloodlines against John Morris & Eric Lecarde, he can use it to block projectiles and attack from a distance.

Notable Techniques


  • Debris Avalanche: The Creature stomps the ground, causing a cascade of bricks to fall from the ceiling, creating a hazardous rain of debris.
  • Brick Toss: The Creature pulls out a brick and hurls it in an arc toward the opponent, demonstrating his strength and accuracy.
  • Relentless March: The Creature steadily marches across the room, only pausing to execute his attacks, showcasing his persistence and intimidation.

Other

Standard Tactics

  • Castlevania III: Dracula's Curse:
    • The Creature enters from the left side of the screen and moves back and forth across the floor.
    • It stomps the ground, causing an avalanche of bricks to fall from the ceiling.
    • If the falling debris misses, the Creature will throw a stone block at the player in an arced path.
  • Castlevania: The Adventure ReBirth:
    • The Creature summons a sphere of electric energy.
    • It generates an electric current that slides along the ground.
    • It can use both attacks simultaneously.
  • Castlevania
    • NES:
      • The Creature's head detaches from its neck and flies around the room.
      • Snakes grow from the Creature’s hair and slither along the floor, attempting to bite the player.
      • The Creature attacks by summoning snakes and using them as projectiles.
      • The head flies around while the snakes attack in various patterns.
    • Haunted Castle:
      • Frankenstein strikes the back wall, causing large boulders to fall from the ceiling.
      • He brandishes chains to attack the player, swinging them when the player gets too close.
      • Hunchbacks from the previous screen may join the fight if not dealt with beforehand.
    • Haunted Castle Revisited:
      • The Creature remains chained to the wall, but causes more debris to fall from above.
      • Hunchbacks spawn periodically during the fight.
      • A reanimated skeleton on the right desk activates the power switch, allowing the Creature to move to the right; attacking the skeleton stops the power, retracting the chains and pulling the Creature back to the left wall.
    • Super Castlevania IV:
      • The Creature moves back and forth across the room.
      • Throws chemical flasks:
        • Pink flask: Creates a small flame on the floor; can be destroyed if hit before activation.
        • Green flask: Explodes in mid-air, causing flames to fall; cannot be blocked.
        • Gray flask: Spawns a copy of the Creature when it hits the floor; the copy must be destroyed to end the process.
    • Castlevania Chronicles:
      • Frankenstein's Monster is revived by electricity bolts from a machine.
      • Slowly marches toward the player while swinging a chain.
      • Occasionally stops to perform a dash attack.
      • The environment layout allows the player to avoid fighting him, such as by climbing stairs to get above and run away.
  • Castlevania: Rondo of Blood:
    • Franken has three methods of attack which he'll pull off in a random fashion with little to no warning:
      • Grabs the player in a choke hold that, if they don't manage to shake free, can quickly lead to death.
      • Generates an electric blast from his hands which he then launches at the player.
      • Jumps and stomps on the ground, causing debris to come crashing down.
  • Castlevania: Symphony of the Night:
    • Creature has a sledgehammer as its primary weapon.
    • Slams the hammer into the ground.
    • Rolls into a ball, using the room’s slopes to increase speed and roll on walls and ceilings.
    • When kneeling, it rolls across the floor, hitting walls and then reversing direction.
    • The Creature can be damaged while attacking or standing.
  • Castlevania: Bloodlines:
    • Frankenstein is encountered midway through The Munitions Factory as a sub-boss.
    • Strikes the floor to produce a lightning bolt that travels across the screen.
    • Swings a long chain wrapped around his wrist.
    • Does not wander much in this title.
    • When he swings the chain, jump away. When he releases it straight, crouch. When he unleashes the lightning bolt, jump to the platform on the left.
  • Castlevania: Portrait of Ruin:

Weaknesses

Note

Trivia

  • The Creature is based on the monster created by Dr. Victor Henry Frankenstein from the classic horror tale Frankenstein; or, The Modern Prometheus by Mary Shelley. The monster is often mistakenly called "Frankenstein", although her name for the Creature, though not used in the novel, was "Adam", in reference to the Biblical "first man".
    • However, Frankenstein is a last name and as Victor Frankenstein created Adam, he would be his surrogate father, thus The Creature's full name would be Adam Frankenstein, thus Frankenstein would technically by all means be apart of his name.
    • Another contradiction from the original creature is that the monster is given an ugly, grotesque image, however the original creature was tall, handsome, and beautiful with the only issue being that his eyes looked weird.
  • Up until Castlevania: Symphony of the Night, the Creature was generally referred to as "Frankenstein" within the games. In most Japanese titles, it was called "Franken" instead (or slight variations of it).
    • This has been a common misconception that is not limited to the Castlevania series, but probably since the character's introduction into pop culture media. However, the name "Frankenstein" is actually the surname of its creator, Victor Frankenstein. In the novel, the monster is never given a name and is instead called by different monikers, including "creature", "fiend", "spectre", "demon", "wretch", "devil", "thing", "being", "ogre", and most properly, "Frankenstein's monster".
  • The Frankenstein Monster sprite from Vampire Killer features the iconic screws on the neck; however, all other sprites from the different versions of the original Castlevania –which share the same or similar sprites– don't have these screws.
    • On a related note, most incarnations of the Creature along the Castlevania series and its spin-offs don't feature the screws at all. It is unknown if this was due to different artistic approaches or just for detail limitations (some people even speculate it could have been to avoid potential copyright issues with the Universal films specific depiction of the character).
    • A few games depict the monster with the screws on the forehead instead, these include: Kid Dracula (both the NES/Famicom and Game Boy version), Symphony of the Night, Circle of the Moon, and Super Smash Bros. Ultimate.
    • While in Portrait of Ruin, the Creature uses the same sprite from Rondo of Blood, the screws on his neck were edited out for unknown reasons.
  • The Creature's overall appearance was reused for a few other enemies in Castlevania: Order of Ecclesia, including Enkidu, Rebuild, and a gigantic boss version of it named Goliath.
  • The Creature makes a brief appearance in the 1993 Konami arcade game Quiz Gakumon no Susume.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[102], attempted to destroy the specific era of time[103], cause all beings everywhere to disappear, forever[104] and that the age was on the verge of collapse[105]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[106], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[107], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[108]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[109] Julia didn't come save him, and Isaac died within the castle[110]. In other cases the Castle does not collapse[111], but instead slowly fades away[112]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[113].

Battle Records

0 - 7 - 0

None.

References

  1. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  2. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Castlevania (N64) Renon Boss
  6. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  7. Castlevania Judgement: True Story Mode, Golem
  8. Castlevania Judgment Golem Ultimate Attack
  9. Castlevania III: Dracula's Curse Frankentein Boss
  10. Castlevania: The Adventure Rebirth Frankenstein Boss
  11. Castlevania NES Frankenstein Boss
  12. Castlevania: Rondo of Blood Shaft Boss
  13. Castlevania: Symphony of the Night The Creature Boss
  14. Castlevania: Bloodlines Frankenstein Boss
  15. Castlevania: Portrait of Ruin Frankenstein Boss
  16. Castlevania III: Dracula's Curse Frankentein Boss
  17. Castlevania: The Adventure Rebirth Frankenstein Boss
  18. Castlevania NES Frankenstein Boss
  19. Castlevania: Rondo of Blood Shaft Boss
  20. Castlevania: Symphony of the Night The Creature Boss
  21. Castlevania: Bloodlines Frankenstein Boss
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania III: Dracula's Curse Frankentein Boss
  26. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Bloodlines Frankenstein Boss
  30. Super Castlevania IV Stage B-1
  31. Castlevania: Circle of the Moon
  32. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  33. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  34. Haunted Castle Revisited Dominus Collection
  35. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  36. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  37. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  38. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  39. Castlevania: Curse of Darkness Manga Volume 1
  40. Castlevania II: Simon's Quest Night Transition
  41. Castlevania II: Simon's Quest Online Game Manual Page 4
  42. Castlevania: Lament of Innocence Bestiary No. 058
  43. Castlevania: Lament of Innocence Bestiary No. 059
  44. Castlevania: Curse of Darkness Bestiary No. 009
  45. Castlevania: Curse of Darkness Bestiary No. 005
  46. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  47. Castlevania: Symphony of the Night
  48. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  49. Castlevania: Lament of Innocence Bestiary No. 064
  50. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  51. Castlevania: Grimoire of Souls Prologue
  52. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  53. Castlevania: Portrait of Ruin
  54. Castlevania: Grimoire of Souls Prologue Stage 4
  55. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  58. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Portrait of Ruin
  63. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania III: Dracula's Quest
  67. Castlevania: Curse of Darkness Absolute Zero Ring Description
  68. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  69. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  70. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  71. Castlevania Judgment Aeon's Hyper Attack on Golem
  72. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  73. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  74. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  75. Castlevania Judgment Aeon Hyper Attack on Death
  76. Castlevania: Bloodlines Frankenstein Boss
  77. Castlevania Chronicles: Stage 20
  78. Castlevania: Symphony of the Night The Creature Boss
  79. Castlevania: Symphony of the Night The Creature Boss
  80. Castlevania: Portrait of Ruin Frankenstein Boss
  81. Castlevania: Portrait of Ruin Frankenstein Boss
  82. Castlevania III: Dracula's Curse Frankenstein Boss
  83. Castlevania: Rondo of Blood Shaft Boss
  84. Castlevania: Rondo of Blood Shaft Boss
  85. Castlevania: The Dracula X Chronicles Shaft Boss
  86. Castlevania: Bloodlines Frankenstein Boss
  87. Castlevania: Portrait of Ruin Frankenstein Boss
  88. Castlevania: The Adventure Rebirth Frankenstein Boss
  89. Castlevania NES Frankenstein Boss
  90. Castlevania NES Frankenstein Boss
  91. Super Castlevania IV Frankenstein Boss
  92. Super Castlevania IV Frankenstein Boss
  93. Castlevania II: Simon's Quest Day Transition
  94. Castlevania II: Simon's Quest Day Game Manual Page 11
  95. Castlevania II: Simon's Quest
  96. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  97. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  98. Castlevania: Circle of the Moon
  99. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  100. Castlevania (N64) Charlie Vincent Boss
  101. Castlevania: Portrait of Ruin Holy Mail Description
  102. Castlevania Judgment Aeon True Story Mode Intro
  103. Castlevania Judgment Sypha Belnades True Story Mode
  104. Castlevania Judgment Golem True Story Mode
  105. Castlevania Judgment Death True Story Mode
  106. Castlevania Judgment Golem True Story Mode
  107. Castlevania Judgment Aeon True Story Mode Intro
  108. Castlevania: Curse of Darkness Ending
  109. Castlevania: Curse of Darkness Ending
  110. Castlevania: Curse of Darkness Ending
  111. Castlevania: Symphony of the Night Ending
  112. Castlevania: The Adventure Rebirth Ending
  113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  114. Castlevania III: Dracula's Curse
  115. Castlevania: The Adventure ReBirth
  116. Castlevania NES
  117. Castlevania: Rondo of Blood Shaft Boss
  118. Castlevania: Symphony of the Night
  119. Castlevania: Bloodlines
  120. Castlevania: Portrait of Ruin