The Creature (Castlevania)

From The Codex
Jump to navigationJump to search
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
~ Excerpt from Akumajo Dracula: Kabuchi no Tsuisoukyoku explaining the four pillars that guard Dracula's Castle

Background

The Creature, often called Frankenstein or Frankenstein's Monster, appears in multiple Castlevania games as either a boss or a standard enemy. Known for its immense strength and formidable physical capabilities, it often demonstrates mastery over electricity and occasionally wields various weapons. Notably, in the original Castlevania, it is encountered alongside Igor.

General Information

Name: The Creature

Other Names: Frankenstein, Franken, Frankenstein's Monster

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania III: Dracula's Curse (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Assigned Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: Irrelevant (As The Creature is an immortal, he has been through every time period in the Castlevania franchise after the 1400s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[1])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Legacy: Local Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: None

Classification: Castle Guardian, Child of the Night

Species: Humanoid

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Victor Frankenstein

Occupation: One of the Four Pillars[2]

Affiliations: Children of the Night, Medusa, Giant Bat, Mummy, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Christopher Belmont, Simon Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades, Carrie Fernandez, & Charlotte Aulin), Grant Danasty, Alucard, Morris Clan (Including: John Morris & Jonathan Morris), Eric Lecarde, Kid Dracula

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (The Creature frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Date of Death: 1476 (Castlevania III: Dracula's Curse), 1576 (Castlevania: The Adventure Rebirth), 1692 (Castlevania), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1844/1852 (Castlevania: Legacy of Darkness), Late 1800s (Castlevania: Order of Ecclesia), 1917 (Castlevania: Bloodlines), 1944 (Castlevania: Portrait of Ruin), 10,000 Years Later (Kid Dracula)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[3], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[4])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[5])

Codex Statistics

Key: 1476 | 1576 | 1692 | 1792 | 1797 | 1917 | 1944

Key Information

  • 1476: This key covers The Creature during the events of Castlevania III: Dracula's Curse.
  • 1576: This key covers The Creature during the events of Castlevania: The Adventure Rebirth.
  • 1692: This key covers The Creature during the events of Castlevania.
  • 1792: This key covers The Creature during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers The Creature during the events of Castlevania: Symphony of the Night.
  • 1917: This key covers The Creature during the events of Castlevania: Bloodlines.
  • 1944: This key covers The Creature during the events of Castlevania: Portrait of Ruin.

Grade: A | A | A | A | A | A | A

Tier: At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite'

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[6], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[7])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[8], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[9]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[10]. Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[11]) | At least Town level (Potency) (Can fight and harm Christopher Belmont[12]) | At least Town level (Potency) (Can fight and harm Simon Belmont[13]) | At least Town level (Potency) (Can fight and harm Richter Belmont & Maria Renard[14]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[15]) | At least Town level (Potency) (Can fight and harm Eric Lecarde & John Morris[16]) | At least Town level (Potency) (Can fight and harm Jonathan Morris and Charlotte Aulin[17])

Durability: At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[18]) | At least Town level (Can take hits from Christopher Belmont[19]) | At least Town level (Can take hits from Simon Belmont[20]) | At least Town level (Can take hits from Richter Belmont & Maria Renard[21]) | At least Town level (Can fight and harm 1700s Alucard[22]) | At least Town level (Can take hits from Eric Lecarde & John Morris[23]) | At least Town level

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26]. Can easily throw giant stone slabs at his opponent[27]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: Unknown: True level. At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[28], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[29] and the White Demon, who can move at the speed of light at short distances[30]) | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light

Attack Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (As a guardian of the castle, The Creature is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights), likely Limitless as long as its charged with electricity

Range: Standard Melee, Several Meters with Whip (His whip can cover an entire room span[31])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques

Is a Creature of the Night, which gives:





Equipment

  • Chains: As The Creature is commonly chained up, he can rip from his chains and use them as weapons against others.
  • Hammer: A giant hammer The Creature wields in Symphony of the Night against 1700s Alucard.
  • Whip: A giant whip that The Creature Wields in Castlevania: Bloodlines against John Morris & Eric Lecarde, he can use it to block projectiles and attack from a distance.

Notable Techniques


  • Debris Avalanche: The Creature stomps the ground, causing a cascade of bricks to fall from the ceiling, creating a hazardous rain of debris.
  • Brick Toss: The Creature pulls out a brick and hurls it in an arc toward the opponent, demonstrating his strength and accuracy.
  • Relentless March: The Creature steadily marches across the room, only pausing to execute his attacks, showcasing his persistence and intimidation.

  • Electric Sphere: The Creature summons a sphere of electric energy that can be used to strike at the player.
  • Electric Current: The Creature generates an electric current that slides along the ground, which can be a hazard for the player.
  • Combination Attack: The Creature may use both the electric sphere and the electric current at the same time, intensifying the danger.

  • Igor's Support: Igor, The Creature's hunchbacked partner, is invincible but can be stunned briefly with attacks. Igor moves unpredictably across the arena, launching fireballs at the player while The Creature attacks from the background. Players must carefully manage their positioning to avoid being overwhelmed by Igor’s movements.
  • Relentless Fireball Assault: Igor continuously hops around the room, periodically launching fireballs that track the player's position. These projectiles can trap players in tight spaces, making evasion crucial.
  • Platform Control: The Creature typically remains near the right side of the screen, forcing players to utilize the platforms for mobility and to avoid getting cornered. Strategic use of the platforms can help the player maintain distance and gain openings for attacks.

  • Chain Swing: Chained to the far-left wall, The Creature can swing his chains to attack the player if they come too close. This serves as a defensive maneuver to knock the player away.
  • Falling Debris: The Creature strikes the back wall, causing boulders to fall from the ceiling. These can be destroyed, but they require several hits, making evasion the safer strategy in most cases.
  • Hunchback Interference: If the Hunchbacks from the previous area are not eliminated beforehand, they will follow the player into the fight, adding an extra layer of difficulty by attacking during the battle.

  • Chain Swing: Still chained to the far-left wall, The Creature can swing his chains to attack the player if they get too close, knocking them back.
  • Falling Debris: The Creature causes additional debris to fall from the ceiling more frequently. These boulders can still be destroyed, but dodging is often more effective.
  • Hunchback Reinforcements: Hunchbacks will spawn periodically during the fight, adding to the challenge by attacking the player.
  • Power Surge: A skeleton on the right desk acts as a proxy for Dr. Frankenstein. It reanimates intermittently to activate the power switch, allowing The Creature to move freely to the right end of the room.

  • Pink Flask: The Creature throws various flasks at the player, with the pink one causing a small flame to appear on the floor. If Simon is standing on a platform, this can be safely ignored, as Simon can destroy the flask by hitting it before the effect is triggered.
  • Green Flask: When thrown, this flask bursts mid-air, releasing flames that fall to the floor. Since it explodes in the air, the player cannot block the attack, making this flask particularly dangerous.
  • Gray Flask: When the gray flask hits the floor, a duplicate of the Creature is summoned. Both the real Creature and the copy will move around, with the real one not throwing any more flasks. The copy can be destroyed to end the process. The flask can also be destroyed by the player before it activates.

Choke Hold

Franken grabs the player in a choke hold. If the player fails to break free, this attack can quickly lead to death.

Electric Blast

Franken generates an electric blast from his hands, which he then launches at the player.

Jump Stomp

Franken jumps and stomps the ground, causing debris to fall. This attack is similar to one seen in Dracula's Curse, though it lacks the preceding jump.


  • Hammer Slam: The Creature slams its hammer into the ground, aiming for the player.
  • Rolling Attack: The Creature curls into a ball and rolls around the perimeter of the room, using slopes to roll onto walls and ceilings for increased speed. The machinery and tubing make jumping over it more difficult.

  • Electric Strike: Franken strikes the floor with his fist, sending a jolt of electricity that travels across the screen.
  • Chain Swing: Franken swings a long chain wrapped around his wrist.

  • Grabbing-Choke Hold: The Creature grabs the player in a choke hold, potentially leading to death if the player cannot escape.
  • Clenched Dual-Fisted Attack: The Creature performs a series of lightning bolts with his clenched fists instead of a beam.
  • Diagonal Leap: The Creature leaps diagonally into the air and crashes down hard on the player, with quick reaction time to catch the player in midair if they try to jump over him.
  • Heat-Seeking Missile: The Creature launches a powerful heat-seeking missile from his elbow's mounted turret, dealing heavy damage.
  • Machine Gun Barrage: The Creature fires a barrage of machine gun bullets from his elbow's turret, dealing light damage. The bullets can be destroyed.

Other

Standard Tactics

  • Castlevania III: Dracula's Curse:
    • The Creature enters from the left side of the screen and moves back and forth across the floor.
    • It stomps the ground, causing an avalanche of bricks to fall from the ceiling.
    • If the falling debris misses, the Creature will throw a stone block at the player in an arced path.
  • Castlevania: The Adventure ReBirth:
    • The Creature summons a sphere of electric energy.
    • It generates an electric current that slides along the ground.
    • It can use both attacks simultaneously.
  • Castlevania
    • NES:
      • The Creature's head detaches from its neck and flies around the room.
      • Snakes grow from the Creature’s hair and slither along the floor, attempting to bite the player.
      • The Creature attacks by summoning snakes and using them as projectiles.
      • The head flies around while the snakes attack in various patterns.
    • Haunted Castle:
      • Frankenstein strikes the back wall, causing large boulders to fall from the ceiling.
      • He brandishes chains to attack the player, swinging them when the player gets too close.
      • Hunchbacks from the previous screen may join the fight if not dealt with beforehand.
    • Haunted Castle Revisited:
      • The Creature remains chained to the wall, but causes more debris to fall from above.
      • Hunchbacks spawn periodically during the fight.
      • A reanimated skeleton on the right desk activates the power switch, allowing the Creature to move to the right; attacking the skeleton stops the power, retracting the chains and pulling the Creature back to the left wall.
    • Super Castlevania IV:
      • The Creature moves back and forth across the room.
      • Throws chemical flasks:
        • Pink flask: Creates a small flame on the floor; can be destroyed if hit before activation.
        • Green flask: Explodes in mid-air, causing flames to fall; cannot be blocked.
        • Gray flask: Spawns a copy of the Creature when it hits the floor; the copy must be destroyed to end the process.
    • Castlevania Chronicles:
      • Frankenstein's Monster is revived by electricity bolts from a machine.
      • Slowly marches toward the player while swinging a chain.
      • Occasionally stops to perform a dash attack.
      • The environment layout allows the player to avoid fighting him, such as by climbing stairs to get above and run away.
  • Castlevania: Rondo of Blood:
    • Franken has three methods of attack which he'll pull off in a random fashion with little to no warning:
      • Grabs the player in a choke hold that, if they don't manage to shake free, can quickly lead to death.
      • Generates an electric blast from his hands which he then launches at the player.
      • Jumps and stomps on the ground, causing debris to come crashing down.
  • Castlevania: Symphony of the Night:
    • Creature has a sledgehammer as its primary weapon.
    • Slams the hammer into the ground.
    • Rolls into a ball, using the room’s slopes to increase speed and roll on walls and ceilings.
    • When kneeling, it rolls across the floor, hitting walls and then reversing direction.
    • The Creature can be damaged while attacking or standing.
  • Castlevania: Bloodlines:
    • Frankenstein is encountered midway through The Munitions Factory as a sub-boss.
    • Strikes the floor to produce a lightning bolt that travels across the screen.
    • Swings a long chain wrapped around his wrist.
    • Does not wander much in this title.
    • When he swings the chain, jump away. When he releases it straight, crouch. When he unleashes the lightning bolt, jump to the platform on the left.
  • Castlevania: Portrait of Ruin:

Weaknesses

Note

Trivia

  • The Creature is based on the monster created by Dr. Victor Henry Frankenstein from the classic horror tale Frankenstein; or, The Modern Prometheus by Mary Shelley. The monster is often mistakenly called "Frankenstein", although her name for the Creature, though not used in the novel, was "Adam", in reference to the Biblical "first man".
    • However, Frankenstein is a last name and as Victor Frankenstein created Adam, he would be his surrogate father, thus The Creature's full name would be Adam Frankenstein, thus Frankenstein would technically by all means be apart of his name.
    • Another contradiction from the original creature is that the monster is given an ugly, grotesque image, however the original creature was tall, handsome, and beautiful with the only issue being that his eyes looked weird.
  • Up until Castlevania: Symphony of the Night, the Creature was generally referred to as "Frankenstein" within the games. In most Japanese titles, it was called "Franken" instead (or slight variations of it).
    • This has been a common misconception that is not limited to the Castlevania series, but probably since the character's introduction into pop culture media. However, the name "Frankenstein" is actually the surname of its creator, Victor Frankenstein. In the novel, the monster is never given a name and is instead called by different monikers, including "creature", "fiend", "spectre", "demon", "wretch", "devil", "thing", "being", "ogre", and most properly, "Frankenstein's monster".
  • The Frankenstein Monster sprite from Vampire Killer features the iconic screws on the neck; however, all other sprites from the different versions of the original Castlevania –which share the same or similar sprites– don't have these screws.
    • On a related note, most incarnations of the Creature along the Castlevania series and its spin-offs don't feature the screws at all. It is unknown if this was due to different artistic approaches or just for detail limitations (some people even speculate it could have been to avoid potential copyright issues with the Universal films specific depiction of the character).
    • A few games depict the monster with the screws on the forehead instead, these include: Kid Dracula (both the NES/Famicom and Game Boy version), Symphony of the Night, Circle of the Moon, and Super Smash Bros. Ultimate.
    • While in Portrait of Ruin, the Creature uses the same sprite from Rondo of Blood, the screws on his neck were edited out for unknown reasons.
  • The Creature's overall appearance was reused for a few other enemies in Castlevania: Order of Ecclesia, including Enkidu, Rebuild, and a gigantic boss version of it named Goliath.
  • The Creature makes a brief appearance in the 1993 Konami arcade game Quiz Gakumon no Susume.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[105], attempted to destroy the specific era of time[106], cause all beings everywhere to disappear, forever[107] and that the age was on the verge of collapse[108]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[109], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[110], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[111]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[112] Julia didn't come save him, and Isaac died within the castle[113]. In other cases the Castle does not collapse[114], but instead slowly fades away[115]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[116].


Battle Records

0 - 7 - 0

None.


None.

References

  1. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  2. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Castlevania (N64) Renon Boss
  6. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  7. Castlevania: Symphony of the Night
  8. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  9. Castlevania Judgement: True Story Mode, Golem
  10. Castlevania Judgment Golem Ultimate Attack
  11. Castlevania III: Dracula's Curse Frankentein Boss
  12. Castlevania: The Adventure Rebirth Frankenstein Boss
  13. Castlevania NES Frankenstein Boss
  14. Castlevania: Rondo of Blood Shaft Boss
  15. Castlevania: Symphony of the Night The Creature Boss
  16. Castlevania: Bloodlines Frankenstein Boss
  17. Castlevania: Portrait of Ruin Frankenstein Boss
  18. Castlevania III: Dracula's Curse Frankentein Boss
  19. Castlevania: The Adventure Rebirth Frankenstein Boss
  20. Castlevania NES Frankenstein Boss
  21. Castlevania: Rondo of Blood Shaft Boss
  22. Castlevania: Symphony of the Night The Creature Boss
  23. Castlevania: Bloodlines Frankenstein Boss
  24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  25. Estimating Weight of Logs and Standing Timber Page 2
  26. Castlevania: Curse of Darkness
  27. Castlevania III: Dracula's Curse Frankentein Boss
  28. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  29. Castlevania Aria of Sorrows
  30. Castlevania Grimoire of Souls Enemy Compendium Showcase
  31. Castlevania: Bloodlines Frankenstein Boss
  32. Super Castlevania IV Stage B-1
  33. Castlevania: Circle of the Moon
  34. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  35. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  36. Haunted Castle Revisited Dominus Collection
  37. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  38. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  39. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  40. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  41. Castlevania: Curse of Darkness Manga Volume 1
  42. Castlevania II: Simon's Quest Night Transition
  43. Castlevania II: Simon's Quest Online Game Manual Page 4
  44. Castlevania: Lament of Innocence Bestiary No. 058
  45. Castlevania: Lament of Innocence Bestiary No. 059
  46. Castlevania: Curse of Darkness Bestiary No. 009
  47. Castlevania: Curse of Darkness Bestiary No. 005
  48. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  49. Castlevania: Symphony of the Night
  50. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  51. Castlevania: Lament of Innocence Bestiary No. 064
  52. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  53. Castlevania: Grimoire of Souls Prologue
  54. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  55. Castlevania: Portrait of Ruin
  56. Castlevania: Grimoire of Souls Prologue Stage 4
  57. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania III: Dracula's Quest
  69. Castlevania: Curse of Darkness Absolute Zero Ring Description
  70. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  71. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  72. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  73. Castlevania Judgment Aeon's Hyper Attack on Golem
  74. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  77. Castlevania Judgment Aeon Hyper Attack on Death
  78. Castlevania: Bloodlines Frankenstein Boss
  79. Castlevania Chronicles: Stage 20
  80. Castlevania: Symphony of the Night The Creature Boss
  81. Castlevania: Symphony of the Night The Creature Boss
  82. Castlevania: Portrait of Ruin Frankenstein Boss
  83. Castlevania: Portrait of Ruin Frankenstein Boss
  84. Castlevania III: Dracula's Curse Frankenstein Boss
  85. Castlevania: Rondo of Blood Shaft Boss
  86. Castlevania: Rondo of Blood Shaft Boss
  87. Castlevania: The Dracula X Chronicles Shaft Boss
  88. Castlevania: Bloodlines Frankenstein Boss
  89. Castlevania: Portrait of Ruin Frankenstein Boss
  90. Castlevania: The Adventure Rebirth Frankenstein Boss
  91. Castlevania NES Frankenstein Boss
  92. Castlevania NES Frankenstein Boss
  93. Super Castlevania IV Frankenstein Boss
  94. Super Castlevania IV Frankenstein Boss
  95. Castlevania II: Simon's Quest Day Transition
  96. Castlevania II: Simon's Quest Day Game Manual Page 11
  97. Castlevania II: Simon's Quest
  98. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  99. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  100. Castlevania: Circle of the Moon
  101. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  102. Castlevania (N64) Charlie Vincent Boss
  103. Castlevania: Portrait of Ruin Holy Mail Description
  104. Castlevania Aria of Sorrows
  105. Castlevania Judgment Aeon True Story Mode Intro
  106. Castlevania Judgment Sypha Belnades True Story Mode
  107. Castlevania Judgment Golem True Story Mode
  108. Castlevania Judgment Death True Story Mode
  109. Castlevania Judgment Golem True Story Mode
  110. Castlevania Judgment Aeon True Story Mode Intro
  111. Castlevania: Curse of Darkness Ending
  112. Castlevania: Curse of Darkness Ending
  113. Castlevania: Curse of Darkness Ending
  114. Castlevania: Symphony of the Night Ending
  115. Castlevania: The Adventure Rebirth Ending
  116. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  117. Castlevania III: Dracula's Curse
  118. Castlevania: The Adventure ReBirth
  119. Castlevania NES
  120. Castlevania: Rondo of Blood Shaft Boss
  121. Castlevania: Symphony of the Night
  122. Castlevania: Bloodlines
  123. Castlevania: Portrait of Ruin