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'''Occupation:''' Unknown ([https://drive.google.com/drive/u/4/folders/1exiX0pMYlzBczzr06_hA637_5o5hfD0e The ''Castlevania: Bloodlines EGM fax'' lists her occupation as a "?"]<Ref>Castlevania: Bloodlines EGM Fax Page 8</ref>) | '''Occupation:''' Unknown ([https://drive.google.com/drive/u/4/folders/1exiX0pMYlzBczzr06_hA637_5o5hfD0e The ''Castlevania: Bloodlines EGM fax'' lists her occupation as a "?"]<Ref>Castlevania: Bloodlines EGM Fax Page 8</ref>) | ||
'''Affiliations:''' [[Dracula (Castlevania)|Dracula]] ([https://www.vgmuseum.com/mrp/cvbl/documents/CVBJ.txt Her uncle]<ref>[http://www.vgmuseum.com/mrp/cvbl/documents/CVBJ.txt Translated story from the Japanese ''Vampire Killer'' instruction booklet, page 3.]</ref>), [[Death (Castlevania)|Death]], Drolta Tzuentes ([https://www.vgmuseum.com/mrp/cvbl/packaging/CastlevaniaTNG_56.jpg | '''Affiliations:''' [[Dracula (Castlevania)|Dracula]] ([https://www.vgmuseum.com/mrp/cvbl/documents/CVBJ.txt Her uncle]<ref>[http://www.vgmuseum.com/mrp/cvbl/documents/CVBJ.txt Translated story from the Japanese ''Vampire Killer'' instruction booklet, page 3.]</ref>), [[Death (Castlevania)|Death]], [[Drolta Tzuentes]] ([https://www.vgmuseum.com/mrp/cvbl/packaging/CastlevaniaTNG_56.jpg Elizabeth's servant]<ref>Castlevania: The New Generation Instruction Manual Page 56</ref>) | ||
'''Enemies:''' [[John Morris]], [[Eric Lecarde]] | '''Enemies:''' [[John Morris]], [[Eric Lecarde]] | ||
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[[Category:Primary Antagonists]] | [[Category:Primary Antagonists]] | ||
[[Category:Antagonists]] | [[Category:Antagonists]] | ||
[[Category:Game Bosses]] | |||
[[Category:Villains]] | [[Category:Villains]] | ||
[[Category:Nieces]] | [[Category:Nieces]] |
Latest revision as of 05:33, 23 December 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Elizabeth Bartley is a character and boss featured in Castlevania: Bloodlines. She is portrayed as the vampiric niece of Count Dracula and serves as one of the game's primary antagonists.
This dropdown contains the synopsis of Elizabeth Bartley’s story. Read at your own risk as you may be spoiled otherwise! |
---|
Early Life In her quest to maintain her youthful appearance, Elizabeth turned to a gruesome practice: murdering young virgins to use their blood. Even after Nadazy’s death in 1600, when Elizabeth was 40, her violent obsession continued, resulting in the deaths of thousands. Rumors of her horrific acts eventually reached the Hungarian king in 1610, prompting him to order Count George Turzo to investigate. Upon discovering the bodies of countless victims, Elizabeth was confined to a sealed room within her castle, with only small openings for air and food. She remained there for four years, and her ultimate fate remains uncertain. Events of Castlevania: Bloodlines In 1917, Elizabeth turned Lucy Seward, Eric Lecarde’s fiancée, into a vampire, though her reasons for doing so remain unclear. As part of her plan to revive Dracula, Elizabeth set out for Castle Proserpina in Whitby, England, where his spirit awaited. However, her progress was thwarted by Eric Lecarde, determined to avenge his fiancée, and John Morris, Quincy’s son. The duo pursued her across Europe, ultimately confronting her at the castle before she could complete the resurrection ritual. Elizabeth was defeated, and her plans were brought to an end. |
General Information
Name: Elizabeth Bartley[1]
Other Names: Elizabeth Bathory (エリザベート・バートリー Erizabēto Bātorī), Erzsébet Báthory, The Blood Countess
Origin: Castlevania: Bloodlines
First Appearance: Castlevania: Bloodlines
Latest Appearance: Vampire Survivors
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Sex: Female
Sexuality: Heterosexual
Pronouns: She/Her
Age: 357 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[2], where Bloodlines takes place in 1917)
Birth Year: 1560 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[3])
Homeworld: Earth
Residence: Dracula's Castle
Story Role: Secondary Antagonist
Classification: Countess[4], Dracula's Niece, Witch
Species: Vampire
State of Being: Regular
Physiology: Vampire Physiology
In-Universe Creator: Chaos
Occupation: Unknown (The Castlevania: Bloodlines EGM fax lists her occupation as a "?"[5])
Affiliations: Dracula (Her uncle[6]), Death, Drolta Tzuentes (Elizabeth's servant[7])
Enemies: John Morris, Eric Lecarde
Height: Unknown
Weight: Unknown
Status: Deceased (Killed by John Morris & Eric Lecarde)
Date of Death: Allegedly died in 1614 (The Castlevania: Bloodlines EGM fax lists her as "1560-1614?"[8]), 1917 (Bloodlines takes place in 1917)
Alignment: Chaotic Evil (Gave all of her possessions of the human souls in Europe to cause the World War[9], wishes to revive Dracula and plunge the world into darkness. Transformed Eric Lecarde's girlfriend into a vampire[10])
Threat Level: Global Threat (Wished to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[11] conducting an unholy ceremony that caused the World War[12])
Codex Statistics
Grade: S
Tier: At least 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[13], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[16], that have a yield range of 1-10 kilotons of TNT. Can fight and harm John Morris and Eric Lecarde[17]. Elizabeth can channel the powers of the likes of Medusa[18], who serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[19])
Durability: At least Town level
Striking Strength: At least Town Class (Potency)
Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[20], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23])
Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[24]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[27]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[28])
Attack Speed: At most Faster Than Light
Reaction Speed: At most Faster Than Light
Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[29])
Range: Standard Melee. At least Several Meters with Attacks (Her attacks can cross an entire room span[30])
Intelligence: Supergenius Intelligence (Elizabeth is a master of magic[31], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[32])
Knowledge: Grandmaster level
Powers and Techniques
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[33], one of Dracula's bats easily destroyed a stone ground block[34]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[35]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[36]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[37]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[38]. With their souls being completely free from time[39]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[40]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[41]), Empowerment (Creatures of the night are empowered by the night[42], becoming stronger when it's night time[43]), Evolution (Creatures of chaos can inherit evil natures[44] awakening into stronger enemies with new abilities and less weaknesses[45]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[46]. This has also been shown with slain heads reviving as an angry wraith[47]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[48], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[49], with this state being referred to as a "regeneration cycle"[50]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[51]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[52]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[53]. With the real world and world of grimoires being one and the same[54], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[55]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[56]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[57]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[58], or Charlotte fading from existence due to them messing with the history of the Grimoires[59], Maria starting to fade because Richter's history is being rewritten[60], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[61]. The text alterations also make the monsters stronger[62]. With the real world and world of grimoires being one and the same[63], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[64]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[65]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[66]. The Chaos of the Grimoire destabilized the magic of the others[67]).
Is a Vampire, which gives:
Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[78]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[79]), Disguise Mastery (Vampires will sometimes disguise themselves[80] as villages in order to get near one[81]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[82], with Mathias noting he has eternal life[83]. Aeon notes that vampires exist for eternity[84]. Walter is noted to be a vampire that has eternal life[85]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[86]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[87]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[88]. With their souls being completely free from time[89]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[90]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[91], defying God's decree[92]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[93]), Surface Scaling (Vampires can stand on ceilings[94]), Flight (Vampires can either naturally levitate grow wings to fly[95], turn into a bat[96], or into mist[97]), Immersion (Vampires can infuse magic into paintings to increase their power[98]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[99]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[100]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[101]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[102]. Vampires can disguise themselves as huamns[103]), Teleportation (Vampires possess the ability to teleport freely[104]. Even non-threatening vampires such as Rosa, fade out from view[105]), Power Suppression (Vampires can submerge their own vampiric powers if needed[106]), Life-Force Absorption (Vampires can consume one's lifeforce[107], allowing them to heal themselves through biting into a victim[108]), Vampirification (Vampires can turn others into vampires[109], Walter turned Rinaldo's daughter into a vampire[110]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[111]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[112]), Animal Manipulation (Bats serve under the control of vampires[113], being freely spawnned by any vampire[114]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[115]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[116]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[117]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[118]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[119]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[120], or Charlotte fading from existence due to them messing with the history of the Grimoires[121], Maria starting to fade because Richter's history is being rewritten[122], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[123]. The text alterations also make the monsters stronger[124]. With the real world and world of grimoires being one and the same[125], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[126]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[127]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[128]. The Chaos of the Grimoire destabilized the magic of the others[129]).
Resistance to Dracula's Castle (As she is naturally fought within[161] Dracula's Castle right before Dracula[162] and she feels none of the effects of it)
The Castle Abilities Include:
Equipment
Nothing notable.
Notable Techniques
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[235] regenerate[236], from any kind[237] of damage due to it absorbing blood[238].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Medusa Transformation
Elizabeth Bartley assumes the form of the gorgon Medusa, a monstrous transformation that grants her devastating offensive abilities.
- Fireball Barrage: Medusa spews two fireballs that undulate across the screen in high and low arcs, creating a deadly pattern for enemies to navigate.
- Flame Stream: Breathes a vertical stream of fire that ascends before descending near the ground, scorching everything in its path.
- Tail Whip: Lashes her serpentine tail across the floor in a whip-like motion, striking with immense force.
- Claw Swipe: Performs short lunges while swiping with her claws to attack enemies in close range.
Elemental Orb Summoning
Once Medusa is defeated, Elizabeth reverts to her vampiric form and takes a more magical approach to combat.
- Orb Summon: Conjures multiple elemental orbs that circle her, each representing an attack type: magic, fire, lightning, or physical damage.
- Elemental Assault: Commands an orb to transform into an elemental attack, such as a magic blast, fire burst, lightning strike, or a high-speed dagger.
- Teleportation: Continuously teleports across the chamber to evade attacks and reposition herself for counterattacks.
Other
Standard Tactics
- Elizabeth Bartley reveals herself in an ornate chamber, flanked by statues and a coffin, but quickly transforms into the monstrous gorgon Medusa.
- Medusa launches two fireballs that travel in undulating patterns—one high and one low—forcing precise positioning to avoid them.
- She exhales a column of flames that rises and then descends near the ground, requiring crouching to evade the attack.
- Her tail strikes the floor with a whip-like motion.
- Between her main attacks, Medusa advances gradually, lunging forward and slashing with her claws.
- Elizabeth summons elemental orbs that orbit her while teleporting to distant points in the room. Each orb represents an element and transforms into an attack, such as fire, lightning, magic, or a swift dagger symbolizing physical damage.
- Striking Elizabeth forces her to teleport, removes one orb, and once all are removed she'll finally take damage.
- Once all the orbs are destroyed, she conjures a new set and continues her assault.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[239]. Garlic significantly weakens creatures of the night[240], and causes demons to die if its placed on the ground[241]. If a vital soul is defeated, the grimoire will revert back to its original content[242].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[243]. Otherwise Vampires can stand out in the sunlight just fine[244]. Though some weaker vampires can have the sun burn them overtime, killing them[245]. Oak Stakes are able to break through the magic of a weakened vampire[246]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[247]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[248]. Vampires reflections do not appear on mirrors, making them easier to identify[249].
- Unique Weaknesses: Nothing notable.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[250]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[251], a knight who has natural holy powers[252]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[253].
- While vampires have some weakness to sunlight and can burn overtime in them[254], higher tier vampires[255], can stand out in the sunlight just fine[256] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Trivia
- Countess Erzsébet Báthory was an infamous serial killer –one of the most prolific female ones in history– who's thought to have killed up to 650 victims over her life, all young women. This, along with myths about her bathing in their blood to keep herself youthful, has led to her commonly being associated with vampires. In addition, the Countess was distantly related to the historic Vlad III Drăculea, but, contrary to the game's background, she was his cousin rather than his niece.
- Bartley's Japanese name, Erizabēto Bātorī (エリザベート・バートリー), is an antiquated way to render Erzsébet Báthory's name and was probably intended as a direct reference to the historical figure. The Japanese version also places Elizabeth's death in 1614, further reinforcing the connection, as this was the year of Erzsébet's death.
- According to an internal document shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the idea of Bartley being Báthory is brought up, giving her backstory up to her execution in 1614, including her marriage to Ferenc II Nádasdy and occupation of Čachtice Castle. Her executioner is stated to be György Thurzó in the document, while her relationship with Drolta is reversed, with the sorceress instead being the one who inspired Elizabeth to "torture her servants in the basement".
- The game states that Elizabeth had assassinated the Crown Prince of Austria to trigger the events of World War I. In reality, the crown prince, Rudolf, took his own life in 1889. It was his cousin, the Archduke Franz Ferdinand, whose assassination in 1914 led to the war.
- In the fight against her, it is argued whether she either transforms into or summons Medusa, and is referred to as "Medusa" in the end credits of the American localization. However, it is more then likely she transforms into Medusa. The in-game animation showcases it as a form she takes, as the sprites are simply swapped out. Supporting the idea that Medusa is indeed Elizabeth under that form, is that when playing on Easy mode Elizabeth dies right after killing Medusa, as Medusa was her all along, and when killed and losing her powers, she is forced to return to her humanoid form while dying.
- The color and uniquely dragon-like form of Medusa might be a reference to the historical Báthory's coat of arms, which featured a long, light-green dragon with a prominent claws (or fangs) motif and a long whip-like tail coiled numerous times along it, very similar to how Medusa has hers in the game.
- Elizabeth Bartley was a planned character for Castlevania: Symphony of the Night but was scrapped[257].
- The lead female antagonist in the canceled game Castlevania: Resurrection, known as The Countess, may in fact be Countess Elizabeth Bartley; however, she was portrayed as Dracula's lover rather than his niece in that game, so this link is uncertain and unlikely.
- Bartley's actions were indirectly responsible for the events of Castlevania: Portrait of Ruin (which is the direct sequel of Castlevania: Bloodlines), as her triggering World War I led to the deaths of Brauner's daughters and ultimately to his turning to villainy, and which in turn led directly to Eric Lecarde's death at the hands of Brauner and his own vampirized daughters, Stella and Loretta.
- In Castlevania Judgment, the bathing in blood element of her backstory is given to that game's version of Carmilla. They are separate characters, though. Eric's ending mentions "Dracula's niece" (Elizabeth Bartley), not Carmilla (who has no known blood ties to Dracula).
- Her name resembles that of her uncle Dracula's (Mathias Cronqvist) first wife, Elisabetha. However, it's unknown if there is any relation between both. More so, because other than Elizabeth's family relationship to Dracula and her date of death, no other details are given.
- The original Japanese version of Castlevania: Bloodlines states that she died in 1614 (the English version sets her death in 1421) and it's heavily implied that she was already a vampire by then, the Castlevania: Bloodlines EGM fax also notes that she was born in 1560[258].
- It must be noted, though, that Castlevania: Lament of Innocence was released several years after Bloodlines, and the choosing of name for Mathias's wife could have been either deliberate or merely coincidental, the latter without any intention of implying a reference between both characters.
Battle Records
0 - 1 - 0
None.
- John Morris & Eric Lecarde - Fight[259]
- Conditions: None.
- Location: Stage 6-8 of Castlevania: Bloodlines
None.
References
- ↑ Castlevania: Bloodlines Intro
- ↑ Castlevania: Bloodlines EGM Fax Page 8
- ↑ Castlevania: Bloodlines EGM Fax Page 8
- ↑ Castlevania: Bloodlines Intro
- ↑ Castlevania: Bloodlines EGM Fax Page 8
- ↑ Translated story from the Japanese Vampire Killer instruction booklet, page 3.
- ↑ Castlevania: The New Generation Instruction Manual Page 56
- ↑ Castlevania: Bloodlines EGM Fax Page 8
- ↑ Translated story from the Japanese Vampire Killer instruction booklet, page 3.
- ↑ Translated story from the Japanese Vampire Killer instruction booklet, page 3.
- ↑ Castlevania: Bloodlines
- ↑ Translated story from the Japanese Vampire Killer instruction booklet, page 3.
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania 64 Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Dracula Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania III: Dracula's Curse Medusa Boss
- ↑ Castlevania: Symphony of the Night Medusa Boss
- ↑ Castlevania: Order of Shadows Medusa Boss
- ↑ Castlevania Legends Medusa Boss
- ↑ Castlevania: Symphony of the Night Medusa Boss
- ↑ Castlevania: Order of Shadows Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania Chronicles Medusa Boss
- ↑ Castlevania: Portrait of Ruin Medusa Boss
- ↑ Castlevania: Portrait of Ruin Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania III: Dracula's Curse Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania III: Dracula's Curse Medusa Boss
- ↑ Super Castlevania IV Medusa Boss
- ↑ Castlevania: Symphony of the Night Medusa Boss
- ↑ Castlevania: Legacy of Darkness Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania: Order of Shadows Medusa Boss
- ↑ Castlevania Chronicles Medusa Boss
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania: Lament of Innocence Medusa Boss
- ↑ Castlevania Chronicles Medusa Boss
- ↑ Castlevnaia Bloodlines Elizabeth Bartley Boss
- ↑ Castlevania: Symphony of the Night Medusa Boss
- ↑ Castlevania: Legacy of Darkness Medusa Boss
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania 64 Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania 64 Rose Encounter
- ↑ Castlevania 64 Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ The World of Castlevania - KCE Kobe homepage. Developer interview.
- ↑ Castlevania: Bloodlines EGM Fax Page 8
- ↑ Castlevania: Bloodlines