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| [[Category:Timeless Physiology Users]] | | [[Category:Timeless Physiology Users]] |
| [[Category:Willpower Users]] | | [[Category:Willpower Users]] |
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"Mature Content"
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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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Background
Nemissa is a female demon suffering from amnesia, and the main heroine of Devil Summoner: Soul Hackers.
This dropdown contains the synopsis of Nemissa’s story. Read at your own risk as you may be spoiled otherwise!
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Nemissa is the protagonist's partner, key to the work the group is doing.
In the first Vision Quest, Urabe steals the 'Nemissa_Program' from the Algon Soft NS building, while the program seems to have a mind of its own. Urabe is able to set a password lock on the GUMP to access Nemissa before he is killed, which the protagonist can immediately use after he awakens from the Vision Quest. Once he does this, an error message appears, Nemissa emerges from the GUMP as a ball of light and she possesses Hitomi's body. She calls the protagonist her master and although Nemissa is in control of the physical body, Hitomi can still speak briefly even if she has very little control over anything else. Eventually the two share it from time to time when they aren't in battle.
Once Moowis botches an attempt to possess Hitomi after he loses in Carol J's body, Nemissa seemingly gains the power to enter Paradigm X. Nemissa later goes to Boutique and buys a tight black leather outfit after complaining about Hitomi's fashion sense, despite Hitomi's protests. Nemissa attempts to track down Kinap and Moowis, as they both seem to know about her. When chasing down Moowis after he escapes into the VR Tour, something enters her, filling her with confusion. It ends quickly and she tracks down Moowis to find out if he did it to her. Moowis reveals to her that the power she thought she got from him that let her enter Paradigm X was a power they all had and states that she "governs Death." She is left confused and angry due to not receiving any coherent answers.
It is eventually revealed that Nemissa was made from a fragment of Manitou by Kinap, who sealed Manitou away. Nemissa was made as a failsafe in the event it awoke, to carry the "song of death" needed to destroy it.
Later in the game, Nemissa's possession causes Hitomi's soul to begin fading away, limiting her ability to interact with the others. When Leader dies after possession from Satanael, Nemissa begs Hitomi to wake up and see him one last time.
At the end of the game, once Kadokura and Manitou are subdued, Nemissa says a heartfelt goodbye to the protagonist and Hitomi, and leaves Hitomi's body in order to fulfill her true purpose and save the world. In the epilogue, Hitomi mentions that she's going on a trip with her father to America, mentioning that she wants to see Nemissa's "homeland"."As the Spookies part ways, she reminds the protagonist that Nemissa also told her that "we will meet again someday."
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General Information
Name: Nemissa
Origin: Devil Summoner: Soul Hackers
Sex: Female
Age: Inapplicable (Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse)
Classification: Member of the Spookies
Species: Human, Demon
Occupation: Devil Summoner
Status: Alive
Alignment: Chaotic Good (Apart of a group of hackers known as the "Spookies" who stop the injustice of evil corporations, fought against the Phantom Society with the Kuzunoha's to stop their plan of collecting human souls to re-awaken Minatou)
Codex Statistics
Key: Early Game | Mid Game | Late Game | Extra Dungeon
Tier: Low 8-C, Far Higher with Observation & Willpower | Unknown-B, Far Higher with Observation & Willpower | Unknown-A, Far Higher with Observation & Willpower | Unknown-A, Far Higher with Observation & Willpower
Cardinality: Finite | Finite | Unknown | Unknown
Dimensionality: 3-D possessing Hitomi's body, Unknown in her incorporeal form, Devoid in her true state of existence (Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in. Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms)
Attack Potency: Small Building level (Can fight and kill low tier demons, low level demons should be comparable to other low level demons who have access to Agi skills, which can vaporize humans, which gives these results. Along with access to Bufu skills, which can completely freeze opponents, giving these results), Far Higher with Observation (Observation can be used to massively amplify one's stats, such as when the early game Shin Megami Tensei 1 protagonist was amplified to be able to fight with all the other end game protagonists and fight Stephen. With it's power being noted by Stephen to give humans the potential to exceed the Axiom) & Willpower (A characters willpower in SMT allows them to increase greatly in strength allowing them to harm enemies they couldn't even scratch before and survive attacks that would have originally kill them, the will of one's friends and allies around them can invigorate one to become far more powerful then before) | Unknown: Powerful level (Can fight equally with Keiji Minegishi's demons, which Keiji has deity level demons, which which all powerful and god level demons sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death[1]), Far Higher with Observation & Willpower | Unknown: Cosmic level (Only Nemissa can truly kill Manitou. She is the song of death that Manitou must sing. Fought and defeated Kadokura, who absorbed an innumerable amount of human souls, which by extension would be absorbing their magnetite, having this level of magnetite would give him such power to the point that it was noted in the Digital Devil Story novel that enough magnetite could fuse the Expanse [Atziluth] and the Human World [Assiah][2][3], where even Shiva gathering a large volume of magutsuhi that Aogami has never seen before is not on the same level, where Shiva plans to destroy the universe with his secret art "Rudra Astra"), Far Higher with Observation & Willpower | Unknown: Cosmic level (Fought against and defeated the Devil Summoner protagonist who fought and defeated the Demiurge, who is stated by Metatron to be the most powerful of YHVH's fragments. YHVH's own universe is more vague and more infinite then anything Nanashi or Flynn have ever seen[4], where they've seen demons such as Ouroboros, who is the embodiment of infinity[5], making him an incomprehensibly powerful being. With even YHVH himself noting he is infinity[6], and he exists as an incomprehensible transcendent being overseeing everything in his creation. He is viewed as an omnipotent existence that created everything[7] . which would mean he created[8] infinite universes[9], and exists beyond the very boundaries of time within the multiverse[10]. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[11], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse[12]. Viewed as so immeasurably powerful that the combined cast of SMT IV Apocalypse, needed to deny his divine nature and form understandings repeatedly through the use of observation in order to defeat him. Defeated Sid Davis who treated the defeat as the Demiurge as something minor and was planning to kill the Demiurge himself[13]. Fought and defeated both forms of Princess Inaruna, who was noted by Sid Davis that her great power will cause destruction the likes that one could only begin to imagine[14], and in which removing her seals required Sid to summon the likes of the Demiurge[15]. Right after went to fight a casual Raido Kuzunoha XIV and Raidou Kuzunoha XIV, with the Soulless God Oumagatsu who implied to have transcended time, allowing them to access Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[16], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse), Far Higher with Observation & Willpower
Durability: Small Building level, Far Higher with Observation & Willpower | Unknown: Powerful level, Far Higher with Observation & Willpower | Unknown: Cosmic level, Far Higher with Observation & Willpower | Unknown: Cosmic level, Far Higher with Observation & Willpower
Striking Strength: Small Building Class, Far Higher with Observation & Willpower | Unknown: Powerful Class, Far Higher with Observation & Willpower | Unknown: Cosmic Class, Far Higher with Observation & Willpower | Unknown: Cosmic Class, Far Higher with Observation & Willpower
Lifting Strength: Unknown | Unknown | Unknown | Unknown
Travel Speed: Superhuman (Can keep up with demons, who can keep up with Raidou Kuzunoha XIV, who is shown in the Devil Summoner: Raidou Kuzunoha vs. The Soulless Army intro to outrun Gouto-Douji at full speed) | Superhuman | Superhuman | Superhuman
Attack Speed: Unknown: Undefinable (Can tag demons who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse) | Unknown: Undefinable | Unknown: Undefinable | Unknown: Undefinable
Reaction Speed: Unknown: Undefinable (Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases) | Unknown: Undefinable | Unknown: Undefinable | Unknown: Undefinable
Stamina: Limitless (Demons are noted to have infinite and endless powers unlike humans who are restricted with their limited powers by Ouroboros the embodiment of infinity. Due to their innate physiologies, demons naturally do not need to breathe, eat, or sleep. Demons such as King Frost can passively produce magic for years upon years even while fighting enemies without tiring)
Range: Cross-Dimensional (Demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them, and can attack from there. Demons can also create mirage realms, that shroud an entire area in mist, with them being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them), Extended Melee with Sword, Hundreds of Meters with Guns, Kilometers to Planetary Magic (Demons havae access to magic such as being able to create snowstorms and freezing the entire world), At least Universal with Observation (Can affect beings such as YHVH through their observation, where YHVH is existence itself)
Intelligence: Extraordinary Genius Intelligence (Fought together with Keiji Minegishi, who is noted that his skills were intially equal or arguably inferior to the Devil Summoner protagonist, and after defeating him it was noted that there was truly no summoner that could match him. Fought against a casual Raido Kuzunoha XIV and a casual Raidou Kuzunoha XIV who were both impressed by their skills, along with Gouto-Douji, going as far as to test them further by using Soulless God Oumagatsu against tthem, being further impressed by their ability to fight against it, with Gouto noting he's entrusting the future of this era to them)
She has Demon Physiology (Powerful level) which gives:
Superhuman Physical Characteristics (Demons can casually rip out a man's throat. They can also casually eat fully grown humans), Sheer Will (Demons are able to survive and withstand attacks that should kill them), Immortality (Ageless; Demons are the descendants of the gods of old. Who are able to do battle for an eternity), Death Protection (Reliance [On Observation], Partial; All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence), Reincarnation (Reincarnation Cycle, Standard; Along with this, all demons that die return to The Axiom and reincarnate), Undead Physiology ( Many demons tend to be undead beings and humans that die and become ghost become demons), Abstract Existence (Conceptual, Primordial Source; Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in), Dimensionless Existence (Non-Dimensional; Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms), Timeless Physiology (Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases), Incorporeality (Demons are beings made of data, that exist in a virtual world, along with being pure information. With even the most basic of objects in the verse existing as data. Even if a demon's physical form is lost, their residual MAG can still remain, allowing one to infuse them within one's weapons or objects), Nondualism (Everything within Megami Tensei is one, with one simple word binding all together, oneness), Resurrection (Self-Resurrection; Atemporal Resurrection; All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence. Along with this, all demons that die return to The Axiom and reincarnate. This allows demons to die and come back in a short timeframe due to their continuous existence from The Axiom and the observation of humans. This means even if all of reality were to cease existing, The Axiom would still exist within it, allowing demons to come back), Acausality (Causality Immunity; Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse, demons such as Ishtar are capable of going into separate multiverses, along into the "real world", demons such as Demi-fiend, can exist in different universes asides from the original SMT 3 universe, demons can exist even when the flow of time itself collapses and there is nothing left but a void), Hive Mind (Multiversal Hive Mind; Demons are a race of entities and are at the same time the same entity sharing all one collective hive mind of memories, species will note if they've been captured before even if they're being fought in an area one's never been to or were fused prior, demons such as Forneus and Decarabia talk about an event that happened in Nocturne where Forneus was late to a meeting due to his death from Demi-fiend), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; Demons can naturally exist and breathe within the vacuum of space without any adverse effects done to them.[17] Due to their innate physiologies, demons naturally do not need to breathe, eat, or sleep.[18]), Accelerated Development (Level;Physical Stats and Abilities. Demons and Humans are able to grow from battles, allowing them to enhance their level of strength, magic, agility, luck, etcetera. Additionally, they can learn new skills and abilities from battles and further increase their HP and Magic capacity, and get strong enough to the point that they can fight end game tier demons), Adaptation (Demons as they grow in battle form changes around their body until they transform into a higher level with newer stats and newer abilities to learn), Berserk Mode (Demons enter a state of pure rage and berserk mode during the full moon, being completely irrational and unable to be negotiated with), Extrasensory Perception (Demons are able to tell who is actually a demon in disguise and who is an actual human. Demons can sense the power of an opponent and compare it to the power they sensed of others.[19]), Corrosion Inducement (Demons can shapeshift into a blob, allowing them to melt areas, completely dissolve objects such as steel chairs, and completely crush humans.[20][21][22]), Duplication (Demons can make duplicates of themselves. With them being completely disconnected from the demons, thus killing or defeating the clones in no way affects the original and they can endlessly spawn more), Invisibility & Perception Manipulation (Demons are naturally invisible to humans, and can do actions such as make noises and fight without humans noticing), Quantum Manipulation & Intangibility (Spatial; Demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them), Non-Standard Interaction (Demons can interact with each other and Gods, despite their physiologies and existences), Hell Manipulation (Demons naturally use evil powers from hell), Sealing (Gods and Demons cannot kill each other, thus resulting in them needing to seal each other), Non-Standard Interaction (Soul Interaction; Noted by a soul that demons can eat souls), Empathic Manipulation (Women cannot resist the allure of demons, even if they despised a demon normally, they'd fall madly in love with them if they had sex with a demon even once[23]), Size Manipulation & Statistics Amplification (Demons can grow in size to grow strong enough to fight Messiahs), Technology Manipulation (Demons can stop technology from working with their evil powers), Shapeshifting (Demons can shapeshift into humans to trick others), Hacking (Demons can hack into various servers and set up firewalls and "digital traps"), Necromancy (Demons can raise people from the dead and turn them into zombies), Personal Domain & BFR (Application Based; Demons can pull one into alternate dimensions where coordinates and direction are different. Along with pull entire areas such as mansions into pocket dimensions. High level demons such as fiends can create personal realms to battle people in. Alice created her own personal domain that she could freely control. Demons can also freely teleport people to other locations), Pocket Reality Manipulation (Demons can warp areas into alternate dimensions such as the inside of a school. Once one is in said dimension the demon will keep it's hold into the dimension until it's defeated), Subjective Reality (Demons are able to take the thoughts of people and materialize them into something real), Information Manipulation & Matter Manipulation (Can absorb and consume magnetite, which is an information construct. As demons can make pocket realms and higher level demons can make universes, they are by extension they are creating areas entirely made of data and information down to their sub-atomic level. As demons can make pocket realms and higher level demons can make universes, they are by extension they are creating areas entirely made of data and information down to their sub-atomic level), Illusion Creation ("Real" Illusions) & Perception Manipulation (Demons can create mirage realms, that shroud an entire area in mist, with them being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them), Velocity Manipulation (When attacks are nullified or avoided, the enemy will forcibly forfeit their turn to move, allowing one to attack sooner, this extends further with absorbing attacks completely ending an opponents turn regardless of how fast they are), Teleportation (Demons are capable of teleporting around usually through manipulating their own Magutushi or Magnetite), Telepathy (Demons are able to speak telepathically to others.[24][25] Demons such as Aogami speaks telepathically with Nahobino), Power Bestowal (The memories of a demon's techniques can be passed down into weapons), Absorption (Demons can absorb lifeforce and Magutushi out of another. Demons can feed off the lifeforce of people to manifest themselves into the real world. Demons have the innate ability to absorb the air and earth into their bodies[26]), Healing Negation (Physical; Demons can inflict wounds that only spiritual magic can heal), Power Absorption (Demons can absorb the remains of other demons to gain their abilities), Consumption (Demons can consume and devour their enemies to gain power in battle), Dimensional Travel (Demons can feed off the lifeforce of people to manifest themselves into the real world), Healing (Demons naturally have healing properties, allowing them to heal other people. Demons have shown to heal wounds they create and "seal them away"[27]), Telekinesis (Higher level demons can telekinetically affect the entire environment to cause the Earth to shake, cause fissures, and affect mountains[28]), Erasure (Existence Erasure, Conceptual Erasure, & Data Erasure; Demons can kill humans, which in the process erases said beings from memory and existence), Pierce Resistance (Pierce Immunity; Demons even when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry.[29]), Invulnerability (Metaphysical Invulnerability; Demons even when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry.[30]), Invulnerability Negation (Demons are capable of harming each other, and are viewed as valuable tools to get past other demons invulnerability), Possession (Demons can possess one’s body), Creation (Demons can create Shikimi no Kage's that are unable to be put down for good and will regenerate), Resistance Bypassing (Shikimi no Kage have specific weaknesses that cannot be exploited by Raidou's gun or other things to do with their specific elemental weakness, requiring Raidou to get a demon's elemental magic to affect it), Regeneration Negation (Magic; Demons can fully destroy Shikimi no Kage's, that they've created that are unable to be put down for good and will regenerate), Forcefield Negation (Demons can destroy barriers made to block out humans from entry).
Limited Resistance to Observation (Demons to an extent can resist some humans abilities of observation as shown with them being immune to conventional weaponry[31] and higher-dimensional demons not being able to be perceived by some observation users).
Resistance to Cosmic Radiations, Biological Manipulation, & Gravity Manipulation (Demons can naturally exist and breathe within the vacuum of space without any adverse effects done to them.[32]), Death Manipulation (Demons can naturally exist within the vortex world which kills all humans who enter), Disease Manipulation, Corruption, Data Manipulation, & Petrification (All demons are unaffected by the Cuvier Syndrome, a state where corruptive data came out of the black sun, irreversible petrification), Sealing (Demons naturally have a resistance to sealing if they’re stronger then their target, and their sealing resistance gets amplified during the full moon), Forcefield Creation (Demons can pass through tainted barriers that humans cannot pass through), Elemental Manipulation (Shikimi no Kage have specific weaknesses that cannot be exploited by Raidou's gun or other things to do with their specific elemental weakness, requiring Raidou to get a demon's elemental magic to affect it)
Power Bestowal (Demons can grant others their powers and strength), Reality Warping, Space-Time Manipulation & Creation (All powerful and god level demons sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[33] Demons such as Morax have created and ruled over their own realms within the Schwarzwelt, and controlled their own sectors, being noted to be the energy source the Strange Journey team were looking for, said energy source is noted to control the entire sector, and be linked to the sector like a magnet. Each sector is a space-time plane layered atop each other, being planes outside of the human worlds local space-time existing in a quantum tunnel, along with being noted as parallel universes and other dimensions overlapping being isolated in time and space by enormous power being connected by quantum tunnels. Demons such as Set with enough Magnetite gathered can merge entire worlds.[34]), Sheer Will, Resurrection, & Transformation (Permanent Transformation; Some fiends are born from men that die in competitive sports), Curse Manipulation (Gods such as Anahita can remove curses).
Resistance to Physics Manipulation (A god's divine energy isn’t bound by the laws of physics) Due to possessing Hitomi, she is a user of Observation which grants them:
Observation (Varies between Unconscious Manifestation & Concious Manifestation; Observation users consciously and unconsciously change truths around them creating Gods and demons from myths and rumors), Negation (The power of observation, has the ability to make something without form, be certain and stable, The Axiom, tasked humans with observing the universe, allowing humans to assign an answer to phenomena without an answer. Dagda mentions humanity's "understanding" (observation) is what's locked him and Danu in physical forms. Nanashi and his party's denial of YHVH cast him into a demonic form. Gods and demons exist within a human's observation. Demons that also exist beyond death can be killed by observation users), Negation of Personal Nonexistence (Ayin Physiology; Can kill The White and demons, who naturally exist within the expanse, which the Monochrome Forest exists within the expanse, a place that is eerily still, having no sound or smell, where even the ground itself feels unusual, which demons naturally exist in. The Forest also holds the White’s realm, which is a vast, white space), Negation of Incorporeality (Can harm and kill demons, who are beings made of data, that exist in a virtual world, along with being pure information. With even the most basic of objects in the verse existing as data), Negation of Abstract Existence (Conceptual, Primordial Source; Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in), Negation of Acausality (Causality Immunity; Can harm and kill demons, who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse, demons such as Ishtar are capable of going into separate multiverses, along into the "real world", demons such as Demi-fiend, can exist in different universes asides from the original SMT 3 universe, demons can exist even when the flow of time itself collapses and there is nothing left but a void), Negation of Invulnerability (Metaphysical Invulnerability; Observation users such as Raidou Kuzunoha the XIV, can harm demons with regular guns and swords, even though demons when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry[35]), Negation of Immortality (Ageless) & Resurrection (Atemporal Resurrection; It is noted by Lucifer that only a human can kill gods and demons, that when gods and demons try to fight each other the most they can do is seal each other. Permanently killed YHVH. All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence), Negation of Dimensionless Existence (Non-Dimensional; Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms), Negation of Timeless Physiology (Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases), Timeless Physiology (Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse. Due to this, they do not apply by the speed formula and can appear anywhere they want in most cases), Negation of Omnipresence (Observation can reduce one into a singular being, when the being was originally one that was everywhere within reality), Negation of Omniscience (Humanity's observation of YHVH defies his words and truths, YHVH is an all-knowing being that sets the fate of the entire world), Irreversible Damage (Nyarlathotep used a spear conjured by humanity's observation of a wound that can never heal to inflict a blow that could not be healed even by the strongest healing magic), Existence Grounding (Observation users can bring a demon or god's existence down to their level, such as when Flynn and his party's denial of YHVH as the one true god brought him to the level of a demon, massively weakening him. Dagda mentions humanity's "understanding" (observation) is what's locked him and Danu in physical forms), Power Bestowal (Gods & demons are granted by humans observations of them. To the point that a gods power is based off if humans still remember them. Observation has the ability to resurrect someone and give them strength to the point where they can fight Stephen with The Axioms powers), Power Nullification (Observation allows one to remove one's defenses and strengths along with some of their innate abilities), Reality Warping (Stephen stated that humans have the power to shape the world. Philemon states people have tremendous power in their souls over the flow of reality, with their strong wills being able to change reality), Conceptual Manipulation, Subjective Reality, & Creation (The power of observation, has the ability to make something without form, be certain and stable, The Axiom, tasked humans with observing the universe, allowing humans to assign an answer to phenomena without an answer), Truth Manipulation (Humans have the ability to change the answer they've found into faith, and eventually into truth. Observation debased YHVH's truths, removing him from everyone's mind, killing him), Memory Manipulation (Through the power of observation, the Persona 2 Innocent Sin cast were able to erase their meeting during a summer evening, creating an alternate timeline), Perspective Manipulation (The power of observation allowed humans to change the very design of the Abyss [the Expanse] to what they perceive it as[36]), Statistics Amplification & Resurrection (Observation has the ability to resurrect someone and give them strength to the point where they can fight Stephen with The Axioms powers. Isamu was able to survive a hit from Thor despite being a regular human), Statistics Reduction (Flynn and his party's denial of YHVH as the one true god brought him to the level of a demon, massively weakening him. One's will and beliefs can lower even a nonexistent entity's (such as The White) stats. Gods powers can be greatly reduced if they're forgotten. Observation allowed Aleph and his party to harm YHVH who stated as they were his creations, there blades cannot harm him, yet they were able to).
Resistance to Memory Manipulation (Observation user's refusal to accept one's memory being erased allows their memory to stay even from a universal reset)With their Willpower, they get: Sheer Will (Naturally users of willpower tend to have some of the strongest willpower in their respective universes), Statistics Amplification (A characters willpower in SMT allows them to increase greatly in strength allowing them to harm enemies they couldn't even scratch before and survive attacks that would have originally kill them, the will of one's friends and allies around them can invigorate one to become far more powerful then before), Regeneration (True-Godly; Characters that get completely erased by demons to the point that everything returns to nothing (otherwise known as returning to The Axiom) but with enough willpower one can regenerate back to life), Resurrection (Everyone praying for Raidou bolstered his willpower up, allowing him to resurrect and regenerate part of his body).
Resistance to Pain (Users with high willpower can fight through pain that's so unbearable that it makes one unable to move, constantly take damage and being unable to control their demons well), Memory Manipulation (Noted by Polaris that all of the memories and relationships of the Devil Survivor 2 cast will be completely erased if they choose to restore the world, requiring a strong willpower to retain them), Empathic Manipulation (Humanity's willpower allows them to ignore the voice of God, with Zelenin needing to sing a stronger sword to wipe their willpower away), Truth Manipulation (Users with huge willpower can ignore the truths created by YHVH due to the bonds with their friends)Incorporeality (Nemissa has no actual body, requiring her to possess anothers body), Immersion (Nemissa is able to enter Paradigm X through what she initially thought was absorbing Moowis' powers, though it's revealed she had that power from the start), Fire Manipulation (With Agi, deals weak fire elemental damage to an opponent. With Maragi, deals weak fire elemental damage to all opponents. With Agilao, deals medium fire damage to an opponnet. With Maragion deals medium fire damage to all enemies. With Kurikara Kokuruyu, summons the Deity Fudo Myouo to attack the enemies with a powerful fire spell. With Roma Calor, deals fire elemental damage to all enemies, its strength is based off how much health is lost), Ice Manipulation (With Bufu, deals weak ice elemental damage to an enemy. With Mabufu, deals weak ice elemental damage to all enemies. With bufula, deals medium ice elemental damage to an enemy. With Mabufula, deals medium ice elemental damage to all enemies. With Roma Grando, deals ice elemental damage to all enemies, its strength is based off how much health is lost), Electricity Manipulation (With Zio, deals weak electric elemental damage to an enemy. With Mazio, deals weak electric elemental damage to all enemies. With Zionga, deals medium electric elemental damage to an enemy. With MaZionga, deals medium electric elemental daamge to all enemies. With Roma Fulmen, deals electric elemental damage to all enemies, its strength is based off how much health is lost), Healing (With Media, restores a small amount of health to all allies. With Diarama, moderately restores health to an ally or oneself. With Mediarama, moderately restores the entire parties health. With Diarahan, full restores the health of an ally or oneself), Resurrection (With Recarm, revives a dead ally), Purification (With Petradi, cures an ally from the stone status effect), Holy Manipulation, Light Manipulation & Death Manipulation (With Hama, deals holy damage light elemental damage to an enemy that can cause instant death), Darkness Manipulation & Death Manipulation (With Mudo, deals dark elemental damage that causes instant death. With Mudola, a dark elemental attack that instantly kills a row of foes), Empathic Manipulation (With Marin Karin, inflicts the charm status effect on an enemy), Summoning (With Sabbatoma, allows Nemissa to summon a demon from the COMP without needing to use MAG. With Kurikara Kokuruyu, summons the Deity Fudo Myouo to attack the enemies with a powerful fire spell. With 240,000,000 Evils, summons the Tyrant Ahriman to attack the enemies with a powerful almighty spell. With Full Moon Queen, summons the Tyrant Hecate to attack the enemies with an almighty spell which is twice as strong if used during a full moon. With Overlord, summons the Tyrant Chi You to strike the enemies several times), Necromancy (With Necroma, summons the dead allied demon into the battle in the Undead status), Explosion Manipulation, Resistance Manipulation, Power Nullification, & Law Negation (With Megido, deals medium almighty damage to all enemies. With Megidola, deals heavy almighty damage to all enemies. With 240,000,000 Evils, summons the Tyrant Ahriman to attack the enemies with a powerful almighty spell. With Full Moon Queen, summons the Tyrant Hecate to attack the enemies with an almighty spell which is twice as strong if used during a full moon. With Full Moon Queen, summons the Tyrant Hecate to attack the enemies with an almighty spell which is twice as strong if used during a full moon.Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances.Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universe).
Resistance to Erasure, Data Manipulation, Information Manipulation (Conceptual Erasure, Metaphysical Erasure, & Data Erasure; Can take hits from demons, attacks in the Megami Tensei verse erase one from existence, with their body, mind, and soul, this would include a demon's Magatsuhi, which is born from the suffering of emotions, such as suffering, anxiety, sadness, and an enormous amount that exist in the Amala Network, a network which has a place of information and all of one's emotions transferred into Magatsuhi, along with this, melting and liquefying demons and it's been shown humans can be erased too from attacks) Healing (With restoration items such as medicine, life stone, bead, soma, St Incense, In Incense, Ma Incense, En Incense, Ag Incense, and Lu Incense), Restoration (With Chakra Drop, restores 25% of magic to an ally or oneself. With Chakra Pot, fully restores magic to an ally or onself), Resurrection (With Revival Bead, revives an ally with low health. With Balm of Life, revives an ally with full health]), Purification (With Dis-Poison, cures poison status. With Dis-Stone, cures stone status. With Dis Charm, cures charm status. With Dis Paralyze, cures paralyze status. With Me Patra Stone, remvoes sleep and confuse status ailments from all allies), Statistics Amplification (With Teometle, temporarily raises max health. Strength, Intelligence, Magic, Endurance, Agility, and Luck are all increase by 1 with each incense along with fully health restoration), Fire Manipulation (With Molotov Cocktail, inflicts minor fire elemental damage to a foe. With Napalm Bomb, inflicts fire elemental damage to a row of enemies), Ice Manipulation (With Nitrogen Cylinder, inflicts ice elemental damage to a row of enemies), Electricity Manipulation (With Riot Bomb, inflicts electric elemental damage in spread formation from foe, has a chance of causing the shock status effect), Explosion Manipulation & Raidiation Manipulation (With Nuclear Bomb, throws a nuclear bomb that deals damage to all foes), Light Manipulation & Holy Manipulation (With Segaki Rice, expels an enemy), Death Manipulation With Dianxue Zhen, deals instant death to an enemy), Paralysis Inducement (With Stun Grenade, paralyzes the enemies, ensuring escape), Power Nullification (With Tetraja Stone, nullifies all expel and death attacks. With Dimute Stone, breaks the effect of silence), Attack Reflection (With Physical Mirror, reflects all physical attacks. With Magical Mirror, reflects all magical attacks. With Owl Gloves, reflects death based skills), BFR (With Repulse Water, limits low-level enemy encounters), Forcefield Creation (With Core Shield, creates a shield that protects you from damage zones), Absorption (With Seraph Bra, drains electric elemental attacks).
Resistance to Cold Temperatures (With insulated clothes, is resistant to the cold), Fire Manipulation (With Masakado Armor, grants an immunity to fire elemental attacks), Ice Manipulation (With insulated clothes, allows one to resist ice elemental attacks. With Hide Armor, grants an immunity to ice elemental attacks), Electricity Manipulation (With Seraph Bra, drains electric elemental attacks), Air Manipulation (With Ming Guang Jia, grants an immunity to force attacks), Mind Manipulation (With Metal Turban, grants an immunity to mind based attacks. With Grotesque Mask, grants an immunity to nerve based skills), Curse Manipulation (With Gas Mask Type 6, grants an immunity to curse based skills), Death Manipulation (With Yamato Shukou, grants an immunity to death based skills)
This dropdown contains the equipment of Soul Hackers.
|
Restorative Items
Item
|
Effect
|
Medicine
|
Restores 40 HP to an ally
|
Life Stone
|
Restores 25% HP to an ally
|
Bead
|
Fully restores HP to an ally
|
Chakra Drop
|
Restores 25% MP to an ally
|
Chakra Pot
|
Fully restores MP to an ally
|
Soma
|
Fully restores HP and MP to an ally
|
Revival Bead
|
Revives an ally with low HP
|
Balm of Life
|
Revives an ally with full HP
|
Dis-Poison
|
Removes Poison from an ally
|
Dis-Stone
|
Removes Stone from an ally
|
Dis-Charm
|
Removes Charm from an ally
|
Dis Paralyze
|
Removes Paralyze from an ally
|
Me Patra Stone
|
Removes Sleep and Confuse from all allies
|
Teometle
|
Temporarily raises Max HP of human
|
St Incense
|
Increases St of a human by 1 permanently and fully restores their HP
|
In Incense
|
Increases In of a human by 1 permanently and fully restores their HP
|
Ma Incense
|
Increases Ma of a human by 1 permanently and fully restores their HP
|
En Incense
|
Increases En of a human by 1 permanently and fully restores their HP
|
Ag Incense
|
Increases Ag of a human by 1 permanently and fully restores their HP
|
Lu Incense
|
Increases Lu of a human by 1 permanently and fully restores their HP
|
Thrown Items
Item
|
Effect
|
Molotov Cocktail
|
Inflicts minor fire damage to one foe (Back OK)
|
Napalm Bomb
|
Inflicts fire damage to one row (Back OK)
|
Nitrogen Cylinder
|
Inflicts ice damage to one row (Back OK)
|
Riot Bomb
|
Inflicts elec damage in spread formation from foe, may cause Shock (Back OK)
|
Chicom TNT
|
Inflicts damage to one foe (Back OK)
|
Nuclear Bomb
|
Inflicts damage to all foes (Back OK)
|
Segaki Rice
|
Expels one front row enemy (Back OK)
|
Dianxue Zhen
|
Instant death to one from row enemy (Back OK)
|
Defense Items
Item
|
Effect
|
Stun Grenade
|
Ensures escape
|
Tetraja Stone
|
Nullifies Expel and Death attacks
|
Physical Mirror
|
Reflects physical attacks
|
Magical Mirror
|
Reflects (non-Almighty) magical attacks
|
Dimute Stone
|
Breaks the effect of Silence
|
Field Items
These items last for one moon cycle.
Item
|
Effect
|
Attract Water
|
Increases enemy encounter rate
|
Repulse Water
|
Limits low-level enemy encounters
|
Core Shield
|
Protects you from damage zones
|
Sake
Sake increases the drunkenness of the demon at consumption. Drunkenness fades over time. Every demon has the drinking capacity of 11. Sake with short duration increases drunkenness by 1 and 4 for long duration Sake. Certain skills related to drunkenness deals higher damage if the user's drunkenness is higher.
Severely drunk demons may cause the whole team to fall one story below while moving in the dungeon.
Item
|
Effect
|
Karajishi Sake
|
Changes a demon's personality to Wild. Has a short duration
|
Masamune Sake
|
Changes a demon's personality to Wild. Has a long duration
|
Mansaku Sake
|
Changes a demon's personality to Sly. Has a short duration
|
162-Dai Sake
|
Changes a demon's personality to Sly. Has a long duration
|
Yumezakura Sake
|
Changes a demon's personality to Kind. Has a short duration
|
Kudan Sake
|
Changes a demon's personality to Kind. Has a long duration
|
Hyorinzan Sake
|
Changes a demon's personality to Calm. Has a short duration
|
Gifts
Gifts can be given to demons under the "Gift" command of the Item menu, increasing their Loyalty. Most of them can only obtained as spoils from battle or during demon negotiations. The type of gifts accepted depends on personality; however Dumb demons will accept any gift, while Calm demons will only accept rare gifts.
Some gift items may have a secondary effect as long as they are within inventory. Please note that gifts cannot be given to drunk demons.
Item
|
Notes
|
Favored
|
Delicacy Snack
|
Can be purchased from the Hakkaku Liquor store
|
Wild
|
Sake God Cup
|
Can be purchased from the Hakkaku Liquor store
|
|
Amethyst
|
|
Sly
|
Emerald
|
|
Sly
|
Onyx
|
|
Sly
|
Lapis Lazuli
|
|
Sly
|
Garnet
|
|
Sly
|
Sapphire
|
|
Sly
|
Diamond
|
|
Sly
|
Turquiose
|
|
Sly
|
Ruby
|
|
Sly
|
Pearl
|
|
Sly
|
Chicken Carcass
|
|
Wild
|
Witch Head
|
|
Wild
|
Head of Black Goat
|
|
Wild
|
Mandala Melon
|
|
Wild
|
Missing Ink Painting
|
|
Sly, Calm
|
Ukiyo-e Sharaku
|
|
Sly, Calm
|
Torn Ear
|
|
Calm
|
Dream Ticket
|
Maximizes loyalty, can be cashed in at Paradigm Bank
|
|
Vouivre Eye
|
Maximizes loyalty, increases MAG value
|
|
Narcissus Flower
|
Maximizes loyalty, ensures female demons will talk during negotiations
|
Kind
|
Joyous Bedding
|
Maximizes loyalty, restores HP while walking
|
|
Candy Boots
|
Maximizes loyalty, ensures childlike demons will talk during negotiations
|
|
Peri's Treasure
|
Maximizes loyalty
|
|
Wood Facial Cream
|
Maximizes loyalty, prevents poison from depleting HP
|
|
Reaper Tears
|
Maximizes loyalty, increases yen value
|
|
Scale Cracker
|
Maximizes loyalty
|
Wild
|
Canned Ghost Set
|
Maximizes loyalty
|
|
Demon Meat Gift
|
Maximizes loyalty
|
Wild
|
Bird Sable
|
Maximizes loyalty
|
|
Swords
Item
|
Attack
|
Hit
|
Range
|
Effect
|
Sex
|
Sgian-Dubh
|
8
|
6
|
Foe in F. Row
|
|
Female
|
Butterfly Knife
|
14
|
8
|
Foe in F. Row
|
|
Both
|
Gift Wood Sword
|
12
|
1
|
Foe in F. Row
|
|
Both
|
Half Pike
|
9
|
3
|
Foe (Back OK but F. Row only)
|
|
Female
|
Aluminum Dart
|
9
|
4
|
Foe (Back OK)
|
|
Female
|
Hanging Hacksaw
|
18
|
2
|
F. Row (Back OK)
|
Chance of Poisoning user
|
Female
|
Athame Knife
|
20
|
22
|
Splash Row in GF. Row
|
|
Both
|
Spirit Kodachi
|
20
|
22
|
F. Row from right
|
|
Both
|
Trench Knife
|
22
|
24
|
Foe in F. Row
|
|
Both
|
Bullet Knife
|
22
|
4
|
Foe (Back OK)
|
|
Female
|
Bagh Nakh
|
22
|
10
|
Splash Foe in F. Row
|
|
Female
|
Ninja Sword
|
28
|
58
|
Foe in F. Row
|
|
Both
|
Spin Wheel
|
28
|
2
|
Row from left (Back OK)
|
|
Female
|
Gyro Wheel
|
30
|
34
|
Row from left (Back OK)
|
|
Female
|
Toy Gun Knife
|
32
|
18
|
Foe in F. Row
|
Lu +2
|
Female
|
Dettori Crop
|
34
|
94
|
F. Row (Back OK)
|
|
Female
|
Chakram
|
41
|
18
|
Row from left (Back OK)
|
|
Female
|
Energy Wheel
|
50
|
42
|
Row from left (Back OK)
|
|
Female
|
Youtou Nihiru
|
51
|
21
|
Foe in F. Row
|
Low chance of Stoning user
|
Female
|
Nyan Claw
|
56
|
56
|
F. Row from right
|
Ag +2
|
Female
|
Naginata
|
58
|
38
|
Foe (Back OK)
|
|
Female
|
Mizuchi Whip
|
60
|
74
|
Row (Back OK)
|
|
Female
|
Toneriko Bow
|
60
|
74
|
Foe Spread (Back OK)
|
|
Female
|
Idle Katar
|
62
|
28
|
F. Row
|
Very high chance of user falling asleep
|
Both
|
Jumonji Spear
|
64
|
56
|
Foe Spread (Back OK)
|
|
Female
|
Dubthach Lance
|
66
|
68
|
Pierce Foe in F. Row (Back OK)
|
|
Female
|
Gleipnir
|
66
|
78
|
Row (Back OK but F. Row only)
|
|
Female
|
Queen's Whip
|
68
|
42
|
F. Row (Back OK)
|
|
Female
|
Tyrfing
|
79
|
33
|
Foe
|
Chance of killing user
|
Female
|
Ursa Major Bow
|
90
|
68
|
Foe Spread (Back OK)
|
|
Female
|
Geronimo's Bow
|
95
|
125
|
All (Back OK)
|
|
Female
|
Magnas Lance
|
95
|
78
|
Pierce Foe in F. Row (Back OK)
|
|
Female
|
Empress Rod
|
118
|
114
|
Splash Foe in F. Row (Back OK)
|
|
Female
|
Caduceus
|
122
|
128
|
Pierce Foe in F. Row (Back OK)
|
|
Female
|
Special Fusion Swords
Item
|
Attack
|
Hit
|
Range
|
Sex
|
Demon Fused
|
Futsunomitama
|
82
|
58
|
Foe in F. Row
|
Both
|
Kishin Futsunushi
|
Gungnir
|
124
|
118
|
Pierce Foe in F. Row (Back OK)
|
Female
|
Deity Odin
|
Sudarsana
|
120
|
122
|
All (Back OK)
|
Female
|
Deity Vishnu
|
Guns
Pistols
Item
|
Attack
|
Hit
|
Range
|
Capacity
|
Sex
|
Clap KK
|
14
|
4
|
Foe in F. Row (Back OK)
|
3
|
Both
|
9mm Pistol
|
17
|
8
|
Foe in F. Row (Back OK)
|
10
|
Both
|
Percussion Gun
|
18
|
2
|
Any Foe (Back OK)
|
10
|
Both
|
.45 Semi-Auto
|
25
|
24
|
Foe in F. Row (Back OK)
|
10
|
Both
|
Annihilator
|
18
|
4
|
Entire F. Row (Back OK)
|
30
|
Both
|
5.45mm AR
|
34
|
12
|
Any Foe (Back OK)
|
20
|
Both
|
Earl's Rock
|
43
|
29
|
F. Row (Back OK)
|
50
|
Female
|
Royal Pocket
|
106
|
40
|
Foe (Back OK)
|
10
|
Female
|
Shotguns
Item
|
Attack
|
Hit
|
Range
|
Capacity
|
Sex
|
Pipe Shotgun
|
17
|
8
|
Splash Foe in F. Row (Back OK)
|
5
|
Both
|
Side-by-Side
|
40
|
8
|
Splash Foe in F. Row (Back OK)
|
5
|
Both
|
Special Guns
Item
|
Attack
|
Hit
|
Range
|
Capacity
|
Sex
|
Zillionium Gun
|
54
|
54
|
Pierce Foe in F.Row (Back OK)
|
Infinite
|
Both
|
Megido Fire
|
126
|
138
|
All (Back OK)
|
Infinite
|
Both
|
Ammo
Pistol Ammo
Item
|
Attack
|
Hit
|
Effect
|
Normal Bullet
|
1
|
1
|
|
Bird Shot
|
3
|
8
|
|
Tranquilizer
|
8
|
4
|
Has a chance to put an enemy to sleep
|
Pink Shot
|
8
|
16
|
Has a chance to charm an enemy
|
Shark Killer
|
10
|
14
|
|
Nerve Bullet
|
10
|
16
|
Has a chance to paralyze an enemy
|
S Force
|
16
|
25
|
|
Shotgun Ammo
Item
|
Attack
|
Hit
|
Effect
|
Bird Shell
|
6
|
6
|
|
Biker Shell
|
8
|
14
|
|
Lucky Shell
|
10
|
10
|
Higher chance for critical hits
|
Shock Shell
|
6
|
8
|
Has a chance to shock enemies.
|
Corona Shell
|
12
|
12
|
|
Ecstasy Buckshot
|
14
|
16
|
Has a chance to confuse enemies.
|
Pumpkin Bomb
|
20
|
34
|
|
Armor
Helmets
Item
|
Defense
|
Evasion
|
Effect
|
Sex
|
Knockout Hat
|
2
|
2
|
|
Both
|
Fritz Helm
|
4
|
6
|
|
Both
|
Iron Mask
|
6
|
8
|
|
Both
|
Metal Turban
|
8
|
6
|
Null: Mind / Weak: Curse
|
Both
|
Grotesque Mask
|
9
|
10
|
Null: Nerve / Weak: Curse
|
Both
|
Full Face Helmet
|
12
|
14
|
|
Both
|
East Tai Hat
|
15
|
16
|
Part of a set
|
Female
|
Radiation Mask
|
14
|
14
|
Null: Nerve / Weak: Curse
|
Both
|
Dolphin Helm
|
22
|
18
|
Null: Mind / Weak: Curse, In +2
|
Both
|
Otter Hat
|
23
|
24
|
Null: Nerve / Weak: Curse, In +2
|
Both
|
Armet
|
25
|
20
|
|
Both
|
Seiryu Helmet
|
26
|
22
|
Null: Curse / Weak: Mind, Requires 12 In
|
Female
|
Type 178 Ears
|
37
|
38
|
Lu +4
|
Both
|
Wheel Helm
|
41
|
27
|
|
Both
|
Body Armor
Item
|
Defense
|
Evasion
|
Effect
|
Sex
|
Bulletproof Vest
|
8
|
5
|
|
Both
|
Insulated Clothes
|
8
|
6
|
Strong: Ice
|
Both
|
Padded Armor
|
10
|
8
|
|
Both
|
High-Cut Armor
|
12
|
8
|
Null: Fire / Weak: Ice
|
Female
|
Petite NBC Suit
|
16
|
10
|
Null:Curse / Weak: Mind
|
Female
|
Mother's Armor
|
17
|
12
|
Null: Strike / Weak: Magic
|
Female
|
Ming Guang Jia
|
22
|
16
|
Null: Force / Weak: Elec
|
Both
|
Active Camo
|
26
|
24
|
|
Both
|
West Hua Robe
|
26
|
18
|
Part of a set
|
Female
|
Bu Ren Jja
|
42
|
19
|
Null: Elec / Weak: Force, Requires En 15
|
Both
|
Byakko Armor
|
45
|
24
|
Drain: Ice / Weak: Fire, Requires En 12
|
Female
|
Alpha Star Robe
|
46
|
20
|
Null: Elec / Weak: Force
|
Female
|
Demon's Skin
|
49
|
22
|
Null: Slash / Weak: Strike, En +4
|
Female
|
Maximilian
|
50
|
18
|
|
Both
|
Rangda Robe
|
62
|
28
|
Null: Strike/ Weak: Magic, Requires St 20
|
Both
|
World Armor
|
64
|
32
|
|
Both
|
Seraph Bra
|
72
|
44
|
Drain: Elec / Weak: Force, Requires In 20
|
Both
|
Gloves
Item
|
Defense
|
Evasion
|
Effect
|
Sex
|
G-Ladars
|
1
|
15
|
Null: Death, St -2, Ma+3
|
Female
|
Leather Gloves
|
2
|
3
|
|
Both
|
Engagement Ring
|
3
|
8
|
Reflect: Death / Weak: Strike
|
Both
|
Universe Ring
|
4
|
2
|
|
Female
|
South Heng Ring
|
12
|
10
|
Part of a set
|
Female
|
Guard Angel
|
16
|
18
|
|
Both
|
Intel Guard
|
18
|
14
|
Null: Death / Weak: Expel
|
Female
|
Birdman Ring
|
18
|
20
|
Null: Death, Requires Ma 12
|
Female
|
Tiger Eye Gloves
|
20
|
8
|
St+2
|
Both
|
Laurin Ring
|
24
|
20
|
Null: Death. St -2 Ma +2
|
Both
|
Owl Gloves
|
24
|
22
|
Reflect: Death / Weak: Strike, Ma +2
|
Female
|
Suzaku Kote
|
30
|
38
|
Requires St 12
|
Female
|
Judge Fist
|
31
|
31
|
|
Both
|
Boots
Item
|
Defense
|
Evasion
|
Effect
|
Sex
|
Leather Boots
|
2
|
2
|
|
Both
|
Climbing Boots
|
4
|
1
|
|
Both
|
Jabar Foot
|
5
|
15
|
|
Both
|
Foot Escape
|
7
|
24
|
Ag +2
|
Both
|
Roman Sandals
|
8
|
16
|
|
Female
|
Dancing Heels
|
10
|
15
|
|
Female
|
Air Seere
|
10
|
20
|
Drain: Fire / Weak: Ice, Requires Ma 12
|
Female
|
Leather Greaves
|
12
|
24
|
|
Both
|
N. Heng Greaves
|
15
|
28
|
Part of a set
|
Female
|
Happy Sandals
|
16
|
32
|
Ag +3
|
Both
|
Metal Boots
|
17
|
24
|
|
Both
|
Hawk Shoes
|
20
|
40
|
Ag +2
|
Both
|
In-Line Skate
|
22
|
36
|
Ag +3
|
Both
|
Genbu Gamashes
|
25
|
42
|
Drain: Elec / Weak: Force, Requires 12 Ag
|
Female
|
Mirage Boots
|
26
|
40
|
Ag +2
|
Both
|
Chariot Leg
|
28
|
65
|
|
Both
|
Armor Sets
Set
|
Bonus
|
Directional Set
|
St and En +4, all else +2
|
Divine Beast Set
|
All Stats +4
|
Masakado Set
|
All Stats +6
|
Key Items
Item
|
Description
|
ID Card
|
Proof of residency in Amami City
|
Cell Phone
|
A necessity in today's society
|
License Card
|
A license card with a key function
|
Mysterious Doll
|
The doll Victor was looking for
|
Memory Card
|
Increases COMP demon slots to 12
|
Rook Piece
|
Needed for the VR Art Museum puzzle
|
Knight Piece
|
Needed for the VR Art Museum puzzle
|
Bishop Piece
|
Needed for the VR Art Museum puzzle
|
Entry Scroll
|
Opens the door in the Ghost Waterfall
|
Metal Part
|
A scrap of metal dropped by Moowis
|
Emergency Power Room Key
|
The key to the Emergency Power Room
|
Yu-Ichi's Hat
|
Yu-Ichi's yellow-and-black hat
|
Backdoor Key
|
A key to Akane Mall's back entrance
|
Finnegan's Note
|
"Red 1-Blue 1-Red 2-Blue 2-Red 3-Blue 3"
|
Wheel Plate
|
An OOPArt held by Azazel
|
Bronze Manji
|
The first seal of a skilled Summoner
|
Iron Manji
|
The second seal of a skilled Summoner
|
Copper Manji
|
The third seal of a skilled Summoner
|
Silver Manji
|
The fourth seal of a skilled Summoner
|
Gold Manji
|
The final seal of a skilled Summoner
|
|
COMP Software
|
Name |
Effect |
Location
|
Albert |
Stabilizes normal fusion |
EL-115
|
Back Mirror |
Prevents back attacks |
EL-115
|
Back-Upper |
Allows you to save anywhere |
Astro Museum
|
Black Panel |
Changes the party panel (Black Frost theme) |
Amami Airport
|
CAPS LOCK |
Limits low-level enemy encounters |
EL-115
|
Copernicus |
It says "Prototype"... (greatly increases chance of fusion accidents) |
Pet Shop
|
Da Vinci |
Adds fusion search function |
Hotel Goumaden
|
Dark Man |
Allows you to speak with dark demons |
EL-115
|
Demonary 99 |
Allows you to use the Catalog function |
Pet Shop
|
Double Value |
Doubles the magnetite gotten from negotiations in battle |
EL-115
|
Enemy Sonar |
Displays the demon encounter rate |
Beginning
|
Finders Keepers |
Raises random battle item drop rate |
EL-115
|
Friday |
Fused demons will have Max Loyalty |
New Game Plus
|
Frost Panel |
Changes the party panel (Jack Frost theme) |
Pet Shop
|
Gulliver Magic |
Restores Protagonist's HP with every step |
EL-115
|
Honey Bee |
Displays all floors of the dungeon |
Beginning
|
Jive Talkin' |
Translate gibberish speech |
EL-115
|
Judgemental Eyes |
Displays enemy's affinities |
EL-115
|
King Panel |
Changes the party panel (King Frost theme) |
Leon Automotive Plant
|
Lady Killer |
Raises ability to speak with females |
EL-115
|
Lantern Panel |
Changes the party panel (Pyro Jack theme) |
Pet Shop
|
Lucifer Panel |
Changes the party panel (Lucifrost theme) |
Primate Intelligence Lab
|
Moon Adult |
Raises chances of talking during full moons |
Beginning
|
Moon Pulser |
Shows the moon's effects on the party |
EL-115
|
Mr. Surprise |
Raises chance of a first strike |
EL-115
|
Nightengaler |
Turns off Auto when in danger |
EL-115
|
Nurse Call |
Restores HP when you summon in battle |
EL-115
|
Oni Mark |
Changes your allies' status markers |
Pet Shop
|
Pump Box |
Displays EXP needed to reach next level |
EL-115
|
Ripper Panel |
Changes the party panel (Jack Ripper theme) |
Pet Shop
|
Steiner |
Adds Element, Mitama, and Zoma fusion |
EL-115
|
Steven |
Removes fusion level limit |
New Game Plus
|
Time Girl |
Displays the current time |
EL-115
|
Zero Scanning |
Displays the structure of a dark zone type of area. |
EL-115
|
|
Notable Techniques
Nemissa's skill path is decided by the answer given to Leader on how the protagonist thinks of Hitomi at the beginning of the game:
*"She's more upbeat:" Fire and Expel skills
*"She's a calm one:" Ice and Death skills
*"Sexy defines her:" Electricity and additional Almighty skills
Regardless of skill path, Nemissa always learns healing skills and limited summoning magic. Much like the protagonist, her attribute increases are chosen at level up by the player.
- Agi: Deals weak fire elemental damage to an opponent.
- Media: With Media, restores a small amount of health to all allies.
- Roma Calor: Fire spell that gets stronger with the more damage Nemissa has suffered.
- Hama: With Hama, deals holy damage light elemental damage to an enemy that can cause instant death.
- Recarm: With Recarm, revives a dead ally.
- Maragi: Deals weak fire elemental damage to all enemies.
- Diarama: With Diarama, moderately restores health to an ally or oneself.
- Agilao: Deals medium fire elemental damage to an opponent.
- Diaharan: Fully heals an ally or oneself.
- Petradi: With Petradi, cures an ally from the stone status effect.
- Sabbatoma: With Sabbatoma allows Nemissa to summon a demon from the COMP without needing to use MAG.
- Hanma: A medium holy elmental spell that can cause instant death.
- Megido: Almighty spell that negates resistance.
- Necroma: With Necroma, summons the dead allied demon into the battle in the Undead status.
- Mediarama: With Mediarama, moderately restores the entire parties health.
- Maragion: Deals medium fire elemental damage to all enemies.
- Kurikara Kokuryu: With Kurikara Kokuruyu, summons the Deity Fudo Myouo to attack the enemies with a powerful fire spell.
- Overlord: With Overlord, summons the Tyrant Chi You to strike the enemies several times.
Bufu: With Bufu, deals weak ice elemental damage to an enemy.
Media: Basic healing spell
Roma Grando: With Roma Grando, deals ice elemental damage to all enemies, its strength is based off how much health is lost.
Mudo: With Mudo, deals dark elemental damage that causes instant death.
Recarm: With Recarm, revives a dead ally.
Mabufu: With Mabufu, deals weak ice elemental damage to all enemies.
Diarama: With Diarama, moderately restores health to an ally or oneself.
Bufula: With bufula, deals medium ice elemental damage to an enemy.
Diaharan: Fully heals an ally or oneself.
Petradi: With Petradi, cures an ally from the stone status effect.
Sabbatoma: Summons one demon from the protagonist's COMP without any magnetite cost.
Mudola: With Mudola a dark elemental attack that instantly kills a row of foes.
Megido: With Megido, deals medium almighty damage to all enemies.
Necroma: Spell that resurrects defeated demons as zombies effectively immune to any normal harm, though healing spells will hurt them instead
Mediarama: With Mediarama, moderately restores the entire parties health.
Mabufula: With Mabufula, deals medium ice elemental damage to all enemies.
240,000,000 Evils: With 240,000,000 Evils, summons the Tyrant Ahriman to attack the enemies with a powerful almighty spell.
Overlord: With Overlord, summons the Tyrant Chi You to strike the enemies several times.
Zio: With Zio, deals weak electric elemental damage to an enemy.
Media: Basic healing spell
Roma Fulmen: With Roma Fulmen, deals electric elemental damage to all enemies, its strength is based off how much health is lost.
Marin Karin: With Marin Karin inflicts the charm status effect on an enemy.
Recarm: With Recarm, revives a dead ally.
Mazio: With Mazio, deals weak electric elemental damage to all enemies.
Diarama: With Diarama, moderately restores health to an ally or oneself.
Agilao: Stronger electric spell
Diaharan: Fully heals an ally or oneself.
Petradi: With Petradi, cures an ally from the stone status effect.
Sabbatoma: Summons one demon from the protagonist's COMP without any magnetite cost
Megido: Almighty spell that negates resistance.
Necroma: Spell that resurrects defeated demons as zombies effectively immune to any normal harm, though healing spells will hurt them instead
Mediarama: With Mediarama, moderately restores the entire parties health.
Megidola: With Megidola, deals heavy almighty damage to all enemies.
Mazionga: With MaZionga, deals medium electric elemental daamge to all enemies.
Full Moon Queen: With Full Moon Queen, summons the Tyrant Hecate to attack the enemies with an almighty spell which is twice as strong if used during a full moon.
Overlord: With Overlord, summons the Tyrant Chi You to strike the enemies several times.
This dropdown contains the skills Nemissa or demons she summons can use.
|
Physical Skills
Strike Skills
The default "Attack" command for all demons is considered the Strike element.
Skill |
HP% |
Power |
Effect
|
Tackle 体当たり |
10 |
12 |
Strike damage to one enemy. Can only target front row if the user is on back row.
|
Short Jab ショートジャブ |
5 |
12 |
Strike damage to one enemy. Can only target front row if the user is on back row.
|
Somersault サマーソルト |
12 |
48 |
Strike damage to one enemy. Can only target front row if the user is on back row.
|
Meat Bullet 肉弾 |
1 |
10 |
Strike damage to one enemy and the user.
|
Twister Kick ツイスターキック |
12 |
16 |
Strike damage to one front enemy and splash damage to sides.
|
Squash 押しつぶし |
10 |
20 |
Strike damage to one front enemy and splash damage to sides.
|
Hysterical Slap ヒステリービンタ |
15 |
8 |
Strike damage to the left front enemy and splash damage to side.
|
Roundhouse 回し蹴り |
20 |
10 |
Strike damage to the right front enemy and splash damage to side.
|
Megaton Press メガトンプレス |
25 |
42 |
Strike damage to one row of enemies.
|
Electric Backfist 電撃裏拳 |
20 |
20 |
Strike damage to one enemy and splash damage to the rest. May inflict Shock.
|
Frenzy 大暴れ |
18 |
24 |
Strike damage to one enemy and splash damage to the rest.
|
Missile Punch ミサイルパンチ |
25 |
32 |
Strike damage to one enemy and splash damage to the rest.
|
Last Resort 自爆 |
1 |
10 |
Strike damage to all enemies and kill the user.
|
Thunder Kick 雷震王母の蹴り |
52 |
34 |
Strike damage to all enemies.
|
Allied demon exclusive
|
Corkscrew コークスクリュー |
15 |
38 |
Strike damage to one enemy. Used by Hagen.
|
Hell Strike ヘルストライク |
32 |
12 |
Strike damage to central enemy and splash damage to the rest. Used by Masakado.
|
Moonlit Mochi-Making 月夜のもちつき |
10 |
10 |
Strike damage to one enemy. Four hits during full moon. Used by the Hare of Inaba.
|
Mortal Jihad モータルジハード |
24 |
10 |
Strike damage to front row enemies. Used by Saladin.
|
Loyalty Fist 忠義の拳 |
25 |
var. |
Strike damage to all enemies. Power scales with loyalty. Used by Bishamonten, Gogmagog, and Setanta.
|
Toasting Strike 端杯手の突き |
15 |
var. |
Strike damage to front row enemies. Power scales with drunkenness. Used by Ba Da Wang, Koropokkuru, and Mada.
|
Drunken God Kick 酔神の一蹴り |
12 |
var. |
Strike damage to all enemies. Power scales with drunkenness. Used by Vodyanik.
|
Nemissa/Naomi exclusive
|
Overlord 戦の魔王 |
12MP |
42 |
Liberates Chi You's power to deal three-hit Strike damage to all front row enemies.*
|
Slash Skills
The "Sword" action for the protagonist and Nemissa is considered Slash element (unless stated otherwise by equipped weapon).
Skill |
HP% |
Power |
Effect
|
Arm Chopper 両腕落とし |
15 |
34 |
Slash damage to one enemy.
|
Bamboo Slice からたけ割り |
20 |
64 |
Slash damage to one enemy.
|
Scratch 引っかき |
22 |
16 |
Slash damage to right front enemy and splash damage to back.
|
Mist Slash かすみ斬り |
26 |
20 |
Slash damage to left front enemy and splash damage to back.
|
Crescent Slash 三日月斬り |
15 |
5 |
Slash damage to all front row enemies. Three hits during waxing crescent of lunar phase (1/8 to 3/8).
|
Deathbound デスバウンド |
35 |
24 |
Slash damage to central enemy and splash damage to the rest.
|
Blight ベノンザッパー |
18 |
20 |
Slash damage to front row and right back enemies and splash damage to the rest. May inflict Poison.
|
Heat Wave ヒートウェイブ |
20 |
24 |
Slash damage to front row and right back enemies and splash damage to the rest.
|
Inazuma Strike イナズマ突き |
25 |
22 |
Slash damage to one enemy and splash damage to the rest. May inflict Shock.
|
Spin Slash 回転斬り |
36 |
12 |
Slash damage to all enemies.
|
Atom Slicer 木っ端みじん斬り |
40 |
40 |
Slash damage to all enemies.
|
Empty Wave 虚空斬波 |
52 |
68 |
Slash damage to all enemies.
|
Allied demon exclusive
|
Golgotha Pierce ゴルゴダの突き |
20 |
30 |
Slash damage to one front enemy. May inflict Shock. Used by Longinus.
|
Love Heart ラブ・ハート |
42 |
15 |
Slash damage to all enemies. May inflict Charm. Used by Siegfried.
|
Loyalty Slash 忠義の斬撃 |
25 |
var. |
Slash damage to all front row enemies. Power scales with loyalty. Used by Cerberus and Dormarth.
|
Skill Elements
Skill |
HP% |
Power |
Effect
|
Feral Bite かみつき |
15 |
30 |
Skill damage to one enemy. Can only target front row if the user is on back row.
|
Stone Bite 石化かみつき |
15 |
16 |
Skill damage to one enemy. May inflict Petrified.
|
Twist Off ねじ切り |
15 |
26 |
Skill damage to one enemy.
|
Fold 折りたたみ |
22 |
38 |
Skill damage to one enemy.
|
Wrap Around まきつき |
18 |
28 |
Skill damage to one front enemy and splash damage to sides.
|
Pollen 花粉 |
15 |
32 |
Skill damage to one front enemy and splash damage to sides. May inflict Confusion.
|
Green Saliva 緑のだえき |
38 |
18 |
Skill damage to central enemy and splash damage to the rest. May inflict Poison.
|
Peck ついばみ |
12 |
35 |
Skill damage to one enemy and splash damage to the rest.
|
Sap ねんえき |
28 |
25 |
Skill damage to all front row enemies. May inflict Charm.
|
Wing Flap 羽ばたき |
24 |
40 |
Skill damage to all front row enemies.
|
Defense Kuzushi マモリクズシ |
15 |
var. |
Skill damage to one enemy. Greater damage to Guarding target.
|
Defense Yaburi 奥義マモリヤブリ |
35 |
var. |
Skill damage to all enemies. Greater damage to Guarding targets.
|
Sneak Attack 闇討ち |
38 |
1 |
Skill damage to all enemies. Four hits during new moon.
|
Eat Whole 丸かじり |
52 |
60 |
Skill damage to all enemies.
|
Allied demon exclusive
|
Confusing Stumble 惑いの千鳥足 |
35 |
var. |
Skill damage to all enemies. Power scales with drunkenness. Used by Oberon and Mada.
|
Flying High フライング・ハイ |
42 |
28 |
Skill damage to all enemies. May inflict Confusion. Used by Lanling Wang.
|
Hassou Tobi 八そう跳び |
8 |
10 |
Eight-hit Skill damage to all enemies. Used by Yoshitsune.
|
Loyalty Technique 忠義の業 |
25 |
var. |
Skill damage to all front row enemies. Power scales with loyalty. Used by Vritra, Hagen, and Setanta.
|
Yinlong Killer 応龍撃破 |
42 |
44 |
Skill damage to all enemies. Used by Huang Di.
|
Gun Skills
Skill |
HP% |
Power |
Effect
|
Aim ねらい撃ち |
20 |
50 |
Gun damage to one enemy.
|
99 Needles 九十九針 |
20 |
18 |
Gun damage to one row of enemies.
|
Gun Phone ガンフォーン |
12 |
10 |
Gun damage to one enemy and splash damage to the rest. May inflict Confusion.
|
Happy Trigger ハッピートリガー |
42 |
28 |
Gun damage to all enemies.
|
Allied demon exclusive
|
Loyalty Gunshot 忠義の銃撃 |
25 |
var. |
Gun damage to all enemies. Power scales with loyalty. Used by Sandman and Cherb*.
|
Almighty Skills
Skill |
HP% |
Power |
Effect
|
Ice Crush アイスクラッシュ |
26 |
10 |
Instant death to one Frozen enemy.
|
Yabusame Shot ヤブサメショット |
26 |
10 |
Instant death to one Marked enemy.
|
Tatami Flip タタミ返し |
4 |
- |
Reflects any non-Almighty physical attack for one turn to all allies.
|
- Yabusame is the Japanese technique of cavalry and archery of shooting an arrow precisely while riding on a running horse.
Magic Skills
Skill |
MP |
Power |
Effect
|
Common spells
|
Agi アギ |
3 |
5 |
Fire damage to one enemy.
|
Agilao アギラオ |
10 |
46 |
Fire damage to one enemy.
|
Maragi マハ·ラギ |
8 |
15 |
Fire damage to one row of enemies.
|
Maragion マハ·ラギオン |
18 |
40 |
Fire damage to all enemies.
|
Innate spells
|
Fire Breath ファイアブレス |
2 |
20 |
Fire damage to one front row enemy and splash damage to two sides.
|
Pyroclastic Tempest 火砕烈風破 |
6 |
38 |
Fire damage to one row of enemies. Can only target front row if the user is on back row.
|
Allied demon exclusive
|
Loyal Fire 忠義の火炎 |
12 |
var. |
Fire damage to all enemies. Power scales with loyalty. Used by Throne, Salamander, and Loki*.
|
Nemissa exclusive
|
Roma Calor ロマ·カロル |
6 |
25 |
Fire damage to all enemies. Power scales with HP loss.
|
Kurikara Kokuryu くりからの黒龍 |
12 |
46 |
Liberates Fudo Myouo's power to deal three-hit Fire damage to all front row enemies.
|
All Ice skills have a chance of inflicting the Freeze ailment.
Skill |
MP |
Power |
Effect
|
Common spells
|
Bufu ブフ |
3 |
5 |
Ice damage to one enemy.
|
Bufula ブフーラ |
10 |
44 |
Ice damage to one enemy.
|
Mabufu マハ・ブフ |
8 |
14 |
Ice damage to one row of enemies.
|
Mabufula マハ・ブフーラ |
18 |
38 |
Ice damage to all enemies.
|
Innate spells
|
Ice Breath アイスブレス |
2 |
20 |
Ice damage to one front row enemy and splash damage to two sides.
|
Aeon Rain アイオンの雨 |
6 |
24 |
Ice damage to all enemies.
|
Allied demon exclusive
|
Loyal Ice 忠義の氷結 |
12 |
var. |
Ice damage to all enemies. Power scales with loyalty. Used by Silky, Undine, and Loki*.
|
Nemissa exclusive
|
Roma Grando ロマ·グランド |
6 |
25 |
Ice damage to all enemies. Power scales with HP loss.
|
All Electric skills have a chance of inflicting the Shock ailment.
Skill |
MP |
Power |
Effect
|
Common spells
|
Zio ジオ |
3 |
5 |
Elec damage to one enemy.
|
Zionga ジオンガ |
10 |
44 |
Elec damage to one enemy.
|
Mazio マハ・ジオ |
8 |
14 |
Elec damage to one enemy and splash damage to the rest.
|
Mazionga マハ・ジオンガ |
18 |
38 |
Elec damage to the central enemy and splash damage to the rest.
|
Innate spells
|
Shock 放電 |
4 |
18 |
Elec damage to one row of enemies. Can only target front row if the user is on back row.
|
Thunderbolt サンダーボルト |
6 |
34 |
Elec damage to all enemies.
|
Allied demon exclusive
|
Loyal Shock 忠義の電撃 |
12 |
var. |
Elec damage to all enemies. Power scales with loyalty. Used by Hariti, Gnome, Moh Shuvuu*, and Loki*.
|
Nemissa exclusive
|
Roma Fulmen ロマ·フルメン |
6 |
25 |
Elec damage to all enemies. Power scales with HP loss.
|
Skill |
MP |
Power |
Effect
|
Common spells
|
Zan ザン |
3 |
5 |
Force damage to one enemy.
|
Zanma ザンマ |
10 |
48 |
Force damage to one enemy.
|
Mazan マハ·ザン |
8 |
14 |
Force damage to one row of enemies.
|
Mazanma マハ·ザンマ |
18 |
38 |
Force damage to all enemies.
|
Innate spells
|
Sonic Boom ソニックブーム |
2 |
16 |
Force damage to one enemy.
|
Demon Yell 悪魔の一喝 |
4 |
36 |
Force damage to one enemy and splash damage to the rest.
|
Marking マーキング |
2 |
24 |
Chance to inflict Mark to one enemy.
|
Gun Beam ガン・ビーム |
4 |
52 |
Chance to inflict Mark to one enemy.
|
Allied demon exclusive
|
Loyal Force 忠義の衝撃 |
12 |
var. |
Force damage to all enemies. Power scales with loyalty. Used by Dominion, Sleipnir, Katakirauwa, Sylph, and Loki*.
|
- Human characters are immune to Expel attacks innately.
Skill |
MP |
Power |
Effect
|
Common spells
|
Hama ハマ |
4 |
22 |
Chance to insta-kill one enemy.
|
Hanma ハンマ |
6 |
18 |
Chance to insta-kill one row of enemies.
|
Hamaon ハマオン |
8 |
20 |
Chance to insta-kill all enemies.
|
Innate spells
|
Violet Flash 破魔の雷光 |
4 |
20 |
Chance to insta-kill all front row enemies.
|
Radiance 汚れ無き威光 |
6 |
25 |
Chance to insta-kill one row of enemies.
|
Skill |
MP |
Power |
Effect
|
Common spells
|
Mudo ムド |
4 |
22 |
Chance to insta-kill one enemy.
|
Mudola ムドラ |
6 |
18 |
Chance to insta-kill one row of enemies.
|
Mudoon ムドオン |
8 |
20 |
Chance to insta-kill all enemies.
|
Innate spells
|
Morning Curse うしの刻参り |
4 |
16 |
Chance to insta-kill one enemy.
|
Petra Eyes ペトラアイ |
6 |
18 |
Chance to inflict Petrified to one front row enemy.
|
Almighty Skills (magic)
Skill |
MP |
Power |
Effect
|
Common spells
|
Megido メギド |
6 |
60 |
Almighty damage to one enemy.
|
Megidola メギドラ |
12 |
75 |
Almighty damage to one row of enemies.
|
Megidolaon メギドラオン |
22 |
72 |
Almighty damage to all enemies.
|
Innate spells
|
Demon Birth Cry 悪魔の産声 |
4 |
30 |
Almighty damage to one front row enemy and splash damage to sides.
|
Necro Dogma ネクロ・ドグマ |
6 |
38 |
Almighty damage to one enemy and splash damage to the rest.
|
Allied demon exclusive
|
Brahmastra ブラフマーストラ |
12 |
48 |
Almighty damage to central enemy and splash damage to the rest. Used by Rama.
|
Judgement ジャッジメント |
16 |
- |
Reduces 25% HP to all units but Neutral. Used by Kinmamon, Omoteotl, Heimdall and Rama.
|
Heaven's Vengeance 天罰 |
18 |
- |
Reduces 50% HP to all extremely opposite aligned units. Used by Shiva, Xi Wangmu, Metatron, Masakado, and Izanami.
|
Orlean Prayer オルレアンの祈り |
8 |
- |
One of the following may happen: Recovers HP to all allies; Recovers MP to all allies; Caster is inflicted with ailment Bomb. Used by Jeanne D'Arc.
|
Lost Word ロストワード |
4 |
- |
One of the following may happen: Turns all allied demons Undead; Almighty damage to all enemies; Flee from battle; Caster receives Almighty damage. Used by Garuda, Huang Di, Knocker*, and Titania*.
|
Nemissa/Naomi exclusive
|
240,000,000 Evils 二億四千万の悪 |
8 |
80 |
Liberates Ahriman's power to deal Almighty damage to all Neutral demons.
|
Full Moon Queen 満月の女王 |
4 |
120 |
Liberates Hecate's power to deal Almighty damage to all enemies. Full power during full moon, otherwise half damage.
|
Recovery Skills
Skill |
MP |
Effect
|
Common spells
|
Dia ディア |
2 |
Recovers small amount HP to one ally.
|
Diarama ディアラマ |
4 |
Recovers medium amount HP to one ally.
|
Diarahan ディアラハン |
10 |
Recovers all HP to one ally.
|
Media メ・ディア |
6 |
Recovers small amount HP to all allies.
|
Mediarama メ・ディアラマ |
12 |
Recovers medium amount HP to all allies.
|
Mediarahan メ・ディアラハン |
30 |
Recovers all HP to all allies.
|
Markdi マークディ |
3 |
Removes Mark from one ally.
|
Charmdi チャムディ |
3 |
Removes Charm from one ally.
|
Bombdi ボムディ |
3 |
Removes Bomb from one ally.
|
Paraladi パララディ |
3 |
Removes Paralyzed from one ally.
|
Petradi ペトラディ |
3 |
Removes Petrified from one ally.
|
Posmudi ポズムディ |
3 |
Removes Poison from one ally.
|
Patra パトラ |
2 |
Removes Sleep and Confusion from one ally.
|
Me Patra メ・パトラ |
4 |
Removes Sleep and Confusion from all allies.
|
Recarm リカーム |
8 |
Revives one dead ally and recovers small amount HP.
|
Samarecarm サマリカーム |
16 |
Revives one dead ally and recovers all HP.
|
Recarmdra リカームドラ |
1 |
Recovers all HP to one ally but sacrifices the caster.
|
Naomi exclusive
|
Kanzeon Redemption 観世音の済度 |
8 |
Liberates Kanzeon's power to increase one human target's max HP during battle.
|
Soma Gongen ソーマ神権現 |
6 |
Liberates Soma's power to recover all HP, MP and ailments to one human target.
|
Stat Modifiers
- All stat bonus (-kaja) and penalty (-nda) effects can stack 4 times.
- Stat modifiers of the same stat (e.g. Tarukaja and Tarunda) are measured on the same scale and cancel out each other one by one. For example, receiving 1 Tarukaja and 1 Tarunda results in unmodified status eventually, thus neither Dekaja nor Dekunda is required to counterbalance the effects.
Skill |
MP |
Effect
|
Common spells
|
Tarukaja タル・カジャ |
5 |
Increases physical attack power to all allies by 50%-150%-250%-350%.
|
Rakukaja ラク・カジャ |
5 |
Increases defense to all allies by 25%-50%-75%-100%.
|
Sukukaja スク・カジャ |
5 |
Increases accuracy to all allies.
|
Makakaja マカ・カジャ |
5 |
Increases magic power to all allies by 50%-150%-250%-350%.
|
Tarunda タル・ンダ |
4 |
Decreases physical attack power to all enemies by 20%-40%-60%-80%.*
|
Rakunda ラク・ンダ |
4 |
Decreases defense to all enemies by 10%-20%-30%-40%.
|
Sukunda スク・ンダ |
4 |
Decreases accuracy to all enemies.
|
Dekaja デ・カジャ |
6 |
Nullifies all stat bonuses from all enemies.
|
Dekunda デ・クンダ |
8 |
Nullifies all stat penalties from all allies.
|
Allied demon exclusive
|
Infinite Taunt 無限の挑発 |
2 |
Tarukaja twice and Rakunda twice to all enemies. Used by Attis, Power, Bifrons, Oliver, and Oliver Zero.
|
Demon's Intimidation 悪魔の脅し |
2 |
Rakukaja twice and Tarunda twice to all enemies. Used by Odin and Amazon.
|
Shield Skills
- "For once" means the barrier wears off when it has blocked one attack.
- "For one turn" means the barrier wears off when the turn has ended or has blocked one attack.
Skill |
MP |
Effect
|
Common spells
|
Tetraja テトラジャ |
8 |
Blocks any Expel or Death attack for once to all allies.
|
Tetrakarn テトラカーン |
6 |
Reflects any non-Almighty physical attack for one turn to all allies.
|
Makarakarn マカラカーン |
6 |
Reflects any non-Almighty magic attack for one turn to all allies.
|
Innate spells
|
Water Wall 水の壁 |
5 |
Blocks any Fire attack for once to all allies.
|
Fire Wall 炎の壁 |
5 |
Blocks any Ice attack for once to all allies.
|
Light Wall 光の壁 |
4 |
Blocks any Death attack for once to all allies.
|
Dark Wall 闇の壁 |
4 |
Blocks any Expel attack for once to all allies.
|
Psycho Barrier サイコバリアー |
2 |
Blocks any Mind ailment attack for once to all allies.
|
Status Ailments
Skill |
MP |
Power |
Effect
|
Common spell
|
Marin Karin マリンカリン |
3 |
26 |
Chance to inflict Charm to one enemy.
|
Innate spells
|
Frolic ファイナルヌード |
2 |
24 |
Chance to inflict Charm to all front row enemies.
|
Babylon Pheromone ベイバロンの気 |
5 |
24 |
Chance to inflict Charm to all enemies.
|
Bad Breath 臭い息 |
2 |
22 |
Chance to inflict Poison to one front row enemy.
|
Poison Breath 毒ガスブレス |
4 |
18 |
Chance to inflict Poison to all front row enemies.
|
Allied demon exclusive
|
Drunk Smile ドランクスマイル |
4 |
var. |
Chance to inflict Charm to all enemies. Power scales with drunkenness. Used by Ba Da Wang, Shiisaa and Duergar.
|
Skill |
MP |
Power |
Effect
|
Common spell
|
Dormina ドルミナー |
2 |
24 |
Chance to inflict Sleep to one enemy.
|
Innate spells
|
Hypnosis 催眠術 |
4 |
20 |
Chance to inflict Sleep to one row of enemies.
|
Lullaby 子守り歌 |
6 |
18 |
Chance to inflict Sleep to all enemies.
|
Eternal Rest 永眠のいざない |
8 |
100 |
Instant death to all Sleeping enemies.
|
Strength Song 高揚の歌 |
2 |
26 |
Chance to inflict Confusion to one enemy.
|
Valiant Dance バリアントダンス |
4 |
24 |
Chance to inflict Confusion to front row enemies.
|
Nerve Skills
Skill |
MP |
Power |
Effect
|
Common spell
|
Paralama パララマ |
2 |
24 |
Chance to inflict Paralyzed to one enemy.
|
Innate spells
|
Paral Eyes パララアイ |
2 |
25 |
Chance to inflict Paralyzed to one enemy. Can only target front row if the user is on back row.
|
Paral Web パララ・ウェブ |
3 |
22 |
Chance to inflict Paralyzed to one row of enemies.
|
Demon Teeth Grind 悪魔の歯ぎしり |
4 |
18 |
Chance to inflict Paralyzed to all enemies.
|
Mite Breath マイトブレス |
2 |
24 |
Chance to inflict Bomb to one front row enemy.
|
Bite the Dust バイツァ・ダスト |
5 |
24 |
Chance to inflict Bomb to front row enemies.
|
Misc.
Skill |
MP |
Effect
|
Necroma ネクロマ |
24 |
Summons the dead allied demon into battle in Undead status†.
|
Sabatoma サバトマ |
18 |
Summons one demon from the COMP without Magnetite cost.
|
Estoma エストマ |
4 |
Reduces encounter rate of lower level demons for one cycle of lunar phase.
|
Riberama リベラマ |
4 |
Increases encounter rate for one cycle of lunar phase.
|
Lifoma リフトマ |
6 |
Nullifies damage surface for one cycle of lunar phase.
|
Mapper* マッパー |
3 |
Activates mini-map until the next new moon phase.
|
† Undead unit can be insta-killed by HP recovery or Expel spells.
|
Other
Standard Tactics: Uses various different magic skills along with summoning demons with her abilities in combat.
Weaknesses: Demons are weak to mercuric sulfide[37][38][39][40].
Trivia
- Nemissa is one of the bidders at the Devil Auction in the Devil Survivor games.
- Nemissa is a battlenet opponent in the DemiKids games. She is described as a living program that walks in human form and likes using thunder spells.
References
Gallery
-
Nemissa with the protagonist
-
-
-
-
Nemissa art by Masayuki Doi
-
Nemissa as seen in ending
-
-
The protagonist and Nemissa's outfits in Shin Megami Tensei IMAGINE
-
Mitsuru as Nemissa in Persona 3: Dancing Moon Night
-
Artwork of Rei, Nemissa and Gouto
Explanations
The following is an explanation of the various status effects of Megami Tensei
Status Effects
|
Name
|
Effect
|
Apperances
|
Freeze
|
Prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
|
Most Megami Tensei Games
|
Shock
|
Prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
|
Most Megami Tensei Games
|
Poison
|
Depletes health at the end of each turn, often persisting on the field.
|
Most Megami Tensei Games
|
Paralyze
|
Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn.
|
Most Megami Tensei Games
|
Stun
|
Stunned characters have lowered agility and defense.
|
Most Megami Tensei Games
|
Confused
|
Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
|
Most Megami Tensei Games
|
Charm
|
Character begins attacking their own allies or cast healing spells on the enemies.
|
Most Megami Tensei Games
|
Stone
|
Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, Force spells will shatter a petrified opponent.
|
Most Megami Tensei Games
|
Sleep
|
Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
|
Most Megami Tensei Games
|
KO
|
Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
|
Most Megami Tensei Games
|
Bind
|
Prevents any action from a unit. In Persona Q and Persona Q2, Binds are spilt into three different subsets that stop specific actions.
|
Majin Tensei II: Spiral Nemesis Megami Ibunroku Persona Shin Megami Tensei III: Nocturne Shin Megami Tensei IV Shin Megami Tensei IV: Apocalypse Persona Q Persona Q2
|
Bomb
|
Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks.
|
Devil Summoner: Soul Hackers Shin Megami Tensei: Strange Journey Devil Children series
|
Happy
|
Overjoyed and may not attack.
|
Shin Megami Tensei Shin Megami Tensei: Devil Summoner Giten Megami Tensei: Tokyo Mokushiroku Megami Ibunroku Persona Devil Children series
|
Rage
|
Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility.
|
Shin Megami Tensei: Strange Journey Persona 3 Persona 4 Persona 5
|
Down
|
Character may get their turn skipped and they take more damage. Overlaps with other ailments.
|
Persona 3 Persona 4 Persona 5
|
Hungry
|
Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally.
|
DDS: Avatar Tuner Persona 5
|
Sick
|
Capacity (how much the character can carry) is doubled.
|
Shin Megami Tensei NINE
|
Fly
|
Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1.
|
Shin Megami Tensei III: Nocturne
|
Sick
|
Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected.
|
Shin Megami Tensei IV
|
Lost
|
Flynn cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
|
Shin Megami Tensei IV
|
Brand
|
DLC only. Reduces HP and MP recovery to 1 point. Can't be cured.
|
Shin Megami Tensei IV
|
Sick
|
Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected.
|
Shin Megami Tensei IV: Apocalpyse
|
Lost
|
Nanashi cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
|
Shin Megami Tensei IV: Apocalpyse
|
Brand
|
Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
|
Shin Megami Tensei IV: Apocalpyse
|
Close
|
Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.
|
Majin Tensei II: Spiral Nemesis
|
Mirror
|
Affected character cannot move, takes increased damage from physical attacks but reflects all magic.
|
Shin Megami Tensei: Devil Summoner
|
Card
|
Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks.
|
Shin Megami Tensei: Devil Summoner
|
Bat
|
Affected character steals HP from allies outside of battle. Can spread to allies.
|
Shin Megami Tensei: Devil Summoner
|
Plague
|
Stronger version of Poison that deals more damage.
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Dance
|
Affected character cannot move. Evasion is increased.
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Tipsy
|
Affected character may take a random action
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Drunk
|
Affected character performs random actions
|
Giten Megami Tensei: Tokyo Mokushiroku
|
High
|
Provides bonuses to all actions, but they also become random.
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Guilt
|
Randomly-selected actions cannot be performed.
|
Megami Ibunroku Persona
|
Blind
|
Hit rate and evasion dropped.
|
Megami Ibunroku Persona
|
Sick
|
Loses HP at the end of the turn and when walking around. Works like Poison, but Sick is considered a different ailment in-game.
|
Megami Ibunroku Persona
|
Cloak
|
Cannot be directly targeted by single-target attacks. Defense lowered and cannot summon Persona.
|
Megami Ibunroku Persona
|
Puppet
|
Allows controlling a K.O-ed ally. Puppet can attack and use items, but cannot summon Persona.
|
Megami Ibunroku Persona
|
Beast
|
Buffs all stats. Amount varies depending on the current moon phase.
|
Megami Ibunroku Persona
|
Illusion
|
When a character is in the illusion status effect, his/her hit rate will decrease significantly.
|
Persona 2
|
Possession
|
Possession occurs when the demon inhibits the characters body. When a possessed character summons a persona, there's a high chance that the possessed character will attack instead.
|
Persona 2
|
Despair
|
Drains SP every turn, cannot move. Dies/Faints after 3 turns have passed.
|
Persona 5 / Royal
|
Rattled
|
Cannot move, damage taken increased.
|
Persona 5 / Royal
|
Artist's Grace
|
Inflict weaknesses to all affinities.
|
Persona 5 / Royal
|
Lust
|
Affected targets may lose a turn.
|
Persona 5 / Royal
|
Wrath
|
Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action.
|
Persona 5 / Royal
|
Envy
|
Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.
|
Persona 5 / Royal
|
Ache
|
After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set.
|
Digital Devil Saga: Avatar Tuner
|
Bat
|
Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance.
|
Digital Devil Saga: Avatar Tuner
|
Egg
|
When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them.
|
Devil Survivor
|
|
Battle Records