![](/images/0/0d/SSBU_Kid_Dracula_Spirit.png)
“ | Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good. | „ |
~ Kid Dracula upon hearing of Garamoth's return |
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<tabber> | <tabber> | ||
|-|Kid Dracula Series=[[File:SSBU_Kid_Dracula_Spirit.png|right|400px]] | |-|Kid Dracula Series=[[File:SSBU_Kid_Dracula_Spirit.png|right|400px]] | ||
{{Quote|Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good.|Kid Dracula upon hearing of Garamoth's return}} | {{Quote|Where's [[Garamoth]]? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good.|Kid Dracula upon hearing of [[Garamoth]]'s return}} | ||
|-|Gokujō Parodius!= | |-|Gokujō Parodius!= | ||
{{#tag:tabber| | {{#tag:tabber| | ||
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'''Kid Dracula''' is a parody character that serves as [[Dracula (Castlevania)|Dracula]]'s son, being heavily likely to be [[Alucard (Castlevania)|Alucard]]. As stated in the documentation for the games he features in, Kid Dracula is 10,009 years old and [https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ described as the son of the] "same Dracula from ''Akumajō Densetsu''". He serves as the main protagonist and playable character in both ''Kid Dracula'' for the Famicom and ''Kid Dracula'' for the Game Boy. | '''Kid Dracula''' is a parody character that serves as [[Dracula (Castlevania)|Dracula]]'s son, being heavily likely to be [[Alucard (Castlevania)|Alucard]]. As stated in the documentation for the games he features in, Kid Dracula is 10,009 years old and [https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ described as the son of the] "same Dracula from ''Akumajō Densetsu''". He serves as the main protagonist and playable character in both ''Kid Dracula'' for the Famicom and ''Kid Dracula'' for the Game Boy. | ||
In ''Castlevania Judgment'', a reference is made to the Time Reaper being sent from 10,000 years in the future, which is considered a nod to Kid Dracula's established age. Garamoth's japanese translation for his Symphony of the Night description also notes he comes from 10,000 years in the future. | In ''Castlevania Judgment'', a reference is made to the Time Reaper being sent from 10,000 years in the future, which is considered a nod to Kid Dracula's established age. [[Garamoth]]'s japanese translation for his Symphony of the Night description also notes he comes from 10,000 years in the future. | ||
==Personality== | ==Personality== | ||
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'''Occupation:''' [https://youtu.be/ABoWXN6tSIQ?t=2362 Demon Lord]<ref>Kid Dracula (Famicon) Ending</ref> | '''Occupation:''' [https://youtu.be/ABoWXN6tSIQ?t=2362 Demon Lord]<ref>Kid Dracula (Famicon) Ending</ref> | ||
'''Affiliations:''' [[Creatures of the Night]] (Various of them wanted to become his friend after he defeated Garamoth) | '''Affiliations:''' [[Creatures of the Night]] (Various of them wanted to become his friend after he defeated [[Garamoth]]) | ||
'''Enemies:''' Garamoth, [[Time Reaper]] | '''Enemies:''' [[Garamoth]], [[Time Reaper]] | ||
'''Height:''' Unknown | '''Height:''' Unknown | ||
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'''[[Status]]:''' '''Alive''' | '''[[Status]]:''' '''Alive''' | ||
'''[[Alignment]]:''' '''Chaotic Good''' ([https://youtu.be/ABoWXN6tSIQ?t=2362 Despite being the Demon Lord]<ref>Kid Dracula (Famicon) Ending</ref>, Kid Dracula does not seek to harm or kill humanity, [https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ merely just wanting humanity to respect him], along with other monsters, along with this he fights and defeats threats such as Garamoth, who wishes to rule the world) | '''[[Alignment]]:''' '''Chaotic Good''' ([https://youtu.be/ABoWXN6tSIQ?t=2362 Despite being the Demon Lord]<ref>Kid Dracula (Famicon) Ending</ref>, Kid Dracula does not seek to harm or kill humanity, [https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ merely just wanting humanity to respect him], along with other monsters, along with this he fights and defeats threats such as [[Garamoth]], who wishes to rule the world) | ||
'''[[Protection Level]]:''' '''Cosmic Protector''' ([https://youtu.be/dnC25FuP_jM?t=2747 Fights and defeats Garamoth] [https://youtu.be/dnC25FuP_jM?t=2752 the ruler of space]<ref>Kid Dracula (Game Boy) Final Boss</ref>) | '''[[Protection Level]]:''' '''Cosmic Protector''' ([https://youtu.be/dnC25FuP_jM?t=2747 Fights and defeats [[Garamoth]]] [https://youtu.be/dnC25FuP_jM?t=2752 the ruler of space]<ref>Kid Dracula (Game Boy) Final Boss</ref>) | ||
==Codex Statistics== | ==Codex Statistics== | ||
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'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/ABoWXN6tSIQ?t=2276 Fought and defeated] Garamoth, [https://youtu.be/dnC25FuP_jM?t=2752 the ruler of space]<ref>Kid Dracula (Game Boy) Final Boss</ref>, [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=815 who seeks] [[Dracula (Castlevania)|Dracula]]'s [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=815 throne of darkness]<ref>Castlevania Judgment Death Story Mode</ref>, [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=990 where Time Reaper is a mere servant of Garamoth]<ref>Castlevania Judgment Dracula True Story Mode</ref>, who can fight against [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment'']<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can harm and fight against enemies stronger than [https://youtu.be/FTgQVTfGTKA characters who can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>) | At least '''Town level (Potency)''' ([https://youtu.be/dnC25FuP_jM?t=2767 Fought and defeated] Garamoth again<ref>Kid Dracula (Game Boy) Final Boss</ref>, [https://youtu.be/dnC25FuP_jM?t=76 where it was noted that he's much stronger than he ever was]<ref>Kid Dracula (Game Boy)</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | '''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/ABoWXN6tSIQ?t=2276 Fought and defeated] [[Garamoth]], [https://youtu.be/dnC25FuP_jM?t=2752 the ruler of space]<ref>Kid Dracula (Game Boy) Final Boss</ref>, [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=815 who seeks] [[Dracula (Castlevania)|Dracula]]'s [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=815 throne of darkness]<ref>Castlevania Judgment Death Story Mode</ref>, [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=990 where Time Reaper is a mere servant of [[Garamoth]]]<ref>Castlevania Judgment Dracula True Story Mode</ref>, who can fight against [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment'']<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can harm and fight against enemies stronger than [https://youtu.be/FTgQVTfGTKA characters who can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>) | At least '''Town level (Potency)''' ([https://youtu.be/dnC25FuP_jM?t=2767 Fought and defeated] [[Garamoth]] again<ref>Kid Dracula (Game Boy) Final Boss</ref>, [https://youtu.be/dnC25FuP_jM?t=76 where it was noted that he's much stronger than he ever was]<ref>Kid Dracula (Game Boy)</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | ||
'''[[Durability]]:''' At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level''', '''Higher''' with Bat Umbrella ([https://youtu.be/dnC25FuP_jM?t=1662 Protects Kid Dracula from projectiles]<ref>Kid Dracula (Gameboy)</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | '''[[Durability]]:''' At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level''', '''Higher''' with Bat Umbrella ([https://youtu.be/dnC25FuP_jM?t=1662 Protects Kid Dracula from projectiles]<ref>Kid Dracula (Gameboy)</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | ||
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'''[[Intelligence]]:''' '''[[Supergenius Intelligence]]''' (Kid Dracula is a master of magic, [https://youtu.be/hu_2bedvcQE?t=729 where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>) | '''[[Intelligence]]:''' '''[[Supergenius Intelligence]]''' (Kid Dracula is a master of magic, [https://youtu.be/hu_2bedvcQE?t=729 where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>) | ||
'''[[Knowledge]]:''' '''Grandmaster level''' (Despite his childish nature, Kid Dracula is an incredibly skilled warrior, [https://youtu.be/dnC25FuP_jM?t=1611 with it being noted that he has made it far on his journey to Garamoth without being harmed]<ref>Kid Dracula (Game Boy)</ref>. [https://youtu.be/dnC25FuP_jM?t=2895 Easily conquered and defeated King Garamoth] [https://youtu.be/dnC25FuP_jM?t=2752 the ruler of space]<ref>Kid Dracula (Game Boy) Final Boss</ref>) | '''[[Knowledge]]:''' '''Grandmaster level''' (Despite his childish nature, Kid Dracula is an incredibly skilled warrior, [https://youtu.be/dnC25FuP_jM?t=1611 with it being noted that he has made it far on his journey to [[Garamoth]] without being harmed]<ref>Kid Dracula (Game Boy)</ref>. [https://youtu.be/dnC25FuP_jM?t=2895 Easily conquered and defeated King [[Garamoth]]] [https://youtu.be/dnC25FuP_jM?t=2752 the ruler of space]<ref>Kid Dracula (Game Boy) Final Boss</ref>) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | ==[[Powers and Techniques]]== | ||
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{{#tag:Tabber| | {{#tag:Tabber| | ||
{{!}}-{{!}}Kid Dracula Abilities= | {{!}}-{{!}}Kid Dracula Abilities= | ||
'''[[Social Influencing]]''' ('''Social Status;''' [https://youtu.be/ABoWXN6tSIQ?t=2344 The news of Kid Dracula defeating Garamoth spread rapidly, with all kinds of monsters wanting to become his friend and resepcting him]<Ref>Kid Dracula (Famicon) Ending</ref>), '''[[Accelerated Development]]''' ('''Battle''', '''Physical Stats & Abilities;''' [https://youtu.be/dnC25FuP_jM?t=1631 Just through journeying to take on Garamoth, Kid Dracula has grown much stronger]<ref>Kid Dracula (Game Boy)</ref>), '''[[Aquatic Breathing]]''' ([https://youtu.be/ABoWXN6tSIQ?t=563 Can move and breathe underwater just fine without needing oxygen]<ref>Kid Dracula (Famicon) Stage 3</ref>), '''[[Enhanced Senses]]''' ([https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ Kid Dracula has a hearing around 1000x better than a human]<ref>Akumajō Special: Boku Dracula-kun instruction booklet, page 15</ref>), '''[[Flight]]''' ([https://youtu.be/rtBLSJj41KM?t=34 Kid Dracula has shown that he can fly naturally without his bat form in games such as ''Gokujou Parodius'']<ref>Gokujou Parodius Kid Dracula Playthrough</ref>) & '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/dnC25FuP_jM?t=108 With the Bat power up, Kid Dracula turns into a bat and flies around]<ref>Kid Dracula (Game Boy)</ref>), '''[[Homing Attack]]''' & '''[[Energy Projection]]''' ([https://youtu.be/dnC25FuP_jM?t=898 With the magic spell homing attack, shoots out five projectiles that home in on a target]<ref>Kid Dracula (Game Boy)</ref>. [https://youtu.be/dnC25FuP_jM?t=1227 Can naturally shoot out a fireball attack which he can charge into a more powerful fireball atack]<ref>Kid Dracula (Game Boy)</ref>), '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/ABoWXN6tSIQ?t=932 With Freeze Shot, shoots a projectile that instantly freezes an enemy when hit]<ref>Kid Dracula (Famicon) Stage 4</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Gravity Manipulation]]''' ([https://youtu.be/dnC25FuP_jM?t=1246 Kid Dracula can manipulate gravity to walk upside down]<ref>Kid Dracula (Game Boy)</ref>), '''[[Animal Manipulation]]''' ([https://youtu.be/dnC25FuP_jM?t=492 With Bat Attack, Kid Dracula commands three bats to attack with him]), '''[[Explosion Manipulation]]''' ([https://youtu.be/dnC25FuP_jM?t=1602 With Bomb, Kid Dracula shoots out a bomb projectile that explodes on impact]<ref>Kid Dracula (Game Boy)</ref>), '''[[Air Manipulation]]''' ([https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ Kid Dracula can release al kinds of "ghostly air" that can take down his enemies]<ref>Akumajō Special: Boku Dracula-kun instruction booklet, page 15</ref>), '''[[Resistance Manipulation]]''' ([https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ Due to Kid Dracula not knowing he's weak to brightness and crucifixes, he's unaffected by both of these]<ref>Akumajō Special: Boku Dracula-kun instruction booklet, page 15</ref>). | '''[[Social Influencing]]''' ('''Social Status;''' [https://youtu.be/ABoWXN6tSIQ?t=2344 The news of Kid Dracula defeating [[Garamoth]] spread rapidly, with all kinds of monsters wanting to become his friend and resepcting him]<Ref>Kid Dracula (Famicon) Ending</ref>), '''[[Accelerated Development]]''' ('''Battle''', '''Physical Stats & Abilities;''' [https://youtu.be/dnC25FuP_jM?t=1631 Just through journeying to take on [[Garamoth]], Kid Dracula has grown much stronger]<ref>Kid Dracula (Game Boy)</ref>), '''[[Aquatic Breathing]]''' ([https://youtu.be/ABoWXN6tSIQ?t=563 Can move and breathe underwater just fine without needing oxygen]<ref>Kid Dracula (Famicon) Stage 3</ref>), '''[[Enhanced Senses]]''' ([https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ Kid Dracula has a hearing around 1000x better than a human]<ref>Akumajō Special: Boku Dracula-kun instruction booklet, page 15</ref>), '''[[Flight]]''' ([https://youtu.be/rtBLSJj41KM?t=34 Kid Dracula has shown that he can fly naturally without his bat form in games such as ''Gokujou Parodius'']<ref>Gokujou Parodius Kid Dracula Playthrough</ref>) & '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/dnC25FuP_jM?t=108 With the Bat power up, Kid Dracula turns into a bat and flies around]<ref>Kid Dracula (Game Boy)</ref>), '''[[Homing Attack]]''' & '''[[Energy Projection]]''' ([https://youtu.be/dnC25FuP_jM?t=898 With the magic spell homing attack, shoots out five projectiles that home in on a target]<ref>Kid Dracula (Game Boy)</ref>. [https://youtu.be/dnC25FuP_jM?t=1227 Can naturally shoot out a fireball attack which he can charge into a more powerful fireball atack]<ref>Kid Dracula (Game Boy)</ref>), '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/ABoWXN6tSIQ?t=932 With Freeze Shot, shoots a projectile that instantly freezes an enemy when hit]<ref>Kid Dracula (Famicon) Stage 4</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Gravity Manipulation]]''' ([https://youtu.be/dnC25FuP_jM?t=1246 Kid Dracula can manipulate gravity to walk upside down]<ref>Kid Dracula (Game Boy)</ref>), '''[[Animal Manipulation]]''' ([https://youtu.be/dnC25FuP_jM?t=492 With Bat Attack, Kid Dracula commands three bats to attack with him]), '''[[Explosion Manipulation]]''' ([https://youtu.be/dnC25FuP_jM?t=1602 With Bomb, Kid Dracula shoots out a bomb projectile that explodes on impact]<ref>Kid Dracula (Game Boy)</ref>), '''[[Air Manipulation]]''' ([https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ Kid Dracula can release al kinds of "ghostly air" that can take down his enemies]<ref>Akumajō Special: Boku Dracula-kun instruction booklet, page 15</ref>), '''[[Resistance Manipulation]]''' ([https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ Due to Kid Dracula not knowing he's weak to brightness and crucifixes, he's unaffected by both of these]<ref>Akumajō Special: Boku Dracula-kun instruction booklet, page 15</ref>). | ||
<br><br> | <br><br> | ||
'''[[Resistance]]''' to '''[[Temperature Manipulation|Exterme Colds]]''' ([https://youtu.be/ABoWXN6tSIQ?t=760 Can sit out and move around in the icy cold environemnts]<ref>Kid Dracula (Famicon) Stage 4</ref>), '''[[Temperature Manipulation|Extreme Heats]]''' ([https://youtu.be/ABoWXN6tSIQ?t=1340 Can sit out and move around in the hot desert with all his clothes on just fine]<ref>Kid Dracula (Famicon) Stage 6</ref>) | '''[[Resistance]]''' to '''[[Temperature Manipulation|Exterme Colds]]''' ([https://youtu.be/ABoWXN6tSIQ?t=760 Can sit out and move around in the icy cold environemnts]<ref>Kid Dracula (Famicon) Stage 4</ref>), '''[[Temperature Manipulation|Extreme Heats]]''' ([https://youtu.be/ABoWXN6tSIQ?t=1340 Can sit out and move around in the hot desert with all his clothes on just fine]<ref>Kid Dracula (Famicon) Stage 6</ref>) | ||
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==[[Equipment]]== | ==[[Equipment]]== | ||
*'''Cape:''' [https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ A cape that is a hand-me-down from his papa]. | *'''Cape:''' [https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/ A cape that is a hand-me-down from his papa]. | ||
*'''Bat Attack Force:''' A group of three bats that were initially on Garamoth's side but returned to Kid Dracula's side. | *'''Bat Attack Force:''' A group of three bats that were initially on [[Garamoth]]'s side but returned to Kid Dracula's side. | ||
---- | ---- | ||
==Notable Techniques== | ==Notable Techniques== | ||
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**'''Location:''' Stage 6 | **'''Location:''' Stage 6 | ||
*'''Demon Lord Garamoth''' - [https://youtu.be/r0hl4DEFpiU?t=430 Fight]<ref>Kid Dracula (Famicon)</ref> | *'''Demon Lord [[Garamoth]]''' - [https://youtu.be/r0hl4DEFpiU?t=430 Fight]<ref>Kid Dracula (Famicon)</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Mysterious Realm of Garamoth | **'''Location:''' Mysterious Realm of [[Garamoth]] | ||
*'''Big Robot''' - [https://youtu.be/r0hl4DEFpiU?t=532 Fight]<ref>Kid Dracula (Famicon)</ref> | *'''Big Robot''' - [https://youtu.be/r0hl4DEFpiU?t=532 Fight]<ref>Kid Dracula (Famicon)</ref> | ||
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**'''Location:''' Robot Factory | **'''Location:''' Robot Factory | ||
*'''King Garamoth''' - [https://youtu.be/r0hl4DEFpiU?t=673 Fight]<ref>Kid Dracula (Famicon)</ref> | *'''King [[Garamoth]]''' - [https://youtu.be/r0hl4DEFpiU?t=673 Fight]<ref>Kid Dracula (Famicon)</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Robot Factory | **'''Location:''' Robot Factory | ||
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**'''Location:''' Stage 4 | **'''Location:''' Stage 4 | ||
*'''Mecha-Garamoth''' - [https://youtu.be/tezu3wd_STk?list=PLD17AF8D69C19CC57&t=72 Fight]<ref>Kid Dracula (Game Boy)</ref> | *'''Mecha-[[Garamoth]]''' - [https://youtu.be/tezu3wd_STk?list=PLD17AF8D69C19CC57&t=72 Fight]<ref>Kid Dracula (Game Boy)</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Stage 5 | **'''Location:''' Stage 5 | ||
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**'''Location:''' Stage 7 | **'''Location:''' Stage 7 | ||
*'''Garamoth the Magnificent''' - [https://youtu.be/3wvDwd4mDoA?list=PLD17AF8D69C19CC57&t=3 Fight]<ref>Kid Dracula (Game Boy)</ref> | *'''[[Garamoth]] the Magnificent''' - [https://youtu.be/3wvDwd4mDoA?list=PLD17AF8D69C19CC57&t=3 Fight]<ref>Kid Dracula (Game Boy)</ref> | ||
**'''Conditions:''' Match was a rematch. | **'''Conditions:''' Match was a rematch. | ||
**'''Location:''' Stage 8 | **'''Location:''' Stage 8 |
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"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Alucard
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Main Timeline | Alucard - Kid Dracula |
Non-Canon | Netflix Castlevania - Lords of Shadow |
“ | Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good. | „ |
~ Kid Dracula upon hearing of Garamoth's return |
Kid Dracula is a parody character that serves as Dracula's son, being heavily likely to be Alucard. As stated in the documentation for the games he features in, Kid Dracula is 10,009 years old and described as the son of the "same Dracula from Akumajō Densetsu". He serves as the main protagonist and playable character in both Kid Dracula for the Famicom and Kid Dracula for the Game Boy.
In Castlevania Judgment, a reference is made to the Time Reaper being sent from 10,000 years in the future, which is considered a nod to Kid Dracula's established age. Garamoth's japanese translation for his Symphony of the Night description also notes he comes from 10,000 years in the future.
Name: Dracula-kun, Kid Dracula[1]
Other Names: Alucard
Origin: Kid Dracula
First Appearance: Kid Dracula
Company: Konami
Creator: Konami
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 10,009 (Noted to be 10,009 years old[2][3])
Homeworld: Earth
Residence: Kid Dracula's Castle
Story Role: Main Protagonist
Classification: Dhamphir
Species: Dhamphir
State of Being: Regular
Physiology: Dhamphir Physiology
Occupation: Demon Lord[5]
Affiliations: Creatures of the Night (Various of them wanted to become his friend after he defeated Garamoth)
Enemies: Garamoth, Time Reaper
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Chaotic Good (Despite being the Demon Lord[6], Kid Dracula does not seek to harm or kill humanity, merely just wanting humanity to respect him, along with other monsters, along with this he fights and defeats threats such as Garamoth, who wishes to rule the world)
Protection Level: Cosmic Protector (Fights and defeats Garamoth the ruler of space[7])
Key: Kid Dracula (Famicon) | Kid Dracula (Game Boy)
Key Information
Grade: S | S
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Fought and defeated Garamoth, the ruler of space[8], who seeks Dracula's throne of darkness[9], where Time Reaper is a mere servant of Garamoth[10], who can fight against Golem from Castlevania Judgment[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[13], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[14]) | At least Town level (Potency) (Fought and defeated Garamoth again[15], where it was noted that he's much stronger than he ever was[16]), Far Higher with Sheer Will
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Bat Umbrella (Protects Kid Dracula from projectiles[17]), Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[18], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[19] where logs can weigh around 15 to 5 tons[20] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[21]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[22]). At most Faster Than Light at top speeds (Vampires can move so fast that[23] the light itself cannot keep up with them, leaving an afterimage behind[24], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[25]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[26]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[27]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[33])
Range: Standard Melee, Tens of Meters with Energy Projectiles, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[34], which exist on top of another dimension[35]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[36]. The castle can make glyphs that teleport one outside of the castle by standing over it[37]. A lot of these creatures are summoned from Hell[38]. The castle has magic energies that seal the gateway to hell[39])
Intelligence: Supergenius Intelligence (Kid Dracula is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[40]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[41])
Knowledge: Grandmaster level (Despite his childish nature, Kid Dracula is an incredibly skilled warrior, with it being noted that he has made it far on his journey to Garamoth without being harmed[42]. Easily conquered and defeated King Garamoth the ruler of space[43])
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[44], one of Dracula's bats easily destroyed a stone ground block[45]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[46]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[47]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[48]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[49]. With their souls being completely free from time[50]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[51]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[52]), Empowerment (Creatures of the night are empowered by the night[53], becoming stronger when it's night time[54]), Evolution (Creatures of chaos can inherit evil natures[55] awakening into stronger enemies with new abilities and less weaknesses[56]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[57]. This has also been shown with slain heads reviving as an angry wraith[58]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [59] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[60], with this state being referred to as a "regeneration cycle"[61]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[62]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[63]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[64]. With the real world and world of grimoires being one and the same[65]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[66]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[67]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[68], or Charlotte fading from existence due to them messing with the history of the Grimoires[69], Maria starting to fade because Richter's history is being rewritten[70], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[71]. The text alterations also make the monsters stronger[72]. With the real world and world of grimoires being one and the same[73]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[74]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[75]. The Chaos of the Grimoire destabilized the magic of the others[76]).
Is a Vampire, which gives:
Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[87]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[88]), Disguise Mastery (Vampires will sometimes disguise themselves[89] as villages in order to get near one[90]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[91], with Mathias noting he has eternal life[92]. Aeon notes that vampires exist for eternity[93]. Walter is noted to be a vampire that has eternal life[94]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[95]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[96]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[97]. With their souls being completely free from time[98]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[99]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[100], defying God's decree[101]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[102]), Surface Scaling (Vampires can stand on ceilings[103]), Flight (Vampires can either naturally levitate grow wings to fly[104], turn into a bat[105], or into mist[106]), Immersion (Vampires can infuse magic into paintings to increase their power[107]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[108]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[109]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[110]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[111]. Vampires can disguise themselves as huamns[112]), Teleportation (Vampires possess the ability to teleport freely[113]. Even non-threatening vampires such as Rosa, fade out from view[114]), Power Suppression (Vampires can submerge their own vampiric powers if needed[115]), Life-Force Absorption (Vampires can consume one's lifeforce[116], allowing them to heal themselves through biting into a victim[117]), Vampirification (Vampires can turn others into vampires[118], Walter turned Rinaldo's daughter into a vampire[119]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[120]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[121]), Animal Manipulation (Bats serve under the control of vampires[122], being freely spawnned by any vampire[123]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[124]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[125]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[126]).
Resistance to Exterme Colds (Can sit out and move around in the icy cold environemnts[158]), Extreme Heats (Can sit out and move around in the hot desert with all his clothes on just fine[159])
Magic (The castle pulses with dark magical power[251]. The castle uses magic to do things like re-animate corpses[252], along with skeletons[253]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[254], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[255]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[256]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[257], with these chairs being acknowledged in rooms in the castle with a description[258]), Possession (The castle possesses objects with its magic, such as a ouija table[259]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[260]), Mind Bestowal (The castle can bestow a mind through its magic[261]), Soul Bestowal (The castle can bestow a soul through its magic[262]. Imbued the Mud Man with a tormented soul[263]), Power Bestowal (The castle grants enemies to attack under the power of magic[264]. The magic of Dracula's power that empowers the owl enemy[265]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[266]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[267]. The Castle has doors sealed off without solving puzzles[268]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[269]), Telekinesis (The Castle can lift parts of levels apart[270]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[271]), Immersion (Can bring paintings to life and have them attack[272]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[273]. The Castle can also do this without mirror worlds[274], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[275]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[276]. The castle has objects that fade in and out while trying to platform on them[277]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[278], and invisible platforms[279]), Necromancy (The castle can raise the dead to attack whoever enters a room[280]. The castle reanimates human bones as monsters by its evil magic[281]. The Castle created the Executioner from numerous dead bodies[282]), Fusionism (The Castle can create an abomination made from numerous dead bodies[283]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[284], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[285]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[286]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[287]. The castle increases one's dark desires, allowing Dracula to easily control them[288]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[289]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[290]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[291]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[292]. The Castle has areas where its blood can form new enemies[293]), Acid Manipulation (The castle has areas of acid rain falling[294]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[295]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[296]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[297]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[298]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[299]), Gravity Manipulation (The castle has rooms with reverse gravity[300]), Curse Manipulation (The Curse status that spirits inflict[301] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[302]), Life Manipulation (The castle can bring inanimate statues to life to attack[303]. Can cause the glass murals to come to life and attack[304]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[305]), Plant Manipulation (The castle can cause even the trees to attack[306]. The castle can cause the plants and leaves to form a wraith[307]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[308]. Evil energy can create barriers blocking one until they defeat all enemies[309]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[310]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[311]. Brought a wandering merchant in through swallowing him into a dense fog[312]. The castle has magic energies that seal the gateway to hell[313]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[314]. The castle can make glyphs that teleport one outside of the castle by standing over it[315]. A lot of these creatures are summoned from Hell[316]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[317]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[318]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[319]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[320]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[321]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[322]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[323]. Can summon enemies through the lightning bolts it makes[324]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[325]).
Kid Dracula's primary attack involves hurling a fireball directly ahead from his hand. This spell can be charged to unleash a larger and more potent fireball, which causes defeated enemies to drop Coins. These Coins can be used to play minigames and earn extra lives between levels. This spell appears to be a simpler form of Hellfire.
Kid Dracula casts five fireball-like projectiles that spread out initially before homing in on their targets.
Kid Dracula launches a medium-sized projectile that travels straight ahead and can also be used to destroy walls.
By transforming into a bat, Kid Dracula gains the ability to fly freely through the air for a limited time.
Kid Dracula hurls an ice ball that freezes enemies and halts projectiles upon contact.
This ability allows Kid Dracula to invert gravity, enabling him to walk upside down on ceilings. It is considered a precursor to the High Jump ability.
Kid Dracula summons three bats that fly a short distance forward, then rise in an arc and return to him.
Using an umbrella as a shield, Kid Dracula can block enemy projectiles. By adjusting its position, he can block projectiles from both high and low angles.
In the Parodius games, both Dracula-kun and Kid-D can fly freely in their humanoid forms without any time or movement restrictions.
Standard Tactics: Kid Dracula uses his magic spells in combat, normally using the one that best suits the situation. His most prominent one being him shooting out fireballs.
Weaknesses
20 - 0 - 0
None.
None.