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Hector (Castlevania): Difference between revisions

From The Codex
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The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
{{!}}-{{!}}Innocence Devil Physiology=
{{!}}-{{!}}Innocence Devil Physiology=
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/drive/folders/1aNXBlgHEyKxlDBccSE4f5ap5Fp_YUOcN?usp=sharing Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells], [https://drive.google.com/file/d/1QK95zu0gJSomJnnT1E2HNwfTFdJjVmjD/view?usp=sharing the more powerful the devil, the larger its power to stabilize]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats and Abilities;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=396 Innocent Devils level up with experience points by defeating enemies]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Evolution]]''' & '''[[Absorption]]''' ([https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=581 Through Innocent Devils absorbing "evolution crystals"]<ref>Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal</ref>, [https://youtu.be/fhRN0Urkhzk?list=PL1C82000EC86F279F&t=378 they will evolve, having their from change and obtaining new types of abilities]<ref>Castlevania: Curse of Darkness</ref>), '''[[Bestowal]]''' ([https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Regeneration]]''' ('''Low-Godly;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref> [https://drive.google.com/file/d/1jvi_er-v_lJbasaZSnf0W-rCRtFMxgJa/view?usp=sharing can then be restored to material form]<ref>Castlevania: Curse of Darkness Game Manual Page 24</ref>), '''[[Immortality]]''' ('''Life and Death Immunity;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are unable to die no matter the attack]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Teleportation]]''' ([https://youtu.be/YbmtKkJ3wV4?list=PL1C82000EC86F279F&t=461 As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack]<ref>Castlevania: Curse of Darkness Tip Chain Attack</ref>), '''[[Creation]]''' ([https://youtu.be/GUagljBaBk0?list=PL1C82000EC86F279F&t=457 Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils]<ref>Castlevania: Curse of Darkness Tip Devil Shard</ref>).
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/drive/folders/1aNXBlgHEyKxlDBccSE4f5ap5Fp_YUOcN?usp=sharing Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells], [https://drive.google.com/file/d/1QK95zu0gJSomJnnT1E2HNwfTFdJjVmjD/view?usp=sharing the more powerful the devil, the larger its power to stabilize]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats and Abilities;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=396 Innocent Devils level up with experience points by defeating enemies]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Evolution]]''' & '''[[Absorption]]''' ([https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=581 Through Innocent Devils absorbing "evolution crystals"]<ref>Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal</ref>, [https://youtu.be/fhRN0Urkhzk?list=PL1C82000EC86F279F&t=378 they will evolve, having their from change and obtaining new types of abilities]<ref>Castlevania: Curse of Darkness</ref>), '''[[Bestowal]]''' ([https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Regeneration]]''' ('''Low-Godly;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref> [https://drive.google.com/file/d/1jvi_er-v_lJbasaZSnf0W-rCRtFMxgJa/view?usp=sharing can then be restored to material form]<ref>Castlevania: Curse of Darkness Game Manual Page 24</ref>), '''[[Immortality]]''' ('''Life and Death Immunity;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are unable to die no matter the attack]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Teleportation]]''' ([https://youtu.be/YbmtKkJ3wV4?list=PL1C82000EC86F279F&t=461 As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack]<ref>Castlevania: Curse of Darkness Tip Chain Attack</ref>), '''[[Creation]]''' ([https://youtu.be/GUagljBaBk0?list=PL1C82000EC86F279F&t=457 Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils]<ref>Castlevania: Curse of Darkness Tip Devil Shard</ref>).

Revision as of 07:57, 2 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Even if the world of man rejects me... Even if I were to have no place to exist... Even if I were to be hated... Even so... I am human. I sought this power so that I could remain human! Not for anyone's sake! For me! For myself! Not to be the pawn in some ridculous plot for revenge!!
~ Hector to Isaac

Background

Hector is the protagonist of Castlevania: Curse of Darkness. He is a former general of Dracula who had decided he had enough of killing and fled. A woman Hector had later found contentment with was killed by his old comrade Isaac and he enters Dracula's domain in the game with the intent of avenging his wife and himself upon Isaac.

This dropdown contains the synopsis of Hector’s story. Read at your own risk as you may be spoiled otherwise!

Childhood
Hector was the son of an alchemist, but his life was far from ordinary or easy. Animals seemed naturally drawn to him, both creatures of the day and night, which made him an outcast. People saw this as unnatural, leading to his mother openly wishing he hadn’t been born, and his father barely noticed his existence, fixated on wealth and power. Witnessing Hector’s suffering, the animals caused a fire at the church, killing his family and neighbors to free him from his torment. They encouraged Hector to go to Dracula’s Castle, where he would finally be accepted.

At Dracula's Castle
Two years after another Devil Forgemaster named Isaac arrived, Hector found his way to Dracula’s Castle. His potential was quickly recognized, and he soon became a favorite. For Hector, power itself wasn’t good or evil—what mattered was having it. Mastering the art of devil alchemy, he created creatures and gained power alongside Isaac, rising to the rank of general and becoming Dracula’s most trusted human ally. But despite his loyalty, Hector resisted using his abilities to hurt humans. Even as Dracula waged war, he pleaded to stop but was forced to obey his master. Finally, Dracula ordered him to kill a Belmont, but instead, Hector took this chance to escape.

Defection and Meeting Rosaly
After leaving Dracula’s Castle, Hector was found injured by Rosaly, a kind woman who took him to her village’s church to heal. Dracula sensed the disappearance of his power and sent Isaac to investigate. Though Hector tried to hide, he was eventually tracked down by Isaac, who had been driven mad by Dracula’s curse. Hector killed a werewolf sent after him, but shortly after, Trevor Belmont defeated Dracula, freeing Wallachia. Isaac, badly injured in their battle, left Hector, who found peace living with Rosaly in a village still haunted by Dracula’s curse.

Village Life and Isaac’s Return
Hector lived peacefully with Rosaly for three years, finding a family and acceptance he’d never known. But Isaac, corrupted by Dracula’s curse and driven by hatred, was determined to take everything from him. He manipulated the villagers into accusing Rosaly of being a witch, and Hector arrived too late to save her from being burned at the stake. Heartbroken, Hector swore vengeance on Isaac.

Events of Curse of Darkness (Game)
Fueled by grief and anger, Hector set off to hunt down Isaac. Along the way, he restored his Devil Forgemaster powers and encountered both allies and enemies, including the enigmatic Zead and the time-traveler St. Germain. He also crossed paths with Trevor Belmont, who initially mistook him for the source of the ongoing chaos.

During his pursuit, Hector met Julia, Isaac’s sister, who pleaded with him to spare her brother, who had been driven to madness by the curse. Hector, though focused on revenge, agreed to her request. In the midst of his journey, he discovered that Zead and St. Germain were locked in their own mysterious rivalry.

Final Confrontation and Dracula’s Resurrection
Hector finally confronted Isaac in Dracula’s resurrected castle. Realizing that his thirst for revenge was part of Dracula’s curse, Hector hesitated to strike the final blow, choosing instead to spare Isaac. At that moment, Zead revealed himself as Death, who had orchestrated events to resurrect Dracula by using Isaac as a vessel. Hector defeated Death, and though weakened, faced Dracula, ultimately nullifying the curse with his powers after vanquishing his former master.

Aftermath
With Dracula’s castle collapsing, Hector was saved by Julia, who invited him to stay with her and offered a safe home for his Innocent Devils. Relieved and hopeful, Hector accepted, finding a new beginning alongside her and a chance at the peace he had long sought.

Personality

General Information

Name: Hector[7]

Origin: Castlevania: Curse of Darkness

First Appearance: Castlevania: Curse of Darkness

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Takahiro Yoshimizu
  • English Voice Actor: Crispin Freeman

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Julia's Shop (Stays in Julia's shop at the end of Curse of Darkness)

Story Role: Main Protagonist

Classification: The Devil's Sorcerer[8]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[9]

Occupation: None

Ranking: Army Leader (Formerly; Both Hector and Isaac led both wings of Dracula's army[10])

Affiliations: Dracula (Formerly), Trevor Belmont, Julia

Enemies: Dracula, Zead, Isaac

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1400s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Initially Lawful Evil (Was abused and heavily hated as a kid, to where he was brought to Dracula's castle[11]. Hector initially led a wing of Dracula's army[12], where the armies were killing hundreds of soldiers in the battlefield and defying God[13]. Hector used to believe that God would do nothing for him and in the end it was about absolute, pure power[14]), Chaotic Good (The initial reason Hector did not help Rosalee and Ted from the werewolf was due to his powers being demonic and using them to help would be defying God and them participating in this, but once giving Ted the free will to choose for himself he used his sword for them[15]. After working with Dracula Hector realized he does not want to kill humans, even if he will never be a being under the light he refuses to kill innocents[16]. Even though humans killed Rosalee, Hector did not fall into darkness and hate humanity, instead blaming Isaac and swearing revenge against him)

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[17], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[18])

Threat Level: Global Threat when he was apart of Dracula's Army (Hector initially led a wing of Dracula's army[19], where the armies were killing hundreds of soldiers in the battlefield and defying God[20])

Codex Statistics

Key: Prior to Obtaining Back Devil Forging | After Obtiaining Devil Forging | End Game

Key Information

Grade: B | A | S

Tier: At least 9-B, Far Higher with Sheer Will | 7-C, Higher with Innocent Devils, Far Higher with Sheer Will | 7-C, Higher with Innocent Devils, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (Potency) (Can defeat enemies like the executioner who easily destroys a giant wall[23]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[24]) | Town level (Potency) (Isaac carved the instructions into stone along with giving Hector the most difficult visualization in order for Hector to regain his powers[25]. With Hector being able to command Innocent Devils such as Golem[26], who should be comparable to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[27]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[28]. Can fight and defeat the Minotaurus, who carries a alrge stone pillar and can swing it around easily[29]), Higher with Innocent Devils (Innocent Devils provide status enhancements to Hector[30], with Innocent Devils like Pumpkin greatly boosting all of Hector's stats[31]), Far Higher with Sheer Will | Town level (Potency) (It is noted that a devil forgemasters power rivals that of Death[32]), Higher with Innocent Devils, Far Higher with Sheer Will

Durability: At least Wall level, Far Higher with Sheer Will | Town level, Higher with Innocent Devils, Far Higher with Sheer Will | Town level, Higher with Innocent Devils, Far Higher with Sheer Will

Striking Strength: At least Wall Class (Potency), Far Higher with Sheer Will | Town Class (Potency) (Can physically harm and punch Isaac's innocent devils[33]), Higher with Innocent Devils, Far Higher with Sheer Will | Town Class (Potency), Higher with Innocent Devils, Far Higher with Sheer Will

Lifting Strength: At least Peak Human (Hector by himself is unable to lift trees out of the way[34], though he is able to lift and easily wield large weapons in combat casually[35]), Far Higher with Sheer Will | At least Peak Human. At least Class 10 with Innocent Devils (Hector's innocent devils can move entire tree logs that are blocking roads out of the way[36] where logs can weigh around 15 to 5 tons[37]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[38]), Far Higher with Sheer Will | At least Peak Human. At least Class 10 with Innocent Devils, Far Higher with Sheer Will

Travel Speed: Superhuman (Can keep up with enemies like Fenrirs, who are wolves[39], who can run at speeds of 31-37 mph), Far Higher with Sheer Will | Superhuman (Can keep up with his Innocent Devils), Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will

Attack Speed: Superhuman, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light (Can tag Curse of Darkness Dracula, who serves as the absolute evil, the opposite to God[40], where for God to be perfectly good, there must be a being of perfect darkness[41], being the entity opposite to God[42], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[43] and the White Demon, who can move at the speed of light at short distances[44])

Reaction Speed: Superhuman, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled through several castles, pursuing Isaac, wanting nothing more then revenge, sending him through several castles back to back without any signs of tiring)

Range: Standard Melee, Extended Melee with Various Melee Weapons (Many of his weapons have great reach and extension[45]), Tens of Meters with some finishing attacks (Hector can generate powerful air currents with his attacks that reach this far[46]), Hundreds of Meters with Gatling Gun, Varies with Innocent Devils abilities (Innocent Devils have various different abilities with different levels of range[47]), Universal with Time Stop (Mage-Types can completely stop time[48])

Intelligence: Supergenius Intelligence (Hector and Isaac are the only two seekers who have successfully achieved the feat[49], where alchemy is a science that experiments with the arcane[50], and experiments with the principles of God's creation of the world[51], along with being said to be as great a task as recreating God's creation of the Earth[52]. Hector is able to create new weapons and armor through combining various materials together[53])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[54]. Hector can deftly evade enemy attacks with the quick step[55]. Hector is able to use devils that are too hard to handle for beginners[56]. Hector is also able to keep The End under control[57])


Powers and Techniques

Superhuman Physical Characteristics, Animal Taming (Hector has a crow that he uses to find out information[61]. Insects and animals were always naturally attracted to Hector, even if they were untamable stray dogs and cats, snakes, crows, bats, spiders, owls, etcetera[62]), Acrobatics (Hector is able to do a spinning kick while in the air[63]. Jumped high into the air to hit Isaac's innocent devil, along with doing several backflips to gain distance from Isaac's halberd[64]), Expert Combatant (Can utilize various knuckle and hand to hand based weapons in combat[65]. Able to incoporate break-dancing into his combat[66]), Blunt Force Damage, Penetration Damage (Physical Penetration) & Weapon Mastery (Sword Mastery; Can use a variety of swords deftly in combat[67]. Can use two-handed swords deftly in combat, being able to casually twirl it around while attacking enemies despite being a two-handed weapon[68]. Can use piercing swords deftly in combat[69]. Axe Mastery; Can wield two-handed axes deftly in combat, with him being able to use a spin attack with his two handed axe[70]. Hammer Mastery; Can utilize a war hammer in combat deftly[71]. Can utilize the Piko-Piko Hammer deftly in combat[72]. Scythe Mastery; Can utilize Death's scythe in combat deftly. Club Mastery; Can utilize the club deftly in combat[73]. Mace Mastery; Can utilize the mace in combat deftly[74]. Spear Mastery; Can utilize spears deftly in combat, being able to generate wind storms with them[75]. Can drive the lance on the ground and move at fast speeds across the terrain[76]. Hook Mastery; Can utilize dual-wielding hooks deftly in combat[77]. Firearm Mastery; Can use gatling guns deftly in combat[78]. Explosive Mastery; Can use bombs defly in combat[79]. Boomerang Mastery; Can use and throw boomerangs deftly in combat[80]. Shuriken Mastery; Can use and throw shurikens deflty in combat[81]. Shield Mastery; Can use and attack with shields deftly in combat[82]. Bat Mastery; Can use and attack with bats deftly in combat[83]. Unique Weapon Mastery; Hector can use frying pans in combat[84]. Can use a deck brush deftly in combat[85]. Can use a bamboo deflty in combat[86]. Can use an electric guitar deflty in combat[87]), Sheer Will (Hector has a strong constitution, allowing him to recover faster against statuses such as being poisoned or cursed[88]), Accelerated Development (Leveling, Physical Stats and Abilities; Hector levels up with experience points by defeating enemies[89]. Noted by Isaac that Hector's power is restoring at a quick rate[90], with Hector himself noting that his strength is still growing][91]. Hector went from being easily defeated by Trevor[92], to fighting equally with him and impressing him[93]. Trevor notes that it was like Hector was an entirely different person fighting him the second time[94]), Save and Load (Hector sits on a chair and is enveloped in the angelic wings of light, allowing him to save his progress[95]), Non-Standard Interaction (Metaphysical Interaction; Hector is able to interact with and kill ghosts[96]. Dark Matter Interaction; Hector is capable of interacting with dark matter, which barely interacts with ordinary matter[97]), Invulnerability (With the Quick Step, while performing the quick step, Hector will be invulnerable[98]), Supernatural Thievery (Hector can steal items from enemies, being able to steal a variety of different items from them[99]), Perfect Guard (Hector can perform a "perfect guard" when he guards an enemies attack with the right timing[100]), Information Analysis (Hector is able to tell the name and level of an enemy he's fighting[101]. Where seeing the amount of damage[102], names of enemies[103], and their data[104] are normally done through special items[105]), Creation (Hector can create demons to fight with him[106]), Construction (Hector is able to create new weapons and armor through combining various materials together[107]), Energy Absorption (Hector can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[108]), Air Manipulation (Hector can generate powerful air currents with his attacks[109]), Energy Manipulation (Hector can generate a wave of energy from the ground with his attacks[110]), Hell Manipulation (Hector's powers are noted to be powers that foresake God, and are the powers of a demon[111]), Matter Manipulation & Metaphysics Manipulation (Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[112]. Hector is able to forge Innocent Devils just by walking into a room[113]), Curse Manipulation (Hector can turn Dracula's curse aside and transform it into something harmless[114]), Fate Manipulation (Noted by Saint Germain that he felt a new destiny flowing out of Hector despite Hector having a set destiny[115]).



Resistance to Extreme Heats (Can interact with and take hits from Efreet[116], a being made of fire[117]), Extrasensory Perception (Only Isaac could sense Hector's energy, even noting that no one else noticed it[118]), Electricity Manipulation (Large amounts of electrical volts do not hurt Hector and instead are just therapeutic for him[119]), Zombification (Can be bitten by zombies and ghouls with no effects[120]), Poison Manipulation (Hector can take hits from gouls[121], which spews a deadly poison that can rot flesh on contact[122]), Status Effect Inducement, Poison Manipulation & Curse Manipulation (Hector has a strong constitution, allowing him to recover faster against statuses such as being poisoned or cursed[123]), Time Manipulation (Unaffected by Saint Germain advancing time, which causes objects to grow and decay quickly[124]), Death Manipulation & Fate Manipulation (Can take hits from Death, who is noted to govern the fate of death[125], being noted to have the power to govern the end of all living things[126], and can use his scythes to kill abstractions such as distance and sound[127]. Death decides who lives and who dies[128])
Resistance to Dracula's Castle abilities (Hector is able to enter Dracula's castle without any adverse effects done to him[129]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[130], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[131]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[132]), Possession (The castle possesses objects with its magic, such as a ouija table[133]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[134]. The Castle has doors sealed off without solving puzzles[135]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[136]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[137], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[138]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[139]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[140]. The castle increases one's dark desires, allowing Dracula to easily control them[141]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[142]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[143]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[144]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[145]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[146]), Curse Manipulation (The Curse status that spirits inflict[147] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[148]), Life Manipulation (The castle can bring inanimate statues to life to attack[149]. Can cause the glass murals to come to life and attack[150]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[151]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[152])

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[153], one of Dracula's bats easily destroyed a stone ground block[154]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[155]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[156]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[157]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[158]. With their souls being completely free from time[159]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[160]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[161]), Empowerment (Creatures of the night are empowered by the night[162], becoming stronger when it's night time[163]), Evolution (Creatures of chaos can inherit evil natures[164] awakening into stronger enemies with new abilities and less weaknesses[165]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[166]. This has also been shown with slain heads reviving as an angry wraith[167]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [168] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[169], with this state being referred to as a "regeneration cycle"[170]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[171]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[172]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[173]. With the real world and world of grimoires being one and the same[174]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[175]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[176]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[177], or Charlotte fading from existence due to them messing with the history of the Grimoires[178], Maria starting to fade because Richter's history is being rewritten[179], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[180]. The text alterations also make the monsters stronger[181]. With the real world and world of grimoires being one and the same[182]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[183]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[184]. The Chaos of the Grimoire destabilized the magic of the others[185]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[186]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[187]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[188], with their souls being completely free from time[189]. With time in Castlevania being so potent that not even eternity can withstand time[190], along with even artificial life being subject to the laws of time[191]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[192]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[193], with their souls being completely free from time[194], with fate being a truth wound by time[195])

Superhuman Physical Characteristics (Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells, the more powerful the devil, the larger its power to stabilize[196]), Accelerated Development (Leveling, Physical Stats and Abilities; Innocent Devils level up with experience points by defeating enemies[197]), Evolution & Absorption (Through Innocent Devils absorbing "evolution crystals"[198], they will evolve, having their from change and obtaining new types of abilities[199]), Bestowal (Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements[200]), Regeneration (Low-Godly; Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul[201] can then be restored to material form[202]), Immortality (Life and Death Immunity; Innocent Devils are unable to die no matter the attack[203]), Teleportation (As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack[204]), Creation (Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils[205]).



Resistance to Mind Manipulation & Domination (Innocent Devils have absolute loyalty to their creator[206])


Characteristics of Fairy-Type Innocent Devils: Tends to float around the player. They have the ability to open up treasure chests. They can also restore HP or heal status ailemnts.

All fairy types carry over abilities from the previous forms. Infant Fairy

The initial fairy-type Innocent Devil, strong in healing. Having just left its cocoon, its body is still soft.

Flight (Naturally flies around[207]), Healing & Purification (With heal, able to heal its devil forgemaster or heal status ailments[208]), Lock Manipulation (Fairy-Type Innocent Devils have the ability to[209] open up treasure chest[210])

Leafle

A fairy with a leaf for a hat. Desires only to live a simple life. Attracted to beautiful decorations.

Flight (Naturally flies around[211]), Healing (With Time Heal, heals their devil forgemaster overtime[212]), Poison Manipulation (With poison powder, poisons an enemy while also dealing minor damage[213])

Herbest

Its leaf hat and clothing mimic those of a fairy in order to win acceptance by humans.

Flight (Naturally flies around[214]), Healing (With Heal level 2, gives greater healing to their devil forgemaster[215]), Purification (With Antidote, cures their devil forgemaster of poisoning[216])

Honey Bee

Has large, compound eyes like a dragonfly, specially developed to watch carefully for predators.

Flight (Naturally flies around[217]), Enhanced Senses (Honey Bee has large compound eyes like a dragonfly, specially developed to watch carefully for predators[218]), Healing (With Healing Field, creates a beam of light on the ground that heals its devil forgemaster[219])

Killer Bee

Its characteristics large eyes are hidden by a hood. It can see any type of light, bright or dark

Flight (Naturally flies around[220]), Enhanced Senses (It's large eyes can see in any type of light, bright or dark[221]), Nullification (Curse Nullification; With curse breaker, breaks curse status on their devil forgemaster[222]), Healing (With heal level 3, provides greater healing to its devil forgemaster[223])

Hornet

Its apparent eyes are just for show. It mainly navigates using its highly advanced feelers.

Flight (Naturally flies around[224]), Enhanced Senses (Its eyes are for show, navigating using its highly advanced feelers instead[225]), Nullification (Petrification Nullification; With Stone Breaker, breaks the stone status on their devil forgemaster[226]), Healing & Probability Manipulation (With Lucky Shot, heals based off the combination of pictures that the reel lands on[227])

Proboscis Fairy

Its appearance as a middle-aged man is just a disguise, and it is said to have secret powers.

Disguise Mastery (Its appearance is merely a disguise[228]), Flight (Naturally flies around[229]), Explosion Manipulation (With Skull Bomb, causes a massive explosion[230]), Healing (With "Just a Little", does an entire song and dance before healing its devil forgemaster[231]), Purification (With Refresh, heals its devil forgemaster of any kind of ailment[232])

Tiramisu

The most knowledgeable race of fairy, rich in ancient culture, always ready to help and advise.

Multilingualism (With Decipher, able to read old script[233]), Flight (Naturally flies around[234]), Healing (With Gold Heal, will fully heal its devil forgemaster if they pay it the amount it desires[235]), Bestowal (Invincibility Bestowal; With invincibility vase, makes the devil forgemaster invincible for a brief period[236])

Tiara

The most popular fairy, due to its extremely cute appearance. Just looking at it is restorative.

Social Influencing (Looks; Tiara is the most popular fairy due to its extremely cute appearance, with just looking at it being restorative [237]), Flight (Naturally flies around[238]), Life-Force Absorption (With Healing Drop, causes enemies to drop healing sphere for a brief period when attacked[239]), Bestowal (Invisibility Bestowal; With Crystal Skull, makes the devil forgemaster invisible for a brief period of time, thus allowing them to escape enemies with ease[240])

Comet Star

A fairy variant, a stylish girl who continues to dream the impossible dream of becoming human.
Flight (Naturally flies around[241]), Healing (With heal level four, heals the devil forgemaster greater then the previous heal levels[242]), Curtain Fire (With Twinkle Shot, draws stars in the air and then smashes them into foes[243]), Sleep Manipulation (With Lullaby, sends surrounding enemies to sleep with a mysterious song[244])
Battle-type Innocent Devils are exceptionally strong and excel at physical combat. As their name implies, they are the most effective in battle.

All battle types carry over abilities from the previous forms. Magmard

Initial form of a battle-type Innocent Devil as it has just been born. Its body still contains boiling magma.

Superhuman Physical Characteristics (Battle-type Innocent Devils are exceptionally strong and excel at physical combat, as their name implies, they are the most effective in battle[245]), Large Size (Supersized; Larger then Hector in size[246]), Inorganic Physiology (A living devil of boiling magma[247]), Heat Manipulation & Magma Manipulation (Its body contains boiling magma[248]), Forcefield Creation (Creates a field around itself when it guards to protect its devil forgemaster from attacks[249]. This field is a shining circle called a "Guard Field"[250]), Aura Manipulation (Explosive; With Aura blast, unleashes a blast of aura that pushes back all enemies[251])

Speed Mail

The features of this Innocent Devil are reminiscnet of a knight's armor. It has a snake carved onto its comb.

Weapon Mastery (Sword Mastery; Uses a sword deftly in combat[252]), Weapon Creation & Curtain Fire (With heavenly sword, creates a large number of swords that fall from the sky[253])

Golem

An earthen soul formed into a living being by magic. Easy for a beginner to handle.

Large Size (Supersized; Larger than Hector in size[254]), Inorganic Physiology (Golems are an earthen soul formed into a living being by magic[255]), Vibration Manipulation (With Hip Press Level 2, causes massive vibratins that causes the top of a ceiling to fall apart[256])

Juggernaut

The transmogrification of a king from far away, with a powerful sense of justice and honor.

Large Size (Supersized; Larger than Hector in size[257]), Creation & Homing Attack (With Homing Eye, creates three eyes that home in on targets[258])

Rasetz

The light gliterring from its armor pierces all who see it. Equipped with ominous blades called Murasame-maru.

Weapon Mastery (Sword Mastery; Wields a sword deftly in combat[259]), Energy Manipulation (With Grand Wave, sends an energy wave foward across the ground[260]), Soul Manipulation & Homing Attack (With Glow Soul, launches an energy soul that homes in on enemies[261])

Corpsey

A killer corpse seething with murderous intent. Its sword overflows with great rage and anger.

Bloodlust (Noted to be a killer corpse seething with murderous intent[262]), Weapon Mastery (Sword Mastery; Wields a sword deftly in combat[263]), Energy Manipulation (With Grand Wave, sends an energy wave foward across the ground[264]), Bone Manipulation & Curtain Fire (With Bone Storm, shoots out a multitude of bones from its body at the enemies in front of it[265])

Iytei

A gentle beast. The fur on its entire body is amazingly soft, as are the pads on its paws.

Large Size (Supersized; Larger then Hector in size to where he can ride on top of him[266]), Sound Manipulation & Paralysis Inducement (With Ultra Scream, emits a piercing scream that stuns surrounding foes[267])

Ironside

A giant, its entire body is plated in thick iron. A single attack can shatter rock and bone.

Large Size (Supersized; Directly noted as a giant, larger than Hector in size[268]), Body Control (With Chain Shot, can shoot its arm out to attack enemies from far away[269]), Penetration Damage & Curtain Fire (Physical Penetration; With Machinegun Shot, shoots out a multitude of bullets[270])

Liquid Golem

A demon coated in a fluid silver alloy. The origin of the symbols on its body are unknown.
Large Size (Supersized; Larger than Hector in size[271]), Inorganic Physiology (A demon coated in a fluid silver alloy[272]), Flight & Transformation (Body Morphing; With Mecury Sphere, morphs into an orb that flies around attacking enemies at high speeds[273]), Heat Manipulation (With Magma Mode, skin reaches the temperature of boiling magma, and continuously attacks enemies for a short period[274])

All bird types carry over abilities from the previous forms. Crow

A black bird said to feat on corpse flesh, and hated for it. Rumors of death follow in its path.

Flight (The crow is able to fly around and can help its devil forgemaster fly around[275]), Air Manipulation (Creates air currents with its attacks[276])

Goldfinch

A southern bird with golden plumage. Said to bring good fortune from the heavens.

Supernatural Luck (The Goldfinch is said to bring good fortune from the heavens[277]), Flight (Naturally flies around[278]), Explosion Manipulation (With Caltrops, drops down spikes that cause massive explosions[279])

Skull Wing

Comprised of fleshless bones, this winged dragon is presumed to be a relative of skeletons.

Undead Physiology (Skull Wing is a being comrpised of fleshless bones[280]), Flight (Naturally flies around[281]), Explosion Manipulation (With Carpet Bomb, drops down explosives[282]), Bone Manipulation & Curtain Fire (With Bone Shot, shoots out a multitude of bones from its body at the enemies in front of it[283])

Khaos

Pure rage in corporal form, it is chaos with wings. Many find its anguished form hard to look at.

Irregular Physiology (Khaos exists as "chaos with wings", seeming to lack many necessary body functions[284]), Flight (Naturally flies around[285]), Fire Manipulation, Magma Manipulation, & Homing Attack (With Sphere of Darkness, shoots out magma balls that home in on targets[286])

Wingosaurus

A winged dragon with a striking crest, feared as the Hunter of the Skies. Its main diet is fish.

Flight (Naturally flies around, and can help their devil forgemaster get to areas with long glide[287]), Life-Force Absorption (With Deadly Absrorb, drains opponents health and gives it to their devil forgemaster[288])

Phoenix

A legendary bird of flame, said to be immortal. Surrounded by myth, its history remains unknown.

Flight (Naturally flies around[289]), Immortality (Unknown Type; Said to be immortal[290]), Heat Manipulation & Fire Manipulation (The pheonix is a legendary bird of flame[291]. With Fire Bird, smashes into foes with its flaming body, burning them to a crisp[292]), Self-Destruction (With Big Bang, trades own life for a massive explosion that completely wipes out all enemies in the vicinity[293])

Blagsdeath

Has a beautiful, golden aerodynamic body. Attacks unleashed by its claws can tear foes apart.

Natural Weaponry & Penetration Damage (Physical Penetration; Attacks unleashed by its claws can tear foes apart[294]), Flight (Naturally flies around[295])

Gargoyle

An evil statue brought to life as a winged fiend. Its zigzag patterns of flight create total fear.

Intimidation (Its zigzag patterns of flight create total fear[296]), Flight (Naturally flies around[297]), Explosion Manipulation (With Conflict Fall, puts everything into one mighty kick, so energized that contact with the foe causes an explosion[298]), Glyph Creation & Energy Projection (With Force Cannon, transforms into a magic circle and launches countless beams at the foe[299])

Indigo

A winged dragon that wields the power of ice. Its Eternal Freeze Blast stops anything in its tracks.

Flight (Naturally flies around[300]), Penetration Damage (Bladed Penetration; With icicle shot, a sharpened solid icicle rips foes apart[301]), Breath Attack (With Blizzard Breath, a frozen breath that turns foes to ice[302]), Ice Manipulation & Absolute Zero (Indigo wields the power of ice and its eternal freeze blast stops anything in its tracks[303], due to its power it should be comparable to Frost Demon, a demon that wields absolute cold[304] and a total command of cold[305], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[306]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[307])

Crimson

A winged dragon instilled with the power of fire. Reduces everything to ash with its Flames of Hell.
Flight (Naturally flies around[308]), Hellfire Manipulation (Crimson is a winged dragon instilled with the power of fire, reducing everything to ash with its Flames of Hell[309]. With ignition blow, launches a flaming ball toward the foe, sending up a pillar of fire where it lands[310]), Breath Attack (With Flame Breath, flaming breath burns up all foes in the vicinity[311])

All mage types carry over abilities from the previous forms.

Wood Rod

The inital form of a mage-type Innocent Devil. The wooden rod it wields is the mark of an inexperienced mage.

Magic (All mage-type Innocent Devils are mages that utilize magic with their rods[312]), Flight (Mage-types can naturally levitate around[313]), Time Manipulation (With Time Stop, stops everything in time[314]), Electricity Manipulation (With Lightning Strike, shoots down powerful lightning[315])

Scissor Rod

Wields a sharp, sword-like rod. Has the ptential to unleash powerful magic.

Flight (Mage-types can naturally levitate around[316]), Fire Manipulation (With Sorcery Flame, flame similar to that breathed by a dragon, after years of research, mages can now use it[317]. With Floating B, creates fire balls that circle around their devil forgemaster, allowing them to damage enemies through contacting them[318])

Talon Rod

Wields a rod made from a mythical bird's talon. Its strong spiritual power makes it very rare.

Flight (Mage-types can naturally levitate around[319]), Energy Manipulation (With scissors circles, creates a circle of energy around their devil forgemaster, allowing them to damage anyone that comes into contact with them, can become larger in size through spinning the left joystick[320]), Ice Manipulation & Absolute Zero (With Freeze, freezes an enemy in place[321]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[322])

Nautilus Rod

Wields a rod made from a fabled deep-sea beast. Countless sailors have perished in search of it.

Flight (Mage-types can naturally levitate around[323]), Purification (With Purify, with a single blow, returns all ghos monsters to the afterlife[324]), Weapon Creation (With Satellite B, creates floating cannons with artificial intelligence that can attack enemies for a brief period[325])

Ogre Rod

Its rod is made from the hand of a red ogre, and the eye in its grip can see for hundreds of leagues.

Flight (Mage-types can naturally levitate around[326]), Weapon Creation & Auto-Pilot (With Synchron Saucer B, suspends saucers around their devil forgemaster, sensing any intent to strike, they attack along with the devil forgemaster[327]), Holy Manipulation & Electricity Manipulation (With Agnea, strips away foe's life with holy lightning[328])

Goat Head

This mage wields a rod set with the head of a black goat, its sharp gaze filled with mystical power.

Flight (Mage-types can naturally levitate around[329]), Energy Projection (With Argent B, shoots out energy projectiles to attack foes[330]), Fire Manipulation (With Salamander, creates a fire dragon that attacks enemies across the screen[331])

Eyeball Rod

The countless ever-staring eyes decorating the rod of this mage imbue it with an eerie feeling.

Intimidation (The countless ever-staring eyes decorating the rod of this mage imbue it wtih an eerie feeling[332]), Flight (Mage-types can naturally levitate around[333]), Statistics Boost (With Tension Boost, raises the devil forgemaster's attack power for a brief period[334]), Curtain Fire, Homing Attack & Energy Projection (With Homing, fires multiple lasers that home in one foes[335])

Embryo Rod

Wields a rod containing the souls of demons. The screams of its prisoners can almost be heard.

Flight (Mage-types can naturally levitate around[336]), Sealing (Metaphysical Sealing; Its rod contains the souls of demons, with them being referred to a prisoners[337]), Holy Fire Manipulation (With Demonic Disaster, magic that creates a massive explosion, purging everything in the vicinity with holy flames[338]), Explosion Manipulation (With Explosion B, places floating mines around the devil forgemaster that explode upon contact with enemies[339])

Crystal Rod

Those who wield the crystal rod carved with intricate runes is said to possess ultimate power.

Flight (Mage-types can naturally levitate around[340]), Forcefield Manipulation (With Shield, creates a shield that defends completely against any enemy attack, works one time only[341]), Telekinesis (With Meteo, alters the course of a metorite and brings it down on foes' heads[342])

Twinkle Rod

A star motif graces the rod of this mage. Its owner dreams of one day becoming one with the stars.
Flight (Mage-types can naturally levitate around[343]), Telekinesis (With Twinkle Star, pulls a star out of orbit and down onto foes' heads[344]), Creation (With Dancing Star, uses this spell to "become friends with a star", essentially creating stars[345])

All devil types carry over abilities from the previous forms.

Gale

The lowest class of devil, but still violent and deadly. Hard to handle, so not for the beginner.

Flight (Naturally flies around[346]), Glyph Creation, Intangibility (Phasing), & Invisibility (With magic circle, creates a glyph on the ground that makes the devil forgemaster and Gale intangible and invisible to enemies[347])

Brow

Its kind heart shows in its pure eyes, but once enraged it becomes a monster of relentless violence.

Berserk Mode (Once enraged it becomes a monster of relentless violence[348]), Flight (Naturally flies around[349]), Glyph Creation, Intangibility (Phasing), Invisibility & Spike Manipulation (With needle magic circle, creates a glyph on the ground that makes the devil forgemaster and Brow intangible and invisible to enemies while also shooting out spikes from the glyph[350]. With scissor magic circle, creates a glyph on the ground that makes the devil forgemaster and Brow intangible and invisible to enemies while also shooting out scissor energy projectiles from the glyph)

The End

A terrible devil, but a powerful ally -- if you can keep it under control. Fires beams from its eyes.
Flight (Naturally flies around[351]), Glyph Creation, Intangibility (Phasing), Invisibility & Explosion Manipulation (With Exploding Magic Circle, creates a glyph on the ground that makes the devil forgemaster and The End intangible and invisible to enemies while also being able to spawn explosions on top of the magic circle, through holding it down and charging it, creates a much larger explosion[352])

All pumpkin types carry over abilities from the previous forms.

Pumpkin

It's me, Pumpkin! Thanks for the invite! I'll do my best to help you out!

Queen

It's me, Pumpkin! I was aiming for a more grown-up feel, but I'm only a kid and not sure what that is!

Bloody

It's me, Pumpkin! Don't worry, I'm not injure. This is all fake blood.

Tiny King

It's me, Pumpkin! My horse, my horse, my tiny kingdom for a horse... no, that's not right...

Clown Nose

It's me, Pumpkin! I wanted to be a clown, but could only find this nose. Still, pretty cool, isn't it?

New Deli

It's me, Pumpkin! I've recently become addicted to spices. But I still hate spicy hot food.

Whimsical Angel

It's me, Pumpkin! I'm being as good as an angel. So go on, buy me a new toy. Please, please, please!

Genius Chef

Quote
~ It's me, Pumpkin! Actually, I'm a genius in the kitchen. Pumpkin pie is my specialty. I'm starving!

Human Achievements (Genius Chef Pumpkin is a genius in the kitchen, with pumpkin pie being his speciality[353])

Cursed Pumpkin

It's me, Pumpkin! This costume, when I've finally got it all on, just makes me wanna be bad!

Energy Manipulation (With Kris Naga, creates a wave of energy with some attacks[354]. With laser sword, uses a sword made of pure energy[355]), Darkness Manipulation & Life Force Absorption (With 7 Bladed Sword, deals dark damage and deals life steal with each hit[356]), Air Manipulation (With Muramasa, creates air blasts with its finishing attacks[357]. With spear weapons, can create a massive wind storm[358]), Text Manipulation (With Muramasa, has japanese text spawn with each attack[359]), Electricity Manipulation (With Muramasa, calls down a thunder storm with one of its attacks[360]), Spike Manipulation (With piercing swords, Hector can cause a multitude of spikes to come out of the ground with its finishing move[361]), Glyph Creation, Curtain Fire, Energy Projection, & Homing Attack (With Estoc, Hector writes a glyph with his sword and shoots out a multitude of energy projectiles that home in on enemies[362]), Fire Manipulation (With the frying pan, Hector can cause it to burst flames out with its finishing move[363]. With the versatile spear, a fire elemental weapon that utilizes fire elemental attacks[364]. Hector can cause a pillar of fire to rise with the force gloves final attack[365]. With Fire Flask, throws a flask that bursts into flames[366]), Light Manipulation & Holy Manipulation (With Hien, deals light elemental damage with attacks[367]), Contact Damage (Spikes; With Spike Shields, deals damage on enemies upon contact due to its spikes[368]), Sound Manipulation & Paralysis Inducement (With Electric Guitar, plays a sound that stuns enemies[369])
Wields the Scythe of Death[370], which should give him: Erasure (Metaphysical Erasure; Death's scythes eat away at one's existence, having them lose both body and spirit[371]), Immortality Negation (Immortal Metaphysical Aspect; Death can permenantly kill Walter[372], despite vampires being able to come back to life despite them being killed due to being immortal[373]), Size Manipulation (Can extend the size of his sctyhe, giving it a blue glow[374]), Portal Manipulation (Death can rip open portals in space[375]. Emerged from a portal to fight against Richter Belmont[376]), Supernatural Range (Can cover an entire room with a single swing of his scythe[377]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[378]), Fate Manipulation & Death Manipulation (Abstract; Death governs the fate of death[379], being noted to have the power to govern the end of all living things[380]. Death decides who lives and who dies[381], and can use his scythes to kill abstractions such as distance and sound[382]. Death decides who lives and who dies[383]), Darkness Manipulation (Death's scythe is a natural dark elemental weapon that deals dark elemental damage[384]. Released an energy of dark electricity upon appearing in his boss fight against Christopher Belmont[385]), Air Manipulation (Death's scythe can create a multitude of air projectiles to attack foes with[386])

Extrasensory Perception (With Sixth Sense Brooch, sensing the will to kill in the instant of an enemy attack, a "!" will appear above the wearer's head[388]), Dimensional Storage (With Extra I. D. Pocket, increases the number of Innocent Devils Hector can carry around in his deck[389]), Damage Boost (With Megingelos, the lower the bearer's health becomes, the more damage they will cause to their foes[390]), Transferal (With Brooch of Bonds, wearing it has all experience go to the Innocent Devil[391]. With Death Doll, the doll will crumple and die instead of Hector[392]. With Sacrifice Brooch, all damage suffered will be transferred to the Innocent Devil[393]), Statistics Boost (With Megingelos, the lower the bearer's health becomes, the more damage they will cause to their foes[394]), Supernatural Luck (Through Rare Ring, wearing it has enemies become more likely to drop items[395]),.



Resistance to Paralysis Inducement (With Stun Resist Ring, affords its wearer protection against paralysis[396]), Petrification (With Medusa Ring, affords its wearer protection against being turned to stone[397]), Air Manipulation (With Wind Ring, infused with magic to protect against wind[398]), Earth Manipulation (With Earth Ring, infused with magic to protect against earth elemental attacks[399]), Light Manipulation (With Light Ring, infused with magic to protect against light[400]), Poison Manipulation (With Purity Ring, affords its wearer protection against poison[401]), Ice Manipulation & Absolute Zero (With the Absolute Zero Ring, infused with magic to protect against ice[402]), Fire Manipulation (With Boiling Ring, infused with magic to protect against fire[403]), Electricity Manipulation (With Storm Ring, infused with magic to protect against thunder elemental attacks[404]), Curse Manipulation (With Curse Sealing Ring, affords its wearer protection against curses[405]), Darkness Manipulation (With Void Ring, infused with magic to protect against dark elemental attacks[406])
Healing (With Meat, restores energy[407]. With Large Meat, restores all energy[408]. With Potion, medicine that recovers 50 health[409]. With High Medicine, medicine that recovers 200 health[410]. With XS Potion, medicine that recovers all heath[411]), Purification (With Serum, heals the effects of poison[412]. With Uncurse, purifies the effects of a curse[413]), Teleportation (With memorial ticket, warps to last registered save point[414]. With magical ticket, instantly transports the user to Julia's shop[415]. With Kit Bag, instantly transports the user to Julia's shop[416]), One Hit KO & Holy Manipulation (With Rosario, clears room of all enemies[417]),


Equipment

Weapon Description Stats
7-Bladed Sword ATK +50
Ada A sword used mainly in ceremonies. Said to bestow its owner with holy power. Good in a real fight, too. ATK +23
Baghnakhs A set of punch rings with claws attached. These tear up and oppenet like a tiger's claw. ATK +10
Bamboo Lance A rough lance that looks like nothing more than a stick of bamboo. It might work in battle. Possibly. ATK +10
Bamboo Sword A simple sword made from bamboo bound together. Not very strong, but still has potential. ATK +5
Bardiche A dual-handed war axe with a long blade. Great for both swinging and chopping. ATK +50
Bastard Sword An extremely well-balanced weapon that can both cut and thrust. Large, but can be used with one hand. ATK +35
Bat Supposedly the result of research into the ultimate weapon... but absolutely zero class and style. ATK +20
Battle Axe A large war axe developed for versatility. Requires skill to wield well, but deadly if used correctly. ATK +70
Bomb Floats in the air and explodes upon contact with an enemy, or after a brief period. Unlimited. None
Boomerang Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch. None
Broad Sword A two-handed blade with great power in each swing. Thick and very heavy, but potentially devastating. ATK +20
Bullova A wide, crescent-moon bladed axe for use with both hands. Causes massive damage if you can swing it. ATK +40
Champion Glove The rage of an undefeated champion who died in an accident is infused in these blood-soaked gloves. ATK +2
Chauve-souris A weapon said to be forged in the blood of countless humans. Isaac's favorite weapon. Use it a lot and...? ATK +50
Claws Massive claws that almost totally obscure the wearer's hands. Can shred metal and flesh. ATK +13
Claymore Has a number of rings on its tip. A name that means "great sword", and heavy to boot. ATK +45
Club Humanity's first weapon -- a brutal masher. At least this one has thorny metal spikes. ATK +20
Colichemarde A sword created from highly detailed plans. Fine and very sharp; can easily be used with just one hand. ATK +35
Damascus Sword Takes its name from the Damascus steel from which it is made. Amazingly tough, almost impossible to notch. ATK 33
Death's Scythe The ultimate dark weapon, shrouded in mystery. Many have lost their lives trying to duplicate it. ATK +120
Deck Brush Although originally used for cleaning, sailors have also been know to ably defend themselves with it. ATK +6
Do Sanga A long spear with a second head made from a special alloy. Often brightly decorated. ATK +38
Dragon Killer A massive dual-handed sword. Great for taking out big monsters... so long as you can swing it. ATK +55
Dung A long, thin, double-bladed spear. The hilt is wound with metallic cloth. ATK +15
Electric Guitar A ceremonial artifact with real soul. Some people can't play it, and some just pretend to. ATK +25
Esctoc A rapier with a diamond-sectioned edge. So thin, it can slide between the plates of any armor. ATK +38
Feather Sword Far easier to handle than its apperance suggests, its name comes from it being light as a feather. ATK +70
Fire Flask A potent explosive. Designed to burn for long periods. None
Foil A rapier used when learning fencing. Light, easy to grip, and serviceable in real combat. ATK +10
Force Glove Gauntlets created from an unknown metal and dark powers; so strong they may damage the user's arms. ATK +45
Frying Pan Intended for cookery and hot from the kitchen, causes first degree burns to all who are hit with it. ATK +17
Gano A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective. ATK +15
Gatling Gun A super long-distance weapon that does not need reloading for its fearsomely rapid fire. None
Halberd The combination of a long shaft and wicked axe head make for a fearsome weapon. ATK +32
Hien Special weapon similar to tonfa. Transforms the user's life-force into energy and attacks with it. ATK +55
Hora A precious weapon made from the bone of a long dead best. Harder than steel after many centuries. ATK +30
Iron Shell Fists Only the best materials are used to make these tough hand-to-hand weapons. Love by ninjas. ATK +25
Jur Used for assassinations. With practice, this bullhorn of a weapon can pierce enemy hearts in one blow. ATK +15
Knuckle Duster Steel bands attacked across the knuckles by a leather belt. Turns a punch into a knock out. ATK +15
Kris Naga The sword gets its name from its snake's head motif, with the blade representing the Naga's tail. ATK +28
Lance The weapon of mounted knights, with a bulb tip. Many refineries have made it easy to use. ATK +23
Laser Blade Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist. ATK +55
Long Spear Born from a fairly simple concept -- keep the enemy as far away as possible. What's more, it works. ATK +27
Mace A brutal but very short club. Its large, wide head creates a distinctive sound when swung. ATK +25
Main Gauche A rapier that can be used to both thrust and turn aside enemy attacks, depending on user preference. ATK +20, DEF +10
Metal Glove Gloves covered with hard metal chunks. Powerful, but very heavy. ATK +20
Morgenstern An extension of the mace, the spiked ball its most striking feature. Heavy, but packs a massive impact. ATK +40
Muramasa A blade of Eastern origin with a deadly sharp edge. Requires clarity of will to bring it under control. ATK +60
Naginata Slice up enemies with its wickedly curved blade set on a long pole. Developed on an island in the East. ATK +27
Nodachi A long blade that really shows off the skills of the user. Its delicate curve is beautiful yet deadly. ATK +40
Nyoi-Bo A mythical pole that can extend or shrink at will. Extremely rare, few have actually seen it. ATK +45
Pata A unique close-combat weapon with blades on the end of gauntlets. Can cut and thrust, but hard to use. ATK +35
Piko Piko Hammer A strange hammer that makes an odd noise when it hits. Created by mistake during a failed combination. ATK +1
Pumpkin Mace A very rare weapon said to have the power to resurrect a legendary hero. ATK +27
Punch Rings A metal weapon that strengthens punches. Easy to use but simply made, and thus not too strong. ATK +7
Rapier A thin sword best used for drawn-out fights. Light and easy to use; great for fighting groups. ATK +28
Ring Although only a metal ring, using the best materials can massively strengthen its attack power. ATK +25
Sasumata A long weapon used more to threaten or capture than kill. Can be used in combat, but not very deadly. ATK +19
Schiavona A derivative of the brod sword; has a unique basket hilt which protects the user's hand. ATK +25
Short Sword A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control. ATK +10
Shuriken A lethal projectile used by ninja. Very effective if used precisely. None
Spike Shield Originally for defense, it's so hard that it has also come to be loved as a weapon. ATK +55
Sword Breaker A sword designed to halt and then snap the sword of the attacking enemy. ATK +23, DEF +5
Tabar A battle axe with a half-moon head and covered in ornate carvings. Double-edged as well. ATK +55
Trident A long, three-pronged fork, created with the intent of increasing accuracy. ATK +30
Versatile Spear An all-around weapon with many uses. Can thrust, cut and parry attacks. ATK +30
War Hammer A brutal mallet, like the kind used for construction, that can beat and smash. Batters through all armor. ATK +80
Zaghnol A type of war pick, its sharp edge can be used to dispose of foes in a variety of ways. ATK +45
Zwiehander Wielded with two hands, it cuts a massive arc in the air. Heavy and long; requires great skill to use. ATK +35
Armor Description Stats
Alucart Mail Look carefully, one letter is different! It's not who you think! Also offers terrible defense. DEF +1
Banded Mail Created by an empire in the West, but taken and imprved by an island in the orient. DEF +28, CON +5
Black Belt Suit The color of the belt indicates rank, with black being the highest. Proof of a lethal fighter. DEF +5, STR +5, CON +5
Brigandine The tightly fitted golden plates comprising this armor could be dragon scales. A snug fit. DEF +16
Chain Mail Countless metal rings linked to form armor. Takes a long, long time to make. DEF +20
Clown Suit Worn by the heroic Vampire Hunter Comesafter C. Filled with the rage of those he killed. DEF +3, LCK +5
Cuirassair Armor Designed to cover the weak points of field armor; very easy to use and wear. DEF +40
Dracula's Clothes Created over thousands of years by the denizens of the dark, they absorb human blood. All powerful. DEF +30, STR +10, CON +10, LCK -5
Eastern Armor From a small country in the Far East, comprised of many small metal disks. A collector's item. DEF +15, CON +5
Field Armor Armored focused on high defense for heavy infantry. So heavy that few wear it by choice. DEF +35
Half Plate Safe, sturdy armor that also allows freedom of movement. Highly decorated and attractive. DEF +24
Hanzou's Clothes Said to have been worn by a famous assassin from the Far East with much tension and suspense. DEF +10, STR +10, CON +10
Hard Leather Armor Layer upon layer of leather built up to make tough armor, yet still allows free movement. Very popular. DEF +8
Hide Armor Clothing covered in animal furs. Mainly used by hunters; popular because of its warmth. DEF +3, CON +5
Kendo Suit A traditional sword-play uniform from a small, far Eastern island. Boiling hot in the summer. DEF +10
Lamellar Beautiful armor made of leather scales. A historical piece from a once mighty empire. DEF +12
Lorica Old but sturdy armor detailed with beautiful relief, a symbol of the metallurgic quality at the time. DEF +10
Maximillian Armor High level techniques are required to created this aerodynamic armor. So smooth that it's very light. DEF +50
Parade Armor Armor designed for formal occasions, but offers such high defense that it is now also used in battle. DEF +45
Plate Mail Armor created with the requests of wearers in mind. Perfect in battle; standard garb for many soldiers. DEF +32
Prince's Clothes Oh, my prince! All the girls dream of a shining prince coming to whisk them away...or so I've heard. DEF +3, LCK +10
Soft Leather Armor Cheap and easy to find, great armor for the beginner. Crafted with love and care. DEF +5
Special Ops Worn by operatives on special missions; proof of the top brass's implicit trust. DEF +2
Sports Jersey Girls may wear this to avoid the looks from boys brought on by a sports kit...or so I'm told. DEF +3, CON +5
Sports Kit How many times have I told you?! Take this home and get it washed every once in a while! It stinks!. DEF +2, STR +5
Head Gear Description Stats
Armet An incredibly heavy helmet supported by the shoulders. Opens out when not in battle. DEF +20
Barrel Helm A barrel-shaped basket helm, mainly used by cavalry. High defense but very hard to see out of. DEF +16
Burgonet Its large visor deflects the sun during long battles. The large cheek guards offer extra protection. DEF +22
Corinthian Helmet A beautiful piece, but its total coverage of the ears may make hearing orders a little tricky. DEF +4
Crest Helm Created for use in jousting tournaments. Heavily decorated, with a space for the wearer's crest. DEF +24
Cross Helmet A helmet with a crest and visor. Best to leave it open when not in combat. DEF +26
Face Guard Exactly who this is, no one knows. But their latent power can still be strongly felt. DEF +3
Frog Mouth Helm A lancer's helmet, its opening is angled up rather than forward so one can lean forward. DEF +12
Gallic Helmet An iron hlmet created by an ancient empire. Also protects neck and cheeks, offering solid defense. DEF +10
Iron Mask Used by a certain country to train elite secret agents by using sensory deprevation on children. DEF +5
Leather Helm Light and easy to wear, cheap and easy to find. Just don't expect it to protect your head that well. DEF +2
Lobster Tail Pod This helmet takes its name from the movable neck guard attached to it. DEF +18
Masakado's Helm Said to belong to a general whose neck was twisted. Still infused with his rage. DEF +15, STR +10, CON +10, LCK -10
Pumpkin Head Pumpkin is so popular, he became a mask! What fun! Trick or Treat? DEF +5
Sallet A helmet with slits to see out of. Decorated beautifully, also used for formal occasions. DEF +14
School Cap It's going too far when a school uniform includes a cap. DEF +1
Stone Mask A shaman's stone mask, used in rituals where the heart of the victim is offered to a dark god. DEF +2, STR +5, CON +5, LCK -5
Ten-Gallon Hat A type of cowboy hat. Although all bear the same name, weather, wind conditions and job affect style. DEF +1, CON +10
Tengu Mask The mask of a spirit native to a Far East island. Often appears in traditional Noh plays. DEF +5
Thracian Helmet A helmet from centuries ago, with moustache and beard modeled onto it. Makes anyone look manly. DEF +8
Topknot Invented by a comedian in the East, perhaps the joke doesn't translate very well. DEF +1
Accessory Description Drop Found
Absolute Zero Ring Infused with magic to protect against ice. Forest of Jigramunt
Boiling Ring Infused with magic to protect against fire. Baljhet Mountains
Brooch of Bonds Wearing this, all experience earned will go to your Innocent Devil. Mortvia Aqueduct
Curse Sealing Ring Affords its wearer protection against curses. Ectoplasm
Death Doll This doll will crumple and die instead of you, if your HP falls to 0 with it equipped. Julia's Shop
Earth Ring Infused with magic to protect against Earth. Eneomaos Machine Tower
Light Ring Infused with magic to protect against light. Duke Mirage
Medusa Ring Affords its wearer protection against being turned to stone. Dracula's Castle
Megingelos The lower the bearer's HP becomes, the more damage they will cause to their foes. Aiolon Ruins
Purity Ring Affords its wearer protection against poison. Eneomaos Machine Tower
Rare Ring Wearing this, enemies become more likely to drop items. Forest of Jigramunt
Sacrifice Brooch Wearing this, all damage suffered will be borne by your Innocent Devil. Eneomaos Machine Tower
Sixth Sense Brooch Sensing the will to kill in the instant of an enemy attack, a "!" will appear above the wearer's head. Garibaldi Temple
Storm Ring Infused with magic to protect against thunder. Thunder Demon
Stun Resist Ring Affords its wearer protection against paralysis. Armored Sprinter
Void Ring Infused with magic to protect against dark. Infinite Corridor
Wind Ring Infused with magic to protect against wind. Cordova Town
Regular Items
Item Description Found
Heart Heals and Powers Innocent Devils Candles, Enemies
Big Heart Heals and Powers Innocent Devils Candles, Enemies
Coin Currency Candles
Money Bag Currency Laying in Various Locations
Meat Restores Energy Candles, Enemies
Large Meat Restores All Energy Candles, Enemies
Rosario Clears Room of all Enemies Enemies
HP Max Increases HP Max Hidden in Various Castle Locations
MP Max Increases MP Max Hidden in Various Castle Locations
Evo Crystal Innocent Devil Evolution Enemies

Healing Items

Item Description Drop Found
Borscht A spicy red soup with lots of meat. The color comes from beetroots. Slogra, Gaibon Lv.45
Curry Made with 17 different spices, leave it overnight before cooking to really bring out the flavor. Trevor Belmont
French Fries Fried potato. Great eaten just after frying. Orc
Hamburger A meat patty squashed inside a bun to make it easier to eat. This one has a lot of tasty pickles. Executioner
Hot Dog Sausage in bread. Great for eating and walking at the same time. Fenrir
High Potion Medicine that recovers 200 HP. Spectral Sword, Final Guard Baljhet Moutains, Mortvia Aqueduct, Tower of Evermore, Julia's Shop, "Boss Rush" Mode, Torches
Ice Cream Rich, sweet dessert made from real cream. Eat it up quickly before it melts!. Frost Demon Lv.43, Death Riper Lv.75
Lollipop A large circle of candy on a stick for licking. Can you withhold the desire to just crunch it?. Lesser Demon
Magical Ticket Instantly transports the user to Julia's shop. Armor Knight Baljhet Mountains, Garibaldi Temple, Tower of Eternity, "Boss Rush" Mode
Memorial Ticket Warps to last registered save point. Wizard Abandoned Castle, Baljhet Mountains, Julia's Shop
Milk From cows raised in wide open pastuers. Great for breakfast. Fleaman
Moai Ancient Moai stone carvings. Very valuable to those who are interested. Abandoned Castle (if you have a Lament of Innocence save)
Pizza A simple-is-best thin crust with cheese topping. Legion Lv.52
Piroshki A flat bread from Russia. Also tasty when backed. Gaibon
Pork Bowl Prime pork cuts on rice. Can be sealed in with an egg for extra flavor. Rapid Sniper
Potion Medicine that recovers 50 HP. Spirit, Wolf Skeleton Lv.17, Skeleton Lv.23, Skeleton Blaze Abandoned Castle, Baljhet Mountains, Garibaldi Tempt, Mortvia Aqueduct, Tower of Eternity, Julia's Shop, "Boss Rush"Mode, Torches
Ramen Long noodles from the East in a tasty soup. Slurp them down in one gulp. Basilik, Ghoul, Phantom Sword Lv.15
Rice Rice from the Far East, boiled and steaming. Cyclops
Serum Heals the effects of poison. White Gravial Baljhet Mountains, Garibaldi Temple, Julia's Shop, Torches
Shortcake A light sponge topped with strawberries and cream. Certainly not short on taste and calories. Wyvern Lv.14
Sunnyside Up Egg Fresh at breakfast, just the way you like it. Cockatrice, Efreet
Sushi A new type of food that might not be to everyone's liking. Skeleton Diver Lv.24
Tomato Juice A simple juice with no additives at all. Dracula
Uncurse Purifies the effects of a curse. Ectoplasm Garibaldi Temple, Julia's Shop, Torches
Wine Vintage 1476, brewed to commemorate the fall of Dracula Dead Baron Abandoned Castle
XS Potion Medicine that recovers all HP. Baljhet Mountains, Forest of Jigramunt, Aiolon Ruins

Rare Items

Item Description Found
Abandoned Castle Map An overall map of the area, lacking in finer details. Abandoned Castle
Aiolon Ruins Map An overall map of the area, lacking in finer details. Aiolon Ruins
Baljhet Mountains Map An overall map of the area, lacking in finer details. Baljhet Mountains
Cordova Town Map An overall map of the area, lacking in finer details. Cordova Town
Dragon Crest A crest made from a carved dragon bone. Looks like it should be placed into something, somewhere.... Abandoned Castle
Extra I.D. Pocket Increases the number of Innocent Devils you can carry around in your deck. Mortvia Aqueduct
Forest of Jigramunt Map An overall map of the area, lacking in finer details. Forest of Jigramunt
Garibaldi Temple Map An overall map of the area, lacking in finer details. Garibaldi Temple
Kit Bag Instantly transports the user to Julia's shop. Tower of Eternity
Machine Tower Map An overall map of the area, lacking in finer details. Eneomaos Machine Tower
Mortvia Aqueduct Map An overall map of the area, lacking in finer details. Mortvia Aqueduct
Music Box Opens up the option "Sound Select" on the title screen. Any Warp Room (after Boss Rush Mode is cleared)

Notable Techniques

Skill Description How Obtained
Guard Protect yourself against enemy attacks by holding down the R1 button. Hector starts with it
Perfect Guard Press the R1 button in the instant you are attacked to block and all enemy attacks. Baljhet Mountains (Southwest of the entrance from Abandoned Castle, past the long corridor, in the square shaped room)
Quick Step Press the X button and left analog stick when guarding to perform an invincible quick step. Abandoned Castle F1 (room SE of save room)
Devil Forging Devil Forging is done whenever Hector comes across an area he can forge an Innocent Devil from, these are mystical creatures that are untainted familiars. Through a Devil Statue
Double Step Allows a second quick step to be performed directly after the first one. Abandoned Castle F2 (NE room on the inside)
See Damage Amount of damage will be displayed. Hector starts with it
See Enemy Names Damage an enemy to see their names. Hector starts with it
Bestiary This volume contains detailed information on every monster you have fought. Abandoned Castle F1 (room SW of save room)
I.D. Chart View the evolution chart for all the Innocent Devils you have raised so far. Baljhet Mountains (in a chest past the bridge, near the waterfall)
I.D. Evo Crystal Defeated enemies drop these crystals, used when evolving Innocent Devils. Abandoned Castle B1 (area you break pillar to drop platform, atop the platform)
Weapon Combine Gather up materials and create weapons and armor. Carry out via a command on the status screen. Abandoned Castle B1 (area you break pillar to drop platform, at the bottom)
Map Checker Mark the map to remind yourself of key locations. Garibaldi Temple (In a chest the upper room past stairs leading to 2F)
Steal Press the O button when the lock-on is purple to steal items from enemies. Baljhet Mountains (north, on the corner past the save point across from Julia’s Shop)

Other

Standard Tactics: Hector will utilize one of his different weapons alaong with an Innocent Devil that best suits the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • Hector's favorite room is likely the chair room as he showcases a fondness of sitting in different chairs in the castle.
  • Hector shares some common traits with Alucard: Both of them can have familiars fighting alongside them, skills with multiple weapons and magic, and the attitude of defection from Dracula's grasp.
  • Hector's name is most famously known for being that of one noble but unfortunate Trojan general, whom Achilles dispatched. The name itself is Greek in origin and means "holding fast" - appropriate for the steadfast forgemaster. It is Hector's strength, will and perseverance that saved him from becoming Dracula's next host.
  • His blue eyes, like Isaac's red hair, are a trait associated with vampirism in Balkan mythology and in folklore from some parts of Greece. These stories held that a blue-eyed person would become a vampire after death, or that they were already vampiric in nature. It is speculated that Hector and Isaac are no longer mortal men - although Dracula considers them still to be human, and thus lesser.
  • It's worth pointing out the contrast between Isaac and Hector physical appearance; their dressing style is very different, as is the color of their hair. Isaac's fiery red hair may be taken as a symbol of hatred and anger, while Hector's white hair may be thought of as a symbol of purity, wisdom and nobility. In short, Hector is the opposite of everything Isaac has become.
  • In the game's cinematics, Hector is almost never seen wielding weapons, he simply fights with his bare fists instead. The only cinematic where he's seen holding a weapon is in the introductory trailer, where he uses the Laser Blade against Isaac.
  • Hector is one of the only Castlevania protagonists without a known last name.
    • Devil Forgemasters are known to go only by their first name. While the reason for this has never been explained, it is probable that the dropping of their family name is part of the requirements while studying the black arts, as a way to symbolize their renunciation to any bonds that may still tie them with their past normal lives.
  • Hector shares his English voice actor, Crispin Freeman, with Mathias Cronqvist from Castlevania: Lament of Innocence, the latter of whom would ultimately become his master, Dracula.
  • The manner in which Isaac tries to get Hector to pursue him, having his wife Rosaly executed at the stake, is very similar to how his master Dracula's wife Lisa ended up dying.
  • In the series' chronological history, he is the first hero to defeat Dracula without being a member of the Belmont Clan.

Battle Records

14-1-1


  • Werewolf - Fight[433]
    • Conditions: None.
    • Location: Church
  • Crazy Armor - Fight[435]
    • Conditions: None
    • Location: Abandoned Castle
  • Wyvern - Fight[436]
    • Conditions: None
    • Location: Baljhet Mountains
  • Skeleton Diver - Fight[437]
    • Conditions: None
    • Location: Mortvia Aqueduct
  • Minotaurus - Fight[438]
    • Conditions: None
    • Location: Forest of Jigramunt
  • Dullahan - Fight[441]
    • Conditions: None.
    • Location: Infinite Corridor
  • Legion - Fight[442]
    • Conditions: None.
    • Location: Garibaldi Temple
  • Nuculais - Fight[443]
    • Conditions: None.
    • Location: Garibaldi Temple
  • Isaac - Fight[444]
    • Conditions: This was their third rematch.
    • Location: Dracula's Castle
  • Dracula - Fight[446]
    • Conditions: Dracula's transformation was not completed.
    • Location: Dracula's Castle
    • Note: Dracula's transformation not being completed was the reason Hector won, if it had been completed, Hector would have died.

References

  1. Castlevania: Curse of Darkness Rocking Chair
  2. Castlevania: Curse of Darkness Therapeutic Chair
  3. Castlevania: Curse of Darkness Stump Stool
  4. Castlevania: Curse of Darkness Rattan Chair
  5. Castlevania: Curse of Darkness Bench
  6. Castlevania: Curse of Darkness Isaac Boss Fight
  7. Castlevania: Curse of Darkness
  8. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  9. Castlevania Lament of Innocence
  10. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  11. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  12. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  13. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  14. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  15. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  16. Castlevania: Curse of Darkness Volume 2 Chapter 3
  17. Akumajou Densetsu Famicon Intro English Patch
  18. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  19. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  20. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  21. Castlevania: Curse of Darkness Intro Cutscene
  22. Castlevania: Curse of Darkness Trevor Second Boss Fight
  23. Castlevania: Curse of Darkness
  24. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  25. Castlevania: Curse of Darkness
  26. Castlevania: Curse of Darkness
  27. Castlevania Judgment: True Story Mode, Golem
  28. Castlevania Judgment Golem Ultimate Attack
  29. Castlevania: Curse of Darkness Minotaurus Boss Fight
  30. Castlevania: Curse of Darkness
  31. Castlevania: Curse of Darkness
  32. Castlevania: Curse of Darkness
  33. Castlevania: Curse of Darkness Isaac Boss Fight
  34. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  35. Castlevania: Curse of Darkness
  36. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  37. Estimating Weight of Logs and Standing Timber Page 2
  38. Castlevania: Curse of Darkness
  39. Castlevania: Curse of Darkness
  40. Castlevania: Aria of Sorrow Ending
  41. Castlevania: Dawn of Sorrow Dark Lord Candidates
  42. Castlevania: Dawn of Sorrow Ending
  43. Castlevania Aria of Sorrows
  44. Castlevania Grimoire of Souls Enemy Compendium Showcase
  45. Castlevania: Curse of Darkness
  46. Castlevania: Curse of Darkness
  47. Castlevania: Curse of Darkness
  48. Castlevania: Curse of Darkness
  49. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  50. Lament of Innocence Perfect Guidebook
  51. Castlevania: Lament of Innocent
  52. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  53. Castlevania: Curse of Darkness
  54. Lament of Innocence Perfect Guidebook
  55. Castlevania: Curse of Darkness
  56. Castlevania: Curse of Darkness
  57. Castlevania: Curse of Darkness
  58. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  59. Konami of Europe's Camilla Fernandez profile
  60. Castlevania: Portrait of Ruin
  61. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  62. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  63. Castlevania: Curse of Darkness
  64. Castlevania: Curse of Darkness Isaac Boss Fight
  65. Castlevania: Curse of Darkness
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  86. Castlevania: Curse of Darkness
  87. Castlevania: Curse of Darkness
  88. Castlevania: Curse of Darkness Game Manual Page 19
  89. Castlevania: Curse of Darkness Innocent Devil Tutorial
  90. Castlevania: Curse of Darkness Isaac Boss Fight
  91. Castlevania: Curse of Darkness Isaac Boss Fight
  92. Castlevania: Curse of Darkness Trevor First Boss Fight
  93. Castlevania: Curse of Darkness Trevor Second Boss Fight
  94. Castlevania: Curse of Darkness Trevor Second Boss Fight
  95. Castlevania: Curse of Darkness
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  101. Castlevania: Curse of Darkness
  102. Castlevania: Harmony of Dissonance Soul Orb Description
  103. Castlevania: Harmony of Dissonance Fairy Journal Description
  104. Castlevania: Harmony of Dissonance Monster Tome Description
  105. Castelvania: Portrait of Ruin
  106. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  107. Castlevania: Curse of Darkness
  108. Castlevania: Lament of Innocence Game Manual Page 10
  109. Castlevania: Curse of Darkness
  110. Castlevania: Curse of Darkness
  111. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  112. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  113. Castlevania: Curse of Darkness
  114. Castlevania: Curse of Darkness Final Boss
  115. Castlevania: Curse of Darkness Saint Germain Boss Fight
  116. Castlevania: Curse of Darkness
  117. Castlevania: Curse of Darkness Bestiary No. 015
  118. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  119. Castlevania: Curse of Darkness Therapeutic Chair
  120. Castlevania: Curse of Darkness
  121. Castlevania: Curse of Darkness
  122. Castlevania: Lament of Innocence Bestiary No. 030
  123. Castlevania: Curse of Darkness Game Manual Page 19
  124. Castlevania: Curse of Darkness Saint Germain Boss Fight
  125. Castlevania Judgment Aeon's Hyper Attack Sequences
  126. Castlevania Judgment Aeon's Hyper Attack on Death
  127. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  128. Castlevania Judgment Death True Story Mode
  129. Castlevania: Curse of Darkness
  130. Castlevania: Harmony of Dissonance
  131. Castlevania: Harmony of Dissonance
  132. Castlevania: Symphony of the Night Bestiary No. 40
  133. Castlevania: Symphony of the Night Bestiary No. 16
  134. Castlevania: Portrait of Ruin Bestiary No. 133
  135. Castlevania: Lament of Innocence
  136. Castlevania 64
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Portrait of Ruin
  139. Castlevania: Harmony of Dissonance
  140. Castlevania: Circle of the Moon
  141. Castlevania: Circle of the Moon
  142. Castlevania: Order of Ecclesia Bestiary No. 061
  143. Castlevania: Portrait of Ruin Bestiary No. 131
  144. Castlevania: Symphony of the Night Bestiary No. 44
  145. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  146. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  147. Castlevania: Grimoire of Souls
  148. Castlevania 64
  149. Castlevania Chronicles
  150. Castlevania Chronicles
  151. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  152. Castlevania: Curse of Darkness Bestiary No. 115
  153. Super Castlevania IV Stage B-1
  154. Castlevania: Circle of the Moon
  155. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  156. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  157. Haunted Castle Revisited Dominus Collection
  158. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  159. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  160. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  161. Castlevania: Curse of Darkness Manga Volume 1
  162. Castlevania II: Simon's Quest Night Transition
  163. Castlevania II: Simon's Quest Online Game Manual Page 4
  164. Castlevania: Lament of Innocence Bestiary No. 058
  165. Castlevania: Lament of Innocence Bestiary No. 059
  166. Castlevania: Curse of Darkness Bestiary No. 009
  167. Castlevania: Curse of Darkness Bestiary No. 005
  168. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  169. Castlevania: Symphony of the Night
  170. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  171. Castlevania: Lament of Innocence Bestiary No. 064
  172. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  173. Castlevania: Grimoire of Souls Prologue
  174. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  175. Castlevania: Grimoire of Souls Prologue Stage 4
  176. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  177. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  178. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  179. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  180. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  181. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  182. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  183. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  184. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  185. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  186. Castlevania III: Dracula's Quest
  187. Castlevania: Curse of Darkness Absolute Zero Ring Description
  188. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  189. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  190. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  191. Castlevania Judgment Aeon's Hyper Attack on Golem
  192. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  193. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  194. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  195. Castlevania Judgment Aeon Hyper Attack on Death
  196. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  197. Castlevania: Curse of Darkness Innocent Devil Tutorial
  198. Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal
  199. Castlevania: Curse of Darkness
  200. Castlevania: Curse of Darkness Innocent Devil Tutorial
  201. Castlevania: Curse of Darkness Innocent Devil Tutorial
  202. Castlevania: Curse of Darkness Game Manual Page 24
  203. Castlevania: Curse of Darkness Innocent Devil Tutorial
  204. Castlevania: Curse of Darkness Tip Chain Attack
  205. Castlevania: Curse of Darkness Tip Devil Shard
  206. Castlevania: Curse of Darkness Innocent Devil Tutorial
  207. Castlevania: Curse of Darkness
  208. Castlevania: Curse of Darkness
  209. Castlevania: Curse of Darkness Tip Characteristics of Fairy-Type Innocent Devils
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  304. Castlevania: Lament of Innocence Bestiary No. 040
  305. Castlevania: Curse of Darkness Bestiary No. 065
  306. Castlevania Nocturne of Recollection
  307. Castlevania: Curse of Darkness Absolute Zero Ring Description
  308. Castlevania: Curse of Darkness
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  322. Castlevania: Curse of Darkness Absolute Zero Ring Description
  323. Castlevania: Curse of Darkness
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  367. Castlevania: Curse of Darkness
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  370. Castlevania: Curse of Darkness
  371. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  372. Castlevania: Lament of Innocence
  373. Castlevania: Lament of Innocence
  374. Castlevania: The Adventure ReBirth
  375. Castlevania: Curse of Darkness Zead vs. Germain
  376. Castlevania: The Dracula X Chronicles Stage 0
  377. Castlevania: The Adventure ReBirth
  378. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  379. Castlevania Judgment Aeon's Hyper Attack on Death
  380. Castlevania Judgment Death Story Mode Intro
  381. Castlevania Judgment Death True Story Mode
  382. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  383. Castlevania Judgment Death True Story Mode
  384. Castlevania: Curse of Darkness
  385. Castlevania: The Adventure ReBirth
  386. Castlevania: Curse of Darkness
  387. Castlevania: Curse of Darkness
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  389. Castlevania: Curse of Darkness
  390. Castlevania: Curse of Darkness
  391. Castlevania: Curse of Darkness Brooch of Bonds Item Description
  392. Castlevania: Curse of Darkness Death Doll Item Description
  393. Castlevania: Curse of Darkness Sacrifice Brooch Item Description
  394. Castlevania: Curse of Darkness Megingelos Item Description
  395. Castlevania: Curse of Darkness Rare Ring Item Description
  396. Castlevania: Curse of Darkness Stun Resist Ring Item Description
  397. Castlevania: Curse of Darkness Medusa Ring Item Description
  398. Castlevania: Curse of Darkness
  399. Castlevania: Curse of Darkness Earth Ring Item Description
  400. Castlevania: Curse of Darkness Light Ring Item Description
  401. Castlevania: Curse of Darkness
  402. Castlevania: Curse of Darkness
  403. Castlevania: Curse of Darkness Boiling Ring Item Description
  404. Castlevania: Curse of Darkness Storm Ring Item Description
  405. Castlevania: Curse of Darkness Curse Sealing Ring Item Description
  406. Castlevania: Curse of Darkness Void Ring Item Description
  407. Castlevania: Curse of Darkness Meat Item Description
  408. Castlevania: Curse of Darkness Large Meat Item Description
  409. Castlevania: Curse of Darkness Potion Item Description
  410. Castlevania: Curse of Darkness High Medicine Item Description
  411. Castlevania: Curse of Darkness XS Medicine Item Description
  412. Castlevania: Curse of Darkness Serum Item Description
  413. Castlevania: Curse of Darkness Uncurse Item Description
  414. Castlevania: Curse of Darkness
  415. Castlevania: Curse of Darkness
  416. Castlevania: Curse of Darkness Kit Bag Item Description
  417. Castlevania: Curse of Darkness Rosario Item Description
  418. Castlevania: Curse of Darkness
  419. Castlevania: Curse of Darkness Game Manual Page 14
  420. Castlevania: Curse of Darkness
  421. Castlevania: Curse of Darkness
  422. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  423. Castlevania: Circle of the Moon
  424. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  425. Castlevania 64 Charlie Vincent Boss
  426. Castlevania: Curse of Darkness
  427. Castlevania: Curse of Darkness
  428. Castlevania: Curse of Darkness
  429. Castlevania: Curse of Darkness Bestiary No. 011
  430. Castlevania: Curse of Darkness
  431. Castlevania: Curse of Darkness
  432. Castlevania: Curse of Darkness
  433. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  434. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  435. Castlevania: Curse of Darkness
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  437. Castlevania: Curse of Darkness
  438. Castlevania: Curse of Darkness
  439. Castlevania: Curse of Darkness
  440. Castlevania: Curse of Darkness Trevor Second Boss Fight
  441. Castlevania: Curse of Darkness
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  444. Castlevania: Curse of Darkness
  445. Castlevania: Curse of Darkness
  446. Castlevania: Curse of Darkness Final Boss
  447. Castlevania: Curse of Darkness
  448. Castlevania: Curse of Darkness