Neku Sakuraba

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"Spoilers Ahead"
This character or verse has very important lore or story elements, with the profile having spoilers for the story and the fate of said character or verse, avoid reading if one would like to pursue the verse without any spoilers for themself.



I can't believe this... Why am I stuck here? What if I'm erased!? What the hell kind of game is this? This can't be right. Gaaah! I'm really stuck here? In Shibuya!?


Would you shut the hell up! I just met you. I don't like you. And I don't give a rat's ass if you think I'm rude!
~ Neku to Shiki


And say what? I'm not opening up to anyone. Ever. Other people just hold me back. I can do things my own way.
~ Neku to Shiki


I want to understand me, too... But I don't. I can't remember anything but my name. I woke up in the intersection with no clue how I got there, no clue why I'm part of this stupid Game. I don't know anything. Because I can't remember... anything.
~ Neku opening up to Shiki


We'll make it. No matter what!
~ Neku to Rhyme when doubting if they'd survive the game


How can I object? I still don't know anything about the UG... Or about myself... or the Reapers... All I do know is that these guys aren't my enemies.
~ Neku's inner monologue about teaming up with Beat and Rhyme


Shibuya sucks. Who needs a town with this many people? All they do is get in the way and screech at each other. They're the REAL Noise. Wish I had a giant Mute button.
~ Neku on the people of Shibuya


Shiki: Well... We're alone again. Think Beat'll be OK?

Neku: Mr. Hanekoma's with him. He's fine.

Shiki: But...he only had three minutes to live.

Neku: So what were we supposed to do?

Shiki: I don't know... Why couldn't we save Rhyme?

Neku: Because we couldn't. That's how it was meant to be.

Shiki: How can you just write her off like that!? Don't you care? Aren't you SAD!? We could have done something!

Neku: Yeah? Like what? (Dammit...I feel like crap. This is just like that time... That time? What time? ...... I can't remember.) ...You see? See why teaming up is a dumb idea?

Shiki: How dare you! You think NOT teaming up would have saved her? How can you be so COLD? Beat and Rhyme were our friends! What happened to her... We're all responsible! It was our fault, too...

Neku: Then who needs 'em.

Shiki: Huh?

Neku: Who needs friends! They laugh and talk like idiots and pretend to agree with you-- so you end up caring about them...exposing yourself...getting HURT... Screw it! We're better off without them! You want people in your way? Dragging you down? I don't! And I never said we were friends. You did!

Shiki: Neku! I am your friend. So is Rhyme--

Neku: Back off! No one's my friend. Least of all you. I just stay with you to survive.

Shiki: Neku...How c-could you... You didn't feel anything when Rhyme was erased? Not even a little sad? That's inhuman... You're inhuman, Neku. No better than those Reapers!

~ Neku and Shiki's argument after witnessing Rhyme being erased


Shiki: Rhyme said she didn't know what dreams are like. And now she never will... Neku, it's not fair.

Neku: I know... I...I'm sad, too. We'll just have to live a little extra. For her sake.

~ Neku to Shiki after talking about Rhyme's death


Shiki: I'm... I'm sorry. I didn't want to hear Eri talk about me. I was afraid.

Neku: ......

Shiki: Eri told me something before I died. "You're not meant to be a designer," she said. I never had her talent... I guess she finally got fed up and--

Neku: Oh, would you cut the crap? Who ARE you?

Shiki: Huh?

Neku: You're you. You're not Eri. You'll never be Eri. You'll only ever be you.

Shiki: But she's so much better--

Neku: Forget her! You need to live your own life. If she can do it, so can you. All that matters is that you try.

Shiki: ...... Neku--

Neku: You're lucky you're jealous. It gives you something to shoot for. So... shoot.

Shiki: ...... You're right. Thanks, Neku.

~ Neku to Shiki after she nearly lost hope


Shiki: ...... I had no idea. I never knew she felt that way about me.

Neku: Guess you two both need each other.

Shiki: Neku... You think I'm OK the way I am?

Neku: Hey, Shibuya's got room for all types. Who else is gonna make stuffed piggies?

Shiki: He's a cat! Heh heh... Neku... I want to see Eri again. So we can be a team. I'm ready for a second chance!

Neku: All right. Then whatever it takes... Let's win... Let's live. Just one more day!

~ Neku to Shiki on their resolve to win the Reaper's Game


Neku: Game Master's just ahead...

Shiki: Finally...the end is in sight. It's been crazy, huh? Our time in the UG. But I learned something about myself-- how lucky I was. I took each day for granted. Woke up, went to school, talked to Eri. Came home, ate, watched TV. Then conked right out. It was so... NORMAL, I never thought of it as living. But this week woke me up, made me feel more alive... than I ever did when I really was.

Neku: ...... The best is still ahead. Once we win, and come back to life.

Shiki: Yeah! Neku... Thanks for these last seven days. You're pretty good at this partner thing.

Neku: Pfft... Save it for when we win, OK? ...Ready for the big boss?

Shiki: You know it. Hey, if we make it through this... let's meet up in the RG. You, me, and Beat. You might not recognize me, so... I know! I'll bring Mr. Mew with me. We can be a team again!

Neku: I'll...think it over.

Shiki: Heh heh. OK. Let's finish this!


The scramble crossing... He expects me to just start over? What the hell were the last seven days for, then? ..... Fine. What's the mission? I'm not losing. Not now. Not a chance.
~ Neku after waking up in the second week


I have to win! ...For her sake, and mine.
~ Neku's resolve


Huff...huff... That was... me? Why was I passed out in Udagawa? And...why was that in HIS head!? (Udagawa... I can't remember... ! Wait! Was I dead? Did I... did I die in Udagawa? That would mean... He saw me die. He was there! Or... Maybe he did more than just watch.) ...... (One way

to find out. But no... I can't just ask him. If that sparks some huge fight, I'm screwed. We need to work together to clear these missions. I can't afford to risk it. Still...he knows something.)

~ Neku after scanning Joshua and seeing into his past


Neku: Hopefully the guy's place will take off.

Joshua: I was thinking. "Something different"... Maybe everyone in Shibuya is here searching, struggling for a peek into their neighbor's worlds. When those neighbors change, they get scared, feel they have to change themselves-- even what makes them who they are.

Neku: Right. You don't want to change, but you don't want to be left behind either.

Joshua: Of course not. We can't go through life alone. We're part of a community. We have to live by its rules. And the move we connect with people, the trickier those rules get.

Neku: Yeah, and the more people hold you back. Screw living in a world choked by rules. I'm living free. Like CAT. It's just easier on my own. Nobody else's baggage. Nobody else tying me down. ...People aren't meant to figure each other out.

Joshua: My thoughts exactly. I'd rather just get rid of them.

Neku: What?

Joshua: Same as you, Neku. Those headphones you wear say it all.

Neku: (Yeah, so what? I don't like other people. I've got no use for the next world over... so don't come barging in on mine. My own world's all I need... Unless...)

~ Neku's core philosophy slowly being doubted by himself


Neku: Nobody deserves it most...

Joshua: Hmm?

Neku: (It's true... Everybody's got their own deal. Their own dreams. None of them outweighs the next...) Shibuya's full of all kinds of folks, huh?

Joshua: Hee hee... Talk about your non sequiturs.

Neku: Sorry... ...So how 'bout we check out that phone?

~ Neku after his encounter with Nao and Sota


Please. I don't do groups. I never met anyone fun to be around.
~ Neku to Joshua when asked if he hanged out in Udagawa with friends


Joshua: The UG is split into different areas. Shibuya's just one of them, just like it's only one part of the world at large. Each UG area has unique rules. You can't travel between them.

Neku: Mr. H told you all that?

Joshua: ...Oh, so you know about our conversations.

Neku: ......

Joshua: As I was saying, every area has its own rules. They never meddle with each other. Sound familiar?

Neku: That could apply to anyone.

Joshua: Hee hee... Maybe so. As long as we all have our own worlds, people will never really understand each other.

Neku: Right? They're them, and I'm me. Talking to them gets me nothing. I thought I'd never respected anyone, until I saw CAT's mural and discovered a new philosophy.

Joshua: "Do what you want, how you want, when you want it," was it?

Neku: Yeah. It blew me away. CAT was living the life I always wanted to, but never thought I could. "Finally, someone who gets me," I thought. Enjoying the moment's about freedom. I just need to do my own thing like CAT. Forget about other people and just enjoy my life...

Joshua: Absolutely. Who needs other people's values? It's easier to just live by your own rules.

Neku: Yeah... (But... I don't feel that way anymore. Since coming to the UG, reading people's minds-- Shibuya's full of people with just as many viewpoints. Mr. H said the world ends with me. To expand my world, I have to learn to look farther-- not write off other people's values as inferior. ...Maybe I had it backwards. Maybe I need to open up to really enjoy--)

Joshua: Yoo-hoo? Neku?

Neku: ......

Joshua: Well, we may be stuck in Shibuya. But you can still see a fair ways. Why do you suppose that is, Neku? Why show us what we can never reach?

Neku: ......

Joshua: Hee hee. That mural you mentioned is up ahead, right? The signal's coming from that direction. Let's take a look.

~ Neku as he starts doubting his philosophy on people


Neku: CAT's work all follow a single, consistent aesthetic. And he keeps the quality up. Most important (sic), his work speaks to people.

Joshua: I see.

Neku: That's tougher than it sounds.

Joshua: Is it? I bet you'd have little trouble.

Neku: Huh?

Joshua: Use your Player Pin.

Neku: What's this got to do with--

Joshua: If you know what people are thinking, it's easy to grab them.

Neku: It... it would be an advantage.

Joshua: Right. Why bother with talk? With sifting through the lies we all tell? You could talk till you're blue in the face and not hear the truth. And we all see things differently anyway.

Neku: It's true. We're not mean to see eye to eye. (But... I dunno, maybe it's better that way. Sure, people don't think alike. We don't know what's going through the other guy's head. But we can TRY to find out, right? Expand our worlds through each other. Maybe that's a better way to go-- the real way to enjoy each moment.)

Joshua: You OK, Neku?

Neku: Yeah, I could try to be CAT with this pin. But why? Where's the enjoyment in that? I'd rather broaden my world my own way.

Joshua: ...... Neku... Hee hee. Your face is priceless.

Neku: Huh? (Who asked you!?)

~ Neku's inner philosophy changing


Joshua: ...Whew. Lucky us, huh, Neku?

Neku: Joshua... Was that true? You're alive?

Joshua: ...... Cat's out of the bag. Yes, Neku. I'm playing the Game alive.

Neku: You're... But how can...

Joshua: There's a loophole to everything. Sneaking in means I don't have a Player Pin, but such is life.

Neku: So you just--

Joshua: Please, it's not a big deal. We formed a valid pact. We're just like any other pair, Neku.

Neku: ...No.

Joshua: Hmm? I didn't catch that.

Neku: No, we're not, you punk! How can you say you're the same as us? You're alive! You're here 'cause you want to be! Not us! I don't want to be here! I'm not playing the Game for kicks, dammit!

Joshua: No, you're playing because you want to live again. You still get something out of this.

Neku: You little bastard... Only what you TOOK from me! YOU killed me!

Joshua: Aww, Neku. You said you didn't remember! You sneaky little thing. So what if I did?

Neku: What!?

Joshua: What if I am the one who killed you? You're going to do something about it?

~ Neku after finding out Joshua is alive and he may be his killer


Neku: Augh!!! We were too late! They were right there, but... I couldn't do a thing.

Joshua: We may be the last pair. Let's stay sharp.

Neku: Friggin' Reapers!

Joshua: Angry?

Neku: Hell yes, I'm angry!

Joshua: At least you're still in the Game.

Neku: Yeah? What about the people who aren't? Screw the Game! These are people, not toys!

Joshua: Why the sudden interest? I didn't think you cared about other Players.

Neku: No...

Joshua: No what?

Neku: Sure, other Players are strangers. Not just Players. Everyone. I don't know who they are, where they're from, what they care about. But... since I came to the UG, I... I've talked with them a little. Got to know them a little. Felt them a little... Felt my world grow. Just a tiny, tiny bit. It's different now. They're not just some strangers. I can't shut them out like that.

Joshua: My, my. This isn't like you at all. Well, just don't get your hopes up. You'll never really understand the people around you.

Neku: Enjoy the moment.

Joshua: Hmm?

Neku: Enjoying your world means making it bigger. I finally get that. The world as one person sees it is tiny. You've gotta... gotta reach out to other people.

Joshua: ...... Hee hee. Maybe so. Only by allowing strangers in can we find new ways to be ourselves. It's possible. Now, are you ready? It looks like this mission's up to us.

~ Neku's conversation with Joshua after realizing he does care about people


Neku: It... it was you?

Joshua: Neku...

Neku: You killed me... You stole my life!

Minamimoto: Hmph. That's insignificant.

Neku: What!?

Minamimoto: I've had enough chatter. Come get derived. This time I'm eradicating you from my spatial coordinates! Drown in the sea of imaginary numbers!

~ Neku learning that Sho Minamimoto was his actual killer

Neku: You used us! What did you do to Joshua?

Megumi: Joshua is no more.

Neku: No...

Megumi: He took the brunt of Minamimoto's attack. Both boy and lion vanished. Nuked to oblivion, no doubt.

Neku: Then he died... protecting me? Why would he do that?

Megumi: He must have had some affection for you as a partner.

Neku: ......

Megumi: He was a fool, though. No partner merits that kind of sacrifice.

Neku: ...I did this. (I blamed him. He's gone because of me. I accused him of shooting me, but he was innocent! I made him feel like he owed me something. I didn't... I didn't trust him. My partner. I didn't even apologize. I'm the worst... I never told Joshua I'm sorry.)

~ Neku upon realizing Joshua sacrificed himself


Here I go again... At least this time it really ends. ...... (Shiki's out. They made her my entry fee. Joshua, too. Took the bullet for me. Rhyme's gone. Noise got her. And Beat left to join the Reapers. One Player after another...gone. ...... I'm the only one of us left-- the only hope we have.
~ Neku's resolve starting Week 3


Neku: Beat... You're definitely an idiot. A huge idiot.

Beat: Whatchu say!?

Neku: Why would you let your 'rents push you down like that? That's not the Beat I know. Don't go the distance for other people. Do it for yourself.

Beat: Huh?

Neku: Like you're doing right now. Just go as far as you can go. The "results" will come later. Right?

Beat: Phones...

Neku: I'm sorry about Rhyme. But what's done is done. Focus on the now. She wouldn't want you wasting energy on regret.

Beat: ......

Neku: Why do you think she stuck by you? She knew you could do anything you put your mind to. Anyway... I'm lucky. How many idiots have the stones to screw over the Reapers and help the underdog?

Beat: Neku...

Neku: You're an idiot, so start acting like one. Don't you turn into a deep thinker on me... yo.

Beat: ...... Pfft... Bwa ha ha! You said it, man! I ain't the sentimentious type! Aaaaaaight! I feel much better, yo! Jus' wait! I'm gonna send everybody home! Rhyme an' Shiki...an' that Joshua kid... an' of course YOU, man.

Neku: All right, then.

~ Neku to Beat after blaming himself for Rhyme


Shibuya's... solidifying? But this town's supposed to be about conflict. I know that now. I was afraid to clash, afraid to change. I didn't want to hear it. But Mr. H woke me up... and this is not Shibuya!


Huff...huff... That should... stop Shiki... I was right. It was the pin. The Composer-- Mr. H's pin. Hey! Beat! Wake up! Damn... He took the brunt of Shiki's attack. They're both out cold. Shiki, the Reapers, even Shibuya... How could Mr. H use them!? Why... It doesn't make any sense-- that I have to keep fighting like this! Dammit! ...... But I do have to ...Alone. Now...where's the Composer?


This graffiti... (I remember, Mr. H. Your art kept me going. Every piece seemed to shout, "Enjoy life!" And outside my headphones, the rest of the world heard it, too. It was fun just standing here, looking... When I found out you were CAT, man, I just shook. I mean, I knew you were different the second I met you. The things you said... Somehow, they just clicked. I thought I finally met a guy I could respect. And now look.........) But I won't falter anymore. You taught me better than that.


(Shiki... Beat... Joshua... Rhyme... Everybody. They got me this far. Now...) it's my fight.


This place... Come on out, Composer! Fight me! You want me to defeat you, right? Isn't that it!? Then show yourself! Show yourself and fight...Mr. H...


I'll never help you! Maybe living in your Shibuya WOULD be easier. Maybe. Except one problem-- it wouldn't be Shibuya! I was never good with people. I covered my ears and blocked them out. But you know what? If I don't clash, I don't change. The world ends at my borders, and the best moments slip away. Shibuya's full of people waiting for those moments, when we clash together and find something new. Here in the UG, I clashed. I changed. And now I know-- Shibuya should stay just as it is!
~ Neku to Megumi


Same streets...Same crowds too. Yeah, Shibuya hasn't changed a bit. But still, I don't think I can forgive you yet. You don't see it, but... those few weeks were very hard for me. Learning to trust people; having that trust broken. Finding out the town I pegged as small, and

stifling, and empty... wasn't any of those things. I'm glad I met you guys. You made me... pick up on things, I probably would've just gone on ignoring. Trust your partner... and I do. I can't forgive you, but I trust you. You took care of things, right? Otherwise, Shibuya would be gone and my world with it. Hey, did I mention? I've got friends now! We're meeting for the first time in a week. See you there?

~ Neku's message to Joshua at the end of The World Ends With You


It won't be easy. And it might feel hopeless. But the fate of Shibuya is at stake. We've gotta try to save it from erasure. We're the only ones who can.
~ Neku to Rindo and his party


Maybe not—not right away, at least. But are you gonna let that stop you? Good. After all, never know until you try. Things might even go better than you expect. Just gotta put your faith in that possibility and keep pushing forward. And isn't that what you've always done? Even when things looked bleak, you kept going. You kept fighting because you hoped things might turn out better if you did. You couldn't see a better future, but you believed in one—and that's what matters
~ Neku to Rindo


Why are you here, anyway? Don't tell me you got yourself killed again.
~ Neku to Beat


Me, too... Almost makes me wish everyone else was here. Yeah... If we make it out of this Game alive, we oughta have a reunion.
~ Neku to Beat

Background

Neku Sakuraba (桜庭 音操 Sakuraba Neku) serves as the central protagonist and playable character in The World Ends with You.

In The World Ends with You, Neku awakens in Shibuya with no recollection of his past aside from his own name. He soon realizes he has been drawn into the Reapers' Game, a mysterious contest where he must partner with Shiki Misaki to endure its seven-day trial. As he navigates the challenges set before him, he gradually gains a fresh perspective on the world around him.

In NEO: The World Ends with You, Neku, now a renowned Legendary Player, resurfaces three years later, once again taking part in the Reapers' Game.

This dropdown contains the synopsis of Neku Sakuraba’s story. Read at your own risk as you may be spoiled otherwise!

Background
Little is known about Neku's early life, though he mentions being born and raised in Shibuya. His birthdate is April 21st, likely sometime in the 1990s due to his age.

In the This Day Ends with You! scenario, it is suggested that years before his death, Neku lost his best friend in a tragic accident. His friend was on the way to meet him at a mural when the incident occurred, leading Neku to blame himself. Overcome with grief and guilt, he resolved to avoid friendships, fearing they would only bring him down. While it remains unclear if this event took place in the main timeline, Neku's fragmented memories imply that the trauma lingered even after his amnesia, as he struggles to recall but still senses the emotional weight of the experience.

In the main universe, Neku's interactions with others appear to have brought him pain, as hinted by Megumi Kitaniji. Kitaniji, who has the ability to manipulate memories, tells Neku, "What have your dealings with other people brought you? Only hurt," suggesting he may have seen Neku's past firsthand. As a result, Neku became increasingly isolated.

Unbeknownst to him, Neku was chosen by Yoshiya "Joshua" Kiryu to act as his proxy in a test to determine whether Shibuya should continue to exist. Though not explicitly stated, it is implied that Joshua, who shares a distaste for humanity, sought to see if Neku—a human who also rejected others—could change and prove that humanity had potential. The Secret Reports describe Neku as possessing an exceptionally high level of Imagination, but also note that it is "discordant" and "unstable" due to "emotional confusion inhibiting the unity of his emotional self and physical body," likely a result of his past trauma.

On the day of his death, Neku visited his favorite place in Shibuya, the CAT mural in Udagawa. This mural, created by Sanae Hanekoma as a mass imprinting site, was intended as a gathering point for those with high Imagination. However, Neku became caught in a gunfight between Joshua and Sho Minamimoto. After repelling Minamimoto, Joshua fatally shot Neku, marking the beginning of his entry into the Reapers' Game, where he was given an additional Player Pin.

Week 1
On the first day, Neku wakes up at Scramble Crossing with no memory of how he arrived there. In his hand, he finds a Player Pin, which grants him the ability to hear others' thoughts. Shortly after receiving the day's mission to reach 104, he is attacked by frog-like creatures and is forced to flee. Unable to defend himself, he eventually encounters Shiki Misaki near the Statue of Hachiko. She coerces him into forming a pact, explaining that the creatures, called Noise, can only be fought by Players with pacts using abilities known as Psychs. After defeating the Noise, they proceed to 104, where they encounter Uzuki Yashiro, a Reaper who sends a Grizzly Noise to attack them. The attempt fails, leaving Neku frustrated and confused before he abruptly falls asleep.

On the second day, Neku and Shiki wake up at the Station Underpass, tasked with clearing Noise to escape. Experimenting with various pins, Neku discovers he can use multiple Psychs, an extremely rare trait. Outside, they meet Beat and Rhyme, who discuss the Reapers' Game with Shiki. Neku remains distant, claiming he doesn't need anyone, which angers Beat, prompting him to leave with Rhyme.

After completing their mission by purging the Noise from the Statue of Hachiko, Neku and Shiki encounter Uzuki again. She offers Neku an escape from the Game if he erases his partner, omitting that "escape" means erasure. Neku is manipulated into attacking Shiki but is stopped by Sanae Hanekoma, who intervenes just in time. Hanekoma stays briefly to give them advice on the Game and the use of the Fusion Pin.

On the third day, the mission requires Players to defeat the master of A-East. Beat and Rhyme complete the task before Neku and Shiki arrive. Shiki invites them to team up, and remembering Hanekoma’s words, Neku reluctantly agrees on the condition they "stay out of his way."

On the fourth day, Neku learns more about Shiki’s dreams and ambitions. While at Molco, he expresses irritation at having to follow fashion trends, and at one point, she adjusts his clothing to fix a button. Later, they are too late to save Rhyme from being erased. This loss deepens Neku’s emotional withdrawal, reinforcing his belief that friendships lead to pain. When Shiki confronts him for his lack of visible grief, he insists he doesn’t need or want friends, angering her. She calls him inhuman and no better than a Reaper.

On the fifth day, Shiki apologizes for their argument. Their mission requires them to clear Noise from Spain Hill, which they accomplish by using imprinting and Reaper Creeper to resolve an argument between Mina and Ai. As they discuss friendship and deception, Neku admits he is saddened by Rhyme’s erasure, and they agree that she deserved better. The Game Master, Yodai Higashizawa, appears to taunt Shiki and reveals to Neku that he is dead, sending him into a panic as he struggles to recall his death.

On the sixth day, Neku takes on a leadership role in their mission. When Shiki spots her friend Eri in Scramble Crossing, she runs off. Neku follows and learns the truth about her Entry Fee—her appearance. He reassures her, telling her she is fine the way she is and that she is lucky to have a friend worth admiring. This encouragement helps Shiki overcome her insecurity, strengthening her resolve to win the Game.

On the seventh and final day, Neku, Shiki, and Beat are the last remaining Players. Their mission is to defeat the Game Master, Yodai Higashizawa. After learning that Beat intends to take on the Reapers alone, Neku and Shiki rush to help him. The two confront Higashizawa and successfully defeat him, completing the Game. Shortly after, they meet the Conductor, Megumi Kitaniji, and discover that Beat is still alive.

Shiki is selected to return to life, but she protests, believing that Neku changed more and contributed the most. Kitaniji dismisses her objections, stating that the Composer's decision is final. Neku assures her they will meet again after he completes his next Reapers' Game. His original Entry Fee—his memories—is returned, though he still cannot recall his death. As the new Game begins, he is horrified to learn that his new Entry Fee is Shiki.

Week 2
At the start of Week 2, Neku wakes up in Scramble Crossing and realizes he needs a partner. He heads to the Statue of Hachiko, hoping to meet someone, but is attacked by Noise. Joshua steps in, making a pact with Neku, and together they defeat the Noise. Neku quickly grows frustrated with Joshua’s introverted and negative attitude, but the two manage to reach 104 to complete their mission. There, they encounter Sho, the Game Master of the week, which adds significant mental strain to Neku during their interactions.

On Day 2, Joshua suggests going to Cat Street, but Neku refuses, focused on finishing their mission. Neku participates in a Tin Pin Slammer tournament, losing, but they still manage to progress because another player, Sota Honjo, wins the tournament.

By Day 3, Neku’s mission sends him to Cat Street, which he later realizes was a trick orchestrated by Joshua. He meets Hanekoma, who upgrades his phone. Later, Neku battles Beat, a Reaper.

As the days go by, with no new missions from Minamimoto, Neku follows Joshua, who uses his upgraded phone to track down the Shibuya River. They also meet Sota and his partner Nao. During this time, Neku starts reading Joshua’s mind and uncovers some of his lost memories, leading him to believe that Joshua had killed him. On the fifth day, Neku confronts Joshua about this, and Joshua playfully asks what Neku would do if he were responsible for his death.

On Day 6, Neku finally receives a mission and learns of an outbreak of Taboo Noise. He has the option to save some of the Reapers, including Uzuki and Kariya, from the Taboo Noise. Unfortunately, he fails to save Sota and Nao, who are erased by Noise. Their deaths provoke anger in Neku, and he begins to understand the importance of empathizing with others and their struggles.

On the final day, Day 7, Neku and Joshua are tasked with defeating Minamimoto at Pork City. When they confront Minamimoto, Neku reads Joshua’s mind again and realizes that Joshua didn’t kill him but was instead trying to protect him from Minamimoto. After defeating Minamimoto, he launches a Level i Flare, and Joshua sacrifices himself by pushing Neku out of the way and taking the brunt of the blast. It’s later revealed that Joshua actually teleported to another world. Neku wins the game, but it is declared null and void by Kitaniji due to Joshua’s intervention. Neku is forced back into another game, with his entry fee carried over. This means Shiki’s life still hangs in the balance, along with a new entry fee for the next game.


Week 3
On the first day of Week 2, Neku wakes up and rushes to the Statue of Hachiko, hoping to find a new partner. He soon realizes that his entry fee was the entire group of Players, leaving him to face certain erasure. Just as all seems lost, Beat, now a Reaper, rebels and forms a pact with Neku. Together, they reach 104 to complete their first mission from the new Game Master, Mitsuki Konishi. On Day 2, Konishi gives them a single mission for the week: to find and defeat her.

Despite searching throughout the week, the two get sidetracked and can’t find Konishi. On Day 3, Uzuki takes over as Game Master for the day and challenges them to a game of tag. When she is tagged, Uzuki becomes enraged and fights them, but Kariya intervenes. On Day 4, Neku and Beat face Uzuki and Kariya together in battle and win a keypin as a reward.

As the week progresses, they notice everyone in Shibuya is acting strangely, frozen and sharing the same thoughts. The two are attacked by brainwashed Reapers, including a corrupted Uzuki and Kariya. On the final day, Neku and Beat head to the Shibuya River, where Konishi appears from Beat’s shadow. After a battle, they defeat her, but the game is not over yet. Continuing through the river, Neku is stunned to find Shiki alive, as their entry fee was returned due to defeating the Game Master. The trio passes by Minamimoto’s body and enters the Dead God's Pad, where they meet Kitaniji, who brainwashes Shiki with an O-Pin and fights them.

Neku and Beat fend off Shiki while battling Kitaniji, eventually defeating him. Neku saves Shiki by breaking her O-Pin, but both Shiki and Beat fall unconscious. Neku sets out to find the Composer, whom he believes to be Hanekoma. In a graffiti-filled area, Neku reflects on his newfound friendships.

In the Room of Reckoning, Neku learns that Kitaniji has recovered and that the Composer has been absent. Kitaniji invites Neku to join him in his mission to “save” Shibuya, but Neku refuses, believing that people can grow and change through conflict. Shiki and Beat arrive to assist Neku in fighting Kitaniji, who transforms into his Noise form, Anguis Cantus. After their victory, Neku faces Joshua, who absorbs Neku’s three partners and prepares to fight him. Neku forms pacts with his partners and defeats Kitaniji in his final form, Draco Cantus.

Following the battle, Neku learns the truth: Joshua did kill him, and the game between Joshua and Kitaniji was a twisted manipulation. Furious and betrayed, Neku confronts Joshua. Despite wanting to protect Shibuya, Neku can’t bring himself to shoot Joshua, ultimately letting himself be shot. However, Joshua spares Neku, admiring the trust Neku places in him.

Neku wakes up in the Scramble Crossing, restored to life in the Realground, surrounded by a crowd. Confused, Neku realizes he was tricked into believing Shibuya would be erased, and Joshua had only said he would decide Shibuya’s fate, not destroy it.

A week later, Neku walks through Shibuya, reflecting on how he has changed over the past weeks. He shares his thoughts on how difficult it was to learn to trust people and how that trust was broken. Neku is grateful for meeting everyone, which opened his mind to the world. He invites them to meet him at the Statue of Hachiko. Neku reunites with Beat and Rhyme, and later Shiki joins them, now free from Eri’s body. Though Joshua doesn’t appear in person, he watches from afar with Hanekoma on the rooftop of the 104 Building. Neku, now fully changed, takes off his headphones.


A New Day
Neku is mysteriously pulled back into the Underground alongside Beat as part of Expert Mode, tasked with escaping Shibuya. The two decide to team up once again. They quickly encounter the Reaper Coco, who Neku is wary of but reluctantly allows to follow them. As they progress, Neku grows suspicious of Expert Mode after meeting familiar faces like Shiki, Rhyme, Kariya, Uzuki, and Joshua. He notices that their behaviors are strange and out of character. Additionally, Neku begins experiencing unsettling visions of the near future, which he later discovers are tied to Tsugumi Matsunae. One of these visions involves Rhyme’s death, which Neku chooses to keep to himself. Unfortunately, this vision comes true, leading to Rhyme's erasure and Shiki's disappearance, leaving Neku devastated.

Soon after meeting Joshua, Neku reaches out to Hanekoma, who urges him to visit WildKat. Upon arrival, Neku uncovers the truth: the Shibuya he is in is a pseudo-parallel world created by Coco, a vast Noise construct. Neku and Beat work together to defeat the Noise, escaping back to the Realground in Udagawa. Just as Neku reunites with Shiki, who calls to ask if he wants to go shopping for materials to fix Mr. Mew, Coco suddenly shoots and kills Neku in front of a shocked Beat. As Joshua arrives with a gun, Neku’s body begins to fade from existence, and Coco flees the scene.

NEO: The World Ends With You (3 Years Later)
After Coco shot Neku in A New Day, as a precautionary measure, Joshua sent Neku from Shibuya into Shinjuku during its purification, presumably to have him handle the situation there and keep him isolated and safe from those who would target him for his abilities. However, due to bad timing, Neku was transported just after Shinjuku was purified.

Neku was unable to escape in this strange temporal space for about three years, and even Joshua's powers as an Angel could not rescue Neku. Neku described it as being stuck in a lonesome area with only the stray thoughts of people. In Shinjuku, Neku crossed paths with Coco and she explained she was only trying to recruit someone powerful to help save Tsugumi and Shinjuku from erasure. The two became friendlier and they investigated what was once Shinjuku. Coco made her way back to Shibuya a little earlier than Neku in order to check on Tsugumi and the rest of the city. Neku also heard that Shibuya was in trouble, prompting him to return.

On the first day of Rindo's Reapers' Game, Hanekoma picked up vibes similar to those emitting from Shinjuku just before its purification, suggesting Neku was nearly finished on his journey back to Shibuya. Considering how Neku does not notice the Gatto Nero label on his jacket, this implies he obtained these clothes very recently, possibly from Coco.

From the end of the first week up to the second day of Week 2, Beat is mistaken to be Neku due to his appearance being similar to Neku's own. Neku himself would make his true appearance on Week 3, Day 4, saving Beat and the rest of the Wicked Twisters from the Noise form of Sho Minamimoto (Leo Cantus Armo), to the shock of everyone there. Neku joins the Wicked Twisters thereafter.

On Week 3, Day 5, it is revealed that Neku has now befriended Coco, as her goal was to save Shinjuku and Tsugumi Matsunae. Neku also reveals he’s been seeing the same visions as Rindo and it is discovered these visions were sent from Tsugumi using her psychic powers.

On the Final Day, Rindo helps Neku meet up with Rhyme and Shiki, although neither can see or hear him as his existence is confined to the UG. In order to help save Shibuya, Neku has to sync with everyone in Shibuya. Neku helps the team defeat Phoenix Cantus.

Neku has another talk with Joshua at Udagawa where they discuss Joshua's reasons for sending Neku to Shinjuku. Seeing how Neku wanted to return to the RG, Joshua used a sample from a parallel world where Neku never went to Shinjuku and instead lived peacefully in the RG for three years in order to modify the space and memories around Neku so that he may once again reside in the RG without issue. Afterwards, Neku proceeds to reunite with Shiki at the Statue of Hachiko after his three year absence.

Personality

  • Introverted and Misanthropic: Neku begins his journey as a deeply introverted and misanthropic individual, often expressing a disdain for humanity. He views people as burdens and finds society's expectations and constant noise to be overwhelming. Neku prefers solitude, and his desire for peace leads him to block out the world with his headphones, using them as a barrier to avoid unwanted interactions. He believes that friends are nothing more than self-interested people who will eventually cause hurt, stemming from a past trauma where he lost his only friend.
  • Inner Monologue: Neku constantly speaks to himself in his head, when solving puzzles, figuring out situations and questioning things, rarely ever talking to anyone else, as he journeys he slowly starts talking more.
  • Clever and Insightful: Despite his negative outlook, Neku is highly intelligent and resourceful. His quick thinking and creativity allow him to adapt to the challenges of the Reapers' Game, often surprising others with his insight. He has a sharp memory and can recall details others would overlook, such as complex mathematical equations or scientific knowledge, which showcases his intellect. His perceptiveness also helps him encourage his partners to be their best, even if his approach is blunt and rough around the edges.
  • Gradual Growth and Empathy: As Neku progresses through the Reapers' Game, he slowly sheds his abrasive, isolated personality. Forced to listen to and understand those around him, Neku begins to open up and trust others, forming bonds with characters like Shiki, Beat, and Joshua. His journey teaches him the value of empathy and compassion, and he starts to care for others in a way that he never did before. By the end of his time in the Underground, Neku is a more selfless, compassionate young man, though his relationship with humanity remains complex.
  • Complex Relationship with Humanity: While Neku grows to understand and care for those close to him, his feelings toward humanity as a whole remain ambiguous. He is still distrustful of people in general and views society as a nuisance, yet he acknowledges the importance of listening to others and being there for those he cares about. Neku ultimately becomes more merciful and willing to defend Shibuya, even if his sentiments toward people are not entirely positive. His experiences shape him into someone capable of compassion, but he retains a sense of detachment from the world at large.

Relationships

Shiki Misaki

Neku at first starts off as an overall jerk being a jerk to Shiki despite her trying to be nice to him[2], though he gets called out for how he's acting with her, ultimately admitting he needs to work together with her as a partner[3]. As he starts talking to her more about her future ambitions, he learns how he didn't give her enough credit[4]. After learning about the truth regarding her body, Shiki being scared to get a second chance fearing she'll come back to life just to be jealous of Eri all the time Neku confesses that he likes her the way she is[5]. Later he talks her out of her funk telling her that she's her own person and to live for herself[6]. Right before facing the Game Master they both have a small talk between each other where Shiki thanked him for the seven days claiming he was a pretty good partner asking to meet up with him in RG[7]. Neku even ends up using her real name for the first time after they defeat Yodai Higashizawa[8]. After re-awakening in the second week, Neku notes he has to now win this game for Shiki's sake and his[9]. Their bond became so strong that once Shiki was decided to be the one to come back to RG, she protested against it claiming that Neku deserves to be the one to be brought back to life, with Neku telling Shiki that he'll be fine, convincing her to go back to the realground, with Neku promising to still be her friend even when he sees the real her[10]. Neku's bond with Shiki is so strong that she becomes his new entry fee for the second week of the Reapers Game[11]. Shiki also acts as an influence on Neku, being willing to hear someone out with their problems from remembering what Shiki told him about how people sometimes need a good listener[12].

Yoshiya "Joshua" Kiryu

Neku and Joshua's relationship starts off mixed with Joshua being condescending towards him[13], having no real care when he hears that Neku is fighting this hard to save Shiki[14]. He also attempts to make Neku look stupid[15]. Though during a chat they have after helping a small ramen shop, Joshua and Neku start to realize their ideologies match[16]. During another conversation on how well Neku knows Udagawa, Joshua notes he and Neku seem to have a lot in common[17]. Though this starts to fall apart when Neku looks into Joshua's mind and believes he killed him[18], later upon learning that Joshua is actually alive and went out of his way to enter the Reapers game, Neku lost it and started accusing him of being his killer with Joshua playfully teasing back that even if he did kill him, what can Neku do about it[19]. However he learns on the final day of the second week that Joshua did not in fact kill him and instead shot at Sho Minamimoto who was trying to kill him[20], with Joshua even saving him from Sho Minamimoto's level i flare, taking the blast himself[21]. This caused Neku to blame himself for Joshua's death[22]. He goes on to make sure to win the games, noting that Joshua bought him this chance[23]. It isn't until the last day that Neku learns the truth, that Joshua is actually the Composer who was playing a game with the Conductor over the fate of Shibuya where he was using Neku for his team killing Neku in order to use him as his proxy. With Neku' full of anger at Joshua, he suggests one last game where they fight in a gun duel and the winner gets to be composer and do whatever they like with Shibuya but even despite Joshua betraying him, Neku could not bring himself to kill a friend with this act of selflessness having Joshua decide to let Shibuya live[24]. Neku later has an inner monologue where he notes he cannot forgive Joshua yet but he still views him as a friend and wants to meet up with him again[25]. Later in NEO: The World Ends With You Neku and Joshua have a brief chat where Joshua notes he saved Neku after he was shot in A New Day with Neku with Neku not being fully convinced he did it fully out of the kindness of his heart and likely for an ulterior motive[26]. It's also revealed in Secret Report No. 23 that Joshua appeared to Neku and the others to stabilize Neku's mind by reminding him he was there, showing Joshua does care about Neku[27].

Daisukenojo "Beat" Bito

Initially he was a jerk to them too due to his distrust of others[28], though after they saved him and Shiki he loosened up on them, confirming the Rhyme that they will make it through the game no matter what, and no longer viewing them as his enemies[29]. Though after Rhyme's death, Beat became a Reaper in order to revive her, becoming Neku's enemy which saddened him[30], even with this Neku still protests against them fighting[31]. Neku does figure out that Beat may have had a reason linked to Rhyme for joining the reapers[32]. Beat later helps Neku as the Reapers play dirty making him the only player in the Reapers Game, forging a pact with him to help him out[33]. Beat later reveals to Neku that he joined the Reapers in order to find a way to bring Rhyme back to normal with him begging Neku to help him save Rhyme with Neku telling him that she's his friend too so of course he's want to save her[34]. Beat later opens up about how he and Rhyme died, blaming himself for her death with Neku reaffirming he's with him to save Rhyme[35]. Beat on the final day affirms to Neku that he's no longer his partner, but his friend[36].

Raimu "Rhyme" Bito

Initially he was a jerk to them too due to his distrust of others[37], though after they saved him and Shiki he loosened up on them, confirming the Rhyme that they will make it through the game no matter what, and no longer viewing them as his enemies[38].

Sanae Hanekoma

Hanekoma is aware from the beginning that Neku serves as the Composer's proxy and offers guidance to help him endure the Game. He calls out Neku for how bad of a partner he's being to Shiki, nearly killing her, telling him that he needs to trust his partner[39], being one of the key reasons for Neku's great change over the next three weeks. He supports Neku by providing a harmonizer pin and various upgrades for his phone. When Neku learns that Hanekoma is CAT, his admiration for him grows, though he becomes conflicted due to clues implying Hanekoma might be the Composer of the Reapers' Game.

In Another Day, Neku and Hanekoma share a strong friendship, with Neku expressing that Hanekoma is "the only man that I respect." During the main story, Hanekoma observes Neku and "tests his abilities" by summoning Panthera Cantus. After Neku prevails, Hanekoma hints that the time when Neku will aid him is approaching sooner than expected. In the Tin Pin world, Hanekoma is unfamiliar to most except for Neku. When encountered at WildKat, he warns Neku against reading any Secret Reports, a sign of trust that further underscores their connection.

Nao & Sota Honjo

He had a brief encounter with the two where they cheered him up and told him that it isn't his fault for Shiki being taken as his entry fee, it just shows how much he truly cares for her[40].

Coco Atarashi

Although at first it's revealed Coco was attempting to kill Neku[41], it is later revealed she did this in order to enlist his help with the problems in Shinjuku, becoming good friends with her[42]. Helping out with the Noise around the city as Neku and co. are getting ready to fight Shiba[43]. The group even notes that Neku must be one of the only few people Coco trusts, where even complaining to him she listened to his request[44].

General Information

Name: Neku Sakuraba[45]

Nicknames: Neku, Phones (By Sanae Hanekoma, by Beat, & by 777), Blue (by Shooter), Black 'n' Blue (by Tin Pin crew), Brown 'n' Blue (by Joshua), Bruise (by Joshua), Orangeylocks (by a Reaper), Nekky (by Nao), Hollow-skulled Hectopascal (by Sho), Tiger (by Sota), Ratty McRatterson (by Joshua), Amnesiac (by Uzuki), The Chosen One (Japanese Secret Reports), Partner (by Joshua), O Legendary One (by Nagi), Dream Eaters[46] (Non-canon; by Sora, thought it was a funny name)

Origin: The World Ends With You

First Appearance: The World Ends With You

Latest Appearance: NEO: The World Ends With You

Company: Square Enix, Jupiter

Creator: Tetsuya Nomura

Actor

  • Japanese Voice Actor: Kōki Uchiyama
  • English Voice Actor: Jesse David Corti

Assigned Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Right-Handed (Neku normally uses his right-hand as his dominant hand for holding things and actions[47])

Age: 15[48] in The World Ends With You, 18 in NEO: The World Ends With You (NEO: The World Ends With you takes place three years after the events of The World Ends With You[49], further confirmed by the first secret report[50])

Birthday: April 21[51]

Time Period: 21st Century

Timeline: Main Timeline

Homeworld: Earth

Residence: Shibuya, Japan

Story Role: Main Protagonist

Legacy: Local Legacy (Neku is referred to as a "living legend" in NEO: The World Ends With You in the UG plane of Shibuya, enough so that the Reapers want to recruit him[52])

Influence: Event Influence (It is revealed in Secret Report 22 that Neku's interference caused Joshua to change which by proxy caused Shibuya itself to metamorphose, shifting Shibuya into what the Angels believe to be the optimal parallel world[53])

Language: Japanese

Ethnicity: Asian (In the region of Japan)

Philisophical Belief: CAT (Neku is a heavy fan of CAT and his philosophy of "Do what you want, how you want when you want"[54], he originally uses this belief to say that all his world needs is himself, cutting himself off from people[55], though he later learns that the way he used this philosophy was wrong and instead he needs to expand his world and learn to look farther, not writing off other people's values as inferior, needing to open up to really enjoy life[56])

Classification: Player, Living Legend, Legendary Player, The Composer's Handpicked Proxy[57]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: None

Affiliations: Shiki Misaki, Yoshiya "Joshua" Kiryu, Daisukenojo "Beat" Bito & Raimu "Rhyme" Bito , Sanae Hanekoma, Nao & Sota Honjo, Rindo Kanade, Shoka Sakurane, Tosai Furesawa, Nagi Usui, Coco Atarashi, Uzuki Yashiro, Koki Kariya

Enemies: Daisukenojo "Beat" Bito (Temporarily), Yoshiya "Joshua" Kiryu (Temporarily), The Reapers, The Noise, Shiba Miyakaze, Megumi Kitaniji, Yodai Higashizawa, Sho Minamimoto, Mitsuki Konishi

Height: 163 cm (In The World Ends With You anime gallery shop, Neku is listed as 163 cm[58])

Weight: Unknown

Status

Date of Death: Unknown

Alignment

Protection Level: Metropolitan Protector (In both The World Ends With You and NEO: The World Ends With You, Neku ultimately fights to protect all of Shibuya from erasure)

Potential

Codex Statistics

Key: First Week | Second Week | Third Week | Last Day | A New Day

Key Information

  • First Week: This key covers his first week in the Reaper's Game, where he is partnered with Shiki.
  • Second Week: This key covers his second week in the Reaper's Game, where he is partnered with Joshua.
  • Third Week: This key covers his third week in the Reaper's Game, where he is partnered with Beat.
  • Last Day: This key covers Neku during the last day of the game.
  • A New Day: This key covers the side story in The World Ends with You -Final Remix-, where he is partnered with Beat.


Grade: A | A | A | S | S

Tier: At least 9-B, Higher with Fusion. At least High 8-C with Level 3 Fusion | At least 9-B, Higher with Fusion. 5-C with Level 3 Fusion | At least 9-B, Higher with Fusion. Even Higher with Level 3 Fusion | 5-C, Higher with Fusion. Even Higher with Combined Fusion | 7-B, Higher with Fusion. Even Higher with Level 3 Fusion

Cardinality: Finite

Dimensionality: 3-D

Power Source: Soul (Soul is the energy source Players bear within them[87])

Attack Potency: At least Wall level (Potency) (Can fight and defeat powerful Noises[88], where the Noise can easily send cars flying[89]), Higher with Fusion (Through syncing with different fusion attacks[90], players and their partners fuse their energies together[91] unleashing a powerful fusion attack that deals damage to all enemies[92]). At least Large Building level (Size) with Level 3 Fusion (With level 3 Shiki Fusion, Neku and Shiki summon a gigantic Mr. Mew that is the size of many high rise buildings[93]) | At least Wall level (Potency), Higher with Fusion. Moon level (Buster) with Level 3 Fusion (With level 3 Joshua fusion attack, brings down the moon to crash into the planet where the moon itself is completely destroyed[94]) | At least Wall level (Potency) (Can take on an entire group of Reapers who have[95] their Outlet Pins equipped[96] where Outlet Pins enhance Reapers battle performance[97], making reapers dozens of times more powerful than usual[98]. Reapers are considered far stronger than players where they can erase them in a second[99], with the idea of a player trying to fight them being laughable[100]), Higher with Fusion. Even Higher with Level 3 Fusion (With Level 3 Beat Fusion, causes a massive tidal wave to attack all enemies[101]) | Moon level (Potency) (Can fight and harm Megumi Kitaniji after he's absorbed Shiki, Beat, and Joshua, where he can take the combined fusion attacks of the characters[102], where the level 3 Joshua fusion attack, brings down the moon to crash into the planet where the moon itself is completely destroyed[103]), Higher with Fusion. Even Higher with Combined Fusion (Through the use of the combined fusion, he completely defeated Megumi Kitaniji in one attack[104]) | City level (Potency) (Fought and defeated Dissonance Tapir, who made the entire city of Shibuya a noise[105]), Higher with Fusion. Even Higher with Level 3 Fusion

Durability: At least Wall level (Can tank cars falling on him[106]), Higher with Shiki (Neku's defense increases while he is partnered with Shiki, with the more Shiki stickers he collects, the tougher he becomes[107]) | At least Wall level, Higher with Joshua (Neku's defense increases while he's partnered with Joshua, with the more Joshua stickers he collects, the tougher he becomes[108]) | At least Wall level, Higher with Beat (Neku's defense increases while he's partnered with Beat, with the more Beat stickers he collects, the tougher he becomes[109]) | Moon level, Higher with Shiki, Joshua, & Beat | City level, Higher with Beat

Striking Strength: At least Wall Class (Potency) | At least Wall Class (Potency) | At least Wall Class (Potency) | Moon Class (Potency) | City Class (Potency)

Lifting Strength: Regular Human physically, Class 5 with Telekinesis (With Psychokinesis[110], slash across obstacles like cars and signs to fling them in that direction[111]) | Regular Human physically, Class 5 with Telekinesis. Class Z with Level 3 Fusion Telekinesis (With level 3 Joshua fusion attack, brings down the moon to crash into the planet[112]) | Regular Human physically, Class 5 with Telekinesis | Regular Human physically, Class 5 with Telekinesis | Regular Human physically, Class 5 with Telekinesis

Travel Speed: Regular Human Speed (Players have missions where they need to reach areas around the city, taking them the same amount of time as reaching these areas when they were alive in realground[113]), Superhuman with dashing (Neku leaves behind afterimages when he dashes[114]) | Regular Human Speed, Superhuman with dashing | Regular Human Speed, Superhuman with dashing | Regular Human Speed, Superhuman with dashing | Regular Human Speed, Superhuman with dashing

Attack Speed: Transonic | Transonic | Transonic (Can tag Grunge Wolves who are noted to charge at prey with a mach tackle[115]) | Transonic | Transonic

Reaction Speed: Transonic (Can avoid sonar attacks from Vespertilio Canor, which travel around 340 m/s) | Transonic | Transonic (Can react to Grunge Wolves who are noted to charge at prey with a mach tackle[116]) | Transonic | Transonic

Stamina: Superhuman (Can fight a repeated amount of Noise back to back without tiring)

Key Information

  • NEO: The World Ends With You: This entire key covers Neku during the events of NEO: The World Ends With You.

Grade: S

Tier: 5-C, Far Higher with 999% Groove

Cardinality: Finite

Dimensionality: 3-D

Power Source: Soul (Soul is the energy source Players bear within them[117])

Attack Potency: Moon level (Potency) (Defeated Sho Minamoto in one hit when the rest of the party viewed him as impossible to beat and had to run instead[118]. Could fight and harm Phoenix Cantus an enemy that to defeat for good required the combined help of all the Wicked Twisters, and the Reapers all lending a hand, ending with a massive team Sync in order to destroy the enemy for good[119], which should put it above the level 3 Neku & Joshua fusion attack, which brings down the moon to crash into the planet where the moon itself is completely destroyed[120]), Far Higher with 999% Groove (Completely destroyed Phoenix Cantus in a massive blast[121])

Durability: Moon level

Striking Strength: Moon Class (Potency)

Lifting Strength: Regular Human physically, Class 5 with Telekinesis

Travel Speed: Regular Human, Supersonic with Beat Sync (The cast of NEO: The World Ends With You are able to parkour and move freely when syncing with Beat and gaining "Supersonic Speed"[122])

Attack Speed: Supersonic

Reaction Speed: Supersonic (The cast of NEO: The World Ends With You are able to parkour and move freely when syncing with Beat and gaining "Supersonic Speed"[123])

Stamina: Superhuman (Can fight a repeated amount of Noise back to back without tiring)

Range: Standard Melee, Varies with Pins (Pins operate under different psychs and thus differ in effects, ability, and range[124]), Cross-Dimensional with Scanning (The scanning ability also allows one to find and detect the Noise[125], who reside in parallel worlds[126]. Players are able to scan the entire city of Shibuya being compared to having the radio on every channel at once[127])

Intelligence: Genius Intelligence (Could instantly answer what the square root of 3 is[128]. Noted by Shiki that Neku is able to use all of the pins, making him some kind of psych genius[129], along with calling him a genius[130])

Knowledge:


Powers and Techniques















Equipment

The World Ends With You

Branded Pins

D+B

# Name Value Class Psych Spec Eff. Lasts Boot Reboot Obtain from Evolution Info
001 Ice Blow 1,200 A N Piercing Pillar S Attack: 27 100% 1 use 0 5.5 Sold by Go-go gear, D+B 104: ¥3000, Go-go gear, D+B Molco: ¥3000 Event W1D2 Slash vertically up on empty space to form an icicle. Inflicts damage on contact.
002 Ice Risers 6,300 A N Piercing Pillar S Attack: 43 100% 1 use 0 5.9 Evolved from Ice Blow Slash vertically up on empty space to form three icicles. Inflicts damage on contact.
003 Frozen Cool 1,550 Reaper N Piercing Pillar R Attack: 66 50% 3 uses 0 16.5 Sold by Go-go gear, D+B 104: ¥6500, Go-go gear, D+B Molco: ¥6500 Event W2D7 Rapidly tap empty space to form an icicle. Inflicts damage on contact.
004 Blizzard Cool 6,500 Reaper N Piercing Pillar R Attack: 72 50% 3 uses 0 16.5 Evolved from Frozen Cool Rapidly tap empty space to form three icicles. Inflicts damage on contact.
005 Earthshake 1,000 B P Earthquake H Attack: 49 65% 2 uses 0 8 Event W1D7 Scratch empty space to cause a tremor. Inflicts damage and sometimes Immobilizes enemies.
006 Sexy D 800 B 0 Psychokinesis D Attack: 30 110% 3.5s 0 5 Event W1D5 Drag obstacles like cars and signs around. Inflicts damage on contact.
007 Sexy + 800 B 0 Psychokinesis D Attack: 31 110% 3.1s 0 5.3 Event W2D2 Dropped by Easterraven E Evolves into: Sexy B; BPP Drag obstacles like cars and signs around. Inflicts damage on contact.
008 Sexy B 3,450 B 0 Psychokinesis D Attack: 35 110% 4.5s 0 5 Evolved from Sexy + Drag enemies or obstacles like cars and signs around. Inflicts damage on contact. (Some enemies cannot be dragged.)
009 Straitjacket 5,000 B A Mobility Blight+ --- --- --- 0 --- Sold by Go-go gear, D+B 104: ¥10000, Go-go gear, D+B Molco: ¥10000 Greatly extends the duration of Immobility's negative effects on enemies.
010 Blown Kiss 1,500 Angel Subconscious A Recovery: 70 --- 2 uses 0 --- Dropped by Ambiefox N Automatically restores HP when they are half depleted.
011 D+B (Pin) 15,000 A A Resonance: DB --- --- --- 0 --- Sold by Go-go gear, D+B 104: x2 Orichalcum x3 Shadow Matter x1 Dark Matter, Go-go gear, D+B Molco: x2 Orichalcum x3 Shadow Matter x1 Dark Matter Increases the Attack of any D+B pins Neku is wearing.

Natural Puppy

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
012 Happy Beam 1,100 A N Energy Rounds S Attack: 35 20% 15 uses 0 4 Sold by Darling designs, Natural Puppy: ¥3500, Accessory heaven, KuraKura: ¥3500 Natural Magnum; BPP, Beauty Launcher; MPP Slash across Neku to fire a penetrating bullet in that direction. Inflicts damage on contact.
013 Natural Magnum 600 A N Energy Rounds S Attack: 37 20% 10 uses 0 5 Dropped by Thrash Mink N, Cornix Canor E Evolved from Happy Beam Slash across Neku to fire a three-way bullet in that direction. Inflicts damage on contact.
014 Wonder Magnum 3,550 A N Energy Rounds S Attack: 57 20% 10 uses 0 6 Dropped by Wall of Grizzly E, Sho Minamimoto (Enemy) E Evolved from Natural Magnum Slash across Neku to fire a burst of three-way bullets in that direction. Inflicts damage on contact.
015 Beauty Launcher 3,450 A N Energy Rounds S Attack: 37 20% 5 uses 0 5 Evolved from Happy Beam Slash across Neku to fire a fragmenting bullet in that direction. Inflicts damage on contact.
016 One Love Magnum 3,000 A N Energy Rounds S Attack: 70 20% 10 uses 0 6 Sold by Darling designs, Natural Puppy: ¥7500, Accessory heaven, KuraKura: ¥7500 Evolved from Happy Beam Slash across Neku to fire a three-way penetrating bullet in that direction. Inflicts damage on contact.
017 Hounder Magnum 5,800 A N Energy Rounds S Attack: 73 20% 9 uses 0 6 Dropped by Tenor Reaper N, Uzuki Yashiro (Enemy) N Evolved from Natural Magnum, One Love Magnum Slash across Neku to fire a burst of three-way penetrating bullets in that direction. Inflicts damage on contact.
018 Bear Hug Magnum 6,500 A N Energy Rounds S Attack: 87 20% 8 uses 0 6 Dropped by Baritone Reaper N, Koki Kariya (Enemy) N Evolved from Hounder Magnum Slash across Neku to spray penetrating bullets in that direction. Inflicts damage on contact.
019 Sparkle Beam 4,250 A N Energy Rounds S Attack: 70 40% 7 uses 0 8 Evolved from One Love Magnum Slash across Neku to fire a slow-moving bullet in that direction. Slash the bullet mid-flight to alter its course.
020 Lil' Terror Bazooka 8,100 A N Energy Rounds S Attack: 90 30% 5 uses 0 7 Dropped by Tenor Reaper U Evolved from Hounder Magnum Slash across Neku to fire a bullet in that direction. Inflicts damage and sometimes HP Drain on contact.
021 Angel Magnum 15,050 A N Energy Rounds S Attack: 102 20% 12 uses 0 6 Dropped by Baritone Reaper U Evolved from Bear Hug Magnum Slash across Neku to fire a cluster shot in that direction. Inflicts damage on contact.
022 Cutie Beam 950 A N Force Rounds T Attack: 29 25% 12 uses 0 6 Sold by Darling designs, Natural Puppy: ¥3500, Accessory heaven, KuraKura: ¥3500 Evolved from Cutie Beam Touch empty space to fire a bullet in that direction. Inflicts damage on contact. Limited range.
023 Lovely Beam 2,100 A N Force Rounds T Attack: 40 25% 12 uses 0 6 Dropped by J Popguin N, Thrash Mink E, Cornix Canor N Evolved from Cutie Beam Touch empty space to fire a bullet in that direction. Inflicts damage on contact.
024 Sexy Beam 5,800 A N Force Rounds T Attack: 63 25% 12 uses 0 6 Dropped by Eurobeat Boomer E Evolved from Lovely Beam Touch empty space to fire a bullet in that direction. Inflicts damage on contact.
025 Superfine Beam 6,500 A N Force Rounds T Attack: 60 25% 12 uses 0 7 Dropped by Electro Popguin NH Evolved from Lovely Beam Touch empty space to fire a penetrating bullet in that direction. Inflicts damage on contact.
026 Playmate Beam 2,050 A N Force Rounds T Attack: 86 25% 14 uses 0 10 Event W3D4 Touch empty space to fire a penetrating bullet in that direction. Inflicts damage on contact.
027 Purity Launcher 5,250 A N Force Rounds T Attack: 57 20% 8 uses 0 6 Evolved from Sexy Beam Touch empty space to fire a fragmenting bullet in that direction. Inflicts damage on contact.
028 Innocence Beam 7,250 A N Force Rounds T Attack: 72 20% 10 uses 0 6 Evolved from Superfine Beam Touch empty space to spray penetrating bullets in that direction. Inflicts damage on contact.
029 Pop Pendulum 1,750 A N Patrol Rounds T Attack: 41 30% 3 uses 0 7.5 Dropped by Carcinosamps N Touch empty space to fire a penetrating boomerang in that direction. Inflicts damage on contact.
030 Casual Pendulum 2,000 A N Patrol Rounds T Attack: 76 30% 3 uses 0 8.6 Event Defeat Uzuki Yashiro W3D3 Touch empty space to fire a penetrating boomerang in that direction. Inflicts damage on contact.
031 Love Me Tether 550 A N Entanglement S Attack: 28 20% 1 use 3 8.5 Event Erased (Week 1, Day 4), Shibu Dept. Store (district), Loose button (Remix only);, W1D6, Pig (Cadoi City) (DS only) Dropped by Emo Corehog EU Slash empty space to stretch a chain along that line and impede enemy progress. Inflicts damage and sometimes Defense Break on contact.
032 Pamper Me Tether 4,300 A N Entanglement S Attack: 52 20% 2 uses 3 6 Dropped by Chaoti Corehog E Evolved from Love Me Tether Slash empty space to stretch a chain along that line and impede enemy progress. Inflicts damage and sometimes Defense Break on contact.
033 Sweet Talk Tether 5,850 A N Entanglement S Attack: 70 20% 3 uses 0 5 Dropped by Melodi Corehog E Evolved from Love Me Tether Slash empty space to stretch a chain along that line and impede enemy progress. Inflicts damage and sometimes Defense Break on contact.
034 Natural Puppy 15,000 A A Resonance: NP --- --- --- 0 --- Dropped by Bass Reaper H Increases the Attack of any Natural Puppy pins Neku is wearing.

Pavo Real

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
035 Frantic 1,550 C N Twister M Attack: 52 35% 1 use 7.6 6 Grindcore Minks N Blow into the microphone to start a whirlwind. Inflicts damage on all enemies and always Immobilizes them. (Some enemies may be immune.)
036 Blink Step 2,200 C Invisibility D --- --- 1.0s 0 1.3 Fine jewelers, Pavo Real Stationside First Gear; BPP, Top Gear; MPP Drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack.
037 First Gear 5,100 C Teleport T --- --- 15 uses 0 3 Event W2D4, Pig (Molco), Psychedelifox E Touch empty space and Neku will teleport to that location.
038 Top Gear 5,000 C Teleport T --- --- 10 uses 0 3 Happycore Bat N Touch empty space and Neku will teleport to that location.
039 Egg Bomb 2,100 B 0 Pressure Mine P Attack: 61 200% 1 use 0 2.5 Shrew Wave N Press an obstacle to turn it into a bomb that explodes on enemy contact. Inflicts damage.
040 Meteor Magnet 700 B N Apport T Attack: 34 30% 8 uses 4 6 Event W1D7 after N90, Emo Corehog N Meteor Hook; MPP Touch empty space to drop a boulder on that position. Inflicts damage on contact. Rapidly tap to rain more stones down.
041 Meteor Hook 5,750 B N Apport T Attack: 58 30% 8 uses 4 6 Evolved from Meteor Magnet Meteor Spike; MPP Touch empty space to drop two boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down.
042 Meteor Spike 7,550 B N Apport T Attack: 76 30% 8 uses 3.5 6 Evolved from Meteor Hook Touch empty space to drop five boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down.
043 Strong Heart 5,000 C A Life Blight --- --- --- 0 --- Everyday selects, Ie Grand Extends the duration of HP Drain's negative effects on enemies.
044 Strong Spirit 5,000 C A Attack Blight --- --- --- 0 --- Bebop Shark E Extends the duration of Attack Break's negative effects on enemies.
045 Strong Body 5,000 C A Defense Blight --- --- --- 0 --- Event W2D5 Extends the duration of Defense Break's negative effects on enemies.
046 Strong 'n Proud 5,000 B A Mobility Blight --- --- --- 0 --- Event W2D6, Carcinopunk E Extends the duration of Immobility's negative effects on enemies.
047 Poison Scorpion 2,400 A A Doomed Life --- --- --- 0 --- Fine jewelers, Pavo Real Stationside: ¥15000 Chaos; SDPP Sometimes inflicts HP Drain on enemies at the start of battle.
048 Poison Skull 2,400 A A Doomed Attack --- --- --- 0 --- Everyday selects, Ie Grand: ¥15000, Fine jewelers, Pavo Real Stationside: ¥15000 Rapier Glance; MPP Sometimes inflicts Attack Break on enemies at the start of battle.
049 Poison Bones 4,500 A A Doomed Defense --- --- --- 0 --- Everyday selects, Ie Grand: ¥15000, Fine jewelers, Pavo Real Stationside: ¥15000 Sometimes inflicts Defense Break on enemies at the start of battle.
050 Poison Chains 4,500 A A Doomed Mobility --- --- --- 0 --- Fine jewelers, Pavo Real Stationside: ¥15000 Sometimes Immobilizes enemies at the start of battle.
051 Rapier Glance 6,000 A A Doomed Attack+ --- --- --- 0 --- Evolved from Poison Skull Always inflicts Attack Break on enemies at the start of battle. (Some enemies may be immune.)
052 Love Charge 5,000 Angel A Cure Boost --- --- --- 0 --- Accessory heaven, KuraKura: ¥50000 (Remix only) Increases the amount of HP restored by HP recovery pins.
053 Guardian Angel 5,100 Angel Subconscious A --- --- 5 uses 0 0.3 Carcinoska E Archangel; SDPP Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are half depleted.
054 Archangel 6,000 Angel Subconscious A Recovery: 70 --- 1 use 0 --- Event W2D7, Pig (Shibukyu Main Store) Automatically restores HP when they are low.
055 Energy Factor 7,500 Angel A Turbo Gauge --- --- --- 0 --- Jelly Germanic N Reduces the rate at which pin gauges are depleted.
056 Speed Factor 7,500 Angel A Turbo Reboot --- --- --- 0 --- Everyday selects, Ie Grand: ¥75000 (Remix Only), Event W3D5 Pig (Towa Records) Makes pins reboot faster.
057 Supply Factor 4,500 A A Supply Boost --- --- --- 0 --- Jelly Swechno E Adds extra uses to pins with a limited number of uses (those with numbers displayed next to them in battle).
058 Chaos 6,000 A A Doomed Life+ --- --- --- 0 --- Evolved from Poison Scorpion Usually inflicts HP Drain on enemies at the start of battle.
059 Pavo Real (Pin) 15,000 A A Resonance: PR --- --- --- 0 --- Death Metal Mink EH Increases the Attack of any Pavo Real pins Neku is wearing.

Mus Rattus

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
060 Lightning Moon 950 A N Spark Core C Attack: 32 45% 3 uses 0 8 Event W1D4: Draw a circle in empty space to create an electric charge that revolves around Neku. Inflicts damage on contact.
061 Lightning Storm 1,850 A N Spark Core C Attack: 61 45% 6 uses 0 4.6 Dropped by Funkfrog NH: Draw a circle in empty space to create an electric charge that moves around the screen. Inflicts damage on contact.
062 Burning Cherry 1,100 A N Flame Core S Attack: 40 45% 5 uses 0 7 Sold by Basic & Casual, Mus Rattus IV: ¥5000, Basic & Casual, Mus Rattus I: ¥5000, Basic & Casual, Mus Rattus III: ¥5000, Basic & Casual, Mus Rattus II: ¥5000 Evolves into: Burning Melon; SDPP, Burning Berry; MPP Slash across Neku to launch a flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies.
063 Burning Melon 6,050 A N Flame Core S Attack: 51 45% 5 uses 0 7 Event W2D5, Pig (Cat Street) Evolved from Burning Cherry Slash across Neku to launch a large flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies.
064 Burning Berry 6,150 A N Flame Core S Attack: 65 45% 5 uses 0 6.5 Event W2D6, Pig (Shibu-Q Heads) Evolved from Burning Cherry Slash across Neku to launch a small flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies.
065 Aqua Monster 2,100 B N Splash Core T Attack: 71 65% 5 uses 0 7 Dropped by Orchefrog N Touch empty space to create a stationary orb of water. Orbs inflict damage on contact and then rebound.
066 Aqua Ghost 3,250 B N Splash Core T Attack: 98 65% 5 uses 0 7 Dropped by Choirfrog N Evolves into: Aqua Demon; BPP Touch empty space to create a large, stationary orb of water. Orbs inflict damage on contact and then rebound a short distance.
067 Aqua Demon 6,550 B N Splash Core T Attack: 120 65% 5 uses 0 7 Evolved from Aqua Ghost Touch empty space to create a small, stationary orb of water. Orbs inflict damage on contact and then rebound a good distance.
068 Cornered Rat 1,800 B N Holy Light D Attack: 51 20% 6s 0 4.3 Sold by Basic & Casual, Mus Rattus I: ¥6000, Basic & Casual, Mus Rattus IV: ¥6000, Basic & Casual, Mus Rattus III: ¥6000, Basic & Casual, Mus Rattus II: ¥6000 Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage and sometimes Attack Break.
069 Blast Warning 2,550 A N Pyrokinesis D Attack: 74 35% 3s 0 6 Sold by Basic & Casual, Mus Rattus IV: ¥7500, Basic & Casual, Mus Rattus I: ¥7500, Basic & Casual, Mus Rattus III: ¥7500, Basic & Casual, Mus Rattus II: ¥7500 Drag across empty space to create a path of flame. Inflicts damage on contact.
070 Candle Service 1,550 A N Explosion P Attack: 62 55% 3 uses 0 7.5 Sold by Basic & Casual, Mus Rattus I: ¥6500, Basic & Casual, Mus Rattus IV: ¥6500, Basic & Casual, Mus Rattus III: ¥6500, Basic & Casual, Mus Rattus II: ¥6500, Real life solutions, Shibu-Q Heads 1F: ¥6500 Event W2D7 Press empty space to spray a wide radius with sparks. Inflicts damage on contact.
071 Shock Warning 1,700 A P Shockwave S Attack: 36 35% 10 uses 0 5.6 Sold by Shibu-Q Heads, Basic & Casual, Mus Rattus IV: ¥5000, Basic & Casual, Mus Rattus I: ¥5000, Basic & Casual, Mus Rattus III: ¥5000, Basic & Casual, Mus Rattus II: ¥5000 Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
072 Kinetic Warning 3,250 C 0 Psychokinesis S Attack: 80 110% 3 uses 0 6 Sold by Basic & Casual, Mus Rattus IV: ¥8500, Basic & Casual, Mus Rattus I: ¥8500, Basic & Casual, Mus Rattus III: ¥8500, Basic & Casual, Mus Rattus II: ¥8500, Real life solutions, Shibu-Q Heads 2F: ¥8500 Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact.
073 Impact Warning 1,700 B N Apport T Attack: 40 30% 8 uses 4 5 Sold by Basic & Casual, Mus Rattus I: ¥5000, Basic & Casual, Mus Rattus IV: ¥5000, Basic & Casual, Mus Rattus III: ¥5000, Basic & Casual, Mus Rattus II: ¥5000 Touch empty space to drop a boulder on that position. Inflicts damage on contact. Rapidly tap to rain more stones down.
074 Storm Warning 3,250 C N Thunderbolt T Attack: 89 42% 6 uses 0 7.5 Sold by Basic & Casual, Mus Rattus I: ¥8500, Basic & Casual, Mus Rattus IV: ¥8500, Basic & Casual, Mus Rattus III: ¥8500, Basic & Casual, Mus Rattus II: ¥8500, Real life solutions, Shibu-Q Heads 3F: ¥8500 Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo.
075 Electric Warning 1,250 B N Lightning Arrester T Attack: 130 55% 3 uses 0 2.5 Sold by Real life solutions, Shibu-Q Heads 2F: ¥12500 (Remix only) Event Another Day Pig Touch empty space and Neku will launch two bolts of lightning in that direction. Inflicts damage on contact.
076 Teleport Warning 3,300 C Invisibility D --- --- 1.3s 0 1.3 Dropped by Progfox N Drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack.
077 Shout 4,000 A N Street Jam M Attack: 134 30% 5s 8.6 --- Sold by Basic & Casual, Mus Rattus IV: ¥10000, Basic & Casual, Mus Rattus III: ¥10000, Basic & Casual, Mus Rattus II: ¥10000, Soundscape, Cyco Records: ¥10000 Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies as well as Defense Break. (Some enemies may be immune.)
078 Psych Support 4,500 A A Supply Boost+ --- --- --- 0 --- Event W2D5 Adds extra uses to pins with a limited number of uses (those with numbers displayed next to them in battle).
079 Stopper Spark 7,500 A A Doomed Mobility+ --- --- --- 0 --- Event W3D4, Evolved from Crisis Spark Stops enemies in their tracks with electric surges, preventing them from moving for a short time.
080 Cleansing Spirit 9,000 A N Purification S Attack: 75 55% 8s 0 6.8 Event W3D2, Dropped by Famine of Doom Slash across Neku to create a purifying light, banishing all status ailments and restoring health to allies.

Jupiter of the Monkey

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
081 Masamune 1,250 A P Shockwave S Attack: 30 35% 8 uses 0 5 Onikiri, Nenekiri Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
082 Onikiri 5,750 A P Shockwave S Attack: 60 35% 8 uses 0 5 Masamune Kanesada Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
083 Nenekiri 5,750 A P Shockwave S Attack: 60 35% 10 uses 0 5 Masamune Enju Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
084 Kanesada 8,000 A P Shockwave S Attack: 99 35% 10 uses 0 5 Onikiri Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
085 Enju 6,950 A P Shockwave S Attack: 81 35% 12 uses 0 5 Nenekiri Yoshimitsu Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
086 Yoshimitsu 7,850 A P Shockwave S Attack: 88 35% 16 uses 0 5 Enju Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back.
087 Ichimonji 1,750 B P Lance Lunge T Attack: 50 80% 2 uses 0 6.6 Nikkari, Mikazuki Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back.
088 Nikkari 4,850 B P Lance Lunge T Attack: 66 80% 2 uses 0 5 Ichimonji Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back.
089 Mikazuki 4,350 B P Lance Lunge T Attack: 70 80% 1 use 0 2 Ichimonji Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back.
090 Shiro 9,450 B P Lance Lunge T Attack: 109 80% 3 uses 0 8 Zantetsu Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back.
091 Unjo 3,200 B P Stellar Flurry R Attack: 70 30% 6 uses 0 5 Izanagi Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs.
092 Izanagi 10,200 B P Stellar Flurry R Attack: 83 30% 8 uses 0 5 Unjo Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs.
093 Murasame 800 A P Vulcan Uppercut S Attack: 31 45% 2 uses 4 6 Rakuyo Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc.
094 Rakuyo 4,050 A P Vulcan Uppercut S Attack: 56 45% 2 uses 3 5.5 Murasame Kusanagi Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc.
095 Kusanagi 4,050 A P Vulcan Uppercut S Attack: 69 45% 2 uses 3 6 Rakuyo Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc.
096 Ohabari 3,350 A P Grave Marker S Attack: 65 80% 5 uses 3 9 Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab.
097 Zantetsu 15,300 B P Spear Strike S Attack: 99 40% 2 uses 0.5 1.5 Shiro Slash across Neku and he will rocket-charge in that direction, mowing down enemies in his path. Inflicts damage on contact.
098 Mitama 3,900 B P Vortex Saber C Attack: 115 100% 3 uses 3.1 5.3 Draw a circle in empty space and Neku will attack with a spinning slash. Inflicts damage on surrounding enemies.
099 Izanami 1,250 A N Pyrokinesis D Attack: 35 35% 4s 0 7 Drag across empty space to create a path of tall flames. Inflicts damage on contact.
100 Onmyo 650 A N Street Jam M Attack: 54 30% 5s 3 25 Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies and sometimes HP Drain.
101 Konohana 2,500 A Cure Drink B Recovery: 50 --- 3 uses 0 --- Touch the pin to restore HP.
102 Konohana Sakuya 4,200 A Healing B Recovery: 30 --- 4 uses 0 --- Touch the pin to restore a small amount of HP and cure Immobility.
103 Jupiter of the Monkey 15,000 A A Resonance: JM --- --- --- 0 --- Increases the Attack of any Jupiter of the Monkey pins Neku is wearing.

Hip Snake

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
104 Long Live the Rock 2,600 C N Rock Bind T --- --- 3 uses 2.5 3 Sold by Secondhand shop, Cosmic Corner: x5 Rare Metal x3 Tektite Event Tin Pin Another Day (Udagawa Back Streets) Touch an enemy to encase it in stones and stop it from moving. (Some enemies may not be affected.)
105 Long Live the Ice 1,700 B N Freeze P --- --- 3 uses 0 5 Sold by Secondhand shop, Cosmic Corner: ¥5000 Event W2D1 Evolves into: Long Live the Floe; BPP Press an enemy to encase it in ice and stop it from moving. (Some enemies may not be affected.)
106 Long Live the Floe 3,450 B N Freeze P --- --- 5 uses 0 3 Evolved from Long Live the Ice Evolves into: Cold Stare; SDPP Press an enemy to encase it in ice and stop it from moving. (Some enemies may not be affected.)
107 Eyes Full of Hope 1,750 B N Holy Light D Attack: 42 20% 7s 0 3.3 Event Pig Samba: Cadoi City W1D6Remix Dropped by Jelly Madchester N Evolves into: Eyes Full of Light; MPP Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage and sometimes Attack Break.
108 Eyes Full of Light 4,150 B N Holy Light D Attack: 75 20% 8.3s 0 3.3 Dropped by Jelly Neocoustic N Evolved from Eyes Full of Hope Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage and sometimes Attack Break.
109 Hot Gaze 2,100 C N Ignition H Attack: 67 30% 6s 0 3 Sold by Secondhand shop, Cosmic Corner: ¥7500 Event W3D1 Evolves into: Sizzling Gaze; BPP Keep scratching an enemy to set it on fire. Inflicts continuous damage and sometimes HP Drain.
110 Sizzling Gaze 4,700 C N Ignition H Attack: 78 30% 9.3s 0 3 Evolved from Hot Gaze Keep scratching an enemy to set it on fire. Inflicts continuous damage and sometimes HP Drain.
111 Cold Stare 11,100 B N Frostbite R Attack: 80 20% 8s 0 3 Sold by Secondhand shop, Cosmic Corner: ¥16500 Evolved from Long Live the Floe Evolves into: Icy Stare; SDPP Rapidly tap an enemy to freeze it. Inflicts continuous damage and sometimes Immobilizes the enemy.
112 Icy Stare 18,650 B N Frostbite R Attack: 107 20% 11.3s 0 3 Event Another Day Pig (Pork City 2F) Evolved from Cold Stare Rapidly tap an enemy to freeze it. Inflicts continuous damage and sometimes Immobilizes the enemy.
113 Wassup Thunder! 1,800 B N Thunderstorm D Attack: 52 42% 3s 0 7 Sold by Secondhand shop, Cosmic Corner: ¥6000 Evolves into: Wassup Lightning!; BPP Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. Inflicts damage.
114 Wassup Lightning! 4,800 B N Thunderstorm D Attack: 67 42% 3.1s 0 7 Evolved from Wassup Thunder! Evolves into: Wassup Voltage!; MPP Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. Inflicts damage.
115 Wassup Voltage! 8,550 B N Thunderstorm D Attack: 85 42% 3.8s 0 7 Evolved from Wassup Lightning! Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. Inflicts damage.
116 Indestructo Man 5,000 A A Life Blight+ --- --- --- 0 --- Sold by Secondhand shop, Cosmic Corner: ¥50000 (Remix Only) Event W3D3 Pig (104) Greatly extends the duration of HP Drain's negative effects on enemies.
117 Hip Snake (Pin) 15,000 A A Resonance: HS --- --- --- 0 --- Dropped by Anguis Cantus EN, Draco Cantus E Increases the Attack of any Hip Snake pins Neku is wearing.

Sheep Heavenly

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
118 Octo Squeeze 2,050 Reaper Sweeper P --- --- 1 use 5 7.5 Evolves into: Snail Squeeze; SDPP, Vacu Squeeze; MPP Press empty space to form a black hole that draws enemies toward it. (Some enemies may not be affected.)
119 Snail Squeeze 6,500 Reaper Sweeper P --- --- 1 use 5 8 Evolved from Octo Squeeze Evolves into: Gimme Dat Sheep; MPP Press empty space to form a black hole that draws enemies toward it. (Some enemies may not be affected.)
120 Vacu Squeeze 6,500 Reaper Sweeper P --- --- 1 use 5 6 Evolved from Octo Squeeze Evolves into: Gimme Dat Sheep; SDPP Press empty space to form a black hole that draws enemies toward it. (Some enemies may not be affected.)
121 Gimme Dat Sheep 1,900 Reaper Black Hole C --- --- 1 use 10.5 --- Evolved from Snail Squeeze, Vacu Squeeze Evolves into: Gimme Dat Elephant; SDPP, Gimme Dat Hippo; MPP Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.)
122 Gimme Dat Elephant 2,900 Reaper Black Hole C --- --- 1 use 10 --- Evolved from Gimme Dat Sheep Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.)
123 Gimme Dat Hippo 2,900 Reaper Black Hole C --- --- 1 use 10 --- Evolved from Gimme Dat Sheep Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.)
124 Crackle Pop Barrier 1,750 A P Fire Barrier P Attack: 45 45% 9s 0 8 Evolves into: Splish Splash Barrier; SDPP Press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact.
125 Splish Splash Barrier 6,450 A Aqua Barrier P --- --- 7.5s 0 38 Evolved from Crackle Pop Barrier Press Neku and remain stationary to create a water barrier that wards off enemy attacks and gradually restores HP.
126 Creepy Weepy Barrier 2,400 A P Dark Barrier D Attack: 102 35% 6s 0 --- Press Neku to create a dark barrier that wards off attacks, gradually restores HP, and harms enemies on contact. Neku can move while the barrier is up.
127 Whirlygig Juggle 1,900 C Teleport T --- --- 5 uses 0 6 Touch empty space and Neku will teleport to that location.
128 Healing Bunny 2,000 A Cure Drink B Recovery: 50 --- 4 uses 0 --- Evolves into: Healing Whale; SDPP Touch the pin to restore HP.
129 Healing Flamingo 4,200 A Cure Drink B Recovery: 30 --- 4 uses 0 --- Touch the pin to restore HP. Lower recovery, but also leaves Neku less open to attack.
130 Healing Whale 3,850 A Cure Drink B Recovery: 70 --- 4 uses 0 --- Evolved from Healing Bunny Touch the pin to restore HP. Higher recovery, but also leaves Neku more open to attack.
131 Croc Leisure 6,800 A Healing B Recovery: 30 --- 5 uses 0 --- Evolves into: Monkey Leisure; BPP, Bear Leisure; MPP Touch the pin to restore a small amount of HP and cure Immobility.
132 Monkey Leisure 4,000 A Healing B Recovery: 30 --- 6 uses 0 --- Evolved from Croc Leisure Touch the pin to restore a small amount of HP and cure HP Drain.
133 Bear Leisure 5,600 A Healing B Recovery: 30 --- 4 uses 0 --- Sold by Lifestyle selects, Edoga the Shop: ¥20000, Funky Fashion, Sheep Heavenly: ¥20000 Evolves into: Squirrel Leisure; SDPP Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks.
134 Squirrel Leisure 16,000 A Healing B Recovery: 10 --- 5 uses 0 --- Evolved from Bear Leisure Touch the pin to restore a tiny amount of HP and cure all negative statuses.
135 Sparkle Charge 3,000 Angel Cure Boost+ --- --- --- 0 --- Greatly increases the amount of HP restored by HP recovery pins.
136 Handsfree Healing 2,400 Angel Subconscious A --- --- 4 uses 0 0.3 Sold by Lifestyle selects, Edoga the Shop: ¥24000 (Remix only) Event W2D2 Pig (Spain Hill) Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are low.
137 Sheep Heavenly 15,000 A A Resonance: SH --- --- --- 0 --- Sold by Funky Fashion, Sheep Heavenly: ¥150000 (Remix only) Dropped by Pig Jig All Increases the Attack of any Sheep Heavenly pins Neku is wearing.

Tigre Punks

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
138 Distortion 2,150 B N Discharge H Attack: 78 40% 4s 0 6 --- --- Scratch empty space to generate electricity. Inflicts damage on contact. Keep scratching to extend range.
139 Velocity Attack (Pin) 2,450 A P Velocity Attack D Attack: 58 38% 4s 1 8 --- Evolves into Velocity Tackle; MPP Drag Neku into a dash and smash him into enemies. Inflicts damage.
140 Velocity Tackle 12,750 A P Velocity Crash D Attack: 82 45% 4.5s 2.2 3 Evolved from Velocity Attack (Pin) --- Drag Neku into a dash and smash him into enemies. Inflicts damage and knocks enemies into other enemies for chain damage.
141 Demon's Hatred 5,500 A N Explosion P Attack: 145 55% 1 use 3.5 3 --- --- Press empty space to spray a wide radius with sparks. Inflicts damage on contact.
142 Go 2 Hell 1,800 B P Spear Strike S Attack: 53 40% 5 uses 0 6.5 --- Evolves into Go 2 Heaven; MPP Slash across Neku and he will charge in that direction, mowing down enemies in his path. Inflicts damage on contact.
143 Go 2 Heaven 5,900 B P Spear Strike S Attack: 52 40% 7 uses 0 6.5 Evolved from Go 2 Hell --- Slash across Neku and he will quickly charge in that direction, mowing down enemies in his path. Inflicts damage on contact.
144 Lightning Anger 6,400 B P Vortex Saber M Attack: 139 100% 2 uses 2.5 3 --- Evolves into Lightning Rage; BPP Blow into the microphone and Neku will attack with a spinning slash. Inflicts damage on surrounding enemies.
145 Lightning Rage 8,050 B P Vortex Saber M Attack: 135 100% 5 uses 3.3 3 Evolved from Lightning Anger --- Blow into the microphone and Neku will attack with a spinning slash. Inflicts damage on surrounding enemies.
146 LIVE! 1,850 A N Street Jam M Attack: 55 30% 5s 8 18 --- Event W2D6 - Help the Reaper at AMX Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies and always Immobilizes them. (Some enemies may be immune.)
147 Peace Full 4,000 A Cure Drink B Recovery: 50 --- 5 uses 0 --- --- Evolves into Thanx; BPP Touch the pin to restore HP.
148 Thanx 3,600 A Healing B Recovery: 30 --- 3 uses 0 --- Evolved from Peace Full --- Touch the pin to restore a small amount of HP and cure HP Drain.
149 D.I.Y. 5,000 A A Attack Blight+ --- --- --- 0 --- --- --- Greatly extends the duration of Attack Break's negative effects on enemies.
150 Tigre Punks (Pin) 15,000 A A Resonance: TP --- --- --- 0 --- --- Increases the Attack of any Tigre Punks pins Neku is wearing.

Dragon Couture

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
151 One Stone, Many Birds 2,100 B N Burst Rounds P Attack: 65 150% 3 uses 0 7 Sold by Import stylings, Dragon Couture: ¥6000 Evolves into: One Stroke, Vast Wealth; SDPP, One Grain, Infinite Promise; MPP Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact.
152 One Stroke, Vast Wealth 11,100 B N Burst Rounds P Attack: 89 150% 6 uses 0 6 Event Tin Pin Another Day (Central St. Entrance) Evolved from One Stone, Many Birds Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact.
153 One Grain, Infinite Promise 13,250 B N Burst Rounds P Attack: 101 150% 1 use 0 3 Evolved from One Stone, Many Birds Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact.
154 Self Found, Others Lost 2,600 B N Discharge R Attack: 71 30% 5.7s 1.2 6 Sold by Import stylings, Dragon Couture: x10 Rare Metal x2 Adamantite Event W3D2 Rapidly tap empty space to spray a wide radius with electric charges. Inflicts damage on contact. Keep tapping for more charges.
155 Fiery Spirit, Spirited Fire 2,400 A N Pyrokinesis D Attack: 50 35% 3s 2 6 Dropped by Alterna Wolf NU Evolves into: Flames Afar, Foes Aflame; SDPP, Final Pyre, All Expired; MPP Drag across empty space to create a path of flame. Inflicts damage on contact.
156 Flames Afar, Foes Aflame 7,250 A N Pyrokinesis D Attack: 120 35% 2s 1 6.5 Dropped by Doom Metal Drake E, Ragtime Drake E Evolved from Fiery Spirit, Spirited Fire Evolves into: Blue Blood Burns Blue; SDPP Drag across empty space to create a path of tall flames. Inflicts damage on contact.
157 Final Pyre, All Expired 6,550 A N Pyrokinesis D Attack: 95 35% 4.5s 1 6.5 Dropped by Grunge Wolf N Evolved from Fiery Spirit, Spirited Fire Drag across empty space to create a path of tall flames that scatter from their course. Inflicts damage on contact.
158 Blue Blood Burns Blue 7,250 B N Flame Blast P Attack: 111 74% 3.5s 0 7 Evolved from Flames Afar, Foes Aflame Press empty space to create a pillar of fire. Inflicts damage and sometimes HP Drain on contact.
159 Live Slow, Die Fast 2,100 B 0 Psychokinesis T Attack: 50 220% 10.5s 0 6 Event W2D4 Evolves into: Local Fire, Distant Sea; SDPP, June Hearth, January Fan; MPP Touch one or more obstacles like cars and signs, then touch empty space to hurl them. Inflicts damage on contact.
160 Local Fire, Distant Sea 6,550 B 0 Psychokinesis T Attack: 87 220% 9s 0 5 Dropped by Nefastraven E Evolved from Live Slow, Die Fast Touch one or more obstacles like cars and signs, then touch empty space to hurl them. Inflicts damage on contact.
161 June Hearth, January Fan 5,850 B 0 Psychokinesis T Attack: 51 220% 4.5s 0 5 Evolved from Live Slow, Die Fast Touch one or more enemies or obstacles like cars and signs, then touch empty space to hurl them. (Some enemies cannot be thrown.)
162 Swift Storm, Swift End 2,400 B N Thundercloud P Attack: 54 42% 1s 2.3 2.3 Sold by Import stylings, Dragon Couture: ¥6000 Evolves into: Black Sky, White Bolt; MPP Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts.
163 Black Sky, White Bolt 6,400 B N Thundercloud P Attack: 72 42% 1.0s 2.3 2.3 Dropped by Jelly Germanic E Evolved from Swift Storm, Swift End Evolves into: Follow Suit, Fall in Turn; BPP Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts.
164 Follow Suit, Fall in Turn 7,000 B N Thundercloud P Attack: 82 42% 1s 2.3 2.3 Evolved from Black Sky, White Bolt Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts.
165 Dragon Couture 15,000 A A Resonance: DC --- --- --- 0 --- Event Another Day Pig (Pork City 8F) Dropped by Doom Metal Drake H, Pig Rhumba All Increases the Attack of any Dragon Couture pins Neku is wearing.

Lapin Angelique

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
166 Lolita Bat 2,650 A N Force Rounds T 100 40% 9 uses 0 6.5 --- Skull Rabbit Touch empty space to fire a slow-moving bullet in that direction. Touch empty space mid-flight to alter its course.
167 Skull Rabbit 10,400 A N Force Rounds T 121 30% 5 uses 0 6.5 Lolita Bat --- Touch empty space to fire a bullet in that direction. Inflicts damage and sometimes Defense Break on contact.
168 Kaleidoscope 4,950 B N Burst Rounds P 106 150% 3 uses 0 4 --- --- Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact.
169 Lolita Emblem 2,100 B P Stellar Flurry R 93 30% 6 uses 0 7 --- Lolita Chopper Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs.
170 Lolita Chopper 8,550 B P Stellar Flurry R 94 30% 10 uses 0 7 Lolita Emblem --- Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs.
171 Link Spider 2,650 C N Thunderbolt T 92 42% 6 uses 0 7 --- Web Spider Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo.
172 Web Spider 6,550 C N Thunderbolt T 97 42% 8 uses 0 7 Link Spider Network Spider Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo.
173 Network Spider 6,550 C N Thunderbolt T 101 42% 10 uses 0 7 Web Spider --- Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo.
174 Lolita Mic 2,000 A N Street Jam M 88 30% 5s 9.6 --- --- Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies as well as Defense Break. (Some enemies may be immune.)
175 Spider's Silk 9,650 B N Apport T 96 30% 8 uses 5 3 --- --- Touch empty space to drop three boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down.
176 Leopard 3,250 A Cure Drink B --- --- 4 uses 0 --- --- Touch the pin to restore HP.
177 Lolita Skull 3,950 A Healing B 30 --- 4 uses 0 --- Leopard --- Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks.
178 Black Rose 9,000 A A Doomed Defense+ --- --- --- 0 --- --- --- Always inflicts Defense Break on enemies at the start of battle. (Some enemies may be immune.)
179 Lapin Angelique (Pin) 15,000 A A Resonance: LA --- --- --- 0 --- --- --- Increases the Attack of any Lapin Angelique pins Neku is wearing.

Pegaso

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
180 Thunder Pawn 2,600 A N Spark Core C Attack: 81 45% 6 uses 0 9 --- Lightning Pawn Draw a circle in empty space to create an electric charge that zigzags around the screen. Inflicts damage on contact.
181 Lightning Pawn 4,000 A N Spark Core C Attack: 98 45% 4 uses 0 7.5 Evolved from Thunder Pawn --- Draw a circle in empty space to create an electric charge that flies toward the nearest enemy. Inflicts damage on contact.
182 Aqua Pawn 2,100 B N Splash Core T Attack: 98 65% 7 uses 0 7.5 --- --- Touch empty space to create a stationary orb of water. Orbs inflict damage on contact and then rebound.
183 Swing Bishop 4,450 A N Patrol Rounds S Attack: 91 30% 3 uses 2 6 Sold by Glamour selects, Bel Airplane: ¥8500 Pegaso Bishop Slash across Neku to fire a penetrating boomerang in that direction. Inflicts damage on contact.
184 Pegaso Bishop 9,750 A N Patrol Rounds S Attack: 92 30% 3 uses 2 6 Evolved from Swing Bishop --- Slash across Neku to fire a two-way penetrating boomerang in that direction. Inflicts damage on contact.
185 King Arthur 3,350 A N Lightning Bolt S Attack: 140 50% 4 uses 0 3 Dropped by Panthera Cantus EN Excalibur Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. Keep slashing to create multiple bolts.
186 Excalibur 10,900 A N Lightning Bolt S Attack: 170 50% 6 uses 0 3 Evolved from King Arthur --- Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. Keep slashing to create multiple bolts.
187 Thunder Rook 2,400 B N Lightning Arrester T Attack: 92 55% 2 uses 0 9 Dropped by Neoclassical Drake E Lightning Rook Touch empty space and Neku will fire lightning in that direction. Inflicts damage on contact.
188 Lightning Rook 9,500 B N Lightning Arrester T Attack: 104 55% 3 uses 0 4.8 Event W3D7 --- Touch empty space and Neku will fire lightning in that direction. Inflicts damage on contact.
189 Jack's Knight 2,700 C 0 Psychokinesis S Attack: 98 110% 3 uses 0 7 Sold by Luxury fashions, Pegaso Atelier: ¥9000 King's Knight, Queen's Knight Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact.
190 King's Knight 6,300 C 0 Psychokinesis S Attack: 102 110% 6 uses 0 7 Evolved from Jack's Knight --- Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact.
191 Queen's Knight 9,450 C 0 Psychokinesis S Attack: 99 110% 3 uses 0 7 Evolved from Jack's Knight --- Slash across enemies or obstacles like cars and signs to fling them in that direction. (Some enemies cannot be thrown.)
192 Her Royal Highness 6,000 Angel A Turbo Gauge+ --- --- --- 0 --- --- --- Greatly reduces the rate at which pin gauges are depleted.
193 Pegaso 15,000 A A Resonance: PG --- --- --- 0 --- --- --- Increases the Attack of any Pegaso pins Neku is wearing.

Wild Boar

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
194 Lazy Bomber 5,500 A N Time Bomb T Attack: 138 65% 9 uses 0 4 --- --- Touch empty space to place a bomb in that location which explodes after a set amount of time.
195 Flower of Flame 2,050 A N Explosion P Attack: 82 55% 3 uses 0 6 Event W3D5 Evolved into Flower of Fire Press empty space to spray a wide radius with sparks. Inflicts damage on contact.
196 Flower of Fire 5,350 A N Explosion P Attack: 102 55% 3 uses 0 6 Evolved from Flower of Flame --- Press empty space to spray a wide radius with sparks. Inflicts damage on contact.
197 Kewl Line 2,600 B P Massive Hit P Attack: 105 200% 2 uses 3 7 Event W3D2 Evolved into Wild Line, Dope Line Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
198 Dope Line 9,700 B P Massive Hit P Attack: 225 200% 1 use 4 8 Evolved from Kewl Line --- Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
199 Wild Line 5,300 B P Massive Hit P Attack: 110 200% 3 uses 0 7 Evolved from Kewl Line --- Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
200 Fly Line 3,250 A P Grave Marker S Attack: 104 80% 3 uses 0 7 Evolved into Fresh Line Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab.
201 Fresh Line 7,100 A P Grave Marker S Attack: 109 80% 5 uses 0 8 Evolved from Fly Line --- Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab.
202 Microcosmic Pull 2,600 B N Apport C Attack: 80 80% 3 uses 3 7 Evolved into Cosmic Pull Draw a circle in empty space to strike that location with a meteor that shatters on impact. Inflicts damage before and after shattering.
203 Cosmic Pull 3,100 B N Apport C Attack: 87 80% 3 uses 2 6.6 Evolved from Microcosmic Pull Evolved into Macrocosmic Pull Draw a circle in empty space to strike that location with a meteor that shatters on impact. Inflicts damage before and after shattering.
204 Macrocosmic Pull 2,950 B N Apport C Attack: 95 80% 5 uses 1 6.6 Evolved from Cosmic Pull --- Draw a circle in empty space to strike that location with a meteor that shatters on impact. Inflicts damage before and after shattering.
205 Diss 5,000 A A Defense Blight+ --- --- --- 0 --- --- --- Greatly extends the duration of Defense Break's negative effects on enemies.
206 Wild Boar (Pin) 15,000 A A Resonance: WB --- --- --- 0 --- --- --- Increases the Attack of any Wild Boar pins Neku is wearing.

Gatito

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
207 Big Bang 9,700 B N Nexus Ray P Attack: 250 100% 3 uses 0 33.3 --- --- Sold by Chinese noodle bar, Ramen Don: ¥25000 (File specific) Dropped by Uzuki Yashiro (Enemy) U By itself, this pin exhibits no power. It reads: "The joys of a universe made and unmade, friends across time, shall be your ray of light."
208 Big Crunch 9,700 B N Nexus Ray P Attack: 250 100% 3 uses 0 33.3 --- --- Sold by Chinese noodle bar, Ramen Don: ¥25000 (File specific) Dropped by Koki Kariya (Enemy) U By itself, this pin exhibits no power. It reads: "The joys of a universe made and unmade, friends across time, shall be your ray of light."
209 Swift as the Wind 9,700 --- 0 Irregular Note B Attack: 109 50% 17 uses 0 3.3 Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Tigris Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war."
210 Hushed as the Wood 9,700 --- 0 Irregular Note B Attack: 109 50% 17 uses 0 3.3 Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Anguis Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war."
211 Fierce as the Flame 9,700 --- 0 Irregular Note B Attack: 109 50% 17 uses 0 3.3 Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Sho Minamimoto (Enemy) U, Leo Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war."
212 Stalwart as the Mount 9,700 --- 0 Irregular Note B Attack: 109 50% 17 uses 0 3.3 Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Ovis Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war."
213 Black Mars 9,700 A N Pyrokinesis D Attack: 60 35% 5s 0 6 Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Goth Metal Drake U Drag across empty space to create a path of tall flames. Inflicts damage on contact. The pin says: "When six darklit planets align..."
214 Black Jupiter 9,700 A N Lightning Bolt S Attack: 60 50% 4 uses 0 4 Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Panthera Cantus U Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. The pin says: "When six darklit planets align..."
215 Black Uranus 9,700 A N Piercing Pillar S Attack: 60 100% 1 use 0 3 Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Megumi Kitaniji (Enemy) U Slash vertically up on empty space to form an icicle. Inflicts damage on contact. The pin says: "When six darklit planets align..."
216 Black Venus 9,700 A N Force Rounds T Attack: 60 25% 12 uses 0 3 Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Draco Cantus U Touch empty space to fire a bullet in that direction. Inflicts damage on contact. The pin says: "When six darklit planets align..."
217 Black Saturn 9,700 A P Dark Barrier D Attack: 60 35% 8s 0 3 Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Sho Minamimoto (Taboo) U Press Neku to create a dark barrier that restores HP and harms enemies. Movement is permitted while this pin is active. The pin says: "When six darklit planets align..."
218 Black Mercury 9,700 B N Splash Core T Attack: 60 65% 5 uses 0 3 Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Fifenfrog U Touch empty space to create a stationary orb of water. Orbs rebound on contact. The pin says: "When six darklit planets align..."
219 Righty Cat 3,000 A A Over the Top RH --- --- --- 0 --- Sold by Herbal remedies, Mind & Body Foods: ¥10000 (File Specific) Dropped by Pteropus Canor U By itself, this pin exhibits no power. It reads: "Merciless power, when wielded with wisdom and courage, shall surely break the gods' spell over all."
220 Brainy Cat 3,000 A A Over the Top BR --- --- --- 0 --- Sold by Herbal remedies, Mind & Body Foods: ¥10000 (File Specific) Dropped by Cornix Canor U By itself, this pin exhibits no power. It reads: "Fierce courage, when joined by wisdom and power, shall surely break the gods' spell over all."
221 Lefty Cat 3,000 A A Over the Top LH --- --- --- 0 --- Sold by Herbal remedies, Mind & Body Foods: ¥10000 (File Specific) Dropped by Uzuki Yashiro (Berserk) U, Koki Kariya (Berserk) U By itself, this pin exhibits no power. It reads: "Sinister wisdom, with power and courage in hand, shall surely break the gods' spell over all."
222 One Jump from Eden 6,000 --- A Holy Field I --- --- --- 0 --- Sold by Cafe, WildKat: ¥20000 Evolved from Eden's Door Evolves into: One Skip from Eden; BPP The pin reads: "A lamenting goddess left this prophecy for the five warring kingdoms below: that their world would end in blackest sun-fire."
223 One Skip from Eden 12,000 --- A Holy Field II --- --- --- 0 --- Evolved from One Jump from Eden Evolves into: One Hop from Eden; BPP The pin reads: "Yet her prophecy held hope. The goddess promised to all living things, great and small, a saving Light to ward off their doom."
224 One Hop from Eden 24,000 --- A Holy Field III --- --- --- 0 --- Evolved from One Skip from Eden Evolves into: One Step from Eden; BPP The pin reads: "But the five kings would not believe her. So one sought strength and found futility; so another sank in mindless wisdom."
225 One Step from Eden 48,000 --- A Holy Field IV --- --- --- 0 --- Evolved from One Hop from Eden Evolves into: Eden's Door; BPP The pin reads: "In the end, the kings' delusions led them to a chamber of reckoning, where their unspent chaos brought fear and woe to all."
226 Eden's Door 96,000 --- A Holy Field V --- --- --- 0 --- Evolved from One Step from Eden 1 Yen (JP), One Jump from Eden (NA/EU) The pin reads: "Now, as the boy stands before Eden, the five kings in his wake, the goddess rewards his balanced judgment with her Light."
227 Visionary Blend 0 Angel Subconscious A Recovery: 100 --- 1 use 0 90 Sold by Cafe, WildKat: x99 1 Yen x99 5 Yen x99 10 Yen --- Automatically restores all HP when they are low, and cures negative statuses when necessary.
228 Red Skull 0 A A Crawler --- --- --- 0 --- Sold by Avant-garde noodles, Shadow Ramen: x3 Rare Metal x1 10 Yen Event W1D6 Slows down Neku's movement.
229 Gatito (Pin) 15,000 A A Resonance: GT --- --- --- 0 --- Evolved from Pig Butoh --- Increases the Attack of any Gatito pins Neku is wearing.

Unbranded Pins

Tin Pin

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
230 Tin Pin Fire 3,000 C N Ignition H Attack: 40 30% 4s 0 3 --- --- A special Tin Pin used in slam-offs. This one was designed for Tin Pin Slammer beginners. Keep scratching an enemy to activate its psych.
231 Tin Pin Custom 1,500 B N Burst Rounds P Attack: 40 150% 3 uses 0 4 --- --- A special Tin Pin used in slam-offs. Modded pins like this one are banned from official play. Press empty space to activate the pin's psych.
232 Tin Pin Wind 4,000 A N Patrol Rounds S Attack: 60 30% 3 uses 0 3 Tin Pin Custom --- A special Tin Pin used in slam-offs. Yammer made this by further modding the TP Custom. Slash across Neku to activate the pin's psych.
233 Tin Pin Blade 4,000 B P Vortex Saber M Attack: 105 100% 5 uses 4 3 Tin Pin Wind --- A special Tin Pin used in slam-offs. Yammer considers this TP Wind mod his magnum opus. Blow into the microphone to activate its psych. (TWEWY) A special Tin Pin used in slam-offs. Yammer considers this TP Wind mod his magnum opus. Scratch empty space to activate its psych. (Final Remix)
234 Tin Pin Wheel 2,500 A P Velocity Attack D Attack: 47 38% 2s 0 3 --- --- A special Tin Pin used in slam-offs. It takes its motif from wheeled warriors and slammin' rides. Drag Neku to activate the pin's psych.
235 Tin Pin Dash 3,000 A P Velocity Crash D Attack: 88 45% 2s 0 3 --- --- A special Tin Pin used in slam-offs. The American champ uses the same kind of pin. Drag Neku to activate the pin's psych.
236 Tin Pin Thrift 4,500 A A Sacrifice --- --- --- 0 --- --- --- A Tin Pin with a nature motif. Places the wearer in mortal peril at the start of battle, but boosts Attack and EXP earned while in that state.
237 Tin Pin Hellfire 4,500 A N Flame Core S Attack: 56 45% 3 uses 0 3 --- --- A special Tin Pin used in slam-offs. This one was designed by the inventor of the Solid Slammer. Slash across Neku to activate the pin's psych.
238 Tin Pin Sunscorch 2,500 B N Flame Blast P Attack: 57 74% 4s 0 3 --- --- A special Tin Pin used in slam-offs. This one was designed by the inventor of the Solid Slammer. Press empty space to activate the pin's psych.
239 Tin Pin Rocker 2,000 A N Street Jam M Attack: 100 30% 5s 10 20 --- --- A special Tin Pin used in slam-offs. Def Märch devotees were the first to own this tie-in swag. Shout into the microphone to activate its psych. (TWEWY) A special Tin Pin used in slam-offs. Def Märch devotees were the first to own this tie-in swag. Scratch empty space to activate its psych. (Final Remix)
240 Tin Pin Artist 3,000 A N Lightning Bolt S Attack: 53 50% 4 uses 5 5 --- --- A special Tin Pin used in slam-offs. This rare design was never meant to hit store shelves. Slash empty space to activate the pin's psych.
241 Tin Pin Devil 5,000 B N Thunderstorm D Attack: 84 42% 4.3s 0 3 --- --- A special Tin Pin used in slam-offs. The original store packaging read: "Manufactured by Evil." Drag across empty space to activate its psych.
242 Tin Pin Ifrit 6,600 A N Time Bomb T Attack: 92 65% 2 uses 5 6 --- --- A powerful, top-class Tin Pin bearing the image of a divine beast with dominion over flame. Touch empty space to activate his psych.
243 Tin Pin Shiva 9,950 Reaper N Piercing Pillar R Attack: 98 50% 2 uses 5 20 --- --- A powerful, top-class Tin Pin with a cool design worthy of its namesake, the Ice Queen. Rapidly tap empty space to activate her psych.
244 Tin Pin Golem 5,000 B P Earthquake H Attack: 66 65% 1 use 6 6.3 --- --- Also known as the "Hero Pin." Too bad people can't see past the toy; this baby is made of real gold. Scratch empty space to activate the pin's psych.
245 Tin Pin Bahamut 26,500 Reaper N Nexus Ray P Attack: 150 100% 1 use 0 16.6 --- --- The ultimate Tin Pin, that of the Wyrmking. Press empty space to activate his psych, which Reapers fearfully call "Mega Flare."

Currency & Metals

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
246 1 Yen 1 --- --- --- --- 0 --- --- Sold by Burger shop, Sunshine Stationside: x2 Rare Metal; Dropped by Bigbansprog E; Evolved from Eden's Door, 1,000 Yen 5 Yen; SDPP Cash this in for ¥1. Drag pins to the trash can to exchange them for money.
247 5 Yen 5 --- --- --- --- 0 --- --- Sold by Basic & casual, Mus Rattus III: x2 Tektite; Event Tin Pin Another Day (Miyashita Park); Dropped by Orchesprog E; Evolved from 1 Yen 50 Yen; BPP Cash this in for ¥5. Drag pins to the trash can to exchange them for money.
248 10 Yen 10 --- --- --- --- 0 --- --- Sold by Basic & casual, Mus Rattus I: x4 Rare Metal; Dropped by Bigbansprog N; Evolved from 1 Yen 100 Yen; BPP Cash this in for ¥10. Drag pins to the trash can to exchange them for money.
249 50 Yen 50 --- --- --- --- 0 --- --- Sold by Accessory heaven, KuraKura: x4 Tektite; Dropped by Bigbansprog H, Orchesprog N, J Popguin E, Hard Corehog E; Evolved from 5 Yen 500 Yen; BPP Cash this in for ¥50. Drag pins to the trash can to exchange them for money.
250 100 Yen 100 --- --- --- --- 0 --- --- Dropped by Dixiefrog EN, Bigbansprog U, Orchesprog H, Garage Wolf E, Mosh Grizzly E, Jungle Boomer E, Dissonance Bat E, Gabba Bat EN; Evolved from 10 Yen 1,000 Yen; BPP Cash this in for ¥100. Drag pins to the trash can to exchange them for money.
251 500 Yen 500 --- --- --- --- 0 --- --- Dropped by Dixiefrog H, Funkfrog E, Garage Wolf N, Mosh Grizzly N, Gabba Bat HU, Metal Corehog EN, House Rhino E, Carcinofolk E, Carcinosamps E, Decadraven E, Gabba Bat E, Jelly Madchester E; Evolved from 50 Yen 5,000 Yen; BPP Cash this in for ¥500. Drag pins to the trash can to exchange them for money.
252 1,000 Yen 1,000 --- --- --- --- 0 --- --- Dropped by Dixiefrog U, Bigbanfrog ENU, Garage Wolf H, Alterna Wolf H, Circle Pit Grizzly E, Death Thrash Mink E, Shrew Wave E, J Popguin H, Jelly Swechno N, Jelly Neocoustic E, Progfox E, Minimal Rhino E, Swing Shark E, Tenor Reaper E, Dissonance Grizzly E, Happycore Bat E, Mosh Grizzly H, Carcinofolk NH; Evolved from 100 Yen 1 Yen; BPP Cash this in for ¥1,000. Drag pins to the trash can to exchange them for money.
253 5,000 Yen 5,000 --- --- --- --- 0 --- --- Sold by CD shop, AMX: x6 Tektite, Music center, Towa Records: x12 Rare Metal; Dropped by Orchefrog H, Garage Wolf U, Mosh Grizzly U, Circle Pit Grizzly N, Happycore Bat U, Jelly Neocoustic H, Classi Corehog N, Metal Corehog H, Jungle Boomer H, Carcinosamps H, Swing Shark N, Pachy R & R E, Baritone Reaper E, Bass Reaper E, Uzuki Yashiro (Enemy) E, Koki Kariya (Enemy) E, Vespertilio Canor EN, Ovis Cantus E, Dissonance Rhino E, Grindcore Minks E; Evolved from 500 Yen 10,000 Yen; BPP Cash this in for ¥5,000. Drag pins to the trash can to exchange them for money.
254 10,000 Yen 10,000 --- --- --- --- 0 --- --- Sold by Avant-garde noodles, Shadow Ramen: x3 Orichalcum, Avant-garde noodles, Shadow Ramen: x2 Shadow Matter, Real life solutions, Shibu-Q Heads 1F: x6 Adamantite, Real life solutions, Shibu-Q Heads 2F: x10 Tektite, Real life solutions, Shibu-Q Heads 3F: x20 Rare Metal; Event Tin Pin Another Day (Miyashita Park); Dropped by Southerfrog E, Psychedelifox H, Neoclassical Drake N, Minimal Rhino H, Fusion Shark H, Metal Corehog U, Bebop Shark H, Fifenfrog E, Tradishfrog E, Thrash Mink U, Ambiefox U, Doom Metal Drake U, Goth Metal Drake E, Carcinometal U, Swing Shark HU, Mammoth R & B E, Woolly AOR E, Tenor Reaper H, Baritone Reaper H, Classi Corehog H, Bass Reaper N, Uzuki Yashiro (Berserk) E, Koki Kariya (Berserk) E, Vespertilio Canor U, Pteropus Canor EN, Ovis Cantus N, Dissonance Mink E, Expert Reaper E; Evolved from 5,000 Yen Cash this in for ¥10,000. Drag pins to the trash can to exchange them for money.
255 Scarletite 0 --- --- --- --- 0 --- --- Sold by Real life solutions, Shibu-Q Heads 1F - 5x Tektite, 2x Orichalcum, 1x Dark Matter; A pin inlaid with a red gemstone. Certain shop quests let you trade this in for an item crucial to character growth. --- ---
256 Rare Metal 0 --- --- --- --- 0 --- --- Dropped by Bigbanfrog H, Alterna Wolf H, Thrash Mink H, Jelly Madchester H, Classi Corehog E, Decadraven N, Dissonance Bat N, Brassbanfrog E, Orchefrog E, Electro Popguin U, Brit Popguin E, Eurobeat Boomer N, Easterraven N, Nefastraven N; A pin inlaid with amber gemstones. Certain shop quests let you trade this in for some kind of item. --- ---
257 Tektite 0 --- --- --- --- 0 --- --- Sold by Real life solutions Shibu-Q Heads 2F: x3 Rare Metal; Event W3D1: pig @West Exit Bus Terminal, W3D1: pig @Station Underpass; Dropped by Brassbanfrog N, Death Thrash Mink H, Grindcore Minks U, J Popguin U, Hard Corehog H, Melodi Corehog H, Eurobeat Boomer H, Progfox U, Carcinofolk U, Carcinometal N, Decadraven HU, Easterraven H, Pachy R & R N, Dissonance Bat H, Emo Corehog H, Carcinosamps U; A pin inlaid with yellow gemstones. Certain shop quests let you trade this in for a decent item. --- ---
258 Adamantite 0 --- --- --- --- 0 --- --- Dropped by Funkfrog U, Choirfrog H, Shrew Wave H, Shrew Gazer U, Brit Popguin U, Jelly Neocoustic U, Jelly Germanic H, Hard Corehog U, Melodi Corehog U, House Rhino U, Carcinoska U, Easterraven U, Mammoth R & B N, Jelly Swechno U; A pin inlaid with green gemstones. Certain shop quests let you trade this in for a good item. --- ---
259 Orichalcum 0 --- --- --- --- 0 --- --- Sold by Real life solutions, Shibu-Q Heads 3F for x3 Adamantite; Event W1D6 (Reaper Review Wall. Only one; replaced with 500 Yen in repeated visits.); Dropped by Brassbanfrog HU, Tradishfrog U, Jelly Germanic U, 2-step Boomer U, Ragtime Drake H, Pig Samba All, Bass Reaper U, Uzuki Yashiro (Expert) H, Koki Kariya (Expert) H, Pteropus Canor H; A pin inlaid with purple gemstones. Certain shop quests let you trade this in for items needed for character growth. --- ---
260 Shadow Matter 0 --- --- --- --- 0 --- --- Dropped by Bigbansprog U, Hard Corehog H, Brassbanfrog E, Alterna Wolf N, Orchefrog U, Progfox H, Death Thrash Mink U, Shrew Wave H, Vespertilio Canor E, Dissonance Rhino E, Dissonance Bat E, Swing Shark N; A pin inlaid with blue gemstones. Certain shop quests let you trade this in for items needed for character growth. --- ---
261 Dark Matter 0 --- --- --- --- 0 --- --- Dropped by Uzuki Yashiro (Ultimate), Koki Kariya (Ultimate), Minamimoto (Ultimate), Konishi (Ultimate), Sota & Nao (Ultimate), Hanekoma (Ultimate), Higashizawa (Ultimate), Kitaniji (Ultimate), Sho Minamimoto (Panthera Cantus), Conductor (Dragon Cantus); A pin inlaid with a dark gemstone. Essential for obtaining rare items in shop quests. --- ---

Miscellaneous

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
262 Rhyme (Pin) 0 --- P Summon Rhyme T 95 120% 5 uses 0 4 --- --- Touch empty space to summon Rhyme's squirrel Noise to that location, where she will attack any enemies present. Event W3D7, after Tigris Cantus. Sold by Avant-garde Noodles, Shadow Ramen: x1 Shadow Matter.
263 Lucky Star 20,000 C A Mother Lode --- --- --- 0 --- --- --- Concert swag sold during a show by epic rock trio Def Märch. Fetches ¥20,000 at market. Trade it in at a shop for one heck of an item. Sold by Avant-garde Noodles, Shadow Ramen: x1 Dark Matter x2 50 Yen. Event W1D3 Cough Drops Sidequest, Tin Pin Another Day (Towa Records with Rhyme in the group).
264 Lady Luck 50,000 C A Mother Lode --- --- --- 0 --- --- --- Online swag from Eiji Oji's princely serial comic "Pigsty Fabulous." Fetches ¥50,000 at market. Trade it in at a shop for one heck of an item. Sold by Avant-garde Noodles, Shadow Ramen: x2 Dark Matter x2 50 Yen. Event Another Day - Beat Prince at Tin Pin in A-East.
265 Lucky Panda 80,000 C A Mother Lode --- --- --- 0 --- --- --- This is Sato-chan, lovable stuffed mascot of Bella Donna's pharmacy. Fetches ¥80,000 at market. Trade it in at a shop for one heck of an item. Sold by Avant-garde Noodles, Shadow Ramen: x3 Dark Matter x2 50 Yen. Event Another Day - Beat Futoshi at Tin Pin at West Exit Bus Terminal.
266 Pyrokinesis 0 A N Pyrokinesis D 22 35% 2.6s 1.5 4.5 --- --- Drag across empty space to create a path of flame. Inflicts damage on contact. Event W1D1, Another Day Final Time Attack.
267 Shockwave 0 A P Shockwave S 23 35% 9 uses 0 3 --- --- Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. Event W1D2, Another Day Final Time Attack.
268 Cure Drink 0 A Cure Drink B --- --- 3 uses 0 --- --- --- Touch the pin to restore HP. Event W1D2, Another Day Final Time Attack.
269 Force Rounds 0 A N Force Rounds T 26 25% 12 uses 0 5.1 --- --- Touch empty space to fire a bullet in that direction. Inflicts damage on contact. Limited range. Event W1D2, Another Day.
270 Psychokinesis 0 C 0 Psychokinesis S 24 110% 6 uses 0 3 --- --- Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact. Event W1D2, Another Day Final Time Attack.
271 Thunderbolt 0 C N Thunderbolt T 27 42% 5 uses 0 3.5 --- --- Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. Event W1D2, Another Day Final Time Attack.
272 The Eyes Have It 25,000 B N Frostbite R 74 20% 4s 0 3 --- --- A rare pin often seen changing hands among lady Reapers. Wear it to win another's heart. Rapidly tap an enemy to activate the pin's psych. Dropped by Uzuki Yashiro (Enemy) H.
273 I Live for Food 25,000 A Cure Drink B --- --- 4 uses 0 --- --- --- A pin designed by a Reaper with a constant jones for curry 'n' rice. Wear it and you'll always have room for more. Touch the pin to restore HP. Event W2D3, Imprint "Yellow" on Ken Doi. Dropped by Reaper Beat NH.
274 Walk on, Walk off 15,000 C Invisibility D --- --- 1s 0 1.3 --- --- A pin crafted by a Reaper who loves a good stroll. Wear this and life becomes a walk in the park. Drag Neku to activate the pin's psych. Dropped by Koki Kariya (Enemy) H.
275 Me Time is Free Time 25,000 Reaper Sweeper P --- --- 1 use 0 4 --- --- "I'm not antisocial. I'm introspective," muses this pin's Reaper designer. Press empty space to activate the pin's psych. Dropped by Megumi Kitaniji (Enemy) H.
276 Fuji Yama 6,900 B N Discharge R 58 30% 3s 0 7 --- --- A pin themed after majestic "Fuji Yama," Japan's tallest and oft-misnomered mountain. Rapidly tap empty space to activate its psych. Sold by Lifestyle selects, Edoga the Shop: x1 Orichalcum.
277 Daruma 5,250 B N Apport C 58 80% 3 uses 1.5 5 --- --- A pin themed after the roly-poly Daruma, a traditional Japanese wish doll. Draw a circle in empty space to activate its psych. Sold by CD shop, AMX: x1 Orichalcum.
278 Sushi 5,850 B P Stellar Flurry R 58 30% 6 uses 0 7 --- --- A pin themed after sushi, that traditional Japanese marriage of raw fish 'n' rice. Mmm! Rapidly tap an enemy to activate its psych. Sold by Music center, Towa Records: x1 Orichalcum.
279 Shinobi 8,100 A N Energy Rounds S 58 20% 10 uses 0 3 --- --- A pin themed around the traditional Japanese character meaning "deadly ninja awesomeness." Slash across Neku to activate its psych. Sold by B-style threads, Wild Boar 104: x1 Orichalcum.

Noise

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
280 Tigris 35,250 Reaper N Piercing Pillar R 117 50% 5 uses 0 17 --- --- Dropped by Tigris Cantus H. Rapidly tap empty space to form three icicles. Inflicts damage on contact.
281 Corehog 21,600 Angel N Burst Rounds P 102 150% 4 uses 0 3 --- --- Dropped by Classi Corehog U. Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact.
282 Jelly 16,950 Reaper N Discharge H 55 40% 5s 0 3 --- --- Dropped by Jelly Madchester U, Jelly Swechno H. Scratch empty space to generate electricity. Inflicts damage on contact. Keep scratching to extend range.
283 Shark 14,250 Reaper Black Hole C --- --- 1 use 7.6 --- --- --- Dropped by Fusion Shark U. Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.)
284 Leo 10,950 Reaper Teleport T --- --- 7 uses 0 4 --- --- Dropped by Sho Minamimoto (Enemy) H, Leo Cantus H. Touch empty space and Neku will teleport to that location.
285 Ovis 47,100 Reaper N Thunderbolt T 142 42% 8 uses 0 3 --- --- Dropped by Ovis Cantus H. Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo.
286 Cornix 24,150 Angel N Apport T 133 30% 8 uses 4.7 3 --- --- Dropped by Cornix Canor H. Touch empty space to drop five boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down.
287 Popguin 12,600 Angel N Force Rounds T 93 25% 10 uses 0 6 --- --- Dropped by Brit Popguin NH. Touch empty space to fire a penetrating bullet in that direction. Inflicts damage on contact.
288 Pteropus 32,250 Angel N Patrol Rounds T 135 30% 4 uses 0 3 --- --- Dropped by Vespertilio Canor H, Pteropus Canor H. Touch empty space to fire a penetrating boomerang in that direction. Inflicts damage on contact.
289 Mink 14,850 Reaper N Twister M 62 35% 1 use 3 6 --- --- Dropped by Death Thrash Mink U, Grindcore Minks H. Blow into the microphone to start a whirlwind. Inflicts damage on all enemies and always Immobilizes them. (Some enemies may be immune.)
290 Boomer 22,500 Angel P Grave Marker S 90 80% 8 uses 0 9 --- --- Dropped by 2-step Boomer H. Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab.
291 Sprog 17,700 Reaper N Freeze P --- --- 6 uses 0 3.2 --- --- Dropped by Southerfrog H, Orchesprog U, Fifenfrog N, Tradishfrog N. Press an enemy to encase it in ice and stop it from moving. (Some enemies may not be affected.)
292 Fox 13,650 Angel N Flame Core S 104 45% 5 uses 0 4 --- --- Dropped by Psychedelifox U, Ambiefox H. Slash across Neku to launch a small flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies.
293 Bat 18,450 Angel N Patrol Rounds S 73 30% 5 uses 0 3 --- --- Dropped by Happycore Bat H. Slash across Neku to fire a two-way penetrating boomerang in that direction. Inflicts damage on contact.
294 Rhino 18,900 Reaper P Massive Hit P 100 200% 6 uses 0 5.3 --- --- Dropped by Trance Rhino H. Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power.
295 Shrew 21,150 Reaper N Time Bomb T 94 65% 5 uses 0 8.6 --- --- Dropped by Shrew Gazer H. Touch empty space to place a bomb in that location which explodes after a set amount of time.
296 Woolly 19,650 Reaper P Earthquake H 106 65% 1 use 1 6 --- --- Dropped by Pachy R & R U, Mammoth R & B HU. Scratch empty space to cause a tremor. Inflicts damage and sometimes Immobilizes enemies.
297 Raven 30,450 Reaper 0 Psychokinesis D 88 110% 8.6s 0 3 --- --- Dropped by Nefastraven H. Drag obstacles like cars and signs around. Inflicts damage on contact.
298 Drake 64,200 Angel N Flame Blast P 131 74% 5s 0 3 --- --- Dropped by Ragtime Drake U. Press empty space to create a pillar of fire. Inflicts damage and sometimes HP Drain on contact.
299 Anguis 127,200 Reaper N Nexus Ray P 999 100% 1 use 0 --- --- --- Dropped by Anguis Cantus H, Draco Cantus N. Press empty space to fire a powerful, penetrating beam in that direction. Inflicts heavy damage on contact.
300 Pig 250,000 Reaper A Grandmother Lode --- --- --- 0 --- --- --- Sold by Cafe, WildKat: ¥500000 (Remix only). Event Another Day, Pig (Pork City, Floor 13). Dropped by Pig Mazurka All. Greatly increases your drop rate, but in exchange you stop receiving EXP and PP.
301 Carcin 12,150 Reaper P Fire Barrier P 81 45% 7s 0 8 --- --- Dropped by Carcinometal H. Press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact.
302 Grizzly 9,600 Reaper N Street Jam M 56 30% 5s 9.8 --- --- --- Dropped by Circle Pit Grizzly HU, Wall of Grizzly H. Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies and sometimes HP Drain.
303 Wolf 23,250 Angel P Velocity Attack D 97 38% 5.3s 3.3 3 --- --- Dropped by Grunge Wolf H. Drag Neku into a dash and smash him into enemies. Inflicts damage.
304 Frog 21,900 Angel N Splash Core T 114 65% 8 uses 4.7 3 --- --- Dropped by Southerfrog U, Tradishfrog H, Fifenfrog H. Touch empty space to create a small, stationary orb of water. Orbs inflict damage on contact and then rebound a good distance.

Solo Remix Pins

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
901 100,000 Yen 100,000 --- --- --- --- --- 0 --- --- --- Sold by Coco's Secret Reaper Shop. Event Room of Reckoning Final Remix. Cash this in for ¥100,000. Drag pins to the trash can to exchange them for money.

Final Remix A New Day Pins

Pin ID Pin Name Cost Type Ability Attack Rate Uses Power Speed Evolves From Evolves Into Description
306 Green Dragon 0 A N Pyrokinesis D Attack: 114 35% 3.1s 0 5 --- --- Event A New Day. Drag empty space to ignite a wall of fire that inflicts damage on any enemies it touches. Afterward, it generates a tornado that knocks enemies into the air.
307 Vinyl Record 2,750 B P Vortex Saber H Attack: 110 100% 5 3.3 3.6 Sold by Music center, Towa Records: x1 Tektite x10 Morganite --- Scratch empty space to attack with a spinning slash and create a shock wave that damages any enemies it touches.
308 Downhill Buffalo 3,150 A N Energy Rounds S Attack: 85 35% 6 uses 0 4.9 Sold by Punk ensembles, Tigre Punks: x1 Tektite x2 Morganite x5 Taaffeite --- Slash Neku to unleash three columns of fire in that direction that damage any enemies they touch.
309 Hermit Crab Feather 6,100 A P Velocity Charge S Attack: 99 45% 2.7s 2.5 2.2 Sold by Basic & casual, Mus Rattus IV: x5 Rare Metal x3 5,000 Yen --- Slash Neku to hurl his body in that direction, damaging any enemies he touches. He will continue charging until the gauge is emptied (can be interrupted).
310 Great Physical Power 10,000 A N Piercing Pillar S Attack: 52 100% 6.4s 0 6.4 Sold by Go-go gear, D+B 104: x1 Tektite x5 Morganite x5 10,000 Yen --- Slash vertically up on empty space to cause multiple swords to appear and damage any enemies they touch.
311 Dove Actually 4,900 A N Force Rounds T Attack: 102 40% 10 uses 0 6 Sold by Music center, Towa Records: x3 1,000 Yen x3 Rubellite x2 Morganite --- Tap empty space to fire a large slow-moving projectile. Afterward, you can change the direction by tapping on empty space again.
312 Zipzap Zipper 4,700 A N Entanglement S --- --- 3 uses 0 4 Sold by Glamour selects, Bel Airplane: x10 Rubellite x7 Taaffeite --- Slash empty space to cause a chain to appear that freezes any enemies it touches. (Some enemies may be immune.)
313 Unfortune Teller 7,000 A N Bullet Sword P Attack: 118 40% 1.5s 0 9.4 Sold by Basic & casual, Mus Rattus III: x6 Rare Metal x10 1,000 Yen --- Press Neku to conjure swords that fly outward damaging enemies. Keep pressing Neku to continue conjuring swords.
314 Brain Beam 2,850 A N Laser Blast S Attack: 100 56% 3 uses 0 7.6 Sold by Import stylings, Dragon Couture: x3 Tektite x3 Rare Metal --- Slash Neku to fire a heat ray in that direction that damages any enemies it touches.
315 WITCHCRAFT 6,200 A P Grave Marker S Attack: 120 64% 2 uses 2.4 7.8 Dropped by Uzuki Yashiro (Expert Mode) HU, Koki Kariya (Expert Mode) HU --- Slash vertically down on an enemy to teleport above their head and unleash a devastating fire attack. "An age when three kingdoms drowned in crimson come together..." is inscribed on this pin.
316 METTAZASHI 6,200 A P Shockwave S Attack: 116 32% 10 uses 0 5 Dropped by Dissonance Shark HU --- Slash an enemy and Neku will move in to strike. The flames launched will change in shape depending on direction. An age where three kingdoms drowned in crimson come together..." is inscribed on the pin.
317 KATON NO JUTSU 6,200 A P Vulcan Uppercut S Attack: 65 40% 2 uses 3.3 5.5 Dropped by Dissonance Tapir HU --- Slash vertically up on an enemy to move next to them and perform a fiery jumping slash. An age when three kingdoms drowned in crimson come together..." is inscribed on the pin.
318 Rakshasa the Tyrant 4,750 A N Burst Sword P Attack: 110 40% 3s 0 7.8 Sold by B-style threads, Wild Boar: x5 Tektite x5 Rubellite --- Press empty space to send multiple swords in that direction, damaging any enemies they touch. Afterward, you can drag to change the swords' direction.
319 PRW-02SR 6,300 B N Splash Core T Attack: 113 32% 7 uses 0 6.8 Sold by Funky fashion, Sheeply Heavenly: x3 Rubellite x2 Morganite x1 Taaffeite --- Tap empty space to create a stationary ball of electricity that damages any enemies it touches. It will remain in place even after enemies make contact.
320 Papillon Rouge 2,850 A N Entanglement S Attack: 170 20% 1 use 2 12.1 Sold by Accessory heaven, KuraKura: x2 Rare Metal x5 100 Yen x3 1,000 Yen --- Slash empty space to cause a chain to appear that damages any enemy it touches while also restoring your HP.
321 Rubellite 0 --- --- --- --- --- 0 --- --- --- Dropped by Dissonance Grizzly NHU, Dissonance Bat U, Uzuki Yashiro (Expert Mode) E, Koki Kariya (Expert Mode) E --- A pin inlaid with pink gemstones. Certain shop quests let you trade this in for a useful item.
322 Morganite 0 --- --- --- --- --- 0 --- --- --- Dropped by Dissonance Mink N, Dissonance Rhino NHU, Dissonance Shark E --- A pin inlaid with double pink gemstones. Certain shop quests let you trade this in for a pretty good item.
323 Taaffeite 0 --- --- --- --- --- 0 --- --- --- Dropped by Dissonance Mink HU, Expert Reaper NHU, Dissonance Tapir E --- A pin inlaid with triple pink gemstones. Certain shop quests let you trade this in for an awesome item.
Neku Stickers
Item No. Name Location Info Tips
378 Safe Landing Lifestyle selects Neku Sticker. If an enemy attack sends Neku flying, touch the screen to recover in midair and avoid getting knocked down. You can take extra damage if a knock-backed attack sends you to the asphalt. Land safely to avoid getting kicked around!
379 Technical Experience Edoga the Shop Neku Sticker. Collect a technical EXP bonus when he lands 10 or more hits on an enemy in midair. The trick to earning bonus EXP boils down to pin combinations. Mix it up and see what sorts of spiffy original combos you can create!
381 Brand Awareness Neku Sticker. Pins get stronger or weaker based on where their brands place on the area's brand chart. The last-place brand's Attack is halved. Wear threads or pins from your favorite brand into battle to boost that brand's popularity. Set your sights on number one!

Miscellaneous Stickers

Item No. Name Location Info Tips
376 Phone Menu Chapter 1 Day 2 Touch the phone icon in the upper-right corner of the bottom screen while in the field to open the Phone Menu and access game sub-menus You also go to the Phone Menu when you want to adjust your level, the difficulty of combat, or your partner's behavior.
377 Extra Slot Import styling Adds an additional pin slot to your decks. Open the Pins Menu (available on your phone) and pick out another pin to wear! If you wear a pin, it will grow through combat and other actions. Higher pin levels mean stronger attacks, so keep your deck filled!
380 Shutdown Resume the game after having quit and turned off the power, and pins Neku is wearing will gain PP for the time you were away, up to 7 days. PP only rack up for one week, max. Plus, the amount you earn decreases with each passing day. Want shutdown PP? Timing is everything!
382 Dash Chapter 1 Day 1 Quickly drag Neku to dash. At the very start of his dash, Neku is untouchable, allowing him to slip past oncoming enemy attacks. Use Neku's invulnerability at the start of a dash to your advantage. You can even dash right through enemy projectiles!
383 Game Cleared Clear the game This proves that you've beaten the game. Nice work! You can now access the Chapter Selection Menu from your phone. This sticker allows you to fast-forward through cutscenes by holding down the L or R Buttons!
408 Chain 4 Lets you chain up to 4 battles at once. Enemies grow stronger with each "reduction" (round), but also drop pins more often. Touch multiple Noise symbols to chain battles! But beware: chaining makes enemies tougher. Sometimes it's wise to stick to a single round.
409 Chain 16 Real life solutions 2F after final boss Lets you chain up to 16 battles at once. Enemies grow stronger with each "reduction" (round), but also drop pins more often. Touch multiple Noise symbols to chain battles! But beware: chaining makes enemies tougher. Sometimes it's wise to stick to a single round.
410 Retry Battles Lets you recover from a Game Over and retry the battle you lost. In the case of a chain battle, you will start from the first round. Choose "Retry on Easy" to fight just that battle on Easy difficulty. After the fight, your difficulty setting to revert to how you had it.
411 Hard Lets you set the difficulty to Hard from the Phone Menu. Makes battles tougher, but nets you more EXP and better pins. Choosing Hard may increase enemies' Attack and Defense, but they'll also drop hard-to-beat pins!
412 Hollow Leg Real life solutions 1F after final boss Locks the number of bytes you can eat at 24. Eating food no longer causes this number to decrease. Neku and his partners have likes and dislikes, which affect how much their sync is boosted. Listen closely to their reactions after eating!
413 Ultimate Real life solutions 3F after final boss Lets you set the difficulty to Ultimate from the Phone Menu. Makes battles insanely tough, but nets you more EXP and better pins. Choosing Ultimate may send enemies' Attack and Defense through the roof, but they'll also drop the ultimate pins!
414 Easy Lets you set the difficulty to Easy from the Phone Menu. Makes battles more manageable, but nets you fewer EXP and weaker pins. Choosing Easy will lower enemies' Attack and Defense, but they'll only cough up half as much EXP.
415 Noise Report Adds the Noise Report to your phone. View info on enemies you've faced: what pins they drop, or tips on erasing them. The same Noise will drop different pins depending on the difficulty level. Increase your drop rate for more pin drops!
416 Tin Pin Versus Herbal remedies Adds the Tin Pin Slammer multiplayer mode to your phone so you can take on friends via wireless communications. Playing Tin Pin Slammer will earn you PP, just the same as wearing your pins into battle!
417 Mingle Mode Adds Mingle Mode and the Friends Menu to your phone. Mingle Mode lets you trade Friend Cards and earn PP! You can mingle with any DS that's communicating wirelessly, regardless of what game the owner is playing. Try it out!

Notable Techniques

Cross Combos

Cross combos are attacks where Neku and his partner alternate attacks between each other[324]. Cross combos cause the sync rate to rise, which once the SYNC reaches 100% the Fusion Pin can be utilized. Unleashing a powerful attack that hits all enemies at once. Cross Combos also act as a secret weapon against enemies that don't respond to normal attacks[325].


Other

Standard Tactics

  • The World Ends With You: Neku will use pins that best fit the situation, along syncing up with his partner for an ultimate attack.
  • NEO: The World Ends With You: Neku will employ similar strategies, being a far more experienced fighter and syncing up with his team for a massive groove attack.

Weaknesses

Note

Trivia

  • Neku's name is incidentally phonetically similar to the Japanese word for cat ((ねこ) neko?), which may relate to the name of Neku's favorite designer, CAT.
  • Neku's bright orange hair was designed for convenience, so the player could easily identify him in a crowd of pixelated characters[351].
    • In certain initial background concept artwork, he is shown with blond hair instead[352].
  • In the Japanese version of the Secret Reports for Another Day and A New Day's Secret Addendum A, Neku is referred to as "The Chosen One" (選ばれし者 ebareshimono?) by Hanekoma[353].
  • At 5'4", 15-year-old Neku is the shortest out of all male characters with confirmed heights.
  • Neku's birthday, April 21st, is the day before the North American release of TWEWY.
    • It is possible the 21st was chosen instead of the 22nd due to it being the 111th day of the year. This same repeating number sequence - known as an "angel number" - is found in Joshua's birthday, 11/1, a connection which may symbolize Neku's role as his proxy.
  • Jesse David Corti once said Neku's story is of him becoming more open minded and going from invulnerable to vulnerable, especially regarding his emotions and personality and allowing himself to experience hurt and weakness. This contrasts many stories where protagonists start as vulnerable and become invulnerable. While many protagonists gain strength and abilities, Neku begins the game as a psych master and loses all of his psych abilities when he returns to the RG at the end of the game.
    • Neku also loses the distinction of being a psych master in NEO as any Player is capable of using any psych regardless of their psych level.
  • According to Tatsuya Kando, Neku is a character who "prefers solidarity and isolates himself from the get-go", but still feels "a twinge of loneliness somewhere in his heart" and "maybe was always longing for some kind of interaction."[354].
  • It is unknown whether or not Neku can utilize absolutely every pin, as some pins are not accessible to the game player, which includes the pins that Neku's Partners use.
  • The fate of Neku's third entry fee (every other player in the third week) was not revealed.
  • According to an interview with Tatsuya Kando, Tomohiro Hasegawa and Takeshi Arakawa in the original TWEWY Guidebook, Neku believed the city would be erased when he lost the final duel with Joshua. His realization that he was in the Realground and that Joshua tricked him is what prompted his cry of, "WHAT THE HELL!?"[355]
  • In the Japanese version of the game, Neku's nickname in Another Day is "Dark Blue."
  • When Neku meets Shiki, she says "call me Shiki" and Neku thinks to himself, "I call this wack." Neku says this because in Japanese culture, calling people by their first name is seen as a sign of closeness and informality, and he is annoyed by how easily Shiki is trying to befriend him.
  • Neku and Shiki placed seventh on Nintendo Power's list of gaming's top couples in their February 2011 issue.
  • Neku's favorite brand is Jupiter of the Monkey, and Neku is quite fond of CAT. Jupiter of the Monkey's main store happens to be located on Cat Street nearby CAT's café, which ties Neku and Hanekoma together.
Neku's body by the graffiti.
  • During the scene where Neku is killed, upon close inspection, the graffiti above Neku shows a skeleton dressed similarly to Neku, with what seems to be reddish hair, blue clothes and wearing blue headphones. The Neku-like skeleton is looking directly at Neku's body. Under the skeleton is an image of a bull made of bones, which may represent Shiki who is associated with the D+B brand and may also represent her death. To the left of the skeleton seems to be an abstract skull which may reference a Player Pin, and underneath, yellow art similar to the Thunderbolt pin (one of Neku's first pins) which may represent psychs. The section of the mural may foreshadow Neku's time in the Reapers' Game.
    • It should be noted that the skeleton depicted is also featured on Black Jupiter while the skull is part of the design for Black Mars. The same graffiti also appears in Trail of the Judged.
    • The graffiti was also created by CAT (Hanekoma), an Angel with special powers. It is mentioned in the Secret Reports that his art is "imbued" with "command codes" which can affect the subconsciousness of those who view it, suggesting that the art and Neku's situation may not be simple coincidence.
  • In The Animation, Neku is left-handed[356].
  • At the end of the main story, Neku discards his headphones. However, they are present again in A New Day. The headphones do not reappear on Neku's character design in NEO: The World Ends with You.
    • The inclusion of his headphones in A New Day was likely so that the developers did not need to create new assets of Neku without his headphones.
    • The headphones were a part of Neku's early character designs for NEO: The World Ends with You. They would have appeared around his neck.
  • As of NEO: The World Ends With You, Neku's official color appears to be purple, the same color as several of his clothes and his phone. During the official TWEWY PR twitter account's character reveals, he is represented by the "headphone" (🎧) emoji.
  • In NEO, one of Neku's result screen lines is a direct quote of Hanekoma in The Animation: "Teamwork makes the dream work."
  • In a NEO guidebook, there were photos of Neku wearing his original outfit during battles, which does not appear in the final game. Putting the Legendary set on Neku does nothing.
  • In the first DS version, Neku is still internally referred to within the game's code as "boy", since his name was not decided at the start of development.
  • Neku coincidentally shares a battle quote with NEO's main protagonist Rindo that Neku says in the original game: when defeating a single Noise, Neku can say "Any last words?!" similar to Rindo, who says the same quote when doing so.
    • The same line was used by Neku in the original DS release, in which he would say this line upon catching a Puck with a 5x multiplier. This is most easily observed during the Final Boss battle or by using Holy Field.
  • Neku was designed by Tetsuya Nomura in both games. In the NTWEWY Artbook from 2021, Nomura commented that "it was difficult to surpass Neku's first design from the original game". In other artworks, Neku's beta design has a whiter palette to it and has a zipper in his white jacket.

Explanations

The following is an explanation of the various status effects of The World Ends With You

Status Effects
Name Effect
Immobility Immobility incapacitates the target, preventing any actions such as movement, attacking, or using pins, unless the pins are specifically designed to cure it. While immobilized, the target remains vulnerable to damage. It is symbolized by a white square with black lines.
HP Drain HP Drain gradually reduces the target's HP as a percentage of their maximum health. This effect excludes Noise attacks intended to deplete HP, like those involving jelly grabs. The icon is a white square with circular shapes.
Attack Break Attack Break cuts the target's offensive power in half. Several pins, such as Pavo Real's Poison Skull and Rapier Glance, Mus Rattus' Cornered Rat, and Hip Snake's Eyes Full of Hope and Eyes Full of Light, trigger this effect. It is represented by a white square featuring an 'A' inside a red arrow.
Defense Break Defense Break reduces the target's defense by half. The icon used is a white square with a 'D' inside a blue arrow.
Stun Stun, also known as "flinching," is a temporary status where the player or Noise cannot act for a brief moment after taking significant damage. Some Noise might be immune to this effect, while Neku and his allies will avoid flinching from minimal damage.
Knock-Back Knock-Back is triggered when an attack causes the player or Noise to be pushed backward. Neku and his partner will likely fall to the ground, but Noise are only thrown backward. This effect is similar to Stun, but with the added movement.
Airborne Airborne, or "knock-up," occurs when the player or a Noise is sent into the air by an attack. Neku and his partner will likely fall afterward, but Noise are only pushed back. This status can be exploited by Neku to juggle enemies.

Battle Records

29 - 3 - 3


  • Mosh Grizzly - Fight[357]
    • Conditions: None.
    • Location: 104 Building
  • Metal Corehog - Fight[358]
    • Conditions: None.
    • Location: Statue of Hachiko
  • Vespertillio Canor - Fight[359]
    • Conditions: None.
    • Location: Concert Stage
  • Swing Shark - Fight[360]
    • Conditions: None.
    • Location: Towa Records
  • Circle Pit Grizzly - Fight[361]
    • Conditions: None.
    • Location: Spain Hill
  • Cornix Canor - Fight[362]
    • Conditions: None.
    • Location: West Exit Bus Terminal
  • Ovis Cantus - Fight[363]
    • Conditions: None.
    • Location: Station Underpass

  • 777 - Fight[368]
    • Conditions: None.
    • Location: Pork City, Third Floor
  • Pteropus Canor - Fight[369]
    • Conditions: None.
    • Location: Concert Stage
  • Uzuki - Fight[370]
    • Conditions: None.
    • Location: Spain Hill
  • Kariya - Fight[371]
    • Conditions: None.
    • Location: Towa Records
  • Kariya & Uzuki - Fight[372]
    • Conditions: None.
    • Location: Towa Records
  • Kariya & Uzuki - Fight[373]
    • Conditions: None.
    • Location: Udagawa Back Streets
  • Tigris Cantus - Fight[374]
    • Conditions: None.
    • Location: Rubicon, Shibuya River
  • Megumi & Shiki - Fightref>The World Ends With You Third Week, Seventh Day</ref>
    • Conditions: None.
    • Location: Dead God's Pad, Shibuya River
  • Angus Cantus - Fight[375]
    • Conditions: None.
    • Location: Room of Recokning, Shibuya River
  • Draco Cantus - Fight[376]
    • Conditions: None.
    • Location: Room of Recokning, Shibuya River

*Kariya & Uzuki - Fight[377]

  • Conditions: None.
  • Location: Udagawa Back Streets
    • Dissonance Shark - Fight[378]
      • Conditions: None.
      • Location: 104 Building
    • Dissonance Tapir - Fight[379]
      • Conditions: None.
      • Location: Cat Street


    • Sho Minamoto - Fight[380]
      • Conditions: None.
      • Location: Udagawa Backstreets
    • Plague Pachy - Fight[381]
      • Conditions: None.
      • Location: Inside Tsugumi's Mind
    • Susukichi - Fight[382]
      • Conditions: None.
      • Location: Express Underway
    • Shiba Miyakaze - Fight[383]
      • Conditions: None.
      • Location: Scramble Crossing


    • Sho - Fight[386]
      • Conditions: None.
      • Location: Cadoi City
      • Note: Sho was too powerful for Beat and Neku, though he left after defeating them.
    • Joshua - Fight[387]
      • Conditions: None.
      • Location: Room of Recokning, Shibuya River
      • Note: The fight was a gun duel, where Neku refused to shoot Joshua resulting in Joshua shooting him, however due to the compassion Neku showed, Joshua decided to spare Shibuya and bring everyone back.
    • Soul Pulvis - Fight[388]
      • Conditions: None.
      • Location: Scramble Crossing
      • Note: The cast lost as the Noise was far too strong to deal with.

    • Beat - Fight[389]
      • Conditions: None.
      • Location: Towa Records
      • Note: Beat stopped the fight midway with the excuse that Neku was far too weak for him to finish off. Due to this, if Beat decided to not stop the fight, he would've easily defeated Neku.
    • Beat - Fight[391]
      • Conditions: None.
      • Location: Miyashita Park Underpass
      • Note: Midway through the fight Neku gave Beat the pendant of Rhyme he dropped, making him leave.

    References

    1. The World Ends With You First Week, Fifth Day
    2. The World Ends With You First Week, First Day
    3. The World Ends With You First Week, Third Day
    4. The World Ends With You First Week, Fourth Day
    5. The World Ends With You First Week, Sixth Day
    6. The World Ends With You First Week, Sixth Day
    7. The World Ends With You First Week, Seventh Day
    8. The World Ends With You First Week, Seventh Day
    9. The World Ends With You Second Week, First Day
    10. The World Ends With You Second Week, Second Day
    11. The World Ends With You Second Week, Second Day
    12. The World Ends With You Second Week, Third Day
    13. The World Ends With You Second Week, First Day
    14. The World Ends With You Second Week, Second Day
    15. The World Ends With You Second Week, Second Day
    16. The World Ends With You Second Week, Third Day
    17. The World Ends With You Second Week, Fourth Day
    18. The World Ends With You Second Week, Fourth Day
    19. The World Ends With You Second Week, Fifth Day
    20. The World Ends With You Second Week, Seventh Day
    21. The World Ends With You Second Week, Seventh Day
    22. The World Ends With You Third Week, First Day
    23. The World Ends With You Third Week, First Day
    24. The World Ends With You Last Day Ending
    25. The World Ends With You Last Day Ending
    26. NEO: The World Ends With You Third Week, Seventh Day"
    27. NEO: The World Ends With You Secret Report No. 23
    28. The World Ends With You First Week, Second Day
    29. The World Ends With You First Week, Third Day
    30. The World Ends With You Second Week, Third Day
    31. The World Ends With You Second Week, Fourth Day
    32. The World Ends With You Second Week, Fourth Day
    33. The World Ends With You Third Week, First Day
    34. The World Ends With You Third Week, Third Day
    35. The World Ends With You Third Week, Fourth Day
    36. The World Ends With You Third Week, Seventh Day
    37. The World Ends With You First Week, Second Day
    38. The World Ends With You First Week, Third Day
    39. The World Ends With You First Week, Third Day
    40. The World Ends With You Second Week, Fourth Day
    41. The World Ends With You A New Day
    42. NEO: The World Ends With You Third Week, Fifth Day
    43. NEO: The World Ends With You Third Week, Seventh Day
    44. NEO: The World Ends With You Third Week, Seventh Day"
    45. The World Ends With You First Week, First Day
    46. Kingdom Hearts Dream Drop Distance: Traverse Town Sora First Visit
    47. The World Ends With You Gameplay
    48. The World Ends With You Game Manual Page 6
    49. NEO: The World Ends With You Third Week, Fifth Day
    50. NEO: The World Ends With You Secret Report No. 1
    51. NEO: The World Ends with You: Official Guidebook + Setting Documents Collection (新すばらしきこのせかい公式ガイドブック+設定資料集 Shin Subarashiki Kono Sekai Kōshiki Gaidobukku + Settei Shiryōshū) exclusively released in Japan, July 2021.
    52. NEO: The World Ends With You Second Week, Second Day
    53. The World Ends With You Secret Report 22
    54. The World Ends With You Second Week, Four Day
    55. The World Ends With You Opening Cutscene
    56. The World Ends With You Second Week, Four Day
    57. The World Ends With You Secret Report
    58. If the Twitter Link dies
    59. The World Ends With You First Week, Fifth Day
    60. The World Ends With You Ending
    61. The World Ends With You A New Day
    62. NEO: The World Ends With You Third Week, Fifth Day
    63. NEO: The World Ends With You Third Week, Fifth Day
    64. NEO: The World Ends With You Third Week, Seventh Day"
    65. NEO: The World Ends With You Third Week, Seventh Day"
    66. NEO: The World Ends With You Third Week, Seventh Day"
    67. The World Ends With You First Week, First Day
    68. The World Ends With You First Week, Second Day
    69. The World Ends With You First Week, Second Day
    70. The World Ends With You First Week, Second Day
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    75. The World Ends With You Second Week, Sixth Day
    76. The World Ends With You Second Week, Sixth Day
    77. The World Ends With You Second Week, Sixth Day
    78. The World Ends With You Third Week, First Day
    79. The World Ends With You Third Week, Second Day
    80. The World Ends With You First Week, Fourth Day
    81. The World Ends With You Third Week, Fifth Day
    82. The World Ends With You Third Week, First Day
    83. The World Ends With You Third Week, First Day
    84. The World Ends With You Third Week, Second Day
    85. The World Ends With You First Week, Second Day
    86. The World Ends With You First Week, Second Day
    87. The World Ends With You Secret Report 2
    88. The World Ends With You First Week, First Day
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    90. The World Ends With You First Week, Third Day Pin Psychs: Fusion Tips
    91. The World Ends With You First Week, Third Day
    92. The World Ends With You First Week, Third Day
    93. The World Ends With You Shiki Level 3 Fusion
    94. The World Ends With You Joshua Level 3 Fusion
    95. The World Ends With You Third Week, Fifth Day
    96. The World Ends With You Third Week, First Day
    97. The World Ends With You Third Week, First Day
    98. The World Ends With You Third Week, Second Day
    99. The World Ends With You First Week, Second Day
    100. The World Ends With You First Week, Second Day
    101. The World Ends With You Beat Level 3 Fusion Attack
    102. The World Ends With You Third Week, Seventh Day
    103. The World Ends With You Joshua Level 3 Fusion
    104. The World Ends With You Third Week, Seventh Day
    105. The World Ends With You A New Day
    106. The World Ends With You First Week
    107. The World Ends With You First Week, Fourth Day
    108. The World Ends With You Second Week, Second Day
    109. The World Ends With You Third Week, Second Day
    110. The World Ends With You First Week, First Day
    111. The World Ends With You Second Week, Fourth Day
    112. The World Ends With You Joshua Level 3 Fusion
    113. The World Ends With You First Week, Third Day
    114. The World Ends With You Running and Dashing Tips
    115. The World Ends With You Noise Report No. 14 Grunge Wolf
    116. The World Ends With You Noise Report No. 14 Grunge Wolf
    117. The World Ends With You Secret Report 2
    118. NEO: The World Ends With You Third Week, Fourth Day
    119. NEO: The World Ends With You Third Week, Seventh Day"
    120. The World Ends With You Joshua Level 3 Fusion
    121. NEO: The World Ends With You Third Week, Seventh Day"
    122. NEO: The World Ends With You Second Week, Third Day
    123. NEO: The World Ends With You Second Week, Third Day
    124. The World Ends With You Second Day Pin Psychs: Tapping
    125. The World Ends With You First Week, Second Day
    126. The World Ends With You Game Manual Page 7
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    135. The World Ends With You First Week, Sixth Day
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    137. The World Ends With You Second Week, Fourth Day
    138. The World Ends With You Secret Report 7
    139. The World Ends With You First Week, Fifth Day
    140. The World Ends With You First Week, Third Day
    141. The World Ends With You Game Manual Page 7
    142. NEO: The World Ends With You First Week, Second Day
    143. The World Ends With You First Week, Third Day
    144. The World Ends With You First Week, First Day
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    153. The World Ends With You Game Manual Page 7
    154. The World Ends With You Second Day (B) Enemy Encounters Description
    155. The World Ends With You First Week, Third Day
    156. The World Ends With You Secret Report 1
    157. The World Ends With You Secret Report 4
    158. The World Ends With You First Week, Second Day
    159. The World Ends With You Third Week, Seventh Day
    160. The World Ends With You Secret Report 13
    161. The World Ends With You Second Week, Seventh Day
    162. The World Ends With You Second Week, Seventh Day
    163. NEO: The World Ends With You Secret Report No. 15
    164. NEO: The World Ends With You Secret Report No. 15
    165. The World Ends With You First Week, Second Day
    166. The World Ends With You Second Day (B) Enemy Encounters Description
    167. NEO: The World Ends With You First Week, Second Day
    168. NEO The World Ends With You Chain Mechanic
    169. The World Ends With You Secret Report 4
    170. NEO: The World Ends With You First Week, First Day
    171. NEO The World Ends With You Chain Mechanic
    172. The World Ends With You First Week, Second Day
    173. NEO: The World Ends With You First Week, Second Day
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    201. The World Ends With You First Week, Third Day Pin Psychs: Fusion Tips
    202. The World Ends With You (S) Dash Description
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    204. The World Ends With You (B) So I Beat the Enemy... Description
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    206. The World Ends With You Secret Report 19
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    215. The World Ends With You Secret Report 8
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    222. The World Ends With You Blink Step Description
    223. The World Ends With You First Gear Description
    224. The World Ends With You Teleport Warning Description
    225. The World Ends With You Ohabari Description
    226. The World Ends With You Rhyme Pin Description
    227. The World Ends With You Egg Bomb Description
    228. The World Ends With You First Week, Second Day
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    231. The World Ends With You Blown Kiss Description
    232. The World Ends With You Love Charge Description
    233. The World Ends With You Guardian Angel Description
    234. The World Ends With You Archangel Description
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    236. The World Ends With You Supply Factor Description
    237. The World Ends With You Squirrel Leisure Description
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    239. The World Ends With You Monkey Leisure Description
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    241. The World Ends With You Visionary Blend Description
    242. The World Ends With You Lil' Terror Bazooka Description
    243. The World Ends With You Chaos Description
    244. The World Ends With You Poison Scorpion Description
    245. The World Ends With You Long Live the Rock Description
    246. The World Ends With You D+B Description
    247. The World Ends With You Natural Puppy Description
    248. The World Ends With You Pavo Real Description
    249. The World Ends With You Mus Rattus Description
    250. The World Ends With You Jupiter of the Monkey Description
    251. The World Ends With You Hip Snake Description
    252. The World Ends With You Sheep Heavenly Description
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    255. The World Ends With You Lapin Angelique Description
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    311. The World Ends With You Crackle Pop Barrier Description
    312. The World Ends With You Splish Splash Barrier Description
    313. The World Ends With You Creepy Weepy Barrier Description
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    331. The World Ends With You First Week, First Day
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    333. The World Ends With You First Week, Third Day
    334. The World Ends With You First Week, Third Day
    335. The World Ends With You First Week, Third Day
    336. The World Ends With You First Week, Third Day
    337. The World Ends With You First Week, Fourth Day
    338. The World Ends With You Third Week, Fourth Day
    339. The World Ends With You Secret Report 1
    340. NEO: The World Ends With You First Week, Seventh Day "GamE thEorY"
    341. The World Ends With You First Week, First Day
    342. The World Ends With You First Week, Third Day
    343. The World Ends With You First Week, Third Day
    344. The World Ends With You Second Week, Fifth Day
    345. The World Ends With You First Week, Fourth Day
    346. The World Ends With You First Week, Fourth Day
    347. The World Ends With You First Week, Fourth Day
    348. The World Ends With You First Week, Third Day
    349. The World Ends With You First Week, Third Day
    350. The World Ends With You Another Day
    351. https://www.khinsider.com/news/A-Look-Back-Interviews-Creator-Comments-from-original-TWEWY-guidebook-18615
    352. https://images.khinsider.com/The%20World%20Ends%20With%20You/Concept%20Art/Spreads/initial_background_concepts.jpg
    353. Transcripts of the Japanese Secret Reports in The World Ends with You.
    354. IGN Interview with Tatsuya Kando
    355. ーKando: After that, Neku and Joshua play a game of their own, right? Arakawa: Yes, and Joshua won. At that time, he said, "If I win, I'll decide [what happens to Shibuya]." Kando: Joshua won, but he decided to keep Shibuya alive. So Neku came back to life and returned to Shibuya. He was under the impression that the city would be erased because he lost. Since he was able to return to the real world, he realized, "oh, Joshua tricked me." That's why the words that came out of his mouth were, "WHAT THE HELL!?" Arakawa: At first glance, it looks just like the opening, but it's actually different. In the opening, passersby ignore Neku as he walks about, but in the ending, everyone surrounds him. In other words, everyone is aware of Neku. So Neku realized that Joshua had deceived him.
    356. The World Ends With You The Animation promo video. Note how Neku performs his actions with his left hand.
    357. The World Ends With You First Week, First Day
    358. The World Ends With You First Week, Second Day
    359. The World Ends With You First Week, Third Day
    360. The World Ends With You First Week, Fourth Day
    361. The World Ends With You First Week, Fifth Day
    362. The World Ends With You First Week, Seventh Day
    363. The World Ends With You First Week, Seventh Day
    364. The World Ends With You Second Week, First Day
    365. The World Ends With You Second Week, Fifth Day
    366. The World Ends With You Second Week, Sixth Day
    367. The World Ends With You Second Week, Seventh Day
    368. The World Ends With You Third Week, Second Day
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    370. The World Ends With You Third Week, Third Day
    371. The World Ends With You Third Week, Fourth Day
    372. The World Ends With You Third Week, Fourth Day
    373. The World Ends With You Third Week, Fifth Day
    374. The World Ends With You Third Week, Seventh Day
    375. The World Ends With You Third Week, Seventh Day
    376. The World Ends With You Third Week, Seventh Day
    377. The World Ends With You A New Day
    378. The World Ends With You A New Day
    379. The World Ends With You A New Day
    380. NEO: The World Ends With You Third Week, Fourth Day
    381. NEO: The World Ends With You Third Week, Fifth Day
    382. NEO: The World Ends With You Third Week, Sixth Day
    383. NEO: The World Ends With You Third Week, Seventh Day
    384. NEO: The World Ends With You Third Week, Seventh Day"
    385. NEO: The World Ends With You Third Week, Seventh Day"
    386. The World Ends With You Third Week, Sixth Day
    387. The World Ends With You Third Week, Seventh Day
    388. The World Ends With You Third Week, Seventh Day Reset
    389. The World Ends With You Second Week, Third Day
    390. The World Ends With You Second Week, Fourth Day
    391. The World Ends With You Second Week, Fifth Day