“ | My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded. |
„ |
~ Olimar upon waking up on PNF-404 |
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Olimar (Original Trilogy): Difference between revisions
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|[[Olimar|Original | |[[Olimar (Original Trilogy)|Original Timeline]] - [[Olimar (Reboot)|New Timeline]] | ||
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Revision as of 16:48, 3 August 2023
Articles About Olimar
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Pikmin Series | Original Timeline - New Timeline |
Other Media | Super Smash Bros. |
“ | We've recovered our first treasure! Amazingly, the Pikmin remembered how to salvage it. I can't understand their adorable language and I don't know what they're thinking, yet I'm so happy to see them. When I crashed on this planet, the Pikmin helped me locate my missing ship parts. In my darkest hour, the Pikmin were there for me. Now that I'm reunited with them, I know everything will be alright. It will, right? | „ |
~ Olimar after acquiring his first piece of treasure |
Background
Captain Olimar, also referred to as simply Olimar, is the main protagonist of Pikmin 1, Pikmin 2, and the side stories to Pikmin 3 Deluxe. He also has a minor role throughout the main story of Pikmin 3 where he becomes a primary character in the final location, the Formidable Oak. He is from the planet Hocotate, and while on several missions for his employer, Hocotate Freight, he discovered PNF-404 and all types of Pikmin so far.
This dropdown contains the synopsis of Captain Olimar’s story. Read at your own risk as you may be spoiled otherwise! | ||
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Pikmin 1
These Red Pikmin that he discovered were able to reproduce more Pikmin with Olimar's help. Olimar directed them to carry his ship's Main Engine back to The Dolphin's remains, which auto-repaired itself with the parts that Olimar and the Pikmin brought. This allowed the S.S. Dolphin at least to lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404. Olimar found that the Pikmin followed him loyally, which he guessed was because he plucked each one from the ground or was seen as a parental figure. Olimar's leadership skills and the Pikmins' ability to fight enemies, destroy obstacles and carry ship parts combined to allow Olimar to find each of the various parts of the Dolphin while the Pikmin species flourished. While looking for parts, Olimar discovered other areas, including the Forest of Hope, the Forest Navel, the Distant Spring, and the Final Trial. He also discovered two more Pikmin species, the bomb-carrying Yellow Pikmin and the aquatic Blue Pikmin. Luckily for Olimar, he was able to find the Dolphin's 30 ship parts to attach to the Dolphin's remains with time left to spare. Before he left, he took a bottle cap from the planet as a souvenir for his son. By the time Olimar left, the Pikmin had learned to work together by themselves, and it seemed as though they would survive as species without his assistance, resulting in a happy ending.
Return to Hocotate
This was to pay for the loss of a Golden Pikpik Carrot shipment, supposedly eaten by a ravenous space bunny. Learning that the S.S. Dolphin was sold to pay for some of the debt, Olimar was so shocked he dropped a souvenir he found on the Distant Planet for his son. As the bottle cap rolled past Louie, an old ship, commonly known as 'The Ship' was able to use its Research Pod to suck up the rusty bottle cap. The Pod analyzed the piece of salvage to be worth 100 Pokos, which lowered the remaining debt to 10,000 Pokos. With hope for Hocotate Freight's future insight, The President commanded Olimar and Louie to return to the Distant Planet and collect more treasure to pay off the debt. Pikmin 2
As they were able to make progress in the Awakening Wood and Perplexing Pool, they encountered the undocumented White Pikmin and rediscovered the Yellow and Blue Pikmin, which were eager to help. The debt eventually lowered to a minuscule amount. In the end, Olimar and Louie were able to pay off their company's debt. After repaying the debt, Captain Olimar blasted off the planet but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid. Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier. The two went to the Wistful Wild to start their search and find more treasure. They both were able to find Louie in the Wistful Wild, but he was at the very bottom of the deep, dark, dangerous Dream Den. To make matters worse, Louie was resting on top of a gigantic Titan Dweevil. Olimar and the President were able to rescue Louie, although they suspect that Louie was the one controlling the Titan Dweevil in the first place. Pikmin 3
After a while, Olimar starts to enjoy the search for treasure and even becomes tempted by it. He at one point writes in his diary he is sick of the President getting everything and how easy it would be to take just one piece of gold. Olimar eventually discovers the Formidable Oak, seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the Plasm Wraith. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Each time Olimar attempts to escape from the Plasm Wraith, the creature activates the suit's auto-sleep feature, preventing him from continuing his escape. With the help of Louie, Alph, Brittany, and Charlie are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar back to their respective planets. In Pikmin 3, his notes state that once he pays off the second debt he will be able to get his beloved S.S. Dolphin back. Olimar's Comeback
Over the course of ten days, Olimar and Louie traverse the previously explored lands of PNF-404 in search of the broken parts of the Hocotate Freight Ship, including the biome of the Plasm Wraith; The Forbidden Oak. After recovering all of the Hocotate Ship's pieces, Olimar and Louie are able to rebuild the ship, and return to Hocotate for the final time. |
Statistics
Tier: At least 10-C physically, 10-B with the Rocket Fist, 10-A with Pikmin, At least 4-C with the Nova Blaster
Name: Olimar
Origin: Pikmin
Sex: Male
Age: Likely in his mid to late 30s (Has a wife and two kids)
Classification: Alien, Hocotate Freight employee, astronaut, scientist
Status: Alive, Other in the bad ending of Pikmin 1 (Due to not being able to successfully repair the S.S Dolphin in working condition, the ship falls back into PNF-404's orbit and crashes, killing Olimar in the process. he is than shortly resurrected afterwards as a Purple Pikmin, binding his soul to the Onion)
Alignment: Neutral Good (Olimar does what he needs to do in order to survive. This involves killing wildlife if they threaten him or the Pikmin. Despite this, Olimar has a deep respect and leader-like connection with the Pikmin and blames himself for their deaths. Olimar was willing to rescue Louie despite not having much of a connection with him)
Dimensionality: 3-D
Attack Potency: At least Below Average Human level+ (Can throw Rock Pikmin hard enough to chip the shells of large beasts and destroy rocks and can destroy Armored Cannon Beetle rocks with his own punches. Can harm those who can harm him), Human level with Rocket Fist (The Rocket Fist amplifies Olimar's attacks by roughly three times its original power, allowing him to kill fully grown bulborbs and bulbears to death), Athlete level with Purple Pikmin (Purple Pikmin possess the strength of ten regular Pikmin and can easily kill threats that previously challenged dozens of Pikmin), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)
Durability: At least Below Average Human level+ (Him and other captains have survived falls from orbit, and can survive being attacked by the wildlife on PNF-404), Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Olimar's original suit and reduces all forms of damage)
Striking Strength: At least Below Average Human Class+, Human level with the Rocket Fist, Athlete level with Purple Pikmin
Lifting Strength: Below Average (Can at least lift 2.2 grams and effortlessly throw Rock Pikmin), Higher with Pikmin (Can command Pikmin to carry back many objects far larger than himself)
Travel Speed: At least Superhuman+ (Can easily outpace pellet shots from the Gatling Groink which can travel at 168 m/s on average), Likely Supersonic with Rush Boots (The Rush Boots significantly increase Olimar's travel speed. Can maneuver and keep pace with the gunfire from Man-at-Legs), At least FTL+ with S.S Dolphin (The S.S Dolphin and S.S Drake can travel 279,000 light years in seconds and beyond "super light speed". Olimar typically uses his ship for intergalactic travel)
Combat Speed: At least Supersonic (Should be comparable to wildlife enemies that use electricity-based attacks and can fire Pikmin faster than Gatling Groinks), Extra-Temporal attack speed with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path)
Reaction Speed: At least Supersonic (Can outpace Mushroom Pikmin who scale to the original Pikmin. Can dodge gunfire from Man-at-Legs with relative ease)
Stamina: Peak Human (Can go days without food and rest and still be able to work. Regularly works full days without tiring)
Range: Below Average Melee physically (Can only punch a few centimeters far, even with the Rocket Fist increasing his arm length), Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with his whistle (As Olimar's whistle uses sound commands to callout Pikmin, it should naturally travel around 340 meters, and can be increased further with speaker amplifications), Tens of Kilometers with Cupid's Grenade Items (The Lightning Item can summon cloud-to-ground lightning which has the potential to travel around 10 miles, or 16 kilometers), Universal with the S.S Dolphin (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multiversal Cell with S.S Dolphin ship sensors and the Purple Pikmin's shockwaves (Both the Hocotate Ship's sensors and the purple pikmin can locate and interact with the Waterwraith's true form)
Intelligence: Extraordinary Genius (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Modified his ship and suit with technology he considered advanced and with only a night's time. Is a brilliant puzzle solver and has shown to work incredibly efficiently while under pressure)
Powers and Abilities
Standard Equipment
Pikmin Species
“ | Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin. | „ |
~ Olimar's discovery of the Red Pikmin |
Name: Red Pikmin
Sex: Unknown, likely asexual
Onion Type: Red Onion
Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.
Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.
"Red Pikmin are resistant to fire."
"Red Pikmin are good fighters."
“ | The yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research. | „ |
~ Olimar's discovery of the Yellow Pikmin |
Name: Yellow Pikmin
Sex: Unknown, likely asexual
Onion Type: Yellow Onion
Discovered: In the Forest of Hope in Pikmin 1, the Perplexing Pool in Pikmin 2, and the Distant Tundra in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is lmmune to and can conduct electricity. Due to being lighter, Yellow Pikmin can be thrown further and dig up objects faster.
Weaknesses: Standard elemental hazards excluding electricity (Fire, water, poison, and wind). Can be crushed and instantly killed.
"Yellow Pikmin can conduct electricity."
"Yellow Pikmin are shock resistant."
"Yellow Pikmin can be thrown higher."
"Yellow Pikmin are good at digging."
“ | It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out... | „ |
~ Olimar's discovery of the Blue Pikmin |
Name: Blue Pikmin
Sex: Unknown, likely asexual
Onion Type: Blue Onion
Discovered: In the Forest Navel in Pikmin 1, the Awakening Wood in Pikmin 2, and the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is lmmune to and can breathe underwater. They can also swim underwater better than most fish, making them ideal for underwater combat.
Weaknesses: Standard elemental hazards excluding water (Fire, water, poison, and wind). Can be crushed and instantly killed.
"Blue Pikmin can survive in water."
"Blue Pikmin can attack while swimming."
“ | Amazing! A purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong. | „ |
~ Hocotate Ship's analysis |
Name: Purple Pikmin
Sex: Unknown, likely asexual
Onion Type: Unknown (Although Purple Onions do exist, it is unknown whether this is the onion of the purple pikmin we see in Pikmin 2 and Pikmin 3)
Discovered: Discovered in the Emergence Cave in Pikmin 2.
Strengths: Has the physical power of ten pikmin, thus allowing to carry far heavier items. Can create shockwaves capable of stunning opponents.
Weaknesses: Standard elemental hazards excluding wind (Fire, electricity, water, and poison). Can be crushed and instantly killed.“ | Incredible! A white Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red. | „ |
~ Hocotate Ship's analysis |
Name: White Pikmin
Sex: Unknown, likely asexual
Onion Type: Unknown (No White Onion has been seen within the Pikmin Series as of Pikmin 3 Deluxe)
Discovered: Discovered in the White Flower Garden in Pikmin 2.
Strengths: White Pikmin are the fastest pikmin on foot, and can sense barried treasures beneath the surface. Due to their physiology, White Pikmin produce acidic poison that can instantly kill foes when consumed. This also makes them immune to toxins entirely.
Weaknesses: Standard elemental hazards excluding poison (Fire, electricity, water, and wind). Can be crushed and instantly killed.“ | These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully. |
„ |
~ Hocotate Ship's analysis |
Name: Bulbmin
Sex: Unknown, likely asexual (Pikmin), depends based on the creature they possess
Onion Type: None (Does not have an Onion, and instead nests itself in the spinal cord of other wildlife to survive)
Discovered: Discovered in the Frontier Cavern in Pikmin 2.
Strengths: Bulbmin are immune to every elemental hazard except wind. This makes them the most diverse Pikmin type of the family.
Weaknesses: Is unable to leave certain areas due to having no means to survive on the surface of PNF-404. Still affected by the wind hazard.“ | Are these creatures Pikmin too? They're giving me a funny look... | „ |
~ Alph discovering the Rock Pikmin |
Name: Rock Pikmin
Sex: Unknown, likely asexual
Onion Type: Grey Onion
Discovered: At the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Due to being a rock, their hard bodies allow them to break through more solid surfaces like crystal. They also cannot be crushed due to their physiology.
Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Cannot latch on to targets due to their size.
"Rock Pikmin are very hard... like rocks."
"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."
"Rock Pikmin aren't crushed when trampled on."
“ | A new type of Pikmin came from the Onion trapped by that creature. |
„ |
~ Alph discovering the Winged Pikmin |
Name: Winged Pikmin
Sex: Unknown, likely asexual
Onion Type: Pink Onion
Discovered: At the Twilight River in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Thanks to their wings, Winged Pikmin can fly over various obstacles, and fight opponents within the air most efficiently.
Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Is a weaker fighter than most other Pikmin species.
"Winged Pikmin can fly."
"Winged Pikmin can lift objects into the air."
"Winged Pikmin are somewhat lacking in attack strength."
"Winged Pikmin are aces in aerial combat."
For the Pikmin profile, click the following:
Articles About the Pikmin
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Pikmin Series | Pikmin - Onion |
Other Media | Super Smash Bros. |
Pikmin Profile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Red Pikmin are resistant to fire." "Red Pikmin are good fighters."
"Yellow Pikmin can conduct electricity." "Yellow Pikmin are shock resistant." "Yellow Pikmin can be thrown higher." "Yellow Pikmin are good at digging."
"Blue Pikmin can survive in water." "Blue Pikmin can attack while swimming."
"Rock Pikmin are very hard... like rocks." "Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object." "Rock Pikmin aren't crushed when trampled on."
"Winged Pikmin can fly." "Winged Pikmin can lift objects into the air." "Winged Pikmin are somewhat lacking in attack strength." "Winged Pikmin are aces in aerial combat."
Background Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity. Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. As of Pikmin 3 Deluxe however, it is implied by the various murals located around the globe that they view Olimar as a sort of higher deity who guides them, showing the relationship between Olimar and the Pikmin is one of loyalty. Biology Although each Pikmin species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures. The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, allowing for new Pikmin to sprout in their place, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber (Although they can be flattened and killed with enough force). Pikmin don't appear to have any sort of lungs (However, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks. Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained. Regular Pikmin are able to carry at least ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive. Stages Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans. In some situations, Pikmin can also instantly mature from leaf to flower if threatened by immediate danger. After this point, they will remain matured for the duration of their lifespan unless reverted back to a prior state in battle. Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3. In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time. Statistics Tier: At least 10-C, 10-A with Purple Pikmin, higher with multiple of them attacking at once Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered as shown in the ending of Pikmin) Origin: Pikmin Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants) Age: Unknown Classification: Plant-like Creatures, Pikmin Dimensionality: 3-D Attack Potency: At least Below Average Human level+ (Puffmin can harm Olimar, and pikmin can harm Puffmins), Athlete level with Purple Pikmin (Purple Pikmin have ten times the strength of a regular pikmin and can one-shot most enemies regular Pikmin can't), higher with multiple of them attacking at once (Up to 100 pikmin can attack enemies at once, in many cases killing enemies nigh-instantly) Durability: At least Below Average Human level+ (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Athlete level for Purple Pikmin, higher for Rock Pikmin (Unlike most pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing pikmin, such as the Shaggy Long Legs) Striking Strength: At least Below Average Human Class+, Athlete Class with Purple Pikmin higher with multiple of them attacking at once Lifting Strength: Below Average, higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell]) Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can launch each other above the clouds in seconds) Combat Speed: Supersonic Reaction Speed: Supersonic (Can react to Puffmin) Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired) Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee Range when thrown, Multiversal Cell with Vibration Manipulation and Paralysis Inducement Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Red Pikmin in particular are superior fighters to already skilled Pikmin variants), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily). Resistance to Fire Manipulation and Extreme Heats (Is immune to fire damage from natural fire geysers and from firey blowhogs), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away. Yellow Pikmin are unique in thatthey can change the pigments in their stems to emit different colored lights), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily. Yellow Pikmin due to their lighter density, can dig far more quickly than any other variant of Pikmin), Electricity Manipulation & Electricity Absorption (Can conduct, channel, and absorb electricity to empower themselves and accelerate their growth process), Technological Manipulation (Can conduct electricity into various objects, such as lightbulbs and large dirt tractors). Resistance to Electricity Manipulation and Paralysis Inducement (Is immune to electrical shocks, allowing them to interact with high voltage gates and survive lightning bolts with no ill side effects), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Poison Manipulation (Has adapted to poison to where it's no longer lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Aquatic Breathing and Limited Physics Manipulation (Due to their gills, Blue Pikmin can traverse and breathe completely fine underwater. They can also move through liquids as if they were on land). Resistance to Water Manipulation (Due to their gills, Blue Pikmin are immune to water-based damage from Watery Blowhogs), Acid Manipulation and Corrosion Inducement (The Blue Pikmin are resistant to Caustic Dweevil Acids, which are stomach acids capable of corroding normal spacesuits instantly), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Immortality & Elasticity (Types 3, 6, possibly 8 and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Paralysis Inducement (Purple Pikmin, due to their weight, land with such force that they temporarily paralyze struck foes), Shockwave Generation, Sound Manipulation, and Fear Manipulation (Purple Pikmin generate shockwaves that emit a fear-inducing sound that works on enemies locked in other dimensions). Resistance to Air Manipulation (Thanks to their weight, Purple Pikmin can't be blown away by puffy blowhogs), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed (White Pikmin are the fastest Pikmin on land to the point Olimar needs the Rush Boots to keep up with them), Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Immortality & Elasticity (Types 3, 6, possibly 8 and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Enhanced Senses (The White Pikmin's large red eyes allow them to see buried treasures and locate them), Poison Manipulation and Fragrance Manipulation (White Pikmin produce a toxin in their body that can be exhaled through their body and ingested when consumed), Acid Manipulation, Corrosion Inducement, and Durability Negation (White Pikmin can liquefy their poisonous gases into an acidic stream that instantly corrodes metals upon a drop's touch). Resistance to Poison Manipulation and Acid Manipulation (Due to having acidic poison run through their bodies, they are naturally immune to various toxins), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation (Has adapted to electricity to where it's no longer lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Immortality & Elasticity (Types 3, 6, possibly 8 and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Biological Manipulation and Mind Manipulation (Bulbmin are Parasitic Pikmin that leech their roots into the body and mind of a bulborb causing them to fall in align with the Pikmin and coexist peacefully), Natural Weaponry and Consumption (Possesses the physical body and attributes of a Red Bulborb). Resistance to Fire Manipulation, Electricity Manipulation, Paralysis Inducement, Water Manipulation, Acid Manipulation, Corrosion Inducement, and Poison Manipulation (Resist all elemental hazards within caves which includes fire, electricity, water, caustic dweevil acids, and poisonous gases), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the colder dungeons without any temperature issues), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Immortality & Elasticity (Types 3, 6, possibly 8 and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Paralysis Inducement (Can stun an enemy with a direct hit thanks to their tough body). Resistance to Blunt Force Trauma (Rock Pikmin can't be crushed or stomped on due to their rock-like physiology), Absorption (The Plasm Wraith is unable to consume and absorb the Rock Pikmin), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation and Madness Inducement (Type 3; Scales to other Pikmin who resists resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Winged Pikmin however are notably weaker than other species in combat), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Immortality & Elasticity (Types 3, 6, possibly 8 and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Flight (Winged Pikmin have wings upon their back which allows them to fly), Possible Enhanced Senses (Winged Pikmin have eyes similar to that of White Pikmin, who are able to see and locate buried treasures), Resistance to Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation and Madness Inducement (Type 3; Scales to other Pikmin who resists resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
Other Standard Tactics: Pikmin are incredibly dependant on a leader for instructions in and out of battle. If left on their own, they will typically latch onto the opponent and begin attacking them repeatedly. Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a blue pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water |
Items
Image | Name | Description | weight |
---|---|---|---|
Scorch Guard | Thanks to the heat-resistant alloy, this suit is now impervious to fire! | 10 | |
Anti-Electrifier | I have reconfigured your suits with this new material. They will now protect you from electricity! | 10 | |
Metal Suit Z | This suit is extremely durable. Getting gnawed or stepped on will now produce minimal pain. | 10 | |
Napsack | When you have an unoccupied time interval, press and hold X/C to take a nap! | 15 | |
Rush Boots | You'll move faster and no longer be blown away by puffy blowhogs' nasal blasts! | 20 | |
Rocket Fist | Tap A three times to launch it! One, two, PUNCH! | 15 |
Image | Name | Description | weight |
---|---|---|---|
Mega Tweeter | Captain Olimar, this device has increased the acoustic range of your whistle! | 20 | |
Pluckaphone | Now, simply blowing your whistle will inspire Pikmin sprouts to up out of the ground. | 15 | |
Dodge Whistle | Press Left D-Pad or Right D-Pad to make your Pikmin roll in that direction | 10 | |
Solar System | The artificial sunlight it emanates will brighten underground areas. | 5 | |
Treasure Gauge | It will now appear on your monitor. The needle will move right as you approach treasure. | 35 |
- Ultra-Spicy Spray: Ultra-spicy spray is a red-colored spray that can be obtained by gathering ten ultra-spicy berries from a Burgeoning Spiderwort plant or finding a concentrated dose. When used, any Pikmin in the party will become more be aggressive, making them more efficient at their tasks and instantly bloom into the flower stage as well.
S.S Dolphin
For the S.S Dolphin profile, click the following:
Articles About the S.S Dolphin
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Pikmin Series | S.S Dolphin - S.S Dolphin II |
S.S Dolphin Profile | |
Background
When Olimar returns to Hocotate with a completely repaired ship at the start of Pikmin 2, the S.S. Dolphin is sold to help pay the Hocotate Freight company's enormous debt caused by Louie. It is then replaced by the Hocotate ship, a direct downgrade in terms of flight capabilities, that both Olimar and Louie must use to return to PNF-404 to acquire large amounts of treasure. After the events of Pikmin 2, Olimar and Louie return yet again to PNF-404 in Pikmin 3/Pikmin 3 Deluxe to acquire more treasure after Hocotate Freight's President falls into yet another debt. Olimar is yet again with the Hocotate Ship, still needing to rebuy his S.S Dolphin. Statistics
Name: S.S Dolphin Origin: Pikmin Age: Unknown (The model appears to be rather new, and Olimar even calls the Hocotate Ship old in comparison) Classification: Delivery Spaceship Users: Captain Olimar Terrain: PNF-404 and Hocotate's solar system/galaxy Dimensionality: 3-D Attack Potency: Likely Athlete level (The S.S Dolphin is designed to haul loads of items throughout space at high speeds), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits) Durability: Likely Athlete level (Was able to briefly stay intact when hit by a comet before catching on fire upon atmospheric reentry. Scales to other ships such as the S.S Drake which survived a small explosion within orbit and crashing onto the surface of PNF-404 with no notable damage) Speed: At least FTL+ (The S.S Dolphin can travel 279,000 light years in seconds and beyond "super light speed". The S.S Dolphin is designed for intergalactic travel), Higher with the Chronos Reactor (The Chronos Reactor changes permutations in the space-time continuum into pure energy, allowing the S.S Dolphin to launch itself across the universe) Combat Speed: Extra-Temporal with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path) Stamina: Limitless with the Eternal Fuel Dynamo (The Eternal Fuel Dynamo generates an unlimited amount of energy for the S.S Dolphin) Range: Below Average Melee physically, Universal with the Chronos Reactor and Nova Blaster (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multiversal Cell with ship sensors (Should be superior to the Hocotate Ship's sensors, which can locate and interact with the Waterwraith's true form) Superhuman Speed, Spaceflight, Small Size (Type 2. Although significantly taller than Olimar, it's still incredibly small), possibly Genius Intelligence (Although not shown, the S.S Dolphin should be no different than the Hocotate Ship's AI which can create physics-defying technology), Inorganic Physiology (Is a delivery spaceship with the potential consciousness of an AI), Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension. The Guard Satellite can scan and detect threats incoming]. The Whimsical Radar scans nearby lost ship parts), Dimensional Storage (Can store dozens of treasures and packages in its hull like the Hocotate Ship), Teleportation (Upon being incapacitated in battle, the S.S Dolphin will teleport Olimar back to his cockpit regardless of where he is), Healing and Restoration (The S.S Dolphin can restore both Olimar and his suit to full health), Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (Nova blaster is stated to emit a dazzling burst of light), Electricity Generation and Sunlight Absorption (Can generate an infinite amount of electricty with the Eternal Fuel Dynamo. The Positron Generator absorbs solar cells to generate electricty to power the ship's interior components), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper manipulates gravity, allowing for easier takeoff and reentry on various planets), Gluon Manipulation (The Gluon Drive is stated to metaphysically bind gluons to travel through space), Regeneration and Restoration (High-Mid. The Repair-Type Bolt can repair anything in the ship, including the engine. The S.S Dolphin can rebuild itself from damaged remains of over a dozen parts. The S.S Dolphin can restore its components to their rightful positions in functioning order), Space-Time Manipulation, Light Manipulation, and Shockwave Generation (The Nova Blaster fires a beam of dazzling light that can send shockwaves through space-time), Reality Warping, Transmutation, and Velocity Manipulation (The Chronos Reactor warps the space-time continuum, changing permutations in the space-time continuum to allow the S.S Dolphin to launch itself across the universes). Resistance to Cosmic Radiations, Gravity Manipulation, and Biological Manipulation (Can survive and traverse in the vacuum of space for several days. The Radiation Canopy can transform and nullify space radiation), Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time) Other
Note: This is the S.S Dolphin Pikmin. Although there's no official statement on the canonicity of Hey! Pikmin, several implications suggest that it's an alternate timeline in which the events of Pikmin 3/Pikmin 3 Deluxe never occurred. Furthermore, due to Hey! Pikmin being a spin-off, the canonicity is put into even more question. |
Optional Equipment
- Cupid's Grenade Items:
Icon | Power | Description |
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+5 Sprouts | Grants the player five Pikmin sprouts, if they have less than 50. | |
+10 Sprouts | Just like the previous, but ten sprouts. | |
Flower | Makes all of the player's Pikmin that are not planted in the ground bloom into flowers. | |
Ghost | Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time. | |
Ultra-bitter spray | Grants one dose of ultra-bitter spray. | |
Ultra-spicy spray | Grants one dose of ultra-spicy spray. | |
Marble return | Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down. | |
Withering Blowhog | Makes a Withering Blowhog appear near the opponent's Onion. | |
Swooping Snitchbug | Makes a Swooping Snitchbug appear near the opponent's Onion. | |
Boulders | Makes several boulders drop near the opponent. | |
Volatile Dweevil | Drops a Volatile Dweevil near the opponent. | |
Fiery/Watery Blowhog | Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead. |
Icon | Name | Description |
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+10 Pikmin | Makes the user's Onion generate ten of the player's starting Pikmin. | |
+5 Rare Pikmin | Makes the user's Onion spawn five of the type of Pikmin the player did not start with. This item is not available on maps that only have one type of Pikmin. | |
Lightning | Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all electric hazards in Pikmin 3/Pikmin 3 Deluxe, it simply immobilizes them, and proves no direct harm to the Pikmin. | |
Lucky Marble | Acts the same as if collecting a Lucky Marble. | |
Rock Storm | Causes four large boulders to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their Pikmin 2 counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor. | |
Ultra-spicy spray | Instantly makes the player's Pikmin gain the effects of an Ultra-spicy spray. | |
Enemy Annihilator | Kills all on-screen enemies. | |
Bomb | Causes a bomb rock to spawn in front of the player's leader. | |
Shuffle | Scrambles the opponent's bingo card. Although rare, it's possible that the items will be shuffled in a way that triggers a victory for the opponent. | |
Mine | Spawns a mine in front of the active leader. Pikmin can carry these, just like bomb rocks. When the Pikmin is thrown, the mine sticks to wherever the Pikmin hits, and will only detonate when a leader walks by. | |
Warp | Teleports the opponent to a random area on the map, along with any Pikmin in their current squad. | |
Macaroon Recovery | Transports the player's macaroon back to their Onion, even if it is already nearby. |
Notable Techniques
- Whistle: The whistle is a main part of the gameplay in the Pikmin games. It is the primary way of calling idle Pikmin and leaders over onto the active leader's group, the secondary way being the active leader bumping into them. Whistling can also be used to instantly rescue Pikmin who are under the effects of certain hazards, or Pikmin trapped by special enemy attacks. Throughout the series, the whistle has been modified and repurposed for multiple different techniques.
- Call: By blowing the whistle for an extended period of time, any idol Pikmin or captains will be alerted and fall into line next to the captain issuing the command.
- Dismiss: Using the dismiss signal alerts any pikmin and captains following the current captain to separate into idol groups for further action.
- Charge: The swarm command plays a sound equivalent to a blow horn which signals any active Pikmin groups in the captain's party to charge a targetted objective.
- Swarm: The swarm technique directs any and all Pikmin in the captain's current troop to fall in on an objective in quick succession.
- Whistle Upgrades:
- The Mega Tweeter: The Mega Tweeter is obtained by defeating the Ranging Bloyster in the Shower Room and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all captains. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the captain's side, even when being slow in the Onions.
- Pluckaphone: The Pluckaphone is obtained by defeating the Waterwraith in the Submerged Castle and collecting the Professional Noisemaker. It is an upgrade that allows the captain' whistles to call buried Pikmin out from the ground, saving precious time that would otherwise be spent plucking them out. As well as picking newly produced Pikmin at the Onions, this is useful for calling out Pikmin that were planted by wildlife in battle.
- Dodge Roll: The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave. It is an upgrade that allows captains to dodge left or right, guiding the Pikmin to do the same. It is done in a straight line normally, or in an arc around a locked-on target.
- Throw: A standard technique which involves throwing a captain or Pikmin at an objective. This technique is used primarily to launch Pikmin at foes from a distance with risking as many casualties, at the risk of only being to throw one Pikmin at a time. All Pikmin have varying effects and different abilities in combat that allow them to stand out from their fellow speciemen.
- Red Pikmin: Red Pikmin are the first Pikmin discovered in each of the three Pikmin games. They possess a standard throwing arc with average range. Due to their 1.5 times increased damage output, they are ideal for combat.
- Yellow Pikmin: Yellow Pikmin are typically the second Pikmin discovered throughout the games (The exception being Pikmin 3 and Pikmin 3 Deluxe). Due to their lighter body weight, they have the highest throwing arc in the series, and can easily reach most airborne enemies.
- Blue Pikmin: Blue Pikmin are the last Pikmin species discovered in the games (Mainly due to their aquatic diversity). Thanks to their gills, Blue Pikmin excel both on land, and underwater, making them perfect for exploring in submerged areas without risk of drowning.
- Purple Pikmin: Purple Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2, and the first to be discovered. Their heavy weight and strength of ten regular Pikmin make them deadly warriors. Thanks to their weight, Purple Pikmin have the shortest throwing distance, but can create powerful shockwaves on impact with a solid surface.
- White Pikmin: White Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the second species to be found by Olimar and Louie. Their light bodies and small size allow them to be thrown the furthest. To add on, consumed White Pikmin can poison targets, instantly killing them.
- Bulbmin: Bulbmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the final species to be discovered. Bulbmin are unique in that they possess the body of a juvenile bulborb, allowing to resist most elemtal hazards.
- Rock Pikmin: Rock Pikmin are the second species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe. Their rocky physiology gives them the most unique attack of all Pikmin, as throwing them does not latch them on to targets, but instead strike the target before bouncing off a short a distance.
- Winged Pikmin: Winged Pikmin are the fourth species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe, and the final new species. Their ability to fly makes Winged Pikmin the most capable aerial warriors of the Pikmin species. When thrown, they can latch onto targets, or home in on them when flying. The Winged Pikmin's biggest droback is its weaker attack output.
Other
Standard Tactics: Olimar will typically scan his surroundings with his radars (With his KoPad as of Pikmin 3 Deluxe) and approach an opponent with caution before tactically commanding his Pikmin army to attack the opponent, whilst also using sprays to better his chances at victory.
Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.
Note: This Captain Olimar from the mainline Pikmin games. Although there's no official statement on the canonicity of Hey! Pikmin, several implications suggest that it's an alternate timeline in which the events of Pikmin 3/Pikmin 3 Deluxe never occurred. Furthermore, due to Hey! Pikmin being a spin-off, the canonicity is put into even more question. For the profile on Olimar from Hey! Pikmin, click here.
Battle Records
- Key: Both were at 10-C
- Conditions: None.
- Location: SBA
- Restrictions: Neither had Pikmin.
- Spongebob Squarepants (Invasion of the Lava King) - Thread
- Keys: 10-C keys.
- Conditions: Both fighters are three meters apart from each other. Olimar has fifty Blue Pikmin and fifty Winged Pikmin by his side, with fifty more of each type on land with the Master Onion and his ship nearby. Speed was equalized.
- Location: Battle takes place underwater in the ocean, but with the shoreline ten meters away from the fighters.
- Restrictions: None.
*Papi (Popee the Performer) - Thread
None.
*Sky (Friday Night Funkin') - Thread
None.
Discussions (Link For Mobile Users):
Discussion threads involving Olimar (Original Trilogy) |